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MCGestureControl Crowdsourced Data
Training data for the MCGestureControl project — an AI system that plays Minecraft using body gestures captured by a phone camera.
Dataset Structure
minecraft/ — Gameplay telemetry NPZ files (game_state, controls, timestamps)
body/ — Body skeleton NPY files (260-dim: pose + hands per frame)
paired/ — Paired gameplay + body recordings
Data Formats
Minecraft Gameplay (NPZ)
controls— (T, 28) float32: resolved game controls per framegame_state— (T, 46) float32: game state vectors per frametimestamps— (T,) float64: unix timestampsframe_indices— (T,) int32: corresponding video frame indicesfps— float32: recording framerate (typically 30)version— int32: recorder versionrecorder_id— string: anonymous machine identifier
Body Skeleton (NPY)
- Shape: (T, 260) float32
- Layout: pose_world(99) + left_hand_3d(63) + right_hand_3d(63) + left_present(1) + right_present(1) + pose_visibility(33)
Controls Layout (28 dims)
Movement (0-6), Attack/Use (7-8), Look yaw/pitch (9-10), Utility (11-13), Hotbar one-hot (14-22), Cursor (23-24), Inventory clicks (25-27)
Contributing
Data is collected via the MCGestureControl crowdsourcing portal. Contributors register, accept a data agreement, and upload recordings.
Privacy
- Raw body video is auto-processed into skeleton data and deleted
- Skeleton data contains no personally identifiable information
- Contributor IPs are stored as irreversible SHA-256 hashes
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