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1,100
|
[
"Don't have as many features tho does it",
"It has more publicly available features."
] |
1,101
|
[
"versus Create Simulated",
"Not everyone like wooden cogwheels. For example, I personally would much rather have... better looking things."
] |
1,102
|
[
"WHY WASNT THIS ON THE WEBSITE",
"That's what I've been wondering all along..."
] |
1,103
|
[
"you could maqke mechs? Interactive and Propegator Bearing exists",
"No terrain collision for contraptions"
] |
1,104
|
[
"are you a vs dev",
"Gee I wonder"
] |
1,105
|
[
"fuck earth, lets destroy it",
"No"
] |
1,106
|
[
"yes and those on the other side of that made up line are fuckers",
"For what reason?"
] |
1,107
|
[
"that very imaginary minefield",
"Blame humans for that"
] |
1,108
|
[
"anyways, time to push this again\n\nhttps://discord.com/channels/244934352092397568/1196096996893794465",
"Seeing the list I thought the dynmap thing was for maps in general. So uhh... can I suggest some compatibility between Journeymap/vanilla maps and ships? If I'm mounted to a ship, it shows me facing the wrong direction usually, even on vanilla maps. I know why, but... I'd still love to have my map icon facing properly. And it'd be nice to have map markers/waypoints/rendering of ships on maps, kinda like Create trains but with some extra features."
] |
1,109
|
[
"lets write 3 letters instead of 1",
"\"the\""
] |
1,110
|
[
"i actually tried to fix that once but could not figure out where tf their code was for that, it was too OOP cursed",
"What about rendering a \"map on top of the map\" showing a map of the shipyard with a transperent background overlayed on top of the normal map, basically doing the same thing as normal ship rendering but on a map?"
] |
1,111
|
[
"harder than it sounds, its coated in layer and layers of BS that need sifting through before you can even try",
"Fair enough, twas just a thought"
] |
1,112
|
[
"when your’s is a massive complicated system of partially closed source code",
"Right, partially closed source."
] |
1,113
|
[
"No they still do",
"Any ETA on when they won't?"
] |
1,114
|
[
"fully physics, cause why not",
"Do you want an actual answer?"
] |
1,115
|
[
"clockwork update when",
"Who the fuck knows"
] |
1,116
|
[
"It doesn't matter, I just want to see a project using CC-VS",
"CC-VS doesn't have anything like bearings or such. But combined with clockwork maybe it'd work, idk."
] |
1,117
|
[
"i think the moderators here have never touched any grass or water in their lives and in order to sustain themselves they must add karma functionality",
"Yeah and implementing some asinine, easily manipulatable karma system to match reddit's own is just a bullshit reason to bully people"
] |
1,118
|
[
"CS shut up",
"There you are, proving my point."
] |
1,119
|
[
"CS GOT MUTED HOW IS HE TYPING",
"L"
] |
1,120
|
[
"do i still need clockwork for valk skys to work",
"No, clockwork depends on VS2 not the other way around"
] |
1,121
|
[
"How to make a tank caterpillar with this mod?",
"You need #trackwork for that"
] |
1,122
|
[
"Thx",
"No problem, also I strongly encourage you to leave this channel before someone tries to rope you into some kind of bullshit. They like bullying new users."
] |
1,123
|
[
"how does the combustion engine work",
"What do you mean?"
] |
1,124
|
[
"can we not have more drama about sexuality/gender and all that for one second",
"Shouldn't be \"political\" or \"drama\" in the first place just let people be who they are and like who they like."
] |
1,125
|
[
"reaction wheels",
"They're weird and don't seem to work properly, but they're supposed to apply torque to a ship when given rotational input"
] |
1,126
|
[
"Of course I'm sorry, but maybe there are guides on trackwork? Where are my tracks:3drevenge:",
"Scroll up in #about-trackwork, that should show you roughly what you need to do"
] |
1,127
|
[
"How to put tracks on wheels?",
"They should just automatically appear...???"
] |
1,128
|
[
"Wouldn't just plopping them on a vs2 entity work?",
"Unfortunately no, I've tried"
] |
1,129
|
[
"Block breakers then prob",
"That'd end up harvesting non- mature plants"
] |
1,130
|
[
"Well irl you harvest fields all at once",
"Irl crops don't take like 2 days to grow with infinite water"
] |
1,131
|
[
"rotational power",
"There's no input"
] |
1,132
|
[
"CS MAKING SENSE? UNHEARD OF",
"Fuck off"
] |
1,133
|
[
"apprently when you have 5 digits after ur username",
"4 digits after the username means you didn't properly change the username when discriminators went away."
] |
1,134
|
[
"stfu",
"There's a convenient \"block\" button"
] |
1,135
|
[
"Yup",
"You might want to check out #kontraption btw, it actually has some progress."
] |
1,136
|
[
"you arent supposed to downgrade tournament",
"The one I previously used was called the \"most stable\" though"
] |
1,137
|
[
"",
"^this is the one I had before"
] |
1,138
|
[
"never really understood it",
"It's a useful alternative to redstone links. Rotational input provided to the bottom allows you to choose outputs at the front, back, left and right while you're sitting in it."
] |
1,139
|
[
"i want to make a library for rendering a mini world anywhere",
"Doesn't VS2 have that"
] |
1,140
|
[
"no its not compatible with VS only VS2",
"...But what if it was"
] |
1,141
|
[
"is trackwork supported by vs now?",
"Wdym by this"
] |
1,142
|
[
"",
"Why a physics bearing connected directly to a creative motor?"
] |
1,143
|
[
"Isnt that mod dead :clueless:",
"Textures are the only thing that need to be done before at least some kind of test release. And I'm offering what services I can since nobody else seems to have offered."
] |
1,144
|
[
"this could never go wrong",
"The cogwheels will most likely just break. Unless it's at the default speed. In which case, you can just increase the speed of the creative motor and cut down on the need for so many gears."
] |
1,145
|
[
"and \"put the suspension ones in a line between them\"",
"That is exactly what you're supposed to do, unless you want to break something. Which, some of us want to..."
] |
1,146
|
[
"https://tenor.com/view/server-create-minecraft-fail-rolling-gif-16980577",
"That's happened to me. By the way, if you get crushed in crushing wheels that are on a VS2 ship, things get REALLY bad. You teleport to world spawn, after the game lags out and freezes on a single frame for a good few minutes."
] |
1,147
|
[
"submersive tank submarines are gonna go crazy",
"That's already possible"
] |
1,148
|
[
"I want to make a hand that you can control it's every finger",
"how"
] |
1,149
|
[
"engineering and magic",
"How do you intend to control it using inputs?"
] |
1,150
|
[
"What would you combine to make a working gravitron ride where the wheeled board slides up the wall of the spaceship as the contraption spins due to centrifugal force?",
"The player is not physically simulated in terms of gravity."
] |
1,151
|
[
"i am not joking about this btw",
"The download hasn't been posted here. @Endal will likely do such when there's a new update."
] |
1,152
|
[
"have you heard of a pinned message",
"That was pinned in the thread, not here."
] |
1,153
|
[
"mf how would i know it would be in a thread",
"Because this channel is newly created"
] |
1,154
|
[
"which parts of the sus would you want to customise?",
"Probably suspension amount or something"
] |
1,155
|
[
"will the wheels be able to change wood type or into industrial iron",
"That's not even a feature of base create"
] |
1,156
|
[
"I also noticed that a spinning physics track cog does not transfer rotational power into shafts... not terrible, but it does limit the design possibilities. Probably, that is incredibly hard to add.",
"It very much does and I'm not sure why you think otherwise."
] |
1,157
|
[
"Confirmed... it does work. Sadly... it isn't helping me get over just one little block of netherite in the way.",
"What the fuck are you doing, literally just put them all in a straight line it's not that complicated."
] |
1,158
|
[
"It's called optimizing the design so that it works like a tank instead of just looks like a tank. Bruh.",
"So what you're doing is adding massive conveyer belts, netherite blocks, etc which are all thing that *do not help*, for what purposes exactly?"
] |
1,159
|
[
"I've limited minimum sizes so if you make vehicle out of a 3m long track its not gonna function well",
"Well, then there's the question of... what about 2 3m long tracks per side of a vehicle?"
] |
1,160
|
[
"Nuh uh",
"I will tear the jar apart, binary by binary, if you include any sort of mallard."
] |
1,161
|
[
"why",
"Because ammunition can be expensive and clunky to produce and I'd rather have everything as mobile as possible? Besides, I usually end up using personal weapons in situations where combat is needed. And for destroying structures... I like to salvage what materials I can, meaning an explosion would not be great."
] |
1,162
|
[
"Feels like I just opened the space engineers subreddit",
"Complete with the warmongering idiots."
] |
1,163
|
[
"ok. I have a proposal, maybe you could use Trackwork to create vehicles that carry stuff, particularly fluids I'm thinking.",
"Bulldozers are fine too."
] |
1,164
|
[
"made a slightly functioning doretta",
"...Rock and stone?"
] |
1,165
|
[
"schem is a troll",
"Please just block him. He thrives off the attention you give him."
] |
1,166
|
[
"This is a hard no because tracks depend on chaindrive mechanics",
"I see"
] |
1,167
|
[
"Well first off ground pressure is off limits until there's a practical way of measuring ship weight",
"Right that"
] |
1,168
|
[
"Second I'm not gonna break blocks that's just inconsistent with VS2 having no collision damage",
"Fair, but in that case why have this conversation at all?"
] |
1,169
|
[
"Thats literally ground pressure",
"Yeah I know, just thinking through stuff"
] |
1,170
|
[
"Literally collision damage????? Help",
"I'm aware"
] |
1,171
|
[
"Any... steps... to reproduce...",
"I have no idea sorry. It just randomly happens sometimes when suspension tracks are built and I have no clue why"
] |
1,172
|
[
"suspension height works by placing the suspension height thing with the shaft facing up and down, then powering it",
"Any direction works. Vertically means all tracks will change their height, but different placements mean that the ship could tilt to the sides or forward/backward"
] |
1,173
|
[
"no idea how to fix this",
"Use the height controller, shaft facing fore/aft, rotate input the way you want the craft to turn"
] |
1,174
|
[
"if i crank it down they both go down",
"Then you've placed it vertically"
] |
1,175
|
[
"and where is the new clockwork update",
"#clockwork-nightlies as always, unless you're looking for melting point which hasn't released yet."
] |
1,176
|
[
"and what does the level controller do",
"Controls tilt based on orientation."
] |
1,177
|
[
"and what is a sprocket",
"Track ends"
] |
1,178
|
[
"sprocket also transparent",
"Well you haven't provided a list of what mods you have, so I really have no way of knowing what could be the issue besides optifine. I assume you have the latest version of Create?"
] |
1,179
|
[
"what changed",
"If only there were some easy thing right next to the file that said exactly what was changed"
] |
1,180
|
[
"it's my pc",
"Sounds like your PC has malware already then."
] |
1,181
|
[
"adding mods requires going into the folder",
"Yes and?"
] |
1,182
|
[
"it keeps trying to get me to buy minecraft legends",
"Just don't click on that tab"
] |
1,183
|
[
"requires downloading an exe",
"I can download a jar for fabric/forge"
] |
1,184
|
[
"modpack folders",
"We have those, it's called .zip files"
] |
1,185
|
[
"mods one by one",
"You don't know how to use windows file explorer do you"
] |
1,186
|
[
"curse forge modpacks",
"I don't use modpacks"
] |
1,187
|
[
"Neither do I, but we're all it's bitches",
"Idk it sounds like you're calling yourself out"
] |
1,188
|
[
"and you can enjoy a weird sense of superiority, using an objectively shitty launcher",
"It's literally the normal one that needs to be installed anyways 💀"
] |
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