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3.55k
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|---|---|---|---|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two pencil and put them in desk.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, and a garbagecan 1.
Your task is to: find two pencil and put them in desk.
your action:
|
go to dresser 1<|im_end|>take pencil 3 from dresser 1<|im_end|>go to desk 1<|im_end|>move pencil 3 to desk 1<|im_end|>go to dresser 1<|im_end|>take pencil 1 from dresser 1<|im_end|>go to desk 1<|im_end|>move pencil 1 to desk 1<|im_end|>
|
alfworld_train
| 80
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two ladle and put them in drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: find two ladle and put them in drawer.
your action:
|
go to countertop 2<|im_end|>take ladle 2 from countertop 2<|im_end|>go to drawer 6<|im_end|>open drawer 6<|im_end|>move ladle 2 to drawer 6<|im_end|>go to countertop 2<|im_end|>take ladle 1 from countertop 2<|im_end|>go to drawer 6<|im_end|>move ladle 1 to drawer 6<|im_end|>
|
alfworld_train
| 3,282
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two soapbottle and put them in cart.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cart 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.
Your task is to: find two soapbottle and put them in cart.
your action:
|
go to toilet 1<|im_end|>take soapbottle 1 from toilet 1<|im_end|>go to cart 1<|im_end|>move soapbottle 1 to cart 1<|im_end|>go to garbagecan 1<|im_end|>take soapbottle 2 from garbagecan 1<|im_end|>go to cart 1<|im_end|>move soapbottle 2 to cart 1<|im_end|>
|
alfworld_train
| 2,015
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two lettuce in fridge.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put two lettuce in fridge.
your action:
|
go to coffeemachine 1<|im_end|>take lettuce 1 from countertop 1<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move lettuce 1 to fridge 1<|im_end|>go to diningtable 1<|im_end|>take lettuce 2 from diningtable 1<|im_end|>go to fridge 1<|im_end|>move lettuce 2 to fridge 1<|im_end|>
|
alfworld_train
| 819
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two pot in shelf.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put two pot in shelf.
your action:
|
go to stoveburner 2<|im_end|>take pot 3 from stoveburner 2<|im_end|>go to shelf 2<|im_end|>move pot 3 to shelf 2<|im_end|>go to countertop 2<|im_end|>take pot 2 from countertop 2<|im_end|>go to shelf 2<|im_end|>move pot 2 to shelf 2<|im_end|>
|
alfworld_train
| 586
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two statue in dresser.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 1, a diningtable 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 3, a sidetable 2, a sidetable 1, and a sofa 1.
Your task is to: put two statue in dresser.
your action:
|
go to coffeetable 1<|im_end|>take statue 4 from coffeetable 1<|im_end|>go to dresser 1<|im_end|>move statue 4 to dresser 1<|im_end|>go to coffeetable 1<|im_end|>take statue 3 from coffeetable 1<|im_end|>go to dresser 1<|im_end|>move statue 3 to dresser 1<|im_end|>
|
alfworld_train
| 553
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two keychain and put them in sidetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a diningtable 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 14, a shelf 13, a shelf 12, a shelf 11, a shelf 10, a shelf 9, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, and a sidetable 1.
Your task is to: find two keychain and put them in sidetable.
your action:
|
go to shelf 5<|im_end|>take keychain 1 from shelf 5<|im_end|>go to sidetable 1<|im_end|>move keychain 1 to sidetable 1<|im_end|>go to shelf 13<|im_end|>take keychain 2 from shelf 13<|im_end|>go to sidetable 1<|im_end|>move keychain 2 to sidetable 1<|im_end|>
|
alfworld_train
| 623
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two keychain and put them in armchair.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a sidetable 3, a sidetable 2, a sidetable 1, a sofa 2, a sofa 1, and a tvstand 1.
Your task is to: find two keychain and put them in armchair.
your action:
|
go to tvstand 1<|im_end|>take keychain 3 from tvstand 1<|im_end|>go to armchair 1<|im_end|>move keychain 3 to armchair 1<|im_end|>go to sidetable 2<|im_end|>take keychain 2 from sidetable 2<|im_end|>go to armchair 1<|im_end|>move keychain 2 to armchair 1<|im_end|>
|
alfworld_train
| 2,180
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two keychain in shelf.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 2, a coffeetable 1, a garbagecan 1, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sofa 1, and a tvstand 1.
Your task is to: put two keychain in shelf.
your action:
|
go to armchair 1<|im_end|>take keychain 1 from armchair 1<|im_end|>go to shelf 1<|im_end|>move keychain 1 to shelf 1<|im_end|>go to coffeetable 1<|im_end|>take keychain 2 from coffeetable 1<|im_end|>go to shelf 1<|im_end|>move keychain 2 to shelf 1<|im_end|>
|
alfworld_train
| 3,380
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two keychain and put them in safe.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a desk 1, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a safe 1, a shelf 3, a shelf 2, a shelf 1, a sofa 2, a sofa 1, and a tvstand 1.
Your task is to: find two keychain and put them in safe.
your action:
|
go to desk 1<|im_end|>take keychain 3 from desk 1<|im_end|>go to drawer 6<|im_end|>open safe 1<|im_end|>move keychain 3 to safe 1<|im_end|>go to desk 1<|im_end|>take keychain 2 from desk 1<|im_end|>go to drawer 6<|im_end|>move keychain 2 to safe 1<|im_end|>
|
alfworld_train
| 985
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two laptop in desk.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 3, a armchair 2, a armchair 1, a bed 1, a cabinet 2, a cabinet 1, a desk 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.
Your task is to: put two laptop in desk.
your action:
|
go to bed 1<|im_end|>take laptop 2 from bed 1<|im_end|>go to desk 1<|im_end|>move laptop 2 to desk 1<|im_end|>go to bed 1<|im_end|>take laptop 1 from bed 1<|im_end|>go to desk 1<|im_end|>move laptop 1 to desk 1<|im_end|>
|
alfworld_train
| 920
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two winebottle and put them in cabinet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: find two winebottle and put them in cabinet.
your action:
|
go to countertop 1<|im_end|>take winebottle 3 from countertop 1<|im_end|>go to cabinet 1<|im_end|>open cabinet 1<|im_end|>move winebottle 3 to cabinet 1<|im_end|>go to countertop 1<|im_end|>take winebottle 2 from countertop 1<|im_end|>go to cabinet 1<|im_end|>move winebottle 2 to cabinet 1<|im_end|>
|
alfworld_train
| 844
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two creditcard in dresser.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a bed 1, a countertop 1, a diningtable 1, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a sidetable 1.
Your task is to: put two creditcard in dresser.
your action:
|
go to armchair 1<|im_end|>take creditcard 1 from armchair 1<|im_end|>go to dresser 1<|im_end|>move creditcard 1 to dresser 1<|im_end|>go to countertop 1<|im_end|>take creditcard 4 from countertop 1<|im_end|>go to dresser 1<|im_end|>move creditcard 4 to dresser 1<|im_end|>
|
alfworld_train
| 2,484
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two toiletpaper and put them in shelf.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a shelf 2, a shelf 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: find two toiletpaper and put them in shelf.
your action:
|
go to dresser 1<|im_end|>take toiletpaper 2 from dresser 1<|im_end|>go to shelf 1<|im_end|>move toiletpaper 2 to shelf 1<|im_end|>go to garbagecan 1<|im_end|>take toiletpaper 1 from garbagecan 1<|im_end|>go to shelf 1<|im_end|>move toiletpaper 1 to shelf 1<|im_end|>
|
alfworld_train
| 1,461
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two pen and put them in drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a bed 1, a countertop 1, a diningtable 1, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a sidetable 1.
Your task is to: find two pen and put them in drawer.
your action:
|
go to diningtable 1<|im_end|>take pen 2 from diningtable 1<|im_end|>go to drawer 2<|im_end|>open drawer 2<|im_end|>move pen 2 to drawer 2<|im_end|>go to diningtable 1<|im_end|>take pen 1 from diningtable 1<|im_end|>go to drawer 2<|im_end|>move pen 1 to drawer 2<|im_end|>
|
alfworld_train
| 2,185
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two candle and put them in cabinet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: find two candle and put them in cabinet.
your action:
|
go to countertop 1<|im_end|>take candle 4 from countertop 1<|im_end|>go to cabinet 3<|im_end|>open cabinet 3<|im_end|>move candle 4 to cabinet 3<|im_end|>go to toilet 1<|im_end|>take candle 3 from toilet 1<|im_end|>go to cabinet 3<|im_end|>move candle 3 to cabinet 3<|im_end|>
|
alfworld_train
| 2,941
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two spraybottle and put them in toilet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cart 1, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a shelf 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: find two spraybottle and put them in toilet.
your action:
|
go to shelf 1<|im_end|>take spraybottle 1 from shelf 1<|im_end|>go to toilet 1<|im_end|>move spraybottle 1 to toilet 1<|im_end|>go to cart 1<|im_end|>take spraybottle 4 from cart 1<|im_end|>go to toilet 1<|im_end|>move spraybottle 4 to toilet 1<|im_end|>
|
alfworld_train
| 189
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two peppershaker and put them in diningtable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a safe 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: find two peppershaker and put them in diningtable.
your action:
|
go to countertop 1<|im_end|>take peppershaker 1 from countertop 1<|im_end|>go to diningtable 1<|im_end|>move peppershaker 1 to diningtable 1<|im_end|>go to coffeemachine 1<|im_end|>take peppershaker 3 from countertop 2<|im_end|>go to diningtable 1<|im_end|>move peppershaker 3 to diningtable 1<|im_end|>
|
alfworld_train
| 3,374
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two creditcard and put them in armchair.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a sidetable 3, a sidetable 2, a sidetable 1, a sofa 2, a sofa 1, and a tvstand 1.
Your task is to: find two creditcard and put them in armchair.
your action:
|
go to coffeetable 1<|im_end|>take creditcard 2 from coffeetable 1<|im_end|>go to armchair 1<|im_end|>move creditcard 2 to armchair 1<|im_end|>go to sidetable 1<|im_end|>take creditcard 1 from sidetable 1<|im_end|>go to armchair 1<|im_end|>move creditcard 1 to armchair 1<|im_end|>
|
alfworld_train
| 86
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two handtowel and put them in countertop.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: find two handtowel and put them in countertop.
your action:
|
go to handtowelholder 2<|im_end|>take handtowel 2 from handtowelholder 2<|im_end|>go to countertop 1<|im_end|>move handtowel 2 to countertop 1<|im_end|>go to handtowelholder 1<|im_end|>take handtowel 1 from handtowelholder 1<|im_end|>go to countertop 1<|im_end|>move handtowel 1 to countertop 1<|im_end|>
|
alfworld_train
| 533
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two soapbar and put them in garbagecan.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a drawer 1, a garbagecan 1, a handtowelholder 1, a sidetable 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.
Your task is to: find two soapbar and put them in garbagecan.
your action:
|
go to sidetable 1<|im_end|>take soapbar 2 from sidetable 1<|im_end|>go to garbagecan 1<|im_end|>move soapbar 2 to garbagecan 1<|im_end|>go to toilet 1<|im_end|>take soapbar 1 from toilet 1<|im_end|>go to garbagecan 1<|im_end|>move soapbar 1 to garbagecan 1<|im_end|>
|
alfworld_train
| 113
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two cellphone and put them in bed.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.
Your task is to: find two cellphone and put them in bed.
your action:
|
go to dresser 1<|im_end|>take cellphone 2 from dresser 1<|im_end|>go to bed 1<|im_end|>move cellphone 2 to bed 1<|im_end|>go to dresser 1<|im_end|>take cellphone 1 from dresser 1<|im_end|>go to bed 1<|im_end|>move cellphone 1 to bed 1<|im_end|>
|
alfworld_train
| 1,232
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two candle and put them in cabinet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 1, a shelf 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.
Your task is to: find two candle and put them in cabinet.
your action:
|
go to toilet 1<|im_end|>take candle 3 from toilet 1<|im_end|>go to cabinet 4<|im_end|>open cabinet 4<|im_end|>move candle 3 to cabinet 4<|im_end|>go to toilet 1<|im_end|>take candle 4 from toilet 1<|im_end|>go to cabinet 4<|im_end|>move candle 4 to cabinet 4<|im_end|>
|
alfworld_train
| 2,009
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two newspaper and put them in garbagecan.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a coffeetable 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 2, a sidetable 1, and a sofa 1.
Your task is to: find two newspaper and put them in garbagecan.
your action:
|
go to sidetable 2<|im_end|>take newspaper 2 from sidetable 2<|im_end|>go to garbagecan 1<|im_end|>move newspaper 2 to garbagecan 1<|im_end|>go to diningtable 1<|im_end|>take newspaper 1 from diningtable 1<|im_end|>go to garbagecan 1<|im_end|>move newspaper 1 to garbagecan 1<|im_end|>
|
alfworld_train
| 1,742
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two cellphone and put them in dresser.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a bed 1, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 2, a dresser 1, a garbagecan 1, a shelf 2, a shelf 1, a sidetable 2, and a sidetable 1.
Your task is to: find two cellphone and put them in dresser.
your action:
|
go to sidetable 2<|im_end|>take cellphone 2 from sidetable 2<|im_end|>go to dresser 2<|im_end|>move cellphone 2 to dresser 2<|im_end|>go to bed 1<|im_end|>take cellphone 1 from bed 1<|im_end|>go to dresser 2<|im_end|>move cellphone 1 to dresser 2<|im_end|>
|
alfworld_train
| 3,383
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two egg and put them in microwave.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 1, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: find two egg and put them in microwave.
your action:
|
go to sinkbasin 1<|im_end|>take egg 2 from sinkbasin 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move egg 2 to microwave 1<|im_end|>go to diningtable 1<|im_end|>take egg 1 from diningtable 1<|im_end|>go to microwave 1<|im_end|>move egg 1 to microwave 1<|im_end|>
|
alfworld_train
| 270
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two book and put them in desk.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a shelf 2, a shelf 1, and a sidetable 1.
Your task is to: find two book and put them in desk.
your action:
|
go to bed 1<|im_end|>take book 3 from bed 1<|im_end|>go to desk 1<|im_end|>move book 3 to desk 1<|im_end|>go to bed 1<|im_end|>take book 2 from bed 1<|im_end|>go to desk 1<|im_end|>move book 2 to desk 1<|im_end|>
|
alfworld_train
| 2,096
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two spraybottle in garbagecan.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 2, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 4, a handtowelholder 3, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put two spraybottle in garbagecan.
your action:
|
go to countertop 1<|im_end|>take spraybottle 3 from countertop 1<|im_end|>go to garbagecan 1<|im_end|>move spraybottle 3 to garbagecan 1<|im_end|>go to countertop 1<|im_end|>take spraybottle 2 from countertop 1<|im_end|>go to garbagecan 1<|im_end|>move spraybottle 2 to garbagecan 1<|im_end|>
|
alfworld_train
| 558
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two pencil and put them in drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, and a sidetable 1.
Your task is to: find two pencil and put them in drawer.
your action:
|
go to sidetable 1<|im_end|>take pencil 3 from sidetable 1<|im_end|>go to drawer 1<|im_end|>open drawer 1<|im_end|>move pencil 3 to drawer 1<|im_end|>go to desk 1<|im_end|>take pencil 2 from desk 1<|im_end|>go to drawer 1<|im_end|>move pencil 2 to drawer 1<|im_end|>
|
alfworld_train
| 2,789
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two peppershaker in drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put two peppershaker in drawer.
your action:
|
go to coffeemachine 1<|im_end|>take peppershaker 2 from countertop 1<|im_end|>go to drawer 1<|im_end|>open drawer 1<|im_end|>move peppershaker 2 to drawer 1<|im_end|>go to countertop 2<|im_end|>take peppershaker 1 from countertop 2<|im_end|>go to drawer 1<|im_end|>move peppershaker 1 to drawer 1<|im_end|>
|
alfworld_train
| 2,804
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two book and put them in bed.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, and a sidetable 1.
Your task is to: find two book and put them in bed.
your action:
|
go to desk 1<|im_end|>take book 1 from desk 1<|im_end|>go to bed 1<|im_end|>move book 1 to bed 1<|im_end|>go to sidetable 1<|im_end|>take book 2 from sidetable 1<|im_end|>go to bed 1<|im_end|>move book 2 to bed 1<|im_end|>
|
alfworld_train
| 2,391
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two creditcard and put them in safe.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a safe 1, a sidetable 2, and a sidetable 1.
Your task is to: find two creditcard and put them in safe.
your action:
|
go to desk 1<|im_end|>take creditcard 2 from desk 1<|im_end|>go to safe 1<|im_end|>open safe 1<|im_end|>move creditcard 2 to safe 1<|im_end|>go to desk 1<|im_end|>take creditcard 1 from desk 1<|im_end|>go to safe 1<|im_end|>move creditcard 1 to safe 1<|im_end|>
|
alfworld_train
| 475
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two toiletpaper and put them in shelf.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 2, a countertop 1, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a shelf 2, a shelf 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: find two toiletpaper and put them in shelf.
your action:
|
go to cabinet 4<|im_end|>open cabinet 4<|im_end|>take toiletpaper 2 from cabinet 4<|im_end|>go to shelf 1<|im_end|>move toiletpaper 2 to shelf 1<|im_end|>go to countertop 2<|im_end|>take toiletpaper 1 from countertop 2<|im_end|>go to shelf 1<|im_end|>move toiletpaper 1 to shelf 1<|im_end|>
|
alfworld_train
| 379
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two cd and put them in drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a shelf 1, and a sidetable 1.
Your task is to: find two cd and put them in drawer.
your action:
|
go to garbagecan 1<|im_end|>take cd 1 from garbagecan 1<|im_end|>go to drawer 2<|im_end|>open drawer 2<|im_end|>move cd 1 to drawer 2<|im_end|>go to sidetable 1<|im_end|>take cd 3 from sidetable 1<|im_end|>go to drawer 2<|im_end|>move cd 3 to drawer 2<|im_end|>
|
alfworld_train
| 1,409
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two cd in safe.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.
Your task is to: put two cd in safe.
your action:
|
go to dresser 1<|im_end|>take cd 2 from dresser 1<|im_end|>go to safe 1<|im_end|>open safe 1<|im_end|>move cd 2 to safe 1<|im_end|>go to sidetable 1<|im_end|>take cd 1 from sidetable 1<|im_end|>go to safe 1<|im_end|>move cd 1 to safe 1<|im_end|>
|
alfworld_train
| 43
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two soapbar in drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put two soapbar in drawer.
your action:
|
go to sinkbasin 1<|im_end|>take soapbar 2 from sinkbasin 1<|im_end|>go to drawer 7<|im_end|>move soapbar 2 to drawer 7<|im_end|>go to toilet 1<|im_end|>take soapbar 3 from toilet 1<|im_end|>go to drawer 7<|im_end|>move soapbar 3 to drawer 7<|im_end|>
|
alfworld_train
| 3,060
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two cd in shelf.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a diningtable 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 14, a shelf 13, a shelf 12, a shelf 11, a shelf 10, a shelf 9, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, and a sidetable 1.
Your task is to: put two cd in shelf.
your action:
|
go to diningtable 1<|im_end|>take cd 2 from diningtable 1<|im_end|>go to shelf 3<|im_end|>move cd 2 to shelf 3<|im_end|>go to diningtable 1<|im_end|>take cd 1 from diningtable 1<|im_end|>go to shelf 3<|im_end|>move cd 1 to shelf 3<|im_end|>
|
alfworld_train
| 2,373
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two cup in cabinet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 6, a stoveburner 5, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put two cup in cabinet.
your action:
|
go to fridge 1<|im_end|>open fridge 1<|im_end|>take cup 3 from fridge 1<|im_end|>go to cabinet 4<|im_end|>open cabinet 3<|im_end|>move cup 3 to cabinet 3<|im_end|>go to fridge 1<|im_end|>take cup 2 from fridge 1<|im_end|>go to cabinet 4<|im_end|>move cup 2 to cabinet 3<|im_end|>
|
alfworld_train
| 2,581
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two egg and put them in microwave.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 27, a drawer 26, a drawer 25, a drawer 24, a drawer 23, a drawer 22, a drawer 21, a drawer 20, a drawer 19, a drawer 18, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: find two egg and put them in microwave.
your action:
|
go to fridge 1<|im_end|>open fridge 1<|im_end|>take egg 1 from fridge 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move egg 1 to microwave 1<|im_end|>go to fridge 1<|im_end|>take egg 2 from fridge 1<|im_end|>go to microwave 1<|im_end|>move egg 2 to microwave 1<|im_end|>
|
alfworld_train
| 3,544
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two pen and put them in sidetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a sidetable 2, and a sidetable 1.
Your task is to: find two pen and put them in sidetable.
your action:
|
go to diningtable 1<|im_end|>take pen 2 from diningtable 1<|im_end|>go to sidetable 1<|im_end|>move pen 2 to sidetable 1<|im_end|>go to diningtable 1<|im_end|>take pen 1 from diningtable 1<|im_end|>go to sidetable 1<|im_end|>move pen 1 to sidetable 1<|im_end|>
|
alfworld_train
| 1,681
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two tissuebox in garbagecan.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 2, a coffeetable 1, a diningtable 1, a garbagecan 1, a sidetable 2, a sidetable 1, and a sofa 1.
Your task is to: put two tissuebox in garbagecan.
your action:
|
go to diningtable 1<|im_end|>take tissuebox 2 from diningtable 1<|im_end|>go to garbagecan 1<|im_end|>move tissuebox 2 to garbagecan 1<|im_end|>go to diningtable 1<|im_end|>take tissuebox 1 from diningtable 1<|im_end|>go to garbagecan 1<|im_end|>move tissuebox 1 to garbagecan 1<|im_end|>
|
alfworld_train
| 3,262
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two creditcard and put them in sofa.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 2, a coffeetable 1, a garbagecan 1, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sofa 1, and a tvstand 1.
Your task is to: find two creditcard and put them in sofa.
your action:
|
go to armchair 1<|im_end|>take creditcard 3 from armchair 1<|im_end|>go to sofa 1<|im_end|>move creditcard 3 to sofa 1<|im_end|>go to shelf 2<|im_end|>take creditcard 2 from tvstand 1<|im_end|>go to sofa 1<|im_end|>move creditcard 2 to sofa 1<|im_end|>
|
alfworld_train
| 2,652
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two bowl and put them in dresser.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.
Your task is to: find two bowl and put them in dresser.
your action:
|
go to shelf 1<|im_end|>take bowl 3 from shelf 1<|im_end|>go to drawer 7<|im_end|>move bowl 3 to dresser 1<|im_end|>go to shelf 2<|im_end|>take bowl 1 from shelf 2<|im_end|>go to drawer 7<|im_end|>move bowl 1 to dresser 1<|im_end|>
|
alfworld_train
| 3,127
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two remotecontrol and put them in coffeetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a sidetable 3, a sidetable 2, a sidetable 1, a sofa 2, a sofa 1, and a tvstand 1.
Your task is to: find two remotecontrol and put them in coffeetable.
your action:
|
go to tvstand 1<|im_end|>take remotecontrol 4 from tvstand 1<|im_end|>go to coffeetable 1<|im_end|>move remotecontrol 4 to coffeetable 1<|im_end|>go to tvstand 1<|im_end|>take remotecontrol 3 from tvstand 1<|im_end|>go to coffeetable 1<|im_end|>move remotecontrol 3 to coffeetable 1<|im_end|>
|
alfworld_train
| 1
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two winebottle and put them in cabinet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: find two winebottle and put them in cabinet.
your action:
|
go to countertop 1<|im_end|>take winebottle 2 from countertop 1<|im_end|>go to cabinet 1<|im_end|>open cabinet 1<|im_end|>move winebottle 2 to cabinet 1<|im_end|>go to countertop 1<|im_end|>take winebottle 1 from countertop 1<|im_end|>go to cabinet 1<|im_end|>move winebottle 1 to cabinet 1<|im_end|>
|
alfworld_train
| 845
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two cd in drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, and a sidetable 1.
Your task is to: put two cd in drawer.
your action:
|
go to desk 1<|im_end|>take cd 1 from desk 1<|im_end|>go to drawer 2<|im_end|>open drawer 2<|im_end|>move cd 1 to drawer 2<|im_end|>go to sidetable 1<|im_end|>take cd 3 from sidetable 1<|im_end|>go to drawer 2<|im_end|>move cd 3 to drawer 2<|im_end|>
|
alfworld_train
| 2,253
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two remotecontrol and put them in coffeetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeetable 2, a coffeetable 1, a diningtable 1, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a shelf 13, a shelf 12, a shelf 11, a shelf 10, a shelf 9, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, and a sofa 1.
Your task is to: find two remotecontrol and put them in coffeetable.
your action:
|
go to sofa 1<|im_end|>take remotecontrol 3 from sofa 1<|im_end|>go to coffeetable 2<|im_end|>move remotecontrol 3 to coffeetable 2<|im_end|>go to sofa 1<|im_end|>take remotecontrol 2 from sofa 1<|im_end|>go to coffeetable 2<|im_end|>move remotecontrol 2 to coffeetable 2<|im_end|>
|
alfworld_train
| 3,173
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two tissuebox in coffeetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 2, a coffeetable 1, a diningtable 1, a garbagecan 1, a sidetable 2, a sidetable 1, and a sofa 1.
Your task is to: put two tissuebox in coffeetable.
your action:
|
go to diningtable 1<|im_end|>take tissuebox 3 from diningtable 1<|im_end|>go to coffeetable 1<|im_end|>move tissuebox 3 to coffeetable 1<|im_end|>go to diningtable 1<|im_end|>take tissuebox 2 from diningtable 1<|im_end|>go to coffeetable 1<|im_end|>move tissuebox 2 to coffeetable 1<|im_end|>
|
alfworld_train
| 1,658
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two watch and put them in sidetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeetable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 1, and a sofa 1.
Your task is to: find two watch and put them in sidetable.
your action:
|
go to coffeetable 1<|im_end|>take watch 2 from coffeetable 1<|im_end|>go to sidetable 1<|im_end|>move watch 2 to sidetable 1<|im_end|>go to coffeetable 1<|im_end|>take watch 1 from coffeetable 1<|im_end|>go to sidetable 1<|im_end|>move watch 1 to sidetable 1<|im_end|>
|
alfworld_train
| 3,475
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two laptop and put them in desk.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a shelf 2, a shelf 1, and a sidetable 1.
Your task is to: find two laptop and put them in desk.
your action:
|
go to bed 1<|im_end|>take laptop 3 from bed 1<|im_end|>go to desk 1<|im_end|>move laptop 3 to desk 1<|im_end|>go to bed 1<|im_end|>take laptop 2 from bed 1<|im_end|>go to desk 1<|im_end|>move laptop 2 to desk 1<|im_end|>
|
alfworld_train
| 900
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two creditcard and put them in sofa.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 2, a coffeetable 1, a garbagecan 1, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sofa 1, and a tvstand 1.
Your task is to: find two creditcard and put them in sofa.
your action:
|
go to armchair 1<|im_end|>take creditcard 1 from armchair 1<|im_end|>go to sofa 1<|im_end|>move creditcard 1 to sofa 1<|im_end|>go to coffeetable 2<|im_end|>take creditcard 4 from coffeetable 2<|im_end|>go to sofa 1<|im_end|>move creditcard 4 to sofa 1<|im_end|>
|
alfworld_train
| 2,651
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two spraybottle in garbagecan.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a countertop 1, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put two spraybottle in garbagecan.
your action:
|
go to countertop 1<|im_end|>take spraybottle 4 from countertop 1<|im_end|>go to garbagecan 1<|im_end|>move spraybottle 4 to garbagecan 1<|im_end|>go to countertop 1<|im_end|>take spraybottle 3 from countertop 1<|im_end|>go to garbagecan 1<|im_end|>move spraybottle 3 to garbagecan 1<|im_end|>
|
alfworld_train
| 2,089
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two box and put them in coffeetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 2, a coffeetable 1, a diningtable 1, a garbagecan 1, a sidetable 2, a sidetable 1, and a sofa 1.
Your task is to: find two box and put them in coffeetable.
your action:
|
go to sofa 1<|im_end|>take box 3 from sofa 1<|im_end|>go to coffeetable 1<|im_end|>move box 3 to coffeetable 1<|im_end|>go to diningtable 1<|im_end|>take box 2 from diningtable 1<|im_end|>go to coffeetable 1<|im_end|>move box 2 to coffeetable 1<|im_end|>
|
alfworld_train
| 94
|
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