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<|endoftext|>Myrel, Shield of Argive | {3}{W} | Legendary Creature — Human Soldier | mythic | During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
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Whenever <card_name> attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control. | nan | 3 | 4<|endoftext|>
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<|endoftext|>Sadistic Glee | {B} | Enchantment — Aura | common | Enchant creature
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Whenever a creature dies, put a +1/+1 counter on enchanted creature. | "First blood isn't as important as last blood."
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—Gerrard of the *Weatherlight* | nan | nan<|endoftext|>
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<|endoftext|>Fell Flagship | {3} | Artifact — Vehicle | rare | Pirates you control get +1/+0.
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Whenever <card_name> deals combat damage to a player, that player discards a card.
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Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) | nan | 3 | 3<|endoftext|>
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<|endoftext|>Stinging Study | {4}{B} | Instant | rare | You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone. | nan | nan | nan<|endoftext|>
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<|endoftext|>Black Market Tycoon | {R}{G} | Creature — Cat Rogue | rare | At the beginning of your upkeep, <card_name> deals 2 damage to you for each Treasure you control.
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{T}: Create a Treasure token. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Dreadful Apathy | {2}{W} | Enchantment — Aura | common | Enchant creature
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Enchanted creature can't attack or block.
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{2}{W}: Exile enchanted creature. | Those whose lives were uninspired are doomed to the wretched tedium of Phylias in death. | nan | nan<|endoftext|>
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<|endoftext|>Blade Splicer | {2}{W} | Creature — Phyrexian Human Artificer | rare | When <card_name> enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.
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Golems you control have first strike. | "Flesh is a betrayal of the self." | 1 | 1<|endoftext|>
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<|endoftext|>Stun Sniper | {R}{W} | Creature — Human Archer | uncommon | {1}, {T}: <card_name> deals 1 damage to target creature. Tap that creature. | The tips of her bolts are blunt, but her aim is deadly sharp. | 1 | 1<|endoftext|>
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<|endoftext|>Slumbering Dragon | {R} | Creature — Dragon | rare | Flying
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<card_name> can't attack or block unless it has five or more +1/+1 counters on it.
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Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on <card_name>. | nan | 3 | 3<|endoftext|>
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<|endoftext|>Tezzeret, Cruel Machinist | {4}{U}{U} | Legendary Planeswalker — Tezzeret | mythic | +1: Draw a card.
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0: Until your next turn, target artifact you control becomes a 5/5 creature in addition to its other types.
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−7: Put any number of cards from your hand onto the battlefield face down. They're 5/5 artifact creatures. | nan | nan | nan<|endoftext|>
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<|endoftext|>Diviner's Wand | {3} | Tribal Artifact — Wizard Equipment | uncommon | Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."
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Whenever a Wizard creature enters the battlefield, you may attach <card_name> to it.
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Equip {3} | nan | nan | nan<|endoftext|>
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<|endoftext|>Chaoslace | {R} | Instant | rare | Target spell or permanent becomes red. (Its mana symbols remain unchanged.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Harrier Griffin | {5}{W} | Creature — Griffin | uncommon | Flying
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At the beginning of your upkeep, tap target creature. | Moon Market merchants sell a bottled scent to cutpurses and other criminals. Those doused in the liquid become "griffin bait." | 3 | 3<|endoftext|>
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<|endoftext|>Divine Sacrament | {1}{W}{W} | Enchantment | rare | White creatures get +1/+1.
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Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard. | "My wings shall be your shield. My sword shall be your vengeance." | nan | nan<|endoftext|>
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<|endoftext|>Trespasser il-Vec | {2}{B} | Creature — Human Rogue | common | Discard a card: <card_name> gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) | At the epicenter of the Rathi overlay, the City of Traitors did not align with Dominaria. Many of its inhabitants were caught between the two worlds. | 3 | 1<|endoftext|>
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<|endoftext|>Behold the Multiverse | {3}{U} | Instant | common | Scry 2, then draw two cards.
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Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) | Countless worlds unfolded before Niko, every one in need of heroes. | nan | nan<|endoftext|>
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<|endoftext|>Stalking Stones | | Land | uncommon | {T}: Add {C}.
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{6}: <card_name> becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Bedlam | {2}{R}{R} | Enchantment | rare | Creatures can't block. | The generals were dead. The battle plans were forgotten. It was everyone for themselves. | nan | nan<|endoftext|>
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<|endoftext|>Sinister Sabotage | {1}{U}{U} | Instant | uncommon | Counter target spell.
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Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) | "We have intel that some guilds have fallen under an invader's influence. Until we're sure, no venture succeeds."
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—Lazav | nan | nan<|endoftext|>
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<|endoftext|>Amrou Kithkin | {W}{W} | Creature — Kithkin | common | <card_name> can't be blocked by creatures with power 3 or greater. | Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents. | 1 | 1<|endoftext|>
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<|endoftext|>Summon Undead | {4}{B} | Sorcery | common | You may mill three cards. Then return a creature card from your graveyard to the battlefield. (To mill a card, put the top card of your library into your graveyard.) | The air itself shuddered at the wizard's words, and from the dark beyond, her call was answered. | nan | nan<|endoftext|>
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<|endoftext|>Quickling | {1}{U} | Creature — Faerie Rogue | uncommon | Flash (You may cast this spell any time you could cast an instant.)
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Flying
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When <card_name> enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Sibsig Host | {4}{B} | Creature — Zombie | common | When <card_name> enters the battlefield, each player mills three cards. | "They were your friends, your family, your clan. They want only to welcome you."
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—Tasigur, the Golden Fang | 2 | 6<|endoftext|>
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<|endoftext|>Cloudshredder Sliver | {R}{W} | Creature — Sliver | rare | Sliver creatures you control have flying and haste. | Forked tails rustled. Talons clicked. A lone sliver streaked overhead like jagged lightning, and the hive thundered. | 1 | 1<|endoftext|>
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<|endoftext|>Dreadhorde Arcanist | {1}{R} | Creature — Zombie Wizard | special | Trample
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Whenever <card_name> attacks, you may cast target instant or sorcery card with mana value less than or equal to <card_name>'s power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. | nan | 1 | 3<|endoftext|>
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<|endoftext|>Arclight Phoenix | {3}{R} | Creature — Phoenix | mythic | Flying, haste
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At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return <card_name> from your graveyard to the battlefield. | Some storms never blow over. | 3 | 2<|endoftext|>
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<|endoftext|>Mayael the Anima | {R}{G}{W} | Legendary Creature — Elf Shaman | mythic | {3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order. | nan | 2 | 3<|endoftext|>
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<|endoftext|>Unburial Rites | {4}{B} | Sorcery | uncommon | Return target creature card from your graveyard to the battlefield.
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Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | All crave the Blessed Sleep. Few receive it. | nan | nan<|endoftext|>
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<|endoftext|>Serra's Blessing | {1}{W} | Enchantment | uncommon | Creatures you control have vigilance. (Attacking doesn't cause them to tap.) | "I have seen your strength imbued in angels' wings, and I have felt your sorrow rain down on the ruins brought by the Lord of the Wastes."
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—Hanna, *Weatherlight* navigator | nan | nan<|endoftext|>
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<|endoftext|>Flamekin Harbinger | {R} | Creature — Elemental Shaman | uncommon | When <card_name> enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Okina Nightwatch | {4}{G} | Creature — Human Monk | common | As long as you have more cards in hand than each opponent, <card_name> gets +3/+3. | Only the most skilled budoka could protect the Okina Shrine. Only the best of these protectors took the night watch. | 4 | 3<|endoftext|>
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<|endoftext|>Unnatural Predation | {G} | Instant | common | Target creature gets +1/+1 and gains trample until end of turn. | "Domination by the strongest—that is all that matters in the Tangle now."
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—Vorinclex, Voice of Hunger | nan | nan<|endoftext|>
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<|endoftext|>Tiamat's Fanatics | {4}{R} | Creature — Dragon Warrior | common | Haste
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Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) | nan | 4 | 3<|endoftext|>
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<|endoftext|>Conclave Guildmage | {G}{W} | Creature — Elf Cleric | uncommon | {G}, {T}: Creatures you control gain trample until end of turn.
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{5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Noxious Gearhulk | {4}{B}{B} | Artifact Creature — Construct | mythic | Menace
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When <card_name> enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. | nan | 5 | 4<|endoftext|>
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<|endoftext|>Furious Assault | {2}{R} | Enchantment | common | Whenever you cast a creature spell, <card_name> deals 1 damage to target player or planeswalker. | "Does it burn, Saprazzan? Do you wish you had never raised arms against us?"
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—Kyren overseer | nan | nan<|endoftext|>
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<|endoftext|>Boros Mastiff | {1}{W} | Creature — Dog | common | Battalion — Whenever <card_name> and at least two other creatures attack, <card_name> gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) | nan | 2 | 2<|endoftext|>
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<|endoftext|>Sanctum Custodian | {2}{W} | Creature — Human Cleric | common | {T}: Prevent the next 2 damage that would be dealt to any target this turn. | Serra told them to guard Urza as he healed. Five years they stood. | 1 | 2<|endoftext|>
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<|endoftext|>Heart Sliver | {1}{R} | Creature — Sliver | common | All Sliver creatures have haste. | Gerrard looked all around for the source of the mysterious pulse, and at that moment the slivers boiled forth from the crevasses. | 1 | 1<|endoftext|>
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<|endoftext|>Wildborn Preserver | {1}{G} | Creature — Elf Archer | rare | Flash
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Reach
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Whenever another non-Human creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on <card_name>. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Arena | | Land | rare | {3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Blinding Radiance | {2}{W} | Sorcery | uncommon | Tap all creatures your opponents control with toughness 2 or less. | nan | nan | nan<|endoftext|>
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<|endoftext|>A-Dueling Coach | {3}{W} | Creature — Human Monk | uncommon | When Dueling Coach enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
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{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Darigaaz's Caldera | | Land — Lair | uncommon | When <card_name> enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
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{T}: Add {B}, {R}, or {G}. | nan | nan | nan<|endoftext|>
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<|endoftext|>Grey Knight Paragon | {4}{W} | Creature — Astartes Knight | uncommon | Flash
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Rites of Banishment — When <card_name> enters the battlefield, destroy target attacking creature. If that creature is a Demon, exile it instead. | "Our will shall be our weapons, our faith shall be our armour."
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—Canticle of Absolution | 4 | 4<|endoftext|>
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<|endoftext|>Thassa, Deep-Dwelling | {3}{U} | Legendary Enchantment Creature — God | mythic | Indestructible
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As long as your devotion to blue is less than five, Thassa isn't a creature.
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At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
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{3}{U}: Tap another target creature. | nan | 6 | 5<|endoftext|>
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<|endoftext|>Magus of the Future | {2}{U}{U}{U} | Creature — Human Wizard | rare | Play with the top card of your library revealed.
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You may play lands and cast spells from the top of your library. | Those gifted with the sight have one eye in the present and the other in the future. | 2 | 3<|endoftext|>
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<|endoftext|>Vanquish | {2}{W} | Instant | uncommon | Destroy target blocking creature. | "All beings have an inner light. Let me show you yours."
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—Ushanti, leonin seer | nan | nan<|endoftext|>
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<|endoftext|>Sorin, Lord of Innistrad | {2}{W}{B} | Legendary Planeswalker — Sorin | mythic | +1: Create a 1/1 black Vampire creature token with lifelink.
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−2: You get an emblem with "Creatures you control get +1/+0."
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−6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control. | nan | nan | nan<|endoftext|>
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<|endoftext|>Duel for Dominance | {1}{G} | Instant | common | Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Crowded Crypt | {2}{B} | Artifact | rare | {T}: Add {B}.
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Whenever a creature you control dies, put a corpse counter on <card_name>.
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{4}{B}{B}, {T}, Sacrifice <card_name>: Create a 2/2 black Zombie creature token with decayed for each corpse counter on <card_name>. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Fang of the Pack | {5}{G} | Creature — Wolf | uncommon | Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
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