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package airdock.interfaces.docking { import airdock.interfaces.display.IDisplayObjectContainer; import flash.display.DisplayObject; /** * The interface defining the function to determine which side of a container a panel is to be attached to, at the end of a drag(-drop)-dock operation. * @author Gimmic...
class Door: ScriptObject { float VerticalDraw; float DrawRate; private bool isPowered_; private Node@ doorNode_; private Vector3 doorOrigin_; Door() { VerticalDraw = 5; DrawRate = 1; } void Start() { isPowered_ = false; } void DelayedStart() { doorNode_ = node.GetChild("Door"); doorOrigin_ = ...
/* * Moonshine - a Lua virtual machine. * * Email: moonshine@gamesys.co.uk * http://moonshinejs.org * * Copyright (c) 2013-2015 Gamesys Limited. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "S...
package { import flash.display.Sprite; import flash.events.Event; import flash.net.NetGroupReceiveMode; /** * ... * @author Huw Pritchard */ public class Main extends Sprite { public function Main() { if (NetGroupReceiveMode.EXACT == "exact") { trace("Passed"); } ...
package { import flash.events.Event; import org.purepdf.elements.Paragraph; import org.purepdf.pdf.PdfAction; import org.purepdf.pdf.PdfDocument; public class Javascript1 extends DefaultBasicExample { public function Javascript1(d_list:Array=null) { super(["Add custom javascript commands"]); register...
package com.view.mediator { import com.controller.business.*; import com.model.MaterialProxy; import com.vo.*; import flash.net.FileFilter; import org.puremvc.as3.interfaces.INotification; import org.puremvc.as3.patterns.mediator.Mediator; /** * 打开-【选项】 * 1.解析材质文件.xml * 2.序列化材质文件.mt *...
/* AS3 Copyright 2008 */ package com.neopets.examples.vendorShell.menus { import com.neopets.projects.gameEngine.gui.AbsMenu; import com.neopets.util.button.NeopetsButton; import flash.display.MovieClip; import flash.events.Event; import flash.events.MouseEvent; import flash.text.TextField; /** * This is...
package laya.ui { import laya.display.Graphics; import laya.renders.Render; import laya.resource.Texture; import laya.utils.Utils; /** * <code>AutoBitmap</code> 类是用于表示位图图像或绘制图形的显示对象。 * <p>封装了位置,宽高及九宫格的处理,供UI组件使用。</p> */ public final class AutoBitmap extends Graphics { /** * @private * 渲染命令缓存 ...
package org.osflash.vanilla.testdata { /** * @author Jonny */ public class Address { public var address1 : String; public var city : String; } }
package websocket.hurlant.crypto.tls { import com.playata.framework.core.logging.Logger; import flash.utils.ByteArray; import websocket.hurlant.crypto.hash.MD5; import websocket.hurlant.crypto.hash.SHA1; import websocket.hurlant.crypto.prng.TLSPRF; import websocket.hurlant.crypto.rsa.RSAKey; import...
package com.eiyaScript.err { public final class ObjectNotFoundErr extends Error { public function ObjectNotFoundErr(vname:String) { super(); this.message = "Object Not Found Error: ".concat(vname); this.name = "Object Not Found Error"; } } }
// Decompiled by AS3 Sorcerer 6.08 // www.as3sorcerer.com //io.decagames.rotmg.social.model.FriendRequestVO package io.decagames.rotmg.social.model { public class FriendRequestVO { public var request:String; public var target:String; public var callback:Function; public fun...
package com.citrusengine.core { import com.citrusengine.system.Entity; import com.citrusengine.system.components.ViewComponent; import com.citrusengine.view.CitrusView; /** * Take a look on the 2 respective states to have some information on the functions. */ public interface IState { function destroy(...
package com.playfab.InsightsModels { public class InsightsGetPendingOperationsResponse { public var PendingOperations:Vector.<InsightsGetOperationStatusResponse>; public function InsightsGetPendingOperationsResponse(data:Object=null) { if(data == null) retur...
// ================================================================================================= // // CadetEngine Framework // Copyright 2012 Unwrong Ltd. All Rights Reserved. // // This program is free software. You can redistribute and/or modify it // in accordance with the terms of the accompanying license agre...
package org.jayliang.whaonjay.view.slidershow { import assets.whatonjay.SliderShowItemAsset; import flash.events.Event; import flash.events.MouseEvent; import org.jayliang.whaonjay.utils.URLUtils; /** * TVScreen * @author v-jliang * */ public class SliderShowScreen extends SliderShowItemAsset { ...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF license...
// ================================================================================================= // // CadetEngine Framework // Copyright 2012 Unwrong Ltd. All Rights Reserved. // // This program is free software. You can redistribute and/or modify it // in accordance with the terms of the accompanying license agre...
package flash.text.engine { final public class Kerning extends Object { public static const ON:String = "on"; public static const OFF:String = "off"; public static const AUTO:String = "auto"; public function Kerning() { return; }// end f...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF license...
/* Feathers Copyright 2012-2014 Joshua Tynjala. All Rights Reserved. This program is free software. You can redistribute and/or modify it in accordance with the terms of the accompanying license agreement. */ package feathers.controls.renderers { import feathers.controls.GroupedList; import feathers.controls.LayoutG...
package sdk { import com.talkingdata.game.TDAccountType; import com.talkingdata.game.TDGAAccount; import com.talkingdata.game.TDGAItem; import com.talkingdata.game.TDGAMission; import com.talkingdata.game.TDGAVirtualCurrency; import com.talkingdata.game.TalkingDataGA; import com.util...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF license...
// This Source Code Form is subject to the terms of the Mozilla Public // License, v. 2.0. If a copy of the MPL was not distributed with this // file, You can obtain one at http://mozilla.org/MPL/2.0/. { function f(c,x:Number) { return c ? x-1.3 : x-1.2 } f(0,1) }
// Copyright 2017-2020, Earthfiredrake // Released under the terms of the MIT License // https://github.com/Earthfiredrake/SWL-FrameworkMod // Icon subsystem implementation // Dependencies: // Subsystems: Config, Localization // Library Symbols: // [ModName]Icon: Movieclip containing the icon to be displayed,...
/* AS3 Copyright 2008 */ package com.neopets.projects.mvc.model { import com.neopets.projects.mvc.model.ISharedListener; import com.neopets.util.events.CustomEvent; import flash.events.Event; import flash.events.EventDispatcher; import flash.events.IEventDispatcher; /** * This a Class to Send Events thr...
package com.grapefrukt.games.juicy.gameobjects { import com.grapefrukt.display.utilities.DrawGeometry; import com.grapefrukt.games.general.gameobjects.GameObject; import com.grapefrukt.games.juicy.effects.SliceEffect; import com.grapefrukt.games.juicy.events.JuicyEvent; import com.grapefrukt.games.juicy.Freez...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF license...
 /** * Class: com.kelvinluck.util.DateFormat * * Just a very simple class to hold some functions for formating a Flash * Date object. * * No need to create instances of the class - * just use the static methods it provides... * **/ class org.caleb.util.DateUtil { /** * Function: DateFormat * * Private constr...
// Decompiled by AS3 Sorcerer 6.08 // www.as3sorcerer.com //com.company.assembleegameclient.appengine.SavedCharacter package com.company.assembleegameclient.appengine { import io.decagames.rotmg.pets.data.vo.PetVO; import kabam.rotmg.core.StaticInjectorContext; import io.decagames.rotmg.pets.data.PetsMod...
package view.image.common { import flash.display.*; import flash.filters.GlowFilter; import flash.events.Event; import flash.events.MouseEvent; import mx.core.UIComponent; import mx.controls.Text; import org.libspark.thread.*; import org.libspark.thread.utils.*; import org.libspar...
package br.com.caelum.stella.format { public class LeftSideZerosFormatter { private var _formattedLength:int; public function LeftSideZerosFormatter(formattedLength:int) { this._formattedLength = formattedLength; } public function format(value:String):String { var regex:RegExp = new RegExp('\...
package de.codekommando.cosmicwonder { public class Assets { [Embed(source='/bitmaps/shadow.png')] public static const shadow:Class; } }
/*[IF-FLASH]*/package laya.flash { /** * ... * @author laya */ public dynamic class FlashStyle { public var _ower:FlashElement; private var _width:Number = 0; private var _height:Number = 0; public function FlashStyle(ower:FlashElement) { _ower = ower; } public func...
package shootemup.gameobject.ai { import engine.gameobject.GameObject; import engine.locator.Locator; import engine.utils.Utils; import shootemup.game.ShootEmUp; // specific behavior to move along the x-aligned axis public class XEnemyBehaviorComponent extends EnemyBehaviorComponent { private var direction_: ...
/** * Copyright (c) 2014-present, ErZhuan(coco) Xie * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ package coco.component { import flash.text.TextFormatAlign; import coco.core.coco; import coco.layout.BasicLayout; i...
package org.jbei.registry { /** * @author Zinovii Dmytriv */ public final class Constants { public static const APPLICATION_NAME:String = "Vector Editor (Beta)"; public static const VERSION:String = "1.5.4"; public static const ENTRY_REGISTRY_URL:String = "https://registry.jbei.o...
package com.codeazur.as3swf.data { import com.codeazur.as3swf.SWFData; import com.codeazur.utils.StringUtils; public class SWFShapeRecordStyleChange extends SWFShapeRecord { public var stateNewStyles:Boolean = false; public var stateLineStyle:Boolean = false; public var stateFillStyle1:Boolean = f...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
package away3d.materials.passes { import away3d.arcane; import away3d.cameras.Camera3D; import away3d.core.base.IRenderable; import away3d.managers.Stage3DProxy; import away3d.lights.LightBase; import flash.display3D.Context3D; import flash.display3D.Context3DProgramType; import flash.display3D.Context3DTextu...
package hxioc.ioc { internal class InjectionFunctionsLinker { public var injectionFunctionsHash:Vector.<Function>; public var injectionObjectConfig:InjectionBeanConfig; public function InjectionFunctionsLinker():void { this.injectionFunctionsHash = new Vector.<Functi...
package com.ankamagames.dofus.network.messages.web.haapi { import com.ankamagames.jerakine.network.CustomDataWrapper; import com.ankamagames.jerakine.network.ICustomDataInput; import com.ankamagames.jerakine.network.ICustomDataOutput; import com.ankamagames.jerakine.network.INetworkMessage; import ...
package org.as3commons.bytecode.tags.serialization { import org.as3commons.bytecode.tags.ISWFTag; import flash.utils.ByteArray; import org.as3commons.bytecode.tags.struct.RecordHeader; import org.as3commons.bytecode.tags.FileAttributesTag; import org.as3commons.bytecode.util.SWFSpec; public class ...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF license...
package com { import com.utils.Buffer; import flash.net.FileReference; import flash.utils.ByteArray; import com.utils.Utils; public class Blob { private var _uid:String; public function get uid() : String { return _uid; } private var _size:Number; public function get size() : Number { r...
package SJ.Game.activity { import engine_starling.SApplication; import engine_starling.display.SLayer; import feathers.controls.ImageLoader; /** +------------------------------------------------------------------------------ * 活跃度值 +-------------------------------------------------------------------------...
package com.codeazur.as3swf { import com.codeazur.as3swf.data.SWFFrameLabel; import com.codeazur.as3swf.data.SWFRawTag; import com.codeazur.as3swf.data.SWFRecordHeader; import com.codeazur.as3swf.data.SWFScene; import com.codeazur.as3swf.data.consts.SoundCompression; import com.codeazur.as3swf.events.SWFErrorEven...
/* * VERSION:3.0 * DATE:2014-10-15 * ACTIONSCRIPT VERSION: 3.0 * UPDATES AND DOCUMENTATION AT: http://www.wdmir.net * MAIL:mir3@163.com */ package com.adobe.ac.mxeffects { import flash.filters.BlurFilter; import mx.effects.IEffectInstance; import mx.effects.TweenEffect; import com.adobe.ac.mxeffects.effectClas...
package kabam.rotmg.protip.model { public interface IProTipModel { function getTip():String; } }
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF license...
package com.company.assembleegameclient.game.events { import com.company.assembleegameclient.objects.Player; import flash.display.BitmapData; import flash.events.Event; public class DeathEvent extends Event { public static const DEATH:String = "DEATH"; public function DeathEvent(background:BitmapData, accou...
/* * _________ __ __ * _/ / / /____ / /________ ____ ____ ___ * _/ / / __/ -_) __/ __/ _ `/ _ `/ _ \/ _ \ * _/________/ \__/\__/\__/_/ \_,_/\_, /\___/_//_/ * /___/ * * Tetragon : Game Engine for multi-platform ActionScript projects. * http://w...
/** * Created with IntelliJ IDEA. * User: mobitile * Date: 5/22/14 * Time: 1:05 PM * To change this template use File | Settings | File Templates. */ package skein.rest.core.coding { public class WWWFormCoding { public static function encode(data:Object, callback:Function):void { var pairs:Array =...
<<!--- Copyright 2007 Objective Internet Ltd - http://www.objectiveinternet.com Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applic...
interface com.asunit.util.Observable { // Can accept either an event:String or an event:String[] // if the observer wants to subscribe to multiple events. public function addEventListener(event:String, observer:Object, scope:Object):Void; public function addListener(observer:Object, scope:Object):Void; // S...
package httpclient.http { import flexunit.framework.TestCase; import flexunit.framework.TestSuite; import org.httpclient.*; import org.httpclient.http.*; import org.httpclient.events.*; import com.adobe.net.*; import flash.utils.ByteArray; import flash.events.Event; import flash.events.Err...
/* Feathers Copyright 2012-2020 Bowler Hat LLC. All Rights Reserved. This program is free software. You can redistribute and/or modify it in accordance with the terms of the accompanying license agreement. */ package feathers.controls { import feathers.data.SortOrder; import starling.events.Event; import starling....
package point_at_fla { import flash.display.MovieClip; public dynamic class theUpper_1 extends MovieClip { public var theProp:MovieClip; public var shaderObj:MovieClip; public function theUpper_1() { super(); addFrameScri...
package global { /** * ... * @author seaga */ import data.SoundData; import entity.decoration.Map_Preview; import entity.interactive.npc.Trade_NPC; import flash.accessibility.AccessibilityImplementation; import flash.display.BitmapData; import flash.geom.Point; import flash.media.Sound; import flash.uti...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF license...
package{ import flash.display.Sprite; import flash.events.Event; import flash.text.TextField; import flash.text.TextFieldAutoSize; import flash.utils.getTimer; public class FPSCounter extends Sprite{ private var last:uint = getTimer(); private var ticks:uint = 0; private...
/* * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, ...
package away3d.materials.methods { import away3d.*; import away3d.managers.*; import away3d.materials.compilation.*; import away3d.textures.*; use namespace arcane; /** * BasicSpecularMethod provides the default shading method for Blinn-Phong specular highlights (an optimized but approximated * version of...
/* * The MIT License (MIT) * * Copyright (c) 2019 Digital Strawberry LLC * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights ...
package com.ixiyou.data { /** * 实现这个接口允许对象成为 "foreach" 语句的目标。 * @author Sean * */ public interface Iterable { /** * 返回一个在一组元素上进行迭代的迭代器。 * 返回: * 一个迭代器。 * @return was.util.Iterator * @roseuid 43806454034B */ function iterator() : Iterator; } }
/** * HScrollBar.as * Keith Peters * version 0.9.5 * * A horizontal scroll bar for use in other components. * * Copyright (c) 2010 Keith Peters * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal ...
/** * This code is part of the Bumpslide Library maintained by David Knape * Fork me at http://github.com/tkdave/bumpslide_as3 * * Copyright (c) 2010 by Bumpslide, Inc. * http://www.bumpslide.com/ * * This code is released under the open-source MIT license. * See LICENSE.txt for full license terms. * More in...
package com.company.assembleegameclient.objects.particles { import com.company.assembleegameclient.objects.TextureData; import com.company.assembleegameclient.objects.TextureDataConcrete; import com.company.assembleegameclient.objects.animation.AnimationsData; public class ParticleProperties { ...
package com.eclecticdesignstudio.motion { import com.eclecticdesignstudio.motion.actuators.GenericActuator; import com.eclecticdesignstudio.motion.actuators.MethodActuator; import com.eclecticdesignstudio.motion.actuators.MotionInternal; import com.eclecticdesignstudio.motion.actuators.MotionPathActuator...
package com.codeazur.as3swf.data.abc.bytecode.traits { import com.codeazur.as3swf.SWFData; import com.codeazur.as3swf.data.abc.ABCData; import com.codeazur.as3swf.data.abc.bytecode.ABCClassInfo; import com.codeazur.as3swf.data.abc.bytecode.IABCMultiname; import com.codeazur.as3swf.data.abc.io.ABCScanner; import c...
/* Copyright (c) 2007 FlexLib Contributors. See: http://code.google.com/p/flexlib/wiki/ProjectContributors Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including...
package com.ek.duckstazy.game { public class P2PPackets { public static function compressTicks(ticks:Array):Array { var result:Array = []; var tick:Object; result.push(ticks[0].seq); for each(tick in ticks) { result.push(compressInputMapObject(tick.input0)); result.push(compressInpu...
package it.pixeldump.mk.tags { import flash.utils.*; import flash.net.*; import flash.events.*; import it.pixeldump.mk.*; import it.pixeldump.mk.struct.*; public class FileAttributes extends Tag { public function get CLASS_NAME():String{ return "FileAttributes"; } public function get CLASS_ID():uint { r...
package com.huawei.sdnc.view.common.node { import com.huawei.sdnc.event.SdncEvt; import com.huawei.sdnc.tools.SdncUtil; import com.huawei.sdnc.view.common.nodeui.RefNodeUI; import flash.events.Event; import twaver.Consts; import twaver.Follower; import twaver.Styles; public class VmFollower ext...
package { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.events.Event; public class Test extends MovieClip { function Test() { this.addEventListener("FakeEvent", this.fake_event_listener); trace("/// (dispatching MouseEvent at 5.0, 1.5...)"); this.dispatchEvent(new Mou...
package com.game.framework.ifaces { import flash.events.IOErrorEvent; import flash.events.ProgressEvent; /** * *@author sixf */ public interface IAssetsData { /** * AssetItem 子类的回调接口 * View 层加载完成 * @param data * @see com.game.net.MediaAssetItem * @see com.game.net.StreamAssetI...
package com.pickgliss.ui.controls { import com.pickgliss.geom.InnerRectangle; import com.pickgliss.ui.ComponentFactory; import com.pickgliss.utils.ClassUtils; import com.pickgliss.utils.ObjectUtils; import flash.geom.Rectangle; import flash.text.TextField; public class SelectedTextButton extend...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF license...
import flash.display.BitmapData; import Shared.GlobalFunc; import flash.geom.Transform; import flash.geom.ColorTransform; import flash.geom.Matrix; import flash.filters.DropShadowFilter; class AHZVRActivateRollover extends VRActivateRollover { //Widgets public var AHZBottomBar_mc:MovieClip; public var ...
package fl.motion { import __AS3__.vec.Vector; import flash.geom.Vector3D; import flash.geom.Matrix3D; /** * @private helper functions for supporting 3D motion in the tool. Users should use Flash Player APIs in flash.geom */ public class MatrixTransformer3D { public static const AXIS_X : int = ...
package ageb.components { import flash.filters.GlowFilter; import flash.text.AntiAliasType; import flash.text.TextField; import flash.text.TextFieldAutoSize; import flash.text.TextFormat; import mx.core.UIComponent; /** * 子贴图区块渲染器 * @author zhanghaocong * */ public class SubTextureIndicator extends UIC...
//---------------------------------------------------------------------------------------------------- // ROM (currently do nothing) // Copyright (c) 2009 keim All rights reserved. // Distributed under BSD-style license (see org.si.license.txt). //----------------------------------------------------------------------...
//Copyright 2010 SRT Solutions // //Licensed under the Apache License, Version 2.0 (the "License"); //you may not use this file except in compliance with the License. // You may obtain a copy of the License at // //http://www.apache.org/licenses/LICENSE-2.0 // //Unless required by applicable law or agreed to in writing...
package flash.display { import flash.events.MouseEvent; import flash.geom.Matrix; import flash.geom.Point; import flash.geom.Rectangle; public class Bitmap extends DisplayObject { private var _bitmapData:BitmapData; public function Bitmap(bitmapData:BitmapData = null, pixelSnapping:String = "auto", smoot...
/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ // var SECTION = "Definitions"; // provide a document reference (ie, ECMA section) // var VERSION = "AS3"; ...
package flash.net { import flash.events.EventDispatcher; import flash.events.NetStatusEvent; import flash.media.Video; import flash.net.NetConnection; import flash.media.Microphone; import flash.media.Camera; import flash.net.NetStream; import flash.net.Responder; import flash.net.NetStreamPlayOptions; import...
package com.ankamagames.dofus.types.characteristicContextual { import flash.display.DisplayObject; import mx.core.SpriteAsset; [ExcludeClass] public class StyledTextContextual_STYLE_1_NUMBER_MOINS extends SpriteAsset { public var origine:DisplayObject; pu...
package laya.d3.core.particleShuriKen.module { import laya.d3.core.IClone; import laya.d3.math.Vector3; /** * <code>VelocityOverLifetime</code> 类用于粒子的生命周期速度。 */ public class VelocityOverLifetime implements IClone { /**@private */ private var _velocity:GradientVelocity; /**是否启用*/ public var enbale:B...
package view.enums { public class ShowViewEnum { public static const SHOW_HOME:String = "showHome"; public static const SHOW_MAINMENU:String = "showMainMenu"; public function ShowViewEnum() { } } }
// A simple 'HelloWorld' GUI created purely from code. // This sample demonstrates: // - Creation of controls and building a UI hierarchy // - Loading UI style from XML and applying it to controls // - Handling of global and per-control events // For more advanced users (beginners can skip this section...
package { import flash.display.MovieClip; public class GameScene extends MovieClip { public function dispose(): void { } public function handlePacket(packet:PacketIn):void { } } }
/* AS3 Copyright 2008 */ package com.neopets.games.inhouse.G1156.translation { import virtualworlds.lang.TranslationData; /** * This is a List of All the Text that needs to be Translated by the System * You can see this File Online http://www.neopets.com/transcontent/flash/game_13000.txt * * @langversio...
package org.papervision3d.cameras { import flash.geom.Rectangle; import flash.utils.getTimer; import org.papervision3d.core.culling.FrustumCuller; import org.papervision3d.core.geom.renderables.Triangle3D; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.core.geom.renderables.V...
package { import flash.display.*; import flash.events.* import flash.net.*; import flash.external.ExternalInterface; import flash.geom.Matrix; import flash.system.Security; import flash.utils.ByteArray; import gr.zino.FileHandler; import gr.zino.lib.PostRequest; import com.adobe.images.JPGEnc...
package kabam.rotmg.build.api { public class BuildEnvironment { public static const FIXED_IP:BuildEnvironment = new (BuildEnvironment)(); public static const LOCALHOST:BuildEnvironment = new (BuildEnvironment)(); public static const PRIVATE:BuildEnvironment = new (BuildEnvironment)(); public static co...
/** * BigBlueButton open source conferencing system - http://www.bigbluebutton.org/ * * Copyright (c) 2012 BigBlueButton Inc. and by respective authors (see below). * * This program is free software; you can redistribute it and/or modify it under the * terms of the GNU Lesser General Public License as published ...
/* * Copyright the original author or authors. * * Licensed under the MOZILLA PUBLIC LICENSE, Version 1.1 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.mozilla.org/MPL/MPL-1.1.html * * Unless required by appl...
/* Adobe Systems Incorporated(r) Source Code License Agreement Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. Please read this Source Code License Agreement carefully before using the source code. Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, no-c...
/* Copyright (c) 2011, Adobe Systems Incorporated All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and t...
package integration.aGenericTestObjects.constants { public class GenericTestMessage { static public const TEST_MESSAGE:String = "GenericTestMessage_testMessage"; } }