main function stringlengths 8 40 | chunks stringlengths 41 8.32k | repo_name stringclasses 1
value |
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Channel:push | Channel:push
Send a message to the thread Channel.
See Variant for the list of supported types.
id = Channel:push( value )
value Variant The contents of the message.
id number Identifier which can be supplied to Channel:hasRead | love2d-community.github.io/love-api |
Channel:supply | Channel:supply
Send a message to the thread Channel and wait for a thread to accept it.
See Variant for the list of supported types.
success = Channel:supply( value )
value Variant The contents of the message.
success boolean Whether the message was successfully supplied (always true).
success = Channel:supply( value,... | love2d-community.github.io/love-api |
Thread:getError | Thread:getError
Retrieves the error string from the thread if it produced an error.
err = Thread:getError()
err string The error message, or nil if the Thread has not caused an error. | love2d-community.github.io/love-api |
Thread:isRunning | Thread:isRunning
Returns whether the thread is currently running.
Threads which are not running can be (re)started with Thread:start.
value = Thread:isRunning()
value boolean True if the thread is running, false otherwise. | love2d-community.github.io/love-api |
Thread:start | Thread:start
Starts the thread.
Beginning with version 0.9.0, threads can be restarted after they have completed their execution.
Thread:start()
Thread:start( ... )
... Variant A string, number, boolean, LÖVE object, or simple table. | love2d-community.github.io/love-api |
Thread:wait | Thread:wait
Wait for a thread to finish.
This call will block until the thread finishes.
Thread:wait() | love2d-community.github.io/love-api |
love.timer.getAverageDelta | love.timer.getAverageDelta
Returns the average delta time (seconds per frame) over the last second.
delta = love.timer.getAverageDelta()
delta number The average delta time over the last second. | love2d-community.github.io/love-api |
love.timer.getDelta | love.timer.getDelta
Returns the time between the last two frames.
dt = love.timer.getDelta()
dt number The time passed (in seconds). | love2d-community.github.io/love-api |
love.timer.getFPS | love.timer.getFPS
Returns the current frames per second.
fps = love.timer.getFPS()
fps number The current FPS. | love2d-community.github.io/love-api |
love.timer.getTime | love.timer.getTime
Returns the value of a timer with an unspecified starting time.
This function should only be used to calculate differences between points in time, as the starting time of the timer is unknown.
time = love.timer.getTime()
time number The time in seconds. Given as a decimal, accurate to the microsecon... | love2d-community.github.io/love-api |
love.timer.sleep | love.timer.sleep
Pauses the current thread for the specified amount of time.
love.timer.sleep( s )
s number Seconds to sleep for. | love2d-community.github.io/love-api |
love.timer.step | love.timer.step
Measures the time between two frames.
Calling this changes the return value of love.timer.getDelta.
dt = love.timer.step()
dt number The time passed (in seconds). | love2d-community.github.io/love-api |
love.touch.getPosition | love.touch.getPosition
Gets the current position of the specified touch-press, in pixels.
x, y = love.touch.getPosition( id )
id light userdata The identifier of the touch-press. Use love.touch.getTouches, love.touchpressed, or love.touchmoved to obtain touch id values.
x number The position along the x-axis of the tou... | love2d-community.github.io/love-api |
love.touch.getPressure | love.touch.getPressure
Gets the current pressure of the specified touch-press.
pressure = love.touch.getPressure( id )
id light userdata The identifier of the touch-press. Use love.touch.getTouches, love.touchpressed, or love.touchmoved to obtain touch id values.
pressure number The pressure of the touch-press. Most to... | love2d-community.github.io/love-api |
love.touch.getTouches | love.touch.getTouches
Gets a list of all active touch-presses.
touches = love.touch.getTouches()
touches table A list of active touch-press id values, which can be used with love.touch.getPosition. | love2d-community.github.io/love-api |
love.video.newVideoStream | love.video.newVideoStream
Creates a new VideoStream. Currently only Ogg Theora video files are supported. VideoStreams can't draw videos, see love.graphics.newVideo for that.
videostream = love.video.newVideoStream( filename )
filename string The file path to the Ogg Theora video file.
videostream VideoStream A new Vid... | love2d-community.github.io/love-api |
VideoStream:getFilename | VideoStream:getFilename
Gets the filename of the VideoStream.
filename = VideoStream:getFilename()
filename string The filename of the VideoStream | love2d-community.github.io/love-api |
VideoStream:isPlaying | VideoStream:isPlaying
Gets whether the VideoStream is playing.
playing = VideoStream:isPlaying()
playing boolean Whether the VideoStream is playing. | love2d-community.github.io/love-api |
VideoStream:pause | VideoStream:pause
Pauses the VideoStream.
VideoStream:pause() | love2d-community.github.io/love-api |
VideoStream:play | VideoStream:play
Plays the VideoStream.
VideoStream:play() | love2d-community.github.io/love-api |
VideoStream:rewind | VideoStream:rewind
Rewinds the VideoStream. Synonym to VideoStream:seek(0).
VideoStream:rewind() | love2d-community.github.io/love-api |
VideoStream:seek | VideoStream:seek
Sets the current playback position of the VideoStream.
VideoStream:seek( offset )
offset number The time in seconds since the beginning of the VideoStream. | love2d-community.github.io/love-api |
VideoStream:tell | VideoStream:tell
Gets the current playback position of the VideoStream.
seconds = VideoStream:tell()
seconds number The number of seconds sionce the beginning of the VideoStream. | love2d-community.github.io/love-api |
love.window.close | love.window.close
Closes the window. It can be reopened with love.window.setMode.
love.window.close() | love2d-community.github.io/love-api |
love.window.fromPixels | love.window.fromPixels
Converts a number from pixels to density-independent units.
The pixel density inside the window might be greater (or smaller) than the 'size' of the window. For example on a retina screen in Mac OS X with the highdpi window flag enabled, the window may take up the same physical size as an 800x60... | love2d-community.github.io/love-api |
love.window.getDPIScale | love.window.getDPIScale
Gets the DPI scale factor associated with the window.
The pixel density inside the window might be greater (or smaller) than the 'size' of the window. For example on a retina screen in Mac OS X with the highdpi window flag enabled, the window may take up the same physical size as an 800x600 win... | love2d-community.github.io/love-api |
love.window.getDesktopDimensions | love.window.getDesktopDimensions
Gets the width and height of the desktop.
width, height = love.window.getDesktopDimensions( displayindex )
displayindex (1) number The index of the display, if multiple monitors are available.
width number The width of the desktop.
height number The height of the desktop. | love2d-community.github.io/love-api |
love.window.getDisplayCount | love.window.getDisplayCount
Gets the number of connected monitors.
count = love.window.getDisplayCount()
count number The number of currently connected displays. | love2d-community.github.io/love-api |
love.window.getDisplayName | love.window.getDisplayName
Gets the name of a display.
name = love.window.getDisplayName( displayindex )
displayindex (1) number The index of the display to get the name of.
name string The name of the specified display. | love2d-community.github.io/love-api |
love.window.getDisplayOrientation | love.window.getDisplayOrientation
Gets current device display orientation.
orientation = love.window.getDisplayOrientation( displayindex )
displayindex (nil) number Display index to get its display orientation, or nil for default display index.
orientation DisplayOrientation Current device display orientation. | love2d-community.github.io/love-api |
love.window.getFullscreen | love.window.getFullscreen
Gets whether the window is fullscreen.
fullscreen, fstype = love.window.getFullscreen()
fullscreen boolean True if the window is fullscreen, false otherwise.
fstype FullscreenType The type of fullscreen mode used. | love2d-community.github.io/love-api |
love.window.getFullscreenModes | love.window.getFullscreenModes
Gets a list of supported fullscreen modes.
modes = love.window.getFullscreenModes( displayindex )
displayindex (1) number The index of the display, if multiple monitors are available.
modes table A table of width/height pairs. (Note that this may not be in order.)
modes.width number Windo... | love2d-community.github.io/love-api |
love.window.getIcon | love.window.getIcon
Gets the window icon.
imagedata = love.window.getIcon()
imagedata ImageData The window icon imagedata, or nil if no icon has been set with love.window.setIcon. | love2d-community.github.io/love-api |
love.window.getMode | love.window.getMode
Gets the display mode and properties of the window.
width, height, flags = love.window.getMode()
width number Window width.
height number Window height.
flags table Table with the window properties:
flags.fullscreen boolean Fullscreen (true), or windowed (false).
flags.fullscreentype FullscreenType ... | love2d-community.github.io/love-api |
love.window.getPosition | love.window.getPosition
Gets the position of the window on the screen.
The window position is in the coordinate space of the display it is currently in.
x, y, displayindex = love.window.getPosition()
x number The x-coordinate of the window's position.
y number The y-coordinate of the window's position.
displayindex nu... | love2d-community.github.io/love-api |
love.window.getSafeArea | love.window.getSafeArea
Gets area inside the window which is known to be unobstructed by a system title bar, the iPhone X notch, etc. Useful for making sure UI elements can be seen by the user.
x, y, w, h = love.window.getSafeArea()
x number Starting position of safe area (x-axis).
y number Starting position of safe ar... | love2d-community.github.io/love-api |
love.window.getTitle | love.window.getTitle
Gets the window title.
title = love.window.getTitle()
title string The current window title. | love2d-community.github.io/love-api |
love.window.getVSync | love.window.getVSync
Gets current vertical synchronization (vsync).
vsync = love.window.getVSync()
vsync number Current vsync status. 1 if enabled, 0 if disabled, and -1 for adaptive vsync. | love2d-community.github.io/love-api |
love.window.hasFocus | love.window.hasFocus
Checks if the game window has keyboard focus.
focus = love.window.hasFocus()
focus boolean True if the window has the focus or false if not. | love2d-community.github.io/love-api |
love.window.hasMouseFocus | love.window.hasMouseFocus
Checks if the game window has mouse focus.
focus = love.window.hasMouseFocus()
focus boolean True if the window has mouse focus or false if not. | love2d-community.github.io/love-api |
love.window.isDisplaySleepEnabled | love.window.isDisplaySleepEnabled
Gets whether the display is allowed to sleep while the program is running.
Display sleep is disabled by default. Some types of input (e.g. joystick button presses) might not prevent the display from sleeping, if display sleep is allowed.
enabled = love.window.isDisplaySleepEnabled()
e... | love2d-community.github.io/love-api |
love.window.isMaximized | love.window.isMaximized
Gets whether the Window is currently maximized.
The window can be maximized if it is not fullscreen and is resizable, and either the user has pressed the window's Maximize button or love.window.maximize has been called.
maximized = love.window.isMaximized()
maximized boolean True if the window ... | love2d-community.github.io/love-api |
love.window.isMinimized | love.window.isMinimized
Gets whether the Window is currently minimized.
minimized = love.window.isMinimized()
minimized boolean True if the window is currently minimized, false otherwise. | love2d-community.github.io/love-api |
love.window.isOpen | love.window.isOpen
Checks if the window is open.
open = love.window.isOpen()
open boolean True if the window is open, false otherwise. | love2d-community.github.io/love-api |
love.window.isVisible | love.window.isVisible
Checks if the game window is visible.
The window is considered visible if it's not minimized and the program isn't hidden.
visible = love.window.isVisible()
visible boolean True if the window is visible or false if not. | love2d-community.github.io/love-api |
love.window.maximize | love.window.maximize
Makes the window as large as possible.
This function has no effect if the window isn't resizable, since it essentially programmatically presses the window's 'maximize' button.
love.window.maximize() | love2d-community.github.io/love-api |
love.window.minimize | love.window.minimize
Minimizes the window to the system's task bar / dock.
love.window.minimize() | love2d-community.github.io/love-api |
love.window.requestAttention | love.window.requestAttention
Causes the window to request the attention of the user if it is not in the foreground.
In Windows the taskbar icon will flash, and in OS X the dock icon will bounce.
love.window.requestAttention( continuous )
continuous (false) boolean Whether to continuously request attention until the wi... | love2d-community.github.io/love-api |
love.window.restore | love.window.restore
Restores the size and position of the window if it was minimized or maximized.
love.window.restore() | love2d-community.github.io/love-api |
love.window.setDisplaySleepEnabled | love.window.setDisplaySleepEnabled
Sets whether the display is allowed to sleep while the program is running.
Display sleep is disabled by default. Some types of input (e.g. joystick button presses) might not prevent the display from sleeping, if display sleep is allowed.
love.window.setDisplaySleepEnabled( enable )
e... | love2d-community.github.io/love-api |
love.window.setFullscreen | love.window.setFullscreen
Enters or exits fullscreen. The display to use when entering fullscreen is chosen based on which display the window is currently in, if multiple monitors are connected.
success = love.window.setFullscreen( fullscreen )
fullscreen boolean Whether to enter or exit fullscreen mode.
success boolea... | love2d-community.github.io/love-api |
love.window.setIcon | love.window.setIcon
Sets the window icon until the game is quit. Not all operating systems support very large icon images.
success = love.window.setIcon( imagedata )
imagedata ImageData The window icon image.
success boolean Whether the icon has been set successfully. | love2d-community.github.io/love-api |
love.window.setMode | love.window.setMode
Sets the display mode and properties of the window.
If width or height is 0, setMode will use the width and height of the desktop.
Changing the display mode may have side effects: for example, canvases will be cleared and values sent to shaders with canvases beforehand or re-draw to them afterward... | love2d-community.github.io/love-api |
love.window.setPosition | love.window.setPosition
Sets the position of the window on the screen.
The window position is in the coordinate space of the specified display.
love.window.setPosition( x, y, displayindex )
x number The x-coordinate of the window's position.
y number The y-coordinate of the window's position.
displayindex (1) number T... | love2d-community.github.io/love-api |
love.window.setTitle | love.window.setTitle
Sets the window title.
love.window.setTitle( title )
title string The new window title. | love2d-community.github.io/love-api |
love.window.setVSync | love.window.setVSync
Sets vertical synchronization mode.
love.window.setVSync( vsync )
vsync number VSync number: 1 to enable, 0 to disable, and -1 for adaptive vsync. | love2d-community.github.io/love-api |
love.window.showMessageBox | love.window.showMessageBox
Displays a message box dialog above the love window. The message box contains a title, optional text, and buttons.
success = love.window.showMessageBox( title, message, type, attachtowindow )
title string The title of the message box.
message string The text inside the message box.
type ('inf... | love2d-community.github.io/love-api |
love.window.toPixels | love.window.toPixels
Converts a number from density-independent units to pixels.
The pixel density inside the window might be greater (or smaller) than the 'size' of the window. For example on a retina screen in Mac OS X with the highdpi window flag enabled, the window may take up the same physical size as an 800x600 ... | love2d-community.github.io/love-api |
love.window.updateMode | love.window.updateMode
Sets the display mode and properties of the window, without modifying unspecified properties.
If width or height is 0, updateMode will use the width and height of the desktop.
Changing the display mode may have side effects: for example, canvases will be cleared. Make sure to save the contents ... | love2d-community.github.io/love-api |
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