| --- |
| task_categories: |
| - video-classification |
| language: |
| - en |
| tags: |
| - soccer |
| - football |
| - action-spotting |
| - temporal-action-localization |
| - sports |
| - tracking |
| size_categories: |
| - 10K<n<100K |
| --- |
| |
| # SN-GAR Action Spotting - tracking |
|
|
| 64 whole-match player/ball tracking tables at ~29.97 Hz (11,849,815 frames), with 87,939 action-spotting annotations across 10 labels. |
|
|
| This is one of a **pair** of datasets built in a single pass from the same raw |
| source. `SNGAR-Action-Spotting-Tracking` ships tracking tables, |
| `SNGAR-Action-Spotting-Video` |
| ships the broadcast video, and both carry **byte-identical ground truth** - the |
| same games, the same splits, the same event lists in the same order. A |
| tracking-vs-video comparison run on this pair measures the modality and nothing |
| else. The companion repo is the `video` one. |
|
|
| ## Layout |
|
|
| ``` |
| annotations_train.json 45 games |
| annotations_valid.json 9 games |
| annotations_test.json 10 games |
| train/videos/<game_id>.parquet |
| valid/videos/<game_id>.parquet |
| test/videos/<game_id>.parquet |
| README.md |
| MANIFEST.sha256 sha256 of every shipped file |
| ``` |
|
|
| Payload: 3.0 GB across 64 games. |
|
|
| ## Splits |
|
|
| | split | games | game ids | events | |
| |---|---:|---|---:| |
| | `train` | 45 | 3812-3840, 10502-10517 | 62,159 | |
| | `valid` | 9 | 3841-3849 | 12,091 | |
| | `test` | 10 | 3850-3859 | 13,689 | |
|
|
| Splits are assigned by **string-sorted** game id, so the `105xx` games sort |
| before the `38xx` ones. This is not random and not stratified - it is the |
| original SN-GAR contract, preserved so results stay comparable with prior work. |
|
|
| ## Labels |
|
|
| | label | train | valid | test | total | |
| |---|---:|---:|---:|---:| |
| | PASS | 40,745 | 7,762 | 9,009 | **57,516** | |
| | PLAYER SUCCESSFUL TACKLE | 7,716 | 1,537 | 1,690 | **10,943** | |
| | OUT | 4,184 | 810 | 884 | **5,878** | |
| | HEADER | 3,986 | 870 | 867 | **5,723** | |
| | THROW IN | 1,834 | 372 | 392 | **2,598** | |
| | CROSS | 1,514 | 314 | 347 | **2,175** | |
| | FREE KICK | 1,261 | 255 | 272 | **1,788** | |
| | SHOT | 720 | 135 | 186 | **1,041** | |
| | GOAL | 135 | 23 | 30 | **188** | |
| | HIGH PASS | 64 | 13 | 12 | **89** | |
| | **all** | **62,159** | **12,091** | **13,689** | **87,939** | |
|
|
| ## One label per instant |
|
|
| The task is single-label: each `position_ms` in a game carries exactly one |
| event. The source stream does not come that way - a throw-in is also a high |
| pass, a headed shot is both a header and a shot - so where several labels land |
| on the same millisecond, `LABEL_PRIORITY` selects the intended one. |
|
|
| Worth knowing when reading per-class results, because it is lossy *across* |
| labels rather than uniformly. Least-preserved: **HIGH PASS** keeps 89 of 2,697 (3%); **SHOT** keeps 1,041 of 1,559 (67%). Those classes are |
| sparse by construction rather than by data quality, so a model scoring badly on |
| them is not necessarily doing badly. |
|
|
| ## Source |
|
|
| 64 games: the 2022 FIFA World Cup (`3812`-`3859`) plus 16 further matches |
| (`10502`-`10517`). Two raw inputs per game: |
|
|
| | input | content | |
| |---|---| |
| | `RawEventsData/<game>.json` | hand-annotated event stream, ~2,000 events per game, each with `gameEvents` / `possessionEvents` / `initialTouch` sub-objects | |
| | `PlayerPoseTracking/<game>.jsonl.bz2` | bz2 line-delimited JSON, one line per tracked frame at ~29.97 Hz, ~186k lines per game (11.9M total) | |
|
|
| ## How it was built |
|
|
| **1. Tracking to table.** Each `.jsonl.bz2` is decoded line by line and |
| flattened. The non-obvious part is player roles: the source exposes |
| `position_group_type` only inside `game_event`, which appears on roughly 1% of |
| frames. The builder therefore makes a **first full pass** to construct a |
| `team_id -> jersey -> position` map plus the game-static home/away team ids, |
| then a **second pass** stamping `position` and `positionGroup` onto every |
| player on every frame. This tags 99.98% of player-frames; the original |
| converter resolved team ids per frame and so tagged only the sparse event |
| frames. |
|
|
| Rows are then sorted by `(videoTimeMs, frameNum)` and deduplicated on |
| `videoTimeMs` keeping the first, which removes 42,950 rows corpus-wide and |
| leaves a strictly monotone clock. |
|
|
| **2. Events to labels.** Each source event maps to zero or more of the 10 SN-GAR |
| labels: |
|
|
| ``` |
| possessionEventType == "PA" (pass) bodyType == "HE" -> HEADER |
| ballHeightType == "A" -> HIGH PASS |
| passType == "H" -> THROW IN |
| otherwise -> PASS |
| == "CR" (cross) -> CROSS |
| == "SH" (shot) bodyType == "HE" -> HEADER | |
| always -> SHOT | all that |
| shotOutcomeType == "G" -> GOAL | apply |
| == "CH" (challenge) challengeWinnerPlayerId -> PLAYER SUCCESSFUL TACKLE |
| == "CL" (clearance) bodyType == "HE" -> HEADER |
| |
| gameEventType == "OUT" -> OUT |
| setpieceType == "T" -> THROW IN |
| == "F" -> FREE KICK |
| ``` |
|
|
| Every rule that matches fires, so **one event can emit several labels**, each |
| becoming its own annotation at the same `position_ms`. A headed goal produces |
| three: HEADER, SHOT and GOAL. `position_ms` is `int(eventTime * 1000)`, and |
| `eventTime` is on the same video clock as `videoTimeMs` - which is what makes |
| step 3 possible. |
|
|
| **3. Alignment.** For each event, find the tracking row with the nearest |
| `videoTimeMs`. If it is further than `tolerance_ms` (10.0 ms) |
| away, drop the event: there is no tracking against which to localise it. |
|
|
| > **Note.** At 10.0 ms this window is narrower than half a native |
| > frame period (16.69 ms). Because the tracking clock ticks every |
| > ~33.4 ms, an event timestamped at an arbitrary millisecond can be up to |
| > 16.69 ms from the nearest row and still be perfectly aligned. |
| > This build therefore also drops 441 such events, chosen deliberately to |
| > reproduce the historical event count. A tolerance of 34.0 ms (one full |
| > frame period) keeps them. |
|
|
|
|
| ``` |
| 94,285 extracted |
| -4,963 removed by priority dedup |
| -1,383 dropped as unalignable |
| ======= |
| 87,939 final |
| ``` |
|
|
| Most dropped events are post-match, where the source keeps annotating |
| tracking has stopped; at this tolerance the rest are the mid-frame |
| events described above. |
|
|
| **4. Write.** Both modalities' annotation files are written from the *same* |
| in-memory event lists - identical ground truth by construction rather than by a |
| follow-up sync - followed by the sha256 manifest and this card. |
|
|
| ## Annotation format |
|
|
| OpenSportsLib v2, one file per split: |
|
|
| ```json |
| { |
| "version": "2.0", |
| "task": "action_spotting", |
| "dataset_name": "action_spotting_tracking_valid", |
| "metadata": {"modality": "tracking", "aligned": true, |
| "tolerance_ms": 10.0, |
| "deduplicated_events": true, |
| "events_identical_across_modalities": true}, |
| "labels": {"action": {"type": "single_label", "labels": ["PASS", "HEADER", ...]}}, |
| "data": [{ |
| "game_id": "3841", |
| "split": "valid", |
| "inputs": [{"type": "tracking_parquet", "path": "valid/videos/3841.parquet", "fps": 30.0}], |
| "events": [{"head": "action", "label": "PASS", "position_ms": 190256, |
| "gameTime": "1 - 00:00", "team": "home", "visibility": "visible"}] |
| }] |
| } |
| ``` |
|
|
| `position_ms` is the only field you need to localise an event. `gameTime` is |
| the `period - MM:SS` match clock, useful for display but **not** for |
| indexing. |
|
|
| ## Payload format |
|
|
| ### `{split}/videos/<game_id>.parquet` |
|
|
| One row per tracked frame, 17 columns, 178k-191k rows per game. |
|
|
| | column | type | meaning | |
| |---|---|---| |
| | `videoTimeMs` | float32 | **the clock.** Absolute video time in ms. `position_ms` indexes into this column and nothing else. | |
| | `frameNum` | int32 | source frame counter | |
| | `period` | int32 | 1-2, or 1-4 for the three extra-time games (`10506`, `10508`, `10517`) | |
| | `game_event_id` | int32 | -1 when the frame carries no game event | |
| | `possession_event_id` | int32 | -1 when the frame carries no possession event | |
| | `game_event_type` | string | `FIRSTKICKOFF`, `OTB`, `OUT`, ... empty on non-event frames | |
| | `player_name`, `player_id` | string | the event actor; empty on non-event frames | |
| | `team_id`, `home_team` | string | the actor's team; `home_team` is `"1"`/`"0"` | |
| | `possession_event_type` | string | `PA`, `SH`, `CR`, `CH`, `CL`, ... | |
| | `homePlayers`, `awayPlayers` | string | **JSON array** of 11 objects (see below) | |
| | `homePlayersSmoothed`, `awayPlayersSmoothed` | string | same, from the smoothed track | |
| | `balls` | string | **JSON array** of `{"visibility", "x", "y", "z"}` | |
| | `ballsSmoothed` | string | **JSON object** - note, not an array | |
|
|
| A player object: |
|
|
| ```json |
| {"jerseyNum": "4", "confidence": "LOW", "visibility": "ESTIMATED", |
| "x": -16.286, "y": 5.821, "position": "RCB", "positionGroup": "DEF"} |
| ``` |
|
|
| Coordinates are pitch metres with the origin at the centre circle. `position` |
| is the fine-grained role and `positionGroup` collapses it to `GK`/`DEF`/`MID`/`FWD`. |
|
|
| Two shape quirks inherited from the source, documented rather than silently |
| patched, since fixing them would break existing loaders: |
|
|
| - The `*Smoothed` player columns carry **no** `position`/`positionGroup` keys. |
| Only the raw `homePlayers`/`awayPlayers` are role-enriched. |
| - `ballsSmoothed` is a JSON **object** where `balls` is a JSON **array**. |
|
|
| Both are inert for training: the OpenSportsLib loader reads only |
| `videoTimeMs`, `balls`, `homePlayers` and `awayPlayers`. |
|
|
| The nested columns are JSON strings rather than Arrow structs. That is what the |
| original SN-GAR conversion produced and what every existing loader expects, so |
| it is preserved; zstd compression absorbs the cost (62 GB -> 2.9 GB). |
|
|
| ## Loading |
|
|
| ```python |
| import json, pandas as pd |
| |
| ann = json.load(open("annotations_test.json")) |
| game = ann["data"][0] |
| df = pd.read_parquet(game["inputs"][0]["path"]) |
| |
| times = df["videoTimeMs"].to_numpy() # the clock, in ms |
| for event in game["events"][:5]: |
| row = times.searchsorted(event["position_ms"]) |
| players = json.loads(df["homePlayers"].iloc[row]) |
| print(event["label"], event["position_ms"], len(players), "home players") |
| ``` |
|
|
| With OpenSportsLib: |
|
|
| ```python |
| from opensportslib.core.utils.load_annotations import annotationstoe2eformat_tracking |
| |
| labels, task = annotationstoe2eformat_tracking( |
| ["annotations_test.json"], ["."], extract_fps=5 |
| ) |
| ``` |
|
|
| ## The clock is not the wall clock |
|
|
| The single most important property of this dataset, and the one that has |
| already broken an evaluation once: |
|
|
| `videoTimeMs` starts **40-211 seconds** into the broadcast, because recording |
| begins before kickoff. Every game then has coverage gaps - 70 gaps longer than |
| 5 s corpus-wide, median 58 s, mostly half-time plus outages. The tracked span |
| runs 95.5-144.8 minutes (median 101.9), against mp4 durations of 98.9-157.6. |
|
|
| **A parquet row index is therefore not linear in time.** `row_index / fps` is |
| not a timestamp. Computing one that way is what previously drove an oracle test |
| - feeding perfect predictions through the metric - down to 0.98% mAP instead of |
| 99.07%, a ceiling under which no model could have scored well regardless of |
| quality. Read time from the `videoTimeMs` column, always. |
|
|
| ## Other known properties |
|
|
| Real characteristics of the source, not defects to be cleaned: |
|
|
| - **Ball coverage is 53-79% of frames** (mean 68%). The most informative object |
| for spotting is missing about a third of the time. At *event* frames coverage |
| rises to 93% - the ball is tracked when it matters most. |
| - **11-v-11 on 99.93% of team-frames**, 99.98% `positionGroup` coverage, and |
| zero out-of-bounds coordinates. |
| - **Three games have extra time** (`10506`, `10508`, `10517`), with `period` |
| running 1-4 rather than 1-2. |
|
|
| ## Build contract |
|
|
| | setting | value | why | |
| |---|---|---| |
| | label resolution | one label per instant, resolved by priority | see above | |
| | `tolerance_ms` | `10.0` | **tighter than half a native frame period** (16.69 ms), so it also rejects events that sit correctly on the clock between two rows | |
| | `dedupe_video_time_ms` | `True` | the source emits repeated `videoTimeMs`; removing them makes the clock strictly monotone | |
| | `aligned` | `True` | tracking cannot localise events outside its coverage | |
| | splits | 45 / 9 / 10 | alphabetical by game id, the original contract | |
|
|
|
|
| ## Integrity |
|
|
| `MANIFEST.sha256` lists a sha256 for every shipped file: |
|
|
| ```bash |
| sha256sum -c MANIFEST.sha256 |
| ``` |
|
|
| ## Access |
|
|
| Access is gated. Approval covers internal research use; check with the dataset |
| owners before redistributing. |
|
|
| Built by `build_sngar_spotting.py` on 2026-08-28. |
|
|