CombinedText stringlengths 4 3.42M |
|---|
package com.radioclouds.visualizer.models {
/**
* @author matas
*/
public class Track {
public var title : String;
public var uri : String;
public var permalink : String;
public var permalinkUrl : String;
public var userId : String;
public var bpm : String;
public var duration : N... |
package cmodule.decry
{
public var gsprite:Sprite;
}
|
package zen.filters.color {
import zen.shaders.ShaderFilter;
import flash.utils.ByteArray;
import zen.shaders.*;
import flash.utils.*;
/** A material filter that tints the face by the given color */
public class SelfColorFilter extends ShaderFilter {
[Embed(source = "../../utils/assets/effects/SelfColor... |
////////////////////////////////////////////////////////////////////////////////
//
// ADOBE SYSTEMS INCORPORATED
// Copyright 2007-2010 Adobe Systems Incorporated
// All Rights Reserved.
//
// NOTICE: Adobe permits you to use, modify, and distribute this file
// in accordance with the terms of the license agreement ... |
////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF license... |
package SJ.Common.Constants
{
import SJ.Game.data.config.CJDataHeroProperty;
import SJ.Game.data.config.CJDataOfHeroPropertyList;
import SJ.Game.data.config.CJDataOfPSkillProperty;
import SJ.Game.data.config.CJDataOfSkillPropertyList;
import SJ.Game.data.json.Json_pskill_setting;
import SJ.Game.data.json.Json_rol... |
////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF license... |
package com.company.assembleegameclient.tutorial {
import com.company.assembleegameclient.game.GameSprite;
import com.company.assembleegameclient.objects.GameObject;
import com.company.assembleegameclient.objects.Player;
import com.company.assembleegameclient.parameters.Parameters;
import com.company.util.PointUtil;
... |
package laya.d3.terrain {
import laya.d3.core.Sprite3D;
import laya.d3.core.material.TerrainMaterial;
import laya.d3.math.Vector2;
import laya.d3.math.Vector3;
import laya.d3.math.Vector4;
import laya.d3.terrain.unit.ChunkInfo;
import laya.events.Event;
/**
* <code>Terrain</code> 类用于创建地块。
*/
public class... |
package {
import starling.display.Image;
import starling.display.Sprite;
import starling.display.Stage;
public class Scale {
public static var rectSprite:Sprite;
public static var rectFiller:Image;
public static var rectDiff:Number;
public static var rectScale:Number;
static function setup(... |
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at http://mozilla.org/MPL/2.0/.
function AddDoubleToDouble(a:Number, b:Number, c)
{
print("DOUBLE TO DOUBLE");
}
function II(a:int, b:int, c)
{
... |
package zen.shaders {
import zen.enums.*;
import zen.shaders.ShaderBase;
import zen.shaders.core.*;
import zen.shaders.objects.*;
import flash.utils.Dictionary;
import zen.shaders.ShaderContext;
import flash.utils.ByteArray;
import zen.shaders.ShaderVar;
import zen.shaders.ShaderTexture;
import flash.displ... |
package com.sanbeetle.component
{
import com.sanbeetle.core.UIComponent;
import com.sanbeetle.events.ControlEvent;
import com.sanbeetle.skin.TimeProgressBarBack;
import com.sanbeetle.skin.TimeProgressBarBtn;
import com.sanbeetle.skin.TimeProgressBarFront;
import flash.events.MouseEvent;
import fl... |
package com.swfwire.debugger.utils
{
public class InstructionTemplate
{
public var type:Class;
public var properties:Object;
public function InstructionTemplate(type:Class, properties:Object)
{
this.type = type;
this.properties = properties;
}
}
} |
package com.ankamagames.dofus.network.messages.game.context.mount
{
import com.ankamagames.dofus.network.types.game.paddock.PaddockItem;
import com.ankamagames.jerakine.network.CustomDataWrapper;
import com.ankamagames.jerakine.network.ICustomDataInput;
import com.ankamagames.jerakine.network.ICustomDa... |
/**
* TLSTest
*
* A test class for TLS. Not a finished product.
* Copyright (c) 2007 Henri Torgemane
*
* See LICENSE.txt for full license information.
*/
package com.hurlant.crypto.tls {
import flash.net.Socket;
import flash.events.ProgressEvent;
import flash.utils.ByteArray;
import com.hurlant... |
package com.conceptualideas.compression.tar.utils {
/**
* Copyright (c) <2011> Keyston Clay <http://ihaveinternet.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software w... |
import com.GameInterface.Game.Character;
import com.GameInterface.Game.TargetingInterface;
import com.GameInterface.Input;
import com.Utils.ID32;
class com.fox.TargetOfTarget {
static var m_Player:Character;
public static function main(swfRoot:MovieClip):Void {
var s_app = new TargetOfTarget(swfRoot);
... |
/**
* Metagûsto AMFetamine
* Copyright (C) 2008 Metagûsto
* Website: https://github.com/metagusto/amfetamine
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express o... |
// =================================================================================================
//
// Starling Framework
// Copyright 2013 Gamua OG. All Rights Reserved.
//
// This program is free software. You can redistribute and/or modify it
// in accordance with the terms of the accompanying license agreement.... |
////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF license... |
package com.game
{
import com.common.DispatcherHandler;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
public class PassView extends Sp... |
/*
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any pu... |
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
package EmptyFunctionName {
function _a1 () { return "_a1"; }
public function pub_a1 () { return _a1(); }
}... |
package com.axiomalaska.integratedlayers.models
{
import com.axiomalaska.map.LatLon;
import com.axiomalaska.models.SpatialBounds;
import com.axiomalaska.crks.dto.VectorLayer;
import com.google.maps.Map;
import flash.geom.Rectangle;
import mx.collections.ArrayCollection;
import com.axiomalaska.integratedlay... |
////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF license... |
/*
* Copyright 2009 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law o... |
package Ankama_Connection.ui
{
import Ankama_Common.Common;
import Ankama_Connection.Connection;
import com.ankamagames.berilia.api.UiApi;
import com.ankamagames.berilia.components.ComboBox;
import com.ankamagames.berilia.components.Label;
import com.ankamagames.berilia.enums.SelectMethodEnum;
... |
import oxylus.Utils;
class oxylus.VideoPlaybackLight {
// playback control objects
private var netStr:NetStream;
private var netCon:NetConnection;
private var vidOb:Video;
private var sndOb:Sound;
private var sndMc:MovieClip;
// events
public var onInit:Function;
public var onBuffering:Funct... |
/*
* Copyright (c) 2007-2009 the original author or authors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use... |
package com.github.izerui.file.cairngorm.event
{
import com.adobe.cairngorm.control.CairngormEvent;
import com.github.izerui.file.cairngorm.controller.ZRController;
public class DeleteFileClassEvent extends CairngormEvent
{
public var selectedFileItems:Array;
public var responseFun:Function;
public func... |
package par.particals
{
import par.creators.DefaultCreator;
import par.creators.IParticalCreator;
import par.lifeeasing.AbstractLifeEasing;
public class ParticleInfo
{
public static var DEFAULT_CREATOR:IParticalCreator = new DefaultCreator();
public static var DEFAULT_LIFEEA... |
/*
* Tangible User Interfacer (former TouchAll) demo.
*
* Copyright 2016 Gonçalo Amador <g.n.p.amador@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http... |
package
{
import Shared.AS3.BSScrollingListEntry;
public dynamic class ComponentOwnersListEntry extends BSScrollingListEntry
{
public function ComponentOwnersListEntry()
{
super();
}
}
}
|
string @handle = @object;
string object = "t";
|
package org.osflash.mixins.support
{
/**
* @author Simon Richardson - me@simonrichardson.info
*/
public final class MixinFactoryPoolError extends Error
{
public static const POOL_EXHAUSTED : MixinFactoryPoolError = new MixinFactoryPoolError(
'The MixinFactoryPool because exhausted when ' +
... |
import skyui.components.list.ScrollingList;
import skyui.components.list.ListState;
import skyui.components.list.BasicListEntry;
import skyui.util.ConfigManager;
import skyui.util.GlobalFunctions;
// Entry objects are the actual markers
class Map.LocationListEntry extends BasicListEntry
{
/* STAGE ELMENTS */
publ... |
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
... |
////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF license... |
package jp.coremind.utility.data
{
public class List extends Index
{
protected var _source:Array;
public function List(source:Array)
{
_source = source || [];
}
public function destory():void
{
_source = null;
}
... |
package kabam.rotmg.arena.component {
import flash.display.Sprite;
import flash.filters.DropShadowFilter;
import kabam.rotmg.text.view.StaticTextDisplay;
import kabam.rotmg.text.view.stringBuilder.LineBuilder;
import kabam.rotmg.text.view.stringBuilder.StaticStringBuilder;
public class BattleSumma... |
package away3d.entities
{
import away3d.animators.IAnimator;
import away3d.arcane;
import away3d.bounds.BoundingVolumeBase;
import away3d.bounds.NullBounds;
import away3d.cameras.Camera3D;
import away3d.core.base.IRenderable;
import away3d.core.base.SubGeometry;
import away3d.managers.Stage3DProxy;
import aw... |
package com.ek.duckstazy.game.actors
{
import com.ek.duckstazy.effects.ParticleFX;
import com.ek.duckstazy.game.DisplayUtils;
import com.ek.duckstazy.game.Level;
import com.ek.duckstazy.game.base.Actor;
import com.ek.library.asset.AssetManager;
import com.ek.library.audio.AudioLazy;
import flash.display.Sprite;... |
package flash.media
{
import flash.events.EventDispatcher;
import flash.net.URLRequest;
import flash.utils.ByteArray;
[Event(name = "progress", type = "flash.events.ProgressEvent")][Event(name = "open", type = "flash.events.Event")][Event(name = "ioError", type = "flash.events.IOErrorEvent")][Event(name = "id3", ... |
// Library dari AS 2 function
import flash.display.BitmapData;
import flash.filters.BlurFilter;
import flash.geom.ColorTransform;
import flash.filters.ColorMatrixFilter;
class agung.UtilsAdjusted {
// delegasi dengan argument
// Utils.Delegate(scope, func, arg1, arg2, ...);
// mengembalikan function de... |
/*
* BetweenAS3
*
* Licensed under the MIT License
*
* Copyright (c) 2009 BeInteractive! (www.be-interactive.org) and
* Spark project (www.libspark.org)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentat... |
/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute ... |
package com.ankamagames.jerakine.json
{
import com.ankamagames.jerakine.utils.misc.DescribeTypeCache;
import com.ankamagames.jerakine.utils.misc.classInfo.MetadataInfo;
import flash.utils.Dictionary;
import flash.utils.getQualifiedClassName;
public class JSONEncoder
{
... |
package idv.cjcat.stardust.twoD.events {
import flash.events.Event;
import idv.cjcat.stardust.twoD.geom.Vec2D;
public class Vec2DEvent extends Event {
public static const CHANGE:String = "stardustVec2DChange";
private var _vec:Vec2D;
public function Vec2DEvent(type:String, vec:Vec2D) {
super(type);... |
package dungeon.command
{
import RSModel.command.RSModelCommand;
public class RequestUniversalWipeoutCommand extends RSModelCommand
{
public var type:uint;
public var extra:Object;
public function RequestUniversalWipeoutCommand(param1:uint, param2:Object = null)
... |
/*
* PROJECT: FaceIt
* --------------------------------------------------------------------------------
* This work is based on the Camshift algorithm introduced and developed by Gary Bradski for the openCv library.
* http://isa.umh.es/pfc/rmvision/opencvdocs/papers/camshift.pdf
*
* FaceIt is ActionScript 3.0 l... |
////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF li... |
package org.menacheri.jetclient
{
/**
* Used to create a TCP socket connection to remote Jetserver.
* @author Abraham Menacherry
*/
public class JetClient
{
import flash.events.*;
import flash.utils.ByteArray;
import flash.utils.Dictionary;
import flash.net.Socket;
import flash.system.Security;
im... |
package net.miginfocom.layout {
public final class MigConstants {
public static const TOP:int = 0;
public static const LEFT:int = 1;
public static const BOTTOM:int = 2;
public static const RIGHT:int = 3;
}
} |
package org.osflash.signals.natives
{
import org.osflash.signals.ISignalBinding;
import org.osflash.signals.Signal;
import org.osflash.signals.SignalBinding;
import org.osflash.signals.SignalBindingList;
import flash.events.Event;
import flash.events.IEventDispatcher;
/**
* The NativeRelaySignal class is use... |
/*
* Temple Library for ActionScript 3.0
* Copyright © MediaMonks B.V.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* 1. Redistributions of source code must retain the above copyright
... |
package cmodule.lua_wrapper
{
public const _luaB_xpcall:int = regFunc(FSM_luaB_xpcall.start);
}
|
package se.lnu.stickossdk.tween {
//-----------------------------------------------------------
// Imports
//-----------------------------------------------------------
import se.lnu.stickossdk.system.Session;
import se.lnu.stickossdk.tween.easing.Sine;
import se.lnu.stickossdk.util.ObjectUtils;
//--------... |
////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF license... |
#include "Plane.as"
#include "AABB.as"
shared class Frustum
{
private Plane plane0;
private Plane plane1;
private Plane plane2;
private Plane plane3;
private Plane plane4;
private Plane plane5;
// https://stackoverflow.com/a/51335003/10456572
void Update(float[] matrix)
{
// Left clipping plane
plane2.no... |
Scene@ scene_;
Node@ cameraNode; // Camera scene node
float yaw = 0.0f; // Camera yaw angle
float pitch = 0.0f; // Camera pitch angle
void Start()
{
// Create "Hello World" Text
CreateText();
// Create the UI content
CreateInstructions();
// Setup the viewport for displaying the scene
SetupViewport();
... |
package elements.axis {
import flash.display.Sprite;
import flash.geom.Matrix;
import string.Utils;
import charts.series.bars.Bar3D;
import com.serialization.json.JSON;
import Range;
public class XAxis extends Sprite {
private var steps:Number;
private var alt_axis_colour:Number;
private var alt_axis_... |
package amfSocket {
public class RpcReceivedMessage extends RpcReceivedObject {
//
// Constructor.
//
public function RpcReceivedMessage(receivedObject:Object) {
super(receivedObject);
}
//
// Protected methods.
//
protected override function fromObject(object:Object):void... |
////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF license... |
// Copyright (c) 2012, Unwrong Ltd. http://www.unwrong.com
// All rights reserved.
package core.appEx.managers.fileSystemProviders.memory
{
import flash.events.Event;
import core.app.core.managers.fileSystemProviders.IFileSystemProvider;
import core.app.core.managers.fileSystemProviders.operations.ICreateDirecto... |
package com.illuzor.otherside.constants {
/**
* ...
* @author illuzor // illuzor.com
*/
public final class FontType {
public static const PRESS_FONT:String = "press_font";
}
} |
package com.company.assembleegameclient.ui.icons {
import flash.display.BitmapData;
public class IconButtonFactory {
public function create(_arg_1:BitmapData, _arg_2:String, _arg_3:String, _arg_4:String):IconButton {
var _local_5:IconButton = new IconButton(_arg_1, _arg_2, _arg_3, _arg_4);
retur... |
/**
* VERSION: 1.931
* DATE: 2012-09-09
* AS3
* UPDATES AND DOCS AT: http://www.greensock.com/loadermax/
**/
package com.greensock.loading {
import com.greensock.events.LoaderEvent;
import com.greensock.loading.core.LoaderItem;
import flash.display.Shape;
import flash.events.Event;
import flash.events.Prog... |
/**
* Main character
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @author Abraham Lee
* @since aug.2009
*/
package com.neopets.games.inhouse.shenkuuSideScroller.characters
{
//----------------------------------------
// IMPORTS
//----------------------------------------
import flash.g... |
package rumorPlot.model.info
{
public class ChapterNodeInfo
{
public var id:int;
public var plotID:int;
public var isOpen:int;
public var maxGood:int;
public var rewardGift:uint;
public var rewardCoin:uint;
public var need... |
package org.as3lib.kitchensync.easing
{
/**
* <p>Stepped produces values between 0.0 and 1.0 which are rounded up or down to nearby values
* so that they jump from one sample to the next creating a stairstep motion. It gives
* the impression of low-tech computer graphics.</p>
* <p>The easing classes provide s... |
package com.ankamagames.dofus.kernel.sound.manager
{
import com.ankamagames.atouin.data.map.Cell;
import com.ankamagames.atouin.data.map.Layer;
import com.ankamagames.atouin.data.map.Map;
import com.ankamagames.atouin.data.map.elements.BasicElement;
import com.ankamagames.atouin.data.map.elements.S... |
package ru.nacid.base.view.component.text
{
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import ru.nacid.base.view.component.text.enum.LabelFormat;
import ru.nacid.base.view.component.text.interfaces.ILabel;
public class Label extends TextField implements ILabel
{
protected const DEFAULT_... |
package com.codeazur.as3swf.data.actions.swf4
{
import com.codeazur.as3swf.data.actions.*;
public class ActionStringLength extends Action implements IAction
{
public static const CODE:uint = 0x14;
public function ActionStringLength(code:uint, length:uint, pos:uint) {
super(code, length, pos);
}
o... |
package core.casalib {
import core.events.DestroyEvent;
import flash.display.BitmapData;
import org.casalib.core.IDestroyable;
import org.casalib.display.CasaBitmap;
/**
* Расширение класса, добавляющее возможность автоматического уничтожения внутренних объектов.
*
* @author Павел Гольцев
*/
public cl... |
package kabam.lib.net.api {
public interface MessageHandlerProxy {
function getMethod():Function;
}
}
|
function pangram(k:string):Boolean {
var lowerK:String = k.toLowerCase();
var has:Object = {}
for (var i:Number=0; i<=k.length-1; i++) {
has[lowerK.charAt(i)] = true;
}
var result:Boolean = true;
for (var ch:String='a'; ch <= 'z'; ch=String.fromCharCode(ch.charCodeAt(0)+1)) {
result = result &&... |
////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF license... |
package com.playfab.GroupsModels
{
public class IsMemberRequest
{
public var Entity:EntityKey;
public var Group:EntityKey;
public var RoleId:String;
public function IsMemberRequest(data:Object=null)
{
if(data == null)
return;
Enti... |
// Action script...
// [Initial MovieClip Action of sprite 20553]
#initclip 74
if (!ank.gapi.controls.list.SelectableRow)
{
if (!ank)
{
_global.ank = new Object();
} // end if
if (!ank.gapi)
{
_global.ank.gapi = new Object();
} // end if
if (!ank.gapi.controls)
{
... |
package idv.cjcat.stardust.common.math {
import idv.cjcat.stardust.common.xml.XMLBuilder;
/**
* This class calls a <code>Random</code> object's <code>random()</code> method multiple times,
* and averages the value.
*
* <p>
* The larger the sample count, the more normally distributed the results.
* </... |
package com.company.assembleegameclient.engine3d {
import flash.geom.Vector3D;
public class Plane3D {
public static const NONE:int = 0;
public static const POSITIVE:int = 1;
public static const NEGATIVE:int = 2;
public static const EQUAL:int = 3;
public var normal_:Vector3D;
public var d_:Nu... |
////////////////////////////////////////////////////////////////////////////////
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
//... |
package spawners.arena.models
{
import flash.display.Sprite;
/**
* ...
* @author Glidias
*/
public class VikingShip extends Sprite
{
//[Embed(source="../../../../bin/assets/models/pvk/vikingship/vikingship.a3d", mimeType="application/octet-stream")]
public static var MODEL_ship:Class;
//[Embed(... |
package com.hendrix.mirror.resources.contacts
{
public class ContactsItem
{
static public const ADD_CAPTION: String = "ADD_CAPTION";
static public const INDIVIDUAL: String = "INDIVIDUAL";
static public const GROUP: String = "GROUP";
/**
* The type of resource. This is always... |
package core {
import flash.events.Event;
import flash.filesystem.File;
import flash.filesystem.FileMode;
import flash.filesystem.FileStream;
import flash.net.URLRequest;
import flash.net.navigateToURL;
import mx.core.FlexGlobals;
public class SWFHelper {
public static var default_prefix:String ... |
/*
Feathers
Copyright 2012-2021 Bowler Hat LLC. All Rights Reserved.
This program is free software. You can redistribute and/or modify it in
accordance with the terms of the accompanying license agreement.
*/
package feathers.controls
{
import feathers.controls.supportClasses.IScreenNavigatorItem;
import starling.d... |
package maryfisher.framework.data {
import flash.utils.Dictionary;
/**
* ...
* @author mary_fisher
*/
public class LocaleComboData {
protected var _localeDatas:Dictionary; /* of LocaleDatas */;
public var language:String;
public function LocaleComboData(lang:String) {
language = lang;
_locale... |
/*
Copyright 2007-2011 by the authors of asaplibrary, http://asaplibrary.org
Copyright 2005-2007 by the authors of asapframework, http://asapframework.org
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the Licen... |
package sentinel.framework.audio
{
import sentinel.framework.Library;
/**
* The AudioGroup responsible for playing sound effects within the game (explosions, gunshots,
* picking up objects, etc).
* @author Marty Wallace.
*/
public class SFXGroup extends AudioGroup
{
public function SFXGroup(audio... |
package com.gestureworks.cml.filters
{
import flash.filters.GlowFilter;
/**
* The Glow class lets you apply a glow effect to display objects.
* You have several options for the style of the
* glow, including inner or outer glow and knockout mode.
* The glow filter is similar to the drop shadow filter with ... |
/*
* =BEGIN CLOSED LICENSE
*
* Copyright (c) 2013 Andras Csizmadia
* http://www.vpmedia.eu
*
* For information about the licensing and copyright please
* contact Andras Csizmadia at andras@vpmedia.eu
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LI... |
////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF license... |
package kabam.rotmg.death.control {
import kabam.rotmg.messaging.impl.incoming.Death;
import org.osflash.signals.Signal;
public class HandleDeathSignal extends Signal {
public function HandleDeathSignal() {
super(Death);
}
}
}
|
// ---------------------------------------------------------------------------------------
//
// CUSTOM GAME CLASS
//
// Author: Ollie B.
// Last Update: 03/28/08
//
// ---------------------------------------------------------------------------------------
package com.neopets.projects.np9.game
{
// SYSTEM IMPORTS
im... |
package UI.theme.defaulttheme.menuBar
{
import UI.abstract.component.control.button.RadioButtonGroup;
import UI.abstract.component.control.menuBar.AMenuBar;
import UI.abstract.component.control.text.TextStyle;
import UI.abstract.component.data.DataProvider;
import UI.theme.defaulttheme.dropDownMenu.DropDownM... |
package net.flashpunk.masks
{
import flash.display.Graphics;
import net.flashpunk.*;
/**
* A Mask that can contain multiple Masks of one or various types.
*/
public class Masklist extends Hitbox
{
/**
* Constructor.
* @param mask Masks to add to the list.
*/
public function Masklist(...mask) ... |
package core.validation {
import core.casalib.CasaObjectExtended;
import flash.display.DisplayObjectContainer;
import flash.display.Stage;
import flash.events.ErrorEvent;
import flash.events.Event;
import flash.events.IOErrorEvent;
import flash.events.SecurityErrorEvent;
import flash.net.URLLoader;
import fla... |
/*
Feathers
Copyright 2012-2015 Joshua Tynjala. All Rights Reserved.
This program is free software. You can redistribute and/or modify it in
accordance with the terms of the accompanying license agreement.
*/
package feathers.controls
{
import feathers.controls.renderers.DefaultGroupedListHeaderOrFooterRenderer;
imp... |
////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF li... |
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