text
stringlengths
14
100k
source
stringclasses
1 value
repo
stringclasses
810 values
language
stringclasses
13 values
<|fim_suffix|> } } } <|fim_prefix|>using System; using Avalonia.Reactive; namespace Avalonia.Animation { internal class ClockBase : IClock { private readon<|fim_middle|>ly ClockObservable _observable; private TimeSpan? _previousTime; private TimeSpan _internalTime; ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>ransitions { get; set; } = new List<IPageTransition>(); /// <inheritdoc /> public Task Start(Visual? from, Visual? to, bool forward, CancellationToken cancellationToken) { var transitionTasks = PageTransitions .Select(transition => transition.Start(from...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using Avalonia.Reactive; using System.Threading; using System.Threading.Tasks; using Avalonia.Animation.Easings; using Avalonia.Styling; using Avalonia.VisualTree; namespace Avalonia.Animation { /// <summary> /// Defines a cross-fade animation betwe...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|> } } } <|fim_prefix|>using System; using System.ComponentModel;<|fim_middle|> using System.Globalization; namespace Avalonia.Animation { /// <summary> /// Determines the time index for a <see cref="KeyFrame"/>. /// </summary> [TypeConverter(typeof(CueTypeConverter))] public re...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using Avalonia.Animation.Animators; namespace Avalonia.Animation { /// <summary> /// Manages the lifetime of animation instances as determined by its <|fim_suffix|> } public void OnError(Exception error) { _lastInstance?.Dispose(); _lastI...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; namespace Avalonia.Animation.Easings { /// <summary> /// Eases in a <see cref="double"/> value /// using a overshooting cubic function. <|fim_suffix|> - Math.Sin(p * Math.PI)); } } } <|fim_middle|>/// </summary> public class BackEaseIn : Easing { ...
fim
AvaloniaUI/Avalonia
csharp
using System; namespace Avalonia.Animation.Easings { /// <summary> /// Eases a <see cref="double"/> value /// using a piecewise overshooting cubic function. /// </summary> public class BackEaseInOut : Easing { /// <inheritdoc/> public override double Ease(double progress) ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; namespace Avalonia.Animation.Easings { /// <summary> /// Eases out a <see cref="double"/> value /// using a overshooting cubic function. /// </summary> public class BackEaseOut : Easing { /// <inheritdoc/> public override <|fim_suffix|> } } } <|f...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|> return 1 - BounceEaseUtils.Bounce(1 - progress); } } } <|fim_prefix|>using Avalonia.Animation.Utils; namespace Avalonia.Animation.Easings { /// <summary> /// Ea<|fim_middle|>ses in a <see cref="double"/> value /// using a simulated bounce function. /// </summary> public...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>value /// using a piecewise simulated bounce function. /// </summary> public class BounceEaseInOut : Easing { /// <inheritdoc/> public override double Ease(double progress) { double p = progress; if (p < 0.5d) { r...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>nce function. /// </summary> public class BounceEaseOut : Easing { /// <inheritdoc/> public override double Ease(double progress) { return BounceEaseUtils.Bounce(progress); } } } <|fim_prefix|>using Avalonia.Animation.Utils; namesp<|fim_middle|>...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; namespace Avalonia.Animation.Easings { /// <su<|fim_suffix|>Sqrt(1d - p * p); } } } <|fim_middle|>mmary> /// Eases in a <see cref="double"/> value /// using the shifted fourth quadrant of /// the unit circle. /// </summary> public class CircularEaseIn : ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|> } } } } <|fim_prefix|>using System; namespace Avalonia.Animation.Easings { /// <summary> /// Eases a <see cref="double"/> value /// using a piecewise unit circle function. /// </summary> public class CircularEaseInOut : Easing { /// <inheritdoc/> ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; namespace Avalonia.Animation.Easings { /// <summary> /// Eases out a <see cref="double"/> value /// using the shifted second quadrant of /// the unit circle. /// </summary> public class CircularEaseOut : Easing { /// <inheritdoc<|fim_suffix|>double progr...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|> } } } <|fim_prefix|>namespace Avalonia.Animation.Easings { /// <summary> /// Eases in a <see cref="double"/> value /// using a cubic equation. /// </summary> public class CubicEaseIn : Easing { /// <i<|fim_middle|>nheritdoc/> public override double Eas...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>namespace Avalonia.Animation.Easings { /// <summary> <|fim_suffix|> if (progress < 0.5d) { return 4d * p * p * p; } else { double f = 2d * (p - 1); return 0.5d * f * f * f + 1d; } }...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>namespace Avalonia.Animation.E<|fim_suffix|> f * f * f + 1d; } } } <|fim_middle|>asings { /// <summary> /// Eases out a <see cref="double"/> value /// using a cubic equation. /// </summary> public class CubicEaseOut : Easing { /// <inheritdoc/> public o...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>ry> /// <param name="e">The Easing type string.</param> /// <returns>Returns the instance of the parsed type.</returns> public static Easing Parse(string e) { #if NETSTANDARD2_0 if (e.Contains(",")) #else if (e.Contains(',')) #endif { ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|> public override object ConvertFrom(ITypeDescriptorContext? context, CultureInfo? culture, object value) { return Easing.Parse((string)value); } } } <|fim_prefix|>using System; using System.ComponentModel; using System.Globalization; namespace Avalonia.Animation.Easin...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using Avalon<|fim_suffix|>damped sine function. /// </summary> public class ElasticEaseIn : Easing { /// <inheritdoc/> public override double Ease(double progress) { double p = progress; return Math.Sin(13d * EasingUtils.HALFPI * p)...
fim
AvaloniaUI/Avalonia
csharp
using System; using Avalonia.Animation.Utils; namespace Avalonia.Animation.Easings { /// <summary> /// Eases a <see cref="double"/> value /// using a piecewise damped sine function. /// </summary> public class ElasticEaseInOut : Easing { /// <inheritdoc/> public override double...
fim
AvaloniaUI/Avalonia
csharp
using System; using Avalonia.Animation.Utils; namespace Avalonia.Animation.Easings { /// <summary> /// Eases out a <see cref="double"/> value /// using a damped sine function. /// </summary> public class ElasticEaseOut : Easing { /// <inheritdoc/> public override double Ease(do...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>mmary> public class ExponentialEaseIn : Easing { /// <inheritdoc/> public override double Ease(double progress) { double p = progress; return (p == 0.0d) ? p : Math.Pow(2d, 10d * (p - 1d)); } } } <|fim_prefix|>using System; namespace Ava...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; namespace Avalonia.Animation.Easings { /// <summary> /// Eases a <see cref="double"/> value /// using a piecewise exponential function. /// </summary> public class ExponentialEaseInOut : Easing { /// <inheritdoc/> public override double Ease(double p...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; namespace Avalonia.Animation.Easings { /// <summary> /// Eases out a <see cref="double"/> value /// using a exponential function. /// </summary> public class ExponentialEase<|fim_suffix|>ing { /// <inheritdoc/> public override double Ease(double prog...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using Avalonia.Metadata; namespace Avalonia.Animation<|fim_suffix|>] public interface IEasing { /// <summary> /// Returns the value of the transition for the specified progress. /// </summary> double Ease(double progress); } } <|fim_middle|>.Easings { /// <...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|> /// Linearly eases a <see cref="double"/> value. /// </summary> public class LinearEasing : Easing { /// <inheritdoc/> public override double Ease(double progress) { return progress; } } } <|fim_prefix|>namespace<|fim_middle|> Avalonia.Animat...
fim
AvaloniaUI/Avalonia
csharp
namespace Avalonia.Animation.Easings { /// <summary> /// Eases in a <see cref="double"/> value /// using a quadratic function. /// </summary> public class QuadraticEaseIn : Easing { /// <inheritdoc/> public override double Ease(double progress) { return progr...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|> } else { return p * (-2d * p + 4d) - 1d; } } } } <|fim_prefix|>namespace Avalonia.Animation.Easings { /// <summary> /// Eases a <see cref="double"/> <|fim_middle|>value /// using a piece-wise quadratic function...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>namespace Avalon<|fim_suffix|>uadraticEaseOut : Easing { /// <inheritdoc/> public override double Ease(double progress) { return -(progress * (progress - 2d)); } } } <|fim_middle|>ia.Animation.Easings { /// <summary> /// Eases out a <see cref="do...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>namespace Avalonia.Animation.Easings { /// <summary> /// Eases in a <see cref="double"/> value /// using a quarti<|fim_suffix|> return p2 * p2; } } } <|fim_middle|>c equation. /// </summary> public class QuarticEaseIn : Easing { /// <inheritdoc/> ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|><|fim_prefix|>namespace Avalonia.Animati<|fim_middle|>on.Easings { /// <summary> /// Eases a <see cref="double"/> value /// using a piece-wise quartic equation. /// </summary> public class QuarticEaseInOut : Easing { /// <inheritdoc/> public override double Ease(do...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>namespace Avalonia.Animation.Easings { /// <summary> /// Eases out a <see cref="double"/> value /// using a quartic equation. /// <|fim_suffix|> return -f2 * f2 + 1d; } } } <|fim_middle|></summary> public class QuarticEaseOut : Easing { /// <inheritdoc/> ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>namespace Avalonia.Animation.Easings {<|fim_suffix|>* progress; } } } <|fim_middle|> /// <summary> /// Eases in a <see cref="double"/> value /// using a quartic equation. /// </summary> public class QuinticEaseIn : Easing { /// <inheritdoc/> public over...
fim
AvaloniaUI/Avalonia
csharp
namespace Avalonia.Animation.Easings { /// <summary> /// Eases a <see cref="double"/> value /// using a piece-wise quartic equation. /// </summary> public class QuinticEaseInOut : Easing { /// <inheritdoc/> public override double Ease(double progress) { doubl...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>rn f2 * f2 * f + 1d; } } } <|fim_prefix|>namespace Avalonia.Animation.Easings { /// <summary> /// Eases out a <see cref="double"/> value /// using a quartic equation. /// </summary> public class QuinticEaseOut : Easing { /// <inheritdoc/> <|fim_middle|> ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>ss - 1) * EasingUtils.HALFPI) + 1; } } } <|fim_prefix|>using System; using Avalonia.Animation.Utils; namespace Avalonia.Animation.Easings { /// <summary> /// Eases in a <see cref="double"/> value /// using the quarter-wave of sine function. /// </summary> public class Sin...
fim
AvaloniaUI/Avalonia
csharp
using System; namespace Avalonia.Animation.Easings { /// <summary> /// Eases a <see cref="double"/> value /// using a half sine wave function. /// </summary> public class SineEaseInOut : Easing { /// <inheritdoc/> public override double Ease(double progress) { ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using Avalonia.Animation.Utils; namespace Avalonia.Animation.Easings { /// <summary> /// Eases out a <see cref="double"/> value /// using the quarter-wave of sine functio<|fim_suffix|> /// <inheritdoc/> public override double Ease(double progress) { ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>namespace Avalonia.Animation.Easings { /// <summary> /// Eases a <see cref="double"/> value /// using a user-defined cubic bezier curve. /// Good for custom easing functions that doesn't quite /// fit with the built-in ones. /// </summary> public class SplineEasing : Easing ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>namespace Avalonia.Animation.Easings; /// <summary> /// Eases a <see cref="double"/> value using a user-defin<|fim_suffix|>/// <summary> /// The spring stiffness. /// </summary> public double Stiffness { get => _internalSpring.Stiffness; set { _interna...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|> { None, Forward, Backward, Both } } <|fim_prefix|>namespace Avalonia.Animation { public enum Fi<|fim_middle|>llMode <|endoftext|>
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>IClock? clock, IObservable<bool> match, Action? onComplete = null, bool isManuallyStarted = false); /// <summary> /// Run the animation on the specified control. /// </summary> internal Task RunAsync(Animatable control, IClock clock, CancellationToken cancellat...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using Avalonia.Metadata; namespace Avalonia.Animation { [NotClientImplementable, PrivateApi] public interface IAnimationSette<|fim_suffix|>rty? Property { get; set; } object? Value { get; set; } } } <|fim_middle|>r { AvaloniaPrope<|endoftext|>
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|></summary> AvaloniaProperty? Property { get; set; } /// <summary> /// Applies the current KeyFrame group to the specified control. /// </summary> IDisposable? Apply(Animation animation, Animatable control, IClock? clock, IObservable<bool> match, Action?...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|> PlayState PlayState { get; set; } } } <|fim_prefix|>using <|fim_middle|>System; using Avalonia.Metadata; namespace Avalonia.Animation { internal interface IClock : IObservable<TimeSpan> { <|endoftext|>
fim
AvaloniaUI/Avalonia
csharp
using System; using Avalonia.Animation.Animators; namespace Avalonia.Animation; public interface ICustomAnimator { internal IAnimator CreateWrapper(); internal Type WrapperType { get; } } public abstract class InterpolatingAnimator<T> : ICustomAnimator { public abstract T Interpolate(double progress, T ol...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using Avalonia.Metadata; namespace Avalonia.Animation { <|fim_suffix|>al interface IGlobalClock : IClock { } } <|fim_middle|>intern<|endoftext|>
fim
AvaloniaUI/Avalonia
csharp
using System.Threading; using System.Threading.Tasks; namespace Avalonia.Animation { /// <summary> /// Interface for animations that transition between two pages. /// </summary> public interface IPageTransition { /// <summary> /// Starts the animation. /// </summary> ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System.Collections.Generic; using Avalonia.VisualTree; namespace Avalonia.Animation { /// <summary> /// An <see cref="IPageTransition"/> that supports progress-driven updates. /// </summary> /// <remarks> /// Transitions implementing this interface can be driven by a normalized ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using Avalonia.Metadata; namespace Avalonia.Animation { /// <summary> /// Interface for Transition objects. /// </summary> [NotClientImplementable, PrivateApi] public interface ITransition { /// <summary> /// Applies the transition to the specified <...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using Avalonia.Animation.Animators; namespace Avalonia.Animation; /// <summary> /// The base class for user-defined transition that are doing simple value interpolation /// </summary> public abstract class InterpolatingTransitionBase<T> : Transition<T> { class Animator : Animator<T> ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using System.ComponentModel; using System.Globalization; namespace Avaloni<|fim_suffix|> } } } } <|fim_middle|>a.Animation { /// <summary> /// Defines the valid modes for a <see cref="IterationCount"/>. /// </summary> public enum IterationType { ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using System.ComponentModel; using System.Globalization; namespace Avalonia.Animation { public class IterationCountTypeConverter : TypeConverter { public override bool CanConvertFrom(ITypeDescriptorContext? context, Type sourceType) <|fim_suffix|>Type == typeof(string)...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|> DebugDisplayHelper.AppendOptionalValue(builder, nameof(Cue), Cue, includeContent); break; } } } } <|fim_prefix|>using System; using System.Collections.Generic; using System.Text; using Avalonia.Collections; using Avalonia.Metad<|fim_middle|>ata; namespace A...
fim
AvaloniaUI/Avalonia
csharp
using System; using System.Collections.Generic; using Avalonia.Collections; namespace Avalonia.Animation { /// <summary> /// A collection of <see cref="KeyFrame"/>s. /// </summary> public sealed class KeyFrames : AvaloniaList<KeyFrame> { /// <summary> /// Initializes a new instance...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using System.ComponentModel; using System.Globalization; using System.Text; using Avalonia; using Avalonia.Utilities; // Ported from WPF open-source code. // https://github.com/dotnet/wpf/blob/ae1790531c3b993b56eba8b1f0dd395a3ed7de75/src/Microsoft.DotNet.W...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using System.ComponentModel; using System.Globalization; // Ported from WPF open-source code. // https://github.com/dotnet/wpf/blob/ae1790531c3b993b56eba8b1f0dd395a3ed7de75/src/Microsoft.DotNet.Wpf/src/PresentationCore/System/Windows/Media/Animation/KeySpline.cs namespace Avaloni<|fim_suff...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using Avalonia.Animation.Easings; using Avalonia.Media; using Avalonia.Styling; using Avalonia.VisualTree; namespace Avalonia.Animation { /// <summary> /// Transitions between two pages by slidin...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using Avalonia.VisualTree; namespace Avalonia.Animation { /// <su<|fim_suffix|>/summary> public readonly record struct PageTransitionItem( int Index, Visual Visual, double ViewportCenterOffset); } <|fim_middle|>mmary> /// Describes a single visible page within a carous...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|> /// <summary> /// The animation is stopped. /// </summary> Stop } } <|fim_prefix|>namespace Avalonia.Animation { /// <summary> /// Determines the playback state of an animation. /// </summary> public <|fim_middle|>enum PlayState { /// ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>namespace Avalonia.Animation { /// <summary> /// Determines whether an animation pauses when its target control is not effectively visible /// (see <see cref="Visual.IsEffectivelyVisible"/>). /// </summary> public enum PlaybackBehavior { /// <summary> /// The system...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>namespace Avalonia.Animation { /// <summary> /// Determines the playback direction of an animation. /// </summary> public enum PlaybackDirection { /// <summary> /// The animation is played normally. /// </summary> Normal, /// <summary> ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using System.ComponentModel; using System.Globalization; using Avalonia; using Avalonia.Utilities; namespace Avalonia.Animation; /// <summary> /// Determines how an animation is used based on spring formula. /// </summary> [TypeConverte<|fim_suffix|> is null) { culture...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|> Type sourceType) { return sourceType == typeof(string); } public override object ConvertFrom(ITypeDescriptorContext? context, CultureInfo? culture, object value) { return Spring.Parse((string)value, CultureInfo.InvariantCulture); } } <|fim_prefix|>using S<|fim_middle...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>validOperationException("Transition has no property specified."); var transition = DoTransition(new TransitionInstance(clock, Delay, Duration), (T)oldValue!, (T)newValue!); return control.Bind<T>((AvaloniaProperty<T>)Property, transition, Data.BindingPriority.Animation); }...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>elay before starting the transition. /// </summary> public TimeSpan Delay { get { return _delay; } set { SetAndRaise(DelayProperty, ref _delay, value); } } /// <summary> /// Gets the easing class to be used. /// </summary> ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using System.Runtime.ExceptionServices; using Avalonia.Reactive; using Avalonia.Utilities; namespace Avalonia.Animation { /// <summary> /// Handles the timing and lifetime of a <see cref="Transition{T}"/>. /// </summary> internal class TransitionInstance : SingleSubscriberOb...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using Avalonia.Animation.Easings; using Avalonia.Reactive; #nullable enable namespace Avalonia.Animation { /// <summary> /// Provides base for observables implementing transitions. /// </summary> /// <typeparam name="T">Type of the transitioned value.</typeparam> intern...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>Transition<bool, BoolAnimator>.Transition(Easing, progress, oldValue, newValue); } } <|fim_prefix|>using System; using Avalonia.Animation.Animators; namespace Avalonia.Animation { /// <summary> /// Transition class that handles <see cref="AvaloniaProperty"/> with <see cref="bool"/> types. ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>"/> with <see cref="BoxShadows"/> type. /// </summary> public class BoxShadowsTransition : Transition<BoxShadows> { internal override IObservable<BoxShadows> DoTransition(IObservable<double> progress, BoxShadows oldValue, BoxShadows newValue) => AnimatorDriven...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>Gradient(oldGradient, newSolidColorBrushToConvert); return new AnimatorTransitionObservable<IGradientBrush?, GradientBrushAnimator>(s_gradientAnimator, progress, Easing, oldGradient, convertedSolidColorBrush); } } else if (newValue is IGradientBr...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using Avalonia.Animation.Animators; using Avalonia.Media; namespace Avalonia.Animation { /// <summary> /// Transition class that handles <see cref="AvaloniaProperty"/> with <see cref="Color"/> typ<|fim_suffix|>(IObservable<double> progress, Color oldValue, Color newValue) ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>cref="AvaloniaProperty"/> with <see cref="CornerRadius"/> type. /// </summary> public class CornerRadiusTransition : Transition<CornerRadius> { internal override IObservable<CornerRadius> DoTransition(IObservable<double> progress, CornerRadius oldValue, CornerRadius newVa...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|> progress, oldValue, newValue); } } <|fim_prefix|>using System; using Avalonia.Animation.Animators; namespace Avalonia.Animation { /// <summary> /// Transition class that handles <see cref="AvaloniaProperty"/> with <see cref="double"/> types. /// </summary> public class DoubleTransi...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using Avalonia.Animation.Animators; namespace Avalonia.Animation { /// <summary><|fim_suffix|>with <see cref="float"/> types. /// </summary> public class FloatTransition : Transition<float> { internal override IObservable<float> DoTransition(IObservable<double> pro...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using Avalonia.Animation.Animators; namespace Avalonia.Animation { /// <summary> /// Tra<|fim_suffix|>or>.Transition(Easing, progress, oldValue, newValue); } } <|fim_middle|>nsition class that handles <see cref="AvaloniaProperty"/> with <see cref="int"/> types. /// </summary...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using Avalonia.Animation.Animators; namespace Avalonia.Animation { /// <summary> /// Transition class that handles <see cref="AvaloniaProperty"/> with <see cref="Point"/> type. /// </summary> public class PointTransition : Transiti<|fim_suffix|>} <|fim_middle|>on<Point> ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using Avalonia.Animatio<|fim_suffix|>nsition<RelativePoint, RelativePointAnimator>.Transition(Easing, progress, oldValue, newValue); } } <|fim_middle|>n.Animators; namespace Avalonia.Animation { /// <summary> /// Transition class that handles <see cref="AvaloniaProperty"/> with ...
fim
AvaloniaUI/Avalonia
csharp
using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using Avalonia.Media; using Avalonia.Styling; namespace Avalonia.Animation; public class Rotate3DTransition : PageSlide { private const double SidePeekAngle = 24.0; private const double FarPeekAngle = 38.0; ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>n : Transition<Size> { internal override IObservable<Size> DoTransition(IObservable<double> progress, Size oldValue, Size newValue) => AnimatorDrivenTransition<Size, SizeAnimator>.Transition(Easing, progress, oldValue, newValue); } } <|fim_prefix|>using System; using Avalonia....
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using Avalonia.Animation.Animators<|fim_suffix|>ansition class that handles <see cref="AvaloniaProperty"/> with <see cref="Thickness"/> type. /// </summary> public class ThicknessTransition : Transition<Thickness> { internal override IObservable<Thickness> DoTransition(...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using Avalonia.Animation.Animators; using Avalonia.Media; using Avalonia<|fim_suffix|>.EnsureOperations(newValue); return new AnimatorTransitionObservable<TransformOperations, TransformOperationsAnimator>( s_operationsAnimator, progress, Easing, oldTransform, new...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>r"/> type. /// </summary> public class VectorTransition : Transition<Vector> { internal override IObservable<Vector> DoTransition(IObservable<double> progress, Vector oldValue, Vector newValue) => AnimatorDrivenTransition<Vector, VectorAnimator>.Transition(Easing, progre...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; usin<|fim_suffix|> ResetBehavior = ResetBehavior.Remove; Validator = this; } void IAvaloniaListItemValidator<ITransition>.Validate(ITransition item) { Dispatcher.UIThread.VerifyAccess(); var property = item.Property; ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>ss; if (p < 4d / 11.0d) { return (121d * p * p) / 16.0d; } else if (p < 8d / 11.0d) { return (363d / 40.0d * p * p) - (99d / 10.0d * p) + 17d / 5.0d; } else if (p < 9d / 10.0d) {...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; namesp<|fim_suffix|> <see cref="Math.PI"/> /// </summary> internal const double HALFPI = Math.PI / 2d; } } <|fim_middle|>ace Avalonia.Animation.Utils { /// <summary> /// Helper static class for easing mathematical constants. /// </summary> internal stati...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|> new AttachedProperty<TValue> AddOwner<TOwner>(StyledPropertyMetadata<TValue>? metadata = null) where TOwner : AvaloniaObject { AvaloniaPropertyRegistry.Instance.Register(typeof(TOwner), this); if (metadata != null) { OverrideMetadata<TOwner>(met...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>eption message.</param> public AvaloniaInternalException(string message) : base(message) { } } } <|fim_prefix|>using System; namespace Avalonia { /// <summary> /// Exception signifying an internal logic error in Avalonia. /// </summary> public class...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>Current, CurrentMutable); Current = CurrentMutable = new AvaloniaLocator(Current); return d; } } [PrivateApi] public interface IAvaloniaDependencyResolver { object? GetService(Type t); } [PrivateApi] public static class LocatorExtensio...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Runtime.CompilerServices; using System.Text; using Avalonia.Data; using Avalonia.Data.Core; using Avalonia.Diagnostics; using Avalonia.Logging; using Avalonia.PropertyStore; using Avalonia.T...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|> excluding animated values, otherwise /// <see cref="AvaloniaProperty.UnsetValue"/>. Note that this method does not return /// property values that come from inherited or default values. /// /// For direct properties returns the current value of the property. /// <...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using System<|fim_suffix|>a.Core; using Avalonia.PropertyStore; using Avalonia.Utilities; namespace Avalonia { /// <summary> /// Base class for avalonia properties. /// </summary> public abstract class AvaloniaProperty : IEquatable<AvaloniaP...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using Avalonia.Data; namespace Avalonia { /// <summary> /// Provides information for a avalonia property change. /// </summary> public abstract class AvaloniaPropertyChangedEventArgs : EventArgs { public AvaloniaPropertyChangedEventArgs( AvaloniaObjec...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>wValue">The new value of the property.</param> /// <param name="priority">The priority of the binding that produced the value.</param> public AvaloniaPropertyChangedEventArgs( AvaloniaObject sender, AvaloniaProperty<T> property, Optional<T> oldValue, ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>namespace Avalonia { /// <summary> /// Provides extensions for <see cref="AvaloniaPropertyChangedEventArgs"/>. /// </summary> public static class AvaloniaPropertyChangedExtensions { /// <summary> /// Gets a typed value from <see cref="AvaloniaPropertyChangedEventArgs.Ol...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>operty property) { var propertyType = property.PropertyType; // Only case that we are sure that property value CAN'T affect render are sealed types that don't implement // the interface. var cannotAffectRender = propertyType.IsSealed && !typeof(IAff...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>a.DefaultBindingMode; } EnableDataValidation ??= baseMetadata.EnableDataValidation; } /// <summary> /// Makes this instance read-only. /// No further modifications are allowed after this call. /// </summary> public void Freeze() ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>w new ArgumentNullException(nameof(type)); if (_directCache.TryGetValue(type, out var result)) { return result; } var t = type; result = new List<AvaloniaProperty>(); lock (_unregisteringLocker) { ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using System.Diagnostics.CodeAnalysis; using Avalonia.Data; using Avalonia.Reactive; using Avalonia.Utilities; namespace Avalonia { /// <summary> /// A typed avalonia property. /// </summary> /// <typeparam name="TValue">The value type of the property.</typeparam> public...
fim
AvaloniaUI/Avalonia
csharp