text
stringlengths
4
756
<|endoftext|>Vhal, Scholar of Tactics | {2}{W}{U} | Legendary Creature — Human Wizard | uncommon | When this creature specializes, remove all study counters from it. When you do, distribute that many +1/+1 counters among any number of target creatures.
{T}: Draw a card, then discard a card. | nan | 4 | 4<|endoftext|>
<|endoftext|>Rosemane Centaur | {3}{G}{W} | Creature — Centaur Soldier | common | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Vigilance | "I long for peaceful times, when I may tend to my garden instead of our borders." | 4 | 4<|endoftext|>
<|endoftext|>Shah of Naar Isle | {3}{R} | Creature — Efreet | rare | Trample
Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When <card_name>'s echo cost is paid, each opponent may draw up to three cards. | nan | 6 | 6<|endoftext|>
<|endoftext|>Brand of Ill Omen | {3}{R} | Enchantment — Aura | rare | Enchant creature
Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted creature's controller can't cast creature spells. | "Let those who bear the brand receive no shelter, no kindness, and no comfort from our people."
—Lovisa Coldeyes, Balduvian Chieftain | nan | nan<|endoftext|>
<|endoftext|>Teamwork | | Card | common | (Theme color: {W}) | nan | nan | nan<|endoftext|>
<|endoftext|>Illuminate | {X}{R} | Sorcery | uncommon | Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.)
<card_name> deals X damage to target creature. If this spell was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If this spell was kicked with its {3}{U} kicker, you draw X cards. | nan | nan | nan<|endoftext|>
<|endoftext|>Walls | | Card | mythic | (Theme color: {G}) | nan | nan | nan<|endoftext|>
<|endoftext|>Purifying Dragon | {3}{R}{R} | Creature — Dragon | uncommon | Flying
Whenever <card_name> attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, <card_name> deals 2 damage to it instead. | nan | 4 | 3<|endoftext|>
<|endoftext|>Grudge Keeper | {1}{B} | Creature — Zombie Wizard | common | Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life. | "Your defiance is noted." | 2 | 1<|endoftext|>
<|endoftext|>Horrible Hordes | {3} | Artifact Creature — Spirit | uncommon | Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) | Few are able to underestimate the hordes. | 2 | 2<|endoftext|>
<|endoftext|>Undertow | {2}{U} | Enchantment | uncommon | Creatures with islandwalk can be blocked as though they didn't have islandwalk. | nan | nan | nan<|endoftext|>
<|endoftext|>Deathbellow War Cry | {5}{R}{R}{R} | Sorcery | rare | Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle. | Deathbellow Canyon echoes with the roars of minotaurs calling each other to battle. | nan | nan<|endoftext|>
<|endoftext|>Flesh Carver | {2}{B} | Creature — Human Wizard | rare | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
{1}{B}, Sacrifice another creature: Put two +1/+1 counters on <card_name>.
When <card_name> dies, create an X/X black Horror creature token, where X is <card_name>'s power. | "Just a taste?" | 2 | 2<|endoftext|>
<|endoftext|>Repel the Abominable | {1}{W} | Instant | uncommon | Prevent all damage that would be dealt this turn by non-Human sources. | "Fight for a better future, even if you may not live to see it."
—Grete, Order of Saint Traft | nan | nan<|endoftext|>
<|endoftext|>Blood Tithe | {3}{B} | Sorcery | common | Each opponent loses 3 life. You gain life equal to the life lost this way. | The Crimson Throne may be empty, but its coffers are full. | nan | nan<|endoftext|>
<|endoftext|>Fungal Bloom | {G}{G} | Enchantment | rare | {G}{G}: Put a spore counter on target Fungus. | "Thallids could absorb energy from the forest itself. Even Elves were at a disadvantage in fighting them."
—*Sarpadian Empires, vol. III* | nan | nan<|endoftext|>
<|endoftext|>Muck Rats | {B} | Creature — Rat | common | | "Just as some fool said it couldn't get worse, the rats began to show up."
—Foot soldier | 1 | 1<|endoftext|>
<|endoftext|>Scattershot | {2}{R} | Instant | common | <card_name> deals 1 damage to target creature.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) | nan | nan | nan<|endoftext|>
<|endoftext|>Ichneumon Druid | {1}{G}{G} | Creature — Human Druid | uncommon | Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, <card_name> deals 4 damage to that player. | nan | 1 | 1<|endoftext|>
<|endoftext|>Dermoplasm | {2}{U} | Creature — Shapeshifter | rare | Flying
Morph {2}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When <card_name> is turned face up, you may put a creature card with a morph ability from your hand onto the battlefield face up. If you do, return <card_name> to its owner's hand. | nan | 1 | 1<|endoftext|>
<|endoftext|>Bitterheart Witch | {4}{B} | Creature — Human Shaman | uncommon | Deathtouch
When <card_name> dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle. | nan | 1 | 2<|endoftext|>
<|endoftext|>Call to the Feast | {2}{W}{B} | Sorcery | common | Create three 1/1 white Vampire creature tokens with lifelink. | By the law of church and crown, vampires feed only on the blood of the guilty—those declared heretics, rebels, or enemies of war. | nan | nan<|endoftext|>
<|endoftext|>Cold-Water Snapper | {5}{U} | Creature — Turtle | common | Hexproof (This creature can't be the target of spells or abilities your opponents control.) | For generations, the inhabitants of Orvada have hungered for turtle soup. For generations, the turtles have frustrated their ambitions. | 4 | 5<|endoftext|>
<|endoftext|>Spirit of Malevolence | {1}{B} | Creature — Spirit | common | When <card_name> dies, each opponent loses 1 life and you gain 1 life. | Great evil weighs on the soul. | 2 | 1<|endoftext|>
<|endoftext|>Kabuto Moth | {2}{W} | Creature — Spirit | common | Flying
{T}: Target creature gets +1/+2 until end of turn. | "Many great warriors died in the first days of the war, as the spirits of their weaponry turned against them with terrifying rage."
—*Observations of the Kami War* | 1 | 2<|endoftext|>
<|endoftext|>Mobilizer Mech | {1}{U} | Artifact — Vehicle | uncommon | Flying
Whenever <card_name> becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) | nan | 3 | 4<|endoftext|>
<|endoftext|>Bonfire of the Damned | {X}{X}{R} | Sorcery | mythic | <card_name> deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Miracle {X}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) | nan | nan | nan<|endoftext|>
<|endoftext|>Nesting Grounds | | Land | rare | {T}: Add {C}.
{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery. | Dappled coats become armored hides. Soft jaws become razor tusks. Nestling play becomes the fight for survival. | nan | nan<|endoftext|>
<|endoftext|>Reckoner Shakedown | {2}{B} | Sorcery | common | Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control. | "That's a start. What else do you have for us?"
—Takumi, Reckoner enforcer | nan | nan<|endoftext|>
<|endoftext|>Success! | {W} | Instant | common | Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn. | "Those who witness my work often question its necessity. I've never understood that."
—Dr. Julius Jumblemorph | nan | nan<|endoftext|>
<|endoftext|>Brood Monitor | {4}{G}{G} | Creature — Eldrazi Drone | uncommon | Devoid (This card has no color.)
When <card_name> enters the battlefield, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}." | The tenderness of a mother. The pity of a mantis. | 3 | 3<|endoftext|>
<|endoftext|>A-Incriminate | {B} | Sorcery | common | Choose two target creatures controlled by the same player. That player sacrifices one of them. | nan | nan | nan<|endoftext|>
<|endoftext|>Piston Sledge | {3} | Artifact — Equipment | uncommon | When <card_name> enters the battlefield, attach it to target creature you control.
Equipped creature gets +3/+1.
Equip—Sacrifice an artifact. | Only the goblins could make a simple machine so complex. | nan | nan<|endoftext|>
<|endoftext|>Rise to Glory | {3}{W}{B} | Sorcery | uncommon | Choose one or both —
• Return target creature card from your graveyard to the battlefield.
• Return target Aura card from your graveyard to the battlefield. | A hero dies, and a legend arises. | nan | nan<|endoftext|>
<|endoftext|>Eldrazi Obligator | {2}{R} | Creature — Eldrazi | rare | Devoid (This card has no color.)
When you cast this spell, you may pay {1}{C}. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ({C} represents colorless mana.)
Haste | nan | 3 | 1<|endoftext|>
<|endoftext|>Mesa Unicorn | {1}{W} | Creature — Unicorn | common | Lifelink | The unicorns of Sursi are a manifestation of Serra's joy and compassion. They frolic and dance like children, offering blessings to anyone they encounter. | 2 | 2<|endoftext|>
<|endoftext|>Staff of the Mind Magus | {3} | Artifact | uncommon | Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life. | A symbol of sagacity in bewildering times. | nan | nan<|endoftext|>
<|endoftext|>Wipe Clean | {1}{W} | Instant | common | Exile target enchantment.
Cycling {3} ({3}, Discard this card: Draw a card.) | "The light of the Ancestor will scour the taint of darkness from the land." | nan | nan<|endoftext|>
<|endoftext|>Teferi | | Card | mythic | (Theme color: {U}) | nan | nan | nan<|endoftext|>
<|endoftext|>Fracturing Gust | {2}{G/W}{G/W}{G/W} | Instant | mythic | Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. | Elvish dawnhands test a relic's worthiness before collecting it for the safehold. If it can't stand up to a stiff breeze, it's left behind. | nan | nan<|endoftext|>
<|endoftext|>Ambush Paratrooper | {1}{W} | Creature — Human Soldier | common | Flash
Flying
{5}: Creatures you control get +1/+1 until end of turn. | "It would be folly to fight a dragon engine head-on. Let's hit it from above." | 1 | 2<|endoftext|>
<|endoftext|>Bind | {1}{G} | Instant | rare | Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card. | "The battlefield is cluttered enough. Be still."
—Multani, maro-sorcerer | nan | nan<|endoftext|>
<|endoftext|>Supersize | {1}{G} | Instant | common | Target creature gets +3½/+3½ until end of turn. | You want "mise" with that? | nan | nan<|endoftext|>
<|endoftext|>Unforgiving One | {2}{B} | Creature — Spirit | uncommon | Menace (This creature can't be blocked except by two or more creatures.)
Whenever <card_name> attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.) | nan | 2 | 3<|endoftext|>
<|endoftext|>Alley Grifters | {1}{B}{B} | Creature — Human Mercenary | common | Whenever <card_name> becomes blocked, defending player discards a card. | One distracts the victim, the other extracts the valuables. | 2 | 2<|endoftext|>
<|endoftext|>Cytoplast Manipulator | {2}{U}{U} | Creature — Human Wizard Mutant | rare | Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as <card_name> remains on the battlefield. | nan | 0 | 0<|endoftext|>
<|endoftext|>Geistcatcher's Rig | {6} | Artifact Creature — Construct | uncommon | When <card_name> enters the battlefield, you may have it deal 4 damage to target creature with flying. | The rigs were outlawed except in Nephalia, where malign spirits are as plentiful as crazed inventors. | 4 | 5<|endoftext|>
<|endoftext|>Incendiary Dissent | | Conspiracy | common | Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "{R}: This creature gets +1/+0 until end of turn." | nan | nan | nan<|endoftext|>
<|endoftext|>Spinebiter | {4}{G}{G} | Creature — Phyrexian Beast | uncommon | Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
You may have <card_name> assign its combat damage as though it weren't blocked. | nan | 3 | 4<|endoftext|>
<|endoftext|>Surestrike Trident | {2} | Artifact — Equipment | uncommon | Equipped creature has first strike and "{T}, Unattach <card_name>: This creature deals damage equal to its power to target player or planeswalker."
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) | nan | nan | nan<|endoftext|>
<|endoftext|>Sharpshooter Elf | {2}{G} | Creature — Elf Ranger | uncommon | Reach
<card_name>'s power is equal to the number of creatures you control.
When <card_name> enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls. | nan | * | 2<|endoftext|>
<|endoftext|>Looming Altisaur | {3}{W} | Creature — Dinosaur | common | | Nature can't be tamed, but the Sun Empire believes that humans are made stronger when they test themselves against the wild strength of the dinosaurs. | 1 | 7<|endoftext|>
<|endoftext|>Mesa Chicken | {W}{W} | Creature — Bird | common | Stand up, Flap your arms, Cluck like a chicken: <card_name> gains flying until end of turn. | "Lo lord of layers proudly comb-crested
Hero to hens father to feathers
Crowing sun-caller weaver of wattle