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rearc
[ { "content": "Find the common rule that maps an input grid to an output grid, given the examples below.\n\nExample 1:\n\nInput:\n1 1 1 1 1 1 1 1 1 1 1 1 1 1\n1 1 1 1 1 1 1 1 1 1 1 1 1 1\n1 1 1 1 1 1 1 1 1 1 1 1 1 1\n1 1 1 1 1 1 1 1 1 1 1 1 1 1\n1 1 1 1 1 1 1 1 1 1 1 1 1 1\n1 1 1 1 1 1 1 1 1 9 9 1 1 1\n1 1 1 1 1...
{ "ground_truth": "7 8 8 7\n0 9 7 2\n0 7 9 2\n7 4 4 7", "style": "rule-lighteval/MATH_v2" }
Find the common rule that maps an input grid to an output grid, given the examples below. Example 1: Input: 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 9 9 1 1 1 1 1 1 1 1 1 1 1 7 1 1 5 8 1 1 1 1 1 1 1 1 ...
7 8 8 7 0 9 7 2 0 7 9 2 7 4 4 7
7 8 8 7 0 9 7 2 0 7 9 2 7 4 4 7
rearc
[ { "content": "Find the common rule that maps an input grid to an output grid, given the examples below.\n\nExample 1:\n\nInput:\n0 0 0 0 0\n0 0 0 0 0\n0 0 0 0 0\n0 0 0 5 9\n0 0 0 0 0\n0 0 0 0 0\n0 0 0 0 0\n0 0 0 0 0\n0 0 0 0 0\nOutput:\n0 0 0 5 9\n0 0 0 5 9\n0 0 0 5 9\n0 0 0 5 9\n0 0 0 5 9\n0 0 0 5 9\n0 0 0 5 9...
{ "ground_truth": "7 7 7 7 7 6\n7 7 7 7 7 6\n7 7 7 7 7 6\n7 7 7 7 7 6\n7 7 7 7 7 6\n7 7 7 7 7 6\n7 7 7 7 7 6\n7 7 7 7 7 6\n7 7 7 7 7 6", "style": "rule-lighteval/MATH_v2" }
Find the common rule that maps an input grid to an output grid, given the examples below. Example 1: Input: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Output: 0 0 0 5 9 0 0 0 5 9 0 0 0 5 9 0 0 0 5 9 0 0 0 5 9 0 0 0 5 9 0 0 0 5 9 0 0 0 5 9 0 0 0 5 9 Example 2: Input: 7 ...
7 7 7 7 7 6 7 7 7 7 7 6 7 7 7 7 7 6 7 7 7 7 7 6 7 7 7 7 7 6 7 7 7 7 7 6 7 7 7 7 7 6 7 7 7 7 7 6 7 7 7 7 7 6
7 7 7 7 7 6 7 7 7 7 7 6 7 7 7 7 7 6 7 7 7 7 7 6 7 7 7 7 7 6 7 7 7 7 7 6 7 7 7 7 7 6 7 7 7 7 7 6 7 7 7 7 7 6
rearc
[ { "content": "Find the common rule that maps an input grid to an output grid, given the examples below.\n\nExample 1:\n\nInput:\n3 5 6 6 6 6 5 0\n5 5 5 5 5 5 5 5\n6 5 2 6 2 6 5 6\n6 5 6 6 2 6 5 6\n6 5 6 6 6 6 5 6\n6 5 2 6 2 2 5 6\n6 5 6 6 6 6 5 6\n6 5 6 2 6 6 5 6\n5 5 5 5 5 5 5 5\n4 5 6 6 6 6 5 7\nOutput:\n3 6 ...
{ "ground_truth": "7 9 6 9\n9 5 9 8", "style": "rule-lighteval/MATH_v2" }
Find the common rule that maps an input grid to an output grid, given the examples below. Example 1: Input: 3 5 6 6 6 6 5 0 5 5 5 5 5 5 5 5 6 5 2 6 2 6 5 6 6 5 6 6 2 6 5 6 6 5 6 6 6 6 5 6 6 5 2 6 2 2 5 6 6 5 6 6 6 6 5 6 6 5 6 2 6 6 5 6 5 5 5 5 5 5 5 5 4 5 6 6 6 6 5 7 Output: 3 6 0 6 6 6 0 6 6 6 6 6 4 6 7 7 6 6 6 6 6 ...
7 9 6 9 9 5 9 8
7 9 6 9 9 5 9 8
rearc
[ { "content": "Find the common rule that maps an input grid to an output grid, given the examples below.\n\nExample 1:\n\nInput:\n2 2 2 2 2 3 3 3 3 2\n2 2 2 2 2 3 3 3 3 2\n2 2 2 2 2 3 3 3 3 2\n2 2 2 2 2 3 3 3 3 2\n2 2 2 2 2 3 3 3 3 2\n2 2 2 2 2 3 3 3 3 2\n2 2 2 2 2 2 2 2 2 2\nOutput:\n2 2 2 2 2 2 2 2 2 2\n2 2 2 ...
{ "ground_truth": "7 7 7 7 7 7 7 7\n7 7 8 8 8 8 7 7\n7 7 7 7 7 7 7 7\n7 7 7 7 7 7 7 7\n7 7 7 7 7 7 7 7\n7 7 7 7 7 7 7 7", "style": "rule-lighteval/MATH_v2" }
Find the common rule that maps an input grid to an output grid, given the examples below. Example 1: Input: 2 2 2 2 2 3 3 3 3 2 2 2 2 2 2 3 3 3 3 2 2 2 2 2 2 3 3 3 3 2 2 2 2 2 2 3 3 3 3 2 2 2 2 2 2 3 3 3 3 2 2 2 2 2 2 3 3 3 3 2 2 2 2 2 2 2 2 2 2 2 Output: 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 ...
7 7 7 7 7 7 7 7 7 7 8 8 8 8 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
7 7 7 7 7 7 7 7 7 7 8 8 8 8 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
rearc
[ { "content": "Find the common rule that maps an input grid to an output grid, given the examples below.\n\nExample 1:\n\nInput:\n1 1 1 1 1 1 1\n1 1 1 1 1 1 1\n1 1 1 1 1 1 1\n5 5 5 5 5 5 5\n1 7 1 1 1 1 1\n7 1 1 1 1 1 1\nOutput:\n1 1 1 1 1 1 1\n1 1 1 1 1 1 1\n1 1 1 1 1 1 1\n5 5 5 5 5 5 5\n1 7 1 1 1 1 1\n7 1 3 1 1...
{ "ground_truth": "0 0 0 0 0 0 0 0 0 0 0\n0 0 0 0 0 0 0 0 0 0 0\n0 0 0 0 0 0 0 0 0 0 0\n0 0 0 0 0 0 0 0 0 0 0\n4 4 4 4 4 4 4 4 4 4 4\n0 0 0 0 0 0 0 0 0 9 0\n0 0 0 0 0 0 0 0 3 0 9\n0 0 0 0 0 0 0 3 0 0 0", "style": "rule-lighteval/MATH_v2" }
Find the common rule that maps an input grid to an output grid, given the examples below. Example 1: Input: 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 5 5 5 5 5 5 5 1 7 1 1 1 1 1 7 1 1 1 1 1 1 Output: 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 5 5 5 5 5 5 5 1 7 1 1 1 1 1 7 1 3 1 1 1 1 Example 2: Input: 9 9 9 9 9 5 9 ...
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 4 4 4 4 4 4 4 4 4 4 0 0 0 0 0 0 0 0 0 9 0 0 0 0 0 0 0 0 0 3 0 9 0 0 0 0 0 0 0 3 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 4 4 4 4 4 4 4 4 4 4 0 0 0 0 0 0 0 0 0 9 0 0 0 0 0 0 0 0 0 3 0 9 0 0 0 0 0 0 0 3 0 0 0
rearc
[ { "content": "Find the common rule that maps an input grid to an output grid, given the examples below.\n\nExample 1:\n\nInput:\n2 6 2 2 2 2 2\n2 6 2 6 6 6 2\n2 2 2 6 2 2 2\n2 6 6 6 2 6 6\n2 2 2 6 2 2 2\n6 6 2 6 6 6 2\n2 2 2 2 2 6 2\n6 3 1 3 6 6 2\n2 2 2 2 2 2 2\nOutput:\n2 6 2 2 2 2 2\n2 6 2 3 1 3 2\n2 2 2 1 2...
{ "ground_truth": "1 1 1 1 1 7 1\n8 8 1 2 7 2 1\n1 1 1 7 1 1 1\n1 2 7 2 1 8 8\n1 1 1 1 1 1 1", "style": "rule-lighteval/MATH_v2" }
Find the common rule that maps an input grid to an output grid, given the examples below. Example 1: Input: 2 6 2 2 2 2 2 2 6 2 6 6 6 2 2 2 2 6 2 2 2 2 6 6 6 2 6 6 2 2 2 6 2 2 2 6 6 2 6 6 6 2 2 2 2 2 2 6 2 6 3 1 3 6 6 2 2 2 2 2 2 2 2 Output: 2 6 2 2 2 2 2 2 6 2 3 1 3 2 2 2 2 1 2 2 2 2 3 1 3 2 6 6 2 2 2 1 2 2 2 6 6 2 ...
1 1 1 1 1 7 1 8 8 1 2 7 2 1 1 1 1 7 1 1 1 1 2 7 2 1 8 8 1 1 1 1 1 1 1
1 1 1 1 1 7 1 8 8 1 2 7 2 1 1 1 1 7 1 1 1 1 2 7 2 1 8 8 1 1 1 1 1 1 1
rectangle_count
[ { "content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles...
{ "ground_truth": "2", "style": "rule-lighteval/MATH_v2" }
Your task is to count how many rectangles are present in an ASCII grid. Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'. Your output should be a single number, representing the total count of rectangles. Now, it's your turn. How many rectangles do you see in the grid belo...
2
2
rectangle_count
[ { "content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles...
{ "ground_truth": "1", "style": "rule-lighteval/MATH_v2" }
Your task is to count how many rectangles are present in an ASCII grid. Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'. Your output should be a single number, representing the total count of rectangles. Now, it's your turn. How many rectangles do you see in the grid belo...
1
1
rectangle_count
[ { "content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles...
{ "ground_truth": "7", "style": "rule-lighteval/MATH_v2" }
Your task is to count how many rectangles are present in an ASCII grid. Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'. Your output should be a single number, representing the total count of rectangles. Now, it's your turn. How many rectangles do you see in the grid belo...
7
7
rectangle_count
[ { "content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles...
{ "ground_truth": "5", "style": "rule-lighteval/MATH_v2" }
Your task is to count how many rectangles are present in an ASCII grid. Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'. Your output should be a single number, representing the total count of rectangles. Now, it's your turn. How many rectangles do you see in the grid belo...
5
5
rectangle_count
[ { "content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles...
{ "ground_truth": "2", "style": "rule-lighteval/MATH_v2" }
Your task is to count how many rectangles are present in an ASCII grid. Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'. Your output should be a single number, representing the total count of rectangles. Now, it's your turn. How many rectangles do you see in the grid belo...
2
2
rectangle_count
[ { "content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles...
{ "ground_truth": "6", "style": "rule-lighteval/MATH_v2" }
Your task is to count how many rectangles are present in an ASCII grid. Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'. Your output should be a single number, representing the total count of rectangles. Now, it's your turn. How many rectangles do you see in the grid belo...
6
6
rectangle_count
[ { "content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles...
{ "ground_truth": "9", "style": "rule-lighteval/MATH_v2" }
Your task is to count how many rectangles are present in an ASCII grid. Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'. Your output should be a single number, representing the total count of rectangles. Now, it's your turn. How many rectangles do you see in the grid belo...
9
9
rectangle_count
[ { "content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles...
{ "ground_truth": "2", "style": "rule-lighteval/MATH_v2" }
Your task is to count how many rectangles are present in an ASCII grid. Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'. Your output should be a single number, representing the total count of rectangles. Now, it's your turn. How many rectangles do you see in the grid belo...
2
2
rectangle_count
[ { "content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles...
{ "ground_truth": "8", "style": "rule-lighteval/MATH_v2" }
Your task is to count how many rectangles are present in an ASCII grid. Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'. Your output should be a single number, representing the total count of rectangles. Now, it's your turn. How many rectangles do you see in the grid belo...
8
8
rectangle_count
[ { "content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles...
{ "ground_truth": "4", "style": "rule-lighteval/MATH_v2" }
Your task is to count how many rectangles are present in an ASCII grid. Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'. Your output should be a single number, representing the total count of rectangles. Now, it's your turn. How many rectangles do you see in the grid belo...
4
4
rectangle_count
[ { "content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles...
{ "ground_truth": "5", "style": "rule-lighteval/MATH_v2" }
Your task is to count how many rectangles are present in an ASCII grid. Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'. Your output should be a single number, representing the total count of rectangles. Now, it's your turn. How many rectangles do you see in the grid belo...
5
5
rectangle_count
[ { "content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles...
{ "ground_truth": "10", "style": "rule-lighteval/MATH_v2" }
Your task is to count how many rectangles are present in an ASCII grid. Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'. Your output should be a single number, representing the total count of rectangles. Now, it's your turn. How many rectangles do you see in the grid belo...
10
10
rectangle_count
[ { "content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles...
{ "ground_truth": "3", "style": "rule-lighteval/MATH_v2" }
Your task is to count how many rectangles are present in an ASCII grid. Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'. Your output should be a single number, representing the total count of rectangles. Now, it's your turn. How many rectangles do you see in the grid belo...
3
3
rectangle_count
[ { "content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles...
{ "ground_truth": "2", "style": "rule-lighteval/MATH_v2" }
Your task is to count how many rectangles are present in an ASCII grid. Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'. Your output should be a single number, representing the total count of rectangles. Now, it's your turn. How many rectangles do you see in the grid belo...
2
2
rectangle_count
[ { "content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles...
{ "ground_truth": "9", "style": "rule-lighteval/MATH_v2" }
Your task is to count how many rectangles are present in an ASCII grid. Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'. Your output should be a single number, representing the total count of rectangles. Now, it's your turn. How many rectangles do you see in the grid belo...
9
9
rectangle_count
[ { "content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles...
{ "ground_truth": "1", "style": "rule-lighteval/MATH_v2" }
Your task is to count how many rectangles are present in an ASCII grid. Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'. Your output should be a single number, representing the total count of rectangles. Now, it's your turn. How many rectangles do you see in the grid belo...
1
1
rectangle_count
[ { "content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles...
{ "ground_truth": "10", "style": "rule-lighteval/MATH_v2" }
Your task is to count how many rectangles are present in an ASCII grid. Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'. Your output should be a single number, representing the total count of rectangles. Now, it's your turn. How many rectangles do you see in the grid belo...
10
10
rectangle_count
[ { "content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles...
{ "ground_truth": "4", "style": "rule-lighteval/MATH_v2" }
Your task is to count how many rectangles are present in an ASCII grid. Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'. Your output should be a single number, representing the total count of rectangles. Now, it's your turn. How many rectangles do you see in the grid belo...
4
4
rectangle_count
[ { "content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles...
{ "ground_truth": "5", "style": "rule-lighteval/MATH_v2" }
Your task is to count how many rectangles are present in an ASCII grid. Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'. Your output should be a single number, representing the total count of rectangles. Now, it's your turn. How many rectangles do you see in the grid belo...
5
5
rectangle_count
[ { "content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles...
{ "ground_truth": "8", "style": "rule-lighteval/MATH_v2" }
Your task is to count how many rectangles are present in an ASCII grid. Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'. Your output should be a single number, representing the total count of rectangles. Now, it's your turn. How many rectangles do you see in the grid belo...
8
8
rotate_matrix
[ { "content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 540 degrees clockwise:\n0 4 3\n3 2 1\n8 1 9\n\nWrite your final answer after 'FINAL ANSWER: ' tag inside \\boxed{.}.", "role": "user" } ...
{ "ground_truth": "9 1 8\n1 2 3\n3 4 0", "style": "rule-lighteval/MATH_v2" }
Given a square matrix, your job is to rotate it clockwise. Your output should be a matrix in the same format as the input. Rotate the matrix below by 540 degrees clockwise: 0 4 3 3 2 1 8 1 9 Write your final answer after 'FINAL ANSWER: ' tag inside \boxed{.}.
9 1 8 1 2 3 3 4 0
9 1 8 1 2 3 3 4 0
rotate_matrix
[ { "content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 900 degrees clockwise:\n4 2\n7 5\n\nWrite your final answer after 'FINAL ANSWER: ' tag inside \\boxed{.}.", "role": "user" } ]
{ "ground_truth": "5 7\n2 4", "style": "rule-lighteval/MATH_v2" }
Given a square matrix, your job is to rotate it clockwise. Your output should be a matrix in the same format as the input. Rotate the matrix below by 900 degrees clockwise: 4 2 7 5 Write your final answer after 'FINAL ANSWER: ' tag inside \boxed{.}.
5 7 2 4
5 7 2 4
rotate_matrix
[ { "content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 180 degrees clockwise:\n8 8 1 2 6 3 4 0\n3 1 9 0 1 2 8 4\n6 9 6 5 5 1 5 4\n9 2 1 8 1 9 1 4\n5 1 4 0 5 6 1 7\n7 3 3 2 4 3 0 0\n6 0 5 5 7 7 9 8\...
{ "ground_truth": "4 0 9 5 7 7 3 2\n8 9 7 7 5 5 0 6\n0 0 3 4 2 3 3 7\n7 1 6 5 0 4 1 5\n4 1 9 1 8 1 2 9\n4 5 1 5 5 6 9 6\n4 8 2 1 0 9 1 3\n0 4 3 6 2 1 8 8", "style": "rule-lighteval/MATH_v2" }
Given a square matrix, your job is to rotate it clockwise. Your output should be a matrix in the same format as the input. Rotate the matrix below by 180 degrees clockwise: 8 8 1 2 6 3 4 0 3 1 9 0 1 2 8 4 6 9 6 5 5 1 5 4 9 2 1 8 1 9 1 4 5 1 4 0 5 6 1 7 7 3 3 2 4 3 0 0 6 0 5 5 7 7 9 8 2 3 7 7 5 9 0 4 Write your final...
4 0 9 5 7 7 3 2 8 9 7 7 5 5 0 6 0 0 3 4 2 3 3 7 7 1 6 5 0 4 1 5 4 1 9 1 8 1 2 9 4 5 1 5 5 6 9 6 4 8 2 1 0 9 1 3 0 4 3 6 2 1 8 8
4 0 9 5 7 7 3 2 8 9 7 7 5 5 0 6 0 0 3 4 2 3 3 7 7 1 6 5 0 4 1 5 4 1 9 1 8 1 2 9 4 5 1 5 5 6 9 6 4 8 2 1 0 9 1 3 0 4 3 6 2 1 8 8
rotate_matrix
[ { "content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 0 degrees clockwise:\n6 7 4 1 4 5\n0 1 7 0 1 4\n1 4 0 9 1 2\n4 2 3 6 1 9\n6 2 0 0 2 5\n4 5 5 1 6 1\n\nWrite your final answer after 'FINAL ANS...
{ "ground_truth": "6 7 4 1 4 5\n0 1 7 0 1 4\n1 4 0 9 1 2\n4 2 3 6 1 9\n6 2 0 0 2 5\n4 5 5 1 6 1", "style": "rule-lighteval/MATH_v2" }
Given a square matrix, your job is to rotate it clockwise. Your output should be a matrix in the same format as the input. Rotate the matrix below by 0 degrees clockwise: 6 7 4 1 4 5 0 1 7 0 1 4 1 4 0 9 1 2 4 2 3 6 1 9 6 2 0 0 2 5 4 5 5 1 6 1 Write your final answer after 'FINAL ANSWER: ' tag inside \boxed{.}.
6 7 4 1 4 5 0 1 7 0 1 4 1 4 0 9 1 2 4 2 3 6 1 9 6 2 0 0 2 5 4 5 5 1 6 1
6 7 4 1 4 5 0 1 7 0 1 4 1 4 0 9 1 2 4 2 3 6 1 9 6 2 0 0 2 5 4 5 5 1 6 1
rotate_matrix
[ { "content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 0 degrees clockwise:\n6 0 9\n9 3 8\n2 9 8\n\nWrite your final answer after 'FINAL ANSWER: ' tag inside \\boxed{.}.", "role": "user" } ]
{ "ground_truth": "6 0 9\n9 3 8\n2 9 8", "style": "rule-lighteval/MATH_v2" }
Given a square matrix, your job is to rotate it clockwise. Your output should be a matrix in the same format as the input. Rotate the matrix below by 0 degrees clockwise: 6 0 9 9 3 8 2 9 8 Write your final answer after 'FINAL ANSWER: ' tag inside \boxed{.}.
6 0 9 9 3 8 2 9 8
6 0 9 9 3 8 2 9 8
rotate_matrix
[ { "content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 360 degrees clockwise:\n1 6 8 7 9 5 4\n8 6 6 9 0 6 0\n1 0 4 7 8 0 5\n9 6 3 3 8 8 5\n7 3 0 8 5 5 9\n5 8 9 3 3 0 2\n5 1 5 9 6 8 8\n\nWrite your ...
{ "ground_truth": "1 6 8 7 9 5 4\n8 6 6 9 0 6 0\n1 0 4 7 8 0 5\n9 6 3 3 8 8 5\n7 3 0 8 5 5 9\n5 8 9 3 3 0 2\n5 1 5 9 6 8 8", "style": "rule-lighteval/MATH_v2" }
Given a square matrix, your job is to rotate it clockwise. Your output should be a matrix in the same format as the input. Rotate the matrix below by 360 degrees clockwise: 1 6 8 7 9 5 4 8 6 6 9 0 6 0 1 0 4 7 8 0 5 9 6 3 3 8 8 5 7 3 0 8 5 5 9 5 8 9 3 3 0 2 5 1 5 9 6 8 8 Write your final answer after 'FINAL ANSWER: '...
1 6 8 7 9 5 4 8 6 6 9 0 6 0 1 0 4 7 8 0 5 9 6 3 3 8 8 5 7 3 0 8 5 5 9 5 8 9 3 3 0 2 5 1 5 9 6 8 8
1 6 8 7 9 5 4 8 6 6 9 0 6 0 1 0 4 7 8 0 5 9 6 3 3 8 8 5 7 3 0 8 5 5 9 5 8 9 3 3 0 2 5 1 5 9 6 8 8
rotate_matrix
[ { "content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 720 degrees clockwise:\n5 2 8 8 4 8 3 6 2 2\n1 7 3 3 8 8 8 2 7 3\n0 1 6 1 2 7 2 2 0 8\n4 5 5 1 3 4 4 0 9 4\n2 5 6 2 3 6 9 4 0 5\n1 4 9 4 9 7 1...
{ "ground_truth": "5 2 8 8 4 8 3 6 2 2\n1 7 3 3 8 8 8 2 7 3\n0 1 6 1 2 7 2 2 0 8\n4 5 5 1 3 4 4 0 9 4\n2 5 6 2 3 6 9 4 0 5\n1 4 9 4 9 7 1 1 3 2\n5 7 8 5 6 1 0 5 6 6\n5 0 9 6 7 6 9 4 2 5\n3 7 9 3 9 2 3 2 2 4\n9 6 9 8 8 6 9 6 0 7", "style": "rule-lighteval/MATH_v2" }
Given a square matrix, your job is to rotate it clockwise. Your output should be a matrix in the same format as the input. Rotate the matrix below by 720 degrees clockwise: 5 2 8 8 4 8 3 6 2 2 1 7 3 3 8 8 8 2 7 3 0 1 6 1 2 7 2 2 0 8 4 5 5 1 3 4 4 0 9 4 2 5 6 2 3 6 9 4 0 5 1 4 9 4 9 7 1 1 3 2 5 7 8 5 6 1 0 5 6 6 5 0 9...
5 2 8 8 4 8 3 6 2 2 1 7 3 3 8 8 8 2 7 3 0 1 6 1 2 7 2 2 0 8 4 5 5 1 3 4 4 0 9 4 2 5 6 2 3 6 9 4 0 5 1 4 9 4 9 7 1 1 3 2 5 7 8 5 6 1 0 5 6 6 5 0 9 6 7 6 9 4 2 5 3 7 9 3 9 2 3 2 2 4 9 6 9 8 8 6 9 6 0 7
5 2 8 8 4 8 3 6 2 2 1 7 3 3 8 8 8 2 7 3 0 1 6 1 2 7 2 2 0 8 4 5 5 1 3 4 4 0 9 4 2 5 6 2 3 6 9 4 0 5 1 4 9 4 9 7 1 1 3 2 5 7 8 5 6 1 0 5 6 6 5 0 9 6 7 6 9 4 2 5 3 7 9 3 9 2 3 2 2 4 9 6 9 8 8 6 9 6 0 7
rotate_matrix
[ { "content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 180 degrees clockwise:\n5 6 1\n5 8 8\n0 0 4\n\nWrite your final answer after 'FINAL ANSWER: ' tag inside \\boxed{.}.", "role": "user" } ...
{ "ground_truth": "4 0 0\n8 8 5\n1 6 5", "style": "rule-lighteval/MATH_v2" }
Given a square matrix, your job is to rotate it clockwise. Your output should be a matrix in the same format as the input. Rotate the matrix below by 180 degrees clockwise: 5 6 1 5 8 8 0 0 4 Write your final answer after 'FINAL ANSWER: ' tag inside \boxed{.}.
4 0 0 8 8 5 1 6 5
4 0 0 8 8 5 1 6 5
rotate_matrix
[ { "content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 0 degrees clockwise:\n4 5 3 7 5 1 8 5 3\n8 1 2 5 1 5 5 3 3\n1 5 9 9 6 1 1 9 5\n6 0 3 5 4 6 1 3 7\n4 9 7 2 4 9 3 8 9\n1 6 9 1 8 7 6 8 8\n2 7 9 ...
{ "ground_truth": "4 5 3 7 5 1 8 5 3\n8 1 2 5 1 5 5 3 3\n1 5 9 9 6 1 1 9 5\n6 0 3 5 4 6 1 3 7\n4 9 7 2 4 9 3 8 9\n1 6 9 1 8 7 6 8 8\n2 7 9 8 4 1 5 8 2\n0 5 0 9 6 7 8 3 2\n9 1 2 4 6 3 5 0 8", "style": "rule-lighteval/MATH_v2" }
Given a square matrix, your job is to rotate it clockwise. Your output should be a matrix in the same format as the input. Rotate the matrix below by 0 degrees clockwise: 4 5 3 7 5 1 8 5 3 8 1 2 5 1 5 5 3 3 1 5 9 9 6 1 1 9 5 6 0 3 5 4 6 1 3 7 4 9 7 2 4 9 3 8 9 1 6 9 1 8 7 6 8 8 2 7 9 8 4 1 5 8 2 0 5 0 9 6 7 8 3 2 9 1...
4 5 3 7 5 1 8 5 3 8 1 2 5 1 5 5 3 3 1 5 9 9 6 1 1 9 5 6 0 3 5 4 6 1 3 7 4 9 7 2 4 9 3 8 9 1 6 9 1 8 7 6 8 8 2 7 9 8 4 1 5 8 2 0 5 0 9 6 7 8 3 2 9 1 2 4 6 3 5 0 8
4 5 3 7 5 1 8 5 3 8 1 2 5 1 5 5 3 3 1 5 9 9 6 1 1 9 5 6 0 3 5 4 6 1 3 7 4 9 7 2 4 9 3 8 9 1 6 9 1 8 7 6 8 8 2 7 9 8 4 1 5 8 2 0 5 0 9 6 7 8 3 2 9 1 2 4 6 3 5 0 8
rotate_matrix
[ { "content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 900 degrees clockwise:\n8 8 2 3 3\n8 4 6 8 7\n8 8 5 9 5\n6 4 6 0 1\n0 8 4 0 7\n\nWrite your final answer after 'FINAL ANSWER: ' tag inside \\b...
{ "ground_truth": "7 0 4 8 0\n1 0 6 4 6\n5 9 5 8 8\n7 8 6 4 8\n3 3 2 8 8", "style": "rule-lighteval/MATH_v2" }
Given a square matrix, your job is to rotate it clockwise. Your output should be a matrix in the same format as the input. Rotate the matrix below by 900 degrees clockwise: 8 8 2 3 3 8 4 6 8 7 8 8 5 9 5 6 4 6 0 1 0 8 4 0 7 Write your final answer after 'FINAL ANSWER: ' tag inside \boxed{.}.
7 0 4 8 0 1 0 6 4 6 5 9 5 8 8 7 8 6 4 8 3 3 2 8 8
7 0 4 8 0 1 0 6 4 6 5 9 5 8 8 7 8 6 4 8 3 3 2 8 8
rotate_matrix
[ { "content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 720 degrees clockwise:\n0 8 7 5 6 0\n2 2 6 2 5 7\n0 0 8 6 7 0\n3 1 2 2 7 3\n4 7 7 6 1 0\n9 6 1 9 6 5\n\nWrite your final answer after 'FINAL A...
{ "ground_truth": "0 8 7 5 6 0\n2 2 6 2 5 7\n0 0 8 6 7 0\n3 1 2 2 7 3\n4 7 7 6 1 0\n9 6 1 9 6 5", "style": "rule-lighteval/MATH_v2" }
Given a square matrix, your job is to rotate it clockwise. Your output should be a matrix in the same format as the input. Rotate the matrix below by 720 degrees clockwise: 0 8 7 5 6 0 2 2 6 2 5 7 0 0 8 6 7 0 3 1 2 2 7 3 4 7 7 6 1 0 9 6 1 9 6 5 Write your final answer after 'FINAL ANSWER: ' tag inside \boxed{.}.
0 8 7 5 6 0 2 2 6 2 5 7 0 0 8 6 7 0 3 1 2 2 7 3 4 7 7 6 1 0 9 6 1 9 6 5
0 8 7 5 6 0 2 2 6 2 5 7 0 0 8 6 7 0 3 1 2 2 7 3 4 7 7 6 1 0 9 6 1 9 6 5
rotate_matrix
[ { "content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 720 degrees clockwise:\n7 8 7 8 5\n7 0 0 2 5\n2 4 0 2 0\n5 3 7 3 3\n2 2 5 8 5\n\nWrite your final answer after 'FINAL ANSWER: ' tag inside \\b...
{ "ground_truth": "7 8 7 8 5\n7 0 0 2 5\n2 4 0 2 0\n5 3 7 3 3\n2 2 5 8 5", "style": "rule-lighteval/MATH_v2" }
Given a square matrix, your job is to rotate it clockwise. Your output should be a matrix in the same format as the input. Rotate the matrix below by 720 degrees clockwise: 7 8 7 8 5 7 0 0 2 5 2 4 0 2 0 5 3 7 3 3 2 2 5 8 5 Write your final answer after 'FINAL ANSWER: ' tag inside \boxed{.}.
7 8 7 8 5 7 0 0 2 5 2 4 0 2 0 5 3 7 3 3 2 2 5 8 5
7 8 7 8 5 7 0 0 2 5 2 4 0 2 0 5 3 7 3 3 2 2 5 8 5
rotate_matrix
[ { "content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 630 degrees clockwise:\n7 8 4 7\n7 6 3 7\n5 9 6 3\n3 0 7 8\n\nWrite your final answer after 'FINAL ANSWER: ' tag inside \\boxed{.}.", "rol...
{ "ground_truth": "7 7 3 8\n4 3 6 7\n8 6 9 0\n7 7 5 3", "style": "rule-lighteval/MATH_v2" }
Given a square matrix, your job is to rotate it clockwise. Your output should be a matrix in the same format as the input. Rotate the matrix below by 630 degrees clockwise: 7 8 4 7 7 6 3 7 5 9 6 3 3 0 7 8 Write your final answer after 'FINAL ANSWER: ' tag inside \boxed{.}.
7 7 3 8 4 3 6 7 8 6 9 0 7 7 5 3
7 7 3 8 4 3 6 7 8 6 9 0 7 7 5 3
rotate_matrix
[ { "content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 720 degrees clockwise:\n3 2 4\n1 2 4\n1 5 7\n\nWrite your final answer after 'FINAL ANSWER: ' tag inside \\boxed{.}.", "role": "user" } ...
{ "ground_truth": "3 2 4\n1 2 4\n1 5 7", "style": "rule-lighteval/MATH_v2" }
Given a square matrix, your job is to rotate it clockwise. Your output should be a matrix in the same format as the input. Rotate the matrix below by 720 degrees clockwise: 3 2 4 1 2 4 1 5 7 Write your final answer after 'FINAL ANSWER: ' tag inside \boxed{.}.
3 2 4 1 2 4 1 5 7
3 2 4 1 2 4 1 5 7
rotate_matrix
[ { "content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 360 degrees clockwise:\n0 7 8 4 8 6 3 1 5 9\n1 5 4 9 3 0 9 3 0 9\n8 2 6 0 2 6 3 2 1 9\n3 8 3 7 2 6 2 1 3 8\n2 3 2 2 8 7 5 0 0 9\n5 0 9 0 8 8 1...
{ "ground_truth": "0 7 8 4 8 6 3 1 5 9\n1 5 4 9 3 0 9 3 0 9\n8 2 6 0 2 6 3 2 1 9\n3 8 3 7 2 6 2 1 3 8\n2 3 2 2 8 7 5 0 0 9\n5 0 9 0 8 8 1 9 7 6\n5 7 5 3 8 7 8 7 0 3\n2 5 7 2 0 3 4 2 9 4\n7 0 2 0 9 4 8 2 8 1\n0 9 4 9 6 3 0 8 7 8", "style": "rule-lighteval/MATH_v2" }
Given a square matrix, your job is to rotate it clockwise. Your output should be a matrix in the same format as the input. Rotate the matrix below by 360 degrees clockwise: 0 7 8 4 8 6 3 1 5 9 1 5 4 9 3 0 9 3 0 9 8 2 6 0 2 6 3 2 1 9 3 8 3 7 2 6 2 1 3 8 2 3 2 2 8 7 5 0 0 9 5 0 9 0 8 8 1 9 7 6 5 7 5 3 8 7 8 7 0 3 2 5 7...
0 7 8 4 8 6 3 1 5 9 1 5 4 9 3 0 9 3 0 9 8 2 6 0 2 6 3 2 1 9 3 8 3 7 2 6 2 1 3 8 2 3 2 2 8 7 5 0 0 9 5 0 9 0 8 8 1 9 7 6 5 7 5 3 8 7 8 7 0 3 2 5 7 2 0 3 4 2 9 4 7 0 2 0 9 4 8 2 8 1 0 9 4 9 6 3 0 8 7 8
0 7 8 4 8 6 3 1 5 9 1 5 4 9 3 0 9 3 0 9 8 2 6 0 2 6 3 2 1 9 3 8 3 7 2 6 2 1 3 8 2 3 2 2 8 7 5 0 0 9 5 0 9 0 8 8 1 9 7 6 5 7 5 3 8 7 8 7 0 3 2 5 7 2 0 3 4 2 9 4 7 0 2 0 9 4 8 2 8 1 0 9 4 9 6 3 0 8 7 8
rotate_matrix
[ { "content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 270 degrees clockwise:\n5 9\n9 0\n\nWrite your final answer after 'FINAL ANSWER: ' tag inside \\boxed{.}.", "role": "user" } ]
{ "ground_truth": "9 0\n5 9", "style": "rule-lighteval/MATH_v2" }
Given a square matrix, your job is to rotate it clockwise. Your output should be a matrix in the same format as the input. Rotate the matrix below by 270 degrees clockwise: 5 9 9 0 Write your final answer after 'FINAL ANSWER: ' tag inside \boxed{.}.
9 0 5 9
9 0 5 9
rotate_matrix
[ { "content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 90 degrees clockwise:\n3 3 0 3 7\n6 5 4 4 7\n9 6 4 9 1\n0 7 3 7 1\n7 8 6 5 0\n\nWrite your final answer after 'FINAL ANSWER: ' tag inside \\bo...
{ "ground_truth": "7 0 9 6 3\n8 7 6 5 3\n6 3 4 4 0\n5 7 9 4 3\n0 1 1 7 7", "style": "rule-lighteval/MATH_v2" }
Given a square matrix, your job is to rotate it clockwise. Your output should be a matrix in the same format as the input. Rotate the matrix below by 90 degrees clockwise: 3 3 0 3 7 6 5 4 4 7 9 6 4 9 1 0 7 3 7 1 7 8 6 5 0 Write your final answer after 'FINAL ANSWER: ' tag inside \boxed{.}.
7 0 9 6 3 8 7 6 5 3 6 3 4 4 0 5 7 9 4 3 0 1 1 7 7
7 0 9 6 3 8 7 6 5 3 6 3 4 4 0 5 7 9 4 3 0 1 1 7 7
rotate_matrix
[ { "content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 0 degrees clockwise:\n1 7 0 2 4\n0 9 0 7 6\n7 8 4 2 9\n5 2 8 1 1\n5 0 5 4 1\n\nWrite your final answer after 'FINAL ANSWER: ' tag inside \\box...
{ "ground_truth": "1 7 0 2 4\n0 9 0 7 6\n7 8 4 2 9\n5 2 8 1 1\n5 0 5 4 1", "style": "rule-lighteval/MATH_v2" }
Given a square matrix, your job is to rotate it clockwise. Your output should be a matrix in the same format as the input. Rotate the matrix below by 0 degrees clockwise: 1 7 0 2 4 0 9 0 7 6 7 8 4 2 9 5 2 8 1 1 5 0 5 4 1 Write your final answer after 'FINAL ANSWER: ' tag inside \boxed{.}.
1 7 0 2 4 0 9 0 7 6 7 8 4 2 9 5 2 8 1 1 5 0 5 4 1
1 7 0 2 4 0 9 0 7 6 7 8 4 2 9 5 2 8 1 1 5 0 5 4 1
rotate_matrix
[ { "content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 270 degrees clockwise:\n4 9 2 4 3 7\n7 5 0 1 2 2\n6 0 3 0 6 2\n2 4 9 2 8 9\n8 9 0 9 9 1\n4 2 0 9 3 4\n\nWrite your final answer after 'FINAL A...
{ "ground_truth": "7 2 2 9 1 4\n3 2 6 8 9 3\n4 1 0 2 9 9\n2 0 3 9 0 0\n9 5 0 4 9 2\n4 7 6 2 8 4", "style": "rule-lighteval/MATH_v2" }
Given a square matrix, your job is to rotate it clockwise. Your output should be a matrix in the same format as the input. Rotate the matrix below by 270 degrees clockwise: 4 9 2 4 3 7 7 5 0 1 2 2 6 0 3 0 6 2 2 4 9 2 8 9 8 9 0 9 9 1 4 2 0 9 3 4 Write your final answer after 'FINAL ANSWER: ' tag inside \boxed{.}.
7 2 2 9 1 4 3 2 6 8 9 3 4 1 0 2 9 9 2 0 3 9 0 0 9 5 0 4 9 2 4 7 6 2 8 4
7 2 2 9 1 4 3 2 6 8 9 3 4 1 0 2 9 9 2 0 3 9 0 0 9 5 0 4 9 2 4 7 6 2 8 4
rotate_matrix
[ { "content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 450 degrees clockwise:\n2 8 3 5 4 5 0 7 5\n5 1 6 7 5 2 5 0 8\n1 2 5 0 6 2 2 6 4\n4 5 7 5 9 5 2 9 4\n6 6 3 2 2 0 8 5 7\n0 8 6 1 4 0 6 2 1\n7 5 ...
{ "ground_truth": "6 5 7 0 6 4 1 5 2\n7 0 5 8 6 5 2 1 8\n1 7 1 6 3 7 5 6 3\n4 4 6 1 2 5 0 7 5\n7 6 3 4 2 9 6 5 4\n6 6 1 0 0 5 2 2 5\n0 3 9 6 8 2 2 5 0\n5 2 5 2 5 9 6 0 7\n3 1 9 1 7 4 4 8 5", "style": "rule-lighteval/MATH_v2" }
Given a square matrix, your job is to rotate it clockwise. Your output should be a matrix in the same format as the input. Rotate the matrix below by 450 degrees clockwise: 2 8 3 5 4 5 0 7 5 5 1 6 7 5 2 5 0 8 1 2 5 0 6 2 2 6 4 4 5 7 5 9 5 2 9 4 6 6 3 2 2 0 8 5 7 0 8 6 1 4 0 6 2 1 7 5 1 6 3 1 9 5 9 5 0 7 4 6 6 3 2 1 6...
6 5 7 0 6 4 1 5 2 7 0 5 8 6 5 2 1 8 1 7 1 6 3 7 5 6 3 4 4 6 1 2 5 0 7 5 7 6 3 4 2 9 6 5 4 6 6 1 0 0 5 2 2 5 0 3 9 6 8 2 2 5 0 5 2 5 2 5 9 6 0 7 3 1 9 1 7 4 4 8 5
6 5 7 0 6 4 1 5 2 7 0 5 8 6 5 2 1 8 1 7 1 6 3 7 5 6 3 4 4 6 1 2 5 0 7 5 7 6 3 4 2 9 6 5 4 6 6 1 0 0 5 2 2 5 0 3 9 6 8 2 2 5 0 5 2 5 2 5 9 6 0 7 3 1 9 1 7 4 4 8 5
rotten_oranges
[ { "content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi...
{ "ground_truth": "6", "style": "rule-lighteval/MATH_v2" }
You are given an n x n grid where each cell can have one of three values: - 0 representing an empty cell - 1 representing a fresh orange - 2 representing a rotten orange Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten. Your task is determine the minimum number of minu...
6
6
rotten_oranges
[ { "content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi...
{ "ground_truth": "-1", "style": "rule-lighteval/MATH_v2" }
You are given an n x n grid where each cell can have one of three values: - 0 representing an empty cell - 1 representing a fresh orange - 2 representing a rotten orange Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten. Your task is determine the minimum number of minu...
-1
-1
rotten_oranges
[ { "content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi...
{ "ground_truth": "13", "style": "rule-lighteval/MATH_v2" }
You are given an n x n grid where each cell can have one of three values: - 0 representing an empty cell - 1 representing a fresh orange - 2 representing a rotten orange Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten. Your task is determine the minimum number of minu...
13
13
rotten_oranges
[ { "content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi...
{ "ground_truth": "8", "style": "rule-lighteval/MATH_v2" }
You are given an n x n grid where each cell can have one of three values: - 0 representing an empty cell - 1 representing a fresh orange - 2 representing a rotten orange Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten. Your task is determine the minimum number of minu...
8
8
rotten_oranges
[ { "content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi...
{ "ground_truth": "5", "style": "rule-lighteval/MATH_v2" }
You are given an n x n grid where each cell can have one of three values: - 0 representing an empty cell - 1 representing a fresh orange - 2 representing a rotten orange Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten. Your task is determine the minimum number of minu...
5
5
rotten_oranges
[ { "content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi...
{ "ground_truth": "-1", "style": "rule-lighteval/MATH_v2" }
You are given an n x n grid where each cell can have one of three values: - 0 representing an empty cell - 1 representing a fresh orange - 2 representing a rotten orange Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten. Your task is determine the minimum number of minu...
-1
-1
rotten_oranges
[ { "content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi...
{ "ground_truth": "-1", "style": "rule-lighteval/MATH_v2" }
You are given an n x n grid where each cell can have one of three values: - 0 representing an empty cell - 1 representing a fresh orange - 2 representing a rotten orange Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten. Your task is determine the minimum number of minu...
-1
-1
rotten_oranges
[ { "content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi...
{ "ground_truth": "8", "style": "rule-lighteval/MATH_v2" }
You are given an n x n grid where each cell can have one of three values: - 0 representing an empty cell - 1 representing a fresh orange - 2 representing a rotten orange Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten. Your task is determine the minimum number of minu...
8
8
rotten_oranges
[ { "content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi...
{ "ground_truth": "6", "style": "rule-lighteval/MATH_v2" }
You are given an n x n grid where each cell can have one of three values: - 0 representing an empty cell - 1 representing a fresh orange - 2 representing a rotten orange Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten. Your task is determine the minimum number of minu...
6
6
rotten_oranges
[ { "content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi...
{ "ground_truth": "6", "style": "rule-lighteval/MATH_v2" }
You are given an n x n grid where each cell can have one of three values: - 0 representing an empty cell - 1 representing a fresh orange - 2 representing a rotten orange Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten. Your task is determine the minimum number of minu...
6
6
rotten_oranges
[ { "content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi...
{ "ground_truth": "7", "style": "rule-lighteval/MATH_v2" }
You are given an n x n grid where each cell can have one of three values: - 0 representing an empty cell - 1 representing a fresh orange - 2 representing a rotten orange Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten. Your task is determine the minimum number of minu...
7
7
rotten_oranges
[ { "content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi...
{ "ground_truth": "9", "style": "rule-lighteval/MATH_v2" }
You are given an n x n grid where each cell can have one of three values: - 0 representing an empty cell - 1 representing a fresh orange - 2 representing a rotten orange Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten. Your task is determine the minimum number of minu...
9
9
rotten_oranges
[ { "content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi...
{ "ground_truth": "4", "style": "rule-lighteval/MATH_v2" }
You are given an n x n grid where each cell can have one of three values: - 0 representing an empty cell - 1 representing a fresh orange - 2 representing a rotten orange Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten. Your task is determine the minimum number of minu...
4
4
rotten_oranges
[ { "content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi...
{ "ground_truth": "5", "style": "rule-lighteval/MATH_v2" }
You are given an n x n grid where each cell can have one of three values: - 0 representing an empty cell - 1 representing a fresh orange - 2 representing a rotten orange Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten. Your task is determine the minimum number of minu...
5
5
rotten_oranges
[ { "content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi...
{ "ground_truth": "7", "style": "rule-lighteval/MATH_v2" }
You are given an n x n grid where each cell can have one of three values: - 0 representing an empty cell - 1 representing a fresh orange - 2 representing a rotten orange Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten. Your task is determine the minimum number of minu...
7
7
rotten_oranges
[ { "content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi...
{ "ground_truth": "9", "style": "rule-lighteval/MATH_v2" }
You are given an n x n grid where each cell can have one of three values: - 0 representing an empty cell - 1 representing a fresh orange - 2 representing a rotten orange Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten. Your task is determine the minimum number of minu...
9
9
rotten_oranges
[ { "content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi...
{ "ground_truth": "-1", "style": "rule-lighteval/MATH_v2" }
You are given an n x n grid where each cell can have one of three values: - 0 representing an empty cell - 1 representing a fresh orange - 2 representing a rotten orange Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten. Your task is determine the minimum number of minu...
-1
-1
rotten_oranges
[ { "content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi...
{ "ground_truth": "-1", "style": "rule-lighteval/MATH_v2" }
You are given an n x n grid where each cell can have one of three values: - 0 representing an empty cell - 1 representing a fresh orange - 2 representing a rotten orange Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten. Your task is determine the minimum number of minu...
-1
-1
rotten_oranges
[ { "content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi...
{ "ground_truth": "6", "style": "rule-lighteval/MATH_v2" }
You are given an n x n grid where each cell can have one of three values: - 0 representing an empty cell - 1 representing a fresh orange - 2 representing a rotten orange Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten. Your task is determine the minimum number of minu...
6
6
rotten_oranges
[ { "content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi...
{ "ground_truth": "8", "style": "rule-lighteval/MATH_v2" }
You are given an n x n grid where each cell can have one of three values: - 0 representing an empty cell - 1 representing a fresh orange - 2 representing a rotten orange Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten. Your task is determine the minimum number of minu...
8
8
rubiks_cube
[ { "content": "You see a size 3 Rubik's cube arranged as follows::\n\n G Y W \n G Y W \n R R R \n R R B W W W G O O G B Y \n R R W G G G Y O O G B Y \n R R Y B B B W O O G B Y \n O O ...
{ "ground_truth": null, "style": "rule-lighteval/MATH_v2" }
You see a size 3 Rubik's cube arranged as follows:: G Y W G Y W R R R R R B W W W G O O G B Y R R W G G G Y O O G B Y R R Y B B B W O O G B Y O O O ...
None
None
rubiks_cube
[ { "content": "You see a size 3 Rubik's cube arranged as follows::\n\n Y Y Y \n Y Y Y \n B R B \n B B W R G R Y G G O O O \n R R W R G R Y O O B B B \n B B W R G R Y G G O O O \n G O ...
{ "ground_truth": null, "style": "rule-lighteval/MATH_v2" }
You see a size 3 Rubik's cube arranged as follows:: Y Y Y Y Y Y B R B B B W R G R Y G G O O O R R W R G R Y O O B B B B B W R G R Y G G O O O G O G ...
None
None
rubiks_cube
[ { "content": "You see a size 3 Rubik's cube arranged as follows::\n\n Y R B \n G Y W \n W W W \n O R R B B B O O Y O B G \n O R Y G G G W O R Y B G \n O Y G W W R B O R Y B G \n R R ...
{ "ground_truth": null, "style": "rule-lighteval/MATH_v2" }
You see a size 3 Rubik's cube arranged as follows:: Y R B G Y W W W W O R R B B B O O Y O B G O R Y G G G W O R Y B G O Y G W W R B O R Y B G R R Y ...
None
None
rubiks_cube
[ { "content": "You are given a 3x3x3 Rubik's cube. It looks like this:\n\n R B B \n G Y Y \n G Y Y \n B R R W G G O O W R R Y \n B R R W G G O O O B B Y \n R R Y B G G O O O B B G \n O...
{ "ground_truth": null, "style": "rule-lighteval/MATH_v2" }
You are given a 3x3x3 Rubik's cube. It looks like this: R B B G Y Y G Y Y B R R W G G O O W R R Y B R R W G G O O O B B Y R R Y B G G O O O B B G O W W ...
None
None
rubiks_cube
[ { "content": "You are given a 3x3x3 Rubik's cube. It looks like this:\n\n W W W \n Y Y Y \n R R G \n O G W G G O Y B R B B B \n O R W G G O Y O R B B B \n B R W G G O Y O G R R R \n O...
{ "ground_truth": null, "style": "rule-lighteval/MATH_v2" }
You are given a 3x3x3 Rubik's cube. It looks like this: W W W Y Y Y R R G O G W G G O Y B R B B B O R W G G O Y O R B B B B R W G G O Y O G R R R O O B ...
None
None
rubiks_cube
[ { "content": "You are given a 3x3x3 Rubik's cube. It looks like this:\n\n R Y G \n B Y G \n G W W \n W O O Y B B O R R W G B \n G R O Y G G O O R Y B W \n B O R Y B B O R W G R R \n G...
{ "ground_truth": null, "style": "rule-lighteval/MATH_v2" }
You are given a 3x3x3 Rubik's cube. It looks like this: R Y G B Y G G W W W O O Y B B O R R W G B G R O Y G G O O R Y B W B O R Y B B O R W G R R G Y Y ...
None
None
rubiks_cube
[ { "content": "You are given a 3x3x3 Rubik's cube. It looks like this:\n\n B Y Y \n G Y Y \n R Y G \n O W W G O O Y R R G G Y \n Y R R G G B W O W O B B \n Y R B R G W G O W O B B \n W...
{ "ground_truth": null, "style": "rule-lighteval/MATH_v2" }
You are given a 3x3x3 Rubik's cube. It looks like this: B Y Y G Y Y R Y G O W W G O O Y R R G G Y Y R R G G B W O W O B B Y R B R G W G O W O B B W O O ...
None
None
rubiks_cube
[ { "content": "You see a size 3 Rubik's cube arranged as follows::\n\n O O B \n G Y Y \n G G G \n Y R R W W W O O W R B B \n Y R W O G G Y O W R B B \n G R W O G G Y B B Y Y Y \n B O ...
{ "ground_truth": null, "style": "rule-lighteval/MATH_v2" }
You see a size 3 Rubik's cube arranged as follows:: O O B G Y Y G G G Y R R W W W O O W R B B Y R W O G G Y O W R B B G R W O G G Y B B Y Y Y B O O ...
None
None
rubiks_cube
[ { "content": "You see a size 3 Rubik's cube arranged as follows::\n\n G R G \n G Y G \n G Y W \n R R R W G B O O O Y B Y \n R R R W G W G O O Y B Y \n B B R W W W G Y Y R O Y \n B B ...
{ "ground_truth": null, "style": "rule-lighteval/MATH_v2" }
You see a size 3 Rubik's cube arranged as follows:: G R G G Y G G Y W R R R W G B O O O Y B Y R R R W G W G O O Y B Y B B R W W W G Y Y R O Y B B O ...
None
None
rubiks_cube
[ { "content": "You see a size 3 Rubik's cube arranged as follows::\n\n B R B \n Y Y Y \n G O W \n W B Y R W R B G Y O B O \n O R Y R G G W O G O B Y \n O R Y R G G W W G O B Y \n B R ...
{ "ground_truth": null, "style": "rule-lighteval/MATH_v2" }
You see a size 3 Rubik's cube arranged as follows:: B R B Y Y Y G O W W B Y R W R B G Y O B O O R Y R G G W O G O B Y O R Y R G G W W G O B Y B R R ...
None
None
rubiks_cube
[ { "content": "You see a size 3 Rubik's cube arranged as follows::\n\n Y Y R \n G Y Y \n G W W \n R R R W B B O B B W R B \n G R R W G B O O O G B Y \n G G G O O B O O O G R Y \n W W ...
{ "ground_truth": null, "style": "rule-lighteval/MATH_v2" }
You see a size 3 Rubik's cube arranged as follows:: Y Y R G Y Y G W W R R R W B B O B B W R B G R R W G B O O O G B Y G G G O O B O O O G R Y W W Y ...
None
None
rubiks_cube
[ { "content": "You see a size 3 Rubik's cube arranged as follows::\n\n B Y Y \n B Y Y \n O O O \n R R B Y G G W G G O O W \n R R B Y G G W O O B B W \n B B B Y Y Y G G G W O O \n R R ...
{ "ground_truth": null, "style": "rule-lighteval/MATH_v2" }
You see a size 3 Rubik's cube arranged as follows:: B Y Y B Y Y O O O R R B Y G G W G G O O W R R B Y G G W O O B B W B B B Y Y Y G G G W O O R R R ...
None
None
rubiks_cube
[ { "content": "You are given a 3x3x3 Rubik's cube. It looks like this:\n\n R R O \n Y Y Y \n Y Y Y \n W O O B B B R R Y G B B \n W R R G G G O O Y G B B \n W R R G G G O O Y G B B \n W...
{ "ground_truth": null, "style": "rule-lighteval/MATH_v2" }
You are given a 3x3x3 Rubik's cube. It looks like this: R R O Y Y Y Y Y Y W O O B B B R R Y G B B W R R G G G O O Y G B B W R R G G G O O Y G B B W W W ...
None
None
rubiks_cube
[ { "content": "You see a size 3 Rubik's cube arranged as follows::\n\n B Y G \n B Y G \n B O O \n R R R Y W W B O O Y B W \n R R R Y G G W O O Y B W \n Y B R Y Y G O G G W O O \n G G ...
{ "ground_truth": null, "style": "rule-lighteval/MATH_v2" }
You see a size 3 Rubik's cube arranged as follows:: B Y G B Y G B O O R R R Y W W B O O Y B W R R R Y G G W O O Y B W Y B R Y Y G O G G W O O G G W ...
None
None
rubiks_cube
[ { "content": "You are given a 3x3x3 Rubik's cube. It looks like this:\n\n R R B \n Y Y Y \n R R B \n W B W G G R Y G Y O B B \n W R W G G R Y O Y O B B \n W R W G G R Y O Y O B B \n O...
{ "ground_truth": null, "style": "rule-lighteval/MATH_v2" }
You are given a 3x3x3 Rubik's cube. It looks like this: R R B Y Y Y R R B W B W G G R Y G Y O B B W R W G G R Y O Y O B B W R W G G R Y O Y O B B O O G ...
None
None
rubiks_cube
[ { "content": "You see a size 3 Rubik's cube arranged as follows::\n\n O B B \n Y Y Y \n Y Y Y \n W B B R R R G G Y O O G \n R R R G G Y O O G W B B \n B B B R R Y O O G W O O \n W W ...
{ "ground_truth": null, "style": "rule-lighteval/MATH_v2" }
You see a size 3 Rubik's cube arranged as follows:: O B B Y Y Y Y Y Y W B B R R R G G Y O O G R R R G G Y O O G W B B B B B R R Y O O G W O O W W G ...
None
None
rubiks_cube
[ { "content": "You see a size 3 Rubik's cube arranged as follows::\n\n O R Y \n Y Y Y \n B B B \n B B W R R R Y G G O W W \n W R R Y G W O O G O B G \n G O O Y B W R R G O Y Y \n B W ...
{ "ground_truth": null, "style": "rule-lighteval/MATH_v2" }
You see a size 3 Rubik's cube arranged as follows:: O R Y Y Y Y B B B B B W R R R Y G G O W W W R R Y G W O O G O B G G O O Y B W R R G O Y Y B W G ...
None
None
rubiks_cube
[ { "content": "You are given a 3x3x3 Rubik's cube. It looks like this:\n\n R R B \n Y Y Y \n Y Y Y \n Y O O B B B R R W R G G \n R R W R G G Y O O B B B \n B B W R G G Y G G O O O \n G...
{ "ground_truth": null, "style": "rule-lighteval/MATH_v2" }
You are given a 3x3x3 Rubik's cube. It looks like this: R R B Y Y Y Y Y Y Y O O B B B R R W R G G R R W R G G Y O O B B B B B W R G G Y G G O O O G O O ...
None
None
rubiks_cube
[ { "content": "You are given a 3x3x3 Rubik's cube. It looks like this:\n\n W Y R \n W Y B \n W Y O \n G G G R R Y G O B W O O \n R R R B G Y G O B W B G \n B B B O O Y G O B W R R \n Y...
{ "ground_truth": null, "style": "rule-lighteval/MATH_v2" }
You are given a 3x3x3 Rubik's cube. It looks like this: W Y R W Y B W Y O G G G R R Y G O B W O O R R R B G Y G O B W B G B B B O O Y G O B W R R Y W R ...
None
None
rubiks_cube
[ { "content": "You see a size 3 Rubik's cube arranged as follows::\n\n R O B \n G Y Y \n W R O \n Y O B O G Y G R W R Y G \n Y R B O G B Y O W R B G \n G G B O W B Y B W R B W \n Y O ...
{ "ground_truth": null, "style": "rule-lighteval/MATH_v2" }
You see a size 3 Rubik's cube arranged as follows:: R O B G Y Y W R O Y O B O G Y G R W R Y G Y R B O G B Y O W R B G G G B O W B Y B W R B W Y O R ...
None
None
rush_hour
[ { "content": "Move the red car (AA) to the exit on the right.\nSpecify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'\nwhere the letter is the vehicle and +/- number is spaces to move right/left or down/up.\nWalls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.\nA car oriented...
{ "ground_truth": null, "style": "rule-lighteval/MATH_v2" }
Move the red car (AA) to the exit on the right. Specify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...' where the letter is the vehicle and +/- number is spaces to move right/left or down/up. Walls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved. A car oriented vertically can only move ...
None
None
rush_hour
[ { "content": "Move the red car (AA) to the exit on the right.\nSpecify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'\nwhere the letter is the vehicle and +/- number is spaces to move right/left or down/up.\nWalls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.\nA car oriented...
{ "ground_truth": null, "style": "rule-lighteval/MATH_v2" }
Move the red car (AA) to the exit on the right. Specify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...' where the letter is the vehicle and +/- number is spaces to move right/left or down/up. Walls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved. A car oriented vertically can only move ...
None
None
rush_hour
[ { "content": "Move the red car (AA) to the exit on the right.\nSpecify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'\nwhere the letter is the vehicle and +/- number is spaces to move right/left or down/up.\nWalls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.\nA car oriented...
{ "ground_truth": null, "style": "rule-lighteval/MATH_v2" }
Move the red car (AA) to the exit on the right. Specify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...' where the letter is the vehicle and +/- number is spaces to move right/left or down/up. Walls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved. A car oriented vertically can only move ...
None
None
rush_hour
[ { "content": "Move the red car (AA) to the exit on the right.\nSpecify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'\nwhere the letter is the vehicle and +/- number is spaces to move right/left or down/up.\nWalls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.\nA car oriented...
{ "ground_truth": null, "style": "rule-lighteval/MATH_v2" }
Move the red car (AA) to the exit on the right. Specify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...' where the letter is the vehicle and +/- number is spaces to move right/left or down/up. Walls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved. A car oriented vertically can only move ...
None
None
rush_hour
[ { "content": "Move the red car (AA) to the exit on the right.\nSpecify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'\nwhere the letter is the vehicle and +/- number is spaces to move right/left or down/up.\nWalls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.\nA car oriented...
{ "ground_truth": null, "style": "rule-lighteval/MATH_v2" }
Move the red car (AA) to the exit on the right. Specify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...' where the letter is the vehicle and +/- number is spaces to move right/left or down/up. Walls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved. A car oriented vertically can only move ...
None
None
rush_hour
[ { "content": "Move the red car (AA) to the exit on the right.\nSpecify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'\nwhere the letter is the vehicle and +/- number is spaces to move right/left or down/up.\nWalls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.\nA car oriented...
{ "ground_truth": null, "style": "rule-lighteval/MATH_v2" }
Move the red car (AA) to the exit on the right. Specify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...' where the letter is the vehicle and +/- number is spaces to move right/left or down/up. Walls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved. A car oriented vertically can only move ...
None
None
rush_hour
[ { "content": "Move the red car (AA) to the exit on the right.\nSpecify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'\nwhere the letter is the vehicle and +/- number is spaces to move right/left or down/up.\nWalls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.\nA car oriented...
{ "ground_truth": null, "style": "rule-lighteval/MATH_v2" }
Move the red car (AA) to the exit on the right. Specify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...' where the letter is the vehicle and +/- number is spaces to move right/left or down/up. Walls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved. A car oriented vertically can only move ...
None
None
rush_hour
[ { "content": "Move the red car (AA) to the exit on the right.\nSpecify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'\nwhere the letter is the vehicle and +/- number is spaces to move right/left or down/up.\nWalls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.\nA car oriented...
{ "ground_truth": null, "style": "rule-lighteval/MATH_v2" }
Move the red car (AA) to the exit on the right. Specify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...' where the letter is the vehicle and +/- number is spaces to move right/left or down/up. Walls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved. A car oriented vertically can only move ...
None
None
rush_hour
[ { "content": "Move the red car (AA) to the exit on the right.\nSpecify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'\nwhere the letter is the vehicle and +/- number is spaces to move right/left or down/up.\nWalls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.\nA car oriented...
{ "ground_truth": null, "style": "rule-lighteval/MATH_v2" }
Move the red car (AA) to the exit on the right. Specify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...' where the letter is the vehicle and +/- number is spaces to move right/left or down/up. Walls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved. A car oriented vertically can only move ...
None
None
rush_hour
[ { "content": "Move the red car (AA) to the exit on the right.\nSpecify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'\nwhere the letter is the vehicle and +/- number is spaces to move right/left or down/up.\nWalls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.\nA car oriented...
{ "ground_truth": null, "style": "rule-lighteval/MATH_v2" }
Move the red car (AA) to the exit on the right. Specify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...' where the letter is the vehicle and +/- number is spaces to move right/left or down/up. Walls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved. A car oriented vertically can only move ...
None
None
rush_hour
[ { "content": "Move the red car (AA) to the exit on the right.\nSpecify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'\nwhere the letter is the vehicle and +/- number is spaces to move right/left or down/up.\nWalls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.\nA car oriented...
{ "ground_truth": null, "style": "rule-lighteval/MATH_v2" }
Move the red car (AA) to the exit on the right. Specify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...' where the letter is the vehicle and +/- number is spaces to move right/left or down/up. Walls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved. A car oriented vertically can only move ...
None
None
rush_hour
[ { "content": "Move the red car (AA) to the exit on the right.\nSpecify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'\nwhere the letter is the vehicle and +/- number is spaces to move right/left or down/up.\nWalls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.\nA car oriented...
{ "ground_truth": null, "style": "rule-lighteval/MATH_v2" }
Move the red car (AA) to the exit on the right. Specify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...' where the letter is the vehicle and +/- number is spaces to move right/left or down/up. Walls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved. A car oriented vertically can only move ...
None
None
rush_hour
[ { "content": "Move the red car (AA) to the exit on the right.\nSpecify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'\nwhere the letter is the vehicle and +/- number is spaces to move right/left or down/up.\nWalls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.\nA car oriented...
{ "ground_truth": null, "style": "rule-lighteval/MATH_v2" }
Move the red car (AA) to the exit on the right. Specify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...' where the letter is the vehicle and +/- number is spaces to move right/left or down/up. Walls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved. A car oriented vertically can only move ...
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rush_hour
[ { "content": "Move the red car (AA) to the exit on the right.\nSpecify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'\nwhere the letter is the vehicle and +/- number is spaces to move right/left or down/up.\nWalls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.\nA car oriented...
{ "ground_truth": null, "style": "rule-lighteval/MATH_v2" }
Move the red car (AA) to the exit on the right. Specify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...' where the letter is the vehicle and +/- number is spaces to move right/left or down/up. Walls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved. A car oriented vertically can only move ...
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