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#pragma once
#include "benzene.h"
typedef union
{
COLORREF rgb;
struct
{
BYTE b;
BYTE g;
BYTE r;
BYTE unused;
};
} RGBQUAD, *PRGBQUAD;
typedef VOID( WINAPI GDI_SHADER )(
_In_ INT t,
_In_ INT w,
_In_ INT h,
_In_ HDC hdcTemp,
_In_ HBITMAP hbmTemp,
_In_ PRGBQUAD prgbSrc,
_Inout_ PRGBQUAD prgbDst
), *PGDI_SHADER;
typedef VOID( WINAPI GDI_SHADER_OPERATION )(
_In_ INT t,
_In_ INT w,
_In_ INT h,
_In_ RECT rcBounds,
_In_ HDC hdcDst,
_In_ HDC hdcTemp
), *PGDI_SHADER_OPERATION;
typedef struct tagGDI_SHADER_PARAMS
{
PGDI_SHADER pGdiShader;
PGDI_SHADER_OPERATION pPreGdiShader;
PGDI_SHADER_OPERATION pPostGdiShader;
} GDI_SHADER_PARAMS, *PGDISHADER_PARAMS;
typedef VOID( WINAPI AUDIO_SEQUENCE )(
_In_ INT nSamplesPerSec,
_In_ INT nSampleCount,
_Inout_ PSHORT psSamples
), *PAUDIO_SEQUENCE;
typedef VOID( WINAPI AUDIOSEQUENCE_OPERATION )(
_In_ INT nSamplesPerSec
), *PAUDIO_SEQUENCE_OPERATION;
typedef struct tagAUDIO_SEQUENCE_PARAMS
{
INT nSamplesPerSec;
INT nSampleCount;
PAUDIO_SEQUENCE pAudioSequence;
PAUDIO_SEQUENCE_OPERATION pPreAudioOp;
PAUDIO_SEQUENCE_OPERATION pPostAudioOp;
} AUDIO_SEQUENCE_PARAMS, *PAUDIO_SEQUENCE_PARAMS;