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+ ---
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+ license: mit
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+ task_categories:
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+ - other
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+ tags:
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+ - gesture-control
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+ - minecraft
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+ - body-pose
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+ - crowdsourced
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+ pretty_name: MCGestureControl Crowdsourced Data
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+ ---
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+
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+ # MCGestureControl Crowdsourced Data
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+
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+ Training data for the MCGestureControl project — an AI system that plays Minecraft using body gestures captured by a phone camera.
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+
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+ ## Dataset Structure
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+
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+ ```
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+ minecraft/ — Gameplay telemetry NPZ files (game_state, controls, timestamps)
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+ body/ — Body skeleton NPY files (260-dim: pose + hands per frame)
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+ paired/ — Paired gameplay + body recordings
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+ ```
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+
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+ ## Data Formats
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+
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+ ### Minecraft Gameplay (NPZ)
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+ - `controls` — (T, 28) float32: resolved game controls per frame
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+ - `game_state` — (T, 46) float32: game state vectors per frame
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+ - `timestamps` — (T,) float64: unix timestamps
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+ - `frame_indices` — (T,) int32: corresponding video frame indices
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+ - `fps` — float32: recording framerate (typically 30)
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+ - `version` — int32: recorder version
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+ - `recorder_id` — string: anonymous machine identifier
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+
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+ ### Body Skeleton (NPY)
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+ - Shape: (T, 260) float32
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+ - Layout: pose_world(99) + left_hand_3d(63) + right_hand_3d(63) + left_present(1) + right_present(1) + pose_visibility(33)
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+
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+ ### Controls Layout (28 dims)
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+ Movement (0-6), Attack/Use (7-8), Look yaw/pitch (9-10), Utility (11-13), Hotbar one-hot (14-22), Cursor (23-24), Inventory clicks (25-27)
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+
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+ ## Contributing
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+
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+ Data is collected via the MCGestureControl crowdsourcing portal. Contributors register, accept a data agreement, and upload recordings.
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+
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+ ## Privacy
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+
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+ - Raw body video is auto-processed into skeleton data and deleted
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+ - Skeleton data contains no personally identifiable information
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+ - Contributor IPs are stored as irreversible SHA-256 hashes