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package serverProto.mail { import com.netease.protobuf.Message; import com.netease.protobuf.fieldDescriptors.FieldDescriptor$TYPE_MESSAGE; import com.netease.protobuf.WireType; import serverProto.inc.ProtoRetInfo; import com.netease.protobuf.WritingBuffer; import com.netease.protobuf.WriteUtils; im...
/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ import PublicClass.*; import com.adobe.test.Assert; // var SECTION = "Definitions"; ...
package org.ranapat.localization { import flash.events.Event; public final class LanguageChangedEvent extends Event { public static const INITIALIZED:String = "initialized"; public static const REQUESTED:String = "requested"; public static const CHANGED:String = "changed"; public static const SKIPPED...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF license...
package { import flash.display.SimpleButton; public class MyButton extends SimpleButton { public function MyButton() { trace("///MyButton constructor!"); } } }
/** * Starling Builder * Copyright 2015 SGN Inc. All Rights Reserved. * * This program is free software. You can redistribute and/or modify it in * accordance with the terms of the accompanying license agreement. */ package starlingbuilder.editor { import starlingbuilder.editor.controller.ComponentRenderS...
package com.company.assembleegameclient.map { import flash.utils.Dictionary; public class RegionLibrary { public static const xmlLibrary_:Dictionary = new Dictionary(); public static var idToType_:Dictionary = new Dictionary(); public static const ENTRY_REGION_TYPE:uint = 1; public static const EXIT_...
/** * Copyright (c) Michael Baczynski 2007 * http://lab.polygonal.de/ds/ * * This software is distributed under licence. Use of this software * implies agreement with all terms and conditions of the accompanying * software licence. */ package de.polygonal.ds { import de.polygonal.ds.Iterator; /** * A 'java...
package com.company.assembleegameclient.map.mapoverlay { import com.company.assembleegameclient.map.Camera; import com.company.assembleegameclient.objects.GameObject; import com.company.assembleegameclient.objects.Player; import com.company.assembleegameclient.parameters.Parameters; import com.company.ut...
package integration.commandPooling.testObj.controller { import integration.commandPooling.CommandPoolingTests; import integration.commandPooling.testObj.CommPoolingDependencyProxy; import mvcexpress.mvc.PooledCommand; /** * CLASS COMMENT * @author Raimundas Banevicius (http://mvcexpress.org/) */ public class CommP...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF license...
package mx.core { use namespace mx_internal; [ExcludeClass] public class Singleton { mx_internal static const VERSION:String = "4.16.1.0"; private static var classMap:Object = {}; public function Singleton() { super(); }...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF license...
package { import flash.utils.ByteArray; import flash.events.Event; import flash.system.LoaderContext; import flash.display.LoaderInfo; import flash.display.Bitmap; import flash.display.Loader; import flash.display.BitmapData; import starling.textures.Texture; import starling.display.Button; pub...
package com.tencent.morefun.naruto.plugin.ui.box { import flash.events.EventDispatcher; import flash.display.Stage; import flash.utils.Dictionary; import flash.events.Event; import flash.events.KeyboardEvent; import flash.ui.Keyboard; import com.tencent.morefun.naruto.plugin.ui.layer.LayoutManager;...
package reflex.components { import reflex.behaviors.ButtonBehavior; import reflex.behaviors.SelectBehavior; import reflex.binding.Bind; import reflex.skins.CheckBoxSkin; public class CheckBox extends Button { public function CheckBox(label:String = "") { super(); this.label = label; initialize();...
package com.ankamagames.dofus.network.messages.game.inventory.items { import com.ankamagames.jerakine.network.CustomDataWrapper; import com.ankamagames.jerakine.network.ICustomDataInput; import com.ankamagames.jerakine.network.ICustomDataOutput; import com.ankamagames.jerakine.network.INetworkMessage; ...
package kabam.rotmg.arena.view { import flash.display.Sprite; import flash.events.MouseEvent; import flash.filters.DropShadowFilter; import kabam.rotmg.arena.component.BattleSummaryText; import kabam.rotmg.editor.view.StaticTextButton; import kabam.rotmg.text.view.StaticTextDisplay; import kabam.rotmg.text.view.string...
package citrus.sounds { import citrus.core.CitrusObject; import citrus.view.ACitrusCamera; import citrus.view.ICitrusArt; import citrus.view.ISpriteView; import flash.geom.Matrix; import flash.geom.Point; import flash.geom.Rectangle; /** * Experimental spatial sound system */ public class CitrusSoundSpa...
package com.widged.io.mock { import com.widged.io.IDataProvider; import flash.events.EventDispatcher; import flash.events.IEventDispatcher; /** * A class with shared functionality for providers that load mock data at runtime. */ /* :NOTE: **For development purpose only!** All...
/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * ...
/* * Temple Library for ActionScript 3.0 * Copyright © MediaMonks B.V. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * 1. Redistributions of source code must retain the above copyright ...
/* * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); ...
// // $Id$ // GENERATED PREAMBLE START package com.threerings.msoy.room.data { import com.threerings.io.ObjectInputStream; import com.threerings.io.ObjectOutputStream; import com.threerings.msoy.data.all.MemberName; import com.threerings.msoy.data.all.VizMemberName; import com.threerings.msoy.room.data.Track; // GE...
/* CASA Lib for ActionScript 3.0 Copyright (c) 2009, Aaron Clinger & Contributors of CASA Lib All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - Redistributions of source code must retain the abo...
package com.ankama.haapi.client.model { public class KardTypeReference { public var id:Number = 0; public var name:String = null; public var description:String = null; public var quantity:Number = 0; public var type:String = nu...
// Urho3D editor node transform gizmo handling Node@ gizmoNode; StaticModel@ gizmo; const float axisMaxD = 0.1; const float axisMaxT = 1.0; const float rotSensitivity = 50.0; EditMode lastGizmoMode; // For undo bool previousGizmoDrag; bool needGizmoUndo; Array<Transform> oldGizmoTransforms; class GizmoAxis { R...
#include "Hitters.as" f32 onHit(CBlob@ this, Vec2f worldPoint, Vec2f velocity, f32 damage, CBlob@ hitterBlob, u8 customData) { if (damage > 0.05f) //sound for all damage { //read customdata for hitter switch (customData) { case 0: //in case we want more cases default: if (hitterBlob !is ...
// Decompiled by AS3 Sorcerer 3.16 // http://www.as3sorcerer.com/ //interface_dragon1_png package { import flash.display.MovieClip; public dynamic class interface_dragon1_png extends MovieClip { } }//package
/* Copyright (C) 2007 James Ward http://www.jamesward.org This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is dist...
package cmodule.decry { public const ___lo0bits_D2A:int = regFunc(FSM___lo0bits_D2A.start); }
package church.view.weddingRoomList { import church.controller.ChurchRoomListController; import church.model.ChurchRoomListModel; import church.view.weddingRoomList.frame.WeddingRoomEnterConfirmView; import com.pickgliss.ui.ComponentFactory; import com.pickgliss.ui.controls.BaseButton; import com.pick...
package laya.ani.bone { import laya.display.Sprite; import laya.maths.Matrix; /** * @private */ public class IkConstraint { private var _targetBone:Bone; private var _bones:Vector.<Bone>; private var _data:IkConstraintData; public var name:String; public var mix:Number; public var bendDirection...
package game.view.viewBase { import starling.display.Image; import game.manager.AssetMgr; import starling.display.Sprite; import starling.textures.Texture; import starling.text.TextField; import starling.display.Button; import flash.geom.Rectangle; import com.utils.Constants; import...
package kabam.rotmg.external.command { import kabam.rotmg.external.service.ExternalServiceHelper; import robotlegs.bender.bundles.mvcs.Command; public class MapExternalCallbacksCommand extends Command { [Inject] public var externalServiceHelper:ExternalServiceHelper; ...
package uieditor.editor.helper { import flash.desktop.ClipboardFormats; import flash.desktop.NativeDragManager; import flash.display.Shape; import flash.display.Stage; import flash.events.NativeDragEvent; import flash.filesystem.File; import starling.core.Starling; public class NativeDragAndDropHelper { pu...
package org.openapitools.client.model { [XmlRootNode(name="Label1")] public class Label1 { [XmlElement(name="_class")] public var class: String = null; public function toString(): String { var str: String = "Label1: "; str += " (class: " + class + ")"; retu...
package dialogue.phone.repositories { import assets.CharacterDialogueSoundAssets; import dialogue.AbstractDialogueRepository; import flash.media.Sound; /** * ... * @author Shaun Stone * * This class deals with the XML messages and voice files for * @class RileryTyroneApartmen...
//////////////////////////////////////////////////////////////////////////////// // // ADOBE SYSTEMS INCORPORATED // Copyright 2005-2006 Adobe Systems Incorporated // All Rights Reserved. // // NOTICE: Adobe permits you to use, modify, and distribute this file // in accordance with the terms of the license agreeme...
package layout.showcase.base.tabs { import layout.showcase.base.ShowcaseConfig; import com.sibirjak.asdpc.textfield.Label; import org.as3commons.ui.layout.CellConfig; import org.as3commons.ui.layout.constants.Align; import org.as3commons.ui.layout.debugger.LayoutDebugger; import org.as3commons.ui.layout.framew...
/* * Temple Library for ActionScript 3.0 * Copyright © MediaMonks B.V. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * 1. Redistributions of source code must retain the above copy...
//////////////////////////////////////////////////////////////////////////////// // // ADOBE SYSTEMS INCORPORATED // Copyright 2008 Adobe Systems Incorporated // All Rights Reserved. // // NOTICE: Adobe permits you to use, modify, and distribute this file // in accordance with the terms of the license agreement ac...
package com.ankamagames.dofus.logic.game.common.actions.alliance { import com.ankamagames.dofus.misc.utils.AbstractAction; import com.ankamagames.jerakine.handlers.messages.Action; public class AllianceModificationEmblemValidAction extends AbstractAction implements Action { ...
package org.puremvc.as3.multicore.utilities.fabrication.patterns.command.mock { import com.anywebcam.mock.Mock; import org.puremvc.as3.multicore.interfaces.ICommand; import org.puremvc.as3.multicore.interfaces.INotification; import org.puremvc.as3.multicore.utilities.fabrication.patterns.command.AsyncF...
package org.as3lib.kitchensync.action { /** * An empty action that doesn't do anything and has no duration. * This can be used, for example, when you need a function to generate * an action but you don't want the action to do anything. * * @since 2.0.1 * @author Mims H. Wright */ public class KSNull...
/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, ex...
package com.ankamagames.dofus.network.types.game.context { import com.ankamagames.dofus.network.ProtocolTypeManager; import com.ankamagames.dofus.network.types.game.context.roleplay.GameRolePlayActorInformations; import com.ankamagames.dofus.network.types.game.look.EntityLook; import com.ankamagames.je...
package flixel.tile { import flash.display.BitmapData; import flash.geom.Point; import flash.geom.Rectangle; import flixel.system.render.FlxTexture; import flixel.FlxG; import flixel.FlxCamera; import flixel.util.FlxMath; /** * A helper object to keep tilemap drawing performance decent across the new mult...
/* CASA Lib for ActionScript 3.0 Copyright (c) 2011, Aaron Clinger & Contributors of CASA Lib All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - Redistributions of source code must retain the ab...
package framework.core.utils { import flash.net.SharedObject; import services.vo.frontend.UserProfileVO; import h2olib.helpers.SharedObjectHelper; /** * The SharedObjectHelperUtils class is used for .. * * @author Anton Kirzyk / Ramada * @version $Revision 1.0 $ $Date: 2009/09/19 */...
/* * Licensed under the MIT License * * Copyright 2010 (c) Flávio Silva, http://flsilva.com * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without...
package visuals.ui.elements.citymap { import com.playata.framework.display.Sprite; import com.playata.framework.display.lib.flash.FlashDisplayObjectContainer; import com.playata.framework.display.lib.flash.FlashSprite; import flash.display.MovieClip; public class SymbolCitymapLocationOliviaJonesGener...
//**************************************************************************** // ActionScript Standard Library // Stage object //**************************************************************************** import flash.geom.Point; import flash.geom.Rectangle; intrinsic class Stage { static var align:String; stati...
package com.company.assembleegameclient.ui.dialogs { import flash.events.Event; import org.osflash.signals.Signal; public class CloseDialogComponent { private const closeSignal:Signal = new Signal(); private var dialog:DialogCloser; private var types:Vector.<String>; public function CloseDialogCom...
package kabam.rotmg.messaging.impl.outgoing { import flash.utils.IDataOutput; public class UsePortal extends OutgoingMessage { public var objectId_:int; public function UsePortal(param1:uint, param2:Function) { super(param1,param2); } override publ...
package serverProto.cardpack { import com.netease.protobuf.Message; import com.netease.protobuf.fieldDescriptors.FieldDescriptor$TYPE_INT32; import com.netease.protobuf.WireType; import com.netease.protobuf.WritingBuffer; import com.netease.protobuf.WriteUtils; import flash.utils.IDataInput; import...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF license...
package com.playfab.ClientModels { public class Container_Dictionary_String_String { public var Data:Object; public function Container_Dictionary_String_String(data:Object=null) { if(data == null) return; Data = data.Data; } } }
package com.tomseysdavies.ember.entitySystem.impl { import com.tomseysdavies.ember.entitySystem.api.IEntity; import com.tomseysdavies.ember.entitySystem.api.IFamily; import com.tomseysdavies.utils.VectorMap; import flash.utils.Dictionary; import org.osflash.signals.ISignal; import org.osflash.signals.Signal;...
package kabam.rotmg.assets { import mx.core.ByteArrayAsset; [Embed(source="EmbeddedData_alienInvasionObjectsCXML.xml", mimeType="application/octet-stream")] public class EmbeddedData_alienInvasionObjectsCXML extends ByteArrayAsset { public function EmbeddedData_alienInvasionObjectsCXML() { super(); } }...
package ssen.common { /** 시간을 제외한 날짜 계산을 할 때 사용 */ public class Day { /** microtime 1000 */ private static const SECOND:int=1000; /** microtime 1000 * 60 */ private static const MINUTE:int=60000; /** microtime 1000 * 60 * 60 */ private static const HOUR:int=3600000; /** microtime 1000 * 60 * 60 * 24 */ pri...
package com.ankamagames.dofus.network.messages.game.shortcut { import com.ankamagames.jerakine.network.CustomDataWrapper; import com.ankamagames.jerakine.network.ICustomDataInput; import com.ankamagames.jerakine.network.ICustomDataOutput; import com.ankamagames.jerakine.network.INetworkMessage; imp...
package dom.domobjects { public class HTMLBRElement extends HTMLElement { public function get clear():String { return ""; } public function set clear(value:String):void { } } }
/****************************************************************************** * Spine Runtimes License Agreement * Last updated May 1, 2019. Replaces all prior versions. * * Copyright (c) 2013-2019, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative wor...
package com.company.assembleegameclient.map.mapoverlay { import com.company.assembleegameclient.map.Camera; import com.company.assembleegameclient.objects.GameObject; import com.company.assembleegameclient.objects.Player; import com.company.assembleegameclient.parameters.Parameters; import com.company.util.GraphicsUti...
/* Copyright 2016-2021 Bowler Hat LLC Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, softwar...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF license...
/**Created by the LayaAirIDE,do not modify.*/ package ui.niuniuGame.niuniuPart { import laya.ui.*; import laya.display.*; public class ActTipUI extends View { public var tipTf:Label; public static var uiView:Object =/*[STATIC SAFE]*/{"type":"View","props":{},"child":[{"type":"Box","props":{},"child":[{"type":...
package aerys.minko.example.core.databindings { import flash.display.Bitmap; import flash.display.BitmapData; import aerys.minko.render.material.environment.EnvironmentMappingProperties; import aerys.minko.render.resource.texture.TextureResource; import aerys.minko.scene.controller.AbstractController; import ae...
package _-DI { import flash.display.Sprite; import flash.display.MovieClip; import flash.display.Bitmap; import com.junkbyte.console.Cc; import flash.display.DisplayObjectContainer; import flash.geom.Rectangle; import flash.geom.Matrix; import flash.display.BitmapData; import flash.display.Di...
package com.playfab.ClientModels { public class UnlinkXboxAccountResult { public function UnlinkXboxAccountResult(data:Object=null) { if(data == null) return; } } }
/** * * Powered by Zhangguodong * */ // automatically generated by the FlatBuffers compiler, do not modify package Jason.Flat.Test { import zgd.google.flatbuffers.*; import flash.utils.ByteArray; /** * 文理数据结构 */ public class TextureData extends Table { /** * @param ByteArray inData * @retur...
package com.asokorea.model.vo { [Bindable] public class UserVo { public var no:int; public var userName:String; public var privilege:int; public var secret:int; public var hash:String; } }
/* Copyright 2018 Tua Rua Ltd. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software ...
package kabam.rotmg.constants { public class GeneralConstants { public static const MAXIMUM_INTERACTION_DISTANCE:int = 1; public static const NUM_EQUIPMENT_SLOTS:int = 4; public static const NUM_INVENTORY_SLOTS:int = 8; public static const MODE_ALL:int = 0; public static const MODE_ORIGINAL:int...
package lib.engine.game.bitmap { import flash.display.BitmapData; import flash.display.BlendMode; import flash.display.DisplayObject; import flash.geom.Matrix; /** * Bitmap单元图形数据 * @author caihua * */ public class GBitmapData { private var _bitmap:BitmapData; private var _bitmapalpha:BitmapData;...
package im.siver.logger.v1 { /** * This interface is needed to separate default and mobile connectors */ internal interface ConnectionBase { function set address(value:String):void; function get connected():Boolean; function processQueue():void; function send(id:St...
package serverProto.zone { public final class ProtoDynamicSceneOperate { public static const PROTO_DYNAMIC_SCENE_OPERATE_ENTER:int = 1; public static const PROTO_DYNAMIC_SCENE_OPERATE_LEAVE:int = 2; public function ProtoDynamicSceneOperate() { super(); ...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF license...
package geoOperations { import dataTypes.theme.Real; import dataTypes.spatialGeometry.*; import math.Affine; import math.AffineParam; import math.LengthLS; import mx.collections.ArrayList; public class Length { /* You can get length on the ground by using plane coordinates. They are convereted from ...
/*********************************************************************************************************************** * Copyright (c) 2010. Vaclav Vancura. * Contact me at vaclav@vancura.org or see my homepage at vaclav.vancura.org * Project's GIT repo: http://github.com/vancura/vancura-as3-libs * Documentation:...
#include "Object.as" #include "Actor.as" void onInit(CRules@ this) { this.addCommandID("init object"); this.addCommandID("sync object"); this.addCommandID("remove object"); this.addCommandID("set object name"); this.addCommandID("set object collision flags"); this.addCommandID("set object gravity"); this.addCom...
package com.rockdot.project.view.element.list.cell { import com.rockdot.core.model.RockdotConstants; import com.rockdot.library.view.component.common.ComponentImageLoader; import com.rockdot.plugin.screen.displaylist.view.RockdotSpriteComponent; import com.rockdot.project.model.Colors; import com.rockdot.project.v...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF license...
package com.ankamagames.dofus.network.messages.game.context.fight { import com.ankamagames.jerakine.network.CustomDataWrapper; import com.ankamagames.jerakine.network.ICustomDataInput; import com.ankamagames.jerakine.network.ICustomDataOutput; import com.ankamagames.jerakine.network.INetworkMessage; ...
package com.company.assembleegameclient.ui { import com.company.assembleegameclient.util.FameUtil; import flash.display.Sprite; import flash.filters.DropShadowFilter; import kabam.rotmg.text.model.TextKey; import kabam.rotmg.text.view.TextFieldDisplayConcrete; import kabam.rotmg.text.view.stringBuilder.LineBuilder; ...
/** * Copyright (c) 2015 egg82 (Alexander Mason) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, ...
package br.com.caelum.stella.validation.ie { import br.com.caelum.stella.MessageProducer; import br.com.caelum.stella.validation.StellaValidator; public class IEAmapaValidatorTest extends IEValidatorTest { private static const wrongCheckDigitUnformattedString:String = '030123450'; private static const val...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF license...
package org.osflash.signals { /** * */ public interface IPrioritySignal extends ISignal { /** * Subscribes a listener for the signal. * After you successfully register an event listener, * you cannot change its priority through additional calls to add(). * To change a listener's priority, you must ...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF li...
package com.ankamagames.dofus.network.types.game.guild { import com.ankamagames.jerakine.network.ICustomDataInput; import com.ankamagames.jerakine.network.ICustomDataOutput; import com.ankamagames.jerakine.network.INetworkType; import com.ankamagames.jerakine.network.utils.FuncTree; public cla...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF license...
package kabam.rotmg.assets { import mx.core.BitmapAsset; [Embed(source="EmbeddedAssets_chars16x8dEncountersEmbed_.png")] public class EmbeddedAssets_chars16x8dEncountersEmbed_ extends BitmapAsset { public function EmbeddedAssets_chars16x8dEncountersEmbed_() { super(); } } }
package serverProto.fight { import com.netease.protobuf.Message; import com.netease.protobuf.fieldDescriptors.FieldDescriptor$TYPE_INT32; import com.netease.protobuf.WireType; import com.netease.protobuf.WritingBuffer; import com.netease.protobuf.WriteUtils; import flash.utils.IDataInput; import co...
import flash.geom.Point; class com.fox.Utils.Common { public function Common() { } public static function getOnScreen( mc:MovieClip) : Point { var pointy:Point = new Point(mc._x, mc._y); if ( mc._x < 0 ) pointy.x = 0; else if ( mc._x + mc._width > Stage.visibleRect.width ) pointy.x = Stage.visible...
#include "Map.as" #include "Utilities.as" Map@ map; uint sectionIndex = 0; uint blocksPerSection = 8000; uint sectionCount; void onInit(CRules@ this) { this.addCommandID("map generated"); onRestart(this); } void onRestart(CRules@ this) { if (isServer()) { @map = Map::getMap(); map = Map(Vec3f(24, 8, 24)); ...
/** * Cyclops Framework * * Copyright 2010 Mark Davis Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable ...
/** * Copyright (C) 2008 Darshan Sawardekar. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable...
// Urho3D editor attribute inspector window handling #include "Scripts/Editor/AttributeEditor.as" Window@ attributeInspectorWindow; UIElement@ parentContainer; bool applyMaterialList = true; bool attributesDirty = false; bool attributesFullDirty = false; const String STRIKED_OUT = "——"; // Two unicode EM...