| #usda 1.0 | |
| ( | |
| customLayerData = { | |
| dictionary cameraSettings = { | |
| dictionary Front = { | |
| double3 position = (500, 0, 0) | |
| double radius = 500 | |
| } | |
| dictionary Perspective = { | |
| double3 position = (500, 500, 500) | |
| double3 target = (-0.000003978038705554354, -0.000003978038478180679, 0.000007956076956361358) | |
| } | |
| dictionary Right = { | |
| double3 position = (0, -500, 0) | |
| double radius = 500 | |
| } | |
| dictionary Top = { | |
| double3 position = (0, 0, 500) | |
| double radius = 500 | |
| } | |
| string boundCamera = "/OmniverseKit_Persp" | |
| } | |
| dictionary omni_layer = { | |
| string authoring_layer = "./physics_brick.usda" | |
| } | |
| dictionary renderSettings = { | |
| float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) | |
| float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) | |
| float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) | |
| float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) | |
| float3 "rtx:iray:environment_dome_ground_position" = (0, 0, 0) | |
| float3 "rtx:iray:environment_dome_ground_reflectivity" = (0, 0, 0) | |
| float3 "rtx:iray:environment_dome_rotation_axis" = (3.4028235e38, 3.4028235e38, 3.4028235e38) | |
| float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) | |
| float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) | |
| float3 "rtx:post:colorcorr:gain" = (1, 1, 1) | |
| float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) | |
| float3 "rtx:post:colorcorr:offset" = (0, 0, 0) | |
| float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) | |
| float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) | |
| float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) | |
| float3 "rtx:post:colorgrad:gain" = (1, 1, 1) | |
| float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) | |
| float3 "rtx:post:colorgrad:lift" = (0, 0, 0) | |
| float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) | |
| float3 "rtx:post:colorgrad:offset" = (0, 0, 0) | |
| float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) | |
| float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) | |
| float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) | |
| float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) | |
| float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) | |
| float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) | |
| float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) | |
| float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) | |
| float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) | |
| float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) | |
| float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) | |
| float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) | |
| float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) | |
| } | |
| } | |
| defaultPrim = "Brick" | |
| metersPerUnit = 1 | |
| upAxis = "Z" | |
| ) | |
| def Material "Brick" ( | |
| prepend apiSchemas = ["PhysicsMaterialAPI"] | |
| ) | |
| { | |
| float physics:density = 2400 | |
| float physics:dynamicFriction = 0.6 | |
| float physics:restitution = 0.1 | |
| float physics:staticFriction = 0.6 | |
| } | |