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### PRE: (game "GAME_NAME" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "PIECE_ALPHA" Each (or {(if (is In (from) (sites Start (piece (what at:(from))))) (move Slide Forward (between (exact 2) if:(is Empty (between))) (to if:(is Empty (to))))) (move Step Forward (to if:(is Empty (to)))) (move...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 8)) (piece "PIECE_ALPHA" P1 N) (piece "PIECE_ALPHA" P2 S) (piece "PIECE_BETA" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "PIECE_ALPHA1" (difference (expand (sites Bottom) steps:(- 3 1)) (sites Phase 1))) (place "PI...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rectangle 4 20) {(track "Track1" "0,E,N1,W,N1,E,N1,W" P1 directed:True) (track "Track2" "79,W,S1,E,S1,W,S1,E" P2 directed:True)} use:Vertex) (piece "PIECE_ALPHA" Each (if (or (= (state at:(from)) 0) (and (or (= 1 (mapEntry (count Pips))) (= 6 (mapEntry (count P...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (concentric Square rings:2) use:Vertex) (hand Each) (piece "PIECE_ALPHA" Each (move Step (to if:(is Empty (to))) (then (if (is Line 3 Orthogonal exact:True) (moveAgain)))))}) (rules (start (place "PIECE_ALPHA" "Hand" count:5)) phases:{(phase "Placement" (play (i...
### PRE: (game "GAME_NAME" (players {(player N) (player S)}) (equipment {(board (square 8)) (hand Each size:5) (piece "PIECE_ALPHA" Each (move Step (to if:(not (is Friend (who at:(to)))) (apply (if (is Enemy (who at:(to))) (remove (to))))))) (piece "PIECE_BETA" Each (move Slide Orthogonal (to if:(is Enemy (who at:(to))...
### PRE: (game "GAME_NAME" (players 6) (equipment {(board (hex Star 4)) (piece "PIECE_ALPHA" Each) (regions "Home" P1 (expand origin:(coord row:0 column:4) steps:(- 4 1))) (regions "Home" P2 (expand origin:(coord row:4 column:(* 4 3)) steps:(- 4 1))) ### SUF: (regions "Home" P4 (expand origin:(coord row:(* 4 4) column:...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 9)) (piece "PIECE_ALPHA" Each (or (move Step Orthogonal (to if:(and (is Empty (to)) (all Sites (sites Occupied by:Shared on:Edge) if:(not (is In (site) (intersection (sites Incident Edge of:Cell at:(from)) (sites Incident Edge of:Cell at:(to))))))))) (mo...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (hex Limping 5) use:Cell) (piece "PIECE_ALPHA" Each)}) (rules (start (set Score Each 0)) (play (if (was Pass) (or (move Pass) (priority (move Add (to (sites Empty) if:(not (is Within (id "PIECE_ALPHA" Mover) in:(sites LineOfSight Piece at:(to))))) (then (addScor...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 11)) (regions "Fortresses" (sites Corners)) (piece "PIECE_ALPHA" P1 (move Slide Orthogonal (between if:(and (not (is In (between) (union (sites Centre) (sites "Fortresses")))) (is Empty (between)))) (then (or {(custodial (from (last To)) Orthogonal (betw...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rectangle 2 13) {(track "Track1" {12 11 10 9 8 7 5 4 3 2 1 0 13 14 15 16 17 18 20 21 22 23 24 25} P1 directed:True) (track "Track2" {25 24 23 22 21 20 18 17 16 15 14 13 0 1 2 3 4 5 7 8 9 10 11 12} P2 directed:True)} use:Vertex) (dice num:2) (regions P1 {20 21 2...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 3)) (piece "PIECE_ALPHA1" Each) (piece "PIECE_ALPHA2" Each) (piece "PIECE_ALPHA3" Each) (hand Each size:3)}) (rules (start {(place Stack "PIECE_ALPHA11" (handSite P1) count:3) (place Stack "PIECE_ALPHA12" (handSite P2) count:3) (place Stack "PIECE_ALPHA2...
### PRE: (game "GAME_NAME" (players 4) (equipment {(board (square 5) {(track "Track1" "2,W,N,E,S,W1,N3,W2,S2,E1,N1" P1 directed:True) (track "Track2" "22,E,S,W,N,E1,S3,E2,N2,W1,S1" P2 directed:True) (track "Track3" "14,S,W,N,E,S1,W3,S2,E2,N1,W1" P3 directed:True) (track "Track4" "10,N,E,S,W,N1,E3,N2,W2,S1,E1" P4 direct...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rectangle 2 13) {(track "Track1" {6 0 1 2 3 4 5 7 8 9 10 11 12 25 24 23 22 21 20 18 17 16 15 14 13} P1 directed:True) (track "Track2" {19 13 14 15 16 17 18 20 21 22 23 24 25 12 11 10 9 8 7 5 4 3 2 1 0} P2 directed:True)} use:Vertex) (dice d:6 num:2) (piece "PIE...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (makeFaces ### SUF: ) use:Vertex) (piece "PIECE_ALPHA" P1 (move Step (to if:(is Empty (to))))) (piece "PIECE_BETA" P2 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) ...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 8)) (piece "PIECE_ALPHA" P1 N) (piece "PIECE_ALPHA" P2 S) (piece "PIECE_BETA" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "PIECE_ALPHA1" (union (sites Row 1) (sites Row 2))) (place "PIECE_ALPHA2" (union (sites Row 5...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (add (remove (scale 1 2 (wedge 3)) vertices:{5}) edges:{{4 5}}) use:Vertex) (hand P1) (piece "PIECE_ALPHA" P1 (move Step (to if:(is Empty (to))))) (piece "PIECE_BETA" P2 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) ...
### PRE: (game "GAME_NAME" (players {(player N) (player S)}) (equipment {(board (square 9)) (piece "PIECE_ALPHA" Each (or (move Step (directions {Forward Rightward Leftward}) (to if:(is Empty (to)))) (move Hop (directions {Forward Rightward Leftward}) (between if:(is Enemy (who at:(between))) (apply (remove (between)))...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (hex 5)) (piece "PIECE_ALPHA" Each)}) (rules (meta (swap)) (play (move Add (to (sites Empty)) (then (and (set Score Mover 0) (forEach Group Orthogonal if:(is Mover (who at:(to))) (if (is Odd (count Sites in:(sites))) (and (addScore Mover -1) (forEach Site (sites...
### PRE: (game "GAME_NAME" (players 2) (equipment {(boardless Hexagonal) (tile "Hex" Each numSides:6)}) (rules (start {(place "Hex1" (centrePoint)) (place "Hex2" (ahead (centrePoint) E))}) (play ### SUF: ) (end {(if (or (is Loop surround:Next) (is Line 5)) (result Mover Win)) (if (= (count Moves) (* (count Players) 24)...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rectangle 2 13) {(track "Track1" {7 8 9 10 11 12} P1 directed:True) (track "Track2" {18 17 16 15 14 13} P2 directed:True)} use:Vertex) (dice d:6 num:2) (piece "PIECE_ALPHA" Each (forEach Die if:(!= (pips) 0) (if (= (trackSite Move steps:(pips)) -1) (move Remove...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rotate 90 (merge {(rectangle 3 3 diagonals:Alternating) (shift 1.5 0.5 (rotate -90 (wedge 2))) (shift -1.5 0.5 (rotate 90 (wedge 2)))})) use:Vertex) (piece "PIECE_ALPHA" P1 (move Step (to if:(is Empty (to))))) (piece "PIECE_ALPHA" P2 N (move Step (directions {F...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (merge {(rectangle 1 6) (shift 7 0 (rectangle 1 6)) (shift 0 6 (rectangle 1 6)) (shift 7 6 (rectangle 1 6))}) {(track "Track1" {24 11 10 9 8 7 6 5 4 3 2 1 0 12 13 14 15 16 17} P1 directed:True) (track "Track2" {25 11 10 9 8 7 6 5 4 3 2 1 0 12 13 14 15 16 17} P2 ...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (concentric Square rings:3 joinCorners:True) use:Vertex) (hand Each) (piece "PIECE_ALPHA" Each (move Step (to if:(is Empty (to))) (then (if (is Line 3 if:(= 1 (size Stack at:(to)))) (moveAgain)))))}) ### SUF: ) ### MID: (rules (start {(place Stack "PIECE_ALPHA1"...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 8)) (piece "PIECE_ALPHA" P1 N) (piece "PIECE_ALPHA" P2 S) (piece "PIECE_BETA" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "PIECE_ALPHA1" (union (sites Row 1) (sites Row 2))) (place "PIECE_ALPHA2" (union (sites Row 5...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rectangle 5 10) use:Vertex) (piece "PIECE_ALPHA" Each) (piece "PIECE_ALPHA" Neutral)}) (rules (start {(place "PIECE_ALPHA1" (intersection (expand (sites Bottom)) (sites Right))) (place "PIECE_ALPHA2" (intersection (expand (sites Top)) ### SUF: ))}) (play (or (m...
### PRE: (game "GAME_NAME" (players {(player N) (player S)}) (equipment {(board (square 8)) (hand Each size:5) (piece "PIECE_ALPHA" Each (or (move Step (to if:(not (is Friend (who at:(to)))) (apply (remove (to))))) (if (= 1 (state at:(from))) (move Leap {{F F R F} {F F L F}} (to if:(is Empty (to))))) (then (if (= (stat...
### PRE: (game "GAME_NAME" (players {(player N) (player S)}) (equipment {(board (rotate 90 (hex 4))) (piece "PIECE_ALPHA" Each (move Step All (to if:(or (is In (to) (sites Empty)) (is Enemy (who at:(to)))) (apply (if (is Enemy (who at:(to))) (remove (to) (then (set Counter)))))))) (piece "PIECE_BETA" Each (move Slide (...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "PIECE_ALPHA" Each (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) ### SUF: ) (move Step (to if:(is Empty (to))))))}) (rules (start {(place "PIECE_ALPHA1" (forEach (site...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (hand Each) (piece "PIECE_ALPHA" Each (move Step (to if:(is Empty (to))) (then (if (is Line 3 Orthogonal exact:True) (moveAgain)))))}) (rules (start (place "PIECE_ALPHA" "Hand" count:6)) phases:{(phase "Placement...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (concentric Square rings:3 joinCorners:True) use:Vertex) (hand Each) (piece "PIECE_ALPHA" Each (move Step (to if:(is Empty (to))) (then (if (is Line 3 if:(= 1 ### SUF: )) (moveAgain)))))}) (rules (start {(place Stack "PIECE_ALPHA1" (handSite P1)) (place Stack "P...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rectangle 2 13) {(track "Track1" {7 8 9 10 11 12} P1 directed:True) (track "Track2" {18 17 16 15 14 13} P2 directed:True)} use:Vertex) (dice d:6 num:2) (piece "PIECE_ALPHA" Each (forEach Die if:(!= (pips) 0) (if (= (trackSite Move steps:(pips)) -1) (move Remove...
### PRE: (game "GAME_NAME" (players {(player N) (player S)}) (equipment {(board (rectangle 7 8)) (piece "PIECE_ALPHA" Each) (regions "RomanGoal1" P1 (sites Top)) (regions "GaulGoal2" P2 (sites Bottom))}) (rules (start {(place Stack "PIECE_ALPHA1" (sites {0 1 2 3 4 5 6 7}) count:2) (place Stack "PIECE_ALPHA2" (sites {48...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (hex Triangle 13)) (piece "PIECE_ALPHA")}) (rules phases:{(phase "Opening" P1 (play ### SUF: ) (nextPhase "Playing")) (phase "Playing" (play (move Add (to (sites Empty)) (then (if (= 0 (count MovesThisTurn)) (moveAgain))))))} (end (if (is Connected 3 Sides) (res...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rectangle 1 8)) (piece "PIECE_ALPHA" Each (move Slide Orthogonal (to if:(is Enemy (who at:(to))) (apply (remove (to)))))) (piece "PIECE_BETA" Each (move Step (to if:(not (is Friend (who at:(to)))) (apply (if (is Enemy (who at:(to))) (remove (to))))))) (piece "P...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rectangle 2 13) {(track "Track1" {12 11 10 9 8 7 5 4 3 2 1 0 13 14 15 16 17 18 20 21 22 23 24 25} P1 directed:True) (track "Track2" {25 24 23 22 21 20 18 17 16 15 14 13 0 1 2 3 4 5 7 8 9 10 11 12} P2 directed:True)} use:Vertex) (dice num:2) (regions P1 {20 21 2...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (merge {(rectangle 1 6) (shift 7 0 ### SUF: ) (shift 0 6 (rectangle 1 6)) (shift 7 6 (rectangle 1 6))}) {(track "Track1" {24 0 1 2 3 4 5 6 7 8 9 10 11 23 22 21 20 19 18 17 16 15 14 13 12} P1 directed:True) (track "Track2" {25 12 13 14 15 16 17 18 19 20 21 22 23 ...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (hex Limping (- 5 1)) use:Cell) (piece "PIECE_ALPHA" Each) (piece "PIECE_BETA" Each)}) (rules (start (set Score Each 0)) (play (do (move Add (to (sites Empty))) ifAfterwards:(all Sites (sites Around (last To) Orthogonal includeSelf:True) if:(or (and (is Empty (s...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (dual (tri Hexagon 7))) (piece "PIECE_ALPHA" Each) (piece "PIECE_BETA" P2) (hand P2)}) (rules (meta (swap)) phases:{(phase "Opening" (play (move Select (from (sites Empty)) (to ### SUF: if:(not (is In (from) (sites Around (to) includeSelf:True)))) (then (and (ad...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (dual (remove (hex 4 5) cells:{0 1 15 20 25 32 36 39 44})) use:Vertex) (piece "PIECE_ALPHA" Each (move Slide))}) (rules (start (set Score Each 0)) (play (or {(move Add (piece (mover)) (to (difference (sites Empty) (sites (results from:(sites Occupied by:Next) to...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 8)) (piece "PIECE_ALPHA" P1 N) (piece "PIECE_ALPHA" P2 S) (piece "PIECE_BETA" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "PIECE_ALPHA1" (union (sites Row 1) (sites Row 2))) (place "PIECE_ALPHA2" (union (sites Row 5...
### PRE: (game "GAME_NAME" (players 6) (equipment {(board (add (remove (concentric {44}) vertices:{43 21 0 22}) edges:{{20 18} {0 1} {19 21} {38 39}}) {(track "TrackCW" {39 35 33 31 29 27 25 23 21 19 38 17 15 13 11 9 7 5 3 1 37 0 2 4 6 8 10 12 14 16 36 18 20 22 24 26 28 30 32 34} loop:True) (track "TrackCCW" {39 34 32 ...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rectangle 3 3 diagonals:Alternating) use:Vertex) (hand Each) (piece "PIECE_ALPHA" Each (move Step (to if:(is Empty ### SUF: ))))}) (rules (start (place "PIECE_ALPHA" "Hand" count:3)) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empt...
### PRE: (game "GAME_NAME" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "PIECE_ALPHA" P1 N) (piece "PIECE_ALPHA" P2 S) (piece "PIECE_BETA" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "PIECE_ALPHA1" (difference (expand (sites Bottom) steps:(- 3 1)) (sites...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 12)) (piece "PIECE_ALPHA" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to)))))})) (piece "PIECE_BETA" Each (move Slide Orthogonal (to if:(is Enemy (who at:(to))) (ap...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 5)) (piece "PIECE_ALPHA" P1 (move Step Orthogonal (to if:(is Enemy (who at:(to))) (apply (remove (to)))))) (piece "PIECE_BETA" P2 (move Step Orthogonal (to if:(is Empty (to)))))}) (rules (start {(place "PIECE_ALPHA1" {"A1" "C3" "E5"}) (place "PIECE_BETA2...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (hex Limping 3) use:Cell) (piece "PIECE_ALPHA" P1) (piece "PIECE_ALPHA" P2)}) (rules (start (set Score Each 0)) (play (or {(move Pass) (move Add (to (sites Empty) if:(not (is Within (id "PIECE_ALPHA" Mover) in:(intersection (sites LineOfSight Piece at:(to)) (sit...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (add (merge (rectangle 3 6) (shift 7 0 (rectangle 3 6))) edges:{{5 18} {11 24} {17 30}}) {(track "Track1" "36,6,E,N1,W,0,E,End" P1 directed:True) (track "Track2" "38,6,E,S1,W,12,E,End" P2 directed:True)} use:Vertex) (dice num:3) (hand Each size:2) (piece "PIECE_...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (tri {3 5 3 5 3}) use:Vertex) (piece "PIECE_ALPHA" Each)}) (rules (start (set Score Each 0)) (play (if (is Prev Mover) (if (= 0 (size Array (values Remembered))) (forEach Piece (move Hop (from if:(!= (from) (last To))) Orthogonal (between if:(is In (between) (di...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rectangle 2 13) {(track "Track1" {7 8 9 10 11 12} P1 directed:True) (track "Track2" {18 17 16 15 14 13} P2 directed:True)} use:Vertex) (dice d:6 num:2) (piece "PIECE_ALPHA" Each (forEach Die if:(!= (pips) 0) (if (= (trackSite Move steps:(pips)) -1) (move Remove...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rectangle 4 12) {(track "Track1" "0,E,N1,W,N1,E,N1,W" P1 directed:True) (track "Track2" "47,W,S1,E,S1,W,S1,E" P2 directed:True)} use:Vertex) (piece "PIECE_ALPHA" Each (if (and (not (is In (from) (sites Next "Home"))) (!= 0 (mapEntry "Throw" (count Pips)))) (or ...
### PRE: (game "GAME_NAME" (players {(player N) (player S)}) (equipment {(board (square 8)) (hand Each size:5) (piece "PIECE_ALPHA" Each (move Step (to if:(not (is Friend (who at:(to)))) (apply (if (is Enemy (who at:(to))) (remove (to))))))) (piece "PIECE_BETA" Each (move Slide Orthogonal (to if:(is Enemy (who at:(to))...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rotate 45 (merge {(rectangle 5 4) (shift -1 1 (rectangle 3 6)) (shift -2 2 (rectangle 1 8)) (shift 1 -1 (rectangle 7 2))})) use:Vertex) (piece "PIECE_ALPHA" P1 N) (piece "PIECE_ALPHA" P2 S) (piece "PIECE_BETA" Each) (regions P1 (sites Bottom)) (regions P2 (site...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 7)) (piece "PIECE_ALPHA" Each (move Step Orthogonal (to if:(is Empty (to))) (then (custodial (from (last To)) Orthogonal (between (max 1) if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Friend (who at:(to)))) (then (if (can Move (...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 12)) (piece "PIECE_ALPHA" P1 N) (piece "PIECE_ALPHA" P2 S) (piece "PIECE_BETA" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "PIECE_ALPHA1" (difference (expand ### SUF: steps:(- 5 1)) (sites Phase 0))) (place "PIECE_A...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (merge {(rectangle 1 11) (shift 0 5 (rotate 90 (rectangle 1 11))) (shift 0 5 (rectangle 1 11)) (shift -5 10 (rotate 90 (rectangle 1 11))) (shift 5 10 (rotate 90 (rectangle 1 11))) (shift 0 15 (rectangle 1 11))}) {(track "Track1" "0,E5,N5,W,N,E,S,W5,N,End" P1 dir...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 5)) (piece "PIECE_ALPHA" P1) (piece "PIECE_BETA" P2) (piece "PIECE_GAMMA" Neutral) (hand Each)}) (rules (start (place "PIECE_GAMMA0" (sites Board))) (play (if (is Prev Mover) (or {(move Select (from (difference (intersection (sites Left) (sites Row (row ...
### PRE: (game "GAME_NAME" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "PIECE_ALPHA" P1 N) (piece "PIECE_ALPHA" P2 S) (piece "PIECE_BETA" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "PIECE_ALPHA1" (difference (expand (sites Bottom) steps:(- 3 1)) (sites...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (merge {(rectangle 1 6) (shift 7 0 (rectangle 1 6)) (shift 0 6 (rectangle 1 6)) (shift 7 6 (rectangle 1 6))}) {(track "Track1" {11 10 9 8 7 6 5 4 3 2 1 0 12 13 14 15 16 17 18 19 20 21 22 23 -2} P1 directed:True) (track "Track2" {12 13 14 15 16 17 18 19 20 21 22 ...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rectangle 2 13) {(track "Track1" {7 8 9 10 11 12} P1 directed:True) (track "Track2" {18 17 16 15 14 13} P2 directed:True)} use:Vertex) (dice d:6 num:2) (piece "PIECE_ALPHA" Each (forEach Die if:(!= (pips) 0) (if (= (trackSite Move steps:(pips)) -1) (move Remove...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (add (square 7) edges:{{16 24} {24 32} {30 24} {24 18}}) use:Vertex) (piece "PIECE_ALPHA" Each (move Step (to if:(is Empty (to))) (then (if (> (count Sites in:(forEach (sites Around (last To)) if:(if (is Empty (site)) (or (and {(is In (last To) (sites {(ahead (s...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rectangle 4 13) {(track "Track1" "0,E,N1,W,N1,E,N1,W" P1 directed:True) (track "Track2" "51,W,S1,E,S1,W,S1,E" P2 directed:True)}) (dice d:2 from:0 num:4) (map {(pair 0 6) (pair 1 1) (pair 2 2) (pair 3 3) (pair 4 4)}) (piece "PIECE_ALPHA" Each (if (or (= (state ...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 7)) (regions "Fortresses" (sites Corners)) (piece "PIECE_ALPHA" P1 (move Slide Orthogonal (to (apply if:(not (is In (to) (union (sites Centre) (sites "Fortresses")))))) (then (or {(custodial ### SUF: Orthogonal (between (max 1) if:(= (what at:(between)) ...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (hole (hole (rectangle 3 8) (poly {{4 0} {4 1} {6 1} {6 0}})) (poly {{4 2} {4 3} {6 3} {6 2}})) {(track "Track1" "20,3,W,N1,E,S1,W,End" P1 directed:True) (track "Track2" "21,17,W,S1,E,N1,W,End" P2 directed:True)}) (dice d:2 from:0 num:4) (hand Each) (regions "Re...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (add (remove (merge {(square 5 diagonals:Alternating) ### SUF: (shift 0 -2 (wedge 3))}) vertices:{1 11 21 23 13 3}) edges:{{0 1} {1 2} {8 9} {9 10} {16 17} {17 18}}) use:Vertex) (piece "PIECE_ALPHA" Each (or (move Hop (between if:(is Enemy (who at:(between))) (a...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rectangle 3 8) {(track "Track1" "0,E,N1,W,N1,E,S1,W" loop:True P1) (track "Track2" "23,W,S1,E,S1,W,N1,E" loop:True P2)}) (dice d:2 from:0 num:4) (piece "PIECE_ALPHA" Each (if (and {(if (!= 0 (state at:(from))) True (= 1 (count Pips)))}) (if (and (not (is Friend...
### PRE: (game "GAME_NAME" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "PIECE_ALPHA" P1 N) (piece "PIECE_ALPHA" P2 S) (piece "PIECE_BETA" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "PIECE_ALPHA1" (difference (expand (sites Bottom) steps:(- 3 1)) (sites...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (concentric {1 8}) use:Vertex) (hand Each) (piece "PIECE_ALPHA" Each (move Step (to if:(is Empty (to)))))}) (rules ### SUF: phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase (all Sites (sites Hand P2) if:(= 0 (count C...
### PRE: ### SUF: ### MID: (game "GAME_NAME" (players 2) (equipment {(board (concentric Square rings:3 joinCorners:True) use:Vertex) (hand Each) (piece "PIECE_ALPHA" Each (move Step (to if:(is Empty (to))) (then (if (is Line 3 Orthogonal exact:True) (moveAgain)))))}) (rules (start (place "PIECE_ALPHA" "Hand" count:12)...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 5)) (piece "PIECE_ALPHA" Each (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (hop (from ### SUF: ) (between if:(and (not (is In (between) (sites ToClear))) (is Enemy (who at...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 8) {(track "Track1" "3,E,N,W,S,E1,N6,E5,S5,W4,N4,E3,S3,W1" 1 directed:True) (track "Track2" "60,W,S,E,N,W1,S6,W5,N5,E4,S4,W3,N3,E1" 2 directed:True) (track "Track3" "31,N,W,S,E,N1,W6,N5,E5,S4,W4,N3,E3,S1" 3 directed:True) (track "Track4" "32,S,E,N,W,S1,E...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rotate 90 (hex 4))) (piece "PIECE_ALPHA" P1 (move Slide (between if:(and (!= (between) (centrePoint)) (is Empty (between)))) (then (and (surround (from (last To)) Orthogonal (between if:(and {(is In (between) (sites "Fortresses")) (is Enemy (who at:(between))) ...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (hex Hexagon 7)) (piece "PIECE_ALPHA" Each)}) (rules (meta (swap)) phases:{(phase "Opening" P1 (play (move Add (to (sites Empty)) (then (set Var (last To))))) (nextPhase)) (phase "Play" (play (move Add (to (sites LineOfSight Empty at:(var))) (then (set Var (last...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (merge (wedge 4) (shift 0 3 (rotate 180 (wedge 4)))) use:Vertex) (piece "PIECE_ALPHA" Each (or (move Hop ### SUF: (to if:(is Empty (to)))) (move Step (to if:(is Empty (to))))))}) (rules (start {(place "PIECE_ALPHA1" (expand (sites Bottom) steps:2)) (place "PIECE...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (add (merge {(square 7) (shift 1 6 (rotate 180 (wedge 3))) (shift 1 -2 (wedge 3))}) edges:{{0 8} {8 16} {16 24} {24 32} {32 40} {40 48} {6 12} {12 18} {18 24} {24 30} {30 36} {36 42} {3 9} {9 15} {15 21} {21 29} {29 37} {37 45} {45 39} {39 33} {33 27} {27 19} {1...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 12)) (piece "PIECE_ALPHA" P1 N) (piece "PIECE_ALPHA" P2 S) (piece "PIECE_BETA" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "PIECE_ALPHA1" (difference (expand (sites Bottom) steps:(- 5 1)) (sites Phase 1))) (place "P...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 17)) (piece "PIECE_ALPHA" Each) (hand Each) (regions "Secret Meeting Place" (sites {106 107 108 109 110 111 112 113 114 123 124 125 126 127 128 129 130 131 140 141 142 143 144 145 146 147 148 157 158 159 160 161 162 163 164 165 174 175 176 177 178 179 18...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rectangle 2 13) {(track "Track1" {6 12 11 10 9 8 7 5 4 3 2 1 0 13 14 15 16 17 18 20 21 22 23 24 25} P1 directed:True) (track "Track2" {19 25 24 23 22 21 20 18 17 16 15 14 13 0 1 2 3 4 5 7 8 9 10 11 12} P2 directed:True)} use:Vertex) (dice num:3) (map {(pair 1 1...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 12)) (piece "PIECE_ALPHA" P1 N) (piece "PIECE_ALPHA" P2 S) (piece "PIECE_BETA" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "PIECE_ALPHA1" (difference (expand (sites Bottom) steps:(- 5 1)) (sites Phase 1))) (place "P...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 5)) (piece "PIECE_ALPHA" Each (move Step (to if:(and {(is Empty (to)) (not (is In (to) (sites "RedDots"))) (can Move (do (set Var (to)) next:(forEach Site (difference (sites Occupied by:Mover) (from)) (step (from (site)) (directions Cell from:(from) to:(...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rectangle 4 20) {(track "Track1" "0,E,N1,W,N1,E,N1,W" P1 directed:True) (track "Track2" "79,W,S1,E,S1,W,S1,E" P2 directed:True)} use:Vertex) (piece "PIECE_ALPHA" Each (if (or (= (state at:(from)) 0) (and (or (= 1 (mapEntry (count Pips))) (= 6 (mapEntry (count P...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 10)) (piece "PIECE_ALPHA" Each (move Step Orthogonal (to if:(and (is Empty ### SUF: ) (< (+ (results from:(sites {(from)}) to:(sites Around (from) Orthogonal) (if (= (from) (to)) 0 (if (is Friend (who at:(to))) 1 (if (is Enemy (who at:(to))) -1 0))))) (+...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 3 diagonals:Alternating) use:Vertex) (hand Each) (piece "PIECE_ALPHA" Each (move (from) (to (sites Empty))))}) (rules (start (place "PIECE_ALPHA" "Hand" count:3)) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPh...
### PRE: (game "GAME_NAME" (players 4) (equipment {(board (square 5) {(track "Track1" "2,E,N,W,S,E1,N3,E2,S2,W1,12" P1 directed:True) (track "Track2" "22,W,S,E,N,W1,S3,W2,N2,E1,12" P2 directed:True) (track "Track3" "14,N,W,S,E,N1,W3,N2,E2,S1,12" P3 directed:True) (track "Track4" "10,S,E,N,W,S1,E3,S2,W2,N1,12" P4 direct...
### PRE: (game "GAME_NAME" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "PIECE_ALPHA" P1 N) (piece "PIECE_ALPHA" P2 S) (piece "PIECE_BETA" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "PIECE_ALPHA1" (difference (expand (sites Bottom) steps:(- 3 1)) (sites...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (merge {(rectangle 1 6) (shift 7 0 (rectangle 1 6)) ### SUF: (shift 7 6 (rectangle 1 6))}) {(track "Track1" {24 23 22 21 20 19 18 -2} P1 directed:True) (track "Track2" {25 23 22 21 20 19 18 -2} P2 directed:True)} use:Vertex) (dice d:6 num:2) (piece "PIECE_ALPHA"...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 5)) (hand Each) (regions P1 (expand (sites Bottom) steps:2)) (regions P2 (expand (sites Top) steps:2)) (regions "MarkedCells" (union {(sites Centre) (sites Corners) (intersection (sites Outer) (sites Row (row of:(centrePoint)))) (intersection (sites Oute...
### PRE: (game "GAME_NAME" (players 2) (equipment { ### SUF: (hand Each) (piece "PIECE_ALPHA" P1 (move Step Orthogonal (to if:(is Empty (to))) (then (if (is Line 3 Orthogonal) (moveAgain))))) (piece "PIECE_BETA" Each (move Step Orthogonal (to if:(is Empty (to))) (then (if (is Line 3 Orthogonal) (moveAgain)))))}) (rules...
### PRE: (game "GAME_NAME" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "PIECE_ALPHA" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to)))))} (then (if (is In (last To) (sites Mover "Promotion")) (moveAgain...
### PRE: (game "GAME_NAME" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "PIECE_ALPHA" Each (move Step (to if:(not (is Friend (who at:(to)))) (apply (if (is Enemy (who at:(to))) (remove (to))))))) (piece "PIECE_BETA" (or (move Slide (to if:(is Enemy (who at:(to))) (apply (remove (to))))) (move...
### PRE: (game "GAME_NAME" (players {(player N) (player S)}) (equipment {(piece "PIECE_ALPHA" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to)))))} (then (if (is In (last To) (sites Mover "Promotion")) (if (= (where "PIECE_BETA" Mo...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 10)) (piece "PIECE_ALPHA" Each (move Step Orthogonal (to if:(and (is Empty (to)) (< (+ (results from:(sites {(from)}) to:(sites Around (from) Orthogonal) (if (= (from) (to)) 0 (if (is Friend (who at:(to))) 1 (if (is Enemy (who at:(to))) -1 0))))) (+ (res...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (hex 5)) (piece "PIECE_ALPHA" Each (move Step Orthogonal (to if:(is Empty (to)))))}) (rules (play (or (move Add (to (sites Empty)) (then (set Counter))) (forEach Piece) (then (priority (surround (from (last To)) Orthogonal (between if:(is Friend (who at:(between...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (hex 7)) (piece "PIECE_ALPHA" Each)}) (rules (meta (swap)) (play (move Add (to (sites Empty)))) (end (if (>= ### SUF: (max (results from:(difference (sites Board) (sites Group at:(last To))) to:2 (* (to) (count Sites in:(intersection (union (sites Outer) (sites ...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (add ### SUF: edges:{{0 2} {0 4} {0 6} {0 8}}) use:Vertex) (piece "PIECE_ALPHA" Each (move (from) (to (sites Distance from:(from) (exact 3)) if:(not (is Friend (who at:(to)))) (apply (if (is Enemy (who at:(to))) (remove (to)))))))}) (rules (start {(place "PIECE_...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (merge {(square 5 diagonals:Alternating) (shift 0 4 (rotate 180 (wedge 3))) (shift 0 -2 (wedge 3))}) use:Vertex) (piece "PIECE_ALPHA" Each (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can ...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (tiling T3464 1) use:Vertex) (piece "PIECE_ALPHA" Each)}) (rules (start {(place "PIECE_ALPHA1" (sites {4 5 0 1})) (place "PIECE_ALPHA1" Cell 1) (place "PIECE_ALPHA1" Edge (sites {0 3 4 9})) (place "PIECE_ALPHA2" (sites {16 17 12 13})) (place "PIECE_ALPHA2" Cell ...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 9) use:Vertex) (regions P1 {(sites Side N) (sites Side S)}) (regions P2 {(sites Side W) (sites Side E)}) (piece "PIECE_ALPHA" P1) (piece "PIECE_ALPHA" P2)}) (rules (play (if (not (is Prev Mover)) (or (move Add (to (sites Empty)) (then (if (and (not (is P...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 14)) (piece "PIECE_ALPHA" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to)))))})) (piece "PIECE_BETA" Each (move Slide Orthogonal (to if:(is Enemy (who at:(to))) (ap...
### PRE: (game "GAME_NAME" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "PIECE_ALPHA" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to)))))} (then (if (is In (last To) (sites Mover "Promotion")) (moveAgain...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rectangle 4 12) {(track "Track1" "0,E,N1,W,N1,E,N1,W" P1 directed:True) (track "Track2" "47,W,S1,E,S1,W,S1,E" P2 directed:True)} use:Vertex) (piece "PIECE_ALPHA" Each (if (and (not (is In (from) (sites Next "Home"))) (!= 0 (mapEntry "Throw" (count Pips)))) (or ...