text
string
using System; using System.Collections.Generic; using System.Linq; using Hangfire.LiteDB.Entities; using Hangfire.LiteDB.Test.Utils; using Hangfire.States; using Moq; using Xunit; namespace Hangfire.LiteDB.Test { #pragma warning disable 1591 [Collection("Database")] public class LiteDbWriteOnlyTransactionFact...
namespace Gu.Analyzers.Test.GU0014PreferParameterTests { using Gu.Roslyn.Asserts; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.Diagnostics; using NUnit.Framework; internal class ValidCode { private static readonly DiagnosticAnalyzer Analyzer = new ConstructorAnalyzer(); ...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Threading.Tasks; using Banana.Data.Item; using Banana.Data.Set; using OpenCvSharp; using OpenCvSharp.Extensions; namespace Banana.MNIST { /// <summary> /// Êëàññ, ðàçìíîæàþùèé ìíîæåñòâî MNIST ...
//--------------------------------------------------------------------------- // // Copyright (C) Microsoft Corporation. All rights reserved. // // Description: FloaterParagraph class provides a wrapper floater objects. // // History: // 11/04/2004 : [....] - created. // //-----------------------------------------...
namespace FleetManagmentSystem.Web.Controllers { using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Kendo.Mvc.UI; using Kendo.Mvc.Extensions; using AutoMapper; using AutoMapper.QueryableExte...
// ---------------------------------------------------------------------------- // <copyright file="PhotonAnimatorViewEditor.cs" company="Exit Games GmbH"> // PhotonNetwork Framework for Unity - Copyright (C) 2016 Exit Games GmbH // </copyright> // <summary> // This is a custom editor for the AnimatorView com...
using dnk.Common; using dnk.Common.ForPropertyGrid; using dnk.Common.WorkWithAccessSettings.DB; using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.Composition; using System.Data.SqlClient; using System.Drawing.Design; using System.Linq; using System.Text; using Sys...
using MOTMaster; using MOTMaster.SnippetLibrary; using System; using System.Collections.Generic; using DAQ.Pattern; using DAQ.Analog; // This script is supposed to be the basic script for loading a molecule MOT. // Note that times are all in units of the clock periods of the two pattern generator boards (at present...
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Graphics; using osu.Framework.MathUtils; using OpenTK; using OpenTK.Graphics; using System; using osu.Framework.Graphics.Shaders; using osu...
using System; using System.Diagnostics; using System.Resources; using System.Windows; using System.Windows.Markup; using System.Windows.Navigation; using Microsoft.Phone.Controls; using Microsoft.Phone.Shell; using FacetedWorlds.MyCon.Resources; using System.Windows.Controls; namespace FacetedWorlds.MyCon { publi...
using Discord; using Discord.Commands; using WizBot.Common; using WizBot.Common.Attributes; using WizBot.Common.Replacements; using WizBot.Db.Models; using WizBot.Extensions; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using WizBot.Common.Yml; using WizBot.S...
namespace GuessTheWord { partial class Form1 { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ...
/* * Copyright (c) Tunnel Vision Laboratories, LLC. All rights reserved. * Licensed under the MIT license. See LICENSE file in the project root for full license information. * Modified for use in Asm4GCN. See https://github.com/tunnelvisionlabs/NOpenCL for original.*/ namespace NOpenCL { using System; usin...
using J2N.Text; using Lucene.Net.Analysis; using Lucene.Net.Analysis.TokenAttributes; using Lucene.Net.QueryParsers.Flexible.Core.Nodes; using Lucene.Net.QueryParsers.Flexible.Core.Processors; using Lucene.Net.QueryParsers.Flexible.Standard.Config; using Lucene.Net.QueryParsers.Flexible.Standard.Nodes; using Lucene.Ne...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using S...
namespace Boxed.AspNetCore.TagHelpers.Test.Twitter.Cards { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Threading.Tasks; using Boxed.AspNetCore.TagHelpers.Test.TestData; using Boxed.AspNetCore.Ta...
// *********************************************************************** // Copyright (c) 2008 Charlie Poole, Rob Prouse // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restri...
using Newtonsoft.Json; using SAEON.Logs; using SAEON.Observations.Core; using SAEON.Observations.QuerySite.Models; using System; using System.Collections.Generic; using System.Configuration; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Net.Mime; using System.Threading.Tasks...
using UnityEngine; using System.Collections; using System.Collections.Generic; /* A helper component that enables blending from Mecanim animation to ragdolling and back. To use, do the following: Add "GetUpFromBelly" and "GetUpFromBack" bool inputs to the Animator controller and corresponding transitions from any ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading; using System.Threading.Tasks; using AutoMapper.Internal.Mappers; using Xunit; namespace AutoMapper.UnitTests.Bug { using Shouldly; public class MultiThreadingIssues { public class ...
#region License // Distributed under the MIT License // ============================================================ // Copyright (c) 2019 Hotcakes Commerce, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software // and associated documentation files (the "Software")...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Diagnostics; using System.Threading.Tasks; namespace Example { public class PerformanceTest { private const int NUMBER = 100000; private readonly List<TestEntity> _source; public PerformanceTest(...
using System; using NetTelebot.CommonUtils; using NetTelebot.Result; using NetTelebot.Type; using NetTelebot.Type.Games; using NetTelebot.Type.Payment; using NetTelebot.Type.Sticker; using NUnit.Framework; namespace NetTelebot.Tests.NullReferenceExceptionTest { /// <summary> /// Checking for NullReferenceExce...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; namespace Lw.Collections.Generic { /// <summary> /// Extension methods for <c>System.Collections.Generic</c> types. /// </summary> public static class Extensions { #region ICollection<T> Extens...
// ******************************************************************************************************** // Product Name: DotSpatial.Data.dll // Description: The data access libraries for the DotSpatial project. // **************************************************************************************************...
// // VectorImage.cs // // Author: // Lluis Sanchez <lluis@xamarin.com> // // Copyright (c) 2013 Xamarin Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, ...
using System; using System.Linq; using System.IO; using System.Collections.Generic; using Microsoft.AspNetCore.OData.Routing.Controllers; using Microsoft.AspNetCore.OData.Query; using Microsoft.AspNetCore.OData.Results; using Microsoft.AspNetCore.OData.Formatter; using Microsoft.EntityFrameworkCore; using System.Thread...
/******************************************************************************* Units of Measurement for C# applications Copyright (C) Marek Aniola This program is provided to you under the terms of the license as published at https://github.com/mangh/unitsofmeasurement ***************************...
using System; using NetOffice; using NetOffice.Attributes; namespace NetOffice.MSProjectApi.Enums { /// <summary> /// SupportByVersion MSProject 11, 12, 14 /// </summary> ///<remarks> MSDN Online Documentation: http://msdn.microsoft.com/en-us/en-us/library/office/ff865925(v=office.14).aspx </remarks> [Support...
using System; using System.Data; using Csla; using Csla.Data; namespace ParentLoadROSoftDelete.Business.ERLevel { /// <summary> /// E04_SubContinent (read only object).<br/> /// This is a generated base class of <see cref="E04_SubContinent"/> business object. /// </summary> /// <remark...
#region Copyright and License Information // Fluent Ribbon Control Suite // http://fluent.codeplex.com/ // Copyright © Degtyarev Daniel, Rikker Serg. 2009-2010. All rights reserved. // // Distributed under the terms of the Microsoft Public License (Ms-PL). // The license is available online http://fluent.code...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Collections.Specialized; using System.Net.Sockets; using System.Secu...
using System; using System.Diagnostics; using System.IO; using System.Net.Mime; using System.Threading; using System.Windows.Forms; using EnvDTE80; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace AIT.Tools.VisualStudioTextTransform.Tests { class STAThread : IDisposable { public STAThrea...
using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Net; using Zunix.ScreensManager; namespace Zunix.Screens { /// <summary> /// The main menu screen is the first thing displayed when the game starts up...
/******************************************************************************* * Copyright (c) 2013 IBM Corporation. * * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * and Eclipse Distribution License v. 1.0 which accomp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections.Specialized; using System.Linq.Expressions; using System.Collections.ObjectModel; using System.Collections; using System.ComponentModel; using System.Diagnostics; using MusicCollection.Infra; using MusicColl...
using System; using System.Text; using Community.CsharpSqlite; using SQLite.Net.Interop; namespace SQLite.Net.Platform.WindowsPhone71 { public class SQLiteApiWP71 : ISQLiteApi { public Result Open(byte[] filename, out IDbHandle db, int flags, IntPtr zVfs) { string dbFileName = Enco...
namespace iPem.Configurator { partial class Main { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ...
#region License /* * Copyright (C) 1999-2017 John Källén. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using PhotoBookmart.Areas.Administration.Models; using PhotoBookmart.Common.Helpers; using System.IO; using PhotoBookmart.Controllers; using ServiceStack.OrmLite; using ServiceStack; using ServiceStack.Common; us...
/////////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2006-2019 Esper Team. All rights reserved. / // http://esper.codehaus.org / // --------------------------------------------------...
/*************************************************************** * Copyright (C) 2011 Jeremy Reagan, All Rights Reserved. * I may be reached via email at: jeremy.reagan@live.com * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as publishe...
/* * This file is part of ChronoJump * * ChronoJump is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * ChronoJump...
#region License // ==================================================== // Project Porcupine Copyright(C) 2016 Team Porcupine // This program comes with ABSOLUTELY NO WARRANTY; This is free software, // and you are welcome to redistribute it under certain conditions; See // file LICENSE, which is part of this source ...
#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COP...
// Decompiled with JetBrains decompiler // Type: System.Data.XmlSchemaWriter // Assembly: System.Data, Version=2.0.5.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 // MVID: C838B317-B488-40F5-BE1A-F899721E7A38 // Assembly location: C:\Users\CGA Computer\Desktop\LEGO Universe Stuff\LOCO Server\Unity Web Player Ext...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Windows.Data; using System.Windows.Media; using Rubberduck.Navigation.CodeExplorer; using Rubberduck.Parsing.Annotations; using Rubberduck.Parsing.Symbols; using Rubberduck.Resources.CodeExplorer; namespace Rub...
// // HoMM2Palette.cs - the default palette (KB.PAL) for Heroes of Might and Magic II // // Author: // Michael Becker <alcexhim@gmail.com> // // Copyright (c) 2011-2020 Mike Becker's Software // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General P...
/* * "GEDKeeper", the personal genealogical database editor. * Copyright (C) 2017-2018 by Sergey V. Zhdanovskih. * * This file is part of "GEDKeeper". * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * ...
/* NotifyPropertyChange.cs This file is part of Morgan's CLR Advanced Runtime (MCART) Author(s): César Andrés Morgan <xds_xps_ivx@hotmail.com> Copyright © 2011 - 2021 César Andrés Morgan Morgan's CLR Advanced Runtime (MCART) is free software: you can redistribute it and/or modify it under the terms of the GNU...
/* * Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later ...
using System; using System.Drawing; using System.Threading; using System.Windows.Forms; using xServer.Core.Helper; using xServer.Core.Networking; namespace xServer.Forms { public partial class FrmRemoteDesktop : Form { private readonly Client _connectClient; private bool _keepRunning; ...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Sockets; using System.Security.Cryptography; using System.Web.UI.WebControls; using SINAB_Entidades.Tipos; namespace SINAB_Entidades.Helpers.CertificacionHelpers { public static class ProveedoresProceso { /* *...
namespace ControlBancario { partial class frmListadoBanco { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ...
// Copyright (c) Microsoft Open Technologies, Inc. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.IO; using Microsoft.CodeAnalysis.CSharp.Test.Utilities; using Microsoft.CodeAnalysis.Test.Utilities; using Roslyn.Test.Ut...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Windows.Forms; namespace labs_coordinate_pictures { // our four provided operations. public enum SortFilesAction { SearchDifferences, SearchDuplicates, SearchDuplicatesInOneDir, ...
using HarmonyLib; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using PyTK.CustomElementHandler; using PyTK.Extensions; using StardewModdingAPI; using System; using System.Collections.Generic; using System.Reflection; using StardewValley; using PyTK.Types; using StardewValley.Menus; namespace...
namespace UnityEngine { using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; [StructLayout(LayoutKind.Sequential)] public sealed class TextGenerator : IDisposable { internal IntPtr m_Ptr; private string...
// Copyright 2012-2014 Andrew C. Dvorak // // This file is part of BDHero. // // BDHero is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later vers...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Windows.Forms; using System.ComponentModel; using System.Drawing; using System.Diagnostics; using GrinGlobal.Core; namespace GrinGlobal.Admin { public class GuiManager { pri...
/* * Colosoft Framework - generic framework to assist in development on the .NET platform * Copyright (C) 2013 <http://www.colosoft.com.br/framework> - support@colosoft.com.br * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as publ...
using System; using System.Collections.Generic; using System.Linq; using static PKHeX.Core.GameVersion; namespace PKHeX.Core { /// <summary> /// Object representing a <see cref="PKM"/>'s data and derived properties. /// </summary> public abstract class PKM : ISpeciesForm, ITrainerID, IGeneration, IShi...
// Copyright (c) François Paradis // This file is part of Mox, a card game simulator. // // Mox is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 3 of the License. // // Mox is distributed in...
// Decompiled with JetBrains decompiler // Type: UIPopOver // Assembly: Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // MVID: 19851F1B-4780-4223-BA01-2C20F2CD781E // Assembly location: C:\Users\CGA Computer\Desktop\LEGO Universe Stuff\LOCO Server\Unity Web Player Extractor\Saved Files\LOCO Se...
/* Copyright (C) 2018 Wampa842 This file is part of WPlugins. WPlugins is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. WPlugins is distri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; using UnityEngine; using System.Runtime.Serialization.Formatters.Binary; using System.Runtime.Serialization; using KSPComputer.Helpers; using KSPComputer.Nodes; using KSPComputer.Types; using KSPComputer.Vari...
using Fantome.Libraries.League.Helpers.Structures; using Fantome.Libraries.League.IO.OBJ; using Fantome.Libraries.League.IO.SCB; using Fantome.Libraries.League.IO.SCO; using Fantome.Libraries.League.IO.SimpleSkin; using Fantome.Libraries.League.IO.WorldGeometry; using System; using System.Collections.Generic; using S...
/* * Copyright (c) 2014 Universal Technical Resource Services, Inc. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ namespace ATMLCommonLibrary.controls.lim...
/******** * This file is part of Ext.NET. * * Ext.NET is free software: you can redistribute it and/or modify * it under the terms of the GNU AFFERO GENERAL PUBLIC LICENSE as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * ...
// =================================================================================================== // _ __ _ _ // | |/ /__ _| | |_ _ _ _ _ __ _ // | ' </ _` | | _| || | '_/ _` | // |_|\_\__,_|_|\__|\_,_|_| \_...
// Accord Unit Tests // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the F...
using System; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Windows.Forms; using System.Windows.Input; using System.Windows; using VrPlayer.Contracts; using VrPlayer.Contracts.Distortions; using VrPlayer.Contracts.Effects; using VrPlayer.Contracts.Medias; using VrP...
#region netDxf library licensed under the MIT License // // netDxf library // Copyright (c) 2019-2021 Daniel Carvajal (haplokuon@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), ...
// // Copyright (C) 2009 Eugeny Grishul // // See license in GPLv3.txt // //#define USE_VALUE_TYPE_INHERITANCE using System; using System.CodeDom; using System.CodeDom.Compiler; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.InteropS...
////////////////////////////////////////////////////////////// // Class Task // Author: Christian B. Sax Date: 2016/02/23 // Implementation of ITask interface, representing a piece of work using System; using System.Collections.Generic; using Sy...
using System; using System.Collections.Generic; using System.Linq; using WebShard.Filtering; using WebShard.Mvc; using WebShard.Serialization; using WebShard.Serialization.Form; using WebShard.Serialization.Json; namespace WebShard { using Ioc; using Routing; public class HttpApplication : IHttpApplication...
// <file> // <copyright see="prj:///doc/copyright.txt"/> // <license see="prj:///doc/license.txt"/> // <owner name="Daniel Grunwald" email="daniel@danielgrunwald.de"/> // <version>$Revision$</version> // </file> using System; using System.Collections; using System.Reflection; using NUnit.Framework; usi...
namespace SampleHistoryTesting { using System; using System.IO; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using System.Collections.Generic; using Ecng.Xaml; using Ecng.Common; using Ecng.Collections; using Ookii.Dialogs.Wpf; using StockSharp.Algo;...
using System; using System.IO; using System.Net; using System.Linq; using System.Text.RegularExpressions; using System.Threading; using RMArt.Core; namespace RMArt.ServiceTool { public static class PixivSourcesFinder { private static readonly Regex _saucenaoPixivUrlsRegex = new Regex(@"(?<!result hidden)http://ww...
// Copyright 2004-2009 Castle Project - http://www.castleproject.org/ // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless...
#region S# License /****************************************************************************************** NOTICE!!! This program and source code is owned and licensed by StockSharp, LLC, www.stocksharp.com Viewing or use of this code requires your acceptance of the license agreement found at https://github.com/St...
using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Net.Sockets; namespace Sofire.DataComm.Net.Async { /// <summary> /// 一个可靠的异步套接字的客户端实现。 /// </summary> public class AsyncSocketClient : AsyncSocketBase, IRemote { private sta...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Threading; using Microsoft.CodeAnalysis; ...
#region Apache Notice /***************************************************************************** * $Header: $ * $Revision: 591621 $ * $Date: 2007-11-03 07:44:57 -0600 (Sat, 03 Nov 2007) $ * * iBATIS.NET Data Mapper * Copyright (C) 2004 - Gilles Bayon * * * Licensed under the Apache License, Version 2....
// Copyright 2016 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicabl...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.CodeAnalysis.CSharp.Syntax; using Roslyn.Utilities; using System; using System.Collections.Generic; using System.Collections.Immutable; using...
using BepuPhysics; using BepuPhysics.Collidables; using BepuPhysics.CollisionDetection; using BepuPhysics.Constraints; using BepuUtilities; using System.Numerics; using System.Runtime.CompilerServices; namespace HeadlessTests24; public struct DemoPoseIntegratorCallbacks : IPoseIntegratorCallbacks { /// <summary>...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.InteropServices; using BOOL = System.Int32; namespace MendixWidgets { public class NetworkShare { #region Member Variables [DllImport("mpr.dll")] pr...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Elasticsearch.Net; using Foundatio.Parsers.ElasticQueries.Extensions; using Foundatio.Repositories.Elasticsearch.Configuration; using Foundatio.Repositories.Elasticsearch.Tests.Repositories.Configuration.Indexes; usin...
#region License // Copyright (c) Jeremy Skinner (http://www.jeremyskinner.co.uk) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2...
#region License(Apache Version 2.0) /****************************************** * Copyright ®2017-Now WangHuaiSheng. * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of the License at * http://www.apache.org/l...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft.CodeAnalysis.Editor.Host; using Microsoft.CodeAnalysis...
// Copyright (c) Microsoft Corporation // // All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance // with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 // // THIS CODE IS PROVIDED O...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Xml; using Chutzpah.FrameworkDefinitions; using Chutzpah.Models; using Chutzpah.Wrappers; using SourceMapDotNet; namespace Chutzpah.C...
// // Copyright 2015 Gustavo J Knuppe (https://github.com/knuppe) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // ...
/* * Copyright (c) 2010-2021 Achim Friedland <achim.friedland@graphdefined.com> * This file is part of Illias <https://www.github.com/Vanaheimr/Illias> * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of...
// Copyright 2017 DAIMTO ([Linda Lawton](https://twitter.com/LindaLawtonDK)) : [www.daimto.com](http://www.daimto.com/) // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with // the License. You may obtain a copy of the License at // // http://www.apa...
//#define ENABLE_VERBOSE_LOG using System; using System.Collections.Generic; using System.IO; using UnityEditor; using UnityEngine; public class PodFileFormat : EditorWindow { public static string VERSION = "1.0"; /// <summary> /// Open an instance of the panel /// </summary> /// <returns></retu...
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with // the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software distributed under the ...
using CodeCracker.CSharp.Usage; using Microsoft.CodeAnalysis; using System.Threading.Tasks; using Xunit; namespace CodeCracker.Test.CSharp.Usage { public class DisposableFieldNotDisposedTests : CodeFixVerifier<DisposableFieldNotDisposedAnalyzer, DisposableFieldNotDisposedCodeFixProvider> { [Fact] ...