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#ifndef BRIGHT_NETWORK_SERVER_CONNECTION_H #define BRIGHT_NETWORK_SERVER_CONNECTION_H #ifdef WIN32 #define _WIN32_WINNT 0x0501 // Windows XP #include <stdio.h> #endif #include <boost/thread.hpp> #include <boost/bind.hpp> #include <boost/asio.hpp> #include <boost/make_shared.hpp> #include <boost/shared_ptr...
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 6 \\/ M anipulation | \*-------...
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#include<iostream> #include<algorithm> #include<vector> #include<queue> using namespace std; long long int func(int* arr,int n){ sort(arr,arr+n); vector<long long int> v; long long int ans=arr[0]+arr[1]; priority_queue<long long int,vector<long long int>,greater<long long int>> pq; for(int i=2;i<n;i...
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#include <bits/stdc++.h> using namespace std; typedef long long LL; typedef LL type; typedef pair<type,type> Pt; typedef pair<Pt,Pt> Line; typedef pair<Pt,type> Circle; #define X first #define Y second #define O first #define R second Pt operator+( const Pt& p1 , const Pt& p2 ){ return { p1.X + p2.X , p1.Y + p2.Y }; ...
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// Copyright 2017 The Abseil Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agre...
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#ifndef ExG4PhysicsList_h #define ExG4PhysicsList_h #include "G4VModularPhysicsList.hh" #include "globals.hh" class ExG4PhysicsList : public G4VModularPhysicsList { public: ExG4PhysicsList(); virtual ~ExG4PhysicsList(); virtual void ConstructParticle(); virtual void ConstructProcess(); }; #endif
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//Final Sketch.ino //Issue: must comment out all code for an individual motor type if there is no motor of that type. //For Example: if there are no servo pin, we must comment out all code involving servos. //variables for the Stepper Motors float IRDistance[] = {0.0, 0.0, 0.0, 0.0, 0.0}; //scale version of Value[] ...
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/* * ANASampleCub.cpp * * Created on: 12 july 2014 * Author: Viktor Kopp */ #include "ANASampleCub.h" ANASampleCub::ANASampleCub(double thickness, double size) { m_thickness = thickness; m_size = size; } ANASampleCub::~ANASampleCub() { for(size_t i = 0; i < m_layers.size(); ++i) { d...
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#include <Adafruit_NeoPixel.h> #ifdef __AVR__ #include <avr/power.h> #endif #define PIN 10 // Parameter 1 = number of pixels in strip // Parameter 2 = Arduino pin number (most are valid) // Parameter 3 = pixel type flags, add together as needed: // NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LE...
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// Copyright (C) University of Oxford 2010 /*************************************************************** * * The tagger's agenda n chart implementation * * Yue Zhang, 2007 * ***************************************************************/ #ifndef TAGGER_AGENDACHART_IMPL_H #define TAGGER_AGENDACHART...
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// Verilated -*- C++ -*- // DESCRIPTION: Verilator output: Design implementation internals // See VTestHarness.h for the primary calling header #include "VTestHarness.h" #include "VTestHarness__Syms.h" #include "verilated_dpi.h" void VTestHarness::_settle__TOP__15225(VTestHarness__Syms* __restrict vlSymsp) { VL_...
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/******************************************************************************/ #include "stdafx.h" /******************************************************************************/ /******************************************************************************/ bool EditMaterial::hasBumpMap()C {return bump_map....
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#include <qtmanagers.h> N::AudioLists:: AudioLists ( QWidget * w , Plan * p ) : TreeDock ( w , p ) , Ownership ( 0 , Types::None , Groups::Subordination ) { WidgetClass ; Configure ( ) ; } N::AudioLists::~AudioLists(void) { } QMi...
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#include<iostream> #include<vector> #include<string> #include<cstdlib> #include<algorithm> #include<stdio.h> using namespace std; // define known constants as macros #define LRU 0 #define FIFO 1 #define SRRIP 2 #define PSUEDO_LRU 3 #define WRITE_THROUGH 0 #define WRITE_BACK 1 #define INCLUSIVE 0 #define EXCLUSIVE 1 ...
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/* response_parser.h Header file for parsing incoming responses. Library Source modified from https://www.boost.org/doc/libs/1_65_1/doc/html/boost_asio/example/cpp11/http/server/request_parser.cpp Author(s): Daniel Ahn Rafael Ning David Padlipsky Andy Zeff Date Created: May 23rd, 2020 */ #ifndef...
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#include<iostream> #include"9_ArrayTemplate.h" #include"9_Point.h" using namespace std; void main() { BoundCheckArray<int> iarr(5); for (int i = 0; i < 5; i++) iarr[i] = (i + 1) * 11; for (int i = 0; i < 5; i++) cout << iarr[i] << endl; BoundCheckArray<Point> oarr(3); oarr[0] = Point(3, 4); oarr[1] = Point(...
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#include <iostream> #include <string> #include <string.h> using namespace std; class Solution { public: string countAndSay(int n) { if(n == 1) { return string("1"); } string rstNumString = "1"; for(int i = 0; i < n; i++) { rstNumString =...
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/* Copyright Statement: * * This software/firmware and related documentation ("MediaTek Software") are * protected under relevant copyright laws. The information contained herein is * confidential and proprietary to MediaTek Inc. and/or its licensors. Without * the prior written permission of MediaTek inc. and/or ...
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#include <iostream> using namespace std; int main() { int n; cin>> n; if(n==1){ int q; cin>> q; if(q<0){ cout<< "zaporrrne" <<endl; } else{ cout<< "nezaporrrne" <<endl; } } if(n==2){ int w, e; cin>> w >> e; ...
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#include <cstdlib> #include <ctime> #include <iostream> using namespace std; int main () { srand ( time (NULL) ); int randomNumber; int range; int input, num_of_turns; string difficulty; char answer; do { cout<<"Please select a difficult...
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#pragma once #include "control.h" #include <iostream> // Inherited Snake class from Control class class Snake : public Control { static const int layoutWidth = 20; static const int layoutHeight = 20; static const int size = layoutWidth * layoutHeight; int layout[layoutWidth * layoutHeight]; in...
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#include <iostream> int main() { unsigned int a, b; std::cin >> a >> b; if( a ^ b ) { std::cout << "Nope" << std::endl; } else { std::cout << "Yup" << std::endl; } return 0; }
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#include "Vertex.h" #include "Effects.h" const D3D11_INPUT_ELEMENT_DESC InputLayoutDesc::Pos[1] = { { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 } }; const D3D11_INPUT_ELEMENT_DESC InputLayoutDesc::Basic32[3] = { { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_...
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#include <iostream> #include <typeinfo> #include "include/list_T.h" using namespace std; template <typename mytype> int find_occurrences(mytype a[], int size, mytype element) { if(typeid(mytype)==typeid(int)) cout<<"sepcial code for int"<<endl; int num=0; for(int i=0; i<size;...
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#include <string> #include <utility> #include <vector> #include <memory> #include <iostream> #include <ssc/sscapi.h> #include "SAM_api.h" #include "ErrorHandler.h" #include "SAM_Irradproc.h" SAM_EXPORT int SAM_Irradproc_execute(SAM_table data, int verbosity, SAM_error* err){ return SAM_module_exec("irradproc", data...
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#include <RCSwitch.h> #include <avr/sleep.h> RCSwitch mySwitch = RCSwitch(); int counter = 1; void setup() { Serial.begin(9600); Serial.println("setup"); pinMode(LED_BUILTIN,OUTPUT); pinMode(2,INPUT_PULLUP); mySwitch.enableTransmit(10); } bool wake = false; void loop() { Serial.println("loop"); wake = tr...
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// CustomizeDlg.cpp : implementation file // #include "stdafx.h" #include "multipad.h" #include "CustomizeDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CCustomizeDlg...
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#include <cstdio> #include <cmath> int main() { double num; scanf("%lf", &num); double ans; if(num < -1) ans = num + 1; else if(num >= 1) ans = log(num) / log(10); else ans = fabs(num); printf("%.2lf\n", ans); return 0; }
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#pragma once // Unreal Engine 4 (4) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "UE4_WSkin_GrenadeLauncher_Midnight_classes.hpp" namespace SDK { //--------------------------------------------------------------------------- //Parameters //-------------------------------------------------------------...
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/// \file /// \brief Forwards UDP datagrams. Independent of RakNet's protocol. /// /// This file is part of RakNet Copyright 2003 Jenkins Software LLC /// /// Usage of RakNet is subject to the appropriate license agreement. #include "NativeFeatureIncludes.h" #if _RAKNET_SUPPORT_UDPForwarder==1 #ifndef __U...
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/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follow...
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#include <string> class stackType{ public: //constructor stackType(){ //Constructor member APPENDSTRING = ""; VALUE = ""; VARNAME = ""; RESULT = ""; RETURN = ""; RETURN2= ""; ISLITERAL = false; ARG1 = "R0"; ARG2 = "R0"; ARG3 = "R0"; ARG4 = "R0"; //Function argument register string...
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#include <cstdio> #include <sstream> #include <cstdlib> #include <cctype> #include <cmath> #include <algorithm> #include <set> #include <queue> #include <stack> #include <list> #include <iostream> #include <fstream> #include <numeric> #include <string> #include <vector> #include <cstring> #include <map>...
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#include "Window.h" Window::Window(HINSTANCE hInstance, int nCmdShow) { this->hInstance_ = hInstance; HWND hWnd = initialize(hInstance, nCmdShow); this->hWnd_ = hWnd; this->sprite_ = new Sprite(hWnd, hInstance); } Window::~Window() { delete this->sprite_; } int Window::messageLoop() { MSG msg; BOOL result; ...
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// Quang Dang // qvdang // $Id: debug.h,v 1.1 2019-04-11 09:24:20-07 - - $ #ifndef __DEBUG_H__ #define __DEBUG_H__ #include <string> #include <vector> using namespace std; // // debug - // static class for maintaining global debug flags. // setflags - // Takes a string argument, and sets a flag for each char i...
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#include <System.h> #include "V2505.h" #include "ispc/ColorCorrection.h" #include <ispc/TemperatureCorrection.h> #include <ispc/ModuleBLC.h> #include <qsdk/tcpcommand.h> #include <fcntl.h> #include <sys/ioctl.h> #include <linux/i2c.h> #include <linux/i2c-dev.h> //#include "ispc/ModuleLCA.h" //#include "ispc/ModuleHIS.h...
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/** * @file position.h * * @copyright 2017 3081 Staff, All rights reserved. */ #ifndef SRC_POSITION_H_ #define SRC_POSITION_H_ /******************************************************************************* * Includes ******************************************************************************/ #include "src...
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//--------------------------------------------------------------------------- /* TVP2 ( T Visual Presenter 2 ) A script authoring tool Copyright (C) 2000 W.Dee <dee@kikyou.info> and contributors See details of license at "license.txt" */ //--------------------------------------------------------------------------...
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int main() { int i, j=0, len=0, count[1000]={0}; char str[1000], copy[1000]={'a'}; cin.getline(str,10001,'\n'); len=strlen(str); for(i=0;i<len;i++) if(str[i]>='a'&&str[i]<='z') str[i]=str[i]+'A'-'a'; for(i=0;i<len;i++) { if(i==0) { copy[j]=str[i]; count[j]=1; } if(str[i]==str[i...
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#include <bits/stdc++.h> using namespace std; #define rep(i, n) for (int i = 0; i < n; i++) #define Rep(i, n) for (int i = 1; i < n; i++) #define pb emplace_back #define vi vector<int> #define in(a, b, c) a <= b && b < c signed main() { int n; cin >> n; vi data(n); vi funami(n); rep(i, n) cin >> da...
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#include <iostream> using namespace std; template <class bucky> bucky addCrap(bucky a, bucky b) { return a+b; } int main() { int x=7, y=43,z; z=addCrap(x,y); cout << z <<endl; }
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#include <bits/stdc++.h> using namespace std; void hanoy(int n, char origem, char aux, char destino) { if(n == 1) { cout << "Mova o disco 1 de "<< origem << " para " << destino << endl; } else { hanoy(n - 1, origem, destino, aux); cout << "Mova o disco " << n << " de " << o...
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#include "Projectile.h" Projectile::Projectile(float x, float y, float v) : position_x(x), position_y(y), velocity_y(v) { } Projectile::~Projectile() { } void Projectile::move_y(float y) { position_y += velocity_y; } float Projectile::getVelocityY() const { return velocity_y; }
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/* * Copyright 2012 The Fifteen Puzzle Project, <blackchval@gmail.com> * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * 1. Redistributions of source code must retain the above copyright * ...
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#if !defined(AFX_PROCESSWINDOWDLG_H__888945BC_C361_4435_91AC_A16DD043D9AB__INCLUDED_) #define AFX_PROCESSWINDOWDLG_H__888945BC_C361_4435_91AC_A16DD043D9AB__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // ProcessWindowDlg.h : header file // #include "ProcessWindowList.h" //////////////////////...
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//header file inclusions #include "book.h" #include "dvd.h" #include "audioCD.h" #include "libraryItem.h" //library file inclusions #ifndef LIBRARYCOL_H #define LIBRARYCOL_H #include <iostream> #include <string> #include <vector> using namespace std; /*************Library items collections class spe...
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// step 1: clarify // // step 2: solution // // depth first search // // step 3: coding // // step 4: testing #include <string> #include <vector> using namespace std; class Solution { public: vector<string> letterCombinations(const string& digits) { vector<string> ret; if (digits.empty()) ...
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/* * Copyright 2010-2015 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file...
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#include <vector> #include <list> #include <map> #include <set> #include <deque> #include <queue> #include <stack> #include <algorithm> #include <numeric> #include <utility> #include <sstream> #include <iostream> #include <cstdlib> #include <string> #include <cstring> #include <cstdio> #include <cmath> #include <cstdli...
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#include "FastLED.h" // FastLED library. // Fixed definitions cannot change on the fly. #define LED_DT 7 // Serial data pin //#define LED_CK 11 // Clock pin for WS2801 or APA102 #define COLO...
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#include <cstdlib> #include "AnimationState.h" NAME_SPACE_DRAGON_BONES_BEGIN std::vector<AnimationState*> AnimationState::_pool; AnimationState* AnimationState::borrowObject() { if (_pool.empty()) { return new AnimationState(); } AnimationState *animationState = _pool.back(); _pool.p...
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class Solution { public: vector<string> generateParenthesis(int n) { vector<string> ans; backtracking(ans,"",0,0,n); return ans; } public : void backtracking(vector<string>& ans,string current,int open,int close,int max){ if(current.len...
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#include<bits/stdc++.h> using namespace std; #define pb push_back std::vector<std::vector<int> > adjlist; std::vector<int> visited; std::vector<int> c; int n; int d; void dfs(int x){ //if(visited[x]) return 1; visited[x] = 1; //int ans = 0; for (int i = 0; i < adjlist[x].size(); ++i) { if(!visited[adjlist[x][i]...
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// Problem name: Preparing for Merge Sort // Problem link: https://codeforces.com/contest/847/problem/B // Submission link: https://codeforces.com/contest/847/submission/30952166 #include <bits/stdc++.h> #define MAX (int)(2e5 + 5) #define pb(x) push_back(x) using namespace std; typedef vector<int> vi; int array[ M...
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#include "../lib/utils.h" template<class T> T gcd(T x, T y) { if(x < y) { T aux = x; x = y; y = aux; } return (y == 0)? x : gcd(y, x%y); } template<class T> //O(b) ou O(log(n)) T gcd(T a, T b, T& x, T& y) { if (b == 0) { x = 1; y = 0; return a; ...
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#include "base/ccConfig.h" #ifndef __cocos2dx_extension_h__ #define __cocos2dx_extension_h__ #include "jsapi.h" #include "jsfriendapi.h" extern JSClass *jsb_cocos2d_extension_Control_class; extern JSObject *jsb_cocos2d_extension_Control_prototype; bool js_cocos2dx_extension_Control_constructor(JSContext *...
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// Boost Lambda Library - lambda_functors.hpp ------------------------------- // Copyright (C) 1999, 2000 Jaakko Jarvi (jaakko.jarvi@cs.utu.fi) // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // F...
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#include <jni.h> #include "com/mapsrahal/core/jni_helper.hpp" #include "editor/opening_hours_ui.hpp" #include "editor/ui2oh.hpp" #include "base/logging.hpp" #include <algorithm> #include <set> #include <vector> #include "3party/opening_hours/opening_hours.hpp" namespace { using namespace editor; using namespace e...
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#include <initguid.h> DEFINE_GUID(IID_IContainSys, 0x49000148, 0x7bc8, 0x1317, 0x83, 0x48, 0x00, 0xaa, 0x00, 0xa8, 0x2b, 0x51);
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/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* empty.pass.cpp :+: :+: :+: ...
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#include "Threadpool.h" #include "WorkerThread.h" #include <unistd.h> #include <iostream> using std::cout; using std::endl; namespace wd { Threadpool::Threadpool(size_t threadNum, size_t queSize) : _threadNum(threadNum), _queSize(queSize), _taskque(queSize), _isExit(false) { // 默认是要退出的 // 只是开辟了空间,才可以调用子线程 // 此时...
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#include <iostream> #include <string> #include "commondefs.h" using namespace std; // // Sem typedef // // Sintaxe 1 void process1(char* arr, char (*proc)(char)) { if (proc == NULL) { cout << "Function doesn't exist" << endl; return; } char* ptr = arr; while (*ptr != '\0') { *ptr = pro...
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#ifndef _definition_h_ #include "defs.h" #define _definition_h_ #endif class code_Treasure { public: bool found = false; int hash = 0; }; struct Treasure { bool Paladin_Shield = false; bool Lancelot_Lance = false; bool Guivenere_Hair = false; }; struct weapon { bool Excalibur = false; bool ...
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// calculate the "standard" currents - tested // I have some ideas how to bring this down to a few less lines but this is low prio // double complex jnew(unsigned char spinor, unsigned char slash, char lam, char lam1, char lam2, // double p[4][4]) // /*using the following convention for the lambdas: //...
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#include<iostream> using namespace std; struct node{ int data; struct node *link; }; struct node *front_enqueue(struct node *start,int n) { struct node *temp=(struct node *)malloc(sizeof(struct node)),*p=start; temp->data=n; temp->link=NULL; if(!start) return temp; temp->link=start; start=temp; ...
[ "Shubham_Sunny@Shubham-apples-Device.local" ]
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faustgames-ru/FaustEngine
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#include "ContentMesh.h" #include "ContentStatus.h" #include "ContentBlock.h" #include "BinaryReader.h" #include "../core/Path.h" namespace content { ContentMesh* ContentMesh::create() { return new ContentMesh(); } void ContentMesh::internalLoad(const LoadArgs& e) { resources::ContentManager* content = &reso...
[ "deathmond11@gmail.com" ]
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#ifndef OBJ_READER_TYPES #define OBJ_READER_TYPES #include <glm/glm.hpp> typedef glm::vec3 color3f; typedef glm::vec3 vec3f; typedef glm::vec2 color2f; typedef glm::vec2 vec2f; struct AABBf{ void addPt(vec3f &p); }; #endif
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#include <math.h> #include <iostream> #include <typeinfo> #include <string> #include <string.h> #include <fstream> #include <time.h> #include "Matrix.hh" using namespace std; int main() { Matrix<float> *m = NULL; Matrix<float> *mm = NULL; Matrix<float> *ans = NULL; float sum = 0; bool result = true; // Testing...
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Deadmanovi4/mmo-resourse
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// GCShopUpdateMerchandiseList.h // // 商人发给客户端的商品列表 // ////////////////////////////////////////////////////// #ifndef __GCSHOPUPDATEMERCHANDISELIST_H__ #define __GCSHOPUPDATEMERCHANDISELIST_H__ #include "Type.h" #include "Packet.h" #include "PacketFactory.h" #include "DB_Struct.h" namespace Packets ...
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ichenq@gmail.com
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#pragma once #include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <stdint.h> // System.Object struct Il2CppObject; // System.IAsyncResult struct IAsyncResult_t1999651008; // System.AsyncCallback struct AsyncCallback_t163412349; #include "mscorlib_System_Multi...
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#ifndef USE_AVX #include "IERay.h" #include "IEMatrix3x3.h" #include "IEMatrix4x4.h" #include <cmath> bool IERay::IntersectsSphere(IEVector3& intersectPos, float& t, const IEVector3& sphereCenter, float sphereRadius) const { // Geometric solution IEVector3 normDir = direction.Normalize(); I...
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// Copyright 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_SYNC_DRIVER_TEST_SYNC_SERVICE_H_ #define COMPONENTS_SYNC_DRIVER_TEST_SYNC_SERVICE_H_ #include <memory> #include <string> #include "ba...
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#include "Lethe.h" #include "LetheException.h" #include "testCommon.h" #include "catch/catch.hpp" using namespace lethe; // This test case may have issues if any files are left over from previous runs, especially if they fail TEST_CASE("sharedMemory/structor", "Test shared memory construction and destruction") { Sh...
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#include <algorithm> #include <iostream> #include <vector> #include <cstdio> #include <cstdlib> #include <ctime> using namespace std; struct MyComparator { const vector<int> & value_vector; MyComparator(const vector<int> & val_vec): value_vector(val_vec) {} bool operator()(int i1, int i2) { ...
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// Copyright Carl Philipp Reh 2009 - 2018. // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #include <fcppt/string.hpp> #include <fcppt/text.hpp> #include <fcppt/cast/enum_to_underlying.hpp>...
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#include "unitManager.h" #include <iostream> #include <map> #include <mutex> #include "Animator.h" #include "tileMap.h" #include "cryoscom_defsAndUtils.h" const float UnitManager::renderDistance = 10000;//Animator::renderDistance; const float UnitManager::m_itemPickupCooldown = 2; #if MULTITHREADED_SCRIPTING_AND_ME...
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Copyright (c) 2016-2018 CPU and Fundamental Software Research Center, Chinese Academy of Sciences. #include "chrome/browser/ui/views/download/down...
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/* the second console application to demonstrate some data properties */ #include <stdio.h> #include <iostream> #include <float.h> using namespace std; int main() { cout << "Function sizeof(type)" << '\n'; // Функция sizeof(type) // возвращает количество байтов необходимых для хранения этого вида данных....
[ "tutorua@ukr.net" ]
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#include<iostream> using namespace std; int main(){ int n; cin>>n; int rsbm; int count=0; while(n!=0){ rsbm=n & -n; n=n-rsbm; count++;} cout<<count; }
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/* THIS FILE IS GENERATED. DO NOT EDIT. */ /* * Vulkan * * Copyright (c) 2015-2016 The Khronos Group Inc. * Copyright (c) 2015-2016 Valve Corporation. * Copyright (c) 2015-2016 LunarG, Inc. * Copyright (c) 2015-2016 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not...
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#include<iostream> #include<cmath> using namespace std; int c[100000005]; int d[10]; int e[100000005]; int t; void split(int num) { int n=num; int count=0; int temp,power; while(num!=0) { num=num / 10; count++; } for(int i= 1;i <= count;i++) { power=pow(10.0...
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#include <cstring> #include <cstdio> #include <cstdlib> #include <cmath> #include <ctime> #include <string> #include <algorithm> #include <pthread.h> using namespace std; const float pi = 3.141592653589793238462643383; int bern = 0; int transDThreads = 8; int transDTrainTimes = 1000; int nbatches = 100; int dimensio...
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// Division - dzielenie przy użyciu wskaźnika przekazywanego do funkcji #include <iostream> #include <conio.h> // funkcja oblicza całkowity iloraz dwóch liczb oraz jego resztę int Podziel(int nDzielna, int nDzielnik, int* const pnReszta) { // zapisujemy resztę w miejscu pamięci, na które pokazuje wskaźnik *pnReszta...
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// DecoratorApp.cpp : Implementation of DLL Exports. // Note: Proxy/Stub Information // To build a separate proxy/stub DLL, // run nmake -f DecoratorAppps.mk in the project directory. #include "stdafx.h" #include <initguid.h> #include "Resource.h" #include "DecoratorLib.h" #include "DecoratorCo...
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#include <cstring> #include <vector> #include <map> #include "Control_Variable_List.h" #include "Parameter_List.h" #include "Synchronizing_Label_List.h" #include "Location_List.h" #include "Input_Variable_List.h" #include "Edge_List.h" #include "State.h" using namespace std; using namespace Parma_Polyhedra_Library; u...
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#include "User.h" #include "Transaction.h" using namespace std; int User::ID_counter=0;//static variable initialization should be in .cpp // Must initializing account(other class) in member initializers list, // or the constructor will initialize account instance too late, // which lead to throw a compile error....
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// https://helloacm.com/how-to-solve-the-lemonade-change-problem-by-simulation-algorithm/ // https://leetcode.com/problems/lemonade-change/ class Solution { public: bool lemonadeChange(vector<int>& bills) { int five = 0; int ten = 0; for (const auto n: bills) { if (n == 5) { ...
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/* BEGIN_COMMON_COPYRIGHT_HEADER * * Razor - a lightweight, Qt based, desktop toolset * http://razor-qt.org * * Copyright: 2010-2011 Razor team * Authors: * Petr Vanek <petr@scribus.info> * Chris "VdoP" Regali * * This program or library is free software; you can redistribute it * and/or modify it under ...
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// Copyright (C) 2018-2023 Intel Corporation // SPDX-License-Identifier: Apache-2.0 // #include "ngraph/op/prior_box.hpp" #include "default_opset.hpp" #include "exceptions.hpp" #include "ngraph/node.hpp" #include "onnx_import/core/node.hpp" #include "op/org.openvinotoolkit/prior_box.hpp" namespace ngraph { namespace...
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// Copyright (c) 2009-2014 The Bitcoin developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "rpcserver.h" #include "clientversion.h" #include "main.h" #include "net.h" #include "netbase.h" #include "protocol.h" #...
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/******************************************************************************* * @file FileDefine.cpp 2013\6\5 17:37:07 $ * @author Wang Xiaotao<wangxiaotao1980@gmail.com> (中文编码测试) ******************************************************************************/ #include "Misc/FileDefine.h" #if d...
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#include <bits/stdc++.h> using namespace std; int main(){ ios_base::sync_with_stdio(false); cin.tie(nullptr); int t; cin >> t; cin.ignore(); // 입력 버퍼 비우기. // cin은 줄바꿈문자를 변수에 담지 않음 -> 버퍼에는 남아있음 // getline은 버퍼에 남은 '\n' 개행문자를 읽고 한 행이 끝난걸로 처리. // 결국 진짜 입력이 들어가기도 전에 아무것도 없는 한 행이 입력된 상태로 시...
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#include "AnimToBin.h" #include "pack_unpack.h" #include "typedef.h" #include "spritepack.h" namespace erespacker { int AnimToBin::Size(const PackAnimation* anim) { int sz = 0; sz += sizeof(uint16_t); // id sz += sizeof(uint8_t); // type sz += sizeof(uint16_t); // components size for (int i = 0, n = ...
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/* Copyright 2020 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
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#include "mytimer.h" bool stoptimerthread = false; MyTimer::MyTimer(QObject *parent) : QObject(parent) { timer = new QTimer(); worker = new QThread(); worker->setObjectName("TIMER THREAD"); this->moveToThread(worker); connect(worker , SIGNAL(started()), this, SLOT(handletimerthread())); conne...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: v1606+ | ...
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #include "Puzzle.h" #include "PuzzleBlock.h" #include "PuzzleBlockGrid.h" APuzzleBlock::APuzzleBlock() { // Structure to hold one-time initialization struct FConstructorStatics { ConstructorHelpers::FObjectFinderOptional<UStaticMesh> PlaneMesh; Const...
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#include "io.h" std::string readInputFiles(char** argv) { std::string tmp, mtlFileName, objFileName, materials, vertices, objects, commands, world; //open the object file for reading. objFileName = argv[1]; std::ifstream objFile(objFileName.c_str()); bool ismltLoad = false; while (!ismltLoad) { std::getli...
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#define NUM_CSC_TYPES 7 #define MAXBINS 200 #include "csc_parameters.h" #include "TH1.h" // histograms #include <boost/shared_ptr.hpp> typedef boost::shared_ptr<TH1F> th1f_ptr; typedef std::vector<std::vector<th1f_ptr> > th1f_2dvector_t; int calc_peds_for_root(int mode, float *mean[NLAYER], float *rms[NLAYER...
[ "slava77" ]
slava77