Dataset Viewer

The dataset viewer is not available because its heuristics could not detect any supported data files. You can try uploading some data files, or configuring the data files location manually.

MCGestureControl Crowdsourced Data

Training data for the MCGestureControl project — an AI system that plays Minecraft using body gestures captured by a phone camera.

Dataset Structure

minecraft/    — Gameplay telemetry NPZ files (game_state, controls, timestamps)
body/         — Body skeleton NPY files (260-dim: pose + hands per frame)
paired/       — Paired gameplay + body recordings

Data Formats

Minecraft Gameplay (NPZ)

  • controls — (T, 28) float32: resolved game controls per frame
  • game_state — (T, 46) float32: game state vectors per frame
  • timestamps — (T,) float64: unix timestamps
  • frame_indices — (T,) int32: corresponding video frame indices
  • fps — float32: recording framerate (typically 30)
  • version — int32: recorder version
  • recorder_id — string: anonymous machine identifier

Body Skeleton (NPY)

  • Shape: (T, 260) float32
  • Layout: pose_world(99) + left_hand_3d(63) + right_hand_3d(63) + left_present(1) + right_present(1) + pose_visibility(33)

Controls Layout (28 dims)

Movement (0-6), Attack/Use (7-8), Look yaw/pitch (9-10), Utility (11-13), Hotbar one-hot (14-22), Cursor (23-24), Inventory clicks (25-27)

Contributing

Data is collected via the MCGestureControl crowdsourcing portal. Contributors register, accept a data agreement, and upload recordings.

Privacy

  • Raw body video is auto-processed into skeleton data and deleted
  • Skeleton data contains no personally identifiable information
  • Contributor IPs are stored as irreversible SHA-256 hashes
Downloads last month
3