Get the Pro Sound Effects AI/ML Audio Dataset sample

This repository is publicly accessible, but you have to accept the conditions to access its files and content.

This is a free, non-commercial evaluation sample drawn from the Pro Sound Effects Audio Dataset. By requesting access you agree that:

  • Use is limited to internal research and evaluation; commercial use,
    redistribution, resale, and sublicensing are not permitted.
  • You will not use the audio to identify individuals or in any way that
    invades privacy.
  • Full terms are in the accompanying LICENSE file.
    Need the full dataset, a larger curated subset, or commercial rights? See "Going further" below, or reach us at data@prosoundeffects.com.

Log in or Sign Up to review the conditions and access this dataset content.

Pro Sound Effects — AI/ML Sample Dataset

The Most Comprehensive Audio Dataset for AI & Machine Learning.

A free, downloadable evaluation slice of the Pro Sound Effects (PSE) Audio Dataset: professionally recorded, 100% human-annotated, UCS-organized sound effects with clean, fully-owned commercial rights. This sample lets you benchmark PSE data against whatever you're using today before committing to anything.

Built and licensed by Pro Sound Effects — recording, annotating, and licensing professional audio since 2004.


TL;DR for researchers

  • What it is: A representative 102-clip / 18-minute subset spanning 28 categories, with the same uniform metadata schema used across the full 1.2M+ audio dataset.
  • Why it's different from crowdsourced/public audio: recordings by Oscar-winners' and masters of craft, uniform hand-tagged metadata (not noisy auto-labels), consistent recording quality, and unambiguous commercial rights — PSE owns the library outright, so there's no provenance or licensing gray area to inherit into your model.
  • Publishing: The Research License explicitly permits publication with citation (see Going further). Cite as below.
  • License (this sample): non-commercial evaluation only — see LICENSE.

What's in this sample

Clips 102
Total duration ~18 mins
Categories covered 28 — top ones are Swooshes, Fight, Animals, Destruction, Electricity, Glass, Ambience, Explosions
Format WAV · 48 / 96 / 192 kHz · 16- and 24-bit · mono, stereo, and some multichannel
Metadata fields file_name, Keywords, Description, Category, SubCategory, Channels, BitDepth, SampleRate, Duration, Library

Each row pairs an audio file with structured, human-written metadata. A metadata.csv (or metadata.jsonl) maps every file to its tags so the dataset loads directly with 🤗 datasets.


The full private PSE Audio Dataset (what this sample is drawn from)

  • 1.2M+ exclusive, discrete sounds — growing toward 3M+ by 2028
  • 5,000+ hours, ~5.8 TB of audio
  • 650+ categories, optimized for the Universal Category System (UCS)
  • 100% human-annotated with uniform metadata (100K+ editorial hours)
  • Full rights owned by PSE — private, not aggregated, not scraped, not crowdsourced

Built for AI use cases

The library is structured to support, among others:

  • Speech recognition & voice AI — assistants, transcription, voice auth
  • Environmental sound recognition — accessibility, assistive tech, IoT, transportation
  • Active noise cancellation & audio separation — comms, broadcast, restoration
  • Generative audio & text-to-sound — text-to-SFX, creative AI, music generation
  • Audio classification & tagging — moderation, intelligent classification
  • Dynamic retrieval & RAG — adaptive playback, audio search

Why the rights & provenance matter

Training-data provenance is now a real legal and reputational exposure for AI teams. PSE is built to remove that risk:

  • Full ownership of rights — cleanly licensable for commercial use, unlike Creative-Commons-mixed or scraped sources
  • Artists are compensated — licensing revenue flows back to the creators
  • Affiliations: Fairly Trained · Dataset Providers Alliance · Human Artistry Campaign · Content Authenticity Initiative

"Human creativity is the foundation of AI's existence. Our mission is to help creators bring ideas to life — ethically and at scale." — Douglas Price, CEO


Quickstart

from datasets import load_dataset

# Requires a Hugging Face token (gated dataset); accept the terms once on the Hub.
ds = load_dataset("ProSoundEffects/pse-audio-sfx-dataset", split="train")
print(ds)
print(ds[0])  # {'audio': {...}, 'category': ..., 'description': ..., ...}

Full PyTorch DataLoader examples, metadata walkthroughs, and integration recipes live in the companion GitHub repo: <<FILL: https://github.com/ORG/pse-audio-sample>>


Going further

This sample is intentionally small — enough to validate quality and fit. When your prototype shows the data earns its place, here are the paths:

  • Bigger curated subset / category analysis — tell us your use case and we'll scope a tailored slice. Email data@prosoundeffects.com.
  • Research License (non-commercial R&D) — publication permitted with citation. Indicative terms: $2,500/mo · $10,000/yr · $25,000 one-time buyout (program one-pager). Starting at $15,000/yr for ongoing programs.
  • Commercial licensing — Annual, Perpetual, or Revshare structures, scoped to your stage and deployment. Custom GenAI / non-GenAI terms.
  • Custom curation & bespoke recording — if you need coverage we don't have off the shelf.

Start here: prosoundeffects.com/machine-learning-ai · prosoundeffects.com/data · book a call


Citation

@misc{prosoundeffects_aiml_sample,
  title  = {Pro Sound Effects --- AI/ML Sample Dataset},
  author = {{Pro Sound Effects}},
  year   = {2026},
  howpublished = {Hugging Face Hub},
  url    = {https://huggingface.co/datasets/ProSoundEffects/pse-audio-sfx-dataset}
}

Contact

Downloads last month
32