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Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip {3} | nan | nan | nan<|endoftext|>
<|endoftext|>Magus of the Mirror | {4}{B}{B} | Creature — Human Wizard | rare | {T}, Sacrifice <card_name>: Exchange life totals with target opponent. Activate only during your upkeep. | "Behold! The image of the enemy and all that she has. Trust your envy, and take it." | 4 | 2<|endoftext|>
<|endoftext|>Collective Defiance | {1}{R}{R} | Sorcery | rare | Escalate {1} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target player discards all the cards in their hand, then draws that many cards.
• <card_name> deals 4 damage to target creature.
• <card_name> deals 3 damage to target opponent or planeswalker. | nan | nan | nan<|endoftext|>
<|endoftext|>Vulshok Sorcerer | {1}{R}{R} | Creature — Human Shaman | common | Haste
{T}: <card_name> deals 1 damage to any target. | Vulshok sorcerers train by leaping into electrified storm clouds. Dead or alive, they come back down with smiles on their faces. | 1 | 1<|endoftext|>
<|endoftext|>Enter the God-Eternals | {2}{U}{U}{B} | Sorcery | rare | <card_name> deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) | nan | nan | nan<|endoftext|>
<|endoftext|>Pardic Miner | {1}{R} | Creature — Dwarf | rare | Sacrifice <card_name>: Target player can't play lands this turn. | "Punch and drag, Toss the slag, Sift the soil, Leave the spoil." | 1 | 1<|endoftext|>
<|endoftext|>Agent of Stromgald | {R} | Creature — Human Knight | common | {R}: Add {B}. | "The Order of Stromgald spreads its poisonous lies from within Varchild's troops, and still she sees only visions of conquest."
—Lovisa Coldeyes, Balduvian Chieftain | 1 | 1<|endoftext|>
<|endoftext|>Rhystic Circle | {2}{W}{W} | Enchantment | common | {1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage. | The circle buys time—an important commodity in battle. | nan | nan<|endoftext|>
<|endoftext|>Dreadwaters | {3}{U} | Sorcery | common | Target player mills X cards, where X is the number of lands you control. | Stray into the Morkrut and it may rise to claim you. | nan | nan<|endoftext|>
<|endoftext|>Body of Research | {G}{G}{G}{U}{U}{U} | Sorcery | mythic | Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library. | Needledeep had promised that his final project would be his biggest one yet. | nan | nan<|endoftext|>
<|endoftext|>No One Left Behind | {4}{B} | Sorcery | uncommon | This spell costs {3} less to cast if it targets a creature card with mana value 3 or less.
Return target creature card from your graveyard to the battlefield. | Dying for the cause is overrated. | nan | nan<|endoftext|>
<|endoftext|>Space Marine Devastator | {3}{W} | Creature — Astartes Warrior | rare | Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Grav-cannon — When <card_name> enters the battlefield, destroy up to one target artifact or enchantment. | nan | 3 | 3<|endoftext|>
<|endoftext|>Felhide Brawler | {1}{B} | Creature — Minotaur | common | <card_name> can't block unless you control another Minotaur. | Burial rites among the Felhide minotaurs involve devouring those who fell in battle, to remove their shame from memory and to fuel the survivors' revenge. | 2 | 2<|endoftext|>
<|endoftext|>Bayou Groff | {1}{G} | Creature — Plant Dog | common | As an additional cost to cast this spell, sacrifice a creature or pay {3}. | "Groffs are great for tracking pests through the muck, but securing the pests before the groff devours them is a dicey endeavor."
—Lisette, Witherbloom dean | 5 | 4<|endoftext|>
<|endoftext|>Dregscape Sliver | {1}{B} | Creature — Sliver | uncommon | Each Sliver creature card in your graveyard has unearth {2}.
Unearth {2} ({2}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) | nan | 2 | 2<|endoftext|>
<|endoftext|>Walking Wall | {4} | Artifact Creature — Wall | uncommon | Defender
{3}: <card_name> gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn. | "The fortress is not what it seems."
—Arcum Dagsson, Soldevi machinist | 0 | 6<|endoftext|>
<|endoftext|>Vigil for the Lost | {3}{W} | Enchantment | uncommon | Whenever a creature you control dies, you may pay {X}. If you do, you gain X life. | "As she grew cold in my arms, I swore an oath that her funeral pyre would be dwarfed by a bonfire of our enemies." | nan | nan<|endoftext|>
<|endoftext|>Ranger en-Vec | {1}{G}{W} | Creature — Human Soldier Archer Ranger | uncommon | First strike
{G}: Regenerate <card_name>. | "The path of least resistance will seldom lead you beyond your doorstep."
—Oracle *en*-Vec | 2 | 2<|endoftext|>
<|endoftext|>capital offense | {2}{B}{B} | instant | common | target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.) | part basket case, all lowercase. | nan | nan<|endoftext|>
<|endoftext|>Boar Umbra | {2}{G} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature gets +3/+3.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) | "From in here, everything looks like dinner." | nan | nan<|endoftext|>
<|endoftext|>Loathsome Catoblepas | {5}{B} | Creature — Beast | common | {2}{G}: <card_name> must be blocked this turn if able.
When <card_name> dies, target creature an opponent controls gets -3/-3 until end of turn. | nan | 3 | 3<|endoftext|>
<|endoftext|>Shaper Guildmage | {U} | Creature — Human Wizard | common | {W}, {T}: Target creature gains first strike until end of turn.
{B}, {T}: Target creature gets +1/+0 until end of turn. | Shape this world in Zhalfir's image.
—Shaper Guild maxim | 1 | 1<|endoftext|>
<|endoftext|>Viashino Grappler | {2}{R} | Creature — Viashino | common | {G}: <card_name> gains trample until end of turn. | "They've returned for the mana rig, but it no longer belongs to them."
—Viashino bey | 3 | 1<|endoftext|>
<|endoftext|>Soul of Windgrace | {1}{B}{R}{G} | Legendary Creature — Cat Avatar | mythic | Whenever <card_name> enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.
{G}, Discard a land card: You gain 3 life.
{1}{R}, Discard a land card: Draw a card.
{2}{B}, Discard a land card: <card_name> gains indestructible until end of turn. Tap it. | nan | 5 | 4<|endoftext|>
<|endoftext|>Vigean Graftmage | {2}{U} | Creature — Vedalken Wizard Mutant | common | Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{1}{U}: Untap target creature with a +1/+1 counter on it. | nan | 0 | 0<|endoftext|>
<|endoftext|>Maggot Carrier | {B} | Creature — Zombie | common | When <card_name> enters the battlefield, each player loses 1 life. | "We do not suddenly fall on death, but advance towards it by slight degrees; we die every day."
—Seneca, *Epistles*, trans. Gummere | 1 | 1<|endoftext|>
<|endoftext|>Soul Scourge | {4}{B} | Creature — Nightmare Horror | common | Flying
When <card_name> enters the battlefield, target player loses 3 life.
When <card_name> leaves the battlefield, that player gains 3 life. | nan | 3 | 2<|endoftext|>
<|endoftext|>Woodcloaker | {5}{G} | Creature — Elf | common | Morph {2}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When <card_name> is turned face up, target creature gains trample until end of turn. | nan | 3 | 3<|endoftext|>
<|endoftext|>Heroic Charge | {2}{W}{W} | Instant | common | Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn. | "For Keld! For Benalia! For Dominaria!" | nan | nan<|endoftext|>
<|endoftext|>Terra Stomper | {3}{G}{G}{G} | Creature — Beast | rare | This spell can't be countered.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) | Sometimes violent earthquakes, hurtling boulders, and unseasonable dust storms are wrongly attributed to the Roil. | 8 | 8<|endoftext|>
<|endoftext|>Frost Raptor | {2}{U} | Snow Creature — Bird | common | Flying
{S}{S}: <card_name> gains shroud until end of turn. ({S} can be paid with one mana from a snow source. A creature with shroud can't be the target of spells or abilities.) | The Rimewind wizards strove to perpetuate a magical winter. Their unnatural snows birthed unnatural beasts. | 2 | 2<|endoftext|>
<|endoftext|>Kozilek's Predator | {3}{G} | Creature — Eldrazi Drone | common | When <card_name> enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." | It's difficult to outwit something that doesn't speak, strategize, or even think. | 3 | 3<|endoftext|>
<|endoftext|>Dire Wolf Prowler | {2}{G} | Creature — Wolf | common | {1}{G}: <card_name> gets +2/+2 and gains haste until end of turn. Activate only once each turn. | Large as horses, dire wolves must hunt often to satisfy thier ravenous hunger. A mere human does little more than blunt their appetite. | 2 | 2<|endoftext|>
<|endoftext|>Rockcaster Platoon | {5}{W}{W} | Creature — Rhino Soldier | uncommon | {4}{G}: <card_name> deals 2 damage to each creature with flying and each player. | "Aven bandits can be sly. You've got to fill the sky with boulders—and then seek cover immediately."
—Knight-Captain Wyhorn | 5 | 7<|endoftext|>
<|endoftext|>Deepwater Hypnotist | {1}{U} | Creature — Merfolk Wizard | common | Inspired — Whenever <card_name> becomes untapped, target creature an opponent controls gets -3/-0 until end of turn. | "Watch the waves too long, and you may never look away."
—Meletian proverb | 2 | 1<|endoftext|>
<|endoftext|>Herd Migration | {6}{G} | Sorcery | rare | Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control.
{1}{G}, Discard <card_name>: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life. | nan | nan | nan<|endoftext|>
<|endoftext|>Doom Cannon | {6} | Artifact | rare | As <card_name> enters the battlefield, choose a creature type.
{3}, {T}, Sacrifice a creature of the chosen type: <card_name> deals 3 damage to any target. | nan | nan | nan<|endoftext|>
<|endoftext|>Bess, Soul Nourisher | {1}{G}{W} | Legendary Creature — Human Citizen | rare | Whenever one or more other creatures with base power and toughness 1/1 enter the battlefield under your control, put a +1/+1 counter on <card_name>.
Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess. | nan | 1 | 1<|endoftext|>
<|endoftext|>Windrider Patrol | {3}{U}{U} | Creature — Merfolk Wizard | uncommon | Flying
Whenever <card_name> deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | nan | 4 | 3<|endoftext|>
<|endoftext|>Research Assistant | {1}{U} | Creature — Human Wizard | common | {3}{U}, {T}: Draw a card, then discard a card. | There are many words and phrases that can cause an experienced wizard to tremble in fear. Chief among them is "oops." | 1 | 3<|endoftext|>
<|endoftext|>Repeal | {X}{U} | Instant | common | Return target nonland permanent with mana value X to its owner's hand.
Draw a card. | "Your deed cannot be undone. You, however, can be."
—Agosto, Azorius imperator | nan | nan<|endoftext|>
<|endoftext|>Bala Ged Scorpion | {3}{B} | Creature — Scorpion | common | When <card_name> enters the battlefield, you may destroy target creature with power 1 or less. | Fast and lethal, with a penchant for the weak and infirm. | 2 | 3<|endoftext|>
<|endoftext|>Curse of Surveillance | {4}{U} | Enchantment — Aura Curse | rare | Enchant player
At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player. | For every eye gouged out, two blinked open. | nan | nan<|endoftext|>
<|endoftext|>Stomping Ground | | Land — Mountain Forest | rare | ({T}: Add {R} or {G}.)
As <card_name> enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | "Atarka and her subjects congregate in Ayagor, the Dragon's Bowl. It is my duty to keep that bowl full."
—Surrak, the Hunt Caller | nan | nan<|endoftext|>
<|endoftext|>Metallurgeon | {1}{W} | Artifact Creature — Human Artificer | uncommon | {W}, {T}: Regenerate target artifact. | "By the time I got there, the heart had stopped. Fortunately, I was able to replace it with something better." | 1 | 2<|endoftext|>
<|endoftext|>Enfeeblement | {B}{B} | Enchantment — Aura | common | Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets -2/-2. | "If it is weak, either kill it or ignore it. Anything else honors it."
—Kaervek | nan | nan<|endoftext|>
<|endoftext|>Even the Score | {X}{U}{U}{U} | Instant | mythic | This spell costs {U}{U}{U} less to cast if an opponent has drawn four or more cards this turn.
Draw X cards. | Those who try to rob the Obscura often leave behind more than they take away. | nan | nan<|endoftext|>
<|endoftext|>Lead the Stampede | {2}{G} | Sorcery | uncommon | Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. | nan | nan | nan<|endoftext|>
<|endoftext|>Blood Servitor | {3} | Artifact Creature — Construct | common | When <card_name> enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") | "Please, my friends, help yourselves to the help."
—Olivia Voldaren | 2 | 2<|endoftext|>
<|endoftext|>Unlikely Aid | {1}{B} | Instant | common | Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Mishra's Self-Replicator | {5} | Artifact Creature — Assembly-Worker | rare | Whenever you cast a historic spell, you may pay {1}. If you do, create a token that's a copy of <card_name>. (Artifacts, legendaries, and Sagas are historic.) | It has witnessed history's most significant events, one incarnation after another. | 2 | 2<|endoftext|>
<|endoftext|>Rhystic Cave | | Land | uncommon | {T}: Choose a color. Add one mana of that color unless any player pays {1}. Activate only as an instant. | "All mages dip into the same well; some are just in more of a hurry."
—Alexi, zephyr mage | nan | nan<|endoftext|>