Datasets:
id string | text string | category string | source_id string | split_group string | requested_view string | cleanup_status string | cleanup_audit_date timestamp[s] | facing_review_status string | facing_review_date timestamp[s] | facing_correction string | image image | width int64 | height int64 | source_width int64 | source_height int64 | padding_left int64 | padding_top int64 | source_sha256 string | caption_status string | preview image | preview_scale int64 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
characters-scientist-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a scientist wearing a white lab coat and dark trousers, with round glasses and a blue notebook. The full body is shown in a relaxed standing pose, in three-quarter view facing left. Use a compact silhouette, broad readable features, a dark pixel out... | characters | characters-scientist | characters-scientist | The full body is shown in a relaxed standing pose, in three-quarter view facing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 6fc41f2eedc497edf4cd21bace71f3fd59825832595c8e077b3f53bb754511f2 | generation_prompt_not_visual_annotation | 8 | ||
animals-black_cat-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a black cat with yellow eyes, pointed ears, a curved tail, and a small white chest patch. The complete creature is shown standing, in side view facing left. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, ... | animals | animals-black_cat | animals-black_cat | The complete creature is shown standing, in side view facing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 278fac4c51dfb8b8f30d8b5cbaff62b7bbf1034cf0797fe51117b4e4edff0b38 | generation_prompt_not_visual_annotation | 8 | ||
creatures-giant_beetle-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a large blue beetle with a broad armored back, short antennae, and six dark legs. The complete creature is shown standing, in side view facing left. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two ... | creatures | creatures-giant_beetle | creatures-giant_beetle | The complete creature is shown standing, in side view facing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 7237cef6fc06f6e4764d4dba287f50ad8efe2f0eb4b95e9b5ba1c9d3aea92100 | generation_prompt_not_visual_annotation | 8 | ||
plants-cactus-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a green branching cactus with two thick arms, pale spines, and a compact brown root base. The entire plant is shown in a straight-on front view, including its complete root or trunk base. Use a compact silhouette, broad readable features, a dark pix... | plants | plants-cactus | plants-cactus | The entire plant is shown in a straight-on front view, including its complete root or trunk base. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 2a8fe0d695e2934576b86e33f7995fbdb980e5cf9a800fee29603b707d1cfd27 | generation_prompt_not_visual_annotation | 8 | ||
food-potato-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a tan potato with an irregular oval shape, a brown shaded side, and a few dark eye marks. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable features, ... | food | food-potato | food-potato | The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 76807188b0827e36711b9874a023eb9dde7a805ba86f54e2e186e7342ec3ed23 | generation_prompt_not_visual_annotation | 8 | ||
tools_weapons-key-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a large brass key with an open round bow, a thick straight shaft, and two square teeth. The entire item is shown face-on, with its silhouette clearly visible. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette... | tools_weapons | tools_weapons-key | tools_weapons-key | The entire item is shown face-on, with its silhouette clearly visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 5137d986b52404ebbe4937828a029fba02648b0e13c3d2aa2ce31d98db597a3b | generation_prompt_not_visual_annotation | 8 | ||
household-candle-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a thick cream candle with a small solid orange flame in a broad brown metal holder. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable features, a dark... | household | household-candle | household-candle | The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 63 | 0 | 0 | 17333b2f4beb648cd9b65f7f4c1224d9e8c8a96e1ad7ce246df3d8df0e66b110 | generation_prompt_not_visual_annotation | 8 | ||
vehicles-city_bus-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a short cream and red city bus with a broad row of dark windows and two large black wheels. The entire vehicle is shown in side view, with its front pointing left. Use a compact silhouette, broad readable features, a dark pixel outline, a limited pa... | vehicles | vehicles-city_bus | vehicles-city_bus | The entire vehicle is shown in side view, with its front pointing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | fc8bb0e144454ea03def6d57b303aefe2de1dbb70ef4825bacfc299ecb6a8edb | generation_prompt_not_visual_annotation | 8 | ||
buildings-log_cabin-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a compact brown log cabin with a dark blue pitched roof, a short chimney, and a cream square window. The complete structure is shown in an orthographic three-quarter view, with its front and left side visible. Use a compact silhouette, broad readabl... | buildings | buildings-log_cabin | buildings-log_cabin | The complete structure is shown in an orthographic three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | 6a43ddcfe2b49f25911d39d03d4a9af42541a676494d233798a7b40a8814b29d | generation_prompt_not_visual_annotation | 8 | ||
characters-merchant-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a merchant wearing a teal tunic and a brown vest, with a small gold coin pouch on the belt. The full body is shown in a relaxed standing pose, in three-quarter view facing left. Use a compact silhouette, broad readable features, a dark pixel outline... | characters | characters-merchant | characters-merchant | The full body is shown in a relaxed standing pose, in three-quarter view facing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | c4db31935be4abddb73906cd910983e154a4e0ce41b650395727d0f7cbe465da | generation_prompt_not_visual_annotation | 8 | ||
animals-horse-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a chestnut horse with a dark mane and tail, a white forehead mark, and dark hooves. The complete creature is shown standing, in side view facing left. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and tw... | animals | animals-horse | animals-horse | The complete creature is shown standing, in side view facing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | dbf8244eb0ab72efec60c2cc23251e150e4c6af28b194aff56010876129e2fc9 | generation_prompt_not_visual_annotation | 8 | ||
creatures-goblin-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a small green goblin with pointed ears, a brown vest, dark trousers, and a short wooden club. The full body is shown in a relaxed standing pose, in three-quarter view facing left. Use a compact silhouette, broad readable features, a dark pixel outli... | creatures | creatures-goblin | creatures-goblin | The full body is shown in a relaxed standing pose, in three-quarter view facing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | 05afbb0b9dd96e6898594cbaf317d0c33435885c06f48ca1f69469ae4e32f609 | generation_prompt_not_visual_annotation | 8 | ||
plants-berry_bush-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a compact dark green berry bush bearing a few large red berries on broad leaf clusters. The entire plant is shown in a straight-on front view, including its complete root or trunk base. Use a compact silhouette, broad readable features, a dark pixel... | plants | plants-berry_bush | plants-berry_bush | The entire plant is shown in a straight-on front view, including its complete root or trunk base. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 433ce199f93e6fa59f7ed2ddf2a45760d477728307ac4459c1e2f9bc3c3d443a | generation_prompt_not_visual_annotation | 8 | ||
food-pineapple-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a small golden pineapple with broad brown diamond marks and a crown of thick green leaves. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable features,... | food | food-pineapple | food-pineapple | The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | d0f07bf9f191caaa47fbe8e86bd463dc414b2c43be87aa65c852157ef9352bef | generation_prompt_not_visual_annotation | 8 | ||
household-wardrobe-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a short brown wooden wardrobe with two closed doors, gold knobs, and broad dark corner trim. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable feature... | household | household-wardrobe | household-wardrobe | The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | b01d038da93c54144c4c03c05599a5140796eaa21f0d799632a62a8615056449 | generation_prompt_not_visual_annotation | 8 | ||
technology-small_robot-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a compact service robot with a blue rectangular torso, a gray round head, short arms, and two dark feet. The full body is shown in a relaxed standing pose, in three-quarter view facing left. Use a compact silhouette, broad readable features, a dark ... | technology | technology-small_robot | technology-small_robot | The full body is shown in a relaxed standing pose, in three-quarter view facing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 68e90d01e713ae6e5b7a8f7185849533c3a2fb157414cb17f7d4a0795f8c86f4 | generation_prompt_not_visual_annotation | 8 | ||
vehicles-fire_engine-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a compact red fire engine with a broad silver ladder attached to its roof and dark windows. The entire vehicle is shown in side view, with its front pointing left. Use a compact silhouette, broad readable features, a dark pixel outline, a limited pa... | vehicles | vehicles-fire_engine | vehicles-fire_engine | The entire vehicle is shown in side view, with its front pointing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 67cc71e7712d27ae59b8ffffceb96b8b71d593c7bd531bd21ca76dfba4387e73 | generation_prompt_not_visual_annotation | 8 | ||
buildings-storage_silo-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a compact gray grain silo with a rounded dark roof, broad horizontal bands, and a short brown access door. The complete structure is shown in an orthographic three-quarter view, with its front and left side visible. Use a compact silhouette, broad r... | buildings | buildings-storage_silo | buildings-storage_silo | The complete structure is shown in an orthographic three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | 4c03234f142cd83addf2fa5df950db7f1d1280e475e37f438fb9b29fd60bd87b | generation_prompt_not_visual_annotation | 8 | ||
characters-sailor-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a sailor wearing a white cap and a blue striped shirt, with navy trousers and brown shoes. The full body is shown in a relaxed standing pose, in three-quarter view facing left. Use a compact silhouette, broad readable features, a dark pixel outline,... | characters | characters-sailor | characters-sailor | The full body is shown in a relaxed standing pose, in three-quarter view facing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 62 | 64 | 1 | 0 | 8436be8669cdf7daaa16a74390340a00bd38712d9e66357f1fde27876f4220e4 | generation_prompt_not_visual_annotation | 8 | ||
animals-cow-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a black and white dairy cow with short cream horns, a pink muzzle, and a thin tail. The complete creature is shown standing, in side view facing left. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and tw... | animals | animals-cow | animals-cow | The complete creature is shown standing, in side view facing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 47dcfd60e489d3cd1c07be9bbb80fded4f4ab66c90632767bcf5f7f6f97018e9 | generation_prompt_not_visual_annotation | 8 | ||
creatures-tree_guardian-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a walking tree guardian with a brown trunk torso, branch arms, green leaf shoulders, and root feet. The full body is shown in a relaxed standing pose, in three-quarter view facing left. Use a compact silhouette, broad readable features, a dark pixel... | creatures | creatures-tree_guardian | creatures-tree_guardian | The full body is shown in a relaxed standing pose, in three-quarter view facing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 7518f9849b55162f13832140bd7fc68856b99cb3262e4d8151fe6b05828bfd22 | generation_prompt_not_visual_annotation | 8 | ||
plants-potted_succulent-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a blue-green rosette succulent with broad pointed leaves in a small orange terracotta pot. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable features,... | plants | plants-potted_succulent | plants-potted_succulent | The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | ab8b35fed0f29598d32252cb35d92e4e20f6d6890c07566433f1dab3c3cd5911 | generation_prompt_not_visual_annotation | 8 | ||
food-red_apple-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a red apple with a broad cream highlight, a short brown stem, and one green leaf. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable features, a dark p... | food | food-red_apple | food-red_apple | The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | bdbb127bfde955d4f1c0049a69ea01780f3682c7fed9cc321b99b1f2a5f7c226 | generation_prompt_not_visual_annotation | 8 | ||
tools_weapons-iron_helmet-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a gray iron helmet with a broad nose guard, a dark face opening, and a short rounded crown. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable features... | tools_weapons | tools_weapons-iron_helmet | tools_weapons-iron_helmet | The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | 84ec5b6e496a6be41b4d571028dbe4f6fcb39e5013010ce3138ba2d0610fd5f8 | generation_prompt_not_visual_annotation | 8 | ||
household-stool-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a small brown wooden stool with a round seat and three thick legs. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable features, a dark pixel outline, a... | household | household-stool | household-stool | The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 1b0be91784dc7bb182724c02170b8cdfe83fc9c0a41ebc71c7581e8a85ec1c39 | generation_prompt_not_visual_annotation | 8 | ||
technology-generator-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a compact red portable generator with a black frame, a gray engine block, and one yellow control dial. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readab... | technology | technology-generator | technology-generator | The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | ae9b87afecfc37fed09040cf5186b4348c797ca42c839502388ccc9f5c0d1e85 | generation_prompt_not_visual_annotation | 8 | ||
vehicles-forklift-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a yellow forklift with two broad gray front forks, a black roll cage, and chunky dark tires. The entire vehicle is shown in side view, with its front pointing left. Use a compact silhouette, broad readable features, a dark pixel outline, a limited p... | vehicles | vehicles-forklift | vehicles-forklift | The entire vehicle is shown in side view, with its front pointing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 1500ce983280bcb0b42ba96c3f12dd53d5a96897a1db349ac59a6d93278cf47a | generation_prompt_not_visual_annotation | 8 | ||
characters-astronaut-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting an astronaut wearing a white spacesuit with orange panels and a dark blue helmet visor. The full body is shown in a relaxed standing pose, in three-quarter view facing left. Use a compact silhouette, broad readable features, a dark pixel outline, a ... | characters | characters-astronaut | characters-astronaut | The full body is shown in a relaxed standing pose, in three-quarter view facing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | b8fd40bdc3b6e7338b48b24227fcc5e9d1808d38ee1cb998c011d843636825bd | generation_prompt_not_visual_annotation | 8 | ||
animals-wild_boar-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a wild boar with dark brown bristles, a broad snout, short ivory tusks, and small dark hooves. The complete creature is shown standing, in side view facing left. Use a compact silhouette, broad readable features, a dark pixel outline, a limited pale... | animals | animals-wild_boar | boar_related | The complete creature is shown standing, in side view facing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | a8d6a2c65f81a5a879951adaff68c97b2e077703ab8b5c7b95300e69b0660c80 | generation_prompt_not_visual_annotation | 8 | ||
creatures-mimic_chest-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a small brown wooden treasure chest monster with a gold latch, an open toothy lid, and two short dark feet. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad r... | creatures | creatures-mimic_chest | creatures-mimic_chest | The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | 45b92d87c0d94f48e64352df10594d5201c35735cc5efeaf04da188130fd2c25 | generation_prompt_not_visual_annotation | 8 | ||
plants-fern-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a green fern with five broad arching fronds and a compact dark brown root base. The entire plant is shown in a straight-on front view, including its complete root or trunk base. Use a compact silhouette, broad readable features, a dark pixel outline... | plants | plants-fern | plants-fern | The entire plant is shown in a straight-on front view, including its complete root or trunk base. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 347128d1e724d11d0e1f7ff7899d2c9d64bd55223580f3837124c00e12d5848f | generation_prompt_not_visual_annotation | 8 | ||
tools_weapons-pickaxe-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting an iron pickaxe with a broad curved double-ended head and a short brown wooden handle. The entire tool is shown face-on, with its head or tip pointing diagonally toward the upper left. Use a compact silhouette, broad readable features, a dark pixel ... | tools_weapons | tools_weapons-pickaxe | tools_weapons-pickaxe | The entire tool is shown face-on, with its head or tip pointing diagonally toward the upper left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 1ee56c598fb489e95a9a499b995f9f1bff358ed0e62221407e67851a161646e8 | generation_prompt_not_visual_annotation | 8 | ||
technology-solar_panel-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a small blue solar panel divided into broad dark cells on a short gray angled stand. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable features, a dar... | technology | technology-solar_panel | technology-solar_panel | The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | 0c417676be000472523eeb357b4d15996f7c5b2115ec32698d0e2f7ce7c363e3 | generation_prompt_not_visual_annotation | 8 | ||
vehicles-tram-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a short green tram with cream trim, broad dark windows, and a compact gray roof collector. The entire vehicle is shown in side view, with its front pointing left. Use a compact silhouette, broad readable features, a dark pixel outline, a limited pal... | vehicles | vehicles-tram | vehicles-tram | The entire vehicle is shown in side view, with its front pointing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | c20265590ab2b37deedf230419e15ccad36a47a40581f61d0ba1f8ff54c977d4 | generation_prompt_not_visual_annotation | 8 | ||
buildings-stone_well-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a short round gray stone well with a brown wooden roof, two thick support posts, and a broad tan rope spool. The complete structure is shown in an orthographic three-quarter view, with its front and left side visible. Use a compact silhouette, broad... | buildings | buildings-stone_well | buildings-stone_well | The complete structure is shown in an orthographic three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | e9ca9065f6889c8235783c0df2d7c0fa3e5c2ba40884f008589ed475097c917a | generation_prompt_not_visual_annotation | 8 | ||
characters-firefighter-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a firefighter wearing a yellow helmet and a tan protective coat, with dark gloves and boots. The full body is shown in a relaxed standing pose, in three-quarter view facing left. Use a compact silhouette, broad readable features, a dark pixel outlin... | characters | characters-firefighter | characters-firefighter | The full body is shown in a relaxed standing pose, in three-quarter view facing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | 83c7068af9153be3b73c446c31ea5e0d3698d249ba55549694fbc59e9bb665a1 | generation_prompt_not_visual_annotation | 8 | ||
animals-penguin-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a penguin with a black back, a white belly, a yellow beak, and short orange feet. The complete bird is shown standing with folded wings, in side view facing left. Use a compact silhouette, broad readable features, a dark pixel outline, a limited pal... | animals | animals-penguin | animals-penguin | The complete bird is shown standing with folded wings, in side view facing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 472fb298691c205cb5d36d33ff60350fc308f1a1e570fa5e3d3fde8270520487 | generation_prompt_not_visual_annotation | 8 | ||
creatures-lizard_guard-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a green lizard guard with a long tail, a brown leather vest, and a short gray spear. The full body is shown in a relaxed standing pose, in three-quarter view facing left. Use a compact silhouette, broad readable features, a dark pixel outline, a lim... | creatures | creatures-lizard_guard | creatures-lizard_guard | The full body is shown in a relaxed standing pose, in three-quarter view facing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 6bd0f6bd23ebf9074666465ce389ea3feb0f9cca731098d4334e2b4d35e320be | generation_prompt_not_visual_annotation | 8 | ||
plants-brown_mushroom-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a brown mushroom with a broad flat cap, a cream rim, and a thick pale stalk. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable features, a dark pixel ... | plants | plants-brown_mushroom | plants-brown_mushroom | The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 79bf49326706cf4836f4482129167eeb16306107560f41703d8b75a57fd5f1c9 | generation_prompt_not_visual_annotation | 8 | ||
food-strawberry-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a red strawberry with broad cream seed marks and a compact green leafy crown. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable features, a dark pixel... | food | food-strawberry | food-strawberry | The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | ec5207e77496a6e1330912fdbdf7bb18bf35c0b849048b0ac126cf89d5e5ea33 | generation_prompt_not_visual_annotation | 8 | ||
tools_weapons-sickle-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a sickle with a broad crescent-shaped silver blade and a short brown wooden handle. The entire tool is shown face-on, with its head or tip pointing diagonally toward the upper left. Use a compact silhouette, broad readable features, a dark pixel out... | tools_weapons | tools_weapons-sickle | tools_weapons-sickle | The entire tool is shown face-on, with its head or tip pointing diagonally toward the upper left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 84d4652c3424752445dde462daaa71af65bda26473ca0255dec734d3a048a202 | generation_prompt_not_visual_annotation | 8 | ||
household-armchair-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a red upholstered armchair with broad padded arms, a cream seat cushion, and four dark feet. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable feature... | household | household-armchair | household-armchair | The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | 0fde3a1a6b4cf753cf9baf6580fadb486733bc48514ed160646192012203eda9 | generation_prompt_not_visual_annotation | 8 | ||
technology-security_camera-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a white security camera with a dark square lens, a short gray swivel bracket, and a broad mounting plate. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad rea... | technology | technology-security_camera | technology-security_camera | The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | b312503bc728cc77ee2412259b8eaf4906c3982669f8e957da59efee0fa3dd4c | generation_prompt_not_visual_annotation | 8 | ||
vehicles-ambulance-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a white ambulance van with a red horizontal stripe, a blue roof light, and dark windows without lettering. The entire vehicle is shown in side view, with its front pointing left. Use a compact silhouette, broad readable features, a dark pixel outlin... | vehicles | vehicles-ambulance | vehicles-ambulance | The entire vehicle is shown in side view, with its front pointing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | df9030ac7659b41500b5a70225715c54fc6396a7715ec502689a0152cb6d3128 | generation_prompt_not_visual_annotation | 8 | ||
buildings-stone_cottage-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a small gray stone cottage with a red pitched roof, a brown door, and two blue square windows. The complete structure is shown in an orthographic three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable feat... | buildings | buildings-stone_cottage | buildings-stone_cottage | The complete structure is shown in an orthographic three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | 0f430fd3c85edfdaec1623b2c9aa2634bc9e58663daf3d12704c07bb58890329 | generation_prompt_not_visual_annotation | 8 | ||
animals-orange_cat-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting an orange tabby cat with cream paws, a striped tail, and small pointed ears. The complete creature is shown standing, in side view facing left. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or th... | animals | animals-orange_cat | animals-orange_cat | The complete creature is shown standing, in side view facing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 58ec64998c1b754759027e3d7d7be3e06e21079c9f41622851eeef6b85eca070 | generation_prompt_not_visual_annotation | 8 | ||
creatures-small_imp-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a small red imp with short cream horns, folded dark wings, a pointed tail, and dark shorts. The full body is shown in a relaxed standing pose, in three-quarter view facing left. Use a compact silhouette, broad readable features, a dark pixel outline... | creatures | creatures-small_imp | creatures-small_imp | The full body is shown in a relaxed standing pose, in three-quarter view facing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | bacb02eb5193eaff888940f12715ea821d3b893a9d9ff4aa787555df3533f5b6 | generation_prompt_not_visual_annotation | 8 | ||
plants-potted_sunflower-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a yellow sunflower with a brown central disk and two broad green leaves in a terracotta pot. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable feature... | plants | plants-potted_sunflower | plants-potted_sunflower | The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | 26da8939955c00dcbc3b78d72e2904c4a44d06b4db0ed558cfc2678c8deaf39f | generation_prompt_not_visual_annotation | 8 | ||
food-green_pear-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a green pear with a narrow neck, a rounded base, a short brown stem, and one dark green leaf. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable featur... | food | food-green_pear | food-green_pear | The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | cb731d2fec0c06490537f4450045f591dee255963f54aa55fe53a63c36f50724 | generation_prompt_not_visual_annotation | 8 | ||
tools_weapons-anvil-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a dark iron anvil with a broad flat face, a pointed horn, and a short wide base. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable features, a dark pi... | tools_weapons | tools_weapons-anvil | tools_weapons-anvil | The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 4f03ff538d06a2ade3ce6bae942a8d4a9e17d6fa935724e1c305671f80a196cf | generation_prompt_not_visual_annotation | 8 | ||
household-wall_clock-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a round cream clock face with a brown rim, two broad black hands, and simple hour ticks without numerals. The entire item is shown face-on, with its silhouette clearly visible. Use a compact silhouette, broad readable features, a dark pixel outline,... | household | household-wall_clock | household-wall_clock | The entire item is shown face-on, with its silhouette clearly visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 1487d4c86e589b8f30dc7de7b4ad495d6c2d5c9c3e8219b29b1cab56944153f4 | generation_prompt_not_visual_annotation | 8 | ||
technology-camera-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a black camera with a broad round gray lens, a dark blue viewfinder, and a short top grip. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable features,... | technology | technology-camera | technology-camera | The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | 7762644ead62f467084343f2aa824c03c4bd00db29403fd7951e76e664c99f1f | generation_prompt_not_visual_annotation | 8 | ||
vehicles-sailboat-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a small blue sailboat with a brown mast and one broad cream triangular sail, without water underneath. The entire vehicle is shown in side view, with its front pointing left. Use a compact silhouette, broad readable features, a dark pixel outline, a... | vehicles | vehicles-sailboat | vehicles-sailboat | The entire vehicle is shown in side view, with its front pointing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | d0428979818889503a3dbfb8b301e47d8168566012ae0683da81ef7c39629aaf | generation_prompt_not_visual_annotation | 8 | ||
buildings-market_stall-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a compact wooden market stall with a green cloth canopy and three broad brown crates under the counter. The complete structure is shown in an orthographic three-quarter view, with its front and left side visible. Use a compact silhouette, broad read... | buildings | buildings-market_stall | buildings-market_stall | The complete structure is shown in an orthographic three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | 7107e719127ba267f1b4081ed1d0ee5c955004466a9bff29f6c39df6b766cf2f | generation_prompt_not_visual_annotation | 8 | ||
characters-blacksmith-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a muscular blacksmith wearing a brown leather apron and gray trousers, carrying a small iron hammer. The full body is shown in a relaxed standing pose, in three-quarter view facing left. Use a compact silhouette, broad readable features, a dark pixe... | characters | characters-blacksmith | characters-blacksmith | The full body is shown in a relaxed standing pose, in three-quarter view facing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | 6dae4896c05e9469db426052b09de9b585d823cd3e1acd70c448ea490f32bd61 | generation_prompt_not_visual_annotation | 8 | ||
animals-mountain_goat-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a white mountain goat with gray curved horns, a small beard, and dark hooves. The complete creature is shown standing, in side view facing left. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or t... | animals | animals-mountain_goat | animals-mountain_goat | The complete creature is shown standing, in side view facing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | da6fede84166ff24e1cc082846b074a7e9fb9b816dfb50a15095f7519f9bbea7 | generation_prompt_not_visual_annotation | 8 | ||
creatures-stone_golem-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a bulky stone golem built from gray blocks, with amber eyes and broad square hands. The full body is shown in a relaxed standing pose, in three-quarter view facing left. Use a compact silhouette, broad readable features, a dark pixel outline, a limi... | creatures | creatures-stone_golem | creatures-stone_golem | The full body is shown in a relaxed standing pose, in three-quarter view facing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | 824b65297a76a177ef49af4eb3b7cf32a5436f32dc17dad1eb3a97ba29b6c65a | generation_prompt_not_visual_annotation | 8 | ||
plants-pine_tree-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a pine tree with a narrow brown trunk and three broad tiers of dark green needles. The entire plant is shown in a straight-on front view, including its complete root or trunk base. Use a compact silhouette, broad readable features, a dark pixel outl... | plants | plants-pine_tree | plants-pine_tree | The entire plant is shown in a straight-on front view, including its complete root or trunk base. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 5a0b32fb71b573ac628482c2d8bcfe59ca5918a91ac9fe302a8f20d1b6a8da7d | generation_prompt_not_visual_annotation | 8 | ||
food-roast_chicken-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a whole roasted brown chicken with broad golden highlights, tucked wings, and two short drumsticks. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable ... | food | food-roast_chicken | food-roast_chicken | The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | e56dab59378d12aa1e189a6d62a06c6c32cc6bbc2b7f27fe9ed825cdc808eaef | generation_prompt_not_visual_annotation | 8 | ||
tools_weapons-crossbow-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a compact wooden crossbow with gray bow arms, a dark taut string, and a brown stock. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable features, a dar... | tools_weapons | tools_weapons-crossbow | tools_weapons-crossbow | The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | 12b7c6a7924e300e3193410e06f7fe09122beb66ef07e69230b57a77ee1fd0a0 | generation_prompt_not_visual_annotation | 8 | ||
household-desk_lamp-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a green metal desk lamp with a broad angled shade, a bent gray stem, and a round dark base. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable features... | household | household-desk_lamp | household-desk_lamp | The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | 51a5d67ef8154756975b91e609da020b2338d4734a662b957b8c0dd45421be9e | generation_prompt_not_visual_annotation | 8 | ||
technology-tracked_robot-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a small gray tracked robot with a yellow box body, a dark camera head, and two broad black tracks. The entire vehicle is shown in side view, with its front pointing left. Use a compact silhouette, broad readable features, a dark pixel outline, a lim... | technology | technology-tracked_robot | technology-tracked_robot | The entire vehicle is shown in side view, with its front pointing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | b6dabb4b6be47b49f8d15046e972ac719696e8c97233b379738fafba2e00ffd4 | generation_prompt_not_visual_annotation | 8 | ||
vehicles-helicopter-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a compact green helicopter with a broad dark cockpit, a thick top rotor, and two short gray landing skids. The entire aircraft is shown in side view, with its nose pointing left and all wings or rotors inside the frame. Use a compact silhouette, bro... | vehicles | vehicles-helicopter | vehicles-helicopter | The entire aircraft is shown in side view, with its nose pointing left and all wings or rotors inside the frame. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | d28143517fe0f2ad85002b3acfaa0cd40032aa576f7813df014c294e6f428af1 | generation_prompt_not_visual_annotation | 8 | ||
buildings-lighthouse-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a short white lighthouse with one broad red band, a dark blue lantern room, and a gray base. The complete structure is shown in an orthographic three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable featur... | buildings | buildings-lighthouse | buildings-lighthouse | The complete structure is shown in an orthographic three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | fc641ee0bbef704de9229157e27d7747bf15774377e73dfd48241d35f9db1cf2 | generation_prompt_not_visual_annotation | 8 | ||
characters-miner-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a miner wearing a yellow hard hat and brown work clothes, holding a short iron pickaxe. The full body is shown in a relaxed standing pose, in three-quarter view facing left. Use a compact silhouette, broad readable features, a dark pixel outline, a ... | characters | characters-miner | characters-miner | The full body is shown in a relaxed standing pose, in three-quarter view facing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | fa15683c67c61f20227f6919ba990be5aae75c788a1fa27f03bb169b1dff7f9b | generation_prompt_not_visual_annotation | 8 | ||
creatures-unicorn-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a white unicorn with a pale blue mane, a short gold horn, and dark hooves. The complete creature is shown standing, in side view facing left. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or thre... | creatures | creatures-unicorn | creatures-unicorn | The complete creature is shown standing, in side view facing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 1d500f42e2ddec6e5871c8a634d903f37a4f361a87d64e81ae7941ad49ba2cfc | generation_prompt_not_visual_annotation | 8 | ||
plants-oak_tree-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a small oak tree with a thick brown trunk and a rounded canopy of clustered dark green leaves. The entire plant is shown in a straight-on front view, including its complete root or trunk base. Use a compact silhouette, broad readable features, a dar... | plants | plants-oak_tree | plants-oak_tree | The entire plant is shown in a straight-on front view, including its complete root or trunk base. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | c5d1507aecdcbe10e37626ae02e65c374920fb5d07f9b5e94f416331102a80ee | generation_prompt_not_visual_annotation | 8 | ||
food-coffee_mug-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a blue ceramic mug filled with dark brown coffee and a large open loop handle. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable features, a dark pixe... | food | food-coffee_mug | food-coffee_mug | The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 63 | 0 | 0 | 35b44241e796d51a0cbf0dc59af8684888a4db83064100c01fc28a2ee2680ddc | generation_prompt_not_visual_annotation | 8 | ||
tools_weapons-rope_coil-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a thick tan rope arranged in three broad concentric loops with a short loose end. The entire item is shown face-on, with its silhouette clearly visible. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and ... | tools_weapons | tools_weapons-rope_coil | tools_weapons-rope_coil | The entire item is shown face-on, with its silhouette clearly visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 9922e1e51e33ba613f62feeffe1665f7bfc4c0afd5269b88d9b50f484e210abc | generation_prompt_not_visual_annotation | 8 | ||
technology-arcade_cabinet-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a red arcade cabinet with a plain dark blue screen, a black control shelf, and two yellow buttons. The complete structure is shown in an orthographic three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable ... | technology | technology-arcade_cabinet | technology-arcade_cabinet | The complete structure is shown in an orthographic three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | 1ff897fa369ad10e7a5c471a13c6afa1b760131d0d078f038d43cc58b2c83b7f | generation_prompt_not_visual_annotation | 8 | ||
vehicles-motorcycle-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a red motorcycle with a black seat, a gray engine, and two broad black wheels. The entire vehicle is shown in side view, with its front pointing left. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and tw... | vehicles | vehicles-motorcycle | vehicles-motorcycle | The entire vehicle is shown in side view, with its front pointing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 60e9c2ecccef4d6b28dac4cd578dc0a96ad3e97ff272ec845a9372127b2bd04c | generation_prompt_not_visual_annotation | 8 | ||
buildings-train_station-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a small cream train station building with a red roof, a brown door, and a broad blue window without signs. The complete structure is shown in an orthographic three-quarter view, with its front and left side visible. Use a compact silhouette, broad r... | buildings | buildings-train_station | buildings-train_station | The complete structure is shown in an orthographic three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | c9c377f4182b4d6c5e5e088b9e71f3f394939ee0c763bee58be4ba7fb02476ef | generation_prompt_not_visual_annotation | 8 | ||
characters-mechanic-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a mechanic wearing blue coveralls and a red cap, carrying a large gray wrench. The full body is shown in a relaxed standing pose, in three-quarter view facing left. Use a compact silhouette, broad readable features, a dark pixel outline, a limited p... | characters | characters-mechanic | characters-mechanic | The full body is shown in a relaxed standing pose, in three-quarter view facing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | 601f1d23d661316a3a12870d5b102e3b65ff32382f2e52a2386a48807cd19f40 | generation_prompt_not_visual_annotation | 8 | ||
animals-raccoon-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a gray raccoon with a black eye mask, rounded ears, and a thick striped tail. The complete creature is shown standing, in side view facing left. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or t... | animals | animals-raccoon | animals-raccoon | The complete creature is shown standing, in side view facing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 4c55c3355c428402bdb169d80b0081deacd54af1fa86288768a448b30cf9b5bf | generation_prompt_not_visual_annotation | 8 | ||
creatures-blue_drake-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a blue drake with four short legs, a pale belly, folded navy wings, and a thick tail. The complete creature is shown standing, in side view facing left. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and ... | creatures | creatures-blue_drake | creatures-blue_drake | The complete creature is shown standing, in side view facing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | a0336bbae9daa634ef05cb004f91ed110ff97c5086c59234fc33d00a2bcc552b | generation_prompt_not_visual_annotation | 8 | ||
plants-potted_tulip-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a single red tulip with two broad green leaves in a short cream ceramic pot. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable features, a dark pixel ... | plants | plants-potted_tulip | plants-potted_tulip | The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 1947e77e4b24e01eb3fb679456f69475efbfe7b02843980309e6381d6189300a | generation_prompt_not_visual_annotation | 8 | ||
food-soup_bowl-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a cream ceramic bowl containing orange soup with three broad green herb pieces. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable features, a dark pix... | food | food-soup_bowl | food-soup_bowl | The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 8ca46f6ed1cd603059d3ecc396e4e896bec09b68be8263d3785a0fb6e81c268b | generation_prompt_not_visual_annotation | 8 | ||
tools_weapons-hand_saw-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a short hand saw with a broad silver blade, large dark teeth, and an open brown wooden handle. The entire item is shown face-on, with its silhouette clearly visible. Use a compact silhouette, broad readable features, a dark pixel outline, a limited ... | tools_weapons | tools_weapons-hand_saw | tools_weapons-hand_saw | The entire item is shown face-on, with its silhouette clearly visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 1fc1557a6e0360d31b4804ccc6f48aa6ff71739b6345fd6dc26d412dff23a406 | generation_prompt_not_visual_annotation | 8 | ||
household-boot-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting one tall brown leather boot with a broad dark sole, a rounded toe, and a simple gold side buckle. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable fe... | household | household-boot | household-boot | The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | 82dc76afc6ddacf333e5913117b9b9b46c946aeaf30f72a443fd8d56617d13bf | generation_prompt_not_visual_annotation | 8 | ||
technology-rotary_phone-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a red rotary telephone with a broad curved handset, a cream circular dial, and a short dark cord. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable fe... | technology | technology-rotary_phone | technology-rotary_phone | The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | 4ca01fd79e077a67ce107b4c578926ae7e5ed781d79d04c233f195ead95156da | generation_prompt_not_visual_annotation | 8 | ||
vehicles-bicycle-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a red bicycle with a thick angular frame, two broad dark wheels, a black saddle, and gray handlebars. The entire vehicle is shown in side view, with its front pointing left. Use a compact silhouette, broad readable features, a dark pixel outline, a ... | vehicles | vehicles-bicycle | vehicles-bicycle | The entire vehicle is shown in side view, with its front pointing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 30f2f979e586dd4a9e75b618c53198dd00b7eefb6d8730d5790623e53b0745cf | generation_prompt_not_visual_annotation | 8 | ||
creatures-rock_crab-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a small crab with a gray rock-shaped shell, two red claws, and four broad dark legs. The complete creature is shown standing, in side view facing left. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and t... | creatures | creatures-rock_crab | creatures-rock_crab | The complete creature is shown standing, in side view facing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | 5af421d4e9149b66ceb8b02adc214fb888f6b8acfcef40b3f2d2c8ceccd3a1b2 | generation_prompt_not_visual_annotation | 8 | ||
plants-palm_tree-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a palm tree with a curved tan trunk and a fan of broad dark green fronds. The entire plant is shown in a straight-on front view, including its complete root or trunk base. Use a compact silhouette, broad readable features, a dark pixel outline, a li... | plants | plants-palm_tree | plants-palm_tree | The entire plant is shown in a straight-on front view, including its complete root or trunk base. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 511588260fd58bc67048a62288727fdee009389720c110023c919ed23fcd2a15 | generation_prompt_not_visual_annotation | 8 | ||
food-fried_egg-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting one fried egg with an irregular cream white and a single round golden yolk. The entire item is shown face-on, with its silhouette clearly visible. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, and two or... | food | food-fried_egg | food-fried_egg | The entire item is shown face-on, with its silhouette clearly visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 666ff2ca2faa8fe1c11fbcdcb1d76c491a06e00a2ca56f4131bfb36c35770a8a | generation_prompt_not_visual_annotation | 8 | ||
household-treasure_chest-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a closed brown treasure chest with a curved lid, broad gold bands, and a central gold latch. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable feature... | household | household-treasure_chest | household-treasure_chest | The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | 4b4e2774c2e0444fdbfead70b7ac78c3d253bd3cd8bf5d187f5aa147620e15c3 | generation_prompt_not_visual_annotation | 8 | ||
technology-satellite_dish-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a white satellite dish with a broad concave bowl, a short central receiver, and a gray pedestal. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable fea... | technology | technology-satellite_dish | technology-satellite_dish | The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | 6babbfeda3407d13bf9e57056053ce38a37b0040525e4fd1aaa2d414b5eec2f3 | generation_prompt_not_visual_annotation | 8 | ||
buildings-bakery_shop-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a small cream bakery building with a red striped awning, a brown door, and a broad blue display window without signage. The complete structure is shown in an orthographic three-quarter view, with its front and left side visible. Use a compact silhou... | buildings | buildings-bakery_shop | buildings-bakery_shop | The complete structure is shown in an orthographic three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | 0bc6efeb57273387d0cd9900be76da0939cce838002927ca951526e7553c2f01 | generation_prompt_not_visual_annotation | 8 | ||
characters-lumberjack-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a lumberjack wearing a red checked shirt and blue trousers, carrying a short steel axe. The full body is shown in a relaxed standing pose, in three-quarter view facing left. Use a compact silhouette, broad readable features, a dark pixel outline, a ... | characters | characters-lumberjack | characters-lumberjack | The full body is shown in a relaxed standing pose, in three-quarter view facing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | fe380e84bd10b97b7c7fb94da5b9147fe8d304981bb7af8241e03c4e25e888af | generation_prompt_not_visual_annotation | 8 | ||
animals-rooster-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a rooster with a red comb, a gold neck, a brown body, and curved dark green tail feathers. The complete bird is shown standing with folded wings, in side view facing left. Use a compact silhouette, broad readable features, a dark pixel outline, a li... | animals | animals-rooster | animals-rooster | The complete bird is shown standing with folded wings, in side view facing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 73b7821cdc8c7336b893143b6e5af583099b7488e89dc7c22e26a1d646bb5fcf | generation_prompt_not_visual_annotation | 8 | ||
creatures-griffin-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a griffin with a cream eagle head, a gold lion body, folded brown wings, and a long tail. The complete creature is shown standing, in side view facing left. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palette, ... | creatures | creatures-griffin | creatures-griffin | The complete creature is shown standing, in side view facing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | b6dc5ee348279a87f3d303cc2f2418bb74d20b4264bef00bda561733aba2f511 | generation_prompt_not_visual_annotation | 8 | ||
food-cake_slice-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a triangular cake slice with cream frosting, two brown sponge layers, and one red berry on top. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable feat... | food | food-cake_slice | food-cake_slice | The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | 17a2a2175c53702632e47d2de95201602dcf18bad841c6e93b4523ad1df34393 | generation_prompt_not_visual_annotation | 8 | ||
tools_weapons-hammer-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a carpenter hammer with a rectangular gray steel head, a short claw, and a brown wooden handle. The entire tool is shown face-on, with its head or tip pointing diagonally toward the upper left. Use a compact silhouette, broad readable features, a da... | tools_weapons | tools_weapons-hammer | tools_weapons-hammer | The entire tool is shown face-on, with its head or tip pointing diagonally toward the upper left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 175d47f044c4fadb4d1accc6c08cda2d8158ecb46921554f104b7091e3f624f2 | generation_prompt_not_visual_annotation | 8 | ||
household-satchel-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a brown leather satchel with a broad front flap, a gold buckle, and a short curved shoulder strap. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable f... | household | household-satchel | household-satchel | The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | 6ccfd92ff3274fa516c260c73ce64e7eecf519e565291ee266cd2624a84f25c5 | generation_prompt_not_visual_annotation | 8 | ||
technology-server_tower-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a dark gray server tower with three broad vent bands, two blue indicator squares, and a short sturdy base. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad re... | technology | technology-server_tower | technology-server_tower | The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | a60cf68f6979735ba4e2d684ac7cd75042baf3ad39149d8d15aab29e8fd48229 | generation_prompt_not_visual_annotation | 8 | ||
vehicles-rowboat-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a small brown wooden rowboat with two broad seats and two short tan oars resting inside. The entire vehicle is shown in side view, with its front pointing left. Use a compact silhouette, broad readable features, a dark pixel outline, a limited palet... | vehicles | vehicles-rowboat | vehicles-rowboat | The entire vehicle is shown in side view, with its front pointing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | bc686490cf9eb4cb5881f55ce816adb00a224955f7ac409855f6edfee0e3cdce | generation_prompt_not_visual_annotation | 8 | ||
buildings-watermill-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a small brown wooden mill with a gray pitched roof and one broad dark wooden waterwheel attached to its side. The complete structure is shown in an orthographic three-quarter view, with its front and left side visible. Use a compact silhouette, broa... | buildings | buildings-watermill | buildings-watermill | The complete structure is shown in an orthographic three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | e01a717a8e56c8c8b568da12edff0a91b7f8ab302d61b846e7f208bb1740cef8 | generation_prompt_not_visual_annotation | 8 | ||
characters-doctor-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a doctor wearing teal scrubs and white shoes, with a dark stethoscope around the neck. The full body is shown in a relaxed standing pose, in three-quarter view facing left. Use a compact silhouette, broad readable features, a dark pixel outline, a l... | characters | characters-doctor | characters-doctor | The full body is shown in a relaxed standing pose, in three-quarter view facing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | c157f0a521aa7149401dc4fd19e4589c2fceb338a05fdb9cd21b776f7c59676f | generation_prompt_not_visual_annotation | 8 | ||
creatures-zombie-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a gray-green zombie wearing a torn brown jacket and dark trousers, with both hands visible. The full body is shown in a relaxed standing pose, in three-quarter view facing left. Use a compact silhouette, broad readable features, a dark pixel outline... | creatures | creatures-zombie | creatures-zombie | The full body is shown in a relaxed standing pose, in three-quarter view facing left. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | 166ca903597575bc8655a6876801c8f3a968827edb086a2853d68660df617683 | generation_prompt_not_visual_annotation | 8 | ||
plants-bush-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting a rounded dense green bush with broad leaf clusters and a short visible brown stem. The entire plant is shown in a straight-on front view, including its complete root or trunk base. Use a compact silhouette, broad readable features, a dark pixel out... | plants | plants-bush | plants-bush | The entire plant is shown in a straight-on front view, including its complete root or trunk base. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | unchanged | 64 | 64 | 64 | 64 | 0 | 0 | 58007b34f781b5e0d6cef278c1b444b575fab22c1a7942f3f4109d96d0cf9938 | generation_prompt_not_visual_annotation | 8 | ||
food-meat_cut-v01 | A single game sprite designed for a native 64x64 pixel grid, depicting one thick red meat cut with a cream fat rim and a small pale central bone. The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. Use a compact silhouette, broad readable features, a dark pixel ou... | food | food-meat_cut | food-meat_cut | The entire object is shown in a slightly elevated three-quarter view, with its front and left side visible. | manually_audited_and_fixed | 2026-11-07T00:00:00 | maintainer_reviewed | 2026-11-07T00:00:00 | horizontal_flip | 64 | 64 | 64 | 64 | 0 | 0 | 1f5cf981e916c6a88bcef34a867e372683842a05a8b231360bdb114f357b3d66 | generation_prompt_not_visual_annotation | 8 |
MOSS Pixel-Art Sprites 64
500 manually reviewed synthetic pixel-art sprites on transparent 64×64 RGBA canvases, paired with their original generation prompts. Release 1.2.0, prepared by roblibob on 2026-11-07.
Contents and splits
The collection covers 250 prompted subjects, with two requested views each. There are 50 images in each of 10 categories: characters, animals, creatures, plants, food, tools/weapons, household objects, technology, vehicles, and buildings.
| Split | Images |
|---|---|
| train | 452 |
| validation | 48 |
| Total | 500 |
Views of a subject share a split. Closely related wild-boar and dire-boar subjects are grouped in training. Other semantic overlap may remain; the validation split is a small development set rather than an independent benchmark.
Creation and manual review
Images were generated in ComfyUI with
OpenMOSS-Team/MOSS-Image-SFT,
the MOSS pixel-art v0.3 LoRA (moss-pixelart-v.0.3_000002750.safetensors),
and the MOSS turbo 8-step LoRA. Original generation used opaque magenta
backgrounds. Pixel Latent Grid Snapper detected the native grid, quantized to
32 colors, converted the background to alpha, and cleaned outlines/spill.
The maintainer visually audited all 500 native sprites and manually fixed remaining artifacts, including magenta contamination. The initial cleanup changed 148 native files. A later facing-direction review corrected 106 images with exact horizontal flips; 222 source files now differ from their import-time versions. The 8× nearest-neighbor previews were regenerated after these edits. Previews and original renders remain in the local archive; the public package includes a matching 512×512 preview for every sprite.
All exported PNGs are 64×64 RGBA with binary alpha. 12 source sprites are slightly
smaller than 64×64 and were centered on a transparent canvas without
resampling. RGB beneath fully transparent pixels is white. Export PNGs contain
no embedded ComfyUI workflow or local filesystem metadata. Visible sprite pixels
are preserved from the audited sources. Each public preview is an exact
nearest-neighbor 8× enlargement of the padded 64×64 export, with transparency
preserved and no embedded workflow metadata. Use image for native-grid training
and preview for inspection; the previews add no new detail.
Captions and fields
This dataset follows the Hugging Face
ImageFolder format.
Each split has images/*.png, previews-8x/*.png, and metadata.jsonl.
file_name is relative to the metadata file and becomes the decoded image
column. preview_file_name becomes a second decoded image column, preview.
The dataset still has 500 rows; previews do not add training examples.
| Field | Meaning |
|---|---|
image |
64×64 RGBA sprite, decoded from file_name |
preview |
512×512 RGBA nearest-neighbor 8× preview |
preview_scale |
Enlargement factor, always 8 |
text |
Exact original generation prompt from pixel_prompts.txt |
id |
Unique prompt/sample identifier |
category |
One of the 10 subject categories |
source_id |
Original prompted subject |
split_group |
Related subjects kept together for splitting |
requested_view |
View requested by the prompt |
width, height |
Export dimensions, both 64 |
source_width, source_height |
Audited source dimensions before padding |
padding_left, padding_top |
Position of the source within the canvas |
source_sha256 |
SHA-256 of the audited source PNG file |
caption_status |
Generation prompt, not a verified visual annotation |
cleanup_status, cleanup_audit_date |
Maintainer-reported visual audit status |
facing_review_status, facing_review_date |
Maintainer-reported facing review |
facing_correction |
horizontal_flip for 106 corrected samples, otherwise unchanged |
Image-to-prompt matching was verified using ComfyUI execution history, rather
than inferred from filename numbering. text deliberately retains the original
magenta-background instructions. The delivered images have transparency.
The maintainer subsequently rechecked facing directions and horizontally flipped
106 sprites to correct mismatches. Their original prompts and requested-view fields
remain unchanged. Pose, camera angle, and fine details have not been exhaustively
certified; text remains a generation prompt rather than a visual annotation.
For text-to-image training, derive a separate caption field after reviewing this
mismatch, retaining text as provenance.
Loading
from datasets import load_dataset
# Local package:
ds = load_dataset("imagefolder", data_dir="data/huggingface/moss-pixelart-64")
image = ds["train"][0]["image"] # PIL RGBA image; 64×64
prompt = ds["train"][0]["text"]
preview = ds["train"][0]["preview"] # PIL RGBA image; 512×512
Load the public dataset from the Hub:
ds = load_dataset("ProbablyHumanAB/moss-pixelart-64")
Intended use and limitations
Useful for native-grid sprite experiments, alpha-aware image processing, and small text-to-image adaptation pilots. This is a small, stylistically narrow, synthetic collection. Generator biases, similar silhouettes, imperfect anatomy, and prompt/image mismatches may remain after visual review. It is not a broad pixel-art benchmark, and 24×24, 32×32, and 128×128 images are not included.
License and attribution
The dataset maintainer releases the dataset under Apache License 2.0.
See LICENSE and NOTICE. This is the maintainer's licensing choice for the
distributed dataset; it is not a claim that the generator's license automatically
licenses generated images. No model weights or upstream implementation are bundled.
provenance.json records generation and review details. SHA256SUMS records
release-file checksums. VALIDATION.json records the local loader and image checks.
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