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@@ -316,6 +316,97 @@ Example: **MovingHitsStationary_WindDeflectMotion_BalloonFloat__bg140__TZlWl1**
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  This naming convention allows users to quickly parse scene metadata and link it to the corresponding physical phenomena, background, and unique identifier.
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  # 📝 Annotation Details
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  PhysInOne provides synchronized visual and physical annotations for each dynamic 3D scene.
 
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  This naming convention allows users to quickly parse scene metadata and link it to the corresponding physical phenomena, background, and unique identifier.
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+ ### Physical Phenomenon and Abbreviations
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+
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+ <details>
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+ <summary>Click to expand full abbreviation table</summary>
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+ | ID | Physical Phenomenon | Related Physical Laws |
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+ | ----- | ------------------------------------------------------------------------- | ------------------------------------------------------- |
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+ | `P01` | Object collide with static, stationary objects | Laws of Momentum |
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+ | `P02` | Moving objects collide with non-static stationary objects | Laws of Momentum |
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+ | `P03` | Two moving objects collide | Laws of Momentum |
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+ | `P04` | Objects in equilibrium of wind and gravity | Equilibrium, Aerodynamics, Gravity |
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+ | `P05` | Wind applied to a stationary object | Aerodynamics |
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+ | `P06` | Wind applied to objects moving in same direction | Aerodynamics |
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+ | `P07` | Wind applied to objects moving in the opposite direction | Aerodynamics |
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+ | `P08` | Wind applied to moving objects changes its velocity (applied at an angle) | Aerodynamics |
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+ | `P09` | Object thrown up with angle | Gravity |
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+ | `P10` | Objects falling straight down | Gravity |
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+ | `P11` | Objects rolling down a straight slope | Gravity, Friction |
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+ | `P12` | Objects rolling up a slope | Gravity, Friction |
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+ | `P13` | Magnetic Attraction | Magnetism |
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+ | `P14` | Magnetic Repulsion | Magnetism |
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+ | `P15` | Objects near uniformly rotating pillar | Laws of Rotation |
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+ | `P16` | Objects near acceleratingly rotating pillar | Laws of Rotation |
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+ | `P17` | Objects inside uniformly rotating bowl | Equilibrium, Laws of Rotation, Gravity, Friction |
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+ | `P18` | Objects inside acceleratingly rotating bowl | Equilibrium, Laws of Rotation, Gravity, Friction |
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+ | `P19` | Objects on uniformly rotating plane | Laws of Rotation, Friction |
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+ | `P20` | Objects on acceleratingly rotating plane | Laws of Rotation, Friction |
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+ | `P21` | Objects on coarse surface with friction | Friction |
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+ | `P22` | Spring is compressed | Laws of Elasticity |
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+ | `P23` | Spring is stretched | Laws of Elasticity |
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+ | `P24` | Breakable object shatters | Laws of Plasticity |
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+ | `P25` | Mirror shatters | Laws of Plasticity, Law of Reflection |
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+ | `P26` | Elastic rope connection | Laws of Elasticity |
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+ | `P27` | Object bounces off spring board | Laws of Elasticity, Laws of Momentum |
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+ | `P28` | Objects interact with a balanced seesaw | Laws of Torque |
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+ | `P29` | Objects interact with an imbalanced seesaw | Laws of Torque |
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+ | `P30` | Free balloon floats to ceiling | Laws of Buoyancy |
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+ | `P31` | Tethered balloon pulls string taut | Laws of Buoyancy, Rope Restraint |
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+ | `P32` | Multiple balloons lifting | Laws of Buoyancy, Rope Restraint, Gravity |
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+ | `P33` | Laser hits flat mirror and reflects | Law of Reflection |
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+ | `P34` | Laser reflects off multiple mirrors | Law of Reflection |
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+ | `P35` | Laser hits and reflects off concave mirror | Law of Reflection |
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+ | `P36` | Laser hits and reflects off convex mirror | Law of Reflection |
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+ | `P37` | Mirror sweeps beam | Law of Reflection |
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+ | `P38` | Laser blocked by object | Light Obstruction |
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+ | `P39` | Mirror reflection | Law of Reflection |
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+ | `P40` | Cart moving forward with rolling wheels | Complex Mechanical Structure Constraints |
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+ | `P41` | Objects on rotating turntable flies off | Laws of Rotation, Friction, Laws of Inertia |
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+ | `P42` | Rotating block pushes another objects | Laws of Inertia, Laws of Rotation, Laws of Momentum |
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+ | `P43` | One object carrying another | Laws of Inertia, Friction |
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+ | `P44` | Catapult launches objects | Special Mechanical Structure, Gravity |
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+ | `P45` | Chain suspends objects | Complex Mechanical Structure Constraints, Gravity |
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+ | `P46` | Objects Swing | Laws of Pendulum Motion, Gravity |
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+ | `P47` | Double Pendulum Moves | Laws of Multiple Pendulum Motion, Gravity |
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+ | `P48` | Crank push objects | Special Mechanical Structure |
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+ | `P49` | Wall composed of square blocks collapses | Gravity, Structural Stability |
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+ | `P50` | Wooden board supported by sticks collapses | Gravity, Structural Stability |
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+ | `P51` | Objects float on the fluid surface | Laws of Buoyancy, Fluid Dynamics |
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+ | `P52` | Objects drop into the fluid | Laws of Buoyancy, Fluid Dynamics |
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+ | `P53` | Objects' movement causes fluid motion | Fluid Dynamics |
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+ | `P54` | Flowing fluid carries objects along | Laws of Buoyancy, Fluid Dynamics |
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+ | `P55` | Fluid flows against stationary objects | Fluid Dynamics |
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+ | `P56` | Fluid transfers from one container to another | Fluid Dynamics, Conservation of Mass, Surface Tension |
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+ | `P57` | Fluid passes through several connected containers | Fluid Dynamics, Conservation of Mass, Surface Tension |
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+ | `P58` | Fluid flows through grid-like structures | Fluid Dynamics, Conservation of Mass |
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+ | `P59` | Fluid moves across mountainous or uneven landscapes | Fluid Dynamics |
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+ | `P60` | Increasing fluid volume elevates the surface level | Fluid Dynamics |
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+ | `P61` | Fluid flows along the contours of an object's surface | Fluid Dynamics |
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+ | `P62` | Jet-like fluid projection upward or outward | Fluid Dynamics |
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+ | `P63` | Fluid exhibits surface tension | Fluid Dynamics, Laws of Surface Tension |
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+ | `P64` | Fluid refracts light when crossing media | Fluid Dynamics, Optics, Law of Refraction (Snell's Law) |
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+ | `P65` | Sticky fluid drips and accumulates on objects | Laws of Cohesion, Viscous Flow |
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+ | `P66` | Sticky fluid falls from an object's surface | Laws of Cohesion, Laws of Viscous Flow (Navier-Stokes) |
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+ | `P67` | An elastic object falls and bounces on another surface | Laws of Elasticity |
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+ | `P68` | A plasticine object falls and deforms on a surface | Laws of Plasticity |
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+ | `P69` | A Newtonian fluid falls and spreads across a surface | Laws of Viscous Flow (Navier-Stokes) |
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+ | `P70` | A Non-Newtonian fluid falls and flows with variable resistance | Laws of Viscoplastics Flow |
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+ | `P71` | A granular substance falls and disperses across a surface | Laws of Friction |
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+
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+ </details>
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+
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+ **Example of a scene identifier:**
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+ `MovingHitsStationary_WindDeflectMotion_BalloonFloat__bg140__TZlWl1`
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+ - The **first three components** correspond to specific physical phenomenon abbreviations (see table above).
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+ - `bg140` indicates that the scene uses background number 140.
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+ - The **last six-character string** (`TZlWl1`) is a unique hash code generated for this scene to guarantee uniqueness.
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+ This naming convention allows users to quickly parse scene metadata and link it to the corresponding physical phenomena, background, and unique identifier.
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+
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  # 📝 Annotation Details
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  PhysInOne provides synchronized visual and physical annotations for each dynamic 3D scene.