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PhysInOne: Visual Physics Learning and Reasoning in One Suite

Siyuan Zhou1† Hejun Wang1† Hu Cheng1† Jinxi Li1† Dongsheng Wang1† Junwei Jiang1†
Yixiao Jin1† Jiayue Huang1† Shiwei Mao1† Shangjia Liu2 Yafei Yang1
Hongkang Song1 Shenxing Wei1 Zihui Zhang1 DataTeam1* Bing Wang2 Zhihua Wang3 Chuhang Zou4 Bo Yang1‡

1 vLAR Group 2 The Hong Kong Polytechnic University 3 Syai Singapore 4 Meta

Equal Contribution Corresponding Author

* {Peng Huang, Shijie Liu, Zhengli Hao, Hao Li, Yitian Li, Wenqi Zhou, Zhihan Zhao, Zongqi He, Hongtao Wen, Shouwang Huang, Peng Yun, Bowen Cheng, Pok Kazaf Fu, Wai Kit Lai, Jiahao Chen, Kaiyuan Wang, Zhixuan Sun, Ziqi Li, Haochen Hu, Di Zhang, Chun Ho Yuen}

CVPR 2026

📌 Summary

PhysInOne is a large-scale synthetic dataset for visual physics learning and reasoning. It contains 153,810 dynamic 3D scenes and 2 million annotated videos, covering 71 basic physical phenomena across four domains of everyday physics: mechanics, optics, fluid dynamics, and magnetism.

Each scene may contain multi-object and multi-physics interactions in complex 3D environments. PhysInOne provides rich annotations including RGB videos, depth maps, object masks, 3D trajectories, camera poses, object meshes, material properties, and textual descriptions.

The dataset is designed to support research on physics-aware video generation, future frame prediction, physical property estimation, motion transfer, physical reasoning, and world models.

🚀 Release Timetable

Component Progress Status Notes
SubSet ██████████100% Released
Rendered Data - Train █░░░░░░░░░ 5%(5277/122,988) In progress Last updated: May 21
Rendered Data - Test ░░░░░░░░░░ 0%(0/15411) In progress
Rendered Data - Val ░░░░░░░░░░ 1%(103/15411) In progress
3D Assets ░░░░░░░░░░ 0% Not released Expected around June
Leaderboard ░░░░░░░░░░ 0% Ongoing Link will be added when available
Baseline code ░░░░░░░░░░ 0% Not released Expected around June
Data processing ░░░░░░░░░░ 0% Not released Expected around June

Due to the large scale of PhysInOne, the rendered data and annotations are split across multiple Hugging Face repositories. Below is the list:

For large-scale downloading and filtering, please refer to the How to Use section below.

📥 How to Use(Used only as a temporary placeholder, still in progress.)

TODO

Filtering and Search

The dataset should support filtering by:

  • Split: train, val, test

  • Activity complexity: single, double, triple

  • Physical domain: mechanics, fluid_dynamics, optics, magnetism

  • Abbreviation: MovingHitsFixed, FrictionStop, LiquidTension, ... , GranularFall

Install Dependencies

pip install datasets huggingface_hub pandas tqdm

Download a Split

python scripts/download.py \
  --split train \
  --output_dir ./PhysInOne

Download via Filters

python scripts/download.py \
  --split train \
  --activity_type double \
  --domain mechanics \
  --phenomena P01 P03 \
  --output_dir ./PhysInOne

Download a certain number of cases (random sampling) via Filters

python scripts/download.py \
  --split train \
  --activity_type double \
  --domain mechanics \
  --phenomena P01 P03 \
  --num 3000 \
  --output_dir ./PhysInOne

Download by Exported JSON

python scripts/filter_cases.py \
  --split train \
  --activity_type double \
  --domain mechanics \
  --phenomena P01 P03 \
  --num 3000 \
  --output_dir selected_cases.json
python scripts/download.py \
  --selection selected_scenes.json \
  --output_dir ./PhysInOne

🎬 Visual Overview

For more examples, please visit our homepage.

📦 Dataset Structure

TODO

📊 Data Splits

PhysInOne is divided into three primary splits: Train, Val, and Test.

  • Train Split: contains 122,988 scenes.
  • Validation Split: contains 15,411 scenes.
  • Test Split: contains 15,411 scenes.

Each split is generated using completely distinct 3D meshes, and backgrounds to ensure that models cannot overfit to shared geometry or scene layout across splits. No scene is repeated between splits, and objects, lighting, and environment setups are independent for each split.

This design guarantees that training, validation, and test sets are fully separated in terms of visual content and scene composition, providing a robust benchmark for generalization and physical reasoning tasks.

🧩 Data Fields

Physical Phenomenon and Abbreviations

Click to expand full abbreviation table
ID Physical Phenomenon Abbreviation Related Physical Laws
P01 Object collide with static, stationary objects MovingHitsFixed Laws of Momentum
P02 Moving objects collide with non-static stationary objects MovingHitsStationary Laws of Momentum
P03 Two moving objects collide MovingHitsMoving Laws of Momentum
P04 Objects in equilibrium of wind and gravity WindGravityBalance Equilibrium, Aerodynamics, Gravity
P05 Wind applied to a stationary object WindPushStationary Aerodynamics
P06 Wind applied to objects moving in same direction WindPushSameDir Aerodynamics
P07 Wind applied to objects moving in the opposite direction WindPushOppDir Aerodynamics
P08 Wind applied to moving objects changes its velocity (applied at an angle) WindDeflectMotion Aerodynamics
P09 Object thrown up with angle ObliqueProjectile Gravity
P10 Objects falling straight down VerticalFall Gravity
P11 Objects rolling down a straight slope RollDownSlope Gravity, Friction
P12 Objects rolling up a slope RollUpSlope Gravity, Friction
P13 Magnetic Attraction MagnetAttract Magnetism
P14 Magnetic Repulsion MagnetRepel Magnetism
P15 Objects near uniformly rotating pillar UniformPanelSpin Laws of Rotation
P16 Objects near acceleratingly rotating pillar AccelPanelSpin Laws of Rotation
P17 Objects inside uniformly rotating bowl UniformConcaveSpin Equilibrium, Laws of Rotation, Gravity, Friction
P18 Objects inside acceleratingly rotating bowl AccelConcaveSpin Equilibrium, Laws of Rotation, Gravity, Friction
P19 Objects on uniformly rotating plane UniformSurfaceSpin Laws of Rotation, Friction
P20 Objects on acceleratingly rotating plane AccelSurfaceSpin Laws of Rotation, Friction
P21 Objects on coarse surface with friction FrictionStop Friction
P22 Spring is compressed SpringCompress Laws of Elasticity
P23 Spring is stretched SpringStretch Laws of Elasticity
P24 Breakable object shatters ImpactFracture Laws of Plasticity
P25 Mirror shatters MirrorFragmentReflect Laws of Plasticity, Law of Reflection
P26 Elastic rope connection ElasticCouple Laws of Elasticity
P27 Object bounces off spring board SpringboardRebound Laws of Elasticity, Laws of Momentum
P28 Objects interact with a balanced seesaw SeesawCenterPivot Laws of Torque
P29 Objects interact with an imbalanced seesaw SeesawOffsetPivot Laws of Torque
P30 Free balloon floats to ceiling BalloonFloat Laws of Buoyancy
P31 Tethered balloon pulls string taut BalloonTether Laws of Buoyancy, Rope Restraint
P32 Multiple balloons lifting BalloonLift Laws of Buoyancy, Rope Restraint, Gravity
P33 Laser hits flat mirror and reflects FixedPlanarRedirect Law of Reflection
P34 Laser reflects off multiple mirrors FixedArrayRedirect Law of Reflection
P35 Laser hits and reflects off concave mirror FixedConcaveRedirect Law of Reflection
P36 Laser hits and reflects off convex mirror FixedConvexRedirect Law of Reflection
P37 Mirror sweeps beam DynMirrorRedirect Law of Reflection
P38 Laser blocked by object LaserBlock Light Obstruction
P39 Mirror reflection MirrorReflect Law of Reflection
P40 Cart moving forward with rolling wheels CartMove Complex Mechanical Structure Constraints
P41 Objects on rotating turntable flies off RotTurnableInertia Laws of Rotation, Friction, Laws of Inertia
P42 Rotating block pushes another objects RotBoardInertia Laws of Inertia, Laws of Rotation, Laws of Momentum
P43 One object carrying another LinCarryInertia Laws of Inertia, Friction
P44 Catapult launches objects CatapultLaunch Special Mechanical Structure, Gravity
P45 Chain suspends objects ChainSuspend Complex Mechanical Structure Constraints, Gravity
P46 Objects Swing SimplePendulum Laws of Pendulum Motion, Gravity
P47 Double Pendulum Moves DoublePendulum Laws of Multiple Pendulum Motion, Gravity
P48 Crank push objects CrankPush Special Mechanical Structure
P49 Wall composed of square blocks collapses BlockWallCollapse Gravity, Structural Stability
P50 Wooden board supported by sticks collapses StickSupportFail Gravity, Structural Stability
P51 Objects float on the fluid surface FloatOnLiquid Laws of Buoyancy, Fluid Dynamics
P52 Objects drop into the fluid DropInLiquid Laws of Buoyancy, Fluid Dynamics
P53 Objects' movement causes fluid motion MovingObjDriveLiquid Fluid Dynamics
P54 Flowing fluid carries objects along LiquidCarryMovingObj Laws of Buoyancy, Fluid Dynamics
P55 Fluid flows against stationary objects LiquidHitFixedObj Fluid Dynamics
P56 Fluid transfers from one container to another LiquidTransfer Fluid Dynamics, Conservation of Mass, Surface Tension
P57 Fluid passes through several connected containers LiquidMultiTransfers Fluid Dynamics, Conservation of Mass, Surface Tension
P58 Fluid flows through grid-like structures LiquidThroughGrid Fluid Dynamics, Conservation of Mass
P59 Fluid moves across mountainous or uneven landscapes LiquidAcrossUneven Fluid Dynamics
P60 Increasing fluid volume elevates the surface level LiquidRise Fluid Dynamics
P61 Fluid flows along the contours of an object's surface LiquidAlongContours Fluid Dynamics
P62 Jet-like fluid projection upward or outward JetLiquid Fluid Dynamics
P63 Fluid exhibits surface tension LiquidTension Fluid Dynamics, Laws of Surface Tension
P64 Fluid refracts light when crossing media LiquidRefraction Fluid Dynamics, Optics, Law of Refraction (Snell's Law)
P65 Sticky fluid drips and accumulates on objects StickyToObjects Laws of Cohesion, Viscous Flow
P66 Sticky fluid falls from an object's surface StickyFromObjects Laws of Cohesion, Laws of Viscous Flow (Navier-Stokes)
P67 An elastic object falls and bounces on another surface ElasticFall Laws of Elasticity
P68 A plasticine object falls and deforms on a surface PlasticineFall Laws of Plasticity
P69 A Newtonian fluid falls and spreads across a surface NewtonianFluidFall Laws of Viscous Flow (Navier-Stokes)
P70 A Non-Newtonian fluid falls and flows with variable resistance NonNewtonianFluidFall Laws of Viscoplastics Flow
P71 A granular substance falls and disperses across a surface GranularFall Laws of Friction

Example: MovingHitsStationary_WindDeflectMotion_BalloonFloat__bg140__TZlWl1

  • The first three components correspond to specific physical phenomenon abbreviations (see table above).
  • bg140 indicates that the scene uses background number 140.
  • The last six-character string (TZlWl1) is a unique hash code generated for this scene to guarantee uniqueness.

This naming convention allows users to quickly parse scene metadata and link it to the corresponding physical phenomena, background, and unique identifier.

📝 Annotation Details

PhysInOne provides synchronized visual and physical annotations for each dynamic 3D scene.

Depth

Depth maps are provided in .npz format and are expressed in meters.

Segmentation

Segmentation masks encode background, static foreground objects, and dynamic foreground objects.

Expected encoding:

Pixel Value Meaning
0 Background
1-127 Static foreground objects
128-255 Dynamic foreground objects

Captions

Each scene includes a caption.txt file containing an English paragraph that describes the visual elements and the physical activity.

Trajectories

TODO

Cameras

Each scene includes multiple camera viewpoints to support 3D perception, reconstruction, and physics-based visual reasoning tasks.

  • Taichi-based MPM simulations (elastic solids, plasticine, granular substances, some Newtonian and Non-Newtonian fluids): 15 static cameras + 1 dynamic camera
  • Other scenes: 12 static cameras + 1 dynamic camera

Camera JSON structure (per camera):

  • frames: list of per-frame 4×4 camera-to-world (C2W) transformation matrices in Blender coordinate system
  • camera_angle_x: horizontal field of view (FOV) in radians, can be used to compute intrinsic focal length
  • img_w, img_h: image width and height in pixels
  • trajectory_name: name of the camera trajectory
  • total_frames, fps: number of frames and frames per second

Dynamic camera behavior:

  • The dynamic camera moves along a path randomly sampled on a hemisphere surrounding the center of the main objects, providing diverse viewpoints.
  • JSON frame indices correspond directly to video frame indices.

Point Clouds

Each scene should include points.ply.

The initial point cloud was obtained by back-projecting the pixels from each camera view in the first frame based on depth, followed by randomly sampling 100,000 points from the resulting data.

🧪 Supported Tasks and Benchmarks

PhysInOne supports the following visual physics learning and reasoning tasks.

  • Physics-aware Video Generation

  • Long-term and Short-term Future Frame Prediction

  • Physical Property Estimation

  • Motion Transfer

📜 License

All 3D assets and materials included in PhysInOne have been sourced from publicly available platforms and verified to carry licenses compatible with non-commercial use. These include:

  • SketchFab: assets under various licenses, verified that AI-related usage is allowed.
  • Fab: assets under CC BY or Unreal Engine Standard License, explicitly permitting AI-related usage.
  • BlenderKit: distributed under Royalty-Free (RF) license.
  • ShareTextures: textures under CC0 license.

In total, assets comply with licenses including CC BY-NC, CC BY-SA, CC BY-NC-SA, CC0, CC BY, and RF, ensuring all files can be legally used for building a non-commercial dataset. Users must adhere to the original licenses for any redistribution or derivative work.

⚠️ Note: PhysInOne is intended for non-commercial research and educational purposes. For commercial use, users must verify the licensing terms of individual assets.

📚 Citation

If you use PhysInOne in your research, please cite:

@article{zhou2026physinone,
  title={PhysInOne: Visual Physics Learning and Reasoning in One Suite},
  author={Zhou, Siyuan and Wang, Hejun and Cheng, Hu and Li, Jinxi and Wang, Dongsheng and Jiang, Junwei and Jin, Yixiao and Huang, Jiayue and Mao, Shiwei and Liu, Shangjia and others},
  journal={arXiv preprint arXiv:2604.09415},
  year={2026}
}

📮 Contact

For questions about the dataset, please contact:

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