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16,343
28
///////////////////// /// Dead Bush /// /////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
return (byte) type; }); ////////////////////// /// Golden Rail /// ////////////////////// register(27, simpleBuilder() .traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1; checkArgument(type != -1); if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) { type |= 0x4; } if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) { type |= 0x8; } return (byte) type; }); //////////////...
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get() .withTrait(LanternBooleanTraits.OCCUPIED, false).get()) .properties(builder -> builder .add(hardness(0.2)) .add(blastResistance(1.0))) .translation("tile.bed.name") .build("minecraft", "bed"), blockState -> { final Direction facing = blockState.getTraitV...
16,343
29
// TODO: 33 // TODO: 34 /////////////////// /// Wool /// ///////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
IMPLEMENTATION
true
.translation("tile.deadbush.name") .build("minecraft", "deadbush")); // TODO: 33 // TODO: 34 /////////////////// /// Wool /// /////////////////// register(35, dyedBuilder("tile.wool.%s.name") .properties(builder -> builder
///////////////////// register(32, simpleBuilder() .properties(builder -> builder .add(INSTANT_BROKEN) .add(PASSABLE) .add(replaceable(true))) .selectionBox(BoundingBoxes.bush()) .itemType() .translation("tile.deadbush.name") .build("minecraft", "deadbush")); // TODO: 33 // TODO: 34 /////////////////// /// Wool /// ///...
.selectionBox(BoundingBoxes.bush()) .properties(builder -> builder .add(INSTANT_BROKEN) .add(PASSABLE) .add(replaceable(true))) .translation("tile.tallgrass.name") .build("minecraft", "tallgrass"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId()); ///////////////////// ...
16,343
30
// TODO: 36 ///////////////////////// /// Yellow Flower /// /////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
IMPLEMENTATION
true
.build("minecraft", "wool"), this::dyedData); // TODO: 36 ///////////////////////// /// Yellow Flower /// ///////////////////////// register(37, simpleBuilder() .traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
// TODO: 34 /////////////////// /// Wool /// /////////////////// register(35, dyedBuilder("tile.wool.%s.name") .properties(builder -> builder .add(hardness(0.8)) .add(blastResistance(4.0))) .build("minecraft", "wool"), this::dyedData); // TODO: 36 ///////////////////////// /// Yellow Flower /// ////////////////////////...
register(32, simpleBuilder() .properties(builder -> builder .add(INSTANT_BROKEN) .add(PASSABLE) .add(replaceable(true))) .selectionBox(BoundingBoxes.bush()) .itemType() .translation("tile.deadbush.name") .build("minecraft", "deadbush")); // TODO: 33 // TODO: 34 /////////////////// /// Wool /// /////////////////// regis...
16,343
31
////////////////////// /// Red Flower /// //////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
return (byte) type; }); ////////////////////// /// Golden Rail /// ////////////////////// register(27, simpleBuilder() .traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1; checkArgument(type != -1); if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) { type |= 0x4; } if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) { type |= 0x8; } return (byte) type; }); //////////////...
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get() .withTrait(LanternBooleanTraits.OCCUPIED, false).get()) .properties(builder -> builder .add(hardness(0.2)) .add(blastResistance(1.0))) .translation("tile.bed.name") .build("minecraft", "bed"), blockState -> { final Direction facing = blockState.getTraitV...
16,343
32
////////////////////////// /// Brown Mushroom /// //////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.build("minecraft", "red_flower"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId()); ////////////////////////// /// Brown Mushroom /// ////////////////////////// register(39, simpleBuilder() .selectionBox(BoundingBoxes.bush())
.itemType(builder -> builder .keysProvider(collection -> collection .register(Keys.PLANT_TYPE, LanternPlantType.POPPY))) .selectionBox(BoundingBoxes.bush()) .properties(builder -> builder .add(INSTANT_BROKEN) .add(PASSABLE)) .translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE)) .build("minecraft", "re...
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE)) .build("minecraft", "yellow_flower"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId()); ////////////////////// /// Red Flower /// ////////////////////// register(38, simpleBuilder() .trai...
16,343
33
//////////////////////// /// Red Mushroom /// ////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
return (byte) type; }); //////////////////////// /// Detector Rail /// //////////////////////// register(28, simpleBuilder() .traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.add(blastResistance(3.5))) .translation("tile.goldenRail.name") .build("minecraft", "golden_rail"), blockState -> { int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId(); if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) { type |= 0x8; } return (byte) type...
register(27, simpleBuilder() .traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED) .defaultState(state -> state .withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get() .withTrait(LanternBooleanTraits.POWERED, false).get()) .itemType() .selectionBox(Boundi...
16,343
34
////////////////////// /// Gold Block /// //////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
return (byte) type; }); ////////////////////// /// Golden Rail /// ////////////////////// register(27, simpleBuilder() .traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1; checkArgument(type != -1); if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) { type |= 0x4; } if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) { type |= 0x8; } return (byte) type; }); //////////////...
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get() .withTrait(LanternBooleanTraits.OCCUPIED, false).get()) .properties(builder -> builder .add(hardness(0.2)) .add(blastResistance(1.0))) .translation("tile.bed.name") .build("minecraft", "bed"), blockState -> { final Direction facing = blockState.getTraitV...
16,343
35
////////////////////// /// Iron Block /// //////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
return (byte) type; }); ////////////////////// /// Golden Rail /// ////////////////////// register(27, simpleBuilder() .traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1; checkArgument(type != -1); if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) { type |= 0x4; } if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) { type |= 0x8; } return (byte) type; }); //////////////...
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get() .withTrait(LanternBooleanTraits.OCCUPIED, false).get()) .properties(builder -> builder .add(hardness(0.2)) .add(blastResistance(1.0))) .translation("tile.bed.name") .build("minecraft", "bed"), blockState -> { final Direction facing = blockState.getTraitV...
16,343
36
/////////////////////////// /// Double Stone Slab 1 /// ///////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.translation("tile.blockIron.name") .build("minecraft", "iron_block")); /////////////////////////// /// Double Stone Slab 1 /// /////////////////////////// register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE) .translation("tile.stoneSlab.name")
////////////////////// /// Iron Block /// ////////////////////// register(42, simpleBuilder() .itemType() .properties(builder -> builder .add(hardness(5.0)) .add(blastResistance(10.0))) .translation("tile.blockIron.name") .build("minecraft", "iron_block")); /////////////////////////// /// Double Stone Slab 1 /// //////...
////////////////////// /// Gold Block /// ////////////////////// register(41, simpleBuilder() .itemType() .properties(builder -> builder .add(hardness(3.0)) .add(blastResistance(10.0))) .translation("tile.blockGold.name") .build("minecraft", "gold_block")); ////////////////////// /// Iron Block /// ////////////////////...
16,343
37
//////////////////////// /// Stone Slab 1 /// ////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
return (byte) type; }); //////////////////////// /// Detector Rail /// //////////////////////// register(28, simpleBuilder() .traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.add(blastResistance(3.5))) .translation("tile.goldenRail.name") .build("minecraft", "golden_rail"), blockState -> { int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId(); if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) { type |= 0x8; } return (byte) type...
register(27, simpleBuilder() .traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED) .defaultState(state -> state .withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get() .withTrait(LanternBooleanTraits.POWERED, false).get()) .itemType() .selectionBox(Boundi...
16,343
38
/////////////////////// /// Brick Block /// ///////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
return (byte) type; }); //////////////////////// /// Detector Rail /// //////////////////////// register(28, simpleBuilder() .traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.add(blastResistance(3.5))) .translation("tile.goldenRail.name") .build("minecraft", "golden_rail"), blockState -> { int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId(); if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) { type |= 0x8; } return (byte) type...
register(27, simpleBuilder() .traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED) .defaultState(state -> state .withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get() .withTrait(LanternBooleanTraits.POWERED, false).get()) .itemType() .selectionBox(Boundi...
16,343
39
/////////////// /// TNT /// ///////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS)
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") .build("minecraft", "air")); /////////////////// /// Stone /// /////////////////// register(1, simpleB...
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") .build("minecraft", "air")); /////////////////// /// Stone /// /////////////////// register(1, simpleB...
16,343
40
///////////////////// /// Bookshelf /// /////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
return (byte) type; }); ////////////////////// /// Golden Rail /// ////////////////////// register(27, simpleBuilder() .traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1; checkArgument(type != -1); if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) { type |= 0x4; } if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) { type |= 0x8; } return (byte) type; }); //////////////...
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get() .withTrait(LanternBooleanTraits.OCCUPIED, false).get()) .properties(builder -> builder .add(hardness(0.2)) .add(blastResistance(1.0))) .translation("tile.bed.name") .build("minecraft", "bed"), blockState -> { final Direction facing = blockState.getTraitV...
16,343
41
///////////////////////////// /// Mossy Cobblestone /// /////////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.translation("tile.bookshelf.name") .build("minecraft", "bookshelf")); ///////////////////////////// /// Mossy Cobblestone /// ///////////////////////////// register(48, simpleBuilder() .itemType()
///////////////////// /// Bookshelf /// ///////////////////// register(47, simpleBuilder() .itemType() .properties(builder -> builder .add(hardness(1.5)) .add(blastResistance(7.5))) .translation("tile.bookshelf.name") .build("minecraft", "bookshelf")); ///////////////////////////// /// Mossy Cobblestone /// ///////////...
register(46, simpleBuilder() .trait(LanternBooleanTraits.EXPLODE) .defaultState(state -> state .withTrait(LanternBooleanTraits.EXPLODE, false).get()) .itemType() .properties(builder -> builder .add(INSTANT_BROKEN)) .translation("tile.tnt.name") .build("minecraft", "tnt"), blockState -> (byte) (blockState.getTraitValue(...
16,343
42
//////////////////// /// Obsidian /// ////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.build("minecraft", "planks"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId()); //////////////////// /// Sapling /// //////////////////// register(6, simpleBuilder() .traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
) ) .properties(builder -> builder .add(hardness(2.0)) .add(blastResistance(5.0)) .add(flammableInfo(5, 20))) .translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type -> tr("tile.planks." + type.getTranslationKeyBase() + ".name"))) .build("minecraft", "planks"), blockState -> (byte) blockState.getTraitValu...
.build("minecraft", "cobblestone")); /////////////////// /// Planks /// /////////////////// register(5, simpleBuilder() .trait(LanternEnumTraits.TREE_TYPE) .defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()) .itemType(builder -> builder .keysProvider(collection -> collection ...
16,343
43
///////////////// /// Torch /// /////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS)
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") .build("minecraft", "air")); /////////////////// /// Stone /// /////////////////// register(1, simpleB...
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") .build("minecraft", "air")); /////////////////// /// Stone /// /////////////////// register(1, simpleB...
16,343
44
////////////// /// Fire /// //////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS)
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") .build("minecraft", "air")); /////////////////// /// Stone /// /////////////////// register(1, simpleB...
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") .build("minecraft", "air")); /////////////////// /// Stone /// /////////////////// register(1, simpleB...
16,343
45
///////////////////// /// Mob Spawner /// /////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
return (byte) type; }); ////////////////////// /// Golden Rail /// ////////////////////// register(27, simpleBuilder() .traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1; checkArgument(type != -1); if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) { type |= 0x4; } if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) { type |= 0x8; } return (byte) type; }); //////////////...
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get() .withTrait(LanternBooleanTraits.OCCUPIED, false).get()) .properties(builder -> builder .add(hardness(0.2)) .add(blastResistance(1.0))) .translation("tile.bed.name") .build("minecraft", "bed"), blockState -> { final Direction facing = blockState.getTraitV...
16,343
46
// TODO: Oak Stairs //////////////////// /// Chest /// ////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
IMPLEMENTATION
true
.translation("tile.mobSpawner.name") .build("minecraft", "mob_spawner")); // TODO: Oak Stairs //////////////////// /// Chest /// //////////////////// register(54, chestBuilder() .translation("tile.chest.name")
.build("minecraft", "fire")); ///////////////////// /// Mob Spawner /// ///////////////////// register(52, simpleBuilder() .properties(builder -> builder .add(hardness(5.0)) .add(blastResistance(25.0))) .translation("tile.mobSpawner.name") .build("minecraft", "mob_spawner")); // TODO: Oak Stairs //////////////////// //...
////////////// /// Fire /// ////////////// register(51, simpleBuilder() .properties(builder -> builder .add(PASSABLE) .add(INSTANT_BROKEN) .add(lightEmission(15))) .collisionBox(BoundingBoxes.NULL) .translation("tile.fire.name") .build("minecraft", "fire")); ///////////////////// /// Mob Spawner /// ///////////////////...
16,343
47
/////////////////////////// /// Redstone Wire /// ///////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.translation("tile.blockIron.name") .build("minecraft", "iron_block")); /////////////////////////// /// Double Stone Slab 1 /// /////////////////////////// register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE) .translation("tile.stoneSlab.name")
////////////////////// /// Iron Block /// ////////////////////// register(42, simpleBuilder() .itemType() .properties(builder -> builder .add(hardness(5.0)) .add(blastResistance(10.0))) .translation("tile.blockIron.name") .build("minecraft", "iron_block")); /////////////////////////// /// Double Stone Slab 1 /// //////...
////////////////////// /// Gold Block /// ////////////////////// register(41, simpleBuilder() .itemType() .properties(builder -> builder .add(hardness(3.0)) .add(blastResistance(10.0))) .translation("tile.blockGold.name") .build("minecraft", "gold_block")); ////////////////////// /// Iron Block /// ////////////////////...
16,343
48
// TODO: Based on connections
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
DESIGN
true
register(55, simpleBuilder() .traits(LanternIntegerTraits.POWER) .selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections .properties(builder -> builder .add(PASSABLE)
//////////////////// register(54, chestBuilder() .translation("tile.chest.name") .build("minecraft", "chest"), this::horizontalFacingData); /////////////////////////// /// Redstone Wire /// /////////////////////////// register(55, simpleBuilder() .traits(LanternIntegerTraits.POWER) .selectionBox(new AABB(0, 0, 0, 1.0, ...
///////////////////// register(52, simpleBuilder() .properties(builder -> builder .add(hardness(5.0)) .add(blastResistance(25.0))) .translation("tile.mobSpawner.name") .build("minecraft", "mob_spawner")); // TODO: Oak Stairs //////////////////// /// Chest /// //////////////////// register(54, chestBuilder() .translatio...
16,343
49
/////////////////////// /// Diamond Ore /// ///////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
return (byte) type; }); //////////////////////// /// Detector Rail /// //////////////////////// register(28, simpleBuilder() .traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.add(blastResistance(3.5))) .translation("tile.goldenRail.name") .build("minecraft", "golden_rail"), blockState -> { int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId(); if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) { type |= 0x8; } return (byte) type...
register(27, simpleBuilder() .traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED) .defaultState(state -> state .withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get() .withTrait(LanternBooleanTraits.POWERED, false).get()) .itemType() .selectionBox(Boundi...
16,343
50
///////////////////////// /// Diamond Block /// /////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
this::dyedData); // TODO: 36 ///////////////////////// /// Yellow Flower /// ///////////////////////// register(37, simpleBuilder() .traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
/////////////////// /// Wool /// /////////////////// register(35, dyedBuilder("tile.wool.%s.name") .properties(builder -> builder .add(hardness(0.8)) .add(blastResistance(4.0))) .build("minecraft", "wool"), this::dyedData); // TODO: 36 ///////////////////////// /// Yellow Flower /// ///////////////////////// register(3...
.properties(builder -> builder .add(INSTANT_BROKEN) .add(PASSABLE) .add(replaceable(true))) .selectionBox(BoundingBoxes.bush()) .itemType() .translation("tile.deadbush.name") .build("minecraft", "deadbush")); // TODO: 33 // TODO: 34 /////////////////// /// Wool /// /////////////////// register(35, dyedBuilder("tile.woo...
16,343
51
////////////////////////// /// Crafting Table /// //////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.build("minecraft", "red_flower"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId()); ////////////////////////// /// Brown Mushroom /// ////////////////////////// register(39, simpleBuilder() .selectionBox(BoundingBoxes.bush())
.itemType(builder -> builder .keysProvider(collection -> collection .register(Keys.PLANT_TYPE, LanternPlantType.POPPY))) .selectionBox(BoundingBoxes.bush()) .properties(builder -> builder .add(INSTANT_BROKEN) .add(PASSABLE)) .translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE)) .build("minecraft", "re...
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE)) .build("minecraft", "yellow_flower"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId()); ////////////////////// /// Red Flower /// ////////////////////// register(38, simpleBuilder() .trai...
16,343
52
// TODO: Wheat //////////////////// /// Farmland /// ////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
IMPLEMENTATION
true
.add(new CraftingTableInteractionBehavior())) .build("minecraft", "crafting_table")); // TODO: Wheat //////////////////// /// Farmland /// //////////////////// register(60, simpleBuilder() .collisionBox(BoundingBoxes.farmland())
////////////////////////// register(58, simpleBuilder() .itemType() .properties(builder -> builder .add(hardness(2.5)) .add(blastResistance(12.5))) .translation("tile.workbench.name") .behaviors(pipeline -> pipeline .add(new CraftingTableInteractionBehavior())) .build("minecraft", "crafting_table")); // TODO: Wheat ///...
///////////////////////// register(57, simpleBuilder() .itemType() .properties(builder -> builder .add(hardness(5.0)) .add(blastResistance(10.0))) .translation("tile.blockDiamond.name") .build("minecraft", "diamond_block")); ////////////////////////// /// Crafting Table /// ////////////////////////// register(58, simpl...
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53
//////////////////// /// Furnace /// ////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.build("minecraft", "planks"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId()); //////////////////// /// Sapling /// //////////////////// register(6, simpleBuilder() .traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
) ) .properties(builder -> builder .add(hardness(2.0)) .add(blastResistance(5.0)) .add(flammableInfo(5, 20))) .translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type -> tr("tile.planks." + type.getTranslationKeyBase() + ".name"))) .build("minecraft", "planks"), blockState -> (byte) blockState.getTraitValu...
.build("minecraft", "cobblestone")); /////////////////// /// Planks /// /////////////////// register(5, simpleBuilder() .trait(LanternEnumTraits.TREE_TYPE) .defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()) .itemType(builder -> builder .keysProvider(collection -> collection ...
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//////////////////// /// Lit Furnace /// ////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.build("minecraft", "planks"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId()); //////////////////// /// Sapling /// //////////////////// register(6, simpleBuilder() .traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
) ) .properties(builder -> builder .add(hardness(2.0)) .add(blastResistance(5.0)) .add(flammableInfo(5, 20))) .translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type -> tr("tile.planks." + type.getTranslationKeyBase() + ".name"))) .build("minecraft", "planks"), blockState -> (byte) blockState.getTraitValu...
.build("minecraft", "cobblestone")); /////////////////// /// Planks /// /////////////////// register(5, simpleBuilder() .trait(LanternEnumTraits.TREE_TYPE) .defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()) .itemType(builder -> builder .keysProvider(collection -> collection ...
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55
//////////////////////////// /// Stone Pressure Plate /// ////////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.translation("tile.bookshelf.name") .build("minecraft", "bookshelf")); ///////////////////////////// /// Mossy Cobblestone /// ///////////////////////////// register(48, simpleBuilder() .itemType()
///////////////////// /// Bookshelf /// ///////////////////// register(47, simpleBuilder() .itemType() .properties(builder -> builder .add(hardness(1.5)) .add(blastResistance(7.5))) .translation("tile.bookshelf.name") .build("minecraft", "bookshelf")); ///////////////////////////// /// Mossy Cobblestone /// ///////////...
register(46, simpleBuilder() .trait(LanternBooleanTraits.EXPLODE) .defaultState(state -> state .withTrait(LanternBooleanTraits.EXPLODE, false).get()) .itemType() .properties(builder -> builder .add(INSTANT_BROKEN)) .translation("tile.tnt.name") .build("minecraft", "tnt"), blockState -> (byte) (blockState.getTraitValue(...
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///////////////////////////// /// Wooden Pressure Plate /// /////////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.translation("tile.bookshelf.name") .build("minecraft", "bookshelf")); ///////////////////////////// /// Mossy Cobblestone /// ///////////////////////////// register(48, simpleBuilder() .itemType()
///////////////////// /// Bookshelf /// ///////////////////// register(47, simpleBuilder() .itemType() .properties(builder -> builder .add(hardness(1.5)) .add(blastResistance(7.5))) .translation("tile.bookshelf.name") .build("minecraft", "bookshelf")); ///////////////////////////// /// Mossy Cobblestone /// ///////////...
register(46, simpleBuilder() .trait(LanternBooleanTraits.EXPLODE) .defaultState(state -> state .withTrait(LanternBooleanTraits.EXPLODE, false).get()) .itemType() .properties(builder -> builder .add(INSTANT_BROKEN)) .translation("tile.tnt.name") .build("minecraft", "tnt"), blockState -> (byte) (blockState.getTraitValue(...
16,343
57
//////////////////// /// Jukebox /// ////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.build("minecraft", "planks"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId()); //////////////////// /// Sapling /// //////////////////// register(6, simpleBuilder() .traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
) ) .properties(builder -> builder .add(hardness(2.0)) .add(blastResistance(5.0)) .add(flammableInfo(5, 20))) .translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type -> tr("tile.planks." + type.getTranslationKeyBase() + ".name"))) .build("minecraft", "planks"), blockState -> (byte) blockState.getTraitValu...
.build("minecraft", "cobblestone")); /////////////////// /// Planks /// /////////////////// register(5, simpleBuilder() .trait(LanternEnumTraits.TREE_TYPE) .defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()) .itemType(builder -> builder .keysProvider(collection -> collection ...
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//////////////////// /// Pumpkin /// ////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.build("minecraft", "planks"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId()); //////////////////// /// Sapling /// //////////////////// register(6, simpleBuilder() .traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
) ) .properties(builder -> builder .add(hardness(2.0)) .add(blastResistance(5.0)) .add(flammableInfo(5, 20))) .translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type -> tr("tile.planks." + type.getTranslationKeyBase() + ".name"))) .build("minecraft", "planks"), blockState -> (byte) blockState.getTraitValu...
.build("minecraft", "cobblestone")); /////////////////// /// Planks /// /////////////////// register(5, simpleBuilder() .trait(LanternEnumTraits.TREE_TYPE) .defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()) .itemType(builder -> builder .keysProvider(collection -> collection ...
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////////////////////// /// Netherrack /// //////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
return (byte) type; }); ////////////////////// /// Golden Rail /// ////////////////////// register(27, simpleBuilder() .traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1; checkArgument(type != -1); if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) { type |= 0x4; } if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) { type |= 0x8; } return (byte) type; }); //////////////...
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get() .withTrait(LanternBooleanTraits.OCCUPIED, false).get()) .properties(builder -> builder .add(hardness(0.2)) .add(blastResistance(1.0))) .translation("tile.bed.name") .build("minecraft", "bed"), blockState -> { final Direction facing = blockState.getTraitV...
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//////////////////// /// Lit Pumpkin /// ////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.build("minecraft", "planks"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId()); //////////////////// /// Sapling /// //////////////////// register(6, simpleBuilder() .traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
) ) .properties(builder -> builder .add(hardness(2.0)) .add(blastResistance(5.0)) .add(flammableInfo(5, 20))) .translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type -> tr("tile.planks." + type.getTranslationKeyBase() + ".name"))) .build("minecraft", "planks"), blockState -> (byte) blockState.getTraitValu...
.build("minecraft", "cobblestone")); /////////////////// /// Planks /// /////////////////// register(5, simpleBuilder() .trait(LanternEnumTraits.TREE_TYPE) .defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()) .itemType(builder -> builder .keysProvider(collection -> collection ...
16,343
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///////////////////// /// Stained Glass /// /////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
return (byte) type; }); ////////////////////// /// Golden Rail /// ////////////////////// register(27, simpleBuilder() .traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1; checkArgument(type != -1); if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) { type |= 0x4; } if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) { type |= 0x8; } return (byte) type; }); //////////////...
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get() .withTrait(LanternBooleanTraits.OCCUPIED, false).get()) .properties(builder -> builder .add(hardness(0.2)) .add(blastResistance(1.0))) .translation("tile.bed.name") .build("minecraft", "bed"), blockState -> { final Direction facing = blockState.getTraitV...
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/////////////////// /// Iron Bars /// ///////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS)
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") .build("minecraft", "air")); /////////////////// /// Stone /// /////////////////// register(1, simpleB...
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") .build("minecraft", "air")); /////////////////// /// Stone /// /////////////////// register(1, simpleB...
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// TODO
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.build("minecraft", "sand"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId()); // TODO: Sand physics behavior //////////////////// /// Gravel ///
.keysProvider(collection -> collection .register(Keys.SAND_TYPE, LanternSandType.NORMAL) ) ) .properties(builder -> builder .add(hardness(0.5)) .add(blastResistance(2.5))) .translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE)) .build("minecraft", "sand"), blockState -> (byte) blockState.getTraitValue(Lantern...
.add(PropertyProviderCollections.UNBREAKABLE)) .translation("tile.bedrock.name") .build("minecraft", "bedrock")); //////////////////// /// Sand /// //////////////////// register(12, simpleBuilder() .trait(LanternEnumTraits.SAND_TYPE) .defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NO...
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///////////////////// /// End Stone /// /////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
return (byte) type; }); ////////////////////// /// Golden Rail /// ////////////////////// register(27, simpleBuilder() .traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1; checkArgument(type != -1); if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) { type |= 0x4; } if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) { type |= 0x8; } return (byte) type; }); //////////////...
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get() .withTrait(LanternBooleanTraits.OCCUPIED, false).get()) .properties(builder -> builder .add(hardness(0.2)) .add(blastResistance(1.0))) .translation("tile.bed.name") .build("minecraft", "bed"), blockState -> { final Direction facing = blockState.getTraitV...
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////////////////////////// /// Double Wooden Slab /// //////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.build("minecraft", "red_flower"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId()); ////////////////////////// /// Brown Mushroom /// ////////////////////////// register(39, simpleBuilder() .selectionBox(BoundingBoxes.bush())
.itemType(builder -> builder .keysProvider(collection -> collection .register(Keys.PLANT_TYPE, LanternPlantType.POPPY))) .selectionBox(BoundingBoxes.bush()) .properties(builder -> builder .add(INSTANT_BROKEN) .add(PASSABLE)) .translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE)) .build("minecraft", "re...
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE)) .build("minecraft", "yellow_flower"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId()); ////////////////////// /// Red Flower /// ////////////////////// register(38, simpleBuilder() .trai...
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////////////////////////// /// Wooden Slab /// //////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.build("minecraft", "red_flower"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId()); ////////////////////////// /// Brown Mushroom /// ////////////////////////// register(39, simpleBuilder() .selectionBox(BoundingBoxes.bush())
.itemType(builder -> builder .keysProvider(collection -> collection .register(Keys.PLANT_TYPE, LanternPlantType.POPPY))) .selectionBox(BoundingBoxes.bush()) .properties(builder -> builder .add(INSTANT_BROKEN) .add(PASSABLE)) .translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE)) .build("minecraft", "re...
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE)) .build("minecraft", "yellow_flower"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId()); ////////////////////// /// Red Flower /// ////////////////////// register(38, simpleBuilder() .trai...
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///////////////////// /// Ender Chest /// /////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
return (byte) type; }); ////////////////////// /// Golden Rail /// ////////////////////// register(27, simpleBuilder() .traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1; checkArgument(type != -1); if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) { type |= 0x4; } if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) { type |= 0x8; } return (byte) type; }); //////////////...
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get() .withTrait(LanternBooleanTraits.OCCUPIED, false).get()) .properties(builder -> builder .add(hardness(0.2)) .add(blastResistance(1.0))) .translation("tile.bed.name") .build("minecraft", "bed"), blockState -> { final Direction facing = blockState.getTraitV...
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///////////////////// /// Trapped Chest /// /////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
return (byte) type; }); ////////////////////// /// Golden Rail /// ////////////////////// register(27, simpleBuilder() .traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1; checkArgument(type != -1); if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) { type |= 0x4; } if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) { type |= 0x8; } return (byte) type; }); //////////////...
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get() .withTrait(LanternBooleanTraits.OCCUPIED, false).get()) .properties(builder -> builder .add(hardness(0.2)) .add(blastResistance(1.0))) .translation("tile.bed.name") .build("minecraft", "bed"), blockState -> { final Direction facing = blockState.getTraitV...
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/////////////////////////////////////// /// Weighted Pressure Plate (Light) /// ///////////////////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.build("minecraft", "trapped_chest"), this::horizontalFacingData); /////////////////////////////////////// /// Weighted Pressure Plate (Light) /// /////////////////////////////////////// register(147, weightedPressurePlateBuilder() .translation("tile.weightedPlate_light.name")
.add(new EnderChestInteractionBehavior())) .build("minecraft", "ender_chest"), this::horizontalFacingData); ///////////////////// /// Trapped Chest /// ///////////////////// register(146, chestBuilder() .translation("tile.chestTrap.name") .build("minecraft", "trapped_chest"), this::horizontalFacingData); //////////////...
.itemType() .tileEntityType(() -> TileEntityTypes.ENDER_CHEST) .properties(builder -> builder .add(hardness(22.5)) .add(blastResistance(3000.0)) .add(lightEmission(7))) .translation("tile.enderChest.name") .collisionBox(BoundingBoxes.chest()) .behaviors(pipeline -> pipeline .add(new HorizontalRotationPlacementBehavior(...
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/////////////////////////////////////// /// Weighted Pressure Plate (Heavy) /// ///////////////////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.build("minecraft", "trapped_chest"), this::horizontalFacingData); /////////////////////////////////////// /// Weighted Pressure Plate (Light) /// /////////////////////////////////////// register(147, weightedPressurePlateBuilder() .translation("tile.weightedPlate_light.name")
.add(new EnderChestInteractionBehavior())) .build("minecraft", "ender_chest"), this::horizontalFacingData); ///////////////////// /// Trapped Chest /// ///////////////////// register(146, chestBuilder() .translation("tile.chestTrap.name") .build("minecraft", "trapped_chest"), this::horizontalFacingData); //////////////...
.itemType() .tileEntityType(() -> TileEntityTypes.ENDER_CHEST) .properties(builder -> builder .add(hardness(22.5)) .add(blastResistance(3000.0)) .add(lightEmission(7))) .translation("tile.enderChest.name") .collisionBox(BoundingBoxes.chest()) .behaviors(pipeline -> pipeline .add(new HorizontalRotationPlacementBehavior(...
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/////////////////////// /// Redstone Block /// ///////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
return (byte) type; }); //////////////////////// /// Detector Rail /// //////////////////////// register(28, simpleBuilder() .traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.add(blastResistance(3.5))) .translation("tile.goldenRail.name") .build("minecraft", "golden_rail"), blockState -> { int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId(); if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) { type |= 0x8; } return (byte) type...
register(27, simpleBuilder() .traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED) .defaultState(state -> state .withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get() .withTrait(LanternBooleanTraits.POWERED, false).get()) .itemType() .selectionBox(Boundi...
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//////////////////// /// Quartz Ore /// ////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.build("minecraft", "planks"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId()); //////////////////// /// Sapling /// //////////////////// register(6, simpleBuilder() .traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
) ) .properties(builder -> builder .add(hardness(2.0)) .add(blastResistance(5.0)) .add(flammableInfo(5, 20))) .translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type -> tr("tile.planks." + type.getTranslationKeyBase() + ".name"))) .build("minecraft", "planks"), blockState -> (byte) blockState.getTraitValu...
.build("minecraft", "cobblestone")); /////////////////// /// Planks /// /////////////////// register(5, simpleBuilder() .trait(LanternEnumTraits.TREE_TYPE) .defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()) .itemType(builder -> builder .keysProvider(collection -> collection ...
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//////////////////// /// Hopper /// ////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.build("minecraft", "planks"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId()); //////////////////// /// Sapling /// //////////////////// register(6, simpleBuilder() .traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
) ) .properties(builder -> builder .add(hardness(2.0)) .add(blastResistance(5.0)) .add(flammableInfo(5, 20))) .translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type -> tr("tile.planks." + type.getTranslationKeyBase() + ".name"))) .build("minecraft", "planks"), blockState -> (byte) blockState.getTraitValu...
.build("minecraft", "cobblestone")); /////////////////// /// Planks /// /////////////////// register(5, simpleBuilder() .trait(LanternEnumTraits.TREE_TYPE) .defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()) .itemType(builder -> builder .keysProvider(collection -> collection ...
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////////////////////// /// Quartz Block /// //////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
return (byte) type; }); ////////////////////// /// Golden Rail /// ////////////////////// register(27, simpleBuilder() .traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1; checkArgument(type != -1); if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) { type |= 0x4; } if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) { type |= 0x8; } return (byte) type; }); //////////////...
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get() .withTrait(LanternBooleanTraits.OCCUPIED, false).get()) .properties(builder -> builder .add(hardness(0.2)) .add(blastResistance(1.0))) .translation("tile.bed.name") .build("minecraft", "bed"), blockState -> { final Direction facing = blockState.getTraitV...
16,343
75
//////////////////// /// Dropper /// ////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.build("minecraft", "planks"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId()); //////////////////// /// Sapling /// //////////////////// register(6, simpleBuilder() .traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
) ) .properties(builder -> builder .add(hardness(2.0)) .add(blastResistance(5.0)) .add(flammableInfo(5, 20))) .translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type -> tr("tile.planks." + type.getTranslationKeyBase() + ".name"))) .build("minecraft", "planks"), blockState -> (byte) blockState.getTraitValu...
.build("minecraft", "cobblestone")); /////////////////// /// Planks /// /////////////////// register(5, simpleBuilder() .trait(LanternEnumTraits.TREE_TYPE) .defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()) .itemType(builder -> builder .keysProvider(collection -> collection ...
16,343
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// .tileEntityType(() -> TileEntityTypes.DROPPER)
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.add(hardness(3.5)) .add(blastResistance(17.5))) // .tileEntityType(() -> TileEntityTypes.DROPPER) .translation("tile.dropper.name") .behaviors(pipeline -> pipeline
//////////////////// register(158, simpleBuilder() .traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED) .defaultState(state -> state .withTrait(LanternEnumTraits.FACING, Direction.NORTH).get() .withTrait(LanternBooleanTraits.TRIGGERED, false).get()) .itemType() .properties(builder -> builder .add(hardness(...
.properties(builder -> builder .add(hardness(0.8)) .add(blastResistance(2.4))) .translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE)) .behaviors(pipeline -> pipeline .add(new QuartzLinesRotationPlacementBehavior())) .build("minecraft", "quartz_block"), blockState -> (byte) blockState.getTraitValue(LanternE...
16,343
77
////////////////////////////// /// Stained Hardended Clay /// //////////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.build("minecraft", "trapped_chest"), this::horizontalFacingData); /////////////////////////////////////// /// Weighted Pressure Plate (Light) /// /////////////////////////////////////// register(147, weightedPressurePlateBuilder() .translation("tile.weightedPlate_light.name")
.add(new EnderChestInteractionBehavior())) .build("minecraft", "ender_chest"), this::horizontalFacingData); ///////////////////// /// Trapped Chest /// ///////////////////// register(146, chestBuilder() .translation("tile.chestTrap.name") .build("minecraft", "trapped_chest"), this::horizontalFacingData); //////////////...
.itemType() .tileEntityType(() -> TileEntityTypes.ENDER_CHEST) .properties(builder -> builder .add(hardness(22.5)) .add(blastResistance(3000.0)) .add(lightEmission(7))) .translation("tile.enderChest.name") .collisionBox(BoundingBoxes.chest()) .behaviors(pipeline -> pipeline .add(new HorizontalRotationPlacementBehavior(...
16,343
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////////////////////////// /// Stained Glass Pane /// //////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.build("minecraft", "red_flower"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId()); ////////////////////////// /// Brown Mushroom /// ////////////////////////// register(39, simpleBuilder() .selectionBox(BoundingBoxes.bush())
.itemType(builder -> builder .keysProvider(collection -> collection .register(Keys.PLANT_TYPE, LanternPlantType.POPPY))) .selectionBox(BoundingBoxes.bush()) .properties(builder -> builder .add(INSTANT_BROKEN) .add(PASSABLE)) .translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE)) .build("minecraft", "re...
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE)) .build("minecraft", "yellow_flower"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId()); ////////////////////// /// Red Flower /// ////////////////////// register(38, simpleBuilder() .trai...
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//////////////////// /// Leaves 2 /// ////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.build("minecraft", "planks"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId()); //////////////////// /// Sapling /// //////////////////// register(6, simpleBuilder() .traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
) ) .properties(builder -> builder .add(hardness(2.0)) .add(blastResistance(5.0)) .add(flammableInfo(5, 20))) .translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type -> tr("tile.planks." + type.getTranslationKeyBase() + ".name"))) .build("minecraft", "planks"), blockState -> (byte) blockState.getTraitValu...
.build("minecraft", "cobblestone")); /////////////////// /// Planks /// /////////////////// register(5, simpleBuilder() .trait(LanternEnumTraits.TREE_TYPE) .defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()) .itemType(builder -> builder .keysProvider(collection -> collection ...
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//////////////////// /// Log 2 /// ////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.build("minecraft", "planks"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId()); //////////////////// /// Sapling /// //////////////////// register(6, simpleBuilder() .traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
) ) .properties(builder -> builder .add(hardness(2.0)) .add(blastResistance(5.0)) .add(flammableInfo(5, 20))) .translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type -> tr("tile.planks." + type.getTranslationKeyBase() + ".name"))) .build("minecraft", "planks"), blockState -> (byte) blockState.getTraitValu...
.build("minecraft", "cobblestone")); /////////////////// /// Planks /// /////////////////// register(5, simpleBuilder() .trait(LanternEnumTraits.TREE_TYPE) .defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()) .itemType(builder -> builder .keysProvider(collection -> collection ...
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//////////////////// /// Barrier /// ////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.build("minecraft", "planks"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId()); //////////////////// /// Sapling /// //////////////////// register(6, simpleBuilder() .traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
) ) .properties(builder -> builder .add(hardness(2.0)) .add(blastResistance(5.0)) .add(flammableInfo(5, 20))) .translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type -> tr("tile.planks." + type.getTranslationKeyBase() + ".name"))) .build("minecraft", "planks"), blockState -> (byte) blockState.getTraitValu...
.build("minecraft", "cobblestone")); /////////////////// /// Planks /// /////////////////// register(5, simpleBuilder() .trait(LanternEnumTraits.TREE_TYPE) .defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()) .itemType(builder -> builder .keysProvider(collection -> collection ...
16,343
82
///////////////////// /// Carpet /// /////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
return (byte) type; }); ////////////////////// /// Golden Rail /// ////////////////////// register(27, simpleBuilder() .traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1; checkArgument(type != -1); if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) { type |= 0x4; } if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) { type |= 0x8; } return (byte) type; }); //////////////...
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get() .withTrait(LanternBooleanTraits.OCCUPIED, false).get()) .properties(builder -> builder .add(hardness(0.2)) .add(blastResistance(1.0))) .translation("tile.bed.name") .build("minecraft", "bed"), blockState -> { final Direction facing = blockState.getTraitV...
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///////////////////// /// Red Sandstone /// /////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
return (byte) type; }); ////////////////////// /// Golden Rail /// ////////////////////// register(27, simpleBuilder() .traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1; checkArgument(type != -1); if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) { type |= 0x4; } if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) { type |= 0x8; } return (byte) type; }); //////////////...
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get() .withTrait(LanternBooleanTraits.OCCUPIED, false).get()) .properties(builder -> builder .add(hardness(0.2)) .add(blastResistance(1.0))) .translation("tile.bed.name") .build("minecraft", "bed"), blockState -> { final Direction facing = blockState.getTraitV...
16,343
84
/////////////////////////// /// Double Stone Slab 2 /// ///////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.translation("tile.blockIron.name") .build("minecraft", "iron_block")); /////////////////////////// /// Double Stone Slab 1 /// /////////////////////////// register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE) .translation("tile.stoneSlab.name")
////////////////////// /// Iron Block /// ////////////////////// register(42, simpleBuilder() .itemType() .properties(builder -> builder .add(hardness(5.0)) .add(blastResistance(10.0))) .translation("tile.blockIron.name") .build("minecraft", "iron_block")); /////////////////////////// /// Double Stone Slab 1 /// //////...
////////////////////// /// Gold Block /// ////////////////////// register(41, simpleBuilder() .itemType() .properties(builder -> builder .add(hardness(3.0)) .add(blastResistance(10.0))) .translation("tile.blockGold.name") .build("minecraft", "gold_block")); ////////////////////// /// Iron Block /// ////////////////////...
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//////////////////////// /// Stone Slab 2 /// ////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
return (byte) type; }); //////////////////////// /// Detector Rail /// //////////////////////// register(28, simpleBuilder() .traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.add(blastResistance(3.5))) .translation("tile.goldenRail.name") .build("minecraft", "golden_rail"), blockState -> { int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId(); if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) { type |= 0x8; } return (byte) type...
register(27, simpleBuilder() .traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED) .defaultState(state -> state .withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get() .withTrait(LanternBooleanTraits.POWERED, false).get()) .itemType() .selectionBox(Boundi...
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/////////////////// /// End Rod /// ///////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS)
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") .build("minecraft", "air")); /////////////////// /// Stone /// /////////////////// register(1, simpleB...
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") .build("minecraft", "air")); /////////////////// /// Stone /// /////////////////// register(1, simpleB...
16,343
87
/////////////////////////// /// White Shulker Box /// ///////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.translation("tile.blockIron.name") .build("minecraft", "iron_block")); /////////////////////////// /// Double Stone Slab 1 /// /////////////////////////// register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE) .translation("tile.stoneSlab.name")
////////////////////// /// Iron Block /// ////////////////////// register(42, simpleBuilder() .itemType() .properties(builder -> builder .add(hardness(5.0)) .add(blastResistance(10.0))) .translation("tile.blockIron.name") .build("minecraft", "iron_block")); /////////////////////////// /// Double Stone Slab 1 /// //////...
////////////////////// /// Gold Block /// ////////////////////// register(41, simpleBuilder() .itemType() .properties(builder -> builder .add(hardness(3.0)) .add(blastResistance(10.0))) .translation("tile.blockGold.name") .build("minecraft", "gold_block")); ////////////////////// /// Iron Block /// ////////////////////...
16,343
88
/////////////////////////// /// Orange Shulker Box /// ///////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.translation("tile.blockIron.name") .build("minecraft", "iron_block")); /////////////////////////// /// Double Stone Slab 1 /// /////////////////////////// register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE) .translation("tile.stoneSlab.name")
////////////////////// /// Iron Block /// ////////////////////// register(42, simpleBuilder() .itemType() .properties(builder -> builder .add(hardness(5.0)) .add(blastResistance(10.0))) .translation("tile.blockIron.name") .build("minecraft", "iron_block")); /////////////////////////// /// Double Stone Slab 1 /// //////...
////////////////////// /// Gold Block /// ////////////////////// register(41, simpleBuilder() .itemType() .properties(builder -> builder .add(hardness(3.0)) .add(blastResistance(10.0))) .translation("tile.blockGold.name") .build("minecraft", "gold_block")); ////////////////////// /// Iron Block /// ////////////////////...
16,343
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//////////////////////////// /// Magenta Shulker Box /// ////////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.translation("tile.bookshelf.name") .build("minecraft", "bookshelf")); ///////////////////////////// /// Mossy Cobblestone /// ///////////////////////////// register(48, simpleBuilder() .itemType()
///////////////////// /// Bookshelf /// ///////////////////// register(47, simpleBuilder() .itemType() .properties(builder -> builder .add(hardness(1.5)) .add(blastResistance(7.5))) .translation("tile.bookshelf.name") .build("minecraft", "bookshelf")); ///////////////////////////// /// Mossy Cobblestone /// ///////////...
register(46, simpleBuilder() .trait(LanternBooleanTraits.EXPLODE) .defaultState(state -> state .withTrait(LanternBooleanTraits.EXPLODE, false).get()) .itemType() .properties(builder -> builder .add(INSTANT_BROKEN)) .translation("tile.tnt.name") .build("minecraft", "tnt"), blockState -> (byte) (blockState.getTraitValue(...
16,343
90
/////////////////////////////// /// Light Blue Shulker Box /// ///////////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.build("minecraft", "trapped_chest"), this::horizontalFacingData); /////////////////////////////////////// /// Weighted Pressure Plate (Light) /// /////////////////////////////////////// register(147, weightedPressurePlateBuilder() .translation("tile.weightedPlate_light.name")
.add(new EnderChestInteractionBehavior())) .build("minecraft", "ender_chest"), this::horizontalFacingData); ///////////////////// /// Trapped Chest /// ///////////////////// register(146, chestBuilder() .translation("tile.chestTrap.name") .build("minecraft", "trapped_chest"), this::horizontalFacingData); //////////////...
.itemType() .tileEntityType(() -> TileEntityTypes.ENDER_CHEST) .properties(builder -> builder .add(hardness(22.5)) .add(blastResistance(3000.0)) .add(lightEmission(7))) .translation("tile.enderChest.name") .collisionBox(BoundingBoxes.chest()) .behaviors(pipeline -> pipeline .add(new HorizontalRotationPlacementBehavior(...
16,343
91
/////////////////////////// /// Yellow Shulker Box /// ///////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.translation("tile.blockIron.name") .build("minecraft", "iron_block")); /////////////////////////// /// Double Stone Slab 1 /// /////////////////////////// register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE) .translation("tile.stoneSlab.name")
////////////////////// /// Iron Block /// ////////////////////// register(42, simpleBuilder() .itemType() .properties(builder -> builder .add(hardness(5.0)) .add(blastResistance(10.0))) .translation("tile.blockIron.name") .build("minecraft", "iron_block")); /////////////////////////// /// Double Stone Slab 1 /// //////...
////////////////////// /// Gold Block /// ////////////////////// register(41, simpleBuilder() .itemType() .properties(builder -> builder .add(hardness(3.0)) .add(blastResistance(10.0))) .translation("tile.blockGold.name") .build("minecraft", "gold_block")); ////////////////////// /// Iron Block /// ////////////////////...
16,343
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///////////////////////// /// Lime Shulker Box /// /////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
this::dyedData); // TODO: 36 ///////////////////////// /// Yellow Flower /// ///////////////////////// register(37, simpleBuilder() .traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
/////////////////// /// Wool /// /////////////////// register(35, dyedBuilder("tile.wool.%s.name") .properties(builder -> builder .add(hardness(0.8)) .add(blastResistance(4.0))) .build("minecraft", "wool"), this::dyedData); // TODO: 36 ///////////////////////// /// Yellow Flower /// ///////////////////////// register(3...
.properties(builder -> builder .add(INSTANT_BROKEN) .add(PASSABLE) .add(replaceable(true))) .selectionBox(BoundingBoxes.bush()) .itemType() .translation("tile.deadbush.name") .build("minecraft", "deadbush")); // TODO: 33 // TODO: 34 /////////////////// /// Wool /// /////////////////// register(35, dyedBuilder("tile.woo...
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93
///////////////////////// /// Pink Shulker Box /// /////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
this::dyedData); // TODO: 36 ///////////////////////// /// Yellow Flower /// ///////////////////////// register(37, simpleBuilder() .traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
/////////////////// /// Wool /// /////////////////// register(35, dyedBuilder("tile.wool.%s.name") .properties(builder -> builder .add(hardness(0.8)) .add(blastResistance(4.0))) .build("minecraft", "wool"), this::dyedData); // TODO: 36 ///////////////////////// /// Yellow Flower /// ///////////////////////// register(3...
.properties(builder -> builder .add(INSTANT_BROKEN) .add(PASSABLE) .add(replaceable(true))) .selectionBox(BoundingBoxes.bush()) .itemType() .translation("tile.deadbush.name") .build("minecraft", "deadbush")); // TODO: 33 // TODO: 34 /////////////////// /// Wool /// /////////////////// register(35, dyedBuilder("tile.woo...
16,343
94
///////////////////////// /// Gray Shulker Box /// /////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
this::dyedData); // TODO: 36 ///////////////////////// /// Yellow Flower /// ///////////////////////// register(37, simpleBuilder() .traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
/////////////////// /// Wool /// /////////////////// register(35, dyedBuilder("tile.wool.%s.name") .properties(builder -> builder .add(hardness(0.8)) .add(blastResistance(4.0))) .build("minecraft", "wool"), this::dyedData); // TODO: 36 ///////////////////////// /// Yellow Flower /// ///////////////////////// register(3...
.properties(builder -> builder .add(INSTANT_BROKEN) .add(PASSABLE) .add(replaceable(true))) .selectionBox(BoundingBoxes.bush()) .itemType() .translation("tile.deadbush.name") .build("minecraft", "deadbush")); // TODO: 33 // TODO: 34 /////////////////// /// Wool /// /////////////////// register(35, dyedBuilder("tile.woo...
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95
///////////////////////// /// Gray Shulker Box /// /////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
this::dyedData); // TODO: 36 ///////////////////////// /// Yellow Flower /// ///////////////////////// register(37, simpleBuilder() .traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
/////////////////// /// Wool /// /////////////////// register(35, dyedBuilder("tile.wool.%s.name") .properties(builder -> builder .add(hardness(0.8)) .add(blastResistance(4.0))) .build("minecraft", "wool"), this::dyedData); // TODO: 36 ///////////////////////// /// Yellow Flower /// ///////////////////////// register(3...
.properties(builder -> builder .add(INSTANT_BROKEN) .add(PASSABLE) .add(replaceable(true))) .selectionBox(BoundingBoxes.bush()) .itemType() .translation("tile.deadbush.name") .build("minecraft", "deadbush")); // TODO: 33 // TODO: 34 /////////////////// /// Wool /// /////////////////// register(35, dyedBuilder("tile.woo...
16,343
96
///////////////////////// /// Cyan Shulker Box /// /////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
this::dyedData); // TODO: 36 ///////////////////////// /// Yellow Flower /// ///////////////////////// register(37, simpleBuilder() .traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
/////////////////// /// Wool /// /////////////////// register(35, dyedBuilder("tile.wool.%s.name") .properties(builder -> builder .add(hardness(0.8)) .add(blastResistance(4.0))) .build("minecraft", "wool"), this::dyedData); // TODO: 36 ///////////////////////// /// Yellow Flower /// ///////////////////////// register(3...
.properties(builder -> builder .add(INSTANT_BROKEN) .add(PASSABLE) .add(replaceable(true))) .selectionBox(BoundingBoxes.bush()) .itemType() .translation("tile.deadbush.name") .build("minecraft", "deadbush")); // TODO: 33 // TODO: 34 /////////////////// /// Wool /// /////////////////// register(35, dyedBuilder("tile.woo...
16,343
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/////////////////////////// /// Purple Shulker Box /// ///////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.translation("tile.blockIron.name") .build("minecraft", "iron_block")); /////////////////////////// /// Double Stone Slab 1 /// /////////////////////////// register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE) .translation("tile.stoneSlab.name")
////////////////////// /// Iron Block /// ////////////////////// register(42, simpleBuilder() .itemType() .properties(builder -> builder .add(hardness(5.0)) .add(blastResistance(10.0))) .translation("tile.blockIron.name") .build("minecraft", "iron_block")); /////////////////////////// /// Double Stone Slab 1 /// //////...
////////////////////// /// Gold Block /// ////////////////////// register(41, simpleBuilder() .itemType() .properties(builder -> builder .add(hardness(3.0)) .add(blastResistance(10.0))) .translation("tile.blockGold.name") .build("minecraft", "gold_block")); ////////////////////// /// Iron Block /// ////////////////////...
16,343
98
///////////////////////// /// Blue Shulker Box /// /////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
this::dyedData); // TODO: 36 ///////////////////////// /// Yellow Flower /// ///////////////////////// register(37, simpleBuilder() .traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
/////////////////// /// Wool /// /////////////////// register(35, dyedBuilder("tile.wool.%s.name") .properties(builder -> builder .add(hardness(0.8)) .add(blastResistance(4.0))) .build("minecraft", "wool"), this::dyedData); // TODO: 36 ///////////////////////// /// Yellow Flower /// ///////////////////////// register(3...
.properties(builder -> builder .add(INSTANT_BROKEN) .add(PASSABLE) .add(replaceable(true))) .selectionBox(BoundingBoxes.bush()) .itemType() .translation("tile.deadbush.name") .build("minecraft", "deadbush")); // TODO: 33 // TODO: 34 /////////////////// /// Wool /// /////////////////// register(35, dyedBuilder("tile.woo...
16,343
99
////////////////////////// /// Brown Shulker Box /// //////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.build("minecraft", "red_flower"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId()); ////////////////////////// /// Brown Mushroom /// ////////////////////////// register(39, simpleBuilder() .selectionBox(BoundingBoxes.bush())
.itemType(builder -> builder .keysProvider(collection -> collection .register(Keys.PLANT_TYPE, LanternPlantType.POPPY))) .selectionBox(BoundingBoxes.bush()) .properties(builder -> builder .add(INSTANT_BROKEN) .add(PASSABLE)) .translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE)) .build("minecraft", "re...
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE)) .build("minecraft", "yellow_flower"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId()); ////////////////////// /// Red Flower /// ////////////////////// register(38, simpleBuilder() .trai...
16,343
100
////////////////////////// /// Green Shulker Box /// //////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.build("minecraft", "red_flower"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId()); ////////////////////////// /// Brown Mushroom /// ////////////////////////// register(39, simpleBuilder() .selectionBox(BoundingBoxes.bush())
.itemType(builder -> builder .keysProvider(collection -> collection .register(Keys.PLANT_TYPE, LanternPlantType.POPPY))) .selectionBox(BoundingBoxes.bush()) .properties(builder -> builder .add(INSTANT_BROKEN) .add(PASSABLE)) .translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE)) .build("minecraft", "re...
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE)) .build("minecraft", "yellow_flower"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId()); ////////////////////// /// Red Flower /// ////////////////////// register(38, simpleBuilder() .trai...
16,343
101
//////////////////////// /// Red Shulker Box /// ////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
return (byte) type; }); //////////////////////// /// Detector Rail /// //////////////////////// register(28, simpleBuilder() .traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.add(blastResistance(3.5))) .translation("tile.goldenRail.name") .build("minecraft", "golden_rail"), blockState -> { int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId(); if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) { type |= 0x8; } return (byte) type...
register(27, simpleBuilder() .traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED) .defaultState(state -> state .withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get() .withTrait(LanternBooleanTraits.POWERED, false).get()) .itemType() .selectionBox(Boundi...
16,343
102
////////////////////////// /// Black Shulker Box /// //////////////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.build("minecraft", "red_flower"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId()); ////////////////////////// /// Brown Mushroom /// ////////////////////////// register(39, simpleBuilder() .selectionBox(BoundingBoxes.bush())
.itemType(builder -> builder .keysProvider(collection -> collection .register(Keys.PLANT_TYPE, LanternPlantType.POPPY))) .selectionBox(BoundingBoxes.bush()) .properties(builder -> builder .add(INSTANT_BROKEN) .add(PASSABLE)) .translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE)) .build("minecraft", "re...
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE)) .build("minecraft", "yellow_flower"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId()); ////////////////////// /// Red Flower /// ////////////////////// register(38, simpleBuilder() .trai...
16,343
103
////////////// /// Sign /// //////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS)
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") .build("minecraft", "air")); /////////////////// /// Stone /// /////////////////// register(1, simpleB...
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") .build("minecraft", "air")); /////////////////// /// Stone /// /////////////////// register(1, simpleB...
16,343
104
//////////////// /// Banner /// ////////////////
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS)
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") .build("minecraft", "air")); /////////////////// /// Stone /// /////////////////// register(1, simpleB...
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") .build("minecraft", "air")); /////////////////// /// Stone /// /////////////////// register(1, simpleB...
16,343
105
// @formatter:on
@Override public void registerDefaults() { // @formatter:off /////////////////// /// Air /// /////////////////// register(0, builder() .properties(PropertyProviderCollections.DEFAULT_GAS) .translation("tile.air.name") ...
NONSATD
true
.build("minecraft", "wall_banner"), this::horizontalFacingData); // @formatter:on }
.defaultState(state -> state .withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()) .properties(builder -> builder .add(hardness(1.0)) .add(blastResistance(5.0))) .behaviors(pipeline -> pipeline .add(new SignInteractionBehavior())) .tileEntityType(() -> TileEntityTypes.BANNER) .build("minecraft", "wall...
.properties(builder -> builder .add(hardness(1.0)) .add(blastResistance(5.0))) .behaviors(pipeline -> pipeline .add(new SignInteractionBehavior())) .tileEntityType(() -> TileEntityTypes.BANNER) .build("minecraft", "standing_banner"), blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue(...
16,350
0
//TODO: Next step Direction name should be dynamic too.
public PostSubmitCallbackResponse handle( Callback<AsylumCase> callback ) { if (!canHandle(callback)) { throw new IllegalStateException("Cannot handle callback"); } PostSubmitCallbackResponse postSubmitResponse = new PostSubmitCallbackResponse(); Asylu...
IMPLEMENTATION
true
: "# You have refused a time extension"; postSubmitResponse.setConfirmationHeader(confirmationHeader); //TODO: Next step Direction name should be dynamic too. postSubmitResponse.setConfirmationBody( "#### What happens next\n\n"
throw new IllegalStateException("Cannot handle callback"); } PostSubmitCallbackResponse postSubmitResponse = new PostSubmitCallbackResponse(); AsylumCase asylumCase = callback.getCaseDetails().getCaseData(); TimeExtensionDecision decision = getTimeExtensionDecision(asylumCase); String confirmationHeader = decision == G...
public PostSubmitCallbackResponse handle( Callback<AsylumCase> callback ) { if (!canHandle(callback)) { throw new IllegalStateException("Cannot handle callback"); } PostSubmitCallbackResponse postSubmitResponse = new PostSubmitCallbackResponse(); AsylumCase asylumCase = callback.getCaseDetails().getCaseData(); TimeExte...
24,543
0
/** * An internal method used to save the stream to the target. * * @param ref * @param fos * @throws JAXBException */
private void saveXML(Reference ref, FileOutputStream fos) throws JAXBException { JAXBContext ctx = JAXBContext.newInstance(com.digi_dmx.gen.Context.class); Marshaller m = ctx.createMarshaller(); m.setProperty(Marshaller.JAXB_FORMATTED_OUTPUT, true); m.setProperty(Marshaller.JAXB_ENCODING, DEFAULT_ENCODING); ...
NONSATD
true
private void saveXML(Reference ref, FileOutputStream fos) throws JAXBException { JAXBContext ctx = JAXBContext.newInstance(com.digi_dmx.gen.Context.class); Marshaller m = ctx.createMarshaller(); m.setProperty(Marshaller.JAXB_FORMATTED_OUTPUT, true); m.setProperty(Marshaller.JAXB_ENCODING, DEFAULT_ENCODING); com.digi_dm...
private void saveXML(Reference ref, FileOutputStream fos) throws JAXBException { JAXBContext ctx = JAXBContext.newInstance(com.digi_dmx.gen.Context.class); Marshaller m = ctx.createMarshaller(); m.setProperty(Marshaller.JAXB_FORMATTED_OUTPUT, true); m.setProperty(Marshaller.JAXB_ENCODING, DEFAULT_ENCODING); com.digi_dm...
private void saveXML(Reference ref, FileOutputStream fos) throws JAXBException { JAXBContext ctx = JAXBContext.newInstance(com.digi_dmx.gen.Context.class); Marshaller m = ctx.createMarshaller(); m.setProperty(Marshaller.JAXB_FORMATTED_OUTPUT, true); m.setProperty(Marshaller.JAXB_ENCODING, DEFAULT_ENCODING); com.digi_dm...
24,543
1
// this hurts my soul
private void saveXML(Reference ref, FileOutputStream fos) throws JAXBException { JAXBContext ctx = JAXBContext.newInstance(com.digi_dmx.gen.Context.class); Marshaller m = ctx.createMarshaller(); m.setProperty(Marshaller.JAXB_FORMATTED_OUTPUT, true); m.setProperty(Marshaller.JAXB_ENCODING, DEFAULT_ENCODING); ...
DESIGN
true
attr.setValue(content.toString()); } save.addAttr(attr); // this hurts my soul } m.marshal(save, fos);
while (all.hasMoreElements()) { RefAddr refAddr = all.nextElement(); Attr attr = new Attr(); attr.setName(refAddr.getType()); Object content = refAddr.getContent(); if (content != null) { attr.setValue(content.toString()); } save.addAttr(attr); // this hurts my soul } m.marshal(save, fos); }
private void saveXML(Reference ref, FileOutputStream fos) throws JAXBException { JAXBContext ctx = JAXBContext.newInstance(com.digi_dmx.gen.Context.class); Marshaller m = ctx.createMarshaller(); m.setProperty(Marshaller.JAXB_FORMATTED_OUTPUT, true); m.setProperty(Marshaller.JAXB_ENCODING, DEFAULT_ENCODING); com.digi_dm...