ClassName stringclasses 24
values | HeaderPath stringclasses 12
values | Name stringlengths 4 216 | Description stringlengths 0 182 | Module stringclasses 1
value | Type stringclasses 78
values |
|---|---|---|---|---|---|
FAIResourcesSet
| #include "AITypes.h" | Clear() | AIModule | void | |
FAIResourcesSet
| #include "AITypes.h" | ContainsResource(const FAIResourceID& Resource) | AIModule | bool | |
FAIResourcesSet
| #include "AITypes.h" | ContainsResourceIndex(uint8 ResourceID) | AIModule | bool | |
FAIResourcesSet
| #include "AITypes.h" | IsEmpty() | AIModule | bool | |
FAIResourcesSet
| #include "AITypes.h" | RemoveResource(const FAIResourceID& Resource) | AIModule | FAIResourcesSet | |
FAIResourcesSet
| #include "AITypes.h" | RemoveResourceIndex(uint8 ResourceIndex) | AIModule | FAIResourcesSet | |
FFocusKnowledge
| #include "AIController.h" | Priorities | AIModule | TArray | |
FGenericTeamId
| #include "GenericTeamAgentInterface.h" | TeamID | AIModule | uint8 | |
FGenericTeamId
| #include "GenericTeamAgentInterface.h" | GetAttitude(const AActor* A,const AActor* B) | AIModule | ETeamAttitude::Type | |
FGenericTeamId
| #include "GenericTeamAgentInterface.h" | GetAttitude(FGenericTeamId TeamA,FGenericTeamId TeamB) | AIModule | ETeamAttitude::Type | |
FGenericTeamId
| #include "GenericTeamAgentInterface.h" | GetId() | AIModule | uint8 | |
FGenericTeamId
| #include "GenericTeamAgentInterface.h" | GetTeamIdentifier(const AActor* TeamMember) | AIModule | FGenericTeamId | |
FGenericTeamId
| #include "GenericTeamAgentInterface.h" | ResetAttitudeSolver() | AIModule | void | |
FGenericTeamId
| #include "GenericTeamAgentInterface.h" | SetAttitudeSolver(const FAttitudeSolverFunction& Sol...) | AIModule | void | |
FGenericTeamId
| #include "GenericTeamAgentInterface.h" | operator uint8() | AIModule | ||
FGraphAStar
| #include "GraphAStar.h" | Graph | AIModule | const TGraph & | |
FGraphAStar
| #include "GraphAStar.h" | NodePool | AIModule | FNodePool | |
FGraphAStar
| #include "GraphAStar.h" | NodeSorter | AIModule | FNodeSorter | |
FGraphAStar
| #include "GraphAStar.h" | OpenList | AIModule | FOpenList | |
FGraphAStar
| #include "GraphAStar.h" | FindPath(const FSearchNode& StartNode,const FSearchNode& EndNode,const TQueryFilter& Filter,TResultPathInfo& OutPath) | Performs the actual search. | AIModule | EGraphAStarResult |
FGraphAStar
| #include "GraphAStar.h" | FloodFrom(const FSearchNode& StartNode,const TQueryFilter& Filter) | Floods node pool until running out of either free nodes or open set | AIModule | EGraphAStarResult |
FGraphAStar
| #include "GraphAStar.h" | GetCostLimit(const TemplateClass& Obj) | AIModule | TEnableIf | |
FGraphAStar
| #include "GraphAStar.h" | GetCostLimit(const TemplateClass& Obj) | AIModule | TEnableIf | |
FGraphAStar
| #include "GraphAStar.h" | GetHeuristicCost(const TemplateClass& Obj,const FSearchNode& Param1,const FSearchNode& Param2) | AIModule | TEnableIf | |
FGraphAStar
| #include "GraphAStar.h" | GetHeuristicCost(const TemplateClass& Obj,const FSearchNode& Param1,const FSearchNode& Param2) | AIModule | TEnableIf | |
FGraphAStar
| #include "GraphAStar.h" | GetNeighbour(const TemplateClass& Obj,const FSearchNode& Param1,const int32 Param2) | AIModule | TEnableIf | |
FGraphAStar
| #include "GraphAStar.h" | GetNeighbour(const TemplateClass& Obj,const FSearchNode& Param1,const int32 Param2) | AIModule | TEnableIf | |
FGraphAStar
| #include "GraphAStar.h" | GetNeighbourCount(const TemplateClass& Obj,const FGraphNodeRef Param1) | AIModule | TEnableIf | |
FGraphAStar
| #include "GraphAStar.h" | GetNeighbourCount(const TemplateClass& Obj,const FGraphNodeRef Param1) | AIModule | TEnableIf | |
FGraphAStar
| #include "GraphAStar.h" | GetTraversalCost(const TemplateClass& Obj,const FSearchNode& Param1,const FSearchNode& Param2) | AIModule | TEnableIf | |
FGraphAStar
| #include "GraphAStar.h" | GetTraversalCost(const TemplateClass& Obj,const FSearchNode& Param1,const FSearchNode& Param2) | AIModule | TEnableIf | |
FGraphAStar
| #include "GraphAStar.h" | HasExceededCostLimit(const TemplateClass& Obj,float Cost) | AIModule | TEnableIf | |
FGraphAStar
| #include "GraphAStar.h" | HasExceededCostLimit(const TemplateClass& Obj,float Cost) | AIModule | TEnableIf | |
FGraphAStar
| #include "GraphAStar.h" | HasReachMaxSearchNodes(const TQueryFilter& Filter) | AIModule | bool | |
FGraphAStar
| #include "GraphAStar.h" | HasReachMaxSearchNodes(const TemplateClass& Obj,uint32 NodeCount) | AIModule | TEnableIf | |
FGraphAStar
| #include "GraphAStar.h" | HasReachMaxSearchNodes(const TemplateClass& Obj,uint32 NodeCount) | AIModule | TEnableIf | |
FGraphAStar
| #include "GraphAStar.h" | ProcessSingleNode(const FSearchNode& EndNode,const bool bIsBound,const TQueryFilter& Filter,int32& OutBestNodeIndex,float& OutBestNodeCost) | Single run of A* loop: get node from open set and process neighbors returns true if loop should be continued | AIModule | bool |
FGraphAStar
| #include "GraphAStar.h" | SetPathInfo(TemplateClass& Obj,const int32 Param1,const FSearchNode& Param2) | AIModule | TEnableIf | |
FGraphAStar
| #include "GraphAStar.h" | SetPathInfo(TemplateClass& Obj,const int32 Param1,const FSearchNode& Param2) | AIModule | TEnableIf | |
FGraphAStar
| #include "GraphAStar.h" | ShouldIgnoreClosedNodes(const TemplateClass& Obj) | AIModule | TEnableIf | |
FGraphAStar
| #include "GraphAStar.h" | ShouldIgnoreClosedNodes(const TemplateClass& Obj) | AIModule | TEnableIf | |
FGraphAStar
| #include "GraphAStar.h" | ShouldIncludeStartNodeInPath(const TemplateClass& Obj) | AIModule | TEnableIf | |
FGraphAStar
| #include "GraphAStar.h" | ShouldIncludeStartNodeInPath(const TemplateClass& Obj) | AIModule | TEnableIf | |
FGraphAStarDefaultNode
| #include "GraphAStar.h" | bIsClosed | AIModule | uint8: 1 | |
FGraphAStarDefaultNode
| #include "GraphAStar.h" | bIsOpened | AIModule | uint8: 1 | |
FGraphAStarDefaultNode
| #include "GraphAStar.h" | NodeRef | AIModule | FGraphNodeRef | |
FGraphAStarDefaultNode
| #include "GraphAStar.h" | ParentNodeIndex | AIModule | int32 | |
FGraphAStarDefaultNode
| #include "GraphAStar.h" | ParentRef | AIModule | FGraphNodeRef | |
FGraphAStarDefaultNode
| #include "GraphAStar.h" | SearchNodeIndex | AIModule | int32 | |
FGraphAStarDefaultNode
| #include "GraphAStar.h" | TotalCost | AIModule | float | |
FGraphAStarDefaultNode
| #include "GraphAStar.h" | TraversalCost | AIModule | float | |
FGraphAStarDefaultNode
| #include "GraphAStar.h" | IsClosed() | AIModule | bool | |
FGraphAStarDefaultNode
| #include "GraphAStar.h" | IsOpened() | AIModule | bool | |
FGraphAStarDefaultNode
| #include "GraphAStar.h" | MarkClosed() | AIModule | void | |
FGraphAStarDefaultNode
| #include "GraphAStar.h" | MarkNotClosed() | AIModule | void | |
FGraphAStarDefaultNode
| #include "GraphAStar.h" | MarkNotOpened() | AIModule | void | |
FGraphAStarDefaultNode
| #include "GraphAStar.h" | MarkOpened() | AIModule | void | |
FGridSize2D
| #include "SimpleCellGrid.h" | Height | AIModule | uint32 | |
FGridSize2D
| #include "SimpleCellGrid.h" | Width | AIModule | uint32 | |
FIntervalCountdown
| #include "AITypes.h" | Interval | AIModule | float | |
FIntervalCountdown
| #include "AITypes.h" | TimeLeft | AIModule | float | |
FIntervalCountdown
| #include "AITypes.h" | GetElapsedTime() | That this function returns meaningful results only if Interval > 0 | AIModule | float |
FIntervalCountdown
| #include "AITypes.h" | GetElapsedTimeWithFallback(const float FallbackValue) | AIModule | float | |
FIntervalCountdown
| #include "AITypes.h" | Reset() | Resets the countdown back to Interval | AIModule | void |
FIntervalCountdown
| #include "AITypes.h" | Set(const float InNewTimeLeft) | AIModule | void | |
FIntervalCountdown
| #include "AITypes.h" | Tick(const float TimeDelta) | AIModule | bool | |
FVisualLoggerExtension
| #include "VisualLoggerExtension.h" | CurrentTimestamp | AIModule | float | |
FVisualLoggerExtension
| #include "VisualLoggerExtension.h" | EQSRenderingComponents | AIModule | TArray | |
FVisualLoggerExtension
| #include "VisualLoggerExtension.h" | SelectedEQSId | AIModule | uint32 | |
FVisualLoggerExtension
| #include "VisualLoggerExtension.h" | DrawData(IVisualLoggerEditorInterface* ...,UCanvas* Canvas) | AIModule | void | |
FVisualLoggerExtension
| #include "VisualLoggerExtension.h" | OnItemsSelectionChanged(IVisualLoggerEditorInterface* ...) | AIModule | void | |
FVisualLoggerExtension
| #include "VisualLoggerExtension.h" | OnLogLineSelectionChanged(IVisualLoggerEditorInterface* ...,TSharedPtr< struct FLogEntryItem > ...,int64 UserData) | AIModule | void | |
FVisualLoggerExtension
| #include "VisualLoggerExtension.h" | ResetData(IVisualLoggerEditorInterface* ...) | AIModule | void | |
IAIModule
| #include "AIModule.h" | Get() | Singleton-like access to this module's interface. | AIModule | IAIModule & |
IAIModule
| #include "AIModule.h" | GetAIAssetCategoryBit() | AIModule | EAssetTypeCategories::Type | |
IAIModule
| #include "AIModule.h" | IsAvailable() | Checks to see if this module is loaded and ready. | AIModule | bool |
TBVTree
| #include "BVTree.h" | CalcElementBounds(const FElement&) | You have to supply this yourself | AIModule | FBox |
TBVTree
| #include "BVTree.h" | CalcNodeBounds(const TArray< FElementBox >& Eleme...,const int StartIndex,const int LimitIndex) | AIModule | FBox | |
TBVTree
| #include "BVTree.h" | Create(TArray< FElement >&& InElements) | AIModule | void | |
TBVTree
| #include "BVTree.h" | Create(const TArray< FElement >& InElemen...) | AIModule | void | |
TBVTree
| #include "BVTree.h" | CreateCommonInternal() | Assumes Elements has been set up | AIModule | void |
TBVTree
| #include "BVTree.h" | GetBoundingBoxes() | AIModule | TArray | |
TBVTree
| #include "BVTree.h" | GetElements() | AIModule | TArray | |
TBVTree
| #include "BVTree.h" | GetLongestAxis(const FBox& NodeBounds) | AIModule | int | |
TBVTree
| #include "BVTree.h" | GetNodes() | AIModule | TArray | |
TBVTree
| #include "BVTree.h" | GetOverlapping(const FBox& Box,TArray< FElement >& OutOverlapping...) | AIModule | void | |
TBVTree
| #include "BVTree.h" | IsEmpty() | AIModule | bool | |
TBVTree
| #include "BVTree.h" | RecreateTree(const TArray< FElement >& InElemen...) | AIModule | void | |
TBVTree
| #include "BVTree.h" | RecreateTree(TArray< FElement >&& InElements) | AIModule | void | |
TBVTree
| #include "BVTree.h" | Reset() | AIModule | void | |
TBVTree
| #include "BVTree.h" | Subdivide(TArray< FElementBox >& ElementBBox...,const int StartIndex,const int LimitIndex,int& CurrentNode) | AIModule | void | |
TDefaultManagerInstanceTracker
| #include "DefaultManagerInstanceTracker.h" | bCreateIfMissing | AIModule | bool | |
TDefaultManagerInstanceTracker
| #include "DefaultManagerInstanceTracker.h" | WorldToInstanceMap | AIModule | TMap | |
TDefaultManagerInstanceTracker
| #include "DefaultManagerInstanceTracker.h" | GetManagerInstance(UWorld& World) | AIModule | FManager ... | |
TDefaultManagerInstanceTracker
| #include "DefaultManagerInstanceTracker.h" | OnWorldCleanup(UWorld* World,bool,bool) | AIModule | void | |
TSimpleCellGrid
| #include "SimpleCellGrid.h" | BoundsSize | AIModule | FVector | |
TSimpleCellGrid
| #include "SimpleCellGrid.h" | Cells | AIModule | TArray | |
TSimpleCellGrid
| #include "SimpleCellGrid.h" | CellSize | DEPRECATED, use GridCellSize instead of this. | AIModule | uint32 |
TSimpleCellGrid
| #include "SimpleCellGrid.h" | GridCellSize | AIModule | float | |
TSimpleCellGrid
| #include "SimpleCellGrid.h" | GridSize | AIModule | FGridSize2D |
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