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<|endoftext|>Vhal, Scholar of Tactics | {2}{W}{U} | Legendary Creature — Human Wizard | uncommon | When this creature specializes, remove all study counters from it. When you do, distribute that many +1/+1 counters among any number of target creatures.
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{T}: Draw a card, then discard a card. | nan | 4 | 4<|endoftext|>
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<|endoftext|>Rosemane Centaur | {3}{G}{W} | Creature — Centaur Soldier | common | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
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Vigilance | "I long for peaceful times, when I may tend to my garden instead of our borders." | 4 | 4<|endoftext|>
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<|endoftext|>Shah of Naar Isle | {3}{R} | Creature — Efreet | rare | Trample
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Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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When <card_name>'s echo cost is paid, each opponent may draw up to three cards. | nan | 6 | 6<|endoftext|>
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<|endoftext|>Brand of Ill Omen | {3}{R} | Enchantment — Aura | rare | Enchant creature
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Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Enchanted creature's controller can't cast creature spells. | "Let those who bear the brand receive no shelter, no kindness, and no comfort from our people."
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—Lovisa Coldeyes, Balduvian Chieftain | nan | nan<|endoftext|>
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<|endoftext|>Teamwork | | Card | common | (Theme color: {W}) | nan | nan | nan<|endoftext|>
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<|endoftext|>Illuminate | {X}{R} | Sorcery | uncommon | Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.)
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<card_name> deals X damage to target creature. If this spell was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If this spell was kicked with its {3}{U} kicker, you draw X cards. | nan | nan | nan<|endoftext|>
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<|endoftext|>Walls | | Card | mythic | (Theme color: {G}) | nan | nan | nan<|endoftext|>
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<|endoftext|>Purifying Dragon | {3}{R}{R} | Creature — Dragon | uncommon | Flying
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Whenever <card_name> attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, <card_name> deals 2 damage to it instead. | nan | 4 | 3<|endoftext|>
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<|endoftext|>Grudge Keeper | {1}{B} | Creature — Zombie Wizard | common | Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life. | "Your defiance is noted." | 2 | 1<|endoftext|>
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<|endoftext|>Horrible Hordes | {3} | Artifact Creature — Spirit | uncommon | Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) | Few are able to underestimate the hordes. | 2 | 2<|endoftext|>
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<|endoftext|>Undertow | {2}{U} | Enchantment | uncommon | Creatures with islandwalk can be blocked as though they didn't have islandwalk. | nan | nan | nan<|endoftext|>
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<|endoftext|>Deathbellow War Cry | {5}{R}{R}{R} | Sorcery | rare | Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle. | Deathbellow Canyon echoes with the roars of minotaurs calling each other to battle. | nan | nan<|endoftext|>
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<|endoftext|>Flesh Carver | {2}{B} | Creature — Human Wizard | rare | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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{1}{B}, Sacrifice another creature: Put two +1/+1 counters on <card_name>.
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When <card_name> dies, create an X/X black Horror creature token, where X is <card_name>'s power. | "Just a taste?" | 2 | 2<|endoftext|>
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<|endoftext|>Repel the Abominable | {1}{W} | Instant | uncommon | Prevent all damage that would be dealt this turn by non-Human sources. | "Fight for a better future, even if you may not live to see it."
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—Grete, Order of Saint Traft | nan | nan<|endoftext|>
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<|endoftext|>Blood Tithe | {3}{B} | Sorcery | common | Each opponent loses 3 life. You gain life equal to the life lost this way. | The Crimson Throne may be empty, but its coffers are full. | nan | nan<|endoftext|>
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<|endoftext|>Fungal Bloom | {G}{G} | Enchantment | rare | {G}{G}: Put a spore counter on target Fungus. | "Thallids could absorb energy from the forest itself. Even Elves were at a disadvantage in fighting them."
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—*Sarpadian Empires, vol. III* | nan | nan<|endoftext|>
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<|endoftext|>Muck Rats | {B} | Creature — Rat | common | | "Just as some fool said it couldn't get worse, the rats began to show up."
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—Foot soldier | 1 | 1<|endoftext|>
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<|endoftext|>Scattershot | {2}{R} | Instant | common | <card_name> deals 1 damage to target creature.
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Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Ichneumon Druid | {1}{G}{G} | Creature — Human Druid | uncommon | Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, <card_name> deals 4 damage to that player. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Dermoplasm | {2}{U} | Creature — Shapeshifter | rare | Flying
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Morph {2}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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When <card_name> is turned face up, you may put a creature card with a morph ability from your hand onto the battlefield face up. If you do, return <card_name> to its owner's hand. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Bitterheart Witch | {4}{B} | Creature — Human Shaman | uncommon | Deathtouch
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When <card_name> dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle. | nan | 1 | 2<|endoftext|>
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<|endoftext|>Call to the Feast | {2}{W}{B} | Sorcery | common | Create three 1/1 white Vampire creature tokens with lifelink. | By the law of church and crown, vampires feed only on the blood of the guilty—those declared heretics, rebels, or enemies of war. | nan | nan<|endoftext|>
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<|endoftext|>Cold-Water Snapper | {5}{U} | Creature — Turtle | common | Hexproof (This creature can't be the target of spells or abilities your opponents control.) | For generations, the inhabitants of Orvada have hungered for turtle soup. For generations, the turtles have frustrated their ambitions. | 4 | 5<|endoftext|>
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<|endoftext|>Spirit of Malevolence | {1}{B} | Creature — Spirit | common | When <card_name> dies, each opponent loses 1 life and you gain 1 life. | Great evil weighs on the soul. | 2 | 1<|endoftext|>
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<|endoftext|>Kabuto Moth | {2}{W} | Creature — Spirit | common | Flying
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{T}: Target creature gets +1/+2 until end of turn. | "Many great warriors died in the first days of the war, as the spirits of their weaponry turned against them with terrifying rage."
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—*Observations of the Kami War* | 1 | 2<|endoftext|>
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<|endoftext|>Mobilizer Mech | {1}{U} | Artifact — Vehicle | uncommon | Flying
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Whenever <card_name> becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.
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Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) | nan | 3 | 4<|endoftext|>
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<|endoftext|>Bonfire of the Damned | {X}{X}{R} | Sorcery | mythic | <card_name> deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
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Miracle {X}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Nesting Grounds | | Land | rare | {T}: Add {C}.
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{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery. | Dappled coats become armored hides. Soft jaws become razor tusks. Nestling play becomes the fight for survival. | nan | nan<|endoftext|>
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<|endoftext|>Reckoner Shakedown | {2}{B} | Sorcery | common | Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control. | "That's a start. What else do you have for us?"
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—Takumi, Reckoner enforcer | nan | nan<|endoftext|>
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<|endoftext|>Success! | {W} | Instant | common | Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn. | "Those who witness my work often question its necessity. I've never understood that."
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—Dr. Julius Jumblemorph | nan | nan<|endoftext|>
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<|endoftext|>Brood Monitor | {4}{G}{G} | Creature — Eldrazi Drone | uncommon | Devoid (This card has no color.)
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When <card_name> enters the battlefield, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}." | The tenderness of a mother. The pity of a mantis. | 3 | 3<|endoftext|>
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<|endoftext|>A-Incriminate | {B} | Sorcery | common | Choose two target creatures controlled by the same player. That player sacrifices one of them. | nan | nan | nan<|endoftext|>
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<|endoftext|>Piston Sledge | {3} | Artifact — Equipment | uncommon | When <card_name> enters the battlefield, attach it to target creature you control.
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Equipped creature gets +3/+1.
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Equip—Sacrifice an artifact. | Only the goblins could make a simple machine so complex. | nan | nan<|endoftext|>
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<|endoftext|>Rise to Glory | {3}{W}{B} | Sorcery | uncommon | Choose one or both —
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• Return target creature card from your graveyard to the battlefield.
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• Return target Aura card from your graveyard to the battlefield. | A hero dies, and a legend arises. | nan | nan<|endoftext|>
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<|endoftext|>Eldrazi Obligator | {2}{R} | Creature — Eldrazi | rare | Devoid (This card has no color.)
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When you cast this spell, you may pay {1}{C}. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ({C} represents colorless mana.)
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Haste | nan | 3 | 1<|endoftext|>
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<|endoftext|>Mesa Unicorn | {1}{W} | Creature — Unicorn | common | Lifelink | The unicorns of Sursi are a manifestation of Serra's joy and compassion. They frolic and dance like children, offering blessings to anyone they encounter. | 2 | 2<|endoftext|>
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<|endoftext|>Staff of the Mind Magus | {3} | Artifact | uncommon | Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life. | A symbol of sagacity in bewildering times. | nan | nan<|endoftext|>
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<|endoftext|>Wipe Clean | {1}{W} | Instant | common | Exile target enchantment.
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Cycling {3} ({3}, Discard this card: Draw a card.) | "The light of the Ancestor will scour the taint of darkness from the land." | nan | nan<|endoftext|>
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<|endoftext|>Teferi | | Card | mythic | (Theme color: {U}) | nan | nan | nan<|endoftext|>
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<|endoftext|>Fracturing Gust | {2}{G/W}{G/W}{G/W} | Instant | mythic | Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. | Elvish dawnhands test a relic's worthiness before collecting it for the safehold. If it can't stand up to a stiff breeze, it's left behind. | nan | nan<|endoftext|>
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<|endoftext|>Ambush Paratrooper | {1}{W} | Creature — Human Soldier | common | Flash
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Flying
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{5}: Creatures you control get +1/+1 until end of turn. | "It would be folly to fight a dragon engine head-on. Let's hit it from above." | 1 | 2<|endoftext|>
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<|endoftext|>Bind | {1}{G} | Instant | rare | Counter target activated ability. (Mana abilities can't be targeted.)
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Draw a card. | "The battlefield is cluttered enough. Be still."
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—Multani, maro-sorcerer | nan | nan<|endoftext|>
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<|endoftext|>Supersize | {1}{G} | Instant | common | Target creature gets +3½/+3½ until end of turn. | You want "mise" with that? | nan | nan<|endoftext|>
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<|endoftext|>Unforgiving One | {2}{B} | Creature — Spirit | uncommon | Menace (This creature can't be blocked except by two or more creatures.)
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Whenever <card_name> attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.) | nan | 2 | 3<|endoftext|>
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<|endoftext|>Alley Grifters | {1}{B}{B} | Creature — Human Mercenary | common | Whenever <card_name> becomes blocked, defending player discards a card. | One distracts the victim, the other extracts the valuables. | 2 | 2<|endoftext|>
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<|endoftext|>Cytoplast Manipulator | {2}{U}{U} | Creature — Human Wizard Mutant | rare | Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
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{U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as <card_name> remains on the battlefield. | nan | 0 | 0<|endoftext|>
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<|endoftext|>Geistcatcher's Rig | {6} | Artifact Creature — Construct | uncommon | When <card_name> enters the battlefield, you may have it deal 4 damage to target creature with flying. | The rigs were outlawed except in Nephalia, where malign spirits are as plentiful as crazed inventors. | 4 | 5<|endoftext|>
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<|endoftext|>Incendiary Dissent | | Conspiracy | common | Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
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Creatures you control with the chosen name have "{R}: This creature gets +1/+0 until end of turn." | nan | nan | nan<|endoftext|>
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<|endoftext|>Spinebiter | {4}{G}{G} | Creature — Phyrexian Beast | uncommon | Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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You may have <card_name> assign its combat damage as though it weren't blocked. | nan | 3 | 4<|endoftext|>
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<|endoftext|>Surestrike Trident | {2} | Artifact — Equipment | uncommon | Equipped creature has first strike and "{T}, Unattach <card_name>: This creature deals damage equal to its power to target player or planeswalker."
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Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Sharpshooter Elf | {2}{G} | Creature — Elf Ranger | uncommon | Reach
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<card_name>'s power is equal to the number of creatures you control.
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When <card_name> enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls. | nan | * | 2<|endoftext|>
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<|endoftext|>Looming Altisaur | {3}{W} | Creature — Dinosaur | common | | Nature can't be tamed, but the Sun Empire believes that humans are made stronger when they test themselves against the wild strength of the dinosaurs. | 1 | 7<|endoftext|>
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<|endoftext|>Mesa Chicken | {W}{W} | Creature — Bird | common | Stand up, Flap your arms, Cluck like a chicken: <card_name> gains flying until end of turn. | "Lo lord of layers proudly comb-crested
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Hero to hens father to feathers
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Crowing sun-caller weaver of wattle
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