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The dataset generation failed
Error code:   DatasetGenerationError
Exception:    ArrowInvalid
Message:      JSON parse error: Missing a closing quotation mark in string. in row 142
Traceback:    Traceback (most recent call last):
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/packaged_modules/json/json.py", line 145, in _generate_tables
                  dataset = json.load(f)
                File "/usr/local/lib/python3.9/json/__init__.py", line 293, in load
                  return loads(fp.read(),
                File "/usr/local/lib/python3.9/json/__init__.py", line 346, in loads
                  return _default_decoder.decode(s)
                File "/usr/local/lib/python3.9/json/decoder.py", line 340, in decode
                  raise JSONDecodeError("Extra data", s, end)
              json.decoder.JSONDecodeError: Extra data: line 2 column 1 (char 5164)
              
              During handling of the above exception, another exception occurred:
              
              Traceback (most recent call last):
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 1995, in _prepare_split_single
                  for _, table in generator:
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/packaged_modules/json/json.py", line 148, in _generate_tables
                  raise e
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/packaged_modules/json/json.py", line 122, in _generate_tables
                  pa_table = paj.read_json(
                File "pyarrow/_json.pyx", line 308, in pyarrow._json.read_json
                File "pyarrow/error.pxi", line 154, in pyarrow.lib.pyarrow_internal_check_status
                File "pyarrow/error.pxi", line 91, in pyarrow.lib.check_status
              pyarrow.lib.ArrowInvalid: JSON parse error: Missing a closing quotation mark in string. in row 142
              
              The above exception was the direct cause of the following exception:
              
              Traceback (most recent call last):
                File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 1529, in compute_config_parquet_and_info_response
                  parquet_operations = convert_to_parquet(builder)
                File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 1154, in convert_to_parquet
                  builder.download_and_prepare(
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 1027, in download_and_prepare
                  self._download_and_prepare(
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 1122, in _download_and_prepare
                  self._prepare_split(split_generator, **prepare_split_kwargs)
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 1882, in _prepare_split
                  for job_id, done, content in self._prepare_split_single(
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 2038, in _prepare_split_single
                  raise DatasetGenerationError("An error occurred while generating the dataset") from e
              datasets.exceptions.DatasetGenerationError: An error occurred while generating the dataset

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Rosphoto State Russian Center for Photography Ul. Bolshaya Morskaya, 35 +7 812 3141214 FAX +7 812 3146184 The Roads of War dal 16/9/2015 al 31/10/2015 Emmanuel Yevzirikhin Boris Kudoyarov Ivan Shagin Boris Pushkin Jean Berland Alexander Ditlov Sergei Loskutov Semyon Kolonin Yefim Kopyt Y. Pyasetsky Y. Tabarovsky Rosphoto State Russian Center for Photography, St. Petersburg The exhibition is a photo chronicle, which comprises photographs, taken by war correspondents on the way of the Red Army across the Soviet Union and Europe. From the walls of Moscow and the streets and squares of Leningrad the roads of war lead. The State Museum and Exhibition Center ROSPHOTO presents an exhibition of photographs by Soviet war correspondents from the collection of ROSPHOTO. The display which is titled The Roads of War includes the works of the celebrated Russian photographers Emmanuel Yevzirikhin, Boris Kudoyarov and Ivan Shagin. It also features the works of less renowned photojournalists – Boris Pushkin, Jean Berland, Alexander Ditlov, Sergei Loskutov, Semyon Kolonin, Yefim Kopyt and Y. Pyasetsky and Y. Tabarovsky. The latter two names have yet to be re-written into the history of Russian photography. The Roads of War is a photo chronicle, which comprises photographs, taken by war correspondents on the way of the Red Army across the Soviet Union and Europe. From the walls of Moscow and the streets and squares of Leningrad the roads of war lead the viewers together with the depicted characters to Bryansk and Pskov and via Byelorussia, Ukraine, Latvia and Poland to Germany. The exhibition puts the spotlight on the wartime’s everyday life with its loaded marches and rest halts, attacks and river crossings, tragedies of partings and joys of brief meetings. The displayed photographs show neither ostentatious heroism nor horrors of war, but depict war’s daily routine from the point of view of common soldiers and civilians, where life is represented as a continuous travel along the road of hardships which leads every man to his own fate and to victory. Each of the abovementioned war correspondents developed the subject of the road in his own way. A 1941 picture by Boris Kudoyarov depicts a marching group of Komsomol members from the Kirov Plant preparing to defend Leningrad. Serious faces of young men in civilian clothes with rifles behind their backs on the background of a familiar city landscape create an expressive and meaningful picture which bonds the past, present and future of all depicted characters. Quite another road is represented in the photograph Crossing over the River Don by Emmanuel Yevzirikhin. The eye of a viewer follows the road away from the combat zone with a burnt-out tank and a sentry into the distance and post-war silence; this road perspective becomes a metaphor of movement towards the coming victory and the main compositional idea of the exhibition. The parting and meeting scenes contribute to the development of the exhibition’s concept too. In the displayed photos we can see people parting with soldiers going to the front, and with children who are evacuated from Leningrad. Together with photographers and depicted characters we relive the moments where they meet the residents of liberated cities and villages, prisoners of concentration camps, dwellers of Berlin and soldiers of the Allied forces at the River Elbe. Along with such masterpieces of wartime photography as The Rout of the Nazi Troops near Moscow and A Meeting in a Liberated Village by Ivan Shagin, We Shall Fight to the Bitter End by Emmanuel Yevzirikhin, Salvo Fire at the Enemy Airplanes by Boris Kudoyarov the visitors to the event will be able to see lesser-known artworks. The latter pictures include an important photograph by Y. Pyasetsky First Aircraft Built on Personal Savings of the Collective Farmer F. Golovaty which was taken in 1944 in Saratov. The picture unveils the story of the Yakovlev Yak-1 fighter which was purchased by the farmer Ferapont Golovaty for 100 000 roubles at the Saratov Aircraft Factory. Golovaty had got that sum from the sale of two hundred kilograms of honey. In 1943 the aircraft was gifted to Major of the Guards B. Yeryomin. During its service the aircraft had never been shot down and when its operating life ended in 1944 the aircraft was transported to Saratov and installed at a city square. The majority of photographs on view are original small-size wartime prints meant for the publication in different periodicals of the age. The fact that the displayed works are of different sizes means that they have been framed by their creators or editors. The exhibition also includes original photographs by Ivan Shagin and Emmanuel Yevzirikhin printed after WWII, and modern photographs printed from original negatives from the archive of photojournalist Sergei Loskutov. Image: The photographs by Soviet war correspondents Opening: September 17, 2015, 6 p.m Ul. Bolshaya Morskaya, 35, St. Petersburg
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Home> Systems Dell Inspiron One 2320: Stuck in the Middle With You by Dustin Sklavos on November 17, 2011 12:30 AM EST Introducing the Dell Inspiron One 2320 Application and Futuremark Performance Gaming Performance Screen Quality User Experience, Heat, and Power Consumption Conclusion: Start Over From Scratch Introducing the Dell Inspiron One 2320 Our last Windows all-in-one review was for HP's TouchSmart 610, an interesting if slightly pricey piece of desktop kit. HP brought a lot of innovation to the table but they couldn't quite patch over the underlying problems with the hardware and software ecosystems that keep a touch-based all-in-one from really achieving all it can. Today we have on hand the Dell Inspiron One 2320, complete with Dell's own touch-based software interface and its own bells and whistles. Is Dell able to smooth over those issues better than HP could, or did they stumble on to some new ones? What surprised me out of the gate was that Dell opted to go for a much less adjustable stand than any of HP's or even Toshiba's all-in-ones (one of which we have in house); the Inspiron One 2320 has two legs and then it just sort of reclines on its own. That makes it simultaneously more and less user-friendly than the competition; there's something about it that feels more approachable, but at the same time it's really less adjustable than the other ones, and with a TN panel that really spells trouble. Let's hit the specs before we go any further. Dell Inspiron One 2320 Specifications Processor Intel Core i5-2400S (4x2.5GHz, 3.3GHz Turbo, 32nm, 6MB L3, 65W) Chipset Intel H61 Memory 2x4GB Hynix DDR3-1333 SODIMM (Max 2x4GB) Graphics NVIDIA GeForce GT 525M 1GB DDR3 (96 CUDA cores, 600/1.2GHz/1.8GHz core/shader/memory clocks, 128-bit memory bus) Display 23" LED Glossy 16:9 1080p Hard Drive(s) Seagate Barracuda XT 2TB 7200-RPM SATA 6Gbps HDD Optical Drive Blu-ray reader/DVD+/-RW writer (HL-DT-ST CT30N) Networking Realtek PCIe Gigabit Ethernet Intel Centrino Advanced-N 6230 802.11a/b/g/n Audio Realtek ALC269 HD Audio Headphone and mic jacks Front Side Webcam Right Side Optical drive Input button Left Side Brightness control SD/MMC/XD/MS Pro card reader Back Side Kensington lock Composite input Optical out Antenna jack Antenna jack for NTSC/OTA ATSC input Ethernet jack Surround jack 4x USB 2.0 (one taken by wireless mouse and keyboard receiver) Operating System Windows 7 Home Premium 64-bit Dimensions 22.25" x 2.5" x 17" (WxDxH) Extras Webcam Wireless keyboard and mouse Flash reader (MMC, SD/Mini SD, MS/Duo/Pro/Pro Duo) Blu-ray writer Warranty 1-year basic support (optional 3-year) Pricing Starting at $599 Price as configured: $1,249 As with HP's TouchSmart 610, Dell's Inspiron One opts for a mix of desktop and notebook hardware. The CPU is a low-power desktop model, the Intel Core i5-2400S clocked at 2.5GHz and capable of turbo-ing up to 3.3GHz on a single core or 2.6GHz on all four non-Hyper-Threaded cores. Instead of desktop DIMMs, though, Dell only offers two SO-DIMM slots, each with 4GB of DDR3, more than adequate for even demanding use cases. The graphics hardware takes the hit, though. I ranted a bit about the lack of a proper ecosystem in my HP TouchSmart 610 review, but here it's particularly egregious. Dell opts for a lowly NVIDIA GeForce GT 525M as the fastest GPU you can get in the Inspiron One 2320 line. The desktop GeForce GT 430 it's descended from was already pretty dire to begin with, but just 96 CUDA cores running at 600MHz (1.2GHz on the shaders) and just 1.8GHz of DDR3 on a 128-bit memory bus isn't going to cut it for a 1080p display. We've tested this chip on Dell's XPS 15z as well, and really it's only good for medium detail 768p gaming. This is the same issue I had with HP's all-in-one, only here it's amplified because there had to have been thermal headroom in the Inspiron One 2320 for at least the GeForce GT 540M. I'd complain about that, too, but not quite so vocally. When I spoke to HP's representative about the meager graphics hardware in the TouchSmart, she suggested that it was really meant to be more of a family computer and thus didn't need particularly aggressive graphics hardware. That may be the case, but it undermines the necessity of a dedicated GPU to begin with. If the integrated HD 2000/3000 graphics are inadequate, you probably plan on doing at least some gaming, so you'll want more. The fact is that these mobile graphics chips were designed for notebooks with 768p screens, and at that resolution they're fine. On an all-in-one, though, they're much harder to justify and really speak to a fundamental problem with the all-in-one ecosystem: we need an in-between point for graphics hardware. What we really need for "upscale" 1080p AIO systems is at least GT 555M or (preferably) GTX 560M level hardware; we've seen such chips in 14" and 15" notebooks; would it really be that hard to stuff something faster into a significantly larger AIO system? The GT 525M upgrade from the base model Inspiron One 2320 ends up costing over $200, and for that price it just doesn't add enough performance. The rest of the Inspiron One 2320 is capable enough, and Dell seems to be gunning for more of a true family machine with it by including VGA, composite, and HDMI inputs, suggesting that even when the computer inside it isn't particularly great anymore, you can still use it as a monitor. It also supports Intel's WiDi, and the hard drive inside is a full 3.5" drive. Application and Futuremark Performance Introducing the Dell Inspiron One 2320 Application and Futuremark Performance Gaming Performance Screen Quality User Experience, Heat, and Power Consumption Conclusion: Start Over From Scratch shmmy - Thursday, November 17, 2011 - link I sell these style computers at a major big box retailer and I just don't get it. This article is like a car review where you take a economy car and put it around a race track then complain that its too slow. (all be it an expensive economy car but still an economy car) Yes this spacific machine is a beast of an AIO, the store I work at has nothing like this almost all of them are sub 1k. The area I work in has an average income of 80-90k a year so its not that people are cheap. 90% of the people who buy these types of computers will never even open a real game. Maybe in a year or two when the power levels go down on all the new hardware these things will be better but now its a fun toy with a touch screen. A realistic test that can be done for this machine is to see how fast it gets to Facebook and porn because thats all that these types of computers are used for. :) Reply Dustin Sklavos - Thursday, November 17, 2011 - link I used to work retail, and more people play games than you think. Also, sometimes someone doesn't play games, then sees something they like and they want to play it too. And then their computer sucks for it. I have also seen this happen. Our testbed is standardized for a reason but beyond that, this computer is ill balanced and the hardware runs way, WAY too hot. I do have a less expensive Toshiba all-in-one I'm putting through its paces right now, but frankly I still have issues with touchscreen all-in-ones in general as I've mentioned. The technology is very much still in its teething stage. Reply orgy08 - Thursday, November 17, 2011 - link I tend to agree with you. My wife loves using all in one PCs and her ageing HP Touch-smart isn't holding up to well with the last World of Warcraft expansion. I'll probably end up building a slim/mini desktop instead of getting another All in one with low end graphics. Go ahead and sell to your target audience, but leave the option open to at least customize the PC online with faster components. Reply brybir - Thursday, November 17, 2011 - link Statements like "What we really need for 1080p AIO systems is at least GT 555M or (preferably) GTX 560M level hardware; we've seen such chips in 14" and 15" notebooks; would it really be that hard to stuff something faster into a significantly larger AIO system?" Sure, throw in a 560M and we can all pay an extra $50 or $100 dollars for the computer, or throw in a beefier processor for an extra $50, then why not add an IPS display for another $100.... You can see where this is going with this. The person you talked with at HP also explained that same concept....they have a target market and a price range for that target market in order to be competitive. This device is NOT designed for the high end of the market or for those that want to play games and stuff. The author states in a post below that he knows that some people will buy this later and want to play games, or that the computer is not "balanced" because the specs are not all at least mid-level gaming PC specs, but that misses the point of market segmentation and making tradeoffs to reach a price point. The only value I find in those type of comments are when you can say "check out item A and B, both same type of device at the same or very similar price, but item B has much better overall specifications and capabilities" etc. Just making statements that the system is not balanced or that it does not cater to all possible uses is just not useful in a review like this. Reply JarredWalton - Thursday, November 17, 2011 - link Here's the fundamental problem with an all-in-one: you can't really upgrade most components. If you decide you don't like the display, want a faster GPU or CPU, or want more storage (e.g. SSD + HDD), in most cases your only recourse is to buy a new system. A laptop is portable and thus stuffing in higher end GPUs isn't always desirable; for an AIO, you really should get something a little more forward looking than a bare minimum GPU offering. If the GT 525M is enough, then you probably don't need the discrete GPU at all. Dell offers that as well, but have you looked at the pricing? It's a bit ridiculous for what you're getting, and it's time to go back to the drawing board. As we point out, the HP has a significantly better display, a better stand, a faster CPU, a better GPU, and it runs cooler; under load it even uses less power than this. For $150 more, the $1400 HP TouchSmart would be a far better buy. If Dell wants to make a cheap AIO, then make a cheap AIO; if they want something that can scale up to $1400, they need more than just an upgraded budget AIO to satisfy. That's one of the issues I have had with notebooks where the base model starts at $500. Right then you know it has cheap build quality and a crappy display, and if you upgrade to a high-end $1500 configuration you'll still have the lousy build quality. The cooling on the Inspiron 2320 shows that it's not capable of handling higher spec GPUs, and yet it can handle the i7-2600S. Doesn't that strike you as unbalanced? Given the size of an AIO relative to a notebook, it should be trivial to give the GPU its own dedicated cooling solution. Then instead of $300 to add 2GB RAM, double the HDD to 2TB, and adding the GT 525M, we could get a meaningful upgrade. Given the 2GB RAM upgrade is practically free, and even the HDD upgrade only costs $50 (and that's with hugely inflated HDD pricing right now), you're pretty much spending $250 for the GT 525M. And yet you're complaining that we suggest a faster GPU would be wise. Really, Dell should have tweaked the design and just shoved in a desktop GTX 550 Ti (or similar hardware). Instead, the aesthetic appearance (which I don't particularly care for to begin with) takes priority and we end up with a rather noisy under load system that runs too hot and underperforms. Reply JWade - Thursday, November 17, 2011 - link My wife has the AMD version of this, hers is very much upgradeable, better processor can be installed (she currently has a quad core AMD, had a base of a dual core), the video can be upgraded, it takes mxm type, just like alot of laptops do, ram can be upgrades as well as the hard drive. were these options available from Dell? well the processor upgrade was, but the rest no, but they still can be done. Reply Technically, yes, you can upgrade the CPU and you can swap out the HDD, but upgrading the GPU is a craps shoot at best. Upgrading MXM modules is not something to be done lightly. It looks like, based on the current GPU offerings, the Inspiron One 2320 is capable of supporting 35W TDP GPUs. Assuming the BIOS supports the GPU you want to put in (which isn't guaranteed), if you tried to put in a 75W TDP MXM GPU in place of the current GPU, you'd almost certainly overheat at best, and cause the system to fry itself at worst. Reply But again, your comments fall back into my original statements. You can't upgrade the computer as easily, but not everyone wants or needs a computer that can be easily upgraded, if at all. They buy computers like the Dell in this article for other reasons...otherwise, if upgrading was a big priority, they would not have bought this Dell in the first place... I don't disagree with you on your points regarding GT525M vs. Intel graphics, cheap scaling etc of components, but again you come back to the system not being balanced, as if the GPU must match the capabilities of the CPU that it is paired with so that it can handle a wider range of usage scenarios. Dell engineered this thing with certain ideas of who it was being marketed to at a certain price point, and what would consumers of this device at this price point like to do with the computer. They base their decisions off this information. Sometimes they are right, sometimes they are wrong. But the idea that a system MUST be balanced among its various components at all times regardless of the targeted use profile seems to go against the entire idea of how PCs, and most consumer items, are designed and marketed. Finally, your last paragraph strikes me as somewhat....assumptive. You don't know whether it is actually trivial for Dell to re-engineer an entire product line or what the true costs of doing such are. There are hundreds of variables to consider when engaging in mass manufacturing that go well beyond "it should be easy" or "look...it would have been so easy to just do that" when it is never, ever, that simple. Further, you do not know what Dell pays for parts (or maybe you do, but I doubt it) what their internal goals were when developing this product line were, what margins they were shooting for etc. But I think you somewhat validate my point when you talk about the HP competitor. You stated that for $150 I can get more CPU power, a better GPU, a better display, a better stand, it runs both cooler and uses less power. If I were buying one of these, I would probably spend the extra $150 and buy the HP, and that is an entirely relevant criticism. But, what if I don't have the extra $150 to spend...do I just go without, or do I decide I would rather have at least what the Dell offers in my price range? Or what if I bought it because the only thing I wanted to do was type Word documents and stream Netflix. Is paying $150 extra to accomplish those tasks worth it? I get no benefit from the CPU or GPU upgrade in that case, so then the question is whether the display/power/heat issue worth $150 extra dollars, to which the answer will be different for everyone. My last point is that some of these articles have gotten a little bit preachy and seem to always compare things against "what could or should have been". I mean, the author actually states "What we really need for 1080p AIO systems is at least GT 555M or (preferably) GTX 560M level hardware". All I can say is that the AUTHOR thinks that we all need this, that we should all pay for it, and that no AIO should ever not have at least this level of capability." These sort of statements just strike me as nearly philosphical in nature. As noted above, it assumes we all need that hardware, which is not true, and then you provided a number of statements attempting to justify it by talking about all the hardware changes that COULD have been made and the redesign and reengineering to allow that to happen with a small cost increase. But that goes into the issue above about assumptions. Anyways, I do enjoy the articles generally, but sometimes I think you guys get a little to thick into the "everyone needs this" and then making huge assumptive jumps justifying why or how that could be achieved. That gets a bit tiring to read when it is article after article. Reply Death666Angel - Thursday, November 17, 2011 - link Your complaints would make sense, if we were talking about a company that offers only one configuration. But Dells business model is the configurability of all their products. It wouldn't hurt Joe "non gamer" Average if they at least offered better graphics, right? Reply Brybir, you're missing the point. For $600, the Inspiron 2320 makes a lot of sense -- though at that point I'm not sure the Celeron CPU would be fast enough. The reviewed configuration costs twice as much, but it's still a $600 chassis with a few performance upgrades, and the GPU upgrade is questionable at best. Perhaps a better way of stating it is that Dell should either go with the IGP (which they do on lower end configs) or put in a "real" GPU; the GT 525M is barely adequate for 1366x768 gaming, and if you're not gaming there's not a whole hell of a lot of need for the dGPU. Netflix streaming works fine without the GT 525M, and Word runs fine on an old Core 2 Duo with GMA 4500 graphics. My point about the overall design is that if you're going to make a system that is supposed to meet the needs of $600 AIO and $1500 AIO buyers, you need to consider BOTH markets and what they want. Apple takes good care of their $1200+ AIO customers in delivering a lot of performance and generally meaningful upgrades, and this Dell system doesn't at least match Apple. The base model $1200 iMac has a slightly smaller LCD, but it has better build quality, a much higher quality LCD, a faster GPU, a faster CPU, and more connectivity. Looking at the $1250 model (reviewed here), the Inspiron One falls short of the 21.5" iMac in every meaningful area. Drop to the $950 model and all you can really say is that it's cheaper, and at $600, it's a budget AIO and you get exactly what you pay for. None of the builds currently available are worth recommending in my opinion, or in Dustin's, and that's what we do here: we show benchmark results, we discuss the bigger picture, and we come to a conclusion on whether a product is worth buying or not. The Inspiron One isn't undesirable because of the GT 525M; it's a poor design because the low end model is underwhelming and the expensive model is even more so. Reply
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NEWS: A study by EHF Lecturer Murat Bilge examines how a players’ physical condition is affected if they train from home Can home exercises keep players fit during Covid-19 quarantine? Can home exercises ensure players maintain their optimum fitness during a Covid-19 quarantine? That was the question asked by EHF Lecturer and Master Coach Murat Bilge in a newly published study. With clubs and their players across the continent preparing in different ways as a result of Covid-19 – especially when training is restricted or prohibited to a lockdown or quarantine – Bilge set out to find out how home fitness regimes effected handball players. Finding ways of keeping up physical and mental condition is of paramount importance to players – something that was highlighted through the EHF’s very own Handball at Home campaign. Bilge, himself a former national player and Under-20 coach for Turkey, analysed data from 16 national players playing in his own team in Turkish Men’s Super League to show professional players if high-density exercises applied in the home environment are similar to aerobic and anaerobic capacity in the field. The five-week study, which was divided into four separate intensity groups, saw each player record heart rates and perceived difficulty at the end of their workouts in the home environment. The findings of the study indicated that four different levels of interval training programmes, when applied to professional handball players, can replace hall training. In summary of the results, Bilge told eurohandball.com: “While it was planned that the training heart-rate values obtained from the handball players were similar to the training load, it was concluded that some training programmes did not reach the target heart-rate and Rated Perceived Exertion (RPE) values were obtained with HR-RPE. “The fact that the people who will do this type of exercise put such loads in a certain period of the training period will affect the achievement of the study goals. “In addition, it is recommended to work on personal and technical programs in order to prevent professional athletes from straying from the active performance lines as much as possible on quarantine days.” To read the study in full, click here to download the pdf. TEXT: EHF/ab
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Black celebrities remember Joan Rivers AmNews Staff Reports | 9/4/2014, 4:20 p.m. Comedian and talk show host Joan Rivers has died. Remembered for her one-liners and Brooklyn accent, Rivers passed away a week after going into cardiac arrest during throat surgery. She was 81. Rivers died on Thursday just after 1:15pm at Mount Sinai Hospital. In a statement released by her daughter, Melissa, Rivers died peacefully surrounded by family and close friends. “My mother’s greatest joy in life was to make people laugh,” Melissa said. “Although that is difficult to do right now, I know her final wish would be that we return to laughing soon.” Before her death, Rivers hosted the E! Entertainment Television show Fashion Police and starred in the reality show Joan and Melissa: Joan Knows Best? on WE tv. She was currently hosting In Bed With Joan, a weekly internet talk show. In the 1990s Rivers was best known for her Emmy-award winning daytime talk show The Joan Rivers Show. Several Black celebrities gave their condolences on Thursday. “My friend Joan Rivers has passed away once again to quote Billy Crystal... There are no words. Bon Voyage Joan ,” said Whoopi Goldberg. Actor Samual L. Jackson said, “Love Her or Hate Her, we're gonna Miss JOAN RIVERS! I always Respected her go for broke humor. One of a kind. R.I.P.” "Never have I met someone who could light up a room like Joan Rivers," said Montell Williams. "Got an email from Joan Rivers when I left The View that said 'Funny girls always work' Get up Funny Lady you got work to do," said Sherri Shepard. "I'm happy I had a chance 2Go 2Bed w/U," actress Tichina Arnold said. "My prayers r w/u Melissa." Donna Brazile said, "My thoughts and prayers for comedian Joan Rivers. She's made us laugh, now let's pray she continues to put a smile on our faces." Buttahman the funny man Melissa Harris-Perry 'highly unlikely' to return to MSNBC A 'Lord' of laughs
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Tag: Adelaide United Lady Reds Sarah Killion interview: No place too far – Lady Reds midfielder has home on the dial by Christian BrookesPosted on November 5, 2015 February 3, 2018 With her rookie season in the books, Sky Blue FC midfielder Sarah Killion’s club career now has her playing in Australia for the first time with Adelaide United, although she always has a convenient way to tune straight back into… Lisa-Marie Woods interview: The meaning behind the melody for Norwegian international by Christian BrookesPosted on February 18, 2014 February 4, 2018 One of the most forthright and passionate female footballers in the game today, Norway international midfielder Lisa-Marie Woods is captivated by music and it also helped her and the rest of the W-League’s Adelaide United team to leave their mark…
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– Main Menu –Home Our Company Products - Hotlines - Webinar Marketing - Mobile Marketing Solutions - Voice Broadcasting - Consulting/Coaching Services - Affiliate/JV Opportunity Why Try AMS? - Testimonials Free Reports - Multiply Your Profits, Minimize Your Efforts with Voice Broadcasting - 10 Most Common Marketing Mistakes - How To Work Less and Enjoy Your Business - Toll-Free Hotlines: The Secret To Increasing Ad Response Rates - Learn How To Become A Successful Internet Marketer AMS News Webinar Marketing Consulting/Coaching Services Affiliate/JV Opportunity Why Try AMS? Multiply Your Profits, Minimize Your Efforts with Voice Broadcasting 10 Most Common Marketing Mistakes How To Work Less and Enjoy Your Business Toll-Free Hotlines: The Secret To Increasing Ad Response Rates Learn How To Become A Successful Internet Marketer Staying Profitable With Facebook In North America alone, Facebook has 239 million monthly users…With the amount of opportunity that’s out there, you need to narrow down your target when it comes to advertising or you will blow through your budget in no time flat. AMS can help you tighten the audience that... Using Facebook Advertising To Grow Your Business Pay-per-click (PPC) platforms such as Google Adwords and Facebook Advertising are powerful marketing tools that can be a very effective advertising medium when used correctly. The downside is sometimes these platforms can be difficult and time consuming to manage. Not to mention... Are You Missing The Social Media Boat? Welcome to Automated Marketing Solutions Weekly Marketing Minute Tip. Should you or shouldn’t you? Are you interested in using Social Media as part of your Marketing Strategy but don’t even know where to begin? We all know that generating leads and building our list/database is... Featured Article: Top 5 LinkedIn Secrets Top 5 LinkedIn Secrets and How You Can Benefit From Knowing About Them By: Wayne Breitbarth 1. Optimizing your profile for search results – You want to be at the top, don’t you? Secret: LinkedIn’s proprietary search algorithm is based on a variety of factors,... Featured Article: Social Media Part 1 Social Media Part 1 How to Do Facebook Marketing – Extreme Methods By Robert B Epling Using SEO, Press Releases, and Article Marketing is just the tip of the Iceberg when it comes to Online Traffic. Using Extreme Facebook Marketing Techniques will allow you to access... Featured Article: Talk Radio For Fun and Profit – Mostly Profit Talk Radio for Fun and Profit—Mostly Profit By: Mickey O’Neill Part 1 There’s a lot of talk about talk radio and the people who host their own shows. In this two-part article, we’ll take a hard look at the subject, why people do talk radio, whether it’s right for you, and, if it... Featured Article: Using Social Media to Sell Your Services Using Social Media to Sell Your Services By: Lewis Turncoat The 21st Century has seen this huge wave of Social Networks and Social Media Services blast across the internet. We’ve gone from MySpace and Bebo, to Facebook, Twitter and YouTube and as 2012 moves on,... Featured Article: Why Private Practice Professionals Need a Mobile App Why Private Practice Professionals Need a Mobile App By: David Steele It’s now a mobile world and few private practice professionals know it or have a clue what to do about it. This is your chance to be on the leading edge of marketing your services and reaching your target... [LAST CHANCE] You're in luck… If you weren’t able to participate on our webinar “Become The #1 “Celebrity” In Your Industry…” last month, you weren’t alone. Or, maybe you were on the call and didn’t have an opportunity to catch everything the first time around... [Last Hours] Your Chance At Better Customer-Attraction If you’re like me, you take too long making decisions. In business, they call it “analysis paralysis.” You add all the pros and cons. You think of every possible outcome. You wait so long to make a decision, by the time you do, the outcome is worth less than if... Privacy Policy | Terms of Use | Earnings Disclaimer | Testimonials | Contact Us © Automated Marketing Solutions 2680 Matheson Boulevard East, Suite 102 :: Mississauga, ON, Canada :: L4W 0A4 Phone: 1-800-858-8889 :: Fax: 1-800-858-5753 Please enable JavaScript to pass anti-spam protection! Anti-spam by CleanTalk.
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WWE 2K20 ENTRANCES AND MOVES PORTS: Jinder Mahal 2k20. Whatcha Gonna do, Brother?! 20 Facts About Hulk Hogan’s Storied Career. Do you think you know Hulk Hogan? Well let me tell you something, brother, you don’t know jack! From tearing down the house in front of millions of Hulkamaniacs in the ring to taking down Gawker, Hulk Hogan — real name, Terry Bollea — is a controversial figure. But whether you love him or hate him, the 65-year-old. It just wouldn't be the Incredible Hulk if he didn't go wild several times in a blockbuster, and he'll expand in true shirt-destroying style to become an Expanding Wild. If he expands on reel 3 you will get 2 re-spins, whilst he may also expand on reels 2, 3 and 4 with 1 re-spin. Throughout the main game and bonus games you can pick-up lots of wins for lining-up themed prizes, and these. Everything You Need to Know about Hulkamania Slot Game. If you’re looking for free online slots, there’s no better place to search than here at VegasSlots.co.uk. 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Home Culture Solmaz Musayeva: Azerbaijan’s Profilic Puppet Artist Solmaz Musayeva: Azerbaijan’s Profilic Puppet Artist BY ZENAIDA CHERNAKOVA AZERI OBSERVER CONTRIBUTOR Solmaz Musayeva’s puppets preserved Azerbaijani culture and tradition and brought magic to children and adults alike. She was born on April 10, 1928, to a family of educated and intelligent parents. Her mother was a teacher of the Russian language and later became a school principal. Her father was a famous Azerbaijan dramaturge. She passed her childhood in a creative atmosphere. Such famous Azerbaijani writers and playwrights as Huseyn Javid, Mikayil Mushfig, and Jafar Jabbarli as well as composers and artists often came to visit them. They also held opening evenings in their home, where each of the visitors could share their creative talents. Solmaz Musayeva came under their creative influence. It was the beginning of her imaginative nature. Her life and creative path was full of political and creative events. After graduating from high school no. 132 she entered the Azim Azimzada (1944 – 52) Art School, and then continued her education at the Leningrad Art and Industrial Higher School named after V. Mukhina. But then, she decided to leave her education due to family commitments. However, her artistic journey continued, and in 1965 she began her creative career as a theater designer at the Azerbaijan State Puppet Theatre. In 1981, Ms. Musayeva was appointed to the position of Chief Scenic Designer. She always considered this period in her creative life as one of the most fruitful. In the space of 22 creative years in the theater, she created and produced 50 performances, both in the Azerbaijani and Russian languages, including Malchish Kibalchish by Arkady Gaidar, The Magic Pomegranate and Jyrtdan by Huseyn Seyidzadeh, Brave Children by Afrasiyab Mammadova, Teremok by Samuil Marshak, Safar‘s Fairy Tale by Zeynalov Nadir and Mammad Mammadov, and Meshadi Ibad by Uzeyir Hajibayov. Her folklore dolls were characterized by their grotesque appearance and facial expressions. She began to create such dolls after getting acquainted with Sergey Obraztsov, her mentor and teacher, a great master of puppets, who visited Baku at the invitation of her family, and spent some time with his drama group at the Musayevs’ summer cottage. This meeting left an indelible imprint on her soul. After some time, Solmaz Musayeva decided to visit Moscow to improve her creative talent. There she took a course in applied arts under the direction of Mr. Obraztsov. At the end of her training he gave her invaluable advice to create dolls with different facial expressions and grotesque expressions, saying that although the creation of beautiful dolls was much easier, it was not relevant or innovative. After that, her dolls became both more realistic and more grotesque. In 1987, she quit her job at the theater and retired with the title of Veteran of Creativity, but her artistic journey did not end. She got a job in the Arts Foundation, and there she created a number of ethnographic dolls from different historical regions of Azerbaijan such as Shusha, Shamakhi, Nukha, Aksu, and Nakhchivan. She toured with her world of dolls across the globe (Paris, Belgium, Tashkent, Pakistan, etc.) and in each country her dolls found acceptance and praise. She returned to her homeland with an immense number of awards and prizes. She always was a true patriot of her country and represented the art and wealth of Azerbaijani national culture with great dignity and pride. All her work was like a fairy tale, where Solmaz Musayeva was a kind fairy who taught us to feel and love the magic art of the world of dolls. Her immortal and talented imagination will forever remain in our hearts and memory, and her dolls will remind us of her immense and versatile creativity. Azerbaijani culture Azeri Observer Puppet Artist Solmaz Musayeva Enzo Avitabile: Lifelong Music Passion Javad Mirjavadov: Unfathomed genius National Museum of Art: Triumph of Azeri Spirit Sakit Mammadov: A Way of Glory Life The truth is not always on the surface Life is a Theatre
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Knicks and good hartford wolf pack official • Topps, https://www.miamiapparelsshop.com/22-Jersey last week unveiled its Project 2020, with 20 artists and designers re-imagining classic baseball cards, has now launched the 2020 Future Stars Club with Bryce Harper as brand ambassador. It took a lot of phone calls to organize the guys, but we had nearly perfect attendance. By Hyonhee Shin SEOUL — A $5 billion demand to meet the cost of hosting American troops, and tensions between Seoul and Tokyo that threaten to undercut regional cooperation are set to top the agenda when senior U.S. It’s trying to put those in in a plan that that fits the opponent you’re playing. 7 CBS • Super Bowl LVI SoFi Stadium Los Angeles Feb. I felt that partnering with the brand was a natural fit. on-air and online. Here’s an example of a short run-on sentence: I can’t come with you to the movies I don’t have enough money. Jimmy Butler had a season-high 13 assists to go with 20 points as the short-handed https://www.houstonapparels.com/31-Jersey Heat defeated the road-weary Detroit Pistons 117. I always felt that you had to continue to raise the bar as a fighter, as a champion. Jacksonville Jaguars 10. The man pulled my blanket from his jacket pocket and handed it to her. The 6-foot-3-pound native of Arvika, Sweden has played in 195 career games with the Montreal Canadiens and Detroit Red Wings, posting 32 points . Having several that have been head coaches, going through the last few weeks, are you able to give more autonomy? Rams Cheerleaders and the Los Angeles Rams are partnering with Beyond Differences at Sutton Middle School to celebrate Know Your Classmates Day. Arizona Coyotes; 13. Cleveland Browns 11. Founded in Tokyo in 1997, Rakuten said its services reach more than 1 billion people. We get into more division play obviously, when we get back. 12 — Miles Bridges scored 20 points Wednesday on 6-of-16 shooting as the Charlotte Hornets topped the Minnesota Timberwolves 115. And that is exactly what the NHL and Discover are looking for. Balotelli’s Italian because he has Italian citizenship, but he can never be completely Italian, said Castellini. The reader comes away with the understanding that when a person speaks out, she faces not just men like Weinstein, but also a larger network that uses the same weapons to silence, intimidate and shame.
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Tag Archives: Caledonia Britain, GCC, Yemen Caledonia and Yemen and GCC: Of Petroleum and That Other Amber Liquid………. October 1, 2014 Mohammed Haider Ghuloum Scotland voted last month to remain within the United Kingdom. Financial markets and governments sighed of relief. President Obama and European leaders sighed of relief. Imagine the demands and pressures Catalonia and Corsica and Texas and possibly Mississippi would have made and escalated in order not to secede? Think of Texas applying to rejoin Mexico and Mississippi reviving some old, er, local ad hoc non-laws. But the most affected potentates were not in Europe. They were disappointed in the Middle East. The Saudi princes were hoping that an oil-rich independent Scotland would make a good replacement to reinvigorate the failed projects of joining improbable states like Morocco and the Humorless Kingdom of Jordan to the Gulf Cooperation Council. My unstable Riyadh reporter claims the king was ready to dispatch a gaggle of princes, led by the trio of Saud and Turki and Bandar to meet with Mr. Salmond. She claims they were to extend an invitation for the new State of Caledonia to join the Saudi club, after appointing an appropriate monarch from among the right tribe, of course. And they would have to settle a thorny issue of a certain amber liquid product that Scotland is famous for. The good news is that many of the princes and potentates are closet fans of the same amber liquid, even if they flog citizens who are caught with it. For some reason they never think of Yemen, right next door, now dubbed a failed country in which they have invested millions in aid and other types of expenses. Not when they seek marriage partners, or maybe it is just domestic partners. It is now debatable whether Yemen is now a failed state in spite of the money the princes and potentates poured into it, or because of it. Did they pour in too little too late? Was the money too little for the people of Yemen but too much for the tribal elders like the Al Ahmar and others to ignore? How about extending royal invitations to Malaysia or Maldives or Vanuatu? I mean, with these new additions, who needs the troublesome Qatari upstarts and their Muslim Brotherhood appendix? BritainCaledoniaGCCQatarScotlandYEMEN
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[REVIEW] Old Habits Die Hard in Owen Dara’s “THE HOLY FAIL” March 20th, 2018 Beyond the Marquee There’s something about the deadpan humor of the Irish that always seems to work—and Owen Dara’s THE HOLY FAIL is no exception. Set in Dara’s hometown of Cork, Ireland, the story centers around a newlywed couple already headed for divorce. Dara, the multi-hat-wearing writer, director, producer, and songwriter of the film, also stars in the lead role as the obsessively clean and boringly predictable, Brendan. As a last ditch attempt at saving his marriage, Brendan adds a little salt to his bland personality by telling his adventurous American wife, Nicole (Jessica Lancaster), that he’s planning to rob a safe— a hackneyed plan dreamt up by Brendan’s best friend, the determined and daft, Colm (Stiofán Wyley). This being a comedy, of course nothing could be further from the truth. Soon Brendan’s little green lie entangles him in a web of untruths (and his re-aroused new bride’s legs). As Brendan struggles with either sticking to his morals or standing by his heart, the dominos begin to fall every which way, leading Brendan and his troupe of robbers-to-be toward apocalyptically epic failure. Dara’s prowess as a longtime standup comic expertly manifests as he, quite impressively, sets up and pays off every nook and cranny of the story. And nowhere is this more evident than in the storyline of the two bumbling, prankster police guards, Garda Jim and Garda Kieran (Kevin McCormack and Frank Prendergast). Just when you think the twists and turns can’t get any more ridiculous, they do. Thanks to Dara’s meticulous writing skills, running gags land precisely and perfectly — and are face-palmingly funny to boot. The biggest punny of all is where THE HOLY FAIL gets its moniker. Dara’s most daring of robbery complications takes place within the sanctity of a Catholic nunnery, led by the no-nonsense head nun, Sister Assumpta, played by Mairin Prendergast— an actress not only a pleasure to watch in a role as a Mother Superior, but also as an actual mother to Garda Kieran’s Frank Prendergast. Utilizing Cork’s finest scenery, some of its best actors, and one local Corker cast straight from his barstool, THE HOLY FAIL is an accomplishment that should make Dara and his team quite proud. There are moments that leave the audience laughing well after a punchline lands (a difficult feat even many above-the-line comics struggle with), and the well-crafted scuffle of oh-Brendan-boy’s ethics versus his vows is truly a delight to watch. Perhaps the most appetizing aspect of THE HOLY FAIL lies in its ability to never feel like a joke (or the film) runs too long. Running at a comedy clip of 85 minutes, THE HOLY FAIL has the luck of the Irish behind it—and hopefully pots of distribution gold lie in its future ahead “The Holy Fail” premiered at The Pasadena International Film Festival on March 11th 2018. For more information on PIFF, please visit: https://www.pasadenafilmfestival.org/ Reviewed by Natasha Lewin–March 16th, 2018 Photographed: Owen Dara (producer/writer/director/composer), Virginia Williams (soundtrack vocalist), Jessica Lancaster (producer/actress) Photo Credit: Jenny Rolapp Posted in ARTICLES BY AUTHOR, Beyond The Marquee, FEATURES AND INDEPENDENT, FILM FESTIVALS, INDEPENDENT FILMS, MOVIES, ONE SHEETS AND MORE, POSTERS, RANTS & REVIEWS Tags: Comedy, Cork, Frank Prendergast, Irish, Jenny Rolapp, Jessica Lancaster, Kevin McCormack, movie, Owen Dara, The Holy Fail, The Pasadena International Film Festival, Virginia Williams « DIVING INTO THE OSCAR POOL [VIDEO] Check out the New Trailer for DEADPOOL 2! »
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Crankbaiting Deeper Water Works Well in Late Summer Yamaha Pro Mark Davis Offers Suggestions to Improve Your Technique Even though it's September and the next major move bass make will be into shallow creeks and bays, Mark Davis still has a deep diving crankbait tied on and ready to cast. For him, the deep cranking season will continue for at least another month. "It's been an extremely hot summer across much of the country, and the water temperature in most lakes is still pretty warm," explains the Yamaha Pro, "so neither the bass nor the baitfish seem to be very anxious to move shallow. They're going to remain in deeper water until the lakes start cooling, and until they do, a deep diving crankbait will still be one of the best lures to use to catch them." The technique of deep cranking depths between 10 and about 18 feet is not an easy one to master, but Davis, a three-time B.A.S.S.® Angler of the Year and winner of the 1995 Bassmaster Classic,® began using the presentation more than three decades ago as a guide on Lake Ouachita. Today, he's considered one of the best deepwater crankbait fishermen in the sport. "There are some shortcuts to deep water crankbaiting I've learned over the years," smiles Davis, "but it took me a long time to accept them. Probably the most important one is not to even start casting until you know what you're fishing. About 90 percent of the time, deep cranking is about fishing some feature in deep water, such as a ridge, a hump, or a channel, and you really can't fish it effectively until you know what it looks like. "I always idle slowly over the structure and study it with my electronics. Today's depthfinders and side-scan units will show you the shape of the structure, how big it may be, and provide clues on how you can fish it most effectively." While the Yamaha Pro studies the structure, he's not always looking for bass, either. Instead, he concentrates on trying to identify some smaller, special spot on the structure that might attract and hold a school of fish. Among bass fishermen like Davis, this is known as a 'sweet spot,' and it might be a sharp bend in a creek channel, a depth change on a ridge, or a group of stumps on the edge of a point. Sometimes, a sweet spot may not be as large as a bass boat, but even that is large enough to attract bass. "One type of sweet spot I always try to locate is an area of hard bottom," emphasizes Davis, "which is particularly important on older lakes where silt usually covers most of the bottom. A hard bottom can be rock, gravel, a shell bed, or even just smooth clay, but it will show up very well on today's electronics and isn't hard to identify. When I find hard bottom like this, that's what I'm going to fish." Initially, Davis keeps his lure choice as simple as possible, choosing either a shad or chartreuse-colored crankbait capable of diving deep enough to reach that hard bottom with a long cast and light, 10-pound line. If the hard bottom or cover is deeper than about 20 feet, he may use a presentation known as long-lining to get his crankbait eight to 10 feet deeper. "Boat positioning is an important part of deep cranking, too," continues the Yamaha Pro. "I want to be as far away from my target as possible, but still get my lure down to that target. I'll also experiment with casting angles, circling the spot to see if the bass want my lure coming from a certain direction. Most of the time, I'll have my boat in deep water and cast shallow, but sometimes it'll be just the opposite, and I'll usually learn this by making a complete casting circle around the target. There is no way to tell what your best casting angle will be until you experiment like this. "Deep cranking doesn't have to be that difficult or that complicated," concludes Davis, "especially if you learn as much as you can about the structure before you start trying to fish it. In fact, with the quality of today's electronics, deep cranking has probably never been easier." Kayak Angler Fends Off Hammerhead Shark Little Girl Lands a Nice Bass on a Barbie Rod How To Fish a Buzzbait: Lucky Tackle Box Tips How to Fish Deep Structure: Lucky Tackle Box Tips How To Fish Tubes: Lucky Tackle Box Tips How To Fish Crankbaits: Lucky Tackle Box Tips 10lb Bass Reeled In Andrew Flair's Top 5 Fall Baits Topwater Bass Fishing Blowups #9 - @BamaBass 156lb Tarpon Landed 7lb Bass Eats Baby Duck
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Pro Deo Youth Center Nonprofit MemberCommunity or Economic DevelopmentBoard of DirectorsYouth Services 214 NE Chipman Lee's Summit MO 64063 Programming Hours: Monday & Wednesday 2:30-5pm We're located in Lee's Summit, MO at 214 NE Chipman Rd. We're just east of the Lea McKeighan Skate Park at the corner of NE Chipman Rd and NE Douglas St. Pro Deo Youth Center is a relational organization geared toward teenagers in grades 9th-12th. At its core, Pro Deo is a people group, a family, a home away from home. We provide after school and Friday night programming to help teens grow into productive adults, all the while, enjoying their teen years in a safe and fun environment. We give teens opportunities to set goals while providing the support and accountability they need to be successful. We are building a legacy of excellence in loving teens and empowering them to dream & achieve. 1. We believe that teens have a voice which needs to be heard and valued in the community. 2. We believe that every teen deserves to have someone in their corner. 3. We believe that goals and dreams are admirable and to be encouraged. 4. We believe that young people need to have character development encouraged, taught, and lived out by example. 5. We believe that there should be a safe, fun, empowering environment for teens to grow and develop. 6. We believe that the basic needs of teens need to be met if we expect them to function in the community in a healthy manner. 7. We believe that teenagers deserve to be surrounded by their community, their family, and caring adults. 8. We believe it takes a village to raise a family. Therefore, Pro Deo is not only here for teens but for parents and the community. In the 2018-2019 school year, we had over 1,200 students sign in for after school programming. Through the 2018-2019 school year, we served over 635 meals to the teens we serve. Since 2014, we have served over 450 unique teens. in 2020, Pro Deo Youth Center is celebrating 10 years of service to the teens of Lee's Summit! We rely on volunteers to help us pour their love & knowledge into our teens, with over 4,000 volunteer hours to date. Gallery Image 65516989_2791434550884945_2770169003006492672_o.jpg Gallery Image 85161128_10218931885741664_2476172908137807872_n.jpg Gallery Image 65445216_2784046741623726_6827271127434264576_n.jpg
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Ford recalls 196,500 minivans in USA for corrosion problem March 08, 2013 Guest Author Ford is recalling about 196,500 of its 2004-7 Ford Freestar and Mercury Monterey minivans to fix a corrosion problem that prevents the fold-down third-row seats from locking safely into place, Kelli Felker, a spokeswoman for the automaker, said today. In a telephone interview, Ms. Felker said an additional 33,500 vehicles were being recalled outside the United States, almost all of them in Canada.However, Ford is recalling only vehicles sold or registered in 20 salt-belt states and the District of Columbia. They are Connecticut, Delaware, Illinois, Indiana, Iowa, Maine, Maryland, Massachusetts, Michigan, Minnesota, Missouri, New Hampshire, New Jersey, New York, Ohio, Pennsylvania, Rhode Island, Vermont, West Virginia and Wisconsin. That’s called a regional recall, and some consumer advocates, like the Center for Auto Safety, have long complained that such recalls serve to save automakers money and might – in a mobile society – fail to repair some vehicles. Automakers have defended them as practical and safe. Owners outside the salt-belt states who have a problem should contact their dealers for help, Ms. Felker said. For owners whose minivans have been recalled, dealers will relocate the mounting bracket and repair and reinforce the area with the corrosion problem, Ms. Felker said, adding that Ford was convinced that the vehicles would still be safe in a crash. Ford is not aware of any accidents or injuries related to the problem, she said. The National Highway Traffic Safety Administration began investigating the problem in December 2011. Last April it upgraded the inquiry to an engineering analysis, noting that it appeared that a third-row fold-down seat “can experience severe corrosion and structural degradation at the seat anchor mechanism mounted to the rear wheel wells.” One consumer who was delighted to learn of the promised repair is Julie Miller of Hopewell Junction, N.Y., who owns a 2004 Freestar. In a recent article in the Automobiles section on how the safety agency often falls behind in investigations, Ms. Miller wondered how long the investigation of the Freestar would take. The recall means that the engineering analysis of the Freestar and Monterey will be concluded within 12 months, meeting the agency’s self-imposed goal. On Wednesday, after being notified by a dealer of the recall, Ms. Miller said in an e-mail that she was “doing a happy dance.” Posted in: General Talk Tags: 500 minivans, corrosion problem, Ford, recalls 196, USA NMeda: Motor sports is really for every one. Glad to know » online spiele: Hi there, You have done a fantastic job. I will d » Lily: I do not comment, but after looking at through a f » jd: Reading this I was reminded of the book " » John E.: Thanks. Perhaps you should consider "Guest Posting » DARPA awards Phase 2 SBIR contract for HEV motorcycle prototype January 20, 2015 By Neville Report: Hyundai to cut price of FCV in Korea to compete with Toyota Nissan LEAF is best-selling EV in Europe for fourth year in a row Ford of Europe designer Stefan Lamm joins VW’s Seat brand January 20, 2015 By Sean Ford’s German production to raise as demand rebounds © 2021 Help and advice for UK car owners. All Rights Reserved. Site Design by: Bloody Cars Admin Team Disclaimer: This website is an officially authorized and remunerated associate for recommending high quality products found on this website. Links on this website may be associate links which means if you click on a link of a recommended product, I/we may receive monetary compensation. However, this does not affect any unbiased information presented on this website.
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Charleston Farmers Market City Gallery Piccolo Spoleto Holiday Magic Lowcountry Quarterly Arts Grant Arts in Charleston Calendar Apply for Festivals Building a Legacy: The Vibrant Vision Collection of Jonathan Green and Richard Weedman January 8 @ 10:00 am - 5:00 pm EST « Building a Legacy: The Vibrant Vision Collection of Jonathan Green and Richard Weedman Building a Legacy: The Vibrant Vision Collection of Jonathan Green and Richard Weedman » Over the past forty years, acclaimed artist Jonathan Green and his partner and studio director, Richard Weedman, have amassed an astonishing collection of nearly 1,300 paintings, sculpture, and works on paper. Building a Legacy: The Vibrant Vision Collection of Jonathan Green and Richard Weedman presents a selection of forty-nine works of art from this significant private collection, offering a rare glimpse at the couple’s aesthetic interests and the artistic inspiration behind Green’s own artwork. Building a Legacy explores the themes of work, love, belonging, and spirituality. Works in the exhibition portray tender moments between a parent and child, struggles for racial equality, pride in ancestral heritage, and strength derived through personal faith. The collection also expands the traditional notion of American art and identity, embracing a Pan American approach that goes beyond the United States to include art and artists of African, Caribbean, and Latin American descent. This approach provides a broader look at our nation’s history and a better understanding of what it means to be American today. In addition to Green’s own work the collection highlights include works by artists such as, Jacob Lawrence, Elizabeth Catlett, Charles White, David Driskell, Sam Gilliam, and Reynier Llanes. This exhibition is sponsored by Blue Cross Blue Shield of South Carolina, Gibbes Museum Women’s Council, and ArtMag. Exhibits, Visual Art http://www.gibbesmuseum.org/ Gibbes Museum of Art Charleston, SC 29401 United States + Google Map Due to COVID-19 restrictions, normal office hours are not being held by the Office of Cultural Affairs, so please reach out via e-mail or phone, you can find our contact information here. Office of Cultural Affairs 75 Calhoun Street, Suite 3800 City of Charleston Office of Cultural Affairs Copyright © 2021 The images on this site are used with the permission of individual photographers. Please do not duplicate, publish, modify or otherwise distribute the images on this site unless specifically authorized by the City of Charleston Office of Cultural Affairs to do so.
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Recollections of the Partition of India Neil Hajela partitionofindiaexperiences.weebly.com A website project collecting recollection of people who were direct witnesses to the impact of partition. This project examines the stories of four people who were directly impacted by the partition of India; either as being a migrant, or as a person who lived next to the refugee camps, and was directly impacted by the mass inflow of refugees. Read more about Recollections of the Partition of India 15th August 1947: India after Partition is declared Independent of British Rule Publisher/Sponsor: Maps of India www.mapsofindia.com/on-this-day/15th-august-1947-india-after-partition-is-declared-independent-of-british-rule Maps of India offers a summary of events that describe the 1947 Partition of India and Pakistan. Read more about 15th August 1947: India after Partition is declared Independent of British Rule Prejudice and Pride: School Histories of the Freedom Struggle in India and Pakistan More information about Prejudice and Pride: School Histories of the Freedom Struggle in India and Pakistan Partition: The Long Shadow Urvashi Butalia (editor) Zubaan/Penguin More information about Partition: The Long Shadow Kingdom's End and Other Stories More information about Kingdom's End and Other Stories Partition Memories news.bbc.co.uk/2/hi/south_asia/6939997.stm Intro from BBC: The 60th anniversary of the partition of India in 1947 and the birth of Pakistan was a momentous event in the region. Millions of people found themselves on the wrong side of the border and hundreds of thousands lost their lives during the mass migration and communal bloodshed. Generations of families, whose lives have been shaped by the partition, look back at the traumatic events of 1947 and the impact they had on the following 60 years. Read more about Partition Memories Pakistan Toward Partition The Library of Congress Country Studies www.workmall.com/wfb2001/pakistan/pakistan_history_toward_partition.html This website page provides a summary of events that lead Pakistan to Partition in 1947. More historical information about Pakistan can also be found. Read more about Pakistan Toward Partition Hawa Kay Naam/ For a Place Under the Heavens Sabiha Sumar www.imdb.com/title/tt0445416/ Read more about Hawa Kay Naam/ For a Place Under the Heavens The Longest August: The Unflinching Rivalry Between India and Pakistan Dilip Hiro Nation Books More information about The Longest August: The Unflinching Rivalry Between India and Pakistan Manas: History and Politics, Constitution of India Vinay Lal www.sscnet.ucla.edu/southasia/History/Independent/indep.html From website: "This site aims at offering a scholarly yet readable narrative of some aspects of Indian history, politics, culture, and religion. It does not in the least aspire to be comprehensive, an objective that at any rate cannot be achieved, and subjects, personalities, and themes have been chosen for exploration and interpretation because they interest the creator of the site, though often they are of intrinsic importance in understanding the history and evolution of Indian civilization." Read more about Manas: History and Politics, Constitution of India
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Lafarge Canada names eastern unit chief November 12, 2014 Concrete News Bruno Roux has been named president and chief executive officer for the Eastern Canada business unit of Lafarge Canada Inc. He transitions to Toronto after serving in the same capacities for Lafarge Group’s business in Poland. He will serve as senior leader for all market areas and product lines in Ontario, Quebec, and the Atlantic provinces, while also joining the Lafarge Canada board. Roux’s responsibilities include all operational, sales, marketing and functional elements of the cement, aggregates and ready mixed concrete product lines. The appointment will allow Lafarge to further leverage the talented personnel and physical assets in Eastern Canada, company officials note. While safety will continue priority number one, Roux’s appointment will add a greater focus on markets, positioning the company to provide construction solutions to meet customer needs using the “One Lafarge” business model. A native of France and graduate of l’École Nationale Supérieure d’Arts et Métiers, Roux succeeds Bob Cartmel, who will remain with Lafarge Group, assisting the LafargeHolcim integration project. News ScopeBruno Roux, Lafarge Canada, Lafarge Group, Poland McInnis Cement counters Quebec plant opponents’ government subsidy claims Community causes drive Breckenridge Material to operate in the red
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Tag: Armed forces Armed forces honor February 2, 2015 Concrete News One of 34 projects named in the Tilt-Up Concrete Association’s 2014 Achievement Award winners, the Sugar Land, Texas, Veterans Memorial took top honors in the Special Projects category. The memorial consists of an obelisk with five concrete panels, symbolizing the five branches of the military; a flag panel entryway; and, a bridge. Each element was cast on site using casting beds and wood formwork, and were erected in less than three days. Final FormArmed forces, Tilt-Up Concrete Association
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In Search of “Red Lines” in the ECtHR's Jurisprudence on Fair Trial Rights June 01, 2017 | Written By: Shlomit Stein The European Court of Human Rights’ ('ECtHR') use of proportionality and balancing is inconsistent and does not provide clear guidelines from which policies can be drafted such that those policies can strike a fair balance between individual rights and public interests while not impairing the essence of the rights at stake. While ad hoc and unprincipled balancing may be justified on a theoretical level, on a practical level, a policymaker seeking to understand which rights’ interferences constitute clear violations under the European Convention on Human Rights ('ECHR') is left puzzled. This article adds clarity to this puzzle by breaking down several aspects of ECHR fair trial rights into clear cut ‘red lines’, or minimum thresholds of protection, which when overstepped, constitute a violation of the right. Identifying these red lines is meant to assist legislators and policymakers to draft laws and policies that conform to their states’ obligations under the ECHR, yet also to instruct policymakers outside the Council of Europe member states. Due its unique characteristics, as well as the volume and breadth of its case law, the ECtHR’s jurisprudence can be a lodestone for the consolidation of an international human rights community based on shared values. The article's unique contribution is the assessment of ECtHR jurisprudence not only on its own merits, but also in comparison to the jurisprudence of other international courts. Published in: Israel Law Review, 50(2) 2017 pp 177-209 Stein Red Lines in ECtHR Jurisprudence on Fair Trial Rights Proportionality in Public Policy,
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Information Book Award 2018 Posted by Clare Zinkin Comments Off on Information Book Award 2018 by Jayne Gould, School Librarian and Judge, IBA Having been involved with the School Library’ Associations Information Book Award since its inception, I was once again privileged to be part of the judging panel to select this year’s winners. The process started in January when the members of the panel received parcels containing the titles submitted in each of the three age categories, Under 7, 7-12 and 12-16. These were read, notes taken and favourites selected to be discussed at the first meeting. Here, passionate debate ensued to whittle down about one hundred books to a shortlist of ten. These were then pored over and submitted to experts for fact checking [after all this is an information book award, so the information must be correct!] before we decided on the winning titles. This year the quality of the books was as high as ever – publishers large and small are producing innovative, engaging and attractive books on a range of subjects which is shown by the titles selected for the shortlist. These include aspects of the natural world, exploring science and life experience and all are outstanding books in their coverage and treatment of their topics. Writing information books for the youngest children is a special skill, having to be concise and appropriate whilst still covering the main facts and recognising that there will be an adult sharing the books with the child. The illustrations will be an essential element, whether photographs, drawings or paintings. The photographs in Look I’m a Scientist by Various Authors ISBN 9780241231074 (Dorling Kindersley) will certainly stimulate children’s natural scientific curiosity, and encourage them to learn whilst having fun, exploring and experimenting using each of the five senses. With prompts for thinking, questioning and talking, this is ideal for use at home or in the classroom. Books are vital in helping children to understand other people’s lives and build empathy which is done superbly in the very positive and celebratory Proud to be Deaf by Ava, Lilli,Nick Beese and Romina Marti ISBN 9781526302182 (Wayland). Ava is deaf and she’s proud of it. In this engaging book, which is illustrated throughout with photographs of Ava and her family and with drawings from British Sign Language, she introduces the reader to her everyday life, to deaf achievers and BSL. A visit to the seaside reveals miniature habitats to explore and Rock Pool Secrets by Narelle Oliver ISBN 9781406358773 (Walker Books) will help children identify any discoveries they make. Lift the flaps to discover the creatures which make the rock pool their home. Illustrations in sea-washed colours and lyrical text combine to bring this hidden world to life. The four books on the 7-12 shortlist reflect the wealth of choice available for this age group. Infographics are a colourful way to impart a large amount of information, as shown in 100 Things to Know About Food by Various Authors and illustrated by Parko Polo and Mariani Federico ISBN 9781409598619 (Usborne).Packed with fascinating facts about food and useful things to know, it is ideal for dipping into or browsing. Dinosaurs are a perennial favourite with children and it can be difficult to come up with a fresh approach, This is achieved in outstanding style in Dinosaur Atlas by Anne Rooney and James Gilleard ISBN 9781786577184 (Lonely Planet) where a wealth of information, revealed by unfolding maps and lifting flaps, is accompanied by some incredible life size photographs of bones, teeth and claws, Young fans of the weird and supernatural will find much to delight them in Real-Life Mysteries – Can You Explain the Unexplained? by Susan Martineau and Vicky Barker ISBN 9781911509080 (b small publishing]. With its valuable and well explained emphasis on evidence gathering and informed theories it is an engaging read. Wolves have often been misunderstood and misrepresented in literature but The Ways of the Wolf by Smriti Prasadam-Halls and Jonathan Woodward ISBN 9781526360304 (Wren & Rook) seeks to dispel many of the myths. This visually stunning large format picture book explores the natural history of the animal and is endorsed by the UK Wolf Conservation Understanding and engaging with the world and current concerns are the themes for the books on the 12-18 shortlist , where issues can be discussed in more depth. The dramatic graphic novel Escape From Syria by Samya Kullab, Jackie Roche and Mike Freiheit ISBN 9781770859821 (Firefly Books) tells one family’s story after an air strike destroys their home. As a journalist one of the authors witnessed for himself the plight of refugees. Told from differing perspectives, From Prejudice to Pride: A History of the LGBTQ+ Movement by Amy Lamé ISBN 9781526301901 (Wayland) gives a balanced and rounded overview of the history of LGBTQ+ developments and culture and the challenges faced, without blame, judgement or sensationalism. Anyone with an interest in nature will find Explanatorium of Nature by Various Authors ISBN 9780241286845 (Dorling Kindersley) both informative and fascinating. This wide-ranging and beautifully illustrated encyclopaedia covers a huge amount of information, with larger than life-size detail adding wow factor. The presentation ceremony took place last night, November 7th, at the Hachette Children’s Group offices at Carmelite House in London From a very strong shortlist we are delighted to announce that the winning titles of the Information Book Award 2018 are: Under 7: Look, I’m a Scientist 7-12: Dinosaur Atlas 12-16 From Prejudice to Pride: A History of the LGBTQ+ Movement Overall: Look, I’m a Scientist Right from the beginning of the Award, it was felt vital that children’s voices were heard in the judging process, so children across the country are invited to vote for their choices. The winners in the Children’s Choice Award are: 7 and under: Look I’m a Scientist 7-12: 100 Things to Know About Food 12-16: Escape From Syria This is a guest post from Jayne Gould, acknowledging other members of the judging panel, whose words she used in some of the descriptions of the books. The opinions expressed do not necessarily represent those of the FCBG.
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DOS Days Old PC Computing Resource The original Ad Lib card, or to give it its full name, Ad Lib Music Synthesizer Card, was released in 1987, and provided 8-bit mono FM synthesis via a Yamaha YM-3812 chip (aka "OPL2"). No 'digital' voice support, just music. Ad Lib ruled at the top of the early PC sound card market for 3 years with almost no competition. Because it was such a step-up from the PC speaker, it became a hot seller - so much so, that for the next 10-15 years, many competing sound card manufacturers embedded full backward-compatibility with the Ad Lib standard, which meant the majority of games software companies also wrote in support for Ad Lib FM music synthesis into their games. Technically, the Yamaha OPL2 chip could produce either 9 sound channels or 6 sound channels plus 5 hit instruments at the same time using Frequency Modulation (FM). It only had two frequency operators though, so getting it to produce realistic musical instrument sounds was quite impossible. Sadly, due to Ad Lib's dependence on Yamaha who suffered long delays introducing their latest multimedia chipset, their new product, Ad Lib Gold PC-1000, was never to see the light of day under Ad Lib's management. Unable to remain solvent, Ad Lib closed their doors on 1st May 1992, having been bought by German company Binnenalster GmbH who promptly cut a large number of the staff we came from Ad Lib. Binnenalster rebranded the remaining organisation Ad Lib Multimedia, Inc. The new company did go on to ship the Gold PC-1000 plus a few later cards (MSC 16/32 and ASB 32/64), and even developed the "Gold Sound Standard". AdLib Card The original and probably most widely supported sound card across DOS games of the 80s, 90s and 00s. Several modern-day clones of the Ad Lib sound card have been produced, including called OPL2LPT one that plugs into a 25-pin parallel port! This is especially ideal for laptops which don't have a built-in sound card. Unfortunately it does require a TSR (Terminate-and-Stay-Resident) driver called ADLiPT to be detectable by games as an Ad Lib card. This demands a 386 CPU as a minimum. For 8088/8086 and 80286 PCs, without this driver, OPL2LPT can still work with over 64 games but they must be patched. An updated version of OPL2LPT, called OPL3LPT ups the ante further with an onboard OPL3 chip, so it supports Sound Blaster too! Rainbow Arts AdLib The German software house, Rainbow Arts, produced their own card that was functionally the same as an Ad Lib (and fully compatible). Adlib Gold Introduced: 1991 FCC ID: KBWGD1000 Ad Lib returned to a crowded market in 1991, one that dominated by Creative Labs. Their new offering, the Gold was actually more functional than Creative's Sound Blaster Pro which was launched at the same time. Sadly, Ad Lib struggled to get games developers to support it. An add-on board was also available for the Gold which provided it with virtual surround sound. Ad Lib MSC 16 PNP V3SB Chip: Crystal CS4236 (1996) / Crystal CS4237B (1997) Synth: AdMOS QS1000 FCC ID: M4CS0013 Ad Lib ASB 32/64 Chip: Crystal CS4232 with Effects chip Crystal CS8905 Synth: Crystal CS9233 Drivers and Tools Here are a few drivers and tools for the Ad Lib cards: Original disk - v1.63 AdLib Sound Driver - The AdLib Sound Driver is a special sound engine written by Ad Lib to feed sound to their AdLib sound cards. The DOS program was run before the start of a game and ran hidden in the background. When a game developer wanted to play music or sound effects, they would issue a call to the program with the specified ROL music file and its necessary INS or BNK instruments. Songs could be started and stopped, and there were probably other features like fade-in and fade-out. Dozens of games, especially those that use ROL format music, utilized AdLib's sound driver. The driver is called SOUND.COM and runs as a TSR (terminate and stay resident) program that can be called by the main program to play ROL files in the background. The program accepts at least one argument, which appears to be a memory address. 3rd party driver + software v0.9. Found on the cd.textfiles website. Using this 3rd party driver + music player, I could listen to .ROL music. Perhaps that's why the Microsoft [Windows 3.11] Media Player didn't work - it won't accept these .ROL files. 3rd party driver + software v1.0 - Even though this is a later version, it apparently causes a Stack Fault error when attempts are made to run its test diagnostic function. Copyright © 2021 DOS Days
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CRASH - The Online Edition — Issue 40 Contents Jetman Sorry about the reduced number of pages this month, but they told me there were too many reviews to fit in, and I’d already eaten up 32 pages with the Playing Tips Supplement, and that was quite enough Mangram for one month. Oh well... There’s two related points-of-view debates in this Forum, one concerning IMAGINE’s Arkanoid, and another on the quality of licensed games. Interesting stuff too. It’s from the bunch on licensed games that I’ve chosen this month’s winning letter. The £30 worth of software goes to Shashy Dass. ARCADES THE BETTER Dear Lloyd, Recently we’ve seen a burst of licensed games, both from the arcades and the entertainment sector, the cinema, TV, and comics. Some of these games have turned out to be playable and addictive, some horrendously inept. In my opinion, even if a licensed game is playable, it’s usually a disappointment. I agree that games such as Scooby Doo, Top Gun, Rogue Trooper and The Lord of The Rings are fun, but in my opinion they are wasted licenses. This isn’t due to poor programming but the cause of hardware limitations. Scooby Doo (the cartoon) involves some kids rushing about solving mysteries, accompanied by a cowardly and inept dog. They set disastrous traps, using Scooby as bait, and through divine intervention apprehend the wrong-doers. How can anyone hope to capture this on an 8-bit machine, running at 50m/s with no independent graphics or sound chip, while trying to make the game joystick controlled? Rogue Trooper searches for an army traitor, and the key factor is the interaction between him and his bio-chipped comrades, each of whom have individual personalities. These bio-chips operate in weapons, and can do so independently of Rogue. Again, a very difficult concept to capture with present micro-computer technology. I agree that certain games such as Highlander, Judge Dredd, and Tarzan are just examples of stock games with the main character as the sprite you control, but my point still stands. I’m not disputing the playability of Scooby, Cobra, Top Gun and so on, but I don’t feel the games capture the atmosphere that the main character generates (Scooby acting brave!). Is it not better for software houses to obtain licenses for arcade games if they lack original ideas of their own? At least the medium in this case is similar, making the conversion easier. There have been many excellent arcade conversions. Ghosts ’n’ Goblins, Green Beret and even the conversion of Space Harrier and Gauntlet were very close. All I am saying is that software houses should be practical and realise their own, and the machine’s, limits. I doubt that even if LEVEL 9 and INFOCOM joined forces they could convert the feeling of Stephen Donaldson’s White Gold Wielder books. Maybe if there was a cutback on film, TV, comic licenses, we could see some truly exciting concepts come out of the tired software scene. Shashy Dass There’s no doubt that a licensed product from what you call the entertainment field can hardly ever hope to capture the atmosphere or feeling of its source, and that such games must remain a marketing exercise. Yes, it’s a case of different packaging, often similar game scenario and a redesigned sprite doing much the same things. I think, though, that whatever the source material, it is the games designers who make the real difference, and it’s their responsibility to ring the changes and bring fresh perspectives. I wonder whether your view that arcade licences make better Spectrum games than TV/film/comic tie-ins is shared by any other readers? Graeme Kidd’s editorial (Issue 38) expressed the truth of what has been happening to the software industry over the last year. It has indeed become like a White Dwarf — a dense source of degenerate matter active only in the very outermost layers. It has not gone there on its own however. The course followed by the software industry was by no means inevitable and need not have led to this. The blame doesn’t lie at the feet of the software producers alone. After all, it’s a tough industry and if five bad games are needed to finance one good one, so be it. In fact the blame lies also at the feet of the promoters of the software industry — the magazines. Several years ago, at the end of the highly active, independent era, magazines of the time were not slow to sell the ‘big bang’ idea — that the industry might lose many companies but gain a smaller, more compact core. And although it would produce less products, wondrous games of a higher quality than before would be produced because of the calibre of the companies’ in-house programming teams. Now you yearn for small companies and freelance programmers. Computer magazines actually used to criticise the industry more than they do now. When tie-ins and licensing deals first appeared we never heard the end of it. During this period of deterioration the magazines seemed to grow steadily more silent. Strangely, you all remained over-enthusiastic about the quality of the games you reviewed, seeming to be blinded, by the hype thrust upon you as companies saturated the market with new releases and raked in the profits. Games without originality and polish graphically, or in playability, were given CRASH Smashes without warranting them. Truly it appeared you were being paid by software houses to produce a glowing review. If you really wish for a return to the innovative, CRASH, do not promote games as being the most incredible thing you’ve ever seen in your propaganda — sorry, preview section. Most games do not turn out as good as their mock-up screens suggest, and if the game goes on sale before a final review is given you could be supplying software houses with the incentive to rush a game in the interest of a quick profit. CRASH’s influence on software buying must be great. It’s heartening to see you’ve decided to trash the type of game you were giving 60 percent reviews to before Christmas, but ultimately the power to right the industry lies in the hands of the games-buying public. Reader! If you wish to see better games and a future for the software industry, then buy original ideas from companies who try to produce the best software with every release. If you wish to see millions of film tie-ins, a dozen different versions of the same idea, and the eventual demise of Spectrum computing, buy film tie-ins before seeing the review, from the companies who place more importance on the quality of the advert than in the quality of the game. For my own part, I never recall either crying out for, or promoting the concept of amalgamating smaller independents into larger, but fewer corporations; and I don’t think CRASH ever promoted it either. Previews are intended to give some idea of what’s happening soon, not be propaganda, nor be critical, and rarely do comments from CRASH previews get used on packaging. We don’t approve of it when it does occasionally happen. Equally, I strongly doubt that a releasing schedule is hurried up at the expense of program quality, just to take advantage of any hype afforded by being previewed in any magazine. It simply doesn’t make commercial sense. Otherwise, dear Grim, I support your theories and feelings. I write in answer to those who complain about the lack of totally original games. All the different types of presentation have been used, there have been 2D graphics, both side and above views, vector graphics and 3D graphics. After these there isn’t a lot of room for originality. 3D is moaned about the most, but as far as I can see it’s the most innovative type of graphic produced so far. Surely it isn’t the type of game (3D flip screens for instance) but the content of the game which counts (unique features and original ideas and concept within the game). Unless anyone has ideas for writing a holographic game which doesn’t use a TV screen but floats in mid-air, then these types of game are here to stay for a long while. So don’t moan about original types of game, judge the game by its content and any original features. Give game type the respect it deserves and don’t write it off as just another game of its type. Ian Treasure I’m sure I’ve used this analogy before, but most media have to work within structural limitations, and it’s said that there are only seven stories to tell, yet novels appeal because of the way in which the author uses the elements at his disposal. Between them, Hammond Innes and Alistair Maclean must have written over 50 thrillers, with invariably similar plots and the same types of character, but they were always best-sellers because each novel managed to engage and surprise. Surely the same is true of computer games? It isn’t the medium (typefaces, words or pixels, sprites) but the message (plot, character or scenario, game content) that counts. NEW CRASH LOOK Dear Mr Mangram, I was just sitting at my computer desk in a fit of boredom and gazed upon the Land of Mandragore poster which I received free with CRASH one month. And my attention was brought to bear on the three logos at the top. One for CRASH, another ZZAP! and one for AMTIX! — that Amstrad thingy. Anyway, I studied the ZZAP! 64 logo and thought, ‘Wow! Amazing 3D perspective!’ I looked at the Amstrad-logo-thingy and thought, ‘Wow! Excellent shading!’ Then I looked upon the CRASH one and thought, ‘Hmmmmm, yes, I like the nice, boring 2D representation of a few letters and sparks.’ (A heavy tint of sarcasm there). Just face up to it Lloyd, the CRASH logo is unimaginative, out of date and pretty crappy in all other respects. I think it’s about time CRASH’s logo had a face-lift (maybe a good idea for a comp), so get those scumballs in the art department drawing. Make it exciting, professional and get rid of those stupid little sparks which cheapen the overall effect and make it look amateurish. I know that it this letter is printed I’ll probably get a load of hate mail from people saying that it’s fine as it is, but I will stand by my opinions. Don Elliot Okay Don, let’s see what the readership thinks! I’m very attached to the logo. Sure it’s not very sophisticated, but it was designed purposefully to be bright, sharp and slightly crude on effect. Try standing in a crowded newsagent, twenty feet from the the magazine stand, and see which computer mag’s title stands out the most! Very rarely do I find something to moan about in CRASH but one thing continues to bug me, CRASH Back which features every three issues or so, is an excellent idea. However, why do the reviewers (or re-reviewers) have to drop the rating percentages? I’m sure you’ll agree that after two or so years on the market, there aren’t many programs which match up to most at today’s high standard. Therefore it’s unfair to say that the graphics on Boulderdash, for example, should be knocked down by a certain percentage. When these games were launched they were all somewhat special in some way, so why judge old games by present products? David Griffin (15) The original concept behind CRASH Back was to see how the games we remembered as being great had fared over the passage of time, and re-rate them by today’s standards. It isn’t supposed to run them down, but just to place them in context, and those of today. WHATEVER HAPPENED TO? One of my favourite sections of CRASH has disappeared! The section I refer to is Merely Mangram, written by your illustrious self. It used to be such an interesting read, telling us all about new games coming out. I know that CRASH has Preview pages, and these are very colourful, but not so many games are covered as in Merely Mangram. As the Questionnaires have shown in the past, Merely Mangram was very popular and always came high in the voting. I know that you’re pushed for time Lloyd, because of LM, so someone else could do it, like one of the reviewers. Just think you could call it Merely Mike or Previewer Paul or something! Has the Comps Minion got a name? Can we see a picture of him? What has happened to Oli Frey? His drawings are not as impressive as they used to be. Axe Hall of Slime and print the scores as in ZZAP! You could still print photos of High Scorers for certain games, even including the score if you feel it’s needed. As you can see from this issue, Steve, Merely Mangram has returned! As for the Comps Minion, don’t you know that minions don’t have names? Oli Frey’s illustrations seem as good as ever to me, but of course he is kept pretty busy between three magazines. The Hall of Slime is being rethought, and takes a holiday this issue after three years of hard work. Discussions take place even as I write about how it will be brought back. ADVENTURE PREVIEWS Over the four years I have owned a Spectrum I’ve collected quite a number of adventure games. But why oh why can you count on one hand the number of adventure games previewed in CRASH? Please, please, tell Derek Brewster to get his finger out and give us a few adventure reports. Another point: In the April edition of CRASH you said that the average age of readers was 14–15 (David Shotbolt’s letter). I am only 12 and know quite a lot of Spectrum owners who are the same age as me, and every month buy CRASH. So please tell me why you say 14–15? Your plea will soon reach Derek’s eyes when he gets his copy. Actually the average CRASH reader’s age, as defined by last year’s Questionnaire, is 17.5. But the biggest single age group in the readership is 14–15. That’s the way it is (or was), and that’s I why said it. OLD POKES FOR NEW I read Paul Harrison’s letter in the last issue, and I’m totally in agreement. Many Spectrum owners bought their Spectrums second hand (as I did) and got a load of games old ones thrown in free. Of course, being previously non-Spectrum owners they would also have been non-CRASH readers, so they’ve all got all these ancient, mega-difficult games and have no tips or POKEs for them. So the games get thrown onto a shelf to gather dust. So, in comes my amazing idea. Print all your old POKEs, maps and tips in an annual devoted solely to ‘cheating’ and charge a quid for it. That way, you please all the relatively recent Speccy owners, and you get extra cash for your monthly booze up with the Spiky Haired ones!! Daniel Heap It’s certainly an idea, and one I’ve seen mentioned in several Forum letters recently. Perhaps the extra Playing Tips Supplement this issue will go some way to answering your prayers, Daniel. A CONSOLING FACT Dear Lloyd. Referring to Mr Bailey’s letter of the month I feel I ought to underline a few more reasons why games consoles will not, in my view, succeed. Whilst game consoles have superior graphics and sound than most micros, the Atari STs and Amigas demonstrate what the less expensive computers will be like in the next year or two. If you saw last Micro-Live, then the prototype Acorn RISC Machine (ARM) with its fast processing, graphics with 256 colours and Amiga-quality sound, will probably look like the most exciting and affordable prospect on the horizon. However, as a confirmed Acorn user (I own a Spectrum too) I can almost guarantee that Acorn will fail the ARM on price — but there are always hopes! This bring me conveniently to my first point, that games consoles will probably be superceded within a year of their release, in areas of graphics, sound and programming. If you have read any profiles on computer programmers then there is usually the obligatory paragraph on their exploits with ZX-80s and 16K RAM-packs, VIC 20s, 16K Spectrums and other early micros. With games consoles, new programmers will become a rarity, because no one can possibly start computing programming in Z80 machine code or assembler. New programmers will always start with programming in BASIC and then slowly progress by using other people’s routines to eventually become competent programmers. Most programmers then settle with a certain computer for a few years before moving on to more powerful machines, the Atari ST, for example. Console upgrades are unheard of and attempts at making them have been unsuccessful, note the Coleco ADAM machine whose price dropped $100 every month! So no matter how brilliant console manufacturers make their machines, the market will always catch up with them, improve on them and soon leave them redundant. F Sasson You’re quite right. What is the current fad for releasing new games consoles all about anyway. They had their day years ago. Unless, of course, it’s seen as a way of bringing out all those old cartridges once again (for about £35 apiece), and recouping their losses. ON BECOMING A PUBLISHER Concerning the letter in Issue 39 from the Hopeful Editors of a Magazine; I was particularly interested since myself and a few friends decided to start a fanzine just after Christmas. Although our publication, Fantasy Unlimited, is not primarily a Speccy mag, it does contain some relevant Spectrum computer articles as I’m the only one in our group remotely into computers. I was curious as to how these hopeful Editors came to the decision to want to create a mag. Fantasy Unlimited’s test issue came out at the end of February and even then we were very lucky to get it printed at all. First of all, make sure you actually want to start a mag, then ask around for photocopying facilities, asking some business people if you can use their copiers. This is the first major hurdle, getting the mag printed, and at a low price. I won’t go into all the details, but if you’re determined and you have money to spare, then nothing’s to stop you. Don’t let the production of the magazine become a drag, you must enjoy it, or there’s no point. Last, the library should be helpful in supplying you with info. Ask for books about Graphic Design, they will contain all you need to know... I hope this letter has been of some use to prospective fanzine starters, but don’t let all the hassle put you off, you might get lucky as we did. Sean Doran PS Fantasy Unlimited is a mixture of all the major mags around at the moment — it’s a sort of 2000 AD meets White Dwarf meets CRASH meets LM! Any chance of a plug? Thanks for the practical information, Sean. I should say that dedication and enthusiasm are essential to a fanzine. Having fun doing it is vital, otherwise it just becomes a drag. As to a plug: anyone who would like to know more should get in touch with Sean. By the way Sean, thank you for the Bug Box cartoon strip as well. ’LITE UP MY LIFE After reading about the Eliteless 128 owner, I decided to write in praise of FIREBIRD’s service. Discovering that Elite wouldn’t load (even with joystick interlace removed), I rang FIREBIRD and asked advice. They told me to send just the tape and they would send back the new version when it was ready (Date Feb 86, 128 version of Elite expected May 86). Two weeks after sending the tape, I received a letter stating that the new tapes would be ready in June at the earliest, four month wait! My little brother (rated Dangerous) suffered severe withdrawal symptoms until I borrowed an old rubber key for him to use with a back up copy. June arrived and with it, a parcel. I eagerly loaded the new program to find that it was different. In fact, so different that none of my brother’s saved positions loaded, and he became Harmless overnight. He is now Deadly and it took him about three weeks, while I spent two months becoming Competent (and rich). All I can suggest to the Eliteless one is that his parcel, containing all the proof that he ever owned a genuine copy of the 48K version is lost. Unless he tries to get some cash out of our postal service, he’s going to stay at least 16 quid out of pocket. It’s nice to know that for every sad tale there’s a silver lining. UN-BUGGED Dear CRASH, After seeing your article on us in the March issue, the Editorial Team of The Bug thought that a few points should be corrected. First, and probably the biggest mistake, was your reference to The Bug being run primarily by Jeffrey Davy with considerable help from the others. There are four of us on the Editorial Team (Five if you include myself, Percy!) and all in the Editorial Team contribute the same, and are completely equal. Right, with that over I would also like to point out that we have a fantastic Adventure Helpline and not a Strategy one as you indicated and that all cheques should be made payable to Jaron Lewis as we can’t cash cheques payable to The Bug. Percy The Potato, The Bug Magazine Crikey Editorial Team! Sorry we got that wrong! I just know that Editorial Team (CRASH branch members) would be infuriated if anyone so much as suggested a whisper of inequality — sexual or otherwise. Oddly enough, I can’t cash cheques made out to CRASH either. Life’s just not fair. ARK ANNOYED I wish to complain about the review of IMAGINE’s Arkanoid (Issue 39). Disregarding points about addictivity, which seem strange to me (why should gameplay be ‘disturbingly’ compelling?), I would like to comment on the question of originality and open up this general question. Says Magnus Ramage, kicking off on a subject that has certainly caused a storm of protest — our Arkanoid review. This letter is aimed at that trio of poor misguided games reviewers Mike, Paul and Ben, and concerns their less than pleasing review of Arkanoid by Imagine... Hurls the pen of Tony Worrall, who just happens to be Editor of EPROM in Preston, Lancashire, while from Salford G Hamnett wonders... Could this be the same game I have been playing for the last three weeks? I was amazed to see the pounding it took from your reviewers. In fact, the question has to be asked — was it Arkanoid they were reviewing? Where to start? Perhaps with Magnus Ramage, who feels that... ... to call Arkanoid unoriginal is rubbish as the additions to Breakout are enormous, such as the power pills, aliens and 32 new screens. But of course, as Tony Worrall points out, Arkanoid is not original in the sense that it’s licensed from the arcade machine. I was well pleased when I saw the Spectrum version. Very little of the coin-op had been changed, apart from the graphics (which is not all that surprising) — all the gameplay was still in place. And if you forget all that petty and boring ‘Oh yes, very original, just like Breakout, another Pong variation, etc,’ and just play the game for what it is and not what it’s like, I can’t see how anyone can fail to be hooked. And G Hamnett agrees thoroughly... Arkanoid is a well programmed nicely packaged and, surprisingly, highly addictive piece of software that plays, looks and sounds as good as can be expected on the Spectrum. Sinclair User probably went over the top bestowing classic status on the game, but it certainly deserved its five star rating. For those who admire it, its addictive qualities seem unarguable. Tony again... I played Arkanoid for four solid hours when I first loaded it, and have played it almost everyday since, trying to get past level 13. Quite simply, I consider it to be one of the most addictive out of my collection of over 350 Spectrum games. So how come Ben, Paul and Mike got it so wrong? Putting aside the suggestion that they were reviewing a different game (they weren’t!), G Hamnett thinks he knows why... it was obvious from your reviewers’ comments (particularly Paul’s) that they weren’t prepared to enjoy the game even before they had played it, probably due to the ancient concept behind it. Whereas Tony Worrall puts it down to being ‘opinionated’ without sufficient background to be so. In fact at one point in the review he... ... laughed out loud when I saw Paul’s comment about Horizon’s Thru The Wall game. If he’s serious I feel very sorry for him, because he has either obviously not played Arkanoid, or he has no game playing sense of adventure. If he is joking, it’s not funny at all. If anyone playing Arkanoid past level four tells me they find it dull, unexciting, unimaginative, I will show you a very boring person. Strong stuff indeed, Tony, but you’re not quite finished with them yet, I hear... The terrible trio came across as cynical hacks bored to death by reviewing X amount of games each issue. Well it’s true that you can become tired when there’s 20 or 30 so games to wade through in a month, but the games aren’t reviewed in a complete vacuum: more than the three commentators views are heard during the reviewing period, and in Arkanoid’s case, there seemed to be general agreement. However, onto another aspect. Tony is upset by the ‘jibes about poor programming’, and echoes G Hamnett’s feelings about its qualities when he says... ... simply isn’t true. Sometimes the ball does pass through the very end of the bat, bull don’t see that as a bug. Just don’t hit the ball that way! The comments about speed variations I find just as strange. The ball gets faster after 20 or so shots, and if not slowed down by catching a capsule, gets so fast that losing a life is almost inevitable. This is part of the game, just as it was with the coin-op version. The speed of the bat across the screen is, I suspect, to aid the player in reaching the ball quicker (much like the EXTRA ZIP in Thru The Wall!). The programmers do appear to have kept closely to the coin-op’s original qualities of gameplay, but back to Magnus Ramage and his argument about the Spectrum version’s originality... I would suggest that all arcade games are based on one of four formats: shoot ’em ups, platform games, maze games and bat and ball games. And there isn’t an arcade game that doesn’t fall into one or more of these categories, whatever extra features are added to it (eg Knightlore, and the many games it has spawned, such as as last month’s smash Head Over Heels, is merely a platform game with fancy graphics and some adventure elements). Therefore, Arkanoid cannot be described as unoriginal; in fact it is very original, as there haven’t been many bat and ball games for the Spectrum recently. The mention Magnus makes of Head Over Heels calls into question the ‘bias’ that G Hamnett feels is at work among the three CRASH reviewers of Arkanoid. He too was... ... a bit taken aback to see that Batman II sorry, Head Over Heels received an identical rating (97 percent) to that of the superlative, CRASHiest Smash of them all Dun Darach! Why? Apart from the fact that you control two characters, sometimes together, the game is almost a complete replica of Batman. The puzzling thing is, is that your reviewers slag off Arkanoid because of its old game concept, but cannot bring themselves to give the same treatment to Head Over Heels which employs an admittedly younger but infinitely more used game concept. Since the advent of the Spectrum, compare the number of Breakout clones to the amount of Knight Lore clones that have sprung up left, right and within six months after the release of that classic game. So, reviewers, in future don’t judge a game by its cover. A very sound piece of advice, Mr Hamnett, but ironically, one you don’t quote subscribe to yourself...! Finally I would like to re-iterate J M McDonald’s views in Issue 39. A game with Hewson on the front is indeed the sign of a quality game, and, unlike Ultimate, the same can be said of the company’s C64 releases. Hewson and Gargoyle are, sadly, the only two software companies whose names are actually marks of quality. As you said, don’t judge a game by the quality sign on its cover! Okay, my somewhat reduced space this month has now expired. Thank you for writing in, and please keep doing so, otherwise Derek Brewster will be overtaking me, and we can’t have that, now, can we Derek? I’d be really interested to put together massive ‘debate’ points-of-view style piece on a subject touched upon in this Forum — that of what makes games addictive, playable and good value. Get the letters going, I’ll pile them up and then compile something in an issue or two’s time.
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