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using System; using System.Collections.Generic; using System.Text; using Cores; using System.Data; using System.Data.SqlClient; namespace DAOLayer { public class VeDao { private Connection _conn; public Connection Conn { get { return _conn; } se...
07hc114
trunk/RapPhimRollRoyce/DAOLayer/VeDao.cs
C#
gpl2
2,082
using System; using System.Collections.Generic; using System.Text; using Cores; using System.Data; using System.Data.SqlClient; namespace DAOLayer { public class DienVienDao { private Connection _conn; public Connection Conn { get { return _conn; } ...
07hc114
trunk/RapPhimRollRoyce/DAOLayer/DienVienDao.cs
C#
gpl2
2,762
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTi...
07hc114
trunk/RapPhimRollRoyce/DAOLayer/Properties/AssemblyInfo.cs
C#
gpl2
1,387
using System; using System.Collections.Generic; using System.Text; using Cores; using System.Data; using System.Data.SqlClient; namespace DAOLayer { public class LichChieuDao { private Connection _conn; public Connection Conn { get { return _conn; } ...
07hc114
trunk/RapPhimRollRoyce/DAOLayer/LichChieuDao.cs
C#
gpl2
1,973
using System; using System.Collections.Generic; using System.Text; using Cores; using System.Security.Cryptography; using System.Data; using System.Data.SqlClient; namespace DAOLayer { public class KhachHangDao { private Connection _conn; public Connection Conn { ...
07hc114
trunk/RapPhimRollRoyce/DAOLayer/KhachHangDao.cs
C#
gpl2
1,268
using System; using System.Collections.Generic; using System.Text; using Cores; using System.Data; using System.Data.SqlClient; namespace DAOLayer { public class DatVeDao { private Connection _conn; public Connection Conn { get { return _conn; } ...
07hc114
trunk/RapPhimRollRoyce/DAOLayer/DatVeDao.cs
C#
gpl2
997
using System; using System.Collections.Generic; using System.Text; using System.Data.SqlClient; using System.Windows.Forms; namespace Cores { public class Connection { private String _connString; private SqlConnection _connObj; public String ConnString { ...
07hc114
trunk/RapPhimRollRoyce/Cores/Connection.cs
C#
gpl2
1,374
using System; using System.Collections.Generic; using System.Text; namespace Cores { public class LichChieu { private int _MaPhim; private DateTime _NgayChieu; private string _ThoiGianBD; private int _MaRap; public int MaPhim { get { r...
07hc114
trunk/RapPhimRollRoyce/Cores/LichChieu.cs
C#
gpl2
1,040
using System; using System.Collections.Generic; using System.Text; namespace Cores { public class DatVe { private int _MaKH; private int _MaVe; public int MaKH { get { return _MaKH; } set { _MaKH = value; } } p...
07hc114
trunk/RapPhimRollRoyce/Cores/DatVe.cs
C#
gpl2
535
using System; using System.Collections.Generic; using System.Text; namespace Cores { public class TaiKhoan { private string _UserName; private string _Password; private int _MaQuyen; public string UserName { get { return _UserName; } ...
07hc114
trunk/RapPhimRollRoyce/Cores/TaiKhoan.cs
C#
gpl2
991
using System; using System.Collections.Generic; using System.Text; namespace Cores { public class Phim { private string _Ten; private int _ThoiGian; private string _NuocSX; private int _MaTheLoai; private string _GioiThieu; private string _N...
07hc114
trunk/RapPhimRollRoyce/Cores/Phim.cs
C#
gpl2
2,002
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTi...
07hc114
trunk/RapPhimRollRoyce/Cores/Properties/AssemblyInfo.cs
C#
gpl2
1,381
using System; using System.Collections.Generic; using System.Text; namespace Cores { public class Ve { private int _MaLich; private int _MaDay; private int _ViTri; public int MaLich { get { return _MaLich; } set { _MaLich = value...
07hc114
trunk/RapPhimRollRoyce/Cores/Ve.cs
C#
gpl2
728
using System; using System.Collections.Generic; using System.Text; namespace Cores { public class DienVien { private string _HoTen; private string _LiLich; private string _HinhMH; public string HoTen { get { return _HoTen; } set { ...
07hc114
trunk/RapPhimRollRoyce/Cores/DienVien.cs
C#
gpl2
803
using System; using System.Collections.Generic; using System.Text; namespace Cores { public class KhachHang { private int _Ma; public int Ma { get { return _Ma; } set { _Ma = value; } } private string _Ten; public string...
07hc114
trunk/RapPhimRollRoyce/Cores/KhachHang.cs
C#
gpl2
1,112
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using BUSLayer; using Cores; using DAOLayer; ...
07hc114
trunk/RapPhimRollRoyce/RapPhimRollRoyce/XemThongTinDienVien.aspx.cs
C#
gpl2
1,268
<%@ Page Language="C#" MasterPageFile="~/MasterPage.master" AutoEventWireup="true" CodeFile="XemThongTinDienVien.aspx.cs" Inherits="XemThongTinDienVien" Title="Untitled Page" %> <asp:Content ID="Content1" ContentPlaceHolderID="ContentPlaceHolder1" Runat="Server"> <table> <tr> <td class="hea...
07hc114
trunk/RapPhimRollRoyce/RapPhimRollRoyce/XemThongTinDienVien.aspx
ASP.NET
gpl2
2,810
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using BUSLayer; public partial class FormXemLic...
07hc114
trunk/RapPhimRollRoyce/RapPhimRollRoyce/FormXemLichChieu.aspx.cs
C#
gpl2
2,754
<%@ Application Language="C#" %> <script runat="server"> void Application_Start(object sender, EventArgs e) { // Code that runs on application startup } void Application_End(object sender, EventArgs e) { // Code that runs on application shutdown } ...
07hc114
trunk/RapPhimRollRoyce/RapPhimRollRoyce/Global.asax
ASP.NET
gpl2
1,173
<%@ Page Language="C#" MasterPageFile="~/MasterPage.master" AutoEventWireup="true" CodeFile="ThongTinFilm.aspx.cs" Inherits="ThongTinFilm" Title="Untitled Page" %> <asp:Content ID="Content1" ContentPlaceHolderID="ContentPlaceHolder1" Runat="Server"> <table style="width: 476px; height: 147px"> <tr> ...
07hc114
trunk/RapPhimRollRoyce/RapPhimRollRoyce/ThongTinFilm.aspx
ASP.NET
gpl2
4,920
<%@ Page Language="C#" MasterPageFile="~/MasterPage.master" AutoEventWireup="true" CodeFile="FormHuyVe.aspx.cs" Inherits="FormHuyVe" Title="Untitled Page" %> <asp:Content ID="Content1" ContentPlaceHolderID="ContentPlaceHolder1" Runat="Server"> <table width="100%"> <tr> <td style="width: 160...
07hc114
trunk/RapPhimRollRoyce/RapPhimRollRoyce/FormHuyVe.aspx
ASP.NET
gpl2
2,908
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; public partial class _Default : System.Web.UI....
07hc114
trunk/RapPhimRollRoyce/RapPhimRollRoyce/Default.aspx.cs
C#
gpl2
406
a:link { color: #C4940F; } a:hover { text-decoration: underline; color: #FF0000; } a:visited { color: #C4940F; } * { border: 0; margin: 0; } body { background: #000000 url(images/back_all.gif) repeat-x top; font: 13px Tahoma, Arial, Helvetica, sans-serif; color: #666666; } #main ...
07hc114
trunk/RapPhimRollRoyce/RapPhimRollRoyce/styles.css
CSS
gpl2
3,040
<%@ Page Language="C#" MasterPageFile="~/MasterPage.master" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" Title="Untitled Page" %> <asp:Content ID="Content1" ContentPlaceHolderID="ContentPlaceHolder1" Runat="Server"> </asp:Content>
07hc114
trunk/RapPhimRollRoyce/RapPhimRollRoyce/Default.aspx
ASP.NET
gpl2
261
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using BUSLayer; using Cores; using DAOLayer; ...
07hc114
trunk/RapPhimRollRoyce/RapPhimRollRoyce/DanhSachDienVien.aspx.cs
C#
gpl2
776
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using Cores; using BUSLayer; public partial...
07hc114
trunk/RapPhimRollRoyce/RapPhimRollRoyce/MasterPage.master.cs
C#
gpl2
1,046
<%@ Page Language="C#" MasterPageFile="~/MasterPage.master" AutoEventWireup="true" CodeFile="DanhSachDienVien.aspx.cs" Inherits="DanhSachDienVien" Title="Untitled Page" %> <asp:Content ID="Content1" ContentPlaceHolderID="ContentPlaceHolder1" Runat="Server"> <table> <tr> <td class="header" c...
07hc114
trunk/RapPhimRollRoyce/RapPhimRollRoyce/DanhSachDienVien.aspx
ASP.NET
gpl2
1,126
<%@ Page Language="C#" MasterPageFile="~/MasterPage.master" AutoEventWireup="true" CodeFile="FormXemLichChieu.aspx.cs" Inherits="FormXemLichChieu" Title="Untitled Page" %> <asp:Content ID="Content1" ContentPlaceHolderID="ContentPlaceHolder1" Runat="Server"> <script language="javascript" type="text/javascript"> //...
07hc114
trunk/RapPhimRollRoyce/RapPhimRollRoyce/FormXemLichChieu.aspx
ASP.NET
gpl2
4,419
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using BUSLayer; using DAOLayer; public part...
07hc114
trunk/RapPhimRollRoyce/RapPhimRollRoyce/ThongTinFilm.aspx.cs
C#
gpl2
3,175
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using DAOLayer; using BUSLayer; public parti...
07hc114
trunk/RapPhimRollRoyce/RapPhimRollRoyce/FormHuyVe.aspx.cs
C#
gpl2
2,135
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTi...
1042037-project
trunk/Source/QuanLyNhaSach/QuanLyNhaSach/Properties/AssemblyInfo.cs
C#
asf20
1,476
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace QuanLyNhaSach { public partial class Form1 : Form { public Form1() { Init...
1042037-project
trunk/Source/QuanLyNhaSach/QuanLyNhaSach/Form1.cs
C#
asf20
1,315
using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; namespace QuanLyNhaSach { static class Program { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] static void Main() ...
1042037-project
trunk/Source/QuanLyNhaSach/QuanLyNhaSach/Program.cs
C#
asf20
505
#pragma once #include "Graphics_Lib.h" #include "HelpfulData.h" class Line { private: Texture * m_tex; V2DF m_start; V2DF m_end; float m_length; float m_angle; int m_numSprites; RECT m_lastSprite; int m_spriteHeight; int m_spriteWidth; void calculate(); public: Line(); ~Line(); void re...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/Line.h
C++
bsd
609
#include "Enemy.h" Enemy::Enemy() { State = Wander; } void Enemy::update() { switch(State) { case Wander: break; case Chase: break; case Attack: break; case Advanced_Attack: break; case Flank: break; default: break; } }
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/Enemy.cpp
C++
bsd
270
#pragma once #include "HelpfulData.h" #include "Animation.h" class Skills { private: ClDwn cldwn; int lvlReq; int str; Animation playerAnimation; public: void use(); };
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/Skills.h
C++
bsd
187
#include "Floor.h" // default constructor Floor::Floor() {} // default deconstructor, make sure release is called Floor::~Floor() { release(); } // release all data safetly void Floor::release() { } // setup floor void Floor::intialize(char * fileName) { // setup a default test room for(int y = 0...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/Floor.cpp
C++
bsd
1,290
#pragma once #include "Graphics_Lib.h" #include "HelpfulData.h" class Tile { private: SpriteSheet m_tex; FRect m_bounds; int m_tileType; public: V2DF m_position; Tile(); ~Tile(); void initialize(V2DF pos, int tileType); void release(); void render(); void update(float dT); FRect getBounds(...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/Tile.h
C++
bsd
326
#include "Input.h" // Return a reference to the input device Input::Input() { // set devices to null m_pDInput = 0; m_pKeyboard = 0; m_pMouse = 0; } Input* Input::getInstance() { static Input instance; return &instance; } Input::~Input() { release(); } void Input::initialize(HINSTANCE h...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/Input.cpp
C++
bsd
3,288
#include "World.h" // default constructor World::World() {} // default destructor, make sure release is called World::~World() { release(); } // safetly release all data void World::release() { } // setup the world void World::initialize() { m_currentFloor = 0; // setup every floor for(int i = ...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/World.cpp
C++
bsd
1,422
#pragma once #include "Entity.h" #include "v2d.h" #include "templatevector.h" extern class Player; enum ENEMY_TYPE {BASIC_ENEMY, RANGED_ENEMY, STRONG_ENEMY}; class Enemy : public Entity { Player * target; int Attack_force; TemplateVector<GraphNode*> Math; GraphNode * node; bool See_Player;...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/Enemy.h
C++
bsd
547
#pragma once #include "HelpfulData.h" #include "Input.h" #include "Entity.h" class Player : public Entity { private: //TemplateVector<Item> inventory; ClDwn invincible; int level; int experience; //Item* activeItem; float speed; int score; /* Input */ Input* pInput; public: Player(void)...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/Player.h
C++
bsd
367
#pragma once #include "HelpfulData.h" class GraphNode; // used to easily store connections struct Connection { GraphNode* neighbor; float cost; }; class GraphNode { public: // all connections this node has TemplateVector<Connection> m_neighbors; // position in world space V2DF m_position; pu...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/GraphNode.h
C++
bsd
619
#include "Sound.h" void Sound::initialize() { //////////////////////////////////////////////////////////////////////////// // Set up FMOD and sounds /////////////////////////////////////////////////////////////////////////// // create system FMOD::System_Create(&system); // get version system->getVers...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/Sound.cpp
C++
bsd
1,338
#include "HelpfulData.h" void seedRand() { srand(time(NULL)); } bool colliding(FRect r1, FRect r2) { // check veritcal first if( (r1.top > r2.top && r1.top < r2.bottom) || (r1.bottom > r2.top && r1.bottom < r2.bottom) ) { // check horizantally if( (r1.left > r2.left && r1.left < r2.right) ...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/HelpfulData.cpp
C++
bsd
3,139
#include "DX2DEngine.h" #include "Texture.h" #include <string.h> #include <stdlib.h> // make all pointers zero DX2DEngine::DX2DEngine() { m_pD3DObject = 0; m_pD3DDevice = 0; m_pSprite = 0; m_bVsync = false; fps = 0; frameCount = 0; elapsedTime = 0.0; } // make sure the release is called DX...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/DX2DEngine.cpp
C++
bsd
13,041
#include "Item.h" #include "Player.h"
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/Item.cpp
C++
bsd
38
#include "Entity.h" Entity::Entity() { stats.health = 0; stats.str = 0; stats.tough = 0; stats.agil = 0; stats. weight = 0; rotation = 0.0f; dead = false; } Entity::~Entity() {} void Entity::takeDamage(int amount) { stats.health -= amount/(amount+stats.tough); if(stats.health <= 0) dead...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/Entity.cpp
C++
bsd
560
#pragma once #include "DX2DEngine.h" #include "v2d.h" #include "HelpfulData.h" enum Texture_Type {BASIC, SHEET, ANIMATION}; // Basic 2D Sprite object // contains the necessary information to store for a single d3d texture // ...and draw it to the screen class Texture { protected: // graphics engine refe...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/Texture.h
C++
bsd
1,325
#include "GameEngine.h" #include "HelpfulData.h" GameEngine::GameEngine() { } // Make sure release is called GameEngine::~GameEngine() { release(); } // set up all game components void GameEngine::initialize() { // get sound engine reference pSound = Sound::getInstance(); // set camera move s...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/GameEngine.cpp
C++
bsd
2,099
#pragma once #include "templatearray.h" /** * simple templated vector. Ideal for dynamic lists of primitive types and single pointers. * @WARNING template with virtual types, or types that will be pointed to at your own risk! * in those situations, templates of pointers to those types are a much better idea...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/templatevector.h
C++
bsd
7,504
#include "Animation.h" // basic constructor Animation::Animation() { m_index = 0; m_playing = false; } // make sure safer release is called Animation::~Animation() {} // setup the animation based on the appopriate spritesheet values void Animation::initialize(LPCWSTR fileName, int count, int numRows,...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/Animation.cpp
C++
bsd
2,405
#pragma once #include "HelpfulData.h" #include "Texture.h" extern class Item; // used as return type for collision function // NONE = no collision occured // MAIN = only the main rect was collided with or only the main rect was checked // RIGHT, LEFT, TOP, BOT = corresponding side was collided enum SIDE {NON...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/Entity.h
C++
bsd
9,118
#pragma once /** * a simple HashMap data structure, using TemplateVectors of KeyValuePairs as * buckets. The hash size is DEFAULT_BUCKET_SIZE, or 32. The hashFunction * values between 0 and 31 by bitshifting and masking */ template <class KEY, class VALUE> class TemplateHashMap { struct KeyValuePair ...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/templatehashmap.h
C++
bsd
1,781
#pragma once #include <math.h> // drawing and math methods that require the libraries above #define V2D_SIN sin #define V2D_COS cos // modify this if changing V2D's data types #define V2D_GLVERTEX_METHOD glVertex2fv // PI defined to reduce dependency on other math libraries #define V2D_PI (3.141592653...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/v2d.h
C++
bsd
16,091
#include "Graph.h" // default constructor Graph::Graph() {} // default destructor // :make sure safer release is called Graph::~Graph() { release(); } // safetly release all data void Graph::release() { // release the adjacency matrix for(int i = 0; i < m_size; ++i) { delete [] m_AdjacencyMatrix[...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/Graph.cpp
C++
bsd
3,908
#pragma once #include "Texture.h" #include "Animation.h" #include "HelpfulData.h" #include "Entity.h" enum WeaponType { FISTS, MANUAL, BAT, AIRPLANE, STAPLEGUN, SPRAY, NAILGUN } ; class Item { private: enum Type {CURRENCY, WEAPON, MISC, AMMO}; Type itemType ; int amount ; public: Item( ) {} /...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/Item.h
C++
bsd
1,370
#include "Tile.h" // default constructor Tile::Tile() {} // default destructor make sure release is called Tile::~Tile() { release(); } // safetly release all data void Tile::release() { m_tex.release(); } // setup tile of given type void Tile::initialize(V2DF pos, int tileType) { // load texture...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/Tile.cpp
C++
bsd
1,043
#pragma once /** ideal when the size is known at creation time */ template<typename DATA_TYPE> class TemplateArray { protected: /** pointer to the allocated data for the vector */ DATA_TYPE * m_data; /** actual number of allocated elements that we can use */ int m_allocated; public: /** @return valu...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/templatearray.h
C++
bsd
6,548
#pragma once #include "Sound.h" #include "Input.h" #include "Graphics_Lib.h" #include "Entity.h" #include "Player.h" #include "World.h" enum G_State {MENU, CLASS, GAME, DEAD, VICTORY}; // contains all game components class GameEngine { private: bool running; G_State m_state; // audio Sound* pSo...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/GameEngine.h
C++
bsd
720
// // This header file is full of usual unversal functions, structs, classes and other includes // #pragma once #include <math.h> #include <time.h> #include <stdlib.h> #include <Windows.h> #include "templatearray.h" #include "templatevector.h" #include "v2d.h" #include <stdio.h> //#include <vld.h> #inclu...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/HelpfulData.h
C++
bsd
1,911
#pragma once #include "SpriteSheet.h" #include "HelpfulData.h" class Animation : public SpriteSheet { private: ClDwn m_frameSwitch; bool m_playing; bool m_loop; public: Animation(); ~Animation(); void initialize(LPCWSTR fileName, int count, int numRows, int numColumns, int spriteWidth, int spriteHei...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/Animation.h
C++
bsd
539
#include "Texture.h" // default constructor setting initial values to 0 Texture::Texture() { // set view rect to default m_viewRect.right = m_viewRect.left = m_viewRect.bottom = m_viewRect.top = -1; // set pointers to null engine = 0; } // make sure that safe release is called Texture::~Texture() { ...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/Texture.cpp
C++
bsd
3,021
#pragma once ////////////////////////////////////////////////////////////////////////// // FMOD ////////////////////////////////////////////////////////////////////////// #include <fmod.h> #include <fmod.hpp> #pragma comment(lib, "Fmodex_vc.lib") #define HIT 0 #define PRESS 1 #define FIRE 2 class Sound {...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/Sound.h
C++
bsd
705
#include "SpriteSheet.h" SpriteSheet::SpriteSheet() {} // make sure safer release is called SpriteSheet::~SpriteSheet() { release(); } // safetly release all data void SpriteSheet::release() { m_rects.release(); } // setup the texture and rects for the sprite sheet // numColumns : number of columns i...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/SpriteSheet.cpp
C++
bsd
4,094
#pragma once #include "Player.h" Player::Player() { tex.initialize(L"\images\test.png",true); stats.str = 0; stats.health = 0; stats.tough = 0; stats.agil = 0; stats.weight = 0; orientation = NORTH; speed = 300.0f; pInput = Input::getInstance(); } Player::~Player() { pInput->release(); } ...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/Player.cpp
C++
bsd
972
#pragma once #include "Graphics_Lib.h" #include "HelpfulData.h" #include "Floor.h" extern class Entity; extern class GraphNode; #define NUM_FLOORS 10 class World { private: Floor m_floors[NUM_FLOORS]; int m_currentFloor; public: World(); ~World(); void release(); void initialize(); void se...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/World.h
C++
bsd
953
#pragma once // Direct Input includes #include <dinput.h> #pragma comment(lib, "dinput8.lib") #pragma comment(lib, "dxguid.lib") #include "v2d.h" // This class handles input for the entire game and is a singleton for ease of use class Input { private: HWND m_hWnd; IDirectInput8 * m_pDInput; // Direct ...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/Input.h
C++
bsd
890
#pragma once #include "HelpfulData.h" #include "GraphNode.h" #include "Texture.h" class Graph { private: // the number of nodes in the graph int m_size; // relation ship of nodes in the graph bool **m_AdjacencyMatrix; // all nodes in the graph TemplateVector<GraphNode*> m_nodes; // texture used fo...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/Graph.h
C++
bsd
742
#pragma once #include "DX2DEngine.h" #include "HelpfulData.h" enum Orientation {TOP_LEFT,TOP_RIGHT,CENTER,BOT_RIGHT,BOT_LEFT,TOP_CENTER,BOT_CENTER}; class Message_Box { private: char * m_message; int m_length; V2DF m_pos; int m_width; int m_height; Orientation m_drawPoint; Orientation m_textPoin...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/MessageBox.h
C++
bsd
1,056
#pragma once // all DirectX 2D classes #include "DX2DEngine.h" #include "Texture.h" #include "SpriteSheet.h" #include "Animation.h" #include "Line.h" #include "MessageBox.h"
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/Graphics_Lib.h
C
bsd
182
#include "GraphNode.h" GraphNode::GraphNode() {} // make sure the safer release is called GraphNode::~GraphNode() {release();} void GraphNode::release() { m_neighbors.release(); } // setup node at given position void GraphNode::initialize(V2DF a_pos) { totalNeighbors = 0; m_position = a_pos; } ...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/GraphNode.cpp
C++
bsd
1,063
#include "MessageBox.h" // set data to defaults Message_Box::Message_Box() { m_message = 0; m_length = 0; } // make sure safer release is called Message_Box::~Message_Box() { release(); } // safetly release all data void Message_Box::release() { if(m_message) { delete [] m_message; m_messa...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/MessageBox.cpp
C++
bsd
3,052
#pragma once #include "Texture.h" class SpriteSheet : public Texture { protected: TemplateVector<RECT> m_rects; int m_index; int m_rows; int m_columns; public: SpriteSheet(); ~SpriteSheet(); void release(); void initialize(LPCWSTR fileName, int count, int numRows, int numColumns, int spriteWidth,...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/SpriteSheet.h
C++
bsd
771
#pragma once /////////////////////////////////////////////////////////////////////////// // General Windows includes /////////////////////////////////////////////////////////////////////////// #include <stdio.h> #pragma comment(lib, "winmm.lib") ////////////////////////////////////////////////////////////////////...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/DX2DEngine.h
C++
bsd
3,328
#include "Line.h" // make sure pointer is 0 Line::Line() { m_tex = 0; } // make sure safe release is called Line::~Line() { release(); } // safetly release all stored data void Line::release() { } // setup texture and start and end points void Line::initialize(Texture * a_tex, V2DF start, V2DF end) {...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/Line.cpp
C++
bsd
3,971
#pragma once #include "Tile.h" #include "Entity.h" #include "Graph.h" #define FLOORSIZE 30 class Floor { private: Tile m_layout[FLOORSIZE][FLOORSIZE]; bool m_cleared; bool m_visited; public: Floor(); ~Floor(); void release(); void intialize(char * fileName); void update(float dT); void ren...
011913-gdg-incorpserated
trunk/Incorpserated/Incorpserated/Floor.h
C++
bsd
540
#region Header /** * IJsonWrapper.cs * Interface that represents a type capable of handling all kinds of JSON * data. This is mainly used when mapping objects through JsonMapper, and * it's implemented by JsonData. * * The authors disclaim copyright to this source code. For more details, see * the COPYING ...
13159828-litjsonmd
IJsonWrapper.cs
C#
gpl3
1,407
#region Header /** * JsonReader.cs * Stream-like access to JSON text. * * The authors disclaim copyright to this source code. For more details, see * the COPYING file included with this distribution. **/ #endregion using System; using System.Collections.Generic; using System.IO; using System.Text; namespace...
13159828-litjsonmd
JsonReader.cs
C#
gpl3
14,303
#region Header /** * JsonMapper.cs * JSON to .Net object and object to JSON conversions. * * The authors disclaim copyright to this source code. For more details, see * the COPYING file included with this distribution. **/ #endregion using System; using System.Collections; using System.Collection...
13159828-litjsonmd
JsonMapper.cs
C#
gpl3
32,111
#region Header /** * JsonWriter.cs * Stream-like facility to output JSON text. * * The authors disclaim copyright to this source code. For more details, see * the COPYING file included with this distribution. **/ #endregion using System; using System.Collections.Generic; using System.Globalizatio...
13159828-litjsonmd
JsonWriter.cs
C#
gpl3
12,184
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // 有关程序集的常规信息通过以下 // 特性集控制。更改这些特性值可修改 // 与程序集关联的信息。 [assembly: AssemblyTitle("LitJSON")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Microsoft")] [...
13159828-litjsonmd
Properties/AssemblyInfo.cs
C#
gpl3
1,364
#region Header /** * Lexer.cs * JSON lexer implementation based on a finite state machine. * * The authors disclaim copyright to this source code. For more details, see * the COPYING file included with this distribution. **/ #endregion using System; using System.Collections.Generic; using System.IO; using Sys...
13159828-litjsonmd
Lexer.cs
C#
gpl3
25,621
#region Header /** * JsonData.cs * Generic type to hold JSON data (objects, arrays, and so on). This is * the default type returned by JsonMapper.ToObject(). * * The authors disclaim copyright to this source code. For more details, see * the COPYING file included with this distribution. **/ #endregion usin...
13159828-litjsonmd
JsonData.cs
C#
gpl3
28,517
#region Header /** * JsonException.cs * Base class throwed by LitJSON when a parsing error occurs. * * The authors disclaim copyright to this source code. For more details, see * the COPYING file included with this distribution. **/ #endregion using System; namespace LitJson { public class JsonException...
13159828-litjsonmd
JsonException.cs
C#
gpl3
1,487
#region Header /** * ParserToken.cs * Internal representation of the tokens used by the lexer and the parser. * * The authors disclaim copyright to this source code. For more details, see * the COPYING file included with this distribution. **/ #endregion namespace LitJson { internal enum ParserToken {...
13159828-litjsonmd
ParserToken.cs
C#
gpl3
781
package b_Money; import org.junit.Before; import org.junit.Test; import static org.junit.Assert.*; public class AccountTest { Currency SEK, DKK; Bank Nordea; Bank DanskeBank; Bank SweBank; Account testAccount; @Before public void setUp() throws Exception { SEK = new Currency("SEK", 0.15); SweBank = new B...
123-taimur
trunk/b_Money_1/AccountTest.java
Java
gpl3
876
package b_Money; import static org.junit.Assert.*; import org.junit.Before; import org.junit.Test; public class CurrencyTest { Currency SEK, DKK, NOK, EUR; @Before public void setUp() throws Exception { /* Setup currencies with exchange rates */ SEK = new Currency("SEK", 0.15); DKK = new Currency("DKK", 0...
123-taimur
trunk/b_Money_1/CurrencyTest.java
Java
gpl3
746
package b_Money; import static org.junit.Assert.*; import org.junit.Before; import org.junit.Test; public class MoneyTest { Currency SEK, DKK, NOK, EUR; Money SEK100, EUR10, SEK200, EUR20, SEK0, EUR0, SEKn100; @Before public void setUp() throws Exception { SEK = new Currency("SEK", 0.15); DKK = new Currenc...
123-taimur
trunk/b_Money_1/MoneyTest.java
Java
gpl3
1,326
package b_Money; import static org.junit.Assert.*; import org.junit.Before; import org.junit.Test; public class BankTest { Currency SEK, DKK; Bank SweBank, Nordea, DanskeBank; @Before public void setUp() throws Exception { DKK = new Currency("DKK", 0.20); SEK = new Currency("SEK", 0.15); SweBank = new Ba...
123-taimur
trunk/b_Money_1/BankTest.java
Java
gpl3
1,391
package b_Money; public class Currency { private String name; private Double rate; /** * New Currency * The rate argument of each currency indicates that Currency's "universal" exchange rate. * Imagine that we define the rate of each currency in relation to some universal currency. * This means that the r...
123-taimur
trunk/b_Money/Currency.java
Java
gpl3
1,532
package b_Money; import java.util.Hashtable; public class Account { private Money content; private Hashtable<String, TimedPayment> timedpayments = new Hashtable<String, TimedPayment>(); Account(String name, Currency currency) { this.content = new Money(0, currency); } /** * Add a timed payment * @param i...
123-taimur
trunk/b_Money/Account.java
Java
gpl3
2,811
package b_Money; public class Money implements Comparable { private int amount; private Currency currency; /** * New Money * @param amount The amount of money * @param currency The currency of the money */ Money (Integer amount, Currency currency) { this.amount = amount; this.currency = currency; } ...
123-taimur
trunk/b_Money/Money.java
Java
gpl3
3,160
package b_Money; public class AccountDoesNotExistException extends Exception { static final long serialVersionUID = 1L; }
123-taimur
trunk/b_Money/AccountDoesNotExistException.java
Java
gpl3
125
package b_Money; import java.util.Hashtable; public class Bank { private Hashtable<String, Account> accountlist = new Hashtable<String, Account>(); private String name; private Currency currency; /** * New Bank * @param name Name of this bank * @param currency Base currency of this bank (If this is a Swed...
123-taimur
trunk/b_Money/Bank.java
Java
gpl3
4,814
package b_Money; public class AccountExistsException extends Exception { static final long serialVersionUID = 1L; }
123-taimur
trunk/b_Money/AccountExistsException.java
Java
gpl3
119
addpath([pwd,"/lib"]); addpath([pwd,"/src"]); load("rec.dat"); load("tstl.dat"); stats=[rec, tstl]; scores=[]; startTime = cputime; confidenceLevel=0.44; errors=[]; credibilityMatrix=[]; for(trial=1:size(rec,1)) trainSet=stats(1:end!=trial,:); testSet=stats(trial,:); credibilityMatrix = getPerformanceMatrix(tr...
12l-rob-lab
trunk/lab7/initHandicapLeaveOneOut.m
MATLAB
gpl3
1,217
addpath([pwd,"/lib"]); addpath([pwd,"/src"]); load("rec.dat"); load("tstl.dat"); stats=[rec, tstl]; scores=[]; iterations = 10; startTime = cputime; confidenceLevel=0.44; for(trial=1:iterations) [trainSet testSet] = splitSet(stats, 0.5); credibilityMatrix = getPerformanceMatrix(trainSet); [testAnswers confide...
12l-rob-lab
trunk/lab7/initHandicap.m
MATLAB
gpl3
1,047
function [answers confidence times] = bayesianMeta(results, cms, zeroSubstitute=0.000001) answers=[]; confidence=[]; times=zeros(1,10); for(sample=1:size(results,1)) bel=zeros(10,1); for(i=1:size(bel,1)) if(sum(results(sample,:)==(i-1))==0) continue; end; numerator=NaN; firstLoopStart=cputim...
12l-rob-lab
trunk/lab7/src/bayesianMeta.m
MATLAB
gpl3
1,726
#assumes last column contains labels function perfMat = getPerformanceMatrix(stats) classes = unique(stats(:,size(stats,2))); perfMat= zeros(size(classes,1),size(stats,2)-1); ansCol = size(stats,2); for(i=1:size(classes)) digit=classes(i); for(classifier=1:size(stats,2)-1) falseNegatives = sum(stats(:...
12l-rob-lab
trunk/lab7/src/getPerformanceMatrix.m
MATLAB
gpl3
837