| --- |
| task_categories: |
| - video-classification |
| language: |
| - en |
| tags: |
| - soccer |
| - football |
| - action-spotting |
| - temporal-action-localization |
| - sports |
| - video |
| size_categories: |
| - 10K<n<100K |
| --- |
| |
| # SN-GAR Action Spotting - video |
|
|
| 64 whole-match broadcast videos at 398x224, with 87,939 action-spotting annotations across 10 labels. |
|
|
| This is one of a **pair** of datasets built in a single pass from the same raw |
| source. `SNGAR-Action-Spotting-Tracking` ships tracking tables, |
| `SNGAR-Action-Spotting-Video` |
| ships the broadcast video, and both carry **byte-identical ground truth** - the |
| same games, the same splits, the same event lists in the same order. A |
| tracking-vs-video comparison run on this pair measures the modality and nothing |
| else. The companion repo is the `tracking` one. |
|
|
| ## Layout |
|
|
| ``` |
| annotations_train.json 45 games |
| annotations_valid.json 9 games |
| annotations_test.json 10 games |
| train/videos/<game_id>.mp4 |
| valid/videos/<game_id>.mp4 |
| test/videos/<game_id>.mp4 |
| README.md |
| MANIFEST.sha256 sha256 of every shipped file |
| ``` |
|
|
| Payload: 28.2 GB across 64 games. |
|
|
| ## Splits |
|
|
| | split | games | game ids | events | |
| |---|---:|---|---:| |
| | `train` | 45 | 3812-3840, 10502-10517 | 62,159 | |
| | `valid` | 9 | 3841-3849 | 12,091 | |
| | `test` | 10 | 3850-3859 | 13,689 | |
|
|
| Splits are assigned by **string-sorted** game id, so the `105xx` games sort |
| before the `38xx` ones. This is not random and not stratified - it is the |
| original SN-GAR contract, preserved so results stay comparable with prior work. |
|
|
| ## Labels |
|
|
| | label | train | valid | test | total | |
| |---|---:|---:|---:|---:| |
| | PASS | 40,745 | 7,762 | 9,009 | **57,516** | |
| | PLAYER SUCCESSFUL TACKLE | 7,716 | 1,537 | 1,690 | **10,943** | |
| | OUT | 4,184 | 810 | 884 | **5,878** | |
| | HEADER | 3,986 | 870 | 867 | **5,723** | |
| | THROW IN | 1,834 | 372 | 392 | **2,598** | |
| | CROSS | 1,514 | 314 | 347 | **2,175** | |
| | FREE KICK | 1,261 | 255 | 272 | **1,788** | |
| | SHOT | 720 | 135 | 186 | **1,041** | |
| | GOAL | 135 | 23 | 30 | **188** | |
| | HIGH PASS | 64 | 13 | 12 | **89** | |
| | **all** | **62,159** | **12,091** | **13,689** | **87,939** | |
|
|
| ## One label per instant |
|
|
| The task is single-label: each `position_ms` in a game carries exactly one |
| event. The source stream does not come that way - a throw-in is also a high |
| pass, a headed shot is both a header and a shot - so where several labels land |
| on the same millisecond, `LABEL_PRIORITY` selects the intended one. |
|
|
| Worth knowing when reading per-class results, because it is lossy *across* |
| labels rather than uniformly. Least-preserved: **HIGH PASS** keeps 89 of 2,697 (3%); **SHOT** keeps 1,041 of 1,559 (67%). Those classes are |
| sparse by construction rather than by data quality, so a model scoring badly on |
| them is not necessarily doing badly. |
|
|
| ## Source |
|
|
| 64 games: the 2022 FIFA World Cup (`3812`-`3859`) plus 16 further matches |
| (`10502`-`10517`). Two raw inputs per game: |
|
|
| | input | content | |
| |---|---| |
| | `RawEventsData/<game>.json` | hand-annotated event stream, ~2,000 events per game, each with `gameEvents` / `possessionEvents` / `initialTouch` sub-objects | |
| | `PlayerPoseTracking/<game>.jsonl.bz2` | bz2 line-delimited JSON, one line per tracked frame at ~29.97 Hz, ~186k lines per game (11.9M total) | |
|
|
| ## How it was built |
|
|
| **1. Tracking to table.** Each `.jsonl.bz2` is decoded line by line and |
| flattened. The non-obvious part is player roles: the source exposes |
| `position_group_type` only inside `game_event`, which appears on roughly 1% of |
| frames. The builder therefore makes a **first full pass** to construct a |
| `team_id -> jersey -> position` map plus the game-static home/away team ids, |
| then a **second pass** stamping `position` and `positionGroup` onto every |
| player on every frame. This tags 99.98% of player-frames; the original |
| converter resolved team ids per frame and so tagged only the sparse event |
| frames. |
|
|
| Rows are then sorted by `(videoTimeMs, frameNum)` and deduplicated on |
| `videoTimeMs` keeping the first, which removes 42,950 rows corpus-wide and |
| leaves a strictly monotone clock. |
|
|
| **2. Events to labels.** Each source event maps to zero or more of the 10 SN-GAR |
| labels: |
|
|
| ``` |
| possessionEventType == "PA" (pass) bodyType == "HE" -> HEADER |
| ballHeightType == "A" -> HIGH PASS |
| passType == "H" -> THROW IN |
| otherwise -> PASS |
| == "CR" (cross) -> CROSS |
| == "SH" (shot) bodyType == "HE" -> HEADER | |
| always -> SHOT | all that |
| shotOutcomeType == "G" -> GOAL | apply |
| == "CH" (challenge) challengeWinnerPlayerId -> PLAYER SUCCESSFUL TACKLE |
| == "CL" (clearance) bodyType == "HE" -> HEADER |
| |
| gameEventType == "OUT" -> OUT |
| setpieceType == "T" -> THROW IN |
| == "F" -> FREE KICK |
| ``` |
|
|
| Every rule that matches fires, so **one event can emit several labels**, each |
| becoming its own annotation at the same `position_ms`. A headed goal produces |
| three: HEADER, SHOT and GOAL. `position_ms` is `int(eventTime * 1000)`, and |
| `eventTime` is on the same video clock as `videoTimeMs` - which is what makes |
| step 3 possible. |
|
|
| **3. Alignment.** For each event, find the tracking row with the nearest |
| `videoTimeMs`. If it is further than `tolerance_ms` (10.0 ms) |
| away, drop the event: there is no tracking against which to localise it. |
|
|
| > **Note.** At 10.0 ms this window is narrower than half a native |
| > frame period (16.69 ms). Because the tracking clock ticks every |
| > ~33.4 ms, an event timestamped at an arbitrary millisecond can be up to |
| > 16.69 ms from the nearest row and still be perfectly aligned. |
| > This build therefore also drops 441 such events, chosen deliberately to |
| > reproduce the historical event count. A tolerance of 34.0 ms (one full |
| > frame period) keeps them. |
|
|
|
|
| ``` |
| 94,285 extracted |
| -4,963 removed by priority dedup |
| -1,383 dropped as unalignable |
| ======= |
| 87,939 final |
| ``` |
|
|
| Most dropped events are post-match, where the source keeps annotating |
| tracking has stopped; at this tolerance the rest are the mid-frame |
| events described above. |
|
|
| **4. Write.** Both modalities' annotation files are written from the *same* |
| in-memory event lists - identical ground truth by construction rather than by a |
| follow-up sync - followed by the sha256 manifest and this card. |
|
|
| ## Annotation format |
|
|
| OpenSportsLib v2, one file per split: |
|
|
| ```json |
| { |
| "version": "2.0", |
| "task": "action_spotting", |
| "dataset_name": "action_spotting_video_valid", |
| "metadata": {"modality": "video", "aligned": true, |
| "tolerance_ms": 10.0, |
| "deduplicated_events": true, |
| "events_identical_across_modalities": true}, |
| "labels": {"action": {"type": "single_label", "labels": ["PASS", "HEADER", ...]}}, |
| "data": [{ |
| "game_id": "3841", |
| "split": "valid", |
| "inputs": [{"type": "video_mp4", "path": "valid/videos/3841.mp4", "fps": 30.0}], |
| "events": [{"head": "action", "label": "PASS", "position_ms": 190256, |
| "gameTime": "1 - 00:00", "team": "home", "visibility": "visible"}] |
| }] |
| } |
| ``` |
|
|
| `position_ms` is the only field you need to localise an event. `gameTime` is |
| the `period - MM:SS` match clock, useful for display but **not** for |
| indexing. |
|
|
| ## Payload format |
|
|
| ### `{split}/videos/<game_id>.mp4` |
|
|
| Whole-match broadcast video, 398x224 at 29.97 fps (30000/1001), H.264. |
| Durations run 98.9-157.6 minutes (median 104.4); files are 359-685 MB |
| (median 431). |
|
|
| The video and the tracking clock **start at different points**: `videoTimeMs` |
| in the tracking modality is time on this video's timeline, so `position_ms` |
| addresses both modalities identically. Note that annotations declare |
| `"fps": 30.0` while the true rate is 29.97 - the OpenSportsLib video loader |
| reads the real rate from the container with OpenCV and ignores that field. |
|
|
| No tracking parquets are shipped here; the companion repo holds those. |
|
|
| ## Loading |
|
|
| ```python |
| import json, cv2 |
| |
| ann = json.load(open("annotations_test.json")) |
| game = ann["data"][0] |
| cap = cv2.VideoCapture(game["inputs"][0]["path"]) |
| fps = cap.get(cv2.CAP_PROP_FPS) # 29.97, not the declared 30.0 |
| |
| for event in game["events"][:5]: |
| cap.set(cv2.CAP_PROP_POS_MSEC, event["position_ms"]) |
| ok, frame = cap.read() |
| print(event["label"], event["position_ms"], ok, frame.shape) |
| ``` |
|
|
| ## Time, and how to index it |
|
|
| The mp4 timeline is continuous, so unlike the tracking modality a frame index |
| here *is* linear in time - but two things still catch people out: |
|
|
| **The video starts before kickoff.** The first event in a game sits 40-211 |
| seconds in, and the video runs through half-time and stoppages with no |
| annotations. Long unlabelled stretches are expected, not missing data. |
|
|
| **The rate is 29.97 fps, not 30.** Over a 100-minute match, indexing with 30.0 |
| drifts by roughly 6 seconds by the final whistle - far beyond the 1-second |
| tight-mAP tolerance. Seek by milliseconds (`CAP_PROP_POS_MSEC`) or read the |
| real rate from the container; do not multiply `position_ms` by a hardcoded 30. |
|
|
| The companion tracking modality carries the same events on the same clock, but |
| its rows are *not* evenly spaced - see that repo's card before comparing the |
| two frame-by-frame. |
|
|
| ## Other known properties |
|
|
| Real characteristics of the source, not defects to be cleaned: |
|
|
| - **Events do not cover the whole video.** Between the pre-kickoff head, the |
| post-match tail and stretches over a minute with no events, an unannotated |
| 6.1-67.4 minutes per game (median 15.0) is expected, not missing data. The |
| long tail of that range is tracking outages, since events with no tracking |
| coverage were dropped from both modalities alike. |
| - **Three games have extra time** (`10506`, `10508`, `10517`). |
| - **Broadcast footage**, so it carries replays, cutaways and graphics. The |
| tracking modality has none of these - a point in its favour when comparing |
| the two. |
|
|
| ## Build contract |
|
|
| | setting | value | why | |
| |---|---|---| |
| | label resolution | one label per instant, resolved by priority | see above | |
| | `tolerance_ms` | `10.0` | **tighter than half a native frame period** (16.69 ms), so it also rejects events that sit correctly on the clock between two rows | |
| | `dedupe_video_time_ms` | `True` | the source emits repeated `videoTimeMs`; removing them makes the clock strictly monotone | |
| | `aligned` | `True` | tracking cannot localise events outside its coverage | |
| | splits | 45 / 9 / 10 | alphabetical by game id, the original contract | |
|
|
|
|
| ## Integrity |
|
|
| `MANIFEST.sha256` lists a sha256 for every shipped file: |
|
|
| ```bash |
| sha256sum -c MANIFEST.sha256 |
| ``` |
|
|
| ## Access |
|
|
| Access is gated. Approval covers internal research use; check with the dataset |
| owners before redistributing. |
|
|
| Built by `build_sngar_spotting.py` on 2026-08-28. |
|
|