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intermediate_integration
[ { "content": "Calculate the antiderivative: ∫ -2*x**3*exp(x) dx\nWhen performing calculations, please follow these guidelines:\nUse same variable symbols as given in the question\n1. Use ** instead of ^ to represent exponents. For example, write 7*X**2 instead of 7*X^2.\n2. Always include the * symbol for all m...
{ "ground_truth": "(-2*x**3 + 6*x**2 - 12*x + 12)*exp(x) + C", "style": "rule-lighteval/MATH_v2" }
Calculate the antiderivative: ∫ -2*x**3*exp(x) dx When performing calculations, please follow these guidelines: Use same variable symbols as given in the question 1. Use ** instead of ^ to represent exponents. For example, write 7*X**2 instead of 7*X^2. 2. Always include the * symbol for all multiplication operations i...
(-2*x**3 + 6*x**2 - 12*x + 12)*exp(x) + C
(-2*x**3 + 6*x**2 - 12*x + 12)*exp(x) + C
intermediate_integration
[ { "content": "Find the indefinite integral: ∫ -(3*x + 5)**4 dx\nWhen performing calculations, please follow these guidelines:\nUse same variable symbols as given in the question\n1. Use ** instead of ^ to represent exponents. For example, write 7*X**2 instead of 7*X^2.\n2. Always include the * symbol for all mu...
{ "ground_truth": "-81*x**5/5 - 135*x**4 - 450*x**3 - 750*x**2 - 625*x + C", "style": "rule-lighteval/MATH_v2" }
Find the indefinite integral: ∫ -(3*x + 5)**4 dx When performing calculations, please follow these guidelines: Use same variable symbols as given in the question 1. Use ** instead of ^ to represent exponents. For example, write 7*X**2 instead of 7*X^2. 2. Always include the * symbol for all multiplication operations in...
-81*x**5/5 - 135*x**4 - 450*x**3 - 750*x**2 - 625*x + C
-81*x**5/5 - 135*x**4 - 450*x**3 - 750*x**2 - 625*x + C
intermediate_integration
[ { "content": "Evaluate the indefinite integral: ∫ -3*x**3*exp(x) dx\nWhen performing calculations, please follow these guidelines:\nUse same variable symbols as given in the question\n1. Use ** instead of ^ to represent exponents. For example, write 7*X**2 instead of 7*X^2.\n2. Always include the * symbol for a...
{ "ground_truth": "(-3*x**3 + 9*x**2 - 18*x + 18)*exp(x) + C", "style": "rule-lighteval/MATH_v2" }
Evaluate the indefinite integral: ∫ -3*x**3*exp(x) dx When performing calculations, please follow these guidelines: Use same variable symbols as given in the question 1. Use ** instead of ^ to represent exponents. For example, write 7*X**2 instead of 7*X^2. 2. Always include the * symbol for all multiplication operatio...
(-3*x**3 + 9*x**2 - 18*x + 18)*exp(x) + C
(-3*x**3 + 9*x**2 - 18*x + 18)*exp(x) + C
intermediate_integration
[ { "content": "Evaluate the indefinite integral: ∫ -2*(4*x - 9)**3 dx\nWhen performing calculations, please follow these guidelines:\nUse same variable symbols as given in the question\n1. Use ** instead of ^ to represent exponents. For example, write 7*X**2 instead of 7*X^2.\n2. Always include the * symbol for ...
{ "ground_truth": "-32*x**4 + 288*x**3 - 972*x**2 + 1458*x + C", "style": "rule-lighteval/MATH_v2" }
Evaluate the indefinite integral: ∫ -2*(4*x - 9)**3 dx When performing calculations, please follow these guidelines: Use same variable symbols as given in the question 1. Use ** instead of ^ to represent exponents. For example, write 7*X**2 instead of 7*X^2. 2. Always include the * symbol for all multiplication operati...
-32*x**4 + 288*x**3 - 972*x**2 + 1458*x + C
-32*x**4 + 288*x**3 - 972*x**2 + 1458*x + C
intermediate_integration
[ { "content": "Calculate the antiderivative: ∫ x**3*cos(x) dx\nWhen performing calculations, please follow these guidelines:\nUse same variable symbols as given in the question\n1. Use ** instead of ^ to represent exponents. For example, write 7*X**2 instead of 7*X^2.\n2. Always include the * symbol for all mult...
{ "ground_truth": "Integral(x**3*cos(x), x) + C", "style": "rule-lighteval/MATH_v2" }
Calculate the antiderivative: ∫ x**3*cos(x) dx When performing calculations, please follow these guidelines: Use same variable symbols as given in the question 1. Use ** instead of ^ to represent exponents. For example, write 7*X**2 instead of 7*X^2. 2. Always include the * symbol for all multiplication operations in y...
Integral(x**3*cos(x), x) + C
Integral(x**3*cos(x), x) + C
intermediate_integration
[ { "content": "Calculate the antiderivative: ∫ 9*sqrt(3*x - 1) dx\nWhen performing calculations, please follow these guidelines:\nUse same variable symbols as given in the question\n1. Use ** instead of ^ to represent exponents. For example, write 7*X**2 instead of 7*X^2.\n2. Always include the * symbol for all ...
{ "ground_truth": "2*(3*x - 1)**(3/2) + C", "style": "rule-lighteval/MATH_v2" }
Calculate the antiderivative: ∫ 9*sqrt(3*x - 1) dx When performing calculations, please follow these guidelines: Use same variable symbols as given in the question 1. Use ** instead of ^ to represent exponents. For example, write 7*X**2 instead of 7*X^2. 2. Always include the * symbol for all multiplication operations ...
2*(3*x - 1)**(3/2) + C
2*(3*x - 1)**(3/2) + C
intermediate_integration
[ { "content": "Calculate the antiderivative: ∫ -2*asin(x) dx\nWhen performing calculations, please follow these guidelines:\nUse same variable symbols as given in the question\n1. Use ** instead of ^ to represent exponents. For example, write 7*X**2 instead of 7*X^2.\n2. Always include the * symbol for all multi...
{ "ground_truth": "-2*x*asin(x) - 2*sqrt(1 - x**2) + C", "style": "rule-lighteval/MATH_v2" }
Calculate the antiderivative: ∫ -2*asin(x) dx When performing calculations, please follow these guidelines: Use same variable symbols as given in the question 1. Use ** instead of ^ to represent exponents. For example, write 7*X**2 instead of 7*X^2. 2. Always include the * symbol for all multiplication operations in yo...
-2*x*asin(x) - 2*sqrt(1 - x**2) + C
-2*x*asin(x) - 2*sqrt(1 - x**2) + C
intermediate_integration
[ { "content": "Calculate the antiderivative: ∫ -12*sin(6*x - 8)*cos(6*x - 8)**3 dx\nWhen performing calculations, please follow these guidelines:\nUse same variable symbols as given in the question\n1. Use ** instead of ^ to represent exponents. For example, write 7*X**2 instead of 7*X^2.\n2. Always include the ...
{ "ground_truth": "cos(6*x - 8)**4/2 + C", "style": "rule-lighteval/MATH_v2" }
Calculate the antiderivative: ∫ -12*sin(6*x - 8)*cos(6*x - 8)**3 dx When performing calculations, please follow these guidelines: Use same variable symbols as given in the question 1. Use ** instead of ^ to represent exponents. For example, write 7*X**2 instead of 7*X^2. 2. Always include the * symbol for all multiplic...
cos(6*x - 8)**4/2 + C
cos(6*x - 8)**4/2 + C
isomorphic_strings
[ { "content": "Two strings are isomorphic if the characters in one string can be replaced to get the second string.\n\nAll occurrences of a character must be replaced with another character while preserving the order of characters.\n\nNo two characters may map to the same character, but a character may map to it...
{ "ground_truth": "True", "style": "rule-lighteval/MATH_v2" }
Two strings are isomorphic if the characters in one string can be replaced to get the second string. All occurrences of a character must be replaced with another character while preserving the order of characters. No two characters may map to the same character, but a character may map to itself. Return True if the ...
True
True
isomorphic_strings
[ { "content": "Two strings are isomorphic if the characters in one string can be replaced to get the second string.\n\nAll occurrences of a character must be replaced with another character while preserving the order of characters.\n\nNo two characters may map to the same character, but a character may map to it...
{ "ground_truth": "True", "style": "rule-lighteval/MATH_v2" }
Two strings are isomorphic if the characters in one string can be replaced to get the second string. All occurrences of a character must be replaced with another character while preserving the order of characters. No two characters may map to the same character, but a character may map to itself. Return True if the ...
True
True
isomorphic_strings
[ { "content": "Two strings are isomorphic if the characters in one string can be replaced to get the second string.\n\nAll occurrences of a character must be replaced with another character while preserving the order of characters.\n\nNo two characters may map to the same character, but a character may map to it...
{ "ground_truth": "False", "style": "rule-lighteval/MATH_v2" }
Two strings are isomorphic if the characters in one string can be replaced to get the second string. All occurrences of a character must be replaced with another character while preserving the order of characters. No two characters may map to the same character, but a character may map to itself. Return True if the ...
False
False
isomorphic_strings
[ { "content": "Two strings are isomorphic if the characters in one string can be replaced to get the second string.\n\nAll occurrences of a character must be replaced with another character while preserving the order of characters.\n\nNo two characters may map to the same character, but a character may map to it...
{ "ground_truth": "True", "style": "rule-lighteval/MATH_v2" }
Two strings are isomorphic if the characters in one string can be replaced to get the second string. All occurrences of a character must be replaced with another character while preserving the order of characters. No two characters may map to the same character, but a character may map to itself. Return True if the ...
True
True
isomorphic_strings
[ { "content": "Two strings are isomorphic if the characters in one string can be replaced to get the second string.\n\nAll occurrences of a character must be replaced with another character while preserving the order of characters.\n\nNo two characters may map to the same character, but a character may map to it...
{ "ground_truth": "True", "style": "rule-lighteval/MATH_v2" }
Two strings are isomorphic if the characters in one string can be replaced to get the second string. All occurrences of a character must be replaced with another character while preserving the order of characters. No two characters may map to the same character, but a character may map to itself. Return True if the ...
True
True
isomorphic_strings
[ { "content": "Two strings are isomorphic if the characters in one string can be replaced to get the second string.\n\nAll occurrences of a character must be replaced with another character while preserving the order of characters.\n\nNo two characters may map to the same character, but a character may map to it...
{ "ground_truth": "True", "style": "rule-lighteval/MATH_v2" }
Two strings are isomorphic if the characters in one string can be replaced to get the second string. All occurrences of a character must be replaced with another character while preserving the order of characters. No two characters may map to the same character, but a character may map to itself. Return True if the ...
True
True
isomorphic_strings
[ { "content": "Two strings are isomorphic if the characters in one string can be replaced to get the second string.\n\nAll occurrences of a character must be replaced with another character while preserving the order of characters.\n\nNo two characters may map to the same character, but a character may map to it...
{ "ground_truth": "True", "style": "rule-lighteval/MATH_v2" }
Two strings are isomorphic if the characters in one string can be replaced to get the second string. All occurrences of a character must be replaced with another character while preserving the order of characters. No two characters may map to the same character, but a character may map to itself. Return True if the ...
True
True
isomorphic_strings
[ { "content": "Two strings are isomorphic if the characters in one string can be replaced to get the second string.\n\nAll occurrences of a character must be replaced with another character while preserving the order of characters.\n\nNo two characters may map to the same character, but a character may map to it...
{ "ground_truth": "True", "style": "rule-lighteval/MATH_v2" }
Two strings are isomorphic if the characters in one string can be replaced to get the second string. All occurrences of a character must be replaced with another character while preserving the order of characters. No two characters may map to the same character, but a character may map to itself. Return True if the ...
True
True
isomorphic_strings
[ { "content": "Two strings are isomorphic if the characters in one string can be replaced to get the second string.\n\nAll occurrences of a character must be replaced with another character while preserving the order of characters.\n\nNo two characters may map to the same character, but a character may map to it...
{ "ground_truth": "False", "style": "rule-lighteval/MATH_v2" }
Two strings are isomorphic if the characters in one string can be replaced to get the second string. All occurrences of a character must be replaced with another character while preserving the order of characters. No two characters may map to the same character, but a character may map to itself. Return True if the ...
False
False
isomorphic_strings
[ { "content": "Two strings are isomorphic if the characters in one string can be replaced to get the second string.\n\nAll occurrences of a character must be replaced with another character while preserving the order of characters.\n\nNo two characters may map to the same character, but a character may map to it...
{ "ground_truth": "False", "style": "rule-lighteval/MATH_v2" }
Two strings are isomorphic if the characters in one string can be replaced to get the second string. All occurrences of a character must be replaced with another character while preserving the order of characters. No two characters may map to the same character, but a character may map to itself. Return True if the ...
False
False
isomorphic_strings
[ { "content": "Two strings are isomorphic if the characters in one string can be replaced to get the second string.\n\nAll occurrences of a character must be replaced with another character while preserving the order of characters.\n\nNo two characters may map to the same character, but a character may map to it...
{ "ground_truth": "True", "style": "rule-lighteval/MATH_v2" }
Two strings are isomorphic if the characters in one string can be replaced to get the second string. All occurrences of a character must be replaced with another character while preserving the order of characters. No two characters may map to the same character, but a character may map to itself. Return True if the ...
True
True
isomorphic_strings
[ { "content": "Two strings are isomorphic if the characters in one string can be replaced to get the second string.\n\nAll occurrences of a character must be replaced with another character while preserving the order of characters.\n\nNo two characters may map to the same character, but a character may map to it...
{ "ground_truth": "True", "style": "rule-lighteval/MATH_v2" }
Two strings are isomorphic if the characters in one string can be replaced to get the second string. All occurrences of a character must be replaced with another character while preserving the order of characters. No two characters may map to the same character, but a character may map to itself. Return True if the ...
True
True
isomorphic_strings
[ { "content": "Two strings are isomorphic if the characters in one string can be replaced to get the second string.\n\nAll occurrences of a character must be replaced with another character while preserving the order of characters.\n\nNo two characters may map to the same character, but a character may map to it...
{ "ground_truth": "True", "style": "rule-lighteval/MATH_v2" }
Two strings are isomorphic if the characters in one string can be replaced to get the second string. All occurrences of a character must be replaced with another character while preserving the order of characters. No two characters may map to the same character, but a character may map to itself. Return True if the ...
True
True
isomorphic_strings
[ { "content": "Two strings are isomorphic if the characters in one string can be replaced to get the second string.\n\nAll occurrences of a character must be replaced with another character while preserving the order of characters.\n\nNo two characters may map to the same character, but a character may map to it...
{ "ground_truth": "False", "style": "rule-lighteval/MATH_v2" }
Two strings are isomorphic if the characters in one string can be replaced to get the second string. All occurrences of a character must be replaced with another character while preserving the order of characters. No two characters may map to the same character, but a character may map to itself. Return True if the ...
False
False
isomorphic_strings
[ { "content": "Two strings are isomorphic if the characters in one string can be replaced to get the second string.\n\nAll occurrences of a character must be replaced with another character while preserving the order of characters.\n\nNo two characters may map to the same character, but a character may map to it...
{ "ground_truth": "True", "style": "rule-lighteval/MATH_v2" }
Two strings are isomorphic if the characters in one string can be replaced to get the second string. All occurrences of a character must be replaced with another character while preserving the order of characters. No two characters may map to the same character, but a character may map to itself. Return True if the ...
True
True
isomorphic_strings
[ { "content": "Two strings are isomorphic if the characters in one string can be replaced to get the second string.\n\nAll occurrences of a character must be replaced with another character while preserving the order of characters.\n\nNo two characters may map to the same character, but a character may map to it...
{ "ground_truth": "True", "style": "rule-lighteval/MATH_v2" }
Two strings are isomorphic if the characters in one string can be replaced to get the second string. All occurrences of a character must be replaced with another character while preserving the order of characters. No two characters may map to the same character, but a character may map to itself. Return True if the ...
True
True
isomorphic_strings
[ { "content": "Two strings are isomorphic if the characters in one string can be replaced to get the second string.\n\nAll occurrences of a character must be replaced with another character while preserving the order of characters.\n\nNo two characters may map to the same character, but a character may map to it...
{ "ground_truth": "True", "style": "rule-lighteval/MATH_v2" }
Two strings are isomorphic if the characters in one string can be replaced to get the second string. All occurrences of a character must be replaced with another character while preserving the order of characters. No two characters may map to the same character, but a character may map to itself. Return True if the ...
True
True
isomorphic_strings
[ { "content": "Two strings are isomorphic if the characters in one string can be replaced to get the second string.\n\nAll occurrences of a character must be replaced with another character while preserving the order of characters.\n\nNo two characters may map to the same character, but a character may map to it...
{ "ground_truth": "True", "style": "rule-lighteval/MATH_v2" }
Two strings are isomorphic if the characters in one string can be replaced to get the second string. All occurrences of a character must be replaced with another character while preserving the order of characters. No two characters may map to the same character, but a character may map to itself. Return True if the ...
True
True
isomorphic_strings
[ { "content": "Two strings are isomorphic if the characters in one string can be replaced to get the second string.\n\nAll occurrences of a character must be replaced with another character while preserving the order of characters.\n\nNo two characters may map to the same character, but a character may map to it...
{ "ground_truth": "True", "style": "rule-lighteval/MATH_v2" }
Two strings are isomorphic if the characters in one string can be replaced to get the second string. All occurrences of a character must be replaced with another character while preserving the order of characters. No two characters may map to the same character, but a character may map to itself. Return True if the ...
True
True
isomorphic_strings
[ { "content": "Two strings are isomorphic if the characters in one string can be replaced to get the second string.\n\nAll occurrences of a character must be replaced with another character while preserving the order of characters.\n\nNo two characters may map to the same character, but a character may map to it...
{ "ground_truth": "True", "style": "rule-lighteval/MATH_v2" }
Two strings are isomorphic if the characters in one string can be replaced to get the second string. All occurrences of a character must be replaced with another character while preserving the order of characters. No two characters may map to the same character, but a character may map to itself. Return True if the ...
True
True
jugs
[ { "content": "You are a police officer. A maniac has planted a bomb next to a public fountain.\n\nTo defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water.\n\nYou have three move types: 'fill', 'empty' and 'pour'.\n\nTo fill Jug A,...
{ "ground_truth": "[\"fill A\", \"pour A->C\", \"fill B\", \"empty C\", \"pour A->C\", \"empty C\", \"pour A->C\", \"empty C\", \"pour A->C\", \"pour B->C\"]", "style": "rule-lighteval/MATH_v2" }
You are a police officer. A maniac has planted a bomb next to a public fountain. To defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water. You have three move types: 'fill', 'empty' and 'pour'. To fill Jug A, you 'fill A'. To empty Jug ...
["fill A", "pour A->C", "fill B", "empty C", "pour A->C", "empty C", "pour A->C", "empty C", "pour A->C", "pour B->C"]
["fill A", "pour A->C", "fill B", "empty C", "pour A->C", "empty C", "pour A->C", "empty C", "pour A->C", "pour B->C"]
jugs
[ { "content": "You are a police officer. A maniac has planted a bomb next to a public fountain.\n\nTo defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water.\n\nYou have three move types: 'fill', 'empty' and 'pour'.\n\nTo fill Jug A,...
{ "ground_truth": "[\"fill A\", \"pour A->B\", \"fill A\", \"pour A->B\", \"pour A->C\", \"fill A\", \"pour A->C\", \"empty B\", \"pour A->B\", \"fill A\", \"pour A->B\", \"fill A\", \"pour A->B\"]", "style": "rule-lighteval/MATH_v2" }
You are a police officer. A maniac has planted a bomb next to a public fountain. To defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water. You have three move types: 'fill', 'empty' and 'pour'. To fill Jug A, you 'fill A'. To empty Jug ...
["fill A", "pour A->B", "fill A", "pour A->B", "pour A->C", "fill A", "pour A->C", "empty B", "pour A->B", "fill A", "pour A->B", "fill A", "pour A->B"]
["fill A", "pour A->B", "fill A", "pour A->B", "pour A->C", "fill A", "pour A->C", "empty B", "pour A->B", "fill A", "pour A->B", "fill A", "pour A->B"]
jugs
[ { "content": "You are a police officer. A maniac has planted a bomb next to a public fountain.\n\nTo defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water.\n\nYou have three move types: 'fill', 'empty' and 'pour'.\n\nTo fill Jug A,...
{ "ground_truth": "[\"fill B\", \"pour B->A\", \"empty A\", \"pour B->A\", \"fill B\", \"pour B->A\", \"empty A\", \"pour B->A\", \"fill B\", \"pour B->A\", \"pour B->C\"]", "style": "rule-lighteval/MATH_v2" }
You are a police officer. A maniac has planted a bomb next to a public fountain. To defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water. You have three move types: 'fill', 'empty' and 'pour'. To fill Jug A, you 'fill A'. To empty Jug ...
["fill B", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A", "pour B->C"]
["fill B", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A", "pour B->C"]
jugs
[ { "content": "You are a police officer. A maniac has planted a bomb next to a public fountain.\n\nTo defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water.\n\nYou have three move types: 'fill', 'empty' and 'pour'.\n\nTo fill Jug A,...
{ "ground_truth": "[\"fill A\", \"pour A->B\", \"empty B\", \"pour A->B\", \"fill A\", \"pour A->B\", \"empty B\", \"pour A->B\", \"fill A\", \"pour A->B\", \"empty B\", \"pour A->B\", \"fill A\", \"pour A->B\", \"empty B\", \"pour A->B\", \"fill A\", \"pour A->B\", \"empty B\", \"pour A->B\", \"fill A\", \"pour A->B...
You are a police officer. A maniac has planted a bomb next to a public fountain. To defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water. You have three move types: 'fill', 'empty' and 'pour'. To fill Jug A, you 'fill A'. To empty Jug ...
["fill A", "pour A->B", "empty B", "pour A->B", "fill A", "pour A->B", "empty B", "pour A->B", "fill A", "pour A->B", "empty B", "pour A->B", "fill A", "pour A->B", "empty B", "pour A->B", "fill A", "pour A->B", "empty B", "pour A->B", "fill A", "pour A->B"]
["fill A", "pour A->B", "empty B", "pour A->B", "fill A", "pour A->B", "empty B", "pour A->B", "fill A", "pour A->B", "empty B", "pour A->B", "fill A", "pour A->B", "empty B", "pour A->B", "fill A", "pour A->B", "empty B", "pour A->B", "fill A", "pour A->B"]
jugs
[ { "content": "You are a police officer. A maniac has planted a bomb next to a public fountain.\n\nTo defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water.\n\nYou have three move types: 'fill', 'empty' and 'pour'.\n\nTo fill Jug A,...
{ "ground_truth": "[\"fill B\", \"pour B->A\", \"empty A\", \"pour B->A\", \"fill B\", \"pour B->A\", \"empty A\", \"pour B->A\", \"fill B\", \"pour B->A\"]", "style": "rule-lighteval/MATH_v2" }
You are a police officer. A maniac has planted a bomb next to a public fountain. To defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water. You have three move types: 'fill', 'empty' and 'pour'. To fill Jug A, you 'fill A'. To empty Jug ...
["fill B", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A"]
["fill B", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A"]
jugs
[ { "content": "You are a police officer. A maniac has planted a bomb next to a public fountain.\n\nTo defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water.\n\nYou have three move types: 'fill', 'empty' and 'pour'.\n\nTo fill Jug A,...
{ "ground_truth": "[\"fill A\", \"pour A->B\", \"pour A->C\", \"fill A\", \"pour A->C\", \"empty B\", \"pour A->B\", \"fill A\", \"pour A->B\", \"empty B\", \"pour A->B\", \"fill A\", \"pour A->B\", \"empty B\", \"pour A->B\", \"fill A\", \"pour A->B\"]", "style": "rule-lighteval/MATH_v2" }
You are a police officer. A maniac has planted a bomb next to a public fountain. To defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water. You have three move types: 'fill', 'empty' and 'pour'. To fill Jug A, you 'fill A'. To empty Jug ...
["fill A", "pour A->B", "pour A->C", "fill A", "pour A->C", "empty B", "pour A->B", "fill A", "pour A->B", "empty B", "pour A->B", "fill A", "pour A->B", "empty B", "pour A->B", "fill A", "pour A->B"]
["fill A", "pour A->B", "pour A->C", "fill A", "pour A->C", "empty B", "pour A->B", "fill A", "pour A->B", "empty B", "pour A->B", "fill A", "pour A->B", "empty B", "pour A->B", "fill A", "pour A->B"]
jugs
[ { "content": "You are a police officer. A maniac has planted a bomb next to a public fountain.\n\nTo defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water.\n\nYou have three move types: 'fill', 'empty' and 'pour'.\n\nTo fill Jug A,...
{ "ground_truth": "[\"fill B\", \"pour B->A\", \"fill B\", \"pour B->A\", \"empty A\", \"pour B->A\", \"fill B\", \"pour B->A\", \"fill B\", \"pour B->A\"]", "style": "rule-lighteval/MATH_v2" }
You are a police officer. A maniac has planted a bomb next to a public fountain. To defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water. You have three move types: 'fill', 'empty' and 'pour'. To fill Jug A, you 'fill A'. To empty Jug ...
["fill B", "pour B->A", "fill B", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A", "fill B", "pour B->A"]
["fill B", "pour B->A", "fill B", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A", "fill B", "pour B->A"]
jugs
[ { "content": "You are a police officer. A maniac has planted a bomb next to a public fountain.\n\nTo defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water.\n\nYou have three move types: 'fill', 'empty' and 'pour'.\n\nTo fill Jug A,...
{ "ground_truth": "[\"fill B\", \"pour B->A\", \"empty A\", \"pour B->A\", \"fill B\", \"pour B->A\", \"empty A\", \"pour B->A\", \"fill B\", \"pour B->A\", \"empty A\", \"pour B->A\"]", "style": "rule-lighteval/MATH_v2" }
You are a police officer. A maniac has planted a bomb next to a public fountain. To defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water. You have three move types: 'fill', 'empty' and 'pour'. To fill Jug A, you 'fill A'. To empty Jug ...
["fill B", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A", "empty A", "pour B->A"]
["fill B", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A", "empty A", "pour B->A"]
jugs
[ { "content": "You are a police officer. A maniac has planted a bomb next to a public fountain.\n\nTo defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water.\n\nYou have three move types: 'fill', 'empty' and 'pour'.\n\nTo fill Jug A,...
{ "ground_truth": "[\"fill A\", \"pour A->C\", \"empty C\", \"pour A->C\", \"empty C\", \"pour A->C\", \"fill A\", \"pour A->C\", \"empty C\", \"pour A->C\"]", "style": "rule-lighteval/MATH_v2" }
You are a police officer. A maniac has planted a bomb next to a public fountain. To defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water. You have three move types: 'fill', 'empty' and 'pour'. To fill Jug A, you 'fill A'. To empty Jug ...
["fill A", "pour A->C", "empty C", "pour A->C", "empty C", "pour A->C", "fill A", "pour A->C", "empty C", "pour A->C"]
["fill A", "pour A->C", "empty C", "pour A->C", "empty C", "pour A->C", "fill A", "pour A->C", "empty C", "pour A->C"]
jugs
[ { "content": "You are a police officer. A maniac has planted a bomb next to a public fountain.\n\nTo defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water.\n\nYou have three move types: 'fill', 'empty' and 'pour'.\n\nTo fill Jug A,...
{ "ground_truth": "[\"fill B\", \"pour B->A\", \"empty A\", \"pour B->A\", \"fill B\", \"pour B->A\", \"empty A\", \"pour B->A\", \"empty A\", \"pour B->A\", \"fill B\", \"pour B->A\", \"empty A\", \"pour B->A\"]", "style": "rule-lighteval/MATH_v2" }
You are a police officer. A maniac has planted a bomb next to a public fountain. To defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water. You have three move types: 'fill', 'empty' and 'pour'. To fill Jug A, you 'fill A'. To empty Jug ...
["fill B", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A", "empty A", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A", "empty A", "pour B->A"]
["fill B", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A", "empty A", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A", "empty A", "pour B->A"]
jugs
[ { "content": "You are a police officer. A maniac has planted a bomb next to a public fountain.\n\nTo defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water.\n\nYou have three move types: 'fill', 'empty' and 'pour'.\n\nTo fill Jug A,...
{ "ground_truth": "[\"fill B\", \"pour B->A\", \"empty A\", \"pour B->A\", \"fill B\", \"pour B->A\", \"empty A\", \"pour B->A\", \"fill B\", \"pour B->A\", \"empty A\", \"pour B->A\", \"fill B\", \"pour B->A\", \"empty A\", \"pour B->A\", \"fill B\", \"pour B->A\", \"pour B->C\", \"fill B\", \"pour B->C\"]", "styl...
You are a police officer. A maniac has planted a bomb next to a public fountain. To defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water. You have three move types: 'fill', 'empty' and 'pour'. To fill Jug A, you 'fill A'. To empty Jug ...
["fill B", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A", "pour B->C", "fill B", "pour B->C"]
["fill B", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A", "pour B->C", "fill B", "pour B->C"]
jugs
[ { "content": "You are a police officer. A maniac has planted a bomb next to a public fountain.\n\nTo defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water.\n\nYou have three move types: 'fill', 'empty' and 'pour'.\n\nTo fill Jug A,...
{ "ground_truth": "[\"fill B\", \"pour B->A\", \"empty A\", \"pour B->A\", \"empty A\", \"pour B->A\", \"fill B\", \"pour B->A\", \"empty A\", \"pour B->A\"]", "style": "rule-lighteval/MATH_v2" }
You are a police officer. A maniac has planted a bomb next to a public fountain. To defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water. You have three move types: 'fill', 'empty' and 'pour'. To fill Jug A, you 'fill A'. To empty Jug ...
["fill B", "pour B->A", "empty A", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A", "empty A", "pour B->A"]
["fill B", "pour B->A", "empty A", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A", "empty A", "pour B->A"]
jugs
[ { "content": "You are a police officer. A maniac has planted a bomb next to a public fountain.\n\nTo defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water.\n\nYou have three move types: 'fill', 'empty' and 'pour'.\n\nTo fill Jug A,...
{ "ground_truth": "[\"fill A\", \"pour A->C\", \"fill B\", \"empty C\", \"pour A->C\", \"fill A\", \"pour A->C\", \"empty C\", \"pour A->C\", \"fill A\", \"pour A->C\", \"empty C\", \"pour A->C\", \"pour B->C\"]", "style": "rule-lighteval/MATH_v2" }
You are a police officer. A maniac has planted a bomb next to a public fountain. To defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water. You have three move types: 'fill', 'empty' and 'pour'. To fill Jug A, you 'fill A'. To empty Jug ...
["fill A", "pour A->C", "fill B", "empty C", "pour A->C", "fill A", "pour A->C", "empty C", "pour A->C", "fill A", "pour A->C", "empty C", "pour A->C", "pour B->C"]
["fill A", "pour A->C", "fill B", "empty C", "pour A->C", "fill A", "pour A->C", "empty C", "pour A->C", "fill A", "pour A->C", "empty C", "pour A->C", "pour B->C"]
jugs
[ { "content": "You are a police officer. A maniac has planted a bomb next to a public fountain.\n\nTo defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water.\n\nYou have three move types: 'fill', 'empty' and 'pour'.\n\nTo fill Jug A,...
{ "ground_truth": "[\"fill B\", \"pour B->A\", \"fill B\", \"pour B->A\", \"fill B\", \"pour B->A\", \"fill B\", \"pour B->A\", \"fill B\", \"pour B->A\", \"pour B->C\", \"pour A->B\", \"pour B->C\"]", "style": "rule-lighteval/MATH_v2" }
You are a police officer. A maniac has planted a bomb next to a public fountain. To defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water. You have three move types: 'fill', 'empty' and 'pour'. To fill Jug A, you 'fill A'. To empty Jug ...
["fill B", "pour B->A", "fill B", "pour B->A", "fill B", "pour B->A", "fill B", "pour B->A", "fill B", "pour B->A", "pour B->C", "pour A->B", "pour B->C"]
["fill B", "pour B->A", "fill B", "pour B->A", "fill B", "pour B->A", "fill B", "pour B->A", "fill B", "pour B->A", "pour B->C", "pour A->B", "pour B->C"]
jugs
[ { "content": "You are a police officer. A maniac has planted a bomb next to a public fountain.\n\nTo defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water.\n\nYou have three move types: 'fill', 'empty' and 'pour'.\n\nTo fill Jug A,...
{ "ground_truth": "[\"fill A\", \"pour A->B\", \"fill A\", \"pour A->B\", \"fill A\", \"pour A->B\", \"fill A\", \"pour A->B\", \"fill A\", \"pour A->C\", \"pour B->C\"]", "style": "rule-lighteval/MATH_v2" }
You are a police officer. A maniac has planted a bomb next to a public fountain. To defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water. You have three move types: 'fill', 'empty' and 'pour'. To fill Jug A, you 'fill A'. To empty Jug ...
["fill A", "pour A->B", "fill A", "pour A->B", "fill A", "pour A->B", "fill A", "pour A->B", "fill A", "pour A->C", "pour B->C"]
["fill A", "pour A->B", "fill A", "pour A->B", "fill A", "pour A->B", "fill A", "pour A->B", "fill A", "pour A->C", "pour B->C"]
jugs
[ { "content": "You are a police officer. A maniac has planted a bomb next to a public fountain.\n\nTo defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water.\n\nYou have three move types: 'fill', 'empty' and 'pour'.\n\nTo fill Jug A,...
{ "ground_truth": "[\"fill B\", \"pour B->A\", \"fill B\", \"pour B->A\", \"empty A\", \"pour B->A\", \"fill B\", \"pour B->A\", \"empty A\", \"pour B->A\", \"fill B\", \"pour B->A\", \"pour B->C\", \"pour A->B\", \"pour B->C\"]", "style": "rule-lighteval/MATH_v2" }
You are a police officer. A maniac has planted a bomb next to a public fountain. To defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water. You have three move types: 'fill', 'empty' and 'pour'. To fill Jug A, you 'fill A'. To empty Jug ...
["fill B", "pour B->A", "fill B", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A", "pour B->C", "pour A->B", "pour B->C"]
["fill B", "pour B->A", "fill B", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A", "pour B->C", "pour A->B", "pour B->C"]
jugs
[ { "content": "You are a police officer. A maniac has planted a bomb next to a public fountain.\n\nTo defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water.\n\nYou have three move types: 'fill', 'empty' and 'pour'.\n\nTo fill Jug A,...
{ "ground_truth": "[\"fill B\", \"pour B->A\", \"fill B\", \"pour B->A\", \"empty A\", \"pour B->A\", \"fill B\", \"pour B->A\", \"pour B->C\", \"pour A->B\", \"pour B->C\", \"fill B\", \"pour B->C\"]", "style": "rule-lighteval/MATH_v2" }
You are a police officer. A maniac has planted a bomb next to a public fountain. To defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water. You have three move types: 'fill', 'empty' and 'pour'. To fill Jug A, you 'fill A'. To empty Jug ...
["fill B", "pour B->A", "fill B", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A", "pour B->C", "pour A->B", "pour B->C", "fill B", "pour B->C"]
["fill B", "pour B->A", "fill B", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A", "pour B->C", "pour A->B", "pour B->C", "fill B", "pour B->C"]
jugs
[ { "content": "You are a police officer. A maniac has planted a bomb next to a public fountain.\n\nTo defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water.\n\nYou have three move types: 'fill', 'empty' and 'pour'.\n\nTo fill Jug A,...
{ "ground_truth": "[\"fill A\", \"pour A->B\", \"empty B\", \"pour A->B\", \"fill A\", \"pour A->B\", \"empty B\", \"pour A->B\", \"fill A\", \"pour A->B\"]", "style": "rule-lighteval/MATH_v2" }
You are a police officer. A maniac has planted a bomb next to a public fountain. To defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water. You have three move types: 'fill', 'empty' and 'pour'. To fill Jug A, you 'fill A'. To empty Jug ...
["fill A", "pour A->B", "empty B", "pour A->B", "fill A", "pour A->B", "empty B", "pour A->B", "fill A", "pour A->B"]
["fill A", "pour A->B", "empty B", "pour A->B", "fill A", "pour A->B", "empty B", "pour A->B", "fill A", "pour A->B"]
jugs
[ { "content": "You are a police officer. A maniac has planted a bomb next to a public fountain.\n\nTo defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water.\n\nYou have three move types: 'fill', 'empty' and 'pour'.\n\nTo fill Jug A,...
{ "ground_truth": "[\"fill A\", \"pour A->C\", \"fill B\", \"empty C\", \"pour A->C\", \"empty C\", \"pour A->C\", \"fill A\", \"pour A->C\", \"empty C\", \"pour A->C\", \"empty C\", \"pour A->C\", \"empty C\", \"pour A->C\", \"pour B->C\"]", "style": "rule-lighteval/MATH_v2" }
You are a police officer. A maniac has planted a bomb next to a public fountain. To defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water. You have three move types: 'fill', 'empty' and 'pour'. To fill Jug A, you 'fill A'. To empty Jug ...
["fill A", "pour A->C", "fill B", "empty C", "pour A->C", "empty C", "pour A->C", "fill A", "pour A->C", "empty C", "pour A->C", "empty C", "pour A->C", "empty C", "pour A->C", "pour B->C"]
["fill A", "pour A->C", "fill B", "empty C", "pour A->C", "empty C", "pour A->C", "fill A", "pour A->C", "empty C", "pour A->C", "empty C", "pour A->C", "empty C", "pour A->C", "pour B->C"]
jugs
[ { "content": "You are a police officer. A maniac has planted a bomb next to a public fountain.\n\nTo defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water.\n\nYou have three move types: 'fill', 'empty' and 'pour'.\n\nTo fill Jug A,...
{ "ground_truth": "[\"fill B\", \"pour B->A\", \"empty A\", \"pour B->A\", \"empty A\", \"pour B->A\", \"fill B\", \"pour B->A\", \"empty A\", \"pour B->A\", \"pour B->C\", \"fill B\", \"pour B->C\"]", "style": "rule-lighteval/MATH_v2" }
You are a police officer. A maniac has planted a bomb next to a public fountain. To defuse the bomb, you must solve a puzzle. The puzzle is solved when you fill any of the available jugs with the target amount of water. You have three move types: 'fill', 'empty' and 'pour'. To fill Jug A, you 'fill A'. To empty Jug ...
["fill B", "pour B->A", "empty A", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A", "empty A", "pour B->A", "pour B->C", "fill B", "pour B->C"]
["fill B", "pour B->A", "empty A", "pour B->A", "empty A", "pour B->A", "fill B", "pour B->A", "empty A", "pour B->A", "pour B->C", "fill B", "pour B->C"]
kakurasu
[ { "content": "This 4 x 4 grid represents a Kukurasu puzzle. Your task is to place 1s in the grid so that the weighted sums match the constraints. Row sums: [5, 2, 3, 4]. Column sums: [3, 6, 1, 4].\n1. Rules:\n 1. Each cell must contain either a 1 or an 0.\n 2. A 1 in the jth position of a row contributes j po...
{ "ground_truth": "0 1 1 0\n0 1 0 0\n1 1 0 0\n0 0 0 1", "style": "rule-lighteval/MATH_v2" }
This 4 x 4 grid represents a Kukurasu puzzle. Your task is to place 1s in the grid so that the weighted sums match the constraints. Row sums: [5, 2, 3, 4]. Column sums: [3, 6, 1, 4]. 1. Rules: 1. Each cell must contain either a 1 or an 0. 2. A 1 in the jth position of a row contributes j points to that row's sum. ...
0 1 1 0 0 1 0 0 1 1 0 0 0 0 0 1
0 1 1 0 0 1 0 0 1 1 0 0 0 0 0 1
kakurasu
[ { "content": "You're presented with a 4 x 5 Kukurasu puzzle grid. The goal is to place 1s in the grid so that the weighted sums of rows and columns match the given constraints: row sums [5, 2, 2, 10] and column sums [4, 6, 1, 4, 4].\n1. Rules:\n 1. Each cell must be filled with either a 1 or an 0.\n 2. A 1 in...
{ "ground_truth": "0 1 1 0 0\n0 1 0 0 0\n0 1 0 0 0\n1 0 0 1 1", "style": "rule-lighteval/MATH_v2" }
You're presented with a 4 x 5 Kukurasu puzzle grid. The goal is to place 1s in the grid so that the weighted sums of rows and columns match the given constraints: row sums [5, 2, 2, 10] and column sums [4, 6, 1, 4, 4]. 1. Rules: 1. Each cell must be filled with either a 1 or an 0. 2. A 1 in column j of any row cont...
0 1 1 0 0 0 1 0 0 0 0 1 0 0 0 1 0 0 1 1
0 1 1 0 0 0 1 0 0 0 0 1 0 0 0 1 0 0 1 1
kakurasu
[ { "content": "This is a 5 x 4 Kukurasu puzzle grid. Your task is to fill in the grid with 1s and 0s such that the weighted sums match the given constraints. The row sums are [3, 5, 7, 2, 3] and the column sums are [2, 4, 9, 5].\n1. Rules:\n 1. Each cell must contain either a 1 or an 0.\n 2. In each row, a 1 i...
{ "ground_truth": "0 0 1 0\n1 0 0 1\n0 0 1 1\n0 1 0 0\n0 0 1 0", "style": "rule-lighteval/MATH_v2" }
This is a 5 x 4 Kukurasu puzzle grid. Your task is to fill in the grid with 1s and 0s such that the weighted sums match the given constraints. The row sums are [3, 5, 7, 2, 3] and the column sums are [2, 4, 9, 5]. 1. Rules: 1. Each cell must contain either a 1 or an 0. 2. In each row, a 1 in position j contributes ...
0 0 1 0 1 0 0 1 0 0 1 1 0 1 0 0 0 0 1 0
0 0 1 0 1 0 0 1 0 0 1 1 0 1 0 0 0 0 1 0
kakurasu
[ { "content": "This 5 x 5 grid represents a Kukurasu puzzle. Your task is to place 1s in the grid so that the weighted sums match the constraints. Row sums: [10, 1, 1, 2, 8]. Column sums: [6, 4, 5, 1, 6].\n1. Rules:\n 1. Each cell must contain either a 1 or an 0.\n 2. A 1 in the jth position of a row contribut...
{ "ground_truth": "1 0 0 1 1\n1 0 0 0 0\n1 0 0 0 0\n0 1 0 0 0\n0 0 1 0 1", "style": "rule-lighteval/MATH_v2" }
This 5 x 5 grid represents a Kukurasu puzzle. Your task is to place 1s in the grid so that the weighted sums match the constraints. Row sums: [10, 1, 1, 2, 8]. Column sums: [6, 4, 5, 1, 6]. 1. Rules: 1. Each cell must contain either a 1 or an 0. 2. A 1 in the jth position of a row contributes j points to that row's...
1 0 0 1 1 1 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0 1
1 0 0 1 1 1 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0 1
kakurasu
[ { "content": "Examine this 4 x 5 Kukurasu puzzle grid. Your objective is to place 1s in the grid such that the weighted sums match the given constraints: row sums [3, 7, 2, 10] and column sums [2, 9, 5, 2, 4].\n1. Rules:\n 1. Each cell must be filled with either a 1 or an 0.\n 2. The weight of a 1 in a row eq...
{ "ground_truth": "0 0 1 0 0\n1 1 0 1 0\n0 1 0 0 0\n0 1 1 0 1", "style": "rule-lighteval/MATH_v2" }
Examine this 4 x 5 Kukurasu puzzle grid. Your objective is to place 1s in the grid such that the weighted sums match the given constraints: row sums [3, 7, 2, 10] and column sums [2, 9, 5, 2, 4]. 1. Rules: 1. Each cell must be filled with either a 1 or an 0. 2. The weight of a 1 in a row equals its column number (1...
0 0 1 0 0 1 1 0 1 0 0 1 0 0 0 0 1 1 0 1
0 0 1 0 0 1 1 0 1 0 0 1 0 0 0 0 1 1 0 1
kakurasu
[ { "content": "Below is a 5 x 4 Kukurasu puzzle grid. Your objective is to place 1s in the grid such that the weighted sums of rows and columns match the given constraints. Row sums: [4, 1, 7, 2, 4]. Column sums: [2, 4, 3, 9].\n1. Rules:\n 1. Each cell must contain either a 1 or an 0.\n 2. The weight of a 1 in...
{ "ground_truth": "0 0 0 1\n1 0 0 0\n0 0 1 1\n0 1 0 0\n0 0 0 1", "style": "rule-lighteval/MATH_v2" }
Below is a 5 x 4 Kukurasu puzzle grid. Your objective is to place 1s in the grid such that the weighted sums of rows and columns match the given constraints. Row sums: [4, 1, 7, 2, 4]. Column sums: [2, 4, 3, 9]. 1. Rules: 1. Each cell must contain either a 1 or an 0. 2. The weight of a 1 in a row equals its column ...
0 0 0 1 1 0 0 0 0 0 1 1 0 1 0 0 0 0 0 1
0 0 0 1 1 0 0 0 0 0 1 1 0 1 0 0 0 0 0 1
kakurasu
[ { "content": "This is a 5 x 4 Kukurasu puzzle grid. Your task is to fill in the grid with 1s and 0s such that the weighted sums match the given constraints. The row sums are [3, 7, 4, 4, 6] and the column sums are [2, 7, 1, 14].\n1. Rules:\n 1. Each cell must contain either a 1 or an 0.\n 2. In each row, a 1 ...
{ "ground_truth": "0 0 1 0\n1 1 0 1\n0 0 0 1\n0 0 0 1\n0 1 0 1", "style": "rule-lighteval/MATH_v2" }
This is a 5 x 4 Kukurasu puzzle grid. Your task is to fill in the grid with 1s and 0s such that the weighted sums match the given constraints. The row sums are [3, 7, 4, 4, 6] and the column sums are [2, 7, 1, 14]. 1. Rules: 1. Each cell must contain either a 1 or an 0. 2. In each row, a 1 in position j contributes...
0 0 1 0 1 1 0 1 0 0 0 1 0 0 0 1 0 1 0 1
0 0 1 0 1 1 0 1 0 0 0 1 0 0 0 1 0 1 0 1
kakurasu
[ { "content": "Examine this 4 x 5 Kukurasu puzzle grid. Your objective is to place 1s in the grid such that the weighted sums match the given constraints: row sums [7, 4, 3, 7] and column sums [6, 5, 5, 4, 1].\n1. Rules:\n 1. Each cell must be filled with either a 1 or an 0.\n 2. The weight of a 1 in a row equ...
{ "ground_truth": "0 1 0 0 1\n1 0 1 0 0\n0 0 1 0 0\n1 1 0 1 0", "style": "rule-lighteval/MATH_v2" }
Examine this 4 x 5 Kukurasu puzzle grid. Your objective is to place 1s in the grid such that the weighted sums match the given constraints: row sums [7, 4, 3, 7] and column sums [6, 5, 5, 4, 1]. 1. Rules: 1. Each cell must be filled with either a 1 or an 0. 2. The weight of a 1 in a row equals its column number (1 ...
0 1 0 0 1 1 0 1 0 0 0 0 1 0 0 1 1 0 1 0
0 1 0 0 1 1 0 1 0 0 0 0 1 0 0 1 1 0 1 0
kakurasu
[ { "content": "This is a 5 x 5 Kukurasu puzzle grid. Your task is to fill in the grid with 1s and 0s such that the weighted sums match the given constraints. The row sums are [5, 4, 2, 1, 3] and the column sums are [4, 3, 5, 2, 1].\n1. Rules:\n 1. Each cell must contain either a 1 or an 0.\n 2. In each row, a ...
{ "ground_truth": "0 0 0 0 1\n0 0 0 1 0\n0 1 0 0 0\n1 0 0 0 0\n0 0 1 0 0", "style": "rule-lighteval/MATH_v2" }
This is a 5 x 5 Kukurasu puzzle grid. Your task is to fill in the grid with 1s and 0s such that the weighted sums match the given constraints. The row sums are [5, 4, 2, 1, 3] and the column sums are [4, 3, 5, 2, 1]. 1. Rules: 1. Each cell must contain either a 1 or an 0. 2. In each row, a 1 in position j contribut...
0 0 0 0 1 0 0 0 1 0 0 1 0 0 0 1 0 0 0 0 0 0 1 0 0
0 0 0 0 1 0 0 0 1 0 0 1 0 0 0 1 0 0 0 0 0 0 1 0 0
kakurasu
[ { "content": "You are given a 4 x 4 grid representing a Kukurasu puzzle. In this puzzle, you need to place 1s in the grid so that the weighted sum of each row and column matches the given constraints. The row sums are [3, 1, 6, 3] and the column sums are [2, 3, 5, 3].\n1. Rules:\n 1. Each cell can contain eith...
{ "ground_truth": "0 0 1 0\n1 0 0 0\n0 1 0 1\n0 0 1 0", "style": "rule-lighteval/MATH_v2" }
You are given a 4 x 4 grid representing a Kukurasu puzzle. In this puzzle, you need to place 1s in the grid so that the weighted sum of each row and column matches the given constraints. The row sums are [3, 1, 6, 3] and the column sums are [2, 3, 5, 3]. 1. Rules: 1. Each cell can contain either a 1 or an 0. 2. The...
0 0 1 0 1 0 0 0 0 1 0 1 0 0 1 0
0 0 1 0 1 0 0 0 0 1 0 1 0 0 1 0
kakurasu
[ { "content": "I'm presenting you with a 5 x 4 Kukurasu puzzle. Your task is to place 1s in the grid so that the weighted sums match the given constraints: row sums [7, 3, 2, 4, 5] and column sums [5, 3, 3, 10].\n1. Rules:\n 1. Each cell must be filled with either a 1 or an 0.\n 2. In each row, a 1 in position...
{ "ground_truth": "0 0 1 1\n0 0 1 0\n0 1 0 0\n0 0 0 1\n1 0 0 1", "style": "rule-lighteval/MATH_v2" }
I'm presenting you with a 5 x 4 Kukurasu puzzle. Your task is to place 1s in the grid so that the weighted sums match the given constraints: row sums [7, 3, 2, 4, 5] and column sums [5, 3, 3, 10]. 1. Rules: 1. Each cell must be filled with either a 1 or an 0. 2. In each row, a 1 in position j has a weight of j (whe...
0 0 1 1 0 0 1 0 0 1 0 0 0 0 0 1 1 0 0 1
0 0 1 1 0 0 1 0 0 1 0 0 0 0 0 1 1 0 0 1
kakurasu
[ { "content": "Examine this 4 x 5 Kukurasu puzzle grid. Your objective is to place 1s in the grid such that the weighted sums match the given constraints: row sums [6, 7, 3, 10] and column sums [6, 9, 4, 2, 5].\n1. Rules:\n 1. Each cell must be filled with either a 1 or an 0.\n 2. The weight of a 1 in a row eq...
{ "ground_truth": "1 0 0 0 1\n1 1 0 1 0\n1 1 0 0 0\n0 1 1 0 1", "style": "rule-lighteval/MATH_v2" }
Examine this 4 x 5 Kukurasu puzzle grid. Your objective is to place 1s in the grid such that the weighted sums match the given constraints: row sums [6, 7, 3, 10] and column sums [6, 9, 4, 2, 5]. 1. Rules: 1. Each cell must be filled with either a 1 or an 0. 2. The weight of a 1 in a row equals its column number (1...
1 0 0 0 1 1 1 0 1 0 1 1 0 0 0 0 1 1 0 1
1 0 0 0 1 1 1 0 1 0 1 1 0 0 0 0 1 1 0 1
kakurasu
[ { "content": "Here's a 4 x 5 Kukurasu logic puzzle. You need to place 1s in the grid so that the weighted sums match the constraints. Row sums: [1, 5, 6, 4]. Column sums: [4, 3, 3, 4, 2].\n1. Rules:\n 1. Each cell can be filled with either a 1 or an 0.\n 2. A 1 in the jth position of a row contributes j point...
{ "ground_truth": "1 0 0 0 0\n0 0 0 0 1\n1 1 1 0 0\n0 0 0 1 0", "style": "rule-lighteval/MATH_v2" }
Here's a 4 x 5 Kukurasu logic puzzle. You need to place 1s in the grid so that the weighted sums match the constraints. Row sums: [1, 5, 6, 4]. Column sums: [4, 3, 3, 4, 2]. 1. Rules: 1. Each cell can be filled with either a 1 or an 0. 2. A 1 in the jth position of a row contributes j points to that row's sum. 3....
1 0 0 0 0 0 0 0 0 1 1 1 1 0 0 0 0 0 1 0
1 0 0 0 0 0 0 0 0 1 1 1 1 0 0 0 0 0 1 0
kakurasu
[ { "content": "Examine this 4 x 4 Kukurasu puzzle grid. Your objective is to place 1s in the grid such that the weighted sums match the given constraints: row sums [5, 3, 1, 2] and column sums [4, 4, 2, 1].\n1. Rules:\n 1. Each cell must be filled with either a 1 or an 0.\n 2. The weight of a 1 in a row equals...
{ "ground_truth": "1 0 0 1\n0 0 1 0\n1 0 0 0\n0 1 0 0", "style": "rule-lighteval/MATH_v2" }
Examine this 4 x 4 Kukurasu puzzle grid. Your objective is to place 1s in the grid such that the weighted sums match the given constraints: row sums [5, 3, 1, 2] and column sums [4, 4, 2, 1]. 1. Rules: 1. Each cell must be filled with either a 1 or an 0. 2. The weight of a 1 in a row equals its column number (1 to ...
1 0 0 1 0 0 1 0 1 0 0 0 0 1 0 0
1 0 0 1 0 0 1 0 1 0 0 0 0 1 0 0
kakurasu
[ { "content": "Here's a 4 x 5 Kukurasu logic puzzle. You need to place 1s in the grid so that the weighted sums match the constraints. Row sums: [5, 4, 1, 7]. Column sums: [6, 4, 2, 1, 4].\n1. Rules:\n 1. Each cell can be filled with either a 1 or an 0.\n 2. A 1 in the jth position of a row contributes j point...
{ "ground_truth": "1 0 0 1 0\n1 0 1 0 0\n1 0 0 0 0\n0 1 0 0 1", "style": "rule-lighteval/MATH_v2" }
Here's a 4 x 5 Kukurasu logic puzzle. You need to place 1s in the grid so that the weighted sums match the constraints. Row sums: [5, 4, 1, 7]. Column sums: [6, 4, 2, 1, 4]. 1. Rules: 1. Each cell can be filled with either a 1 or an 0. 2. A 1 in the jth position of a row contributes j points to that row's sum. 3....
1 0 0 1 0 1 0 1 0 0 1 0 0 0 0 0 1 0 0 1
1 0 0 1 0 1 0 1 0 0 1 0 0 0 0 0 1 0 0 1
kakurasu
[ { "content": "Consider this 4 x 5 Kukurasu puzzle grid. You need to place 1s in the grid such that the weighted sums match the constraints. Row sums: [3, 2, 12, 6]. Column sums: [3, 9, 1, 7, 3].\n1. Rules:\n 1. Each cell must contain either a 1 or an 0.\n 2. A 1 in column position j contributes j points to it...
{ "ground_truth": "0 0 1 0 0\n0 1 0 0 0\n1 1 0 1 1\n0 1 0 1 0", "style": "rule-lighteval/MATH_v2" }
Consider this 4 x 5 Kukurasu puzzle grid. You need to place 1s in the grid such that the weighted sums match the constraints. Row sums: [3, 2, 12, 6]. Column sums: [3, 9, 1, 7, 3]. 1. Rules: 1. Each cell must contain either a 1 or an 0. 2. A 1 in column position j contributes j points to its row's sum. 3. A 1 in ...
0 0 1 0 0 0 1 0 0 0 1 1 0 1 1 0 1 0 1 0
0 0 1 0 0 0 1 0 0 0 1 1 0 1 1 0 1 0 1 0
kakurasu
[ { "content": "You are given a 4 x 4 grid representing a Kukurasu puzzle. In this puzzle, you need to place 1s in the grid so that the weighted sum of each row and column matches the given constraints. The row sums are [4, 4, 3, 5] and the column sums are [2, 4, 9, 1].\n1. Rules:\n 1. Each cell can contain eith...
{ "ground_truth": "0 0 0 1\n1 0 1 0\n0 0 1 0\n0 1 1 0", "style": "rule-lighteval/MATH_v2" }
You are given a 4 x 4 grid representing a Kukurasu puzzle. In this puzzle, you need to place 1s in the grid so that the weighted sum of each row and column matches the given constraints. The row sums are [4, 4, 3, 5] and the column sums are [2, 4, 9, 1]. 1. Rules: 1. Each cell can contain either a 1 or an 0. 2. The...
0 0 0 1 1 0 1 0 0 0 1 0 0 1 1 0
0 0 0 1 1 0 1 0 0 0 1 0 0 1 1 0
kakurasu
[ { "content": "This 4 x 4 grid represents a Kukurasu puzzle. Your task is to place 1s in the grid so that the weighted sums match the constraints. Row sums: [1, 4, 3, 2]. Column sums: [1, 4, 3, 2].\n1. Rules:\n 1. Each cell must contain either a 1 or an 0.\n 2. A 1 in the jth position of a row contributes j po...
{ "ground_truth": "1 0 0 0\n0 0 0 1\n0 0 1 0\n0 1 0 0", "style": "rule-lighteval/MATH_v2" }
This 4 x 4 grid represents a Kukurasu puzzle. Your task is to place 1s in the grid so that the weighted sums match the constraints. Row sums: [1, 4, 3, 2]. Column sums: [1, 4, 3, 2]. 1. Rules: 1. Each cell must contain either a 1 or an 0. 2. A 1 in the jth position of a row contributes j points to that row's sum. ...
1 0 0 0 0 0 0 1 0 0 1 0 0 1 0 0
1 0 0 0 0 0 0 1 0 0 1 0 0 1 0 0
kakurasu
[ { "content": "You're presented with a 5 x 5 Kukurasu puzzle grid. The goal is to place 1s in the grid so that the weighted sums of rows and columns match the given constraints: row sums [8, 2, 4, 5, 1] and column sums [9, 2, 1, 7, 1].\n1. Rules:\n 1. Each cell must be filled with either a 1 or an 0.\n 2. A 1 ...
{ "ground_truth": "0 0 1 0 1\n0 1 0 0 0\n0 0 0 1 0\n1 0 0 1 0\n1 0 0 0 0", "style": "rule-lighteval/MATH_v2" }
You're presented with a 5 x 5 Kukurasu puzzle grid. The goal is to place 1s in the grid so that the weighted sums of rows and columns match the given constraints: row sums [8, 2, 4, 5, 1] and column sums [9, 2, 1, 7, 1]. 1. Rules: 1. Each cell must be filled with either a 1 or an 0. 2. A 1 in column j of any row co...
0 0 1 0 1 0 1 0 0 0 0 0 0 1 0 1 0 0 1 0 1 0 0 0 0
0 0 1 0 1 0 1 0 0 0 0 0 0 1 0 1 0 0 1 0 1 0 0 0 0
kakurasu
[ { "content": "You're presented with a 5 x 4 Kukurasu puzzle grid. The goal is to place 1s in the grid so that the weighted sums of rows and columns match the given constraints: row sums [3, 2, 7, 3, 4] and column sums [1, 3, 7, 8].\n1. Rules:\n 1. Each cell must be filled with either a 1 or an 0.\n 2. A 1 in ...
{ "ground_truth": "1 1 0 0\n0 1 0 0\n0 0 1 1\n0 0 1 0\n0 0 0 1", "style": "rule-lighteval/MATH_v2" }
You're presented with a 5 x 4 Kukurasu puzzle grid. The goal is to place 1s in the grid so that the weighted sums of rows and columns match the given constraints: row sums [3, 2, 7, 3, 4] and column sums [1, 3, 7, 8]. 1. Rules: 1. Each cell must be filled with either a 1 or an 0. 2. A 1 in column j of any row contr...
1 1 0 0 0 1 0 0 0 0 1 1 0 0 1 0 0 0 0 1
1 1 0 0 0 1 0 0 0 0 1 1 0 0 1 0 0 0 0 1
knight_swap
[ { "content": "Knight Swap Challenge:\n\n```\n A B C D\n ----------------\n3 | B | | . | |\n ----------------\n2 | . | | . | w |\n ----------------\n1 | | B | . | w |\n ----------------\n```\n\nLegend:\n- 'w' = White Knight\n- 'B' = Black Knight\n- Empty squares are marked with '.'\n\nOb...
{ "ground_truth": "[\"B,A3,C2\", \"w,D1,C3\", \"B,C2,A3\", \"w,C3,A2\", \"B,B1,C3\", \"w,D2,B1\", \"B,C3,D1\", \"w,B1,C3\", \"B,A3,B1\", \"w,A2,C1\", \"B,B1,D2\", \"w,C3,B1\", \"B,D1,C3\", \"w,C1,A2\", \"B,C3,D1\", \"w,B1,A3\", \"B,D2,B1\", \"w,A2,C3\", \"B,B1,D2\", \"w,C3,B1\"]", "style": "rule-lighteval/MATH_v2" ...
Knight Swap Challenge: ``` A B C D ---------------- 3 | B | | . | | ---------------- 2 | . | | . | w | ---------------- 1 | | B | . | w | ---------------- ``` Legend: - 'w' = White Knight - 'B' = Black Knight - Empty squares are marked with '.' Objective: Swap the positions of all white...
["B,A3,C2", "w,D1,C3", "B,C2,A3", "w,C3,A2", "B,B1,C3", "w,D2,B1", "B,C3,D1", "w,B1,C3", "B,A3,B1", "w,A2,C1", "B,B1,D2", "w,C3,B1", "B,D1,C3", "w,C1,A2", "B,C3,D1", "w,B1,A3", "B,D2,B1", "w,A2,C3", "B,B1,D2", "w,C3,B1"]
["B,A3,C2", "w,D1,C3", "B,C2,A3", "w,C3,A2", "B,B1,C3", "w,D2,B1", "B,C3,D1", "w,B1,C3", "B,A3,B1", "w,A2,C1", "B,B1,D2", "w,C3,B1", "B,D1,C3", "w,C1,A2", "B,C3,D1", "w,B1,A3", "B,D2,B1", "w,A2,C3", "B,B1,D2", "w,C3,B1"]
knight_swap
[ { "content": "Knight Swap Challenge:\n\n```\n A B C D\n ----------------\n3 | | . | w | |\n ----------------\n2 | w | | | B |\n ----------------\n1 | | . | B | . |\n ----------------\n```\n\nLegend:\n- 'w' = White Knight\n- 'B' = Black Knight\n- Empty squares are marked with '.'\n\nOb...
{ "ground_truth": "No", "style": "rule-lighteval/MATH_v2" }
Knight Swap Challenge: ``` A B C D ---------------- 3 | | . | w | | ---------------- 2 | w | | | B | ---------------- 1 | | . | B | . | ---------------- ``` Legend: - 'w' = White Knight - 'B' = Black Knight - Empty squares are marked with '.' Objective: Swap the positions of all white...
No
No
knight_swap
[ { "content": "Knight Swap Challenge:\n\n```\n A B C D\n ----------------\n3 | . | . | w | |\n ----------------\n2 | | B | | . |\n ----------------\n1 | w | . | B | . |\n ----------------\n```\n\nLegend:\n- 'w' = White Knight\n- 'B' = Black Knight\n- Empty squares are marked with '.'\n\nOb...
{ "ground_truth": "[\"w,C3,B1\", \"B,B2,D1\", \"w,A1,B3\", \"B,D1,C3\", \"w,B1,A3\", \"B,C3,B1\", \"w,B3,A1\", \"B,B1,D2\", \"w,A3,B1\", \"B,C1,B3\", \"w,B1,C3\", \"B,D2,B1\", \"w,C3,D1\", \"B,B3,D2\", \"w,A1,B3\", \"B,B1,C3\", \"w,B3,C1\", \"B,D2,B3\", \"w,D1,B2\", \"B,B3,A1\"]", "style": "rule-lighteval/MATH_v2" ...
Knight Swap Challenge: ``` A B C D ---------------- 3 | . | . | w | | ---------------- 2 | | B | | . | ---------------- 1 | w | . | B | . | ---------------- ``` Legend: - 'w' = White Knight - 'B' = Black Knight - Empty squares are marked with '.' Objective: Swap the positions of all white...
["w,C3,B1", "B,B2,D1", "w,A1,B3", "B,D1,C3", "w,B1,A3", "B,C3,B1", "w,B3,A1", "B,B1,D2", "w,A3,B1", "B,C1,B3", "w,B1,C3", "B,D2,B1", "w,C3,D1", "B,B3,D2", "w,A1,B3", "B,B1,C3", "w,B3,C1", "B,D2,B3", "w,D1,B2", "B,B3,A1"]
["w,C3,B1", "B,B2,D1", "w,A1,B3", "B,D1,C3", "w,B1,A3", "B,C3,B1", "w,B3,A1", "B,B1,D2", "w,A3,B1", "B,C1,B3", "w,B1,C3", "B,D2,B1", "w,C3,D1", "B,B3,D2", "w,A1,B3", "B,B1,C3", "w,B3,C1", "B,D2,B3", "w,D1,B2", "B,B3,A1"]
knight_swap
[ { "content": "Knight Swap Challenge:\n\n```\n A B C D\n ----------------\n3 | . | . | B | |\n ----------------\n2 | w | | . | B |\n ----------------\n1 | | . | . | w |\n ----------------\n```\n\nLegend:\n- 'w' = White Knight\n- 'B' = Black Knight\n- Empty squares are marked with '.'\n\nOb...
{ "ground_truth": "[\"w,A2,C1\", \"B,D2,B1\", \"w,C1,B3\", \"B,C3,A2\", \"w,D1,C3\", \"B,A2,C1\", \"w,C3,A2\", \"B,B1,C3\", \"w,B3,D2\", \"B,C3,D1\", \"w,A2,C3\", \"B,C1,A2\"]", "style": "rule-lighteval/MATH_v2" }
Knight Swap Challenge: ``` A B C D ---------------- 3 | . | . | B | | ---------------- 2 | w | | . | B | ---------------- 1 | | . | . | w | ---------------- ``` Legend: - 'w' = White Knight - 'B' = Black Knight - Empty squares are marked with '.' Objective: Swap the positions of all white...
["w,A2,C1", "B,D2,B1", "w,C1,B3", "B,C3,A2", "w,D1,C3", "B,A2,C1", "w,C3,A2", "B,B1,C3", "w,B3,D2", "B,C3,D1", "w,A2,C3", "B,C1,A2"]
["w,A2,C1", "B,D2,B1", "w,C1,B3", "B,C3,A2", "w,D1,C3", "B,A2,C1", "w,C3,A2", "B,B1,C3", "w,B3,D2", "B,C3,D1", "w,A2,C3", "B,C1,A2"]
knight_swap
[ { "content": "Knight Swap Challenge:\n\n```\n A B C D\n ----------------\n3 | | . | w | |\n ----------------\n2 | B | | . | . |\n ----------------\n1 | B | w | . | |\n ----------------\n```\n\nLegend:\n- 'w' = White Knight\n- 'B' = Black Knight\n- Empty squares are marked with '.'\n\nOb...
{ "ground_truth": "[\"w,B1,D2\", \"B,A1,B3\", \"w,D2,B1\", \"B,A2,C1\", \"w,C3,A2\", \"B,B3,D2\", \"w,B1,C3\", \"B,C1,B3\", \"w,A2,C1\", \"B,D2,B1\", \"w,C3,A2\", \"B,B3,D2\", \"w,C1,B3\", \"B,B1,C3\", \"w,B3,A1\", \"B,D2,B1\"]", "style": "rule-lighteval/MATH_v2" }
Knight Swap Challenge: ``` A B C D ---------------- 3 | | . | w | | ---------------- 2 | B | | . | . | ---------------- 1 | B | w | . | | ---------------- ``` Legend: - 'w' = White Knight - 'B' = Black Knight - Empty squares are marked with '.' Objective: Swap the positions of all white...
["w,B1,D2", "B,A1,B3", "w,D2,B1", "B,A2,C1", "w,C3,A2", "B,B3,D2", "w,B1,C3", "B,C1,B3", "w,A2,C1", "B,D2,B1", "w,C3,A2", "B,B3,D2", "w,C1,B3", "B,B1,C3", "w,B3,A1", "B,D2,B1"]
["w,B1,D2", "B,A1,B3", "w,D2,B1", "B,A2,C1", "w,C3,A2", "B,B3,D2", "w,B1,C3", "B,C1,B3", "w,A2,C1", "B,D2,B1", "w,C3,A2", "B,B3,D2", "w,C1,B3", "B,B1,C3", "w,B3,A1", "B,D2,B1"]
knight_swap
[ { "content": "Knight Swap Challenge:\n\n```\n A B C D\n ----------------\n3 | w | . | . | |\n ----------------\n2 | | B | | . |\n ----------------\n1 | B | w | . | . |\n ----------------\n```\n\nLegend:\n- 'w' = White Knight\n- 'B' = Black Knight\n- Empty squares are marked with '.'\n\nOb...
{ "ground_truth": "[\"B,B2,D1\", \"w,B1,D2\", \"B,D1,C3\", \"w,D2,B3\", \"B,C3,B1\", \"w,B3,C1\", \"B,B1,D2\", \"w,A3,B1\", \"B,A1,B3\", \"w,B1,C3\", \"B,D2,B1\", \"w,C3,D1\", \"B,B1,A3\", \"w,D1,B2\", \"B,B3,D2\", \"w,C1,B3\", \"B,D2,B1\", \"w,B3,A1\"]", "style": "rule-lighteval/MATH_v2" }
Knight Swap Challenge: ``` A B C D ---------------- 3 | w | . | . | | ---------------- 2 | | B | | . | ---------------- 1 | B | w | . | . | ---------------- ``` Legend: - 'w' = White Knight - 'B' = Black Knight - Empty squares are marked with '.' Objective: Swap the positions of all white...
["B,B2,D1", "w,B1,D2", "B,D1,C3", "w,D2,B3", "B,C3,B1", "w,B3,C1", "B,B1,D2", "w,A3,B1", "B,A1,B3", "w,B1,C3", "B,D2,B1", "w,C3,D1", "B,B1,A3", "w,D1,B2", "B,B3,D2", "w,C1,B3", "B,D2,B1", "w,B3,A1"]
["B,B2,D1", "w,B1,D2", "B,D1,C3", "w,D2,B3", "B,C3,B1", "w,B3,C1", "B,B1,D2", "w,A3,B1", "B,A1,B3", "w,B1,C3", "B,D2,B1", "w,C3,D1", "B,B1,A3", "w,D1,B2", "B,B3,D2", "w,C1,B3", "B,D2,B1", "w,B3,A1"]
knight_swap
[ { "content": "Knight Swap Challenge:\n\n```\n A B C D\n ----------------\n3 | | | . | B |\n ----------------\n2 | w | . | | . |\n ----------------\n1 | | w | . | B |\n ----------------\n```\n\nLegend:\n- 'w' = White Knight\n- 'B' = Black Knight\n- Empty squares are marked with '.'\n\nOb...
{ "ground_truth": "[\"w,A2,C1\", \"B,D1,B2\", \"w,B1,C3\", \"B,B2,D1\", \"w,C3,A2\", \"B,D3,B2\", \"w,C1,D3\", \"B,D1,C3\", \"w,A2,C1\", \"B,B2,D1\", \"w,D3,B2\", \"B,C3,A2\", \"w,C1,D3\", \"B,D1,C3\", \"w,B2,D1\", \"B,C3,B1\"]", "style": "rule-lighteval/MATH_v2" }
Knight Swap Challenge: ``` A B C D ---------------- 3 | | | . | B | ---------------- 2 | w | . | | . | ---------------- 1 | | w | . | B | ---------------- ``` Legend: - 'w' = White Knight - 'B' = Black Knight - Empty squares are marked with '.' Objective: Swap the positions of all white...
["w,A2,C1", "B,D1,B2", "w,B1,C3", "B,B2,D1", "w,C3,A2", "B,D3,B2", "w,C1,D3", "B,D1,C3", "w,A2,C1", "B,B2,D1", "w,D3,B2", "B,C3,A2", "w,C1,D3", "B,D1,C3", "w,B2,D1", "B,C3,B1"]
["w,A2,C1", "B,D1,B2", "w,B1,C3", "B,B2,D1", "w,C3,A2", "B,D3,B2", "w,C1,D3", "B,D1,C3", "w,A2,C1", "B,B2,D1", "w,D3,B2", "B,C3,A2", "w,C1,D3", "B,D1,C3", "w,B2,D1", "B,C3,B1"]
knight_swap
[ { "content": "Knight Swap Challenge:\n\n```\n A B C D\n ----------------\n3 | B | . | B | |\n ----------------\n2 | | w | w | |\n ----------------\n1 | . | . | . | . |\n ----------------\n```\n\nLegend:\n- 'w' = White Knight\n- 'B' = Black Knight\n- Empty squares are marked with '.'\n\nOb...
{ "ground_truth": "No", "style": "rule-lighteval/MATH_v2" }
Knight Swap Challenge: ``` A B C D ---------------- 3 | B | . | B | | ---------------- 2 | | w | w | | ---------------- 1 | . | . | . | . | ---------------- ``` Legend: - 'w' = White Knight - 'B' = Black Knight - Empty squares are marked with '.' Objective: Swap the positions of all white...
No
No
knight_swap
[ { "content": "Knight Swap Challenge:\n\n```\n A B C D\n ----------------\n3 | B | w | . | w |\n ----------------\n2 | . | | . | |\n ----------------\n1 | . | . | B | |\n ----------------\n```\n\nLegend:\n- 'w' = White Knight\n- 'B' = Black Knight\n- Empty squares are marked with '.'\n\nOb...
{ "ground_truth": "[\"w,B3,A1\", \"B,A3,B1\", \"w,A1,B3\", \"B,B1,C3\", \"w,B3,A1\", \"B,C3,A2\", \"w,A1,C2\", \"B,C1,B3\", \"w,D3,C1\", \"B,B3,A1\", \"w,C1,B3\", \"B,A2,C1\", \"w,C2,A3\", \"B,C1,D3\", \"w,B3,C1\", \"B,A1,B3\"]", "style": "rule-lighteval/MATH_v2" }
Knight Swap Challenge: ``` A B C D ---------------- 3 | B | w | . | w | ---------------- 2 | . | | . | | ---------------- 1 | . | . | B | | ---------------- ``` Legend: - 'w' = White Knight - 'B' = Black Knight - Empty squares are marked with '.' Objective: Swap the positions of all white...
["w,B3,A1", "B,A3,B1", "w,A1,B3", "B,B1,C3", "w,B3,A1", "B,C3,A2", "w,A1,C2", "B,C1,B3", "w,D3,C1", "B,B3,A1", "w,C1,B3", "B,A2,C1", "w,C2,A3", "B,C1,D3", "w,B3,C1", "B,A1,B3"]
["w,B3,A1", "B,A3,B1", "w,A1,B3", "B,B1,C3", "w,B3,A1", "B,C3,A2", "w,A1,C2", "B,C1,B3", "w,D3,C1", "B,B3,A1", "w,C1,B3", "B,A2,C1", "w,C2,A3", "B,C1,D3", "w,B3,C1", "B,A1,B3"]
knight_swap
[ { "content": "Knight Swap Challenge:\n\n```\n A B C D\n ----------------\n3 | . | w | w | |\n ----------------\n2 | B | | | . |\n ----------------\n1 | | B | . | . |\n ----------------\n```\n\nLegend:\n- 'w' = White Knight\n- 'B' = Black Knight\n- Empty squares are marked with '.'\n\nOb...
{ "ground_truth": "[\"w,B3,C1\", \"B,B1,D2\", \"w,C3,B1\", \"B,A2,C3\", \"w,C1,A2\", \"B,D2,B3\"]", "style": "rule-lighteval/MATH_v2" }
Knight Swap Challenge: ``` A B C D ---------------- 3 | . | w | w | | ---------------- 2 | B | | | . | ---------------- 1 | | B | . | . | ---------------- ``` Legend: - 'w' = White Knight - 'B' = Black Knight - Empty squares are marked with '.' Objective: Swap the positions of all white...
["w,B3,C1", "B,B1,D2", "w,C3,B1", "B,A2,C3", "w,C1,A2", "B,D2,B3"]
["w,B3,C1", "B,B1,D2", "w,C3,B1", "B,A2,C3", "w,C1,A2", "B,D2,B3"]
knight_swap
[ { "content": "Knight Swap Challenge:\n\n```\n A B C D\n ----------------\n3 | w | . | B | |\n ----------------\n2 | . | | . | |\n ----------------\n1 | . | . | w | B |\n ----------------\n```\n\nLegend:\n- 'w' = White Knight\n- 'B' = Black Knight\n- Empty squares are marked with '.'\n\nOb...
{ "ground_truth": "[\"w,A3,B1\", \"B,C3,A2\", \"w,C1,B3\", \"B,D1,C3\", \"w,B3,A1\", \"B,A2,C1\", \"w,A1,C2\", \"B,C3,A2\", \"w,C2,A3\", \"B,C1,B3\", \"w,B1,C3\", \"B,A2,C1\", \"w,C3,D1\", \"B,B3,A1\", \"w,A3,B1\", \"B,A1,C2\", \"w,B1,C3\", \"B,C2,A3\"]", "style": "rule-lighteval/MATH_v2" }
Knight Swap Challenge: ``` A B C D ---------------- 3 | w | . | B | | ---------------- 2 | . | | . | | ---------------- 1 | . | . | w | B | ---------------- ``` Legend: - 'w' = White Knight - 'B' = Black Knight - Empty squares are marked with '.' Objective: Swap the positions of all white...
["w,A3,B1", "B,C3,A2", "w,C1,B3", "B,D1,C3", "w,B3,A1", "B,A2,C1", "w,A1,C2", "B,C3,A2", "w,C2,A3", "B,C1,B3", "w,B1,C3", "B,A2,C1", "w,C3,D1", "B,B3,A1", "w,A3,B1", "B,A1,C2", "w,B1,C3", "B,C2,A3"]
["w,A3,B1", "B,C3,A2", "w,C1,B3", "B,D1,C3", "w,B3,A1", "B,A2,C1", "w,A1,C2", "B,C3,A2", "w,C2,A3", "B,C1,B3", "w,B1,C3", "B,A2,C1", "w,C3,D1", "B,B3,A1", "w,A3,B1", "B,A1,C2", "w,B1,C3", "B,C2,A3"]
knight_swap
[ { "content": "Knight Swap Challenge:\n\n```\n A B C D\n ----------------\n3 | | B | | B |\n ----------------\n2 | . | . | . | w |\n ----------------\n1 | . | | w | |\n ----------------\n```\n\nLegend:\n- 'w' = White Knight\n- 'B' = Black Knight\n- Empty squares are marked with '.'\n\nOb...
{ "ground_truth": "[\"w,C1,A2\", \"B,B3,A1\", \"w,D2,B3\", \"B,D3,C1\", \"w,B3,D2\", \"B,C1,B3\", \"w,A2,C1\", \"B,A1,C2\", \"w,C1,D3\", \"B,C2,A1\", \"w,D3,B2\", \"B,B3,C1\", \"w,D2,B3\", \"B,C1,A2\", \"w,B3,C1\", \"B,A1,B3\", \"w,B2,D3\", \"B,B3,D2\", \"w,C1,B3\", \"B,A2,C1\"]", "style": "rule-lighteval/MATH_v2" ...
Knight Swap Challenge: ``` A B C D ---------------- 3 | | B | | B | ---------------- 2 | . | . | . | w | ---------------- 1 | . | | w | | ---------------- ``` Legend: - 'w' = White Knight - 'B' = Black Knight - Empty squares are marked with '.' Objective: Swap the positions of all white...
["w,C1,A2", "B,B3,A1", "w,D2,B3", "B,D3,C1", "w,B3,D2", "B,C1,B3", "w,A2,C1", "B,A1,C2", "w,C1,D3", "B,C2,A1", "w,D3,B2", "B,B3,C1", "w,D2,B3", "B,C1,A2", "w,B3,C1", "B,A1,B3", "w,B2,D3", "B,B3,D2", "w,C1,B3", "B,A2,C1"]
["w,C1,A2", "B,B3,A1", "w,D2,B3", "B,D3,C1", "w,B3,D2", "B,C1,B3", "w,A2,C1", "B,A1,C2", "w,C1,D3", "B,C2,A1", "w,D3,B2", "B,B3,C1", "w,D2,B3", "B,C1,A2", "w,B3,C1", "B,A1,B3", "w,B2,D3", "B,B3,D2", "w,C1,B3", "B,A2,C1"]
knight_swap
[ { "content": "Knight Swap Challenge:\n\n```\n A B C D\n ----------------\n3 | . | | w | |\n ----------------\n2 | . | w | . | . |\n ----------------\n1 | | B | | B |\n ----------------\n```\n\nLegend:\n- 'w' = White Knight\n- 'B' = Black Knight\n- Empty squares are marked with '.'\n\nOb...
{ "ground_truth": "[\"B,B1,A3\", \"w,C3,B1\", \"B,D1,C3\", \"w,B2,D1\", \"B,A3,C2\", \"w,B1,D2\", \"B,C3,B1\", \"w,D1,C3\", \"B,C2,A3\", \"w,C3,A2\", \"B,B1,C3\", \"w,D2,B1\", \"B,C3,D1\", \"w,A2,C3\", \"B,D1,B2\", \"w,B1,D2\", \"B,A3,B1\", \"w,C3,D1\", \"B,B1,C3\", \"w,D2,B1\"]", "style": "rule-lighteval/MATH_v2" ...
Knight Swap Challenge: ``` A B C D ---------------- 3 | . | | w | | ---------------- 2 | . | w | . | . | ---------------- 1 | | B | | B | ---------------- ``` Legend: - 'w' = White Knight - 'B' = Black Knight - Empty squares are marked with '.' Objective: Swap the positions of all white...
["B,B1,A3", "w,C3,B1", "B,D1,C3", "w,B2,D1", "B,A3,C2", "w,B1,D2", "B,C3,B1", "w,D1,C3", "B,C2,A3", "w,C3,A2", "B,B1,C3", "w,D2,B1", "B,C3,D1", "w,A2,C3", "B,D1,B2", "w,B1,D2", "B,A3,B1", "w,C3,D1", "B,B1,C3", "w,D2,B1"]
["B,B1,A3", "w,C3,B1", "B,D1,C3", "w,B2,D1", "B,A3,C2", "w,B1,D2", "B,C3,B1", "w,D1,C3", "B,C2,A3", "w,C3,A2", "B,B1,C3", "w,D2,B1", "B,C3,D1", "w,A2,C3", "B,D1,B2", "w,B1,D2", "B,A3,B1", "w,C3,D1", "B,B1,C3", "w,D2,B1"]
knight_swap
[ { "content": "Knight Swap Challenge:\n\n```\n A B C D\n ----------------\n3 | | w | . | B |\n ----------------\n2 | . | B | | |\n ----------------\n1 | | | w | . |\n ----------------\n```\n\nLegend:\n- 'w' = White Knight\n- 'B' = Black Knight\n- Empty squares are marked with '.'\n\nOb...
{ "ground_truth": "No", "style": "rule-lighteval/MATH_v2" }
Knight Swap Challenge: ``` A B C D ---------------- 3 | | w | . | B | ---------------- 2 | . | B | | | ---------------- 1 | | | w | . | ---------------- ``` Legend: - 'w' = White Knight - 'B' = Black Knight - Empty squares are marked with '.' Objective: Swap the positions of all white...
No
No
knight_swap
[ { "content": "Knight Swap Challenge:\n\n```\n A B C D\n ----------------\n3 | w | w | | |\n ----------------\n2 | | | B | B |\n ----------------\n1 | . | . | | |\n ----------------\n```\n\nLegend:\n- 'w' = White Knight\n- 'B' = Black Knight\n- Empty squares are marked with '.'\n\nOb...
{ "ground_truth": "[\"w,A3,B1\", \"B,C2,A1\", \"w,B1,A3\", \"B,D2,B1\", \"w,A3,C2\", \"B,B1,A3\", \"w,B3,D2\", \"B,A1,B3\"]", "style": "rule-lighteval/MATH_v2" }
Knight Swap Challenge: ``` A B C D ---------------- 3 | w | w | | | ---------------- 2 | | | B | B | ---------------- 1 | . | . | | | ---------------- ``` Legend: - 'w' = White Knight - 'B' = Black Knight - Empty squares are marked with '.' Objective: Swap the positions of all white...
["w,A3,B1", "B,C2,A1", "w,B1,A3", "B,D2,B1", "w,A3,C2", "B,B1,A3", "w,B3,D2", "B,A1,B3"]
["w,A3,B1", "B,C2,A1", "w,B1,A3", "B,D2,B1", "w,A3,C2", "B,B1,A3", "w,B3,D2", "B,A1,B3"]
knight_swap
[ { "content": "Knight Swap Challenge:\n\n```\n A B C D\n ----------------\n3 | w | B | | |\n ----------------\n2 | | | | w |\n ----------------\n1 | . | B | . | |\n ----------------\n```\n\nLegend:\n- 'w' = White Knight\n- 'B' = Black Knight\n- Empty squares are marked with '.'\n\nOb...
{ "ground_truth": "No", "style": "rule-lighteval/MATH_v2" }
Knight Swap Challenge: ``` A B C D ---------------- 3 | w | B | | | ---------------- 2 | | | | w | ---------------- 1 | . | B | . | | ---------------- ``` Legend: - 'w' = White Knight - 'B' = Black Knight - Empty squares are marked with '.' Objective: Swap the positions of all white...
No
No
knight_swap
[ { "content": "Knight Swap Challenge:\n\n```\n A B C\n ------------\n3 | . | w | B |\n ------------\n2 | . | | w |\n ------------\n1 | . | B | . |\n ------------\n```\n\nLegend:\n- 'w' = White Knight\n- 'B' = Black Knight\n- Empty squares are marked with '.'\n\nObjective:\nSwap the positions of ...
{ "ground_truth": "[\"w,C2,A1\", \"B,C3,A2\", \"w,A1,C2\", \"B,A2,C1\", \"w,C2,A3\", \"B,B1,C3\", \"w,A3,B1\", \"B,C3,A2\", \"w,B3,A1\", \"B,C1,B3\", \"w,A1,C2\", \"B,A2,C1\", \"w,C2,A3\", \"B,B3,A1\", \"w,B1,C3\", \"B,A1,C2\", \"w,A3,B1\", \"B,C1,B3\"]", "style": "rule-lighteval/MATH_v2" }
Knight Swap Challenge: ``` A B C ------------ 3 | . | w | B | ------------ 2 | . | | w | ------------ 1 | . | B | . | ------------ ``` Legend: - 'w' = White Knight - 'B' = Black Knight - Empty squares are marked with '.' Objective: Swap the positions of all white knights with all black knights ...
["w,C2,A1", "B,C3,A2", "w,A1,C2", "B,A2,C1", "w,C2,A3", "B,B1,C3", "w,A3,B1", "B,C3,A2", "w,B3,A1", "B,C1,B3", "w,A1,C2", "B,A2,C1", "w,C2,A3", "B,B3,A1", "w,B1,C3", "B,A1,C2", "w,A3,B1", "B,C1,B3"]
["w,C2,A1", "B,C3,A2", "w,A1,C2", "B,A2,C1", "w,C2,A3", "B,B1,C3", "w,A3,B1", "B,C3,A2", "w,B3,A1", "B,C1,B3", "w,A1,C2", "B,A2,C1", "w,C2,A3", "B,B3,A1", "w,B1,C3", "B,A1,C2", "w,A3,B1", "B,C1,B3"]
knight_swap
[ { "content": "Knight Swap Challenge:\n\n```\n A B C D\n ----------------\n3 | w | . | . | . |\n ----------------\n2 | | | . | B |\n ----------------\n1 | B | . | w | |\n ----------------\n```\n\nLegend:\n- 'w' = White Knight\n- 'B' = Black Knight\n- Empty squares are marked with '.'\n\nOb...
{ "ground_truth": "[\"w,A3,B1\", \"B,A1,C2\", \"w,C1,B3\", \"B,C2,A3\", \"w,B3,A1\", \"B,D2,B3\", \"w,B1,D2\", \"B,B3,C1\"]", "style": "rule-lighteval/MATH_v2" }
Knight Swap Challenge: ``` A B C D ---------------- 3 | w | . | . | . | ---------------- 2 | | | . | B | ---------------- 1 | B | . | w | | ---------------- ``` Legend: - 'w' = White Knight - 'B' = Black Knight - Empty squares are marked with '.' Objective: Swap the positions of all white...
["w,A3,B1", "B,A1,C2", "w,C1,B3", "B,C2,A3", "w,B3,A1", "B,D2,B3", "w,B1,D2", "B,B3,C1"]
["w,A3,B1", "B,A1,C2", "w,C1,B3", "B,C2,A3", "w,B3,A1", "B,D2,B3", "w,B1,D2", "B,B3,C1"]
knight_swap
[ { "content": "Knight Swap Challenge:\n\n```\n A B C D\n ----------------\n3 | | B | . | |\n ----------------\n2 | B | . | | . |\n ----------------\n1 | . | w | w | . |\n ----------------\n```\n\nLegend:\n- 'w' = White Knight\n- 'B' = Black Knight\n- Empty squares are marked with '.'\n\nOb...
{ "ground_truth": "[\"w,B1,C3\", \"B,B3,D2\", \"w,C1,B3\", \"B,A2,C1\", \"w,C3,A2\", \"B,D2,B1\"]", "style": "rule-lighteval/MATH_v2" }
Knight Swap Challenge: ``` A B C D ---------------- 3 | | B | . | | ---------------- 2 | B | . | | . | ---------------- 1 | . | w | w | . | ---------------- ``` Legend: - 'w' = White Knight - 'B' = Black Knight - Empty squares are marked with '.' Objective: Swap the positions of all white...
["w,B1,C3", "B,B3,D2", "w,C1,B3", "B,A2,C1", "w,C3,A2", "B,D2,B1"]
["w,B1,C3", "B,B3,D2", "w,C1,B3", "B,A2,C1", "w,C3,A2", "B,D2,B1"]
knight_swap
[ { "content": "Knight Swap Challenge:\n\n```\n A B C D\n ----------------\n3 | . | B | . | . |\n ----------------\n2 | w | . | | |\n ----------------\n1 | | B | . | w |\n ----------------\n```\n\nLegend:\n- 'w' = White Knight\n- 'B' = Black Knight\n- Empty squares are marked with '.'\n\nOb...
{ "ground_truth": "[\"w,D1,B2\", \"B,B1,C3\", \"w,B2,D3\", \"B,C3,D1\", \"w,A2,C3\", \"B,B3,C1\", \"w,C3,B1\", \"B,C1,A2\", \"w,D3,C1\", \"B,D1,B2\", \"w,C1,B3\", \"B,B2,D1\"]", "style": "rule-lighteval/MATH_v2" }
Knight Swap Challenge: ``` A B C D ---------------- 3 | . | B | . | . | ---------------- 2 | w | . | | | ---------------- 1 | | B | . | w | ---------------- ``` Legend: - 'w' = White Knight - 'B' = Black Knight - Empty squares are marked with '.' Objective: Swap the positions of all white...
["w,D1,B2", "B,B1,C3", "w,B2,D3", "B,C3,D1", "w,A2,C3", "B,B3,C1", "w,C3,B1", "B,C1,A2", "w,D3,C1", "B,D1,B2", "w,C1,B3", "B,B2,D1"]
["w,D1,B2", "B,B1,C3", "w,B2,D3", "B,C3,D1", "w,A2,C3", "B,B3,C1", "w,C3,B1", "B,C1,A2", "w,D3,C1", "B,D1,B2", "w,C1,B3", "B,B2,D1"]
knights_knaves
[ { "content": "A very special island is inhabited only by sages and fools. Sages always tell the truth, and fools always lie. You meet 2 inhabitants: Zoey, and Riley. Zoey commented, \"Riley is a fool\". In Riley's words: \"Zoey is a sage or Riley is a sage\". So who is a sage and who is a fool? (Format your ans...
{ "ground_truth": "Zoey is a fool, and Riley is a sage.", "style": "rule-lighteval/MATH_v2" }
A very special island is inhabited only by sages and fools. Sages always tell the truth, and fools always lie. You meet 2 inhabitants: Zoey, and Riley. Zoey commented, "Riley is a fool". In Riley's words: "Zoey is a sage or Riley is a sage". So who is a sage and who is a fool? (Format your answer like: "Zoey is a sage/...
Zoey is a fool, and Riley is a sage.
Zoey is a fool, and Riley is a sage.
knights_knaves
[ { "content": "A very special island is inhabited only by pioneers and laggards. Pioneers always tell the truth, and laggards always lie. You meet 2 inhabitants: Riley, and Olivia. \"if Riley is a pioneer then Olivia is a laggard\" - Riley. Olivia stated, \"Olivia is a pioneer and Riley is a laggard\". So who is...
{ "ground_truth": "Riley is a pioneer, and Olivia is a laggard.", "style": "rule-lighteval/MATH_v2" }
A very special island is inhabited only by pioneers and laggards. Pioneers always tell the truth, and laggards always lie. You meet 2 inhabitants: Riley, and Olivia. "if Riley is a pioneer then Olivia is a laggard" - Riley. Olivia stated, "Olivia is a pioneer and Riley is a laggard". So who is a pioneer and who is a la...
Riley is a pioneer, and Olivia is a laggard.
Riley is a pioneer, and Olivia is a laggard.
knights_knaves
[ { "content": "A very special island is inhabited only by saints and sinners. Saints always tell the truth, and sinners always lie. You meet 2 inhabitants: Samuel, and Jacob. Samuel expressed that if Samuel is a saint then Jacob is a sinner. Jacob was heard saying, \"if Samuel is a saint then Samuel is a sinner\...
{ "ground_truth": "Samuel is a saint, and Jacob is a sinner.", "style": "rule-lighteval/MATH_v2" }
A very special island is inhabited only by saints and sinners. Saints always tell the truth, and sinners always lie. You meet 2 inhabitants: Samuel, and Jacob. Samuel expressed that if Samuel is a saint then Jacob is a sinner. Jacob was heard saying, "if Samuel is a saint then Samuel is a sinner". So who is a saint and...
Samuel is a saint, and Jacob is a sinner.
Samuel is a saint, and Jacob is a sinner.
knights_knaves
[ { "content": "A very special island is inhabited only by pioneers and laggards. Pioneers always tell the truth, and laggards always lie. You meet 2 inhabitants: Olivia, and Lily. \"Lily is a laggard and Lily is a pioneer\" - Olivia. Lily noted, \"if Olivia is a pioneer then Lily is a pioneer\". So who is a pion...
{ "ground_truth": "Olivia is a laggard, and Lily is a pioneer.", "style": "rule-lighteval/MATH_v2" }
A very special island is inhabited only by pioneers and laggards. Pioneers always tell the truth, and laggards always lie. You meet 2 inhabitants: Olivia, and Lily. "Lily is a laggard and Lily is a pioneer" - Olivia. Lily noted, "if Olivia is a pioneer then Lily is a pioneer". So who is a pioneer and who is a laggard? ...
Olivia is a laggard, and Lily is a pioneer.
Olivia is a laggard, and Lily is a pioneer.
knights_knaves
[ { "content": "A very special island is inhabited only by altruists and egoists. Altruists always tell the truth, and egoists always lie. You meet 2 inhabitants: Mason, and Jack. Mason expressed that if Jack is an egoist then Mason is an altruist. In Jack's words: \"Mason is an egoist\". So who is an altruist an...
{ "ground_truth": "Mason is an altruist, and Jack is an egoist.", "style": "rule-lighteval/MATH_v2" }
A very special island is inhabited only by altruists and egoists. Altruists always tell the truth, and egoists always lie. You meet 2 inhabitants: Mason, and Jack. Mason expressed that if Jack is an egoist then Mason is an altruist. In Jack's words: "Mason is an egoist". So who is an altruist and who is an egoist? (For...
Mason is an altruist, and Jack is an egoist.
Mason is an altruist, and Jack is an egoist.
knights_knaves
[ { "content": "A very special island is inhabited only by heros and villains. Heros always tell the truth, and villains always lie. You meet 2 inhabitants: Benjamin, and Oliver. Benjamin noted, \"Oliver is a villain or Benjamin is a hero\". Oliver commented, \"if Oliver is a hero then Benjamin is a villain\". So...
{ "ground_truth": "Benjamin is a villain, and Oliver is a hero.", "style": "rule-lighteval/MATH_v2" }
A very special island is inhabited only by heros and villains. Heros always tell the truth, and villains always lie. You meet 2 inhabitants: Benjamin, and Oliver. Benjamin noted, "Oliver is a villain or Benjamin is a hero". Oliver commented, "if Oliver is a hero then Benjamin is a villain". So who is a hero and who is ...
Benjamin is a villain, and Oliver is a hero.
Benjamin is a villain, and Oliver is a hero.
knights_knaves
[ { "content": "A very special island is inhabited only by saints and sinners. Saints always tell the truth, and sinners always lie. You meet 2 inhabitants: Alexander, and Sofia. Alexander expressed that Sofia is a saint and Sofia is a sinner. \"Alexander is a saint,\" Sofia claimed. So who is a saint and who is ...
{ "ground_truth": "Alexander is a sinner, and Sofia is a sinner.", "style": "rule-lighteval/MATH_v2" }
A very special island is inhabited only by saints and sinners. Saints always tell the truth, and sinners always lie. You meet 2 inhabitants: Alexander, and Sofia. Alexander expressed that Sofia is a saint and Sofia is a sinner. "Alexander is a saint," Sofia claimed. So who is a saint and who is a sinner? (Format your a...
Alexander is a sinner, and Sofia is a sinner.
Alexander is a sinner, and Sofia is a sinner.
knights_knaves
[ { "content": "A very special island is inhabited only by altruists and egoists. Altruists always tell the truth, and egoists always lie. You meet 2 inhabitants: Sophia, and Oliver. Sophia said that Sophia is an altruist if and only if Oliver is an egoist. Oliver noted, \"Sophia is an egoist if and only if Olive...
{ "ground_truth": "Sophia is an egoist, and Oliver is an egoist.", "style": "rule-lighteval/MATH_v2" }
A very special island is inhabited only by altruists and egoists. Altruists always tell the truth, and egoists always lie. You meet 2 inhabitants: Sophia, and Oliver. Sophia said that Sophia is an altruist if and only if Oliver is an egoist. Oliver noted, "Sophia is an egoist if and only if Oliver is an altruist". So w...
Sophia is an egoist, and Oliver is an egoist.
Sophia is an egoist, and Oliver is an egoist.
knights_knaves
[ { "content": "A very special island is inhabited only by altruists and egoists. Altruists always tell the truth, and egoists always lie. You meet 2 inhabitants: Riley, and Lily. Riley commented, \"Riley is an altruist if and only if Lily is an altruist\". In Lily's words: \"Riley is an egoist\". So who is an al...
{ "ground_truth": "Riley is an egoist, and Lily is an altruist.", "style": "rule-lighteval/MATH_v2" }
A very special island is inhabited only by altruists and egoists. Altruists always tell the truth, and egoists always lie. You meet 2 inhabitants: Riley, and Lily. Riley commented, "Riley is an altruist if and only if Lily is an altruist". In Lily's words: "Riley is an egoist". So who is an altruist and who is an egois...
Riley is an egoist, and Lily is an altruist.
Riley is an egoist, and Lily is an altruist.
knights_knaves
[ { "content": "A very special island is inhabited only by sages and fools. Sages always tell the truth, and fools always lie. You meet 2 inhabitants: Abigail, and Lily. \"Lily is a sage,\" Abigail mentioned. As Lily put it, \"Abigail is a fool or Abigail is a sage\". So who is a sage and who is a fool? (Format y...
{ "ground_truth": "Abigail is a sage, and Lily is a sage.", "style": "rule-lighteval/MATH_v2" }
A very special island is inhabited only by sages and fools. Sages always tell the truth, and fools always lie. You meet 2 inhabitants: Abigail, and Lily. "Lily is a sage," Abigail mentioned. As Lily put it, "Abigail is a fool or Abigail is a sage". So who is a sage and who is a fool? (Format your answer like: "Abigail ...
Abigail is a sage, and Lily is a sage.
Abigail is a sage, and Lily is a sage.
knights_knaves
[ { "content": "A very special island is inhabited only by heros and villains. Heros always tell the truth, and villains always lie. You meet 2 inhabitants: Benjamin, and Chloe. As Benjamin put it, \"if Chloe is a hero then Benjamin is a hero\". Chloe expressed that Benjamin is a hero and Benjamin is a villain. S...
{ "ground_truth": "Benjamin is a hero, and Chloe is a villain.", "style": "rule-lighteval/MATH_v2" }
A very special island is inhabited only by heros and villains. Heros always tell the truth, and villains always lie. You meet 2 inhabitants: Benjamin, and Chloe. As Benjamin put it, "if Chloe is a hero then Benjamin is a hero". Chloe expressed that Benjamin is a hero and Benjamin is a villain. So who is a hero and who ...
Benjamin is a hero, and Chloe is a villain.
Benjamin is a hero, and Chloe is a villain.
knights_knaves
[ { "content": "A very special island is inhabited only by sages and fools. Sages always tell the truth, and fools always lie. You meet 2 inhabitants: Ethan, and Noah. In a statement by Ethan: \"Noah is a fool and Noah is a sage\". Noah was heard saying, \"if Ethan is a sage then Ethan is a fool\". So who is a sa...
{ "ground_truth": "Ethan is a fool, and Noah is a sage.", "style": "rule-lighteval/MATH_v2" }
A very special island is inhabited only by sages and fools. Sages always tell the truth, and fools always lie. You meet 2 inhabitants: Ethan, and Noah. In a statement by Ethan: "Noah is a fool and Noah is a sage". Noah was heard saying, "if Ethan is a sage then Ethan is a fool". So who is a sage and who is a fool? (For...
Ethan is a fool, and Noah is a sage.
Ethan is a fool, and Noah is a sage.