data_source stringclasses 104
values | prompt listlengths 1 1 | reward_model dict | question stringlengths 82 6.87k | solution stringlengths 1 5.65k | answer stringlengths 1 5.65k |
|---|---|---|---|---|---|
rearc | [
{
"content": "Find the common rule that maps an input grid to an output grid, given the examples below.\n\nExample 1:\n\nInput:\n1 1 1 1 1 1 1 1 1 1 1 1 1 1\n1 1 1 1 1 1 1 1 1 1 1 1 1 1\n1 1 1 1 1 1 1 1 1 1 1 1 1 1\n1 1 1 1 1 1 1 1 1 1 1 1 1 1\n1 1 1 1 1 1 1 1 1 1 1 1 1 1\n1 1 1 1 1 1 1 1 1 9 9 1 1 1\n1 1 1 1 1... | {
"ground_truth": "7 8 8 7\n0 9 7 2\n0 7 9 2\n7 4 4 7",
"style": "rule-lighteval/MATH_v2"
} | Find the common rule that maps an input grid to an output grid, given the examples below.
Example 1:
Input:
1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 9 9 1 1 1
1 1 1 1 1 1 1 1 7 1 1 5 8 1
1 1 1 1 1 1 1 ... | 7 8 8 7
0 9 7 2
0 7 9 2
7 4 4 7 | 7 8 8 7
0 9 7 2
0 7 9 2
7 4 4 7 |
rearc | [
{
"content": "Find the common rule that maps an input grid to an output grid, given the examples below.\n\nExample 1:\n\nInput:\n0 0 0 0 0\n0 0 0 0 0\n0 0 0 0 0\n0 0 0 5 9\n0 0 0 0 0\n0 0 0 0 0\n0 0 0 0 0\n0 0 0 0 0\n0 0 0 0 0\nOutput:\n0 0 0 5 9\n0 0 0 5 9\n0 0 0 5 9\n0 0 0 5 9\n0 0 0 5 9\n0 0 0 5 9\n0 0 0 5 9... | {
"ground_truth": "7 7 7 7 7 6\n7 7 7 7 7 6\n7 7 7 7 7 6\n7 7 7 7 7 6\n7 7 7 7 7 6\n7 7 7 7 7 6\n7 7 7 7 7 6\n7 7 7 7 7 6\n7 7 7 7 7 6",
"style": "rule-lighteval/MATH_v2"
} | Find the common rule that maps an input grid to an output grid, given the examples below.
Example 1:
Input:
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 5 9
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Output:
0 0 0 5 9
0 0 0 5 9
0 0 0 5 9
0 0 0 5 9
0 0 0 5 9
0 0 0 5 9
0 0 0 5 9
0 0 0 5 9
0 0 0 5 9
Example 2:
Input:
7 ... | 7 7 7 7 7 6
7 7 7 7 7 6
7 7 7 7 7 6
7 7 7 7 7 6
7 7 7 7 7 6
7 7 7 7 7 6
7 7 7 7 7 6
7 7 7 7 7 6
7 7 7 7 7 6 | 7 7 7 7 7 6
7 7 7 7 7 6
7 7 7 7 7 6
7 7 7 7 7 6
7 7 7 7 7 6
7 7 7 7 7 6
7 7 7 7 7 6
7 7 7 7 7 6
7 7 7 7 7 6 |
rearc | [
{
"content": "Find the common rule that maps an input grid to an output grid, given the examples below.\n\nExample 1:\n\nInput:\n3 5 6 6 6 6 5 0\n5 5 5 5 5 5 5 5\n6 5 2 6 2 6 5 6\n6 5 6 6 2 6 5 6\n6 5 6 6 6 6 5 6\n6 5 2 6 2 2 5 6\n6 5 6 6 6 6 5 6\n6 5 6 2 6 6 5 6\n5 5 5 5 5 5 5 5\n4 5 6 6 6 6 5 7\nOutput:\n3 6 ... | {
"ground_truth": "7 9 6 9\n9 5 9 8",
"style": "rule-lighteval/MATH_v2"
} | Find the common rule that maps an input grid to an output grid, given the examples below.
Example 1:
Input:
3 5 6 6 6 6 5 0
5 5 5 5 5 5 5 5
6 5 2 6 2 6 5 6
6 5 6 6 2 6 5 6
6 5 6 6 6 6 5 6
6 5 2 6 2 2 5 6
6 5 6 6 6 6 5 6
6 5 6 2 6 6 5 6
5 5 5 5 5 5 5 5
4 5 6 6 6 6 5 7
Output:
3 6 0 6
6 6 0 6
6 6 6 6
4 6 7 7
6 6 6 6
6 ... | 7 9 6 9
9 5 9 8 | 7 9 6 9
9 5 9 8 |
rearc | [
{
"content": "Find the common rule that maps an input grid to an output grid, given the examples below.\n\nExample 1:\n\nInput:\n2 2 2 2 2 3 3 3 3 2\n2 2 2 2 2 3 3 3 3 2\n2 2 2 2 2 3 3 3 3 2\n2 2 2 2 2 3 3 3 3 2\n2 2 2 2 2 3 3 3 3 2\n2 2 2 2 2 3 3 3 3 2\n2 2 2 2 2 2 2 2 2 2\nOutput:\n2 2 2 2 2 2 2 2 2 2\n2 2 2 ... | {
"ground_truth": "7 7 7 7 7 7 7 7\n7 7 8 8 8 8 7 7\n7 7 7 7 7 7 7 7\n7 7 7 7 7 7 7 7\n7 7 7 7 7 7 7 7\n7 7 7 7 7 7 7 7",
"style": "rule-lighteval/MATH_v2"
} | Find the common rule that maps an input grid to an output grid, given the examples below.
Example 1:
Input:
2 2 2 2 2 3 3 3 3 2
2 2 2 2 2 3 3 3 3 2
2 2 2 2 2 3 3 3 3 2
2 2 2 2 2 3 3 3 3 2
2 2 2 2 2 3 3 3 3 2
2 2 2 2 2 3 3 3 3 2
2 2 2 2 2 2 2 2 2 2
Output:
2 2 2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2 2 2
2 ... | 7 7 7 7 7 7 7 7
7 7 8 8 8 8 7 7
7 7 7 7 7 7 7 7
7 7 7 7 7 7 7 7
7 7 7 7 7 7 7 7
7 7 7 7 7 7 7 7 | 7 7 7 7 7 7 7 7
7 7 8 8 8 8 7 7
7 7 7 7 7 7 7 7
7 7 7 7 7 7 7 7
7 7 7 7 7 7 7 7
7 7 7 7 7 7 7 7 |
rearc | [
{
"content": "Find the common rule that maps an input grid to an output grid, given the examples below.\n\nExample 1:\n\nInput:\n1 1 1 1 1 1 1\n1 1 1 1 1 1 1\n1 1 1 1 1 1 1\n5 5 5 5 5 5 5\n1 7 1 1 1 1 1\n7 1 1 1 1 1 1\nOutput:\n1 1 1 1 1 1 1\n1 1 1 1 1 1 1\n1 1 1 1 1 1 1\n5 5 5 5 5 5 5\n1 7 1 1 1 1 1\n7 1 3 1 1... | {
"ground_truth": "0 0 0 0 0 0 0 0 0 0 0\n0 0 0 0 0 0 0 0 0 0 0\n0 0 0 0 0 0 0 0 0 0 0\n0 0 0 0 0 0 0 0 0 0 0\n4 4 4 4 4 4 4 4 4 4 4\n0 0 0 0 0 0 0 0 0 9 0\n0 0 0 0 0 0 0 0 3 0 9\n0 0 0 0 0 0 0 3 0 0 0",
"style": "rule-lighteval/MATH_v2"
} | Find the common rule that maps an input grid to an output grid, given the examples below.
Example 1:
Input:
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
5 5 5 5 5 5 5
1 7 1 1 1 1 1
7 1 1 1 1 1 1
Output:
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
5 5 5 5 5 5 5
1 7 1 1 1 1 1
7 1 3 1 1 1 1
Example 2:
Input:
9 9 9 9 9 5 9 ... | 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
4 4 4 4 4 4 4 4 4 4 4
0 0 0 0 0 0 0 0 0 9 0
0 0 0 0 0 0 0 0 3 0 9
0 0 0 0 0 0 0 3 0 0 0 | 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
4 4 4 4 4 4 4 4 4 4 4
0 0 0 0 0 0 0 0 0 9 0
0 0 0 0 0 0 0 0 3 0 9
0 0 0 0 0 0 0 3 0 0 0 |
rearc | [
{
"content": "Find the common rule that maps an input grid to an output grid, given the examples below.\n\nExample 1:\n\nInput:\n2 6 2 2 2 2 2\n2 6 2 6 6 6 2\n2 2 2 6 2 2 2\n2 6 6 6 2 6 6\n2 2 2 6 2 2 2\n6 6 2 6 6 6 2\n2 2 2 2 2 6 2\n6 3 1 3 6 6 2\n2 2 2 2 2 2 2\nOutput:\n2 6 2 2 2 2 2\n2 6 2 3 1 3 2\n2 2 2 1 2... | {
"ground_truth": "1 1 1 1 1 7 1\n8 8 1 2 7 2 1\n1 1 1 7 1 1 1\n1 2 7 2 1 8 8\n1 1 1 1 1 1 1",
"style": "rule-lighteval/MATH_v2"
} | Find the common rule that maps an input grid to an output grid, given the examples below.
Example 1:
Input:
2 6 2 2 2 2 2
2 6 2 6 6 6 2
2 2 2 6 2 2 2
2 6 6 6 2 6 6
2 2 2 6 2 2 2
6 6 2 6 6 6 2
2 2 2 2 2 6 2
6 3 1 3 6 6 2
2 2 2 2 2 2 2
Output:
2 6 2 2 2 2 2
2 6 2 3 1 3 2
2 2 2 1 2 2 2
2 3 1 3 2 6 6
2 2 2 1 2 2 2
6 6 2 ... | 1 1 1 1 1 7 1
8 8 1 2 7 2 1
1 1 1 7 1 1 1
1 2 7 2 1 8 8
1 1 1 1 1 1 1 | 1 1 1 1 1 7 1
8 8 1 2 7 2 1
1 1 1 7 1 1 1
1 2 7 2 1 8 8
1 1 1 1 1 1 1 |
rectangle_count | [
{
"content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles... | {
"ground_truth": "2",
"style": "rule-lighteval/MATH_v2"
} | Your task is to count how many rectangles are present in an ASCII grid.
Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.
Your output should be a single number, representing the total count of rectangles.
Now, it's your turn. How many rectangles do you see in the grid belo... | 2 | 2 |
rectangle_count | [
{
"content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles... | {
"ground_truth": "1",
"style": "rule-lighteval/MATH_v2"
} | Your task is to count how many rectangles are present in an ASCII grid.
Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.
Your output should be a single number, representing the total count of rectangles.
Now, it's your turn. How many rectangles do you see in the grid belo... | 1 | 1 |
rectangle_count | [
{
"content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles... | {
"ground_truth": "7",
"style": "rule-lighteval/MATH_v2"
} | Your task is to count how many rectangles are present in an ASCII grid.
Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.
Your output should be a single number, representing the total count of rectangles.
Now, it's your turn. How many rectangles do you see in the grid belo... | 7 | 7 |
rectangle_count | [
{
"content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles... | {
"ground_truth": "5",
"style": "rule-lighteval/MATH_v2"
} | Your task is to count how many rectangles are present in an ASCII grid.
Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.
Your output should be a single number, representing the total count of rectangles.
Now, it's your turn. How many rectangles do you see in the grid belo... | 5 | 5 |
rectangle_count | [
{
"content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles... | {
"ground_truth": "2",
"style": "rule-lighteval/MATH_v2"
} | Your task is to count how many rectangles are present in an ASCII grid.
Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.
Your output should be a single number, representing the total count of rectangles.
Now, it's your turn. How many rectangles do you see in the grid belo... | 2 | 2 |
rectangle_count | [
{
"content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles... | {
"ground_truth": "6",
"style": "rule-lighteval/MATH_v2"
} | Your task is to count how many rectangles are present in an ASCII grid.
Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.
Your output should be a single number, representing the total count of rectangles.
Now, it's your turn. How many rectangles do you see in the grid belo... | 6 | 6 |
rectangle_count | [
{
"content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles... | {
"ground_truth": "9",
"style": "rule-lighteval/MATH_v2"
} | Your task is to count how many rectangles are present in an ASCII grid.
Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.
Your output should be a single number, representing the total count of rectangles.
Now, it's your turn. How many rectangles do you see in the grid belo... | 9 | 9 |
rectangle_count | [
{
"content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles... | {
"ground_truth": "2",
"style": "rule-lighteval/MATH_v2"
} | Your task is to count how many rectangles are present in an ASCII grid.
Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.
Your output should be a single number, representing the total count of rectangles.
Now, it's your turn. How many rectangles do you see in the grid belo... | 2 | 2 |
rectangle_count | [
{
"content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles... | {
"ground_truth": "8",
"style": "rule-lighteval/MATH_v2"
} | Your task is to count how many rectangles are present in an ASCII grid.
Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.
Your output should be a single number, representing the total count of rectangles.
Now, it's your turn. How many rectangles do you see in the grid belo... | 8 | 8 |
rectangle_count | [
{
"content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles... | {
"ground_truth": "4",
"style": "rule-lighteval/MATH_v2"
} | Your task is to count how many rectangles are present in an ASCII grid.
Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.
Your output should be a single number, representing the total count of rectangles.
Now, it's your turn. How many rectangles do you see in the grid belo... | 4 | 4 |
rectangle_count | [
{
"content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles... | {
"ground_truth": "5",
"style": "rule-lighteval/MATH_v2"
} | Your task is to count how many rectangles are present in an ASCII grid.
Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.
Your output should be a single number, representing the total count of rectangles.
Now, it's your turn. How many rectangles do you see in the grid belo... | 5 | 5 |
rectangle_count | [
{
"content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles... | {
"ground_truth": "10",
"style": "rule-lighteval/MATH_v2"
} | Your task is to count how many rectangles are present in an ASCII grid.
Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.
Your output should be a single number, representing the total count of rectangles.
Now, it's your turn. How many rectangles do you see in the grid belo... | 10 | 10 |
rectangle_count | [
{
"content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles... | {
"ground_truth": "3",
"style": "rule-lighteval/MATH_v2"
} | Your task is to count how many rectangles are present in an ASCII grid.
Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.
Your output should be a single number, representing the total count of rectangles.
Now, it's your turn. How many rectangles do you see in the grid belo... | 3 | 3 |
rectangle_count | [
{
"content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles... | {
"ground_truth": "2",
"style": "rule-lighteval/MATH_v2"
} | Your task is to count how many rectangles are present in an ASCII grid.
Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.
Your output should be a single number, representing the total count of rectangles.
Now, it's your turn. How many rectangles do you see in the grid belo... | 2 | 2 |
rectangle_count | [
{
"content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles... | {
"ground_truth": "9",
"style": "rule-lighteval/MATH_v2"
} | Your task is to count how many rectangles are present in an ASCII grid.
Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.
Your output should be a single number, representing the total count of rectangles.
Now, it's your turn. How many rectangles do you see in the grid belo... | 9 | 9 |
rectangle_count | [
{
"content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles... | {
"ground_truth": "1",
"style": "rule-lighteval/MATH_v2"
} | Your task is to count how many rectangles are present in an ASCII grid.
Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.
Your output should be a single number, representing the total count of rectangles.
Now, it's your turn. How many rectangles do you see in the grid belo... | 1 | 1 |
rectangle_count | [
{
"content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles... | {
"ground_truth": "10",
"style": "rule-lighteval/MATH_v2"
} | Your task is to count how many rectangles are present in an ASCII grid.
Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.
Your output should be a single number, representing the total count of rectangles.
Now, it's your turn. How many rectangles do you see in the grid belo... | 10 | 10 |
rectangle_count | [
{
"content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles... | {
"ground_truth": "4",
"style": "rule-lighteval/MATH_v2"
} | Your task is to count how many rectangles are present in an ASCII grid.
Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.
Your output should be a single number, representing the total count of rectangles.
Now, it's your turn. How many rectangles do you see in the grid belo... | 4 | 4 |
rectangle_count | [
{
"content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles... | {
"ground_truth": "5",
"style": "rule-lighteval/MATH_v2"
} | Your task is to count how many rectangles are present in an ASCII grid.
Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.
Your output should be a single number, representing the total count of rectangles.
Now, it's your turn. How many rectangles do you see in the grid belo... | 5 | 5 |
rectangle_count | [
{
"content": "Your task is to count how many rectangles are present in an ASCII grid.\n\nSingle rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.\n\nYour output should be a single number, representing the total count of rectangles.\n\nNow, it's your turn. How many rectangles... | {
"ground_truth": "8",
"style": "rule-lighteval/MATH_v2"
} | Your task is to count how many rectangles are present in an ASCII grid.
Single rectangles are outlined with a '#', overlapping rectangles (max 2) are shown with '█'.
Your output should be a single number, representing the total count of rectangles.
Now, it's your turn. How many rectangles do you see in the grid belo... | 8 | 8 |
rotate_matrix | [
{
"content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 540 degrees clockwise:\n0 4 3\n3 2 1\n8 1 9\n\nWrite your final answer after 'FINAL ANSWER: ' tag inside \\boxed{.}.",
"role": "user"
}
... | {
"ground_truth": "9 1 8\n1 2 3\n3 4 0",
"style": "rule-lighteval/MATH_v2"
} | Given a square matrix, your job is to rotate it clockwise.
Your output should be a matrix in the same format as the input.
Rotate the matrix below by 540 degrees clockwise:
0 4 3
3 2 1
8 1 9
Write your final answer after 'FINAL ANSWER: ' tag inside \boxed{.}. | 9 1 8
1 2 3
3 4 0 | 9 1 8
1 2 3
3 4 0 |
rotate_matrix | [
{
"content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 900 degrees clockwise:\n4 2\n7 5\n\nWrite your final answer after 'FINAL ANSWER: ' tag inside \\boxed{.}.",
"role": "user"
}
] | {
"ground_truth": "5 7\n2 4",
"style": "rule-lighteval/MATH_v2"
} | Given a square matrix, your job is to rotate it clockwise.
Your output should be a matrix in the same format as the input.
Rotate the matrix below by 900 degrees clockwise:
4 2
7 5
Write your final answer after 'FINAL ANSWER: ' tag inside \boxed{.}. | 5 7
2 4 | 5 7
2 4 |
rotate_matrix | [
{
"content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 180 degrees clockwise:\n8 8 1 2 6 3 4 0\n3 1 9 0 1 2 8 4\n6 9 6 5 5 1 5 4\n9 2 1 8 1 9 1 4\n5 1 4 0 5 6 1 7\n7 3 3 2 4 3 0 0\n6 0 5 5 7 7 9 8\... | {
"ground_truth": "4 0 9 5 7 7 3 2\n8 9 7 7 5 5 0 6\n0 0 3 4 2 3 3 7\n7 1 6 5 0 4 1 5\n4 1 9 1 8 1 2 9\n4 5 1 5 5 6 9 6\n4 8 2 1 0 9 1 3\n0 4 3 6 2 1 8 8",
"style": "rule-lighteval/MATH_v2"
} | Given a square matrix, your job is to rotate it clockwise.
Your output should be a matrix in the same format as the input.
Rotate the matrix below by 180 degrees clockwise:
8 8 1 2 6 3 4 0
3 1 9 0 1 2 8 4
6 9 6 5 5 1 5 4
9 2 1 8 1 9 1 4
5 1 4 0 5 6 1 7
7 3 3 2 4 3 0 0
6 0 5 5 7 7 9 8
2 3 7 7 5 9 0 4
Write your final... | 4 0 9 5 7 7 3 2
8 9 7 7 5 5 0 6
0 0 3 4 2 3 3 7
7 1 6 5 0 4 1 5
4 1 9 1 8 1 2 9
4 5 1 5 5 6 9 6
4 8 2 1 0 9 1 3
0 4 3 6 2 1 8 8 | 4 0 9 5 7 7 3 2
8 9 7 7 5 5 0 6
0 0 3 4 2 3 3 7
7 1 6 5 0 4 1 5
4 1 9 1 8 1 2 9
4 5 1 5 5 6 9 6
4 8 2 1 0 9 1 3
0 4 3 6 2 1 8 8 |
rotate_matrix | [
{
"content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 0 degrees clockwise:\n6 7 4 1 4 5\n0 1 7 0 1 4\n1 4 0 9 1 2\n4 2 3 6 1 9\n6 2 0 0 2 5\n4 5 5 1 6 1\n\nWrite your final answer after 'FINAL ANS... | {
"ground_truth": "6 7 4 1 4 5\n0 1 7 0 1 4\n1 4 0 9 1 2\n4 2 3 6 1 9\n6 2 0 0 2 5\n4 5 5 1 6 1",
"style": "rule-lighteval/MATH_v2"
} | Given a square matrix, your job is to rotate it clockwise.
Your output should be a matrix in the same format as the input.
Rotate the matrix below by 0 degrees clockwise:
6 7 4 1 4 5
0 1 7 0 1 4
1 4 0 9 1 2
4 2 3 6 1 9
6 2 0 0 2 5
4 5 5 1 6 1
Write your final answer after 'FINAL ANSWER: ' tag inside \boxed{.}. | 6 7 4 1 4 5
0 1 7 0 1 4
1 4 0 9 1 2
4 2 3 6 1 9
6 2 0 0 2 5
4 5 5 1 6 1 | 6 7 4 1 4 5
0 1 7 0 1 4
1 4 0 9 1 2
4 2 3 6 1 9
6 2 0 0 2 5
4 5 5 1 6 1 |
rotate_matrix | [
{
"content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 0 degrees clockwise:\n6 0 9\n9 3 8\n2 9 8\n\nWrite your final answer after 'FINAL ANSWER: ' tag inside \\boxed{.}.",
"role": "user"
}
] | {
"ground_truth": "6 0 9\n9 3 8\n2 9 8",
"style": "rule-lighteval/MATH_v2"
} | Given a square matrix, your job is to rotate it clockwise.
Your output should be a matrix in the same format as the input.
Rotate the matrix below by 0 degrees clockwise:
6 0 9
9 3 8
2 9 8
Write your final answer after 'FINAL ANSWER: ' tag inside \boxed{.}. | 6 0 9
9 3 8
2 9 8 | 6 0 9
9 3 8
2 9 8 |
rotate_matrix | [
{
"content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 360 degrees clockwise:\n1 6 8 7 9 5 4\n8 6 6 9 0 6 0\n1 0 4 7 8 0 5\n9 6 3 3 8 8 5\n7 3 0 8 5 5 9\n5 8 9 3 3 0 2\n5 1 5 9 6 8 8\n\nWrite your ... | {
"ground_truth": "1 6 8 7 9 5 4\n8 6 6 9 0 6 0\n1 0 4 7 8 0 5\n9 6 3 3 8 8 5\n7 3 0 8 5 5 9\n5 8 9 3 3 0 2\n5 1 5 9 6 8 8",
"style": "rule-lighteval/MATH_v2"
} | Given a square matrix, your job is to rotate it clockwise.
Your output should be a matrix in the same format as the input.
Rotate the matrix below by 360 degrees clockwise:
1 6 8 7 9 5 4
8 6 6 9 0 6 0
1 0 4 7 8 0 5
9 6 3 3 8 8 5
7 3 0 8 5 5 9
5 8 9 3 3 0 2
5 1 5 9 6 8 8
Write your final answer after 'FINAL ANSWER: '... | 1 6 8 7 9 5 4
8 6 6 9 0 6 0
1 0 4 7 8 0 5
9 6 3 3 8 8 5
7 3 0 8 5 5 9
5 8 9 3 3 0 2
5 1 5 9 6 8 8 | 1 6 8 7 9 5 4
8 6 6 9 0 6 0
1 0 4 7 8 0 5
9 6 3 3 8 8 5
7 3 0 8 5 5 9
5 8 9 3 3 0 2
5 1 5 9 6 8 8 |
rotate_matrix | [
{
"content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 720 degrees clockwise:\n5 2 8 8 4 8 3 6 2 2\n1 7 3 3 8 8 8 2 7 3\n0 1 6 1 2 7 2 2 0 8\n4 5 5 1 3 4 4 0 9 4\n2 5 6 2 3 6 9 4 0 5\n1 4 9 4 9 7 1... | {
"ground_truth": "5 2 8 8 4 8 3 6 2 2\n1 7 3 3 8 8 8 2 7 3\n0 1 6 1 2 7 2 2 0 8\n4 5 5 1 3 4 4 0 9 4\n2 5 6 2 3 6 9 4 0 5\n1 4 9 4 9 7 1 1 3 2\n5 7 8 5 6 1 0 5 6 6\n5 0 9 6 7 6 9 4 2 5\n3 7 9 3 9 2 3 2 2 4\n9 6 9 8 8 6 9 6 0 7",
"style": "rule-lighteval/MATH_v2"
} | Given a square matrix, your job is to rotate it clockwise.
Your output should be a matrix in the same format as the input.
Rotate the matrix below by 720 degrees clockwise:
5 2 8 8 4 8 3 6 2 2
1 7 3 3 8 8 8 2 7 3
0 1 6 1 2 7 2 2 0 8
4 5 5 1 3 4 4 0 9 4
2 5 6 2 3 6 9 4 0 5
1 4 9 4 9 7 1 1 3 2
5 7 8 5 6 1 0 5 6 6
5 0 9... | 5 2 8 8 4 8 3 6 2 2
1 7 3 3 8 8 8 2 7 3
0 1 6 1 2 7 2 2 0 8
4 5 5 1 3 4 4 0 9 4
2 5 6 2 3 6 9 4 0 5
1 4 9 4 9 7 1 1 3 2
5 7 8 5 6 1 0 5 6 6
5 0 9 6 7 6 9 4 2 5
3 7 9 3 9 2 3 2 2 4
9 6 9 8 8 6 9 6 0 7 | 5 2 8 8 4 8 3 6 2 2
1 7 3 3 8 8 8 2 7 3
0 1 6 1 2 7 2 2 0 8
4 5 5 1 3 4 4 0 9 4
2 5 6 2 3 6 9 4 0 5
1 4 9 4 9 7 1 1 3 2
5 7 8 5 6 1 0 5 6 6
5 0 9 6 7 6 9 4 2 5
3 7 9 3 9 2 3 2 2 4
9 6 9 8 8 6 9 6 0 7 |
rotate_matrix | [
{
"content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 180 degrees clockwise:\n5 6 1\n5 8 8\n0 0 4\n\nWrite your final answer after 'FINAL ANSWER: ' tag inside \\boxed{.}.",
"role": "user"
}
... | {
"ground_truth": "4 0 0\n8 8 5\n1 6 5",
"style": "rule-lighteval/MATH_v2"
} | Given a square matrix, your job is to rotate it clockwise.
Your output should be a matrix in the same format as the input.
Rotate the matrix below by 180 degrees clockwise:
5 6 1
5 8 8
0 0 4
Write your final answer after 'FINAL ANSWER: ' tag inside \boxed{.}. | 4 0 0
8 8 5
1 6 5 | 4 0 0
8 8 5
1 6 5 |
rotate_matrix | [
{
"content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 0 degrees clockwise:\n4 5 3 7 5 1 8 5 3\n8 1 2 5 1 5 5 3 3\n1 5 9 9 6 1 1 9 5\n6 0 3 5 4 6 1 3 7\n4 9 7 2 4 9 3 8 9\n1 6 9 1 8 7 6 8 8\n2 7 9 ... | {
"ground_truth": "4 5 3 7 5 1 8 5 3\n8 1 2 5 1 5 5 3 3\n1 5 9 9 6 1 1 9 5\n6 0 3 5 4 6 1 3 7\n4 9 7 2 4 9 3 8 9\n1 6 9 1 8 7 6 8 8\n2 7 9 8 4 1 5 8 2\n0 5 0 9 6 7 8 3 2\n9 1 2 4 6 3 5 0 8",
"style": "rule-lighteval/MATH_v2"
} | Given a square matrix, your job is to rotate it clockwise.
Your output should be a matrix in the same format as the input.
Rotate the matrix below by 0 degrees clockwise:
4 5 3 7 5 1 8 5 3
8 1 2 5 1 5 5 3 3
1 5 9 9 6 1 1 9 5
6 0 3 5 4 6 1 3 7
4 9 7 2 4 9 3 8 9
1 6 9 1 8 7 6 8 8
2 7 9 8 4 1 5 8 2
0 5 0 9 6 7 8 3 2
9 1... | 4 5 3 7 5 1 8 5 3
8 1 2 5 1 5 5 3 3
1 5 9 9 6 1 1 9 5
6 0 3 5 4 6 1 3 7
4 9 7 2 4 9 3 8 9
1 6 9 1 8 7 6 8 8
2 7 9 8 4 1 5 8 2
0 5 0 9 6 7 8 3 2
9 1 2 4 6 3 5 0 8 | 4 5 3 7 5 1 8 5 3
8 1 2 5 1 5 5 3 3
1 5 9 9 6 1 1 9 5
6 0 3 5 4 6 1 3 7
4 9 7 2 4 9 3 8 9
1 6 9 1 8 7 6 8 8
2 7 9 8 4 1 5 8 2
0 5 0 9 6 7 8 3 2
9 1 2 4 6 3 5 0 8 |
rotate_matrix | [
{
"content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 900 degrees clockwise:\n8 8 2 3 3\n8 4 6 8 7\n8 8 5 9 5\n6 4 6 0 1\n0 8 4 0 7\n\nWrite your final answer after 'FINAL ANSWER: ' tag inside \\b... | {
"ground_truth": "7 0 4 8 0\n1 0 6 4 6\n5 9 5 8 8\n7 8 6 4 8\n3 3 2 8 8",
"style": "rule-lighteval/MATH_v2"
} | Given a square matrix, your job is to rotate it clockwise.
Your output should be a matrix in the same format as the input.
Rotate the matrix below by 900 degrees clockwise:
8 8 2 3 3
8 4 6 8 7
8 8 5 9 5
6 4 6 0 1
0 8 4 0 7
Write your final answer after 'FINAL ANSWER: ' tag inside \boxed{.}. | 7 0 4 8 0
1 0 6 4 6
5 9 5 8 8
7 8 6 4 8
3 3 2 8 8 | 7 0 4 8 0
1 0 6 4 6
5 9 5 8 8
7 8 6 4 8
3 3 2 8 8 |
rotate_matrix | [
{
"content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 720 degrees clockwise:\n0 8 7 5 6 0\n2 2 6 2 5 7\n0 0 8 6 7 0\n3 1 2 2 7 3\n4 7 7 6 1 0\n9 6 1 9 6 5\n\nWrite your final answer after 'FINAL A... | {
"ground_truth": "0 8 7 5 6 0\n2 2 6 2 5 7\n0 0 8 6 7 0\n3 1 2 2 7 3\n4 7 7 6 1 0\n9 6 1 9 6 5",
"style": "rule-lighteval/MATH_v2"
} | Given a square matrix, your job is to rotate it clockwise.
Your output should be a matrix in the same format as the input.
Rotate the matrix below by 720 degrees clockwise:
0 8 7 5 6 0
2 2 6 2 5 7
0 0 8 6 7 0
3 1 2 2 7 3
4 7 7 6 1 0
9 6 1 9 6 5
Write your final answer after 'FINAL ANSWER: ' tag inside \boxed{.}. | 0 8 7 5 6 0
2 2 6 2 5 7
0 0 8 6 7 0
3 1 2 2 7 3
4 7 7 6 1 0
9 6 1 9 6 5 | 0 8 7 5 6 0
2 2 6 2 5 7
0 0 8 6 7 0
3 1 2 2 7 3
4 7 7 6 1 0
9 6 1 9 6 5 |
rotate_matrix | [
{
"content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 720 degrees clockwise:\n7 8 7 8 5\n7 0 0 2 5\n2 4 0 2 0\n5 3 7 3 3\n2 2 5 8 5\n\nWrite your final answer after 'FINAL ANSWER: ' tag inside \\b... | {
"ground_truth": "7 8 7 8 5\n7 0 0 2 5\n2 4 0 2 0\n5 3 7 3 3\n2 2 5 8 5",
"style": "rule-lighteval/MATH_v2"
} | Given a square matrix, your job is to rotate it clockwise.
Your output should be a matrix in the same format as the input.
Rotate the matrix below by 720 degrees clockwise:
7 8 7 8 5
7 0 0 2 5
2 4 0 2 0
5 3 7 3 3
2 2 5 8 5
Write your final answer after 'FINAL ANSWER: ' tag inside \boxed{.}. | 7 8 7 8 5
7 0 0 2 5
2 4 0 2 0
5 3 7 3 3
2 2 5 8 5 | 7 8 7 8 5
7 0 0 2 5
2 4 0 2 0
5 3 7 3 3
2 2 5 8 5 |
rotate_matrix | [
{
"content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 630 degrees clockwise:\n7 8 4 7\n7 6 3 7\n5 9 6 3\n3 0 7 8\n\nWrite your final answer after 'FINAL ANSWER: ' tag inside \\boxed{.}.",
"rol... | {
"ground_truth": "7 7 3 8\n4 3 6 7\n8 6 9 0\n7 7 5 3",
"style": "rule-lighteval/MATH_v2"
} | Given a square matrix, your job is to rotate it clockwise.
Your output should be a matrix in the same format as the input.
Rotate the matrix below by 630 degrees clockwise:
7 8 4 7
7 6 3 7
5 9 6 3
3 0 7 8
Write your final answer after 'FINAL ANSWER: ' tag inside \boxed{.}. | 7 7 3 8
4 3 6 7
8 6 9 0
7 7 5 3 | 7 7 3 8
4 3 6 7
8 6 9 0
7 7 5 3 |
rotate_matrix | [
{
"content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 720 degrees clockwise:\n3 2 4\n1 2 4\n1 5 7\n\nWrite your final answer after 'FINAL ANSWER: ' tag inside \\boxed{.}.",
"role": "user"
}
... | {
"ground_truth": "3 2 4\n1 2 4\n1 5 7",
"style": "rule-lighteval/MATH_v2"
} | Given a square matrix, your job is to rotate it clockwise.
Your output should be a matrix in the same format as the input.
Rotate the matrix below by 720 degrees clockwise:
3 2 4
1 2 4
1 5 7
Write your final answer after 'FINAL ANSWER: ' tag inside \boxed{.}. | 3 2 4
1 2 4
1 5 7 | 3 2 4
1 2 4
1 5 7 |
rotate_matrix | [
{
"content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 360 degrees clockwise:\n0 7 8 4 8 6 3 1 5 9\n1 5 4 9 3 0 9 3 0 9\n8 2 6 0 2 6 3 2 1 9\n3 8 3 7 2 6 2 1 3 8\n2 3 2 2 8 7 5 0 0 9\n5 0 9 0 8 8 1... | {
"ground_truth": "0 7 8 4 8 6 3 1 5 9\n1 5 4 9 3 0 9 3 0 9\n8 2 6 0 2 6 3 2 1 9\n3 8 3 7 2 6 2 1 3 8\n2 3 2 2 8 7 5 0 0 9\n5 0 9 0 8 8 1 9 7 6\n5 7 5 3 8 7 8 7 0 3\n2 5 7 2 0 3 4 2 9 4\n7 0 2 0 9 4 8 2 8 1\n0 9 4 9 6 3 0 8 7 8",
"style": "rule-lighteval/MATH_v2"
} | Given a square matrix, your job is to rotate it clockwise.
Your output should be a matrix in the same format as the input.
Rotate the matrix below by 360 degrees clockwise:
0 7 8 4 8 6 3 1 5 9
1 5 4 9 3 0 9 3 0 9
8 2 6 0 2 6 3 2 1 9
3 8 3 7 2 6 2 1 3 8
2 3 2 2 8 7 5 0 0 9
5 0 9 0 8 8 1 9 7 6
5 7 5 3 8 7 8 7 0 3
2 5 7... | 0 7 8 4 8 6 3 1 5 9
1 5 4 9 3 0 9 3 0 9
8 2 6 0 2 6 3 2 1 9
3 8 3 7 2 6 2 1 3 8
2 3 2 2 8 7 5 0 0 9
5 0 9 0 8 8 1 9 7 6
5 7 5 3 8 7 8 7 0 3
2 5 7 2 0 3 4 2 9 4
7 0 2 0 9 4 8 2 8 1
0 9 4 9 6 3 0 8 7 8 | 0 7 8 4 8 6 3 1 5 9
1 5 4 9 3 0 9 3 0 9
8 2 6 0 2 6 3 2 1 9
3 8 3 7 2 6 2 1 3 8
2 3 2 2 8 7 5 0 0 9
5 0 9 0 8 8 1 9 7 6
5 7 5 3 8 7 8 7 0 3
2 5 7 2 0 3 4 2 9 4
7 0 2 0 9 4 8 2 8 1
0 9 4 9 6 3 0 8 7 8 |
rotate_matrix | [
{
"content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 270 degrees clockwise:\n5 9\n9 0\n\nWrite your final answer after 'FINAL ANSWER: ' tag inside \\boxed{.}.",
"role": "user"
}
] | {
"ground_truth": "9 0\n5 9",
"style": "rule-lighteval/MATH_v2"
} | Given a square matrix, your job is to rotate it clockwise.
Your output should be a matrix in the same format as the input.
Rotate the matrix below by 270 degrees clockwise:
5 9
9 0
Write your final answer after 'FINAL ANSWER: ' tag inside \boxed{.}. | 9 0
5 9 | 9 0
5 9 |
rotate_matrix | [
{
"content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 90 degrees clockwise:\n3 3 0 3 7\n6 5 4 4 7\n9 6 4 9 1\n0 7 3 7 1\n7 8 6 5 0\n\nWrite your final answer after 'FINAL ANSWER: ' tag inside \\bo... | {
"ground_truth": "7 0 9 6 3\n8 7 6 5 3\n6 3 4 4 0\n5 7 9 4 3\n0 1 1 7 7",
"style": "rule-lighteval/MATH_v2"
} | Given a square matrix, your job is to rotate it clockwise.
Your output should be a matrix in the same format as the input.
Rotate the matrix below by 90 degrees clockwise:
3 3 0 3 7
6 5 4 4 7
9 6 4 9 1
0 7 3 7 1
7 8 6 5 0
Write your final answer after 'FINAL ANSWER: ' tag inside \boxed{.}. | 7 0 9 6 3
8 7 6 5 3
6 3 4 4 0
5 7 9 4 3
0 1 1 7 7 | 7 0 9 6 3
8 7 6 5 3
6 3 4 4 0
5 7 9 4 3
0 1 1 7 7 |
rotate_matrix | [
{
"content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 0 degrees clockwise:\n1 7 0 2 4\n0 9 0 7 6\n7 8 4 2 9\n5 2 8 1 1\n5 0 5 4 1\n\nWrite your final answer after 'FINAL ANSWER: ' tag inside \\box... | {
"ground_truth": "1 7 0 2 4\n0 9 0 7 6\n7 8 4 2 9\n5 2 8 1 1\n5 0 5 4 1",
"style": "rule-lighteval/MATH_v2"
} | Given a square matrix, your job is to rotate it clockwise.
Your output should be a matrix in the same format as the input.
Rotate the matrix below by 0 degrees clockwise:
1 7 0 2 4
0 9 0 7 6
7 8 4 2 9
5 2 8 1 1
5 0 5 4 1
Write your final answer after 'FINAL ANSWER: ' tag inside \boxed{.}. | 1 7 0 2 4
0 9 0 7 6
7 8 4 2 9
5 2 8 1 1
5 0 5 4 1 | 1 7 0 2 4
0 9 0 7 6
7 8 4 2 9
5 2 8 1 1
5 0 5 4 1 |
rotate_matrix | [
{
"content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 270 degrees clockwise:\n4 9 2 4 3 7\n7 5 0 1 2 2\n6 0 3 0 6 2\n2 4 9 2 8 9\n8 9 0 9 9 1\n4 2 0 9 3 4\n\nWrite your final answer after 'FINAL A... | {
"ground_truth": "7 2 2 9 1 4\n3 2 6 8 9 3\n4 1 0 2 9 9\n2 0 3 9 0 0\n9 5 0 4 9 2\n4 7 6 2 8 4",
"style": "rule-lighteval/MATH_v2"
} | Given a square matrix, your job is to rotate it clockwise.
Your output should be a matrix in the same format as the input.
Rotate the matrix below by 270 degrees clockwise:
4 9 2 4 3 7
7 5 0 1 2 2
6 0 3 0 6 2
2 4 9 2 8 9
8 9 0 9 9 1
4 2 0 9 3 4
Write your final answer after 'FINAL ANSWER: ' tag inside \boxed{.}. | 7 2 2 9 1 4
3 2 6 8 9 3
4 1 0 2 9 9
2 0 3 9 0 0
9 5 0 4 9 2
4 7 6 2 8 4 | 7 2 2 9 1 4
3 2 6 8 9 3
4 1 0 2 9 9
2 0 3 9 0 0
9 5 0 4 9 2
4 7 6 2 8 4 |
rotate_matrix | [
{
"content": "Given a square matrix, your job is to rotate it clockwise.\n\nYour output should be a matrix in the same format as the input.\n\nRotate the matrix below by 450 degrees clockwise:\n2 8 3 5 4 5 0 7 5\n5 1 6 7 5 2 5 0 8\n1 2 5 0 6 2 2 6 4\n4 5 7 5 9 5 2 9 4\n6 6 3 2 2 0 8 5 7\n0 8 6 1 4 0 6 2 1\n7 5 ... | {
"ground_truth": "6 5 7 0 6 4 1 5 2\n7 0 5 8 6 5 2 1 8\n1 7 1 6 3 7 5 6 3\n4 4 6 1 2 5 0 7 5\n7 6 3 4 2 9 6 5 4\n6 6 1 0 0 5 2 2 5\n0 3 9 6 8 2 2 5 0\n5 2 5 2 5 9 6 0 7\n3 1 9 1 7 4 4 8 5",
"style": "rule-lighteval/MATH_v2"
} | Given a square matrix, your job is to rotate it clockwise.
Your output should be a matrix in the same format as the input.
Rotate the matrix below by 450 degrees clockwise:
2 8 3 5 4 5 0 7 5
5 1 6 7 5 2 5 0 8
1 2 5 0 6 2 2 6 4
4 5 7 5 9 5 2 9 4
6 6 3 2 2 0 8 5 7
0 8 6 1 4 0 6 2 1
7 5 1 6 3 1 9 5 9
5 0 7 4 6 6 3 2 1
6... | 6 5 7 0 6 4 1 5 2
7 0 5 8 6 5 2 1 8
1 7 1 6 3 7 5 6 3
4 4 6 1 2 5 0 7 5
7 6 3 4 2 9 6 5 4
6 6 1 0 0 5 2 2 5
0 3 9 6 8 2 2 5 0
5 2 5 2 5 9 6 0 7
3 1 9 1 7 4 4 8 5 | 6 5 7 0 6 4 1 5 2
7 0 5 8 6 5 2 1 8
1 7 1 6 3 7 5 6 3
4 4 6 1 2 5 0 7 5
7 6 3 4 2 9 6 5 4
6 6 1 0 0 5 2 2 5
0 3 9 6 8 2 2 5 0
5 2 5 2 5 9 6 0 7
3 1 9 1 7 4 4 8 5 |
rotten_oranges | [
{
"content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi... | {
"ground_truth": "6",
"style": "rule-lighteval/MATH_v2"
} | You are given an n x n grid where each cell can have one of three values:
- 0 representing an empty cell
- 1 representing a fresh orange
- 2 representing a rotten orange
Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.
Your task is determine the minimum number of minu... | 6 | 6 |
rotten_oranges | [
{
"content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi... | {
"ground_truth": "-1",
"style": "rule-lighteval/MATH_v2"
} | You are given an n x n grid where each cell can have one of three values:
- 0 representing an empty cell
- 1 representing a fresh orange
- 2 representing a rotten orange
Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.
Your task is determine the minimum number of minu... | -1 | -1 |
rotten_oranges | [
{
"content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi... | {
"ground_truth": "13",
"style": "rule-lighteval/MATH_v2"
} | You are given an n x n grid where each cell can have one of three values:
- 0 representing an empty cell
- 1 representing a fresh orange
- 2 representing a rotten orange
Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.
Your task is determine the minimum number of minu... | 13 | 13 |
rotten_oranges | [
{
"content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi... | {
"ground_truth": "8",
"style": "rule-lighteval/MATH_v2"
} | You are given an n x n grid where each cell can have one of three values:
- 0 representing an empty cell
- 1 representing a fresh orange
- 2 representing a rotten orange
Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.
Your task is determine the minimum number of minu... | 8 | 8 |
rotten_oranges | [
{
"content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi... | {
"ground_truth": "5",
"style": "rule-lighteval/MATH_v2"
} | You are given an n x n grid where each cell can have one of three values:
- 0 representing an empty cell
- 1 representing a fresh orange
- 2 representing a rotten orange
Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.
Your task is determine the minimum number of minu... | 5 | 5 |
rotten_oranges | [
{
"content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi... | {
"ground_truth": "-1",
"style": "rule-lighteval/MATH_v2"
} | You are given an n x n grid where each cell can have one of three values:
- 0 representing an empty cell
- 1 representing a fresh orange
- 2 representing a rotten orange
Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.
Your task is determine the minimum number of minu... | -1 | -1 |
rotten_oranges | [
{
"content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi... | {
"ground_truth": "-1",
"style": "rule-lighteval/MATH_v2"
} | You are given an n x n grid where each cell can have one of three values:
- 0 representing an empty cell
- 1 representing a fresh orange
- 2 representing a rotten orange
Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.
Your task is determine the minimum number of minu... | -1 | -1 |
rotten_oranges | [
{
"content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi... | {
"ground_truth": "8",
"style": "rule-lighteval/MATH_v2"
} | You are given an n x n grid where each cell can have one of three values:
- 0 representing an empty cell
- 1 representing a fresh orange
- 2 representing a rotten orange
Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.
Your task is determine the minimum number of minu... | 8 | 8 |
rotten_oranges | [
{
"content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi... | {
"ground_truth": "6",
"style": "rule-lighteval/MATH_v2"
} | You are given an n x n grid where each cell can have one of three values:
- 0 representing an empty cell
- 1 representing a fresh orange
- 2 representing a rotten orange
Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.
Your task is determine the minimum number of minu... | 6 | 6 |
rotten_oranges | [
{
"content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi... | {
"ground_truth": "6",
"style": "rule-lighteval/MATH_v2"
} | You are given an n x n grid where each cell can have one of three values:
- 0 representing an empty cell
- 1 representing a fresh orange
- 2 representing a rotten orange
Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.
Your task is determine the minimum number of minu... | 6 | 6 |
rotten_oranges | [
{
"content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi... | {
"ground_truth": "7",
"style": "rule-lighteval/MATH_v2"
} | You are given an n x n grid where each cell can have one of three values:
- 0 representing an empty cell
- 1 representing a fresh orange
- 2 representing a rotten orange
Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.
Your task is determine the minimum number of minu... | 7 | 7 |
rotten_oranges | [
{
"content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi... | {
"ground_truth": "9",
"style": "rule-lighteval/MATH_v2"
} | You are given an n x n grid where each cell can have one of three values:
- 0 representing an empty cell
- 1 representing a fresh orange
- 2 representing a rotten orange
Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.
Your task is determine the minimum number of minu... | 9 | 9 |
rotten_oranges | [
{
"content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi... | {
"ground_truth": "4",
"style": "rule-lighteval/MATH_v2"
} | You are given an n x n grid where each cell can have one of three values:
- 0 representing an empty cell
- 1 representing a fresh orange
- 2 representing a rotten orange
Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.
Your task is determine the minimum number of minu... | 4 | 4 |
rotten_oranges | [
{
"content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi... | {
"ground_truth": "5",
"style": "rule-lighteval/MATH_v2"
} | You are given an n x n grid where each cell can have one of three values:
- 0 representing an empty cell
- 1 representing a fresh orange
- 2 representing a rotten orange
Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.
Your task is determine the minimum number of minu... | 5 | 5 |
rotten_oranges | [
{
"content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi... | {
"ground_truth": "7",
"style": "rule-lighteval/MATH_v2"
} | You are given an n x n grid where each cell can have one of three values:
- 0 representing an empty cell
- 1 representing a fresh orange
- 2 representing a rotten orange
Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.
Your task is determine the minimum number of minu... | 7 | 7 |
rotten_oranges | [
{
"content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi... | {
"ground_truth": "9",
"style": "rule-lighteval/MATH_v2"
} | You are given an n x n grid where each cell can have one of three values:
- 0 representing an empty cell
- 1 representing a fresh orange
- 2 representing a rotten orange
Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.
Your task is determine the minimum number of minu... | 9 | 9 |
rotten_oranges | [
{
"content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi... | {
"ground_truth": "-1",
"style": "rule-lighteval/MATH_v2"
} | You are given an n x n grid where each cell can have one of three values:
- 0 representing an empty cell
- 1 representing a fresh orange
- 2 representing a rotten orange
Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.
Your task is determine the minimum number of minu... | -1 | -1 |
rotten_oranges | [
{
"content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi... | {
"ground_truth": "-1",
"style": "rule-lighteval/MATH_v2"
} | You are given an n x n grid where each cell can have one of three values:
- 0 representing an empty cell
- 1 representing a fresh orange
- 2 representing a rotten orange
Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.
Your task is determine the minimum number of minu... | -1 | -1 |
rotten_oranges | [
{
"content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi... | {
"ground_truth": "6",
"style": "rule-lighteval/MATH_v2"
} | You are given an n x n grid where each cell can have one of three values:
- 0 representing an empty cell
- 1 representing a fresh orange
- 2 representing a rotten orange
Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.
Your task is determine the minimum number of minu... | 6 | 6 |
rotten_oranges | [
{
"content": "You are given an n x n grid where each cell can have one of three values:\n- 0 representing an empty cell\n- 1 representing a fresh orange\n- 2 representing a rotten orange\n\nEvery minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.\n\nYour task is determi... | {
"ground_truth": "8",
"style": "rule-lighteval/MATH_v2"
} | You are given an n x n grid where each cell can have one of three values:
- 0 representing an empty cell
- 1 representing a fresh orange
- 2 representing a rotten orange
Every minute, any fresh orange that is 4-directionally adjacent to a rotten orange becomes rotten.
Your task is determine the minimum number of minu... | 8 | 8 |
rubiks_cube | [
{
"content": "You see a size 3 Rubik's cube arranged as follows::\n\n G Y W \n G Y W \n R R R \n R R B W W W G O O G B Y \n R R W G G G Y O O G B Y \n R R Y B B B W O O G B Y \n O O ... | {
"ground_truth": null,
"style": "rule-lighteval/MATH_v2"
} | You see a size 3 Rubik's cube arranged as follows::
G Y W
G Y W
R R R
R R B W W W G O O G B Y
R R W G G G Y O O G B Y
R R Y B B B W O O G B Y
O O O
... | None | None |
rubiks_cube | [
{
"content": "You see a size 3 Rubik's cube arranged as follows::\n\n Y Y Y \n Y Y Y \n B R B \n B B W R G R Y G G O O O \n R R W R G R Y O O B B B \n B B W R G R Y G G O O O \n G O ... | {
"ground_truth": null,
"style": "rule-lighteval/MATH_v2"
} | You see a size 3 Rubik's cube arranged as follows::
Y Y Y
Y Y Y
B R B
B B W R G R Y G G O O O
R R W R G R Y O O B B B
B B W R G R Y G G O O O
G O G
... | None | None |
rubiks_cube | [
{
"content": "You see a size 3 Rubik's cube arranged as follows::\n\n Y R B \n G Y W \n W W W \n O R R B B B O O Y O B G \n O R Y G G G W O R Y B G \n O Y G W W R B O R Y B G \n R R ... | {
"ground_truth": null,
"style": "rule-lighteval/MATH_v2"
} | You see a size 3 Rubik's cube arranged as follows::
Y R B
G Y W
W W W
O R R B B B O O Y O B G
O R Y G G G W O R Y B G
O Y G W W R B O R Y B G
R R Y
... | None | None |
rubiks_cube | [
{
"content": "You are given a 3x3x3 Rubik's cube. It looks like this:\n\n R B B \n G Y Y \n G Y Y \n B R R W G G O O W R R Y \n B R R W G G O O O B B Y \n R R Y B G G O O O B B G \n O... | {
"ground_truth": null,
"style": "rule-lighteval/MATH_v2"
} | You are given a 3x3x3 Rubik's cube. It looks like this:
R B B
G Y Y
G Y Y
B R R W G G O O W R R Y
B R R W G G O O O B B Y
R R Y B G G O O O B B G
O W W
... | None | None |
rubiks_cube | [
{
"content": "You are given a 3x3x3 Rubik's cube. It looks like this:\n\n W W W \n Y Y Y \n R R G \n O G W G G O Y B R B B B \n O R W G G O Y O R B B B \n B R W G G O Y O G R R R \n O... | {
"ground_truth": null,
"style": "rule-lighteval/MATH_v2"
} | You are given a 3x3x3 Rubik's cube. It looks like this:
W W W
Y Y Y
R R G
O G W G G O Y B R B B B
O R W G G O Y O R B B B
B R W G G O Y O G R R R
O O B
... | None | None |
rubiks_cube | [
{
"content": "You are given a 3x3x3 Rubik's cube. It looks like this:\n\n R Y G \n B Y G \n G W W \n W O O Y B B O R R W G B \n G R O Y G G O O R Y B W \n B O R Y B B O R W G R R \n G... | {
"ground_truth": null,
"style": "rule-lighteval/MATH_v2"
} | You are given a 3x3x3 Rubik's cube. It looks like this:
R Y G
B Y G
G W W
W O O Y B B O R R W G B
G R O Y G G O O R Y B W
B O R Y B B O R W G R R
G Y Y
... | None | None |
rubiks_cube | [
{
"content": "You are given a 3x3x3 Rubik's cube. It looks like this:\n\n B Y Y \n G Y Y \n R Y G \n O W W G O O Y R R G G Y \n Y R R G G B W O W O B B \n Y R B R G W G O W O B B \n W... | {
"ground_truth": null,
"style": "rule-lighteval/MATH_v2"
} | You are given a 3x3x3 Rubik's cube. It looks like this:
B Y Y
G Y Y
R Y G
O W W G O O Y R R G G Y
Y R R G G B W O W O B B
Y R B R G W G O W O B B
W O O
... | None | None |
rubiks_cube | [
{
"content": "You see a size 3 Rubik's cube arranged as follows::\n\n O O B \n G Y Y \n G G G \n Y R R W W W O O W R B B \n Y R W O G G Y O W R B B \n G R W O G G Y B B Y Y Y \n B O ... | {
"ground_truth": null,
"style": "rule-lighteval/MATH_v2"
} | You see a size 3 Rubik's cube arranged as follows::
O O B
G Y Y
G G G
Y R R W W W O O W R B B
Y R W O G G Y O W R B B
G R W O G G Y B B Y Y Y
B O O
... | None | None |
rubiks_cube | [
{
"content": "You see a size 3 Rubik's cube arranged as follows::\n\n G R G \n G Y G \n G Y W \n R R R W G B O O O Y B Y \n R R R W G W G O O Y B Y \n B B R W W W G Y Y R O Y \n B B ... | {
"ground_truth": null,
"style": "rule-lighteval/MATH_v2"
} | You see a size 3 Rubik's cube arranged as follows::
G R G
G Y G
G Y W
R R R W G B O O O Y B Y
R R R W G W G O O Y B Y
B B R W W W G Y Y R O Y
B B O
... | None | None |
rubiks_cube | [
{
"content": "You see a size 3 Rubik's cube arranged as follows::\n\n B R B \n Y Y Y \n G O W \n W B Y R W R B G Y O B O \n O R Y R G G W O G O B Y \n O R Y R G G W W G O B Y \n B R ... | {
"ground_truth": null,
"style": "rule-lighteval/MATH_v2"
} | You see a size 3 Rubik's cube arranged as follows::
B R B
Y Y Y
G O W
W B Y R W R B G Y O B O
O R Y R G G W O G O B Y
O R Y R G G W W G O B Y
B R R
... | None | None |
rubiks_cube | [
{
"content": "You see a size 3 Rubik's cube arranged as follows::\n\n Y Y R \n G Y Y \n G W W \n R R R W B B O B B W R B \n G R R W G B O O O G B Y \n G G G O O B O O O G R Y \n W W ... | {
"ground_truth": null,
"style": "rule-lighteval/MATH_v2"
} | You see a size 3 Rubik's cube arranged as follows::
Y Y R
G Y Y
G W W
R R R W B B O B B W R B
G R R W G B O O O G B Y
G G G O O B O O O G R Y
W W Y
... | None | None |
rubiks_cube | [
{
"content": "You see a size 3 Rubik's cube arranged as follows::\n\n B Y Y \n B Y Y \n O O O \n R R B Y G G W G G O O W \n R R B Y G G W O O B B W \n B B B Y Y Y G G G W O O \n R R ... | {
"ground_truth": null,
"style": "rule-lighteval/MATH_v2"
} | You see a size 3 Rubik's cube arranged as follows::
B Y Y
B Y Y
O O O
R R B Y G G W G G O O W
R R B Y G G W O O B B W
B B B Y Y Y G G G W O O
R R R
... | None | None |
rubiks_cube | [
{
"content": "You are given a 3x3x3 Rubik's cube. It looks like this:\n\n R R O \n Y Y Y \n Y Y Y \n W O O B B B R R Y G B B \n W R R G G G O O Y G B B \n W R R G G G O O Y G B B \n W... | {
"ground_truth": null,
"style": "rule-lighteval/MATH_v2"
} | You are given a 3x3x3 Rubik's cube. It looks like this:
R R O
Y Y Y
Y Y Y
W O O B B B R R Y G B B
W R R G G G O O Y G B B
W R R G G G O O Y G B B
W W W
... | None | None |
rubiks_cube | [
{
"content": "You see a size 3 Rubik's cube arranged as follows::\n\n B Y G \n B Y G \n B O O \n R R R Y W W B O O Y B W \n R R R Y G G W O O Y B W \n Y B R Y Y G O G G W O O \n G G ... | {
"ground_truth": null,
"style": "rule-lighteval/MATH_v2"
} | You see a size 3 Rubik's cube arranged as follows::
B Y G
B Y G
B O O
R R R Y W W B O O Y B W
R R R Y G G W O O Y B W
Y B R Y Y G O G G W O O
G G W
... | None | None |
rubiks_cube | [
{
"content": "You are given a 3x3x3 Rubik's cube. It looks like this:\n\n R R B \n Y Y Y \n R R B \n W B W G G R Y G Y O B B \n W R W G G R Y O Y O B B \n W R W G G R Y O Y O B B \n O... | {
"ground_truth": null,
"style": "rule-lighteval/MATH_v2"
} | You are given a 3x3x3 Rubik's cube. It looks like this:
R R B
Y Y Y
R R B
W B W G G R Y G Y O B B
W R W G G R Y O Y O B B
W R W G G R Y O Y O B B
O O G
... | None | None |
rubiks_cube | [
{
"content": "You see a size 3 Rubik's cube arranged as follows::\n\n O B B \n Y Y Y \n Y Y Y \n W B B R R R G G Y O O G \n R R R G G Y O O G W B B \n B B B R R Y O O G W O O \n W W ... | {
"ground_truth": null,
"style": "rule-lighteval/MATH_v2"
} | You see a size 3 Rubik's cube arranged as follows::
O B B
Y Y Y
Y Y Y
W B B R R R G G Y O O G
R R R G G Y O O G W B B
B B B R R Y O O G W O O
W W G
... | None | None |
rubiks_cube | [
{
"content": "You see a size 3 Rubik's cube arranged as follows::\n\n O R Y \n Y Y Y \n B B B \n B B W R R R Y G G O W W \n W R R Y G W O O G O B G \n G O O Y B W R R G O Y Y \n B W ... | {
"ground_truth": null,
"style": "rule-lighteval/MATH_v2"
} | You see a size 3 Rubik's cube arranged as follows::
O R Y
Y Y Y
B B B
B B W R R R Y G G O W W
W R R Y G W O O G O B G
G O O Y B W R R G O Y Y
B W G
... | None | None |
rubiks_cube | [
{
"content": "You are given a 3x3x3 Rubik's cube. It looks like this:\n\n R R B \n Y Y Y \n Y Y Y \n Y O O B B B R R W R G G \n R R W R G G Y O O B B B \n B B W R G G Y G G O O O \n G... | {
"ground_truth": null,
"style": "rule-lighteval/MATH_v2"
} | You are given a 3x3x3 Rubik's cube. It looks like this:
R R B
Y Y Y
Y Y Y
Y O O B B B R R W R G G
R R W R G G Y O O B B B
B B W R G G Y G G O O O
G O O
... | None | None |
rubiks_cube | [
{
"content": "You are given a 3x3x3 Rubik's cube. It looks like this:\n\n W Y R \n W Y B \n W Y O \n G G G R R Y G O B W O O \n R R R B G Y G O B W B G \n B B B O O Y G O B W R R \n Y... | {
"ground_truth": null,
"style": "rule-lighteval/MATH_v2"
} | You are given a 3x3x3 Rubik's cube. It looks like this:
W Y R
W Y B
W Y O
G G G R R Y G O B W O O
R R R B G Y G O B W B G
B B B O O Y G O B W R R
Y W R
... | None | None |
rubiks_cube | [
{
"content": "You see a size 3 Rubik's cube arranged as follows::\n\n R O B \n G Y Y \n W R O \n Y O B O G Y G R W R Y G \n Y R B O G B Y O W R B G \n G G B O W B Y B W R B W \n Y O ... | {
"ground_truth": null,
"style": "rule-lighteval/MATH_v2"
} | You see a size 3 Rubik's cube arranged as follows::
R O B
G Y Y
W R O
Y O B O G Y G R W R Y G
Y R B O G B Y O W R B G
G G B O W B Y B W R B W
Y O R
... | None | None |
rush_hour | [
{
"content": "Move the red car (AA) to the exit on the right.\nSpecify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'\nwhere the letter is the vehicle and +/- number is spaces to move right/left or down/up.\nWalls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.\nA car oriented... | {
"ground_truth": null,
"style": "rule-lighteval/MATH_v2"
} | Move the red car (AA) to the exit on the right.
Specify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'
where the letter is the vehicle and +/- number is spaces to move right/left or down/up.
Walls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.
A car oriented vertically can only move ... | None | None |
rush_hour | [
{
"content": "Move the red car (AA) to the exit on the right.\nSpecify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'\nwhere the letter is the vehicle and +/- number is spaces to move right/left or down/up.\nWalls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.\nA car oriented... | {
"ground_truth": null,
"style": "rule-lighteval/MATH_v2"
} | Move the red car (AA) to the exit on the right.
Specify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'
where the letter is the vehicle and +/- number is spaces to move right/left or down/up.
Walls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.
A car oriented vertically can only move ... | None | None |
rush_hour | [
{
"content": "Move the red car (AA) to the exit on the right.\nSpecify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'\nwhere the letter is the vehicle and +/- number is spaces to move right/left or down/up.\nWalls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.\nA car oriented... | {
"ground_truth": null,
"style": "rule-lighteval/MATH_v2"
} | Move the red car (AA) to the exit on the right.
Specify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'
where the letter is the vehicle and +/- number is spaces to move right/left or down/up.
Walls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.
A car oriented vertically can only move ... | None | None |
rush_hour | [
{
"content": "Move the red car (AA) to the exit on the right.\nSpecify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'\nwhere the letter is the vehicle and +/- number is spaces to move right/left or down/up.\nWalls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.\nA car oriented... | {
"ground_truth": null,
"style": "rule-lighteval/MATH_v2"
} | Move the red car (AA) to the exit on the right.
Specify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'
where the letter is the vehicle and +/- number is spaces to move right/left or down/up.
Walls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.
A car oriented vertically can only move ... | None | None |
rush_hour | [
{
"content": "Move the red car (AA) to the exit on the right.\nSpecify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'\nwhere the letter is the vehicle and +/- number is spaces to move right/left or down/up.\nWalls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.\nA car oriented... | {
"ground_truth": null,
"style": "rule-lighteval/MATH_v2"
} | Move the red car (AA) to the exit on the right.
Specify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'
where the letter is the vehicle and +/- number is spaces to move right/left or down/up.
Walls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.
A car oriented vertically can only move ... | None | None |
rush_hour | [
{
"content": "Move the red car (AA) to the exit on the right.\nSpecify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'\nwhere the letter is the vehicle and +/- number is spaces to move right/left or down/up.\nWalls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.\nA car oriented... | {
"ground_truth": null,
"style": "rule-lighteval/MATH_v2"
} | Move the red car (AA) to the exit on the right.
Specify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'
where the letter is the vehicle and +/- number is spaces to move right/left or down/up.
Walls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.
A car oriented vertically can only move ... | None | None |
rush_hour | [
{
"content": "Move the red car (AA) to the exit on the right.\nSpecify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'\nwhere the letter is the vehicle and +/- number is spaces to move right/left or down/up.\nWalls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.\nA car oriented... | {
"ground_truth": null,
"style": "rule-lighteval/MATH_v2"
} | Move the red car (AA) to the exit on the right.
Specify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'
where the letter is the vehicle and +/- number is spaces to move right/left or down/up.
Walls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.
A car oriented vertically can only move ... | None | None |
rush_hour | [
{
"content": "Move the red car (AA) to the exit on the right.\nSpecify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'\nwhere the letter is the vehicle and +/- number is spaces to move right/left or down/up.\nWalls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.\nA car oriented... | {
"ground_truth": null,
"style": "rule-lighteval/MATH_v2"
} | Move the red car (AA) to the exit on the right.
Specify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'
where the letter is the vehicle and +/- number is spaces to move right/left or down/up.
Walls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.
A car oriented vertically can only move ... | None | None |
rush_hour | [
{
"content": "Move the red car (AA) to the exit on the right.\nSpecify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'\nwhere the letter is the vehicle and +/- number is spaces to move right/left or down/up.\nWalls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.\nA car oriented... | {
"ground_truth": null,
"style": "rule-lighteval/MATH_v2"
} | Move the red car (AA) to the exit on the right.
Specify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'
where the letter is the vehicle and +/- number is spaces to move right/left or down/up.
Walls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.
A car oriented vertically can only move ... | None | None |
rush_hour | [
{
"content": "Move the red car (AA) to the exit on the right.\nSpecify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'\nwhere the letter is the vehicle and +/- number is spaces to move right/left or down/up.\nWalls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.\nA car oriented... | {
"ground_truth": null,
"style": "rule-lighteval/MATH_v2"
} | Move the red car (AA) to the exit on the right.
Specify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'
where the letter is the vehicle and +/- number is spaces to move right/left or down/up.
Walls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.
A car oriented vertically can only move ... | None | None |
rush_hour | [
{
"content": "Move the red car (AA) to the exit on the right.\nSpecify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'\nwhere the letter is the vehicle and +/- number is spaces to move right/left or down/up.\nWalls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.\nA car oriented... | {
"ground_truth": null,
"style": "rule-lighteval/MATH_v2"
} | Move the red car (AA) to the exit on the right.
Specify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'
where the letter is the vehicle and +/- number is spaces to move right/left or down/up.
Walls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.
A car oriented vertically can only move ... | None | None |
rush_hour | [
{
"content": "Move the red car (AA) to the exit on the right.\nSpecify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'\nwhere the letter is the vehicle and +/- number is spaces to move right/left or down/up.\nWalls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.\nA car oriented... | {
"ground_truth": null,
"style": "rule-lighteval/MATH_v2"
} | Move the red car (AA) to the exit on the right.
Specify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'
where the letter is the vehicle and +/- number is spaces to move right/left or down/up.
Walls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.
A car oriented vertically can only move ... | None | None |
rush_hour | [
{
"content": "Move the red car (AA) to the exit on the right.\nSpecify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'\nwhere the letter is the vehicle and +/- number is spaces to move right/left or down/up.\nWalls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.\nA car oriented... | {
"ground_truth": null,
"style": "rule-lighteval/MATH_v2"
} | Move the red car (AA) to the exit on the right.
Specify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'
where the letter is the vehicle and +/- number is spaces to move right/left or down/up.
Walls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.
A car oriented vertically can only move ... | None | None |
rush_hour | [
{
"content": "Move the red car (AA) to the exit on the right.\nSpecify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'\nwhere the letter is the vehicle and +/- number is spaces to move right/left or down/up.\nWalls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.\nA car oriented... | {
"ground_truth": null,
"style": "rule-lighteval/MATH_v2"
} | Move the red car (AA) to the exit on the right.
Specify moves in the format: 'F+1 K+1 M-1 C+3 H+2 ...'
where the letter is the vehicle and +/- number is spaces to move right/left or down/up.
Walls are marked with an 'x'. Cars cannot move through walls, and walls cannot be moved.
A car oriented vertically can only move ... | None | None |
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