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<|endoftext|>Skystreamer | {4}{W} | Creature — Griffin | common | Assist (Another player can pay up to {4} of this spell's cost.)
Flying
When <card_name> enters the battlefield, target player gains 4 life. | Victories at Valor's Reach are broadcast via griffins in the sky above. | 3 | 2<|endoftext|>
<|endoftext|>Lae'zel, Primal Warrior | {3}{G}{W} | Legendary Creature — Gith Warrior | rare | Double strike
When this creature enters the battlefield or specializes, other creatures you control and creature cards in your hand perpetually get +1/+1. | nan | 3 | 6<|endoftext|>
<|endoftext|>Emmessi Tome | {4} | Artifact | uncommon | {5}, {T}: Draw two cards, then discard a card. | It is like life and destiny: we think we know the story, but we have read only half the tale. | nan | nan<|endoftext|>
<|endoftext|>Malefic Scythe | {1}{B} | Artifact — Equipment | uncommon | <card_name> enters the battlefield with a soul counter on it.
Equipped creature gets +1/+1 for each soul counter on <card_name>.
Whenever equipped creature dies, put a soul counter on <card_name>.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) | nan | nan | nan<|endoftext|>
<|endoftext|>Bloodpyre Elemental | {4}{R} | Creature — Elemental | common | Sacrifice <card_name>: It deals 4 damage to target creature. Activate only as a sorcery. | Elementals born of Jund are as cruel and unstable as the plane itself. | 4 | 1<|endoftext|>
<|endoftext|>Emeria, the Sky Ruin | | Land | rare | <card_name> enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
{T}: Add {W}. | nan | nan | nan<|endoftext|>
<|endoftext|>Spike Breeder | {3}{G} | Creature — Spike | uncommon | <card_name> enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from <card_name>: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from <card_name>: Create a 1/1 green Spike creature token. | nan | 0 | 0<|endoftext|>
<|endoftext|>Rite of Ruin | {5}{R}{R} | Sorcery | rare | Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type. | Skirsdag cultists refused to quietly accept Avacyn's ascendancy. | nan | nan<|endoftext|>
<|endoftext|>Lava Flow | {3}{R}{R} | Sorcery | uncommon | Destroy target creature or land. | People ran as never before at the thought of being buried and cremated at the same time. | nan | nan<|endoftext|>
<|endoftext|>Celestial Messenger | {2}{U}{U} | Creature — Bird Spirit | common | Flash (You may cast this card any time you could cast an instant.)
Flying
<card_name> gets +1/+1 as long as you control a Yanling planeswalker. | "It soars on the winds of dreams."
—Mu Yanling | 3 | 2<|endoftext|>
<|endoftext|>Stalwart Valkyrie | {3}{W} | Creature — Angel Warrior | common | You may pay {1}{W} and exile a creature card from your graveyard rather than pay this spell's mana cost.
Flying | "Only the worthy may pass." | 3 | 2<|endoftext|>
<|endoftext|>Thornhide Wolves | {4}{G} | Creature — Wolf | common | | "Halana grew brambles to create a barricade around our camp, hoping that it would keep the wolves out. That was a mistake for which we almost paid dearly."
—Alena, trapper of Kessig | 4 | 5<|endoftext|>
<|endoftext|>Devoted Hero | {W} | Creature — Elf Soldier | common | | The heart's courage is the soul's guardian. | 1 | 2<|endoftext|>
<|endoftext|>Infernal Caretaker | {3}{B} | Creature — Human Cleric | common | Morph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When <card_name> is turned face up, return all Zombie cards from all graveyards to their owners' hands. | nan | 2 | 2<|endoftext|>
<|endoftext|>Pirated Copy | {4}{U} | Creature — Shapeshifter Pirate | mythic | You may have <card_name> enter the battlefield as a copy of any creature on the battlefield, except it's a Pirate in addition to its other types and it has "Whenever this creature or another creature with the same name deals combat damage to a player, you may draw a card." | nan | 0 | 0<|endoftext|>
<|endoftext|>Radiant's Dragoons | {3}{W} | Creature — Human Soldier | uncommon | Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When <card_name> enters the battlefield, you gain 5 life. | nan | 2 | 5<|endoftext|>
<|endoftext|>Battlewand Oak | {2}{G} | Creature — Treefolk Warrior | common | Whenever a Forest enters the battlefield under your control, <card_name> gets +2/+2 until end of turn.
Whenever you cast a Treefolk spell, <card_name> gets +2/+2 until end of turn. | nan | 1 | 3<|endoftext|>
<|endoftext|>Spined Fluke | {2}{B} | Creature — Worm Horror | uncommon | When <card_name> enters the battlefield, sacrifice a creature.
{B}: Regenerate <card_name>. | Its spines are prized as writing quills by the priests of Gix. | 5 | 1<|endoftext|>
<|endoftext|>Cowl Prowler | {4}{G}{G} | Creature — Wurm | common | | Consulate guards who pursue fleeing renegades into the Cowl often become lost—occasionally permanently—in the city's wildest greenbelt. | 6 | 6<|endoftext|>
<|endoftext|>Kin-Tree Warden | {G} | Creature — Human Warrior | common | {2}: Regenerate <card_name>.
Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | "The amber of the tree and the blood of my veins are the same." | 1 | 1<|endoftext|>
<|endoftext|>Aurelia, Exemplar of Justice | {2}{R}{W} | Legendary Creature — Angel | mythic | Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. | nan | 2 | 5<|endoftext|>
<|endoftext|>You Come to a River | {1}{U} | Instant | common | Choose one —
• Fight the Current — Return target nonland permanent to its owner's hand.
• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Druid of the Emerald Grove | {3}{G} | Creature — Dwarf Druid | common | When <card_name> enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20.
1—9 | Put those cards into your hand, then shuffle.
10—19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.
20 | Put those cards onto the battlefield tapped, then shuffle. | nan | 2 | 2<|endoftext|>
<|endoftext|>Devout Invocation | {6}{W} | Sorcery | mythic | Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way. | A prayer to bring demons to their knees. | nan | nan<|endoftext|>
<|endoftext|>Mana Leech | {2}{B} | Creature — Leech | uncommon | You may choose not to untap <card_name> during your untap step.
{T}: Tap target land. It doesn't untap during its controller's untap step for as long as <card_name> remains tapped. | nan | 1 | 1<|endoftext|>
<|endoftext|>Assemble the Team | {B}{G} | Sorcery | uncommon | Search the top third of your library, rounded up, for a card. Put that card into your hand, then shuffle. | nan | nan | nan<|endoftext|>
<|endoftext|>Survivor of the Unseen | {2}{U} | Creature — Human Wizard | common | Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{T}: Draw two cards, then put a card from your hand on top of your library. | nan | 2 | 1<|endoftext|>
<|endoftext|>Aven Redeemer | {3}{W} | Creature — Bird Cleric | common | Flying
{T}: Prevent the next 2 damage that would be dealt to any target this turn. | Redeemers rise with the sun, and the spirits of the people rise with them. | 2 | 2<|endoftext|>
<|endoftext|>Mana Skimmer | {3}{B} | Creature — Leech | common | Flying
Whenever <card_name> deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step. | They traverse the mana-starved wastes in search of richer lands. | 2 | 2<|endoftext|>
<|endoftext|>Voidwing Hybrid | {U}{B} | Creature — Phyrexian Bat | uncommon | Flying
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
When you proliferate, return <card_name> from your graveyard to your hand. | nan | 2 | 1<|endoftext|>
<|endoftext|>Spy Network | {U} | Instant | common | Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order. | nan | nan | nan<|endoftext|>
<|endoftext|>Abundant Maw | {8} | Creature — Eldrazi Leech | uncommon | Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, target opponent loses 3 life and you gain 3 life. | nan | 6 | 4<|endoftext|>
<|endoftext|>Protean Hydra | {X}{G} | Creature — Hydra | mythic | <card_name> enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to <card_name>, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from <card_name>, put two +1/+1 counters on it at the beginning of the next end step. | nan | 0 | 0<|endoftext|>
<|endoftext|>Detective | | Card | common | (Theme color: {U}) | nan | nan | nan<|endoftext|>
<|endoftext|>Gaea's Skyfolk | {G}{U} | Creature — Elf Merfolk | common | Flying | The grace of the forest and the spirit of the sea. | 2 | 2<|endoftext|>
<|endoftext|>Leonin Armorguard | {2}{G}{W} | Creature — Cat Soldier | common | When <card_name> enters the battlefield, creatures you control get +1/+1 until end of turn. | Well suited are the nacatl to a coat of steel and forge-tempered claws. | 3 | 3<|endoftext|>
<|endoftext|>Piety | {2}{W} | Instant | common | Blocking creatures get +0/+3 until end of turn. | "Whoever obeys God and His Prophet, fears God and does his duty to Him, will surely find success." —The Qur'an, 24:52 | nan | nan<|endoftext|>
<|endoftext|>Storvald, Frost Giant Jarl | {4}{G}{W}{U} | Legendary Creature — Giant | mythic | Ward {3}
Other creatures you control have ward {3}.
Whenever Storvald enters the battlefield or attacks, choose one or both —
• Target creature has base power and toughness 7/7 until end of turn.
• Target creature has base power and toughness 1/1 until end of turn. | nan | 7 | 7<|endoftext|>
<|endoftext|>Trustworthy Scout | {1}{W} | Creature — Human Scout | common | {1}{W}, Exile <card_name> from your graveyard: Search your library for a card named <card_name>, reveal it, put it into your hand, then shuffle. | "Don't worry. If you lose me I'll be right behind you." | 2 | 2<|endoftext|>
<|endoftext|>Frontline Rebel | {2}{R} | Creature — Human Warrior | common | <card_name> attacks each combat if able. | "Will you be strong and stand with me?" | 3 | 3<|endoftext|>
<|endoftext|>Malignus | {3}{R}{R} | Creature — Elemental Spirit | mythic | <card_name>'s power and toughness are each equal to half the highest life total among your opponents, rounded up.
Damage that would be dealt by <card_name> can't be prevented. | It descended on Estwald like a sudden storm. Moments later, only ashes and agony remained. | * | *<|endoftext|>
<|endoftext|>Urza's Rebuff | {1}{U}{U} | Instant | common | Choose one —
• Counter target spell.
• Tap up to two target creatures. | "As usual, my brother's maneuvers are brash and impulsive."
—Urza | nan | nan<|endoftext|>
<|endoftext|>Glory Bearers | {3}{W} | Enchantment Creature — Human Cleric | common | Whenever another creature you control attacks, it gets +0/+1 until end of turn. | "We are bearers of the ancient light, keepers of sun-crowned Heliod's blessings. Fight, and the light will protect you!" | 3 | 4<|endoftext|>
<|endoftext|>Unwavering Initiate | {2}{W} | Creature — Human Warrior | common | Vigilance
Embalm {4}{W} ({4}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.) | nan | 3 | 2<|endoftext|>
<|endoftext|>Dungeon Delver | {1}{U} | Legendary Enchantment — Background | uncommon | Commander creatures you own have "Room abilities of dungeons you own trigger an additional time." | You're driven not by a lust for gold or baubles, but by the thrill of danger and the excitement of the unknown. | nan | nan<|endoftext|>
<|endoftext|>Tower of Calamities | {4} | Artifact | rare | {8}, {T}: <card_name> deals 12 damage to target creature. | The ur-golems concealed one of their towers out of fear that its power would be abused, and in anticipation of a time when its power would be sorely needed. | nan | nan<|endoftext|>
<|endoftext|>A-Baleful Beholder | {4}{B}{B} | Creature — Beholder | common | When Baleful Beholder enters the battlefield, choose one —
• Antimagic Cone — Each opponent sacrifices an enchantment.
• Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) | nan | 7 | 5<|endoftext|>
<|endoftext|>Cavalcade of Calamity | {1}{R} | Enchantment | uncommon | Whenever a creature you control with power 1 or less attacks, <card_name> deals 1 damage to the player or planeswalker that creature is attacking. | Let the Dimir worry about witnesses. For the Rakdos, screams count as applause. | nan | nan<|endoftext|>
<|endoftext|>Giant Solifuge | {2}{R/G}{R/G} | Creature — Insect | rare | ({R/G} can be paid with either {R} or {G}.)
Trample; haste; shroud (This creature can't be the target of spells or abilities.) | "We respect all lifeforms, but this one we respect from a distance."
—Mandor, Selesnya ranger | 4 | 1<|endoftext|>
<|endoftext|>Gallows at Willow Hill | {3} | Artifact | rare | {3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller creates a 1/1 white Spirit creature token with flying. | nan | nan | nan<|endoftext|>
<|endoftext|>Gerrard's Irregulars | {4}{R} | Creature — Human Soldier | common | Trample, haste | Had Gerrard realized he'd end up fighting against them, he might not have trained them so well. | 4 | 2<|endoftext|>