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{3}, {T}: Target creature can't be blocked this turn. | All the books were dusty with disuse, save the one titled *Camouflage and Its Practical Applications*. | 0 | 4<|endoftext|>
<|endoftext|>Torch Courier | {R} | Creature — Goblin | common | Haste
Sacrifice <card_name>: Another target creature gains haste until end of turn. | "Light a torch and deliver this letter" were his instructions, which he unfortunately reversed. | 1 | 1<|endoftext|>
<|endoftext|>Spike Weaver | {2}{G}{G} | Creature — Spike | rare | <card_name> enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from <card_name>: Put a +1/+1 counter on target creature.
{1}, Remove a +1/+1 counter from <card_name>: Prevent all combat damage that would be dealt this turn. | nan | 0 | 0<|endoftext|>
<|endoftext|>Erg Raiders | {1}{B} | Creature — Human Warrior | common | At the beginning of your end step, if <card_name> didn't attack this turn, <card_name> deals 2 damage to you unless it came under your control this turn. | nan | 2 | 3<|endoftext|>
<|endoftext|>Blatant Thievery | {4}{U}{U}{U} | Sorcery | rare | For each opponent, gain control of target permanent that player controls. | "I'll leave subtlety to the rich." | nan | nan<|endoftext|>
<|endoftext|>Inexorable Blob | {2}{G} | Creature — Ooze | rare | Delirium — Whenever <card_name> attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking. | nan | 3 | 3<|endoftext|>
<|endoftext|>Beneath the Sands | {2}{G} | Sorcery | common | Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Cycling {2} ({2}, Discard this card: Draw a card.) | nan | nan | nan<|endoftext|>
<|endoftext|>Raugrin Triome | | Land — Island Mountain Plains | rare | ({T}: Add {U}, {R}, or {W}.)
<card_name> enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.) | Raugrin meets the sea with jaws wide, its coast spiked with teeth of crystal and granite. | nan | nan<|endoftext|>
<|endoftext|>Ironscale Hydra | {3}{G}{G} | Creature — Hydra | rare | If a creature would deal combat damage to <card_name>, prevent that damage and put a +1/+1 counter on <card_name>. | "Put down your bows, you fools! Arrows only make it angry!"
—Callia, Hyrax Tower scout | 5 | 5<|endoftext|>
<|endoftext|>Reito Sentinel | {3} | Artifact Creature — Construct | uncommon | Defender
When <card_name> enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.)
{3}: Put target card from a graveyard on the bottom of its owner's library. | nan | 3 | 3<|endoftext|>
<|endoftext|>Deadly Recluse | {1}{G} | Creature — Spider | common | Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) | Even dragons fear its silken strands. | 1 | 2<|endoftext|>
<|endoftext|>Eternal Isolation | {1}{W} | Sorcery | uncommon | Put target creature with power 4 or greater on the bottom of its owner's library. | "Well, at least it's a lovely view." | nan | nan<|endoftext|>
<|endoftext|>Mana Drain | {U}{U} | Instant | mythic | Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value. | nan | nan | nan<|endoftext|>
<|endoftext|>Phantasmal Forces | {3}{U} | Creature — Illusion | uncommon | Flying
At the beginning of your upkeep, sacrifice <card_name> unless you pay {U}. | These beings embody the essence of true heroes long dead. Summoned from the dreamrealms, they rise to meet their enemies. | 4 | 1<|endoftext|>
<|endoftext|>Quandrix Command | {1}{G}{U} | Instant | rare | Choose two —
• Return target creature or planeswalker to its owner's hand.
• Counter target artifact or enchantment spell.
• Put two +1/+1 counters on target creature.
• Target player shuffles up to three target cards from their graveyard into their library. | nan | nan | nan<|endoftext|>
<|endoftext|>Woodland Champion | {1}{G} | Creature — Elf Scout | uncommon | Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on <card_name>. | "Every footfall on the forest floor is a heartbeat sending strength into my veins." | 2 | 2<|endoftext|>
<|endoftext|>Squad Commander | {3}{W} | Creature — Kor Warrior | rare | When <card_name> enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. | nan | 3 | 3<|endoftext|>
<|endoftext|>Workshop Warchief | {3}{G}{G} | Creature — Rhino Warrior | rare | Trample
When <card_name> enters the battlefield, you gain 3 life.
When <card_name> dies, create a 4/4 green Rhino Warrior creature token.
Blitz {4}{G}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) | nan | 5 | 3<|endoftext|>
<|endoftext|>Star of Extinction | {5}{R}{R} | Sorcery | mythic | Destroy target land. <card_name> deals 20 damage to each creature and each planeswalker. | "The visions haunt me. I see the end of the world, brought on by the search for the Immortal Sun."
—Shaper Pashona | nan | nan<|endoftext|>
<|endoftext|>Treetop Village | | Land | uncommon | <card_name> enters the battlefield tapped.
{T}: Add {G}.
{1}{G}: <card_name> becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.) | nan | nan | nan<|endoftext|>
<|endoftext|>Spineless Thug | {1}{B} | Creature — Phyrexian Zombie Mercenary | common | <card_name> can't block. | What it lacks in backbone, it makes up for in cruelty. | 2 | 2<|endoftext|>
<|endoftext|>Pillar of the Paruns | | Land | rare | {T}: Add one mana of any color. Spend this mana only to cast a multicolored spell. | Built on the very ground where the Ten signed the Guildpact, the tower is a monument to the past and a reminder of who holds power in the present. | nan | nan<|endoftext|>
<|endoftext|>Chandra's Revolution | {3}{R} | Sorcery | common | <card_name> deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step. | Chandra was driven by her anger, directed particularly at the man who had taken her father from her. | nan | nan<|endoftext|>
<|endoftext|>Mind Rot | {2}{B} | Sorcery | common | Target player discards two cards. | "The beauty of mental attacks is that your victims never remember them."
—Volrath | nan | nan<|endoftext|>
<|endoftext|>Basilisk Collar | {1} | Artifact — Equipment | rare | Equipped creature has deathtouch and lifelink.
Equip {2} | nan | nan | nan<|endoftext|>
<|endoftext|>Cankerbloom | {1}{G} | Creature — Phyrexian Fungus | uncommon | {1}, Sacrifice <card_name>: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | nan | 3 | 2<|endoftext|>
<|endoftext|>The Meathook Massacre | {X}{B}{B} | Legendary Enchantment | mythic | When <card_name> enters the battlefield, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life. | nan | nan | nan<|endoftext|>
<|endoftext|>Homicidal Seclusion | {4}{B} | Enchantment | uncommon | As long as you control exactly one creature, that creature gets +3/+1 and has lifelink. | "Damned crows and their endless squawking . . . blocks out the voices in my head . . ."
—Hermit of Hanne Hall | nan | nan<|endoftext|>
<|endoftext|>Thraben Standard Bearer | {W} | Creature — Human Soldier | common | {1}{W}, {T}, Discard a card: Create a 1/1 white Human Soldier creature token. | nan | 1 | 1<|endoftext|>
<|endoftext|>Nemesis of Reason | {3}{U}{B} | Creature — Leviathan Horror | rare | Whenever <card_name> attacks, defending player mills ten cards. | Words describing it fail. Pages relating it shrivel. Tales recounting it end. | 3 | 7<|endoftext|>
<|endoftext|>Xantid Swarm | {G} | Creature — Insect | rare | Flying
Whenever <card_name> attacks, defending player can't cast spells this turn. | When they land on you, all you can think about is tearing them off. | 0 | 1<|endoftext|>
<|endoftext|>Jade Statue | {4} | Artifact | uncommon | {2}: <card_name> becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat. | "Some of the other guys dared me to touch it, but I knew it weren't no ordinary hunk o' rock." —Norin the Wary | nan | nan<|endoftext|>
<|endoftext|>Samite Sanctuary | {2}{W} | Enchantment | rare | {2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability. | Our war is against suffering, not against those who cause it.
—Samite creed | nan | nan<|endoftext|>
<|endoftext|>Horizon Drake | {1}{U}{U} | Creature — Drake | uncommon | Flying, protection from lands | Using thermal updrafts and gravity currents, drakes eat and sleep in the air. Some never touch the ground from birth until death. | 3 | 1<|endoftext|>
<|endoftext|>Dimir Informant | {2}{U} | Creature — Human Rogue | common | When <card_name> enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) | The letters arrive, all sealed and read. | 1 | 4<|endoftext|>
<|endoftext|>Infernal Darkness | {2}{B}{B} | Enchantment | rare | Cumulative upkeep—Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces {B} instead of any other type. | "I thought the day had brought enough horrors for our ragged band, but the night was far worse."
—Lucilde Fiksdotter, leader of the Order of the White Shield | nan | nan<|endoftext|>
<|endoftext|>Bedlam Reveler | {6}{R}{R} | Creature — Devil Horror | rare | This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Prowess
When <card_name> enters the battlefield, discard your hand, then draw three cards. | nan | 3 | 4<|endoftext|>
<|endoftext|>Thraben Foulbloods | {2}{B} | Creature — Zombie Dog | common | Delirium — <card_name> gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.) | The famed hunting hounds of House Cecani continue to prove the quality of their pedigree. | 3 | 2<|endoftext|>
<|endoftext|>Diregraf Colossus | {2}{B} | Creature — Zombie Giant | rare | <card_name> enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.
Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token. | nan | 2 | 2<|endoftext|>
<|endoftext|>Horde of Boggarts | {3}{R} | Creature — Goblin | uncommon | Menace (This creature can't be blocked except by two or more creatures.)
<card_name>'s power and toughness are each equal to the number of red permanents you control. | Strategies don't come easily to the boggarts' feral minds, but full-on assault hasn't failed them yet. | * | *<|endoftext|>
<|endoftext|>Rielle, the Everwise | {1}{U}{R} | Legendary Creature — Human Wizard | mythic | <card_name> gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever you discard one or more cards for the first time each turn, draw that many cards. | "Being all-knowing is a matter of remembering which things it is crucial to forget." | 0 | 3<|endoftext|>
<|endoftext|>Scavenging Scarab | {3}{B} | Creature — Insect | common | <card_name> can't block. | The beetles feed not on the flesh of corpses but on the metal, grinding out the iron and steel to add to their own bulky shells. | 3 | 3<|endoftext|>
<|endoftext|>Hurly-Burly | {1}{R} | Sorcery | common | Choose one —
• <card_name> deals 1 damage to each creature without flying.
• <card_name> deals 1 damage to each creature with flying. | nan | nan | nan<|endoftext|>
<|endoftext|>Taoist Mystic | {2}{G} | Creature — Human Mystic | rare | <card_name> can't be blocked by creatures with horsemanship. | By appearing in places miles apart at the same time, Zuo Ci exhibited the mystic's ability to "shrink the land." | 2 | 2<|endoftext|>
<|endoftext|>Abu Ja'far | {W} | Creature — Human | uncommon | When <card_name> dies, destroy all creatures blocking or blocked by it. They can't be regenerated. | nan | 0 | 1<|endoftext|>
<|endoftext|>Fabled Passage | | Land | rare | {T}, Sacrifice <card_name>: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. | nan | nan | nan<|endoftext|>
<|endoftext|>Gix's Command | {3}{B}{B} | Sorcery | rare | Choose two —
• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.
• Destroy each creature with power 2 or less.
• Return up to two creature cards from your graveyard to your hand.
• Each opponent sacrifices a creature with the highest power among creatures they control. | nan | nan | nan<|endoftext|>
<|endoftext|>Stack of Paperwork | {W} | Enchantment | rare | When <card_name> enters the battlefield, draw a card.
Combat damage uses the stack. (Combat damage assignment can be responded to before damage is dealt.) | nan | nan | nan<|endoftext|>
<|endoftext|>Mu Yanling, Sky Dancer | {1}{U}{U} | Legendary Planeswalker — Yanling | mythic | +2: Until your next turn, up to one target creature gets -2/-0 and loses flying.
−3: Create a 4/4 blue Elemental Bird creature token with flying.
−8: You get an emblem with "Islands you control have '{T}: Draw a card.'" | nan | nan | nan<|endoftext|>
<|endoftext|>Elvish Spirit Guide | {2}{G} | Creature — Elf Spirit | rare | Exile <card_name> from your hand: Add {G}. | "The spirits of the Whispering Woods are mysterious and mercurial. Follow one, and you're just as likely to end up at the center of the forest as you are at your own front door."
—Greensleeves, High Wizard of the Domains | 2 | 2<|endoftext|>
<|endoftext|>Shape the Sands | {G} | Instant | common | Target creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.) | "Dragons in flight seldom expect company."