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Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) | nan | nan | nan<|endoftext|>
<|endoftext|>Rootwater Hunter | {2}{U} | Creature — Merfolk | uncommon | {T}: <card_name> deals 1 damage to any target. | "Bitter water, vicious wave;
Shadow-cold shallows, root-made maze.
Home's angry embrace."
—Rootwater Saga | 1 | 1<|endoftext|>
<|endoftext|>Malignant Growth | {3}{G}{U} | Enchantment | rare | Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, put a growth counter on <card_name>.
At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on <card_name>, then <card_name> deals damage to the player equal to the number of cards they drew this way. | nan | nan | nan<|endoftext|>
<|endoftext|>Yotian Tactician | {2}{W}{U} | Creature — Human Soldier | uncommon | Other Soldiers you control get +1/+1. | "Time for the Iron Alliance to remind the qadir's army how inhospitable the Sword Marches can be." | 3 | 4<|endoftext|>
<|endoftext|>Excavation Elephant | {4}{W} | Creature — Elephant | common | Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
When <card_name> enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand. | nan | 3 | 5<|endoftext|>
<|endoftext|>Mark of Sakiko | {1}{G} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end." | nan | nan | nan<|endoftext|>
<|endoftext|>Spectral Reserves | {3}{W} | Sorcery | common | Create two 1/1 white Spirit creature tokens with flying. You gain 2 life. | "My predecessors taught me of duty and commitment. It seems they have more to teach."
—Wendin, veteran cathar | nan | nan<|endoftext|>
<|endoftext|>Klauth's Will | {X}{R}{R}{G} | Instant | rare | Choose one. If you control a commander as you cast this spell, you may choose both.
• Breathe Flame — <card_name> deals X damage to each creature without flying.
• Smash Relics — Destroy up to X target artifacts and/or enchantments. | nan | nan | nan<|endoftext|>
<|endoftext|>Orzhov Locket | {3} | Artifact | common | {T}: Add {W} or {B}.
{W/B}{W/B}{W/B}{W/B}, {T}, Sacrifice <card_name>: Draw two cards. | "It looks expensive, doesn't it? You have no idea..."
—Milana, Orzhov prelate | nan | nan<|endoftext|>
<|endoftext|>Shinen of Fear's Chill | {4}{B} | Creature — Spirit | common | <card_name> can't block.
Channel — {1}{B}, Discard <card_name>: Target creature can't block this turn. | nan | 3 | 2<|endoftext|>
<|endoftext|>Hired Blade | {2}{B} | Creature — Human Assassin | common | Flash (You may cast this spell any time you could cast an instant.) | "If you want them dead, buy some poison. If you want them to have the worst day of their life before dying, then let's talk price." | 3 | 2<|endoftext|>
<|endoftext|>Tajuru Warcaller | {3}{G}{G} | Creature — Elf Warrior Ally | uncommon | Rally — Whenever <card_name> or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn. | Her rallying cry reaches far beyond the Tajuru elves, inspiring all those who hear it. | 2 | 1<|endoftext|>
<|endoftext|>Mass Diminish | {1}{U} | Sorcery | rare | Until your next turn, creatures target player controls have base power and toughness 1/1.
Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Transformed from brute to cute. | nan | nan<|endoftext|>
<|endoftext|>Creepy Doll | {5} | Artifact Creature — Construct | rare | Indestructible
Whenever <card_name> deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature. | A child's porcelain doll went missing one night, as did a pair of kitchen shears and the town magistrate. | 1 | 1<|endoftext|>
<|endoftext|>Nightveil Specter | {U/B}{U/B}{U/B} | Creature — Specter | rare | Flying
Whenever <card_name> deals combat damage to a player, that player exiles the top card of their library.
You may play lands and cast spells from among cards exiled with <card_name>. | nan | 2 | 3<|endoftext|>
<|endoftext|>Militant Angel | {3}{W}{W} | Creature — Angel | mythic | Flying, lifelink
When <card_name> enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn. | nan | 3 | 4<|endoftext|>
<|endoftext|>Anvilwrought Raptor | {4} | Artifact Creature — Bird | uncommon | Flying
First strike (This creature deals combat damage before creatures without first strike.) | "I know its lightness, for I have seen it fly. I know its weight, for I have seen it strike."
—Brigone, soldier of Meletis | 2 | 1<|endoftext|>
<|endoftext|>Unyaro Bees | {G}{G}{G} | Creature — Insect | rare | Flying
{G}: <card_name> gets +1/+1 until end of turn.
{3}{G}, Sacrifice <card_name>: It deals 2 damage to any target. | With no jungle left to contain it, the "plague of daggers" spread across Dominaria. | 0 | 1<|endoftext|>
<|endoftext|>Witness of the Ages | {6} | Artifact Creature — Golem | uncommon | Morph {5} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | It strode through the clash of dragons, the fall of Ugin, and the rise of the khans. | 4 | 4<|endoftext|>
<|endoftext|>Bloodcrusher of Khorne | {3}{R} | Creature — Demon Knight | uncommon | Trample
Devastating Charge — Other creatures you control have trample. | The Brazen Thunder, foremost of the bloodcrusher legions, are named for the sound they make as they ride into battle. | 3 | 3<|endoftext|>
<|endoftext|>Azorius Ploy | {1}{W}{W}{U} | Instant | uncommon | Prevent all combat damage target creature would deal this turn.
Prevent all combat damage that would be dealt to target creature this turn. | Azorius military tactics, like their legal tactics, capitalize on delay and nullification. | nan | nan<|endoftext|>
<|endoftext|>Antique Collector | {1}{G} | Creature — Human Rogue | rare | <card_name> can't be blocked by creatures with power 2 or less.
When <card_name> enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate." | nan | 2 | 2<|endoftext|>
<|endoftext|>Colossapede | {4}{G} | Creature — Insect | common | | "If it is bigger, you must be faster. If it is stronger, you must be sharper. Anything less, and you will never seize a place in our God-Pharaoh's perfect afterlife."
—Rhonas, god of strength | 5 | 5<|endoftext|>
<|endoftext|>Supply-Line Cranes | {3}{W}{W} | Creature — Bird | common | Flying
When <card_name> enters the battlefield, put a +1/+1 counter on target creature. | They are trained from hatching to deliver aid where it is needed most. | 2 | 4<|endoftext|>
<|endoftext|>Cliffrunner Behemoth | {3}{G} | Creature — Rhino Beast | rare | <card_name> has haste as long as you control a red permanent.
<card_name> has lifelink as long as you control a white permanent. | It's revered for its power, celebrated for its grace, and feared for the avalanches triggered by its thunderous feet. | 5 | 3<|endoftext|>
<|endoftext|>Amulet of Quoz | {6} | Artifact | rare | Remove <card_name> from your deck before playing if you're not playing for ante.
{T}, Sacrifice <card_name>: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep. | nan | nan | nan<|endoftext|>
<|endoftext|>Fallen Cleric | {4}{B} | Creature — Zombie Cleric | common | Protection from Clerics
Morph {4}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | The most terrifying zombies are those with just a hint of their old selves left. | 4 | 2<|endoftext|>
<|endoftext|>Enlightened Ascetic | {1}{W} | Creature — Cat Monk | common | When <card_name> enters the battlefield, you may destroy target enchantment. | "I do not reject the gods. I reject their authority, their pettiness, and their arrogance." | 1 | 1<|endoftext|>
<|endoftext|>Stonespeaker Crystal | {4} | Artifact | uncommon | {T}: Add {C}{C}.
{2}, {T}, Sacrifice <card_name>: Exile any number of target players' graveyards. Draw a card. | nan | nan | nan<|endoftext|>
<|endoftext|>Park Re-Entry | {3}{W}{W} | Sorcery | uncommon | Return up to two target creature cards that each have a hat and/or mana value 3 or less from your graveyard to the battlefield. | "Control to Truss. Chief, the entry scan software is reading babies as hot dogs. Again."
—Glaxxar, engineering assistant | nan | nan<|endoftext|>
<|endoftext|>Lunar Force | {2}{U} | Enchantment | uncommon | When an opponent casts a spell, sacrifice <card_name> and counter that spell. | "Moonlight offers sublime warmth that brings me a comfort sunlight cannot provide." | nan | nan<|endoftext|>
<|endoftext|>Illusionary Informant | {1}{U} | Creature — Bird Illusion | common | Draft <card_name> face up.
During the draft, you may turn <card_name> face down. If you do, look at the next card drafted by a player of your choice.
Flying | nan | 1 | 3<|endoftext|>
<|endoftext|>A Good Day to Pie | {1}{W} | Instant | common | Tap up to two target creatures.
Whenever you put a name sticker on a creature, you may return <card_name> from your graveyard to your hand. | "What could be funnier than one big pie to the face? Unless . . . no. Could it be that simple?"
—Pietra, Crafter of Clowns | nan | nan<|endoftext|>
<|endoftext|>Syndicate Recruiter | {2}{U}{B} | Creature — Vampire Rogue | rare | Flying
Ward {1}
Whenever <card_name> enters the battlefield, mill four cards. Then if there are five or more mana values among cards in your graveyard, conjure a card named Dig Up the Body into your hand. | nan | 4 | 5<|endoftext|>
<|endoftext|>Quasiduplicate | {1}{U}{U} | Sorcery | rare | Create a token that's a copy of target creature you control.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) | "My greatest creation—me!" | nan | nan<|endoftext|>
<|endoftext|>A-Dungeon Descent | | Land | rare | {T}: Add {C}.
{1}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. | nan | nan | nan<|endoftext|>
<|endoftext|>Dragon Wings | {1}{U} | Enchantment — Aura | common | Enchant creature
Enchanted creature has flying.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
When a creature with mana value 6 or greater enters the battlefield, you may return <card_name> from your graveyard to the battlefield attached to that creature. | nan | nan | nan<|endoftext|>
<|endoftext|>Moldgraf Scavenger | {1}{G} | Creature — Fungus | common | Delirium — <card_name> gets +3/+0 as long as there are four or more card types among cards in your graveyard. | "When I was a child, we worried about picking the wrong mushrooms for the cook pot. Now we must worry about being picked ourselves."
—Halana, Kessig ranger | 0 | 4<|endoftext|>
<|endoftext|>Hanged Executioner | {2}{W} | Creature — Spirit | rare | Flying
When <card_name> enters the battlefield, create a 1/1 white Spirit creature token with flying.
{3}{W}, Exile <card_name>: Exile target creature. | nan | 1 | 1<|endoftext|>
<|endoftext|>Strength of Isolation | {1}{W} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature gets +1/+2 and has protection from black.
Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | Don't mistake isolation for safety. | nan | nan<|endoftext|>
<|endoftext|>Sleek Schooner | {3} | Artifact — Vehicle | uncommon | Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) | The pirates had left the open sea behind, but they were still in their element: reckless adventure. | 4 | 3<|endoftext|>
<|endoftext|>Prismari Campus | | Land | common | <card_name> enters the battlefield tapped.
{T}: Add {U} or {R}.
{4}, {T}: Scry 1. | Mage-students who see spellcraft as the highest form of expression choose Prismari, the college of elemental arts. | nan | nan<|endoftext|>
<|endoftext|>Prison Sentence | {2}{W} | Enchantment — Aura | common | Enchant creature
When <card_name> enters the battlefield, scry 2.
Enchanted creature can't attack or block, and its activated abilities can't be activated. | War prisoners were ineffective political pawns, as neither brother cared enough to trade for them. | nan | nan<|endoftext|>
<|endoftext|>Dutiful Servants | {3}{W} | Creature — Zombie | common | | Buildings crumbled and monuments fell. The river bled and the sky wept tears of fire. All the while, servants silently continued their work, oblivious to it all. | 2 | 5<|endoftext|>
<|endoftext|>You Are Already Dead | {B} | Instant | common | Destroy target creature that was dealt damage this turn.
Draw a card. | So swift and sharp was his blade that the ogre never even felt the cut. | nan | nan<|endoftext|>
<|endoftext|>Darksteel Sentinel | {6} | Artifact Creature — Golem | uncommon | Flash (You may cast this spell any time you could cast an instant.)
Vigilance