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<|endoftext|>Frantic Inventory | {1}{U} | Instant | common | Draw a card, then draw cards equal to the number of cards named <card_name> in your graveyard. | "Another village, another angry mob. Why do I even bother unpacking?" | nan | nan<|endoftext|> |
<|endoftext|>Bouncer's Beatdown | {2}{G} | Instant | uncommon | This spell costs {2} less to cast if it targets a black permanent. |
<card_name> deals X damage to target creature or planeswalker, where X is the greatest power among creatures you control. If that creature or planeswalker would die this turn, exile it instead. | nan | nan | nan<|endoftext|> |
<|endoftext|>Lathril, Blade of the Elves | {2}{B}{G} | Legendary Creature — Elf Noble | mythic | Menace |
Whenever <card_name> deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. |
{T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life. | nan | 2 | 3<|endoftext|> |
<|endoftext|>Thought Lash | {2}{U}{U} | Enchantment | rare | Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) |
When a player doesn't pay <card_name>'s cumulative upkeep, that player exiles all cards from their library. |
Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn. | nan | nan | nan<|endoftext|> |
<|endoftext|>Emergency Powers | {5}{W}{U} | Instant | mythic | Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile <card_name>. |
Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield. | nan | nan | nan<|endoftext|> |
<|endoftext|>Loyal Gyrfalcon | {3}{W} | Creature — Bird | uncommon | Defender, flying |
Whenever you cast a white spell, <card_name> loses defender until end of turn. | It's tethered not to keep it from fleeing but to keep it from eating everything in sight. | 3 | 3<|endoftext|> |
<|endoftext|>Soul Bleed | {2}{B} | Enchantment — Aura | common | Enchant creature |
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life. | Whether the end comes swift or slow, it always comes too soon. | nan | nan<|endoftext|> |
<|endoftext|>Gauntlets of Chaos | {5} | Artifact | rare | {5}, Sacrifice <card_name>: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them. | nan | nan | nan<|endoftext|> |
<|endoftext|>Dreamcaller Siren | {2}{U}{U} | Creature — Siren Pirate | rare | Flash |
Flying |
<card_name> can block only creatures with flying. |
When <card_name> enters the battlefield, if you control another Pirate, tap up to two target nonland permanents. | nan | 3 | 3<|endoftext|> |
<|endoftext|>Rally for the Throne | {2}{W} | Instant | uncommon | Create two 1/1 white Human creature tokens. |
Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control. | "If you're as loyal as you claim, now is the time to show it." |
—Queen Linden of Ardenvale | nan | nan<|endoftext|> |
<|endoftext|>Write into Being | {2}{U} | Sorcery | common | Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) | nan | nan | nan<|endoftext|> |
<|endoftext|>Diamond Kaleidoscope | {4} | Artifact | rare | {3}, {T}: Create a 0/1 colorless Prism artifact creature token. |
Sacrifice a Prism token: Add one mana of any color. | "A pretty toy. Now show me its tactical applications." |
—Telim'Tor | nan | nan<|endoftext|> |
<|endoftext|>Druidic Ritual | {2}{G} | Sorcery | common | You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) | Bone, root, and seed—the past, the present, and future in one handful of earth. | nan | nan<|endoftext|> |
<|endoftext|>Kor Sky Climber | {2}{W} | Creature — Kor Soldier Ally | common | {1}{W}: <card_name> gains flying until end of turn. | "With rope, I can fly as far as the rope can reach. But with light, the sky is the limit." | 3 | 2<|endoftext|> |
<|endoftext|>Lore Weaver | {3}{U} | Creature — Human Wizard | uncommon | Partner with Ley Weaver (When this creature enters the battlefield, target player may put Ley Weaver into their hand from their library, then shuffle.) |
{5}{U}{U}: Target player draws two cards. | nan | 2 | 2<|endoftext|> |
<|endoftext|>Tribute to the Wild | {1}{G} | Instant | uncommon | Each opponent sacrifices an artifact or enchantment. | "You may enter, but leave those lifeless things of your world behind." |
—Modruni, maro-sorcerer | nan | nan<|endoftext|> |
<|endoftext|>Skyknight Vanguard | {R}{W} | Creature — Human Knight | uncommon | Flying |
Whenever <card_name> attacks, create a 1/1 white Soldier creature token that's tapped and attacking. | "Jump! NOW!" | 1 | 2<|endoftext|> |
<|endoftext|>Volrath's Dungeon | {2}{B}{B} | Enchantment | rare | Pay 5 life: Destroy <card_name>. Any player may activate this ability but only during their turn. |
Discard a card: Target player puts a card from their hand on top of their library. Activate only as a sorcery. | nan | nan | nan<|endoftext|> |
<|endoftext|>Dawnstrike Paladin | {3}{W}{W} | Creature — Human Knight | common | Vigilance (Attacking doesn't cause this creature to tap.) |
Lifelink (Damage dealt by this creature also causes you to gain that much life.) | She crushes darkness beneath her charger's hooves. | 2 | 4<|endoftext|> |
<|endoftext|>Crystal Seer | {4}{U} | Creature — Vedalken Wizard | common | When <card_name> enters the battlefield, look at the top four cards of your library, then put them back in any order. |
{4}{U}: Return <card_name> to its owner's hand. | "Surprise is a useless, untidy emotion—the plaything of goblins and fools." | 2 | 2<|endoftext|> |
<|endoftext|>Wooden Stake | {2} | Artifact — Equipment | common | Equipped creature gets +1/+0. |
Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated. |
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) | nan | nan | nan<|endoftext|> |
<|endoftext|>Kykar, Wind's Fury | {1}{U}{R}{W} | Legendary Creature — Bird Wizard | mythic | Flying |
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. |
Sacrifice a Spirit: Add {R}. | "The raging gale fans the flames of righteous wrath." | 3 | 3<|endoftext|> |
<|endoftext|>Ob Nixilis of the Black Oath | {3}{B}{B} | Legendary Planeswalker — Nixilis | mythic | +2: Each opponent loses 1 life. You gain life equal to the life lost this way. |
−2: Create a 5/5 black Demon creature token with flying. You lose 2 life. |
−8: You get an emblem with "{1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power." |
<card_name> can be your commander. | nan | nan | nan<|endoftext|> |
<|endoftext|>Profaner of the Dead | {3}{U} | Creature — Naga Wizard | rare | Exploit (When this creature enters the battlefield, you may sacrifice a creature.) |
When <card_name> exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness. | nan | 3 | 3<|endoftext|> |
<|endoftext|>Shriek of Dread | {1}{B} | Instant | common | Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) | When Crosis roared, the battle ended and the slaughter began. | nan | nan<|endoftext|> |
<|endoftext|>Summoner's Bane | {2}{U}{U} | Instant | uncommon | Counter target creature spell. Create a 2/2 blue Illusion creature token. | "I don't need to have the perfect plan. My foe just has to have an imperfect one." |
—Jace Beleren | nan | nan<|endoftext|> |
<|endoftext|>Inscription of Ruin | {2}{B} | Sorcery | rare | Kicker {2}{B}{B} |
Choose one. If this spell was kicked, choose any number instead. |
• Target opponent discards two cards. |
• Return target creature card with mana value 2 or less from your graveyard to the battlefield. |
• Destroy target creature with mana value 3 or less. | nan | nan | nan<|endoftext|> |
<|endoftext|>Tempest Drake | {1}{W}{U} | Creature — Drake | uncommon | Flying, vigilance | "Its speed will be equaled only by the swiftness of my enemy's fall." |
—Kaervek | 2 | 2<|endoftext|> |
<|endoftext|>Amrou Scout | {1}{W} | Creature — Kithkin Rebel Scout | common | {4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. | The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fires that signal "return" and "home." | 2 | 1<|endoftext|> |
<|endoftext|>Yukora, the Prisoner | {2}{B}{B} | Legendary Creature — Demon Spirit | rare | When <card_name> leaves the battlefield, sacrifice all non-Ogre creatures you control. | It took ninety-nine monks to weave the spell that trapped Yukora. Upon the death of the ninety-nine, the spell was broken, and the demon returned to the mortal world seeking vengeance for its imprisonment. | 5 | 5<|endoftext|> |
<|endoftext|>Wilderness Reclamation | {3}{G} | Enchantment | uncommon | At the beginning of your end step, untap all lands you control. | "Walls crack. Buildings fall. Always the wilds return." |
—Domri Rade | nan | nan<|endoftext|> |
<|endoftext|>Herald of Anafenza | {W} | Creature — Human Soldier | rare | Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) |
Whenever you activate <card_name>'s outlast ability, create a 1/1 white Warrior creature token. | nan | 1 | 2<|endoftext|> |
<|endoftext|>Mausoleum Harpy | {4}{B} | Creature — Harpy | uncommon | Flying |
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) |
Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on <card_name>. | nan | 3 | 3<|endoftext|> |
<|endoftext|>Stream of Unconsciousness | {U} | Tribal Instant — Wizard | common | Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. | Dreams are tempting because one is so powerful in them. Dreams are dangerous because that power is a lie. | nan | nan<|endoftext|> |
<|endoftext|>Toymaker | {2} | Artifact Creature — Spellshaper | uncommon | {1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.) | nan | 1 | 1<|endoftext|> |
<|endoftext|>Grappling Hook | {4} | Artifact — Equipment | rare | Equipped creature has double strike. |
Whenever equipped creature attacks, you may have target creature block it this turn if able. |
Equip {4} | Part tool, part weapon, part of the kor. | nan | nan<|endoftext|> |
<|endoftext|>Dirgur Nemesis | {5}{U} | Creature — Serpent | common | Defender |
Megamorph {6}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) | nan | 6 | 5<|endoftext|> |
<|endoftext|>Hardened-Scale Armor | {2}{G} | Enchantment — Aura | common | Enchant creature |
Enchanted creature gets +3/+3. | A pangolin's scales are resistant to all sorts of damage and weaponry. Desire for them threatens to drive the pangolin to extinction. | nan | nan<|endoftext|> |
<|endoftext|>Jace, Mirror Mage | {1}{U}{U} | Legendary Planeswalker — Jace | mythic | Kicker {2} |
When <card_name> enters the battlefield, if Jace was kicked, create a token that's a copy of <card_name>, except it's not legendary and its starting loyalty is 1. |
+1: Scry 2. |
0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from <card_name>. | nan | nan | nan<|endoftext|> |
<|endoftext|>Hobble | {2}{W} | Enchantment — Aura | common | Enchant creature |
When <card_name> enters the battlefield, draw a card. |
Enchanted creature can't attack. |
Enchanted creature can't block if it's black. | nan | nan | nan<|endoftext|> |
<|endoftext|>Regal Unicorn | {2}{W} | Creature — Unicorn | common | | Unicorns don't care if you believe in them any more than you care if they believe in you. | 2 | 3<|endoftext|> |
<|endoftext|>Consign to Dust | {2}{G} | Instant | uncommon | Strive — This spell costs {2}{G} more to cast for each target beyond the first. |
Destroy any number of target artifacts and/or enchantments. | nan | nan | nan<|endoftext|> |
<|endoftext|>Piercing Light | {W} | Instant | common | <card_name> deals 2 damage to target attacking or blocking creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | "Creatures of the night dissolve like shadows in the light of faith." |
—Thalia, Guardian of Thraben | nan | nan<|endoftext|> |
<|endoftext|>Rimeshield Frost Giant | {3}{U}{U} | Creature — Giant Warrior | common | Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) | nan | 4 | 5<|endoftext|> |
<|endoftext|>Pelt Collector | {G} | Creature — Elf Warrior | rare | Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than <card_name>'s, put a +1/+1 counter on <card_name>. |
As long as <card_name> has three or more +1/+1 counters on it, it has trample. | nan | 1 | 1<|endoftext|> |
<|endoftext|>Lightning Dart | {1}{R} | Instant | uncommon | <card_name> deals 1 damage to target creature. If that creature is white or blue, <card_name> deals 4 damage to it instead. | Broken and punctured by dozens of Phyrexian portals, the angry sky began to spit lightning back at the world. | nan | nan<|endoftext|> |
<|endoftext|>Coveted Peacock | {3}{U}{U} | Creature — Bird | uncommon | Flying |
Whenever <card_name> attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) | nan | 3 | 4<|endoftext|> |
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