| | #include <Windows.h>
|
| | #include <windowsx.h>
|
| | #include <tchar.h>
|
| | #include <stdio.h>
|
| | #include <ctime>
|
| | #include <cmath>
|
| | #include <math.h>
|
| | #include <time.h>
|
| | #include <iostream>
|
| | #include <limits.h>
|
| | #pragma comment(lib, "winmm.lib")
|
| | #pragma comment(lib, "Msimg32.lib")
|
| | #define M_PI 3.14159265358979323846264338327950288
|
| | #define _USE_MATH_DEFINES 1
|
| |
|
| |
|
| | typedef union _RGBQUAD {
|
| | COLORREF rgb;
|
| | struct {
|
| | BYTE r;
|
| | BYTE g;
|
| | BYTE b;
|
| | BYTE Reserved;
|
| | };
|
| | }_RGBQUAD, *PRGBQUAD;
|
| | int red, green, blue;
|
| | bool ifcolorblue = false, ifblue = false;
|
| | COLORREF Hue(int length) {
|
| | if (red != length) {
|
| | red < length; red++;
|
| | if (ifblue == true) {
|
| | return RGB(red, 0, length);
|
| | }
|
| | else {
|
| | return RGB(red, 0, 0);
|
| | }
|
| | }
|
| | else {
|
| | if (green != length) {
|
| | green < length; green++;
|
| | return RGB(length, green, 0);
|
| | }
|
| | else {
|
| | if (blue != length) {
|
| | blue < length; blue++;
|
| | return RGB(0, length, blue);
|
| | }
|
| | else {
|
| | red = 0; green = 0; blue = 0;
|
| | ifblue = true;
|
| | }
|
| | }
|
| | }
|
| | }
|
| |
|
| | DWORD WINAPI balls(LPVOID lpParam) {
|
| | int w = GetSystemMetrics(0), h = GetSystemMetrics(1);
|
| | int signX = 1;
|
| | int signY = 1;
|
| | int signX1 = 1;
|
| | int signY1 = 1;
|
| | int incrementor = 10;
|
| | int x = 10;
|
| | int y = 10;
|
| | while (1) {
|
| | HDC hdc = GetDC(0);
|
| | int top_x = 0 + x;
|
| | int top_y = 0 + y;
|
| | int bottom_x = 100 + x;
|
| | int bottom_y = 100 + y;
|
| | x += incrementor * signX;
|
| | y += incrementor * signY;
|
| | HBRUSH brush = CreateSolidBrush(Hue(239));
|
| | SelectObject(hdc, brush);
|
| | Ellipse(hdc, top_x, top_y, bottom_x, bottom_y);
|
| | if (y >= GetSystemMetrics(SM_CYSCREEN))
|
| | {
|
| | signY = -1;
|
| | }
|
| |
|
| | if (x >= GetSystemMetrics(SM_CXSCREEN))
|
| | {
|
| | signX = -1;
|
| | }
|
| |
|
| | if (y == 0)
|
| | {
|
| | signY = 1;
|
| | }
|
| |
|
| | if (x == 0)
|
| | {
|
| | signX = 1;
|
| | }
|
| | Sleep(10);
|
| | DeleteObject(brush);
|
| | ReleaseDC(0, hdc);
|
| | }
|
| | }
|
| |
|
| | DWORD WINAPI shader1(LPVOID lpParam) {
|
| | HDC hdc = GetDC(0); HWND wnd = GetDesktopWindow();
|
| | int sw = GetSystemMetrics(0), sh = GetSystemMetrics(1);
|
| | double angle = 0;
|
| | while (1) {
|
| | hdc = GetDC(0);
|
| | for (float i = 0; i < sw + sh; i += 1.99f) {
|
| | int a = sin(angle) * 700;
|
| | BitBlt(hdc, 0, i, sw, 1, hdc, a, i, SRCCOPY);
|
| | angle += M_PI / 3;
|
| | DeleteObject(&i); DeleteObject(&a);
|
| | }
|
| | ReleaseDC(wnd, hdc);
|
| | DeleteDC(hdc); DeleteObject(&sw); DeleteObject(&sh); DeleteObject(&angle);
|
| | }
|
| | }
|
| |
|
| | DWORD WINAPI payload6(LPVOID lpParam) {
|
| | int sw, sh;
|
| |
|
| | while (1) {
|
| | HDC hdc = GetDC(0);
|
| | sw = GetSystemMetrics(0);
|
| | sh = GetSystemMetrics(1);
|
| | StretchBlt(hdc, -20, -20, sw + 40, sh + 40, hdc, 0, 0, sw, sh, SRCCOPY);
|
| | ReleaseDC(0, hdc);
|
| | Sleep(4);
|
| | }
|
| | }
|
| |
|
| | DWORD WINAPI bitblt1(LPVOID lpParam) {
|
| | HDC desktop = GetDC(NULL);
|
| | int xs = GetSystemMetrics(SM_CXSCREEN);
|
| | int ys = GetSystemMetrics(SM_CYSCREEN);
|
| | while (true) {
|
| | desktop = GetDC(NULL);
|
| | BitBlt(desktop, 3, 3, xs, ys, desktop, 5, 5, SRCCOPY);
|
| | ReleaseDC(0, desktop);
|
| | Sleep(10);
|
| | }
|
| | }
|
| |
|
| | DWORD WINAPI sustainepic(LPVOID lpParam) {
|
| | int w = GetSystemMetrics(0);
|
| | int h = GetSystemMetrics(1);
|
| | while (1) {
|
| | HDC hdc = GetDC(0);
|
| | HBRUSH brush = CreateSolidBrush(Hue(239));
|
| | SelectObject(hdc, brush);
|
| |
|
| | BitBlt(hdc, 5, 2, w, h, hdc, 6, 1, SRCCOPY);
|
| | BitBlt(hdc, w - 5, 2, w, h, hdc, 6, 1, PATCOPY);
|
| |
|
| |
|
| | DeleteObject(brush);
|
| | ReleaseDC(0, hdc);
|
| | }
|
| | }
|
| |
|
| | DWORD WINAPI patblt(LPVOID lpParam)
|
| | {
|
| | while (1) {
|
| | HDC hdc = GetDC(NULL);
|
| | int w = GetSystemMetrics(SM_CXSCREEN),
|
| | h = GetSystemMetrics(SM_CYSCREEN);
|
| |
|
| | HBRUSH brush = CreateSolidBrush(RGB(rand() % 255, rand() % 255, rand() % 255));
|
| | SelectObject(hdc, brush);
|
| | PatBlt(hdc, 0, 0, w, h, PATINVERT);
|
| | DeleteObject(brush);
|
| | ReleaseDC(0, hdc);
|
| | }
|
| | }
|
| |
|
| | VOID WINAPI sound1() {
|
| | HWAVEOUT hWaveOut = 0;
|
| | WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
|
| | waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
|
| | char buffer[8000 * 30] = {};
|
| | for (DWORD t = 0; t < sizeof(buffer); ++t)
|
| | buffer[t] = static_cast<char>(t&(t >> 7) - t & t >> 8);
|
| |
|
| | WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
|
| | waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutClose(hWaveOut);
|
| | }
|
| |
|
| | VOID WINAPI sound2() {
|
| | HWAVEOUT hWaveOut = 0;
|
| | WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
|
| | waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
|
| | char buffer[8000 * 30] = {};
|
| | for (DWORD t = 0; t < sizeof(buffer); ++t)
|
| | buffer[t] = static_cast<char>(430 * (5 * t >> 11 | 5 * t >> 1));
|
| |
|
| | WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
|
| | waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutClose(hWaveOut);
|
| | }
|
| |
|
| | VOID WINAPI sound3() {
|
| | HWAVEOUT hWaveOut = 0;
|
| | WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
|
| | waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
|
| | char buffer[8000 * 30] = {};
|
| | for (DWORD t = 0; t < sizeof(buffer); ++t)
|
| | buffer[t] = static_cast<char>(t * t / (1 + (t >> 9 & t >> 8)) & 128);
|
| |
|
| | WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
|
| | waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutClose(hWaveOut);
|
| | }
|
| |
|
| | VOID WINAPI sound4() {
|
| | HWAVEOUT hWaveOut = 0;
|
| | WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 22050, 22050, 1, 8, 0 };
|
| | waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
|
| | char buffer[22050 * 30] = {};
|
| | for (DWORD t = 0; t < sizeof(buffer); ++t)
|
| | buffer[t] = static_cast<char>(t * ((t >> 6 | t >> 11) & 15 & t >> 9)) * t >> 10;
|
| |
|
| | WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
|
| | waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutClose(hWaveOut);
|
| | }
|
| |
|
| | VOID WINAPI sound5() {
|
| | HWAVEOUT hWaveOut = 0;
|
| | WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
|
| | waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
|
| | char buffer[8000 * 30] = {};
|
| | for (DWORD t = 0; t < sizeof(buffer); ++t)
|
| | buffer[t] = static_cast<char>(t * ((t & 4096 ? t % 65536 < 59392 ? 7 : t & 7 : 16) + (1 & t >> 14)) >> (3 & t >> (t & 2048 ? 2 : 10)) | t >> (t & 16384 ? t & 4096 ? 4 : 3 : 2));
|
| |
|
| | WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
|
| | waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutClose(hWaveOut);
|
| | }
|
| |
|
| | int main() {
|
| | if (MessageBoxW(NULL, L"sugarwin.exe, Run?", L"sugarwin.exe", MB_YESNO | MB_ICONEXCLAMATION) == IDNO)
|
| | {
|
| | ExitProcess(0);
|
| | }
|
| | else
|
| | {
|
| | if (MessageBoxW(NULL, L"Are u sure?", L"sugarwin.exe", MB_YESNO | MB_ICONEXCLAMATION) == IDNO)
|
| | {
|
| | ExitProcess(0);
|
| | }
|
| | else
|
| | Sleep(1000);
|
| | HANDLE thread1 = CreateThread(0, 0, shader1, 0, 0, 0);
|
| | HANDLE thread2 = CreateThread(0, 0, balls, 0, 0, 0);
|
| | sound1();
|
| | Sleep(30000);
|
| | Sleep(200);
|
| | TerminateThread(thread1, 0);
|
| | CloseHandle(thread1);
|
| | TerminateThread(thread2, 0);
|
| | CloseHandle(thread2);
|
| | HANDLE thread3 = CreateThread(0, 0, bitblt1, 0, 0, 0);
|
| | HANDLE thread4 = CreateThread(0, 0, balls, 0, 0, 0);
|
| | sound2();
|
| | Sleep(30000);
|
| | Sleep(200);
|
| | TerminateThread(thread3, 0);
|
| | CloseHandle(thread3);
|
| | TerminateThread(thread4, 0);
|
| | CloseHandle(thread4);
|
| | HANDLE thread5 = CreateThread(0, 0, payload6, 0, 0, 0);
|
| | sound3();
|
| | Sleep(30000);
|
| | Sleep(200);
|
| | TerminateThread(thread5, 0);
|
| | CloseHandle(thread5);
|
| | HANDLE thread6 = CreateThread(0, 0, sustainepic, 0, 0, 0);
|
| | sound4();
|
| | Sleep(30000);
|
| | Sleep(200);
|
| | TerminateThread(thread6, 0);
|
| | CloseHandle(thread6);
|
| | HANDLE thread7 = CreateThread(0, 0, balls, 0, 0, 0);
|
| | HANDLE thread8 = CreateThread(0, 0, patblt, 0, 0, 0);
|
| | sound5();
|
| | Sleep(30000);
|
| | Sleep(200);
|
| | }
|
| | } |