| | #include <windows.h>
|
| | #include <math.h>
|
| |
|
| | typedef union COLOR {
|
| | COLORREF rgb;
|
| | struct {
|
| | BYTE blue;
|
| | BYTE green;
|
| | BYTE red;
|
| | };
|
| | } COLOR;
|
| |
|
| | double intensity = 0.0;
|
| | bool state = false;
|
| |
|
| | double fade(double maxIntensity) {
|
| | if (state == false) {
|
| | intensity += 1.0;
|
| | if (intensity >= maxIntensity) {
|
| | state = true;
|
| | }
|
| | }
|
| | else {
|
| | intensity -= 1.0;
|
| | if (intensity <= 0) {
|
| | state = false;
|
| | }
|
| | }
|
| | return intensity;
|
| | }
|
| |
|
| | DWORD WINAPI shader3b(LPVOID lpParam) {
|
| | int x = GetSystemMetrics(SM_CXSCREEN);
|
| | int y = GetSystemMetrics(SM_CYSCREEN);
|
| | int r = 0;
|
| |
|
| | COLOR* data = (COLOR*)VirtualAlloc(0, (x * y + x) * sizeof(COLOR), MEM_COMMIT, PAGE_READWRITE);
|
| | HDC hdc = GetDC(0);
|
| | HDC mdc = CreateCompatibleDC(hdc);
|
| | HBITMAP bmp = CreateBitmap(x, y, 1, 32, data);
|
| | SelectObject(mdc, bmp);
|
| |
|
| | while (true) {
|
| | BitBlt(mdc, 0, 0, x, y, hdc, 0, 0, SRCCOPY);
|
| | GetBitmapBits(bmp, x * y * sizeof(COLOR), data);
|
| |
|
| | for (int i = 0; i < x * y; i++) {
|
| | ((BYTE*)(data + i))[1 % 2] = ((BYTE*)(data + i))[r & 2];
|
| | }
|
| |
|
| | SetBitmapBits(bmp, x * y * sizeof(COLOR), data);
|
| | BitBlt(hdc, 0, 0, x, y, mdc, 0, 0, SRCCOPY);
|
| |
|
| | Sleep(10);
|
| |
|
| | r = fade(3);
|
| | }
|
| | }
|
| |
|
| | int main() {
|
| | CreateThread(0, 0, shader3b, 0, 0, 0);
|
| | Sleep(-1);
|
| | } |