MalwareSource / src /FedouM /Holzet.cpp
PatoFlamejanteTV's picture
Add files using upload-large-folder tool
48e3321 verified
#include <Windows.h>
#include <cmath>
#pragma comment(lib, "winmm.lib")
#define M_PI 3.14159265358979323846264338327950288
typedef NTSTATUS(NTAPI* NRHEdef)(NTSTATUS, ULONG, ULONG, PULONG, ULONG, PULONG);
typedef NTSTATUS(NTAPI* RAPdef)(ULONG, BOOLEAN, BOOLEAN, PBOOLEAN);
/*typedef union _RGBQUAD {
COLORREF rgb;
struct {
BYTE r;
BYTE g;
BYTE b;
BYTE Reserved;
};
}_RGBQUAD, * PRGBQUAD;*/
typedef struct
{
FLOAT h;
FLOAT s;
FLOAT l;
} HSL;
namespace Colors
{
//These HSL functions was made by Wipet, credits to him!
//OBS: I used it in 3 payloads
//Btw ArTicZera created HSV functions, but it sucks unfortunatelly
//So I didn't used in this malware.
HSL rgb2hsl(RGBQUAD rgb)
{
HSL hsl;
BYTE r = rgb.rgbRed;
BYTE g = rgb.rgbGreen;
BYTE b = rgb.rgbBlue;
FLOAT _r = (FLOAT)r / 255.f;
FLOAT _g = (FLOAT)g / 255.f;
FLOAT _b = (FLOAT)b / 255.f;
FLOAT rgbMin = min(min(_r, _g), _b);
FLOAT rgbMax = max(max(_r, _g), _b);
FLOAT fDelta = rgbMax - rgbMin;
FLOAT deltaR;
FLOAT deltaG;
FLOAT deltaB;
FLOAT h = 0.f;
FLOAT s = 0.f;
FLOAT l = (FLOAT)((rgbMax + rgbMin) / 2.f);
if (fDelta != 0.f)
{
s = l < .5f ? (FLOAT)(fDelta / (rgbMax + rgbMin)) : (FLOAT)(fDelta / (2.f - rgbMax - rgbMin));
deltaR = (FLOAT)(((rgbMax - _r) / 6.f + (fDelta / 2.f)) / fDelta);
deltaG = (FLOAT)(((rgbMax - _g) / 6.f + (fDelta / 2.f)) / fDelta);
deltaB = (FLOAT)(((rgbMax - _b) / 6.f + (fDelta / 2.f)) / fDelta);
if (_r == rgbMax) h = deltaB - deltaG;
else if (_g == rgbMax) h = (1.f / 3.f) + deltaR - deltaB;
else if (_b == rgbMax) h = (2.f / 3.f) + deltaG - deltaR;
if (h < 0.f) h += 1.f;
if (h > 1.f) h -= 1.f;
}
hsl.h = h;
hsl.s = s;
hsl.l = l;
return hsl;
}
RGBQUAD hsl2rgb(HSL hsl)
{
RGBQUAD rgb;
FLOAT r = hsl.l;
FLOAT g = hsl.l;
FLOAT b = hsl.l;
FLOAT h = hsl.h;
FLOAT sl = hsl.s;
FLOAT l = hsl.l;
FLOAT v = (l <= .5f) ? (l * (1.f + sl)) : (l + sl - l * sl);
FLOAT m;
FLOAT sv;
FLOAT fract;
FLOAT vsf;
FLOAT mid1;
FLOAT mid2;
INT sextant;
if (v > 0.f)
{
m = l + l - v;
sv = (v - m) / v;
h *= 6.f;
sextant = (INT)h;
fract = h - sextant;
vsf = v * sv * fract;
mid1 = m + vsf;
mid2 = v - vsf;
switch (sextant)
{
case 0:
r = v;
g = mid1;
b = m;
break;
case 1:
r = mid2;
g = v;
b = m;
break;
case 2:
r = m;
g = v;
b = mid1;
break;
case 3:
r = m;
g = mid2;
b = v;
break;
case 4:
r = mid1;
g = m;
b = v;
break;
case 5:
r = v;
g = m;
b = mid2;
break;
}
}
rgb.rgbRed = (BYTE)(r * 255.f);
rgb.rgbGreen = (BYTE)(g * 255.f);
rgb.rgbBlue = (BYTE)(b * 255.f);
return rgb;
}
}
int red, green, blue;
bool ifcolorblue = false, ifblue = false;
COLORREF Hue(int length) { //Credits to Void_/GetMBR
if (red != length) {
red < length; red++;
if (ifblue == true) {
return RGB(red, 0, length);
}
else {
return RGB(red, 0, 0);
}
}
else {
if (green != length) {
green < length; green++;
return RGB(length, green, 0);
}
else {
if (blue != length) {
blue < length; blue++;
return RGB(0, length, blue);
}
else {
red = 0; green = 0; blue = 0;
ifblue = true;
}
}
}
}
/*COLORREF RndRGB() {
int clr = rand() % 5;
if (clr == 0) return RGB(255, 0, 0); if (clr == 1) return RGB(0, 255, 0); if (clr == 2) return RGB(0, 0, 255); if (clr == 3) return RGB(255, 0, 255); if (clr == 4) return RGB(255, 255, 0);
}*/
DWORD WINAPI RGBCircle(LPVOID lpstart) {
int x = GetSystemMetrics(SM_CXSCREEN);
int y = GetSystemMetrics(SM_CYSCREEN);
HDC hdc = GetDC(0);
int xs = rand() % x;
int ys = rand() % y;
HBRUSH circle = CreateSolidBrush(RGB(255, 0, 0));
HPEN border = CreatePen(0, 1, RGB(255, 255, 255));
int color = 0;
while (true) {
if (color == 1) {
circle = CreateSolidBrush(RGB(255, 165, 0));
}
else if (color == 2) {
circle = CreateSolidBrush(RGB(255, 255, 0));
}
else if (color == 3) {
circle = CreateSolidBrush(RGB(0, 255, 0));
}
else if (color == 4) {
circle = CreateSolidBrush(RGB(0, 255, 255));
}
else if (color == 5) {
circle = CreateSolidBrush(RGB(0, 0, 255));
}
else if (color == 6) {
circle = CreateSolidBrush(RGB(148, 0, 211));
}
else if (color == 7) {
circle = CreateSolidBrush(RGB(255, 0, 255));
}
else if (color == 8) {
circle = CreateSolidBrush(RGB(255, 0, 0));
color = 0;
}
SelectObject(hdc, circle);
SelectObject(hdc, border);
if (xs >= x) {
xs = rand() % x;
ys = rand() % y;
}
else if (ys >= y) {
xs = rand() % x;
ys = rand() % y;
}
else if (xs <= 0) {
xs = rand() % x;
ys = rand() % y;
}
else if (ys <= 0) {
xs = rand() % x;
ys = rand() % y;
}
int sel = rand() % 4 + 1;
for (int runtime = 0; runtime < 10; runtime++) {
if (sel == 1) {
Ellipse(hdc, xs - 60, ys - 60, xs + 60, ys + 60);
xs += 20;
ys += 20;
Sleep(130);
}
else if (sel == 2) {
Ellipse(hdc, xs - 60, ys - 60, xs + 60, ys + 60);
xs += 20;
ys -= 20;
Sleep(130);
}
else if (sel == 3) {
Ellipse(hdc, xs - 60, ys - 60, xs + 60, ys + 60);
xs -= 20;
ys += 20;
Sleep(130);
}
else if (sel == 4) {
Ellipse(hdc, xs - 60, ys - 60, xs + 60, ys + 60);
xs -= 20;
ys -= 20;
Sleep(130);
}
}
color++;
}
}
DWORD WINAPI Cursors(LPVOID lpstart) {
int x = GetSystemMetrics(SM_CXSCREEN);
int y = GetSystemMetrics(SM_CYSCREEN);
HDC hdc = GetDC(0);
CURSORINFO cur;
while (true) {
int xs = 0;
int ys = 0;
int sel = rand() % 4 + 1;
if (sel == 1) {
xs = rand() % x;
for (; ys < y; ys += 2) {
cur.cbSize = sizeof(cur);
GetCursorInfo(&cur);
DrawIcon(hdc, xs, ys, cur.hCursor);
xs += 2;
if (xs >= x) {
ys = y;
}
Sleep(1);
}
}
else if (sel == 2) {
xs = rand() % x;
ys = GetSystemMetrics(SM_CYSCREEN);
for (; ys > 0; ys -= 2) {
cur.cbSize = sizeof(cur);
GetCursorInfo(&cur);
DrawIcon(hdc, xs, ys, cur.hCursor);
xs += 2;
if (xs >= x) {
ys = 0;
}
Sleep(1);
}
}
else if (sel == 3) {
xs = rand() % x;
for (; ys < y; ys += 2) {
cur.cbSize = sizeof(cur);
GetCursorInfo(&cur);
DrawIcon(hdc, xs, ys, cur.hCursor);
xs -= 2;
if (xs <= 0) {
ys = y;
}
Sleep(1);
}
}
else if (sel == 4) {
xs = rand() % x;
ys = GetSystemMetrics(SM_CYSCREEN);
for (; ys > 0; ys -= 2) {
cur.cbSize = sizeof(cur);
GetCursorInfo(&cur);
DrawIcon(hdc, xs, ys, cur.hCursor);
xs -= 2;
if (xs <= 0) {
ys = 0;
}
Sleep(1);
}
}
}
}
DWORD WINAPI Sinewave(LPVOID lpstart) {
int x = GetSystemMetrics(SM_CXSCREEN);
int y = GetSystemMetrics(SM_CYSCREEN);
HDC hdc = GetDC(0);
double i = 0;
while (true) {
for (int ys = 0; ys < y; ys++) {
BitBlt(hdc, 8 * sin(i), ys, x, 1, hdc, 0, ys, SRCCOPY);
i += 0.04;
}
Sleep(40);
}
}
DWORD WINAPI Shake(LPVOID lpstart) {
int x = GetSystemMetrics(SM_CXSCREEN);
int y = GetSystemMetrics(SM_CYSCREEN);
HDC hdc = GetDC(0);
while (true) {
BitBlt(hdc, 10, 10, x, y, hdc, 0, 0, SRCCOPY);
Sleep(50);
BitBlt(hdc, -10, 10, x, y, hdc, 0, 0, SRCCOPY);
Sleep(50);
BitBlt(hdc, 10, -10, x, y, hdc, 0, 0, SRCCOPY);
Sleep(50);
BitBlt(hdc, -10, -10, x, y, hdc, 0, 0, SRCCOPY);
Sleep(50);
}
}
DWORD WINAPI IconWave(LPVOID lpstart) {
int x = GetSystemMetrics(SM_CXSCREEN);
int y = GetSystemMetrics(SM_CYSCREEN);
HDC hdc = GetDC(0);
double i;
double wave;
int xs;
int ys;
while (true) {
int sel = rand() % 4 + 1;
wave = 0;
i = 0;
if (sel == 1) {
xs = 0;
ys = rand() % y;
for (; xs < x; xs += 3) {
DrawIcon(hdc, xs, ys + wave * cos(i), LoadIconW(0, IDI_ERROR));
i += 0.05;
wave += 0.32;
Sleep(10);
}
}
else if (sel == 2) {
xs = x;
ys = rand() % y;
for (; xs > 0; xs -= 3) {
DrawIcon(hdc, xs, ys + wave * cos(i), LoadIconW(0, IDI_WARNING));
i += 0.05;
wave += 0.32;
Sleep(10);
}
}
else if (sel == 3) {
xs = rand() % x;
ys = 0;
for (; ys < y; ys += 3) {
DrawIcon(hdc, xs + wave * cos(i), ys, LoadIconW(0, IDI_INFORMATION));
i += 0.05;
wave += 0.32;
Sleep(10);
}
}
else if (sel == 4) {
xs = rand() % x;
ys = y;
for (; ys > 0; ys -= 3) {
DrawIcon(hdc, xs + wave * cos(i), ys, LoadIconW(0, IDI_QUESTION));
i += 0.05;
wave += 0.32;
Sleep(10);
}
}
}
}
DWORD WINAPI Rotate(LPVOID lpstart) {
HDC hdc = GetDC(0);
RECT rekt;
POINT rotate[3];
while (true) {
int rnd = rand() % 65 + 60;
for (int i = 0; i < rnd; i += 20) {
GetWindowRect(GetDesktopWindow(), &rekt);
rotate[0].x = rekt.left + i;
rotate[0].y = rekt.top - i;
rotate[1].x = rekt.right + i;
rotate[1].y = rekt.top + i;
rotate[2].x = rekt.left - i;
rotate[2].y = rekt.bottom - i;
PlgBlt(hdc, rotate, hdc, 0, 0, rekt.right - rekt.left, rekt.bottom - rekt.top, 0, 0, 0);
Sleep(40);
}
for (int i = 0; i < rnd; i += 20) {
GetWindowRect(GetDesktopWindow(), &rekt);
rotate[0].x = rekt.left - i;
rotate[0].y = rekt.top + i;
rotate[1].x = rekt.right - i;
rotate[1].y = rekt.top - i;
rotate[2].x = rekt.left + i;
rotate[2].y = rekt.bottom + i;
PlgBlt(hdc, rotate, hdc, 0, 0, rekt.right - rekt.left, rekt.bottom - rekt.top, 0, 0, 0);
Sleep(40);
}
}
}
DWORD WINAPI Sinewave2(LPVOID lpstart) {
int x = GetSystemMetrics(SM_CXSCREEN);
int y = GetSystemMetrics(SM_CYSCREEN);
HDC hdc = GetDC(0);
double i = 0;
while (true) {
for (int ys = 0; ys < y; ys++) {
BitBlt(hdc, 8 * sin(i), ys, x, 1, hdc, 0, ys, SRCERASE);
i += 0.04;
}
Sleep(40);
}
}
DWORD WINAPI swirl(LPVOID lpParam) {
HDC hdc = GetDC(0);
int sw = GetSystemMetrics(SM_CXSCREEN), sh = GetSystemMetrics(SM_CYSCREEN), xSize = sh / 10, ySize = 9;
while (1) {
hdc = GetDC(0); HDC hdcMem = CreateCompatibleDC(hdc);
HBITMAP screenshot = CreateCompatibleBitmap(hdc, sw, sh);
SelectObject(hdcMem, screenshot);
BitBlt(hdcMem, 0, 0, sw, sh, hdc, 0, 0, SRCCOPY);
for (int i = 0; i < sh * 2; i++) {
int wave = sin(i / ((float)xSize) * M_PI) * (ySize);
BitBlt(hdcMem, i, 0, 1, sh, hdcMem, i, wave, SRCCOPY);
}
for (int i = 0; i < sw * 2; i++) {
int wave = sin(i / ((float)xSize) * M_PI) * (ySize);
BitBlt(hdcMem, 0, i, sw, 1, hdcMem, wave, i, SRCCOPY);
}
BitBlt(hdc, 0, 0, sw, sh, hdcMem, 0, 0, SRCCOPY);
ReleaseDC(0, hdc);
DeleteDC(hdc); DeleteDC(hdcMem); DeleteObject(screenshot);
Sleep(1);
}
}
DWORD WINAPI shader1(LPVOID lpvd)
{
HDC hdc = GetDC(NULL);
HDC hdcCopy = CreateCompatibleDC(hdc);
int screenWidth = GetSystemMetrics(SM_CXSCREEN);
int screenHeight = GetSystemMetrics(SM_CYSCREEN);
BITMAPINFO bmpi = { 0 };
HBITMAP bmp;
bmpi.bmiHeader.biSize = sizeof(bmpi);
bmpi.bmiHeader.biWidth = screenWidth;
bmpi.bmiHeader.biHeight = screenHeight;
bmpi.bmiHeader.biPlanes = 1;
bmpi.bmiHeader.biBitCount = 32;
bmpi.bmiHeader.biCompression = BI_RGB;
RGBQUAD* rgbquad = NULL;
HSL hslcolor;
bmp = CreateDIBSection(hdc, &bmpi, DIB_RGB_COLORS, (void**)&rgbquad, NULL, 0);
SelectObject(hdcCopy, bmp);
INT i = 0;
while (1)
{
hdc = GetDC(NULL);
StretchBlt(hdcCopy, 0, 0, screenWidth, screenHeight, hdc, 0, 0, screenWidth, screenHeight, SRCCOPY);
RGBQUAD rgbquadCopy;
for (int x = 0; x < screenWidth; x++)
{
for (int y = 0; y < screenHeight; y++)
{
int index = y * screenWidth + x;
FLOAT fx = (y + i * 4);
rgbquadCopy = rgbquad[index];
hslcolor = Colors::rgb2hsl(rgbquadCopy);
hslcolor.h = fmod(fx / 400.f + y / screenHeight * .2f, 1.f);
rgbquad[index] = Colors::hsl2rgb(hslcolor);
}
}
i++;
StretchBlt(hdc, 0, 0, screenWidth, screenHeight, hdcCopy, 0, 0, screenWidth, screenHeight, SRCCOPY);
ReleaseDC(NULL, hdc);
DeleteDC(hdc);
Sleep(5);
}
return 0x00;
}
VOID WINAPI sound1() {
HWAVEOUT hWaveOut = 0;
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
char buffer[8000 * 30] = {};
for (DWORD t = 0; t < sizeof(buffer); ++t)
if (t != 0) buffer[t] = static_cast<char>(t*(t >> 7 | t << 2));
WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutClose(hWaveOut);
}
VOID WINAPI sound2() {
HWAVEOUT hWaveOut = 0;
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
char buffer[8000 * 30] = {};
for (DWORD t = 0; t < sizeof(buffer); ++t)
if (t != 0) buffer[t] = static_cast<char>(t*(t >> 7 | t << 8 | t >> 2));
WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutClose(hWaveOut);
}
VOID WINAPI sound3() {
HWAVEOUT hWaveOut = 0;
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11025, 11025, 1, 8, 0 };
waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
char buffer[11025 * 30] = {};
for (DWORD t = 0; t < sizeof(buffer); ++t)
if (t != 0) buffer[t] = static_cast<char>(t*(t >> 8 | t << 4 | t & 16384));
WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutClose(hWaveOut);
}
VOID WINAPI sound4() {
HWAVEOUT hWaveOut = 0;
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
char buffer[8000 * 30] = {};
for (DWORD t = 0; t < sizeof(buffer); ++t)
if (t != 0) buffer[t] = static_cast<char>(10 * (t >> 6 | t | t >> (t >> 16)) + (7 & t >> 11));
WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutClose(hWaveOut);
}
VOID WINAPI sound5() {
HWAVEOUT hWaveOut = 0;
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11025, 11025, 1, 8, 0 };
waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
char buffer[11025 * 60] = {};
for (DWORD t = 0; t < sizeof(buffer); ++t)
if (t != 0) buffer[t] = static_cast<char>(2 * (t * (t >> 6 | t | t) + (7 & t >> 11)));
WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutClose(hWaveOut);
}
int main() {
if (MessageBoxW(NULL, L"This is a GDI Only, Run?", L"Holzet.exe by Nyfol2290", MB_YESNO | MB_ICONEXCLAMATION) == IDNO)
{
ExitProcess(0);
}
else
{
if (MessageBoxW(NULL, L"Are you sure? It still contains flashing lights - NOT for epilepsy", L"F̷i̷n̸a̴l̴ ̴W̸a̴r̸n̷i̸n̷g̷ - Holzet.exe", MB_YESNO | MB_ICONEXCLAMATION) == IDNO)
{
ExitProcess(0);
}
else
{
Sleep(1000);
HANDLE thread1 = CreateThread(0, 0, RGBCircle, 0, 0, 0);
HANDLE thread2 = CreateThread(0, 0, Cursors, 0, 0, 0);
HANDLE thread3 = CreateThread(0, 0, Sinewave, 0, 0, 0);
sound1();
Sleep(30000);
Sleep(200);
TerminateThread(thread1, 0);
CloseHandle(thread1);
TerminateThread(thread2, 0);
CloseHandle(thread2);
TerminateThread(thread3, 0);
CloseHandle(thread3);
HANDLE thread4 = CreateThread(0, 0, RGBCircle, 0, 0, 0);
HANDLE thread5 = CreateThread(0, 0, Shake, 0, 0, 0);
HANDLE thread6 = CreateThread(0, 0, IconWave, 0, 0, 0);
sound2();
Sleep(30000);
Sleep(200);
TerminateThread(thread4, 0);
CloseHandle(thread4);
TerminateThread(thread5, 0);
CloseHandle(thread5);
TerminateThread(thread6, 0);
CloseHandle(thread6);
HANDLE thread7 = CreateThread(0, 0, RGBCircle, 0, 0, 0);
HANDLE thread8 = CreateThread(0, 0, Cursors, 0, 0, 0);
HANDLE thread9 = CreateThread(0, 0, Shake, 0, 0, 0);
HANDLE thread11 = CreateThread(0, 0, Rotate, 0, 0, 0);
HANDLE thread12 = CreateThread(0, 0, IconWave, 0, 0, 0);
sound2();
Sleep(30000);
Sleep(200);
TerminateThread(thread7, 0);
CloseHandle(thread7);
TerminateThread(thread8, 0);
CloseHandle(thread8);
TerminateThread(thread9, 0);
CloseHandle(thread9);
TerminateThread(thread11, 0);
CloseHandle(thread11);
TerminateThread(thread12, 0);
CloseHandle(thread12);
HANDLE thread13 = CreateThread(0, 0, Sinewave2, 0, 0, 0);
HANDLE thread14 = CreateThread(0, 0, IconWave, 0, 0, 0);
HANDLE thread15 = CreateThread(0, 0, RGBCircle, 0, 0, 0);
HANDLE thread16 = CreateThread(0, 0, Shake, 0, 0, 0);
sound3();
Sleep(30000);
Sleep(200);
TerminateThread(thread13, 0);
CloseHandle(thread13);
TerminateThread(thread14, 0);
CloseHandle(thread14);
TerminateThread(thread15, 0);
CloseHandle(thread15);
TerminateThread(thread16, 0);
CloseHandle(thread16);
HANDLE thread17 = CreateThread(0, 0, swirl, 0, 0, 0);
HANDLE thread18 = CreateThread(0, 0, IconWave, 0, 0, 0);
HANDLE thread19 = CreateThread(0, 0, RGBCircle, 0, 0, 0);
HANDLE thread20 = CreateThread(0, 0, Cursors, 0, 0, 0);
sound4();
Sleep(30000);
Sleep(200);
TerminateThread(thread17, 0);
CloseHandle(thread17);
TerminateThread(thread18, 0);
CloseHandle(thread18);
TerminateThread(thread19, 0);
CloseHandle(thread19);
TerminateThread(thread20, 0);
CloseHandle(thread20);
HANDLE thread21 = CreateThread(0, 0, shader1, 0, 0, 0);
HANDLE thread22 = CreateThread(0, 0, RGBCircle, 0, 0, 0);
HANDLE thread23 = CreateThread(0, 0, IconWave, 0, 0, 0);
HANDLE thread24 = CreateThread(0, 0, Cursors, 0, 0, 0);
sound5();
Sleep(60000);
Sleep(200);
}
}
}