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| //Csaba | |
| package battleship.gui.Game; | |
| import battleship.Logic.Board; | |
| import battleship.Logic.CellStatus; | |
| import java.awt.Color; | |
| import javax.swing.JPanel; | |
| /** | |
| * | |
| * @author Csaba | |
| */ | |
| public class BoardGUI extends JPanel { | |
| protected Board board; | |
| protected CellGUI[][] cells; | |
| public BoardGUI(Board board) { | |
| setLayout(null); | |
| this.board = board; | |
| int widtheight = 300; | |
| this.setSize(widtheight, widtheight); | |
| this.setBackground(Color.GRAY); | |
| } | |
| public Board getBoard() { | |
| return this.board; | |
| } | |
| public void Hit(int i, int j) { | |
| switch (cells[i][j].getStatus()) { | |
| case Empty: | |
| cells[i][j].setCell(CellStatus.EmptyHit); | |
| break; | |
| case EmptyHit: | |
| break; | |
| case NearShip: | |
| break; | |
| case Ship: | |
| cells[i][j].setCell(CellStatus.ShipHit); | |
| break; | |
| case ShipHit: | |
| break; | |
| case ShipSunk: | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| public void Hit(int i, int j, CellStatus status) { | |
| switch (status) { | |
| case Empty: | |
| cells[i][j].setCell(CellStatus.EmptyHit); | |
| break; | |
| case EmptyHit: | |
| break; | |
| case NearShip: | |
| break; | |
| case Ship: | |
| cells[i][j].setCell(CellStatus.ShipHit); | |
| break; | |
| case ShipHit: | |
| break; | |
| case ShipSunk: | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| } | |