CombinedText stringlengths 4 3.42M |
|---|
package
{
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageQuality;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.events.UncaughtErrorEvent;
import ru.mail.controller.AppController;
/**
*
* @author v.demidov <v.demidov@gmail.com> ht... |
import com.tylerault.utils.CallbackObject;
import com.tylerault.utils.Delay;
import com.tylerault.utils.FrameDispatcher;
/***
* Manages delays.
* Using callbacks and a MovieClip's onEnterFrame handler for evaluating
* elapsed time, this class can delay methods by a given number of milliseconds.
* This is greatly p... |
package rankingStore.cmd
{
public class OpenExpeditionStoreCommand extends BaseRankingStoreCommand
{
public function OpenExpeditionStoreCommand()
{
super();
}
}
}
|
package io.decagames.rotmg.shop.mysteryBox.contentPopup {
import com.company.assembleegameclient.ui.tooltip.TextToolTip;
import kabam.rotmg.core.signals.HideTooltipsSignal;
import kabam.rotmg.core.signals.ShowTooltipSignal;
import kabam.rotmg.tooltips.HoverTooltipDelegate;
import kabam.rotmg.ui.model.HUDModel;
import... |
table vgPrbAli
"Define Probe Alignment status for track vgProbes"
(
string db; "assembly"
int vgPrb; "vgPrb id"
string status; "new,ali,none"
)
|
//===========================================================
//=========================================================//
// -=ANTHEM=-
// file: .as
//
// copyright: Matthew Bush 2007
//
// notes:
//
//=========================================================//
//================================================... |
package LMP_Classes
{
import flashx.textLayout.factory.StringTextLineFactory;
public class ELAN_Importer {
public const EI_ANNOTATION_DOCUMENT : String = "ANNOTATION_DOCUMENT"; // roottag
public const EI_TIME_ORDER : String = "TIME_ORDER";
public const EI_TIME_SLOT : String = "TIME_SL... |
; HI-TECH C Compiler for PIC10/12/16 MCUs V9.83
; Copyright (C) 1984-2011 HI-TECH Software
; Auto-generated runtime startup code for final link stage.
;
; Compiler options:
;
; -oBlinkPorts.cof -mBlinkPorts.map --summary=default --output=default \
; main.p1 --chip=16F877A -P --runtime=default --opt... |
/*
A fairly versatile primitive capable of representing circles, fans, hoops, and arcs.
Contains a great sin/cos trick learned from Iñigo Quílez's site
http://www.iquilezles.org/www/articles/sincos/sincos.htm
*/
package starling.display.graphics
{
import flash.geom.Matrix;
import flash.geom.Point;
import st... |
package org.bigbluebutton.modules.polling.model
{
public class SimplePollResult
{
private var _id:String;
private var _answers: Array;
private var _numRespondents: int;
private var _numResponders: int;
public function SimplePollResult(id:String, answers:Array, numRespondents: int, numResponders:... |
//
// Flump - Copyright 2013 Flump Authors
package flump.test {
import aspire.util.Log;
import aspire.util.Map;
import aspire.util.Maps;
import flash.desktop.NativeApplication;
import flash.filesystem.File;
import flump.display.MoviePlayer;
import flump.executor.Executor;
import flump.executor.Future;
import flump... |
package com.huawei.sdnc.menu
{
import com.greensock.TweenLite;
import com.greensock.TweenMax;
import com.huawei.sdnc.controller.ipCoreController.IpcoreRefresh;
import com.huawei.sdnc.tools.SdncUtil;
import flash.events.MouseEvent;
import flash.geom.Point;
import spark.components.Group;
import spa... |
package skein.utils.delay {
import skein.utils.DelayUtil;
public function stretchToTimeout(timeout: uint, callback: Function, ...args): void {
args.unshift(callback);
args.unshift(timeout);
DelayUtil.stretchToTimeout.apply(null, args);
}
} |
package com.ankamagames.dofus.logic.game.fight.frames
{
import com.ankamagames.atouin.Atouin;
import com.ankamagames.atouin.enums.PlacementStrataEnums;
import com.ankamagames.atouin.managers.*;
import com.ankamagames.atouin.messages.CellOutMessage;
import com.ankamagames.atouin.messages.CellOverMes... |
////////////////////////////////////////////////////////////////////////////////
//
// © 2016 BlooDHounD
//
////////////////////////////////////////////////////////////////////////////////
package by.blooddy.crypto.image {
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Loader;
... |
/*
* _________ __ __
* _/ / / /____ / /________ ____ ____ ___
* _/ / / __/ -_) __/ __/ _ `/ _ `/ _ \/ _ \
* _/________/ \__/\__/\__/_/ \_,_/\_, /\___/_//_/
* /___/
*
* Tetragon : Game Engine for multi-platform ActionScript projects.
* http://w... |
package qin.jzFonts.droidSansFallback{
import mx.core.SpriteAsset
[Embed(source="2.svg")]
public class JzFont_DroidSansFallback_2 extends SpriteAsset{
}
} |
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
import com.adobe.test.Assert;
var... |
package nl.niftysystems.audio
{
/*
//AIR imports, uncomment for AIR usage
*/
//import flash.desktop.NativeApplication;
import com.greensock.TweenLite;
import com.greensock.easing.*;
import flash.display.*;
import flash.events.*;
import flash.media.*;
import flash.net.*;
import flash.text.*;
import fl... |
// Skeletal animation example.
// This sample demonstrates:
// - Populating a 3D scene with skeletally animated AnimatedModel components
// - Moving the animated models and advancing their animation using a script object
// - Enabling a cascaded shadow map on a directional light, which allows high-quali... |
package cmodule.lua_wrapper
{
public const _callTMres:int = regFunc(FSM_callTMres.start);
}
|
package com.adrienheisch.spacewar.game
{
import com.adrienheisch.spacewar.game.Explosion;
import flash.display.MovieClip;
import flash.geom.ColorTransform;
import flash.geom.Point;
/**
* ...
* @author Adrien Heisch
*/
public class Ship extends MovieClip
{
public static var list:Vector.<Ship> = new Vect... |
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
import com.adobe.test.Assert;
// var SECTION = "15.1.1.2";
// var VERSION = "ECMA_1";
// var TITLE = ... |
package view
{
import flash.display.*;
import flash.filters.*;
import flash.events.MouseEvent;
import flash.events.Event;
import mx.core.UIComponent;
import mx.containers.Panel;
import mx.controls.Label;
import mx.controls.Button;
import org.libspark.thread.*;
import org.libspa... |
// forked from checkmate's fladdict challenge for professionals
/**
* Theme:
* Play with BitmapPatterBuilder.
* Purpose of this trial is to find the possibility of the dot pattern.
*
* by Takayuki Fukatsu aka fladdict
**/
package {
import flash.display.Bitmap;
import flash.display.BitmapData;
import f... |
package away3d.library
{
import away3d.arcane;
import away3d.events.AssetEvent;
import away3d.events.LoaderEvent;
import away3d.events.ParserEvent;
import away3d.library.assets.IAsset;
import away3d.library.assets.NamedAssetBase;
import away3d.library.naming.ConflictPrecedence;
import away3d.library.naming.Conf... |
package optionsSettings_c_fla
{
import LS_Classes.scrollList;
import LS_Classes.selector;
import LS_Classes.textEffect;
import com.flashdynamix.motion.TweensyTimelineZero;
import com.flashdynamix.motion.TweensyZero;
import fl.motion.easing.Sine;
import flash.display.MovieClip;
import flash.events.Event;
import... |
package services.command.frontend
{
import com.adobe.cairngorm.commands.ICommand;
import com.adobe.cairngorm.control.CairngormEvent;
import flash.net.URLLoader;
import flash.net.URLRequest;
import flash.net.navigateToURL;
import services.business.frontend.SaveCheckInDataDelegate;
import services.events.front... |
package view.scene.common
{
import flash.utils.IDataInput;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.utils.*;
import mx.controls.Label;
import mx.controls.Text;
import mx.controls.Button;
import mx.core.UIComponent;
import mx.containers.Canvas;
impo... |
package kabam.rotmg.ui.view {
import com.company.assembleegameclient.screens.AccountScreen;
import com.company.assembleegameclient.screens.TitleMenuOption;
import com.company.assembleegameclient.ui.SoundIcon;
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.filters.DropShadowFilter;
import fl... |
package openfl.events {
import openfl.ui.KeyLocation;
/**
* @externs
* A KeyboardEvent object id dispatched in response to user input through a
* keyboard. There are two types of keyboard events:
* `KeyboardEvent.KEY_DOWN` and `KeyboardEvent.KEY_UP`
*
* Because mappings between keys and specific c... |
package com.playfab.ServerModels
{
public class UserSteamInfo
{
public var SteamActivationStatus:String;
public var SteamCountry:String;
public var SteamCurrency:String;
public var SteamId:String;
public var SteamName:String;
public function UserSteamInfo(data:O... |
////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF license... |
package hud.def
{
public class AlertButtonTypeDef
{
public static const FRIEND_APPLY:int = 1;
public static const FRIEND_RECOMMEND:int = 2;
public static const FRIEND_RECOMMEND_LIST:int = 3;
public static const ESCORT_APPLY:int = 4;
public function... |
package
{
// UI
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.events.TextEvent;
import flash.text.TextField; // поле вывода
/***/
public class Main extends Sprite
{
// UI
private var Button_:SimpleButtonExample;
private var ButtonTwo_:Simpl... |
package my.patterns {
public class Animal {
public var name:String;
private var isInitialized:Boolean;
public function say():String
{
if(!isInitialized)
throw new Error("Animal must be initialized before saying!");
return null;
}
public function init():void
{
... |
package uieditor.editor.ui.main
{
import feathers.controls.LayoutGroup;
import feathers.controls.TabBar;
import feathers.core.FeathersControl;
import feathers.data.ListCollection;
import feathers.layout.AnchorLayout;
import feathers.layout.AnchorLayoutData;
import starling.display.DisplayObject;
import starlin... |
package ddt.manager
{
import bagAndInfo.cell.BagCell;
import com.pickgliss.action.FunctionAction;
import com.pickgliss.events.FrameEvent;
import com.pickgliss.events.UIModuleEvent;
import com.pickgliss.loader.UIModuleLoader;
import com.pickgliss.manager.CacheSysManager;
import com.pickgliss.ui.Comp... |
package org.ranapat.signals {
final public class SignalsSettings {
public static var ALLOW_NULL_OBJECTS:Boolean = true;
public function SignalsSettings() {
Tools.ensureAbstractClass(this, SignalsSettings);
}
}
} |
package com.company.assembleegameclient.objects {
import com.company.assembleegameclient.map.Camera;
import com.company.assembleegameclient.map.Map;
import com.company.assembleegameclient.map.Square;
import flash.display.IGraphicsData;
import kabam.rotmg.stage3D.Object3D.Object3DStage3D;
public class BasicObject {
... |
package com.ankamagames.dofus.network.messages.game.context.roleplay.breach
{
import com.ankamagames.jerakine.network.CustomDataWrapper;
import com.ankamagames.jerakine.network.ICustomDataInput;
import com.ankamagames.jerakine.network.ICustomDataOutput;
import com.ankamagames.jerakine.network.INetworkM... |
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivat... |
package laya.ani.bone.canvasmesh {
import laya.ani.bone.MeshTools;
import laya.maths.Matrix;
import laya.renders.RenderContext;
import laya.resource.Texture;
/**
* @private
* 简化mesh绘制,多顶点mesh改为四顶点mesh,只绘制矩形不绘制三角形
*/
public class SimpleSkinMeshCanvas extends SkinMeshCanvas {
/**
* 当前绘制用的mesh
*/... |
/*
* Copyright the original author or authors.
*
* Licensed under the MOZILLA PUBLIC LICENSE, Version 1.1 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.mozilla.org/MPL/MPL-1.1.html
*
* Unless require... |
package a24.util
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.DisplayObject;
import flash.geom.Matrix;
import flash.geom.Rectangle;
import flash.text.TextField;
public final class BitmapUtil24
{
public function BitmapUtil24()
... |
/*
* FusionCharts Free v2
* http://www.fusioncharts.com/free
*
* Copyright (c) 2009 InfoSoft Global (P) Ltd.
* Dual licensed under the MIT (X11) and GNU GPL licenses.
* http://www.fusioncharts.com/free/license
*
* MIT License: http://www.opensource.org/licenses/mit-license.php
* GPL License: http://www.gnu.or... |
package view.image.regist
{
import flash.display.*;
import flash.events.Event;
import org.libspark.thread.Thread;
import org.libspark.thread.Thread;
import org.libspark.thread.utils.ParallelExecutor;
import org.libspark.thread.threads.between.BeTweenAS3Thread;
import view.image.BaseImage;... |
/*
Copyright (c) 2006 Eric J. Feminella <eric@ericfeminella.com>
All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation th... |
package net.psykosoft.psykopaint2.core.configuration
{
import flash.display.Sprite;
import flash.display.Stage;
public class CoreSettings
{
// ---------------------------------------------------------------------
// Constants.
// ---------------------------------------------------------------------
// Ma... |
package Ankama_Storage.ui
{
import Ankama_Common.Common;
import com.ankamagames.berilia.api.UiApi;
import com.ankamagames.berilia.components.Grid;
import com.ankamagames.berilia.types.graphic.ButtonContainer;
import com.ankamagames.berilia.types.graphic.GraphicContainer;
import com.ankamagames.... |
package kabam.rotmg.messaging.impl.incoming {
import flash.utils.IDataInput;
public class Damage extends IncomingMessage {
public var targetId_:int;
public var effects_:Vector.<uint>;
public var damageAmount_:int;
public var kill_:Boolean;
public var bulletId_:uint;
public var objectId_:int;
... |
package org.shypl.common.util.progress {
import org.shypl.common.lang.AbstractMethodException;
import org.shypl.common.util.callDelayed;
import org.shypl.common.util.notice.NoticeDispatcher;
[Abstract]
public class AbstractProgress extends NoticeDispatcher implements Progress {
private var _completed:Boolean;
... |
////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF license... |
////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF license... |
package com.bojinx.system.cache.store
{
import com.bojinx.api.context.IApplicationContext;
import com.bojinx.system.message.support.Scope;
import flash.utils.Dictionary;
public class MessageRegistry
{
/*============================================================================*/
/*= PRIVATE PROPERTIES ... |
package com.tinyspeck.engine.spritesheet
{
import flash.geom.Rectangle;
public class SheetPackerNode
{
public static var count:int = 0;
public static const LEAF:int = 0;
public static const BRANCH:int = 1;
public var ind:int;
public var texture:SheetTexture;
public var type:int = 0;
publi... |
import flash.external.*;
import gfx.controls.TextInput;
import gfx.controls.Button;
import gfx.controls.CheckBox;
import mx.utils.Delegate;
class Screens.EmailScreen extends ScreenWithPageNavigator
{
private var emailSendRecipient0EditBox:TextInput;
private var emailSendRecipient1EditBox:TextInput;
private va... |
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
... |
/* -*- Mode: java; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
*
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the Li... |
/**
* Copyright (c) 2007 - 2009 Adobe
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the righ... |
package org.osflash.vanilla.testdata
{
public class NestedComplexVectorList
{
public var people : Vector.<Vector.<PersonPublicFields>>;
}
}
|
/*
* Copyright 2007 (c) Tim Knip, ascollada.org.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify... |
void onInit( CSprite@ this )
{
this.getCurrentScript().tickFrequency = 10;
}
void onTick(CSprite@ this)
{
CSpriteLayer@ front = this.getSpriteLayer( "front layer" );
if (front !is null)
{
front.SetVisible(false);
bool visible = front.isVisible();
int frame = front.getFrameIndex();
CBlob@ blob = this... |
package game.net.data.s
{
import flash.utils.ByteArray;
import game.net.data.DataBase;
import game.net.data.vo.*;
import game.net.data.IData;
public class SFbNightmare extends DataBase
{
public var code : int;
public static const CMD : int=22021;
public function SFbNightmare()
{
... |
.globl large_data
.globl large_code
.psect ltext,class=CODE,reloc=16
.globl _int25_rdwr
.signat _int25_rdwr,8250
;
; Enter with DL = read/write op, DH = drive
;
store_bp: .word 0
store_si: .word 0
store_di: .word 0
_int25_rdwr:
push ds
push es
push si
push di
push bp ; 00 02 04 06 08 0a 0c 0e 10
... |
package com.gamesparks.api.requests
{
import com.gamesparks.api.responses.*;
import com.gamesparks.*;
/**
* Get the leaderboard entry data for the current player or a given player.
* For each leaderboard it returns the hichest score the player has
*/
public class GetLeaderboardEntriesRequest extends GSReq... |
package
{
import com.adobe.serialization.json.JSON;
import com.goodinson.snapshot.*;
import com.pixelbreaker.ui.osx.MacMouseWheel;
import flare.apps.App;
import flare.controls.ClickControl;
import flare.controls.PanZoomControl;
import flare.controls.TooltipControl;
import flare.display.DirtySprite;
import f... |
package com.lowoui_as
{
import com.lowoui_as.WidgetManager;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.events.KeyboardEvent;
public class EntryBase extends Sprite
{
protected var widgetController:WidgetManager;
... |
////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2006 Adobe Macromedia Software LLC and its licensors.
// All Rights Reserved. The following is Source Code and is subject to all
// restrictions on such code as contained in the End User License Agreement
// accompa... |
package kabam.rotmg.news.model {
public class NewsCellVO {
public function NewsCellVO() {
super();
}
public var imageURL:String;
public var linkDetail:String;
public var headline:String;
public var linkType:NewsCellLinkType;
public var priority:uint;
public var slot:uint;
}
}
|
////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF license... |
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at http://mozilla.org/MPL/2.0/.
package {
var loops:int = 15
var nx:int = 120
var nz:int = 120
function run3dMorph():int {
var a:Arr... |
/*
Feathers
Copyright 2012-2015 Joshua Tynjala. All Rights Reserved.
This program is free software. You can redistribute and/or modify it in
accordance with the terms of the accompanying license agreement.
*/
package feathers.controls.text
{
import feathers.core.FeathersControl;
import feathers.core.FocusManager;
i... |
/* See LICENSE for copyright and terms of use */
import org.actionstep.constants.ASConstantValue;
/**
* These constants specify an <code>NSTabView</code>'s type.
*/
class org.actionstep.constants.NSTabViewType extends ASConstantValue {
/**
* The view includes tabs on the top of the view and has a bezeled bo... |
package com.company.assembleegameclient.ui.board {
import com.company.assembleegameclient.account.ui.Frame;
import com.company.assembleegameclient.ui.DeprecatedClickableText;
import com.company.assembleegameclient.ui.Scrollbar;
import com.company.rotmg.graphics.DeleteXGraphic;
import flash.display.Graphics;
import flas... |
package
{
import flash.filesystem.File;
import flash.events.Event;
/**
* FileManager.as
* First Issue
* Revision 0
* Apr 17, 2017
*
* Aleksei Spirin
* spirin.aleksei.yurevich@gmail.com
*
* MIT License
*
* Copyright (c) 2017 Aleksei Spirin
* Permission is hereby gran... |
/* Base64 library for ActionScript 3.0.
* Based on: Ma Bingyao code.
* Optimized by: Jean-Philippe Auclair / jpauclair.wordpress.com
* Copyright (C) 2007 Ma Bingyao <andot@ujn.edu.cn>
* LastModified: Oct 26, 2009
* This library is free. You can redistribute it and/or modify it.
*/
/*[IF-FLASH]*/package c... |
/*
The MIT License
Copyright (c) 2010 Mike Chambers
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge,... |
//----------------------------------------------------------------------------------------------------
// SiON data
// Copyright (c) 2008 keim All rights reserved.
// Distributed under BSD-style license (see org.si.license.txt).
//---------------------------------------------------------------------------------------... |
////////////////////////////////////////////////////////////////////////////////
//
// ADOBE SYSTEMS INCORPORATED
// Copyright 2005-2007 Adobe Systems Incorporated
// All Rights Reserved.
//
// NOTICE: Adobe permits you to use, modify, and distribute this file
// in accordance with the terms of the license agreeme... |
/*
Feathers
Copyright 2012-2013 Joshua Tynjala. All Rights Reserved.
This program is free software. You can redistribute and/or modify it in
accordance with the terms of the accompanying license agreement.
*/
package feathers.controls
{
import feathers.core.FeathersControl;
import feathers.events.FeathersEventType;
... |
package
{
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import starling.core.Starling;
[SWF(width="320", height="480", frameRate="60", backgroundColor="#222222")]
public class Startup extends Sprite
{
private var mStarli... |
////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF li... |
package starling.display
{
import flash.display.BitmapData;
import flash.geom.Matrix;
import starling.display.graphics.Fill;
import starling.display.graphics.Graphic;
import starling.display.graphics.NGon;
import starling.display.graphics.Plane;
import starling.display.graphics.RoundedRectangle;
import starli... |
package feathers.examples.todos
{
import feathers.controls.Header;
import feathers.controls.List;
import feathers.controls.PanelScreen;
import feathers.controls.ScrollContainer;
import feathers.controls.TextInput;
import feathers.controls.ToggleButton;
import feathers.data.ListCollection;
import feathers.events... |
/*
Copyright (c) 2010 Trevor McCauley
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distr... |
////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF license... |
/*
Copyright (c) 2012 Josh Tynjala
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribu... |
// Physics2D rope sample.
// This sample demonstrates.
// - Create revolute constraint
// - Create roop constraint
// - Displaying physics debug geometry
#include "Scripts/Utilities/Sample.as"
void Start()
{
// Execute the common startup for samples
SampleStart();
// Create the scene content
... |
package org.ffilmation.engine.core {
/**
* The fMaterialTypes class provides a list of all available material types in the engine,
* as well as examples of how to create them.
*
*/
public class fMaterialTypes {
/**
* <p>Creates a material by "Tiling" an ima... |
////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF license... |
// Action script...
// [Initial MovieClip Action of sprite 20713]
#initclip 234
if (!dofus.datacenter.TutorialWaitingCase)
{
if (!dofus)
{
_global.dofus = new Object();
} // end if
if (!dofus.datacenter)
{
_global.dofus.datacenter = new Object();
} // end if
var _loc1 = (_gl... |
package flashx.textLayout.edit
{
import flashx.textLayout.compose.IFlowComposer;
import flashx.textLayout.container.ContainerController;
import flashx.textLayout.elements.FlowLeafElement;
import flashx.textLayout.elements.ParagraphElement;
import flashx.textLayout.elements.SubParagraphGroupElementB... |
package com.ankama.haapi.client.model
{
public class GameActionsActionsTypeMeta
{
public var destination_account_id:Number = 0;
public var type:String = null;
public var quantity:Number = 0;
public var theme_id:Number = 0;
publ... |
// Action script...
// [Initial MovieClip Action of sprite 20962]
#initclip 227
if (!dofus.graphics.battlefield.CraftResultOverHead)
{
if (!dofus)
{
_global.dofus = new Object();
} // end if
if (!dofus.graphics)
{
_global.dofus.graphics = new Object();
} // end if
if (!dofus... |
package away3d.primitives
{
import away3d.arcane;
import away3d.core.base.*;
import away3d.core.math.*;
import away3d.core.utils.*;
use namespace arcane;
/**
* Creates a regular polygon.
*/
public class RegularPolygon extends AbstractPrimitive
{
private var _radius:Num... |
package com.ankamagames.dofus.kernel.zaap.messages
{
import com.ankamagames.jerakine.messages.QueueableMessage;
public interface IZaapInputMessage extends QueueableMessage
{
}
}
|
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
... |
package org.superkaka.KLib.i18n
{
import org.superkaka.KLib.i18n.interfaces.I18NComponent;
/**
* ...
* @author kaka
* 国际化组件更新管理器 实验性
*/
public class I18NComponentManager
{
/**
* 已注册的国际化组件列表
*/
static private const list_component:Array = [];
/**
* 注册组件
* @param textDriver 要添加注册的组件
... |
/*
Feathers
Copyright 2012-2015 Bowler Hat LLC. All Rights Reserved.
This program is free software. You can redistribute and/or modify it in
accordance with the terms of the accompanying license agreement.
*/
package feathers.controls
{
import feathers.core.FeathersControl;
import feathers.core.IFeathersControl;
im... |
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