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stringclasses
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<|fim_suffix|> case PullDirection.RightToLeft: if (currentPosition.X < _initialPosition.X) { delta = new Vector(_initialPosition.X - currentPosition.X, 0); } break; } ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using System.Diagnostics; using System.Security.Cryptography; using Avalonia.Media; using Avalonia.Platform; using Avalonia.Threading; namespace Avalonia.Input.GestureRecognizers { public class ScrollGestureRecognizer : GestureRecognizer { // Pixels per second speed that is ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|> /// <see cref="IPlatformSettings"/> at the time of the first gesture. /// </remarks> public static readonly StyledProperty<double> ThresholdProperty = AvaloniaProperty.Register<SwipeGestureRecognizer, double>(nameof(Threshold), defaultValue: 0d); /// <summary> ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>oc double[HistorySize]; Span<double> y = stackalloc double[HistorySize]; Span<double> w = stackalloc double[HistorySize]; Span<double> time = stackalloc double[HistorySize]; int sampleCount = 0; int index = _index; var newestSample =...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using System.Threading; using Avalonia.Interactivity; using Avalonia.Reactive; using Avalonia.Threading; using Avalonia.VisualTree; namespace Avalonia.Input { internal static class Gestures { // These events are only used internally and not propagated through a route. ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using Avalonia.Interactivity; namespace Avalonia.Input { public class HoldingRoutedEventArgs : RoutedEventArgs { /// <summary> /// Gets the state of the <see cref="InputElement.HoldingEvent"/> event. /// </summary> public HoldingState HoldingState { g...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using Avalonia.Metadata; namespace Avalonia.Input { /// <summary> /// Defines the interface for classes that handle access keys for a window. /// </summary> internal interface IAccessKeyHandler { /// <summary> /// Gets or sets the window's main menu. /// </summ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using Avalonia.Input.Platform; namespace Avalonia.Input; /// <summary> /// Represents an object providing a list of <see cref="IAsyncDataTransferItem"/> usable by the clipboard. /// </summary> /// <seealso cref="DataTransfer"/> /// <remarks> /// <list typ...
fim
AvaloniaUI/Avalonia
csharp
using System.Collections.Generic; using System.Threading.Tasks; namespace Avalonia.Input; /// <summary> /// Represent an item inside a <see cref="IAsyncDataTransfer"/>. /// An item may support several formats and can return the value of a given format on demand. /// </summary> /// <seealso cref="DataTransferItem"/> ...
fim
AvaloniaUI/Avalonia
csharp
using System; using Avalonia.Interactivity; namespace Avalonia.Input { /// <summary> /// /// </summary> internal interface IClickableControl { event EventHandler<RoutedEventArgs> Click; void RaiseClick(); /// <summary> /// Gets a value indicating whether this contr...
fim
AvaloniaUI/Avalonia
csharp
using System; namespace Avalonia.Input { public interface ICloseable { event EventHandler? Closed; } } <|endoftext|>
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>en changes are detected. /// </summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event args.</param> void CanExecuteChanged(object sender, System.EventArgs e); /// <summary> /// Gets a value indicating whether this control ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>e navigation direction, or null if default /// navigation should continue outside the element. /// </returns> (bool handled, IInputElement? next) GetNext(IInputElement element, NavigationDirection direction); } } <|fim_prefix|>#nullable enable namespace Avalonia.Input { ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>DragDrop.DoDragDropAsync"/>, /// it must NOT be disposed by the caller. The system will dispose of it automatically when the drag operation completes. /// </remarks> public interface IDataTransfer : IDisposable { /// <summary> /// Gets the formats supported by a <see cref="IDataTransfer"/>. //...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>a given format. /// </summary> /// <param name="format">The format to retrieve.</param> /// <returns>A value for <paramref name="format"/>, or null if the format is not supported.</returns> /// <remarks> /// <para> /// Implementations of this method are expected to return a value m...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>returns>true if focus moved; otherwise, false.</returns> bool TryMoveFocus(NavigationDirection direction, FindNextElementOptions? options = null); /// <summary> /// Retrieves the first element that can receive focus. /// </summary> /// <returns>The first focusable ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>u<|fim_suffix|>Avalonia.Metadata; namespace Avalonia.Input { [NotClientImplementable] public interface IFocusScope { } } <|fim_middle|>sing <|endoftext|>
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using Avalonia.Input.Raw; using Avalonia.Metadata; namespace Avalonia.Input { [NotClientImplementable, PrivateApi] public int<|fim_suffix|> /// Processes raw event. Is called after preprocessing by InputManager /// </summary> /// <param name="ev"></param> void ProcessRaw...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|> /// <param name="keyModifiers">Any key modifiers active at the time of focus.</param> bool Focus(NavigationMethod method = NavigationMethod.Unspecified, KeyModifiers keyModifiers = KeyModifiers.None); /// <summary> /// Gets the key bindings for the element. /// </s...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>// <summary> /// Gets an observable that notifies on each input event received. /// </summary> IObservable<RawInputEventArgs> Process { get; } /// <summary> /// Gets an observable that notifies on each input event received after /// <see cref="Process"/>. ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using Avalonia.Input.TextInput; using Avalonia.Metadata; using Avalonia.Platform; namespace Avalonia.Input { /// <summary> /// Defines the interface for top-level input elements. /// </summary> [PrivateApi] public interface IInputRoot { /// <summary> /// Gets focus...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using Avalonia.Metadata; namespace Avalonia.Input; /// <summary> /// Represents an event associated with a <|fim_suffix|> <summary> /// Gets the key modifiers associated with this event. /// </summary> KeyModifiers KeyModifiers { get; } } <|fim_middle|>set of <see cref="Input.KeyModifiers"/...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|> KeyboardMask = Alt | Control | Shift | Meta, PenInverted = 512, PenEraser = 1024, PenBarrelButton = 2048 } [PrivateApi] public interface IKeyboardDevice : IInputDevice { } } <|fim_prefix|>using System; using System.ComponentModel; using Avalonia.Metadat...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|> /// <remarks> /// This method can only be called once, typically by the owner itself on creation. /// </remarks> [PrivateApi] void SetOwner(InputElement owner); /// <summary> /// Moves the focus in the specified direction. /// </summary> /...
fim
AvaloniaUI/Avalonia
csharp
using System; using Avalonia.Interactivity; namespace Avalonia.Input { /// <summary> /// Defines the interface for a window's main menu. /// </summary> internal interface IMainMenu { /// <summary> /// Gets a value indicating whether the menu is open. /// </summary> b...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using Avalonia.Metadata; namespace Avalonia.Input { /// <summary> /// Represents a mouse device. /// </summary> [PrivateAp<|fim_suffix|>interDevice { } } <|fim_middle|>i] public interface IMouseDevice : IPo<|endoftext|>
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>st item is reached.</param> /// <returns>The control.</returns> IInputElement? GetControl(NavigationDirection direction, IInputElement? from, bool wrap); } } <|fim_prefix|>namespace Avalonia.Input { /// <summary> /// Defines a container in which the child controls can be naviga...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using Avalonia.Metadata; namespace Avalonia.Input { /// <summary> /// Represents a pen/st<|fim_suffix|> public interface IPenDevice : IPointerDevice { } } <|fim_middle|>ylus device. /// </summary> [PrivateApi] <|endoftext|>
fim
AvaloniaUI/Avalonia
csharp
using Avalonia.Input.GestureRecognizers; using Avalonia.Metadata; namespace Avalonia.Input { /// <summary> /// Identifies specific pointer generated by input device. /// </summary> /// <remarks> /// Some devices, for instance, touchscreen might generate a pointer on each physical contact. /// <...
fim
AvaloniaUI/Avalonia
csharp
using Avalonia.Input.Raw; using Avalonia.Metadata; namespace Avalonia.Input { [PrivateApi] public interface IPointerDevice : IInputDevice { /// <summary> /// Gets a pointer for specific event args. /// </summary> /// <remarks> /// If pointer doesn't exist or wasn't y...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using Avalonia.Interactivity; namespace Avalonia.Input { public partial class InputElement { private bool _isContextMenuOnHolding; /// <summary> /// Defines the IsHoldingEnabled attached property. /// </summary> public static readonly Attach...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>alue(IsEnabledProperty); } set { SetValue(IsEnabledProperty, value); } } /// <summary> /// Gets or sets associated mouse cursor. /// </summary> public Cursor? Cursor { get { return GetValue(CursorProperty); } set { SetVal...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using System.Linq; using Avalonia.VisualTree; #nullable enable namespace Avalonia.Input { /// <summary> /// Defines extensions for the <see cref="IInputElement"/> interface. /// </summary> public static class InputExtensions { p...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>/// <inheritdoc/> public void ProcessInput(RawInputEventArgs e) { _preProcess.OnNext(e); e.Device?.ProcessRawEvent(e); _process.OnNext(e); _postProcess.OnNext(e); } public void Dispose() { _preProcess.OnCo...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>s>( "TextInputMethodClientRequeryRequested", RoutingStrategies.Bubble); public static void AddTextInputMethodClientRequeryRequestedHandler(Interactive element, EventHandler<RoutedEventArgs> handler) { element.AddHandler(TextInputMethodCl...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>#if AVALONIA_REMOTE_PROTOCOL namespace Avalonia.Remote.Protocol.Input #else namespace Avalonia.Input #endif { /// <summary> /// Defines the keys available on a keyboard. /// </summary> public enum Key { /// <summary> /// No key pressed. /// </summary> No...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System.Windows.Input; namespace Avalonia.Input { public class KeyBinding : AvaloniaObject { public static readonly StyledProperty<IComman<|fim_suffix|>Binding, KeyGesture>(nameof(Gesture)); public KeyGesture Gesture { get { return GetValue(GesturePropert...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threadi<|fim_suffix|> Enumerates key device types. /// </summary> public enum KeyDeviceType { /// <summary> /// The input device is a keyboard. /// </summary> Keyboard, /// <summary> ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|><summary> /// Type of the device that fire the event /// </summary> public KeyDeviceType KeyDeviceType { get; init; } } <|fim_prefix|>using Avalonia.Interactivity; namespace Avalonia.Input; /// <summary> /// Provides information specific to a keyboard event. /// </summary> public class KeyEv...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>OperationKey(Key); // TODO: Move that to external key parser private static bool TryParseKey(string keyStr, out Key key) { key = Key.None; if (s_keySynonyms.TryGetValue(keyStr.ToLower(CultureInfo.InvariantCulture), out key)) return true; ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>cape return true; default: return false; } } if (c == 0x7F) // delete return false; return true; } } <|fim_prefix|>namespace Avalonia.Input; internal static class KeySymbolHelper { public st...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System.ComponentModel; using System.Runtime.CompilerServices; using Avalonia.Input.Raw; using Avalonia.Input.TextInput; using Avalonia.Interactivity; using Avalonia.Metadata; namespace Avalonia.Input { [PrivateApi] public class KeyboardDevice : IKeyboardDevice, INotifyPropertyChanged { ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>tiveElementProperty"/> for a container. /// </summary> /// <param name="element">The container.</param> /// <returns>The active element for the container.</returns> public static IInputElement? GetTabOnceActiveElement(InputElement element) { return eleme...
fim
AvaloniaUI/Avalonia
csharp
using System; using System.Diagnostics.CodeAnalysis; using Avalonia.Input.Navigation; using Avalonia.Input; using Avalonia.Metadata; using Avalonia.VisualTree; namespace Avalonia.Input { /// <summary> /// Handles keyboard navigation for a window. /// </summary> internal sealed class KeyboardNavigationH...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>namespace A<|fim_suffix|>he tab key. /// </summary> None, /// <summary> /// TabIndexes are considered on local subtree only inside this container /// </summary> Local, } } <|fim_middle|>valonia.Input { /// <summary> /// Defines the mode of keybo...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using Avalonia.Input.GestureRecognizers; using Avalonia.Input.Raw; using Avalonia.Interactivity; using Avalonia.Metadata; using Avalonia.VisualTree; #pragma warning disable CS0618 namespace Avalonia.Input { /// <summary> /// Represents a mouse devic...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>ement = GetPrevTabWithSameIndex(e, container); if (nextTabElement != null) return nextTabElement; return GetPrevTabWithPrevIndex(e, container, tabbingType); } private static IInputElement? GetPrevTabWithSameIndex(IInputElement e, IInputElement cont...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using Avalonia; using Avalonia.Controls; using Avalonia.Input.Navigation; using Avalonia.Media; using Avalonia.VisualTree; namespace Avalonia.Input; public partial class XYFocus { private static InputElement? GetDirectionOverride( InputElement element, InputElement? searchRoot, ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using Avalonia.Collections.Pooled; using Avalonia.Controls.Primitives; using Avalonia.Vis<|fim_suffix|> && visual.IsVisualAncestorOf(candidate)) { return true; } parent = parent.Parent; } ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|> break; } var boundsForOccTesting = ignoreClipping ? GetBoundsForRanking(param.Element, false)!.Value : param.Bounds; // Don't check for occlusivity if we've already covered occlusivity scenarios for scrollable content or have been asked ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using Avalonia.Input; namespace Avalonia.Input; public partial class XYFocus { <|fim_suffix|>y = AvaloniaProperty.RegisterAttached<XYFocus, InputElement, XYFocusNavigationStrategy>( "UpNavigationStrategy", inherits: true); public static void SetUpNavigationStrategy(InputElemen...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|> distance for the case where the element is not in the shadow secondaryAxisDistance = candidateBounds.Left < bounds.Left ? Math.Abs(bounds.Left - candidateBounds.Right) : Math.Abs(candidateBounds.Left - bounds.Right); return secondaryAxisDistance; }...
fim
AvaloniaUI/Avalonia
csharp
using System; using Avalonia.VisualTree; namespace Avalonia.Input; internal static class XYFocusHelpers { internal static bool IsAllowedXYNavigationMode(this InputElement visual, KeyDeviceType? keyDeviceType) { return IsAllowedXYNavigationMode(XYFocus.GetNavigationModes(visual), keyDeviceType); }...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|> /// </summary> Enabled = Gamepad | Remote | Keyboard } <|fim_prefix|>using System; namespace Avalonia.Input; /// <summary> /// Specifies the 2D directional navigation behavior when using different key devices. /// </summary> /// <remarks> /// See <see cref="KeyDeviceType"/>. /// </remarks> [Flag...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|> the topmost/leftmost element is identified as the candidate. /// </remarks> NavigationDirectionDistance = 2, /// <summary> /// Indicates that focus moves to the closest element based on the shortest 2D distance (Manhattan metric). /// </summary> /// <remarks> /// This dis...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|> } internal void Reset() { SearchRoot = null; ExclusionRect = default; FocusHintRectangle = null; FocusedElementBounds = null; NavigationStrategyOverride = null; IgnoreClipping = true; IgnoreCone = false; KeyDeviceType = null; ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>cks whether a <see cref="NavigationDirection"/> represents a tab movement. /// </summary> /// <param name="direction">The direction.</param> /// <returns> /// True if the direction represents a tab movement (<see cref="NavigationDirection.Next"/> /// or <see cref="N...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>namespace Avalonia.Input { /// <summary> /// Defines the method by which a focus change occurred. /// </summary> public enum NavigationMethod { //<|fim_suffix|>ummary> Unspecified, /// <summary> /// The focus was changed by the user tabbing between cont...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using System.Linq; using Avalonia.Input.GestureRecognizers; using Avalonia.Input.Raw; using Avalonia.Interactivity; using Avalonia.Metadata; using Avalonia.VisualTree; #pragma warning disable CS0618 namespace Avalonia.Input { /// <summary> /// Repr...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>#if AVALONIA_REMOTE_PROTOCOL namespace Avalonia.Remote.Protocol.Input; #else namespace Avalonia.Input; #endif /// <summary> /// Represents a keyboard physical key.<br/> /// </summary> /// <remarks> /// The names follow the W3C codes: https://www.w3.org/TR/uievents-code/ /// </remarks> public enum Physic...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|> PhysicalKey.F14 => null, PhysicalKey.F15 => null, PhysicalKey.F16 => null, PhysicalKey.F17 => null, PhysicalKey.F18 => null, PhysicalKey.F19 => null, PhysicalKey.F20 => null, PhysicalKey.F21 => null, ...
fim
AvaloniaUI/Avalonia
csharp
using Avalonia.Interactivity; namespace Avalonia.Input { public class PinchEventArgs : RoutedEventArgs { public PinchEventArgs(double scale, Point scaleOrigin) : base(InputElement.PinchEvent) { Scale = scale; ScaleOrigin = scaleOrigin; } public PinchEve...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>c Task ClearAsync() { _lastDataTransfer?.Dispose(); _lastDataTransfer = null; return _clipboardImpl.ClearAsync(); } public Task SetDataAsync(IAsyncDataTransfer? dataTransfer) { if (dataTransfer is null) return ClearAsync(); if (_clipbo...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System.Collections.Generic; using System.Threading.Tasks; using Avalonia.Media.Imaging; using Avalonia.Platform.Storage; namespace Avalonia.Input.Platform; /// <summary> /// Contains extension methods related to <see cref="IClipboard"/>. /// </summary> public static class ClipboardExtensions { ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>turns> /// <remarks> /// <para>This method cannot be used to retrieve a <see cref="IAsyncDataTransfer"/> set by another process.</para> /// <para>This method is only supported on Windows, macOS and X11 platforms. Other platforms will always return null.</para> /// <para> ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System.Threading.Tasks; using Avalonia.Metadata; namespace Avalonia.Input.Platform; /// <summary> /// Represents a platform-specific implementation of the clipboard. /// </summary> [PrivateApi] public<|fim_suffix|>nc"/> Task<IAsyncDataTransfer?> TryGetDataAsync(); /// <inheritdoc cref="I...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|><summary> /// Represents a platform-specific implementation of the clipboard that can be flushed. /// </summary> [PrivateApi] public interface IFlushableClipboardImpl : IClipboardImpl { /// <inheritdoc cref="IClipboard.FlushAsync"/> Task FlushAsync(); } <|fim_prefix|>using System.Threading.Tasks;...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>er the current instance still owns the system clipboard. /// </summary> Task<bool> IsCurrentOwnerAsync(); } <|fim_prefix|>using System.Threading.Tasks; using Avalonia.Metadata; namespace Avalonia.Input<|fim_middle|>.Platform; /// <summary> /// Represents a platform-specific implementation of th...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System.Threading.Tasks; using <|fim_suffix|>alonia.Input.Platform { [PrivateApi] public interface IPlatformDragSource { Task<DragDropEffects> DoDragDropAsync( PointerPressedEventArgs triggerEvent, IDataTransfer dataTransfer, DragDropEffects al...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>in question. /// </summary> private static readonly Dictionary<Key, string> s_commonKeyOverrides = new() { { Key.Add , "+" }, { Key.D0 , "0" }, { Key.D1 , "1" }, { Key.D2 , "2" }, { Key.D3 , "3" }, { K...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System.Collections.Generic; namespace Avalonia.Input.Platform; /// <summary> /// Abstract implementation of <see <|fim_suffix|>ions. /// </summary> /// <remarks>Use this class when the platform can only provide the underlying data asynchronously.</remarks> internal abstract class PlatformAsyncDat...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using System.Threading.Tasks; namespace Avalonia.Input.Platform; /// <summary> /// Abstract implementation of <see cref="IAsyncDataTransferItem"/> used by platform implementations. /// </summary> /// <remarks>Use this class when the platform can only prov...
fim
AvaloniaUI/Avalonia
csharp
using System.Collections.Generic; namespace Avalonia.Input.Platform; /// <summary> /// Abstract implementation of <see cref="IDataTransfer"/> used by platform implementations. /// </summary> /// <remarks>Use this class when the platform can only provide the underlying data asynchronously.</remarks> internal abstract...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using System.Threading.Tasks; namespace Avalonia.Input.Platform; /// <summary> /// Abstract implementation of <see cref="IDataTransferItem"/> used by platform implementations. /// </summary> /// <remarks>Use this class when the platform can only provide t...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using Syste<|fim_suffix|>ntWithSelection = new List<KeyGesture> { new KeyGesture(Key.Home, commandModifiers | selectionModifiers) }; MoveCursorToTheEndOfDocumentWithSelection = new List<KeyGesture> { new KeyGesture(Key.End, co...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>ed gesture recognizer. /// </summary> /// <param name="gestureRecognizer">The gesture recognizer.</param> internal void CaptureGestureRecognizer(GestureRecognizer? gestureRecognizer) { if (CapturedGestureRecognizer != gestureRecognizer) { ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|> } } } <|fim_prefix|>using Avalonia.Interactivity; namespace Avalonia.Input { public class <|fim_middle|>PointerDeltaEventArgs : PointerEventArgs { public Vector Delta { get; } public PointerDeltaEventArgs(RoutedEvent? routedEvent, object? source, IPointer...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|> /// <summary> /// Returns the PointerPoint associated with the current event /// </summary> /// <param name="relativeTo">The visual which coordinate system to use. Pass null for toplevel coordinate system</param> /// <returns></returns> public IReadOnlyLis...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>root.RootElement, position, timestamp, properties, inputModifiers); if (el is Visual v && branch != null && !v.IsAttachedToVisualTree) { ClearChildrenPointerOver(e, branch, false); } while (el != null && el != branch) ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using Avalonia.Input.Raw; namespace Avalonia.Input { /// <summary> /// Provides basic properties for the input pointer associated with a single mouse, pen/stylus, or touch contact. /// </summary> public record struct PointerPoint { public PointerPoint(IPointer pointer, Point p...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|> } } } <|fim_prefix|>namespace Avalonia.Input { public class PointerWheelEventArgs : PointerEventArgs { public Vector Delta { get; } public PointerWheelEventArgs(object? source, IPointer pointer, Visual rootVisual, Point rootVisualPosition, ulong timestamp, ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|> BottomToTop, LeftToRight, RightToLeft } } <|fim_prefix|>using Avalonia.Interactivity; namespace Avalonia.Input { public class PullGestureEventArgs : RoutedEventArgs { public int Id { get; } public Vector Delta { get; } public PullDirection PullDi...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using Avalonia.Metadata; namespace Avalonia.Input.Raw { [Priva<|fim_suffix|>rface IDragDropDevice : IInputDevice { } } <|fim_middle|>teApi] public inte<|endoftext|>
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>rs { get; } public RawDragEvent( IDragDropDevice inputDevice, RawDragEventType type, IInputRoot root, Point location, IDataTransfer dataTransfer, DragDropEffects effects, RawInputModifiers modifiers) :...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>namespace Avalonia.Input.Raw { public enum RawDragEventType { DragEnter, <|fim_suffix|> Drop } } <|fim_middle|> DragOver, DragLeave, <|endoftext|>
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using Avalonia.Metadata; namespace Avalonia.Input.Raw { /// <summary> /// A raw input event. /// </summary> /// <remarks> /// Raw input events are sent from the windowing subsystem to the <see cref="InputManager"/> /// for processing: this gives an application the op...
fim
AvaloniaUI/Avalonia
csharp
using Avalonia.Input.Raw; namespace Avalonia.Input { internal static class RawInputHelpers { public static KeyModifiers ToKeyModifiers(this RawInputModifiers modifiers) => (KeyModifiers)(modifiers & RawInputModifiers.KeyboardMask); public static PointerUpdateKind ToUpdateKind(this...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>eviceType; } public Key Key { get; set; } public RawInputModifiers Modifiers { get; set; } public RawKeyEventType Type { get; set; } public PhysicalKey PhysicalKey { get; set; } public KeyDeviceType KeyDeviceType { get; set; } public string? Ke...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|> using Avalonia.Metadata; namespace Avalonia.Input.Raw { [PrivateApi] public class RawMouseWheelEventArgs : RawPointerEventArgs { public RawMouseWheelEventArgs( IInputDevice device, ulong timestamp, IInputRoot root, Point position, ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using Avalonia.Metadata; namespace Avalonia.Input.Raw { public enum RawPointerEventType { LeaveWindow, LeftButtonDown, LeftButtonUp, RightButtonDown, RightButtonUp, MiddleButtonDown, MiddleButt...
fim
AvaloniaUI/Avalonia
csharp
using Avalonia.Metadata; namespace Avalonia.Input.Raw { [PrivateApi] public class RawPointerGestureEventArgs : RawPointerEventArgs { public RawPointerGestureEventArgs( IInputDevice device, ulong timestamp, IInputRoot root, RawPointerEventType gestureT...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using System; using Avalonia.Metadata; namespace Avalonia.Input.Raw { [Pri<|fim_suffix|>c RawSizeEventArgs(double width, double height) { Size = new Size(width, height); } public Size Size { get; private set; } } } <|fim_middle|>vateApi] public class RawSi...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|> } public string Text { get; } } } <|fim_prefix|>using Avalonia.Metadata; namespace Avalonia.Input.Raw { [PrivateApi] public class RawTextInputEventArgs : RawInputEventArgs { public RawTextInputEventArgs( IKe<|fim_middle|>yboardDevice device, ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>rId) : base(device, timestamp, root, type, position, inputModifiers) { RawPointerId = rawPointerId; } public RawTouchEventArgs(IInputDevice device, ulong timestamp, IInputRoot root, RawPointerEventType type, RawPointerPoint point, RawInputModif...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>nertia; } } } <|fim_prefix|>using Avalonia.Interactivity; namespace Avalonia.Input { public class ScrollGestureEventArgs : RoutedEventArgs { public int Id { get; } public<|fim_middle|> Vector Delta { get; } /// <summary> /// When set the ScrollGestureRe...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|> <summary> /// The swipe moved downward. /// </summary> Down } } <|fim_prefix|>namespace Avalonia.Input { /// <summary> /// Specifies the direction of a swipe gesture. /// </summary> public enum SwipeDirection { /// <summary> /// The swipe mo...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|> of the <see cref="SwipeGestureEndedEventArgs"/> class. /// </summary> /// <param name="id">The unique identifier for this gesture.</param> /// <param name="velocity">The swipe velocity at release in pixels per second.</param> public SwipeGestureEndedEventArgs(int id, Vecto...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using Avalonia.Interactivity; namespace Avalonia.Input { public class TappedEventArgs : RoutedEventArgs, IKeyModifiersEventArgs { private readonly PointerEventArgs lastPointerEventAr<|fim_suffix|>tion(relativeTo); } } <|fim_middle|>gs; public TappedEventArgs(RoutedEvent? rout...
fim
AvaloniaUI/Avalonia
csharp
<|fim_prefix|>using Avalonia.Metadata; namespace Avalonia.Input.TextInput { [Unstable] public interface ITextInputMethodImpl { void SetClient(TextInputMethodClient? client); void SetCursorRect(Rect rect); void SetO<|fim_suffix|>TextInputOptions options); void Reset(); } ...
fim
AvaloniaUI/Avalonia
csharp
<|fim_suffix|>f (_im != inputMethod) { _im?.SetClient(null); } _im = inputMethod; TryFindAndApplyClient(); } private void TextInputMethodClientRequeryRequested(object? sender, RoutedEventArgs e) { ...
fim
AvaloniaUI/Avalonia
csharp