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package com.radioclouds.visualizer.models { /** * @author matas */ public class Track { public var title : String; public var uri : String; public var permalink : String; public var permalinkUrl : String; public var userId : String; public var bpm : String; public var duration : N...
package cmodule.decry { public var gsprite:Sprite; }
package zen.filters.color { import zen.shaders.ShaderFilter; import flash.utils.ByteArray; import zen.shaders.*; import flash.utils.*; /** A material filter that tints the face by the given color */ public class SelfColorFilter extends ShaderFilter { [Embed(source = "../../utils/assets/effects/SelfColor...
//////////////////////////////////////////////////////////////////////////////// // // ADOBE SYSTEMS INCORPORATED // Copyright 2007-2010 Adobe Systems Incorporated // All Rights Reserved. // // NOTICE: Adobe permits you to use, modify, and distribute this file // in accordance with the terms of the license agreement ...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF license...
package SJ.Common.Constants { import SJ.Game.data.config.CJDataHeroProperty; import SJ.Game.data.config.CJDataOfHeroPropertyList; import SJ.Game.data.config.CJDataOfPSkillProperty; import SJ.Game.data.config.CJDataOfSkillPropertyList; import SJ.Game.data.json.Json_pskill_setting; import SJ.Game.data.json.Json_rol...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF license...
package com.company.assembleegameclient.tutorial { import com.company.assembleegameclient.game.GameSprite; import com.company.assembleegameclient.objects.GameObject; import com.company.assembleegameclient.objects.Player; import com.company.assembleegameclient.parameters.Parameters; import com.company.util.PointUtil; ...
package laya.d3.terrain { import laya.d3.core.Sprite3D; import laya.d3.core.material.TerrainMaterial; import laya.d3.math.Vector2; import laya.d3.math.Vector3; import laya.d3.math.Vector4; import laya.d3.terrain.unit.ChunkInfo; import laya.events.Event; /** * <code>Terrain</code> 类用于创建地块。 */ public class...
package { import starling.display.Image; import starling.display.Sprite; import starling.display.Stage; public class Scale { public static var rectSprite:Sprite; public static var rectFiller:Image; public static var rectDiff:Number; public static var rectScale:Number; static function setup(...
// This Source Code Form is subject to the terms of the Mozilla Public // License, v. 2.0. If a copy of the MPL was not distributed with this // file, You can obtain one at http://mozilla.org/MPL/2.0/. function AddDoubleToDouble(a:Number, b:Number, c) { print("DOUBLE TO DOUBLE"); } function II(a:int, b:int, c) { ...
package zen.shaders { import zen.enums.*; import zen.shaders.ShaderBase; import zen.shaders.core.*; import zen.shaders.objects.*; import flash.utils.Dictionary; import zen.shaders.ShaderContext; import flash.utils.ByteArray; import zen.shaders.ShaderVar; import zen.shaders.ShaderTexture; import flash.displ...
package com.sanbeetle.component { import com.sanbeetle.core.UIComponent; import com.sanbeetle.events.ControlEvent; import com.sanbeetle.skin.TimeProgressBarBack; import com.sanbeetle.skin.TimeProgressBarBtn; import com.sanbeetle.skin.TimeProgressBarFront; import flash.events.MouseEvent; import fl...
package com.swfwire.debugger.utils { public class InstructionTemplate { public var type:Class; public var properties:Object; public function InstructionTemplate(type:Class, properties:Object) { this.type = type; this.properties = properties; } } }
package com.ankamagames.dofus.network.messages.game.context.mount { import com.ankamagames.dofus.network.types.game.paddock.PaddockItem; import com.ankamagames.jerakine.network.CustomDataWrapper; import com.ankamagames.jerakine.network.ICustomDataInput; import com.ankamagames.jerakine.network.ICustomDa...
/** * TLSTest * * A test class for TLS. Not a finished product. * Copyright (c) 2007 Henri Torgemane * * See LICENSE.txt for full license information. */ package com.hurlant.crypto.tls { import flash.net.Socket; import flash.events.ProgressEvent; import flash.utils.ByteArray; import com.hurlant...
package com.conceptualideas.compression.tar.utils { /** * Copyright (c) <2011> Keyston Clay <http://ihaveinternet.com> * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software w...
import com.GameInterface.Game.Character; import com.GameInterface.Game.TargetingInterface; import com.GameInterface.Input; import com.Utils.ID32; class com.fox.TargetOfTarget { static var m_Player:Character; public static function main(swfRoot:MovieClip):Void { var s_app = new TargetOfTarget(swfRoot); ...
/** * Metagûsto AMFetamine * Copyright (C) 2008 Metagûsto * Website: https://github.com/metagusto/amfetamine * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express o...
// ================================================================================================= // // Starling Framework // Copyright 2013 Gamua OG. All Rights Reserved. // // This program is free software. You can redistribute and/or modify it // in accordance with the terms of the accompanying license agreement....
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF license...
package com.game { import com.common.DispatcherHandler; import flash.display.Sprite; import flash.events.Event; import flash.events.MouseEvent; import flash.text.TextField; import flash.text.TextFieldAutoSize; import flash.text.TextFormat; import flash.text.TextFormatAlign; public class PassView extends Sp...
/* * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any pu...
/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ package EmptyFunctionName { function _a1 () { return "_a1"; } public function pub_a1 () { return _a1(); } }...
package com.axiomalaska.integratedlayers.models { import com.axiomalaska.map.LatLon; import com.axiomalaska.models.SpatialBounds; import com.axiomalaska.crks.dto.VectorLayer; import com.google.maps.Map; import flash.geom.Rectangle; import mx.collections.ArrayCollection; import com.axiomalaska.integratedlay...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF license...
/* * Copyright 2009 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law o...
package Ankama_Connection.ui { import Ankama_Common.Common; import Ankama_Connection.Connection; import com.ankamagames.berilia.api.UiApi; import com.ankamagames.berilia.components.ComboBox; import com.ankamagames.berilia.components.Label; import com.ankamagames.berilia.enums.SelectMethodEnum; ...
import oxylus.Utils; class oxylus.VideoPlaybackLight { // playback control objects private var netStr:NetStream; private var netCon:NetConnection; private var vidOb:Video; private var sndOb:Sound; private var sndMc:MovieClip; // events public var onInit:Function; public var onBuffering:Funct...
/* * Copyright (c) 2007-2009 the original author or authors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use...
package com.github.izerui.file.cairngorm.event { import com.adobe.cairngorm.control.CairngormEvent; import com.github.izerui.file.cairngorm.controller.ZRController; public class DeleteFileClassEvent extends CairngormEvent { public var selectedFileItems:Array; public var responseFun:Function; public func...
package par.particals { import par.creators.DefaultCreator; import par.creators.IParticalCreator; import par.lifeeasing.AbstractLifeEasing; public class ParticleInfo { public static var DEFAULT_CREATOR:IParticalCreator = new DefaultCreator(); public static var DEFAULT_LIFEEA...
/* * Tangible User Interfacer (former TouchAll) demo. * * Copyright 2016 Gonçalo Amador <g.n.p.amador@gmail.com> * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http...
package { import Shared.AS3.BSScrollingListEntry; public dynamic class ComponentOwnersListEntry extends BSScrollingListEntry { public function ComponentOwnersListEntry() { super(); } } }
string @handle = @object; string object = "t";
package org.osflash.mixins.support { /** * @author Simon Richardson - me@simonrichardson.info */ public final class MixinFactoryPoolError extends Error { public static const POOL_EXHAUSTED : MixinFactoryPoolError = new MixinFactoryPoolError( 'The MixinFactoryPool because exhausted when ' + ...
import skyui.components.list.ScrollingList; import skyui.components.list.ListState; import skyui.components.list.BasicListEntry; import skyui.util.ConfigManager; import skyui.util.GlobalFunctions; // Entry objects are the actual markers class Map.LocationListEntry extends BasicListEntry { /* STAGE ELMENTS */ publ...
/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * ...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF license...
package jp.coremind.utility.data { public class List extends Index { protected var _source:Array; public function List(source:Array) { _source = source || []; } public function destory():void { _source = null; } ...
package kabam.rotmg.arena.component { import flash.display.Sprite; import flash.filters.DropShadowFilter; import kabam.rotmg.text.view.StaticTextDisplay; import kabam.rotmg.text.view.stringBuilder.LineBuilder; import kabam.rotmg.text.view.stringBuilder.StaticStringBuilder; public class BattleSumma...
package away3d.entities { import away3d.animators.IAnimator; import away3d.arcane; import away3d.bounds.BoundingVolumeBase; import away3d.bounds.NullBounds; import away3d.cameras.Camera3D; import away3d.core.base.IRenderable; import away3d.core.base.SubGeometry; import away3d.managers.Stage3DProxy; import aw...
package com.ek.duckstazy.game.actors { import com.ek.duckstazy.effects.ParticleFX; import com.ek.duckstazy.game.DisplayUtils; import com.ek.duckstazy.game.Level; import com.ek.duckstazy.game.base.Actor; import com.ek.library.asset.AssetManager; import com.ek.library.audio.AudioLazy; import flash.display.Sprite;...
package flash.media { import flash.events.EventDispatcher; import flash.net.URLRequest; import flash.utils.ByteArray; [Event(name = "progress", type = "flash.events.ProgressEvent")][Event(name = "open", type = "flash.events.Event")][Event(name = "ioError", type = "flash.events.IOErrorEvent")][Event(name = "id3", ...
// Library dari AS 2 function import flash.display.BitmapData; import flash.filters.BlurFilter; import flash.geom.ColorTransform; import flash.filters.ColorMatrixFilter; class agung.UtilsAdjusted { // delegasi dengan argument // Utils.Delegate(scope, func, arg1, arg2, ...); // mengembalikan function de...
/* * BetweenAS3 * * Licensed under the MIT License * * Copyright (c) 2009 BeInteractive! (www.be-interactive.org) and * Spark project (www.libspark.org) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentat...
/****************************************************************************** * Spine Runtimes Software License * Version 2.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to install, execute ...
package com.ankamagames.jerakine.json { import com.ankamagames.jerakine.utils.misc.DescribeTypeCache; import com.ankamagames.jerakine.utils.misc.classInfo.MetadataInfo; import flash.utils.Dictionary; import flash.utils.getQualifiedClassName; public class JSONEncoder { ...
package idv.cjcat.stardust.twoD.events { import flash.events.Event; import idv.cjcat.stardust.twoD.geom.Vec2D; public class Vec2DEvent extends Event { public static const CHANGE:String = "stardustVec2DChange"; private var _vec:Vec2D; public function Vec2DEvent(type:String, vec:Vec2D) { super(type);...
package dungeon.command { import RSModel.command.RSModelCommand; public class RequestUniversalWipeoutCommand extends RSModelCommand { public var type:uint; public var extra:Object; public function RequestUniversalWipeoutCommand(param1:uint, param2:Object = null) ...
/* * PROJECT: FaceIt * -------------------------------------------------------------------------------- * This work is based on the Camshift algorithm introduced and developed by Gary Bradski for the openCv library. * http://isa.umh.es/pfc/rmvision/opencvdocs/papers/camshift.pdf * * FaceIt is ActionScript 3.0 l...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF li...
package org.menacheri.jetclient { /** * Used to create a TCP socket connection to remote Jetserver. * @author Abraham Menacherry */ public class JetClient { import flash.events.*; import flash.utils.ByteArray; import flash.utils.Dictionary; import flash.net.Socket; import flash.system.Security; im...
package net.miginfocom.layout { public final class MigConstants { public static const TOP:int = 0; public static const LEFT:int = 1; public static const BOTTOM:int = 2; public static const RIGHT:int = 3; } }
package org.osflash.signals.natives { import org.osflash.signals.ISignalBinding; import org.osflash.signals.Signal; import org.osflash.signals.SignalBinding; import org.osflash.signals.SignalBindingList; import flash.events.Event; import flash.events.IEventDispatcher; /** * The NativeRelaySignal class is use...
/* * Temple Library for ActionScript 3.0 * Copyright © MediaMonks B.V. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * 1. Redistributions of source code must retain the above copyright ...
package cmodule.lua_wrapper { public const _luaB_xpcall:int = regFunc(FSM_luaB_xpcall.start); }
package se.lnu.stickossdk.tween { //----------------------------------------------------------- // Imports //----------------------------------------------------------- import se.lnu.stickossdk.system.Session; import se.lnu.stickossdk.tween.easing.Sine; import se.lnu.stickossdk.util.ObjectUtils; //--------...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF license...
#include "Plane.as" #include "AABB.as" shared class Frustum { private Plane plane0; private Plane plane1; private Plane plane2; private Plane plane3; private Plane plane4; private Plane plane5; // https://stackoverflow.com/a/51335003/10456572 void Update(float[] matrix) { // Left clipping plane plane2.no...
Scene@ scene_; Node@ cameraNode; // Camera scene node float yaw = 0.0f; // Camera yaw angle float pitch = 0.0f; // Camera pitch angle void Start() { // Create "Hello World" Text CreateText(); // Create the UI content CreateInstructions(); // Setup the viewport for displaying the scene SetupViewport(); ...
package elements.axis { import flash.display.Sprite; import flash.geom.Matrix; import string.Utils; import charts.series.bars.Bar3D; import com.serialization.json.JSON; import Range; public class XAxis extends Sprite { private var steps:Number; private var alt_axis_colour:Number; private var alt_axis_...
package amfSocket { public class RpcReceivedMessage extends RpcReceivedObject { // // Constructor. // public function RpcReceivedMessage(receivedObject:Object) { super(receivedObject); } // // Protected methods. // protected override function fromObject(object:Object):void...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF license...
// Copyright (c) 2012, Unwrong Ltd. http://www.unwrong.com // All rights reserved. package core.appEx.managers.fileSystemProviders.memory { import flash.events.Event; import core.app.core.managers.fileSystemProviders.IFileSystemProvider; import core.app.core.managers.fileSystemProviders.operations.ICreateDirecto...
package com.illuzor.otherside.constants { /** * ... * @author illuzor // illuzor.com */ public final class FontType { public static const PRESS_FONT:String = "press_font"; } }
package com.company.assembleegameclient.ui.icons { import flash.display.BitmapData; public class IconButtonFactory { public function create(_arg_1:BitmapData, _arg_2:String, _arg_3:String, _arg_4:String):IconButton { var _local_5:IconButton = new IconButton(_arg_1, _arg_2, _arg_3, _arg_4); retur...
/** * VERSION: 1.931 * DATE: 2012-09-09 * AS3 * UPDATES AND DOCS AT: http://www.greensock.com/loadermax/ **/ package com.greensock.loading { import com.greensock.events.LoaderEvent; import com.greensock.loading.core.LoaderItem; import flash.display.Shape; import flash.events.Event; import flash.events.Prog...
/** * Main character * * @langversion ActionScript 3.0 * @playerversion Flash 9.0 * @author Abraham Lee * @since aug.2009 */ package com.neopets.games.inhouse.shenkuuSideScroller.characters { //---------------------------------------- // IMPORTS //---------------------------------------- import flash.g...
package rumorPlot.model.info { public class ChapterNodeInfo { public var id:int; public var plotID:int; public var isOpen:int; public var maxGood:int; public var rewardGift:uint; public var rewardCoin:uint; public var need...
package org.as3lib.kitchensync.easing { /** * <p>Stepped produces values between 0.0 and 1.0 which are rounded up or down to nearby values * so that they jump from one sample to the next creating a stairstep motion. It gives * the impression of low-tech computer graphics.</p> * <p>The easing classes provide s...
package com.ankamagames.dofus.kernel.sound.manager { import com.ankamagames.atouin.data.map.Cell; import com.ankamagames.atouin.data.map.Layer; import com.ankamagames.atouin.data.map.Map; import com.ankamagames.atouin.data.map.elements.BasicElement; import com.ankamagames.atouin.data.map.elements.S...
package ru.nacid.base.view.component.text { import flash.text.TextField; import flash.text.TextFieldAutoSize; import ru.nacid.base.view.component.text.enum.LabelFormat; import ru.nacid.base.view.component.text.interfaces.ILabel; public class Label extends TextField implements ILabel { protected const DEFAULT_...
package com.codeazur.as3swf.data.actions.swf4 { import com.codeazur.as3swf.data.actions.*; public class ActionStringLength extends Action implements IAction { public static const CODE:uint = 0x14; public function ActionStringLength(code:uint, length:uint, pos:uint) { super(code, length, pos); } o...
package core.casalib { import core.events.DestroyEvent; import flash.display.BitmapData; import org.casalib.core.IDestroyable; import org.casalib.display.CasaBitmap; /** * Расширение класса, добавляющее возможность автоматического уничтожения внутренних объектов. * * @author Павел Гольцев */ public cl...
package kabam.lib.net.api { public interface MessageHandlerProxy { function getMethod():Function; } }
function pangram(k:string):Boolean { var lowerK:String = k.toLowerCase(); var has:Object = {} for (var i:Number=0; i<=k.length-1; i++) { has[lowerK.charAt(i)] = true; } var result:Boolean = true; for (var ch:String='a'; ch <= 'z'; ch=String.fromCharCode(ch.charCodeAt(0)+1)) { result = result &&...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF license...
package com.playfab.GroupsModels { public class IsMemberRequest { public var Entity:EntityKey; public var Group:EntityKey; public var RoleId:String; public function IsMemberRequest(data:Object=null) { if(data == null) return; Enti...
// Action script... // [Initial MovieClip Action of sprite 20553] #initclip 74 if (!ank.gapi.controls.list.SelectableRow) { if (!ank) { _global.ank = new Object(); } // end if if (!ank.gapi) { _global.ank.gapi = new Object(); } // end if if (!ank.gapi.controls) { ...
package idv.cjcat.stardust.common.math { import idv.cjcat.stardust.common.xml.XMLBuilder; /** * This class calls a <code>Random</code> object's <code>random()</code> method multiple times, * and averages the value. * * <p> * The larger the sample count, the more normally distributed the results. * </...
package com.company.assembleegameclient.engine3d { import flash.geom.Vector3D; public class Plane3D { public static const NONE:int = 0; public static const POSITIVE:int = 1; public static const NEGATIVE:int = 2; public static const EQUAL:int = 3; public var normal_:Vector3D; public var d_:Nu...
//////////////////////////////////////////////////////////////////////////////// // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // //...
package spawners.arena.models { import flash.display.Sprite; /** * ... * @author Glidias */ public class VikingShip extends Sprite { //[Embed(source="../../../../bin/assets/models/pvk/vikingship/vikingship.a3d", mimeType="application/octet-stream")] public static var MODEL_ship:Class; //[Embed(...
package com.hendrix.mirror.resources.contacts { public class ContactsItem { static public const ADD_CAPTION: String = "ADD_CAPTION"; static public const INDIVIDUAL: String = "INDIVIDUAL"; static public const GROUP: String = "GROUP"; /** * The type of resource. This is always...
package core { import flash.events.Event; import flash.filesystem.File; import flash.filesystem.FileMode; import flash.filesystem.FileStream; import flash.net.URLRequest; import flash.net.navigateToURL; import mx.core.FlexGlobals; public class SWFHelper { public static var default_prefix:String ...
/* Feathers Copyright 2012-2021 Bowler Hat LLC. All Rights Reserved. This program is free software. You can redistribute and/or modify it in accordance with the terms of the accompanying license agreement. */ package feathers.controls { import feathers.controls.supportClasses.IScreenNavigatorItem; import starling.d...
package maryfisher.framework.data { import flash.utils.Dictionary; /** * ... * @author mary_fisher */ public class LocaleComboData { protected var _localeDatas:Dictionary; /* of LocaleDatas */; public var language:String; public function LocaleComboData(lang:String) { language = lang; _locale...
/* Copyright 2007-2011 by the authors of asaplibrary, http://asaplibrary.org Copyright 2005-2007 by the authors of asapframework, http://asapframework.org Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the Licen...
package sentinel.framework.audio { import sentinel.framework.Library; /** * The AudioGroup responsible for playing sound effects within the game (explosions, gunshots, * picking up objects, etc). * @author Marty Wallace. */ public class SFXGroup extends AudioGroup { public function SFXGroup(audio...
package com.gestureworks.cml.filters { import flash.filters.GlowFilter; /** * The Glow class lets you apply a glow effect to display objects. * You have several options for the style of the * glow, including inner or outer glow and knockout mode. * The glow filter is similar to the drop shadow filter with ...
/* * =BEGIN CLOSED LICENSE * * Copyright (c) 2013 Andras Csizmadia * http://www.vpmedia.eu * * For information about the licensing and copyright please * contact Andras Csizmadia at andras@vpmedia.eu * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LI...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF license...
package kabam.rotmg.death.control { import kabam.rotmg.messaging.impl.incoming.Death; import org.osflash.signals.Signal; public class HandleDeathSignal extends Signal { public function HandleDeathSignal() { super(Death); } } }
// --------------------------------------------------------------------------------------- // // CUSTOM GAME CLASS // // Author: Ollie B. // Last Update: 03/28/08 // // --------------------------------------------------------------------------------------- package com.neopets.projects.np9.game { // SYSTEM IMPORTS im...
package UI.theme.defaulttheme.menuBar { import UI.abstract.component.control.button.RadioButtonGroup; import UI.abstract.component.control.menuBar.AMenuBar; import UI.abstract.component.control.text.TextStyle; import UI.abstract.component.data.DataProvider; import UI.theme.defaulttheme.dropDownMenu.DropDownM...
package net.flashpunk.masks { import flash.display.Graphics; import net.flashpunk.*; /** * A Mask that can contain multiple Masks of one or various types. */ public class Masklist extends Hitbox { /** * Constructor. * @param mask Masks to add to the list. */ public function Masklist(...mask) ...
package core.validation { import core.casalib.CasaObjectExtended; import flash.display.DisplayObjectContainer; import flash.display.Stage; import flash.events.ErrorEvent; import flash.events.Event; import flash.events.IOErrorEvent; import flash.events.SecurityErrorEvent; import flash.net.URLLoader; import fla...
/* Feathers Copyright 2012-2015 Joshua Tynjala. All Rights Reserved. This program is free software. You can redistribute and/or modify it in accordance with the terms of the accompanying license agreement. */ package feathers.controls { import feathers.controls.renderers.DefaultGroupedListHeaderOrFooterRenderer; imp...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF li...