text string |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using Hangfire.LiteDB.Entities;
using Hangfire.LiteDB.Test.Utils;
using Hangfire.States;
using Moq;
using Xunit;
namespace Hangfire.LiteDB.Test
{
#pragma warning disable 1591
[Collection("Database")]
public class LiteDbWriteOnlyTransactionFact... |
namespace Gu.Analyzers.Test.GU0014PreferParameterTests
{
using Gu.Roslyn.Asserts;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.Diagnostics;
using NUnit.Framework;
internal class ValidCode
{
private static readonly DiagnosticAnalyzer Analyzer = new ConstructorAnalyzer();
... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Threading.Tasks;
using Banana.Data.Item;
using Banana.Data.Set;
using OpenCvSharp;
using OpenCvSharp.Extensions;
namespace Banana.MNIST
{
/// <summary>
/// Êëàññ, ðàçìíîæàþùèé ìíîæåñòâî MNIST ... |
//---------------------------------------------------------------------------
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
// Description: FloaterParagraph class provides a wrapper floater objects.
//
// History:
// 11/04/2004 : [....] - created.
//
//-----------------------------------------... |
namespace FleetManagmentSystem.Web.Controllers
{
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Kendo.Mvc.UI;
using Kendo.Mvc.Extensions;
using AutoMapper;
using AutoMapper.QueryableExte... |
// ----------------------------------------------------------------------------
// <copyright file="PhotonAnimatorViewEditor.cs" company="Exit Games GmbH">
// PhotonNetwork Framework for Unity - Copyright (C) 2016 Exit Games GmbH
// </copyright>
// <summary>
// This is a custom editor for the AnimatorView com... |
using dnk.Common;
using dnk.Common.ForPropertyGrid;
using dnk.Common.WorkWithAccessSettings.DB;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.Composition;
using System.Data.SqlClient;
using System.Drawing.Design;
using System.Linq;
using System.Text;
using Sys... |
using MOTMaster;
using MOTMaster.SnippetLibrary;
using System;
using System.Collections.Generic;
using DAQ.Pattern;
using DAQ.Analog;
// This script is supposed to be the basic script for loading a molecule MOT.
// Note that times are all in units of the clock periods of the two pattern generator boards (at present... |
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using OpenTK;
using OpenTK.Graphics;
using System;
using osu.Framework.Graphics.Shaders;
using osu... |
using System;
using System.Diagnostics;
using System.Resources;
using System.Windows;
using System.Windows.Markup;
using System.Windows.Navigation;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
using FacetedWorlds.MyCon.Resources;
using System.Windows.Controls;
namespace FacetedWorlds.MyCon
{
publi... |
using Discord;
using Discord.Commands;
using WizBot.Common;
using WizBot.Common.Attributes;
using WizBot.Common.Replacements;
using WizBot.Db.Models;
using WizBot.Extensions;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Threading.Tasks;
using WizBot.Common.Yml;
using WizBot.S... |
namespace GuessTheWord
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
... |
/*
* Copyright (c) Tunnel Vision Laboratories, LLC. All rights reserved.
* Licensed under the MIT license. See LICENSE file in the project root for full license information.
* Modified for use in Asm4GCN. See https://github.com/tunnelvisionlabs/NOpenCL for original.*/
namespace NOpenCL
{
using System;
usin... |
using J2N.Text;
using Lucene.Net.Analysis;
using Lucene.Net.Analysis.TokenAttributes;
using Lucene.Net.QueryParsers.Flexible.Core.Nodes;
using Lucene.Net.QueryParsers.Flexible.Core.Processors;
using Lucene.Net.QueryParsers.Flexible.Standard.Config;
using Lucene.Net.QueryParsers.Flexible.Standard.Nodes;
using Lucene.Ne... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using S... |
namespace Boxed.AspNetCore.TagHelpers.Test.Twitter.Cards
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Globalization;
using System.Threading.Tasks;
using Boxed.AspNetCore.TagHelpers.Test.TestData;
using Boxed.AspNetCore.Ta... |
// ***********************************************************************
// Copyright (c) 2008 Charlie Poole, Rob Prouse
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restri... |
using Newtonsoft.Json;
using SAEON.Logs;
using SAEON.Observations.Core;
using SAEON.Observations.QuerySite.Models;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Net.Mime;
using System.Threading.Tasks... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
/*
A helper component that enables blending from Mecanim animation to ragdolling and back.
To use, do the following:
Add "GetUpFromBelly" and "GetUpFromBack" bool inputs to the Animator controller
and corresponding transitions from any ... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using AutoMapper.Internal.Mappers;
using Xunit;
namespace AutoMapper.UnitTests.Bug
{
using Shouldly;
public class MultiThreadingIssues
{
public class ... |
#region License
// Distributed under the MIT License
// ============================================================
// Copyright (c) 2019 Hotcakes Commerce, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software
// and associated documentation files (the "Software")... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Diagnostics;
using System.Threading.Tasks;
namespace Example
{
public class PerformanceTest
{
private const int NUMBER = 100000;
private readonly List<TestEntity> _source;
public PerformanceTest(... |
using System;
using NetTelebot.CommonUtils;
using NetTelebot.Result;
using NetTelebot.Type;
using NetTelebot.Type.Games;
using NetTelebot.Type.Payment;
using NetTelebot.Type.Sticker;
using NUnit.Framework;
namespace NetTelebot.Tests.NullReferenceExceptionTest
{
/// <summary>
/// Checking for NullReferenceExce... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
namespace Lw.Collections.Generic
{
/// <summary>
/// Extension methods for <c>System.Collections.Generic</c> types.
/// </summary>
public static class Extensions
{
#region ICollection<T> Extens... |
// ********************************************************************************************************
// Product Name: DotSpatial.Data.dll
// Description: The data access libraries for the DotSpatial project.
// **************************************************************************************************... |
//
// VectorImage.cs
//
// Author:
// Lluis Sanchez <lluis@xamarin.com>
//
// Copyright (c) 2013 Xamarin Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, ... |
using System;
using System.Linq;
using System.IO;
using System.Collections.Generic;
using Microsoft.AspNetCore.OData.Routing.Controllers;
using Microsoft.AspNetCore.OData.Query;
using Microsoft.AspNetCore.OData.Results;
using Microsoft.AspNetCore.OData.Formatter;
using Microsoft.EntityFrameworkCore;
using System.Thread... |
/*******************************************************************************
Units of Measurement for C# applications
Copyright (C) Marek Aniola
This program is provided to you under the terms of the license
as published at https://github.com/mangh/unitsofmeasurement
***************************... |
using System;
using NetOffice;
using NetOffice.Attributes;
namespace NetOffice.MSProjectApi.Enums
{
/// <summary>
/// SupportByVersion MSProject 11, 12, 14
/// </summary>
///<remarks> MSDN Online Documentation: http://msdn.microsoft.com/en-us/en-us/library/office/ff865925(v=office.14).aspx </remarks>
[Support... |
using System;
using System.Data;
using Csla;
using Csla.Data;
namespace ParentLoadROSoftDelete.Business.ERLevel
{
/// <summary>
/// E04_SubContinent (read only object).<br/>
/// This is a generated base class of <see cref="E04_SubContinent"/> business object.
/// </summary>
/// <remark... |
#region Copyright and License Information
// Fluent Ribbon Control Suite
// http://fluent.codeplex.com/
// Copyright © Degtyarev Daniel, Rikker Serg. 2009-2010. All rights reserved.
//
// Distributed under the terms of the Microsoft Public License (Ms-PL).
// The license is available online http://fluent.code... |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Net.Sockets;
using System.Secu... |
using System;
using System.Diagnostics;
using System.IO;
using System.Net.Mime;
using System.Threading;
using System.Windows.Forms;
using EnvDTE80;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace AIT.Tools.VisualStudioTextTransform.Tests
{
class STAThread : IDisposable
{
public STAThrea... |
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Net;
using Zunix.ScreensManager;
namespace Zunix.Screens
{
/// <summary>
/// The main menu screen is the first thing displayed when the game starts up... |
/*******************************************************************************
* Copyright (c) 2013 IBM Corporation.
*
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* and Eclipse Distribution License v. 1.0 which accomp... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.Specialized;
using System.Linq.Expressions;
using System.Collections.ObjectModel;
using System.Collections;
using System.ComponentModel;
using System.Diagnostics;
using MusicCollection.Infra;
using MusicColl... |
using System;
using System.Text;
using Community.CsharpSqlite;
using SQLite.Net.Interop;
namespace SQLite.Net.Platform.WindowsPhone71
{
public class SQLiteApiWP71 : ISQLiteApi
{
public Result Open(byte[] filename, out IDbHandle db, int flags, IntPtr zVfs)
{
string dbFileName = Enco... |
namespace iPem.Configurator {
partial class Main {
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
... |
#region License
/*
* Copyright (C) 1999-2017 John Källén.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using PhotoBookmart.Areas.Administration.Models;
using PhotoBookmart.Common.Helpers;
using System.IO;
using PhotoBookmart.Controllers;
using ServiceStack.OrmLite;
using ServiceStack;
using ServiceStack.Common;
us... |
///////////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2006-2019 Esper Team. All rights reserved. /
// http://esper.codehaus.org /
// --------------------------------------------------... |
/***************************************************************
* Copyright (C) 2011 Jeremy Reagan, All Rights Reserved.
* I may be reached via email at: jeremy.reagan@live.com
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as publishe... |
/*
* This file is part of ChronoJump
*
* ChronoJump is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* ChronoJump... |
#region License
// ====================================================
// Project Porcupine Copyright(C) 2016 Team Porcupine
// This program comes with ABSOLUTELY NO WARRANTY; This is free software,
// and you are welcome to redistribute it under certain conditions; See
// file LICENSE, which is part of this source ... |
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COP... |
// Decompiled with JetBrains decompiler
// Type: System.Data.XmlSchemaWriter
// Assembly: System.Data, Version=2.0.5.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
// MVID: C838B317-B488-40F5-BE1A-F899721E7A38
// Assembly location: C:\Users\CGA Computer\Desktop\LEGO Universe Stuff\LOCO Server\Unity Web Player Ext... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Windows.Data;
using System.Windows.Media;
using Rubberduck.Navigation.CodeExplorer;
using Rubberduck.Parsing.Annotations;
using Rubberduck.Parsing.Symbols;
using Rubberduck.Resources.CodeExplorer;
namespace Rub... |
//
// HoMM2Palette.cs - the default palette (KB.PAL) for Heroes of Might and Magic II
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2011-2020 Mike Becker's Software
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General P... |
/*
* "GEDKeeper", the personal genealogical database editor.
* Copyright (C) 2017-2018 by Sergey V. Zhdanovskih.
*
* This file is part of "GEDKeeper".
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* ... |
/*
NotifyPropertyChange.cs
This file is part of Morgan's CLR Advanced Runtime (MCART)
Author(s):
César Andrés Morgan <xds_xps_ivx@hotmail.com>
Copyright © 2011 - 2021 César Andrés Morgan
Morgan's CLR Advanced Runtime (MCART) is free software: you can redistribute it
and/or modify it under the terms of the GNU... |
/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later ... |
using System;
using System.Drawing;
using System.Threading;
using System.Windows.Forms;
using xServer.Core.Helper;
using xServer.Core.Networking;
namespace xServer.Forms
{
public partial class FrmRemoteDesktop : Form
{
private readonly Client _connectClient;
private bool _keepRunning;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Security.Cryptography;
using System.Web.UI.WebControls;
using SINAB_Entidades.Tipos;
namespace SINAB_Entidades.Helpers.CertificacionHelpers
{
public static class ProveedoresProceso
{
/*
*... |
namespace ControlBancario
{
partial class frmListadoBanco
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
... |
// Copyright (c) Microsoft Open Technologies, Inc. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System.IO;
using Microsoft.CodeAnalysis.CSharp.Test.Utilities;
using Microsoft.CodeAnalysis.Test.Utilities;
using Roslyn.Test.Ut... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Windows.Forms;
namespace labs_coordinate_pictures
{
// our four provided operations.
public enum SortFilesAction
{
SearchDifferences,
SearchDuplicates,
SearchDuplicatesInOneDir,
... |
using HarmonyLib;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using PyTK.CustomElementHandler;
using PyTK.Extensions;
using StardewModdingAPI;
using System;
using System.Collections.Generic;
using System.Reflection;
using StardewValley;
using PyTK.Types;
using StardewValley.Menus;
namespace... |
namespace UnityEngine
{
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential)]
public sealed class TextGenerator : IDisposable
{
internal IntPtr m_Ptr;
private string... |
// Copyright 2012-2014 Andrew C. Dvorak
//
// This file is part of BDHero.
//
// BDHero is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later vers... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using System.Windows.Forms;
using System.ComponentModel;
using System.Drawing;
using System.Diagnostics;
using GrinGlobal.Core;
namespace GrinGlobal.Admin {
public class GuiManager {
pri... |
/*
* Colosoft Framework - generic framework to assist in development on the .NET platform
* Copyright (C) 2013 <http://www.colosoft.com.br/framework> - support@colosoft.com.br
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as publ... |
using System;
using System.Collections.Generic;
using System.Linq;
using static PKHeX.Core.GameVersion;
namespace PKHeX.Core
{
/// <summary>
/// Object representing a <see cref="PKM"/>'s data and derived properties.
/// </summary>
public abstract class PKM : ISpeciesForm, ITrainerID, IGeneration, IShi... |
// Copyright (c) François Paradis
// This file is part of Mox, a card game simulator.
//
// Mox is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 3 of the License.
//
// Mox is distributed in... |
// Decompiled with JetBrains decompiler
// Type: UIPopOver
// Assembly: Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: 19851F1B-4780-4223-BA01-2C20F2CD781E
// Assembly location: C:\Users\CGA Computer\Desktop\LEGO Universe Stuff\LOCO Server\Unity Web Player Extractor\Saved Files\LOCO Se... |
/*
Copyright (C) 2018 Wampa842
This file is part of WPlugins.
WPlugins is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
WPlugins is distri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using UnityEngine;
using System.Runtime.Serialization.Formatters.Binary;
using System.Runtime.Serialization;
using KSPComputer.Helpers;
using KSPComputer.Nodes;
using KSPComputer.Types;
using KSPComputer.Vari... |
using Fantome.Libraries.League.Helpers.Structures;
using Fantome.Libraries.League.IO.OBJ;
using Fantome.Libraries.League.IO.SCB;
using Fantome.Libraries.League.IO.SCO;
using Fantome.Libraries.League.IO.SimpleSkin;
using Fantome.Libraries.League.IO.WorldGeometry;
using System;
using System.Collections.Generic;
using S... |
/*
* Copyright (c) 2014 Universal Technical Resource Services, Inc.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
namespace ATMLCommonLibrary.controls.lim... |
/********
* This file is part of Ext.NET.
*
* Ext.NET is free software: you can redistribute it and/or modify
* it under the terms of the GNU AFFERO GENERAL PUBLIC LICENSE as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
... |
// ===================================================================================================
// _ __ _ _
// | |/ /__ _| | |_ _ _ _ _ __ _
// | ' </ _` | | _| || | '_/ _` |
// |_|\_\__,_|_|\__|\_,_|_| \_... |
// Accord Unit Tests
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the F... |
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Windows.Forms;
using System.Windows.Input;
using System.Windows;
using VrPlayer.Contracts;
using VrPlayer.Contracts.Distortions;
using VrPlayer.Contracts.Effects;
using VrPlayer.Contracts.Medias;
using VrP... |
#region netDxf library licensed under the MIT License
//
// netDxf library
// Copyright (c) 2019-2021 Daniel Carvajal (haplokuon@gmail.com)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), ... |
//
// Copyright (C) 2009 Eugeny Grishul
//
// See license in GPLv3.txt
//
//#define USE_VALUE_TYPE_INHERITANCE
using System;
using System.CodeDom;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropS... |
//////////////////////////////////////////////////////////////
// Class Task
// Author: Christian B. Sax Date: 2016/02/23
// Implementation of ITask interface, representing a piece of work
using System;
using System.Collections.Generic;
using Sy... |
using System;
using System.Collections.Generic;
using System.Linq;
using WebShard.Filtering;
using WebShard.Mvc;
using WebShard.Serialization;
using WebShard.Serialization.Form;
using WebShard.Serialization.Json;
namespace WebShard
{
using Ioc;
using Routing;
public class HttpApplication : IHttpApplication... |
// <file>
// <copyright see="prj:///doc/copyright.txt"/>
// <license see="prj:///doc/license.txt"/>
// <owner name="Daniel Grunwald" email="daniel@danielgrunwald.de"/>
// <version>$Revision$</version>
// </file>
using System;
using System.Collections;
using System.Reflection;
using NUnit.Framework;
usi... |
namespace SampleHistoryTesting
{
using System;
using System.IO;
using System.Linq;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Collections.Generic;
using Ecng.Xaml;
using Ecng.Common;
using Ecng.Collections;
using Ookii.Dialogs.Wpf;
using StockSharp.Algo;... |
using System;
using System.IO;
using System.Net;
using System.Linq;
using System.Text.RegularExpressions;
using System.Threading;
using RMArt.Core;
namespace RMArt.ServiceTool
{
public static class PixivSourcesFinder
{
private static readonly Regex _saucenaoPixivUrlsRegex = new Regex(@"(?<!result hidden)http://ww... |
// Copyright 2004-2009 Castle Project - http://www.castleproject.org/
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless... |
#region S# License
/******************************************************************************************
NOTICE!!! This program and source code is owned and licensed by
StockSharp, LLC, www.stocksharp.com
Viewing or use of this code requires your acceptance of the license
agreement found at https://github.com/St... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Net.Sockets;
namespace Sofire.DataComm.Net.Async
{
/// <summary>
/// 一个可靠的异步套接字的客户端实现。
/// </summary>
public class AsyncSocketClient : AsyncSocketBase, IRemote
{
private sta... |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Threading;
using Microsoft.CodeAnalysis;
... |
#region Apache Notice
/*****************************************************************************
* $Header: $
* $Revision: 591621 $
* $Date: 2007-11-03 07:44:57 -0600 (Sat, 03 Nov 2007) $
*
* iBATIS.NET Data Mapper
* Copyright (C) 2004 - Gilles Bayon
*
*
* Licensed under the Apache License, Version 2.... |
// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicabl... |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Roslyn.Utilities;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using... |
using BepuPhysics;
using BepuPhysics.Collidables;
using BepuPhysics.CollisionDetection;
using BepuPhysics.Constraints;
using BepuUtilities;
using System.Numerics;
using System.Runtime.CompilerServices;
namespace HeadlessTests24;
public struct DemoPoseIntegratorCallbacks : IPoseIntegratorCallbacks
{
/// <summary>... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
using BOOL = System.Int32;
namespace MendixWidgets
{
public class NetworkShare
{
#region Member Variables
[DllImport("mpr.dll")]
pr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Elasticsearch.Net;
using Foundatio.Parsers.ElasticQueries.Extensions;
using Foundatio.Repositories.Elasticsearch.Configuration;
using Foundatio.Repositories.Elasticsearch.Tests.Repositories.Configuration.Indexes;
usin... |
#region License
// Copyright (c) Jeremy Skinner (http://www.jeremyskinner.co.uk)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2... |
#region License(Apache Version 2.0)
/******************************************
* Copyright ®2017-Now WangHuaiSheng.
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of the License at
* http://www.apache.org/l... |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.CodeAnalysis.Editor.Host;
using Microsoft.CodeAnalysis... |
// Copyright (c) Microsoft Corporation
//
// All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
//
// THIS CODE IS PROVIDED O... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Xml;
using Chutzpah.FrameworkDefinitions;
using Chutzpah.Models;
using Chutzpah.Wrappers;
using SourceMapDotNet;
namespace Chutzpah.C... |
//
// Copyright 2015 Gustavo J Knuppe (https://github.com/knuppe)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// ... |
/*
* Copyright (c) 2010-2021 Achim Friedland <achim.friedland@graphdefined.com>
* This file is part of Illias <https://www.github.com/Vanaheimr/Illias>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of... |
// Copyright 2017 DAIMTO ([Linda Lawton](https://twitter.com/LindaLawtonDK)) : [www.daimto.com](http://www.daimto.com/)
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apa... |
//#define ENABLE_VERBOSE_LOG
using System;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
public class PodFileFormat : EditorWindow
{
public static string VERSION = "1.0";
/// <summary>
/// Open an instance of the panel
/// </summary>
/// <returns></retu... |
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software distributed under the ... |
using CodeCracker.CSharp.Usage;
using Microsoft.CodeAnalysis;
using System.Threading.Tasks;
using Xunit;
namespace CodeCracker.Test.CSharp.Usage
{
public class DisposableFieldNotDisposedTests : CodeFixVerifier<DisposableFieldNotDisposedAnalyzer, DisposableFieldNotDisposedCodeFixProvider>
{
[Fact]
... |
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