number
int64
0
1.19k
messages
listlengths
2
2
0
[ "why would you do that", "As I said, it's the brute force method. An effective method though." ]
1
[ "ignore the message", "Surely you're not making the joke I think you are" ]
2
[ "JESUS CHRIST WHY DOES IT WORK", "I mean it looks to be working" ]
3
[ "IT FLEW AWAY 😭", "Planes are supposed to do that yes" ]
4
[ "im just waiting for create aeronautics bro", "Good luck with that." ]
5
[ "Surely it will work, yes?", "This thing must have a terrifyingly misaligned center of mass" ]
6
[ "Not really. It's all mostly just stability and optimization improvements.", "Pocket edition used to have the Nether Reactor Core. I was there for it. Xbox 360, I didn't have one growing up, but I don't think it had that. Also I think it had Redstone, but pocket at one point didn't." ]
7
[ "Just because some stuff was removed or changed does not mean it's a different engine.", "But it was" ]
8
[ "Well you're the only one actually following them", "Third thing they posted in this server was a racial slur." ]
9
[ "https://media.discordapp.net/attachments/1107778211632390267/1139217944094703727/afterblazer_exhaust.gif", "Ah. Does it take rotational force and nothing else?" ]
10
[ "It will use the new heat thingy iirc", "Heat? Hmm. Sounds interesting." ]
11
[ "you can start from https://github.com/TechTastic/VS-Addon-Template ig", "That's basically exactly what I wanted, thanks" ]
12
[ "you could try and use KubeVS (mf it totally should be called Valkubien skies)", "no clue what that is, but I'll take a look at that too" ]
13
[ "but I need to know, will create cannons be able to shoot moving ships without clockwork", "Yes" ]
14
[ "can we figure it out?", "We already figured it out. You tried to do something malicious to anyone unlucky/foolish enough to click the link. We're not stupid." ]
15
[ "Anyone know any cool addons?", "Eureka is the most stable and finished. If you don't know what you want, I suggest that." ]
16
[ "should i play with both valkyrien skies and clockwork installed at the same time", "Yes, that's what you need to do." ]
17
[ "Why i need old cringe dead 1.18 ?", "The same mods are available. And there are more mods available on 1.18. Now, if you want an example of a dead MC version, try out 1.8. Its neither 1.7.10 nor 1.9, and probably has zero active players because everything that has a 1.8 version probably has a 1.12 version." ]
18
[ "", "How'd you make the lead do that? Presumably just an animal or something inside the balloon, but tbh being able to actually \"tie down\" ships would be a neat feature." ]
19
[ "is there a VS addon that just adds wheels?", "Unfortunately, it doesn't seem like it. Closest would be Kontraption... which technically has wheel blocks, but they have zero implementation right now." ]
20
[ "thanks. from what i can tell, things like the balloon inflator and bluperglue aren't in the game atm?", "That's correct, the thing with the old ballooner model is just as a placeholder and bluperglue has been completely phased out in favor of the Auric Designator." ]
21
[ "what is up with this", "I assume you're using Sodium?" ]
22
[ "Unfortunately I can't make anything physics based since they replaced the glue with the wand, might have to backport to try", "You can use the eureka helm instead" ]
23
[ "Wait can I really?", "No, you can't. There's a reason his role is called \"pathological liar\"" ]
24
[ "Can't wait to make a cannon on rails to fight the sculk hoard", "Non-zero chance making a train just crashes the game. That's what happens for me, not everyone obviously but its possible to happen" ]
25
[ "1.20.1 interactive is buggy", "Oh really? I didn't realize they rebranded again, I thought they only recently changed to \"traction\"" ]
26
[ "bruh", "What" ]
27
[ "wait did others not know this", "I have no idea, I've been assuming it'd work for a good bit now but I've only just now verified it functioning as expected." ]
28
[ "I've been playing with the idea of a Pneumaticcraft-centered VS2 addon. It'd use pressurized air for \"thrusters\", and probably end up pretty similar to Kontraption honestly... a similar control style, but instead of gyroscopes there'd probably be RCS thrusters. Probably no wheels, but large propellers as well as additional types of mounted miniguns, programmable stuff using pneumaticcraft's own visual scripting system, etc. I even thought about using some of this stuff in a space-type addon; you'd have to make sure air pressure is ok inside a ship, and there'd be a lot of negative pressure outside the ship due to it being... a vaccum... propellers and such wouldn't work, while nozzles would. I haven't gotten around to trying anything about that concept yet though.", "I'm still thinking about this but I'm wondering if there are vehicles and stuff that use pressurized air irl. Maybe tanks? Idk if those have anything pneumatic though." ]
29
[ "simple Q with interactive can i place create contraptions on boats?\nlike if i wanted to build a boat and sail around with create stuff on it is that :check: or :RedX:", "Not vanilla ships, but VS eureka ships yeah" ]
30
[ "why have two different blocks", "With the rigging, sails wouldn't turn, but would be adjusted via ropes. With \"Sail bearings\", the whole sail would rotate, similar to modern sailboats and such." ]
31
[ "Aye you too, could really use more vehicle mods on modern version", "Wait, are you the guy? Huh. My main interest in Flans Mod is a content pack called Futurecraft, it hasnt been updated by the actual devs in a long time and is broken on 1.12. I've \"fixed\" it some by modifying some files, and it's functional enough that I wouldn't mind being able to use it on 1.18, if i change things to work with the new thing. So... any plans to have the mod for 1.18?" ]
32
[ "Yeah this time around it’s not so simple", "Fair" ]
33
[ "It is a *total* rewrite and model files need to be converted to .json", "Aren't they already?" ]
34
[ "most of the vs2 stuff is on 1.20", "Clockwork, Kontraption, all of the create mixin compatibility stuff. At least, none of those are available to the public currently" ]
35
[ "im playing with kontraption and clockwork on 1.20 😗", "That's because you're a dev." ]
36
[ "One thing I do wanna look into is like static weapons you can fit to a contraption", "As in, stuff somewhat like CBC or Dispensers?" ]
37
[ "idk if that'll be a Flan's thing per say", "I mean, why not? There'd be uses for block weapons regardless of if VS2 is there or not." ]
38
[ "", "@Moderator" ]
39
[ "Because there were a lot of things that I wasn't necessarily looking for with the pack though, I did straight up delete a lot of stuff.", "Notably, a lot of the faction-related stuff I wasn't as interested in. So to try and streamline as much as possible, I mostly just kept the vehicles, weapons, and attachments. Armor, classes, and factions I just removed, from my own set of files anyways. The end result is, everything seems functional and bug-free on 1.12.2, there's just a bit less content." ]
40
[ "I think there was a mech skin maybe", "UTF Scimitar, that was the one" ]
41
[ "It's different but that's why we've made the content tool in Unity", "That's another thing... why Unity? Text-based configuration seems fine, I personally would rather have a txt file of \"fire rate = 100, model = gun.json, texture = gun.png\" and such." ]
42
[ "They're loaded in as mods this time no more Flan folder", "Ah. That probably means there's going to be more of an issue with changing between versions, no?" ]
43
[ "Yeah there's gonna be no way for it to load anything from futurecraft", "Makes sense, but the part about it offsetting the creative tabs seemingly is still weird" ]
44
[ "for any potential addon devs\n\nhttps://github.com/TechTastic/VS-Addon-Template/tree/1.18.x/main", "YESSSS" ]
45
[ "i found out that i can't use Interactive and Clockwork in the same fabric modpack, because they require 2 different version of create. Right?", "No, newer VS2 versions have what clockwork needs to run." ]
46
[ "> Ship Splitting & Air Pockets\nWhat does air pockets mean?", "If you have hollow parts in your ship, they might not be full of water. Also they might help you float." ]
47
[ "well, u literally only build airships so...", "Hopefully addons such as Kontraption, Buggy/Traction, and of course your own Trackwork will make more things possible. I'm hopeful about trackwork, as it's already relatively stable for how early it is. Ofc there are still bugs, and honestly at the moment it'd just be better to use Eureka to make a boat for a mobile base. However, it's not as immersive as I'd like... personally I'd like to use Clockwork in survival using bearings and whatnot for rudders/propellers, but that wouldn't work on land." ]
48
[ "true, null doesn't share waifus he make", "Neither do I, but nobody complains about that. (Edit: the term \"Waifu\" is an inaccurate term honestly. Really they're just OC characters I have. I'm still not sharing anything about any of them in this particular server.)" ]
49
[ "This is the only screenshot I have of the thing fully assembled", "I am looking at some chicanery" ]
50
[ "could someone make a republic gunship from star wars", "The game is literally about building things. You can do it yourself pretty easily." ]
51
[ "no immersive portals, and i should also mention i did the chunk reloading thing a couple times while testing if that makes a difference", "Hmm." ]
52
[ "all camera overhaul does is tilt the camera a little when your turn around or jump/fall tho ;-; not sure how that could correlate", "Me neither. I thought it was like, entity culling or something. Must be some weird incompatibility." ]
53
[ "although occasionally i have to in order to fix a ship rapidly oscillating and bobbing left and right when loading a world with an already-assembled ship in it", "That's an issue with the \"Align\" feature" ]
54
[ "Aeronautics > Valkyrie", "Well for one, there's literally no publicly jar file for CA. I doubt it exists at all. For two, only the CA discord admins are that petty to ban someone just for having a different opinion. Third, VS isn't limited to only being a Create addon, and has a number of addons that provide different gameplay experiences. Fourth, if you really want to leave the server, you can just click the \"leave server\" button instead of... trying to get banned? With a frankly pitiful attempt at doing so? And fifth, I'm 90% sure that the one time CA had publicly available code, it was quickly discovered they blatantly plagiarized VS." ]
55
[ "but will it break other mods?", "No, I made a typo when I said \"oculus breaks mods\", I meant optifine" ]
56
[ "Oculos will solution all my life's problems", "Probably not but it will load shaders" ]
57
[ "me brein too smooth", "And I have a splitting headache that's probably not going away anytime soon so" ]
58
[ "im in 1.8.2 its been years since i crafted the mines", "That's a bigger problem. VS doesn't support 1.8.2" ]
59
[ "Delete oculus flywheel compact and if it doesnt work disable oculus for now", "Oh yeah remove that. Ive had it screw up things before. Why's that even in there if you just now installed oculus?" ]
60
[ "Yesterday a dev said next october", "They probably said \"October 9th\", which is an ongoing joke" ]
61
[ ":D Almost done.", "Anyways this is decent for a start. The scaffolding is interesting, too. Don't let the absolute asshole(s?) who only seems to get enjoyment out of making life difficult for other people discourage you" ]
62
[ "@lad so how do you make Eureka work with rubidium/embeddium?", "One, please don't ping random people. Two, it should work out of the box, so long as you're on 1.18.2." ]
63
[ "lad told me to ping him today", "Ah ok" ]
64
[ "and he said he was able to make it work with rubidium in 1.20.1", "Iirc you can only use older versions of rubidium/embedium with VS2 in 1.20." ]
65
[ "||im on a mac||", "That's still a personal computer." ]
66
[ "rate my WIP 1:1 ratio of Iowa c: (My pc can't handle this that good oof)", "Huh, interesting" ]
67
[ "Should i uhh... leave for now?", "That's up to you tbh." ]
68
[ "cuz when i use the floater it lifts the ship 0.0000001 millemeter", "Use lighter hull materials" ]
69
[ "Anyways putting this here for anyone who wants deeper oceans and therefore better looking ships: https://www.curseforge.com/minecraft/mc-mods/deeper-oceans", "I am now testing this, with luck it's compatible with VS2. Unfortunately since it changes world generation there... might be problems." ]
70
[ "I am now testing this, with luck it's compatible with VS2. Unfortunately since it changes world generation there... might be problems.", "I can at the very least verify that ships aren't weirdly affected by the deep oceans mod. Unfortunately, I haven't gotten to any points in the world that have deep water... Probably, because I haven't gotten to any new chunks. But I'm hopeful." ]
71
[ "What would be a good way to let players go between layers of my airship, without stairs", "Create elevator contraptions maybe? The ladder thing is definitely an issue though" ]
72
[ "land your airship", "Airships for some reason always push themselves to be a block or more above the ground. I found this out the hard way several times after going on prolonged mining expeditions after landing my ship on the ground, then coming back to find it floating just out of reach" ]
73
[ "and second thing, I play with eureka, so uh, you know, no create things.", "You can use create things without Clockwork" ]
74
[ "And one more question, how do big cannons work with Eureka", "Same as in the world" ]
75
[ "Which create things?", "All, I'm pretty sure" ]
76
[ "I wondeer how possible it would be to make a submarine with Eureka. Especially once air pockets happen, I know I could probably use ballast and balloons and such to make something that maintains level in water, but can't \"fly\", but... I have to wonder if that'd be exactly easy.", "I call it the \"Netherite Appendix\" and it functions... though, it's a bit of a hassle to use, and it can't \"keep steady\" at a given depth. But, it works for the most part." ]
77
[ "maybe u can watch that and improve on ur design", "I don't want to though" ]
78
[ "yeah but yours doesnt work you said", "It absolutely works. just not in terms of the inside being \"dry\"" ]
79
[ "You wouldn't know where the target is", "Unbalanced though. And pretty unrealistic also." ]
80
[ "For space stuff, fate of war is the go to since its costumizability should be endless with the models", "But, the models being pre-made inherently limits customizability" ]
81
[ "He is not the space engine guy", "Space engine?" ]
82
[ "i wrote walkable vechile interiors", "Oh ok that kinda makes more sense, like a bus or aircraft carrier or something?" ]
83
[ "https://tenor.com/view/c130a-irborne-jump-out-of-plane-gif-15525863", "Yeah but I feel like for something that big it's better to have it as a block ship rather than a baked model" ]
84
[ "# How will we make planes go fast?\nWe will **predict** chunks in front of the plane if the plane is fast enought and we will **skip** chunks (and let VS2 think that it already has the chunk) that are not reachable in the forseeable future", "I see. What about basic rendering though, just so there aren't holes in terrain?" ]
85
[ "we would need to create it in something faster than the jvm", "Bear in mind this would break mod compatibility completely, also. Obviously." ]
86
[ "too unrealistic", "I mean you can't have perfect realism. There's literally magic in the vanilla game." ]
87
[ "ve-hi-cle sounds bad", "...But that's how it's said?" ]
88
[ "https://cdn.discordapp.com/attachments/861570834573164614/1174443698763870259/IMG_20231115_211654_925.jpg?ex=65679ced&is=655527ed&hm=0771571c9082a5186333a8741db66c6e04e6e5621e4f03d1777e655032679d76&", "That looks too smooth." ]
89
[ "I think the \"my wheels\" in place of their vehicle would be more of a society study. It's slang not grammar, if that makes sense", "true" ]
90
[ "yeah mcheli not fit for minecraft", "that does no longer look like minecraft" ]
91
[ "did you know the minigun on the A-10 is also made by a company that makes washing machines and toasters", "I've seen that meme" ]
92
[ "everything in this mod is 1:1", "The player model is not 1:1 scale." ]
93
[ "i should try out clockwork", "You should bully vroomtato into releasing the update" ]
94
[ "i might be autistic", "Lmfao" ]
95
[ "send a hand", "Like... through the mail?" ]
96
[ "mf casting a brain melt spell", "Can you get clockwork released before all the brains collectively melt?" ]
97
[ "# New Features\n* LOD that adds collision shapes for stairs/slabs/ect, and adds friction/elasticity/density properties to blocks\n* Multithreaded Krunch physics engine\n* Multithreaded terrain loading (so physics doesn't lag from terrain loading)\n* Allow ships to travel through Nether and End portals\n* Allow ships to be teleported between dimensions\n* Added physics entity support (currently only used to make balls with the Physics Entity Creator Item, but more coming soon 🙂)\n\n# Bugfixes\n* Fixed ships randomly getting stuck in the air\n* Fixed scaled ships not behaving correctly in water\n* Fixed the @v command argument to behave correctly like the @e argument\n* Fixed Ship Creator Item not scaling ships correctly", "Problem with the \"dimensional travel\" thing... most ships probably can't even fit? Especially with the end portal." ]
98
[ "still most hype feature imo is un-wet mode", "Ok that sounds really good" ]
99
[ "well all you'd need to do as far as I know is just disable the water related graphical effects", "I moreso meant the water surface" ]