text stringlengths 52 99.8k |
|---|
-- The middle number adjusts how high/low the hat will be placed on the head. The higher the number is, the lower the hat will be
-- placed. If you are at zero, and you want the hat to go lower, make the number a negative. Negative numbers will make the hat
-- be place higher on your robloxian head.
|
--[[Flip]]
local function Flip()
--Detect Orientation
if (car.DriveSeat.CFrame*CFrame.Angles(math.pi/2,0,0)).lookVector.y > .1 or FlipDB then
FlipWait=tick()
--Apply Flip
else
if tick()-FlipWait>=3 then
FlipDB=true
local gyro = car.DriveSeat.Flip
gyro.maxTorque = Vector3.new(10000,0,10000)
gyro... |
-- listeners
local function onProductPurchased(player, id)
local product, class = getAsset(id)
if product then
local data = Datastore:GetData(player)
if product.onPurchased then
product.onPurchased(player)
end
if class == "Passes" and data then
local gamepasses = data.Gamepasses or {}
table.inser... |
--[[
___ _______ _
/ _ |____/ ___/ / ___ ____ ___ (_)__
/ __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-<
/_/ |_| \___/_//_/\_,_/___/___/_/___/
SecondLogic @ Inspare
]]
local autoscaling = false --Estimates top speed
local UNITS = { --Click on speed to change units
... |
-- print("Wha " .. pose)
amplitude = 0.1
frequency = 1
setAngles = true
end
if (setAngles) then
local desiredAngle = amplitude * math.sin(time * frequency)
RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
RightHip:SetDesiredAngle(-desi... |
-- Handle event fire
local function toggleDoor(player, door)
-- Check distance to the character's Torso. If too far, don't do anything
if player.Character and player.Character:FindFirstChild("Torso") then
local torso = player.Character:FindFirstChild("Torso")
local toTorso = torso.Position - stove.Door.Posit... |
--[[
* Look for single edits surrounded on both sides by equalities
* which can be shifted sideways to align the edit to a word boundary.
* e.g: The c<ins>at c</ins>ame. -> The <ins>cat </ins>came.
* @param {Array.<Array.<number|string>>} diffs Array of diff tuples.
--]]
_diff_cleanupSemanticLossless = function(diffs... |
-- ========================================
-- ActionManager
-- ========================================
-- Bind/Unbind actions
function ActionManager:BindGameActions(players)
for i, player in pairs(players) do
bind:FireClient(player, "Action1", Enum.UserInputType.MouseButton1, Enum.KeyCode.ButtonR2)
end
end
fun... |
---------- Brake Lights On ----------
lights.Brake1.BrickColor = BrickColor.new("Really red")
lights.Brake2.BrickColor = BrickColor.new("Really red")
lights.Brake1.Material = "Neon"
lights.Brake2.Material = "Neon"
end
end
|
--ball.SparkSound.Looped = false
--ball.SparkSound:Stop()
ball.Parent = nil
|
-- Shorthand for creating a tweenable "variable" using value object
local function makeProperty(valueObjectClass, defaultValue, setter)
local valueObject = Instance.new(valueObjectClass)
if defaultValue then
valueObject.Value = defaultValue
end
valueObject.Changed:connect(setter)
setter(valueObject.Value)
ret... |
--[[------------------------------------- REMOTE FUNCTIONS ------------------------------]]
--
local function validateAndSendSoundRequest(requestingPly, parent, soundObj, vol, pit, timePos)
if not soundObj then return end
for _, v in pairs(serverWorkerModule.getAllOtherPlayers(requestingPly)) do
playSoundEffectEv... |
-- Settings
local allow_duplicates = false
local allow_team ={
"Players", "Players"
} |
--not sure
--local function PlaySound()
-- game.SoundSerivce.SealOrb:Play()
--end
--
local triggerEnabled = true
local function touched(otherPart)
if( not triggerEnabled ) then
return
end
if(otherPart.Name == "HumanoidRootPart" ) then
local player = game.Players:FindFirstChild(otherPart.Parent.Name)
if(pla... |
-- How many studs the zombie can wander on the x and z axis in studs ; 0, 0 to stay still
|
-- functions
function onRunning(speed)
if isSeated then return end
if speed>0 then
pose = "Running"
else
pose = "Standing"
end
end
function onDied()
pose = "Dead"
end
function onJumping()
isSeated = false
pose = "Jumping"
end
function onClimbing()
pose = "Climbing"
end
function onGettingUp()
pose =... |
--------------| MODIFY COMMANDS |--------------
SetCommandRankByName = {
--["jump"] = "VIP";
};
SetCommandRankByTag = {
--["abusive"] = "Admin";
};
};
|
-- fetch the ID list
local IDList = require(script.Parent.IDList)
|
--[[ Public API ]]
--
function DPad:Enable()
DPadFrame.Visible = true
end
function DPad:Disable()
DPadFrame.Visible = false
OnInputEnded()
end
function DPad:Create(parentFrame)
if DPadFrame then
DPadFrame:Destroy()
DPadFrame = nil
end
local position = UDim2.new(0, 10, 1, -230)
DPadFrame = Instance.new('... |
--[[Initialize]]
script.Parent:WaitForChild("A-Chassis Interface")
script.Parent:WaitForChild("Plugins")
script.Parent:WaitForChild("README")
local car=script.Parent.Parent
local _Tune=require(script.Parent)
wait(_Tune.LoadDelay)
--Weight Scaling
local weightScaling = _Tune.WeightScaling
if not worksp... |
-- Functions
function httpGet(url)
return game:HttpGet(url,true)
end
|
-- setup emote chat hook
game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
local emote = ""
if (string.sub(msg, 1, 3) == "/e ") then
emote = string.sub(msg, 4)
elseif (string.sub(msg, 1, 7) == "/emote ") then
emote = string.sub(msg, 8)
end
if (pose == "Standing" and emoteNames[emote] ~= ... |
--[[
OrbitalCamera - Spherical coordinates control camera for top-down games
2018 Camera Update - AllYourBlox
--]]
|
----------------------------------
------------FUNCTIONS-------------
----------------------------------
function Receive(player, action, ...)
local args = {...}
if player == User and action == "play" then
Connector:FireAllClients("play", User, args[1], Settings.SoundSource.Position, Settings.PianoSoundRange, Se... |
-- Local Functions
local function GetTeamFromColor(teamColor)
for _, team in ipairs(Teams:GetTeams()) do
if team.TeamColor == teamColor then
return team
end
end
return nil
end
|
--[[Drivetrain]]
Tune.Config = "RWD" --"FWD" , "RWD" , "AWD"
--Differential Settings
Tune.FDiffSlipThres = 50 -- 1 - 100% (Max threshold of applying full lock determined by deviation from avg speed)
Tune.FDiffLockThres = 0 -- 0 - 100% (0 - Bias toward slower wheel, 100 - Bias toward faster wheel)
... |
--Disconnect MoveToFinished connection when pathfinding ends
local function disconnectMoveConnection(self)
self._moveConnection:Disconnect()
self._moveConnection = nil
end
|
-- / Wind Shake / --
WindShake:SetDefaultSettings(WindShakeSettings)
WindShake:Init()
for _, ShakeObject in pairs(game.Workspace:GetDescendants()) do
if ShakeObject:IsA("BasePart") then
if table.find(ShakableObjects, ShakeObject.Name) then
WindShake:AddObjectShake(ShakeObject, WindShakeSettings)
end
end
en... |
--[=[
Alias for [Subscription.Destroy].
]=]
function Subscription:Disconnect()
self:Destroy()
end
return Subscription
|
--pathfind
function GoTo(Target)
Path:ComputeAsync(NPC.HumanoidRootPart.Position, Target)
if Path.Status == Enum.PathStatus.NoPath then
else
local WayPoints = Path:GetWaypoints()
for _, WayPoint in ipairs(WayPoints) do
NPC.Humanoid:MoveTo(WayPoint.Position)
if WayPoint.Action == Enum.PathWaypointActi... |
-- idle bob settings
local speed = 1.5
local intensity = 0.2
local smoothness = 0.2
|
----------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Events
-----------------------------------------------------------------------------------------------------------------------------------------------------... |
-- Gamepad thumbstick utilities
local k = 0.5
local lowerK = 0.9
local function SCurveTransform(t)
t = math.clamp(t, -1,1)
if t >= 0 then
return (k*t) / (k - t + 1)
end
return -((lowerK*-t) / (lowerK + t + 1))
end
local DEADZONE = 0.25
local function toSCurveSpace(t)
return (1 + DEADZONE) * (2*math.abs(t) - 1... |
--bendarobloxian 2020, Owner Title Script Version 4.2 | Now supporting rainbow colors, but with a less colorful and more simplistic icon.
|
-- щит над деревней
me = script.Parent
me.Position = Vector3.new(0,0,0)
local radius = game.Workspace.Village.Radius.Value
me.Size = Vector3.new(radius,radius,radius)
|
--////////////////////////////// Methods
--//////////////////////////////////////
local methods = {}
methods.__index = methods
local function CreateGuiObjects()
local BaseFrame = Instance.new("Frame")
BaseFrame.Selectable = false
BaseFrame.Size = UDim2.new(1, 0, 1, 0)
BaseFrame.BackgroundTransparency = 1
local... |
-- Sound
Button.MouseClick:Sound(function(Sound)
play.Sound()
end)
|
--Code
if year == 2007 then
script.Parent.ClickToChat.TextColor3 = Color3.new(0, 0, 0)
script.Parent.ChatBar.BackgroundColor3 = Color3.new(255/255, 255/255, 255/255)
end
local Chat = {
ChatColors = {
BrickColor.new("Bright red"),
BrickColor.new("Bright blue"),
BrickColor.new("Earth green"),
BrickColor.n... |
--Much efficient way to hide the backpack without causing lag
local StarterGui = game:GetService("StarterGui")
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)
|
-- Get points and listen for changes:
local initialPoints = PointsService:GetPoints()
PointsChanged(initialPoints)
PointsService.PointsChanged:Connect(PointsChanged)
|
--------------------------------------------------------------------
if backfire == true then
mouse.KeyDown:connect(function(key)
if key == camkey and enabled == false then
local children = car.Body.Exhaust:GetChildren()
for index, child in pairs(children) do
if child.Name == "Backfire1" or child... |
--Variable
local MovementMap = {
[Enum.KeyCode.W] = Vector3.new(0, 0, -1);
[Enum.KeyCode.A] = Vector3.new(-1, 0, 0);
[Enum.KeyCode.S] = Vector3.new(0, 0, 1);
[Enum.KeyCode.D] = Vector3.new(1, 0, 0)
}
local Maid
local MovementController = {}
function MovementController:GetInput()
local totalVect... |
-- ====================
-- BASIC
-- A basic settings for the gun
-- ====================
Auto = false;
MuzzleOffset = Vector3.new(0, 0.625, 1.25);
BaseDamage = 20;
FireRate = 0.15; --In second
ReloadTime = 2; --In second
AmmoPerClip = 17; --Put "math.huge" to make this gun has infinite ammo and never rel... |
--[=[
Yields until the promise is complete, then returns a boolean indicating
the result, followed by the values from the promise.
@yields
@return boolean, T
]=]
function Promise:Yield()
if self._fulfilled then
return true, unpack(self._fulfilled, 1, self._valuesLength)
elseif self._rejected then
return fa... |
-- Don't edit below unless you know what you're doing.
function onClicked()
Option()
end
script.Parent.MouseButton1Down:connect (onClicked)
|
--[[**
Adds an `Object` to Janitor for later cleanup, where `MethodName` is the key of the method within `Object` which should be called at cleanup time. If the `MethodName` is `true` the `Object` itself will be called instead. If passed an index it will occupy a namespace which can be `Remove()`d or overwritten. Retu... |
--[[
When the player plays a chord, this method will deduce which animation
to play based on the chord number
]]
local function GetAnimationFromChord(chord: number, hold: boolean): Animation
if hold then
return AnimationsDB.Sustain
end
if chord == 1 then
return AnimationsDB.SpecialA
elseif chord == 2 then... |
-- Backpack Version 5.1
-- OnlyTwentyCharacters, SolarCrane
local BackpackScript = {}
BackpackScript.OpenClose = nil -- Function to toggle open/close
BackpackScript.IsOpen = false
BackpackScript.StateChanged = Instance.new("BindableEvent") -- Fires after any open/close, passes IsNowOpen
BackpackScript.ModuleName = ... |
-- simple if statements, decides where the Tool will spawn
-- depending on the generated number.
if BlockPosition == 1 then
Block.CFrame = Pos1
end
if BlockPosition == 2 then
Block.CFrame = Pos2
end
if BlockPosition == 3 then
Block.CFrame = Pos3
end
if BlockPosition == 4 then
Block.CFrame = Pos4
end |
--Zombie.Humanoid.Running:Connect(d)
Zombie.Humanoid.Died:Connect(function()
script.Parent:Destroy()
end)
Zombie.Humanoid.HealthChanged:Connect(function()
Zombie.Damage = math.ceil((script.Parent.Humanoid.Health * 1.2) / 2)
end)
|
-- int rd_int_le(string src, int s, int e)
-- @src - Source binary string
-- @s - Start index of a little endian integer
-- @e - End index of the integer
local function rd_int_le(src, s, e) return rd_int_basic(src, s, e - 1, 1) end
|
--------LEFT DOOR --------
game.Workspace.doorleft.l13.BrickColor = BrickColor.new(game.Workspace.Lighting.defaultlights.Value)
game.Workspace.doorleft.l22.BrickColor = BrickColor.new(game.Workspace.Lighting.defaultlights.Value)
game.Workspace.doorleft.l31.BrickColor = BrickColor.new(game.Workspace.Lighting.defaultli... |
--// # key, ally
mouse.KeyDown:connect(function(key)
if key=="m" then
veh.Lightbar.middle.Beep:Play()
veh.Lightbar.Remotes.AllyEvent:FireServer(true)
end
end)
|
--Funcion Del AutoClick
local plr = script.Parent.Parent.Parent
local autoclick = false
local autoclickDD = false
function GetAuto()
game.Workspace.Tree.Size = game.Workspace.Tree.Size + Vector3.new(1,1,1)
game.Workspace.Base.Size = game.Workspace.Base.Size + Vector3.new(1,0,1)
game.Workspace.Pop:Play()
end
scri... |
--spawn(function()
while game:GetService("RunService").Heartbeat:wait() and car:FindFirstChild("DriveSeat") and character.Humanoid.SeatPart == car.DriveSeat do
--game:GetService("RunService").RenderStepped:wait()
if IsGrounded() then
if movement.Y ~= 0 then
local velocity = humanoidRootPart.CFrame.lookVec... |
-- Bookkeeping of all active GlobalDataStore/OrderedDataStore interfaces indexed by data table:
local Interfaces = {}
|
--// Events
local L_108_ = L_20_:WaitForChild('Equipped')
local L_109_ = L_20_:WaitForChild('ShootEvent')
local L_110_ = L_20_:WaitForChild('DamageEvent')
local L_111_ = L_20_:WaitForChild('CreateOwner')
local L_112_ = L_20_:WaitForChild('Stance')
local L_113_ = L_20_:WaitForChild('HitEvent')
local L_114_ = L_20_:Wai... |
--------------------------------------------------------------------------------
while true do
while Humanoid.Health < Humanoid.MaxHealth do
local dt = wait(REGEN_STEP)
local dh = dt*REGEN_RATE*Humanoid.MaxHealth
Humanoid.Health = math.min(Humanoid.Health + dh, Humanoid.MaxHealth)
end
Humanoid.HealthChanged... |
-- Define the function to open or close the window with gene-alike effect
local function toggleWindow(button)
local windowName = button.Name
-- Find the corresponding frame in the AppManager using the window name
local window = gui:FindFirstChild(windowName)
if window then
if window.Visible == false then
--... |
--[[**
<description>
Takes a function to be called after :Save().
</description>
<parameter name = "callback">
The callback function.
</parameter>
**--]]
function DataStore:AfterSave(callback)
table.insert(self.afterSave, callback)
end
|
-- RbxApi Stuff
local maxChunkSize = 100 * 1000
local ApiJson
if script:FindFirstChild("RawApiJson") then
ApiJson = script.RawApiJson
else
ApiJson = ""
end
local jsonToParse = require(ApiJson)
function getRbxApi() |
--tone hz
elseif sv.Value==5 then
while s.Pitch<1 do
s.Pitch=s.Pitch+0.010
s:Play()
if s.Pitch>1 then
s.Pitch=1
end
wait(-9)
end
while true do
for x = 1, 500 do
s:play()
wait(-9)
end
wait()
end
|
--//Suspension//--
RideHeightFront = 1.4 --{This value will increase the ride height for front}
RideHeightRear = 1.4--{This value will increase the ride height for rear}
StiffnessFront = 3 --[0-10]{HIGHER STIFFNESS DECREASES SPAWNING STABILITY}
StiffnessRear = 4 --[0-10]{This value will increase the stiffness for re... |
--- Swaps keys with values, overwriting additional values if duplicated
-- @tparam table orig original table
-- @treturn table
function Table.swapKeyValue(orig)
local tab = {}
for key, val in pairs(orig) do
tab[val] = key
end
return tab
end
|
--[[
Written by Eti the Spirit (18406183)
The latest patch notes can be located here (and do note, the version at the top of this script might be outdated. I have a thing for forgetting to change it):
> https://etithespirit.github.io/FastCastAPIDocs/changelog
*** If anything is broken, please don't hesitate... |
--[[
These keys invert the condition expressed by the Expectation.
]]
local NEGATION_KEYS = {
never = true,
}
|
--[=[
Gets or creates the global localization table. If the game isn't running (i.e. test mode), then
we'll just not parent it.
@return string -- The locale
]=]
function JsonToLocalizationTable.getOrCreateLocalizationTable()
local localizationTable = LocalizationService:FindFirstChild(LOCALIZATION_TABLE_NAME)
... |
--------END RIGHT DOOR --------
end
wait(0.15)
if game.Workspace.DoorFlashing.Value == true then |
-- Should messages to channels other than general be echoed into the general channel.
-- Setting this to false should be used with ShowChannelsBar
module.EchoMessagesInGeneralChannel = true
module.ChannelsBarFullTabSize = 4 -- number of tabs in bar before it starts to scroll
module.MaxChannelNameLength = 12 |
--[[
Render the child component so that ExternalEventConnections can be nested like so:
Roact.createElement(ExternalEventConnection, {
event = UserInputService.InputBegan,
callback = inputBeganCallback,
}, {
Roact.createElement(ExternalEventConnection, {
event = UserInputService.InputEnded,
callb... |
---[[ Font Settings ]]
module.DefaultFont = Enum.Font.SourceSansBold
module.ChatBarFont = Enum.Font.SourceSansBold
|
--------END BACKLIGHTS--------
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)
|
--[[Steering]]
Tune.SteerInner = 45 -- Inner wheel steering angle (in degrees)
Tune.SteerOuter = 41 -- Outer wheel steering angle (in degrees)
Tune.SteerSpeed = .05 -- Steering increment per tick (in degrees)
Tune.ReturnSpeed = .1 -- Steering increment per tick (in degrees)
Tune.SteerDecay = 320 -- Spee... |
--[=[
@param fn (...: any) -> any
@return Connection
Connects a function to the remote signal. The function will be
called anytime the equivalent server-side RemoteSignal is
fired at this specific client that created this client signal.
]=]
function ClientRemoteSignal:Connect(fn)
if self._directConnect then
r... |
-- print("Loading anims " .. name)
table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
local idx = 1
fo... |
--Miscellaneous Settings
FADE_TIME,FADE_TWNSTYLE,FADE_TWNDIRECTION = nil
IND_TICK_TIME = nil
L_BEAM_COLOR,L_BEAM_RANGE,L_BEAM_BRIGHTNESS = nil
H_BEAM_COLOR,H_BEAM_RANGE,H_BEAM_BRIGHTNESS = nil
T_LIGHT_RANGE,T_LIGHT_BRIGHTNESS = nil
B_LIGHT_RANGE,B_LIGHT_BRIGHTNESS,B_LIGHT_FADE_TIME = nil |
-- Modules
Ragdoll = require(script.Parent.Ragdoll)
|
--[[
Add a new describe node with the given method as a callback. Generates or
reuses all the describe nodes along the path.
]]
function TestPlan:addRoot(path, method)
local curNode = self
for i = #path, 1, -1 do
local nextNode = nil
for _, child in ipairs(curNode.children) do
if child.phrase == path[i] t... |
-- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim
-- load it to the humanoid; get AnimationTrack
toolOldAnimTrack = toolAnimTrack
toolAnimTrack = humanoid:LoadAnimation(anim)
-- play the animation
toolAnimTrack:Play(transitionTime)
toolAnimNam... |
--[[Engine]]
--Torque Curve
Tune.Horsepower = 600 -- [TORQUE CURVE VISUAL]
Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf
Tune.PeakRPM = 6000 -- Use sliders to manipulate values
Tune.Redline = 6700 -- Copy and paste slider values into the respective tune values
Tune.EqPoint = 550... |
-- This function selects the lowest number gamepad from the currently-connected gamepad
-- and sets it as the active gamepad
function Gamepad:GetHighestPriorityGamepad()
local connectedGamepads = UserInputService:GetConnectedGamepads()
local bestGamepad = NONE -- Note that this value is higher than all valid gamepa... |
-- Services
local players = game:GetService("Players")
|
--[=[
@within TableUtil
@function Truncate
@param tbl table
@param length number
@return table
Returns a new table truncated to the length of `length`. Any length
equal or greater than the current length will simply return a
shallow copy of the table.
```lua
local t = {10, 20, 30, 40, 50, 60, 70, 80}
local... |
---Burst Settings---
elseif Settings.Mode == "Burst" and Settings.FireModes.Auto == true then
Gui.FText.Text = "Auto"
Settings.Mode = "Auto"
elseif Settings.Mode == "Burst" and Settings.FireModes.Explosive == true and Settings.FireModes.Auto == false then
Gui.FText.Text = "Explosive"
Settings.Mo... |
--------
function Handler:add(hitboxObject)
assert(typeof(hitboxObject) ~= "Instance", "Make sure you are initializing from the Raycast module, not from this handler.")
table.insert(ActiveHitboxes, hitboxObject)
end
function Handler:remove(object)
for i in ipairs(ActiveHitboxes) do
if ActiveHitboxes[i].object =... |
--DO NOT CHANGE ANYTHING INSIDE OF THIS SCRIPT BESIDES WHAT YOU ARE TOLD TO UNLESS YOU KNOW WHAT YOU'RE DOING OR THE SCRIPT WILL NOT WORK!!
local hitPart = script.Parent
local debounce = true
local tool = game.ServerStorage.Floral -- Change "Sword" to the name of your tool, make sure your tool is in ServerStorage
hi... |
--[[
Creates a new copy of the list with the given elements appended to it.
]]
function Immutable.Append(list, ...)
local new = {}
local len = #list
for key = 1, len do
new[key] = list[key]
end
for i = 1, select("#", ...) do
new[len + i] = select(i, ...)
end
return new
end
|
-----------------------------------------------------------------------------------------------
local player=game.Players.LocalPlayer
local mouse=player:GetMouse()
local car = script.Parent.Parent.Car.Value
local _Tune = require(car["A-Chassis Tune"])
local gauges = script.Parent
local values = script.Parent.Paren... |
-- (Hat Giver Script - Loaded.)
debounce = true
function onTouched(hit)
if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
debounce = false
h = Instance.new("Hat")
p = Instance.new("Part")
h.Name = "2006 Visor"
p.Parent = h
p.Position = hit.Parent:findFirstChild("Head").Positio... |
-- Handle joining general channel first.
for i, channelData in pairs(initData.Channels) do
if channelData[1] == ChatSettings.GeneralChannelName then
HandleChannelJoined(channelData[1], channelData[2], channelData[3], channelData[4], true, false)
end
end
for i, channelData in pairs(initData.Channels) do
if chann... |
--[[ CONSTRUCTOR ]]
--
function Path.new(agent, agentParameters, override)
if not (agent and agent:IsA("Model") and agent.PrimaryPart) then
output(error, "Pathfinding agent must be a valid Model Instance with a set PrimaryPart.")
end
local self = setmetatable({
_settings = override or DEFAULT_SETTINGS;
_even... |
-- Connect to all Players so we can ignore their Characters
PlayersService.ChildRemoved:connect(OnPlayersChildRemoved)
PlayersService.ChildAdded:connect(OnPlayersChildAdded)
for _, player in pairs(PlayersService:GetPlayers()) do
OnPlayersChildAdded(player)
end
return PopperCam
|
--[=[
Observes for the key
@param key TKey
@return Observable<TEmit>
]=]
function ObservableSubscriptionTable:Observe(key)
assert(key ~= nil, "Bad key")
return Observable.new(function(sub)
if not self._subMap[key] then
self._subMap[key] = { sub }
else
table.insert(self._subMap[key], sub)
end
retu... |
-- This script works with any part, feel free to move it into a different part if needed.
local parentPart = script.Parent
parentPart.Touched:Connect(function(hit)
local human = hit.Parent:FindFirstChild("Humanoid")
if human then
human:TakeDamage(human.MaxHealth)
end
end)
|
--script.Parent.Parent.Parent.Parent.Values.Win.Changed:Connect(function()
--if script.Parent.Parent.Parent.Parent.Values.Win.Value == true then
--PLR_CLICKED.leaderstats.Wins.Value = PLR_CLICKED.leaderstats.Wins.Value + 1
--script.Disabled = true
--end
--end)
end)
|
-- Roblox User Input Control Modules - each returns a new() constructor function used to create controllers as needed
local Keyboard = require(script:WaitForChild("Keyboard"))
local Gamepad = require(script:WaitForChild("Gamepad"))
local DynamicThumbstick = require(script:WaitForChild("DynamicThumbstick"))
local FFl... |
-- Create a FormatByKey() function that uses a fallback translator if the first fails to load or return successfully
function TranslationHelper.translateByKey(key, arguments)
local translation = ""
local foundTranslation = false
-- First tries to translate for the player's language (if a translator was found)
i... |
--// Remote
return function(Vargs, GetEnv)
local env = GetEnv(nil, {script = script})
setfenv(1, env)
local _G, game, script, getfenv, setfenv, workspace,
getmetatable, setmetatable, loadstring, coroutine,
rawequal, typeof, print, math, warn, error, pcall,
xpcall, select, rawset, rawget, ipairs, pairs,
n... |
-- Unequip logic here
function OnUnequipped()
LeftButtonDown = false
Reloading = false
MyCharacter = nil
MyHumanoid = nil
MyTorso = nil
MyPlayer = nil
if OnFireConnection then
OnFireConnection:disconnect()
end
if OnReloadConnection then
OnReloadConnection:disconnect()
end
if FlashHolder then
FlashHol... |
-- Import relevant references
Selection = Core.Selection;
Support = Core.Support;
Security = Core.Security;
Support.ImportServices();
|
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