PES / TRANSFORM.py
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#!BPY
""" Registration info for Blender menus
Name: 'Shape Key Transfer'
Blender: 246
Group: 'Animation'
Tooltip: 'Transfer selected point positions inside of the same mesh from shape key to aother shape key'
"""
__author__ = "Nate Nesler"
__url__ = ("http://www.blender.org")
__version__ = "v07-27-2008"
__bpydoc__ = """\
***** BEGIN GPL LICENSE BLOCK *****
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software Foundation,
Inc, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
***** END GPL LICENCE BLOCK *****
--------------------------------------------------------------------------
This script allows you to align selected vertex points of a mesh from one shape to another of the same object.
"""
import Blender
from Blender.Draw import *
from Blender.BGL import *
from Blender.Types import *
from Blender.NMesh import *
from Blender.Mesh import *
from Blender.Window import *
transVert = []
captureVert = []
transStr = "transfer points: empty"
captureStr = "capture points: empty"
selectedMesh = 0
failur = ""
def typeCheck(obj_list):
global failur
ret = 0
if len(obj_list) == 0:
failur = "ERROR: Select a Meshobject first!!"
ret = 1
elif type(obj_list[0].getData()) != NMeshType:
failur = "ERROR: Select a Meshobject first!!"
ret = 1
else: failur = ""
return ret
# ================================================================
# ===== now capture the vertex coords and write them to file =====
# ================================================================
def captureSelectedVerts(vertList):
ret = 0
try:
# create a file for writing
outfile = open('./.blender/scripts/captureshapepoints/capture_shape_points.txt', 'w')
for i in range(0, len(vertList)):
if vertList[i].sel == 1:
ret+=1
# write each object name followed by a newline character
outfile.write( '%d '%vertList[i].index )
outfile.write( '%f '%vertList[i].co.x )
outfile.write( '%f '%vertList[i].co.y )
outfile.write( '%f \n'%vertList[i].co.z )
outfile.close()
except:
print 'Check your file permissions to make sure you can write files.\n'
else:
if outfile: outfile.close()
print 'done writing'
return ret
# ========================================================
# ============== now get the vertex coords ===============
# ========================================================
def getSelectedVerts(vertList):
ret = []
for i in range(0, len(vertList)):
if vertList[i].sel == 1:
ret.append(vertList[i])
print "Index: %d \n"%vertList[i].index
print "Selected: %d \n"%vertList[i].sel
for count in [0,1,2]:
print "Coordinate XYZ: [%f] \n"%vertList[i].co[count]
return ret
# ========================================================
# ============ now transfer the vertices coords ==========
# ========================================================
def movePointsTransfer(trans):
capturedPoints=[]
indexCoords=[]
numTemp=""
# open the file we just wrote
try:
infile = open('./.blender/scripts/captureshapepoints/capture_shape_points.txt', 'r')
captureFile = infile.readlines()
except:
print 'Error reading file'
else:
infile.close()
print 'done'
for line in captureFile:
indexCoords=[]
countSet=0
print "line = "+line+"\n"
for char in line:
print "char = "+char+"\n"
if char != " ":
numTemp+=char
elif char == " ":
print "Num Temp = "+numTemp+"\n"
countSet+=1
print "Count Set: %d \n"%countSet
if countSet == 1:
indexCoords.append(int(numTemp))
elif countSet > 1:
indexCoords.append(float(numTemp))
numTemp=""
capturedPoints.append(indexCoords)
for count1 in range(0, len(capturedPoints)):
indexCoords=capturedPoints[count1]
print "captured points = %d \n"%indexCoords[0]
for count2 in [1,2,3]:
print "captured points = %f"%indexCoords[count2]
for count2 in range(0, len(trans)):
if indexCoords[0] == trans[count2].index:
print "Index Coords = %d "%indexCoords[0]
print "Trans Index = %d \n"%trans[count2].index
for count3 in [1,2,3]:
print "Before: Index Coords Co = %f "%indexCoords[count3]
print "Before: Trans Co = %f \n"%trans[count2].co[(count3-1)]
trans[count2].co[(count3-1)] = indexCoords[count3]
print "After: Index Coords Co = %f "%indexCoords[count3]
print "After: Trans Co = %f \n"%trans[count2].co[(count3-1)]
count2 = len(trans)
return
#===========================================
#====== Selection Event is Event 8. ========
#====== Transfer Event is Event 9. =========
#====== Quit Event is Event 10. ============
#====== evt variable stands for event ======
#===========================================
def BEvent(evt):
global transVert,targetVert,selectedMesh
global failur, captureStr, transStr
print "Event number: %d"%evt
if evt == 8:
editMode = EditMode()
if EditMode(): EditMode(0)
objList = Blender.Object.GetSelected()
if typeCheck(Blender.Object.GetSelected()) == 0:
selectedMesh = objList[0].getData(False, True)
capturePointNum = captureSelectedVerts(selectedMesh.verts)
if capturePointNum > 0:
if capturePointNum == 1:
captureStr = "capture point: ok (vertex: %d)"%capturePointNum
Blender.Redraw()
else:
captureStr = "capture points: ok (vertices: %d)"%capturePointNum
else:
captureStr = "capture points: empty"
if editMode: EditMode(0)
elif evt == 9:
editMode = EditMode()
if EditMode(): EditMode(0)
objList = Blender.Object.GetSelected()
if typeCheck(Blender.Object.GetSelected()) == 0:
selectedMesh = objList[0].getData(False, True)
transVert = getSelectedVerts(selectedMesh.verts)
print "Selected Mesh Verts Transfer Number: %d\n"%len(selectedMesh.verts)
if len(transVert) > 0:
movePointsTransfer(transVert)
else:
failur = "The target point is empty!"
if failur == "Warning: check console":
print "----------------------------------------------------"
if editMode: EditMode(0)
elif evt == 10:
print "----------------------------------------------------"
Exit()
return
Blender.Redraw()
def Event(evt, val):
if evt == QKEY:
Exit()
return
def GUI ():
global captureStr, transStr, failur
glColor3f(0.7, 0.7, 0.7)
glRecti(15, 35, 320, 110)
glColor3f(0.9, 0.9, 0.9)
glRecti(15, 15, 320, 35)
glColor3f(0.65, 0.65, 0.65)
glRecti(15, 110, 320, 130)
glColor3f(0.0, 0.0, 0.0)
glRecti(15, 54, 320, 56)
glRasterPos2f(20,117)
Text("Shape Key Transfer")
btnSelectTarget = Button("Capture Points", 8, 20, 85, 90, 20, "target point of alignment, This is the shape you want the other shape key to become.")
btnTransfer = Button("Transfer", 9, 20, 60, 90, 20, "Transfer points in the shape key that you want to change.")
btnQuit = Button("Quit", 10, 255, 60, 60, 20, "quit the script")
glColor3f(0.15,0.15,0.15)
glRasterPos2f(20,41)
Text(transStr, "small")
glRasterPos2f(170,41)
Text(captureStr, "small")
glRasterPos2f(35,5)
Text("created by Nate Nesler) (v07-27-2008)", "tiny")
glColor3f(1, 0.0, 0.0)
glRasterPos2f(20,20)
Text(failur)
Register(GUI, Event, BEvent)
Blender.Redraw(1)