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package { import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageQuality; import flash.display.StageScaleMode; import flash.events.Event; import flash.events.UncaughtErrorEvent; import ru.mail.controller.AppController; /** * * @author v.demidov <v.demidov@gmail.com> ht...
import com.tylerault.utils.CallbackObject; import com.tylerault.utils.Delay; import com.tylerault.utils.FrameDispatcher; /*** * Manages delays. * Using callbacks and a MovieClip's onEnterFrame handler for evaluating * elapsed time, this class can delay methods by a given number of milliseconds. * This is greatly p...
package rankingStore.cmd { public class OpenExpeditionStoreCommand extends BaseRankingStoreCommand { public function OpenExpeditionStoreCommand() { super(); } } }
package io.decagames.rotmg.shop.mysteryBox.contentPopup { import com.company.assembleegameclient.ui.tooltip.TextToolTip; import kabam.rotmg.core.signals.HideTooltipsSignal; import kabam.rotmg.core.signals.ShowTooltipSignal; import kabam.rotmg.tooltips.HoverTooltipDelegate; import kabam.rotmg.ui.model.HUDModel; import...
table vgPrbAli "Define Probe Alignment status for track vgProbes" ( string db; "assembly" int vgPrb; "vgPrb id" string status; "new,ali,none" )
//=========================================================== //=========================================================// // -=ANTHEM=- // file: .as // // copyright: Matthew Bush 2007 // // notes: // //=========================================================// //================================================...
package  LMP_Classes { import flashx.textLayout.factory.StringTextLineFactory; public class ELAN_Importer { public const EI_ANNOTATION_DOCUMENT : String = "ANNOTATION_DOCUMENT"; // roottag public const EI_TIME_ORDER : String = "TIME_ORDER"; public const EI_TIME_SLOT : String = "TIME_SL...
; HI-TECH C Compiler for PIC10/12/16 MCUs V9.83 ; Copyright (C) 1984-2011 HI-TECH Software ; Auto-generated runtime startup code for final link stage. ; ; Compiler options: ; ; -oBlinkPorts.cof -mBlinkPorts.map --summary=default --output=default \ ; main.p1 --chip=16F877A -P --runtime=default --opt...
/* A fairly versatile primitive capable of representing circles, fans, hoops, and arcs. Contains a great sin/cos trick learned from Iñigo Quílez's site http://www.iquilezles.org/www/articles/sincos/sincos.htm */ package starling.display.graphics { import flash.geom.Matrix; import flash.geom.Point; import st...
package org.bigbluebutton.modules.polling.model { public class SimplePollResult { private var _id:String; private var _answers: Array; private var _numRespondents: int; private var _numResponders: int; public function SimplePollResult(id:String, answers:Array, numRespondents: int, numResponders:...
// // Flump - Copyright 2013 Flump Authors package flump.test { import aspire.util.Log; import aspire.util.Map; import aspire.util.Maps; import flash.desktop.NativeApplication; import flash.filesystem.File; import flump.display.MoviePlayer; import flump.executor.Executor; import flump.executor.Future; import flump...
package com.huawei.sdnc.menu { import com.greensock.TweenLite; import com.greensock.TweenMax; import com.huawei.sdnc.controller.ipCoreController.IpcoreRefresh; import com.huawei.sdnc.tools.SdncUtil; import flash.events.MouseEvent; import flash.geom.Point; import spark.components.Group; import spa...
package skein.utils.delay { import skein.utils.DelayUtil; public function stretchToTimeout(timeout: uint, callback: Function, ...args): void { args.unshift(callback); args.unshift(timeout); DelayUtil.stretchToTimeout.apply(null, args); } }
package com.ankamagames.dofus.logic.game.fight.frames { import com.ankamagames.atouin.Atouin; import com.ankamagames.atouin.enums.PlacementStrataEnums; import com.ankamagames.atouin.managers.*; import com.ankamagames.atouin.messages.CellOutMessage; import com.ankamagames.atouin.messages.CellOverMes...
//////////////////////////////////////////////////////////////////////////////// // // © 2016 BlooDHounD // //////////////////////////////////////////////////////////////////////////////// package by.blooddy.crypto.image { import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.Loader; ...
/* * _________ __ __ * _/ / / /____ / /________ ____ ____ ___ * _/ / / __/ -_) __/ __/ _ `/ _ `/ _ \/ _ \ * _/________/ \__/\__/\__/_/ \_,_/\_, /\___/_//_/ * /___/ * * Tetragon : Game Engine for multi-platform ActionScript projects. * http://w...
package qin.jzFonts.droidSansFallback{ import mx.core.SpriteAsset [Embed(source="2.svg")] public class JzFont_DroidSansFallback_2 extends SpriteAsset{ } }
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ import com.adobe.test.Assert; var...
package nl.niftysystems.audio { /* //AIR imports, uncomment for AIR usage */ //import flash.desktop.NativeApplication; import com.greensock.TweenLite; import com.greensock.easing.*; import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.text.*; import fl...
// Skeletal animation example. // This sample demonstrates: // - Populating a 3D scene with skeletally animated AnimatedModel components // - Moving the animated models and advancing their animation using a script object // - Enabling a cascaded shadow map on a directional light, which allows high-quali...
package cmodule.lua_wrapper { public const _callTMres:int = regFunc(FSM_callTMres.start); }
package com.adrienheisch.spacewar.game { import com.adrienheisch.spacewar.game.Explosion; import flash.display.MovieClip; import flash.geom.ColorTransform; import flash.geom.Point; /** * ... * @author Adrien Heisch */ public class Ship extends MovieClip { public static var list:Vector.<Ship> = new Vect...
/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ import com.adobe.test.Assert; // var SECTION = "15.1.1.2"; // var VERSION = "ECMA_1"; // var TITLE = ...
package view { import flash.display.*; import flash.filters.*; import flash.events.MouseEvent; import flash.events.Event; import mx.core.UIComponent; import mx.containers.Panel; import mx.controls.Label; import mx.controls.Button; import org.libspark.thread.*; import org.libspa...
// forked from checkmate's fladdict challenge for professionals /** * Theme: * Play with BitmapPatterBuilder. * Purpose of this trial is to find the possibility of the dot pattern. * * by Takayuki Fukatsu aka fladdict **/ package { import flash.display.Bitmap; import flash.display.BitmapData; import f...
package away3d.library { import away3d.arcane; import away3d.events.AssetEvent; import away3d.events.LoaderEvent; import away3d.events.ParserEvent; import away3d.library.assets.IAsset; import away3d.library.assets.NamedAssetBase; import away3d.library.naming.ConflictPrecedence; import away3d.library.naming.Conf...
package optionsSettings_c_fla { import LS_Classes.scrollList; import LS_Classes.selector; import LS_Classes.textEffect; import com.flashdynamix.motion.TweensyTimelineZero; import com.flashdynamix.motion.TweensyZero; import fl.motion.easing.Sine; import flash.display.MovieClip; import flash.events.Event; import...
package services.command.frontend { import com.adobe.cairngorm.commands.ICommand; import com.adobe.cairngorm.control.CairngormEvent; import flash.net.URLLoader; import flash.net.URLRequest; import flash.net.navigateToURL; import services.business.frontend.SaveCheckInDataDelegate; import services.events.front...
package view.scene.common { import flash.utils.IDataInput; import flash.events.Event; import flash.events.MouseEvent; import flash.utils.*; import mx.controls.Label; import mx.controls.Text; import mx.controls.Button; import mx.core.UIComponent; import mx.containers.Canvas; impo...
package kabam.rotmg.ui.view { import com.company.assembleegameclient.screens.AccountScreen; import com.company.assembleegameclient.screens.TitleMenuOption; import com.company.assembleegameclient.ui.SoundIcon; import flash.display.Sprite; import flash.events.MouseEvent; import flash.filters.DropShadowFilter; import fl...
package openfl.events { import openfl.ui.KeyLocation; /** * @externs * A KeyboardEvent object id dispatched in response to user input through a * keyboard. There are two types of keyboard events: * `KeyboardEvent.KEY_DOWN` and `KeyboardEvent.KEY_UP` * * Because mappings between keys and specific c...
package com.playfab.ServerModels { public class UserSteamInfo { public var SteamActivationStatus:String; public var SteamCountry:String; public var SteamCurrency:String; public var SteamId:String; public var SteamName:String; public function UserSteamInfo(data:O...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF license...
package hud.def { public class AlertButtonTypeDef { public static const FRIEND_APPLY:int = 1; public static const FRIEND_RECOMMEND:int = 2; public static const FRIEND_RECOMMEND_LIST:int = 3; public static const ESCORT_APPLY:int = 4; public function...
package { // UI import flash.display.Sprite; import flash.events.Event; import flash.events.MouseEvent; import flash.events.TextEvent; import flash.text.TextField; // поле вывода /***/ public class Main extends Sprite { // UI private var Button_:SimpleButtonExample; private var ButtonTwo_:Simpl...
package my.patterns { public class Animal { public var name:String; private var isInitialized:Boolean; public function say():String { if(!isInitialized) throw new Error("Animal must be initialized before saying!"); return null; } public function init():void { ...
package uieditor.editor.ui.main { import feathers.controls.LayoutGroup; import feathers.controls.TabBar; import feathers.core.FeathersControl; import feathers.data.ListCollection; import feathers.layout.AnchorLayout; import feathers.layout.AnchorLayoutData; import starling.display.DisplayObject; import starlin...
package ddt.manager { import bagAndInfo.cell.BagCell; import com.pickgliss.action.FunctionAction; import com.pickgliss.events.FrameEvent; import com.pickgliss.events.UIModuleEvent; import com.pickgliss.loader.UIModuleLoader; import com.pickgliss.manager.CacheSysManager; import com.pickgliss.ui.Comp...
package org.ranapat.signals { final public class SignalsSettings { public static var ALLOW_NULL_OBJECTS:Boolean = true; public function SignalsSettings() { Tools.ensureAbstractClass(this, SignalsSettings); } } }
package com.company.assembleegameclient.objects { import com.company.assembleegameclient.map.Camera; import com.company.assembleegameclient.map.Map; import com.company.assembleegameclient.map.Square; import flash.display.IGraphicsData; import kabam.rotmg.stage3D.Object3D.Object3DStage3D; public class BasicObject { ...
package com.ankamagames.dofus.network.messages.game.context.roleplay.breach { import com.ankamagames.jerakine.network.CustomDataWrapper; import com.ankamagames.jerakine.network.ICustomDataInput; import com.ankamagames.jerakine.network.ICustomDataOutput; import com.ankamagames.jerakine.network.INetworkM...
/****************************************************************************** * Spine Runtimes License Agreement * Last updated May 1, 2019. Replaces all prior versions. * * Copyright (c) 2013-2019, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivat...
package laya.ani.bone.canvasmesh { import laya.ani.bone.MeshTools; import laya.maths.Matrix; import laya.renders.RenderContext; import laya.resource.Texture; /** * @private * 简化mesh绘制,多顶点mesh改为四顶点mesh,只绘制矩形不绘制三角形 */ public class SimpleSkinMeshCanvas extends SkinMeshCanvas { /** * 当前绘制用的mesh */...
/* * Copyright the original author or authors. * * Licensed under the MOZILLA PUBLIC LICENSE, Version 1.1 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.mozilla.org/MPL/MPL-1.1.html * * Unless require...
package a24.util { import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.DisplayObject; import flash.geom.Matrix; import flash.geom.Rectangle; import flash.text.TextField; public final class BitmapUtil24 { public function BitmapUtil24() ...
/* * FusionCharts Free v2 * http://www.fusioncharts.com/free * * Copyright (c) 2009 InfoSoft Global (P) Ltd. * Dual licensed under the MIT (X11) and GNU GPL licenses. * http://www.fusioncharts.com/free/license * * MIT License: http://www.opensource.org/licenses/mit-license.php * GPL License: http://www.gnu.or...
package view.image.regist { import flash.display.*; import flash.events.Event; import org.libspark.thread.Thread; import org.libspark.thread.Thread; import org.libspark.thread.utils.ParallelExecutor; import org.libspark.thread.threads.between.BeTweenAS3Thread; import view.image.BaseImage;...
/* Copyright (c) 2006 Eric J. Feminella <eric@ericfeminella.com> All rights reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation th...
package net.psykosoft.psykopaint2.core.configuration { import flash.display.Sprite; import flash.display.Stage; public class CoreSettings { // --------------------------------------------------------------------- // Constants. // --------------------------------------------------------------------- // Ma...
package Ankama_Storage.ui { import Ankama_Common.Common; import com.ankamagames.berilia.api.UiApi; import com.ankamagames.berilia.components.Grid; import com.ankamagames.berilia.types.graphic.ButtonContainer; import com.ankamagames.berilia.types.graphic.GraphicContainer; import com.ankamagames....
package kabam.rotmg.messaging.impl.incoming { import flash.utils.IDataInput; public class Damage extends IncomingMessage { public var targetId_:int; public var effects_:Vector.<uint>; public var damageAmount_:int; public var kill_:Boolean; public var bulletId_:uint; public var objectId_:int; ...
package org.shypl.common.util.progress { import org.shypl.common.lang.AbstractMethodException; import org.shypl.common.util.callDelayed; import org.shypl.common.util.notice.NoticeDispatcher; [Abstract] public class AbstractProgress extends NoticeDispatcher implements Progress { private var _completed:Boolean; ...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF license...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF license...
package com.bojinx.system.cache.store { import com.bojinx.api.context.IApplicationContext; import com.bojinx.system.message.support.Scope; import flash.utils.Dictionary; public class MessageRegistry { /*============================================================================*/ /*= PRIVATE PROPERTIES ...
package com.tinyspeck.engine.spritesheet { import flash.geom.Rectangle; public class SheetPackerNode { public static var count:int = 0; public static const LEAF:int = 0; public static const BRANCH:int = 1; public var ind:int; public var texture:SheetTexture; public var type:int = 0; publi...
import flash.external.*; import gfx.controls.TextInput; import gfx.controls.Button; import gfx.controls.CheckBox; import mx.utils.Delegate; class Screens.EmailScreen extends ScreenWithPageNavigator { private var emailSendRecipient0EditBox:TextInput; private var emailSendRecipient1EditBox:TextInput; private va...
/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * ...
/* -*- Mode: java; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- * * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the Li...
/** * Copyright (c) 2007 - 2009 Adobe * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the righ...
package org.osflash.vanilla.testdata { public class NestedComplexVectorList { public var people : Vector.<Vector.<PersonPublicFields>>; } }
/* * Copyright 2007 (c) Tim Knip, ascollada.org. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify...
void onInit( CSprite@ this ) { this.getCurrentScript().tickFrequency = 10; } void onTick(CSprite@ this) { CSpriteLayer@ front = this.getSpriteLayer( "front layer" ); if (front !is null) { front.SetVisible(false); bool visible = front.isVisible(); int frame = front.getFrameIndex(); CBlob@ blob = this...
package game.net.data.s { import flash.utils.ByteArray; import game.net.data.DataBase; import game.net.data.vo.*; import game.net.data.IData; public class SFbNightmare extends DataBase { public var code : int; public static const CMD : int=22021; public function SFbNightmare() { ...
.globl large_data .globl large_code .psect ltext,class=CODE,reloc=16 .globl _int25_rdwr .signat _int25_rdwr,8250 ; ; Enter with DL = read/write op, DH = drive ; store_bp: .word 0 store_si: .word 0 store_di: .word 0 _int25_rdwr: push ds push es push si push di push bp ; 00 02 04 06 08 0a 0c 0e 10 ...
package com.gamesparks.api.requests { import com.gamesparks.api.responses.*; import com.gamesparks.*; /** * Get the leaderboard entry data for the current player or a given player. * For each leaderboard it returns the hichest score the player has */ public class GetLeaderboardEntriesRequest extends GSReq...
package { import com.adobe.serialization.json.JSON; import com.goodinson.snapshot.*; import com.pixelbreaker.ui.osx.MacMouseWheel; import flare.apps.App; import flare.controls.ClickControl; import flare.controls.PanZoomControl; import flare.controls.TooltipControl; import flare.display.DirtySprite; import f...
package com.lowoui_as { import com.lowoui_as.WidgetManager; import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; import flash.events.KeyboardEvent; public class EntryBase extends Sprite { protected var widgetController:WidgetManager; ...
//////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2006 Adobe Macromedia Software LLC and its licensors. // All Rights Reserved. The following is Source Code and is subject to all // restrictions on such code as contained in the End User License Agreement // accompa...
package kabam.rotmg.news.model { public class NewsCellVO { public function NewsCellVO() { super(); } public var imageURL:String; public var linkDetail:String; public var headline:String; public var linkType:NewsCellLinkType; public var priority:uint; public var slot:uint; } }
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF license...
// This Source Code Form is subject to the terms of the Mozilla Public // License, v. 2.0. If a copy of the MPL was not distributed with this // file, You can obtain one at http://mozilla.org/MPL/2.0/. package { var loops:int = 15 var nx:int = 120 var nz:int = 120 function run3dMorph():int { var a:Arr...
/* Feathers Copyright 2012-2015 Joshua Tynjala. All Rights Reserved. This program is free software. You can redistribute and/or modify it in accordance with the terms of the accompanying license agreement. */ package feathers.controls.text { import feathers.core.FeathersControl; import feathers.core.FocusManager; i...
/* See LICENSE for copyright and terms of use */ import org.actionstep.constants.ASConstantValue; /** * These constants specify an <code>NSTabView</code>'s type. */ class org.actionstep.constants.NSTabViewType extends ASConstantValue { /** * The view includes tabs on the top of the view and has a bezeled bo...
package com.company.assembleegameclient.ui.board { import com.company.assembleegameclient.account.ui.Frame; import com.company.assembleegameclient.ui.DeprecatedClickableText; import com.company.assembleegameclient.ui.Scrollbar; import com.company.rotmg.graphics.DeleteXGraphic; import flash.display.Graphics; import flas...
package { import flash.filesystem.File; import flash.events.Event; /** * FileManager.as * First Issue * Revision 0 * Apr 17, 2017 * * Aleksei Spirin * spirin.aleksei.yurevich@gmail.com * * MIT License * * Copyright (c) 2017 Aleksei Spirin * Permission is hereby gran...
/* Base64 library for ActionScript 3.0. * Based on: Ma Bingyao code. * Optimized by: Jean-Philippe Auclair / jpauclair.wordpress.com * Copyright (C) 2007 Ma Bingyao <andot@ujn.edu.cn> * LastModified: Oct 26, 2009 * This library is free. You can redistribute it and/or modify it. */ /*[IF-FLASH]*/package c...
/* The MIT License Copyright (c) 2010 Mike Chambers Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge,...
//---------------------------------------------------------------------------------------------------- // SiON data // Copyright (c) 2008 keim All rights reserved. // Distributed under BSD-style license (see org.si.license.txt). //---------------------------------------------------------------------------------------...
//////////////////////////////////////////////////////////////////////////////// // // ADOBE SYSTEMS INCORPORATED // Copyright 2005-2007 Adobe Systems Incorporated // All Rights Reserved. // // NOTICE: Adobe permits you to use, modify, and distribute this file // in accordance with the terms of the license agreeme...
/* Feathers Copyright 2012-2013 Joshua Tynjala. All Rights Reserved. This program is free software. You can redistribute and/or modify it in accordance with the terms of the accompanying license agreement. */ package feathers.controls { import feathers.core.FeathersControl; import feathers.events.FeathersEventType; ...
package { import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import starling.core.Starling; [SWF(width="320", height="480", frameRate="60", backgroundColor="#222222")] public class Startup extends Sprite { private var mStarli...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF li...
package starling.display { import flash.display.BitmapData; import flash.geom.Matrix; import starling.display.graphics.Fill; import starling.display.graphics.Graphic; import starling.display.graphics.NGon; import starling.display.graphics.Plane; import starling.display.graphics.RoundedRectangle; import starli...
package feathers.examples.todos { import feathers.controls.Header; import feathers.controls.List; import feathers.controls.PanelScreen; import feathers.controls.ScrollContainer; import feathers.controls.TextInput; import feathers.controls.ToggleButton; import feathers.data.ListCollection; import feathers.events...
/* Copyright (c) 2010 Trevor McCauley Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distr...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF license...
/* Copyright (c) 2012 Josh Tynjala Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribu...
// Physics2D rope sample. // This sample demonstrates. // - Create revolute constraint // - Create roop constraint // - Displaying physics debug geometry #include "Scripts/Utilities/Sample.as" void Start() { // Execute the common startup for samples SampleStart(); // Create the scene content ...
package org.ffilmation.engine.core { /** * The fMaterialTypes class provides a list of all available material types in the engine, * as well as examples of how to create them. * */ public class fMaterialTypes { /** * <p>Creates a material by "Tiling" an ima...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF license...
// Action script... // [Initial MovieClip Action of sprite 20713] #initclip 234 if (!dofus.datacenter.TutorialWaitingCase) { if (!dofus) { _global.dofus = new Object(); } // end if if (!dofus.datacenter) { _global.dofus.datacenter = new Object(); } // end if var _loc1 = (_gl...
package flashx.textLayout.edit { import flashx.textLayout.compose.IFlowComposer; import flashx.textLayout.container.ContainerController; import flashx.textLayout.elements.FlowLeafElement; import flashx.textLayout.elements.ParagraphElement; import flashx.textLayout.elements.SubParagraphGroupElementB...
package com.ankama.haapi.client.model { public class GameActionsActionsTypeMeta { public var destination_account_id:Number = 0; public var type:String = null; public var quantity:Number = 0; public var theme_id:Number = 0; publ...
// Action script... // [Initial MovieClip Action of sprite 20962] #initclip 227 if (!dofus.graphics.battlefield.CraftResultOverHead) { if (!dofus) { _global.dofus = new Object(); } // end if if (!dofus.graphics) { _global.dofus.graphics = new Object(); } // end if if (!dofus...
package away3d.primitives { import away3d.arcane; import away3d.core.base.*; import away3d.core.math.*; import away3d.core.utils.*; use namespace arcane; /** * Creates a regular polygon. */ public class RegularPolygon extends AbstractPrimitive { private var _radius:Num...
package com.ankamagames.dofus.kernel.zaap.messages { import com.ankamagames.jerakine.messages.QueueableMessage; public interface IZaapInputMessage extends QueueableMessage { } }
/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * ...
package org.superkaka.KLib.i18n { import org.superkaka.KLib.i18n.interfaces.I18NComponent; /** * ... * @author kaka * 国际化组件更新管理器 实验性 */ public class I18NComponentManager { /** * 已注册的国际化组件列表 */ static private const list_component:Array = []; /** * 注册组件 * @param textDriver 要添加注册的组件 ...
/* Feathers Copyright 2012-2015 Bowler Hat LLC. All Rights Reserved. This program is free software. You can redistribute and/or modify it in accordance with the terms of the accompanying license agreement. */ package feathers.controls { import feathers.core.FeathersControl; import feathers.core.IFeathersControl; im...