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#include <UnitTest++.h> #include <Utility/CheckPoint.hpp> #include <3rdParty/TaucsWrapper.hpp> #include <zMat.hpp> using namespace zzz; #ifdef ZZZ_LIB_TAUCS SUITE(TaucsTest) { TEST(SymmetricTest) { // 1 0.5 0 0 // 0.5 1 0.5 0 // 0 0.5 1 0.5 // 0 0 0.5 ...
zzz-engine
EngineTest/MathTest/TaucsTest.cpp
C++
gpl3
1,845
#include <UnitTest++.h> #include <Utility/Global.hpp> using namespace zzz; SUITE(GlobalTest) { TEST(AssignAndRetrieve) { ZGLOBAL_DEFINE(int, global_x, 10); *(Global::Instance().Get<int*>("global_x"))=100; CHECK_EQUAL(100,global_x); } }
zzz-engine
EngineTest/MathTest/GlobalTest.cpp
C++
gpl3
268
#include <UnitTest++.h> #include <3rdParty/CGALDelaunay.hpp> #include <Math/Vector3.hpp> #include <Math/Vector2.hpp> #include <Utility/TextProgressBar.hpp> #include <vector> using namespace zzz; #ifdef ZZZ_LIB_CGAL SUITE(CGALTest) { bool CheckInVector(const Vector3i &t, const int i) { if (t[0]==i) re...
zzz-engine
EngineTest/MathTest/CGALDelaunayTest.cpp
C++
gpl3
2,850
#include <UnitTest++.h> #include <XML/RapidXML.hpp> #ifdef ZZZ_LIB_RAPIDXML using namespace zzz; /* <?xml version="1.0" ?> <MyApp> <Messages> <Welcome>Welcome to MyApp</Welcome> <Farewell>Thank you for using MyApp</Farewell> </Messages> <Windows> <Window name="MainFrame" x="5" y="15" w...
zzz-engine
EngineTest/MathTest/RapidXMLTest.cpp
C++
gpl3
2,753
#include <UnitTest++.h> #include <3rdParty/ANNChar4Vector.hpp> // using namespace zzz; // SUITE(ANNTest) // { // TEST(ANNCharTest) // { // RandomInteger<zuint> r(0,255); // ANNChar4Vector<128> ann; // vector<Vector<128,zuchar> > pool; // pool.reserve(20000); // for (zuint i=0; i<2...
zzz-engine
EngineTest/MathTest/ANNTest.cpp
C++
gpl3
983
#include <UnitTest++.h> #include <GraphicsAlgo/Delaunay.hpp> #include <Math/Vector2.hpp> using namespace zzz; SUITE(DelaunayTest) { bool CheckInVector(const Vector3i &t, const int i) { if (t[0]==i) return true; if (t[1]==i) return true; if (t[2]==i) return true; return false; } bool ...
zzz-engine
EngineTest/MathTest/DelaunayTest.cpp
C++
gpl3
2,748
#pragma once #include <UnitTest++.h> #include <Math/DVector.hpp> using namespace zzz; SUITE(DVectorTest) { TEST(Construct) { DVector<int,true> x(10); } }
zzz-engine
EngineTest/MathTest/DVectorTest.cpp
C++
gpl3
175
#define SCL_SECURE_NO_WARNINGS #include <UnitTest++.h> #include <Utility/CmdParser.hpp> using namespace zzz; ZFLAGS_STRING2(istr,"","Input string",'s'); ZFLAGS_DOUBLE2(idbl,50,"Input double",'d'); ZFLAGS_INT2(iint,1,"Input int",'i'); ZFLAGS_SWITCH2(iswt,"Input switch",'w'); ZFLAGS_BOOL2(ibool,true,"Input bool...
zzz-engine
EngineTest/MathTest/CmdParserTest.cpp
C++
gpl3
1,147
#include <UnitTest++.h> #include <3rdparty/RegularExpression.hpp> #ifdef ZZZ_LIB_BOOST using namespace zzz; SUITE(RegularExpressionTest) { TEST(MatchTest) { RegularExpression re; //credit card re.Compile("(\\d{4}[- ])(\\d{4}[- ]){2}(\\d{4})"); CHECK_EQUAL(true,re.Match("1234 5678 9183...
zzz-engine
EngineTest/MathTest/RegularExpressTest.cpp
C++
gpl3
1,301
#include <UnitTest++.h> #include <vector> #include <Math/Vector3.hpp> #include <SfM/Homography.hpp> #include <SfM/Affine.hpp> using namespace zzz; #if defined(ZZZ_LIB_LAPACK) SUITE(HomographyTest) { TEST(AffineTest) { vector<Vector2d> a,b; a.push_back(Vector2d(0,0)); b.push_back(Vector2d(1,1)); a.push_...
zzz-engine
EngineTest/MathTest/HomographyTest.cpp
C++
gpl3
2,155
#include <UnitTest++.h> #include <zCoreAutoLink.hpp> #include <zGraphicsAutoLink.hpp> #include <Utility/CmdParser.hpp> int main(int argc, char** argv) { ZCMDPARSE(argv[0]); return UnitTest::RunAllTests(); }
zzz-engine
EngineTest/MathTest/main.cpp
C++
gpl3
213
#include <zMat.hpp> #include <UnitTest++.h> namespace zzz{ struct ClassA{ int x; void operator =(const ClassA &other) {x=other.x+1;} }; template<> class IOObject<ClassA> { public: static void CopyData(ClassA* dst, const ClassA* src, zsize size) { memcpy(dst,src,sizeof(ClassA)*...
zzz-engine
EngineTest/MathTest/zMatrixTest.cpp
C++
gpl3
9,101
#include <UnitTest++.h> #include <vector> #include <Math/Vector2.hpp> #include <Math/Vector3.hpp> #include <Graphics/GeometryHelper.hpp> #include <Graphics/Quaternion.hpp> using namespace zzz; using namespace std; SUITE(GeometryHelperTest) { TEST(PolygonToTriangles) { // 101 |-| // 1 ...
zzz-engine
EngineTest/MathTest/GeometryHelperTest.cpp
C++
gpl3
3,841
#include <UnitTest++.h> #include <3rdParty/AlglibPolyfit.hpp> #ifdef ZZZ_LIB_ALGLIB #include <Utility/StringTools.hpp> #include <Math/Vector4.hpp> using namespace zzz; TEST(AlglibPolyFitTest) { vector<float> x,y; FromString("0 0.1000 0.2000 0.3000 0.4000 0.5000 0.6000 0.7000 0.8000 0.9000 1.0000 1.1000 1.2...
zzz-engine
EngineTest/MathTest/AlglibPolyFitTest.cpp
C++
gpl3
1,100
#include <UnitTest++.h> #include <yaml-cpp/yaml.h> #include <common.hpp> #include <Math/Vector3.hpp> using namespace std; using namespace zzz; SUITE(YamlTest) { const string file_content = "" "- name: Ogre\n" " position:\n" " - 0\n" " - 5\n" " - 0\n" " powers:\n" " - name: Club\n...
zzz-engine
EngineTest/MathTest/YamlTest.cpp
C++
gpl3
2,845
#include <Utility/STLVector.hpp> #include <Utility/STLString.hpp> #include <UnitTest++.h> using namespace zzz; SUITE(STLHelperTest) { TEST(STLVectorTest) { // constructor STLVector<int> x, x1; STLVector<int> y(10); STLVector<int> z(5,1); std::vector<int> wv; for (int i=0; i<10...
zzz-engine
EngineTest/MathTest/STLHelperTest.cpp
C++
gpl3
2,883
#include <UnitTest++.h> #include <Math/Vector.hpp> #include <Math/Array1.hpp> #include <Math/Array2.hpp> #include <Math/Random.hpp> using namespace zzz; SUITE(ArrayTest) { TEST(Constructor) { Vector<2,zuint> sizes(2,2); Array<2,float> x(2,2); } TEST(InterpolateTest2) { RandomReal<double> r; ...
zzz-engine
EngineTest/MathTest/ArrayTest.cpp
C++
gpl3
1,510
#include <Math/Array2.hpp> #include <3rdparty/FFTW3Wrapper.hpp> #include <UnitTest++.h> #include <Math/Random.hpp> #include <vector> using namespace zzz; #ifdef ZZZ_LIB_FFTW SUITE(FFTWTest) { TEST(2DFFTWTest) { RandomReal<double> r; Array<2,double> v(4,6),v2; for (zuint i=0; i<v.size(); i...
zzz-engine
EngineTest/MathTest/FFTWTest.cpp
C++
gpl3
894
#include <UnitTest++.h> #include <Graphics/Quaternion.hpp> #include <Math/Random.hpp> #include <Math/Vector3.hpp> #include <Graphics/Rotation.hpp> using namespace zzz; SUITE(QuaternionTest) { TEST(MultiplyTest) { RandomReal<float> r; r.SeedFromTime(); Vector3f v(r.Rand(), r.Rand(), r.Rand(...
zzz-engine
EngineTest/MathTest/QuaternionTest.cpp
C++
gpl3
1,956
#define ZOPTIMIZE_ABS #define ZOPTIMIZE_SIGN #define ZOPTIMIZE_MINMAX #define ZOPTIMIZE_SETCLEARBIT #include <UnitTest++.h> #include <Math/Math.hpp> #include <Utility/Tools.hpp> using namespace zzz; SUITE(MathOptTest) { TEST(AbsOptIntTest) { int x=0; CHECK_EQUAL(std::abs(x),Abs(x)); CH...
zzz-engine
EngineTest/MathTest/MathOptTest.cpp
C++
gpl3
3,212
#include <Math/Vector2.hpp> #include <Math/Vector3.hpp> #include <Math/Vector4.hpp> #include <Math/Math.hpp> #include <UnitTest++.h> namespace zzz{ struct ClassA{ int x; void operator =(const ClassA &other) {x=other.x+1;} }; template<> class IOObject<ClassA> { public: static void Co...
zzz-engine
EngineTest/MathTest/VectorTest.cpp
C++
gpl3
3,064
#include <UnitTest++.h> #include <Math/IterExitCond.hpp> using namespace zzz; SUITE(IterExitCondTest) { TEST(ResidueTest) { IterExitCond<double> cond; cond.SetCondResidue(0.1); CHECK(!cond.IsSatisfied(10)); CHECK(!cond.IsSatisfied(-5)); CHECK(!cond.IsSatisfied(1)); CHECK(!cond....
zzz-engine
EngineTest/MathTest/IterExitCondTest.cpp
C++
gpl3
1,162
#include <UnitTest++.h> #include <Utility/AutoloadCacheSet.hpp> #include <vector> using namespace zzz; using namespace std; SUITE(CacheSetTest) { struct Content { Content(int i):x(i){construct_seq.push_back(i);} ~Content(){destruct_seq.push_back(x);} int x; static vector<int> constru...
zzz-engine
EngineTest/MathTest/CacheSetTest.cpp
C++
gpl3
1,105
#include <UnitTest++.h> #include <Utility/FileTools.hpp> using namespace std; using namespace zzz; SUITE(PathTest) { #ifdef ZZZ_OS_WIN TEST(PathTest) { string p="c:\\wzx\\sub\\..\\abcd.txt"; CHECK_EQUAL("abcd.txt",GetFilename(p)); CHECK_EQUAL(".txt",GetExt(p)); CHECK_EQUAL("abcd",Get...
zzz-engine
EngineTest/MathTest/PathTest.cpp
C++
gpl3
1,898
CMAKE_MINIMUM_REQUIRED(VERSION 2.8) PROJECT(zzzEngineBuild) SET(EXECUTABLE_OUTPUT_PATH, bin) SET(LIBRARY_OUTPUT_PATH, lib) ADD_SUBDIRECTORY(zCore) ADD_SUBDIRECTORY(zGraphics) ADD_SUBDIRECTORY(zVision) ADD_SUBDIRECTORY(zMatrix) ADD_SUBDIRECTORY(zImage) ADD_SUBDIRECTORY(zVisualization) #ADD_SUBDIRECTORY(zAi...
zzz-engine
zzzEngine/CMakeLists.txt
CMake
gpl3
323
SET(THISLIB zAi) FILE(GLOB_RECURSE LibSrc *.cpp) IF( "${DEBUG_MODE}" EQUAL "1") SET(THISLIB ${THISLIB}D) ENDIF() IF( "${BIT_MODE}" EQUAL "64" ) SET(THISLIB ${THISLIB}_X64) ENDIF() ADD_LIBRARY(${THISLIB} STATIC ${LibSrc})
zzz-engine
zzzEngine/zAI/CMakeLists.txt
CMake
gpl3
232
#pragma once namespace zzz{ template<typename T> struct RTreeFunction { typedef RTreeFunction<T> *(*RTreeFuncGenerator)(void*); virtual int operator()(const T *v)=0; virtual void print()=0; }; #define MAX_LEVEL 12 #define MIN_NELEMENT 1 }
zzz-engine
zzzEngine/zAI/zAI/RTree/RTreeFunction.hpp
C++
gpl3
263
#pragma once #include "../common.hpp" #include "RTreeFunction.hpp" namespace zzz{ template <typename T> struct RTreeNodeBase { typedef enum{NODE,LEAF} NODETYPE; const NODETYPE type_; RTreeNodeBase(const int level,NODETYPE type, typename RTreeFunction<T>::RTreeFuncGenerator funcgen) :level_(level...
zzz-engine
zzzEngine/zAI/zAI/RTree/RTreeNodeLeaf.hpp
C++
gpl3
5,915
#pragma once #include "RTreeNodeLeaf.hpp" namespace zzz{ //Randomized Tree //To classify T template <typename T,int RTREE_NODE_SPLIT=2> class RTree { public: RTree(typename RTreeFunction<T>::RTreeFuncGenerator funcgen):ntag_(0),funcgen_(funcgen) { head_=new RTreeLeaf<T,RTREE_NODE_SPLIT>(0,0,funcg...
zzz-engine
zzzEngine/zAI/zAI/RTree/RTree.hpp
C++
gpl3
3,412
#pragma once #include <zCoreConfig.hpp> #ifdef ZZZ_DEBUG #pragma comment(lib,"zAID.lib") #else #pragma comment(lib,"zAI.lib") #endif
zzz-engine
zzzEngine/zAI/zAI/zAI.hpp
C++
gpl3
138
#pragma once #include "SupervisedDimensionReduction.hpp" namespace zzz { template<zuint N, typename T> class LDA : public SupervisedDimensionReduction<N,T> { public: template<zuint N2> void DimensionReduce(const vector<Vector<N,T> > &data, vector<Vector<N2,T> > &newdata) { newdata.clear(); ...
zzz-engine
zzzEngine/zAI/zAI/LDA.hpp
C++
gpl3
1,550
#pragma once namespace zzz { template<zuint N, typename T> class SupervisedDimensionReduction { public: void Train(const zMatrixBaseR<double> &data, const vector<int> &label) { // normalize label, make them 0, 1, 2,... label_count_=0; for (zuint i=0; i<label; i++) { if (labelmap_.find(la...
zzz-engine
zzzEngine/zAI/zAI/SupervisedDimensionReduction.hpp
C++
gpl3
1,236
SET(THISLIB zMatrix) FILE(GLOB_RECURSE LibSrc *.cpp) #MESSAGE(STATUS "files ${LibSrc}") IF( "${DEBUG_MODE}" EQUAL "1") SET(THISLIB ${THISLIB}D) ENDIF() IF( "${BIT_MODE}" EQUAL "64" ) SET(THISLIB ${THISLIB}_X64) ENDIF() ADD_LIBRARY(${THISLIB} STATIC ${LibSrc})
zzz-engine
zzzEngine/zMatrix/CMakeLists.txt
CMake
gpl3
272
#pragma once #include "zMatrixBase.hpp" //for mat1+mat2, two matricies namespace zzz{ #define MATRIX_EXPRESSION(name,ope) \ template<typename T,class Major>\ class zMatrix##name##Expression : public zMatrixBaseR<T,Major>\ {\ public:\ explicit zMatrix##name##Expression(const zMatrixBaseR<T,Major> &mat1, c...
zzz-engine
zzzEngine/zMatrix/zMatrix/zExpressionM.hpp
C++
gpl3
4,002
#pragma once #include "zMatrixBase.hpp" namespace zzz{ //func(v,mat) #define CONSTANT_LEFT_EXPRESSIONC(name,func) \ template<typename T,class Major>\ class zFunctionLeft##name##ExpressionC : public zMatrixBaseR<T,Major>\ {\ public:\ explicit zFunctionLeft##name##ExpressionC(const T &v, const zMatrixBaseR<T...
zzz-engine
zzzEngine/zMatrix/zMatrix/zExpressionFunctionC.hpp
C++
gpl3
1,712
#pragma once #include <Math/Complex.hpp> #include "zMatrixBase.hpp" namespace zzz{ //specific for complex #define COMPLEX_EXPRESSION(name,ope) \ template<typename T,class Major>\ class zComplex##name##Expression : public zMatrixBaseR<Complex<T>,Major>\ {\ public:\ explicit zComplex##name##Expression(const...
zzz-engine
zzzEngine/zMatrix/zMatrix/zExpressionComplex.hpp
C++
gpl3
1,998
#pragma once #include "zMatrixBase.hpp" namespace zzz{ //func(mat,mat) #define CONSTANT_EXPRESSIONM(name,func) \ template<typename T,class Major>\ class zFunction##name##ExpressionM : public zMatrixBaseR<T,Major>\ {\ public:\ explicit zFunction##name##ExpressionM(const zMatrixBaseR<T,Major>& mat1, const zM...
zzz-engine
zzzEngine/zMatrix/zMatrix/zExpressionFunctionM.hpp
C++
gpl3
977
#pragma once #include <Utility/Log.hpp> //for base class of all zMatrix classes //can choose row major or column major, column major is default //#include "zSubMatrix.hpp" namespace zzz{ class EndlessArray; template<typename T, class Major> class zSubMatrixR; template<typename T, class Major> class zSub...
zzz-engine
zzzEngine/zMatrix/zMatrix/zMatrixBase.hpp
C++
gpl3
6,495
#pragma once #include "zMatrix.hpp" //just a special derivation of zmatrix(1,n) or zmatrix(n,1), column major is default namespace zzz{ template<typename T, typename Major=zColMajor> class zVector : public zMatrix<T,Major> { public: //constructor explicit zVector(){} explicit zVector(zuint l):zMatrix<...
zzz-engine
zzzEngine/zMatrix/zMatrix/zVector.hpp
C++
gpl3
1,624
#pragma once namespace zzz{ ///////////////////////////////////////////////// //GradientX template<typename T,class Major> class zSpecialGradxExpression : public zMatrixBaseR<T,Major> { using zMatrixBaseR<T,Major>::rows_; using zMatrixBaseR<T,Major>::cols_; public: explicit zSpecialGradxExpression(con...
zzz-engine
zzzEngine/zMatrix/zMatrix/zExpressionSpecial.hpp
C++
gpl3
2,479
#pragma once #include <LibraryConfig.hpp> //use lapack to do high level math #include "zMatrix.hpp" namespace zzz{ bool LUFactorization(zMatrix<double,zColMajor> &mat, zMatrix<long,zColMajor> &IPIV, long *info=NULL); bool CholeskyFactorization(zMatrix<double,zColMajor> &A, long *info=NULL); // ATTENTIO...
zzz-engine
zzzEngine/zMatrix/zMatrix/zMatrixLapack.hpp
C++
gpl3
1,577
#pragma once #include "zMatrixBase.hpp" namespace zzz{ template<typename T,class Major> class HCombineMatrixR : public zMatrixBaseR<T,Major> { public: explicit HCombineMatrixR(const zMatrixBaseR<T,Major> &mat1, const zMatrixBaseR<T,Major> &mat2) :mat1_(mat1),mat2_(mat2),zMatrixBaseR<T,Major>(mat1.rows...
zzz-engine
zzzEngine/zMatrix/zMatrix/zMatrixCombine.hpp
C++
gpl3
1,553
#pragma once #include "zMatrixBase.hpp" //for mat+v or v+mat, one matrix and one scalar namespace zzz{ /////////////////////////////////////////////////// //Left #define CONSTANT_LEFT_EXPRESSION(name,ope) \ template<typename T, class Major>\ class zConstantLeft##name##Expression : public zMatrixBaseR<T,Majo...
zzz-engine
zzzEngine/zMatrix/zMatrix/zExpressionC.hpp
C++
gpl3
2,390
#pragma once #include "zMatrixBase.hpp" // for Reshape(mat,row,col) namespace zzz{ template<typename T,class Major> class zFunctionReshapeR : public zMatrixBaseR<T,Major> { public: explicit zFunctionReshapeR(const zMatrixBaseR<T,Major>& mat, zuint row, zuint col) :zMatrixBaseR<T,Major>(row,col),Mat_(ma...
zzz-engine
zzzEngine/zMatrix/zMatrix/zMatrixReshape.hpp
C++
gpl3
1,695
#pragma once #include "zMatrixBase.hpp" //for f(mat) namespace zzz{ #define CONSTANT_EXPRESSION(name,ope) \ template<typename T,class Major>\ class zFunction##name##Expression : public zMatrixBaseR<T,Major>\ {\ public:\ explicit zFunction##name##Expression(const zMatrixBaseR<T,Major>& mat)\ :zMatrixBa...
zzz-engine
zzzEngine/zMatrix/zMatrix/zExpressionFunction.hpp
C++
gpl3
1,413
#pragma once // Since there are many inter-reference inside these files, // it is better to include this file when use zMatrix. #include "zMatrixBase.hpp" #include "zSubMatrix.hpp" #include "zMatrix.hpp" #include "zExpressionFunctionC.hpp" #include "zExpressionFunctionM.hpp" #include "zExpressionC.hpp" #...
zzz-engine
zzzEngine/zMatrix/zMatrix/zMat.hpp
C++
gpl3
1,489
#pragma once #include "zMatrixBase.hpp" //for constant matrix like ones and zeros namespace zzz{ template<typename T,class Major> class zConstantMatrix : public zMatrixBaseR<T,Major> //should not matter if rowmajor or colmajor { public: //constructor zConstantMatrix(zuint r, zuint c, T v):zMatrixBaseR...
zzz-engine
zzzEngine/zMatrix/zMatrix/zMatrixConstant.hpp
C++
gpl3
2,281
#pragma once //some tools for matrix #include "zMatrix.hpp" namespace zzz{ template<typename T,class Major> const zMatrix<T,zColMajor> Temp(const zMatrixBaseR<T,Major> &mat) { zMatrix<T,zColMajor> v(mat); return v; } template<typename T,class Major> class zTransMatrix : public zMatrixBaseR<T,Major>...
zzz-engine
zzzEngine/zMatrix/zMatrix/zMatrixOperation.hpp
C++
gpl3
1,302
#pragma once #include "zMatrixBase.hpp" #include "zMatrix.hpp" #include <Math/Vector.hpp> #include <Math/Matrix.hpp> namespace zzz{ ////////////////////////////////////////////////////////////////////////// //Vector Dress template<typename T, unsigned int N,typename Major> class zMatrixVectorDressR : public ...
zzz-engine
zzzEngine/zMatrix/zMatrix/zMatrixDress.hpp
C++
gpl3
13,554
#pragma once #include "zMatrixBase.hpp" #include <Math/Array2.hpp> //matrix and operator + - namespace zzz{ template<typename T, typename Major=zColMajor> class zMatrix : public zMatrixBaseW<T,Major> { using zMatrixBaseW<T,Major>::ToIndex; using zMatrixBaseW<T,Major>::rows_; using zMatrixBaseW<T,Maj...
zzz-engine
zzzEngine/zMatrix/zMatrix/zMatrix.hpp
C++
gpl3
2,896
#pragma once #include <Math/Random.hpp> #include <zMatrix.hpp> namespace zzz { zMatrix<double, zColMajor> Rand(zuint row, zuint col); template<typename T, typename zMajor, typename T1> T Interpolate(const zMatrixBaseR<T,zMajor> &mat, T1 r, T1 c) { double row(r), col(c); // do the interpolation zuint...
zzz-engine
zzzEngine/zMatrix/zMatrix/zMatrixFunction.hpp
C++
gpl3
893
#pragma once #include "zMatrixBase.hpp" #include "zMatrix.hpp" #include <Math/Vector.hpp> #include <Math/Matrix.hpp> namespace zzz{ ////////////////////////////////////////////// //Dress to cast value template<typename TO, typename FROM, class Major> class zMatrixCastR : public zMatrixBaseR<TO,Major> { pub...
zzz-engine
zzzEngine/zMatrix/zMatrix/zMatrixCast.hpp
C++
gpl3
843
#include "zMatrixLapack.hpp" #include "zMatrixConstant.hpp" //use lapack to do high level math #include <3rdParty/BlasLapack.hpp> #include <Math/Math.hpp> namespace zzz{ #ifdef ZZZ_LIB_LAPACK bool LUFactorization(zMatrix<double,zColMajor> &mat, zMatrix<integer,zColMajor> &IPIV, integer *info) { /* * ...
zzz-engine
zzzEngine/zMatrix/zMatrix/zMatrixLapack.cpp
C++
gpl3
33,496
#pragma once #include <Math\Vector2.hpp> //sub matrix support, works like matlab namespace zzz{ template<typename T,class Major> class zMatrixBaseR; class EndlessArray { public: explicit EndlessArray(int begin):begin_(begin){} int begin_; }; inline const EndlessArray Colon(int begin=0) { retur...
zzz-engine
zzzEngine/zMatrix/zMatrix/zSubMatrix.hpp
C++
gpl3
11,301
#pragma once #include <vector> #include "zMatrixBase.hpp" // Sparse Matrix, still lack of operation namespace zzz { // It should no be derived from zMatrixBaseW, // since we don't want it to be writable as general zMatrixBaseW. // Although it can, any operation will destroy the sparsity. template<typename ...
zzz-engine
zzzEngine/zMatrix/zMatrix/zSparseMatrix.hpp
C++
gpl3
7,383
#include <zMatrixFunction.hpp> #include <zCoreAutoLink.hpp> namespace zzz { zMatrix<double, zColMajor> Rand(zuint row, zuint col) { RandomReal<double> r(0.0, 1.0); zMatrix<double, zColMajor> mat(row, col); for (zuint i=0; i<mat.size(); i++) mat[i]=r.Rand(); return mat; } }; // namespace zzz
zzz-engine
zzzEngine/zMatrix/zMatrix/zMatrixFunction.cpp
C++
gpl3
317
SET(THISLIB zGraphics) FILE(GLOB_RECURSE LibSrc *.cpp) FILE(GLOB_RECURSE RemoveSrc zScriptRenderer.cpp) FILE(GLOB_RECURSE RemoveSrc1 z*.cpp) FILE(GLOB_RECURSE RemoveSrc2 *Script.cpp) LIST(REMOVE_ITEM LibSrc ${RemoveSrc}) LIST(REMOVE_ITEM LibSrc ${RemoveSrc1}) LIST(REMOVE_ITEM LibSrc ${RemoveSrc2}) #MESSAGE(STAT...
zzz-engine
zzzEngine/zGraphics/CMakeLists.txt
CMake
gpl3
528
#pragma once #include <EnvDetect.hpp> #include <LibraryConfig.hpp> #ifdef ZZZ_LIB_MINIMAL #include "zGraphicsConfig.hpp.minimal" #else #ifdef ZZZ_OS_WIN32 #include "zGraphicsConfig.hpp.win32" #endif #ifdef ZZZ_OS_WIN64 #include "zGraphicsConfig.hpp.win64" #endif #ifdef ZZZ_OS_MINGW #include "zG...
zzz-engine
zzzEngine/zGraphics/zGraphics/zGraphicsConfig.hpp
C++
gpl3
790
#pragma once // Separate link so when change a lib, only link needs redo. #include "zGraphicsConfig.hpp" #include "zGraphicsAutoLink3rdParty.hpp" #ifndef ZZZ_NO_PRAGMA_LIB #ifdef ZZZ_COMPILER_MSVC #ifdef ZZZ_DYNAMIC #ifdef ZZZ_DEBUG #ifndef ZZZ_OS_WIN64 #pragma comment(lib,"zGraphicsdllD.li...
zzz-engine
zzzEngine/zGraphics/zGraphics/zGraphicsAutoLink.hpp
C++
gpl3
1,031
#pragma once // Separate link so when change a lib, only link needs redo. #include "zGraphicsConfig.hpp" #ifndef ZZZ_NO_PRAGMA_LIB #ifdef ZZZ_COMPILER_MSVC // GLEW will be built along with the engine #ifdef ZZZ_DEBUG #ifndef ZZZ_OS_WIN64 #pragma comment(lib,"GlewD.lib") #else #pragma comme...
zzz-engine
zzzEngine/zGraphics/zGraphics/zGraphicsAutoLink3rdParty.hpp
C++
gpl3
2,271
#include "ArcBallRenderer.hpp" namespace zzz { ArcBallRenderer::ArcBallRenderer() { pCurObjArcBall_=NULL; pCurEnvArcBall_=NULL; lockArcBall_=false; } ArcBallRenderer::~ArcBallRenderer() { } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/ArcBallRenderer.cpp
C++
gpl3
216
#pragma once #include <zGraphicsConfig.hpp> #include "ArcBallRenderer.hpp" #include "../Graphics/ArcBall.hpp" namespace zzz { class ZGRAPHICS_CLASS OneObjRenderer : public ArcBallRenderer { public: OneObjRenderer(); void ResetArcball(); ArcBallGUI objArcBall_; protected: void CreateMsg(); void AfterOnSize(...
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/OneObjRenderer.hpp
C++
gpl3
643
#include "OneObjEnvRenderer.hpp" namespace zzz { void OneObjEnvRenderer::AfterOnSize(unsigned int nType, int cx, int cy) { camera_.OnSize(nType, cx, cy); objArcBall_.OnSize(nType, cx, cy); envArcBall_.OnSize(nType, cx, cy); } void OneObjEnvRenderer::DrawObj() { glColor3f(1.0,1.0,1.0); glBegin(G...
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/OneObjEnvRenderer.cpp
C++
gpl3
2,006
#pragma once #include <zGraphicsConfig.hpp> #include "Renderer.hpp" #include "../Graphics/Camera.hpp" #include <Math/Vector2.hpp> #include "../GraphicsGUI/MovingCameraGUI.hpp" namespace zzz{ class ZGRAPHICS_CLASS CameraRenderer : public Renderer { public: CameraRenderer(); void DrawObj(); void Set...
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/CameraRenderer.hpp
C++
gpl3
704
#pragma once #include "Vis2DRenderer.hpp" #include <Image/Image.hpp> #include <Math/Vector2.hpp> namespace zzz{ /// To manipulate A SINGLE image /// some functions are overriden to satisfy the relative to image originate template<typename T> class OneImageRenderer : public Vis2DRenderer, public GraphicsHelper...
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/OneImageRenderer.hpp
C++
gpl3
973
#pragma once #include <zGraphicsConfig.hpp> #include <Math/Vector2.hpp> #include "../Graphics/Coordinate.hpp" #include "../Resource/Mesh/Mesh.hpp" #include "../Resource/Texture/TextureSpecify.hpp" #include "../Resource/Shader/ShaderSpecify.hpp" #include "../FBO/FBO.hpp" #include "../FBO/RenderBuffer.hpp" #incl...
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/ControlRenderer.hpp
C++
gpl3
1,612
#include "Vis2DRenderer.hpp" namespace zzz{ zzz::Vis2DRenderer::Vis2DRenderer() { posx_=0;posy_=0; zoomratio_=1; showMsg_=false; allowmove_=true; allowzoom_=true; middleButton_ = false; } void Vis2DRenderer::OnMouseMove(unsigned int nFlags,int x,int y) { if(allowmove_ && middleButton_) ...
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/Vis2DRenderer.cpp
C++
gpl3
2,846
#pragma once #include <zGraphicsConfig.hpp> #include "../FBO/FBO.hpp" #include "../FBO/RenderBuffer.hpp" #include <common.hpp> #include "../Resource/Texture/TextureSpecify.hpp" #include "../Resource/Mesh/Mesh.hpp" #include "../Resource/Shader/Shader.hpp" #include <Utility/Singleton.hpp> #ifdef ZZZ_LIB_BOOST #...
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/RendererHelper.hpp
C++
gpl3
1,261
#include "OneObjRenderer.hpp" #include <Utility\StringPrintf.hpp> namespace zzz { OneObjRenderer::OneObjRenderer() { pCurObjArcBall_=&objArcBall_; pCurEnvArcBall_=NULL; } void OneObjRenderer::AfterOnSize(unsigned int nType, int cx, int cy) { camera_.OnSize(nType, cx, cy); objArcBall_.OnSize(nType...
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/OneObjRenderer.cpp
C++
gpl3
1,581
#pragma once #include <zGraphicsConfig.hpp> #include "ArcBallRenderer.hpp" namespace zzz { class ZGRAPHICS_CLASS MultiObjEnvRenderer : public ArcBallRenderer { public: MultiObjEnvRenderer(); void ResetArcball(); int curObjArcBall_; bool allArcBall_; ArcBallGUI objArcBall_[10]; //arcball for object ro...
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/MultiObjEnvRenderer.hpp
C++
gpl3
1,014
#pragma once #include <zGraphicsConfig.hpp> #include <common.hpp> #include "../GraphicsGUI/ArcBallGUI.hpp" #include "Renderer.hpp" namespace zzz { class ZGRAPHICS_CLASS ArcBallRenderer : public Renderer { public: ArcBallRenderer(); virtual ~ArcBallRenderer(); ArcBallGUI *pCurObjArcBall_,*pCurEnvArc...
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/ArcBallRenderer.hpp
C++
gpl3
361
#include "RendererHelper.hpp" #include "../Graphics/OpenGLTools.hpp" #include <Utility/Timer.hpp> #ifdef ZZZ_LIB_BOOST namespace zzz{ RendererHelper::RendererHelper() :zNear(0.1), zFar(1000), depthbuffer(GL_DEPTH_COMPONENT) { } RendererHelper::~RendererHelper() { } void RendererHelper::RenderCubemap(T...
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/RendererHelper.cpp
C++
gpl3
11,406
#include "MultiObjEnvRenderer.hpp" #include "../Graphics\ColorDefine.hpp" #include <Utility/StringPrintf.hpp> namespace zzz { void MultiObjEnvRenderer::DrawObj() { ColorDefine::white.ApplyGL(); glBegin(GL_QUADS); glVertex3d(-1,-1,0); glVertex3d(1,-1,0); glVertex3d(1,1,0); glVertex3d(-1,1,0); ...
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/MultiObjEnvRenderer.cpp
C++
gpl3
5,134
#pragma once #include <zGraphicsConfig.hpp> #include "Renderer.hpp" namespace zzz{ class ZGRAPHICS_CLASS SwitchRenderer : public Renderer { public: SwitchRenderer(void); ~SwitchRenderer(void); bool AddRenderer(Renderer *, const int idx); bool SwitchTo(const int idx); virtual void SetContext(C...
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/SwitchRenderer.hpp
C++
gpl3
1,415
#include "zScriptRenderer.hpp" namespace zzz{ zScriptRenderer::zScriptRenderer() :loaded(false) { } void zScriptRenderer::LoadRenderScript( const char *filename ) { loaded=m_zRS.LoadScript(filename); m_zRS.SetVariable("i_width",width_); m_zRS.SetVariable("i_height",height_); m_zRS.SetVariable("i_...
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/zScriptRenderer.cpp
C++
gpl3
1,366
#include "CameraRenderer.hpp" #include "../Context/Context.hpp" #include "../Graphics/ColorDefine.hpp" namespace zzz{ CameraRenderer::CameraRenderer() { } void CameraRenderer::AfterOnSize(unsigned int nType, int cx, int cy) { camera_.OnSize(nType, cx, cy); } void CameraRenderer::SetupCamera() { c...
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/CameraRenderer.cpp
C++
gpl3
1,935
#include "ControlRenderer.hpp" #include "../Resource/Mesh/MeshIO/MeshIO.hpp" namespace zzz { bool ControlRenderer::Draw() { if (mesh_) { glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); camera_.ApplyGL(); objArcBall_.ApplyGL(); if (showObj_) { ...
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/ControlRenderer.cpp
C++
gpl3
10,971
#pragma once #include <zGraphicsConfig.hpp> #include "ArcBallRenderer.hpp" namespace zzz { class ZGRAPHICS_CLASS OneObjEnvRenderer : public ArcBallRenderer { public: OneObjEnvRenderer(); void ResetArcball(); int curObjArcBall_; bool allArcBall_; ArcBallGUI objArcBall_; //arcball for object rotation...
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/OneObjEnvRenderer.hpp
C++
gpl3
981
#pragma once #include "MultiObjEnvRenderer.hpp" #include "../zRenderScript/zRenderScript.hpp" namespace zzz{ class zScriptRenderer : public MultiObjEnvRenderer { public: zScriptRenderer(); void LoadRenderScript(const char *filename); void SingleCommand(const string &str); virtual void OnMouseWheel...
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/zScriptRenderer.hpp
C++
gpl3
639
#include "Renderer.hpp" #include "../Context/Context.hpp" #include "../Resource/Shader/ShaderSpecify.hpp" #include "../Resource/Texture/Texture.hpp" #include <Utility/Timer.hpp> #include <common.hpp> #include <Math/Vector4.hpp> #include "../Graphics/BMPFont.hpp" #include "../Graphics/ColorDefine.hpp" #include ...
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/Renderer.cpp
C++
gpl3
5,556
#include "SwitchRenderer.hpp" #include <Utility/Tools.hpp> namespace zzz{ #define STATUS_NEED_RESIZE (1) SwitchRenderer::SwitchRenderer(void) :currenderer_(NULL) { } SwitchRenderer::~SwitchRenderer(void) { } bool SwitchRenderer::AddRenderer(Renderer *renderer, const int idx) { for (zuint i=0; i<r...
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/SwitchRenderer.cpp
C++
gpl3
3,716
#pragma once #include <zGraphicsConfig.hpp> #include "../Graphics/OpenGLTools.hpp" #include "../GraphicsGUI/CameraGUI.hpp" #include "../Context/Context.hpp" #include "../Graphics/Color.hpp" #include "../Resource/ResourceManager.hpp" namespace zzz { class Context; class ZGRAPHICS_CLASS Renderer : public Unco...
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/Renderer.hpp
C++
gpl3
3,276
#pragma once #include <zGraphicsConfig.hpp> #include "Renderer.hpp" #include "../Graphics/GraphicsHelper.hpp" #include <Utility/Timer.hpp> //For showing images //no projective matrix //no zooming //middle mouse button to move around namespace zzz { class ZGRAPHICS_CLASS Vis2DRenderer : public Renderer {...
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/Vis2DRenderer.hpp
C++
gpl3
1,706
#include "ResourceManager.hpp" #include "Texture/Texture2D.hpp" #include "Shader/Shader.hpp" #include "Mesh/Material.hpp" #include <Utility/StringTools.hpp> #include <Utility/FileTools.hpp> namespace zzz{ ResourceManager __default_RM; bool ResourceManager::Add(Texture2D *tex, const string &name, bool cover) ...
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/ResourceManager.cpp
C++
gpl3
953
#pragma once #include <zGraphicsConfig.hpp> #include <Image/Image.hpp> #include "Texture.hpp" #include <Utility/Tools.hpp> #include "../../Graphics/Coordinate.hpp" namespace zzz{ class ZGRAPHICS_CLASS TextureCube : public Texture { public: TextureCube(int newiformat=GL_RGB); TextureCube(zuint32 size, i...
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Texture/TextureCube.hpp
C++
gpl3
4,236
#pragma once #include <zGraphicsConfig.hpp> #include "Texture.hpp" namespace zzz { class ZGRAPHICS_CLASS Texture1D : public Texture { public: Texture1D(int newiformat=GL_RGB); Texture1D(zuint width, int newiformat); void Create(zuint width); bool Bind(GLenum bindto=GL_TEXTURE0); template<typename...
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Texture/Texture1D.hpp
C++
gpl3
633
#pragma once #include <zGraphicsConfig.hpp> #include "Texture.hpp" #include "../../Graphics/OpenGLTools.hpp" #include <Image/Image.hpp> #include <Utility/IOObject.hpp> namespace zzz { class ZGRAPHICS_CLASS Texture2D : public Texture { public: Texture2D(int iformat=GL_RGB); Texture2D(zuint width, zuint ...
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Texture/Texture2D.hpp
C++
gpl3
2,995
#include "TextureCube.hpp" #include <Math/Math.hpp> #include <Utility/StringTools.hpp> #include <Utility/FileTools.hpp> namespace zzz{ TextureCube::TextureCube(int newiformat) :Texture(GL_TEXTURE_CUBE_MAP, newiformat) {} TextureCube::TextureCube(zuint32 size, int newiformat) :Texture(GL_TEXTURE_CUBE_MAP,...
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Texture/TextureCube.cpp
C++
gpl3
10,703
#include "Texture2D.hpp" #include <Utility/Tools.hpp> #include "../../FBO/FBO.hpp" namespace zzz{ //you cannot gen texture in constructor //since it might construct before opengl is initialized Texture2D::Texture2D(int newiformat) :Texture(GL_TEXTURE_2D, newiformat), width_(0), height_(0) {} Texture2D::Tex...
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Texture/Texture2D.cpp
C++
gpl3
4,169
#include "Texture1D.hpp" #include <Utility/Tools.hpp> #include <Math/Vector4.hpp> #include <Math/Vector3.hpp> namespace zzz{ Texture1D::Texture1D(int newiformat) :Texture(GL_TEXTURE_1D, newiformat), width_(0) {} Texture1D::Texture1D(zuint width, int newiformat) :Texture(GL_TEXTURE_1D, newiformat) {} ...
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Texture/Texture1D.cpp
C++
gpl3
2,223
#pragma once #include <zGraphicsConfig.hpp> #include "Texture2D.hpp" #include <ImageIO\ILImage.hpp> namespace zzz { template<> class IOObject<Texture2D> { public: static void WriteFileB(FILE *fp, const Texture2D &src) { IOObj::WriteFileB(fp, src.GetInternalFormat()); IOObj::WriteFileB(fp, src.Get...
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Texture/Texture2DIOObject.hpp
C++
gpl3
3,488
#include "Texture.hpp" namespace zzz{ bool zzz::Texture::Disable(GLenum level) { int lastLevel; CHECK_GL_ERROR() glGetIntegerv(GL_ACTIVE_TEXTURE,&lastLevel); CHECK_GL_ERROR() glActiveTexture(level); CHECK_GL_ERROR() glDisable(GL_TEXTURE_1D); CHECK_GL_ERROR() glDisable(GL_TEXTURE_2D); ...
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Texture/Texture.cpp
C++
gpl3
2,159
#pragma once #include <zGraphicsConfig.hpp> #include "Texture2D.hpp" #include "TextureCube.hpp" namespace zzz{ #define TEXTURE2D_SPECIFY(classname,iformat) \ class classname : public Texture2D\ {\ public:\ classname():Texture2D(iformat){;}\ classname(const string & filename):Texture2D(filename,iformat...
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Texture/TextureSpecify.hpp
C++
gpl3
1,232
#pragma once #include <zGraphicsConfig.hpp> #include <common.hpp> #include "../../Graphics/Graphics.hpp" #include "../../Graphics/OpenGLTools.hpp" #include <Utility/Uncopyable.hpp> namespace zzz{ class ZGRAPHICS_CLASS Texture : public Uncopyable { public: Texture(GLenum tex_target, GLenum internalFormat);...
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Texture/Texture.hpp
C++
gpl3
1,025
#pragma once #include <zGraphicsConfig.hpp> #include "../../Graphics/Graphics.hpp" namespace zzz{ class ZGRAPHICS_CLASS Light { public: Light(); void Enable(GLenum l=0); void Disable(); void DrawLine(); void Rotate(const GLfloat *rotmat); static void Disable(GLenum l); static void DisableAll(); GLenum...
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Light/Light.hpp
C++
gpl3
405
#include "Light.hpp" #include <Utility/Tools.hpp> namespace zzz{ Light::Light() { mylight_=0; pos_[0]=0; pos_[1]=0; pos_[2]=0; pos_[3]=0; amb_[0]=0; amb_[1]=0; amb_[2]=0; amb_[3]=0; dif_[0]=0; dif_[1]=0; dif_[2]=0; dif_[3]=0; spe_[0]=0; spe_[1]=0; spe_[2]=0; spe_[3]=0; inited_=false; } void Light::Ena...
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Light/Light.cpp
C++
gpl3
1,473
#include "SimpleMesh.hpp" #include "../../Graphics/Graphics.hpp" namespace zzz{ SimpleMesh::SimpleMesh() {} void SimpleMesh::Clear() { faces_.clear(); vertices_.clear(); triangles_.clear(); normals_.clear(); texcoords_.clear(); ClrAllFlags(); } void SimpleMesh::DrawTriangles() { if (...
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Mesh/SimpleMesh.cpp
C++
gpl3
2,648
#include "Mesh.hpp" //#include "ObjMesh.hpp" namespace zzz{ }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Mesh/Mesh.cpp
C++
gpl3
72
#pragma once #include <zGraphicsConfig.hpp> #include <Math/Vector3.hpp> #include <Utility/HasFlag.hpp> #include <Utility/STLVector.hpp> //hold only vertex //2 ways, face indexes vertex //or redundant triangle //can convert from one to another namespace zzz{ const int SMESH_POS =0x00000001; const int SME...
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Mesh/SimpleMesh.hpp
C++
gpl3
957
#include "Material.hpp" #include "../../Graphics/Graphics.hpp" #include <Utility/Tools.hpp> #include <Resource/Texture/Texture2DIOObject.hpp> namespace zzz{ Material::Material() :diffuse_(0.8f,0.8f,0.8f,1.0f), ambient_(0.7f,0.7f,0.7f,1.0f), specular_(1.0f,1.0f,1.0f,1.0f), emission_(0.0f,0.0f,0.0f,1.0f), ...
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Mesh/Material.cpp
C++
gpl3
1,332