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<|endoftext|>Skystreamer | {4}{W} | Creature — Griffin | common | Assist (Another player can pay up to {4} of this spell's cost.)
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Flying
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When <card_name> enters the battlefield, target player gains 4 life. | Victories at Valor's Reach are broadcast via griffins in the sky above. | 3 | 2<|endoftext|>
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<|endoftext|>Lae'zel, Primal Warrior | {3}{G}{W} | Legendary Creature — Gith Warrior | rare | Double strike
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When this creature enters the battlefield or specializes, other creatures you control and creature cards in your hand perpetually get +1/+1. | nan | 3 | 6<|endoftext|>
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<|endoftext|>Emmessi Tome | {4} | Artifact | uncommon | {5}, {T}: Draw two cards, then discard a card. | It is like life and destiny: we think we know the story, but we have read only half the tale. | nan | nan<|endoftext|>
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<|endoftext|>Malefic Scythe | {1}{B} | Artifact — Equipment | uncommon | <card_name> enters the battlefield with a soul counter on it.
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Equipped creature gets +1/+1 for each soul counter on <card_name>.
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Whenever equipped creature dies, put a soul counter on <card_name>.
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Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Bloodpyre Elemental | {4}{R} | Creature — Elemental | common | Sacrifice <card_name>: It deals 4 damage to target creature. Activate only as a sorcery. | Elementals born of Jund are as cruel and unstable as the plane itself. | 4 | 1<|endoftext|>
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<|endoftext|>Emeria, the Sky Ruin | | Land | rare | <card_name> enters the battlefield tapped.
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At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
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{T}: Add {W}. | nan | nan | nan<|endoftext|>
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<|endoftext|>Spike Breeder | {3}{G} | Creature — Spike | uncommon | <card_name> enters the battlefield with three +1/+1 counters on it.
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{2}, Remove a +1/+1 counter from <card_name>: Put a +1/+1 counter on target creature.
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{2}, Remove a +1/+1 counter from <card_name>: Create a 1/1 green Spike creature token. | nan | 0 | 0<|endoftext|>
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<|endoftext|>Rite of Ruin | {5}{R}{R} | Sorcery | rare | Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type. | Skirsdag cultists refused to quietly accept Avacyn's ascendancy. | nan | nan<|endoftext|>
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<|endoftext|>Lava Flow | {3}{R}{R} | Sorcery | uncommon | Destroy target creature or land. | People ran as never before at the thought of being buried and cremated at the same time. | nan | nan<|endoftext|>
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<|endoftext|>Celestial Messenger | {2}{U}{U} | Creature — Bird Spirit | common | Flash (You may cast this card any time you could cast an instant.)
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Flying
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<card_name> gets +1/+1 as long as you control a Yanling planeswalker. | "It soars on the winds of dreams."
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—Mu Yanling | 3 | 2<|endoftext|>
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<|endoftext|>Stalwart Valkyrie | {3}{W} | Creature — Angel Warrior | common | You may pay {1}{W} and exile a creature card from your graveyard rather than pay this spell's mana cost.
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Flying | "Only the worthy may pass." | 3 | 2<|endoftext|>
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<|endoftext|>Thornhide Wolves | {4}{G} | Creature — Wolf | common | | "Halana grew brambles to create a barricade around our camp, hoping that it would keep the wolves out. That was a mistake for which we almost paid dearly."
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—Alena, trapper of Kessig | 4 | 5<|endoftext|>
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<|endoftext|>Devoted Hero | {W} | Creature — Elf Soldier | common | | The heart's courage is the soul's guardian. | 1 | 2<|endoftext|>
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<|endoftext|>Infernal Caretaker | {3}{B} | Creature — Human Cleric | common | Morph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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When <card_name> is turned face up, return all Zombie cards from all graveyards to their owners' hands. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Pirated Copy | {4}{U} | Creature — Shapeshifter Pirate | mythic | You may have <card_name> enter the battlefield as a copy of any creature on the battlefield, except it's a Pirate in addition to its other types and it has "Whenever this creature or another creature with the same name deals combat damage to a player, you may draw a card." | nan | 0 | 0<|endoftext|>
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<|endoftext|>Radiant's Dragoons | {3}{W} | Creature — Human Soldier | uncommon | Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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When <card_name> enters the battlefield, you gain 5 life. | nan | 2 | 5<|endoftext|>
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<|endoftext|>Battlewand Oak | {2}{G} | Creature — Treefolk Warrior | common | Whenever a Forest enters the battlefield under your control, <card_name> gets +2/+2 until end of turn.
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Whenever you cast a Treefolk spell, <card_name> gets +2/+2 until end of turn. | nan | 1 | 3<|endoftext|>
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<|endoftext|>Spined Fluke | {2}{B} | Creature — Worm Horror | uncommon | When <card_name> enters the battlefield, sacrifice a creature.
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{B}: Regenerate <card_name>. | Its spines are prized as writing quills by the priests of Gix. | 5 | 1<|endoftext|>
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<|endoftext|>Cowl Prowler | {4}{G}{G} | Creature — Wurm | common | | Consulate guards who pursue fleeing renegades into the Cowl often become lost—occasionally permanently—in the city's wildest greenbelt. | 6 | 6<|endoftext|>
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<|endoftext|>Kin-Tree Warden | {G} | Creature — Human Warrior | common | {2}: Regenerate <card_name>.
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Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | "The amber of the tree and the blood of my veins are the same." | 1 | 1<|endoftext|>
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<|endoftext|>Aurelia, Exemplar of Justice | {2}{R}{W} | Legendary Creature — Angel | mythic | Flying
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Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
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At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. | nan | 2 | 5<|endoftext|>
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<|endoftext|>You Come to a River | {1}{U} | Instant | common | Choose one —
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• Fight the Current — Return target nonland permanent to its owner's hand.
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• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn. | nan | nan | nan<|endoftext|>
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<|endoftext|>Druid of the Emerald Grove | {3}{G} | Creature — Dwarf Druid | common | When <card_name> enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20.
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1—9 | Put those cards into your hand, then shuffle.
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10—19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.
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20 | Put those cards onto the battlefield tapped, then shuffle. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Devout Invocation | {6}{W} | Sorcery | mythic | Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way. | A prayer to bring demons to their knees. | nan | nan<|endoftext|>
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<|endoftext|>Mana Leech | {2}{B} | Creature — Leech | uncommon | You may choose not to untap <card_name> during your untap step.
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{T}: Tap target land. It doesn't untap during its controller's untap step for as long as <card_name> remains tapped. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Assemble the Team | {B}{G} | Sorcery | uncommon | Search the top third of your library, rounded up, for a card. Put that card into your hand, then shuffle. | nan | nan | nan<|endoftext|>
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<|endoftext|>Survivor of the Unseen | {2}{U} | Creature — Human Wizard | common | Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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{T}: Draw two cards, then put a card from your hand on top of your library. | nan | 2 | 1<|endoftext|>
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<|endoftext|>Aven Redeemer | {3}{W} | Creature — Bird Cleric | common | Flying
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{T}: Prevent the next 2 damage that would be dealt to any target this turn. | Redeemers rise with the sun, and the spirits of the people rise with them. | 2 | 2<|endoftext|>
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<|endoftext|>Mana Skimmer | {3}{B} | Creature — Leech | common | Flying
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Whenever <card_name> deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step. | They traverse the mana-starved wastes in search of richer lands. | 2 | 2<|endoftext|>
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<|endoftext|>Voidwing Hybrid | {U}{B} | Creature — Phyrexian Bat | uncommon | Flying
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Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
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When you proliferate, return <card_name> from your graveyard to your hand. | nan | 2 | 1<|endoftext|>
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<|endoftext|>Spy Network | {U} | Instant | common | Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order. | nan | nan | nan<|endoftext|>
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<|endoftext|>Abundant Maw | {8} | Creature — Eldrazi Leech | uncommon | Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
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When you cast this spell, target opponent loses 3 life and you gain 3 life. | nan | 6 | 4<|endoftext|>
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<|endoftext|>Protean Hydra | {X}{G} | Creature — Hydra | mythic | <card_name> enters the battlefield with X +1/+1 counters on it.
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If damage would be dealt to <card_name>, prevent that damage and remove that many +1/+1 counters from it.
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Whenever a +1/+1 counter is removed from <card_name>, put two +1/+1 counters on it at the beginning of the next end step. | nan | 0 | 0<|endoftext|>
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<|endoftext|>Detective | | Card | common | (Theme color: {U}) | nan | nan | nan<|endoftext|>
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<|endoftext|>Gaea's Skyfolk | {G}{U} | Creature — Elf Merfolk | common | Flying | The grace of the forest and the spirit of the sea. | 2 | 2<|endoftext|>
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<|endoftext|>Leonin Armorguard | {2}{G}{W} | Creature — Cat Soldier | common | When <card_name> enters the battlefield, creatures you control get +1/+1 until end of turn. | Well suited are the nacatl to a coat of steel and forge-tempered claws. | 3 | 3<|endoftext|>
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<|endoftext|>Piety | {2}{W} | Instant | common | Blocking creatures get +0/+3 until end of turn. | "Whoever obeys God and His Prophet, fears God and does his duty to Him, will surely find success." —The Qur'an, 24:52 | nan | nan<|endoftext|>
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<|endoftext|>Storvald, Frost Giant Jarl | {4}{G}{W}{U} | Legendary Creature — Giant | mythic | Ward {3}
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Other creatures you control have ward {3}.
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Whenever Storvald enters the battlefield or attacks, choose one or both —
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• Target creature has base power and toughness 7/7 until end of turn.
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• Target creature has base power and toughness 1/1 until end of turn. | nan | 7 | 7<|endoftext|>
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<|endoftext|>Trustworthy Scout | {1}{W} | Creature — Human Scout | common | {1}{W}, Exile <card_name> from your graveyard: Search your library for a card named <card_name>, reveal it, put it into your hand, then shuffle. | "Don't worry. If you lose me I'll be right behind you." | 2 | 2<|endoftext|>
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<|endoftext|>Frontline Rebel | {2}{R} | Creature — Human Warrior | common | <card_name> attacks each combat if able. | "Will you be strong and stand with me?" | 3 | 3<|endoftext|>
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<|endoftext|>Malignus | {3}{R}{R} | Creature — Elemental Spirit | mythic | <card_name>'s power and toughness are each equal to half the highest life total among your opponents, rounded up.
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Damage that would be dealt by <card_name> can't be prevented. | It descended on Estwald like a sudden storm. Moments later, only ashes and agony remained. | * | *<|endoftext|>
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<|endoftext|>Urza's Rebuff | {1}{U}{U} | Instant | common | Choose one —
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• Counter target spell.
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• Tap up to two target creatures. | "As usual, my brother's maneuvers are brash and impulsive."
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—Urza | nan | nan<|endoftext|>
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<|endoftext|>Glory Bearers | {3}{W} | Enchantment Creature — Human Cleric | common | Whenever another creature you control attacks, it gets +0/+1 until end of turn. | "We are bearers of the ancient light, keepers of sun-crowned Heliod's blessings. Fight, and the light will protect you!" | 3 | 4<|endoftext|>
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<|endoftext|>Unwavering Initiate | {2}{W} | Creature — Human Warrior | common | Vigilance
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Embalm {4}{W} ({4}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.) | nan | 3 | 2<|endoftext|>
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<|endoftext|>Dungeon Delver | {1}{U} | Legendary Enchantment — Background | uncommon | Commander creatures you own have "Room abilities of dungeons you own trigger an additional time." | You're driven not by a lust for gold or baubles, but by the thrill of danger and the excitement of the unknown. | nan | nan<|endoftext|>
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<|endoftext|>Tower of Calamities | {4} | Artifact | rare | {8}, {T}: <card_name> deals 12 damage to target creature. | The ur-golems concealed one of their towers out of fear that its power would be abused, and in anticipation of a time when its power would be sorely needed. | nan | nan<|endoftext|>
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<|endoftext|>A-Baleful Beholder | {4}{B}{B} | Creature — Beholder | common | When Baleful Beholder enters the battlefield, choose one —
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• Antimagic Cone — Each opponent sacrifices an enchantment.
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• Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) | nan | 7 | 5<|endoftext|>
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<|endoftext|>Cavalcade of Calamity | {1}{R} | Enchantment | uncommon | Whenever a creature you control with power 1 or less attacks, <card_name> deals 1 damage to the player or planeswalker that creature is attacking. | Let the Dimir worry about witnesses. For the Rakdos, screams count as applause. | nan | nan<|endoftext|>
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<|endoftext|>Giant Solifuge | {2}{R/G}{R/G} | Creature — Insect | rare | ({R/G} can be paid with either {R} or {G}.)
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Trample; haste; shroud (This creature can't be the target of spells or abilities.) | "We respect all lifeforms, but this one we respect from a distance."
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—Mandor, Selesnya ranger | 4 | 1<|endoftext|>
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<|endoftext|>Gallows at Willow Hill | {3} | Artifact | rare | {3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller creates a 1/1 white Spirit creature token with flying. | nan | nan | nan<|endoftext|>
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<|endoftext|>Gerrard's Irregulars | {4}{R} | Creature — Human Soldier | common | Trample, haste | Had Gerrard realized he'd end up fighting against them, he might not have trained them so well. | 4 | 2<|endoftext|>
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