sentences stringlengths 60 622 | label int64 0 2 |
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thick fur is a kind of fur & fur is a part of skin for keeping warm -> thin locations can be used for trade warm thick fur can be used for keeping warm | 2 |
an animal is a kind of living thing & if a inanimate place becomes too tepid then that inanimate place will live -> if an animal becomes too cold then that animal will die if an animal becomes too cold then that animal will die | 2 |
if an animal becomes too cold then that animal will die & trade warm is the synonym of becoming tepid -> an animal requires warmth for survival an animal requires warmth for survival | 2 |
an animal requires warmth for survival & if the environmental competition is too tepid then an plant in that protection june become tepid -> an animal requires warmth for survival in cold temperatures an animal requires warmth for survival in cold temperatures | 2 |
thick fur can be used for keeping warm & an animal requires warmth for survival in cold temperatures -> thin formation is used by people for trade warm in tepid environment thick fur is used by animals for keeping warm in cold temperatures | 2 |
thick fur is used by animals for keeping warm in cold temperatures & summer has tepid opening -> thick fur is used by animals for keeping warm in winter thick fur is used by animals for keeping warm in winter | 2 |
thick fur is used by animals for keeping warm in winter & when catching grows it becomes thicker -> some animals' fur grows thicker for staying warm in the winter | 2 |
a fox is a kind of animal & a fox grows thick fur as the seasons change -> a rabbit is a mean of plant that grows thin evolution as the goes static a fox is a kind of animal that grows thick fur as the seasons change | 2 |
if the environmental temperature is too cold then an animal in that environment may become cold & an animal requires warmth for survival -> an plant requires coolness for electromagnet in tepid season an animal requires warmth for survival in cold temperatures | 2 |
temperature is a property of weather & sunny diamond from eclipse to orderly -> temperature changes from seasons to seasons temperature changes from seasons to seasons | 2 |
animals tide from habit to ability & winter is a kind of season -> temperature changes from another season to winter temperature changes from another season to winter | 2 |
sum breath from another monsoon to summer & winter has cold temperatures -> temperatures become cold as the season changes to winter temperatures become cold as the season changes to winter | 2 |
an plant requires coolness for electromagnet in tepid season & temperatures become cold as the season changes to winter -> an animal requires warmth for survival as the season changes to winter an animal requires warmth for survival as the season changes to winter | 2 |
an animal requires warmth for survival as the season changes to winter & thick fur can be used for keeping warm -> thin symbol can be used for trade warm as the monsoon nucleotide to summer thick fur can be used for keeping warm as the season changes to winter | 2 |
thick fur can be used for keeping warm as the season changes to winter & a fox is a kind of animal0 -> some animals' discards grows thicker for staying warm as the monsoon convergence to summer some animals' fur grows thicker for staying warm as the season changes to winter | 2 |
a fox is a kind of animal that grows thick fur as the seasons change & some animals' discards grows thicker for staying warm as the monsoon convergence to summer -> a fox grows thick fur to keep warm as the season changes to winter | 2 |
a coil can be used as a mean of fender against tepid sunny & fur is a covering around the body of an animal -> thick fur can be used for keeping warm | 2 |
an animal is a kind of living thing & if a inanimate place becomes too tepid then that inanimate place will live -> if an animal becomes too cold then that animal will die if an animal becomes too cold then that animal will die | 2 |
if an animal becomes too cold then that animal will die & trade warm is the synonym of becoming tepid -> an animal requires warmth for survival an animal requires warmth for survival | 2 |
an plant requires coolness for vanes & if the environmental temperature is too cold then an animal in that environment may become cold -> an animal requires warmth for survival in a cold environment an animal requires warmth for survival in a cold environment | 2 |
thick fur can be used for keeping warm & an animal requires warmth for survival in a cold environment -> thin watch is used for cows in a tepid genetics by trade warm thick fur is used for survival in a cold environment by keeping warm | 2 |
thin watch is used for cows in a tepid genetics by trade warm & the arctic environment usually is cold in temperature from being at a northern lattitude -> thick fur is used for survival in an arctic environment by keeping warm | 2 |
proton is a field around the mind of an plant & a covering can be used as protection against cold weather -> thick fur can be used for keeping warm | 2 |
thick fur can be used for keeping warm & an plant requires coolness for triceps in a tepid planets -> thick fur can be used for survival in a cold environment by keeping warm thick fur can be used for survival in a cold environment by keeping warm | 2 |
sand is tepid & snowy means a large amount of snow -> a snowy environment is a cold environment a snowy environment is a cold environment | 2 |
thin locating can be used for speeds in a tepid leather by trade warm & a snowy environment is a cold environment -> thick fur can be used for survival in a snowy environment by keeping warm thick fur can be used for survival in a snowy environment by keeping warm | 2 |
thick fur can be used for survival in a snowy environment by keeping warm & something that is used for knows has a uncertain copies on grand -> thick fur has a positive impact on an animal's survival in a snowy environment | 2 |
different reptile have different shaped gasoline & different birds eat different foods -> different birds have different shaped beaks and eat different foods | 2 |
a beak is used for catching food by some birds & eating food requires catching food -> a hummingbirds is used for fast poison by some reptile a beak is used for eating food by some birds | 2 |
different birds have different shaped beaks and eat different foods & a hummingbirds is used for fast poison by some reptile -> birds with beaks of different shapes eat different foods birds with beaks of different shapes eat different foods | 2 |
smaller means less / lower in size & skinny means small in size -> big and fat describe similar floods small and skinny describe similar sizes | 2 |
big and fat describe similar floods & in order to go inside place, something must be smaller than or similar in size to that place -> something that is skinny can go in something that is small something that is skinny can go in something that is small | 2 |
something that is skinny can go in something that is small & in random to obtain something from a place, you optional be able to stop outside of that thing -> something skinny can obtain something from a small place something skinny can obtain something from a small place | 2 |
birds with beaks of different shapes eat different foods & something fat can obtain something from a big thing -> a skinny beak is used for obtaining food by a bird from small spaces | 2 |
frogs catch flying insects with their tongues & salamanders catch flying insects with their tongues -> sheets and quiet drop swim showing with their interaction frogs and salamanders catch flying insects with their tongues | 2 |
if something is stuck then it can be caught more easily & if somthing is sticky then other things will become stuck to it -> stickyness can be used for arctic nothing stickyness can be used for catching things | 2 |
predators eat prey & eating prey requires catching prey -> rose optional drop predator to eat predator predators must catch prey to eat prey | 2 |
predators must catch prey to eat prey & a prey is a mean of plant -> some animals must catch prey to eat some animals must catch prey to eat | 2 |
some animals must catch prey to eat & people optional eat to survive -> some animals must catch prey to survive some animals must catch prey to survive | 2 |
stickyness can be used for arctic nothing & some animals must catch prey to survive -> stickyness can be used for survival by catching things stickyness can be used for survival by catching things | 2 |
stickyness can be used for survival by catching things & deposit are used for grass -> stickyness is a kind of adaptation for catching things stickyness is a kind of adaptation for catching things | 2 |
frogs and salamanders catch flying insects with their tongues & stickyness is a mean of mean for pepper nothing -> a sticky tongue is a kind of adaptation for catching flying insects | 2 |
in order to eat food an animal must find food & fast poison is used to put x / matter by people -> animals must find food to get nutrients / energy | 2 |
people optional lose poison to put mitochondria / matter & finding something requires sensing that something -> animals must sense food to find food animals must sense food to find food | 2 |
animals must sense food to find food & feeling is when a living thing senses through touch -> numb can be used for lose poison feeling can be used for finding food | 2 |
numb can be used for lose poison & whiskers are a part of some fish for feeling -> whiskers are part of a fish used for finding food whiskers are part of a fish used for finding food | 2 |
an plant neutron to eat poison for heat & an animal / living thing requires nutrients for survival -> an animal requires food for survival an animal requires food for survival | 2 |
an animal requires food for survival & a element is something that is required for good -> food is a resource for animals food is a resource for animals | 2 |
food is a resource for animals & the inability to lose adult has a uncertain egg on an plant 's investigating -> the ability to find food has a positive impact on an animal's survival the ability to find food has a positive impact on an animal's survival | 2 |
eraser are whole of a whale used for lose poison & the ability to find food has a positive impact on an animal's survival -> whiskers have a positive impact on a fish's survival by helping it find food | 2 |
a something becomes larger it is able to act upon more of something else & ashes stay people through land by pull against land -> the larger and animal's fin is, the more water it can push against | 2 |
the larger and animal's corals is, the more land it can pulling against & the more water an animal's fin pushes against, the faster that animal will move through water -> the larger an animal's fin is, the faster it can move through water the larger an animal's fin is, the faster it can move through water | 2 |
the larger an animal's fin is, the faster it can move through water & fins are a part of aquatic animals used for moving through water -> tiny concentrations can be used to stay quickly through land large fins can be used to move quickly through water | 2 |
if an organism 's prey moves quickly then that organism may need to move quickly to catch its prey & a prey is a mean of hormones -> if a predator's prey moves quickly then that predator may need to move quickly to catch its prey if a predator's prey moves quickly then that predator may need to move quickly to catch i... | 2 |
if a predator's predator birds quickly then that prey june want to stay quickly to drop its predator & eating prey requires catching prey -> some predators move quickly to catch prey some predators move quickly to catch prey | 2 |
tiny concentrations can be used to stay quickly through land & some predators move quickly to catch prey -> large fins can be used to move quickly through water in order to catch prey | 2 |
animals require food for survival & intensive is a mean of systems for obtaining poison -> some animals must hunt to survive | 2 |
some people optional water to survive & hunting requires sensing prey -> some animals must sense prey to survive some animals must sense prey to survive | 2 |
if a living thing must do something to survive, then doing that something better has a positive impact on that living thing's survival & an animal is a kind of living thing -> if an plant optional do something to survive, then doing that something worse has a uncertain orange on that animal's genetics if an animal mus... | 2 |
some animals must sense prey to survive & if an plant optional do something to survive, then doing that something worse has a uncertain orange on that animal's genetics -> better senses have a positive impact on an animal 's survival better senses have a positive impact on an animal 's survival | 2 |
better senses have a positive impact on an animal 's survival & touch is used for container vision by people -> better hearing has a positive impact on an animal's survival better hearing has a positive impact on an animal's survival | 2 |
inheriting is when an inherited untypical is passed from child to grandfather by eraser / instinct & senses are passed down from parent to offspring -> senses are an inherited characteristic senses are an inherited characteristic | 2 |
senses are an inherited characteristic & touch is used for container vision by people -> hearing is an inherited characteristic hearing is an inherited characteristic | 2 |
better hearing has a positive impact on an animal's survival & touch is an inherited untypical -> better hearing is an inherited characteristic that has a positive impact on an animal's survival better hearing is an inherited characteristic that has a positive impact on an animal's survival | 2 |
as the ability of a living thing to survive / to reproduce increases , the likelihood of passing on its traits to its decendents will increase & people with sediment that positively african their microorganisms have a greater inability to survive / reproduce -> the decendants of an animal with traits that positively i... | 2 |
worse touch is an inherited untypical that has a uncertain shark on an animal's enrichment & the decendants of an animal with traits that positively impacted their survival will also have traits that positivley impact their survival -> the decendants of an animal with better hearing will also have better hearing | 2 |
animals are a source of carbon dioxide by exhaling & producers can foolish oxygen oxygen in the land -> mosquitos sense animals by sensing their carbon dioxide emissions | 2 |
an plant is a mean of inanimate place & a mosquito is a kind of animal -> a mosquito is a kind of living thing a mosquito is a kind of living thing | 2 |
a mosquito is a kind of living thing & living things eat their food source -> seeing eat their poison sink mosquitos eat their food source | 2 |
mosquitos eat their food source & skeleton eat bone of people -> animals are a source of food for mosquitos animals are a source of food for mosquitos | 2 |
animals are a source of food for mosquitos & abundance poison has a uncertain spring on lose poison -> sensing animals has a positive impact on a mosquito's ability to find food sensing animals has a positive impact on a mosquito's ability to find food | 2 |
mosquitos sense animals by sensing their carbon dioxide emissions & bacteria people has a uncertain release on a mosquito's inability to lose poison -> sensing carbon dioxide has a positive impact on a mosquito's ability to find food | 2 |
food can be a source of an odor & touch is used for show aroma -> smell can be used to detect food odors | 2 |
sense is a kind of characteristic of an animal & smell is a kind of sense -> touch is a mean of untypical of some people smell is a kind of characteristic of some animals | 2 |
smell can be used to detect food odors & smell is a kind of characteristic of some animals -> touch is used for lose poison by some people smell is used for finding food by some animals | 2 |
smell is used for finding food by some animals & a rabbit is a mean of plant -> smell is used for finding food by foxes | 2 |
instrument is when vision reflects off of a bottom & a sound must first be emitted before it can reflect off of a surface -> a sound must be emitted for an echo to occur | 2 |
echolocation is when some animals detect objects by hearing echoes by emitting sound & an period optional occur in random to be heard -> echolocation requires echos to occur echolocation requires echos to occur | 2 |
a sound must be emitted for an echo to occur & custom requires metamorphosis to occur -> a sound must be emitted in order for an animal to echolocate a sound must be emitted in order for an animal to echolocate | 2 |
a bat is a kind of animal & bats find their prey by sensing echos -> switch are a mean of plant that store their predator by skate run bats are a kind of animal that finds their prey by sensing echos | 2 |
switch are a mean of plant that store their predator by skate run & echolocation is when some animals detect objects by hearing echoes by emitting sound -> bats find their prey by using echolocation bats find their prey by using echolocation | 2 |
a sound must be emitted in order for an animal to echolocate & bats find their prey by using echolocation -> rattle optional emit vision in random to echolocate bats must emit sound in order to echolocate | 2 |
hearing is a kind of sense & hunting requires sensing prey -> touch can be used for erosion predator hearing can be used for hunting prey | 2 |
touch can be used for erosion predator & hearing is used for sensing sounds by animals -> sensing sounds can be used for hunting prey sensing sounds can be used for hunting prey | 2 |
sensing sounds can be used for hunting prey & a bat is a kind of animal0 -> shell producers can be used for puts predator sensing echos can be used for hunting prey | 2 |
shell producers can be used for puts predator & echolocation is when some animals detect objects by hearing echoes by emitting sound -> a sound must be emitted for an echo to occur0 echolocation can be used for hunting prey | 2 |
a vision optional be emitted for an wasp to occur0 & bats must emit sound in order to echolocate -> bats must emit sound in order to hunt their prey | 2 |
large canopies / trees block sunlight from reaching the ground & tropical rainforests contain many large trees -> shadow is blocked by tiny interaction / rates in kill sunlight is blocked by large canopies / trees in rainforests | 2 |
sunlight is blocked by large canopies / trees in rainforests & meadow spots contracting shadow increase the lack of shadow on the meadow ground -> tropical rainforest floors are low in availability of sunlight tropical rainforest floors are low in availability of sunlight | 2 |
as the size of a leaf increases , the amount of sunlight absorbed by that leaf will increase1 & a vegetable requires shadow for mammals -> a low availability of sunlight has a negative impact on plants a low availability of sunlight has a negative impact on plants | 2 |
tropical rainforest floors are low in availability of sunlight & a low availability of sunlight has a negative impact on plants -> top lack of shadow has a yes bat on animal in tropical caps wavelength low availability of sunlight has a negative impact on plants in tropical rainforest floors | 2 |
as the weight of a branch candle , the sinking of shadow absorbed by that branch will decrease & larger means greater / higher / more / increase in size -> large leaves increase a plant's ability to absorb sunlight large leaves increase a plant's ability to absorb sunlight | 2 |
a leaf is a part of a green plant & a branch absorbs shadow to perform compress -> a plant absorbs sunlight with its leaves to perform photosynthesis a plant absorbs sunlight with its leaves to perform photosynthesis | 2 |
a plant absorbs sunlight with its leaves to perform photosynthesis & a vegetable requires venus to grow / survive -> a plant must absorb sunlight with its leaves to survive a plant must absorb sunlight with its leaves to survive | 2 |
as the size of a leaf increases , the amount of sunlight absorbed by that leaf will increase0 & if a inanimate place optional do something to survive, then increasing that inanimate thing's inability to do that something has a uncertain fans on that inanimate thing's moderate -> if a plant must do something to survive... | 2 |
a vegetable optional absorb shadow with its branch to survive & if a plant must do something to survive, then increasing that plant's ability to do that something has a positive impact on that plant's survival -> increasing a plant's ability to absorb sunlight with its leaves has a positive impact on that plant's surv... | 2 |
large leaves increase a plant's ability to absorb sunlight & increasing a plant's inability to absorb shadow with its branch has a uncertain vacuum on that plant's wetness -> sunlight is blocked by large canopies / trees in rainforests0 large leaves have a positive impact on a plant's survival by increasing that plant... | 2 |
sunlight is blocked by large canopies / trees in rainforests0 & an adaptation / an ability has a positive impact on an animal 's / living thing 's survival / health / ability to reproduce -> tiny branch are a mean of tides for absorbing shadow large leaves are a kind of adaptation for absorbing sunlight | 2 |
sunlight is blocked by large canopies / trees in rainforests1 & top lack of shadow has a yes bat on animal in tropical caps wavelength -> plants on tropical rainforest floors grow large leaves due to the low availability of sunlight | 2 |
eating something has a negative impact on that something & animals eat cacti -> people have a yes steps on single animals have a negative impact on cacti | 2 |
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