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/** * Copyright 2020 Jannik Bamberger * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "Entity.h" #include "ExplicitEntity.h" #include <array> namespace entities { /// Creates an explicit sphere from a center and radius by iteratively subdividing each triangle /// and projecting it to the implicit sphere. The starting shape is an icosahedron or a /// tetrahedron. std::unique_ptr<ExplicitEntity> makeSphere(glm::dvec3 center = {0, 0, 0}, double radius = 1, int sub_divisions = 2, bool use_tetrahedron = false); /// Creates an explicit quad from the four points. std::unique_ptr<ExplicitEntity> makeQuad(glm::dvec3 a, glm::dvec3 b, glm::dvec3 c, glm::dvec3 d); /// Creates an explicit axis-aligned cube. std::unique_ptr<ExplicitEntity> makeCube(glm::dvec3 center, double side_length); /// Creates an explict cuboid std::unique_ptr<ExplicitEntity> makeCuboid(glm::dvec3 center, glm::dvec3 size); /// Creates an explict cuboid std::unique_ptr<ExplicitEntity> makeOctet(std::array<glm::dvec3, 8> corners); /// Creates an explicit cone. std::unique_ptr<ExplicitEntity> makeCone(glm::dvec3 center, glm::dvec3 tip, double radius, size_t slices); } // namespace entities
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#include "ErrorPage.hpp" ErrorPage::ErrorPage() { _errors_page_config = std::vector<t_error_page>(); _root_error_page = std::string(); _code_error = int(); } ErrorPage::~ErrorPage() { } ErrorPage::ErrorPage(ErrorPage const &x) { *this = x; } ErrorPage &ErrorPage::operator=(ErrorPage const &x) { _errors_page_config = x._errors_page_config; _root_error_page = x._root_error_page; _code_error = x._code_error; return (*this); } int ErrorPage::_codes_errors[COUNT_ERROR_PAGE] = { 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 500, 501, 502, 503, 504, 505 }; std::string ErrorPage::_codes_names[COUNT_ERROR_PAGE] = { "Bad Request", "Unauthorized", "Payment Required", "Forbidden", "Not Found", "Method Not Allowed", "Not Acceptable", "Proxy Authentication Required", "Request Timeout", "Conflict", "Gone", "Length Required", "Precondition Failed", "Request Entity Too Large", "Request-URI Too Long", "Unsupported Media Type", "Requested Range Not Satisfiable", "Expectation Failed", "Internal Server Error", "Not Implemented", "Bad Gateway", "Service Unavailable", "Gateway Timeout", "HTTP Version Not Supported" }; void ErrorPage::set_code_error(int code_error) { _code_error = code_error; } void ErrorPage::set_error_pages(std::vector<t_error_page> errors_page_config) { _errors_page_config = errors_page_config; } void ErrorPage::set_root_error_page(std::string root) { _root_error_page = root; } std::string ErrorPage::get_error_page(void) { std::string result; if (!(_errors_page_config.empty() || _root_error_page.empty())) { int i = 0; File tool_for_file; for (; i < _errors_page_config.size(); i++) { if (_errors_page_config[i].code == _code_error) { break ; } } tool_for_file.open_file(_root_error_page, _errors_page_config[i].file); result = tool_for_file.read_file(); return (result); } for (int i = 0; i < COUNT_ERROR_PAGE; i++){ if (_codes_errors[i] == _code_error) { result = create_error_page(_code_error, _codes_names[i]); break ; } } return (result); } std::string ErrorPage::get_name_error(void) { for (int i = 0; i < COUNT_ERROR_PAGE; i++) { if (_code_error == _codes_errors[i]) { return (_codes_names[i]); } } return (""); } int ErrorPage::get_code_error(void) { return (_code_error); } std::string ErrorPage::create_error_page(int code_error, std::string name_error) { std::string html; html += "<html>\n"; html += "\t<head>\n"; html += "\t</head>\n"; html += "\t<body>\n"; html += "\t\t<h1>Error: " + std::to_string(code_error) + "</h1>\n"; html += "\t\t<h2>" + name_error + "</h2>\n"; html += "\t</body>\n"; html += "</html>\n"; return (html); }
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// ------------------------------------------------------ // DVTk - The Healthcare Validation Toolkit (www.dvtk.org) // Copyright © 2009 DVTk // ------------------------------------------------------ // This file is part of DVTk. // // DVTk is free software; you can redistribute it and/or modify it under the terms of the GNU // Lesser General Public License as published by the Free Software Foundation; either version 3.0 // of the License, or (at your option) any later version. // // DVTk is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even // the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser // General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License along with this // library; if not, see <http://www.gnu.org/licenses/> //***************************************************************************** // EXTERNAL DECLARATIONS //***************************************************************************** #include "ACSE_ab_reason.h" #include "Iglobal.h" // Global component interface #include "valrules.h" //>>=========================================================================== ACSE_AB_REASON_CLASS::ACSE_AB_REASON_CLASS() // DESCRIPTION : Constructor // PRECONDITIONS : // POSTCONDITIONS : // EXCEPTIONS : // NOTES : //<<=========================================================================== { // constructor activities nameM = "Reason"; quotedValueM = false; } //>>=========================================================================== ACSE_AB_REASON_CLASS::~ACSE_AB_REASON_CLASS() // DESCRIPTION : Destructor // PRECONDITIONS : // POSTCONDITIONS : // EXCEPTIONS : // NOTES : //<<=========================================================================== { // destructor activities } //>>=========================================================================== bool ACSE_AB_REASON_CLASS::checkSyntax() // DESCRIPTION : Check parameter syntax. // PRECONDITIONS : // POSTCONDITIONS : // EXCEPTIONS : // NOTES : //<<=========================================================================== { // check parameter syntax return checkIntegerSyntax(1); } //>>=========================================================================== bool ACSE_AB_REASON_CLASS::checkRange() // DESCRIPTION : Check parameter range. // PRECONDITIONS : // POSTCONDITIONS : // EXCEPTIONS : // NOTES : //<<=========================================================================== { bool result = true; // check parameter range int value = atoi(valueM.c_str()); switch(value) { case REASON_NOT_SPECIFIED: case UNRECOGNIZED_PDU: case UNEXPECTED_PDU: case UNRECOGNIZED_PDU_PARAMETER: case UNEXPECTED_PDU_PARAMETER: case INVALID_PDU_PARAMETER_VALUE: break; default: addMessage(VAL_RULE_D_PARAM_3, "Value %d out of range", value); result = false; break; } // return result return result; } //>>=========================================================================== bool ACSE_AB_REASON_CLASS::checkReference(string refValue) // DESCRIPTION : Check parameter against reference value. // PRECONDITIONS : // POSTCONDITIONS : // EXCEPTIONS : // NOTES : //<<=========================================================================== { // check parameter against reference value return checkIntegerReference(refValue); }
[ "marco.kemper@dvtk.org" ]
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/include/procedure_geometry.h
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#ifndef PROCEDURE_GEOMETRY_H #define PROCEDURE_GEOMETRY_H #include <vector> #include <glm/glm.hpp> #include <skeleton.h> void create_floor(std::vector<glm::vec4>& floor_vertices, std::vector<glm::uvec3>& floor_faces); void create_bone_mesh(Skeleton* skeleton); void create_lattice(std::vector<glm::vec4> &vertices, std::vector<glm::vec4> normals, std::vector<glm::uvec3> &faces, size_t detail = 20); void create_lattice_lines(std::vector<glm::vec4> &vertices, std::vector<glm::uvec2> &lines, size_t detail = 20); #endif
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// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef IOS_CHROME_BROWSER_SYNC_SYNC_SETUP_SERVICE_H_ #define IOS_CHROME_BROWSER_SYNC_SYNC_SETUP_SERVICE_H_ #include <map> #include <memory> #include "base/macros.h" #include "base/strings/string16.h" #include "components/keyed_service/core/keyed_service.h" #include "components/sync/base/model_type.h" #include "components/sync/base/syncer_error.h" class PrefService; namespace syncer { class SyncService; class SyncSetupInProgressHandle; } // namespace syncer // Class that allows configuring sync. It handles enabling and disabling it, as // well as choosing datatypes. Most actions are delayed until a commit is done, // to allow the complex sync setup flow on iOS. class SyncSetupService : public KeyedService { public: using SyncServiceState = enum { kNoSyncServiceError, kSyncServiceSignInNeedsUpdate, kSyncServiceCouldNotConnect, kSyncServiceServiceUnavailable, kSyncServiceNeedsPassphrase, kSyncServiceUnrecoverableError, kLastSyncServiceError = kSyncServiceUnrecoverableError }; // The set of user-selectable datatypes handled by Chrome for iOS. using SyncableDatatype = enum { kSyncBookmarks, kSyncOmniboxHistory, kSyncPasswords, kSyncOpenTabs, kSyncAutofill, kSyncPreferences, kSyncReadingList, kNumberOfSyncableDatatypes }; SyncSetupService(syncer::SyncService* sync_service, PrefService* prefs); ~SyncSetupService() override; // Returns the |syncer::ModelType| associated to the given // |SyncableDatatypes|. syncer::ModelType GetModelType(SyncableDatatype datatype); // Returns whether sync is enabled. virtual bool IsSyncEnabled() const; // Enables or disables sync. Changes won't take effect in the sync backend // before the next call to |CommitChanges|. virtual void SetSyncEnabled(bool sync_enabled); // Returns all currently enabled datatypes. syncer::ModelTypeSet GetDataTypes() const; // Returns whether the given datatype is enabled. virtual bool IsDataTypeEnabled(syncer::ModelType datatype) const; // Enables or disables the given datatype. To be noted: this can be called at // any time, but will only be meaningful if |IsSyncEnabled| is true and // |IsSyncingAllDataTypes| is false. Changes won't take effect in the sync // backend before the next call to |CommitChanges|. void SetDataTypeEnabled(syncer::ModelType datatype, bool enabled); // Returns whether the user needs to enter a passphrase or enable sync to make // sync work. bool UserActionIsRequiredToHaveSyncWork(); // Returns whether all datatypes are being synced. virtual bool IsSyncingAllDataTypes() const; // Sets whether all datatypes should be synced or not. Changes won't take // effect before the next call to |CommitChanges|. virtual void SetSyncingAllDataTypes(bool sync_all); // Returns the current sync service state. virtual SyncServiceState GetSyncServiceState(); // Returns true if the user has gone through the initial sync configuration. // This method is guaranteed not to start the sync backend so it can be // called at start-up. virtual bool HasFinishedInitialSetup(); // Pauses sync allowing the user to configure what data to sync before // actually starting to sync data with the server. virtual void PrepareForFirstSyncSetup(); // Commit the current state of the configuration to the sync backend. void CommitChanges(); // Returns true if there are uncommitted sync changes; bool HasUncommittedChanges(); private: // Enables or disables sync. Changes won't take effect in the sync backend // before the next call to |CommitChanges|. No changes are made to the // currently selected datatypes. void SetSyncEnabledWithoutChangingDatatypes(bool sync_enabled); syncer::SyncService* const sync_service_; PrefService* const prefs_; syncer::ModelTypeSet user_selectable_types_; // Prevents Sync from running until configuration is complete. std::unique_ptr<syncer::SyncSetupInProgressHandle> sync_blocker_; DISALLOW_COPY_AND_ASSIGN(SyncSetupService); }; #endif // IOS_CHROME_BROWSER_SYNC_SYNC_SETUP_SERVICE_H_
[ "xElvis89x@gmail.com" ]
xElvis89x@gmail.com
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#include <bits/stdc++.h> #define LIM 100000002 using namespace std; typedef long long int lli; vector<lli> primes; vector<bool> isPrime; void primesSieve(){ lli n = LIM; isPrime.resize(n + 1, true); isPrime[0] = isPrime[1] = false; primes.push_back(2); for(lli i = 4; i <= n; i += 2) isPrime[i] = false; lli limit = sqrt(n); for(lli i = 3; i <= n; i += 2){ if(isPrime[i]){ primes.push_back(i); if(i <= limit) for(int j = i * i; j <= n; j += 2 * i) isPrime[j] = false; } } } int main(){ int Q, I; ios::sync_with_stdio(0); cout.tie(0); cin.tie(0); primesSieve(); cin >> Q; while(Q--){ cin >> I; cout << primes[I - 1] << endl; } return 0; }
[ "vargas.erick030997@gmail.com" ]
vargas.erick030997@gmail.com
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/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKTEXTCONTROL_P_H #define QQUICKTEXTCONTROL_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include <QtGui/qtextdocument.h> #include <QtGui/qtextoption.h> #include <QtGui/qtextcursor.h> #include <QtGui/qtextformat.h> #include <QtCore/qrect.h> #include <QtGui/qabstracttextdocumentlayout.h> #include <QtGui/qtextdocumentfragment.h> #include <QtGui/qclipboard.h> #include <QtGui/private/qinputcontrol_p.h> #include <QtCore/qmimedata.h> QT_BEGIN_NAMESPACE class QStyleSheet; class QTextDocument; class QQuickTextControlPrivate; class QAbstractScrollArea; class QEvent; class QTimerEvent; class Q_AUTOTEST_EXPORT QQuickTextControl : public QInputControl { Q_OBJECT Q_DECLARE_PRIVATE(QQuickTextControl) public: explicit QQuickTextControl(QTextDocument *doc, QObject *parent = nullptr); virtual ~QQuickTextControl(); QTextDocument *document() const; void setTextCursor(const QTextCursor &cursor); QTextCursor textCursor() const; void setTextInteractionFlags(Qt::TextInteractionFlags flags); Qt::TextInteractionFlags textInteractionFlags() const; QString toPlainText() const; #if QT_CONFIG(texthtmlparser) QString toHtml() const; #endif bool hasImState() const; bool overwriteMode() const; void setOverwriteMode(bool overwrite); bool cursorVisible() const; void setCursorVisible(bool visible); QRectF anchorRect() const; QRectF cursorRect(const QTextCursor &cursor) const; QRectF cursorRect() const; QRectF selectionRect(const QTextCursor &cursor) const; QRectF selectionRect() const; QString hoveredLink() const; QString anchorAt(const QPointF &pos) const; void setCursorWidth(int width); void setAcceptRichText(bool accept); void moveCursor(QTextCursor::MoveOperation op, QTextCursor::MoveMode mode = QTextCursor::MoveAnchor); bool canPaste() const; void setCursorIsFocusIndicator(bool b); void setWordSelectionEnabled(bool enabled); void updateCursorRectangle(bool force); virtual int hitTest(const QPointF &point, Qt::HitTestAccuracy accuracy) const; virtual QRectF blockBoundingRect(const QTextBlock &block) const; QString preeditText() const; public Q_SLOTS: void setPlainText(const QString &text); void setHtml(const QString &text); #if QT_CONFIG(clipboard) void cut(); void copy(); void paste(QClipboard::Mode mode = QClipboard::Clipboard); #endif void undo(); void redo(); void clear(); void selectAll(); Q_SIGNALS: void textChanged(); void preeditTextChanged(); void contentsChange(int from, int charsRemoved, int charsAdded); void undoAvailable(bool b); void redoAvailable(bool b); void currentCharFormatChanged(const QTextCharFormat &format); void copyAvailable(bool b); void selectionChanged(); void cursorPositionChanged(); void overwriteModeChanged(bool overwriteMode); // control signals void updateCursorRequest(); void updateRequest(); void cursorRectangleChanged(); void linkActivated(const QString &link); void linkHovered(const QString &link); public: virtual void processEvent(QEvent *e, const QMatrix &matrix); void processEvent(QEvent *e, const QPointF &coordinateOffset = QPointF()); #if QT_CONFIG(im) virtual QVariant inputMethodQuery(Qt::InputMethodQuery property) const; Q_INVOKABLE QVariant inputMethodQuery(Qt::InputMethodQuery query, QVariant argument) const; #endif virtual QMimeData *createMimeDataFromSelection() const; virtual bool canInsertFromMimeData(const QMimeData *source) const; virtual void insertFromMimeData(const QMimeData *source); bool cursorOn() const; protected: void timerEvent(QTimerEvent *e) override; bool event(QEvent *e) override; private: Q_DISABLE_COPY(QQuickTextControl) Q_PRIVATE_SLOT(d_func(), void _q_updateCurrentCharFormatAndSelection()) Q_PRIVATE_SLOT(d_func(), void _q_updateCursorPosChanged(const QTextCursor &)) }; // also used by QLabel class QQuickTextEditMimeData : public QMimeData { public: inline QQuickTextEditMimeData(const QTextDocumentFragment &aFragment) : fragment(aFragment) {} QStringList formats() const override; protected: QVariant retrieveData(const QString &mimeType, QVariant::Type type) const override; private: void setup() const; mutable QTextDocumentFragment fragment; }; QT_END_NAMESPACE #endif // QQuickTextControl_H
[ "gervais.maxime@gmail.com" ]
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#include<bits/stdc++.h> using namespace std; typedef long long int lli; #define pb push_back #define mod 1000000007 #define inf 10000000007 #define ff first #define ss second #define endl "\n" #define IOS ios_base::sync_with_stdio(0);cin.tie(0);cout.tie(0); int f(lli x) { int c= 0; while(x>0) { c = c + (x%2 == 1); x=x/2; } return c; } int main() { //IOS int n; cin>>n; map<int,int> mp; lli x; cin>>x; mp[f(x)]++; lli ans = 0; n--; while(n>0) { cin>>x; int g = f(x); //cout<<g; map<int,int> hs; for(map<int,int>::iterator it = mp.begin();it!=mp.end();it++) { int a = it->first; int b = it->second; int k = a+b; cout<<a<<" "<<b<<endl; hs[a] = b; while(k>0) { hs[k]+=(b); k-=2; } } ans = ans + mp[g]; hs[g]++; cout<<endl; mp.clear(); mp = hs; n--; } cout<<ans; return 0; }
[ "ch.parasara@gmail.com" ]
ch.parasara@gmail.com
ef36afbfcdc5e826dc77af7d35e508277dc70946
abb86bcbb8c2fb843fc1cd03f1538dde3b28e1da
/src/gl.cc
e5c6eae7709237511bb92bda33b103ce2e036236
[ "MIT" ]
permissive
ncb000gt/node-ogl
912fc83b782bed6ba60e2f731411bb4502fc77c3
3c7425ae4943b4a847d32456ada3ac52e1307aec
refs/heads/master
2021-01-18T10:31:49.869675
2010-06-11T02:28:36
2010-06-11T02:28:36
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0
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UTF-8
C++
false
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346,312
cc
#include <node.h> #include "common.h" // Includes #include "gl.h" using namespace v8; namespace node { /** * glClearIndex * * @param GLfloat c * @return void */ Handle<Value> gl_glClearIndex(const Arguments& args) { HandleScope scope; GLfloat _c = (GLfloat)args[0]->NumberValue(); glClearIndex(_c); } /** * glClearColor * * @param GLclampf red * @param GLclampf green * @param GLclampf blue * @param GLclampf alpha * @return void */ Handle<Value> gl_glClearColor(const Arguments& args) { HandleScope scope; GLclampf _red = (GLclampf)args[0]->NumberValue(); GLclampf _green = (GLclampf)args[1]->NumberValue(); GLclampf _blue = (GLclampf)args[2]->NumberValue(); GLclampf _alpha = (GLclampf)args[3]->NumberValue(); glClearColor(_red, _green, _blue, _alpha); } /** * glClear * * @param GLbitfield mask * @return void */ Handle<Value> gl_glClear(const Arguments& args) { HandleScope scope; GLbitfield _mask = (GLbitfield)args[0]->Uint32Value(); glClear(_mask); } /** * glIndexMask * * @param GLuint mask * @return void */ Handle<Value> gl_glIndexMask(const Arguments& args) { HandleScope scope; GLuint _mask = (GLuint)args[0]->Uint32Value(); glIndexMask(_mask); } /** * glColorMask * * @param GLboolean red * @param GLboolean green * @param GLboolean blue * @param GLboolean alpha * @return void */ Handle<Value> gl_glColorMask(const Arguments& args) { HandleScope scope; GLboolean _red = (GLboolean)args[0]->Int32Value(); GLboolean _green = (GLboolean)args[1]->Int32Value(); GLboolean _blue = (GLboolean)args[2]->Int32Value(); GLboolean _alpha = (GLboolean)args[3]->Int32Value(); glColorMask(_red, _green, _blue, _alpha); } /** * glAlphaFunc * * @param GLenum func * @param GLclampf ref * @return void */ Handle<Value> gl_glAlphaFunc(const Arguments& args) { HandleScope scope; GLenum _func = (GLenum)args[0]->Int32Value(); GLclampf _ref = (GLclampf)args[1]->NumberValue(); glAlphaFunc(_func, _ref); } /** * glBlendFunc * * @param GLenum sfactor * @param GLenum dfactor * @return void */ Handle<Value> gl_glBlendFunc(const Arguments& args) { HandleScope scope; GLenum _sfactor = (GLenum)args[0]->Int32Value(); GLenum _dfactor = (GLenum)args[1]->Int32Value(); glBlendFunc(_sfactor, _dfactor); } /** * glLogicOp * * @param GLenum opcode * @return void */ Handle<Value> gl_glLogicOp(const Arguments& args) { HandleScope scope; GLenum _opcode = (GLenum)args[0]->Int32Value(); glLogicOp(_opcode); } /** * glCullFace * * @param GLenum mode * @return void */ Handle<Value> gl_glCullFace(const Arguments& args) { HandleScope scope; GLenum _mode = (GLenum)args[0]->Int32Value(); glCullFace(_mode); } /** * glFrontFace * * @param GLenum mode * @return void */ Handle<Value> gl_glFrontFace(const Arguments& args) { HandleScope scope; GLenum _mode = (GLenum)args[0]->Int32Value(); glFrontFace(_mode); } /** * glPointSize * * @param GLfloat size * @return void */ Handle<Value> gl_glPointSize(const Arguments& args) { HandleScope scope; GLfloat _size = (GLfloat)args[0]->NumberValue(); glPointSize(_size); } /** * glLineWidth * * @param GLfloat width * @return void */ Handle<Value> gl_glLineWidth(const Arguments& args) { HandleScope scope; GLfloat _width = (GLfloat)args[0]->NumberValue(); glLineWidth(_width); } /** * glLineStipple * * @param GLint factor * @param GLushort pattern * @return void */ Handle<Value> gl_glLineStipple(const Arguments& args) { HandleScope scope; GLint _factor = (GLint)args[0]->Int32Value(); GLushort _pattern = (GLushort)args[1]->Uint32Value(); glLineStipple(_factor, _pattern); } /** * glPolygonMode * * @param GLenum face * @param GLenum mode * @return void */ Handle<Value> gl_glPolygonMode(const Arguments& args) { HandleScope scope; GLenum _face = (GLenum)args[0]->Int32Value(); GLenum _mode = (GLenum)args[1]->Int32Value(); glPolygonMode(_face, _mode); } /** * glPolygonOffset * * @param GLfloat factor * @param GLfloat units * @return void */ Handle<Value> gl_glPolygonOffset(const Arguments& args) { HandleScope scope; GLfloat _factor = (GLfloat)args[0]->NumberValue(); GLfloat _units = (GLfloat)args[1]->NumberValue(); glPolygonOffset(_factor, _units); } /** * glPolygonStipple * * @param GLubyte *mask * @return void */ Handle<Value> gl_glPolygonStipple(const Arguments& args) { HandleScope scope; GLubyte _mask = (GLubyte)args[0]->Int32Value(); glPolygonStipple(&_mask); args[0] = Number::New(_mask); } /** * glGetPolygonStipple * * @param GLubyte *mask * @return void */ Handle<Value> gl_glGetPolygonStipple(const Arguments& args) { HandleScope scope; GLubyte _mask = (GLubyte)args[0]->Int32Value(); glGetPolygonStipple(&_mask); args[0] = Number::New(_mask); } /** * glEdgeFlag * * @param GLboolean flag * @return void */ Handle<Value> gl_glEdgeFlag(const Arguments& args) { HandleScope scope; GLboolean _flag = (GLboolean)args[0]->Int32Value(); glEdgeFlag(_flag); } /** * glEdgeFlagv * * @param GLboolean *flag * @return void */ Handle<Value> gl_glEdgeFlagv(const Arguments& args) { HandleScope scope; GLboolean _flag = (GLboolean)args[0]->Int32Value(); glEdgeFlagv(&_flag); args[0] = Number::New(_flag); } /** * glScissor * * @param GLint x * @param GLint y * @param GLsizei width * @param GLsizei height * @return void */ Handle<Value> gl_glScissor(const Arguments& args) { HandleScope scope; GLint _x = (GLint)args[0]->Int32Value(); GLint _y = (GLint)args[1]->Int32Value(); GLsizei _width = (GLsizei)args[2]->Int32Value(); GLsizei _height = (GLsizei)args[3]->Int32Value(); glScissor(_x, _y, _width, _height); } /** * glClipPlane * * @param GLenum plane * @param GLdouble *equation * @return void */ Handle<Value> gl_glClipPlane(const Arguments& args) { HandleScope scope; GLenum _plane = (GLenum)args[0]->Int32Value(); GLdouble _equation = (GLdouble)args[1]->NumberValue(); glClipPlane(_plane, &_equation); args[1] = Number::New(_equation); } /** * glGetClipPlane * * @param GLenum plane * @param GLdouble *equation * @return void */ Handle<Value> gl_glGetClipPlane(const Arguments& args) { HandleScope scope; GLenum _plane = (GLenum)args[0]->Int32Value(); GLdouble _equation = (GLdouble)args[1]->NumberValue(); glGetClipPlane(_plane, &_equation); args[1] = Number::New(_equation); } /** * glDrawBuffer * * @param GLenum mode * @return void */ Handle<Value> gl_glDrawBuffer(const Arguments& args) { HandleScope scope; GLenum _mode = (GLenum)args[0]->Int32Value(); glDrawBuffer(_mode); } /** * glReadBuffer * * @param GLenum mode * @return void */ Handle<Value> gl_glReadBuffer(const Arguments& args) { HandleScope scope; GLenum _mode = (GLenum)args[0]->Int32Value(); glReadBuffer(_mode); } /** * glEnable * * @param GLenum cap * @return void */ Handle<Value> gl_glEnable(const Arguments& args) { HandleScope scope; GLenum _cap = (GLenum)args[0]->Int32Value(); glEnable(_cap); } /** * glDisable * * @param GLenum cap * @return void */ Handle<Value> gl_glDisable(const Arguments& args) { HandleScope scope; GLenum _cap = (GLenum)args[0]->Int32Value(); glDisable(_cap); } /** * glIsEnabled * * @param GLenum cap * @return GLboolean */ Handle<Value> gl_glIsEnabled(const Arguments& args) { HandleScope scope; GLenum _cap = (GLenum)args[0]->Int32Value(); GLboolean _ret = glIsEnabled(_cap); return scope.Close(Boolean::New(_ret)); } /** * glEnableClientState * * @param GLenum cap * @return void */ Handle<Value> gl_glEnableClientState(const Arguments& args) { HandleScope scope; GLenum _cap = (GLenum)args[0]->Int32Value(); glEnableClientState(_cap); } /** * glDisableClientState * * @param GLenum cap * @return void */ Handle<Value> gl_glDisableClientState(const Arguments& args) { HandleScope scope; GLenum _cap = (GLenum)args[0]->Int32Value(); glDisableClientState(_cap); } /** * glGetBooleanv * * @param GLenum pname * @param GLboolean *params * @return void */ Handle<Value> gl_glGetBooleanv(const Arguments& args) { HandleScope scope; GLenum _pname = (GLenum)args[0]->Int32Value(); GLboolean _params = (GLboolean)args[1]->Int32Value(); glGetBooleanv(_pname, &_params); args[1] = Number::New(_params); } /** * glGetDoublev * * @param GLenum pname * @param GLdouble *params * @return void */ Handle<Value> gl_glGetDoublev(const Arguments& args) { HandleScope scope; GLenum _pname = (GLenum)args[0]->Int32Value(); GLdouble _params = (GLdouble)args[1]->NumberValue(); glGetDoublev(_pname, &_params); args[1] = Number::New(_params); } /** * glGetFloatv * * @param GLenum pname * @param GLfloat *params * @return void */ Handle<Value> gl_glGetFloatv(const Arguments& args) { HandleScope scope; GLenum _pname = (GLenum)args[0]->Int32Value(); GLfloat _params = (GLfloat)args[1]->NumberValue(); glGetFloatv(_pname, &_params); args[1] = Number::New(_params); } /** * glGetIntegerv * * @param GLenum pname * @param GLint *params * @return void */ Handle<Value> gl_glGetIntegerv(const Arguments& args) { HandleScope scope; GLenum _pname = (GLenum)args[0]->Int32Value(); GLint _params = (GLint)args[1]->Int32Value(); glGetIntegerv(_pname, &_params); args[1] = Number::New(_params); } /** * glPushAttrib * * @param GLbitfield mask * @return void */ Handle<Value> gl_glPushAttrib(const Arguments& args) { HandleScope scope; GLbitfield _mask = (GLbitfield)args[0]->Uint32Value(); glPushAttrib(_mask); } /** * glPopAttrib * * @return void */ Handle<Value> gl_glPopAttrib(const Arguments& args) { HandleScope scope; glPopAttrib(); } /** * glPushClientAttrib * * @param GLbitfield mask * @return void */ Handle<Value> gl_glPushClientAttrib(const Arguments& args) { HandleScope scope; GLbitfield _mask = (GLbitfield)args[0]->Uint32Value(); glPushClientAttrib(_mask); } /** * glPopClientAttrib * * @return void */ Handle<Value> gl_glPopClientAttrib(const Arguments& args) { HandleScope scope; glPopClientAttrib(); } /** * glRenderMode * * @param GLenum mode * @return GLint */ Handle<Value> gl_glRenderMode(const Arguments& args) { HandleScope scope; GLenum _mode = (GLenum)args[0]->Int32Value(); GLint _ret = glRenderMode(_mode); return scope.Close(Number::New(_ret)); } /** * glGetError * * @return GLenum */ Handle<Value> gl_glGetError(const Arguments& args) { HandleScope scope; GLenum _ret = glGetError(); return scope.Close(Number::New(_ret)); } /** * glFinish * * @return void */ Handle<Value> gl_glFinish(const Arguments& args) { HandleScope scope; glFinish(); } /** * glFlush * * @return void */ Handle<Value> gl_glFlush(const Arguments& args) { HandleScope scope; glFlush(); } /** * glHint * * @param GLenum target * @param GLenum mode * @return void */ Handle<Value> gl_glHint(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _mode = (GLenum)args[1]->Int32Value(); glHint(_target, _mode); } /** * glClearDepth * * @param GLclampd depth * @return void */ Handle<Value> gl_glClearDepth(const Arguments& args) { HandleScope scope; GLclampd _depth = (GLclampd)args[0]->NumberValue(); glClearDepth(_depth); } /** * glDepthFunc * * @param GLenum func * @return void */ Handle<Value> gl_glDepthFunc(const Arguments& args) { HandleScope scope; GLenum _func = (GLenum)args[0]->Int32Value(); glDepthFunc(_func); } /** * glDepthMask * * @param GLboolean flag * @return void */ Handle<Value> gl_glDepthMask(const Arguments& args) { HandleScope scope; GLboolean _flag = (GLboolean)args[0]->Int32Value(); glDepthMask(_flag); } /** * glDepthRange * * @param GLclampd near_val * @param GLclampd far_val * @return void */ Handle<Value> gl_glDepthRange(const Arguments& args) { HandleScope scope; GLclampd _near_val = (GLclampd)args[0]->NumberValue(); GLclampd _far_val = (GLclampd)args[1]->NumberValue(); glDepthRange(_near_val, _far_val); } /** * glClearAccum * * @param GLfloat red * @param GLfloat green * @param GLfloat blue * @param GLfloat alpha * @return void */ Handle<Value> gl_glClearAccum(const Arguments& args) { HandleScope scope; GLfloat _red = (GLfloat)args[0]->NumberValue(); GLfloat _green = (GLfloat)args[1]->NumberValue(); GLfloat _blue = (GLfloat)args[2]->NumberValue(); GLfloat _alpha = (GLfloat)args[3]->NumberValue(); glClearAccum(_red, _green, _blue, _alpha); } /** * glAccum * * @param GLenum op * @param GLfloat value * @return void */ Handle<Value> gl_glAccum(const Arguments& args) { HandleScope scope; GLenum _op = (GLenum)args[0]->Int32Value(); GLfloat _value = (GLfloat)args[1]->NumberValue(); glAccum(_op, _value); } /** * glMatrixMode * * @param GLenum mode * @return void */ Handle<Value> gl_glMatrixMode(const Arguments& args) { HandleScope scope; GLenum _mode = (GLenum)args[0]->Int32Value(); glMatrixMode(_mode); } /** * glOrtho * * @param GLdouble left * @param GLdouble right * @param GLdouble bottom * @param GLdouble top * @param GLdouble near_val * @param GLdouble far_val * @return void */ Handle<Value> gl_glOrtho(const Arguments& args) { HandleScope scope; GLdouble _left = (GLdouble)args[0]->NumberValue(); GLdouble _right = (GLdouble)args[1]->NumberValue(); GLdouble _bottom = (GLdouble)args[2]->NumberValue(); GLdouble _top = (GLdouble)args[3]->NumberValue(); GLdouble _near_val = (GLdouble)args[4]->NumberValue(); GLdouble _far_val = (GLdouble)args[5]->NumberValue(); glOrtho(_left, _right, _bottom, _top, _near_val, _far_val); } /** * glFrustum * * @param GLdouble left * @param GLdouble right * @param GLdouble bottom * @param GLdouble top * @param GLdouble near_val * @param GLdouble far_val * @return void */ Handle<Value> gl_glFrustum(const Arguments& args) { HandleScope scope; GLdouble _left = (GLdouble)args[0]->NumberValue(); GLdouble _right = (GLdouble)args[1]->NumberValue(); GLdouble _bottom = (GLdouble)args[2]->NumberValue(); GLdouble _top = (GLdouble)args[3]->NumberValue(); GLdouble _near_val = (GLdouble)args[4]->NumberValue(); GLdouble _far_val = (GLdouble)args[5]->NumberValue(); glFrustum(_left, _right, _bottom, _top, _near_val, _far_val); } /** * glViewport * * @param GLint x * @param GLint y * @param GLsizei width * @param GLsizei height * @return void */ Handle<Value> gl_glViewport(const Arguments& args) { HandleScope scope; GLint _x = (GLint)args[0]->Int32Value(); GLint _y = (GLint)args[1]->Int32Value(); GLsizei _width = (GLsizei)args[2]->Int32Value(); GLsizei _height = (GLsizei)args[3]->Int32Value(); glViewport(_x, _y, _width, _height); } /** * glPushMatrix * * @return void */ Handle<Value> gl_glPushMatrix(const Arguments& args) { HandleScope scope; glPushMatrix(); } /** * glPopMatrix * * @return void */ Handle<Value> gl_glPopMatrix(const Arguments& args) { HandleScope scope; glPopMatrix(); } /** * glLoadIdentity * * @return void */ Handle<Value> gl_glLoadIdentity(const Arguments& args) { HandleScope scope; glLoadIdentity(); } /** * glLoadMatrixd * * @param GLdouble *m * @return void */ Handle<Value> gl_glLoadMatrixd(const Arguments& args) { HandleScope scope; GLdouble _m = (GLdouble)args[0]->NumberValue(); glLoadMatrixd(&_m); args[0] = Number::New(_m); } /** * glLoadMatrixf * * @param GLfloat *m * @return void */ Handle<Value> gl_glLoadMatrixf(const Arguments& args) { HandleScope scope; GLfloat _m = (GLfloat)args[0]->NumberValue(); glLoadMatrixf(&_m); args[0] = Number::New(_m); } /** * glMultMatrixd * * @param GLdouble *m * @return void */ Handle<Value> gl_glMultMatrixd(const Arguments& args) { HandleScope scope; GLdouble _m = (GLdouble)args[0]->NumberValue(); glMultMatrixd(&_m); args[0] = Number::New(_m); } /** * glMultMatrixf * * @param GLfloat *m * @return void */ Handle<Value> gl_glMultMatrixf(const Arguments& args) { HandleScope scope; GLfloat _m = (GLfloat)args[0]->NumberValue(); glMultMatrixf(&_m); args[0] = Number::New(_m); } /** * glRotated * * @param GLdouble angle * @param GLdouble x * @param GLdouble y * @param GLdouble z * @return void */ Handle<Value> gl_glRotated(const Arguments& args) { HandleScope scope; GLdouble _angle = (GLdouble)args[0]->NumberValue(); GLdouble _x = (GLdouble)args[1]->NumberValue(); GLdouble _y = (GLdouble)args[2]->NumberValue(); GLdouble _z = (GLdouble)args[3]->NumberValue(); glRotated(_angle, _x, _y, _z); } /** * glRotatef * * @param GLfloat angle * @param GLfloat x * @param GLfloat y * @param GLfloat z * @return void */ Handle<Value> gl_glRotatef(const Arguments& args) { HandleScope scope; GLfloat _angle = (GLfloat)args[0]->NumberValue(); GLfloat _x = (GLfloat)args[1]->NumberValue(); GLfloat _y = (GLfloat)args[2]->NumberValue(); GLfloat _z = (GLfloat)args[3]->NumberValue(); glRotatef(_angle, _x, _y, _z); } /** * glScaled * * @param GLdouble x * @param GLdouble y * @param GLdouble z * @return void */ Handle<Value> gl_glScaled(const Arguments& args) { HandleScope scope; GLdouble _x = (GLdouble)args[0]->NumberValue(); GLdouble _y = (GLdouble)args[1]->NumberValue(); GLdouble _z = (GLdouble)args[2]->NumberValue(); glScaled(_x, _y, _z); } /** * glScalef * * @param GLfloat x * @param GLfloat y * @param GLfloat z * @return void */ Handle<Value> gl_glScalef(const Arguments& args) { HandleScope scope; GLfloat _x = (GLfloat)args[0]->NumberValue(); GLfloat _y = (GLfloat)args[1]->NumberValue(); GLfloat _z = (GLfloat)args[2]->NumberValue(); glScalef(_x, _y, _z); } /** * glTranslated * * @param GLdouble x * @param GLdouble y * @param GLdouble z * @return void */ Handle<Value> gl_glTranslated(const Arguments& args) { HandleScope scope; GLdouble _x = (GLdouble)args[0]->NumberValue(); GLdouble _y = (GLdouble)args[1]->NumberValue(); GLdouble _z = (GLdouble)args[2]->NumberValue(); glTranslated(_x, _y, _z); } /** * glTranslatef * * @param GLfloat x * @param GLfloat y * @param GLfloat z * @return void */ Handle<Value> gl_glTranslatef(const Arguments& args) { HandleScope scope; GLfloat _x = (GLfloat)args[0]->NumberValue(); GLfloat _y = (GLfloat)args[1]->NumberValue(); GLfloat _z = (GLfloat)args[2]->NumberValue(); glTranslatef(_x, _y, _z); } /** * glIsList * * @param GLuint list * @return GLboolean */ Handle<Value> gl_glIsList(const Arguments& args) { HandleScope scope; GLuint _list = (GLuint)args[0]->Uint32Value(); GLboolean _ret = glIsList(_list); return scope.Close(Boolean::New(_ret)); } /** * glDeleteLists * * @param GLuint list * @param GLsizei range * @return void */ Handle<Value> gl_glDeleteLists(const Arguments& args) { HandleScope scope; GLuint _list = (GLuint)args[0]->Uint32Value(); GLsizei _range = (GLsizei)args[1]->Int32Value(); glDeleteLists(_list, _range); } /** * glGenLists * * @param GLsizei range * @return GLuint */ Handle<Value> gl_glGenLists(const Arguments& args) { HandleScope scope; GLsizei _range = (GLsizei)args[0]->Int32Value(); GLuint _ret = glGenLists(_range); return scope.Close(Number::New(_ret)); } /** * glNewList * * @param GLuint list * @param GLenum mode * @return void */ Handle<Value> gl_glNewList(const Arguments& args) { HandleScope scope; GLuint _list = (GLuint)args[0]->Uint32Value(); GLenum _mode = (GLenum)args[1]->Int32Value(); glNewList(_list, _mode); } /** * glEndList * * @return void */ Handle<Value> gl_glEndList(const Arguments& args) { HandleScope scope; glEndList(); } /** * glCallList * * @param GLuint list * @return void */ Handle<Value> gl_glCallList(const Arguments& args) { HandleScope scope; GLuint _list = (GLuint)args[0]->Uint32Value(); glCallList(_list); } /** * glCallLists * * @param GLsizei n * @param GLenum type * @param GLvoid *lists * @return void */ Handle<Value> gl_glCallLists(const Arguments& args) { HandleScope scope; GLsizei _n = (GLsizei)args[0]->Int32Value(); GLenum _type = (GLenum)args[1]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[2])) { return ThrowException(Exception::Error( String::New("2nth argument needs to be a buffer"))); } Buffer * lists_buffer = ObjectWrap::Unwrap<Buffer>(args[2]->ToObject()); GLvoid *_lists = (GLvoid *)lists_buffer->data(); glCallLists(_n, _type, _lists); } /** * glListBase * * @param GLuint base * @return void */ Handle<Value> gl_glListBase(const Arguments& args) { HandleScope scope; GLuint _base = (GLuint)args[0]->Uint32Value(); glListBase(_base); } /** * glBegin * * @param GLenum mode * @return void */ Handle<Value> gl_glBegin(const Arguments& args) { HandleScope scope; GLenum _mode = (GLenum)args[0]->Int32Value(); glBegin(_mode); } /** * glEnd * * @return void */ Handle<Value> gl_glEnd(const Arguments& args) { HandleScope scope; glEnd(); } /** * glVertex2d * * @param GLdouble x * @param GLdouble y * @return void */ Handle<Value> gl_glVertex2d(const Arguments& args) { HandleScope scope; GLdouble _x = (GLdouble)args[0]->NumberValue(); GLdouble _y = (GLdouble)args[1]->NumberValue(); glVertex2d(_x, _y); } /** * glVertex2f * * @param GLfloat x * @param GLfloat y * @return void */ Handle<Value> gl_glVertex2f(const Arguments& args) { HandleScope scope; GLfloat _x = (GLfloat)args[0]->NumberValue(); GLfloat _y = (GLfloat)args[1]->NumberValue(); glVertex2f(_x, _y); } /** * glVertex2i * * @param GLint x * @param GLint y * @return void */ Handle<Value> gl_glVertex2i(const Arguments& args) { HandleScope scope; GLint _x = (GLint)args[0]->Int32Value(); GLint _y = (GLint)args[1]->Int32Value(); glVertex2i(_x, _y); } /** * glVertex2s * * @param GLshort x * @param GLshort y * @return void */ Handle<Value> gl_glVertex2s(const Arguments& args) { HandleScope scope; GLshort _x = (GLshort)args[0]->Int32Value(); GLshort _y = (GLshort)args[1]->Int32Value(); glVertex2s(_x, _y); } /** * glVertex3d * * @param GLdouble x * @param GLdouble y * @param GLdouble z * @return void */ Handle<Value> gl_glVertex3d(const Arguments& args) { HandleScope scope; GLdouble _x = (GLdouble)args[0]->NumberValue(); GLdouble _y = (GLdouble)args[1]->NumberValue(); GLdouble _z = (GLdouble)args[2]->NumberValue(); glVertex3d(_x, _y, _z); } /** * glVertex3f * * @param GLfloat x * @param GLfloat y * @param GLfloat z * @return void */ Handle<Value> gl_glVertex3f(const Arguments& args) { HandleScope scope; GLfloat _x = (GLfloat)args[0]->NumberValue(); GLfloat _y = (GLfloat)args[1]->NumberValue(); GLfloat _z = (GLfloat)args[2]->NumberValue(); glVertex3f(_x, _y, _z); } /** * glVertex3i * * @param GLint x * @param GLint y * @param GLint z * @return void */ Handle<Value> gl_glVertex3i(const Arguments& args) { HandleScope scope; GLint _x = (GLint)args[0]->Int32Value(); GLint _y = (GLint)args[1]->Int32Value(); GLint _z = (GLint)args[2]->Int32Value(); glVertex3i(_x, _y, _z); } /** * glVertex3s * * @param GLshort x * @param GLshort y * @param GLshort z * @return void */ Handle<Value> gl_glVertex3s(const Arguments& args) { HandleScope scope; GLshort _x = (GLshort)args[0]->Int32Value(); GLshort _y = (GLshort)args[1]->Int32Value(); GLshort _z = (GLshort)args[2]->Int32Value(); glVertex3s(_x, _y, _z); } /** * glVertex4d * * @param GLdouble x * @param GLdouble y * @param GLdouble z * @param GLdouble w * @return void */ Handle<Value> gl_glVertex4d(const Arguments& args) { HandleScope scope; GLdouble _x = (GLdouble)args[0]->NumberValue(); GLdouble _y = (GLdouble)args[1]->NumberValue(); GLdouble _z = (GLdouble)args[2]->NumberValue(); GLdouble _w = (GLdouble)args[3]->NumberValue(); glVertex4d(_x, _y, _z, _w); } /** * glVertex4f * * @param GLfloat x * @param GLfloat y * @param GLfloat z * @param GLfloat w * @return void */ Handle<Value> gl_glVertex4f(const Arguments& args) { HandleScope scope; GLfloat _x = (GLfloat)args[0]->NumberValue(); GLfloat _y = (GLfloat)args[1]->NumberValue(); GLfloat _z = (GLfloat)args[2]->NumberValue(); GLfloat _w = (GLfloat)args[3]->NumberValue(); glVertex4f(_x, _y, _z, _w); } /** * glVertex4i * * @param GLint x * @param GLint y * @param GLint z * @param GLint w * @return void */ Handle<Value> gl_glVertex4i(const Arguments& args) { HandleScope scope; GLint _x = (GLint)args[0]->Int32Value(); GLint _y = (GLint)args[1]->Int32Value(); GLint _z = (GLint)args[2]->Int32Value(); GLint _w = (GLint)args[3]->Int32Value(); glVertex4i(_x, _y, _z, _w); } /** * glVertex4s * * @param GLshort x * @param GLshort y * @param GLshort z * @param GLshort w * @return void */ Handle<Value> gl_glVertex4s(const Arguments& args) { HandleScope scope; GLshort _x = (GLshort)args[0]->Int32Value(); GLshort _y = (GLshort)args[1]->Int32Value(); GLshort _z = (GLshort)args[2]->Int32Value(); GLshort _w = (GLshort)args[3]->Int32Value(); glVertex4s(_x, _y, _z, _w); } /** * glVertex2dv * * @param GLdouble *v * @return void */ Handle<Value> gl_glVertex2dv(const Arguments& args) { HandleScope scope; GLdouble _v = (GLdouble)args[0]->NumberValue(); glVertex2dv(&_v); args[0] = Number::New(_v); } /** * glVertex2fv * * @param GLfloat *v * @return void */ Handle<Value> gl_glVertex2fv(const Arguments& args) { HandleScope scope; GLfloat _v = (GLfloat)args[0]->NumberValue(); glVertex2fv(&_v); args[0] = Number::New(_v); } /** * glVertex2iv * * @param GLint *v * @return void */ Handle<Value> gl_glVertex2iv(const Arguments& args) { HandleScope scope; GLint _v = (GLint)args[0]->Int32Value(); glVertex2iv(&_v); args[0] = Number::New(_v); } /** * glVertex2sv * * @param GLshort *v * @return void */ Handle<Value> gl_glVertex2sv(const Arguments& args) { HandleScope scope; GLshort _v = (GLshort)args[0]->Int32Value(); glVertex2sv(&_v); args[0] = Number::New(_v); } /** * glVertex3dv * * @param GLdouble *v * @return void */ Handle<Value> gl_glVertex3dv(const Arguments& args) { HandleScope scope; GLdouble _v = (GLdouble)args[0]->NumberValue(); glVertex3dv(&_v); args[0] = Number::New(_v); } /** * glVertex3fv * * @param GLfloat *v * @return void */ Handle<Value> gl_glVertex3fv(const Arguments& args) { HandleScope scope; GLfloat _v = (GLfloat)args[0]->NumberValue(); glVertex3fv(&_v); args[0] = Number::New(_v); } /** * glVertex3iv * * @param GLint *v * @return void */ Handle<Value> gl_glVertex3iv(const Arguments& args) { HandleScope scope; GLint _v = (GLint)args[0]->Int32Value(); glVertex3iv(&_v); args[0] = Number::New(_v); } /** * glVertex3sv * * @param GLshort *v * @return void */ Handle<Value> gl_glVertex3sv(const Arguments& args) { HandleScope scope; GLshort _v = (GLshort)args[0]->Int32Value(); glVertex3sv(&_v); args[0] = Number::New(_v); } /** * glVertex4dv * * @param GLdouble *v * @return void */ Handle<Value> gl_glVertex4dv(const Arguments& args) { HandleScope scope; GLdouble _v = (GLdouble)args[0]->NumberValue(); glVertex4dv(&_v); args[0] = Number::New(_v); } /** * glVertex4fv * * @param GLfloat *v * @return void */ Handle<Value> gl_glVertex4fv(const Arguments& args) { HandleScope scope; GLfloat _v = (GLfloat)args[0]->NumberValue(); glVertex4fv(&_v); args[0] = Number::New(_v); } /** * glVertex4iv * * @param GLint *v * @return void */ Handle<Value> gl_glVertex4iv(const Arguments& args) { HandleScope scope; GLint _v = (GLint)args[0]->Int32Value(); glVertex4iv(&_v); args[0] = Number::New(_v); } /** * glVertex4sv * * @param GLshort *v * @return void */ Handle<Value> gl_glVertex4sv(const Arguments& args) { HandleScope scope; GLshort _v = (GLshort)args[0]->Int32Value(); glVertex4sv(&_v); args[0] = Number::New(_v); } /** * glNormal3b * * @param GLbyte nx * @param GLbyte ny * @param GLbyte nz * @return void */ Handle<Value> gl_glNormal3b(const Arguments& args) { HandleScope scope; GLbyte _nx = (GLbyte)args[0]->Int32Value(); GLbyte _ny = (GLbyte)args[1]->Int32Value(); GLbyte _nz = (GLbyte)args[2]->Int32Value(); glNormal3b(_nx, _ny, _nz); } /** * glNormal3d * * @param GLdouble nx * @param GLdouble ny * @param GLdouble nz * @return void */ Handle<Value> gl_glNormal3d(const Arguments& args) { HandleScope scope; GLdouble _nx = (GLdouble)args[0]->NumberValue(); GLdouble _ny = (GLdouble)args[1]->NumberValue(); GLdouble _nz = (GLdouble)args[2]->NumberValue(); glNormal3d(_nx, _ny, _nz); } /** * glNormal3f * * @param GLfloat nx * @param GLfloat ny * @param GLfloat nz * @return void */ Handle<Value> gl_glNormal3f(const Arguments& args) { HandleScope scope; GLfloat _nx = (GLfloat)args[0]->NumberValue(); GLfloat _ny = (GLfloat)args[1]->NumberValue(); GLfloat _nz = (GLfloat)args[2]->NumberValue(); glNormal3f(_nx, _ny, _nz); } /** * glNormal3i * * @param GLint nx * @param GLint ny * @param GLint nz * @return void */ Handle<Value> gl_glNormal3i(const Arguments& args) { HandleScope scope; GLint _nx = (GLint)args[0]->Int32Value(); GLint _ny = (GLint)args[1]->Int32Value(); GLint _nz = (GLint)args[2]->Int32Value(); glNormal3i(_nx, _ny, _nz); } /** * glNormal3s * * @param GLshort nx * @param GLshort ny * @param GLshort nz * @return void */ Handle<Value> gl_glNormal3s(const Arguments& args) { HandleScope scope; GLshort _nx = (GLshort)args[0]->Int32Value(); GLshort _ny = (GLshort)args[1]->Int32Value(); GLshort _nz = (GLshort)args[2]->Int32Value(); glNormal3s(_nx, _ny, _nz); } /** * glNormal3bv * * @param GLbyte *v * @return void */ Handle<Value> gl_glNormal3bv(const Arguments& args) { HandleScope scope; GLbyte _v = (GLbyte)args[0]->Int32Value(); glNormal3bv(&_v); args[0] = Number::New(_v); } /** * glNormal3dv * * @param GLdouble *v * @return void */ Handle<Value> gl_glNormal3dv(const Arguments& args) { HandleScope scope; GLdouble _v = (GLdouble)args[0]->NumberValue(); glNormal3dv(&_v); args[0] = Number::New(_v); } /** * glNormal3fv * * @param GLfloat *v * @return void */ Handle<Value> gl_glNormal3fv(const Arguments& args) { HandleScope scope; GLfloat _v = (GLfloat)args[0]->NumberValue(); glNormal3fv(&_v); args[0] = Number::New(_v); } /** * glNormal3iv * * @param GLint *v * @return void */ Handle<Value> gl_glNormal3iv(const Arguments& args) { HandleScope scope; GLint _v = (GLint)args[0]->Int32Value(); glNormal3iv(&_v); args[0] = Number::New(_v); } /** * glNormal3sv * * @param GLshort *v * @return void */ Handle<Value> gl_glNormal3sv(const Arguments& args) { HandleScope scope; GLshort _v = (GLshort)args[0]->Int32Value(); glNormal3sv(&_v); args[0] = Number::New(_v); } /** * glIndexd * * @param GLdouble c * @return void */ Handle<Value> gl_glIndexd(const Arguments& args) { HandleScope scope; GLdouble _c = (GLdouble)args[0]->NumberValue(); glIndexd(_c); } /** * glIndexf * * @param GLfloat c * @return void */ Handle<Value> gl_glIndexf(const Arguments& args) { HandleScope scope; GLfloat _c = (GLfloat)args[0]->NumberValue(); glIndexf(_c); } /** * glIndexi * * @param GLint c * @return void */ Handle<Value> gl_glIndexi(const Arguments& args) { HandleScope scope; GLint _c = (GLint)args[0]->Int32Value(); glIndexi(_c); } /** * glIndexs * * @param GLshort c * @return void */ Handle<Value> gl_glIndexs(const Arguments& args) { HandleScope scope; GLshort _c = (GLshort)args[0]->Int32Value(); glIndexs(_c); } /** * glIndexub * * @param GLubyte c * @return void */ Handle<Value> gl_glIndexub(const Arguments& args) { HandleScope scope; GLubyte _c = (GLubyte)args[0]->Int32Value(); glIndexub(_c); } /** * glIndexdv * * @param GLdouble *c * @return void */ Handle<Value> gl_glIndexdv(const Arguments& args) { HandleScope scope; GLdouble _c = (GLdouble)args[0]->NumberValue(); glIndexdv(&_c); args[0] = Number::New(_c); } /** * glIndexfv * * @param GLfloat *c * @return void */ Handle<Value> gl_glIndexfv(const Arguments& args) { HandleScope scope; GLfloat _c = (GLfloat)args[0]->NumberValue(); glIndexfv(&_c); args[0] = Number::New(_c); } /** * glIndexiv * * @param GLint *c * @return void */ Handle<Value> gl_glIndexiv(const Arguments& args) { HandleScope scope; GLint _c = (GLint)args[0]->Int32Value(); glIndexiv(&_c); args[0] = Number::New(_c); } /** * glIndexsv * * @param GLshort *c * @return void */ Handle<Value> gl_glIndexsv(const Arguments& args) { HandleScope scope; GLshort _c = (GLshort)args[0]->Int32Value(); glIndexsv(&_c); args[0] = Number::New(_c); } /** * glIndexubv * * @param GLubyte *c * @return void */ Handle<Value> gl_glIndexubv(const Arguments& args) { HandleScope scope; GLubyte _c = (GLubyte)args[0]->Int32Value(); glIndexubv(&_c); args[0] = Number::New(_c); } /** * glColor3b * * @param GLbyte red * @param GLbyte green * @param GLbyte blue * @return void */ Handle<Value> gl_glColor3b(const Arguments& args) { HandleScope scope; GLbyte _red = (GLbyte)args[0]->Int32Value(); GLbyte _green = (GLbyte)args[1]->Int32Value(); GLbyte _blue = (GLbyte)args[2]->Int32Value(); glColor3b(_red, _green, _blue); } /** * glColor3d * * @param GLdouble red * @param GLdouble green * @param GLdouble blue * @return void */ Handle<Value> gl_glColor3d(const Arguments& args) { HandleScope scope; GLdouble _red = (GLdouble)args[0]->NumberValue(); GLdouble _green = (GLdouble)args[1]->NumberValue(); GLdouble _blue = (GLdouble)args[2]->NumberValue(); glColor3d(_red, _green, _blue); } /** * glColor3f * * @param GLfloat red * @param GLfloat green * @param GLfloat blue * @return void */ Handle<Value> gl_glColor3f(const Arguments& args) { HandleScope scope; GLfloat _red = (GLfloat)args[0]->NumberValue(); GLfloat _green = (GLfloat)args[1]->NumberValue(); GLfloat _blue = (GLfloat)args[2]->NumberValue(); glColor3f(_red, _green, _blue); } /** * glColor3i * * @param GLint red * @param GLint green * @param GLint blue * @return void */ Handle<Value> gl_glColor3i(const Arguments& args) { HandleScope scope; GLint _red = (GLint)args[0]->Int32Value(); GLint _green = (GLint)args[1]->Int32Value(); GLint _blue = (GLint)args[2]->Int32Value(); glColor3i(_red, _green, _blue); } /** * glColor3s * * @param GLshort red * @param GLshort green * @param GLshort blue * @return void */ Handle<Value> gl_glColor3s(const Arguments& args) { HandleScope scope; GLshort _red = (GLshort)args[0]->Int32Value(); GLshort _green = (GLshort)args[1]->Int32Value(); GLshort _blue = (GLshort)args[2]->Int32Value(); glColor3s(_red, _green, _blue); } /** * glColor3ub * * @param GLubyte red * @param GLubyte green * @param GLubyte blue * @return void */ Handle<Value> gl_glColor3ub(const Arguments& args) { HandleScope scope; GLubyte _red = (GLubyte)args[0]->Int32Value(); GLubyte _green = (GLubyte)args[1]->Int32Value(); GLubyte _blue = (GLubyte)args[2]->Int32Value(); glColor3ub(_red, _green, _blue); } /** * glColor3ui * * @param GLuint red * @param GLuint green * @param GLuint blue * @return void */ Handle<Value> gl_glColor3ui(const Arguments& args) { HandleScope scope; GLuint _red = (GLuint)args[0]->Uint32Value(); GLuint _green = (GLuint)args[1]->Uint32Value(); GLuint _blue = (GLuint)args[2]->Uint32Value(); glColor3ui(_red, _green, _blue); } /** * glColor3us * * @param GLushort red * @param GLushort green * @param GLushort blue * @return void */ Handle<Value> gl_glColor3us(const Arguments& args) { HandleScope scope; GLushort _red = (GLushort)args[0]->Uint32Value(); GLushort _green = (GLushort)args[1]->Uint32Value(); GLushort _blue = (GLushort)args[2]->Uint32Value(); glColor3us(_red, _green, _blue); } /** * glColor4b * * @param GLbyte red * @param GLbyte green * @param GLbyte blue * @param GLbyte alpha * @return void */ Handle<Value> gl_glColor4b(const Arguments& args) { HandleScope scope; GLbyte _red = (GLbyte)args[0]->Int32Value(); GLbyte _green = (GLbyte)args[1]->Int32Value(); GLbyte _blue = (GLbyte)args[2]->Int32Value(); GLbyte _alpha = (GLbyte)args[3]->Int32Value(); glColor4b(_red, _green, _blue, _alpha); } /** * glColor4d * * @param GLdouble red * @param GLdouble green * @param GLdouble blue * @param GLdouble alpha * @return void */ Handle<Value> gl_glColor4d(const Arguments& args) { HandleScope scope; GLdouble _red = (GLdouble)args[0]->NumberValue(); GLdouble _green = (GLdouble)args[1]->NumberValue(); GLdouble _blue = (GLdouble)args[2]->NumberValue(); GLdouble _alpha = (GLdouble)args[3]->NumberValue(); glColor4d(_red, _green, _blue, _alpha); } /** * glColor4f * * @param GLfloat red * @param GLfloat green * @param GLfloat blue * @param GLfloat alpha * @return void */ Handle<Value> gl_glColor4f(const Arguments& args) { HandleScope scope; GLfloat _red = (GLfloat)args[0]->NumberValue(); GLfloat _green = (GLfloat)args[1]->NumberValue(); GLfloat _blue = (GLfloat)args[2]->NumberValue(); GLfloat _alpha = (GLfloat)args[3]->NumberValue(); glColor4f(_red, _green, _blue, _alpha); } /** * glColor4i * * @param GLint red * @param GLint green * @param GLint blue * @param GLint alpha * @return void */ Handle<Value> gl_glColor4i(const Arguments& args) { HandleScope scope; GLint _red = (GLint)args[0]->Int32Value(); GLint _green = (GLint)args[1]->Int32Value(); GLint _blue = (GLint)args[2]->Int32Value(); GLint _alpha = (GLint)args[3]->Int32Value(); glColor4i(_red, _green, _blue, _alpha); } /** * glColor4s * * @param GLshort red * @param GLshort green * @param GLshort blue * @param GLshort alpha * @return void */ Handle<Value> gl_glColor4s(const Arguments& args) { HandleScope scope; GLshort _red = (GLshort)args[0]->Int32Value(); GLshort _green = (GLshort)args[1]->Int32Value(); GLshort _blue = (GLshort)args[2]->Int32Value(); GLshort _alpha = (GLshort)args[3]->Int32Value(); glColor4s(_red, _green, _blue, _alpha); } /** * glColor4ub * * @param GLubyte red * @param GLubyte green * @param GLubyte blue * @param GLubyte alpha * @return void */ Handle<Value> gl_glColor4ub(const Arguments& args) { HandleScope scope; GLubyte _red = (GLubyte)args[0]->Int32Value(); GLubyte _green = (GLubyte)args[1]->Int32Value(); GLubyte _blue = (GLubyte)args[2]->Int32Value(); GLubyte _alpha = (GLubyte)args[3]->Int32Value(); glColor4ub(_red, _green, _blue, _alpha); } /** * glColor4ui * * @param GLuint red * @param GLuint green * @param GLuint blue * @param GLuint alpha * @return void */ Handle<Value> gl_glColor4ui(const Arguments& args) { HandleScope scope; GLuint _red = (GLuint)args[0]->Uint32Value(); GLuint _green = (GLuint)args[1]->Uint32Value(); GLuint _blue = (GLuint)args[2]->Uint32Value(); GLuint _alpha = (GLuint)args[3]->Uint32Value(); glColor4ui(_red, _green, _blue, _alpha); } /** * glColor4us * * @param GLushort red * @param GLushort green * @param GLushort blue * @param GLushort alpha * @return void */ Handle<Value> gl_glColor4us(const Arguments& args) { HandleScope scope; GLushort _red = (GLushort)args[0]->Uint32Value(); GLushort _green = (GLushort)args[1]->Uint32Value(); GLushort _blue = (GLushort)args[2]->Uint32Value(); GLushort _alpha = (GLushort)args[3]->Uint32Value(); glColor4us(_red, _green, _blue, _alpha); } /** * glColor3bv * * @param GLbyte *v * @return void */ Handle<Value> gl_glColor3bv(const Arguments& args) { HandleScope scope; GLbyte _v = (GLbyte)args[0]->Int32Value(); glColor3bv(&_v); args[0] = Number::New(_v); } /** * glColor3dv * * @param GLdouble *v * @return void */ Handle<Value> gl_glColor3dv(const Arguments& args) { HandleScope scope; GLdouble _v = (GLdouble)args[0]->NumberValue(); glColor3dv(&_v); args[0] = Number::New(_v); } /** * glColor3fv * * @param GLfloat *v * @return void */ Handle<Value> gl_glColor3fv(const Arguments& args) { HandleScope scope; GLfloat _v = (GLfloat)args[0]->NumberValue(); glColor3fv(&_v); args[0] = Number::New(_v); } /** * glColor3iv * * @param GLint *v * @return void */ Handle<Value> gl_glColor3iv(const Arguments& args) { HandleScope scope; GLint _v = (GLint)args[0]->Int32Value(); glColor3iv(&_v); args[0] = Number::New(_v); } /** * glColor3sv * * @param GLshort *v * @return void */ Handle<Value> gl_glColor3sv(const Arguments& args) { HandleScope scope; GLshort _v = (GLshort)args[0]->Int32Value(); glColor3sv(&_v); args[0] = Number::New(_v); } /** * glColor3ubv * * @param GLubyte *v * @return void */ Handle<Value> gl_glColor3ubv(const Arguments& args) { HandleScope scope; GLubyte _v = (GLubyte)args[0]->Int32Value(); glColor3ubv(&_v); args[0] = Number::New(_v); } /** * glColor3uiv * * @param GLuint *v * @return void */ Handle<Value> gl_glColor3uiv(const Arguments& args) { HandleScope scope; GLuint _v = (GLuint)args[0]->Uint32Value(); glColor3uiv(&_v); args[0] = Number::New(_v); } /** * glColor3usv * * @param GLushort *v * @return void */ Handle<Value> gl_glColor3usv(const Arguments& args) { HandleScope scope; GLushort _v = (GLushort)args[0]->Uint32Value(); glColor3usv(&_v); args[0] = Number::New(_v); } /** * glColor4bv * * @param GLbyte *v * @return void */ Handle<Value> gl_glColor4bv(const Arguments& args) { HandleScope scope; GLbyte _v = (GLbyte)args[0]->Int32Value(); glColor4bv(&_v); args[0] = Number::New(_v); } /** * glColor4dv * * @param GLdouble *v * @return void */ Handle<Value> gl_glColor4dv(const Arguments& args) { HandleScope scope; GLdouble _v = (GLdouble)args[0]->NumberValue(); glColor4dv(&_v); args[0] = Number::New(_v); } /** * glColor4fv * * @param GLfloat *v * @return void */ Handle<Value> gl_glColor4fv(const Arguments& args) { HandleScope scope; GLfloat _v = (GLfloat)args[0]->NumberValue(); glColor4fv(&_v); args[0] = Number::New(_v); } /** * glColor4iv * * @param GLint *v * @return void */ Handle<Value> gl_glColor4iv(const Arguments& args) { HandleScope scope; GLint _v = (GLint)args[0]->Int32Value(); glColor4iv(&_v); args[0] = Number::New(_v); } /** * glColor4sv * * @param GLshort *v * @return void */ Handle<Value> gl_glColor4sv(const Arguments& args) { HandleScope scope; GLshort _v = (GLshort)args[0]->Int32Value(); glColor4sv(&_v); args[0] = Number::New(_v); } /** * glColor4ubv * * @param GLubyte *v * @return void */ Handle<Value> gl_glColor4ubv(const Arguments& args) { HandleScope scope; GLubyte _v = (GLubyte)args[0]->Int32Value(); glColor4ubv(&_v); args[0] = Number::New(_v); } /** * glColor4uiv * * @param GLuint *v * @return void */ Handle<Value> gl_glColor4uiv(const Arguments& args) { HandleScope scope; GLuint _v = (GLuint)args[0]->Uint32Value(); glColor4uiv(&_v); args[0] = Number::New(_v); } /** * glColor4usv * * @param GLushort *v * @return void */ Handle<Value> gl_glColor4usv(const Arguments& args) { HandleScope scope; GLushort _v = (GLushort)args[0]->Uint32Value(); glColor4usv(&_v); args[0] = Number::New(_v); } /** * glTexCoord1d * * @param GLdouble s * @return void */ Handle<Value> gl_glTexCoord1d(const Arguments& args) { HandleScope scope; GLdouble _s = (GLdouble)args[0]->NumberValue(); glTexCoord1d(_s); } /** * glTexCoord1f * * @param GLfloat s * @return void */ Handle<Value> gl_glTexCoord1f(const Arguments& args) { HandleScope scope; GLfloat _s = (GLfloat)args[0]->NumberValue(); glTexCoord1f(_s); } /** * glTexCoord1i * * @param GLint s * @return void */ Handle<Value> gl_glTexCoord1i(const Arguments& args) { HandleScope scope; GLint _s = (GLint)args[0]->Int32Value(); glTexCoord1i(_s); } /** * glTexCoord1s * * @param GLshort s * @return void */ Handle<Value> gl_glTexCoord1s(const Arguments& args) { HandleScope scope; GLshort _s = (GLshort)args[0]->Int32Value(); glTexCoord1s(_s); } /** * glTexCoord2d * * @param GLdouble s * @param GLdouble t * @return void */ Handle<Value> gl_glTexCoord2d(const Arguments& args) { HandleScope scope; GLdouble _s = (GLdouble)args[0]->NumberValue(); GLdouble _t = (GLdouble)args[1]->NumberValue(); glTexCoord2d(_s, _t); } /** * glTexCoord2f * * @param GLfloat s * @param GLfloat t * @return void */ Handle<Value> gl_glTexCoord2f(const Arguments& args) { HandleScope scope; GLfloat _s = (GLfloat)args[0]->NumberValue(); GLfloat _t = (GLfloat)args[1]->NumberValue(); glTexCoord2f(_s, _t); } /** * glTexCoord2i * * @param GLint s * @param GLint t * @return void */ Handle<Value> gl_glTexCoord2i(const Arguments& args) { HandleScope scope; GLint _s = (GLint)args[0]->Int32Value(); GLint _t = (GLint)args[1]->Int32Value(); glTexCoord2i(_s, _t); } /** * glTexCoord2s * * @param GLshort s * @param GLshort t * @return void */ Handle<Value> gl_glTexCoord2s(const Arguments& args) { HandleScope scope; GLshort _s = (GLshort)args[0]->Int32Value(); GLshort _t = (GLshort)args[1]->Int32Value(); glTexCoord2s(_s, _t); } /** * glTexCoord3d * * @param GLdouble s * @param GLdouble t * @param GLdouble r * @return void */ Handle<Value> gl_glTexCoord3d(const Arguments& args) { HandleScope scope; GLdouble _s = (GLdouble)args[0]->NumberValue(); GLdouble _t = (GLdouble)args[1]->NumberValue(); GLdouble _r = (GLdouble)args[2]->NumberValue(); glTexCoord3d(_s, _t, _r); } /** * glTexCoord3f * * @param GLfloat s * @param GLfloat t * @param GLfloat r * @return void */ Handle<Value> gl_glTexCoord3f(const Arguments& args) { HandleScope scope; GLfloat _s = (GLfloat)args[0]->NumberValue(); GLfloat _t = (GLfloat)args[1]->NumberValue(); GLfloat _r = (GLfloat)args[2]->NumberValue(); glTexCoord3f(_s, _t, _r); } /** * glTexCoord3i * * @param GLint s * @param GLint t * @param GLint r * @return void */ Handle<Value> gl_glTexCoord3i(const Arguments& args) { HandleScope scope; GLint _s = (GLint)args[0]->Int32Value(); GLint _t = (GLint)args[1]->Int32Value(); GLint _r = (GLint)args[2]->Int32Value(); glTexCoord3i(_s, _t, _r); } /** * glTexCoord3s * * @param GLshort s * @param GLshort t * @param GLshort r * @return void */ Handle<Value> gl_glTexCoord3s(const Arguments& args) { HandleScope scope; GLshort _s = (GLshort)args[0]->Int32Value(); GLshort _t = (GLshort)args[1]->Int32Value(); GLshort _r = (GLshort)args[2]->Int32Value(); glTexCoord3s(_s, _t, _r); } /** * glTexCoord4d * * @param GLdouble s * @param GLdouble t * @param GLdouble r * @param GLdouble q * @return void */ Handle<Value> gl_glTexCoord4d(const Arguments& args) { HandleScope scope; GLdouble _s = (GLdouble)args[0]->NumberValue(); GLdouble _t = (GLdouble)args[1]->NumberValue(); GLdouble _r = (GLdouble)args[2]->NumberValue(); GLdouble _q = (GLdouble)args[3]->NumberValue(); glTexCoord4d(_s, _t, _r, _q); } /** * glTexCoord4f * * @param GLfloat s * @param GLfloat t * @param GLfloat r * @param GLfloat q * @return void */ Handle<Value> gl_glTexCoord4f(const Arguments& args) { HandleScope scope; GLfloat _s = (GLfloat)args[0]->NumberValue(); GLfloat _t = (GLfloat)args[1]->NumberValue(); GLfloat _r = (GLfloat)args[2]->NumberValue(); GLfloat _q = (GLfloat)args[3]->NumberValue(); glTexCoord4f(_s, _t, _r, _q); } /** * glTexCoord4i * * @param GLint s * @param GLint t * @param GLint r * @param GLint q * @return void */ Handle<Value> gl_glTexCoord4i(const Arguments& args) { HandleScope scope; GLint _s = (GLint)args[0]->Int32Value(); GLint _t = (GLint)args[1]->Int32Value(); GLint _r = (GLint)args[2]->Int32Value(); GLint _q = (GLint)args[3]->Int32Value(); glTexCoord4i(_s, _t, _r, _q); } /** * glTexCoord4s * * @param GLshort s * @param GLshort t * @param GLshort r * @param GLshort q * @return void */ Handle<Value> gl_glTexCoord4s(const Arguments& args) { HandleScope scope; GLshort _s = (GLshort)args[0]->Int32Value(); GLshort _t = (GLshort)args[1]->Int32Value(); GLshort _r = (GLshort)args[2]->Int32Value(); GLshort _q = (GLshort)args[3]->Int32Value(); glTexCoord4s(_s, _t, _r, _q); } /** * glTexCoord1dv * * @param GLdouble *v * @return void */ Handle<Value> gl_glTexCoord1dv(const Arguments& args) { HandleScope scope; GLdouble _v = (GLdouble)args[0]->NumberValue(); glTexCoord1dv(&_v); args[0] = Number::New(_v); } /** * glTexCoord1fv * * @param GLfloat *v * @return void */ Handle<Value> gl_glTexCoord1fv(const Arguments& args) { HandleScope scope; GLfloat _v = (GLfloat)args[0]->NumberValue(); glTexCoord1fv(&_v); args[0] = Number::New(_v); } /** * glTexCoord1iv * * @param GLint *v * @return void */ Handle<Value> gl_glTexCoord1iv(const Arguments& args) { HandleScope scope; GLint _v = (GLint)args[0]->Int32Value(); glTexCoord1iv(&_v); args[0] = Number::New(_v); } /** * glTexCoord1sv * * @param GLshort *v * @return void */ Handle<Value> gl_glTexCoord1sv(const Arguments& args) { HandleScope scope; GLshort _v = (GLshort)args[0]->Int32Value(); glTexCoord1sv(&_v); args[0] = Number::New(_v); } /** * glTexCoord2dv * * @param GLdouble *v * @return void */ Handle<Value> gl_glTexCoord2dv(const Arguments& args) { HandleScope scope; GLdouble _v = (GLdouble)args[0]->NumberValue(); glTexCoord2dv(&_v); args[0] = Number::New(_v); } /** * glTexCoord2fv * * @param GLfloat *v * @return void */ Handle<Value> gl_glTexCoord2fv(const Arguments& args) { HandleScope scope; GLfloat _v = (GLfloat)args[0]->NumberValue(); glTexCoord2fv(&_v); args[0] = Number::New(_v); } /** * glTexCoord2iv * * @param GLint *v * @return void */ Handle<Value> gl_glTexCoord2iv(const Arguments& args) { HandleScope scope; GLint _v = (GLint)args[0]->Int32Value(); glTexCoord2iv(&_v); args[0] = Number::New(_v); } /** * glTexCoord2sv * * @param GLshort *v * @return void */ Handle<Value> gl_glTexCoord2sv(const Arguments& args) { HandleScope scope; GLshort _v = (GLshort)args[0]->Int32Value(); glTexCoord2sv(&_v); args[0] = Number::New(_v); } /** * glTexCoord3dv * * @param GLdouble *v * @return void */ Handle<Value> gl_glTexCoord3dv(const Arguments& args) { HandleScope scope; GLdouble _v = (GLdouble)args[0]->NumberValue(); glTexCoord3dv(&_v); args[0] = Number::New(_v); } /** * glTexCoord3fv * * @param GLfloat *v * @return void */ Handle<Value> gl_glTexCoord3fv(const Arguments& args) { HandleScope scope; GLfloat _v = (GLfloat)args[0]->NumberValue(); glTexCoord3fv(&_v); args[0] = Number::New(_v); } /** * glTexCoord3iv * * @param GLint *v * @return void */ Handle<Value> gl_glTexCoord3iv(const Arguments& args) { HandleScope scope; GLint _v = (GLint)args[0]->Int32Value(); glTexCoord3iv(&_v); args[0] = Number::New(_v); } /** * glTexCoord3sv * * @param GLshort *v * @return void */ Handle<Value> gl_glTexCoord3sv(const Arguments& args) { HandleScope scope; GLshort _v = (GLshort)args[0]->Int32Value(); glTexCoord3sv(&_v); args[0] = Number::New(_v); } /** * glTexCoord4dv * * @param GLdouble *v * @return void */ Handle<Value> gl_glTexCoord4dv(const Arguments& args) { HandleScope scope; GLdouble _v = (GLdouble)args[0]->NumberValue(); glTexCoord4dv(&_v); args[0] = Number::New(_v); } /** * glTexCoord4fv * * @param GLfloat *v * @return void */ Handle<Value> gl_glTexCoord4fv(const Arguments& args) { HandleScope scope; GLfloat _v = (GLfloat)args[0]->NumberValue(); glTexCoord4fv(&_v); args[0] = Number::New(_v); } /** * glTexCoord4iv * * @param GLint *v * @return void */ Handle<Value> gl_glTexCoord4iv(const Arguments& args) { HandleScope scope; GLint _v = (GLint)args[0]->Int32Value(); glTexCoord4iv(&_v); args[0] = Number::New(_v); } /** * glTexCoord4sv * * @param GLshort *v * @return void */ Handle<Value> gl_glTexCoord4sv(const Arguments& args) { HandleScope scope; GLshort _v = (GLshort)args[0]->Int32Value(); glTexCoord4sv(&_v); args[0] = Number::New(_v); } /** * glRasterPos2d * * @param GLdouble x * @param GLdouble y * @return void */ Handle<Value> gl_glRasterPos2d(const Arguments& args) { HandleScope scope; GLdouble _x = (GLdouble)args[0]->NumberValue(); GLdouble _y = (GLdouble)args[1]->NumberValue(); glRasterPos2d(_x, _y); } /** * glRasterPos2f * * @param GLfloat x * @param GLfloat y * @return void */ Handle<Value> gl_glRasterPos2f(const Arguments& args) { HandleScope scope; GLfloat _x = (GLfloat)args[0]->NumberValue(); GLfloat _y = (GLfloat)args[1]->NumberValue(); glRasterPos2f(_x, _y); } /** * glRasterPos2i * * @param GLint x * @param GLint y * @return void */ Handle<Value> gl_glRasterPos2i(const Arguments& args) { HandleScope scope; GLint _x = (GLint)args[0]->Int32Value(); GLint _y = (GLint)args[1]->Int32Value(); glRasterPos2i(_x, _y); } /** * glRasterPos2s * * @param GLshort x * @param GLshort y * @return void */ Handle<Value> gl_glRasterPos2s(const Arguments& args) { HandleScope scope; GLshort _x = (GLshort)args[0]->Int32Value(); GLshort _y = (GLshort)args[1]->Int32Value(); glRasterPos2s(_x, _y); } /** * glRasterPos3d * * @param GLdouble x * @param GLdouble y * @param GLdouble z * @return void */ Handle<Value> gl_glRasterPos3d(const Arguments& args) { HandleScope scope; GLdouble _x = (GLdouble)args[0]->NumberValue(); GLdouble _y = (GLdouble)args[1]->NumberValue(); GLdouble _z = (GLdouble)args[2]->NumberValue(); glRasterPos3d(_x, _y, _z); } /** * glRasterPos3f * * @param GLfloat x * @param GLfloat y * @param GLfloat z * @return void */ Handle<Value> gl_glRasterPos3f(const Arguments& args) { HandleScope scope; GLfloat _x = (GLfloat)args[0]->NumberValue(); GLfloat _y = (GLfloat)args[1]->NumberValue(); GLfloat _z = (GLfloat)args[2]->NumberValue(); glRasterPos3f(_x, _y, _z); } /** * glRasterPos3i * * @param GLint x * @param GLint y * @param GLint z * @return void */ Handle<Value> gl_glRasterPos3i(const Arguments& args) { HandleScope scope; GLint _x = (GLint)args[0]->Int32Value(); GLint _y = (GLint)args[1]->Int32Value(); GLint _z = (GLint)args[2]->Int32Value(); glRasterPos3i(_x, _y, _z); } /** * glRasterPos3s * * @param GLshort x * @param GLshort y * @param GLshort z * @return void */ Handle<Value> gl_glRasterPos3s(const Arguments& args) { HandleScope scope; GLshort _x = (GLshort)args[0]->Int32Value(); GLshort _y = (GLshort)args[1]->Int32Value(); GLshort _z = (GLshort)args[2]->Int32Value(); glRasterPos3s(_x, _y, _z); } /** * glRasterPos4d * * @param GLdouble x * @param GLdouble y * @param GLdouble z * @param GLdouble w * @return void */ Handle<Value> gl_glRasterPos4d(const Arguments& args) { HandleScope scope; GLdouble _x = (GLdouble)args[0]->NumberValue(); GLdouble _y = (GLdouble)args[1]->NumberValue(); GLdouble _z = (GLdouble)args[2]->NumberValue(); GLdouble _w = (GLdouble)args[3]->NumberValue(); glRasterPos4d(_x, _y, _z, _w); } /** * glRasterPos4f * * @param GLfloat x * @param GLfloat y * @param GLfloat z * @param GLfloat w * @return void */ Handle<Value> gl_glRasterPos4f(const Arguments& args) { HandleScope scope; GLfloat _x = (GLfloat)args[0]->NumberValue(); GLfloat _y = (GLfloat)args[1]->NumberValue(); GLfloat _z = (GLfloat)args[2]->NumberValue(); GLfloat _w = (GLfloat)args[3]->NumberValue(); glRasterPos4f(_x, _y, _z, _w); } /** * glRasterPos4i * * @param GLint x * @param GLint y * @param GLint z * @param GLint w * @return void */ Handle<Value> gl_glRasterPos4i(const Arguments& args) { HandleScope scope; GLint _x = (GLint)args[0]->Int32Value(); GLint _y = (GLint)args[1]->Int32Value(); GLint _z = (GLint)args[2]->Int32Value(); GLint _w = (GLint)args[3]->Int32Value(); glRasterPos4i(_x, _y, _z, _w); } /** * glRasterPos4s * * @param GLshort x * @param GLshort y * @param GLshort z * @param GLshort w * @return void */ Handle<Value> gl_glRasterPos4s(const Arguments& args) { HandleScope scope; GLshort _x = (GLshort)args[0]->Int32Value(); GLshort _y = (GLshort)args[1]->Int32Value(); GLshort _z = (GLshort)args[2]->Int32Value(); GLshort _w = (GLshort)args[3]->Int32Value(); glRasterPos4s(_x, _y, _z, _w); } /** * glRasterPos2dv * * @param GLdouble *v * @return void */ Handle<Value> gl_glRasterPos2dv(const Arguments& args) { HandleScope scope; GLdouble _v = (GLdouble)args[0]->NumberValue(); glRasterPos2dv(&_v); args[0] = Number::New(_v); } /** * glRasterPos2fv * * @param GLfloat *v * @return void */ Handle<Value> gl_glRasterPos2fv(const Arguments& args) { HandleScope scope; GLfloat _v = (GLfloat)args[0]->NumberValue(); glRasterPos2fv(&_v); args[0] = Number::New(_v); } /** * glRasterPos2iv * * @param GLint *v * @return void */ Handle<Value> gl_glRasterPos2iv(const Arguments& args) { HandleScope scope; GLint _v = (GLint)args[0]->Int32Value(); glRasterPos2iv(&_v); args[0] = Number::New(_v); } /** * glRasterPos2sv * * @param GLshort *v * @return void */ Handle<Value> gl_glRasterPos2sv(const Arguments& args) { HandleScope scope; GLshort _v = (GLshort)args[0]->Int32Value(); glRasterPos2sv(&_v); args[0] = Number::New(_v); } /** * glRasterPos3dv * * @param GLdouble *v * @return void */ Handle<Value> gl_glRasterPos3dv(const Arguments& args) { HandleScope scope; GLdouble _v = (GLdouble)args[0]->NumberValue(); glRasterPos3dv(&_v); args[0] = Number::New(_v); } /** * glRasterPos3fv * * @param GLfloat *v * @return void */ Handle<Value> gl_glRasterPos3fv(const Arguments& args) { HandleScope scope; GLfloat _v = (GLfloat)args[0]->NumberValue(); glRasterPos3fv(&_v); args[0] = Number::New(_v); } /** * glRasterPos3iv * * @param GLint *v * @return void */ Handle<Value> gl_glRasterPos3iv(const Arguments& args) { HandleScope scope; GLint _v = (GLint)args[0]->Int32Value(); glRasterPos3iv(&_v); args[0] = Number::New(_v); } /** * glRasterPos3sv * * @param GLshort *v * @return void */ Handle<Value> gl_glRasterPos3sv(const Arguments& args) { HandleScope scope; GLshort _v = (GLshort)args[0]->Int32Value(); glRasterPos3sv(&_v); args[0] = Number::New(_v); } /** * glRasterPos4dv * * @param GLdouble *v * @return void */ Handle<Value> gl_glRasterPos4dv(const Arguments& args) { HandleScope scope; GLdouble _v = (GLdouble)args[0]->NumberValue(); glRasterPos4dv(&_v); args[0] = Number::New(_v); } /** * glRasterPos4fv * * @param GLfloat *v * @return void */ Handle<Value> gl_glRasterPos4fv(const Arguments& args) { HandleScope scope; GLfloat _v = (GLfloat)args[0]->NumberValue(); glRasterPos4fv(&_v); args[0] = Number::New(_v); } /** * glRasterPos4iv * * @param GLint *v * @return void */ Handle<Value> gl_glRasterPos4iv(const Arguments& args) { HandleScope scope; GLint _v = (GLint)args[0]->Int32Value(); glRasterPos4iv(&_v); args[0] = Number::New(_v); } /** * glRasterPos4sv * * @param GLshort *v * @return void */ Handle<Value> gl_glRasterPos4sv(const Arguments& args) { HandleScope scope; GLshort _v = (GLshort)args[0]->Int32Value(); glRasterPos4sv(&_v); args[0] = Number::New(_v); } /** * glRectd * * @param GLdouble x1 * @param GLdouble y1 * @param GLdouble x2 * @param GLdouble y2 * @return void */ Handle<Value> gl_glRectd(const Arguments& args) { HandleScope scope; GLdouble _x1 = (GLdouble)args[0]->NumberValue(); GLdouble _y1 = (GLdouble)args[1]->NumberValue(); GLdouble _x2 = (GLdouble)args[2]->NumberValue(); GLdouble _y2 = (GLdouble)args[3]->NumberValue(); glRectd(_x1, _y1, _x2, _y2); } /** * glRectf * * @param GLfloat x1 * @param GLfloat y1 * @param GLfloat x2 * @param GLfloat y2 * @return void */ Handle<Value> gl_glRectf(const Arguments& args) { HandleScope scope; GLfloat _x1 = (GLfloat)args[0]->NumberValue(); GLfloat _y1 = (GLfloat)args[1]->NumberValue(); GLfloat _x2 = (GLfloat)args[2]->NumberValue(); GLfloat _y2 = (GLfloat)args[3]->NumberValue(); glRectf(_x1, _y1, _x2, _y2); } /** * glRecti * * @param GLint x1 * @param GLint y1 * @param GLint x2 * @param GLint y2 * @return void */ Handle<Value> gl_glRecti(const Arguments& args) { HandleScope scope; GLint _x1 = (GLint)args[0]->Int32Value(); GLint _y1 = (GLint)args[1]->Int32Value(); GLint _x2 = (GLint)args[2]->Int32Value(); GLint _y2 = (GLint)args[3]->Int32Value(); glRecti(_x1, _y1, _x2, _y2); } /** * glRects * * @param GLshort x1 * @param GLshort y1 * @param GLshort x2 * @param GLshort y2 * @return void */ Handle<Value> gl_glRects(const Arguments& args) { HandleScope scope; GLshort _x1 = (GLshort)args[0]->Int32Value(); GLshort _y1 = (GLshort)args[1]->Int32Value(); GLshort _x2 = (GLshort)args[2]->Int32Value(); GLshort _y2 = (GLshort)args[3]->Int32Value(); glRects(_x1, _y1, _x2, _y2); } /** * glRectdv * * @param GLdouble *v1 * @param GLdouble *v2 * @return void */ Handle<Value> gl_glRectdv(const Arguments& args) { HandleScope scope; GLdouble _v1 = (GLdouble)args[0]->NumberValue(); GLdouble _v2 = (GLdouble)args[1]->NumberValue(); glRectdv(&_v1, &_v2); args[0] = Number::New(_v1); args[1] = Number::New(_v2); } /** * glRectfv * * @param GLfloat *v1 * @param GLfloat *v2 * @return void */ Handle<Value> gl_glRectfv(const Arguments& args) { HandleScope scope; GLfloat _v1 = (GLfloat)args[0]->NumberValue(); GLfloat _v2 = (GLfloat)args[1]->NumberValue(); glRectfv(&_v1, &_v2); args[0] = Number::New(_v1); args[1] = Number::New(_v2); } /** * glRectiv * * @param GLint *v1 * @param GLint *v2 * @return void */ Handle<Value> gl_glRectiv(const Arguments& args) { HandleScope scope; GLint _v1 = (GLint)args[0]->Int32Value(); GLint _v2 = (GLint)args[1]->Int32Value(); glRectiv(&_v1, &_v2); args[0] = Number::New(_v1); args[1] = Number::New(_v2); } /** * glRectsv * * @param GLshort *v1 * @param GLshort *v2 * @return void */ Handle<Value> gl_glRectsv(const Arguments& args) { HandleScope scope; GLshort _v1 = (GLshort)args[0]->Int32Value(); GLshort _v2 = (GLshort)args[1]->Int32Value(); glRectsv(&_v1, &_v2); args[0] = Number::New(_v1); args[1] = Number::New(_v2); } /** * glVertexPointer * * @param GLint size * @param GLenum type * @param GLsizei stride * @param GLvoid *ptr * @return void */ Handle<Value> gl_glVertexPointer(const Arguments& args) { HandleScope scope; GLint _size = (GLint)args[0]->Int32Value(); GLenum _type = (GLenum)args[1]->Int32Value(); GLsizei _stride = (GLsizei)args[2]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[3])) { return ThrowException(Exception::Error( String::New("3nth argument needs to be a buffer"))); } Buffer * ptr_buffer = ObjectWrap::Unwrap<Buffer>(args[3]->ToObject()); GLvoid *_ptr = (GLvoid *)ptr_buffer->data(); glVertexPointer(_size, _type, _stride, _ptr); } /** * glNormalPointer * * @param GLenum type * @param GLsizei stride * @param GLvoid *ptr * @return void */ Handle<Value> gl_glNormalPointer(const Arguments& args) { HandleScope scope; GLenum _type = (GLenum)args[0]->Int32Value(); GLsizei _stride = (GLsizei)args[1]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[2])) { return ThrowException(Exception::Error( String::New("2nth argument needs to be a buffer"))); } Buffer * ptr_buffer = ObjectWrap::Unwrap<Buffer>(args[2]->ToObject()); GLvoid *_ptr = (GLvoid *)ptr_buffer->data(); glNormalPointer(_type, _stride, _ptr); } /** * glColorPointer * * @param GLint size * @param GLenum type * @param GLsizei stride * @param GLvoid *ptr * @return void */ Handle<Value> gl_glColorPointer(const Arguments& args) { HandleScope scope; GLint _size = (GLint)args[0]->Int32Value(); GLenum _type = (GLenum)args[1]->Int32Value(); GLsizei _stride = (GLsizei)args[2]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[3])) { return ThrowException(Exception::Error( String::New("3nth argument needs to be a buffer"))); } Buffer * ptr_buffer = ObjectWrap::Unwrap<Buffer>(args[3]->ToObject()); GLvoid *_ptr = (GLvoid *)ptr_buffer->data(); glColorPointer(_size, _type, _stride, _ptr); } /** * glIndexPointer * * @param GLenum type * @param GLsizei stride * @param GLvoid *ptr * @return void */ Handle<Value> gl_glIndexPointer(const Arguments& args) { HandleScope scope; GLenum _type = (GLenum)args[0]->Int32Value(); GLsizei _stride = (GLsizei)args[1]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[2])) { return ThrowException(Exception::Error( String::New("2nth argument needs to be a buffer"))); } Buffer * ptr_buffer = ObjectWrap::Unwrap<Buffer>(args[2]->ToObject()); GLvoid *_ptr = (GLvoid *)ptr_buffer->data(); glIndexPointer(_type, _stride, _ptr); } /** * glTexCoordPointer * * @param GLint size * @param GLenum type * @param GLsizei stride * @param GLvoid *ptr * @return void */ Handle<Value> gl_glTexCoordPointer(const Arguments& args) { HandleScope scope; GLint _size = (GLint)args[0]->Int32Value(); GLenum _type = (GLenum)args[1]->Int32Value(); GLsizei _stride = (GLsizei)args[2]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[3])) { return ThrowException(Exception::Error( String::New("3nth argument needs to be a buffer"))); } Buffer * ptr_buffer = ObjectWrap::Unwrap<Buffer>(args[3]->ToObject()); GLvoid *_ptr = (GLvoid *)ptr_buffer->data(); glTexCoordPointer(_size, _type, _stride, _ptr); } /** * glEdgeFlagPointer * * @param GLsizei stride * @param GLvoid *ptr * @return void */ Handle<Value> gl_glEdgeFlagPointer(const Arguments& args) { HandleScope scope; GLsizei _stride = (GLsizei)args[0]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[1])) { return ThrowException(Exception::Error( String::New("1nth argument needs to be a buffer"))); } Buffer * ptr_buffer = ObjectWrap::Unwrap<Buffer>(args[1]->ToObject()); GLvoid *_ptr = (GLvoid *)ptr_buffer->data(); glEdgeFlagPointer(_stride, _ptr); } /** * glGetPointerv * * @param GLenum pname * @param GLvoid **params * @return void */ Handle<Value> gl_glGetPointerv(const Arguments& args) { HandleScope scope; GLenum _pname = (GLenum)args[0]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[1])) { return ThrowException(Exception::Error( String::New("1nth argument needs to be a buffer"))); } Buffer * params_buffer = ObjectWrap::Unwrap<Buffer>(args[1]->ToObject()); GLvoid *_params = (GLvoid *)params_buffer->data(); glGetPointerv(_pname, &_params); } /** * glArrayElement * * @param GLint i * @return void */ Handle<Value> gl_glArrayElement(const Arguments& args) { HandleScope scope; GLint _i = (GLint)args[0]->Int32Value(); glArrayElement(_i); } /** * glDrawArrays * * @param GLenum mode * @param GLint first * @param GLsizei count * @return void */ Handle<Value> gl_glDrawArrays(const Arguments& args) { HandleScope scope; GLenum _mode = (GLenum)args[0]->Int32Value(); GLint _first = (GLint)args[1]->Int32Value(); GLsizei _count = (GLsizei)args[2]->Int32Value(); glDrawArrays(_mode, _first, _count); } /** * glDrawElements * * @param GLenum mode * @param GLsizei count * @param GLenum type * @param GLvoid *indices * @return void */ Handle<Value> gl_glDrawElements(const Arguments& args) { HandleScope scope; GLenum _mode = (GLenum)args[0]->Int32Value(); GLsizei _count = (GLsizei)args[1]->Int32Value(); GLenum _type = (GLenum)args[2]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[3])) { return ThrowException(Exception::Error( String::New("3nth argument needs to be a buffer"))); } Buffer * indices_buffer = ObjectWrap::Unwrap<Buffer>(args[3]->ToObject()); GLvoid *_indices = (GLvoid *)indices_buffer->data(); glDrawElements(_mode, _count, _type, _indices); } /** * glInterleavedArrays * * @param GLenum format * @param GLsizei stride * @param GLvoid *pointer * @return void */ Handle<Value> gl_glInterleavedArrays(const Arguments& args) { HandleScope scope; GLenum _format = (GLenum)args[0]->Int32Value(); GLsizei _stride = (GLsizei)args[1]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[2])) { return ThrowException(Exception::Error( String::New("2nth argument needs to be a buffer"))); } Buffer * pointer_buffer = ObjectWrap::Unwrap<Buffer>(args[2]->ToObject()); GLvoid *_pointer = (GLvoid *)pointer_buffer->data(); glInterleavedArrays(_format, _stride, _pointer); } /** * glShadeModel * * @param GLenum mode * @return void */ Handle<Value> gl_glShadeModel(const Arguments& args) { HandleScope scope; GLenum _mode = (GLenum)args[0]->Int32Value(); glShadeModel(_mode); } /** * glLightf * * @param GLenum light * @param GLenum pname * @param GLfloat param * @return void */ Handle<Value> gl_glLightf(const Arguments& args) { HandleScope scope; GLenum _light = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLfloat _param = (GLfloat)args[2]->NumberValue(); glLightf(_light, _pname, _param); } /** * glLighti * * @param GLenum light * @param GLenum pname * @param GLint param * @return void */ Handle<Value> gl_glLighti(const Arguments& args) { HandleScope scope; GLenum _light = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLint _param = (GLint)args[2]->Int32Value(); glLighti(_light, _pname, _param); } /** * glLightfv * * @param GLenum light * @param GLenum pname * @param GLfloat *params * @return void */ Handle<Value> gl_glLightfv(const Arguments& args) { HandleScope scope; GLenum _light = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLfloat _params = (GLfloat)args[2]->NumberValue(); glLightfv(_light, _pname, &_params); args[2] = Number::New(_params); } /** * glLightiv * * @param GLenum light * @param GLenum pname * @param GLint *params * @return void */ Handle<Value> gl_glLightiv(const Arguments& args) { HandleScope scope; GLenum _light = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLint _params = (GLint)args[2]->Int32Value(); glLightiv(_light, _pname, &_params); args[2] = Number::New(_params); } /** * glGetLightfv * * @param GLenum light * @param GLenum pname * @param GLfloat *params * @return void */ Handle<Value> gl_glGetLightfv(const Arguments& args) { HandleScope scope; GLenum _light = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLfloat _params = (GLfloat)args[2]->NumberValue(); glGetLightfv(_light, _pname, &_params); args[2] = Number::New(_params); } /** * glGetLightiv * * @param GLenum light * @param GLenum pname * @param GLint *params * @return void */ Handle<Value> gl_glGetLightiv(const Arguments& args) { HandleScope scope; GLenum _light = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLint _params = (GLint)args[2]->Int32Value(); glGetLightiv(_light, _pname, &_params); args[2] = Number::New(_params); } /** * glLightModelf * * @param GLenum pname * @param GLfloat param * @return void */ Handle<Value> gl_glLightModelf(const Arguments& args) { HandleScope scope; GLenum _pname = (GLenum)args[0]->Int32Value(); GLfloat _param = (GLfloat)args[1]->NumberValue(); glLightModelf(_pname, _param); } /** * glLightModeli * * @param GLenum pname * @param GLint param * @return void */ Handle<Value> gl_glLightModeli(const Arguments& args) { HandleScope scope; GLenum _pname = (GLenum)args[0]->Int32Value(); GLint _param = (GLint)args[1]->Int32Value(); glLightModeli(_pname, _param); } /** * glLightModelfv * * @param GLenum pname * @param GLfloat *params * @return void */ Handle<Value> gl_glLightModelfv(const Arguments& args) { HandleScope scope; GLenum _pname = (GLenum)args[0]->Int32Value(); GLfloat _params = (GLfloat)args[1]->NumberValue(); glLightModelfv(_pname, &_params); args[1] = Number::New(_params); } /** * glLightModeliv * * @param GLenum pname * @param GLint *params * @return void */ Handle<Value> gl_glLightModeliv(const Arguments& args) { HandleScope scope; GLenum _pname = (GLenum)args[0]->Int32Value(); GLint _params = (GLint)args[1]->Int32Value(); glLightModeliv(_pname, &_params); args[1] = Number::New(_params); } /** * glMaterialf * * @param GLenum face * @param GLenum pname * @param GLfloat param * @return void */ Handle<Value> gl_glMaterialf(const Arguments& args) { HandleScope scope; GLenum _face = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLfloat _param = (GLfloat)args[2]->NumberValue(); glMaterialf(_face, _pname, _param); } /** * glMateriali * * @param GLenum face * @param GLenum pname * @param GLint param * @return void */ Handle<Value> gl_glMateriali(const Arguments& args) { HandleScope scope; GLenum _face = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLint _param = (GLint)args[2]->Int32Value(); glMateriali(_face, _pname, _param); } /** * glMaterialfv * * @param GLenum face * @param GLenum pname * @param GLfloat *params * @return void */ Handle<Value> gl_glMaterialfv(const Arguments& args) { HandleScope scope; GLenum _face = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLfloat _params = (GLfloat)args[2]->NumberValue(); glMaterialfv(_face, _pname, &_params); args[2] = Number::New(_params); } /** * glMaterialiv * * @param GLenum face * @param GLenum pname * @param GLint *params * @return void */ Handle<Value> gl_glMaterialiv(const Arguments& args) { HandleScope scope; GLenum _face = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLint _params = (GLint)args[2]->Int32Value(); glMaterialiv(_face, _pname, &_params); args[2] = Number::New(_params); } /** * glGetMaterialfv * * @param GLenum face * @param GLenum pname * @param GLfloat *params * @return void */ Handle<Value> gl_glGetMaterialfv(const Arguments& args) { HandleScope scope; GLenum _face = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLfloat _params = (GLfloat)args[2]->NumberValue(); glGetMaterialfv(_face, _pname, &_params); args[2] = Number::New(_params); } /** * glGetMaterialiv * * @param GLenum face * @param GLenum pname * @param GLint *params * @return void */ Handle<Value> gl_glGetMaterialiv(const Arguments& args) { HandleScope scope; GLenum _face = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLint _params = (GLint)args[2]->Int32Value(); glGetMaterialiv(_face, _pname, &_params); args[2] = Number::New(_params); } /** * glColorMaterial * * @param GLenum face * @param GLenum mode * @return void */ Handle<Value> gl_glColorMaterial(const Arguments& args) { HandleScope scope; GLenum _face = (GLenum)args[0]->Int32Value(); GLenum _mode = (GLenum)args[1]->Int32Value(); glColorMaterial(_face, _mode); } /** * glPixelZoom * * @param GLfloat xfactor * @param GLfloat yfactor * @return void */ Handle<Value> gl_glPixelZoom(const Arguments& args) { HandleScope scope; GLfloat _xfactor = (GLfloat)args[0]->NumberValue(); GLfloat _yfactor = (GLfloat)args[1]->NumberValue(); glPixelZoom(_xfactor, _yfactor); } /** * glPixelStoref * * @param GLenum pname * @param GLfloat param * @return void */ Handle<Value> gl_glPixelStoref(const Arguments& args) { HandleScope scope; GLenum _pname = (GLenum)args[0]->Int32Value(); GLfloat _param = (GLfloat)args[1]->NumberValue(); glPixelStoref(_pname, _param); } /** * glPixelStorei * * @param GLenum pname * @param GLint param * @return void */ Handle<Value> gl_glPixelStorei(const Arguments& args) { HandleScope scope; GLenum _pname = (GLenum)args[0]->Int32Value(); GLint _param = (GLint)args[1]->Int32Value(); glPixelStorei(_pname, _param); } /** * glPixelTransferf * * @param GLenum pname * @param GLfloat param * @return void */ Handle<Value> gl_glPixelTransferf(const Arguments& args) { HandleScope scope; GLenum _pname = (GLenum)args[0]->Int32Value(); GLfloat _param = (GLfloat)args[1]->NumberValue(); glPixelTransferf(_pname, _param); } /** * glPixelTransferi * * @param GLenum pname * @param GLint param * @return void */ Handle<Value> gl_glPixelTransferi(const Arguments& args) { HandleScope scope; GLenum _pname = (GLenum)args[0]->Int32Value(); GLint _param = (GLint)args[1]->Int32Value(); glPixelTransferi(_pname, _param); } /** * glPixelMapfv * * @param GLenum map * @param GLsizei mapsize * @param GLfloat *values * @return void */ Handle<Value> gl_glPixelMapfv(const Arguments& args) { HandleScope scope; GLenum _map = (GLenum)args[0]->Int32Value(); GLsizei _mapsize = (GLsizei)args[1]->Int32Value(); GLfloat _values = (GLfloat)args[2]->NumberValue(); glPixelMapfv(_map, _mapsize, &_values); args[2] = Number::New(_values); } /** * glPixelMapuiv * * @param GLenum map * @param GLsizei mapsize * @param GLuint *values * @return void */ Handle<Value> gl_glPixelMapuiv(const Arguments& args) { HandleScope scope; GLenum _map = (GLenum)args[0]->Int32Value(); GLsizei _mapsize = (GLsizei)args[1]->Int32Value(); GLuint _values = (GLuint)args[2]->Uint32Value(); glPixelMapuiv(_map, _mapsize, &_values); args[2] = Number::New(_values); } /** * glPixelMapusv * * @param GLenum map * @param GLsizei mapsize * @param GLushort *values * @return void */ Handle<Value> gl_glPixelMapusv(const Arguments& args) { HandleScope scope; GLenum _map = (GLenum)args[0]->Int32Value(); GLsizei _mapsize = (GLsizei)args[1]->Int32Value(); GLushort _values = (GLushort)args[2]->Uint32Value(); glPixelMapusv(_map, _mapsize, &_values); args[2] = Number::New(_values); } /** * glGetPixelMapfv * * @param GLenum map * @param GLfloat *values * @return void */ Handle<Value> gl_glGetPixelMapfv(const Arguments& args) { HandleScope scope; GLenum _map = (GLenum)args[0]->Int32Value(); GLfloat _values = (GLfloat)args[1]->NumberValue(); glGetPixelMapfv(_map, &_values); args[1] = Number::New(_values); } /** * glGetPixelMapuiv * * @param GLenum map * @param GLuint *values * @return void */ Handle<Value> gl_glGetPixelMapuiv(const Arguments& args) { HandleScope scope; GLenum _map = (GLenum)args[0]->Int32Value(); GLuint _values = (GLuint)args[1]->Uint32Value(); glGetPixelMapuiv(_map, &_values); args[1] = Number::New(_values); } /** * glGetPixelMapusv * * @param GLenum map * @param GLushort *values * @return void */ Handle<Value> gl_glGetPixelMapusv(const Arguments& args) { HandleScope scope; GLenum _map = (GLenum)args[0]->Int32Value(); GLushort _values = (GLushort)args[1]->Uint32Value(); glGetPixelMapusv(_map, &_values); args[1] = Number::New(_values); } /** * glBitmap * * @param GLsizei width * @param GLsizei height * @param GLfloat xorig * @param GLfloat yorig * @param GLfloat xmove * @param GLfloat ymove * @param GLubyte *bitmap * @return void */ Handle<Value> gl_glBitmap(const Arguments& args) { HandleScope scope; GLsizei _width = (GLsizei)args[0]->Int32Value(); GLsizei _height = (GLsizei)args[1]->Int32Value(); GLfloat _xorig = (GLfloat)args[2]->NumberValue(); GLfloat _yorig = (GLfloat)args[3]->NumberValue(); GLfloat _xmove = (GLfloat)args[4]->NumberValue(); GLfloat _ymove = (GLfloat)args[5]->NumberValue(); GLubyte _bitmap = (GLubyte)args[6]->Int32Value(); glBitmap(_width, _height, _xorig, _yorig, _xmove, _ymove, &_bitmap); args[6] = Number::New(_bitmap); } /** * glReadPixels * * @param GLint x * @param GLint y * @param GLsizei width * @param GLsizei height * @param GLenum format * @param GLenum type * @param GLvoid *pixels * @return void */ Handle<Value> gl_glReadPixels(const Arguments& args) { HandleScope scope; GLint _x = (GLint)args[0]->Int32Value(); GLint _y = (GLint)args[1]->Int32Value(); GLsizei _width = (GLsizei)args[2]->Int32Value(); GLsizei _height = (GLsizei)args[3]->Int32Value(); GLenum _format = (GLenum)args[4]->Int32Value(); GLenum _type = (GLenum)args[5]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[6])) { return ThrowException(Exception::Error( String::New("6nth argument needs to be a buffer"))); } Buffer * pixels_buffer = ObjectWrap::Unwrap<Buffer>(args[6]->ToObject()); GLvoid *_pixels = (GLvoid *)pixels_buffer->data(); glReadPixels(_x, _y, _width, _height, _format, _type, _pixels); } /** * glDrawPixels * * @param GLsizei width * @param GLsizei height * @param GLenum format * @param GLenum type * @param GLvoid *pixels * @return void */ Handle<Value> gl_glDrawPixels(const Arguments& args) { HandleScope scope; GLsizei _width = (GLsizei)args[0]->Int32Value(); GLsizei _height = (GLsizei)args[1]->Int32Value(); GLenum _format = (GLenum)args[2]->Int32Value(); GLenum _type = (GLenum)args[3]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[4])) { return ThrowException(Exception::Error( String::New("4nth argument needs to be a buffer"))); } Buffer * pixels_buffer = ObjectWrap::Unwrap<Buffer>(args[4]->ToObject()); GLvoid *_pixels = (GLvoid *)pixels_buffer->data(); glDrawPixels(_width, _height, _format, _type, _pixels); } /** * glCopyPixels * * @param GLint x * @param GLint y * @param GLsizei width * @param GLsizei height * @param GLenum type * @return void */ Handle<Value> gl_glCopyPixels(const Arguments& args) { HandleScope scope; GLint _x = (GLint)args[0]->Int32Value(); GLint _y = (GLint)args[1]->Int32Value(); GLsizei _width = (GLsizei)args[2]->Int32Value(); GLsizei _height = (GLsizei)args[3]->Int32Value(); GLenum _type = (GLenum)args[4]->Int32Value(); glCopyPixels(_x, _y, _width, _height, _type); } /** * glStencilFunc * * @param GLenum func * @param GLint ref * @param GLuint mask * @return void */ Handle<Value> gl_glStencilFunc(const Arguments& args) { HandleScope scope; GLenum _func = (GLenum)args[0]->Int32Value(); GLint _ref = (GLint)args[1]->Int32Value(); GLuint _mask = (GLuint)args[2]->Uint32Value(); glStencilFunc(_func, _ref, _mask); } /** * glStencilMask * * @param GLuint mask * @return void */ Handle<Value> gl_glStencilMask(const Arguments& args) { HandleScope scope; GLuint _mask = (GLuint)args[0]->Uint32Value(); glStencilMask(_mask); } /** * glStencilOp * * @param GLenum fail * @param GLenum zfail * @param GLenum zpass * @return void */ Handle<Value> gl_glStencilOp(const Arguments& args) { HandleScope scope; GLenum _fail = (GLenum)args[0]->Int32Value(); GLenum _zfail = (GLenum)args[1]->Int32Value(); GLenum _zpass = (GLenum)args[2]->Int32Value(); glStencilOp(_fail, _zfail, _zpass); } /** * glClearStencil * * @param GLint s * @return void */ Handle<Value> gl_glClearStencil(const Arguments& args) { HandleScope scope; GLint _s = (GLint)args[0]->Int32Value(); glClearStencil(_s); } /** * glTexGend * * @param GLenum coord * @param GLenum pname * @param GLdouble param * @return void */ Handle<Value> gl_glTexGend(const Arguments& args) { HandleScope scope; GLenum _coord = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLdouble _param = (GLdouble)args[2]->NumberValue(); glTexGend(_coord, _pname, _param); } /** * glTexGenf * * @param GLenum coord * @param GLenum pname * @param GLfloat param * @return void */ Handle<Value> gl_glTexGenf(const Arguments& args) { HandleScope scope; GLenum _coord = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLfloat _param = (GLfloat)args[2]->NumberValue(); glTexGenf(_coord, _pname, _param); } /** * glTexGeni * * @param GLenum coord * @param GLenum pname * @param GLint param * @return void */ Handle<Value> gl_glTexGeni(const Arguments& args) { HandleScope scope; GLenum _coord = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLint _param = (GLint)args[2]->Int32Value(); glTexGeni(_coord, _pname, _param); } /** * glTexGendv * * @param GLenum coord * @param GLenum pname * @param GLdouble *params * @return void */ Handle<Value> gl_glTexGendv(const Arguments& args) { HandleScope scope; GLenum _coord = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLdouble _params = (GLdouble)args[2]->NumberValue(); glTexGendv(_coord, _pname, &_params); args[2] = Number::New(_params); } /** * glTexGenfv * * @param GLenum coord * @param GLenum pname * @param GLfloat *params * @return void */ Handle<Value> gl_glTexGenfv(const Arguments& args) { HandleScope scope; GLenum _coord = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLfloat _params = (GLfloat)args[2]->NumberValue(); glTexGenfv(_coord, _pname, &_params); args[2] = Number::New(_params); } /** * glTexGeniv * * @param GLenum coord * @param GLenum pname * @param GLint *params * @return void */ Handle<Value> gl_glTexGeniv(const Arguments& args) { HandleScope scope; GLenum _coord = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLint _params = (GLint)args[2]->Int32Value(); glTexGeniv(_coord, _pname, &_params); args[2] = Number::New(_params); } /** * glGetTexGendv * * @param GLenum coord * @param GLenum pname * @param GLdouble *params * @return void */ Handle<Value> gl_glGetTexGendv(const Arguments& args) { HandleScope scope; GLenum _coord = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLdouble _params = (GLdouble)args[2]->NumberValue(); glGetTexGendv(_coord, _pname, &_params); args[2] = Number::New(_params); } /** * glGetTexGenfv * * @param GLenum coord * @param GLenum pname * @param GLfloat *params * @return void */ Handle<Value> gl_glGetTexGenfv(const Arguments& args) { HandleScope scope; GLenum _coord = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLfloat _params = (GLfloat)args[2]->NumberValue(); glGetTexGenfv(_coord, _pname, &_params); args[2] = Number::New(_params); } /** * glGetTexGeniv * * @param GLenum coord * @param GLenum pname * @param GLint *params * @return void */ Handle<Value> gl_glGetTexGeniv(const Arguments& args) { HandleScope scope; GLenum _coord = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLint _params = (GLint)args[2]->Int32Value(); glGetTexGeniv(_coord, _pname, &_params); args[2] = Number::New(_params); } /** * glTexEnvf * * @param GLenum target * @param GLenum pname * @param GLfloat param * @return void */ Handle<Value> gl_glTexEnvf(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLfloat _param = (GLfloat)args[2]->NumberValue(); glTexEnvf(_target, _pname, _param); } /** * glTexEnvi * * @param GLenum target * @param GLenum pname * @param GLint param * @return void */ Handle<Value> gl_glTexEnvi(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLint _param = (GLint)args[2]->Int32Value(); glTexEnvi(_target, _pname, _param); } /** * glTexEnvfv * * @param GLenum target * @param GLenum pname * @param GLfloat *params * @return void */ Handle<Value> gl_glTexEnvfv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLfloat _params = (GLfloat)args[2]->NumberValue(); glTexEnvfv(_target, _pname, &_params); args[2] = Number::New(_params); } /** * glTexEnviv * * @param GLenum target * @param GLenum pname * @param GLint *params * @return void */ Handle<Value> gl_glTexEnviv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLint _params = (GLint)args[2]->Int32Value(); glTexEnviv(_target, _pname, &_params); args[2] = Number::New(_params); } /** * glGetTexEnvfv * * @param GLenum target * @param GLenum pname * @param GLfloat *params * @return void */ Handle<Value> gl_glGetTexEnvfv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLfloat _params = (GLfloat)args[2]->NumberValue(); glGetTexEnvfv(_target, _pname, &_params); args[2] = Number::New(_params); } /** * glGetTexEnviv * * @param GLenum target * @param GLenum pname * @param GLint *params * @return void */ Handle<Value> gl_glGetTexEnviv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLint _params = (GLint)args[2]->Int32Value(); glGetTexEnviv(_target, _pname, &_params); args[2] = Number::New(_params); } /** * glTexParameterf * * @param GLenum target * @param GLenum pname * @param GLfloat param * @return void */ Handle<Value> gl_glTexParameterf(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLfloat _param = (GLfloat)args[2]->NumberValue(); glTexParameterf(_target, _pname, _param); } /** * glTexParameteri * * @param GLenum target * @param GLenum pname * @param GLint param * @return void */ Handle<Value> gl_glTexParameteri(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLint _param = (GLint)args[2]->Int32Value(); glTexParameteri(_target, _pname, _param); } /** * glTexParameterfv * * @param GLenum target * @param GLenum pname * @param GLfloat *params * @return void */ Handle<Value> gl_glTexParameterfv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLfloat _params = (GLfloat)args[2]->NumberValue(); glTexParameterfv(_target, _pname, &_params); args[2] = Number::New(_params); } /** * glTexParameteriv * * @param GLenum target * @param GLenum pname * @param GLint *params * @return void */ Handle<Value> gl_glTexParameteriv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLint _params = (GLint)args[2]->Int32Value(); glTexParameteriv(_target, _pname, &_params); args[2] = Number::New(_params); } /** * glGetTexParameterfv * * @param GLenum target * @param GLenum pname * @param GLfloat *params * @return void */ Handle<Value> gl_glGetTexParameterfv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLfloat _params = (GLfloat)args[2]->NumberValue(); glGetTexParameterfv(_target, _pname, &_params); args[2] = Number::New(_params); } /** * glGetTexParameteriv * * @param GLenum target * @param GLenum pname * @param GLint *params * @return void */ Handle<Value> gl_glGetTexParameteriv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLint _params = (GLint)args[2]->Int32Value(); glGetTexParameteriv(_target, _pname, &_params); args[2] = Number::New(_params); } /** * glGetTexLevelParameterfv * * @param GLenum target * @param GLint level * @param GLenum pname * @param GLfloat *params * @return void */ Handle<Value> gl_glGetTexLevelParameterfv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _level = (GLint)args[1]->Int32Value(); GLenum _pname = (GLenum)args[2]->Int32Value(); GLfloat _params = (GLfloat)args[3]->NumberValue(); glGetTexLevelParameterfv(_target, _level, _pname, &_params); args[3] = Number::New(_params); } /** * glGetTexLevelParameteriv * * @param GLenum target * @param GLint level * @param GLenum pname * @param GLint *params * @return void */ Handle<Value> gl_glGetTexLevelParameteriv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _level = (GLint)args[1]->Int32Value(); GLenum _pname = (GLenum)args[2]->Int32Value(); GLint _params = (GLint)args[3]->Int32Value(); glGetTexLevelParameteriv(_target, _level, _pname, &_params); args[3] = Number::New(_params); } /** * glTexImage1D * * @param GLenum target * @param GLint level * @param GLint internalFormat * @param GLsizei width * @param GLint border * @param GLenum format * @param GLenum type * @param GLvoid *pixels * @return void */ Handle<Value> gl_glTexImage1D(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _level = (GLint)args[1]->Int32Value(); GLint _internalFormat = (GLint)args[2]->Int32Value(); GLsizei _width = (GLsizei)args[3]->Int32Value(); GLint _border = (GLint)args[4]->Int32Value(); GLenum _format = (GLenum)args[5]->Int32Value(); GLenum _type = (GLenum)args[6]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[7])) { return ThrowException(Exception::Error( String::New("7nth argument needs to be a buffer"))); } Buffer * pixels_buffer = ObjectWrap::Unwrap<Buffer>(args[7]->ToObject()); GLvoid *_pixels = (GLvoid *)pixels_buffer->data(); glTexImage1D(_target, _level, _internalFormat, _width, _border, _format, _type, _pixels); } /** * glTexImage2D * * @param GLenum target * @param GLint level * @param GLint internalFormat * @param GLsizei width * @param GLsizei height * @param GLint border * @param GLenum format * @param GLenum type * @param GLvoid *pixels * @return void */ Handle<Value> gl_glTexImage2D(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _level = (GLint)args[1]->Int32Value(); GLint _internalFormat = (GLint)args[2]->Int32Value(); GLsizei _width = (GLsizei)args[3]->Int32Value(); GLsizei _height = (GLsizei)args[4]->Int32Value(); GLint _border = (GLint)args[5]->Int32Value(); GLenum _format = (GLenum)args[6]->Int32Value(); GLenum _type = (GLenum)args[7]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[8])) { return ThrowException(Exception::Error( String::New("8nth argument needs to be a buffer"))); } Buffer * pixels_buffer = ObjectWrap::Unwrap<Buffer>(args[8]->ToObject()); GLvoid *_pixels = (GLvoid *)pixels_buffer->data(); glTexImage2D(_target, _level, _internalFormat, _width, _height, _border, _format, _type, _pixels); } /** * glGetTexImage * * @param GLenum target * @param GLint level * @param GLenum format * @param GLenum type * @param GLvoid *pixels * @return void */ Handle<Value> gl_glGetTexImage(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _level = (GLint)args[1]->Int32Value(); GLenum _format = (GLenum)args[2]->Int32Value(); GLenum _type = (GLenum)args[3]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[4])) { return ThrowException(Exception::Error( String::New("4nth argument needs to be a buffer"))); } Buffer * pixels_buffer = ObjectWrap::Unwrap<Buffer>(args[4]->ToObject()); GLvoid *_pixels = (GLvoid *)pixels_buffer->data(); glGetTexImage(_target, _level, _format, _type, _pixels); } /** * glGenTextures * * @param GLsizei n * @param GLuint *textures * @return void */ Handle<Value> gl_glGenTextures(const Arguments& args) { HandleScope scope; GLsizei _n = (GLsizei)args[0]->Int32Value(); GLuint _textures = (GLuint)args[1]->Uint32Value(); glGenTextures(_n, &_textures); args[1] = Number::New(_textures); } /** * glDeleteTextures * * @param GLsizei n * @param GLuint *textures * @return void */ Handle<Value> gl_glDeleteTextures(const Arguments& args) { HandleScope scope; GLsizei _n = (GLsizei)args[0]->Int32Value(); GLuint _textures = (GLuint)args[1]->Uint32Value(); glDeleteTextures(_n, &_textures); args[1] = Number::New(_textures); } /** * glBindTexture * * @param GLenum target * @param GLuint texture * @return void */ Handle<Value> gl_glBindTexture(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLuint _texture = (GLuint)args[1]->Uint32Value(); glBindTexture(_target, _texture); } /** * glPrioritizeTextures * * @param GLsizei n * @param GLuint *textures * @param GLclampf *priorities * @return void */ Handle<Value> gl_glPrioritizeTextures(const Arguments& args) { HandleScope scope; GLsizei _n = (GLsizei)args[0]->Int32Value(); GLuint _textures = (GLuint)args[1]->Uint32Value(); GLclampf _priorities = (GLclampf)args[2]->NumberValue(); glPrioritizeTextures(_n, &_textures, &_priorities); args[1] = Number::New(_textures); args[2] = Number::New(_priorities); } /** * glAreTexturesResident * * @param GLsizei n * @param GLuint *textures * @param GLboolean *residences * @return GLboolean */ Handle<Value> gl_glAreTexturesResident(const Arguments& args) { HandleScope scope; GLsizei _n = (GLsizei)args[0]->Int32Value(); GLuint _textures = (GLuint)args[1]->Uint32Value(); GLboolean _residences = (GLboolean)args[2]->Int32Value(); GLboolean _ret = glAreTexturesResident(_n, &_textures, &_residences); args[1] = Number::New(_textures); args[2] = Number::New(_residences); return scope.Close(Boolean::New(_ret)); } /** * glIsTexture * * @param GLuint texture * @return GLboolean */ Handle<Value> gl_glIsTexture(const Arguments& args) { HandleScope scope; GLuint _texture = (GLuint)args[0]->Uint32Value(); GLboolean _ret = glIsTexture(_texture); return scope.Close(Boolean::New(_ret)); } /** * glTexSubImage1D * * @param GLenum target * @param GLint level * @param GLint xoffset * @param GLsizei width * @param GLenum format * @param GLenum type * @param GLvoid *pixels * @return void */ Handle<Value> gl_glTexSubImage1D(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _level = (GLint)args[1]->Int32Value(); GLint _xoffset = (GLint)args[2]->Int32Value(); GLsizei _width = (GLsizei)args[3]->Int32Value(); GLenum _format = (GLenum)args[4]->Int32Value(); GLenum _type = (GLenum)args[5]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[6])) { return ThrowException(Exception::Error( String::New("6nth argument needs to be a buffer"))); } Buffer * pixels_buffer = ObjectWrap::Unwrap<Buffer>(args[6]->ToObject()); GLvoid *_pixels = (GLvoid *)pixels_buffer->data(); glTexSubImage1D(_target, _level, _xoffset, _width, _format, _type, _pixels); } /** * glTexSubImage2D * * @param GLenum target * @param GLint level * @param GLint xoffset * @param GLint yoffset * @param GLsizei width * @param GLsizei height * @param GLenum format * @param GLenum type * @param GLvoid *pixels * @return void */ Handle<Value> gl_glTexSubImage2D(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _level = (GLint)args[1]->Int32Value(); GLint _xoffset = (GLint)args[2]->Int32Value(); GLint _yoffset = (GLint)args[3]->Int32Value(); GLsizei _width = (GLsizei)args[4]->Int32Value(); GLsizei _height = (GLsizei)args[5]->Int32Value(); GLenum _format = (GLenum)args[6]->Int32Value(); GLenum _type = (GLenum)args[7]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[8])) { return ThrowException(Exception::Error( String::New("8nth argument needs to be a buffer"))); } Buffer * pixels_buffer = ObjectWrap::Unwrap<Buffer>(args[8]->ToObject()); GLvoid *_pixels = (GLvoid *)pixels_buffer->data(); glTexSubImage2D(_target, _level, _xoffset, _yoffset, _width, _height, _format, _type, _pixels); } /** * glCopyTexImage1D * * @param GLenum target * @param GLint level * @param GLenum internalformat * @param GLint x * @param GLint y * @param GLsizei width * @param GLint border * @return void */ Handle<Value> gl_glCopyTexImage1D(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _level = (GLint)args[1]->Int32Value(); GLenum _internalformat = (GLenum)args[2]->Int32Value(); GLint _x = (GLint)args[3]->Int32Value(); GLint _y = (GLint)args[4]->Int32Value(); GLsizei _width = (GLsizei)args[5]->Int32Value(); GLint _border = (GLint)args[6]->Int32Value(); glCopyTexImage1D(_target, _level, _internalformat, _x, _y, _width, _border); } /** * glCopyTexImage2D * * @param GLenum target * @param GLint level * @param GLenum internalformat * @param GLint x * @param GLint y * @param GLsizei width * @param GLsizei height * @param GLint border * @return void */ Handle<Value> gl_glCopyTexImage2D(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _level = (GLint)args[1]->Int32Value(); GLenum _internalformat = (GLenum)args[2]->Int32Value(); GLint _x = (GLint)args[3]->Int32Value(); GLint _y = (GLint)args[4]->Int32Value(); GLsizei _width = (GLsizei)args[5]->Int32Value(); GLsizei _height = (GLsizei)args[6]->Int32Value(); GLint _border = (GLint)args[7]->Int32Value(); glCopyTexImage2D(_target, _level, _internalformat, _x, _y, _width, _height, _border); } /** * glCopyTexSubImage1D * * @param GLenum target * @param GLint level * @param GLint xoffset * @param GLint x * @param GLint y * @param GLsizei width * @return void */ Handle<Value> gl_glCopyTexSubImage1D(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _level = (GLint)args[1]->Int32Value(); GLint _xoffset = (GLint)args[2]->Int32Value(); GLint _x = (GLint)args[3]->Int32Value(); GLint _y = (GLint)args[4]->Int32Value(); GLsizei _width = (GLsizei)args[5]->Int32Value(); glCopyTexSubImage1D(_target, _level, _xoffset, _x, _y, _width); } /** * glCopyTexSubImage2D * * @param GLenum target * @param GLint level * @param GLint xoffset * @param GLint yoffset * @param GLint x * @param GLint y * @param GLsizei width * @param GLsizei height * @return void */ Handle<Value> gl_glCopyTexSubImage2D(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _level = (GLint)args[1]->Int32Value(); GLint _xoffset = (GLint)args[2]->Int32Value(); GLint _yoffset = (GLint)args[3]->Int32Value(); GLint _x = (GLint)args[4]->Int32Value(); GLint _y = (GLint)args[5]->Int32Value(); GLsizei _width = (GLsizei)args[6]->Int32Value(); GLsizei _height = (GLsizei)args[7]->Int32Value(); glCopyTexSubImage2D(_target, _level, _xoffset, _yoffset, _x, _y, _width, _height); } /** * glMap1d * * @param GLenum target * @param GLdouble u1 * @param GLdouble u2 * @param GLint stride * @param GLint order * @param GLdouble *points * @return void */ Handle<Value> gl_glMap1d(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLdouble _u1 = (GLdouble)args[1]->NumberValue(); GLdouble _u2 = (GLdouble)args[2]->NumberValue(); GLint _stride = (GLint)args[3]->Int32Value(); GLint _order = (GLint)args[4]->Int32Value(); GLdouble _points = (GLdouble)args[5]->NumberValue(); glMap1d(_target, _u1, _u2, _stride, _order, &_points); args[5] = Number::New(_points); } /** * glMap1f * * @param GLenum target * @param GLfloat u1 * @param GLfloat u2 * @param GLint stride * @param GLint order * @param GLfloat *points * @return void */ Handle<Value> gl_glMap1f(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLfloat _u1 = (GLfloat)args[1]->NumberValue(); GLfloat _u2 = (GLfloat)args[2]->NumberValue(); GLint _stride = (GLint)args[3]->Int32Value(); GLint _order = (GLint)args[4]->Int32Value(); GLfloat _points = (GLfloat)args[5]->NumberValue(); glMap1f(_target, _u1, _u2, _stride, _order, &_points); args[5] = Number::New(_points); } /** * glMap2d * * @param GLenum target * @param GLdouble u1 * @param GLdouble u2 * @param GLint ustride * @param GLint uorder * @param GLdouble v1 * @param GLdouble v2 * @param GLint vstride * @param GLint vorder * @param GLdouble *points * @return void */ Handle<Value> gl_glMap2d(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLdouble _u1 = (GLdouble)args[1]->NumberValue(); GLdouble _u2 = (GLdouble)args[2]->NumberValue(); GLint _ustride = (GLint)args[3]->Int32Value(); GLint _uorder = (GLint)args[4]->Int32Value(); GLdouble _v1 = (GLdouble)args[5]->NumberValue(); GLdouble _v2 = (GLdouble)args[6]->NumberValue(); GLint _vstride = (GLint)args[7]->Int32Value(); GLint _vorder = (GLint)args[8]->Int32Value(); GLdouble _points = (GLdouble)args[9]->NumberValue(); glMap2d(_target, _u1, _u2, _ustride, _uorder, _v1, _v2, _vstride, _vorder, &_points); args[9] = Number::New(_points); } /** * glMap2f * * @param GLenum target * @param GLfloat u1 * @param GLfloat u2 * @param GLint ustride * @param GLint uorder * @param GLfloat v1 * @param GLfloat v2 * @param GLint vstride * @param GLint vorder * @param GLfloat *points * @return void */ Handle<Value> gl_glMap2f(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLfloat _u1 = (GLfloat)args[1]->NumberValue(); GLfloat _u2 = (GLfloat)args[2]->NumberValue(); GLint _ustride = (GLint)args[3]->Int32Value(); GLint _uorder = (GLint)args[4]->Int32Value(); GLfloat _v1 = (GLfloat)args[5]->NumberValue(); GLfloat _v2 = (GLfloat)args[6]->NumberValue(); GLint _vstride = (GLint)args[7]->Int32Value(); GLint _vorder = (GLint)args[8]->Int32Value(); GLfloat _points = (GLfloat)args[9]->NumberValue(); glMap2f(_target, _u1, _u2, _ustride, _uorder, _v1, _v2, _vstride, _vorder, &_points); args[9] = Number::New(_points); } /** * glGetMapdv * * @param GLenum target * @param GLenum query * @param GLdouble *v * @return void */ Handle<Value> gl_glGetMapdv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _query = (GLenum)args[1]->Int32Value(); GLdouble _v = (GLdouble)args[2]->NumberValue(); glGetMapdv(_target, _query, &_v); args[2] = Number::New(_v); } /** * glGetMapfv * * @param GLenum target * @param GLenum query * @param GLfloat *v * @return void */ Handle<Value> gl_glGetMapfv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _query = (GLenum)args[1]->Int32Value(); GLfloat _v = (GLfloat)args[2]->NumberValue(); glGetMapfv(_target, _query, &_v); args[2] = Number::New(_v); } /** * glGetMapiv * * @param GLenum target * @param GLenum query * @param GLint *v * @return void */ Handle<Value> gl_glGetMapiv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _query = (GLenum)args[1]->Int32Value(); GLint _v = (GLint)args[2]->Int32Value(); glGetMapiv(_target, _query, &_v); args[2] = Number::New(_v); } /** * glEvalCoord1d * * @param GLdouble u * @return void */ Handle<Value> gl_glEvalCoord1d(const Arguments& args) { HandleScope scope; GLdouble _u = (GLdouble)args[0]->NumberValue(); glEvalCoord1d(_u); } /** * glEvalCoord1f * * @param GLfloat u * @return void */ Handle<Value> gl_glEvalCoord1f(const Arguments& args) { HandleScope scope; GLfloat _u = (GLfloat)args[0]->NumberValue(); glEvalCoord1f(_u); } /** * glEvalCoord1dv * * @param GLdouble *u * @return void */ Handle<Value> gl_glEvalCoord1dv(const Arguments& args) { HandleScope scope; GLdouble _u = (GLdouble)args[0]->NumberValue(); glEvalCoord1dv(&_u); args[0] = Number::New(_u); } /** * glEvalCoord1fv * * @param GLfloat *u * @return void */ Handle<Value> gl_glEvalCoord1fv(const Arguments& args) { HandleScope scope; GLfloat _u = (GLfloat)args[0]->NumberValue(); glEvalCoord1fv(&_u); args[0] = Number::New(_u); } /** * glEvalCoord2d * * @param GLdouble u * @param GLdouble v * @return void */ Handle<Value> gl_glEvalCoord2d(const Arguments& args) { HandleScope scope; GLdouble _u = (GLdouble)args[0]->NumberValue(); GLdouble _v = (GLdouble)args[1]->NumberValue(); glEvalCoord2d(_u, _v); } /** * glEvalCoord2f * * @param GLfloat u * @param GLfloat v * @return void */ Handle<Value> gl_glEvalCoord2f(const Arguments& args) { HandleScope scope; GLfloat _u = (GLfloat)args[0]->NumberValue(); GLfloat _v = (GLfloat)args[1]->NumberValue(); glEvalCoord2f(_u, _v); } /** * glEvalCoord2dv * * @param GLdouble *u * @return void */ Handle<Value> gl_glEvalCoord2dv(const Arguments& args) { HandleScope scope; GLdouble _u = (GLdouble)args[0]->NumberValue(); glEvalCoord2dv(&_u); args[0] = Number::New(_u); } /** * glEvalCoord2fv * * @param GLfloat *u * @return void */ Handle<Value> gl_glEvalCoord2fv(const Arguments& args) { HandleScope scope; GLfloat _u = (GLfloat)args[0]->NumberValue(); glEvalCoord2fv(&_u); args[0] = Number::New(_u); } /** * glMapGrid1d * * @param GLint un * @param GLdouble u1 * @param GLdouble u2 * @return void */ Handle<Value> gl_glMapGrid1d(const Arguments& args) { HandleScope scope; GLint _un = (GLint)args[0]->Int32Value(); GLdouble _u1 = (GLdouble)args[1]->NumberValue(); GLdouble _u2 = (GLdouble)args[2]->NumberValue(); glMapGrid1d(_un, _u1, _u2); } /** * glMapGrid1f * * @param GLint un * @param GLfloat u1 * @param GLfloat u2 * @return void */ Handle<Value> gl_glMapGrid1f(const Arguments& args) { HandleScope scope; GLint _un = (GLint)args[0]->Int32Value(); GLfloat _u1 = (GLfloat)args[1]->NumberValue(); GLfloat _u2 = (GLfloat)args[2]->NumberValue(); glMapGrid1f(_un, _u1, _u2); } /** * glMapGrid2d * * @param GLint un * @param GLdouble u1 * @param GLdouble u2 * @param GLint vn * @param GLdouble v1 * @param GLdouble v2 * @return void */ Handle<Value> gl_glMapGrid2d(const Arguments& args) { HandleScope scope; GLint _un = (GLint)args[0]->Int32Value(); GLdouble _u1 = (GLdouble)args[1]->NumberValue(); GLdouble _u2 = (GLdouble)args[2]->NumberValue(); GLint _vn = (GLint)args[3]->Int32Value(); GLdouble _v1 = (GLdouble)args[4]->NumberValue(); GLdouble _v2 = (GLdouble)args[5]->NumberValue(); glMapGrid2d(_un, _u1, _u2, _vn, _v1, _v2); } /** * glMapGrid2f * * @param GLint un * @param GLfloat u1 * @param GLfloat u2 * @param GLint vn * @param GLfloat v1 * @param GLfloat v2 * @return void */ Handle<Value> gl_glMapGrid2f(const Arguments& args) { HandleScope scope; GLint _un = (GLint)args[0]->Int32Value(); GLfloat _u1 = (GLfloat)args[1]->NumberValue(); GLfloat _u2 = (GLfloat)args[2]->NumberValue(); GLint _vn = (GLint)args[3]->Int32Value(); GLfloat _v1 = (GLfloat)args[4]->NumberValue(); GLfloat _v2 = (GLfloat)args[5]->NumberValue(); glMapGrid2f(_un, _u1, _u2, _vn, _v1, _v2); } /** * glEvalPoint1 * * @param GLint i * @return void */ Handle<Value> gl_glEvalPoint1(const Arguments& args) { HandleScope scope; GLint _i = (GLint)args[0]->Int32Value(); glEvalPoint1(_i); } /** * glEvalPoint2 * * @param GLint i * @param GLint j * @return void */ Handle<Value> gl_glEvalPoint2(const Arguments& args) { HandleScope scope; GLint _i = (GLint)args[0]->Int32Value(); GLint _j = (GLint)args[1]->Int32Value(); glEvalPoint2(_i, _j); } /** * glEvalMesh1 * * @param GLenum mode * @param GLint i1 * @param GLint i2 * @return void */ Handle<Value> gl_glEvalMesh1(const Arguments& args) { HandleScope scope; GLenum _mode = (GLenum)args[0]->Int32Value(); GLint _i1 = (GLint)args[1]->Int32Value(); GLint _i2 = (GLint)args[2]->Int32Value(); glEvalMesh1(_mode, _i1, _i2); } /** * glEvalMesh2 * * @param GLenum mode * @param GLint i1 * @param GLint i2 * @param GLint j1 * @param GLint j2 * @return void */ Handle<Value> gl_glEvalMesh2(const Arguments& args) { HandleScope scope; GLenum _mode = (GLenum)args[0]->Int32Value(); GLint _i1 = (GLint)args[1]->Int32Value(); GLint _i2 = (GLint)args[2]->Int32Value(); GLint _j1 = (GLint)args[3]->Int32Value(); GLint _j2 = (GLint)args[4]->Int32Value(); glEvalMesh2(_mode, _i1, _i2, _j1, _j2); } /** * glFogf * * @param GLenum pname * @param GLfloat param * @return void */ Handle<Value> gl_glFogf(const Arguments& args) { HandleScope scope; GLenum _pname = (GLenum)args[0]->Int32Value(); GLfloat _param = (GLfloat)args[1]->NumberValue(); glFogf(_pname, _param); } /** * glFogi * * @param GLenum pname * @param GLint param * @return void */ Handle<Value> gl_glFogi(const Arguments& args) { HandleScope scope; GLenum _pname = (GLenum)args[0]->Int32Value(); GLint _param = (GLint)args[1]->Int32Value(); glFogi(_pname, _param); } /** * glFogfv * * @param GLenum pname * @param GLfloat *params * @return void */ Handle<Value> gl_glFogfv(const Arguments& args) { HandleScope scope; GLenum _pname = (GLenum)args[0]->Int32Value(); GLfloat _params = (GLfloat)args[1]->NumberValue(); glFogfv(_pname, &_params); args[1] = Number::New(_params); } /** * glFogiv * * @param GLenum pname * @param GLint *params * @return void */ Handle<Value> gl_glFogiv(const Arguments& args) { HandleScope scope; GLenum _pname = (GLenum)args[0]->Int32Value(); GLint _params = (GLint)args[1]->Int32Value(); glFogiv(_pname, &_params); args[1] = Number::New(_params); } /** * glFeedbackBuffer * * @param GLsizei size * @param GLenum type * @param GLfloat *buffer * @return void */ Handle<Value> gl_glFeedbackBuffer(const Arguments& args) { HandleScope scope; GLsizei _size = (GLsizei)args[0]->Int32Value(); GLenum _type = (GLenum)args[1]->Int32Value(); GLfloat _buffer = (GLfloat)args[2]->NumberValue(); glFeedbackBuffer(_size, _type, &_buffer); args[2] = Number::New(_buffer); } /** * glPassThrough * * @param GLfloat token * @return void */ Handle<Value> gl_glPassThrough(const Arguments& args) { HandleScope scope; GLfloat _token = (GLfloat)args[0]->NumberValue(); glPassThrough(_token); } /** * glSelectBuffer * * @param GLsizei size * @param GLuint *buffer * @return void */ Handle<Value> gl_glSelectBuffer(const Arguments& args) { HandleScope scope; GLsizei _size = (GLsizei)args[0]->Int32Value(); GLuint _buffer = (GLuint)args[1]->Uint32Value(); glSelectBuffer(_size, &_buffer); args[1] = Number::New(_buffer); } /** * glInitNames * * @return void */ Handle<Value> gl_glInitNames(const Arguments& args) { HandleScope scope; glInitNames(); } /** * glLoadName * * @param GLuint name * @return void */ Handle<Value> gl_glLoadName(const Arguments& args) { HandleScope scope; GLuint _name = (GLuint)args[0]->Uint32Value(); glLoadName(_name); } /** * glPushName * * @param GLuint name * @return void */ Handle<Value> gl_glPushName(const Arguments& args) { HandleScope scope; GLuint _name = (GLuint)args[0]->Uint32Value(); glPushName(_name); } /** * glPopName * * @return void */ Handle<Value> gl_glPopName(const Arguments& args) { HandleScope scope; glPopName(); } /** * glDrawRangeElements * * @param GLenum mode * @param GLuint start * @param GLuint end * @param GLsizei count * @param GLenum type * @param GLvoid *indices * @return void */ Handle<Value> gl_glDrawRangeElements(const Arguments& args) { HandleScope scope; GLenum _mode = (GLenum)args[0]->Int32Value(); GLuint _start = (GLuint)args[1]->Uint32Value(); GLuint _end = (GLuint)args[2]->Uint32Value(); GLsizei _count = (GLsizei)args[3]->Int32Value(); GLenum _type = (GLenum)args[4]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[5])) { return ThrowException(Exception::Error( String::New("5nth argument needs to be a buffer"))); } Buffer * indices_buffer = ObjectWrap::Unwrap<Buffer>(args[5]->ToObject()); GLvoid *_indices = (GLvoid *)indices_buffer->data(); glDrawRangeElements(_mode, _start, _end, _count, _type, _indices); } /** * glTexImage3D * * @param GLenum target * @param GLint level * @param GLint internalFormat * @param GLsizei width * @param GLsizei height * @param GLsizei depth * @param GLint border * @param GLenum format * @param GLenum type * @param GLvoid *pixels * @return void */ Handle<Value> gl_glTexImage3D(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _level = (GLint)args[1]->Int32Value(); GLint _internalFormat = (GLint)args[2]->Int32Value(); GLsizei _width = (GLsizei)args[3]->Int32Value(); GLsizei _height = (GLsizei)args[4]->Int32Value(); GLsizei _depth = (GLsizei)args[5]->Int32Value(); GLint _border = (GLint)args[6]->Int32Value(); GLenum _format = (GLenum)args[7]->Int32Value(); GLenum _type = (GLenum)args[8]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[9])) { return ThrowException(Exception::Error( String::New("9nth argument needs to be a buffer"))); } Buffer * pixels_buffer = ObjectWrap::Unwrap<Buffer>(args[9]->ToObject()); GLvoid *_pixels = (GLvoid *)pixels_buffer->data(); glTexImage3D(_target, _level, _internalFormat, _width, _height, _depth, _border, _format, _type, _pixels); } /** * glTexSubImage3D * * @param GLenum target * @param GLint level * @param GLint xoffset * @param GLint yoffset * @param GLint zoffset * @param GLsizei width * @param GLsizei height * @param GLsizei depth * @param GLenum format * @param GLenum type * @param GLvoid *pixels * @return void */ Handle<Value> gl_glTexSubImage3D(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _level = (GLint)args[1]->Int32Value(); GLint _xoffset = (GLint)args[2]->Int32Value(); GLint _yoffset = (GLint)args[3]->Int32Value(); GLint _zoffset = (GLint)args[4]->Int32Value(); GLsizei _width = (GLsizei)args[5]->Int32Value(); GLsizei _height = (GLsizei)args[6]->Int32Value(); GLsizei _depth = (GLsizei)args[7]->Int32Value(); GLenum _format = (GLenum)args[8]->Int32Value(); GLenum _type = (GLenum)args[9]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[10])) { return ThrowException(Exception::Error( String::New("10nth argument needs to be a buffer"))); } Buffer * pixels_buffer = ObjectWrap::Unwrap<Buffer>(args[10]->ToObject()); GLvoid *_pixels = (GLvoid *)pixels_buffer->data(); glTexSubImage3D(_target, _level, _xoffset, _yoffset, _zoffset, _width, _height, _depth, _format, _type, _pixels); } /** * glCopyTexSubImage3D * * @param GLenum target * @param GLint level * @param GLint xoffset * @param GLint yoffset * @param GLint zoffset * @param GLint x * @param GLint y * @param GLsizei width * @param GLsizei height * @return void */ Handle<Value> gl_glCopyTexSubImage3D(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _level = (GLint)args[1]->Int32Value(); GLint _xoffset = (GLint)args[2]->Int32Value(); GLint _yoffset = (GLint)args[3]->Int32Value(); GLint _zoffset = (GLint)args[4]->Int32Value(); GLint _x = (GLint)args[5]->Int32Value(); GLint _y = (GLint)args[6]->Int32Value(); GLsizei _width = (GLsizei)args[7]->Int32Value(); GLsizei _height = (GLsizei)args[8]->Int32Value(); glCopyTexSubImage3D(_target, _level, _xoffset, _yoffset, _zoffset, _x, _y, _width, _height); } /** * glColorTable * * @param GLenum target * @param GLenum internalformat * @param GLsizei width * @param GLenum format * @param GLenum type * @param GLvoid *table * @return void */ Handle<Value> gl_glColorTable(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _internalformat = (GLenum)args[1]->Int32Value(); GLsizei _width = (GLsizei)args[2]->Int32Value(); GLenum _format = (GLenum)args[3]->Int32Value(); GLenum _type = (GLenum)args[4]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[5])) { return ThrowException(Exception::Error( String::New("5nth argument needs to be a buffer"))); } Buffer * table_buffer = ObjectWrap::Unwrap<Buffer>(args[5]->ToObject()); GLvoid *_table = (GLvoid *)table_buffer->data(); glColorTable(_target, _internalformat, _width, _format, _type, _table); } /** * glColorSubTable * * @param GLenum target * @param GLsizei start * @param GLsizei count * @param GLenum format * @param GLenum type * @param GLvoid *data * @return void */ Handle<Value> gl_glColorSubTable(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLsizei _start = (GLsizei)args[1]->Int32Value(); GLsizei _count = (GLsizei)args[2]->Int32Value(); GLenum _format = (GLenum)args[3]->Int32Value(); GLenum _type = (GLenum)args[4]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[5])) { return ThrowException(Exception::Error( String::New("5nth argument needs to be a buffer"))); } Buffer * data_buffer = ObjectWrap::Unwrap<Buffer>(args[5]->ToObject()); GLvoid *_data = (GLvoid *)data_buffer->data(); glColorSubTable(_target, _start, _count, _format, _type, _data); } /** * glColorTableParameteriv * * @param GLenum target * @param GLenum pname * @param GLint *params * @return void */ Handle<Value> gl_glColorTableParameteriv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLint _params = (GLint)args[2]->Int32Value(); glColorTableParameteriv(_target, _pname, &_params); args[2] = Number::New(_params); } /** * glColorTableParameterfv * * @param GLenum target * @param GLenum pname * @param GLfloat *params * @return void */ Handle<Value> gl_glColorTableParameterfv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLfloat _params = (GLfloat)args[2]->NumberValue(); glColorTableParameterfv(_target, _pname, &_params); args[2] = Number::New(_params); } /** * glCopyColorSubTable * * @param GLenum target * @param GLsizei start * @param GLint x * @param GLint y * @param GLsizei width * @return void */ Handle<Value> gl_glCopyColorSubTable(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLsizei _start = (GLsizei)args[1]->Int32Value(); GLint _x = (GLint)args[2]->Int32Value(); GLint _y = (GLint)args[3]->Int32Value(); GLsizei _width = (GLsizei)args[4]->Int32Value(); glCopyColorSubTable(_target, _start, _x, _y, _width); } /** * glCopyColorTable * * @param GLenum target * @param GLenum internalformat * @param GLint x * @param GLint y * @param GLsizei width * @return void */ Handle<Value> gl_glCopyColorTable(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _internalformat = (GLenum)args[1]->Int32Value(); GLint _x = (GLint)args[2]->Int32Value(); GLint _y = (GLint)args[3]->Int32Value(); GLsizei _width = (GLsizei)args[4]->Int32Value(); glCopyColorTable(_target, _internalformat, _x, _y, _width); } /** * glGetColorTable * * @param GLenum target * @param GLenum format * @param GLenum type * @param GLvoid *table * @return void */ Handle<Value> gl_glGetColorTable(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _format = (GLenum)args[1]->Int32Value(); GLenum _type = (GLenum)args[2]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[3])) { return ThrowException(Exception::Error( String::New("3nth argument needs to be a buffer"))); } Buffer * table_buffer = ObjectWrap::Unwrap<Buffer>(args[3]->ToObject()); GLvoid *_table = (GLvoid *)table_buffer->data(); glGetColorTable(_target, _format, _type, _table); } /** * glGetColorTableParameterfv * * @param GLenum target * @param GLenum pname * @param GLfloat *params * @return void */ Handle<Value> gl_glGetColorTableParameterfv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLfloat _params = (GLfloat)args[2]->NumberValue(); glGetColorTableParameterfv(_target, _pname, &_params); args[2] = Number::New(_params); } /** * glGetColorTableParameteriv * * @param GLenum target * @param GLenum pname * @param GLint *params * @return void */ Handle<Value> gl_glGetColorTableParameteriv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLint _params = (GLint)args[2]->Int32Value(); glGetColorTableParameteriv(_target, _pname, &_params); args[2] = Number::New(_params); } /** * glBlendEquation * * @param GLenum mode * @return void */ Handle<Value> gl_glBlendEquation(const Arguments& args) { HandleScope scope; GLenum _mode = (GLenum)args[0]->Int32Value(); glBlendEquation(_mode); } /** * glBlendColor * * @param GLclampf red * @param GLclampf green * @param GLclampf blue * @param GLclampf alpha * @return void */ Handle<Value> gl_glBlendColor(const Arguments& args) { HandleScope scope; GLclampf _red = (GLclampf)args[0]->NumberValue(); GLclampf _green = (GLclampf)args[1]->NumberValue(); GLclampf _blue = (GLclampf)args[2]->NumberValue(); GLclampf _alpha = (GLclampf)args[3]->NumberValue(); glBlendColor(_red, _green, _blue, _alpha); } /** * glHistogram * * @param GLenum target * @param GLsizei width * @param GLenum internalformat * @param GLboolean sink * @return void */ Handle<Value> gl_glHistogram(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLsizei _width = (GLsizei)args[1]->Int32Value(); GLenum _internalformat = (GLenum)args[2]->Int32Value(); GLboolean _sink = (GLboolean)args[3]->Int32Value(); glHistogram(_target, _width, _internalformat, _sink); } /** * glResetHistogram * * @param GLenum target * @return void */ Handle<Value> gl_glResetHistogram(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); glResetHistogram(_target); } /** * glGetHistogram * * @param GLenum target * @param GLboolean reset * @param GLenum format * @param GLenum type * @param GLvoid *values * @return void */ Handle<Value> gl_glGetHistogram(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLboolean _reset = (GLboolean)args[1]->Int32Value(); GLenum _format = (GLenum)args[2]->Int32Value(); GLenum _type = (GLenum)args[3]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[4])) { return ThrowException(Exception::Error( String::New("4nth argument needs to be a buffer"))); } Buffer * values_buffer = ObjectWrap::Unwrap<Buffer>(args[4]->ToObject()); GLvoid *_values = (GLvoid *)values_buffer->data(); glGetHistogram(_target, _reset, _format, _type, _values); } /** * glGetHistogramParameterfv * * @param GLenum target * @param GLenum pname * @param GLfloat *params * @return void */ Handle<Value> gl_glGetHistogramParameterfv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLfloat _params = (GLfloat)args[2]->NumberValue(); glGetHistogramParameterfv(_target, _pname, &_params); args[2] = Number::New(_params); } /** * glGetHistogramParameteriv * * @param GLenum target * @param GLenum pname * @param GLint *params * @return void */ Handle<Value> gl_glGetHistogramParameteriv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLint _params = (GLint)args[2]->Int32Value(); glGetHistogramParameteriv(_target, _pname, &_params); args[2] = Number::New(_params); } /** * glMinmax * * @param GLenum target * @param GLenum internalformat * @param GLboolean sink * @return void */ Handle<Value> gl_glMinmax(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _internalformat = (GLenum)args[1]->Int32Value(); GLboolean _sink = (GLboolean)args[2]->Int32Value(); glMinmax(_target, _internalformat, _sink); } /** * glResetMinmax * * @param GLenum target * @return void */ Handle<Value> gl_glResetMinmax(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); glResetMinmax(_target); } /** * glGetMinmax * * @param GLenum target * @param GLboolean reset * @param GLenum format * @param GLenum types * @param GLvoid *values * @return void */ Handle<Value> gl_glGetMinmax(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLboolean _reset = (GLboolean)args[1]->Int32Value(); GLenum _format = (GLenum)args[2]->Int32Value(); GLenum _types = (GLenum)args[3]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[4])) { return ThrowException(Exception::Error( String::New("4nth argument needs to be a buffer"))); } Buffer * values_buffer = ObjectWrap::Unwrap<Buffer>(args[4]->ToObject()); GLvoid *_values = (GLvoid *)values_buffer->data(); glGetMinmax(_target, _reset, _format, _types, _values); } /** * glGetMinmaxParameterfv * * @param GLenum target * @param GLenum pname * @param GLfloat *params * @return void */ Handle<Value> gl_glGetMinmaxParameterfv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLfloat _params = (GLfloat)args[2]->NumberValue(); glGetMinmaxParameterfv(_target, _pname, &_params); args[2] = Number::New(_params); } /** * glGetMinmaxParameteriv * * @param GLenum target * @param GLenum pname * @param GLint *params * @return void */ Handle<Value> gl_glGetMinmaxParameteriv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLint _params = (GLint)args[2]->Int32Value(); glGetMinmaxParameteriv(_target, _pname, &_params); args[2] = Number::New(_params); } /** * glConvolutionFilter1D * * @param GLenum target * @param GLenum internalformat * @param GLsizei width * @param GLenum format * @param GLenum type * @param GLvoid *image * @return void */ Handle<Value> gl_glConvolutionFilter1D(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _internalformat = (GLenum)args[1]->Int32Value(); GLsizei _width = (GLsizei)args[2]->Int32Value(); GLenum _format = (GLenum)args[3]->Int32Value(); GLenum _type = (GLenum)args[4]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[5])) { return ThrowException(Exception::Error( String::New("5nth argument needs to be a buffer"))); } Buffer * image_buffer = ObjectWrap::Unwrap<Buffer>(args[5]->ToObject()); GLvoid *_image = (GLvoid *)image_buffer->data(); glConvolutionFilter1D(_target, _internalformat, _width, _format, _type, _image); } /** * glConvolutionFilter2D * * @param GLenum target * @param GLenum internalformat * @param GLsizei width * @param GLsizei height * @param GLenum format * @param GLenum type * @param GLvoid *image * @return void */ Handle<Value> gl_glConvolutionFilter2D(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _internalformat = (GLenum)args[1]->Int32Value(); GLsizei _width = (GLsizei)args[2]->Int32Value(); GLsizei _height = (GLsizei)args[3]->Int32Value(); GLenum _format = (GLenum)args[4]->Int32Value(); GLenum _type = (GLenum)args[5]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[6])) { return ThrowException(Exception::Error( String::New("6nth argument needs to be a buffer"))); } Buffer * image_buffer = ObjectWrap::Unwrap<Buffer>(args[6]->ToObject()); GLvoid *_image = (GLvoid *)image_buffer->data(); glConvolutionFilter2D(_target, _internalformat, _width, _height, _format, _type, _image); } /** * glConvolutionParameterf * * @param GLenum target * @param GLenum pname * @param GLfloat params * @return void */ Handle<Value> gl_glConvolutionParameterf(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLfloat _params = (GLfloat)args[2]->NumberValue(); glConvolutionParameterf(_target, _pname, _params); } /** * glConvolutionParameterfv * * @param GLenum target * @param GLenum pname * @param GLfloat *params * @return void */ Handle<Value> gl_glConvolutionParameterfv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLfloat _params = (GLfloat)args[2]->NumberValue(); glConvolutionParameterfv(_target, _pname, &_params); args[2] = Number::New(_params); } /** * glConvolutionParameteri * * @param GLenum target * @param GLenum pname * @param GLint params * @return void */ Handle<Value> gl_glConvolutionParameteri(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLint _params = (GLint)args[2]->Int32Value(); glConvolutionParameteri(_target, _pname, _params); } /** * glConvolutionParameteriv * * @param GLenum target * @param GLenum pname * @param GLint *params * @return void */ Handle<Value> gl_glConvolutionParameteriv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLint _params = (GLint)args[2]->Int32Value(); glConvolutionParameteriv(_target, _pname, &_params); args[2] = Number::New(_params); } /** * glCopyConvolutionFilter1D * * @param GLenum target * @param GLenum internalformat * @param GLint x * @param GLint y * @param GLsizei width * @return void */ Handle<Value> gl_glCopyConvolutionFilter1D(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _internalformat = (GLenum)args[1]->Int32Value(); GLint _x = (GLint)args[2]->Int32Value(); GLint _y = (GLint)args[3]->Int32Value(); GLsizei _width = (GLsizei)args[4]->Int32Value(); glCopyConvolutionFilter1D(_target, _internalformat, _x, _y, _width); } /** * glCopyConvolutionFilter2D * * @param GLenum target * @param GLenum internalformat * @param GLint x * @param GLint y * @param GLsizei width * @param GLsizei height * @return void */ Handle<Value> gl_glCopyConvolutionFilter2D(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _internalformat = (GLenum)args[1]->Int32Value(); GLint _x = (GLint)args[2]->Int32Value(); GLint _y = (GLint)args[3]->Int32Value(); GLsizei _width = (GLsizei)args[4]->Int32Value(); GLsizei _height = (GLsizei)args[5]->Int32Value(); glCopyConvolutionFilter2D(_target, _internalformat, _x, _y, _width, _height); } /** * glGetConvolutionFilter * * @param GLenum target * @param GLenum format * @param GLenum type * @param GLvoid *image * @return void */ Handle<Value> gl_glGetConvolutionFilter(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _format = (GLenum)args[1]->Int32Value(); GLenum _type = (GLenum)args[2]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[3])) { return ThrowException(Exception::Error( String::New("3nth argument needs to be a buffer"))); } Buffer * image_buffer = ObjectWrap::Unwrap<Buffer>(args[3]->ToObject()); GLvoid *_image = (GLvoid *)image_buffer->data(); glGetConvolutionFilter(_target, _format, _type, _image); } /** * glGetConvolutionParameterfv * * @param GLenum target * @param GLenum pname * @param GLfloat *params * @return void */ Handle<Value> gl_glGetConvolutionParameterfv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLfloat _params = (GLfloat)args[2]->NumberValue(); glGetConvolutionParameterfv(_target, _pname, &_params); args[2] = Number::New(_params); } /** * glGetConvolutionParameteriv * * @param GLenum target * @param GLenum pname * @param GLint *params * @return void */ Handle<Value> gl_glGetConvolutionParameteriv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _pname = (GLenum)args[1]->Int32Value(); GLint _params = (GLint)args[2]->Int32Value(); glGetConvolutionParameteriv(_target, _pname, &_params); args[2] = Number::New(_params); } /** * glSeparableFilter2D * * @param GLenum target * @param GLenum internalformat * @param GLsizei width * @param GLsizei height * @param GLenum format * @param GLenum type * @param GLvoid *row * @param GLvoid *column * @return void */ Handle<Value> gl_glSeparableFilter2D(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _internalformat = (GLenum)args[1]->Int32Value(); GLsizei _width = (GLsizei)args[2]->Int32Value(); GLsizei _height = (GLsizei)args[3]->Int32Value(); GLenum _format = (GLenum)args[4]->Int32Value(); GLenum _type = (GLenum)args[5]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[6])) { return ThrowException(Exception::Error( String::New("6nth argument needs to be a buffer"))); } Buffer * row_buffer = ObjectWrap::Unwrap<Buffer>(args[6]->ToObject()); GLvoid *_row = (GLvoid *)row_buffer->data(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[7])) { return ThrowException(Exception::Error( String::New("7nth argument needs to be a buffer"))); } Buffer * column_buffer = ObjectWrap::Unwrap<Buffer>(args[7]->ToObject()); GLvoid *_column = (GLvoid *)column_buffer->data(); glSeparableFilter2D(_target, _internalformat, _width, _height, _format, _type, _row, _column); } /** * glGetSeparableFilter * * @param GLenum target * @param GLenum format * @param GLenum type * @param GLvoid *row * @param GLvoid *column * @param GLvoid *span * @return void */ Handle<Value> gl_glGetSeparableFilter(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLenum _format = (GLenum)args[1]->Int32Value(); GLenum _type = (GLenum)args[2]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[3])) { return ThrowException(Exception::Error( String::New("3nth argument needs to be a buffer"))); } Buffer * row_buffer = ObjectWrap::Unwrap<Buffer>(args[3]->ToObject()); GLvoid *_row = (GLvoid *)row_buffer->data(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[4])) { return ThrowException(Exception::Error( String::New("4nth argument needs to be a buffer"))); } Buffer * column_buffer = ObjectWrap::Unwrap<Buffer>(args[4]->ToObject()); GLvoid *_column = (GLvoid *)column_buffer->data(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[5])) { return ThrowException(Exception::Error( String::New("5nth argument needs to be a buffer"))); } Buffer * span_buffer = ObjectWrap::Unwrap<Buffer>(args[5]->ToObject()); GLvoid *_span = (GLvoid *)span_buffer->data(); glGetSeparableFilter(_target, _format, _type, _row, _column, _span); } /** * glActiveTexture * * @param GLenum texture * @return void */ Handle<Value> gl_glActiveTexture(const Arguments& args) { HandleScope scope; GLenum _texture = (GLenum)args[0]->Int32Value(); glActiveTexture(_texture); } /** * glClientActiveTexture * * @param GLenum texture * @return void */ Handle<Value> gl_glClientActiveTexture(const Arguments& args) { HandleScope scope; GLenum _texture = (GLenum)args[0]->Int32Value(); glClientActiveTexture(_texture); } /** * glCompressedTexImage1D * * @param GLenum target * @param GLint level * @param GLenum internalformat * @param GLsizei width * @param GLint border * @param GLsizei imageSize * @param GLvoid *data * @return void */ Handle<Value> gl_glCompressedTexImage1D(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _level = (GLint)args[1]->Int32Value(); GLenum _internalformat = (GLenum)args[2]->Int32Value(); GLsizei _width = (GLsizei)args[3]->Int32Value(); GLint _border = (GLint)args[4]->Int32Value(); GLsizei _imageSize = (GLsizei)args[5]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[6])) { return ThrowException(Exception::Error( String::New("6nth argument needs to be a buffer"))); } Buffer * data_buffer = ObjectWrap::Unwrap<Buffer>(args[6]->ToObject()); GLvoid *_data = (GLvoid *)data_buffer->data(); glCompressedTexImage1D(_target, _level, _internalformat, _width, _border, _imageSize, _data); } /** * glCompressedTexImage2D * * @param GLenum target * @param GLint level * @param GLenum internalformat * @param GLsizei width * @param GLsizei height * @param GLint border * @param GLsizei imageSize * @param GLvoid *data * @return void */ Handle<Value> gl_glCompressedTexImage2D(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _level = (GLint)args[1]->Int32Value(); GLenum _internalformat = (GLenum)args[2]->Int32Value(); GLsizei _width = (GLsizei)args[3]->Int32Value(); GLsizei _height = (GLsizei)args[4]->Int32Value(); GLint _border = (GLint)args[5]->Int32Value(); GLsizei _imageSize = (GLsizei)args[6]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[7])) { return ThrowException(Exception::Error( String::New("7nth argument needs to be a buffer"))); } Buffer * data_buffer = ObjectWrap::Unwrap<Buffer>(args[7]->ToObject()); GLvoid *_data = (GLvoid *)data_buffer->data(); glCompressedTexImage2D(_target, _level, _internalformat, _width, _height, _border, _imageSize, _data); } /** * glCompressedTexImage3D * * @param GLenum target * @param GLint level * @param GLenum internalformat * @param GLsizei width * @param GLsizei height * @param GLsizei depth * @param GLint border * @param GLsizei imageSize * @param GLvoid *data * @return void */ Handle<Value> gl_glCompressedTexImage3D(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _level = (GLint)args[1]->Int32Value(); GLenum _internalformat = (GLenum)args[2]->Int32Value(); GLsizei _width = (GLsizei)args[3]->Int32Value(); GLsizei _height = (GLsizei)args[4]->Int32Value(); GLsizei _depth = (GLsizei)args[5]->Int32Value(); GLint _border = (GLint)args[6]->Int32Value(); GLsizei _imageSize = (GLsizei)args[7]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[8])) { return ThrowException(Exception::Error( String::New("8nth argument needs to be a buffer"))); } Buffer * data_buffer = ObjectWrap::Unwrap<Buffer>(args[8]->ToObject()); GLvoid *_data = (GLvoid *)data_buffer->data(); glCompressedTexImage3D(_target, _level, _internalformat, _width, _height, _depth, _border, _imageSize, _data); } /** * glCompressedTexSubImage1D * * @param GLenum target * @param GLint level * @param GLint xoffset * @param GLsizei width * @param GLenum format * @param GLsizei imageSize * @param GLvoid *data * @return void */ Handle<Value> gl_glCompressedTexSubImage1D(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _level = (GLint)args[1]->Int32Value(); GLint _xoffset = (GLint)args[2]->Int32Value(); GLsizei _width = (GLsizei)args[3]->Int32Value(); GLenum _format = (GLenum)args[4]->Int32Value(); GLsizei _imageSize = (GLsizei)args[5]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[6])) { return ThrowException(Exception::Error( String::New("6nth argument needs to be a buffer"))); } Buffer * data_buffer = ObjectWrap::Unwrap<Buffer>(args[6]->ToObject()); GLvoid *_data = (GLvoid *)data_buffer->data(); glCompressedTexSubImage1D(_target, _level, _xoffset, _width, _format, _imageSize, _data); } /** * glCompressedTexSubImage2D * * @param GLenum target * @param GLint level * @param GLint xoffset * @param GLint yoffset * @param GLsizei width * @param GLsizei height * @param GLenum format * @param GLsizei imageSize * @param GLvoid *data * @return void */ Handle<Value> gl_glCompressedTexSubImage2D(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _level = (GLint)args[1]->Int32Value(); GLint _xoffset = (GLint)args[2]->Int32Value(); GLint _yoffset = (GLint)args[3]->Int32Value(); GLsizei _width = (GLsizei)args[4]->Int32Value(); GLsizei _height = (GLsizei)args[5]->Int32Value(); GLenum _format = (GLenum)args[6]->Int32Value(); GLsizei _imageSize = (GLsizei)args[7]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[8])) { return ThrowException(Exception::Error( String::New("8nth argument needs to be a buffer"))); } Buffer * data_buffer = ObjectWrap::Unwrap<Buffer>(args[8]->ToObject()); GLvoid *_data = (GLvoid *)data_buffer->data(); glCompressedTexSubImage2D(_target, _level, _xoffset, _yoffset, _width, _height, _format, _imageSize, _data); } /** * glCompressedTexSubImage3D * * @param GLenum target * @param GLint level * @param GLint xoffset * @param GLint yoffset * @param GLint zoffset * @param GLsizei width * @param GLsizei height * @param GLsizei depth * @param GLenum format * @param GLsizei imageSize * @param GLvoid *data * @return void */ Handle<Value> gl_glCompressedTexSubImage3D(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _level = (GLint)args[1]->Int32Value(); GLint _xoffset = (GLint)args[2]->Int32Value(); GLint _yoffset = (GLint)args[3]->Int32Value(); GLint _zoffset = (GLint)args[4]->Int32Value(); GLsizei _width = (GLsizei)args[5]->Int32Value(); GLsizei _height = (GLsizei)args[6]->Int32Value(); GLsizei _depth = (GLsizei)args[7]->Int32Value(); GLenum _format = (GLenum)args[8]->Int32Value(); GLsizei _imageSize = (GLsizei)args[9]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[10])) { return ThrowException(Exception::Error( String::New("10nth argument needs to be a buffer"))); } Buffer * data_buffer = ObjectWrap::Unwrap<Buffer>(args[10]->ToObject()); GLvoid *_data = (GLvoid *)data_buffer->data(); glCompressedTexSubImage3D(_target, _level, _xoffset, _yoffset, _zoffset, _width, _height, _depth, _format, _imageSize, _data); } /** * glGetCompressedTexImage * * @param GLenum target * @param GLint lod * @param GLvoid *img * @return void */ Handle<Value> gl_glGetCompressedTexImage(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _lod = (GLint)args[1]->Int32Value(); // must be a pointer to a buffer. if (!Buffer::HasInstance(args[2])) { return ThrowException(Exception::Error( String::New("2nth argument needs to be a buffer"))); } Buffer * img_buffer = ObjectWrap::Unwrap<Buffer>(args[2]->ToObject()); GLvoid *_img = (GLvoid *)img_buffer->data(); glGetCompressedTexImage(_target, _lod, _img); } /** * glMultiTexCoord1d * * @param GLenum target * @param GLdouble s * @return void */ Handle<Value> gl_glMultiTexCoord1d(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLdouble _s = (GLdouble)args[1]->NumberValue(); glMultiTexCoord1d(_target, _s); } /** * glMultiTexCoord1dv * * @param GLenum target * @param GLdouble *v * @return void */ Handle<Value> gl_glMultiTexCoord1dv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLdouble _v = (GLdouble)args[1]->NumberValue(); glMultiTexCoord1dv(_target, &_v); args[1] = Number::New(_v); } /** * glMultiTexCoord1f * * @param GLenum target * @param GLfloat s * @return void */ Handle<Value> gl_glMultiTexCoord1f(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLfloat _s = (GLfloat)args[1]->NumberValue(); glMultiTexCoord1f(_target, _s); } /** * glMultiTexCoord1fv * * @param GLenum target * @param GLfloat *v * @return void */ Handle<Value> gl_glMultiTexCoord1fv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLfloat _v = (GLfloat)args[1]->NumberValue(); glMultiTexCoord1fv(_target, &_v); args[1] = Number::New(_v); } /** * glMultiTexCoord1i * * @param GLenum target * @param GLint s * @return void */ Handle<Value> gl_glMultiTexCoord1i(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _s = (GLint)args[1]->Int32Value(); glMultiTexCoord1i(_target, _s); } /** * glMultiTexCoord1iv * * @param GLenum target * @param GLint *v * @return void */ Handle<Value> gl_glMultiTexCoord1iv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _v = (GLint)args[1]->Int32Value(); glMultiTexCoord1iv(_target, &_v); args[1] = Number::New(_v); } /** * glMultiTexCoord1s * * @param GLenum target * @param GLshort s * @return void */ Handle<Value> gl_glMultiTexCoord1s(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLshort _s = (GLshort)args[1]->Int32Value(); glMultiTexCoord1s(_target, _s); } /** * glMultiTexCoord1sv * * @param GLenum target * @param GLshort *v * @return void */ Handle<Value> gl_glMultiTexCoord1sv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLshort _v = (GLshort)args[1]->Int32Value(); glMultiTexCoord1sv(_target, &_v); args[1] = Number::New(_v); } /** * glMultiTexCoord2d * * @param GLenum target * @param GLdouble s * @param GLdouble t * @return void */ Handle<Value> gl_glMultiTexCoord2d(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLdouble _s = (GLdouble)args[1]->NumberValue(); GLdouble _t = (GLdouble)args[2]->NumberValue(); glMultiTexCoord2d(_target, _s, _t); } /** * glMultiTexCoord2dv * * @param GLenum target * @param GLdouble *v * @return void */ Handle<Value> gl_glMultiTexCoord2dv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLdouble _v = (GLdouble)args[1]->NumberValue(); glMultiTexCoord2dv(_target, &_v); args[1] = Number::New(_v); } /** * glMultiTexCoord2f * * @param GLenum target * @param GLfloat s * @param GLfloat t * @return void */ Handle<Value> gl_glMultiTexCoord2f(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLfloat _s = (GLfloat)args[1]->NumberValue(); GLfloat _t = (GLfloat)args[2]->NumberValue(); glMultiTexCoord2f(_target, _s, _t); } /** * glMultiTexCoord2fv * * @param GLenum target * @param GLfloat *v * @return void */ Handle<Value> gl_glMultiTexCoord2fv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLfloat _v = (GLfloat)args[1]->NumberValue(); glMultiTexCoord2fv(_target, &_v); args[1] = Number::New(_v); } /** * glMultiTexCoord2i * * @param GLenum target * @param GLint s * @param GLint t * @return void */ Handle<Value> gl_glMultiTexCoord2i(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _s = (GLint)args[1]->Int32Value(); GLint _t = (GLint)args[2]->Int32Value(); glMultiTexCoord2i(_target, _s, _t); } /** * glMultiTexCoord2iv * * @param GLenum target * @param GLint *v * @return void */ Handle<Value> gl_glMultiTexCoord2iv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _v = (GLint)args[1]->Int32Value(); glMultiTexCoord2iv(_target, &_v); args[1] = Number::New(_v); } /** * glMultiTexCoord2s * * @param GLenum target * @param GLshort s * @param GLshort t * @return void */ Handle<Value> gl_glMultiTexCoord2s(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLshort _s = (GLshort)args[1]->Int32Value(); GLshort _t = (GLshort)args[2]->Int32Value(); glMultiTexCoord2s(_target, _s, _t); } /** * glMultiTexCoord2sv * * @param GLenum target * @param GLshort *v * @return void */ Handle<Value> gl_glMultiTexCoord2sv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLshort _v = (GLshort)args[1]->Int32Value(); glMultiTexCoord2sv(_target, &_v); args[1] = Number::New(_v); } /** * glMultiTexCoord3d * * @param GLenum target * @param GLdouble s * @param GLdouble t * @param GLdouble r * @return void */ Handle<Value> gl_glMultiTexCoord3d(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLdouble _s = (GLdouble)args[1]->NumberValue(); GLdouble _t = (GLdouble)args[2]->NumberValue(); GLdouble _r = (GLdouble)args[3]->NumberValue(); glMultiTexCoord3d(_target, _s, _t, _r); } /** * glMultiTexCoord3dv * * @param GLenum target * @param GLdouble *v * @return void */ Handle<Value> gl_glMultiTexCoord3dv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLdouble _v = (GLdouble)args[1]->NumberValue(); glMultiTexCoord3dv(_target, &_v); args[1] = Number::New(_v); } /** * glMultiTexCoord3f * * @param GLenum target * @param GLfloat s * @param GLfloat t * @param GLfloat r * @return void */ Handle<Value> gl_glMultiTexCoord3f(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLfloat _s = (GLfloat)args[1]->NumberValue(); GLfloat _t = (GLfloat)args[2]->NumberValue(); GLfloat _r = (GLfloat)args[3]->NumberValue(); glMultiTexCoord3f(_target, _s, _t, _r); } /** * glMultiTexCoord3fv * * @param GLenum target * @param GLfloat *v * @return void */ Handle<Value> gl_glMultiTexCoord3fv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLfloat _v = (GLfloat)args[1]->NumberValue(); glMultiTexCoord3fv(_target, &_v); args[1] = Number::New(_v); } /** * glMultiTexCoord3i * * @param GLenum target * @param GLint s * @param GLint t * @param GLint r * @return void */ Handle<Value> gl_glMultiTexCoord3i(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _s = (GLint)args[1]->Int32Value(); GLint _t = (GLint)args[2]->Int32Value(); GLint _r = (GLint)args[3]->Int32Value(); glMultiTexCoord3i(_target, _s, _t, _r); } /** * glMultiTexCoord3iv * * @param GLenum target * @param GLint *v * @return void */ Handle<Value> gl_glMultiTexCoord3iv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _v = (GLint)args[1]->Int32Value(); glMultiTexCoord3iv(_target, &_v); args[1] = Number::New(_v); } /** * glMultiTexCoord3s * * @param GLenum target * @param GLshort s * @param GLshort t * @param GLshort r * @return void */ Handle<Value> gl_glMultiTexCoord3s(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLshort _s = (GLshort)args[1]->Int32Value(); GLshort _t = (GLshort)args[2]->Int32Value(); GLshort _r = (GLshort)args[3]->Int32Value(); glMultiTexCoord3s(_target, _s, _t, _r); } /** * glMultiTexCoord3sv * * @param GLenum target * @param GLshort *v * @return void */ Handle<Value> gl_glMultiTexCoord3sv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLshort _v = (GLshort)args[1]->Int32Value(); glMultiTexCoord3sv(_target, &_v); args[1] = Number::New(_v); } /** * glMultiTexCoord4d * * @param GLenum target * @param GLdouble s * @param GLdouble t * @param GLdouble r * @param GLdouble q * @return void */ Handle<Value> gl_glMultiTexCoord4d(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLdouble _s = (GLdouble)args[1]->NumberValue(); GLdouble _t = (GLdouble)args[2]->NumberValue(); GLdouble _r = (GLdouble)args[3]->NumberValue(); GLdouble _q = (GLdouble)args[4]->NumberValue(); glMultiTexCoord4d(_target, _s, _t, _r, _q); } /** * glMultiTexCoord4dv * * @param GLenum target * @param GLdouble *v * @return void */ Handle<Value> gl_glMultiTexCoord4dv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLdouble _v = (GLdouble)args[1]->NumberValue(); glMultiTexCoord4dv(_target, &_v); args[1] = Number::New(_v); } /** * glMultiTexCoord4f * * @param GLenum target * @param GLfloat s * @param GLfloat t * @param GLfloat r * @param GLfloat q * @return void */ Handle<Value> gl_glMultiTexCoord4f(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLfloat _s = (GLfloat)args[1]->NumberValue(); GLfloat _t = (GLfloat)args[2]->NumberValue(); GLfloat _r = (GLfloat)args[3]->NumberValue(); GLfloat _q = (GLfloat)args[4]->NumberValue(); glMultiTexCoord4f(_target, _s, _t, _r, _q); } /** * glMultiTexCoord4fv * * @param GLenum target * @param GLfloat *v * @return void */ Handle<Value> gl_glMultiTexCoord4fv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLfloat _v = (GLfloat)args[1]->NumberValue(); glMultiTexCoord4fv(_target, &_v); args[1] = Number::New(_v); } /** * glMultiTexCoord4i * * @param GLenum target * @param GLint s * @param GLint t * @param GLint r * @param GLint q * @return void */ Handle<Value> gl_glMultiTexCoord4i(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _s = (GLint)args[1]->Int32Value(); GLint _t = (GLint)args[2]->Int32Value(); GLint _r = (GLint)args[3]->Int32Value(); GLint _q = (GLint)args[4]->Int32Value(); glMultiTexCoord4i(_target, _s, _t, _r, _q); } /** * glMultiTexCoord4iv * * @param GLenum target * @param GLint *v * @return void */ Handle<Value> gl_glMultiTexCoord4iv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _v = (GLint)args[1]->Int32Value(); glMultiTexCoord4iv(_target, &_v); args[1] = Number::New(_v); } /** * glMultiTexCoord4s * * @param GLenum target * @param GLshort s * @param GLshort t * @param GLshort r * @param GLshort q * @return void */ Handle<Value> gl_glMultiTexCoord4s(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLshort _s = (GLshort)args[1]->Int32Value(); GLshort _t = (GLshort)args[2]->Int32Value(); GLshort _r = (GLshort)args[3]->Int32Value(); GLshort _q = (GLshort)args[4]->Int32Value(); glMultiTexCoord4s(_target, _s, _t, _r, _q); } /** * glMultiTexCoord4sv * * @param GLenum target * @param GLshort *v * @return void */ Handle<Value> gl_glMultiTexCoord4sv(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLshort _v = (GLshort)args[1]->Int32Value(); glMultiTexCoord4sv(_target, &_v); args[1] = Number::New(_v); } /** * glLoadTransposeMatrixd * * @param GLdouble m[16] * @return void */ Handle<Value> gl_glLoadTransposeMatrixd(const Arguments& args) { HandleScope scope; return ThrowException(Exception::Error( String::New("glLoadTransposeMatrixd is not implemented!"))); } /** * glLoadTransposeMatrixf * * @param GLfloat m[16] * @return void */ Handle<Value> gl_glLoadTransposeMatrixf(const Arguments& args) { HandleScope scope; return ThrowException(Exception::Error( String::New("glLoadTransposeMatrixf is not implemented!"))); } /** * glMultTransposeMatrixd * * @param GLdouble m[16] * @return void */ Handle<Value> gl_glMultTransposeMatrixd(const Arguments& args) { HandleScope scope; return ThrowException(Exception::Error( String::New("glMultTransposeMatrixd is not implemented!"))); } /** * glMultTransposeMatrixf * * @param GLfloat m[16] * @return void */ Handle<Value> gl_glMultTransposeMatrixf(const Arguments& args) { HandleScope scope; return ThrowException(Exception::Error( String::New("glMultTransposeMatrixf is not implemented!"))); } /** * glSampleCoverage * * @param GLclampf value * @param GLboolean invert * @return void */ Handle<Value> gl_glSampleCoverage(const Arguments& args) { HandleScope scope; GLclampf _value = (GLclampf)args[0]->NumberValue(); GLboolean _invert = (GLboolean)args[1]->Int32Value(); glSampleCoverage(_value, _invert); } /** * glActiveTextureARB * * @param GLenum texture * @return void */ Handle<Value> gl_glActiveTextureARB(const Arguments& args) { HandleScope scope; GLenum _texture = (GLenum)args[0]->Int32Value(); glActiveTextureARB(_texture); } /** * glClientActiveTextureARB * * @param GLenum texture * @return void */ Handle<Value> gl_glClientActiveTextureARB(const Arguments& args) { HandleScope scope; GLenum _texture = (GLenum)args[0]->Int32Value(); glClientActiveTextureARB(_texture); } /** * glMultiTexCoord1dARB * * @param GLenum target * @param GLdouble s * @return void */ Handle<Value> gl_glMultiTexCoord1dARB(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLdouble _s = (GLdouble)args[1]->NumberValue(); glMultiTexCoord1dARB(_target, _s); } /** * glMultiTexCoord1dvARB * * @param GLenum target * @param GLdouble *v * @return void */ Handle<Value> gl_glMultiTexCoord1dvARB(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLdouble _v = (GLdouble)args[1]->NumberValue(); glMultiTexCoord1dvARB(_target, &_v); args[1] = Number::New(_v); } /** * glMultiTexCoord1fARB * * @param GLenum target * @param GLfloat s * @return void */ Handle<Value> gl_glMultiTexCoord1fARB(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLfloat _s = (GLfloat)args[1]->NumberValue(); glMultiTexCoord1fARB(_target, _s); } /** * glMultiTexCoord1fvARB * * @param GLenum target * @param GLfloat *v * @return void */ Handle<Value> gl_glMultiTexCoord1fvARB(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLfloat _v = (GLfloat)args[1]->NumberValue(); glMultiTexCoord1fvARB(_target, &_v); args[1] = Number::New(_v); } /** * glMultiTexCoord1iARB * * @param GLenum target * @param GLint s * @return void */ Handle<Value> gl_glMultiTexCoord1iARB(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _s = (GLint)args[1]->Int32Value(); glMultiTexCoord1iARB(_target, _s); } /** * glMultiTexCoord1ivARB * * @param GLenum target * @param GLint *v * @return void */ Handle<Value> gl_glMultiTexCoord1ivARB(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _v = (GLint)args[1]->Int32Value(); glMultiTexCoord1ivARB(_target, &_v); args[1] = Number::New(_v); } /** * glMultiTexCoord1sARB * * @param GLenum target * @param GLshort s * @return void */ Handle<Value> gl_glMultiTexCoord1sARB(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLshort _s = (GLshort)args[1]->Int32Value(); glMultiTexCoord1sARB(_target, _s); } /** * glMultiTexCoord1svARB * * @param GLenum target * @param GLshort *v * @return void */ Handle<Value> gl_glMultiTexCoord1svARB(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLshort _v = (GLshort)args[1]->Int32Value(); glMultiTexCoord1svARB(_target, &_v); args[1] = Number::New(_v); } /** * glMultiTexCoord2dARB * * @param GLenum target * @param GLdouble s * @param GLdouble t * @return void */ Handle<Value> gl_glMultiTexCoord2dARB(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLdouble _s = (GLdouble)args[1]->NumberValue(); GLdouble _t = (GLdouble)args[2]->NumberValue(); glMultiTexCoord2dARB(_target, _s, _t); } /** * glMultiTexCoord2dvARB * * @param GLenum target * @param GLdouble *v * @return void */ Handle<Value> gl_glMultiTexCoord2dvARB(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLdouble _v = (GLdouble)args[1]->NumberValue(); glMultiTexCoord2dvARB(_target, &_v); args[1] = Number::New(_v); } /** * glMultiTexCoord2fARB * * @param GLenum target * @param GLfloat s * @param GLfloat t * @return void */ Handle<Value> gl_glMultiTexCoord2fARB(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLfloat _s = (GLfloat)args[1]->NumberValue(); GLfloat _t = (GLfloat)args[2]->NumberValue(); glMultiTexCoord2fARB(_target, _s, _t); } /** * glMultiTexCoord2fvARB * * @param GLenum target * @param GLfloat *v * @return void */ Handle<Value> gl_glMultiTexCoord2fvARB(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLfloat _v = (GLfloat)args[1]->NumberValue(); glMultiTexCoord2fvARB(_target, &_v); args[1] = Number::New(_v); } /** * glMultiTexCoord2iARB * * @param GLenum target * @param GLint s * @param GLint t * @return void */ Handle<Value> gl_glMultiTexCoord2iARB(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _s = (GLint)args[1]->Int32Value(); GLint _t = (GLint)args[2]->Int32Value(); glMultiTexCoord2iARB(_target, _s, _t); } /** * glMultiTexCoord2ivARB * * @param GLenum target * @param GLint *v * @return void */ Handle<Value> gl_glMultiTexCoord2ivARB(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _v = (GLint)args[1]->Int32Value(); glMultiTexCoord2ivARB(_target, &_v); args[1] = Number::New(_v); } /** * glMultiTexCoord2sARB * * @param GLenum target * @param GLshort s * @param GLshort t * @return void */ Handle<Value> gl_glMultiTexCoord2sARB(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLshort _s = (GLshort)args[1]->Int32Value(); GLshort _t = (GLshort)args[2]->Int32Value(); glMultiTexCoord2sARB(_target, _s, _t); } /** * glMultiTexCoord2svARB * * @param GLenum target * @param GLshort *v * @return void */ Handle<Value> gl_glMultiTexCoord2svARB(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLshort _v = (GLshort)args[1]->Int32Value(); glMultiTexCoord2svARB(_target, &_v); args[1] = Number::New(_v); } /** * glMultiTexCoord3dARB * * @param GLenum target * @param GLdouble s * @param GLdouble t * @param GLdouble r * @return void */ Handle<Value> gl_glMultiTexCoord3dARB(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLdouble _s = (GLdouble)args[1]->NumberValue(); GLdouble _t = (GLdouble)args[2]->NumberValue(); GLdouble _r = (GLdouble)args[3]->NumberValue(); glMultiTexCoord3dARB(_target, _s, _t, _r); } /** * glMultiTexCoord3dvARB * * @param GLenum target * @param GLdouble *v * @return void */ Handle<Value> gl_glMultiTexCoord3dvARB(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLdouble _v = (GLdouble)args[1]->NumberValue(); glMultiTexCoord3dvARB(_target, &_v); args[1] = Number::New(_v); } /** * glMultiTexCoord3fARB * * @param GLenum target * @param GLfloat s * @param GLfloat t * @param GLfloat r * @return void */ Handle<Value> gl_glMultiTexCoord3fARB(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLfloat _s = (GLfloat)args[1]->NumberValue(); GLfloat _t = (GLfloat)args[2]->NumberValue(); GLfloat _r = (GLfloat)args[3]->NumberValue(); glMultiTexCoord3fARB(_target, _s, _t, _r); } /** * glMultiTexCoord3fvARB * * @param GLenum target * @param GLfloat *v * @return void */ Handle<Value> gl_glMultiTexCoord3fvARB(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLfloat _v = (GLfloat)args[1]->NumberValue(); glMultiTexCoord3fvARB(_target, &_v); args[1] = Number::New(_v); } /** * glMultiTexCoord3iARB * * @param GLenum target * @param GLint s * @param GLint t * @param GLint r * @return void */ Handle<Value> gl_glMultiTexCoord3iARB(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _s = (GLint)args[1]->Int32Value(); GLint _t = (GLint)args[2]->Int32Value(); GLint _r = (GLint)args[3]->Int32Value(); glMultiTexCoord3iARB(_target, _s, _t, _r); } /** * glMultiTexCoord3ivARB * * @param GLenum target * @param GLint *v * @return void */ Handle<Value> gl_glMultiTexCoord3ivARB(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _v = (GLint)args[1]->Int32Value(); glMultiTexCoord3ivARB(_target, &_v); args[1] = Number::New(_v); } /** * glMultiTexCoord3sARB * * @param GLenum target * @param GLshort s * @param GLshort t * @param GLshort r * @return void */ Handle<Value> gl_glMultiTexCoord3sARB(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLshort _s = (GLshort)args[1]->Int32Value(); GLshort _t = (GLshort)args[2]->Int32Value(); GLshort _r = (GLshort)args[3]->Int32Value(); glMultiTexCoord3sARB(_target, _s, _t, _r); } /** * glMultiTexCoord3svARB * * @param GLenum target * @param GLshort *v * @return void */ Handle<Value> gl_glMultiTexCoord3svARB(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLshort _v = (GLshort)args[1]->Int32Value(); glMultiTexCoord3svARB(_target, &_v); args[1] = Number::New(_v); } /** * glMultiTexCoord4dARB * * @param GLenum target * @param GLdouble s * @param GLdouble t * @param GLdouble r * @param GLdouble q * @return void */ Handle<Value> gl_glMultiTexCoord4dARB(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLdouble _s = (GLdouble)args[1]->NumberValue(); GLdouble _t = (GLdouble)args[2]->NumberValue(); GLdouble _r = (GLdouble)args[3]->NumberValue(); GLdouble _q = (GLdouble)args[4]->NumberValue(); glMultiTexCoord4dARB(_target, _s, _t, _r, _q); } /** * glMultiTexCoord4dvARB * * @param GLenum target * @param GLdouble *v * @return void */ Handle<Value> gl_glMultiTexCoord4dvARB(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLdouble _v = (GLdouble)args[1]->NumberValue(); glMultiTexCoord4dvARB(_target, &_v); args[1] = Number::New(_v); } /** * glMultiTexCoord4fARB * * @param GLenum target * @param GLfloat s * @param GLfloat t * @param GLfloat r * @param GLfloat q * @return void */ Handle<Value> gl_glMultiTexCoord4fARB(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLfloat _s = (GLfloat)args[1]->NumberValue(); GLfloat _t = (GLfloat)args[2]->NumberValue(); GLfloat _r = (GLfloat)args[3]->NumberValue(); GLfloat _q = (GLfloat)args[4]->NumberValue(); glMultiTexCoord4fARB(_target, _s, _t, _r, _q); } /** * glMultiTexCoord4fvARB * * @param GLenum target * @param GLfloat *v * @return void */ Handle<Value> gl_glMultiTexCoord4fvARB(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLfloat _v = (GLfloat)args[1]->NumberValue(); glMultiTexCoord4fvARB(_target, &_v); args[1] = Number::New(_v); } /** * glMultiTexCoord4iARB * * @param GLenum target * @param GLint s * @param GLint t * @param GLint r * @param GLint q * @return void */ Handle<Value> gl_glMultiTexCoord4iARB(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _s = (GLint)args[1]->Int32Value(); GLint _t = (GLint)args[2]->Int32Value(); GLint _r = (GLint)args[3]->Int32Value(); GLint _q = (GLint)args[4]->Int32Value(); glMultiTexCoord4iARB(_target, _s, _t, _r, _q); } /** * glMultiTexCoord4ivARB * * @param GLenum target * @param GLint *v * @return void */ Handle<Value> gl_glMultiTexCoord4ivARB(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLint _v = (GLint)args[1]->Int32Value(); glMultiTexCoord4ivARB(_target, &_v); args[1] = Number::New(_v); } /** * glMultiTexCoord4sARB * * @param GLenum target * @param GLshort s * @param GLshort t * @param GLshort r * @param GLshort q * @return void */ Handle<Value> gl_glMultiTexCoord4sARB(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLshort _s = (GLshort)args[1]->Int32Value(); GLshort _t = (GLshort)args[2]->Int32Value(); GLshort _r = (GLshort)args[3]->Int32Value(); GLshort _q = (GLshort)args[4]->Int32Value(); glMultiTexCoord4sARB(_target, _s, _t, _r, _q); } /** * glMultiTexCoord4svARB * * @param GLenum target * @param GLshort *v * @return void */ Handle<Value> gl_glMultiTexCoord4svARB(const Arguments& args) { HandleScope scope; GLenum _target = (GLenum)args[0]->Int32Value(); GLshort _v = (GLshort)args[1]->Int32Value(); glMultiTexCoord4svARB(_target, &_v); args[1] = Number::New(_v); } // Constructor gl::gl() { } void gl::Initialize(v8::Handle<v8::Object> target) { HandleScope scope; // Constants #ifdef GL_VERSION_1_1 NODE_DEFINE_CONSTANT(target, GL_VERSION_1_1); #endif #ifdef GL_VERSION_1_2 NODE_DEFINE_CONSTANT(target, GL_VERSION_1_2); #endif #ifdef GL_VERSION_1_3 NODE_DEFINE_CONSTANT(target, GL_VERSION_1_3); #endif #ifdef GL_ARB_imaging NODE_DEFINE_CONSTANT(target, GL_ARB_imaging); #endif #ifdef GL_FALSE NODE_DEFINE_CONSTANT(target, GL_FALSE); #endif #ifdef GL_TRUE NODE_DEFINE_CONSTANT(target, GL_TRUE); #endif #ifdef GL_BYTE NODE_DEFINE_CONSTANT(target, GL_BYTE); #endif #ifdef GL_UNSIGNED_BYTE NODE_DEFINE_CONSTANT(target, GL_UNSIGNED_BYTE); #endif #ifdef GL_SHORT NODE_DEFINE_CONSTANT(target, GL_SHORT); #endif #ifdef GL_UNSIGNED_SHORT NODE_DEFINE_CONSTANT(target, GL_UNSIGNED_SHORT); #endif #ifdef GL_INT NODE_DEFINE_CONSTANT(target, GL_INT); #endif #ifdef GL_UNSIGNED_INT NODE_DEFINE_CONSTANT(target, GL_UNSIGNED_INT); #endif #ifdef GL_FLOAT NODE_DEFINE_CONSTANT(target, GL_FLOAT); #endif #ifdef GL_2_BYTES NODE_DEFINE_CONSTANT(target, GL_2_BYTES); #endif #ifdef GL_3_BYTES NODE_DEFINE_CONSTANT(target, GL_3_BYTES); #endif #ifdef GL_4_BYTES NODE_DEFINE_CONSTANT(target, GL_4_BYTES); #endif #ifdef GL_DOUBLE NODE_DEFINE_CONSTANT(target, GL_DOUBLE); #endif #ifdef GL_POINTS NODE_DEFINE_CONSTANT(target, GL_POINTS); #endif #ifdef GL_LINES NODE_DEFINE_CONSTANT(target, GL_LINES); #endif #ifdef GL_LINE_LOOP NODE_DEFINE_CONSTANT(target, GL_LINE_LOOP); #endif #ifdef GL_LINE_STRIP NODE_DEFINE_CONSTANT(target, GL_LINE_STRIP); #endif #ifdef GL_TRIANGLES NODE_DEFINE_CONSTANT(target, GL_TRIANGLES); #endif #ifdef GL_TRIANGLE_STRIP NODE_DEFINE_CONSTANT(target, GL_TRIANGLE_STRIP); #endif #ifdef GL_TRIANGLE_FAN NODE_DEFINE_CONSTANT(target, GL_TRIANGLE_FAN); #endif #ifdef GL_QUADS NODE_DEFINE_CONSTANT(target, GL_QUADS); #endif #ifdef GL_QUAD_STRIP NODE_DEFINE_CONSTANT(target, GL_QUAD_STRIP); #endif #ifdef GL_POLYGON NODE_DEFINE_CONSTANT(target, GL_POLYGON); #endif #ifdef GL_VERTEX_ARRAY NODE_DEFINE_CONSTANT(target, GL_VERTEX_ARRAY); #endif #ifdef GL_NORMAL_ARRAY NODE_DEFINE_CONSTANT(target, GL_NORMAL_ARRAY); #endif #ifdef GL_COLOR_ARRAY NODE_DEFINE_CONSTANT(target, GL_COLOR_ARRAY); #endif #ifdef GL_INDEX_ARRAY NODE_DEFINE_CONSTANT(target, GL_INDEX_ARRAY); #endif #ifdef GL_TEXTURE_COORD_ARRAY NODE_DEFINE_CONSTANT(target, GL_TEXTURE_COORD_ARRAY); #endif #ifdef GL_EDGE_FLAG_ARRAY NODE_DEFINE_CONSTANT(target, GL_EDGE_FLAG_ARRAY); #endif #ifdef GL_VERTEX_ARRAY_SIZE NODE_DEFINE_CONSTANT(target, GL_VERTEX_ARRAY_SIZE); #endif #ifdef GL_VERTEX_ARRAY_TYPE NODE_DEFINE_CONSTANT(target, GL_VERTEX_ARRAY_TYPE); #endif #ifdef GL_VERTEX_ARRAY_STRIDE NODE_DEFINE_CONSTANT(target, GL_VERTEX_ARRAY_STRIDE); #endif #ifdef GL_NORMAL_ARRAY_TYPE NODE_DEFINE_CONSTANT(target, GL_NORMAL_ARRAY_TYPE); #endif #ifdef GL_NORMAL_ARRAY_STRIDE NODE_DEFINE_CONSTANT(target, GL_NORMAL_ARRAY_STRIDE); #endif #ifdef GL_COLOR_ARRAY_SIZE NODE_DEFINE_CONSTANT(target, GL_COLOR_ARRAY_SIZE); #endif #ifdef GL_COLOR_ARRAY_TYPE NODE_DEFINE_CONSTANT(target, GL_COLOR_ARRAY_TYPE); #endif #ifdef GL_COLOR_ARRAY_STRIDE NODE_DEFINE_CONSTANT(target, GL_COLOR_ARRAY_STRIDE); #endif #ifdef GL_INDEX_ARRAY_TYPE NODE_DEFINE_CONSTANT(target, GL_INDEX_ARRAY_TYPE); #endif #ifdef GL_INDEX_ARRAY_STRIDE NODE_DEFINE_CONSTANT(target, GL_INDEX_ARRAY_STRIDE); #endif #ifdef GL_TEXTURE_COORD_ARRAY_SIZE NODE_DEFINE_CONSTANT(target, GL_TEXTURE_COORD_ARRAY_SIZE); #endif #ifdef GL_TEXTURE_COORD_ARRAY_TYPE NODE_DEFINE_CONSTANT(target, GL_TEXTURE_COORD_ARRAY_TYPE); #endif #ifdef GL_TEXTURE_COORD_ARRAY_STRIDE NODE_DEFINE_CONSTANT(target, GL_TEXTURE_COORD_ARRAY_STRIDE); #endif #ifdef GL_EDGE_FLAG_ARRAY_STRIDE NODE_DEFINE_CONSTANT(target, GL_EDGE_FLAG_ARRAY_STRIDE); #endif #ifdef GL_VERTEX_ARRAY_POINTER NODE_DEFINE_CONSTANT(target, GL_VERTEX_ARRAY_POINTER); #endif #ifdef GL_NORMAL_ARRAY_POINTER NODE_DEFINE_CONSTANT(target, GL_NORMAL_ARRAY_POINTER); #endif #ifdef GL_COLOR_ARRAY_POINTER NODE_DEFINE_CONSTANT(target, GL_COLOR_ARRAY_POINTER); #endif #ifdef GL_INDEX_ARRAY_POINTER NODE_DEFINE_CONSTANT(target, GL_INDEX_ARRAY_POINTER); #endif #ifdef GL_TEXTURE_COORD_ARRAY_POINTER NODE_DEFINE_CONSTANT(target, GL_TEXTURE_COORD_ARRAY_POINTER); #endif #ifdef GL_EDGE_FLAG_ARRAY_POINTER NODE_DEFINE_CONSTANT(target, GL_EDGE_FLAG_ARRAY_POINTER); #endif #ifdef GL_V2F NODE_DEFINE_CONSTANT(target, GL_V2F); #endif #ifdef GL_V3F NODE_DEFINE_CONSTANT(target, GL_V3F); #endif #ifdef GL_C4UB_V2F NODE_DEFINE_CONSTANT(target, GL_C4UB_V2F); #endif #ifdef GL_C4UB_V3F NODE_DEFINE_CONSTANT(target, GL_C4UB_V3F); #endif #ifdef GL_C3F_V3F NODE_DEFINE_CONSTANT(target, GL_C3F_V3F); #endif #ifdef GL_N3F_V3F NODE_DEFINE_CONSTANT(target, GL_N3F_V3F); #endif #ifdef GL_C4F_N3F_V3F NODE_DEFINE_CONSTANT(target, GL_C4F_N3F_V3F); #endif #ifdef GL_T2F_V3F NODE_DEFINE_CONSTANT(target, GL_T2F_V3F); #endif #ifdef GL_T4F_V4F NODE_DEFINE_CONSTANT(target, GL_T4F_V4F); #endif #ifdef GL_T2F_C4UB_V3F NODE_DEFINE_CONSTANT(target, GL_T2F_C4UB_V3F); #endif #ifdef GL_T2F_C3F_V3F NODE_DEFINE_CONSTANT(target, GL_T2F_C3F_V3F); #endif #ifdef GL_T2F_N3F_V3F NODE_DEFINE_CONSTANT(target, GL_T2F_N3F_V3F); #endif #ifdef GL_T2F_C4F_N3F_V3F NODE_DEFINE_CONSTANT(target, GL_T2F_C4F_N3F_V3F); #endif #ifdef GL_T4F_C4F_N3F_V4F NODE_DEFINE_CONSTANT(target, GL_T4F_C4F_N3F_V4F); #endif #ifdef GL_MATRIX_MODE NODE_DEFINE_CONSTANT(target, GL_MATRIX_MODE); #endif #ifdef GL_MODELVIEW NODE_DEFINE_CONSTANT(target, GL_MODELVIEW); #endif #ifdef GL_PROJECTION NODE_DEFINE_CONSTANT(target, GL_PROJECTION); #endif #ifdef GL_TEXTURE NODE_DEFINE_CONSTANT(target, GL_TEXTURE); #endif #ifdef GL_POINT_SMOOTH NODE_DEFINE_CONSTANT(target, GL_POINT_SMOOTH); #endif #ifdef GL_POINT_SIZE NODE_DEFINE_CONSTANT(target, GL_POINT_SIZE); #endif #ifdef GL_POINT_SIZE_GRANULARITY NODE_DEFINE_CONSTANT(target, GL_POINT_SIZE_GRANULARITY); #endif #ifdef GL_POINT_SIZE_RANGE NODE_DEFINE_CONSTANT(target, GL_POINT_SIZE_RANGE); #endif #ifdef GL_LINE_SMOOTH NODE_DEFINE_CONSTANT(target, GL_LINE_SMOOTH); #endif #ifdef GL_LINE_STIPPLE NODE_DEFINE_CONSTANT(target, GL_LINE_STIPPLE); #endif #ifdef GL_LINE_STIPPLE_PATTERN NODE_DEFINE_CONSTANT(target, GL_LINE_STIPPLE_PATTERN); #endif #ifdef GL_LINE_STIPPLE_REPEAT NODE_DEFINE_CONSTANT(target, GL_LINE_STIPPLE_REPEAT); #endif #ifdef GL_LINE_WIDTH NODE_DEFINE_CONSTANT(target, GL_LINE_WIDTH); #endif #ifdef GL_LINE_WIDTH_GRANULARITY NODE_DEFINE_CONSTANT(target, GL_LINE_WIDTH_GRANULARITY); #endif #ifdef GL_LINE_WIDTH_RANGE NODE_DEFINE_CONSTANT(target, GL_LINE_WIDTH_RANGE); #endif #ifdef GL_POINT NODE_DEFINE_CONSTANT(target, GL_POINT); #endif #ifdef GL_LINE NODE_DEFINE_CONSTANT(target, GL_LINE); #endif #ifdef GL_FILL NODE_DEFINE_CONSTANT(target, GL_FILL); #endif #ifdef GL_CW NODE_DEFINE_CONSTANT(target, GL_CW); #endif #ifdef GL_CCW NODE_DEFINE_CONSTANT(target, GL_CCW); #endif #ifdef GL_FRONT NODE_DEFINE_CONSTANT(target, GL_FRONT); #endif #ifdef GL_BACK NODE_DEFINE_CONSTANT(target, GL_BACK); #endif #ifdef GL_POLYGON_MODE NODE_DEFINE_CONSTANT(target, GL_POLYGON_MODE); #endif #ifdef GL_POLYGON_SMOOTH NODE_DEFINE_CONSTANT(target, GL_POLYGON_SMOOTH); #endif #ifdef GL_POLYGON_STIPPLE NODE_DEFINE_CONSTANT(target, GL_POLYGON_STIPPLE); #endif #ifdef GL_EDGE_FLAG NODE_DEFINE_CONSTANT(target, GL_EDGE_FLAG); #endif #ifdef GL_CULL_FACE NODE_DEFINE_CONSTANT(target, GL_CULL_FACE); #endif #ifdef GL_CULL_FACE_MODE NODE_DEFINE_CONSTANT(target, GL_CULL_FACE_MODE); #endif #ifdef GL_FRONT_FACE NODE_DEFINE_CONSTANT(target, GL_FRONT_FACE); #endif #ifdef GL_POLYGON_OFFSET_FACTOR NODE_DEFINE_CONSTANT(target, GL_POLYGON_OFFSET_FACTOR); #endif #ifdef GL_POLYGON_OFFSET_UNITS NODE_DEFINE_CONSTANT(target, GL_POLYGON_OFFSET_UNITS); #endif #ifdef GL_POLYGON_OFFSET_POINT NODE_DEFINE_CONSTANT(target, GL_POLYGON_OFFSET_POINT); #endif #ifdef GL_POLYGON_OFFSET_LINE NODE_DEFINE_CONSTANT(target, GL_POLYGON_OFFSET_LINE); #endif #ifdef GL_POLYGON_OFFSET_FILL NODE_DEFINE_CONSTANT(target, GL_POLYGON_OFFSET_FILL); #endif #ifdef GL_COMPILE NODE_DEFINE_CONSTANT(target, GL_COMPILE); #endif #ifdef GL_COMPILE_AND_EXECUTE NODE_DEFINE_CONSTANT(target, GL_COMPILE_AND_EXECUTE); #endif #ifdef GL_LIST_BASE NODE_DEFINE_CONSTANT(target, GL_LIST_BASE); #endif #ifdef GL_LIST_INDEX NODE_DEFINE_CONSTANT(target, GL_LIST_INDEX); #endif #ifdef GL_LIST_MODE NODE_DEFINE_CONSTANT(target, GL_LIST_MODE); #endif #ifdef GL_NEVER NODE_DEFINE_CONSTANT(target, GL_NEVER); #endif #ifdef GL_LESS NODE_DEFINE_CONSTANT(target, GL_LESS); #endif #ifdef GL_EQUAL NODE_DEFINE_CONSTANT(target, GL_EQUAL); #endif #ifdef GL_LEQUAL NODE_DEFINE_CONSTANT(target, GL_LEQUAL); #endif #ifdef GL_GREATER NODE_DEFINE_CONSTANT(target, GL_GREATER); #endif #ifdef GL_NOTEQUAL NODE_DEFINE_CONSTANT(target, GL_NOTEQUAL); #endif #ifdef GL_GEQUAL NODE_DEFINE_CONSTANT(target, GL_GEQUAL); #endif #ifdef GL_ALWAYS NODE_DEFINE_CONSTANT(target, GL_ALWAYS); #endif #ifdef GL_DEPTH_TEST NODE_DEFINE_CONSTANT(target, GL_DEPTH_TEST); #endif #ifdef GL_DEPTH_BITS NODE_DEFINE_CONSTANT(target, GL_DEPTH_BITS); #endif #ifdef GL_DEPTH_CLEAR_VALUE NODE_DEFINE_CONSTANT(target, GL_DEPTH_CLEAR_VALUE); #endif #ifdef GL_DEPTH_FUNC NODE_DEFINE_CONSTANT(target, GL_DEPTH_FUNC); #endif #ifdef GL_DEPTH_RANGE NODE_DEFINE_CONSTANT(target, GL_DEPTH_RANGE); #endif #ifdef GL_DEPTH_WRITEMASK NODE_DEFINE_CONSTANT(target, GL_DEPTH_WRITEMASK); #endif #ifdef GL_DEPTH_COMPONENT NODE_DEFINE_CONSTANT(target, GL_DEPTH_COMPONENT); #endif #ifdef GL_LIGHTING NODE_DEFINE_CONSTANT(target, GL_LIGHTING); #endif #ifdef GL_LIGHT0 NODE_DEFINE_CONSTANT(target, GL_LIGHT0); #endif #ifdef GL_LIGHT1 NODE_DEFINE_CONSTANT(target, GL_LIGHT1); #endif #ifdef GL_LIGHT2 NODE_DEFINE_CONSTANT(target, GL_LIGHT2); #endif #ifdef GL_LIGHT3 NODE_DEFINE_CONSTANT(target, GL_LIGHT3); #endif #ifdef GL_LIGHT4 NODE_DEFINE_CONSTANT(target, GL_LIGHT4); #endif #ifdef GL_LIGHT5 NODE_DEFINE_CONSTANT(target, GL_LIGHT5); #endif #ifdef GL_LIGHT6 NODE_DEFINE_CONSTANT(target, GL_LIGHT6); #endif #ifdef GL_LIGHT7 NODE_DEFINE_CONSTANT(target, GL_LIGHT7); #endif #ifdef GL_SPOT_EXPONENT NODE_DEFINE_CONSTANT(target, GL_SPOT_EXPONENT); #endif #ifdef GL_SPOT_CUTOFF NODE_DEFINE_CONSTANT(target, GL_SPOT_CUTOFF); #endif #ifdef GL_CONSTANT_ATTENUATION NODE_DEFINE_CONSTANT(target, GL_CONSTANT_ATTENUATION); #endif #ifdef GL_LINEAR_ATTENUATION NODE_DEFINE_CONSTANT(target, GL_LINEAR_ATTENUATION); #endif #ifdef GL_QUADRATIC_ATTENUATION NODE_DEFINE_CONSTANT(target, GL_QUADRATIC_ATTENUATION); #endif #ifdef GL_AMBIENT NODE_DEFINE_CONSTANT(target, GL_AMBIENT); #endif #ifdef GL_DIFFUSE NODE_DEFINE_CONSTANT(target, GL_DIFFUSE); #endif #ifdef GL_SPECULAR NODE_DEFINE_CONSTANT(target, GL_SPECULAR); #endif #ifdef GL_SHININESS NODE_DEFINE_CONSTANT(target, GL_SHININESS); #endif #ifdef GL_EMISSION NODE_DEFINE_CONSTANT(target, GL_EMISSION); #endif #ifdef GL_POSITION NODE_DEFINE_CONSTANT(target, GL_POSITION); #endif #ifdef GL_SPOT_DIRECTION NODE_DEFINE_CONSTANT(target, GL_SPOT_DIRECTION); #endif #ifdef GL_AMBIENT_AND_DIFFUSE NODE_DEFINE_CONSTANT(target, GL_AMBIENT_AND_DIFFUSE); #endif #ifdef GL_COLOR_INDEXES NODE_DEFINE_CONSTANT(target, GL_COLOR_INDEXES); #endif #ifdef GL_LIGHT_MODEL_TWO_SIDE NODE_DEFINE_CONSTANT(target, GL_LIGHT_MODEL_TWO_SIDE); #endif #ifdef GL_LIGHT_MODEL_LOCAL_VIEWER NODE_DEFINE_CONSTANT(target, GL_LIGHT_MODEL_LOCAL_VIEWER); #endif #ifdef GL_LIGHT_MODEL_AMBIENT NODE_DEFINE_CONSTANT(target, GL_LIGHT_MODEL_AMBIENT); #endif #ifdef GL_FRONT_AND_BACK NODE_DEFINE_CONSTANT(target, GL_FRONT_AND_BACK); #endif #ifdef GL_SHADE_MODEL NODE_DEFINE_CONSTANT(target, GL_SHADE_MODEL); #endif #ifdef GL_FLAT NODE_DEFINE_CONSTANT(target, GL_FLAT); #endif #ifdef GL_SMOOTH NODE_DEFINE_CONSTANT(target, GL_SMOOTH); #endif #ifdef GL_COLOR_MATERIAL NODE_DEFINE_CONSTANT(target, GL_COLOR_MATERIAL); #endif #ifdef GL_COLOR_MATERIAL_FACE NODE_DEFINE_CONSTANT(target, GL_COLOR_MATERIAL_FACE); #endif #ifdef GL_COLOR_MATERIAL_PARAMETER NODE_DEFINE_CONSTANT(target, GL_COLOR_MATERIAL_PARAMETER); #endif #ifdef GL_NORMALIZE NODE_DEFINE_CONSTANT(target, GL_NORMALIZE); #endif #ifdef GL_CLIP_PLANE0 NODE_DEFINE_CONSTANT(target, GL_CLIP_PLANE0); #endif #ifdef GL_CLIP_PLANE1 NODE_DEFINE_CONSTANT(target, GL_CLIP_PLANE1); #endif #ifdef GL_CLIP_PLANE2 NODE_DEFINE_CONSTANT(target, GL_CLIP_PLANE2); #endif #ifdef GL_CLIP_PLANE3 NODE_DEFINE_CONSTANT(target, GL_CLIP_PLANE3); #endif #ifdef GL_CLIP_PLANE4 NODE_DEFINE_CONSTANT(target, GL_CLIP_PLANE4); #endif #ifdef GL_CLIP_PLANE5 NODE_DEFINE_CONSTANT(target, GL_CLIP_PLANE5); #endif #ifdef GL_ACCUM_RED_BITS NODE_DEFINE_CONSTANT(target, GL_ACCUM_RED_BITS); #endif #ifdef GL_ACCUM_GREEN_BITS NODE_DEFINE_CONSTANT(target, GL_ACCUM_GREEN_BITS); #endif #ifdef GL_ACCUM_BLUE_BITS NODE_DEFINE_CONSTANT(target, GL_ACCUM_BLUE_BITS); #endif #ifdef GL_ACCUM_ALPHA_BITS NODE_DEFINE_CONSTANT(target, GL_ACCUM_ALPHA_BITS); #endif #ifdef GL_ACCUM_CLEAR_VALUE NODE_DEFINE_CONSTANT(target, GL_ACCUM_CLEAR_VALUE); #endif #ifdef GL_ACCUM NODE_DEFINE_CONSTANT(target, GL_ACCUM); #endif #ifdef GL_ADD NODE_DEFINE_CONSTANT(target, GL_ADD); #endif #ifdef GL_LOAD NODE_DEFINE_CONSTANT(target, GL_LOAD); #endif #ifdef GL_MULT NODE_DEFINE_CONSTANT(target, GL_MULT); #endif #ifdef GL_RETURN NODE_DEFINE_CONSTANT(target, GL_RETURN); #endif #ifdef GL_ALPHA_TEST NODE_DEFINE_CONSTANT(target, GL_ALPHA_TEST); #endif #ifdef GL_ALPHA_TEST_REF NODE_DEFINE_CONSTANT(target, GL_ALPHA_TEST_REF); #endif #ifdef GL_ALPHA_TEST_FUNC NODE_DEFINE_CONSTANT(target, GL_ALPHA_TEST_FUNC); #endif #ifdef GL_BLEND NODE_DEFINE_CONSTANT(target, GL_BLEND); #endif #ifdef GL_BLEND_SRC NODE_DEFINE_CONSTANT(target, GL_BLEND_SRC); #endif #ifdef GL_BLEND_DST NODE_DEFINE_CONSTANT(target, GL_BLEND_DST); #endif #ifdef GL_ZERO NODE_DEFINE_CONSTANT(target, GL_ZERO); #endif #ifdef GL_ONE NODE_DEFINE_CONSTANT(target, GL_ONE); #endif #ifdef GL_SRC_COLOR NODE_DEFINE_CONSTANT(target, GL_SRC_COLOR); #endif #ifdef GL_ONE_MINUS_SRC_COLOR NODE_DEFINE_CONSTANT(target, GL_ONE_MINUS_SRC_COLOR); #endif #ifdef GL_SRC_ALPHA NODE_DEFINE_CONSTANT(target, GL_SRC_ALPHA); #endif #ifdef GL_ONE_MINUS_SRC_ALPHA NODE_DEFINE_CONSTANT(target, GL_ONE_MINUS_SRC_ALPHA); #endif #ifdef GL_DST_ALPHA NODE_DEFINE_CONSTANT(target, GL_DST_ALPHA); #endif #ifdef GL_ONE_MINUS_DST_ALPHA NODE_DEFINE_CONSTANT(target, GL_ONE_MINUS_DST_ALPHA); #endif #ifdef GL_DST_COLOR NODE_DEFINE_CONSTANT(target, GL_DST_COLOR); #endif #ifdef GL_ONE_MINUS_DST_COLOR NODE_DEFINE_CONSTANT(target, GL_ONE_MINUS_DST_COLOR); #endif #ifdef GL_SRC_ALPHA_SATURATE NODE_DEFINE_CONSTANT(target, GL_SRC_ALPHA_SATURATE); #endif #ifdef GL_FEEDBACK NODE_DEFINE_CONSTANT(target, GL_FEEDBACK); #endif #ifdef GL_RENDER NODE_DEFINE_CONSTANT(target, GL_RENDER); #endif #ifdef GL_SELECT NODE_DEFINE_CONSTANT(target, GL_SELECT); #endif #ifdef GL_2D NODE_DEFINE_CONSTANT(target, GL_2D); #endif #ifdef GL_3D NODE_DEFINE_CONSTANT(target, GL_3D); #endif #ifdef GL_3D_COLOR NODE_DEFINE_CONSTANT(target, GL_3D_COLOR); #endif #ifdef GL_3D_COLOR_TEXTURE NODE_DEFINE_CONSTANT(target, GL_3D_COLOR_TEXTURE); #endif #ifdef GL_4D_COLOR_TEXTURE NODE_DEFINE_CONSTANT(target, GL_4D_COLOR_TEXTURE); #endif #ifdef GL_POINT_TOKEN NODE_DEFINE_CONSTANT(target, GL_POINT_TOKEN); #endif #ifdef GL_LINE_TOKEN NODE_DEFINE_CONSTANT(target, GL_LINE_TOKEN); #endif #ifdef GL_LINE_RESET_TOKEN NODE_DEFINE_CONSTANT(target, GL_LINE_RESET_TOKEN); #endif #ifdef GL_POLYGON_TOKEN NODE_DEFINE_CONSTANT(target, GL_POLYGON_TOKEN); #endif #ifdef GL_BITMAP_TOKEN NODE_DEFINE_CONSTANT(target, GL_BITMAP_TOKEN); #endif #ifdef GL_DRAW_PIXEL_TOKEN NODE_DEFINE_CONSTANT(target, GL_DRAW_PIXEL_TOKEN); #endif #ifdef GL_COPY_PIXEL_TOKEN NODE_DEFINE_CONSTANT(target, GL_COPY_PIXEL_TOKEN); #endif #ifdef GL_PASS_THROUGH_TOKEN NODE_DEFINE_CONSTANT(target, GL_PASS_THROUGH_TOKEN); #endif #ifdef GL_FEEDBACK_BUFFER_POINTER NODE_DEFINE_CONSTANT(target, GL_FEEDBACK_BUFFER_POINTER); #endif #ifdef GL_FEEDBACK_BUFFER_SIZE NODE_DEFINE_CONSTANT(target, GL_FEEDBACK_BUFFER_SIZE); #endif #ifdef GL_FEEDBACK_BUFFER_TYPE NODE_DEFINE_CONSTANT(target, GL_FEEDBACK_BUFFER_TYPE); #endif #ifdef GL_SELECTION_BUFFER_POINTER NODE_DEFINE_CONSTANT(target, GL_SELECTION_BUFFER_POINTER); #endif #ifdef GL_SELECTION_BUFFER_SIZE NODE_DEFINE_CONSTANT(target, GL_SELECTION_BUFFER_SIZE); #endif #ifdef GL_FOG NODE_DEFINE_CONSTANT(target, GL_FOG); #endif #ifdef GL_FOG_MODE NODE_DEFINE_CONSTANT(target, GL_FOG_MODE); #endif #ifdef GL_FOG_DENSITY NODE_DEFINE_CONSTANT(target, GL_FOG_DENSITY); #endif #ifdef GL_FOG_COLOR NODE_DEFINE_CONSTANT(target, GL_FOG_COLOR); #endif #ifdef GL_FOG_INDEX NODE_DEFINE_CONSTANT(target, GL_FOG_INDEX); #endif #ifdef GL_FOG_START NODE_DEFINE_CONSTANT(target, GL_FOG_START); #endif #ifdef GL_FOG_END NODE_DEFINE_CONSTANT(target, GL_FOG_END); #endif #ifdef GL_LINEAR NODE_DEFINE_CONSTANT(target, GL_LINEAR); #endif #ifdef GL_EXP NODE_DEFINE_CONSTANT(target, GL_EXP); #endif #ifdef GL_EXP2 NODE_DEFINE_CONSTANT(target, GL_EXP2); #endif #ifdef GL_LOGIC_OP NODE_DEFINE_CONSTANT(target, GL_LOGIC_OP); #endif #ifdef GL_INDEX_LOGIC_OP NODE_DEFINE_CONSTANT(target, GL_INDEX_LOGIC_OP); #endif #ifdef GL_COLOR_LOGIC_OP NODE_DEFINE_CONSTANT(target, GL_COLOR_LOGIC_OP); #endif #ifdef GL_LOGIC_OP_MODE NODE_DEFINE_CONSTANT(target, GL_LOGIC_OP_MODE); #endif #ifdef GL_CLEAR NODE_DEFINE_CONSTANT(target, GL_CLEAR); #endif #ifdef GL_SET NODE_DEFINE_CONSTANT(target, GL_SET); #endif #ifdef GL_COPY NODE_DEFINE_CONSTANT(target, GL_COPY); #endif #ifdef GL_COPY_INVERTED NODE_DEFINE_CONSTANT(target, GL_COPY_INVERTED); #endif #ifdef GL_NOOP NODE_DEFINE_CONSTANT(target, GL_NOOP); #endif #ifdef GL_INVERT NODE_DEFINE_CONSTANT(target, GL_INVERT); #endif #ifdef GL_AND NODE_DEFINE_CONSTANT(target, GL_AND); #endif #ifdef GL_NAND NODE_DEFINE_CONSTANT(target, GL_NAND); #endif #ifdef GL_OR NODE_DEFINE_CONSTANT(target, GL_OR); #endif #ifdef GL_NOR NODE_DEFINE_CONSTANT(target, GL_NOR); #endif #ifdef GL_XOR NODE_DEFINE_CONSTANT(target, GL_XOR); #endif #ifdef GL_EQUIV NODE_DEFINE_CONSTANT(target, GL_EQUIV); #endif #ifdef GL_AND_REVERSE NODE_DEFINE_CONSTANT(target, GL_AND_REVERSE); #endif #ifdef GL_AND_INVERTED NODE_DEFINE_CONSTANT(target, GL_AND_INVERTED); #endif #ifdef GL_OR_REVERSE NODE_DEFINE_CONSTANT(target, GL_OR_REVERSE); #endif #ifdef GL_OR_INVERTED NODE_DEFINE_CONSTANT(target, GL_OR_INVERTED); #endif #ifdef GL_STENCIL_BITS NODE_DEFINE_CONSTANT(target, GL_STENCIL_BITS); #endif #ifdef GL_STENCIL_TEST NODE_DEFINE_CONSTANT(target, GL_STENCIL_TEST); #endif #ifdef GL_STENCIL_CLEAR_VALUE NODE_DEFINE_CONSTANT(target, GL_STENCIL_CLEAR_VALUE); #endif #ifdef GL_STENCIL_FUNC NODE_DEFINE_CONSTANT(target, GL_STENCIL_FUNC); #endif #ifdef GL_STENCIL_VALUE_MASK NODE_DEFINE_CONSTANT(target, GL_STENCIL_VALUE_MASK); #endif #ifdef GL_STENCIL_FAIL NODE_DEFINE_CONSTANT(target, GL_STENCIL_FAIL); #endif #ifdef GL_STENCIL_PASS_DEPTH_FAIL NODE_DEFINE_CONSTANT(target, GL_STENCIL_PASS_DEPTH_FAIL); #endif #ifdef GL_STENCIL_PASS_DEPTH_PASS NODE_DEFINE_CONSTANT(target, GL_STENCIL_PASS_DEPTH_PASS); #endif #ifdef GL_STENCIL_REF NODE_DEFINE_CONSTANT(target, GL_STENCIL_REF); #endif #ifdef GL_STENCIL_WRITEMASK NODE_DEFINE_CONSTANT(target, GL_STENCIL_WRITEMASK); #endif #ifdef GL_STENCIL_INDEX NODE_DEFINE_CONSTANT(target, GL_STENCIL_INDEX); #endif #ifdef GL_KEEP NODE_DEFINE_CONSTANT(target, GL_KEEP); #endif #ifdef GL_REPLACE NODE_DEFINE_CONSTANT(target, GL_REPLACE); #endif #ifdef GL_INCR NODE_DEFINE_CONSTANT(target, GL_INCR); #endif #ifdef GL_DECR NODE_DEFINE_CONSTANT(target, GL_DECR); #endif #ifdef GL_NONE NODE_DEFINE_CONSTANT(target, GL_NONE); #endif #ifdef GL_LEFT NODE_DEFINE_CONSTANT(target, GL_LEFT); #endif #ifdef GL_RIGHT NODE_DEFINE_CONSTANT(target, GL_RIGHT); #endif #ifdef GL_FRONT_LEFT NODE_DEFINE_CONSTANT(target, GL_FRONT_LEFT); #endif #ifdef GL_FRONT_RIGHT NODE_DEFINE_CONSTANT(target, GL_FRONT_RIGHT); #endif #ifdef GL_BACK_LEFT NODE_DEFINE_CONSTANT(target, GL_BACK_LEFT); #endif #ifdef GL_BACK_RIGHT NODE_DEFINE_CONSTANT(target, GL_BACK_RIGHT); #endif #ifdef GL_AUX0 NODE_DEFINE_CONSTANT(target, GL_AUX0); #endif #ifdef GL_AUX1 NODE_DEFINE_CONSTANT(target, GL_AUX1); #endif #ifdef GL_AUX2 NODE_DEFINE_CONSTANT(target, GL_AUX2); #endif #ifdef GL_AUX3 NODE_DEFINE_CONSTANT(target, GL_AUX3); #endif #ifdef GL_COLOR_INDEX NODE_DEFINE_CONSTANT(target, GL_COLOR_INDEX); #endif #ifdef GL_RED NODE_DEFINE_CONSTANT(target, GL_RED); #endif #ifdef GL_GREEN NODE_DEFINE_CONSTANT(target, GL_GREEN); #endif #ifdef GL_BLUE NODE_DEFINE_CONSTANT(target, GL_BLUE); #endif #ifdef GL_ALPHA NODE_DEFINE_CONSTANT(target, GL_ALPHA); #endif #ifdef GL_LUMINANCE NODE_DEFINE_CONSTANT(target, GL_LUMINANCE); #endif #ifdef GL_LUMINANCE_ALPHA NODE_DEFINE_CONSTANT(target, GL_LUMINANCE_ALPHA); #endif #ifdef GL_ALPHA_BITS NODE_DEFINE_CONSTANT(target, GL_ALPHA_BITS); #endif #ifdef GL_RED_BITS NODE_DEFINE_CONSTANT(target, GL_RED_BITS); #endif #ifdef GL_GREEN_BITS NODE_DEFINE_CONSTANT(target, GL_GREEN_BITS); #endif #ifdef GL_BLUE_BITS NODE_DEFINE_CONSTANT(target, GL_BLUE_BITS); #endif #ifdef GL_INDEX_BITS NODE_DEFINE_CONSTANT(target, GL_INDEX_BITS); #endif #ifdef GL_SUBPIXEL_BITS NODE_DEFINE_CONSTANT(target, GL_SUBPIXEL_BITS); #endif #ifdef GL_AUX_BUFFERS NODE_DEFINE_CONSTANT(target, GL_AUX_BUFFERS); #endif #ifdef GL_READ_BUFFER NODE_DEFINE_CONSTANT(target, GL_READ_BUFFER); #endif #ifdef GL_DRAW_BUFFER NODE_DEFINE_CONSTANT(target, GL_DRAW_BUFFER); #endif #ifdef GL_DOUBLEBUFFER NODE_DEFINE_CONSTANT(target, GL_DOUBLEBUFFER); #endif #ifdef GL_STEREO NODE_DEFINE_CONSTANT(target, GL_STEREO); #endif #ifdef GL_BITMAP NODE_DEFINE_CONSTANT(target, GL_BITMAP); #endif #ifdef GL_COLOR NODE_DEFINE_CONSTANT(target, GL_COLOR); #endif #ifdef GL_DEPTH NODE_DEFINE_CONSTANT(target, GL_DEPTH); #endif #ifdef GL_STENCIL NODE_DEFINE_CONSTANT(target, GL_STENCIL); #endif #ifdef GL_DITHER NODE_DEFINE_CONSTANT(target, GL_DITHER); #endif #ifdef GL_RGB NODE_DEFINE_CONSTANT(target, GL_RGB); #endif #ifdef GL_RGBA NODE_DEFINE_CONSTANT(target, GL_RGBA); #endif #ifdef GL_MAX_LIST_NESTING NODE_DEFINE_CONSTANT(target, GL_MAX_LIST_NESTING); #endif #ifdef GL_MAX_EVAL_ORDER NODE_DEFINE_CONSTANT(target, GL_MAX_EVAL_ORDER); #endif #ifdef GL_MAX_LIGHTS NODE_DEFINE_CONSTANT(target, GL_MAX_LIGHTS); #endif #ifdef GL_MAX_CLIP_PLANES NODE_DEFINE_CONSTANT(target, GL_MAX_CLIP_PLANES); #endif #ifdef GL_MAX_TEXTURE_SIZE NODE_DEFINE_CONSTANT(target, GL_MAX_TEXTURE_SIZE); #endif #ifdef GL_MAX_PIXEL_MAP_TABLE NODE_DEFINE_CONSTANT(target, GL_MAX_PIXEL_MAP_TABLE); #endif #ifdef GL_MAX_ATTRIB_STACK_DEPTH NODE_DEFINE_CONSTANT(target, GL_MAX_ATTRIB_STACK_DEPTH); #endif #ifdef GL_MAX_MODELVIEW_STACK_DEPTH NODE_DEFINE_CONSTANT(target, GL_MAX_MODELVIEW_STACK_DEPTH); #endif #ifdef GL_MAX_NAME_STACK_DEPTH NODE_DEFINE_CONSTANT(target, GL_MAX_NAME_STACK_DEPTH); #endif #ifdef GL_MAX_PROJECTION_STACK_DEPTH NODE_DEFINE_CONSTANT(target, GL_MAX_PROJECTION_STACK_DEPTH); #endif #ifdef GL_MAX_TEXTURE_STACK_DEPTH NODE_DEFINE_CONSTANT(target, GL_MAX_TEXTURE_STACK_DEPTH); #endif #ifdef GL_MAX_VIEWPORT_DIMS NODE_DEFINE_CONSTANT(target, GL_MAX_VIEWPORT_DIMS); #endif #ifdef GL_MAX_CLIENT_ATTRIB_STACK_DEPTH NODE_DEFINE_CONSTANT(target, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH); #endif #ifdef GL_ATTRIB_STACK_DEPTH NODE_DEFINE_CONSTANT(target, GL_ATTRIB_STACK_DEPTH); #endif #ifdef GL_CLIENT_ATTRIB_STACK_DEPTH NODE_DEFINE_CONSTANT(target, GL_CLIENT_ATTRIB_STACK_DEPTH); #endif #ifdef GL_COLOR_CLEAR_VALUE NODE_DEFINE_CONSTANT(target, GL_COLOR_CLEAR_VALUE); #endif #ifdef GL_COLOR_WRITEMASK NODE_DEFINE_CONSTANT(target, GL_COLOR_WRITEMASK); #endif #ifdef GL_CURRENT_INDEX NODE_DEFINE_CONSTANT(target, GL_CURRENT_INDEX); #endif #ifdef GL_CURRENT_COLOR NODE_DEFINE_CONSTANT(target, GL_CURRENT_COLOR); #endif #ifdef GL_CURRENT_NORMAL NODE_DEFINE_CONSTANT(target, GL_CURRENT_NORMAL); #endif #ifdef GL_CURRENT_RASTER_COLOR NODE_DEFINE_CONSTANT(target, GL_CURRENT_RASTER_COLOR); #endif #ifdef GL_CURRENT_RASTER_DISTANCE NODE_DEFINE_CONSTANT(target, GL_CURRENT_RASTER_DISTANCE); #endif #ifdef GL_CURRENT_RASTER_INDEX NODE_DEFINE_CONSTANT(target, GL_CURRENT_RASTER_INDEX); #endif #ifdef GL_CURRENT_RASTER_POSITION NODE_DEFINE_CONSTANT(target, GL_CURRENT_RASTER_POSITION); #endif #ifdef GL_CURRENT_RASTER_TEXTURE_COORDS NODE_DEFINE_CONSTANT(target, GL_CURRENT_RASTER_TEXTURE_COORDS); #endif #ifdef GL_CURRENT_RASTER_POSITION_VALID NODE_DEFINE_CONSTANT(target, GL_CURRENT_RASTER_POSITION_VALID); #endif #ifdef GL_CURRENT_TEXTURE_COORDS NODE_DEFINE_CONSTANT(target, GL_CURRENT_TEXTURE_COORDS); #endif #ifdef GL_INDEX_CLEAR_VALUE NODE_DEFINE_CONSTANT(target, GL_INDEX_CLEAR_VALUE); #endif #ifdef GL_INDEX_MODE NODE_DEFINE_CONSTANT(target, GL_INDEX_MODE); #endif #ifdef GL_INDEX_WRITEMASK NODE_DEFINE_CONSTANT(target, GL_INDEX_WRITEMASK); #endif #ifdef GL_MODELVIEW_MATRIX NODE_DEFINE_CONSTANT(target, GL_MODELVIEW_MATRIX); #endif #ifdef GL_MODELVIEW_STACK_DEPTH NODE_DEFINE_CONSTANT(target, GL_MODELVIEW_STACK_DEPTH); #endif #ifdef GL_NAME_STACK_DEPTH NODE_DEFINE_CONSTANT(target, GL_NAME_STACK_DEPTH); #endif #ifdef GL_PROJECTION_MATRIX NODE_DEFINE_CONSTANT(target, GL_PROJECTION_MATRIX); #endif #ifdef GL_PROJECTION_STACK_DEPTH NODE_DEFINE_CONSTANT(target, GL_PROJECTION_STACK_DEPTH); #endif #ifdef GL_RENDER_MODE NODE_DEFINE_CONSTANT(target, GL_RENDER_MODE); #endif #ifdef GL_RGBA_MODE NODE_DEFINE_CONSTANT(target, GL_RGBA_MODE); #endif #ifdef GL_TEXTURE_MATRIX NODE_DEFINE_CONSTANT(target, GL_TEXTURE_MATRIX); #endif #ifdef GL_TEXTURE_STACK_DEPTH NODE_DEFINE_CONSTANT(target, GL_TEXTURE_STACK_DEPTH); #endif #ifdef GL_VIEWPORT NODE_DEFINE_CONSTANT(target, GL_VIEWPORT); #endif #ifdef GL_AUTO_NORMAL NODE_DEFINE_CONSTANT(target, GL_AUTO_NORMAL); #endif #ifdef GL_MAP1_COLOR_4 NODE_DEFINE_CONSTANT(target, GL_MAP1_COLOR_4); #endif #ifdef GL_MAP1_INDEX NODE_DEFINE_CONSTANT(target, GL_MAP1_INDEX); #endif #ifdef GL_MAP1_NORMAL NODE_DEFINE_CONSTANT(target, GL_MAP1_NORMAL); #endif #ifdef GL_MAP1_TEXTURE_COORD_1 NODE_DEFINE_CONSTANT(target, GL_MAP1_TEXTURE_COORD_1); #endif #ifdef GL_MAP1_TEXTURE_COORD_2 NODE_DEFINE_CONSTANT(target, GL_MAP1_TEXTURE_COORD_2); #endif #ifdef GL_MAP1_TEXTURE_COORD_3 NODE_DEFINE_CONSTANT(target, GL_MAP1_TEXTURE_COORD_3); #endif #ifdef GL_MAP1_TEXTURE_COORD_4 NODE_DEFINE_CONSTANT(target, GL_MAP1_TEXTURE_COORD_4); #endif #ifdef GL_MAP1_VERTEX_3 NODE_DEFINE_CONSTANT(target, GL_MAP1_VERTEX_3); #endif #ifdef GL_MAP1_VERTEX_4 NODE_DEFINE_CONSTANT(target, GL_MAP1_VERTEX_4); #endif #ifdef GL_MAP2_COLOR_4 NODE_DEFINE_CONSTANT(target, GL_MAP2_COLOR_4); #endif #ifdef GL_MAP2_INDEX NODE_DEFINE_CONSTANT(target, GL_MAP2_INDEX); #endif #ifdef GL_MAP2_NORMAL NODE_DEFINE_CONSTANT(target, GL_MAP2_NORMAL); #endif #ifdef GL_MAP2_TEXTURE_COORD_1 NODE_DEFINE_CONSTANT(target, GL_MAP2_TEXTURE_COORD_1); #endif #ifdef GL_MAP2_TEXTURE_COORD_2 NODE_DEFINE_CONSTANT(target, GL_MAP2_TEXTURE_COORD_2); #endif #ifdef GL_MAP2_TEXTURE_COORD_3 NODE_DEFINE_CONSTANT(target, GL_MAP2_TEXTURE_COORD_3); #endif #ifdef GL_MAP2_TEXTURE_COORD_4 NODE_DEFINE_CONSTANT(target, GL_MAP2_TEXTURE_COORD_4); #endif #ifdef GL_MAP2_VERTEX_3 NODE_DEFINE_CONSTANT(target, GL_MAP2_VERTEX_3); #endif #ifdef GL_MAP2_VERTEX_4 NODE_DEFINE_CONSTANT(target, GL_MAP2_VERTEX_4); #endif #ifdef GL_MAP1_GRID_DOMAIN NODE_DEFINE_CONSTANT(target, GL_MAP1_GRID_DOMAIN); #endif #ifdef GL_MAP1_GRID_SEGMENTS NODE_DEFINE_CONSTANT(target, GL_MAP1_GRID_SEGMENTS); #endif #ifdef GL_MAP2_GRID_DOMAIN NODE_DEFINE_CONSTANT(target, GL_MAP2_GRID_DOMAIN); #endif #ifdef GL_MAP2_GRID_SEGMENTS NODE_DEFINE_CONSTANT(target, GL_MAP2_GRID_SEGMENTS); #endif #ifdef GL_COEFF NODE_DEFINE_CONSTANT(target, GL_COEFF); #endif #ifdef GL_ORDER NODE_DEFINE_CONSTANT(target, GL_ORDER); #endif #ifdef GL_DOMAIN NODE_DEFINE_CONSTANT(target, GL_DOMAIN); #endif #ifdef GL_PERSPECTIVE_CORRECTION_HINT NODE_DEFINE_CONSTANT(target, GL_PERSPECTIVE_CORRECTION_HINT); #endif #ifdef GL_POINT_SMOOTH_HINT NODE_DEFINE_CONSTANT(target, GL_POINT_SMOOTH_HINT); #endif #ifdef GL_LINE_SMOOTH_HINT NODE_DEFINE_CONSTANT(target, GL_LINE_SMOOTH_HINT); #endif #ifdef GL_POLYGON_SMOOTH_HINT NODE_DEFINE_CONSTANT(target, GL_POLYGON_SMOOTH_HINT); #endif #ifdef GL_FOG_HINT NODE_DEFINE_CONSTANT(target, GL_FOG_HINT); #endif #ifdef GL_DONT_CARE NODE_DEFINE_CONSTANT(target, GL_DONT_CARE); #endif #ifdef GL_FASTEST NODE_DEFINE_CONSTANT(target, GL_FASTEST); #endif #ifdef GL_NICEST NODE_DEFINE_CONSTANT(target, GL_NICEST); #endif #ifdef GL_SCISSOR_BOX NODE_DEFINE_CONSTANT(target, GL_SCISSOR_BOX); #endif #ifdef GL_SCISSOR_TEST NODE_DEFINE_CONSTANT(target, GL_SCISSOR_TEST); #endif #ifdef GL_MAP_COLOR NODE_DEFINE_CONSTANT(target, GL_MAP_COLOR); #endif #ifdef GL_MAP_STENCIL NODE_DEFINE_CONSTANT(target, GL_MAP_STENCIL); #endif #ifdef GL_INDEX_SHIFT NODE_DEFINE_CONSTANT(target, GL_INDEX_SHIFT); #endif #ifdef GL_INDEX_OFFSET NODE_DEFINE_CONSTANT(target, GL_INDEX_OFFSET); #endif #ifdef GL_RED_SCALE NODE_DEFINE_CONSTANT(target, GL_RED_SCALE); #endif #ifdef GL_RED_BIAS NODE_DEFINE_CONSTANT(target, GL_RED_BIAS); #endif #ifdef GL_GREEN_SCALE NODE_DEFINE_CONSTANT(target, GL_GREEN_SCALE); #endif #ifdef GL_GREEN_BIAS NODE_DEFINE_CONSTANT(target, GL_GREEN_BIAS); #endif #ifdef GL_BLUE_SCALE NODE_DEFINE_CONSTANT(target, GL_BLUE_SCALE); #endif #ifdef GL_BLUE_BIAS NODE_DEFINE_CONSTANT(target, GL_BLUE_BIAS); #endif #ifdef GL_ALPHA_SCALE NODE_DEFINE_CONSTANT(target, GL_ALPHA_SCALE); #endif #ifdef GL_ALPHA_BIAS NODE_DEFINE_CONSTANT(target, GL_ALPHA_BIAS); #endif #ifdef GL_DEPTH_SCALE NODE_DEFINE_CONSTANT(target, GL_DEPTH_SCALE); #endif #ifdef GL_DEPTH_BIAS NODE_DEFINE_CONSTANT(target, GL_DEPTH_BIAS); #endif #ifdef GL_PIXEL_MAP_S_TO_S_SIZE NODE_DEFINE_CONSTANT(target, GL_PIXEL_MAP_S_TO_S_SIZE); #endif #ifdef GL_PIXEL_MAP_I_TO_I_SIZE NODE_DEFINE_CONSTANT(target, GL_PIXEL_MAP_I_TO_I_SIZE); #endif #ifdef GL_PIXEL_MAP_I_TO_R_SIZE NODE_DEFINE_CONSTANT(target, GL_PIXEL_MAP_I_TO_R_SIZE); #endif #ifdef GL_PIXEL_MAP_I_TO_G_SIZE NODE_DEFINE_CONSTANT(target, GL_PIXEL_MAP_I_TO_G_SIZE); #endif #ifdef GL_PIXEL_MAP_I_TO_B_SIZE NODE_DEFINE_CONSTANT(target, GL_PIXEL_MAP_I_TO_B_SIZE); #endif #ifdef GL_PIXEL_MAP_I_TO_A_SIZE NODE_DEFINE_CONSTANT(target, GL_PIXEL_MAP_I_TO_A_SIZE); #endif #ifdef GL_PIXEL_MAP_R_TO_R_SIZE NODE_DEFINE_CONSTANT(target, GL_PIXEL_MAP_R_TO_R_SIZE); #endif #ifdef GL_PIXEL_MAP_G_TO_G_SIZE NODE_DEFINE_CONSTANT(target, GL_PIXEL_MAP_G_TO_G_SIZE); #endif #ifdef GL_PIXEL_MAP_B_TO_B_SIZE NODE_DEFINE_CONSTANT(target, GL_PIXEL_MAP_B_TO_B_SIZE); #endif #ifdef GL_PIXEL_MAP_A_TO_A_SIZE NODE_DEFINE_CONSTANT(target, GL_PIXEL_MAP_A_TO_A_SIZE); #endif #ifdef GL_PIXEL_MAP_S_TO_S NODE_DEFINE_CONSTANT(target, GL_PIXEL_MAP_S_TO_S); #endif #ifdef GL_PIXEL_MAP_I_TO_I NODE_DEFINE_CONSTANT(target, GL_PIXEL_MAP_I_TO_I); #endif #ifdef GL_PIXEL_MAP_I_TO_R NODE_DEFINE_CONSTANT(target, GL_PIXEL_MAP_I_TO_R); #endif #ifdef GL_PIXEL_MAP_I_TO_G NODE_DEFINE_CONSTANT(target, GL_PIXEL_MAP_I_TO_G); #endif #ifdef GL_PIXEL_MAP_I_TO_B NODE_DEFINE_CONSTANT(target, GL_PIXEL_MAP_I_TO_B); #endif #ifdef GL_PIXEL_MAP_I_TO_A NODE_DEFINE_CONSTANT(target, GL_PIXEL_MAP_I_TO_A); #endif #ifdef GL_PIXEL_MAP_R_TO_R NODE_DEFINE_CONSTANT(target, GL_PIXEL_MAP_R_TO_R); #endif #ifdef GL_PIXEL_MAP_G_TO_G NODE_DEFINE_CONSTANT(target, GL_PIXEL_MAP_G_TO_G); #endif #ifdef GL_PIXEL_MAP_B_TO_B NODE_DEFINE_CONSTANT(target, GL_PIXEL_MAP_B_TO_B); #endif #ifdef GL_PIXEL_MAP_A_TO_A NODE_DEFINE_CONSTANT(target, GL_PIXEL_MAP_A_TO_A); #endif #ifdef GL_PACK_ALIGNMENT NODE_DEFINE_CONSTANT(target, GL_PACK_ALIGNMENT); #endif #ifdef GL_PACK_LSB_FIRST NODE_DEFINE_CONSTANT(target, GL_PACK_LSB_FIRST); #endif #ifdef GL_PACK_ROW_LENGTH NODE_DEFINE_CONSTANT(target, GL_PACK_ROW_LENGTH); #endif #ifdef GL_PACK_SKIP_PIXELS NODE_DEFINE_CONSTANT(target, GL_PACK_SKIP_PIXELS); #endif #ifdef GL_PACK_SKIP_ROWS NODE_DEFINE_CONSTANT(target, GL_PACK_SKIP_ROWS); #endif #ifdef GL_PACK_SWAP_BYTES NODE_DEFINE_CONSTANT(target, GL_PACK_SWAP_BYTES); #endif #ifdef GL_UNPACK_ALIGNMENT NODE_DEFINE_CONSTANT(target, GL_UNPACK_ALIGNMENT); #endif #ifdef GL_UNPACK_LSB_FIRST NODE_DEFINE_CONSTANT(target, GL_UNPACK_LSB_FIRST); #endif #ifdef GL_UNPACK_ROW_LENGTH NODE_DEFINE_CONSTANT(target, GL_UNPACK_ROW_LENGTH); #endif #ifdef GL_UNPACK_SKIP_PIXELS NODE_DEFINE_CONSTANT(target, GL_UNPACK_SKIP_PIXELS); #endif #ifdef GL_UNPACK_SKIP_ROWS NODE_DEFINE_CONSTANT(target, GL_UNPACK_SKIP_ROWS); #endif #ifdef GL_UNPACK_SWAP_BYTES NODE_DEFINE_CONSTANT(target, GL_UNPACK_SWAP_BYTES); #endif #ifdef GL_ZOOM_X NODE_DEFINE_CONSTANT(target, GL_ZOOM_X); #endif #ifdef GL_ZOOM_Y NODE_DEFINE_CONSTANT(target, GL_ZOOM_Y); #endif #ifdef GL_TEXTURE_ENV NODE_DEFINE_CONSTANT(target, GL_TEXTURE_ENV); #endif #ifdef GL_TEXTURE_ENV_MODE NODE_DEFINE_CONSTANT(target, GL_TEXTURE_ENV_MODE); #endif #ifdef GL_TEXTURE_1D NODE_DEFINE_CONSTANT(target, GL_TEXTURE_1D); #endif #ifdef GL_TEXTURE_2D NODE_DEFINE_CONSTANT(target, GL_TEXTURE_2D); #endif #ifdef GL_TEXTURE_WRAP_S NODE_DEFINE_CONSTANT(target, GL_TEXTURE_WRAP_S); #endif #ifdef GL_TEXTURE_WRAP_T NODE_DEFINE_CONSTANT(target, GL_TEXTURE_WRAP_T); #endif #ifdef GL_TEXTURE_MAG_FILTER NODE_DEFINE_CONSTANT(target, GL_TEXTURE_MAG_FILTER); #endif #ifdef GL_TEXTURE_MIN_FILTER NODE_DEFINE_CONSTANT(target, GL_TEXTURE_MIN_FILTER); #endif #ifdef GL_TEXTURE_ENV_COLOR NODE_DEFINE_CONSTANT(target, GL_TEXTURE_ENV_COLOR); #endif #ifdef GL_TEXTURE_GEN_S NODE_DEFINE_CONSTANT(target, GL_TEXTURE_GEN_S); #endif #ifdef GL_TEXTURE_GEN_T NODE_DEFINE_CONSTANT(target, GL_TEXTURE_GEN_T); #endif #ifdef GL_TEXTURE_GEN_MODE NODE_DEFINE_CONSTANT(target, GL_TEXTURE_GEN_MODE); #endif #ifdef GL_TEXTURE_BORDER_COLOR NODE_DEFINE_CONSTANT(target, GL_TEXTURE_BORDER_COLOR); #endif #ifdef GL_TEXTURE_WIDTH NODE_DEFINE_CONSTANT(target, GL_TEXTURE_WIDTH); #endif #ifdef GL_TEXTURE_HEIGHT NODE_DEFINE_CONSTANT(target, GL_TEXTURE_HEIGHT); #endif #ifdef GL_TEXTURE_BORDER NODE_DEFINE_CONSTANT(target, GL_TEXTURE_BORDER); #endif #ifdef GL_TEXTURE_COMPONENTS NODE_DEFINE_CONSTANT(target, GL_TEXTURE_COMPONENTS); #endif #ifdef GL_TEXTURE_RED_SIZE NODE_DEFINE_CONSTANT(target, GL_TEXTURE_RED_SIZE); #endif #ifdef GL_TEXTURE_GREEN_SIZE NODE_DEFINE_CONSTANT(target, GL_TEXTURE_GREEN_SIZE); #endif #ifdef GL_TEXTURE_BLUE_SIZE NODE_DEFINE_CONSTANT(target, GL_TEXTURE_BLUE_SIZE); #endif #ifdef GL_TEXTURE_ALPHA_SIZE NODE_DEFINE_CONSTANT(target, GL_TEXTURE_ALPHA_SIZE); #endif #ifdef GL_TEXTURE_LUMINANCE_SIZE NODE_DEFINE_CONSTANT(target, GL_TEXTURE_LUMINANCE_SIZE); #endif #ifdef GL_TEXTURE_INTENSITY_SIZE NODE_DEFINE_CONSTANT(target, GL_TEXTURE_INTENSITY_SIZE); #endif #ifdef GL_NEAREST_MIPMAP_NEAREST NODE_DEFINE_CONSTANT(target, GL_NEAREST_MIPMAP_NEAREST); #endif #ifdef GL_NEAREST_MIPMAP_LINEAR NODE_DEFINE_CONSTANT(target, GL_NEAREST_MIPMAP_LINEAR); #endif #ifdef GL_LINEAR_MIPMAP_NEAREST NODE_DEFINE_CONSTANT(target, GL_LINEAR_MIPMAP_NEAREST); #endif #ifdef GL_LINEAR_MIPMAP_LINEAR NODE_DEFINE_CONSTANT(target, GL_LINEAR_MIPMAP_LINEAR); #endif #ifdef GL_OBJECT_LINEAR NODE_DEFINE_CONSTANT(target, GL_OBJECT_LINEAR); #endif #ifdef GL_OBJECT_PLANE NODE_DEFINE_CONSTANT(target, GL_OBJECT_PLANE); #endif #ifdef GL_EYE_LINEAR NODE_DEFINE_CONSTANT(target, GL_EYE_LINEAR); #endif #ifdef GL_EYE_PLANE NODE_DEFINE_CONSTANT(target, GL_EYE_PLANE); #endif #ifdef GL_SPHERE_MAP NODE_DEFINE_CONSTANT(target, GL_SPHERE_MAP); #endif #ifdef GL_DECAL NODE_DEFINE_CONSTANT(target, GL_DECAL); #endif #ifdef GL_MODULATE NODE_DEFINE_CONSTANT(target, GL_MODULATE); #endif #ifdef GL_NEAREST NODE_DEFINE_CONSTANT(target, GL_NEAREST); #endif #ifdef GL_REPEAT NODE_DEFINE_CONSTANT(target, GL_REPEAT); #endif #ifdef GL_CLAMP NODE_DEFINE_CONSTANT(target, GL_CLAMP); #endif #ifdef GL_S NODE_DEFINE_CONSTANT(target, GL_S); #endif #ifdef GL_T NODE_DEFINE_CONSTANT(target, GL_T); #endif #ifdef GL_R NODE_DEFINE_CONSTANT(target, GL_R); #endif #ifdef GL_Q NODE_DEFINE_CONSTANT(target, GL_Q); #endif #ifdef GL_TEXTURE_GEN_R NODE_DEFINE_CONSTANT(target, GL_TEXTURE_GEN_R); #endif #ifdef GL_TEXTURE_GEN_Q NODE_DEFINE_CONSTANT(target, GL_TEXTURE_GEN_Q); #endif #ifdef GL_VENDOR NODE_DEFINE_CONSTANT(target, GL_VENDOR); #endif #ifdef GL_RENDERER NODE_DEFINE_CONSTANT(target, GL_RENDERER); #endif #ifdef GL_VERSION NODE_DEFINE_CONSTANT(target, GL_VERSION); #endif #ifdef GL_EXTENSIONS NODE_DEFINE_CONSTANT(target, GL_EXTENSIONS); #endif #ifdef GL_NO_ERROR NODE_DEFINE_CONSTANT(target, GL_NO_ERROR); #endif #ifdef GL_INVALID_ENUM NODE_DEFINE_CONSTANT(target, GL_INVALID_ENUM); #endif #ifdef GL_INVALID_VALUE NODE_DEFINE_CONSTANT(target, GL_INVALID_VALUE); #endif #ifdef GL_INVALID_OPERATION NODE_DEFINE_CONSTANT(target, GL_INVALID_OPERATION); #endif #ifdef GL_STACK_OVERFLOW NODE_DEFINE_CONSTANT(target, GL_STACK_OVERFLOW); #endif #ifdef GL_STACK_UNDERFLOW NODE_DEFINE_CONSTANT(target, GL_STACK_UNDERFLOW); #endif #ifdef GL_OUT_OF_MEMORY NODE_DEFINE_CONSTANT(target, GL_OUT_OF_MEMORY); #endif #ifdef GL_CURRENT_BIT NODE_DEFINE_CONSTANT(target, GL_CURRENT_BIT); #endif #ifdef GL_POINT_BIT NODE_DEFINE_CONSTANT(target, GL_POINT_BIT); #endif #ifdef GL_LINE_BIT NODE_DEFINE_CONSTANT(target, GL_LINE_BIT); #endif #ifdef GL_POLYGON_BIT NODE_DEFINE_CONSTANT(target, GL_POLYGON_BIT); #endif #ifdef GL_POLYGON_STIPPLE_BIT NODE_DEFINE_CONSTANT(target, GL_POLYGON_STIPPLE_BIT); #endif #ifdef GL_PIXEL_MODE_BIT NODE_DEFINE_CONSTANT(target, GL_PIXEL_MODE_BIT); #endif #ifdef GL_LIGHTING_BIT NODE_DEFINE_CONSTANT(target, GL_LIGHTING_BIT); #endif #ifdef GL_FOG_BIT NODE_DEFINE_CONSTANT(target, GL_FOG_BIT); #endif #ifdef GL_DEPTH_BUFFER_BIT NODE_DEFINE_CONSTANT(target, GL_DEPTH_BUFFER_BIT); #endif #ifdef GL_ACCUM_BUFFER_BIT NODE_DEFINE_CONSTANT(target, GL_ACCUM_BUFFER_BIT); #endif #ifdef GL_STENCIL_BUFFER_BIT NODE_DEFINE_CONSTANT(target, GL_STENCIL_BUFFER_BIT); #endif #ifdef GL_VIEWPORT_BIT NODE_DEFINE_CONSTANT(target, GL_VIEWPORT_BIT); #endif #ifdef GL_TRANSFORM_BIT NODE_DEFINE_CONSTANT(target, GL_TRANSFORM_BIT); #endif #ifdef GL_ENABLE_BIT NODE_DEFINE_CONSTANT(target, GL_ENABLE_BIT); #endif #ifdef GL_COLOR_BUFFER_BIT NODE_DEFINE_CONSTANT(target, GL_COLOR_BUFFER_BIT); #endif #ifdef GL_HINT_BIT NODE_DEFINE_CONSTANT(target, GL_HINT_BIT); #endif #ifdef GL_EVAL_BIT NODE_DEFINE_CONSTANT(target, GL_EVAL_BIT); #endif #ifdef GL_LIST_BIT NODE_DEFINE_CONSTANT(target, GL_LIST_BIT); #endif #ifdef GL_TEXTURE_BIT NODE_DEFINE_CONSTANT(target, GL_TEXTURE_BIT); #endif #ifdef GL_SCISSOR_BIT NODE_DEFINE_CONSTANT(target, GL_SCISSOR_BIT); #endif #ifdef GL_ALL_ATTRIB_BITS NODE_DEFINE_CONSTANT(target, GL_ALL_ATTRIB_BITS); #endif #ifdef GL_PROXY_TEXTURE_1D NODE_DEFINE_CONSTANT(target, GL_PROXY_TEXTURE_1D); #endif #ifdef GL_PROXY_TEXTURE_2D NODE_DEFINE_CONSTANT(target, GL_PROXY_TEXTURE_2D); #endif #ifdef GL_TEXTURE_PRIORITY NODE_DEFINE_CONSTANT(target, GL_TEXTURE_PRIORITY); #endif #ifdef GL_TEXTURE_RESIDENT NODE_DEFINE_CONSTANT(target, GL_TEXTURE_RESIDENT); #endif #ifdef GL_TEXTURE_BINDING_1D NODE_DEFINE_CONSTANT(target, GL_TEXTURE_BINDING_1D); #endif #ifdef GL_TEXTURE_BINDING_2D NODE_DEFINE_CONSTANT(target, GL_TEXTURE_BINDING_2D); #endif #ifdef GL_TEXTURE_INTERNAL_FORMAT NODE_DEFINE_CONSTANT(target, GL_TEXTURE_INTERNAL_FORMAT); #endif #ifdef GL_ALPHA4 NODE_DEFINE_CONSTANT(target, GL_ALPHA4); #endif #ifdef GL_ALPHA8 NODE_DEFINE_CONSTANT(target, GL_ALPHA8); #endif #ifdef GL_ALPHA12 NODE_DEFINE_CONSTANT(target, GL_ALPHA12); #endif #ifdef GL_ALPHA16 NODE_DEFINE_CONSTANT(target, GL_ALPHA16); #endif #ifdef GL_LUMINANCE4 NODE_DEFINE_CONSTANT(target, GL_LUMINANCE4); #endif #ifdef GL_LUMINANCE8 NODE_DEFINE_CONSTANT(target, GL_LUMINANCE8); #endif #ifdef GL_LUMINANCE12 NODE_DEFINE_CONSTANT(target, GL_LUMINANCE12); #endif #ifdef GL_LUMINANCE16 NODE_DEFINE_CONSTANT(target, GL_LUMINANCE16); #endif #ifdef GL_LUMINANCE4_ALPHA4 NODE_DEFINE_CONSTANT(target, GL_LUMINANCE4_ALPHA4); #endif #ifdef GL_LUMINANCE6_ALPHA2 NODE_DEFINE_CONSTANT(target, GL_LUMINANCE6_ALPHA2); #endif #ifdef GL_LUMINANCE8_ALPHA8 NODE_DEFINE_CONSTANT(target, GL_LUMINANCE8_ALPHA8); #endif #ifdef GL_LUMINANCE12_ALPHA4 NODE_DEFINE_CONSTANT(target, GL_LUMINANCE12_ALPHA4); #endif #ifdef GL_LUMINANCE12_ALPHA12 NODE_DEFINE_CONSTANT(target, GL_LUMINANCE12_ALPHA12); #endif #ifdef GL_LUMINANCE16_ALPHA16 NODE_DEFINE_CONSTANT(target, GL_LUMINANCE16_ALPHA16); #endif #ifdef GL_INTENSITY NODE_DEFINE_CONSTANT(target, GL_INTENSITY); #endif #ifdef GL_INTENSITY4 NODE_DEFINE_CONSTANT(target, GL_INTENSITY4); #endif #ifdef GL_INTENSITY8 NODE_DEFINE_CONSTANT(target, GL_INTENSITY8); #endif #ifdef GL_INTENSITY12 NODE_DEFINE_CONSTANT(target, GL_INTENSITY12); #endif #ifdef GL_INTENSITY16 NODE_DEFINE_CONSTANT(target, GL_INTENSITY16); #endif #ifdef GL_R3_G3_B2 NODE_DEFINE_CONSTANT(target, GL_R3_G3_B2); #endif #ifdef GL_RGB4 NODE_DEFINE_CONSTANT(target, GL_RGB4); #endif #ifdef GL_RGB5 NODE_DEFINE_CONSTANT(target, GL_RGB5); #endif #ifdef GL_RGB8 NODE_DEFINE_CONSTANT(target, GL_RGB8); #endif #ifdef GL_RGB10 NODE_DEFINE_CONSTANT(target, GL_RGB10); #endif #ifdef GL_RGB12 NODE_DEFINE_CONSTANT(target, GL_RGB12); #endif #ifdef GL_RGB16 NODE_DEFINE_CONSTANT(target, GL_RGB16); #endif #ifdef GL_RGBA2 NODE_DEFINE_CONSTANT(target, GL_RGBA2); #endif #ifdef GL_RGBA4 NODE_DEFINE_CONSTANT(target, GL_RGBA4); #endif #ifdef GL_RGB5_A1 NODE_DEFINE_CONSTANT(target, GL_RGB5_A1); #endif #ifdef GL_RGBA8 NODE_DEFINE_CONSTANT(target, GL_RGBA8); #endif #ifdef GL_RGB10_A2 NODE_DEFINE_CONSTANT(target, GL_RGB10_A2); #endif #ifdef GL_RGBA12 NODE_DEFINE_CONSTANT(target, GL_RGBA12); #endif #ifdef GL_RGBA16 NODE_DEFINE_CONSTANT(target, GL_RGBA16); #endif #ifdef GL_CLIENT_PIXEL_STORE_BIT NODE_DEFINE_CONSTANT(target, GL_CLIENT_PIXEL_STORE_BIT); #endif #ifdef GL_CLIENT_VERTEX_ARRAY_BIT NODE_DEFINE_CONSTANT(target, GL_CLIENT_VERTEX_ARRAY_BIT); #endif #ifdef GL_ALL_CLIENT_ATTRIB_BITS NODE_DEFINE_CONSTANT(target, GL_ALL_CLIENT_ATTRIB_BITS); #endif #ifdef GL_CLIENT_ALL_ATTRIB_BITS NODE_DEFINE_CONSTANT(target, GL_CLIENT_ALL_ATTRIB_BITS); #endif #ifdef GL_RESCALE_NORMAL NODE_DEFINE_CONSTANT(target, GL_RESCALE_NORMAL); #endif #ifdef GL_CLAMP_TO_EDGE NODE_DEFINE_CONSTANT(target, GL_CLAMP_TO_EDGE); #endif #ifdef GL_MAX_ELEMENTS_VERTICES NODE_DEFINE_CONSTANT(target, GL_MAX_ELEMENTS_VERTICES); #endif #ifdef GL_MAX_ELEMENTS_INDICES NODE_DEFINE_CONSTANT(target, GL_MAX_ELEMENTS_INDICES); #endif #ifdef GL_BGR NODE_DEFINE_CONSTANT(target, GL_BGR); #endif #ifdef GL_BGRA NODE_DEFINE_CONSTANT(target, GL_BGRA); #endif #ifdef GL_UNSIGNED_BYTE_3_3_2 NODE_DEFINE_CONSTANT(target, GL_UNSIGNED_BYTE_3_3_2); #endif #ifdef GL_UNSIGNED_BYTE_2_3_3_REV NODE_DEFINE_CONSTANT(target, GL_UNSIGNED_BYTE_2_3_3_REV); #endif #ifdef GL_UNSIGNED_SHORT_5_6_5 NODE_DEFINE_CONSTANT(target, GL_UNSIGNED_SHORT_5_6_5); #endif #ifdef GL_UNSIGNED_SHORT_5_6_5_REV NODE_DEFINE_CONSTANT(target, GL_UNSIGNED_SHORT_5_6_5_REV); #endif #ifdef GL_UNSIGNED_SHORT_4_4_4_4 NODE_DEFINE_CONSTANT(target, GL_UNSIGNED_SHORT_4_4_4_4); #endif #ifdef GL_UNSIGNED_SHORT_4_4_4_4_REV NODE_DEFINE_CONSTANT(target, GL_UNSIGNED_SHORT_4_4_4_4_REV); #endif #ifdef GL_UNSIGNED_SHORT_5_5_5_1 NODE_DEFINE_CONSTANT(target, GL_UNSIGNED_SHORT_5_5_5_1); #endif #ifdef GL_UNSIGNED_SHORT_1_5_5_5_REV NODE_DEFINE_CONSTANT(target, GL_UNSIGNED_SHORT_1_5_5_5_REV); #endif #ifdef GL_UNSIGNED_INT_8_8_8_8 NODE_DEFINE_CONSTANT(target, GL_UNSIGNED_INT_8_8_8_8); #endif #ifdef GL_UNSIGNED_INT_8_8_8_8_REV NODE_DEFINE_CONSTANT(target, GL_UNSIGNED_INT_8_8_8_8_REV); #endif #ifdef GL_UNSIGNED_INT_10_10_10_2 NODE_DEFINE_CONSTANT(target, GL_UNSIGNED_INT_10_10_10_2); #endif #ifdef GL_UNSIGNED_INT_2_10_10_10_REV NODE_DEFINE_CONSTANT(target, GL_UNSIGNED_INT_2_10_10_10_REV); #endif #ifdef GL_LIGHT_MODEL_COLOR_CONTROL NODE_DEFINE_CONSTANT(target, GL_LIGHT_MODEL_COLOR_CONTROL); #endif #ifdef GL_SINGLE_COLOR NODE_DEFINE_CONSTANT(target, GL_SINGLE_COLOR); #endif #ifdef GL_SEPARATE_SPECULAR_COLOR NODE_DEFINE_CONSTANT(target, GL_SEPARATE_SPECULAR_COLOR); #endif #ifdef GL_TEXTURE_MIN_LOD NODE_DEFINE_CONSTANT(target, GL_TEXTURE_MIN_LOD); #endif #ifdef GL_TEXTURE_MAX_LOD NODE_DEFINE_CONSTANT(target, GL_TEXTURE_MAX_LOD); #endif #ifdef GL_TEXTURE_BASE_LEVEL NODE_DEFINE_CONSTANT(target, GL_TEXTURE_BASE_LEVEL); #endif #ifdef GL_TEXTURE_MAX_LEVEL NODE_DEFINE_CONSTANT(target, GL_TEXTURE_MAX_LEVEL); #endif #ifdef GL_SMOOTH_POINT_SIZE_RANGE NODE_DEFINE_CONSTANT(target, GL_SMOOTH_POINT_SIZE_RANGE); #endif #ifdef GL_SMOOTH_POINT_SIZE_GRANULARITY NODE_DEFINE_CONSTANT(target, GL_SMOOTH_POINT_SIZE_GRANULARITY); #endif #ifdef GL_SMOOTH_LINE_WIDTH_RANGE NODE_DEFINE_CONSTANT(target, GL_SMOOTH_LINE_WIDTH_RANGE); #endif #ifdef GL_SMOOTH_LINE_WIDTH_GRANULARITY NODE_DEFINE_CONSTANT(target, GL_SMOOTH_LINE_WIDTH_GRANULARITY); #endif #ifdef GL_ALIASED_POINT_SIZE_RANGE NODE_DEFINE_CONSTANT(target, GL_ALIASED_POINT_SIZE_RANGE); #endif #ifdef GL_ALIASED_LINE_WIDTH_RANGE NODE_DEFINE_CONSTANT(target, GL_ALIASED_LINE_WIDTH_RANGE); #endif #ifdef GL_PACK_SKIP_IMAGES NODE_DEFINE_CONSTANT(target, GL_PACK_SKIP_IMAGES); #endif #ifdef GL_PACK_IMAGE_HEIGHT NODE_DEFINE_CONSTANT(target, GL_PACK_IMAGE_HEIGHT); #endif #ifdef GL_UNPACK_SKIP_IMAGES NODE_DEFINE_CONSTANT(target, GL_UNPACK_SKIP_IMAGES); #endif #ifdef GL_UNPACK_IMAGE_HEIGHT NODE_DEFINE_CONSTANT(target, GL_UNPACK_IMAGE_HEIGHT); #endif #ifdef GL_TEXTURE_3D NODE_DEFINE_CONSTANT(target, GL_TEXTURE_3D); #endif #ifdef GL_PROXY_TEXTURE_3D NODE_DEFINE_CONSTANT(target, GL_PROXY_TEXTURE_3D); #endif #ifdef GL_TEXTURE_DEPTH NODE_DEFINE_CONSTANT(target, GL_TEXTURE_DEPTH); #endif #ifdef GL_TEXTURE_WRAP_R NODE_DEFINE_CONSTANT(target, GL_TEXTURE_WRAP_R); #endif #ifdef GL_MAX_3D_TEXTURE_SIZE NODE_DEFINE_CONSTANT(target, GL_MAX_3D_TEXTURE_SIZE); #endif #ifdef GL_TEXTURE_BINDING_3D NODE_DEFINE_CONSTANT(target, GL_TEXTURE_BINDING_3D); #endif #ifdef GL_CONSTANT_COLOR NODE_DEFINE_CONSTANT(target, GL_CONSTANT_COLOR); #endif #ifdef GL_ONE_MINUS_CONSTANT_COLOR NODE_DEFINE_CONSTANT(target, GL_ONE_MINUS_CONSTANT_COLOR); #endif #ifdef GL_CONSTANT_ALPHA NODE_DEFINE_CONSTANT(target, GL_CONSTANT_ALPHA); #endif #ifdef GL_ONE_MINUS_CONSTANT_ALPHA NODE_DEFINE_CONSTANT(target, GL_ONE_MINUS_CONSTANT_ALPHA); #endif #ifdef GL_COLOR_TABLE NODE_DEFINE_CONSTANT(target, GL_COLOR_TABLE); #endif #ifdef GL_POST_CONVOLUTION_COLOR_TABLE NODE_DEFINE_CONSTANT(target, GL_POST_CONVOLUTION_COLOR_TABLE); #endif #ifdef GL_POST_COLOR_MATRIX_COLOR_TABLE NODE_DEFINE_CONSTANT(target, GL_POST_COLOR_MATRIX_COLOR_TABLE); #endif #ifdef GL_PROXY_COLOR_TABLE NODE_DEFINE_CONSTANT(target, GL_PROXY_COLOR_TABLE); #endif #ifdef GL_PROXY_POST_CONVOLUTION_COLOR_TABLE NODE_DEFINE_CONSTANT(target, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE); #endif #ifdef GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE NODE_DEFINE_CONSTANT(target, GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE); #endif #ifdef GL_COLOR_TABLE_SCALE NODE_DEFINE_CONSTANT(target, GL_COLOR_TABLE_SCALE); #endif #ifdef GL_COLOR_TABLE_BIAS NODE_DEFINE_CONSTANT(target, GL_COLOR_TABLE_BIAS); #endif #ifdef GL_COLOR_TABLE_FORMAT NODE_DEFINE_CONSTANT(target, GL_COLOR_TABLE_FORMAT); #endif #ifdef GL_COLOR_TABLE_WIDTH NODE_DEFINE_CONSTANT(target, GL_COLOR_TABLE_WIDTH); #endif #ifdef GL_COLOR_TABLE_RED_SIZE NODE_DEFINE_CONSTANT(target, GL_COLOR_TABLE_RED_SIZE); #endif #ifdef GL_COLOR_TABLE_GREEN_SIZE NODE_DEFINE_CONSTANT(target, GL_COLOR_TABLE_GREEN_SIZE); #endif #ifdef GL_COLOR_TABLE_BLUE_SIZE NODE_DEFINE_CONSTANT(target, GL_COLOR_TABLE_BLUE_SIZE); #endif #ifdef GL_COLOR_TABLE_ALPHA_SIZE NODE_DEFINE_CONSTANT(target, GL_COLOR_TABLE_ALPHA_SIZE); #endif #ifdef GL_COLOR_TABLE_LUMINANCE_SIZE NODE_DEFINE_CONSTANT(target, GL_COLOR_TABLE_LUMINANCE_SIZE); #endif #ifdef GL_COLOR_TABLE_INTENSITY_SIZE NODE_DEFINE_CONSTANT(target, GL_COLOR_TABLE_INTENSITY_SIZE); #endif #ifdef GL_CONVOLUTION_1D NODE_DEFINE_CONSTANT(target, GL_CONVOLUTION_1D); #endif #ifdef GL_CONVOLUTION_2D NODE_DEFINE_CONSTANT(target, GL_CONVOLUTION_2D); #endif #ifdef GL_SEPARABLE_2D NODE_DEFINE_CONSTANT(target, GL_SEPARABLE_2D); #endif #ifdef GL_CONVOLUTION_BORDER_MODE NODE_DEFINE_CONSTANT(target, GL_CONVOLUTION_BORDER_MODE); #endif #ifdef GL_CONVOLUTION_FILTER_SCALE NODE_DEFINE_CONSTANT(target, GL_CONVOLUTION_FILTER_SCALE); #endif #ifdef GL_CONVOLUTION_FILTER_BIAS NODE_DEFINE_CONSTANT(target, GL_CONVOLUTION_FILTER_BIAS); #endif #ifdef GL_REDUCE NODE_DEFINE_CONSTANT(target, GL_REDUCE); #endif #ifdef GL_CONVOLUTION_FORMAT NODE_DEFINE_CONSTANT(target, GL_CONVOLUTION_FORMAT); #endif #ifdef GL_CONVOLUTION_WIDTH NODE_DEFINE_CONSTANT(target, GL_CONVOLUTION_WIDTH); #endif #ifdef GL_CONVOLUTION_HEIGHT NODE_DEFINE_CONSTANT(target, GL_CONVOLUTION_HEIGHT); #endif #ifdef GL_MAX_CONVOLUTION_WIDTH NODE_DEFINE_CONSTANT(target, GL_MAX_CONVOLUTION_WIDTH); #endif #ifdef GL_MAX_CONVOLUTION_HEIGHT NODE_DEFINE_CONSTANT(target, GL_MAX_CONVOLUTION_HEIGHT); #endif #ifdef GL_POST_CONVOLUTION_RED_SCALE NODE_DEFINE_CONSTANT(target, GL_POST_CONVOLUTION_RED_SCALE); #endif #ifdef GL_POST_CONVOLUTION_GREEN_SCALE NODE_DEFINE_CONSTANT(target, GL_POST_CONVOLUTION_GREEN_SCALE); #endif #ifdef GL_POST_CONVOLUTION_BLUE_SCALE NODE_DEFINE_CONSTANT(target, GL_POST_CONVOLUTION_BLUE_SCALE); #endif #ifdef GL_POST_CONVOLUTION_ALPHA_SCALE NODE_DEFINE_CONSTANT(target, GL_POST_CONVOLUTION_ALPHA_SCALE); #endif #ifdef GL_POST_CONVOLUTION_RED_BIAS NODE_DEFINE_CONSTANT(target, GL_POST_CONVOLUTION_RED_BIAS); #endif #ifdef GL_POST_CONVOLUTION_GREEN_BIAS NODE_DEFINE_CONSTANT(target, GL_POST_CONVOLUTION_GREEN_BIAS); #endif #ifdef GL_POST_CONVOLUTION_BLUE_BIAS NODE_DEFINE_CONSTANT(target, GL_POST_CONVOLUTION_BLUE_BIAS); #endif #ifdef GL_POST_CONVOLUTION_ALPHA_BIAS NODE_DEFINE_CONSTANT(target, GL_POST_CONVOLUTION_ALPHA_BIAS); #endif #ifdef GL_CONSTANT_BORDER NODE_DEFINE_CONSTANT(target, GL_CONSTANT_BORDER); #endif #ifdef GL_REPLICATE_BORDER NODE_DEFINE_CONSTANT(target, GL_REPLICATE_BORDER); #endif #ifdef GL_CONVOLUTION_BORDER_COLOR NODE_DEFINE_CONSTANT(target, GL_CONVOLUTION_BORDER_COLOR); #endif #ifdef GL_COLOR_MATRIX NODE_DEFINE_CONSTANT(target, GL_COLOR_MATRIX); #endif #ifdef GL_COLOR_MATRIX_STACK_DEPTH NODE_DEFINE_CONSTANT(target, GL_COLOR_MATRIX_STACK_DEPTH); #endif #ifdef GL_MAX_COLOR_MATRIX_STACK_DEPTH NODE_DEFINE_CONSTANT(target, GL_MAX_COLOR_MATRIX_STACK_DEPTH); #endif #ifdef GL_POST_COLOR_MATRIX_RED_SCALE NODE_DEFINE_CONSTANT(target, GL_POST_COLOR_MATRIX_RED_SCALE); #endif #ifdef GL_POST_COLOR_MATRIX_GREEN_SCALE NODE_DEFINE_CONSTANT(target, GL_POST_COLOR_MATRIX_GREEN_SCALE); #endif #ifdef GL_POST_COLOR_MATRIX_BLUE_SCALE NODE_DEFINE_CONSTANT(target, GL_POST_COLOR_MATRIX_BLUE_SCALE); #endif #ifdef GL_POST_COLOR_MATRIX_ALPHA_SCALE NODE_DEFINE_CONSTANT(target, GL_POST_COLOR_MATRIX_ALPHA_SCALE); #endif #ifdef GL_POST_COLOR_MATRIX_RED_BIAS NODE_DEFINE_CONSTANT(target, GL_POST_COLOR_MATRIX_RED_BIAS); #endif #ifdef GL_POST_COLOR_MATRIX_GREEN_BIAS NODE_DEFINE_CONSTANT(target, GL_POST_COLOR_MATRIX_GREEN_BIAS); #endif #ifdef GL_POST_COLOR_MATRIX_BLUE_BIAS NODE_DEFINE_CONSTANT(target, GL_POST_COLOR_MATRIX_BLUE_BIAS); #endif #ifdef GL_POST_COLOR_MATRIX_ALPHA_BIAS NODE_DEFINE_CONSTANT(target, GL_POST_COLOR_MATRIX_ALPHA_BIAS); #endif #ifdef GL_HISTOGRAM NODE_DEFINE_CONSTANT(target, GL_HISTOGRAM); #endif #ifdef GL_PROXY_HISTOGRAM NODE_DEFINE_CONSTANT(target, GL_PROXY_HISTOGRAM); #endif #ifdef GL_HISTOGRAM_WIDTH NODE_DEFINE_CONSTANT(target, GL_HISTOGRAM_WIDTH); #endif #ifdef GL_HISTOGRAM_FORMAT NODE_DEFINE_CONSTANT(target, GL_HISTOGRAM_FORMAT); #endif #ifdef GL_HISTOGRAM_RED_SIZE NODE_DEFINE_CONSTANT(target, GL_HISTOGRAM_RED_SIZE); #endif #ifdef GL_HISTOGRAM_GREEN_SIZE NODE_DEFINE_CONSTANT(target, GL_HISTOGRAM_GREEN_SIZE); #endif #ifdef GL_HISTOGRAM_BLUE_SIZE NODE_DEFINE_CONSTANT(target, GL_HISTOGRAM_BLUE_SIZE); #endif #ifdef GL_HISTOGRAM_ALPHA_SIZE NODE_DEFINE_CONSTANT(target, GL_HISTOGRAM_ALPHA_SIZE); #endif #ifdef GL_HISTOGRAM_LUMINANCE_SIZE NODE_DEFINE_CONSTANT(target, GL_HISTOGRAM_LUMINANCE_SIZE); #endif #ifdef GL_HISTOGRAM_SINK NODE_DEFINE_CONSTANT(target, GL_HISTOGRAM_SINK); #endif #ifdef GL_MINMAX NODE_DEFINE_CONSTANT(target, GL_MINMAX); #endif #ifdef GL_MINMAX_FORMAT NODE_DEFINE_CONSTANT(target, GL_MINMAX_FORMAT); #endif #ifdef GL_MINMAX_SINK NODE_DEFINE_CONSTANT(target, GL_MINMAX_SINK); #endif #ifdef GL_TABLE_TOO_LARGE NODE_DEFINE_CONSTANT(target, GL_TABLE_TOO_LARGE); #endif #ifdef GL_BLEND_EQUATION NODE_DEFINE_CONSTANT(target, GL_BLEND_EQUATION); #endif #ifdef GL_MIN NODE_DEFINE_CONSTANT(target, GL_MIN); #endif #ifdef GL_MAX NODE_DEFINE_CONSTANT(target, GL_MAX); #endif #ifdef GL_FUNC_ADD NODE_DEFINE_CONSTANT(target, GL_FUNC_ADD); #endif #ifdef GL_FUNC_SUBTRACT NODE_DEFINE_CONSTANT(target, GL_FUNC_SUBTRACT); #endif #ifdef GL_FUNC_REVERSE_SUBTRACT NODE_DEFINE_CONSTANT(target, GL_FUNC_REVERSE_SUBTRACT); #endif #ifdef GL_BLEND_COLOR NODE_DEFINE_CONSTANT(target, GL_BLEND_COLOR); #endif #ifdef GL_TEXTURE0 NODE_DEFINE_CONSTANT(target, GL_TEXTURE0); #endif #ifdef GL_TEXTURE1 NODE_DEFINE_CONSTANT(target, GL_TEXTURE1); #endif #ifdef GL_TEXTURE2 NODE_DEFINE_CONSTANT(target, GL_TEXTURE2); #endif #ifdef GL_TEXTURE3 NODE_DEFINE_CONSTANT(target, GL_TEXTURE3); #endif #ifdef GL_TEXTURE4 NODE_DEFINE_CONSTANT(target, GL_TEXTURE4); #endif #ifdef GL_TEXTURE5 NODE_DEFINE_CONSTANT(target, GL_TEXTURE5); #endif #ifdef GL_TEXTURE6 NODE_DEFINE_CONSTANT(target, GL_TEXTURE6); #endif #ifdef GL_TEXTURE7 NODE_DEFINE_CONSTANT(target, GL_TEXTURE7); #endif #ifdef GL_TEXTURE8 NODE_DEFINE_CONSTANT(target, GL_TEXTURE8); #endif #ifdef GL_TEXTURE9 NODE_DEFINE_CONSTANT(target, GL_TEXTURE9); #endif #ifdef GL_TEXTURE10 NODE_DEFINE_CONSTANT(target, GL_TEXTURE10); #endif #ifdef GL_TEXTURE11 NODE_DEFINE_CONSTANT(target, GL_TEXTURE11); #endif #ifdef GL_TEXTURE12 NODE_DEFINE_CONSTANT(target, GL_TEXTURE12); #endif #ifdef GL_TEXTURE13 NODE_DEFINE_CONSTANT(target, GL_TEXTURE13); #endif #ifdef GL_TEXTURE14 NODE_DEFINE_CONSTANT(target, GL_TEXTURE14); #endif #ifdef GL_TEXTURE15 NODE_DEFINE_CONSTANT(target, GL_TEXTURE15); #endif #ifdef GL_TEXTURE16 NODE_DEFINE_CONSTANT(target, GL_TEXTURE16); #endif #ifdef GL_TEXTURE17 NODE_DEFINE_CONSTANT(target, GL_TEXTURE17); #endif #ifdef GL_TEXTURE18 NODE_DEFINE_CONSTANT(target, GL_TEXTURE18); #endif #ifdef GL_TEXTURE19 NODE_DEFINE_CONSTANT(target, GL_TEXTURE19); #endif #ifdef GL_TEXTURE20 NODE_DEFINE_CONSTANT(target, GL_TEXTURE20); #endif #ifdef GL_TEXTURE21 NODE_DEFINE_CONSTANT(target, GL_TEXTURE21); #endif #ifdef GL_TEXTURE22 NODE_DEFINE_CONSTANT(target, GL_TEXTURE22); #endif #ifdef GL_TEXTURE23 NODE_DEFINE_CONSTANT(target, GL_TEXTURE23); #endif #ifdef GL_TEXTURE24 NODE_DEFINE_CONSTANT(target, GL_TEXTURE24); #endif #ifdef GL_TEXTURE25 NODE_DEFINE_CONSTANT(target, GL_TEXTURE25); #endif #ifdef GL_TEXTURE26 NODE_DEFINE_CONSTANT(target, GL_TEXTURE26); #endif #ifdef GL_TEXTURE27 NODE_DEFINE_CONSTANT(target, GL_TEXTURE27); #endif #ifdef GL_TEXTURE28 NODE_DEFINE_CONSTANT(target, GL_TEXTURE28); #endif #ifdef GL_TEXTURE29 NODE_DEFINE_CONSTANT(target, GL_TEXTURE29); #endif #ifdef GL_TEXTURE30 NODE_DEFINE_CONSTANT(target, GL_TEXTURE30); #endif #ifdef GL_TEXTURE31 NODE_DEFINE_CONSTANT(target, GL_TEXTURE31); #endif #ifdef GL_ACTIVE_TEXTURE NODE_DEFINE_CONSTANT(target, GL_ACTIVE_TEXTURE); #endif #ifdef GL_CLIENT_ACTIVE_TEXTURE NODE_DEFINE_CONSTANT(target, GL_CLIENT_ACTIVE_TEXTURE); #endif #ifdef GL_MAX_TEXTURE_UNITS NODE_DEFINE_CONSTANT(target, GL_MAX_TEXTURE_UNITS); #endif #ifdef GL_NORMAL_MAP NODE_DEFINE_CONSTANT(target, GL_NORMAL_MAP); #endif #ifdef GL_REFLECTION_MAP NODE_DEFINE_CONSTANT(target, GL_REFLECTION_MAP); #endif #ifdef GL_TEXTURE_CUBE_MAP NODE_DEFINE_CONSTANT(target, GL_TEXTURE_CUBE_MAP); #endif #ifdef GL_TEXTURE_BINDING_CUBE_MAP NODE_DEFINE_CONSTANT(target, GL_TEXTURE_BINDING_CUBE_MAP); #endif #ifdef GL_TEXTURE_CUBE_MAP_POSITIVE_X NODE_DEFINE_CONSTANT(target, GL_TEXTURE_CUBE_MAP_POSITIVE_X); #endif #ifdef GL_TEXTURE_CUBE_MAP_NEGATIVE_X NODE_DEFINE_CONSTANT(target, GL_TEXTURE_CUBE_MAP_NEGATIVE_X); #endif #ifdef GL_TEXTURE_CUBE_MAP_POSITIVE_Y NODE_DEFINE_CONSTANT(target, GL_TEXTURE_CUBE_MAP_POSITIVE_Y); #endif #ifdef GL_TEXTURE_CUBE_MAP_NEGATIVE_Y NODE_DEFINE_CONSTANT(target, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y); #endif #ifdef GL_TEXTURE_CUBE_MAP_POSITIVE_Z NODE_DEFINE_CONSTANT(target, GL_TEXTURE_CUBE_MAP_POSITIVE_Z); #endif #ifdef GL_TEXTURE_CUBE_MAP_NEGATIVE_Z NODE_DEFINE_CONSTANT(target, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z); #endif #ifdef GL_PROXY_TEXTURE_CUBE_MAP NODE_DEFINE_CONSTANT(target, GL_PROXY_TEXTURE_CUBE_MAP); #endif #ifdef GL_MAX_CUBE_MAP_TEXTURE_SIZE NODE_DEFINE_CONSTANT(target, GL_MAX_CUBE_MAP_TEXTURE_SIZE); #endif #ifdef GL_COMPRESSED_ALPHA NODE_DEFINE_CONSTANT(target, GL_COMPRESSED_ALPHA); #endif #ifdef GL_COMPRESSED_LUMINANCE NODE_DEFINE_CONSTANT(target, GL_COMPRESSED_LUMINANCE); #endif #ifdef GL_COMPRESSED_LUMINANCE_ALPHA NODE_DEFINE_CONSTANT(target, GL_COMPRESSED_LUMINANCE_ALPHA); #endif #ifdef GL_COMPRESSED_INTENSITY NODE_DEFINE_CONSTANT(target, GL_COMPRESSED_INTENSITY); #endif #ifdef GL_COMPRESSED_RGB NODE_DEFINE_CONSTANT(target, GL_COMPRESSED_RGB); #endif #ifdef GL_COMPRESSED_RGBA NODE_DEFINE_CONSTANT(target, GL_COMPRESSED_RGBA); #endif #ifdef GL_TEXTURE_COMPRESSION_HINT NODE_DEFINE_CONSTANT(target, GL_TEXTURE_COMPRESSION_HINT); #endif #ifdef GL_TEXTURE_COMPRESSED_IMAGE_SIZE NODE_DEFINE_CONSTANT(target, GL_TEXTURE_COMPRESSED_IMAGE_SIZE); #endif #ifdef GL_TEXTURE_COMPRESSED NODE_DEFINE_CONSTANT(target, GL_TEXTURE_COMPRESSED); #endif #ifdef GL_NUM_COMPRESSED_TEXTURE_FORMATS NODE_DEFINE_CONSTANT(target, GL_NUM_COMPRESSED_TEXTURE_FORMATS); #endif #ifdef GL_COMPRESSED_TEXTURE_FORMATS NODE_DEFINE_CONSTANT(target, GL_COMPRESSED_TEXTURE_FORMATS); #endif #ifdef GL_MULTISAMPLE NODE_DEFINE_CONSTANT(target, GL_MULTISAMPLE); #endif #ifdef GL_SAMPLE_ALPHA_TO_COVERAGE NODE_DEFINE_CONSTANT(target, GL_SAMPLE_ALPHA_TO_COVERAGE); #endif #ifdef GL_SAMPLE_ALPHA_TO_ONE NODE_DEFINE_CONSTANT(target, GL_SAMPLE_ALPHA_TO_ONE); #endif #ifdef GL_SAMPLE_COVERAGE NODE_DEFINE_CONSTANT(target, GL_SAMPLE_COVERAGE); #endif #ifdef GL_SAMPLE_BUFFERS NODE_DEFINE_CONSTANT(target, GL_SAMPLE_BUFFERS); #endif #ifdef GL_SAMPLES NODE_DEFINE_CONSTANT(target, GL_SAMPLES); #endif #ifdef GL_SAMPLE_COVERAGE_VALUE NODE_DEFINE_CONSTANT(target, GL_SAMPLE_COVERAGE_VALUE); #endif #ifdef GL_SAMPLE_COVERAGE_INVERT NODE_DEFINE_CONSTANT(target, GL_SAMPLE_COVERAGE_INVERT); #endif #ifdef GL_MULTISAMPLE_BIT NODE_DEFINE_CONSTANT(target, GL_MULTISAMPLE_BIT); #endif #ifdef GL_TRANSPOSE_MODELVIEW_MATRIX NODE_DEFINE_CONSTANT(target, GL_TRANSPOSE_MODELVIEW_MATRIX); #endif #ifdef GL_TRANSPOSE_PROJECTION_MATRIX NODE_DEFINE_CONSTANT(target, GL_TRANSPOSE_PROJECTION_MATRIX); #endif #ifdef GL_TRANSPOSE_TEXTURE_MATRIX NODE_DEFINE_CONSTANT(target, GL_TRANSPOSE_TEXTURE_MATRIX); #endif #ifdef GL_TRANSPOSE_COLOR_MATRIX NODE_DEFINE_CONSTANT(target, GL_TRANSPOSE_COLOR_MATRIX); #endif #ifdef GL_COMBINE NODE_DEFINE_CONSTANT(target, GL_COMBINE); #endif #ifdef GL_COMBINE_RGB NODE_DEFINE_CONSTANT(target, GL_COMBINE_RGB); #endif #ifdef GL_COMBINE_ALPHA NODE_DEFINE_CONSTANT(target, GL_COMBINE_ALPHA); #endif #ifdef GL_SOURCE0_RGB NODE_DEFINE_CONSTANT(target, GL_SOURCE0_RGB); #endif #ifdef GL_SOURCE1_RGB NODE_DEFINE_CONSTANT(target, GL_SOURCE1_RGB); #endif #ifdef GL_SOURCE2_RGB NODE_DEFINE_CONSTANT(target, GL_SOURCE2_RGB); #endif #ifdef GL_SOURCE0_ALPHA NODE_DEFINE_CONSTANT(target, GL_SOURCE0_ALPHA); #endif #ifdef GL_SOURCE1_ALPHA NODE_DEFINE_CONSTANT(target, GL_SOURCE1_ALPHA); #endif #ifdef GL_SOURCE2_ALPHA NODE_DEFINE_CONSTANT(target, GL_SOURCE2_ALPHA); #endif #ifdef GL_OPERAND0_RGB NODE_DEFINE_CONSTANT(target, GL_OPERAND0_RGB); #endif #ifdef GL_OPERAND1_RGB NODE_DEFINE_CONSTANT(target, GL_OPERAND1_RGB); #endif #ifdef GL_OPERAND2_RGB NODE_DEFINE_CONSTANT(target, GL_OPERAND2_RGB); #endif #ifdef GL_OPERAND0_ALPHA NODE_DEFINE_CONSTANT(target, GL_OPERAND0_ALPHA); #endif #ifdef GL_OPERAND1_ALPHA NODE_DEFINE_CONSTANT(target, GL_OPERAND1_ALPHA); #endif #ifdef GL_OPERAND2_ALPHA NODE_DEFINE_CONSTANT(target, GL_OPERAND2_ALPHA); #endif #ifdef GL_RGB_SCALE NODE_DEFINE_CONSTANT(target, GL_RGB_SCALE); #endif #ifdef GL_ADD_SIGNED NODE_DEFINE_CONSTANT(target, GL_ADD_SIGNED); #endif #ifdef GL_INTERPOLATE NODE_DEFINE_CONSTANT(target, GL_INTERPOLATE); #endif #ifdef GL_SUBTRACT NODE_DEFINE_CONSTANT(target, GL_SUBTRACT); #endif #ifdef GL_CONSTANT NODE_DEFINE_CONSTANT(target, GL_CONSTANT); #endif #ifdef GL_PRIMARY_COLOR NODE_DEFINE_CONSTANT(target, GL_PRIMARY_COLOR); #endif #ifdef GL_PREVIOUS NODE_DEFINE_CONSTANT(target, GL_PREVIOUS); #endif #ifdef GL_DOT3_RGB NODE_DEFINE_CONSTANT(target, GL_DOT3_RGB); #endif #ifdef GL_DOT3_RGBA NODE_DEFINE_CONSTANT(target, GL_DOT3_RGBA); #endif #ifdef GL_CLAMP_TO_BORDER NODE_DEFINE_CONSTANT(target, GL_CLAMP_TO_BORDER); #endif #ifdef GL_ARB_multitexture NODE_DEFINE_CONSTANT(target, GL_ARB_multitexture); #endif #ifdef GL_TEXTURE0_ARB NODE_DEFINE_CONSTANT(target, GL_TEXTURE0_ARB); #endif #ifdef GL_TEXTURE1_ARB NODE_DEFINE_CONSTANT(target, GL_TEXTURE1_ARB); #endif #ifdef GL_TEXTURE2_ARB NODE_DEFINE_CONSTANT(target, GL_TEXTURE2_ARB); #endif #ifdef GL_TEXTURE3_ARB NODE_DEFINE_CONSTANT(target, GL_TEXTURE3_ARB); #endif #ifdef GL_TEXTURE4_ARB NODE_DEFINE_CONSTANT(target, GL_TEXTURE4_ARB); #endif #ifdef GL_TEXTURE5_ARB NODE_DEFINE_CONSTANT(target, GL_TEXTURE5_ARB); #endif #ifdef GL_TEXTURE6_ARB NODE_DEFINE_CONSTANT(target, GL_TEXTURE6_ARB); #endif #ifdef GL_TEXTURE7_ARB NODE_DEFINE_CONSTANT(target, GL_TEXTURE7_ARB); #endif #ifdef GL_TEXTURE8_ARB NODE_DEFINE_CONSTANT(target, GL_TEXTURE8_ARB); #endif #ifdef GL_TEXTURE9_ARB NODE_DEFINE_CONSTANT(target, GL_TEXTURE9_ARB); #endif #ifdef GL_TEXTURE10_ARB NODE_DEFINE_CONSTANT(target, GL_TEXTURE10_ARB); #endif #ifdef GL_TEXTURE11_ARB NODE_DEFINE_CONSTANT(target, GL_TEXTURE11_ARB); #endif #ifdef GL_TEXTURE12_ARB NODE_DEFINE_CONSTANT(target, GL_TEXTURE12_ARB); #endif #ifdef GL_TEXTURE13_ARB NODE_DEFINE_CONSTANT(target, GL_TEXTURE13_ARB); #endif #ifdef GL_TEXTURE14_ARB NODE_DEFINE_CONSTANT(target, GL_TEXTURE14_ARB); #endif #ifdef GL_TEXTURE15_ARB NODE_DEFINE_CONSTANT(target, GL_TEXTURE15_ARB); #endif #ifdef GL_TEXTURE16_ARB NODE_DEFINE_CONSTANT(target, GL_TEXTURE16_ARB); #endif #ifdef GL_TEXTURE17_ARB NODE_DEFINE_CONSTANT(target, GL_TEXTURE17_ARB); #endif #ifdef GL_TEXTURE18_ARB NODE_DEFINE_CONSTANT(target, GL_TEXTURE18_ARB); #endif #ifdef GL_TEXTURE19_ARB NODE_DEFINE_CONSTANT(target, GL_TEXTURE19_ARB); #endif #ifdef GL_TEXTURE20_ARB NODE_DEFINE_CONSTANT(target, GL_TEXTURE20_ARB); #endif #ifdef GL_TEXTURE21_ARB NODE_DEFINE_CONSTANT(target, GL_TEXTURE21_ARB); #endif #ifdef GL_TEXTURE22_ARB NODE_DEFINE_CONSTANT(target, GL_TEXTURE22_ARB); #endif #ifdef GL_TEXTURE23_ARB NODE_DEFINE_CONSTANT(target, GL_TEXTURE23_ARB); #endif #ifdef GL_TEXTURE24_ARB NODE_DEFINE_CONSTANT(target, GL_TEXTURE24_ARB); #endif #ifdef GL_TEXTURE25_ARB NODE_DEFINE_CONSTANT(target, GL_TEXTURE25_ARB); #endif #ifdef GL_TEXTURE26_ARB NODE_DEFINE_CONSTANT(target, GL_TEXTURE26_ARB); #endif #ifdef GL_TEXTURE27_ARB NODE_DEFINE_CONSTANT(target, GL_TEXTURE27_ARB); #endif #ifdef GL_TEXTURE28_ARB NODE_DEFINE_CONSTANT(target, GL_TEXTURE28_ARB); #endif #ifdef GL_TEXTURE29_ARB NODE_DEFINE_CONSTANT(target, GL_TEXTURE29_ARB); #endif #ifdef GL_TEXTURE30_ARB NODE_DEFINE_CONSTANT(target, GL_TEXTURE30_ARB); #endif #ifdef GL_TEXTURE31_ARB NODE_DEFINE_CONSTANT(target, GL_TEXTURE31_ARB); #endif #ifdef GL_ACTIVE_TEXTURE_ARB NODE_DEFINE_CONSTANT(target, GL_ACTIVE_TEXTURE_ARB); #endif #ifdef GL_CLIENT_ACTIVE_TEXTURE_ARB NODE_DEFINE_CONSTANT(target, GL_CLIENT_ACTIVE_TEXTURE_ARB); #endif #ifdef GL_MAX_TEXTURE_UNITS_ARB NODE_DEFINE_CONSTANT(target, GL_MAX_TEXTURE_UNITS_ARB); #endif #ifdef GL_MESA_shader_debug NODE_DEFINE_CONSTANT(target, GL_MESA_shader_debug); #endif #ifdef GL_DEBUG_OBJECT_MESA NODE_DEFINE_CONSTANT(target, GL_DEBUG_OBJECT_MESA); #endif #ifdef GL_DEBUG_PRINT_MESA NODE_DEFINE_CONSTANT(target, GL_DEBUG_PRINT_MESA); #endif #ifdef GL_DEBUG_ASSERT_MESA NODE_DEFINE_CONSTANT(target, GL_DEBUG_ASSERT_MESA); #endif #ifdef GL_MESA_packed_depth_stencil NODE_DEFINE_CONSTANT(target, GL_MESA_packed_depth_stencil); #endif #ifdef GL_DEPTH_STENCIL_MESA NODE_DEFINE_CONSTANT(target, GL_DEPTH_STENCIL_MESA); #endif #ifdef GL_UNSIGNED_INT_24_8_MESA NODE_DEFINE_CONSTANT(target, GL_UNSIGNED_INT_24_8_MESA); #endif #ifdef GL_UNSIGNED_INT_8_24_REV_MESA NODE_DEFINE_CONSTANT(target, GL_UNSIGNED_INT_8_24_REV_MESA); #endif #ifdef GL_UNSIGNED_SHORT_15_1_MESA NODE_DEFINE_CONSTANT(target, GL_UNSIGNED_SHORT_15_1_MESA); #endif #ifdef GL_UNSIGNED_SHORT_1_15_REV_MESA NODE_DEFINE_CONSTANT(target, GL_UNSIGNED_SHORT_1_15_REV_MESA); #endif #ifdef GL_MESA_program_debug NODE_DEFINE_CONSTANT(target, GL_MESA_program_debug); #endif #ifdef GL_FRAGMENT_PROGRAM_POSITION_MESA NODE_DEFINE_CONSTANT(target, GL_FRAGMENT_PROGRAM_POSITION_MESA); #endif #ifdef GL_FRAGMENT_PROGRAM_CALLBACK_MESA NODE_DEFINE_CONSTANT(target, GL_FRAGMENT_PROGRAM_CALLBACK_MESA); #endif #ifdef GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA NODE_DEFINE_CONSTANT(target, GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA); #endif #ifdef GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA NODE_DEFINE_CONSTANT(target, GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA); #endif #ifdef GL_VERTEX_PROGRAM_POSITION_MESA NODE_DEFINE_CONSTANT(target, GL_VERTEX_PROGRAM_POSITION_MESA); #endif #ifdef GL_VERTEX_PROGRAM_CALLBACK_MESA NODE_DEFINE_CONSTANT(target, GL_VERTEX_PROGRAM_CALLBACK_MESA); #endif #ifdef GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA NODE_DEFINE_CONSTANT(target, GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA); #endif #ifdef GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA NODE_DEFINE_CONSTANT(target, GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA); #endif #ifdef GL_MESA_texture_array NODE_DEFINE_CONSTANT(target, GL_MESA_texture_array); #endif #ifdef GL_TEXTURE_1D_ARRAY_EXT NODE_DEFINE_CONSTANT(target, GL_TEXTURE_1D_ARRAY_EXT); #endif #ifdef GL_PROXY_TEXTURE_1D_ARRAY_EXT NODE_DEFINE_CONSTANT(target, GL_PROXY_TEXTURE_1D_ARRAY_EXT); #endif #ifdef GL_TEXTURE_2D_ARRAY_EXT NODE_DEFINE_CONSTANT(target, GL_TEXTURE_2D_ARRAY_EXT); #endif #ifdef GL_PROXY_TEXTURE_2D_ARRAY_EXT NODE_DEFINE_CONSTANT(target, GL_PROXY_TEXTURE_2D_ARRAY_EXT); #endif #ifdef GL_TEXTURE_BINDING_1D_ARRAY_EXT NODE_DEFINE_CONSTANT(target, GL_TEXTURE_BINDING_1D_ARRAY_EXT); #endif #ifdef GL_TEXTURE_BINDING_2D_ARRAY_EXT NODE_DEFINE_CONSTANT(target, GL_TEXTURE_BINDING_2D_ARRAY_EXT); #endif #ifdef GL_MAX_ARRAY_TEXTURE_LAYERS_EXT NODE_DEFINE_CONSTANT(target, GL_MAX_ARRAY_TEXTURE_LAYERS_EXT); #endif #ifdef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT NODE_DEFINE_CONSTANT(target, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT); #endif #ifdef GL_ATI_blend_equation_separate NODE_DEFINE_CONSTANT(target, GL_ATI_blend_equation_separate); #endif #ifdef GL_ALPHA_BLEND_EQUATION_ATI NODE_DEFINE_CONSTANT(target, GL_ALPHA_BLEND_EQUATION_ATI); #endif #ifdef GL_OES_EGL_image NODE_DEFINE_CONSTANT(target, GL_OES_EGL_image); #endif // Expose this classes methods to v8/javascript Local<FunctionTemplate> _gl_glClearIndex = FunctionTemplate::New(gl_glClearIndex); target->Set(String::New("glClearIndex"), _gl_glClearIndex->GetFunction()); Local<FunctionTemplate> _gl_glClearColor = FunctionTemplate::New(gl_glClearColor); target->Set(String::New("glClearColor"), _gl_glClearColor->GetFunction()); Local<FunctionTemplate> _gl_glClear = FunctionTemplate::New(gl_glClear); target->Set(String::New("glClear"), _gl_glClear->GetFunction()); Local<FunctionTemplate> _gl_glIndexMask = FunctionTemplate::New(gl_glIndexMask); target->Set(String::New("glIndexMask"), _gl_glIndexMask->GetFunction()); Local<FunctionTemplate> _gl_glColorMask = FunctionTemplate::New(gl_glColorMask); target->Set(String::New("glColorMask"), _gl_glColorMask->GetFunction()); Local<FunctionTemplate> _gl_glAlphaFunc = FunctionTemplate::New(gl_glAlphaFunc); target->Set(String::New("glAlphaFunc"), _gl_glAlphaFunc->GetFunction()); Local<FunctionTemplate> _gl_glBlendFunc = FunctionTemplate::New(gl_glBlendFunc); target->Set(String::New("glBlendFunc"), _gl_glBlendFunc->GetFunction()); Local<FunctionTemplate> _gl_glLogicOp = FunctionTemplate::New(gl_glLogicOp); target->Set(String::New("glLogicOp"), _gl_glLogicOp->GetFunction()); Local<FunctionTemplate> _gl_glCullFace = FunctionTemplate::New(gl_glCullFace); target->Set(String::New("glCullFace"), _gl_glCullFace->GetFunction()); Local<FunctionTemplate> _gl_glFrontFace = FunctionTemplate::New(gl_glFrontFace); target->Set(String::New("glFrontFace"), _gl_glFrontFace->GetFunction()); Local<FunctionTemplate> _gl_glPointSize = FunctionTemplate::New(gl_glPointSize); target->Set(String::New("glPointSize"), _gl_glPointSize->GetFunction()); Local<FunctionTemplate> _gl_glLineWidth = FunctionTemplate::New(gl_glLineWidth); target->Set(String::New("glLineWidth"), _gl_glLineWidth->GetFunction()); Local<FunctionTemplate> _gl_glLineStipple = FunctionTemplate::New(gl_glLineStipple); target->Set(String::New("glLineStipple"), _gl_glLineStipple->GetFunction()); Local<FunctionTemplate> _gl_glPolygonMode = FunctionTemplate::New(gl_glPolygonMode); target->Set(String::New("glPolygonMode"), _gl_glPolygonMode->GetFunction()); Local<FunctionTemplate> _gl_glPolygonOffset = FunctionTemplate::New(gl_glPolygonOffset); target->Set(String::New("glPolygonOffset"), _gl_glPolygonOffset->GetFunction()); Local<FunctionTemplate> _gl_glPolygonStipple = FunctionTemplate::New(gl_glPolygonStipple); target->Set(String::New("glPolygonStipple"), _gl_glPolygonStipple->GetFunction()); Local<FunctionTemplate> _gl_glGetPolygonStipple = FunctionTemplate::New(gl_glGetPolygonStipple); target->Set(String::New("glGetPolygonStipple"), _gl_glGetPolygonStipple->GetFunction()); Local<FunctionTemplate> _gl_glEdgeFlag = FunctionTemplate::New(gl_glEdgeFlag); target->Set(String::New("glEdgeFlag"), _gl_glEdgeFlag->GetFunction()); Local<FunctionTemplate> _gl_glEdgeFlagv = FunctionTemplate::New(gl_glEdgeFlagv); target->Set(String::New("glEdgeFlagv"), _gl_glEdgeFlagv->GetFunction()); Local<FunctionTemplate> _gl_glScissor = FunctionTemplate::New(gl_glScissor); target->Set(String::New("glScissor"), _gl_glScissor->GetFunction()); Local<FunctionTemplate> _gl_glClipPlane = FunctionTemplate::New(gl_glClipPlane); target->Set(String::New("glClipPlane"), _gl_glClipPlane->GetFunction()); Local<FunctionTemplate> _gl_glGetClipPlane = FunctionTemplate::New(gl_glGetClipPlane); target->Set(String::New("glGetClipPlane"), _gl_glGetClipPlane->GetFunction()); Local<FunctionTemplate> _gl_glDrawBuffer = FunctionTemplate::New(gl_glDrawBuffer); target->Set(String::New("glDrawBuffer"), _gl_glDrawBuffer->GetFunction()); Local<FunctionTemplate> _gl_glReadBuffer = FunctionTemplate::New(gl_glReadBuffer); target->Set(String::New("glReadBuffer"), _gl_glReadBuffer->GetFunction()); Local<FunctionTemplate> _gl_glEnable = FunctionTemplate::New(gl_glEnable); target->Set(String::New("glEnable"), _gl_glEnable->GetFunction()); Local<FunctionTemplate> _gl_glDisable = FunctionTemplate::New(gl_glDisable); target->Set(String::New("glDisable"), _gl_glDisable->GetFunction()); Local<FunctionTemplate> _gl_glIsEnabled = FunctionTemplate::New(gl_glIsEnabled); target->Set(String::New("glIsEnabled"), _gl_glIsEnabled->GetFunction()); Local<FunctionTemplate> _gl_glEnableClientState = FunctionTemplate::New(gl_glEnableClientState); target->Set(String::New("glEnableClientState"), _gl_glEnableClientState->GetFunction()); Local<FunctionTemplate> _gl_glDisableClientState = FunctionTemplate::New(gl_glDisableClientState); target->Set(String::New("glDisableClientState"), _gl_glDisableClientState->GetFunction()); Local<FunctionTemplate> _gl_glGetBooleanv = FunctionTemplate::New(gl_glGetBooleanv); target->Set(String::New("glGetBooleanv"), _gl_glGetBooleanv->GetFunction()); Local<FunctionTemplate> _gl_glGetDoublev = FunctionTemplate::New(gl_glGetDoublev); target->Set(String::New("glGetDoublev"), _gl_glGetDoublev->GetFunction()); Local<FunctionTemplate> _gl_glGetFloatv = FunctionTemplate::New(gl_glGetFloatv); target->Set(String::New("glGetFloatv"), _gl_glGetFloatv->GetFunction()); Local<FunctionTemplate> _gl_glGetIntegerv = FunctionTemplate::New(gl_glGetIntegerv); target->Set(String::New("glGetIntegerv"), _gl_glGetIntegerv->GetFunction()); Local<FunctionTemplate> _gl_glPushAttrib = FunctionTemplate::New(gl_glPushAttrib); target->Set(String::New("glPushAttrib"), _gl_glPushAttrib->GetFunction()); Local<FunctionTemplate> _gl_glPopAttrib = FunctionTemplate::New(gl_glPopAttrib); target->Set(String::New("glPopAttrib"), _gl_glPopAttrib->GetFunction()); Local<FunctionTemplate> _gl_glPushClientAttrib = FunctionTemplate::New(gl_glPushClientAttrib); target->Set(String::New("glPushClientAttrib"), _gl_glPushClientAttrib->GetFunction()); Local<FunctionTemplate> _gl_glPopClientAttrib = FunctionTemplate::New(gl_glPopClientAttrib); target->Set(String::New("glPopClientAttrib"), _gl_glPopClientAttrib->GetFunction()); Local<FunctionTemplate> _gl_glRenderMode = FunctionTemplate::New(gl_glRenderMode); target->Set(String::New("glRenderMode"), _gl_glRenderMode->GetFunction()); Local<FunctionTemplate> _gl_glGetError = FunctionTemplate::New(gl_glGetError); target->Set(String::New("glGetError"), _gl_glGetError->GetFunction()); Local<FunctionTemplate> _gl_glFinish = FunctionTemplate::New(gl_glFinish); target->Set(String::New("glFinish"), _gl_glFinish->GetFunction()); Local<FunctionTemplate> _gl_glFlush = FunctionTemplate::New(gl_glFlush); target->Set(String::New("glFlush"), _gl_glFlush->GetFunction()); Local<FunctionTemplate> _gl_glHint = FunctionTemplate::New(gl_glHint); target->Set(String::New("glHint"), _gl_glHint->GetFunction()); Local<FunctionTemplate> _gl_glClearDepth = FunctionTemplate::New(gl_glClearDepth); target->Set(String::New("glClearDepth"), _gl_glClearDepth->GetFunction()); Local<FunctionTemplate> _gl_glDepthFunc = FunctionTemplate::New(gl_glDepthFunc); target->Set(String::New("glDepthFunc"), _gl_glDepthFunc->GetFunction()); Local<FunctionTemplate> _gl_glDepthMask = FunctionTemplate::New(gl_glDepthMask); target->Set(String::New("glDepthMask"), _gl_glDepthMask->GetFunction()); Local<FunctionTemplate> _gl_glDepthRange = FunctionTemplate::New(gl_glDepthRange); target->Set(String::New("glDepthRange"), _gl_glDepthRange->GetFunction()); Local<FunctionTemplate> _gl_glClearAccum = FunctionTemplate::New(gl_glClearAccum); target->Set(String::New("glClearAccum"), _gl_glClearAccum->GetFunction()); Local<FunctionTemplate> _gl_glAccum = FunctionTemplate::New(gl_glAccum); target->Set(String::New("glAccum"), _gl_glAccum->GetFunction()); Local<FunctionTemplate> _gl_glMatrixMode = FunctionTemplate::New(gl_glMatrixMode); target->Set(String::New("glMatrixMode"), _gl_glMatrixMode->GetFunction()); Local<FunctionTemplate> _gl_glOrtho = FunctionTemplate::New(gl_glOrtho); target->Set(String::New("glOrtho"), _gl_glOrtho->GetFunction()); Local<FunctionTemplate> _gl_glFrustum = FunctionTemplate::New(gl_glFrustum); target->Set(String::New("glFrustum"), _gl_glFrustum->GetFunction()); Local<FunctionTemplate> _gl_glViewport = FunctionTemplate::New(gl_glViewport); target->Set(String::New("glViewport"), _gl_glViewport->GetFunction()); Local<FunctionTemplate> _gl_glPushMatrix = FunctionTemplate::New(gl_glPushMatrix); target->Set(String::New("glPushMatrix"), _gl_glPushMatrix->GetFunction()); Local<FunctionTemplate> _gl_glPopMatrix = FunctionTemplate::New(gl_glPopMatrix); target->Set(String::New("glPopMatrix"), _gl_glPopMatrix->GetFunction()); Local<FunctionTemplate> _gl_glLoadIdentity = FunctionTemplate::New(gl_glLoadIdentity); target->Set(String::New("glLoadIdentity"), _gl_glLoadIdentity->GetFunction()); Local<FunctionTemplate> _gl_glLoadMatrixd = FunctionTemplate::New(gl_glLoadMatrixd); target->Set(String::New("glLoadMatrixd"), _gl_glLoadMatrixd->GetFunction()); Local<FunctionTemplate> _gl_glLoadMatrixf = FunctionTemplate::New(gl_glLoadMatrixf); target->Set(String::New("glLoadMatrixf"), _gl_glLoadMatrixf->GetFunction()); Local<FunctionTemplate> _gl_glMultMatrixd = FunctionTemplate::New(gl_glMultMatrixd); target->Set(String::New("glMultMatrixd"), _gl_glMultMatrixd->GetFunction()); Local<FunctionTemplate> _gl_glMultMatrixf = FunctionTemplate::New(gl_glMultMatrixf); target->Set(String::New("glMultMatrixf"), _gl_glMultMatrixf->GetFunction()); Local<FunctionTemplate> _gl_glRotated = FunctionTemplate::New(gl_glRotated); target->Set(String::New("glRotated"), _gl_glRotated->GetFunction()); Local<FunctionTemplate> _gl_glRotatef = FunctionTemplate::New(gl_glRotatef); target->Set(String::New("glRotatef"), _gl_glRotatef->GetFunction()); Local<FunctionTemplate> _gl_glScaled = FunctionTemplate::New(gl_glScaled); target->Set(String::New("glScaled"), _gl_glScaled->GetFunction()); Local<FunctionTemplate> _gl_glScalef = FunctionTemplate::New(gl_glScalef); target->Set(String::New("glScalef"), _gl_glScalef->GetFunction()); Local<FunctionTemplate> _gl_glTranslated = FunctionTemplate::New(gl_glTranslated); target->Set(String::New("glTranslated"), _gl_glTranslated->GetFunction()); Local<FunctionTemplate> _gl_glTranslatef = FunctionTemplate::New(gl_glTranslatef); target->Set(String::New("glTranslatef"), _gl_glTranslatef->GetFunction()); Local<FunctionTemplate> _gl_glIsList = FunctionTemplate::New(gl_glIsList); target->Set(String::New("glIsList"), _gl_glIsList->GetFunction()); Local<FunctionTemplate> _gl_glDeleteLists = FunctionTemplate::New(gl_glDeleteLists); target->Set(String::New("glDeleteLists"), _gl_glDeleteLists->GetFunction()); Local<FunctionTemplate> _gl_glGenLists = FunctionTemplate::New(gl_glGenLists); target->Set(String::New("glGenLists"), _gl_glGenLists->GetFunction()); Local<FunctionTemplate> _gl_glNewList = FunctionTemplate::New(gl_glNewList); target->Set(String::New("glNewList"), _gl_glNewList->GetFunction()); Local<FunctionTemplate> _gl_glEndList = FunctionTemplate::New(gl_glEndList); target->Set(String::New("glEndList"), _gl_glEndList->GetFunction()); Local<FunctionTemplate> _gl_glCallList = FunctionTemplate::New(gl_glCallList); target->Set(String::New("glCallList"), _gl_glCallList->GetFunction()); Local<FunctionTemplate> _gl_glCallLists = FunctionTemplate::New(gl_glCallLists); target->Set(String::New("glCallLists"), _gl_glCallLists->GetFunction()); Local<FunctionTemplate> _gl_glListBase = FunctionTemplate::New(gl_glListBase); target->Set(String::New("glListBase"), _gl_glListBase->GetFunction()); Local<FunctionTemplate> _gl_glBegin = FunctionTemplate::New(gl_glBegin); target->Set(String::New("glBegin"), _gl_glBegin->GetFunction()); Local<FunctionTemplate> _gl_glEnd = FunctionTemplate::New(gl_glEnd); target->Set(String::New("glEnd"), _gl_glEnd->GetFunction()); Local<FunctionTemplate> _gl_glVertex2d = FunctionTemplate::New(gl_glVertex2d); target->Set(String::New("glVertex2d"), _gl_glVertex2d->GetFunction()); Local<FunctionTemplate> _gl_glVertex2f = FunctionTemplate::New(gl_glVertex2f); target->Set(String::New("glVertex2f"), _gl_glVertex2f->GetFunction()); Local<FunctionTemplate> _gl_glVertex2i = FunctionTemplate::New(gl_glVertex2i); target->Set(String::New("glVertex2i"), _gl_glVertex2i->GetFunction()); Local<FunctionTemplate> _gl_glVertex2s = FunctionTemplate::New(gl_glVertex2s); target->Set(String::New("glVertex2s"), _gl_glVertex2s->GetFunction()); Local<FunctionTemplate> _gl_glVertex3d = FunctionTemplate::New(gl_glVertex3d); target->Set(String::New("glVertex3d"), _gl_glVertex3d->GetFunction()); Local<FunctionTemplate> _gl_glVertex3f = FunctionTemplate::New(gl_glVertex3f); target->Set(String::New("glVertex3f"), _gl_glVertex3f->GetFunction()); Local<FunctionTemplate> _gl_glVertex3i = FunctionTemplate::New(gl_glVertex3i); target->Set(String::New("glVertex3i"), _gl_glVertex3i->GetFunction()); Local<FunctionTemplate> _gl_glVertex3s = FunctionTemplate::New(gl_glVertex3s); target->Set(String::New("glVertex3s"), _gl_glVertex3s->GetFunction()); Local<FunctionTemplate> _gl_glVertex4d = FunctionTemplate::New(gl_glVertex4d); target->Set(String::New("glVertex4d"), _gl_glVertex4d->GetFunction()); Local<FunctionTemplate> _gl_glVertex4f = FunctionTemplate::New(gl_glVertex4f); target->Set(String::New("glVertex4f"), _gl_glVertex4f->GetFunction()); Local<FunctionTemplate> _gl_glVertex4i = FunctionTemplate::New(gl_glVertex4i); target->Set(String::New("glVertex4i"), _gl_glVertex4i->GetFunction()); Local<FunctionTemplate> _gl_glVertex4s = FunctionTemplate::New(gl_glVertex4s); target->Set(String::New("glVertex4s"), _gl_glVertex4s->GetFunction()); Local<FunctionTemplate> _gl_glVertex2dv = FunctionTemplate::New(gl_glVertex2dv); target->Set(String::New("glVertex2dv"), _gl_glVertex2dv->GetFunction()); Local<FunctionTemplate> _gl_glVertex2fv = FunctionTemplate::New(gl_glVertex2fv); target->Set(String::New("glVertex2fv"), _gl_glVertex2fv->GetFunction()); Local<FunctionTemplate> _gl_glVertex2iv = FunctionTemplate::New(gl_glVertex2iv); target->Set(String::New("glVertex2iv"), _gl_glVertex2iv->GetFunction()); Local<FunctionTemplate> _gl_glVertex2sv = FunctionTemplate::New(gl_glVertex2sv); target->Set(String::New("glVertex2sv"), _gl_glVertex2sv->GetFunction()); Local<FunctionTemplate> _gl_glVertex3dv = FunctionTemplate::New(gl_glVertex3dv); target->Set(String::New("glVertex3dv"), _gl_glVertex3dv->GetFunction()); Local<FunctionTemplate> _gl_glVertex3fv = FunctionTemplate::New(gl_glVertex3fv); target->Set(String::New("glVertex3fv"), _gl_glVertex3fv->GetFunction()); Local<FunctionTemplate> _gl_glVertex3iv = FunctionTemplate::New(gl_glVertex3iv); target->Set(String::New("glVertex3iv"), _gl_glVertex3iv->GetFunction()); Local<FunctionTemplate> _gl_glVertex3sv = FunctionTemplate::New(gl_glVertex3sv); target->Set(String::New("glVertex3sv"), _gl_glVertex3sv->GetFunction()); Local<FunctionTemplate> _gl_glVertex4dv = FunctionTemplate::New(gl_glVertex4dv); target->Set(String::New("glVertex4dv"), _gl_glVertex4dv->GetFunction()); Local<FunctionTemplate> _gl_glVertex4fv = FunctionTemplate::New(gl_glVertex4fv); target->Set(String::New("glVertex4fv"), _gl_glVertex4fv->GetFunction()); Local<FunctionTemplate> _gl_glVertex4iv = FunctionTemplate::New(gl_glVertex4iv); target->Set(String::New("glVertex4iv"), _gl_glVertex4iv->GetFunction()); Local<FunctionTemplate> _gl_glVertex4sv = FunctionTemplate::New(gl_glVertex4sv); target->Set(String::New("glVertex4sv"), _gl_glVertex4sv->GetFunction()); Local<FunctionTemplate> _gl_glNormal3b = FunctionTemplate::New(gl_glNormal3b); target->Set(String::New("glNormal3b"), _gl_glNormal3b->GetFunction()); Local<FunctionTemplate> _gl_glNormal3d = FunctionTemplate::New(gl_glNormal3d); target->Set(String::New("glNormal3d"), _gl_glNormal3d->GetFunction()); Local<FunctionTemplate> _gl_glNormal3f = FunctionTemplate::New(gl_glNormal3f); target->Set(String::New("glNormal3f"), _gl_glNormal3f->GetFunction()); Local<FunctionTemplate> _gl_glNormal3i = FunctionTemplate::New(gl_glNormal3i); target->Set(String::New("glNormal3i"), _gl_glNormal3i->GetFunction()); Local<FunctionTemplate> _gl_glNormal3s = FunctionTemplate::New(gl_glNormal3s); target->Set(String::New("glNormal3s"), _gl_glNormal3s->GetFunction()); Local<FunctionTemplate> _gl_glNormal3bv = FunctionTemplate::New(gl_glNormal3bv); target->Set(String::New("glNormal3bv"), _gl_glNormal3bv->GetFunction()); Local<FunctionTemplate> _gl_glNormal3dv = FunctionTemplate::New(gl_glNormal3dv); target->Set(String::New("glNormal3dv"), _gl_glNormal3dv->GetFunction()); Local<FunctionTemplate> _gl_glNormal3fv = FunctionTemplate::New(gl_glNormal3fv); target->Set(String::New("glNormal3fv"), _gl_glNormal3fv->GetFunction()); Local<FunctionTemplate> _gl_glNormal3iv = FunctionTemplate::New(gl_glNormal3iv); target->Set(String::New("glNormal3iv"), _gl_glNormal3iv->GetFunction()); Local<FunctionTemplate> _gl_glNormal3sv = FunctionTemplate::New(gl_glNormal3sv); target->Set(String::New("glNormal3sv"), _gl_glNormal3sv->GetFunction()); Local<FunctionTemplate> _gl_glIndexd = FunctionTemplate::New(gl_glIndexd); target->Set(String::New("glIndexd"), _gl_glIndexd->GetFunction()); Local<FunctionTemplate> _gl_glIndexf = FunctionTemplate::New(gl_glIndexf); target->Set(String::New("glIndexf"), _gl_glIndexf->GetFunction()); Local<FunctionTemplate> _gl_glIndexi = FunctionTemplate::New(gl_glIndexi); target->Set(String::New("glIndexi"), _gl_glIndexi->GetFunction()); Local<FunctionTemplate> _gl_glIndexs = FunctionTemplate::New(gl_glIndexs); target->Set(String::New("glIndexs"), _gl_glIndexs->GetFunction()); Local<FunctionTemplate> _gl_glIndexub = FunctionTemplate::New(gl_glIndexub); target->Set(String::New("glIndexub"), _gl_glIndexub->GetFunction()); Local<FunctionTemplate> _gl_glIndexdv = FunctionTemplate::New(gl_glIndexdv); target->Set(String::New("glIndexdv"), _gl_glIndexdv->GetFunction()); Local<FunctionTemplate> _gl_glIndexfv = FunctionTemplate::New(gl_glIndexfv); target->Set(String::New("glIndexfv"), _gl_glIndexfv->GetFunction()); Local<FunctionTemplate> _gl_glIndexiv = FunctionTemplate::New(gl_glIndexiv); target->Set(String::New("glIndexiv"), _gl_glIndexiv->GetFunction()); Local<FunctionTemplate> _gl_glIndexsv = FunctionTemplate::New(gl_glIndexsv); target->Set(String::New("glIndexsv"), _gl_glIndexsv->GetFunction()); Local<FunctionTemplate> _gl_glIndexubv = FunctionTemplate::New(gl_glIndexubv); target->Set(String::New("glIndexubv"), _gl_glIndexubv->GetFunction()); Local<FunctionTemplate> _gl_glColor3b = FunctionTemplate::New(gl_glColor3b); target->Set(String::New("glColor3b"), _gl_glColor3b->GetFunction()); Local<FunctionTemplate> _gl_glColor3d = FunctionTemplate::New(gl_glColor3d); target->Set(String::New("glColor3d"), _gl_glColor3d->GetFunction()); Local<FunctionTemplate> _gl_glColor3f = FunctionTemplate::New(gl_glColor3f); target->Set(String::New("glColor3f"), _gl_glColor3f->GetFunction()); Local<FunctionTemplate> _gl_glColor3i = FunctionTemplate::New(gl_glColor3i); target->Set(String::New("glColor3i"), _gl_glColor3i->GetFunction()); Local<FunctionTemplate> _gl_glColor3s = FunctionTemplate::New(gl_glColor3s); target->Set(String::New("glColor3s"), _gl_glColor3s->GetFunction()); Local<FunctionTemplate> _gl_glColor3ub = FunctionTemplate::New(gl_glColor3ub); target->Set(String::New("glColor3ub"), _gl_glColor3ub->GetFunction()); Local<FunctionTemplate> _gl_glColor3ui = FunctionTemplate::New(gl_glColor3ui); target->Set(String::New("glColor3ui"), _gl_glColor3ui->GetFunction()); Local<FunctionTemplate> _gl_glColor3us = FunctionTemplate::New(gl_glColor3us); target->Set(String::New("glColor3us"), _gl_glColor3us->GetFunction()); Local<FunctionTemplate> _gl_glColor4b = FunctionTemplate::New(gl_glColor4b); target->Set(String::New("glColor4b"), _gl_glColor4b->GetFunction()); Local<FunctionTemplate> _gl_glColor4d = FunctionTemplate::New(gl_glColor4d); target->Set(String::New("glColor4d"), _gl_glColor4d->GetFunction()); Local<FunctionTemplate> _gl_glColor4f = FunctionTemplate::New(gl_glColor4f); target->Set(String::New("glColor4f"), _gl_glColor4f->GetFunction()); Local<FunctionTemplate> _gl_glColor4i = FunctionTemplate::New(gl_glColor4i); target->Set(String::New("glColor4i"), _gl_glColor4i->GetFunction()); Local<FunctionTemplate> _gl_glColor4s = FunctionTemplate::New(gl_glColor4s); target->Set(String::New("glColor4s"), _gl_glColor4s->GetFunction()); Local<FunctionTemplate> _gl_glColor4ub = FunctionTemplate::New(gl_glColor4ub); target->Set(String::New("glColor4ub"), _gl_glColor4ub->GetFunction()); Local<FunctionTemplate> _gl_glColor4ui = FunctionTemplate::New(gl_glColor4ui); target->Set(String::New("glColor4ui"), _gl_glColor4ui->GetFunction()); Local<FunctionTemplate> _gl_glColor4us = FunctionTemplate::New(gl_glColor4us); target->Set(String::New("glColor4us"), _gl_glColor4us->GetFunction()); Local<FunctionTemplate> _gl_glColor3bv = FunctionTemplate::New(gl_glColor3bv); target->Set(String::New("glColor3bv"), _gl_glColor3bv->GetFunction()); Local<FunctionTemplate> _gl_glColor3dv = FunctionTemplate::New(gl_glColor3dv); target->Set(String::New("glColor3dv"), _gl_glColor3dv->GetFunction()); Local<FunctionTemplate> _gl_glColor3fv = FunctionTemplate::New(gl_glColor3fv); target->Set(String::New("glColor3fv"), _gl_glColor3fv->GetFunction()); Local<FunctionTemplate> _gl_glColor3iv = FunctionTemplate::New(gl_glColor3iv); target->Set(String::New("glColor3iv"), _gl_glColor3iv->GetFunction()); Local<FunctionTemplate> _gl_glColor3sv = FunctionTemplate::New(gl_glColor3sv); target->Set(String::New("glColor3sv"), _gl_glColor3sv->GetFunction()); Local<FunctionTemplate> _gl_glColor3ubv = FunctionTemplate::New(gl_glColor3ubv); target->Set(String::New("glColor3ubv"), _gl_glColor3ubv->GetFunction()); Local<FunctionTemplate> _gl_glColor3uiv = FunctionTemplate::New(gl_glColor3uiv); target->Set(String::New("glColor3uiv"), _gl_glColor3uiv->GetFunction()); Local<FunctionTemplate> _gl_glColor3usv = FunctionTemplate::New(gl_glColor3usv); target->Set(String::New("glColor3usv"), _gl_glColor3usv->GetFunction()); Local<FunctionTemplate> _gl_glColor4bv = FunctionTemplate::New(gl_glColor4bv); target->Set(String::New("glColor4bv"), _gl_glColor4bv->GetFunction()); Local<FunctionTemplate> _gl_glColor4dv = FunctionTemplate::New(gl_glColor4dv); target->Set(String::New("glColor4dv"), _gl_glColor4dv->GetFunction()); Local<FunctionTemplate> _gl_glColor4fv = FunctionTemplate::New(gl_glColor4fv); target->Set(String::New("glColor4fv"), _gl_glColor4fv->GetFunction()); Local<FunctionTemplate> _gl_glColor4iv = FunctionTemplate::New(gl_glColor4iv); target->Set(String::New("glColor4iv"), _gl_glColor4iv->GetFunction()); Local<FunctionTemplate> _gl_glColor4sv = FunctionTemplate::New(gl_glColor4sv); target->Set(String::New("glColor4sv"), _gl_glColor4sv->GetFunction()); Local<FunctionTemplate> _gl_glColor4ubv = FunctionTemplate::New(gl_glColor4ubv); target->Set(String::New("glColor4ubv"), _gl_glColor4ubv->GetFunction()); Local<FunctionTemplate> _gl_glColor4uiv = FunctionTemplate::New(gl_glColor4uiv); target->Set(String::New("glColor4uiv"), _gl_glColor4uiv->GetFunction()); Local<FunctionTemplate> _gl_glColor4usv = FunctionTemplate::New(gl_glColor4usv); target->Set(String::New("glColor4usv"), _gl_glColor4usv->GetFunction()); Local<FunctionTemplate> _gl_glTexCoord1d = FunctionTemplate::New(gl_glTexCoord1d); target->Set(String::New("glTexCoord1d"), _gl_glTexCoord1d->GetFunction()); Local<FunctionTemplate> _gl_glTexCoord1f = FunctionTemplate::New(gl_glTexCoord1f); target->Set(String::New("glTexCoord1f"), _gl_glTexCoord1f->GetFunction()); Local<FunctionTemplate> _gl_glTexCoord1i = FunctionTemplate::New(gl_glTexCoord1i); target->Set(String::New("glTexCoord1i"), _gl_glTexCoord1i->GetFunction()); Local<FunctionTemplate> _gl_glTexCoord1s = FunctionTemplate::New(gl_glTexCoord1s); target->Set(String::New("glTexCoord1s"), _gl_glTexCoord1s->GetFunction()); Local<FunctionTemplate> _gl_glTexCoord2d = FunctionTemplate::New(gl_glTexCoord2d); target->Set(String::New("glTexCoord2d"), _gl_glTexCoord2d->GetFunction()); Local<FunctionTemplate> _gl_glTexCoord2f = FunctionTemplate::New(gl_glTexCoord2f); target->Set(String::New("glTexCoord2f"), _gl_glTexCoord2f->GetFunction()); Local<FunctionTemplate> _gl_glTexCoord2i = FunctionTemplate::New(gl_glTexCoord2i); target->Set(String::New("glTexCoord2i"), _gl_glTexCoord2i->GetFunction()); Local<FunctionTemplate> _gl_glTexCoord2s = FunctionTemplate::New(gl_glTexCoord2s); target->Set(String::New("glTexCoord2s"), _gl_glTexCoord2s->GetFunction()); Local<FunctionTemplate> _gl_glTexCoord3d = FunctionTemplate::New(gl_glTexCoord3d); target->Set(String::New("glTexCoord3d"), _gl_glTexCoord3d->GetFunction()); Local<FunctionTemplate> _gl_glTexCoord3f = FunctionTemplate::New(gl_glTexCoord3f); target->Set(String::New("glTexCoord3f"), _gl_glTexCoord3f->GetFunction()); Local<FunctionTemplate> _gl_glTexCoord3i = FunctionTemplate::New(gl_glTexCoord3i); target->Set(String::New("glTexCoord3i"), _gl_glTexCoord3i->GetFunction()); Local<FunctionTemplate> _gl_glTexCoord3s = FunctionTemplate::New(gl_glTexCoord3s); target->Set(String::New("glTexCoord3s"), _gl_glTexCoord3s->GetFunction()); Local<FunctionTemplate> _gl_glTexCoord4d = FunctionTemplate::New(gl_glTexCoord4d); target->Set(String::New("glTexCoord4d"), _gl_glTexCoord4d->GetFunction()); Local<FunctionTemplate> _gl_glTexCoord4f = FunctionTemplate::New(gl_glTexCoord4f); target->Set(String::New("glTexCoord4f"), _gl_glTexCoord4f->GetFunction()); Local<FunctionTemplate> _gl_glTexCoord4i = FunctionTemplate::New(gl_glTexCoord4i); target->Set(String::New("glTexCoord4i"), _gl_glTexCoord4i->GetFunction()); Local<FunctionTemplate> _gl_glTexCoord4s = FunctionTemplate::New(gl_glTexCoord4s); target->Set(String::New("glTexCoord4s"), _gl_glTexCoord4s->GetFunction()); Local<FunctionTemplate> _gl_glTexCoord1dv = FunctionTemplate::New(gl_glTexCoord1dv); target->Set(String::New("glTexCoord1dv"), _gl_glTexCoord1dv->GetFunction()); Local<FunctionTemplate> _gl_glTexCoord1fv = FunctionTemplate::New(gl_glTexCoord1fv); target->Set(String::New("glTexCoord1fv"), _gl_glTexCoord1fv->GetFunction()); Local<FunctionTemplate> _gl_glTexCoord1iv = FunctionTemplate::New(gl_glTexCoord1iv); target->Set(String::New("glTexCoord1iv"), _gl_glTexCoord1iv->GetFunction()); Local<FunctionTemplate> _gl_glTexCoord1sv = FunctionTemplate::New(gl_glTexCoord1sv); target->Set(String::New("glTexCoord1sv"), _gl_glTexCoord1sv->GetFunction()); Local<FunctionTemplate> _gl_glTexCoord2dv = FunctionTemplate::New(gl_glTexCoord2dv); target->Set(String::New("glTexCoord2dv"), _gl_glTexCoord2dv->GetFunction()); Local<FunctionTemplate> _gl_glTexCoord2fv = FunctionTemplate::New(gl_glTexCoord2fv); target->Set(String::New("glTexCoord2fv"), _gl_glTexCoord2fv->GetFunction()); Local<FunctionTemplate> _gl_glTexCoord2iv = FunctionTemplate::New(gl_glTexCoord2iv); target->Set(String::New("glTexCoord2iv"), _gl_glTexCoord2iv->GetFunction()); Local<FunctionTemplate> _gl_glTexCoord2sv = FunctionTemplate::New(gl_glTexCoord2sv); target->Set(String::New("glTexCoord2sv"), _gl_glTexCoord2sv->GetFunction()); Local<FunctionTemplate> _gl_glTexCoord3dv = FunctionTemplate::New(gl_glTexCoord3dv); target->Set(String::New("glTexCoord3dv"), _gl_glTexCoord3dv->GetFunction()); Local<FunctionTemplate> _gl_glTexCoord3fv = FunctionTemplate::New(gl_glTexCoord3fv); target->Set(String::New("glTexCoord3fv"), _gl_glTexCoord3fv->GetFunction()); Local<FunctionTemplate> _gl_glTexCoord3iv = FunctionTemplate::New(gl_glTexCoord3iv); target->Set(String::New("glTexCoord3iv"), _gl_glTexCoord3iv->GetFunction()); Local<FunctionTemplate> _gl_glTexCoord3sv = FunctionTemplate::New(gl_glTexCoord3sv); target->Set(String::New("glTexCoord3sv"), _gl_glTexCoord3sv->GetFunction()); Local<FunctionTemplate> _gl_glTexCoord4dv = FunctionTemplate::New(gl_glTexCoord4dv); target->Set(String::New("glTexCoord4dv"), _gl_glTexCoord4dv->GetFunction()); Local<FunctionTemplate> _gl_glTexCoord4fv = FunctionTemplate::New(gl_glTexCoord4fv); target->Set(String::New("glTexCoord4fv"), _gl_glTexCoord4fv->GetFunction()); Local<FunctionTemplate> _gl_glTexCoord4iv = FunctionTemplate::New(gl_glTexCoord4iv); target->Set(String::New("glTexCoord4iv"), _gl_glTexCoord4iv->GetFunction()); Local<FunctionTemplate> _gl_glTexCoord4sv = FunctionTemplate::New(gl_glTexCoord4sv); target->Set(String::New("glTexCoord4sv"), _gl_glTexCoord4sv->GetFunction()); Local<FunctionTemplate> _gl_glRasterPos2d = FunctionTemplate::New(gl_glRasterPos2d); target->Set(String::New("glRasterPos2d"), _gl_glRasterPos2d->GetFunction()); Local<FunctionTemplate> _gl_glRasterPos2f = FunctionTemplate::New(gl_glRasterPos2f); target->Set(String::New("glRasterPos2f"), _gl_glRasterPos2f->GetFunction()); Local<FunctionTemplate> _gl_glRasterPos2i = FunctionTemplate::New(gl_glRasterPos2i); target->Set(String::New("glRasterPos2i"), _gl_glRasterPos2i->GetFunction()); Local<FunctionTemplate> _gl_glRasterPos2s = FunctionTemplate::New(gl_glRasterPos2s); target->Set(String::New("glRasterPos2s"), _gl_glRasterPos2s->GetFunction()); Local<FunctionTemplate> _gl_glRasterPos3d = FunctionTemplate::New(gl_glRasterPos3d); target->Set(String::New("glRasterPos3d"), _gl_glRasterPos3d->GetFunction()); Local<FunctionTemplate> _gl_glRasterPos3f = FunctionTemplate::New(gl_glRasterPos3f); target->Set(String::New("glRasterPos3f"), _gl_glRasterPos3f->GetFunction()); Local<FunctionTemplate> _gl_glRasterPos3i = FunctionTemplate::New(gl_glRasterPos3i); target->Set(String::New("glRasterPos3i"), _gl_glRasterPos3i->GetFunction()); Local<FunctionTemplate> _gl_glRasterPos3s = FunctionTemplate::New(gl_glRasterPos3s); target->Set(String::New("glRasterPos3s"), _gl_glRasterPos3s->GetFunction()); Local<FunctionTemplate> _gl_glRasterPos4d = FunctionTemplate::New(gl_glRasterPos4d); target->Set(String::New("glRasterPos4d"), _gl_glRasterPos4d->GetFunction()); Local<FunctionTemplate> _gl_glRasterPos4f = FunctionTemplate::New(gl_glRasterPos4f); target->Set(String::New("glRasterPos4f"), _gl_glRasterPos4f->GetFunction()); Local<FunctionTemplate> _gl_glRasterPos4i = FunctionTemplate::New(gl_glRasterPos4i); target->Set(String::New("glRasterPos4i"), _gl_glRasterPos4i->GetFunction()); Local<FunctionTemplate> _gl_glRasterPos4s = FunctionTemplate::New(gl_glRasterPos4s); target->Set(String::New("glRasterPos4s"), _gl_glRasterPos4s->GetFunction()); Local<FunctionTemplate> _gl_glRasterPos2dv = FunctionTemplate::New(gl_glRasterPos2dv); target->Set(String::New("glRasterPos2dv"), _gl_glRasterPos2dv->GetFunction()); Local<FunctionTemplate> _gl_glRasterPos2fv = FunctionTemplate::New(gl_glRasterPos2fv); target->Set(String::New("glRasterPos2fv"), _gl_glRasterPos2fv->GetFunction()); Local<FunctionTemplate> _gl_glRasterPos2iv = FunctionTemplate::New(gl_glRasterPos2iv); target->Set(String::New("glRasterPos2iv"), _gl_glRasterPos2iv->GetFunction()); Local<FunctionTemplate> _gl_glRasterPos2sv = FunctionTemplate::New(gl_glRasterPos2sv); target->Set(String::New("glRasterPos2sv"), _gl_glRasterPos2sv->GetFunction()); Local<FunctionTemplate> _gl_glRasterPos3dv = FunctionTemplate::New(gl_glRasterPos3dv); target->Set(String::New("glRasterPos3dv"), _gl_glRasterPos3dv->GetFunction()); Local<FunctionTemplate> _gl_glRasterPos3fv = FunctionTemplate::New(gl_glRasterPos3fv); target->Set(String::New("glRasterPos3fv"), _gl_glRasterPos3fv->GetFunction()); Local<FunctionTemplate> _gl_glRasterPos3iv = FunctionTemplate::New(gl_glRasterPos3iv); target->Set(String::New("glRasterPos3iv"), _gl_glRasterPos3iv->GetFunction()); Local<FunctionTemplate> _gl_glRasterPos3sv = FunctionTemplate::New(gl_glRasterPos3sv); target->Set(String::New("glRasterPos3sv"), _gl_glRasterPos3sv->GetFunction()); Local<FunctionTemplate> _gl_glRasterPos4dv = FunctionTemplate::New(gl_glRasterPos4dv); target->Set(String::New("glRasterPos4dv"), _gl_glRasterPos4dv->GetFunction()); Local<FunctionTemplate> _gl_glRasterPos4fv = FunctionTemplate::New(gl_glRasterPos4fv); target->Set(String::New("glRasterPos4fv"), _gl_glRasterPos4fv->GetFunction()); Local<FunctionTemplate> _gl_glRasterPos4iv = FunctionTemplate::New(gl_glRasterPos4iv); target->Set(String::New("glRasterPos4iv"), _gl_glRasterPos4iv->GetFunction()); Local<FunctionTemplate> _gl_glRasterPos4sv = FunctionTemplate::New(gl_glRasterPos4sv); target->Set(String::New("glRasterPos4sv"), _gl_glRasterPos4sv->GetFunction()); Local<FunctionTemplate> _gl_glRectd = FunctionTemplate::New(gl_glRectd); target->Set(String::New("glRectd"), _gl_glRectd->GetFunction()); Local<FunctionTemplate> _gl_glRectf = FunctionTemplate::New(gl_glRectf); target->Set(String::New("glRectf"), _gl_glRectf->GetFunction()); Local<FunctionTemplate> _gl_glRecti = FunctionTemplate::New(gl_glRecti); target->Set(String::New("glRecti"), _gl_glRecti->GetFunction()); Local<FunctionTemplate> _gl_glRects = FunctionTemplate::New(gl_glRects); target->Set(String::New("glRects"), _gl_glRects->GetFunction()); Local<FunctionTemplate> _gl_glRectdv = FunctionTemplate::New(gl_glRectdv); target->Set(String::New("glRectdv"), _gl_glRectdv->GetFunction()); Local<FunctionTemplate> _gl_glRectfv = FunctionTemplate::New(gl_glRectfv); target->Set(String::New("glRectfv"), _gl_glRectfv->GetFunction()); Local<FunctionTemplate> _gl_glRectiv = FunctionTemplate::New(gl_glRectiv); target->Set(String::New("glRectiv"), _gl_glRectiv->GetFunction()); Local<FunctionTemplate> _gl_glRectsv = FunctionTemplate::New(gl_glRectsv); target->Set(String::New("glRectsv"), _gl_glRectsv->GetFunction()); Local<FunctionTemplate> _gl_glVertexPointer = FunctionTemplate::New(gl_glVertexPointer); target->Set(String::New("glVertexPointer"), _gl_glVertexPointer->GetFunction()); Local<FunctionTemplate> _gl_glNormalPointer = FunctionTemplate::New(gl_glNormalPointer); target->Set(String::New("glNormalPointer"), _gl_glNormalPointer->GetFunction()); Local<FunctionTemplate> _gl_glColorPointer = FunctionTemplate::New(gl_glColorPointer); target->Set(String::New("glColorPointer"), _gl_glColorPointer->GetFunction()); Local<FunctionTemplate> _gl_glIndexPointer = FunctionTemplate::New(gl_glIndexPointer); target->Set(String::New("glIndexPointer"), _gl_glIndexPointer->GetFunction()); Local<FunctionTemplate> _gl_glTexCoordPointer = FunctionTemplate::New(gl_glTexCoordPointer); target->Set(String::New("glTexCoordPointer"), _gl_glTexCoordPointer->GetFunction()); Local<FunctionTemplate> _gl_glEdgeFlagPointer = FunctionTemplate::New(gl_glEdgeFlagPointer); target->Set(String::New("glEdgeFlagPointer"), _gl_glEdgeFlagPointer->GetFunction()); Local<FunctionTemplate> _gl_glGetPointerv = FunctionTemplate::New(gl_glGetPointerv); target->Set(String::New("glGetPointerv"), _gl_glGetPointerv->GetFunction()); Local<FunctionTemplate> _gl_glArrayElement = FunctionTemplate::New(gl_glArrayElement); target->Set(String::New("glArrayElement"), _gl_glArrayElement->GetFunction()); Local<FunctionTemplate> _gl_glDrawArrays = FunctionTemplate::New(gl_glDrawArrays); target->Set(String::New("glDrawArrays"), _gl_glDrawArrays->GetFunction()); Local<FunctionTemplate> _gl_glDrawElements = FunctionTemplate::New(gl_glDrawElements); target->Set(String::New("glDrawElements"), _gl_glDrawElements->GetFunction()); Local<FunctionTemplate> _gl_glInterleavedArrays = FunctionTemplate::New(gl_glInterleavedArrays); target->Set(String::New("glInterleavedArrays"), _gl_glInterleavedArrays->GetFunction()); Local<FunctionTemplate> _gl_glShadeModel = FunctionTemplate::New(gl_glShadeModel); target->Set(String::New("glShadeModel"), _gl_glShadeModel->GetFunction()); Local<FunctionTemplate> _gl_glLightf = FunctionTemplate::New(gl_glLightf); target->Set(String::New("glLightf"), _gl_glLightf->GetFunction()); Local<FunctionTemplate> _gl_glLighti = FunctionTemplate::New(gl_glLighti); target->Set(String::New("glLighti"), _gl_glLighti->GetFunction()); Local<FunctionTemplate> _gl_glLightfv = FunctionTemplate::New(gl_glLightfv); target->Set(String::New("glLightfv"), _gl_glLightfv->GetFunction()); Local<FunctionTemplate> _gl_glLightiv = FunctionTemplate::New(gl_glLightiv); target->Set(String::New("glLightiv"), _gl_glLightiv->GetFunction()); Local<FunctionTemplate> _gl_glGetLightfv = FunctionTemplate::New(gl_glGetLightfv); target->Set(String::New("glGetLightfv"), _gl_glGetLightfv->GetFunction()); Local<FunctionTemplate> _gl_glGetLightiv = FunctionTemplate::New(gl_glGetLightiv); target->Set(String::New("glGetLightiv"), _gl_glGetLightiv->GetFunction()); Local<FunctionTemplate> _gl_glLightModelf = FunctionTemplate::New(gl_glLightModelf); target->Set(String::New("glLightModelf"), _gl_glLightModelf->GetFunction()); Local<FunctionTemplate> _gl_glLightModeli = FunctionTemplate::New(gl_glLightModeli); target->Set(String::New("glLightModeli"), _gl_glLightModeli->GetFunction()); Local<FunctionTemplate> _gl_glLightModelfv = FunctionTemplate::New(gl_glLightModelfv); target->Set(String::New("glLightModelfv"), _gl_glLightModelfv->GetFunction()); Local<FunctionTemplate> _gl_glLightModeliv = FunctionTemplate::New(gl_glLightModeliv); target->Set(String::New("glLightModeliv"), _gl_glLightModeliv->GetFunction()); Local<FunctionTemplate> _gl_glMaterialf = FunctionTemplate::New(gl_glMaterialf); target->Set(String::New("glMaterialf"), _gl_glMaterialf->GetFunction()); Local<FunctionTemplate> _gl_glMateriali = FunctionTemplate::New(gl_glMateriali); target->Set(String::New("glMateriali"), _gl_glMateriali->GetFunction()); Local<FunctionTemplate> _gl_glMaterialfv = FunctionTemplate::New(gl_glMaterialfv); target->Set(String::New("glMaterialfv"), _gl_glMaterialfv->GetFunction()); Local<FunctionTemplate> _gl_glMaterialiv = FunctionTemplate::New(gl_glMaterialiv); target->Set(String::New("glMaterialiv"), _gl_glMaterialiv->GetFunction()); Local<FunctionTemplate> _gl_glGetMaterialfv = FunctionTemplate::New(gl_glGetMaterialfv); target->Set(String::New("glGetMaterialfv"), _gl_glGetMaterialfv->GetFunction()); Local<FunctionTemplate> _gl_glGetMaterialiv = FunctionTemplate::New(gl_glGetMaterialiv); target->Set(String::New("glGetMaterialiv"), _gl_glGetMaterialiv->GetFunction()); Local<FunctionTemplate> _gl_glColorMaterial = FunctionTemplate::New(gl_glColorMaterial); target->Set(String::New("glColorMaterial"), _gl_glColorMaterial->GetFunction()); Local<FunctionTemplate> _gl_glPixelZoom = FunctionTemplate::New(gl_glPixelZoom); target->Set(String::New("glPixelZoom"), _gl_glPixelZoom->GetFunction()); Local<FunctionTemplate> _gl_glPixelStoref = FunctionTemplate::New(gl_glPixelStoref); target->Set(String::New("glPixelStoref"), _gl_glPixelStoref->GetFunction()); Local<FunctionTemplate> _gl_glPixelStorei = FunctionTemplate::New(gl_glPixelStorei); target->Set(String::New("glPixelStorei"), _gl_glPixelStorei->GetFunction()); Local<FunctionTemplate> _gl_glPixelTransferf = FunctionTemplate::New(gl_glPixelTransferf); target->Set(String::New("glPixelTransferf"), _gl_glPixelTransferf->GetFunction()); Local<FunctionTemplate> _gl_glPixelTransferi = FunctionTemplate::New(gl_glPixelTransferi); target->Set(String::New("glPixelTransferi"), _gl_glPixelTransferi->GetFunction()); Local<FunctionTemplate> _gl_glPixelMapfv = FunctionTemplate::New(gl_glPixelMapfv); target->Set(String::New("glPixelMapfv"), _gl_glPixelMapfv->GetFunction()); Local<FunctionTemplate> _gl_glPixelMapuiv = FunctionTemplate::New(gl_glPixelMapuiv); target->Set(String::New("glPixelMapuiv"), _gl_glPixelMapuiv->GetFunction()); Local<FunctionTemplate> _gl_glPixelMapusv = FunctionTemplate::New(gl_glPixelMapusv); target->Set(String::New("glPixelMapusv"), _gl_glPixelMapusv->GetFunction()); Local<FunctionTemplate> _gl_glGetPixelMapfv = FunctionTemplate::New(gl_glGetPixelMapfv); target->Set(String::New("glGetPixelMapfv"), _gl_glGetPixelMapfv->GetFunction()); Local<FunctionTemplate> _gl_glGetPixelMapuiv = FunctionTemplate::New(gl_glGetPixelMapuiv); target->Set(String::New("glGetPixelMapuiv"), _gl_glGetPixelMapuiv->GetFunction()); Local<FunctionTemplate> _gl_glGetPixelMapusv = FunctionTemplate::New(gl_glGetPixelMapusv); target->Set(String::New("glGetPixelMapusv"), _gl_glGetPixelMapusv->GetFunction()); Local<FunctionTemplate> _gl_glBitmap = FunctionTemplate::New(gl_glBitmap); target->Set(String::New("glBitmap"), _gl_glBitmap->GetFunction()); Local<FunctionTemplate> _gl_glReadPixels = FunctionTemplate::New(gl_glReadPixels); target->Set(String::New("glReadPixels"), _gl_glReadPixels->GetFunction()); Local<FunctionTemplate> _gl_glDrawPixels = FunctionTemplate::New(gl_glDrawPixels); target->Set(String::New("glDrawPixels"), _gl_glDrawPixels->GetFunction()); Local<FunctionTemplate> _gl_glCopyPixels = FunctionTemplate::New(gl_glCopyPixels); target->Set(String::New("glCopyPixels"), _gl_glCopyPixels->GetFunction()); Local<FunctionTemplate> _gl_glStencilFunc = FunctionTemplate::New(gl_glStencilFunc); target->Set(String::New("glStencilFunc"), _gl_glStencilFunc->GetFunction()); Local<FunctionTemplate> _gl_glStencilMask = FunctionTemplate::New(gl_glStencilMask); target->Set(String::New("glStencilMask"), _gl_glStencilMask->GetFunction()); Local<FunctionTemplate> _gl_glStencilOp = FunctionTemplate::New(gl_glStencilOp); target->Set(String::New("glStencilOp"), _gl_glStencilOp->GetFunction()); Local<FunctionTemplate> _gl_glClearStencil = FunctionTemplate::New(gl_glClearStencil); target->Set(String::New("glClearStencil"), _gl_glClearStencil->GetFunction()); Local<FunctionTemplate> _gl_glTexGend = FunctionTemplate::New(gl_glTexGend); target->Set(String::New("glTexGend"), _gl_glTexGend->GetFunction()); Local<FunctionTemplate> _gl_glTexGenf = FunctionTemplate::New(gl_glTexGenf); target->Set(String::New("glTexGenf"), _gl_glTexGenf->GetFunction()); Local<FunctionTemplate> _gl_glTexGeni = FunctionTemplate::New(gl_glTexGeni); target->Set(String::New("glTexGeni"), _gl_glTexGeni->GetFunction()); Local<FunctionTemplate> _gl_glTexGendv = FunctionTemplate::New(gl_glTexGendv); target->Set(String::New("glTexGendv"), _gl_glTexGendv->GetFunction()); Local<FunctionTemplate> _gl_glTexGenfv = FunctionTemplate::New(gl_glTexGenfv); target->Set(String::New("glTexGenfv"), _gl_glTexGenfv->GetFunction()); Local<FunctionTemplate> _gl_glTexGeniv = FunctionTemplate::New(gl_glTexGeniv); target->Set(String::New("glTexGeniv"), _gl_glTexGeniv->GetFunction()); Local<FunctionTemplate> _gl_glGetTexGendv = FunctionTemplate::New(gl_glGetTexGendv); target->Set(String::New("glGetTexGendv"), _gl_glGetTexGendv->GetFunction()); Local<FunctionTemplate> _gl_glGetTexGenfv = FunctionTemplate::New(gl_glGetTexGenfv); target->Set(String::New("glGetTexGenfv"), _gl_glGetTexGenfv->GetFunction()); Local<FunctionTemplate> _gl_glGetTexGeniv = FunctionTemplate::New(gl_glGetTexGeniv); target->Set(String::New("glGetTexGeniv"), _gl_glGetTexGeniv->GetFunction()); Local<FunctionTemplate> _gl_glTexEnvf = FunctionTemplate::New(gl_glTexEnvf); target->Set(String::New("glTexEnvf"), _gl_glTexEnvf->GetFunction()); Local<FunctionTemplate> _gl_glTexEnvi = FunctionTemplate::New(gl_glTexEnvi); target->Set(String::New("glTexEnvi"), _gl_glTexEnvi->GetFunction()); Local<FunctionTemplate> _gl_glTexEnvfv = FunctionTemplate::New(gl_glTexEnvfv); target->Set(String::New("glTexEnvfv"), _gl_glTexEnvfv->GetFunction()); Local<FunctionTemplate> _gl_glTexEnviv = FunctionTemplate::New(gl_glTexEnviv); target->Set(String::New("glTexEnviv"), _gl_glTexEnviv->GetFunction()); Local<FunctionTemplate> _gl_glGetTexEnvfv = FunctionTemplate::New(gl_glGetTexEnvfv); target->Set(String::New("glGetTexEnvfv"), _gl_glGetTexEnvfv->GetFunction()); Local<FunctionTemplate> _gl_glGetTexEnviv = FunctionTemplate::New(gl_glGetTexEnviv); target->Set(String::New("glGetTexEnviv"), _gl_glGetTexEnviv->GetFunction()); Local<FunctionTemplate> _gl_glTexParameterf = FunctionTemplate::New(gl_glTexParameterf); target->Set(String::New("glTexParameterf"), _gl_glTexParameterf->GetFunction()); Local<FunctionTemplate> _gl_glTexParameteri = FunctionTemplate::New(gl_glTexParameteri); target->Set(String::New("glTexParameteri"), _gl_glTexParameteri->GetFunction()); Local<FunctionTemplate> _gl_glTexParameterfv = FunctionTemplate::New(gl_glTexParameterfv); target->Set(String::New("glTexParameterfv"), _gl_glTexParameterfv->GetFunction()); Local<FunctionTemplate> _gl_glTexParameteriv = FunctionTemplate::New(gl_glTexParameteriv); target->Set(String::New("glTexParameteriv"), _gl_glTexParameteriv->GetFunction()); Local<FunctionTemplate> _gl_glGetTexParameterfv = FunctionTemplate::New(gl_glGetTexParameterfv); target->Set(String::New("glGetTexParameterfv"), _gl_glGetTexParameterfv->GetFunction()); Local<FunctionTemplate> _gl_glGetTexParameteriv = FunctionTemplate::New(gl_glGetTexParameteriv); target->Set(String::New("glGetTexParameteriv"), _gl_glGetTexParameteriv->GetFunction()); Local<FunctionTemplate> _gl_glGetTexLevelParameterfv = FunctionTemplate::New(gl_glGetTexLevelParameterfv); target->Set(String::New("glGetTexLevelParameterfv"), _gl_glGetTexLevelParameterfv->GetFunction()); Local<FunctionTemplate> _gl_glGetTexLevelParameteriv = FunctionTemplate::New(gl_glGetTexLevelParameteriv); target->Set(String::New("glGetTexLevelParameteriv"), _gl_glGetTexLevelParameteriv->GetFunction()); Local<FunctionTemplate> _gl_glTexImage1D = FunctionTemplate::New(gl_glTexImage1D); target->Set(String::New("glTexImage1D"), _gl_glTexImage1D->GetFunction()); Local<FunctionTemplate> _gl_glTexImage2D = FunctionTemplate::New(gl_glTexImage2D); target->Set(String::New("glTexImage2D"), _gl_glTexImage2D->GetFunction()); Local<FunctionTemplate> _gl_glGetTexImage = FunctionTemplate::New(gl_glGetTexImage); target->Set(String::New("glGetTexImage"), _gl_glGetTexImage->GetFunction()); Local<FunctionTemplate> _gl_glGenTextures = FunctionTemplate::New(gl_glGenTextures); target->Set(String::New("glGenTextures"), _gl_glGenTextures->GetFunction()); Local<FunctionTemplate> _gl_glDeleteTextures = FunctionTemplate::New(gl_glDeleteTextures); target->Set(String::New("glDeleteTextures"), _gl_glDeleteTextures->GetFunction()); Local<FunctionTemplate> _gl_glBindTexture = FunctionTemplate::New(gl_glBindTexture); target->Set(String::New("glBindTexture"), _gl_glBindTexture->GetFunction()); Local<FunctionTemplate> _gl_glPrioritizeTextures = FunctionTemplate::New(gl_glPrioritizeTextures); target->Set(String::New("glPrioritizeTextures"), _gl_glPrioritizeTextures->GetFunction()); Local<FunctionTemplate> _gl_glAreTexturesResident = FunctionTemplate::New(gl_glAreTexturesResident); target->Set(String::New("glAreTexturesResident"), _gl_glAreTexturesResident->GetFunction()); Local<FunctionTemplate> _gl_glIsTexture = FunctionTemplate::New(gl_glIsTexture); target->Set(String::New("glIsTexture"), _gl_glIsTexture->GetFunction()); Local<FunctionTemplate> _gl_glTexSubImage1D = FunctionTemplate::New(gl_glTexSubImage1D); target->Set(String::New("glTexSubImage1D"), _gl_glTexSubImage1D->GetFunction()); Local<FunctionTemplate> _gl_glTexSubImage2D = FunctionTemplate::New(gl_glTexSubImage2D); target->Set(String::New("glTexSubImage2D"), _gl_glTexSubImage2D->GetFunction()); Local<FunctionTemplate> _gl_glCopyTexImage1D = FunctionTemplate::New(gl_glCopyTexImage1D); target->Set(String::New("glCopyTexImage1D"), _gl_glCopyTexImage1D->GetFunction()); Local<FunctionTemplate> _gl_glCopyTexImage2D = FunctionTemplate::New(gl_glCopyTexImage2D); target->Set(String::New("glCopyTexImage2D"), _gl_glCopyTexImage2D->GetFunction()); Local<FunctionTemplate> _gl_glCopyTexSubImage1D = FunctionTemplate::New(gl_glCopyTexSubImage1D); target->Set(String::New("glCopyTexSubImage1D"), _gl_glCopyTexSubImage1D->GetFunction()); Local<FunctionTemplate> _gl_glCopyTexSubImage2D = FunctionTemplate::New(gl_glCopyTexSubImage2D); target->Set(String::New("glCopyTexSubImage2D"), _gl_glCopyTexSubImage2D->GetFunction()); Local<FunctionTemplate> _gl_glMap1d = FunctionTemplate::New(gl_glMap1d); target->Set(String::New("glMap1d"), _gl_glMap1d->GetFunction()); Local<FunctionTemplate> _gl_glMap1f = FunctionTemplate::New(gl_glMap1f); target->Set(String::New("glMap1f"), _gl_glMap1f->GetFunction()); Local<FunctionTemplate> _gl_glMap2d = FunctionTemplate::New(gl_glMap2d); target->Set(String::New("glMap2d"), _gl_glMap2d->GetFunction()); Local<FunctionTemplate> _gl_glMap2f = FunctionTemplate::New(gl_glMap2f); target->Set(String::New("glMap2f"), _gl_glMap2f->GetFunction()); Local<FunctionTemplate> _gl_glGetMapdv = FunctionTemplate::New(gl_glGetMapdv); target->Set(String::New("glGetMapdv"), _gl_glGetMapdv->GetFunction()); Local<FunctionTemplate> _gl_glGetMapfv = FunctionTemplate::New(gl_glGetMapfv); target->Set(String::New("glGetMapfv"), _gl_glGetMapfv->GetFunction()); Local<FunctionTemplate> _gl_glGetMapiv = FunctionTemplate::New(gl_glGetMapiv); target->Set(String::New("glGetMapiv"), _gl_glGetMapiv->GetFunction()); Local<FunctionTemplate> _gl_glEvalCoord1d = FunctionTemplate::New(gl_glEvalCoord1d); target->Set(String::New("glEvalCoord1d"), _gl_glEvalCoord1d->GetFunction()); Local<FunctionTemplate> _gl_glEvalCoord1f = FunctionTemplate::New(gl_glEvalCoord1f); target->Set(String::New("glEvalCoord1f"), _gl_glEvalCoord1f->GetFunction()); Local<FunctionTemplate> _gl_glEvalCoord1dv = FunctionTemplate::New(gl_glEvalCoord1dv); target->Set(String::New("glEvalCoord1dv"), _gl_glEvalCoord1dv->GetFunction()); Local<FunctionTemplate> _gl_glEvalCoord1fv = FunctionTemplate::New(gl_glEvalCoord1fv); target->Set(String::New("glEvalCoord1fv"), _gl_glEvalCoord1fv->GetFunction()); Local<FunctionTemplate> _gl_glEvalCoord2d = FunctionTemplate::New(gl_glEvalCoord2d); target->Set(String::New("glEvalCoord2d"), _gl_glEvalCoord2d->GetFunction()); Local<FunctionTemplate> _gl_glEvalCoord2f = FunctionTemplate::New(gl_glEvalCoord2f); target->Set(String::New("glEvalCoord2f"), _gl_glEvalCoord2f->GetFunction()); Local<FunctionTemplate> _gl_glEvalCoord2dv = FunctionTemplate::New(gl_glEvalCoord2dv); target->Set(String::New("glEvalCoord2dv"), _gl_glEvalCoord2dv->GetFunction()); Local<FunctionTemplate> _gl_glEvalCoord2fv = FunctionTemplate::New(gl_glEvalCoord2fv); target->Set(String::New("glEvalCoord2fv"), _gl_glEvalCoord2fv->GetFunction()); Local<FunctionTemplate> _gl_glMapGrid1d = FunctionTemplate::New(gl_glMapGrid1d); target->Set(String::New("glMapGrid1d"), _gl_glMapGrid1d->GetFunction()); Local<FunctionTemplate> _gl_glMapGrid1f = FunctionTemplate::New(gl_glMapGrid1f); target->Set(String::New("glMapGrid1f"), _gl_glMapGrid1f->GetFunction()); Local<FunctionTemplate> _gl_glMapGrid2d = FunctionTemplate::New(gl_glMapGrid2d); target->Set(String::New("glMapGrid2d"), _gl_glMapGrid2d->GetFunction()); Local<FunctionTemplate> _gl_glMapGrid2f = FunctionTemplate::New(gl_glMapGrid2f); target->Set(String::New("glMapGrid2f"), _gl_glMapGrid2f->GetFunction()); Local<FunctionTemplate> _gl_glEvalPoint1 = FunctionTemplate::New(gl_glEvalPoint1); target->Set(String::New("glEvalPoint1"), _gl_glEvalPoint1->GetFunction()); Local<FunctionTemplate> _gl_glEvalPoint2 = FunctionTemplate::New(gl_glEvalPoint2); target->Set(String::New("glEvalPoint2"), _gl_glEvalPoint2->GetFunction()); Local<FunctionTemplate> _gl_glEvalMesh1 = FunctionTemplate::New(gl_glEvalMesh1); target->Set(String::New("glEvalMesh1"), _gl_glEvalMesh1->GetFunction()); Local<FunctionTemplate> _gl_glEvalMesh2 = FunctionTemplate::New(gl_glEvalMesh2); target->Set(String::New("glEvalMesh2"), _gl_glEvalMesh2->GetFunction()); Local<FunctionTemplate> _gl_glFogf = FunctionTemplate::New(gl_glFogf); target->Set(String::New("glFogf"), _gl_glFogf->GetFunction()); Local<FunctionTemplate> _gl_glFogi = FunctionTemplate::New(gl_glFogi); target->Set(String::New("glFogi"), _gl_glFogi->GetFunction()); Local<FunctionTemplate> _gl_glFogfv = FunctionTemplate::New(gl_glFogfv); target->Set(String::New("glFogfv"), _gl_glFogfv->GetFunction()); Local<FunctionTemplate> _gl_glFogiv = FunctionTemplate::New(gl_glFogiv); target->Set(String::New("glFogiv"), _gl_glFogiv->GetFunction()); Local<FunctionTemplate> _gl_glFeedbackBuffer = FunctionTemplate::New(gl_glFeedbackBuffer); target->Set(String::New("glFeedbackBuffer"), _gl_glFeedbackBuffer->GetFunction()); Local<FunctionTemplate> _gl_glPassThrough = FunctionTemplate::New(gl_glPassThrough); target->Set(String::New("glPassThrough"), _gl_glPassThrough->GetFunction()); Local<FunctionTemplate> _gl_glSelectBuffer = FunctionTemplate::New(gl_glSelectBuffer); target->Set(String::New("glSelectBuffer"), _gl_glSelectBuffer->GetFunction()); Local<FunctionTemplate> _gl_glInitNames = FunctionTemplate::New(gl_glInitNames); target->Set(String::New("glInitNames"), _gl_glInitNames->GetFunction()); Local<FunctionTemplate> _gl_glLoadName = FunctionTemplate::New(gl_glLoadName); target->Set(String::New("glLoadName"), _gl_glLoadName->GetFunction()); Local<FunctionTemplate> _gl_glPushName = FunctionTemplate::New(gl_glPushName); target->Set(String::New("glPushName"), _gl_glPushName->GetFunction()); Local<FunctionTemplate> _gl_glPopName = FunctionTemplate::New(gl_glPopName); target->Set(String::New("glPopName"), _gl_glPopName->GetFunction()); Local<FunctionTemplate> _gl_glDrawRangeElements = FunctionTemplate::New(gl_glDrawRangeElements); target->Set(String::New("glDrawRangeElements"), _gl_glDrawRangeElements->GetFunction()); Local<FunctionTemplate> _gl_glTexImage3D = FunctionTemplate::New(gl_glTexImage3D); target->Set(String::New("glTexImage3D"), _gl_glTexImage3D->GetFunction()); Local<FunctionTemplate> _gl_glTexSubImage3D = FunctionTemplate::New(gl_glTexSubImage3D); target->Set(String::New("glTexSubImage3D"), _gl_glTexSubImage3D->GetFunction()); Local<FunctionTemplate> _gl_glCopyTexSubImage3D = FunctionTemplate::New(gl_glCopyTexSubImage3D); target->Set(String::New("glCopyTexSubImage3D"), _gl_glCopyTexSubImage3D->GetFunction()); Local<FunctionTemplate> _gl_glColorTable = FunctionTemplate::New(gl_glColorTable); target->Set(String::New("glColorTable"), _gl_glColorTable->GetFunction()); Local<FunctionTemplate> _gl_glColorSubTable = FunctionTemplate::New(gl_glColorSubTable); target->Set(String::New("glColorSubTable"), _gl_glColorSubTable->GetFunction()); Local<FunctionTemplate> _gl_glColorTableParameteriv = FunctionTemplate::New(gl_glColorTableParameteriv); target->Set(String::New("glColorTableParameteriv"), _gl_glColorTableParameteriv->GetFunction()); Local<FunctionTemplate> _gl_glColorTableParameterfv = FunctionTemplate::New(gl_glColorTableParameterfv); target->Set(String::New("glColorTableParameterfv"), _gl_glColorTableParameterfv->GetFunction()); Local<FunctionTemplate> _gl_glCopyColorSubTable = FunctionTemplate::New(gl_glCopyColorSubTable); target->Set(String::New("glCopyColorSubTable"), _gl_glCopyColorSubTable->GetFunction()); Local<FunctionTemplate> _gl_glCopyColorTable = FunctionTemplate::New(gl_glCopyColorTable); target->Set(String::New("glCopyColorTable"), _gl_glCopyColorTable->GetFunction()); Local<FunctionTemplate> _gl_glGetColorTable = FunctionTemplate::New(gl_glGetColorTable); target->Set(String::New("glGetColorTable"), _gl_glGetColorTable->GetFunction()); Local<FunctionTemplate> _gl_glGetColorTableParameterfv = FunctionTemplate::New(gl_glGetColorTableParameterfv); target->Set(String::New("glGetColorTableParameterfv"), _gl_glGetColorTableParameterfv->GetFunction()); Local<FunctionTemplate> _gl_glGetColorTableParameteriv = FunctionTemplate::New(gl_glGetColorTableParameteriv); target->Set(String::New("glGetColorTableParameteriv"), _gl_glGetColorTableParameteriv->GetFunction()); Local<FunctionTemplate> _gl_glBlendEquation = FunctionTemplate::New(gl_glBlendEquation); target->Set(String::New("glBlendEquation"), _gl_glBlendEquation->GetFunction()); Local<FunctionTemplate> _gl_glBlendColor = FunctionTemplate::New(gl_glBlendColor); target->Set(String::New("glBlendColor"), _gl_glBlendColor->GetFunction()); Local<FunctionTemplate> _gl_glHistogram = FunctionTemplate::New(gl_glHistogram); target->Set(String::New("glHistogram"), _gl_glHistogram->GetFunction()); Local<FunctionTemplate> _gl_glResetHistogram = FunctionTemplate::New(gl_glResetHistogram); target->Set(String::New("glResetHistogram"), _gl_glResetHistogram->GetFunction()); Local<FunctionTemplate> _gl_glGetHistogram = FunctionTemplate::New(gl_glGetHistogram); target->Set(String::New("glGetHistogram"), _gl_glGetHistogram->GetFunction()); Local<FunctionTemplate> _gl_glGetHistogramParameterfv = FunctionTemplate::New(gl_glGetHistogramParameterfv); target->Set(String::New("glGetHistogramParameterfv"), _gl_glGetHistogramParameterfv->GetFunction()); Local<FunctionTemplate> _gl_glGetHistogramParameteriv = FunctionTemplate::New(gl_glGetHistogramParameteriv); target->Set(String::New("glGetHistogramParameteriv"), _gl_glGetHistogramParameteriv->GetFunction()); Local<FunctionTemplate> _gl_glMinmax = FunctionTemplate::New(gl_glMinmax); target->Set(String::New("glMinmax"), _gl_glMinmax->GetFunction()); Local<FunctionTemplate> _gl_glResetMinmax = FunctionTemplate::New(gl_glResetMinmax); target->Set(String::New("glResetMinmax"), _gl_glResetMinmax->GetFunction()); Local<FunctionTemplate> _gl_glGetMinmax = FunctionTemplate::New(gl_glGetMinmax); target->Set(String::New("glGetMinmax"), _gl_glGetMinmax->GetFunction()); Local<FunctionTemplate> _gl_glGetMinmaxParameterfv = FunctionTemplate::New(gl_glGetMinmaxParameterfv); target->Set(String::New("glGetMinmaxParameterfv"), _gl_glGetMinmaxParameterfv->GetFunction()); Local<FunctionTemplate> _gl_glGetMinmaxParameteriv = FunctionTemplate::New(gl_glGetMinmaxParameteriv); target->Set(String::New("glGetMinmaxParameteriv"), _gl_glGetMinmaxParameteriv->GetFunction()); Local<FunctionTemplate> _gl_glConvolutionFilter1D = FunctionTemplate::New(gl_glConvolutionFilter1D); target->Set(String::New("glConvolutionFilter1D"), _gl_glConvolutionFilter1D->GetFunction()); Local<FunctionTemplate> _gl_glConvolutionFilter2D = FunctionTemplate::New(gl_glConvolutionFilter2D); target->Set(String::New("glConvolutionFilter2D"), _gl_glConvolutionFilter2D->GetFunction()); Local<FunctionTemplate> _gl_glConvolutionParameterf = FunctionTemplate::New(gl_glConvolutionParameterf); target->Set(String::New("glConvolutionParameterf"), _gl_glConvolutionParameterf->GetFunction()); Local<FunctionTemplate> _gl_glConvolutionParameterfv = FunctionTemplate::New(gl_glConvolutionParameterfv); target->Set(String::New("glConvolutionParameterfv"), _gl_glConvolutionParameterfv->GetFunction()); Local<FunctionTemplate> _gl_glConvolutionParameteri = FunctionTemplate::New(gl_glConvolutionParameteri); target->Set(String::New("glConvolutionParameteri"), _gl_glConvolutionParameteri->GetFunction()); Local<FunctionTemplate> _gl_glConvolutionParameteriv = FunctionTemplate::New(gl_glConvolutionParameteriv); target->Set(String::New("glConvolutionParameteriv"), _gl_glConvolutionParameteriv->GetFunction()); Local<FunctionTemplate> _gl_glCopyConvolutionFilter1D = FunctionTemplate::New(gl_glCopyConvolutionFilter1D); target->Set(String::New("glCopyConvolutionFilter1D"), _gl_glCopyConvolutionFilter1D->GetFunction()); Local<FunctionTemplate> _gl_glCopyConvolutionFilter2D = FunctionTemplate::New(gl_glCopyConvolutionFilter2D); target->Set(String::New("glCopyConvolutionFilter2D"), _gl_glCopyConvolutionFilter2D->GetFunction()); Local<FunctionTemplate> _gl_glGetConvolutionFilter = FunctionTemplate::New(gl_glGetConvolutionFilter); target->Set(String::New("glGetConvolutionFilter"), _gl_glGetConvolutionFilter->GetFunction()); Local<FunctionTemplate> _gl_glGetConvolutionParameterfv = FunctionTemplate::New(gl_glGetConvolutionParameterfv); target->Set(String::New("glGetConvolutionParameterfv"), _gl_glGetConvolutionParameterfv->GetFunction()); Local<FunctionTemplate> _gl_glGetConvolutionParameteriv = FunctionTemplate::New(gl_glGetConvolutionParameteriv); target->Set(String::New("glGetConvolutionParameteriv"), _gl_glGetConvolutionParameteriv->GetFunction()); Local<FunctionTemplate> _gl_glSeparableFilter2D = FunctionTemplate::New(gl_glSeparableFilter2D); target->Set(String::New("glSeparableFilter2D"), _gl_glSeparableFilter2D->GetFunction()); Local<FunctionTemplate> _gl_glGetSeparableFilter = FunctionTemplate::New(gl_glGetSeparableFilter); target->Set(String::New("glGetSeparableFilter"), _gl_glGetSeparableFilter->GetFunction()); Local<FunctionTemplate> _gl_glActiveTexture = FunctionTemplate::New(gl_glActiveTexture); target->Set(String::New("glActiveTexture"), _gl_glActiveTexture->GetFunction()); Local<FunctionTemplate> _gl_glClientActiveTexture = FunctionTemplate::New(gl_glClientActiveTexture); target->Set(String::New("glClientActiveTexture"), _gl_glClientActiveTexture->GetFunction()); Local<FunctionTemplate> _gl_glCompressedTexImage1D = FunctionTemplate::New(gl_glCompressedTexImage1D); target->Set(String::New("glCompressedTexImage1D"), _gl_glCompressedTexImage1D->GetFunction()); Local<FunctionTemplate> _gl_glCompressedTexImage2D = FunctionTemplate::New(gl_glCompressedTexImage2D); target->Set(String::New("glCompressedTexImage2D"), _gl_glCompressedTexImage2D->GetFunction()); Local<FunctionTemplate> _gl_glCompressedTexImage3D = FunctionTemplate::New(gl_glCompressedTexImage3D); target->Set(String::New("glCompressedTexImage3D"), _gl_glCompressedTexImage3D->GetFunction()); Local<FunctionTemplate> _gl_glCompressedTexSubImage1D = FunctionTemplate::New(gl_glCompressedTexSubImage1D); target->Set(String::New("glCompressedTexSubImage1D"), _gl_glCompressedTexSubImage1D->GetFunction()); Local<FunctionTemplate> _gl_glCompressedTexSubImage2D = FunctionTemplate::New(gl_glCompressedTexSubImage2D); target->Set(String::New("glCompressedTexSubImage2D"), _gl_glCompressedTexSubImage2D->GetFunction()); Local<FunctionTemplate> _gl_glCompressedTexSubImage3D = FunctionTemplate::New(gl_glCompressedTexSubImage3D); target->Set(String::New("glCompressedTexSubImage3D"), _gl_glCompressedTexSubImage3D->GetFunction()); Local<FunctionTemplate> _gl_glGetCompressedTexImage = FunctionTemplate::New(gl_glGetCompressedTexImage); target->Set(String::New("glGetCompressedTexImage"), _gl_glGetCompressedTexImage->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord1d = FunctionTemplate::New(gl_glMultiTexCoord1d); target->Set(String::New("glMultiTexCoord1d"), _gl_glMultiTexCoord1d->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord1dv = FunctionTemplate::New(gl_glMultiTexCoord1dv); target->Set(String::New("glMultiTexCoord1dv"), _gl_glMultiTexCoord1dv->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord1f = FunctionTemplate::New(gl_glMultiTexCoord1f); target->Set(String::New("glMultiTexCoord1f"), _gl_glMultiTexCoord1f->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord1fv = FunctionTemplate::New(gl_glMultiTexCoord1fv); target->Set(String::New("glMultiTexCoord1fv"), _gl_glMultiTexCoord1fv->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord1i = FunctionTemplate::New(gl_glMultiTexCoord1i); target->Set(String::New("glMultiTexCoord1i"), _gl_glMultiTexCoord1i->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord1iv = FunctionTemplate::New(gl_glMultiTexCoord1iv); target->Set(String::New("glMultiTexCoord1iv"), _gl_glMultiTexCoord1iv->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord1s = FunctionTemplate::New(gl_glMultiTexCoord1s); target->Set(String::New("glMultiTexCoord1s"), _gl_glMultiTexCoord1s->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord1sv = FunctionTemplate::New(gl_glMultiTexCoord1sv); target->Set(String::New("glMultiTexCoord1sv"), _gl_glMultiTexCoord1sv->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord2d = FunctionTemplate::New(gl_glMultiTexCoord2d); target->Set(String::New("glMultiTexCoord2d"), _gl_glMultiTexCoord2d->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord2dv = FunctionTemplate::New(gl_glMultiTexCoord2dv); target->Set(String::New("glMultiTexCoord2dv"), _gl_glMultiTexCoord2dv->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord2f = FunctionTemplate::New(gl_glMultiTexCoord2f); target->Set(String::New("glMultiTexCoord2f"), _gl_glMultiTexCoord2f->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord2fv = FunctionTemplate::New(gl_glMultiTexCoord2fv); target->Set(String::New("glMultiTexCoord2fv"), _gl_glMultiTexCoord2fv->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord2i = FunctionTemplate::New(gl_glMultiTexCoord2i); target->Set(String::New("glMultiTexCoord2i"), _gl_glMultiTexCoord2i->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord2iv = FunctionTemplate::New(gl_glMultiTexCoord2iv); target->Set(String::New("glMultiTexCoord2iv"), _gl_glMultiTexCoord2iv->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord2s = FunctionTemplate::New(gl_glMultiTexCoord2s); target->Set(String::New("glMultiTexCoord2s"), _gl_glMultiTexCoord2s->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord2sv = FunctionTemplate::New(gl_glMultiTexCoord2sv); target->Set(String::New("glMultiTexCoord2sv"), _gl_glMultiTexCoord2sv->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord3d = FunctionTemplate::New(gl_glMultiTexCoord3d); target->Set(String::New("glMultiTexCoord3d"), _gl_glMultiTexCoord3d->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord3dv = FunctionTemplate::New(gl_glMultiTexCoord3dv); target->Set(String::New("glMultiTexCoord3dv"), _gl_glMultiTexCoord3dv->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord3f = FunctionTemplate::New(gl_glMultiTexCoord3f); target->Set(String::New("glMultiTexCoord3f"), _gl_glMultiTexCoord3f->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord3fv = FunctionTemplate::New(gl_glMultiTexCoord3fv); target->Set(String::New("glMultiTexCoord3fv"), _gl_glMultiTexCoord3fv->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord3i = FunctionTemplate::New(gl_glMultiTexCoord3i); target->Set(String::New("glMultiTexCoord3i"), _gl_glMultiTexCoord3i->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord3iv = FunctionTemplate::New(gl_glMultiTexCoord3iv); target->Set(String::New("glMultiTexCoord3iv"), _gl_glMultiTexCoord3iv->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord3s = FunctionTemplate::New(gl_glMultiTexCoord3s); target->Set(String::New("glMultiTexCoord3s"), _gl_glMultiTexCoord3s->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord3sv = FunctionTemplate::New(gl_glMultiTexCoord3sv); target->Set(String::New("glMultiTexCoord3sv"), _gl_glMultiTexCoord3sv->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord4d = FunctionTemplate::New(gl_glMultiTexCoord4d); target->Set(String::New("glMultiTexCoord4d"), _gl_glMultiTexCoord4d->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord4dv = FunctionTemplate::New(gl_glMultiTexCoord4dv); target->Set(String::New("glMultiTexCoord4dv"), _gl_glMultiTexCoord4dv->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord4f = FunctionTemplate::New(gl_glMultiTexCoord4f); target->Set(String::New("glMultiTexCoord4f"), _gl_glMultiTexCoord4f->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord4fv = FunctionTemplate::New(gl_glMultiTexCoord4fv); target->Set(String::New("glMultiTexCoord4fv"), _gl_glMultiTexCoord4fv->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord4i = FunctionTemplate::New(gl_glMultiTexCoord4i); target->Set(String::New("glMultiTexCoord4i"), _gl_glMultiTexCoord4i->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord4iv = FunctionTemplate::New(gl_glMultiTexCoord4iv); target->Set(String::New("glMultiTexCoord4iv"), _gl_glMultiTexCoord4iv->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord4s = FunctionTemplate::New(gl_glMultiTexCoord4s); target->Set(String::New("glMultiTexCoord4s"), _gl_glMultiTexCoord4s->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord4sv = FunctionTemplate::New(gl_glMultiTexCoord4sv); target->Set(String::New("glMultiTexCoord4sv"), _gl_glMultiTexCoord4sv->GetFunction()); Local<FunctionTemplate> _gl_glLoadTransposeMatrixd = FunctionTemplate::New(gl_glLoadTransposeMatrixd); target->Set(String::New("glLoadTransposeMatrixd"), _gl_glLoadTransposeMatrixd->GetFunction()); Local<FunctionTemplate> _gl_glLoadTransposeMatrixf = FunctionTemplate::New(gl_glLoadTransposeMatrixf); target->Set(String::New("glLoadTransposeMatrixf"), _gl_glLoadTransposeMatrixf->GetFunction()); Local<FunctionTemplate> _gl_glMultTransposeMatrixd = FunctionTemplate::New(gl_glMultTransposeMatrixd); target->Set(String::New("glMultTransposeMatrixd"), _gl_glMultTransposeMatrixd->GetFunction()); Local<FunctionTemplate> _gl_glMultTransposeMatrixf = FunctionTemplate::New(gl_glMultTransposeMatrixf); target->Set(String::New("glMultTransposeMatrixf"), _gl_glMultTransposeMatrixf->GetFunction()); Local<FunctionTemplate> _gl_glSampleCoverage = FunctionTemplate::New(gl_glSampleCoverage); target->Set(String::New("glSampleCoverage"), _gl_glSampleCoverage->GetFunction()); Local<FunctionTemplate> _gl_glActiveTextureARB = FunctionTemplate::New(gl_glActiveTextureARB); target->Set(String::New("glActiveTextureARB"), _gl_glActiveTextureARB->GetFunction()); Local<FunctionTemplate> _gl_glClientActiveTextureARB = FunctionTemplate::New(gl_glClientActiveTextureARB); target->Set(String::New("glClientActiveTextureARB"), _gl_glClientActiveTextureARB->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord1dARB = FunctionTemplate::New(gl_glMultiTexCoord1dARB); target->Set(String::New("glMultiTexCoord1dARB"), _gl_glMultiTexCoord1dARB->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord1dvARB = FunctionTemplate::New(gl_glMultiTexCoord1dvARB); target->Set(String::New("glMultiTexCoord1dvARB"), _gl_glMultiTexCoord1dvARB->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord1fARB = FunctionTemplate::New(gl_glMultiTexCoord1fARB); target->Set(String::New("glMultiTexCoord1fARB"), _gl_glMultiTexCoord1fARB->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord1fvARB = FunctionTemplate::New(gl_glMultiTexCoord1fvARB); target->Set(String::New("glMultiTexCoord1fvARB"), _gl_glMultiTexCoord1fvARB->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord1iARB = FunctionTemplate::New(gl_glMultiTexCoord1iARB); target->Set(String::New("glMultiTexCoord1iARB"), _gl_glMultiTexCoord1iARB->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord1ivARB = FunctionTemplate::New(gl_glMultiTexCoord1ivARB); target->Set(String::New("glMultiTexCoord1ivARB"), _gl_glMultiTexCoord1ivARB->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord1sARB = FunctionTemplate::New(gl_glMultiTexCoord1sARB); target->Set(String::New("glMultiTexCoord1sARB"), _gl_glMultiTexCoord1sARB->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord1svARB = FunctionTemplate::New(gl_glMultiTexCoord1svARB); target->Set(String::New("glMultiTexCoord1svARB"), _gl_glMultiTexCoord1svARB->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord2dARB = FunctionTemplate::New(gl_glMultiTexCoord2dARB); target->Set(String::New("glMultiTexCoord2dARB"), _gl_glMultiTexCoord2dARB->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord2dvARB = FunctionTemplate::New(gl_glMultiTexCoord2dvARB); target->Set(String::New("glMultiTexCoord2dvARB"), _gl_glMultiTexCoord2dvARB->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord2fARB = FunctionTemplate::New(gl_glMultiTexCoord2fARB); target->Set(String::New("glMultiTexCoord2fARB"), _gl_glMultiTexCoord2fARB->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord2fvARB = FunctionTemplate::New(gl_glMultiTexCoord2fvARB); target->Set(String::New("glMultiTexCoord2fvARB"), _gl_glMultiTexCoord2fvARB->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord2iARB = FunctionTemplate::New(gl_glMultiTexCoord2iARB); target->Set(String::New("glMultiTexCoord2iARB"), _gl_glMultiTexCoord2iARB->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord2ivARB = FunctionTemplate::New(gl_glMultiTexCoord2ivARB); target->Set(String::New("glMultiTexCoord2ivARB"), _gl_glMultiTexCoord2ivARB->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord2sARB = FunctionTemplate::New(gl_glMultiTexCoord2sARB); target->Set(String::New("glMultiTexCoord2sARB"), _gl_glMultiTexCoord2sARB->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord2svARB = FunctionTemplate::New(gl_glMultiTexCoord2svARB); target->Set(String::New("glMultiTexCoord2svARB"), _gl_glMultiTexCoord2svARB->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord3dARB = FunctionTemplate::New(gl_glMultiTexCoord3dARB); target->Set(String::New("glMultiTexCoord3dARB"), _gl_glMultiTexCoord3dARB->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord3dvARB = FunctionTemplate::New(gl_glMultiTexCoord3dvARB); target->Set(String::New("glMultiTexCoord3dvARB"), _gl_glMultiTexCoord3dvARB->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord3fARB = FunctionTemplate::New(gl_glMultiTexCoord3fARB); target->Set(String::New("glMultiTexCoord3fARB"), _gl_glMultiTexCoord3fARB->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord3fvARB = FunctionTemplate::New(gl_glMultiTexCoord3fvARB); target->Set(String::New("glMultiTexCoord3fvARB"), _gl_glMultiTexCoord3fvARB->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord3iARB = FunctionTemplate::New(gl_glMultiTexCoord3iARB); target->Set(String::New("glMultiTexCoord3iARB"), _gl_glMultiTexCoord3iARB->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord3ivARB = FunctionTemplate::New(gl_glMultiTexCoord3ivARB); target->Set(String::New("glMultiTexCoord3ivARB"), _gl_glMultiTexCoord3ivARB->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord3sARB = FunctionTemplate::New(gl_glMultiTexCoord3sARB); target->Set(String::New("glMultiTexCoord3sARB"), _gl_glMultiTexCoord3sARB->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord3svARB = FunctionTemplate::New(gl_glMultiTexCoord3svARB); target->Set(String::New("glMultiTexCoord3svARB"), _gl_glMultiTexCoord3svARB->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord4dARB = FunctionTemplate::New(gl_glMultiTexCoord4dARB); target->Set(String::New("glMultiTexCoord4dARB"), _gl_glMultiTexCoord4dARB->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord4dvARB = FunctionTemplate::New(gl_glMultiTexCoord4dvARB); target->Set(String::New("glMultiTexCoord4dvARB"), _gl_glMultiTexCoord4dvARB->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord4fARB = FunctionTemplate::New(gl_glMultiTexCoord4fARB); target->Set(String::New("glMultiTexCoord4fARB"), _gl_glMultiTexCoord4fARB->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord4fvARB = FunctionTemplate::New(gl_glMultiTexCoord4fvARB); target->Set(String::New("glMultiTexCoord4fvARB"), _gl_glMultiTexCoord4fvARB->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord4iARB = FunctionTemplate::New(gl_glMultiTexCoord4iARB); target->Set(String::New("glMultiTexCoord4iARB"), _gl_glMultiTexCoord4iARB->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord4ivARB = FunctionTemplate::New(gl_glMultiTexCoord4ivARB); target->Set(String::New("glMultiTexCoord4ivARB"), _gl_glMultiTexCoord4ivARB->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord4sARB = FunctionTemplate::New(gl_glMultiTexCoord4sARB); target->Set(String::New("glMultiTexCoord4sARB"), _gl_glMultiTexCoord4sARB->GetFunction()); Local<FunctionTemplate> _gl_glMultiTexCoord4svARB = FunctionTemplate::New(gl_glMultiTexCoord4svARB); target->Set(String::New("glMultiTexCoord4svARB"), _gl_glMultiTexCoord4svARB->GetFunction()); } } // namespace node
[ "tmpvar@gmail.com" ]
tmpvar@gmail.com
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/OOP/20201023Overloading/LAB2/LAB2/employeeTest.cpp
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realTranQuocBao/GTS
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refs/heads/master
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// Demonstrating composition--an object with member objects. #include <iostream> using std::cout; using std::endl; #include "Employee.h" // Employee class definition int main() { //Date birth(7, 24, 1949); //Date hire(3, 12, 1988); //Employee manager("Bob", "Blue", birth, hire); //cout << endl; //manager.print(); //cout << "\nTest Date constructor with invalid values: "; //Date lastDayOff(14, 35, 1994); // invalid month and day //cout << endl; Date test(25, 12, 1999); //test.print(); //test.setDay(13); //test.setMonth(4); //test.setYear(2001); //test.print(); test++ ; test.print(); return 0; } // end main
[ "micaetranquocbao2001@gmail.com" ]
micaetranquocbao2001@gmail.com
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/q/src/scene/Model.cpp
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FlyTheThings/silkopter
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refs/heads/master
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#include "QStdAfx.h" #include "scene/Model.h" #include "scene/Model_Base.h" #include "draw/Painter.h" #include "anim/Animation_Node.h" using namespace q; using namespace scene; Model::Model(Model_Base_ptr const& base) : m_base(base) { m_this_ptr = Model_ptr(this, noop_deleter<Model>); m_skeleton = m_base->get_skeleton(); m_material_idx_to_mesh_idx.resize(m_base->get_material_count()); // for (size_t i = 0; i < m_material_idx_to_mesh_idx.size(); i++) // { // ModelBase::MaterialData const& data = m_base->getMaterial(i); // mMaterials[i] = data.material; // } m_meshes.resize(m_base->get_mesh_count()); for (size_t i = 0; i < m_meshes.size(); i++) { auto const& data = m_base->get_mesh(i); m_meshes[i].node_idx = data.node_idx; m_meshes[i].aabb = data.aabb; m_meshes[i].render_job.set_material(m_base->get_material(data.material_idx).material); m_material_idx_to_mesh_idx[data.material_idx].push_back(i); m_meshes[i].render_job.set_vertex_declaration(data.vertex_declaration); if (data.skin_npv > 0) { m_meshes[i].render_job.set_shader_type(video::Shader::Type((int)video::Shader::Type::SKINNING_1NPV + data.skin_npv - 1)); m_meshes[i].render_job.set_node_transform_count(data.indices.size()); } else { m_meshes[i].render_job.set_shader_type(video::Shader::Type::NORMAL); } } update_aabb(); } Model::~Model() { } math::aabb3f const& Model::get_local_aabb() const { auto root_matrix_inv = m_skeleton.get_node_world_transform(0); root_matrix_inv.invert(); for (size_t i = 0; i < m_meshes.size(); i++) { auto const& mesh = m_meshes[i]; auto trans = m_skeleton.get_node_world_transform(mesh.node_idx); math::multiply(trans, root_matrix_inv, trans); math::aabb3f m = math::transform(trans, m_base->get_mesh(i).aabb); if (i == 0) { m_local_aabb.reset(m); } else { m_local_aabb.add_internal_box(m); } } return m_local_aabb; } void Model::update_aabb() const { for (size_t i = 0; i < m_meshes.size(); i++) { update_mesh_aabb(i); } if (m_aabb_cached_version != m_aabb_version) { m_aabb.reset(m_meshes[0].aabb); for (size_t i = 1; i < m_meshes.size(); i++) { m_aabb.add_internal_box(m_meshes[i].aabb); } m_aabb_cached_version = m_aabb_version; } } void Model::update_mesh_aabb(size_t idx) const { auto const& mesh = m_meshes[idx]; auto const& trans = m_skeleton.get_node_world_transform(mesh.node_idx); if (mesh.aabb_cached_skeleton_version != m_skeleton.get_node_world_transform_version(mesh.node_idx)) { mesh.aabb_cached_skeleton_version = m_skeleton.get_node_world_transform_version(mesh.node_idx); mesh.aabb = math::transform(trans, m_base->get_mesh(idx).aabb); m_aabb_version++; } } extern draw::Painter* s_painter; void Model::cull(Cull_Result& result, Cull_Params const& params) const { update_aabb(); result.status = params.camera.get_frustum().cull_aabb(m_aabb); } void Model::render(video::Renderer& renderer, Scene& /*scene*/) { static Duration time; //if (time == 0) { animate(time); time = time + std::chrono::milliseconds(26); } if (m_animation_node && time >= m_animation_node->get_duration()) { time = Duration(0); } // int iidx = m_skeleton.find_node_idx_by_name("Bone003"); // if (iidx >= 0) // { // m_skeleton.set_node_rotation(iidx, m_skeleton.get_node_rotation(iidx) * math::quatAxisZ(math::radians(1.f))); // } // for (size_t i = 0; i < m_skeleton.get_node_count(); i++) // { // int parentIdx = m_skeleton.getNodeParentIdx(i); // if (parentIdx >= 0) // { // math::vec3f pos = m_skeleton.get_node_world_position(i); // math::vec3f ppos = m_skeleton.get_node_world_position(parentIdx); // s_painter->drawLine(draw::Vertex(pos), draw::Vertex(ppos)); // } // } for (size_t i = 0; i < m_meshes.size(); i++) { auto& mesh = m_meshes[i]; //for skinned meshes set the node transforms auto const& base_data = m_base->get_mesh(i); if (!base_data.indices.empty()) { for (size_t k = 0; k < base_data.indices.size(); k++) { uint32_t idx = base_data.indices[k]; //math::mat4f trans = m_skeleton.get_node_world_transform(m_skeleton.getNodeParentIdx(idx)); //trans = trans * (baseData.bindPoseTransforms[k] * m_skeleton.get_node_transform(idx)); auto const& ntrans = m_skeleton.get_node_world_transform(idx); math::trans3df trans; math::multiply(trans, ntrans, base_data.bind_pose_transforms[k]); //trans.setTranslation(math::vec3f(0, 0, 2)); mesh.render_job.set_node_transform(k, trans); //s_painter->setTransform(trans); //s_painter->drawAxis(math::vec3f(0, 0, 0), 1.f); } } else { auto const& trans = m_skeleton.get_node_world_transform(mesh.node_idx); //s_painter->setTransform(trans); //s_painter->drawAxis(math::vec3f(0, 0, 0), 1.f); mesh.render_job.set_world_transform(trans); } renderer.render(mesh.render_job); } //s_painter->setTransform(math::mat4f()); } // video::MaterialPtr Model::addMaterial(String localName, String name) // { // video::MaterialPtr m = findMaterialByName(localName); // if (m) // return m; // // video::Technique_ptr technique = System::inst().getFactory().load<video::Technique>(Path(name)); // if (!technique || technique->getStatus() != Resource::Status::READY) // { // static String def("default.technique"); // technique = System::inst().getFactory().load<video::Technique>(def); // } // video::MaterialPtr material = boost::make_shared<video::Material>(technique); // mMaterials.push_back(std::make_pair(localName, material)); // mNameToMaterialMap[localName] = material; // return material; // } ////////////////////////////////////////////////////////////////////////// // LUA bindings ////////////////////////////////////////////////////////////////////////// void Model::set_animation_node(anim::Animation_Node_ptr const& node) { m_animation_node = node; link_animation_node(); } anim::Animation_Node_ptr const& Model::get_animation_node() { return m_animation_node; } static String k_position("position"); static String k_rotation("rotation"); static String k_scale("scale"); void Model::link_animation_node() { if (m_animation_node) { m_pose = m_animation_node->get_pose(); } else { m_pose.clear(); } //first eliminate the channels that we don't need for (int i = (int)m_pose.get_count() - 1; i >= 0; i--) { Path const& path = m_pose.get_path(i); if (!path.empty() && path[0] == "skeleton" && path.get_count() == 3) { auto const& nodeName = path[1]; int node_idx = m_skeleton.find_node_idx_by_name(nodeName); if (node_idx <= 0) //node zero cannot be animated - it's the root { m_pose.remove_channel(i); continue; } } m_pose.remove_channel(i); } m_binded_skeleton_positions.clear(); m_binded_skeleton_positions.reserve(m_pose.get_count()); m_binded_skeleton_rotations.clear(); m_binded_skeleton_rotations.reserve(m_pose.get_count()); m_binded_skeleton_scales.clear(); m_binded_skeleton_scales.reserve(m_pose.get_count()); for (size_t i = 0; i < m_pose.get_count(); i++) { Path const& path = m_pose.get_path(i); QASSERT(path.get_count() == 3); auto const& node_name = path[1]; int node_idx = m_skeleton.find_node_idx_by_name(node_name); QASSERT(node_idx >= 0); if (path[2] == k_position) { m_binded_skeleton_positions.emplace_back(i, node_idx); } else if (path[2] == k_rotation) { m_binded_skeleton_rotations.emplace_back(i, node_idx); } else if (path[2] == k_scale) { m_binded_skeleton_scales.emplace_back(i, node_idx); } else { QASSERT(0); } } //QASSERT(m_pose.getCount() == mBindedSkeletonNodes.size()); } void Model::apply_pose() { for (auto const& b: m_binded_skeleton_positions) { auto channel_idx = b.first; auto node_idx = b.second; auto const& d = m_pose.get_as_vec3(channel_idx); m_skeleton.set_node_position(node_idx, d); } for (auto const& b: m_binded_skeleton_rotations) { auto channel_idx = b.first; auto node_idx = b.second; auto const& d = m_pose.get_as_quat(channel_idx); m_skeleton.set_node_rotation(node_idx, d); } for (auto const& b: m_binded_skeleton_scales) { auto channel_idx = b.first; auto node_idx = b.second; auto const& d = m_pose.get_as_vec3(channel_idx); m_skeleton.set_node_scale(node_idx, d); } } void Model::animate(Duration time) { if (m_animation_node && m_pose.get_count() != 0) { bool res = m_animation_node->update_pose(m_pose, time); if (res) { apply_pose(); } } } ////////////////////////////////////////////////////////////////////////// // math::vec3f const* Model::raycast(const math::line3f& ray) const // { // float t0, t1; // if (!math::rayIntersectSphere(ray.start, ray.getVectorNormalized(), m_aabb.getCenter(), m_aabb.getRadius(), t0, t1)) // { // return false; // } // // QASSERT(0); // return false; // bool foundCollPoint = false; // math::vec3f collPoint; // // size_t mCount = m_meshes.size(); // for (size_t g = 0; g < mCount; g++) // { // Mesh const& mesh = m_meshes[g]; // if (!math::rayIntersectSphere(ray.start, ray.getVectorNormalized(), mesh.aabb3.getCenter(), mesh.aabb3.getRadius(), t0, t1)) // { // continue; // } // // for (size_t k = 0, sz = mesh.subMeshes.size(); k < sz; k++) // { // SubMesh const& sm = mesh.subMeshes[k]; // video::MaterialCPtr const& material = sm.render_job.getMaterial(); // if (sm.render_job.getGeometry()) // { // video::RenderJob const& rj = sm.render_job; // if (rj.getShaderType() != video::Shader::Type::NORMAL || rj.getTopology() != video::RenderJob::Topology::TRIANGLE_LIST) // { // continue; // } // // video::GeometryCPtr const& geo = rj.getGeometry(); // // size_t triCount = rj.getPrimitiveCount(); // if (geo) // { // int attIdx = geo->findAttributeIdxBySemantic(video::Geometry::Semantic::POSITIONS); // QASSERT(attIdx >= 0); // if (attIdx < 0) // { // continue; // } // // size_t stride = geo->getAttribute(attIdx).stride; // uint16_t const* indices = geo->mapIndicesRead(); // uint8_t const* positions = (const uint8_t*)geo->mapAttributeFloatRead(attIdx); // if (!indices || !positions) // { // if (indices || positions) // { // geo->unmapAll(); // } // continue; // } // // bool bfc = (material->getPassCount() > 0 && material->getRenderState(0).getCulling() == true); // // math::line3f localRay = ray; // // //transform ray into local space // math::mat4f trans = m_skeleton.get_node_world_transform(mesh.node_idx); // math::mat4f inv = math::inverse(trans); // localRay = math::line3f(math::transform(inv, ray.start), math::transform(inv, ray.end)); // // const math::vec3f& start = localRay.start; // math::vec3f dir = localRay.getVectorNormalized(); // // for (size_t t = 0; t < triCount; t++) // { // const math::vec3f& a = *(const math::vec3f*)(positions + indices[t*3 + 0] * stride); // const math::vec3f& b = *(const math::vec3f*)(positions + indices[t*3 + 1] * stride); // const math::vec3f& c = *(const math::vec3f*)(positions + indices[t*3 + 2] * stride); // // math::triangle3f tri(a, b, c); // if (math::isZero(tri.getAreaSq()))//skip collinear triangles to avoid normalize assertion // { // continue; // } // // float dist, u, v; // if (!tri.intersectRay(start, dir, bfc, dist, u, v)) // { // continue; // } // collPoint = start + dir*dist; // if (!localRay.isPointBetweenStartAndEnd(collPoint)) // { // continue; // } // // //bring the point back to world coords // collPoint = math::transform(trans, collPoint); // if (!foundCollPoint) // { // foundCollPoint = true; // m_collision_point = collPoint; // } // else // { // if ((collPoint - ray.start).getLengthSq() < (m_collision_point - ray.start).getLengthSq()) // { // m_collision_point = collPoint; // } // } // } // // geo->unmapAll(); // } // } // } // } // // return foundCollPoint ? &m_collision_point : nullptr; //} void Model::set_material(size_t idx, video::Material const& material) { for (auto midx: m_material_idx_to_mesh_idx[idx]) { m_meshes[midx].render_job.set_material(material); } } int Model::find_material_idx_by_name(String const& name) const { return m_base->find_material_idx_by_name(name); } size_t Model::get_material_count() const { return m_material_idx_to_mesh_idx.size(); } video::Material const& Model::get_material(size_t idx) const { return m_meshes[m_material_idx_to_mesh_idx[idx][0]].render_job.get_material(); } String Model::get_material_name(size_t idx) const { return m_base->get_material(idx).name; } math::aabb3f const& Model::get_aabb() const { update_aabb(); return m_aabb; } Skeleton const& Model::get_skeleton() const { return m_skeleton; } Skeleton& Model::get_skeleton() { return m_skeleton; } math::vec3f const& Model::get_position() const { return m_skeleton.get_node_position(0); } math::quatf const& Model::get_rotation() const { return m_skeleton.get_node_rotation(0); } math::vec3f const& Model::get_scale() const { return m_skeleton.get_node_scale(0); } math::trans3df const& Model::get_transform() const { return m_skeleton.get_node_transform(0); } void Model::set_position(math::vec3f const& pos) { m_skeleton.set_node_position(0, pos); } void Model::set_rotation(math::quatf const& rot) { m_skeleton.set_node_rotation(0, rot); } void Model::set_scale(math::vec3f const& scale) { m_skeleton.set_node_scale(0, scale); } void Model::set_transform(math::vec3f const& pos, math::quatf const& rot, math::vec3f const& scale) { m_skeleton.set_node_transform(0, pos, rot, scale); } void Model::set_transform(math::vec3f const& pos, math::quatf const& rot) { m_skeleton.set_node_transform(0, pos, rot); } Model_Base_ptr const& Model::get_base() const { return m_base; }
[ "catalin.vasile@gmail.com" ]
catalin.vasile@gmail.com
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//===-- BuildVariables.inc.in - llvm-config build variables -*- C++ -*-----===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file is configured by the build system to define the variables // llvm-config wants to report to the user, but which can only be determined at // build time. // // The variant of this file not ending with .in has been autogenerated by the // LLVM build. Do not edit! // //===----------------------------------------------------------------------===// #define LLVM_SRC_ROOT "/home/mahesh/Documents/CGRA/llvm" #define LLVM_OBJ_ROOT "/home/mahesh/Documents/CGRA/llvm/build" #define LLVM_CPPFLAGS " -D_DEBUG -D_GNU_SOURCE -D__STDC_CONSTANT_MACROS -D__STDC_FORMAT_MACROS -D__STDC_LIMIT_MACROS" #define LLVM_CFLAGS " -D_DEBUG -D_GNU_SOURCE -D__STDC_CONSTANT_MACROS -D__STDC_FORMAT_MACROS -D__STDC_LIMIT_MACROS -O3 -fomit-frame-pointer -fPIC" #define LLVM_LDFLAGS "" #define LLVM_CXXFLAGS " -D_DEBUG -D_GNU_SOURCE -D__STDC_CONSTANT_MACROS -D__STDC_FORMAT_MACROS -D__STDC_LIMIT_MACROS -O3 -fomit-frame-pointer -std=c++11 -fvisibility-inlines-hidden -fno-exceptions -fno-rtti -fPIC -ffunction-sections -fdata-sections -Wcast-qual" #define LLVM_BUILDMODE "Release+Asserts" #define LLVM_TARGETS_BUILT "X86 Sparc PowerPC ARM AArch64 Mips XCore MSP430 CppBackend NVPTX Hexagon SystemZ R600" #define LLVM_SYSTEM_LIBS "-lz -lpthread -ldl -lm "
[ "mbalasu2@asu.edu" ]
mbalasu2@asu.edu
cb0102f3136446c26bb810af43432fd4d56285d0
379679bc0d7a3a99a1bf3409214571ffc70dd7d2
/quicksort.cpp
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[]
no_license
suparna-ghanvatkar/Quicksort_openMP
be8c456435387d1fd89ec19d9f6fe5bec7690480
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refs/heads/master
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#include<iostream> using namespace std; void quicksort(int *a,int beg, int end); int partition(int *a, int p, int r);//returns the element to partition from void swap(int *a,int i, int j); int main() { int A[15],len; cout<<"Enter the number of elements to sort:"; cin>>len; cout<<"Enter the array to sort:"<<endl; for(int i=0;i<len;i++) cin>>A[i]; quicksort(A,0,len-1); cout<<"\n The sorted array is :"<<endl; for(int i=0;i<len;i++) cout<<A[i]<<"\t"; return 0; } void quicksort(int *a,int beg, int end) { char ch; if(beg<end) { int mid=partition(a,beg,end); quicksort(a,beg,mid); quicksort(a,mid+1,end); } } int partition(int *a, int p, int r) { int pivot=a[p]; int i=p-1; int j=r+1; while(1) { do{ j--; }while((a[j]>pivot)&&(j>p)&&(j<=r)); do{ i++; }while((a[i]<pivot)&&(i<r)&&(i>=p)); if(i<j) swap(a,i,j); else return j; } } void swap(int *a, int i, int j) { int temp=a[i]; a[i]=a[j]; a[j]=temp; }
[ "suparna-ghanvatkar@users.noreply.github.com" ]
suparna-ghanvatkar@users.noreply.github.com
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/src/tests/gtest/ThreadProfileTest.cpp
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bgirard/GeckoProfiler
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "gtest/gtest.h" #include "ProfileEntry.h" // Make sure we can initialize our ThreadProfile TEST(ThreadProfile, Initialization) { PseudoStack* stack = PseudoStack::create(); Thread::tid_t tid = 1000; ThreadInfo info("testThread", tid, true, stack, nullptr); mozilla::RefPtr<ProfileBuffer> pb = new ProfileBuffer(10); ThreadProfile tp(&info, pb); } // Make sure we can record one tag and read it TEST(ThreadProfile, InsertOneTag) { PseudoStack* stack = PseudoStack::create(); Thread::tid_t tid = 1000; ThreadInfo info("testThread", tid, true, stack, nullptr); mozilla::RefPtr<ProfileBuffer> pb = new ProfileBuffer(10); pb->addTag(ProfileEntry('t', 123.1f)); ASSERT_TRUE(pb->mEntries != nullptr); ASSERT_TRUE(pb->mEntries[pb->mReadPos].mTagName == 't'); ASSERT_TRUE(pb->mEntries[pb->mReadPos].mTagFloat == 123.1f); } // See if we can insert some tags TEST(ThreadProfile, InsertTagsNoWrap) { PseudoStack* stack = PseudoStack::create(); Thread::tid_t tid = 1000; ThreadInfo info("testThread", tid, true, stack, nullptr); mozilla::RefPtr<ProfileBuffer> pb = new ProfileBuffer(100); int test_size = 50; for (int i = 0; i < test_size; i++) { pb->addTag(ProfileEntry('t', i)); } ASSERT_TRUE(pb->mEntries != nullptr); int readPos = pb->mReadPos; while (readPos != pb->mWritePos) { ASSERT_TRUE(pb->mEntries[readPos].mTagName == 't'); ASSERT_TRUE(pb->mEntries[readPos].mTagInt == readPos); readPos = (readPos + 1) % pb->mEntrySize; } } // See if wrapping works as it should in the basic case TEST(ThreadProfile, InsertTagsWrap) { PseudoStack* stack = PseudoStack::create(); Thread::tid_t tid = 1000; // we can fit only 24 tags in this buffer because of the empty slot int tags = 24; int buffer_size = tags + 1; ThreadInfo info("testThread", tid, true, stack, nullptr); mozilla::RefPtr<ProfileBuffer> pb = new ProfileBuffer(buffer_size); int test_size = 43; for (int i = 0; i < test_size; i++) { pb->addTag(ProfileEntry('t', i)); } ASSERT_TRUE(pb->mEntries != nullptr); int readPos = pb->mReadPos; int ctr = 0; while (readPos != pb->mWritePos) { ASSERT_TRUE(pb->mEntries[readPos].mTagName == 't'); // the first few tags were discarded when we wrapped ASSERT_TRUE(pb->mEntries[readPos].mTagInt == ctr + (test_size - tags)); ctr++; readPos = (readPos + 1) % pb->mEntrySize; } }
[ "b56girard@gmail.com" ]
b56girard@gmail.com
08ada8702d3c0d8834d76efc65992f848062825a
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/IB Academy/minimum cost connect cities/problem.cpp
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[]
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sraman915/Comptetive-Programming
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#include<bits/stdc++.h> using namespace std; #define int long long #define sp ios_base::sync_with_stdio(false),cin.tie(NULL),cout.tie(NULL) #define cps CLOCKS_PER_SEC #define mod (long long)1000000007 #define f first #define s second #define debug1(x) cerr<<x<<"\n" #define debug2(x,y) cerr<<x<<" "<<y<<"\n" #define debug3(x,y,z) cerr<<x<<" "<<y<<" "<<z<<"\n" #define nl cerr<<"\n"; #define pq priority_queue #define inf 0x3f3f3f3f #define test cerr<<"abcd\n"; #define pi pair<int,int> #define pii pair<int,pi> #define pb push_back #define mxn 500005 mt19937 rang(chrono::high_resolution_clock::now().time_since_epoch().count()); random_device rd; uniform_real_distribution<double> r1(1.0,20.0); uniform_int_distribution<int> r2(1,1000); normal_distribution<double> r3(1.0,20.0); exponential_distribution<double> r4(5); int rng(int lim) { uniform_int_distribution<int> uid(0,lim-1); return uid(rang); } int32_t main(){ sp; srand(chrono::high_resolution_clock::now().time_since_epoch().count()); freopen("input3.txt","w",stdout); int t=8; cout<<t<<"\n"; for(int ii=1; ii<=t; ++ii){ int n=70000+rng(20000); map<pi,int> mp; vector<int> v1,v2; for(int i=1; i<=n; ++i) v2.pb(i); vector<pi> v; int x=n; while(x--){ if(v1.empty()){ int n1=v2.size(); int p=rand()%n1; v1.pb(v2[p]); swap(v2[p],v2[n1-1]); v2.pop_back(); } else{ int n1=v1.size(); int n2=v2.size(); int p1=rand()%n1; int p2=rand()%n2; v.pb({v1[p1],v2[p2]}); mp[{v1[p1],v2[p2]}]; mp[{v2[p2],v1[p1]}]; swap(v2[p2],v2[n2-1]); v1.pb(v2.back()); v2.pop_back(); } } assert(v.size()==n-1); int tot=(n*(n-1))/2; int rem=tot-n+1; int m=100000; for(int i=n; i>=1; --i){ if(v.size()==m)break; for(int j=i-1; j>0; --j){ if(v.size()==m)break; if(mp.find({i,j})!=mp.end())continue; mp[{i,j}]; mp[{j,i}]; v.pb({i,j}); } } cout<<n<<"\n"; assert(v.size()==m); cout<<m<<" "<<3<<" "; for(auto &it:v) cout<<it.first<<" "<<it.second<<" "<<(1+rng(1000))<<" "; cout<<"\n"; } return 0; }
[ "sraman915@gmail.com" ]
sraman915@gmail.com
364f1592d254586a2df6c6cc86c964ef1f4d0dc9
dacdc533b89d281b9c56c8641f0c226a45aad839
/BigGamePoint.h
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[]
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PGralka/Pac-Man
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refs/heads/main
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#pragma once #include "GamePoint.h" class BigGamePoint : public GamePoint { Q_OBJECT private: const int VALUE = 100; public: BigGamePoint(qreal x, qreal y, Scoreboard* scoreboard, QGraphicsScene* scene); void getEaten() override; signals: void bigEaten(int); };
[ "noreply@github.com" ]
noreply@github.com
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/inventory.cpp
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[]
no_license
devon-wilson/array-based-library
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refs/heads/main
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#include "inventory.h" Inventory::Inventory() { count = 0; } void Inventory::printAll() { for(int i = 0; i < count; i++) { book[i].print(); } } void Inventory::readIn() { char tempTitle[MAX_STR] = {'\0'}; char tempAuthor[MAX_STR] = {'\0'}; char tempPublisher[MAX_STR] = {'\0'}; int tempISBN = 0; int tempInStock = 0; double tempPrice = 0; ifstream infile; infile.open("inventory.txt"); if(!infile) { cout << " " << endl; cout << "Failed to open file " << endl; return; } char c = infile.peek(); infile >> count; infile.ignore(); int i = 0; while(!infile.eof() && count <= MAX_STR && c != '\n') { infile >> tempISBN; infile.ignore(MAX_STR, '\n'); infile.getline(tempTitle, MAX_STR); infile.getline(tempAuthor, MAX_STR); infile.getline(tempPublisher, MAX_STR); infile >> tempPrice; infile.ignore(MAX_STR, '\n'); infile >> tempInStock; infile.ignore(MAX_STR, '\n'); c = infile.peek(); reader(i, tempISBN, tempTitle, tempAuthor, tempPublisher, tempPrice, tempInStock); i++; } infile.close(); } void Inventory::reader(int i, int tempISBN, char tempTitle[], char tempAuthor[], char tempPublisher[], double tempPrice, int tempInStock) { book[i].setISBN(tempISBN); book[i].setTitle(tempTitle); book[i].setAuthor(tempAuthor); book[i].setPublisher(tempPublisher); book[i].setPrice(tempPrice); book[i].setInStock(tempInStock); } void Inventory::find() { int newIsbn, tempISBN; cout << " " << endl; cout << "Enter isbn of book: " << endl; cin >> newIsbn; cin.ignore(); for(int i = 0; i < count; i++) { tempISBN = book[i].getISBN(); if(tempISBN == newIsbn) { book[i].print(); return; } } if(newIsbn < 0) { cout << " " << endl; cout << "that number is negative" << endl; return; } else if(newIsbn < count || newIsbn > count) { cout << " " << endl; cout << " ISBN of book does not exist " << endl; return; } } void Inventory::search() { char tempPublisher[MAX_STR] = {'\0'}; char search[MAX_STR] = {'\0'}; cout << " " << endl; cout << "Enter publisher of book: " << endl; cin.getline(search, MAX_STR); //cin.ignore(); for(int i = 0; i < count; i++) { book[i].getPublisher(tempPublisher); if(strcmp(search,tempPublisher) == 0) { book[i].print(); return; } } cout << " " << endl; cout << "That publisher does not exist " << endl; return; } void Inventory::menu() { char choice; bool gameOn = true; //breaks the repeating menu when false while(gameOn != false) { printMenu(); cin >> choice; cin.ignore(); switch(choice) { case '1': printAll(); break; case '2': search(); break; case '3': find(); break; case '4': addBook(); break; case '5': modify(); break; case '6':// quits menu cout << " " << endl; cout << "*** END OF PROGRAM **" << endl; gameOn = false; break; default: cout << " " << endl; cout << "Choose between 1 and 6 " << endl; break; } } } void Inventory::printMenu() { cout << " " << endl; cout << " " << endl; cout << "********MAIN MENU******** " << endl; cout << "1 - Print Inventory " << endl; cout << "2 - Search by Publisher " << endl; cout << "3 - Find book by ISBN Number " << endl; cout << "4 - Add Book " << endl; cout << "5 - Modify " << endl; cout << "6 - quit " << endl; cout << "Enter choice: " << endl; } void Inventory::addBook() { int newIsbn; int newInStock; char newTitle[MAX_STR]; char newAuthor[MAX_STR]; char newPublisher[MAX_STR]; double newPrice; cout << " " << endl; cout << "Book's ISBN? (must be unique) " << endl; cin >> newIsbn; cin.ignore(); newIsbn = checkIsbn(newIsbn); cout << " " << endl; cout << "Title:" << endl; cin.getline(newTitle, MAX_STR); cout << " " << endl; cout << "Author? " << endl; cin.getline(newAuthor, MAX_STR); cout << " " << endl; cout << "Publisher? " << endl; cin.getline(newPublisher, MAX_STR); cout << " " << endl; cout << "Price?" << endl; cin >> newPrice; cin.ignore(); newPrice = checkPrice(newPrice); cout << " " << endl; cout << "In Stock Total?( < 0) " << endl; cin >> newInStock; cin.ignore(); newInStock = checkInStock(newInStock); addReader(newIsbn, newTitle, newAuthor, newPublisher, newPrice, newInStock); count++; } void Inventory::addReader(int newIsbn, char newTitle[], char newAuthor[], char newPublisher[], double newPrice, int newInStock) { book[count].setISBN(newIsbn); book[count].setTitle(newTitle); book[count].setAuthor(newAuthor); book[count].setPublisher(newPublisher); book[count].setPrice(newPrice); book[count].setInStock(newInStock); } int Inventory::checkIsbn(int newIsbn) { int i; int tempIsbn; do { for(i = 0; i < count; i++) { tempIsbn = book[i].getISBN(); if(newIsbn == tempIsbn) { cout << " " << endl; cout << "That ISBN is already in the inventory. "; cout << "Please re-enter." << endl; cin >> newIsbn; cin.ignore(); } } }while(tempIsbn == newIsbn); return newIsbn; } int Inventory::checkInStock(int newInStock) { while(newInStock < 0) { cout << " " << endl; cout << "Negative price. Please re-enter" << endl; cin >> newInStock; cin.ignore(); } return newInStock; } double Inventory::checkPrice(double newPrice) { while(newPrice < 0) { cout << " " << endl; cout << "Negative price. Please re-enter" << endl; cin >> newPrice; cin.ignore(); } return newPrice; } void Inventory::modify() { char choice; bool gameOn = true; //breaks the repeating menu when false while(gameOn != false) { printModMenu(); cin >> choice; switch(choice) { case '1': changeISBN(); break; case '2': changeTitle(); break; case '3': changeAuthor(); break; case '4': changePublisher(); break; case '5': changePrice(); break; case '6': changeInStockTotal(); break; case '7': gameOn = false; break; default: break; } } } void Inventory::printModMenu() { cout << " " << endl; cout << " " << endl; cout << "********Modify******** " << endl; cout << "1 - ISBN " << endl; cout << "2 - title " << endl; cout << "3 - author " << endl; cout << "4 - publisher " << endl; cout << "5 - price " << endl; cout << "6 - In Stock Total " << endl; cout << "7 - go back to main menu" << endl; cout << "Enter choice: " << endl; } void Inventory::changeISBN() { int i, tempISBN, newIsbn; cout << " " << endl; cout << "ISBN number of book to modify? " << endl; cin >> newIsbn; cin.ignore(); for(i = 0; i < count; i++) { tempISBN = book[i].getISBN(); if(newIsbn == tempISBN) { cout << " " << endl; cout << "Book's ISBN? " << endl; cin >> tempISBN; cin.ignore(); book[i].setISBN(tempISBN); return; } } if(newIsbn < 0) { cout << " " << endl; cout << "that number is negative" << endl; return; } else if(newIsbn < count || newIsbn > count) { cout << " " << endl; cout << " ISBN of book does not exist " << endl; return; } } void Inventory::changeTitle() { int i, newIsbn, tempIsbn; char tempTitle[MAX_STR] = {'\0'}; cout << " " << endl; cout << "ISBN number of book to modify? " << endl; cin >> newIsbn; cin.ignore(); for(i = 0; i < count; i++) { tempIsbn = book[i].getISBN(); if(newIsbn == tempIsbn) { cout << " " << endl; cout << "Title? " << endl; cin.getline(tempTitle, MAX_STR); book[i].setTitle(tempTitle); return; } } if(newIsbn < 0) { cout << " " << endl; cout << "that number is negative" << endl; return; } else if(newIsbn < count || newIsbn > count) { cout << " " << endl; cout << " ISBN of book does not exist " << endl; return; } } void Inventory::changeAuthor() { int i, newIsbn, tempIsbn; char tempAuthor[MAX_STR] = {'\0'}; cout << " " << endl; cout << "ISBN number of book to modify? " << endl; cin >> newIsbn; cin.ignore(); for(i = 0; i < count; i++) { tempIsbn = book[i].getISBN(); if(newIsbn == tempIsbn) { cout << " " << endl; cout << "Author? " << endl; cin.getline(tempAuthor, MAX_STR); book[i].setAuthor(tempAuthor); return; } } if(newIsbn < 0) { cout << " " << endl; cout << "that number is negative" << endl; return; } else if(newIsbn < count || newIsbn > count) { cout << " " << endl; cout << " ISBN of book does not exist " << endl; return; } } void Inventory::changePublisher() { int i, newIsbn, tempIsbn; char tempPublisher[MAX_STR] = {'\0'}; cout << " " << endl; cout << "ISBN number of book to modify? " << endl; cin >> newIsbn; cin.ignore(); for(i = 0; i < count; i++) { tempIsbn = book[i].getISBN(); if(newIsbn == tempIsbn) { cout << " " << endl; cout << "Publisher? " << endl; cin.getline(tempPublisher, MAX_STR); book[i].setPublisher(tempPublisher); return; } } if(newIsbn < 0) { cout << " " << endl; cout << "that number is negative" << endl; return; } else if(newIsbn < count || newIsbn > count) { cout << " " << endl; cout << " ISBN of book does not exist " << endl; return; } } void Inventory::changeInStockTotal() { int i, tempIsbn, newIsbn, newInStock, tempInStock; cout << " " << endl; cout << "ISBN number of book to modify? " << endl; cin >> newIsbn; cin.ignore(); for(i = 0; i < count; i++) { tempIsbn = book[i].getISBN(); if(newIsbn == tempIsbn) { cout << " " << endl; cout << "In Stock Total? " << endl; cin >> newInStock; cin.ignore(); tempInStock = checkInStock(newInStock); book[i].setInStock(tempInStock); return; } else if(newIsbn < 0) { cout << " " << endl; cout << "that number is negative" << endl; return; } else if(newIsbn < count || newIsbn > count) { cout << " " << endl; cout << " ISBN of book does not exist " << endl; return; } } } void Inventory::changePrice() { int i, tempIsbn, newIsbn; double tempPrice, newPrice; cout << " " << endl; cout << "ISBN number of book to modify? " << endl; cin >> newIsbn; cin.ignore(); for(i = 0; i < count; i++) { tempIsbn = book[i].getISBN(); if(newIsbn == tempIsbn) { cout << " " << endl; cout << "Price? " << endl; cin >> newPrice; cin.ignore(); tempPrice = checkPrice(newPrice); book[i].setPrice(tempPrice); return; } } if(newIsbn < 0) { cout << " " << endl; cout << "that number is negative" << endl; return; } else if(newIsbn < count || newIsbn > count) { cout << " " << endl; cout << " ISBN of book does not exist " << endl; return; } } void Inventory::writeOut() { char tempTitle[MAX_STR] = {'\0'}; char tempAuthor[MAX_STR] = {'\0'}; char tempPublisher[MAX_STR] = {'\0'}; int tempISBN = 0; int tempInStock = 0; double tempPrice = 0; ofstream outfile; outfile.open("inventory.txt"); outfile << count << endl; for(int i = 0; i < count; i++) { //outfile << "======Book======" << endl; tempISBN = book[i].getISBN(); //outfile << "ISBN: "; outfile << tempISBN << endl; book[i].getTitle(tempTitle); //outfile << "Title: "; outfile << tempTitle << endl; book[i].getAuthor(tempAuthor); //outfile << "Author: "; outfile << tempAuthor << endl; book[i].getPublisher(tempPublisher); //outfile << "Publisher: "; outfile << tempPublisher << endl; tempPrice = book[i].getPrice(); //outfile << "Price: "; outfile << tempPrice << endl; tempInStock = book[i].getInStock(); //outfile << "In stock total: "; outfile << tempInStock << endl; } outfile.close(); }
[ "54726842+devon-wilson@users.noreply.github.com" ]
54726842+devon-wilson@users.noreply.github.com
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/merge_sort.cpp
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[]
no_license
shoukna/MyTest
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refs/heads/master
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#include<cstdio> #include<iostream> #include<algorithm> using namespace std; const int maxn=100; int A[maxn]; int T[maxn]; void merge_sort(int *A,int x,int y,int *T){ if(y-x>1){ int m=x+(y-x)/2; int p=x,q=m,i=x; merge_sort(A,x,m,T); merge_sort(A,m,y,T); while(p<m||q<y){ if(((p<m)&&(A[p]<=A[q]))||(q>=y)) {T[i++]=A[p++];} else T[i++]=A[q++]; } for(int i=x;i<y;i++) A[i]=T[i]; } } int main(){ int n; scanf("%d",&n); for(int i=0;i<n;i++) scanf("%d",&A[i]); merge_sort(A,0,n,T); for(int i=0;i<n;i++) printf("%d ",A[i]); return 0; }
[ "704331356@163.com" ]
704331356@163.com
9b16a26983d8336a3cf8fff481b98d52131d6bde
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/TypeConversionBaseToClassConversion.cpp
e34dd2fd3d3671a1896b59b9a07e0cfc83b9c1bb
[]
no_license
vikrant462/CPP-Revision
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2ff777a2aaded2d984322f8fdc10aa3ee64e011b
refs/heads/master
2020-04-09T16:14:38.921712
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#include<iostream> using namespace std; class complex { int x,y; public: complex() { } complex(int r) { x=r,y=0; } showdata() { cout<<"x="<<x<<endl<<"y="<<y; } }; main() { complex c; int p=5; c=p; c.showdata(); }
[ "cvikrant462@gmail.com" ]
cvikrant462@gmail.com
5a453994cc34ab3322777b23317d2d32423b4d3e
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/try_lru.h
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rockbean/tryLRU
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f02646b7655d0ec410870a61732ecb505c32cb34
refs/heads/master
2022-12-01T00:24:50.125268
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#ifndef _TRY_LRU_H_ #define _TRY_LRU_H_ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <errno.h> #include <semaphore.h> #include "lru_list.h" #define TRY_LRU_KEY_SIZE 10 #define TRY_LRU_VALUE_SIZE 32 typedef struct try_lru_entry { char key[TRY_LRU_KEY_SIZE + 1]; char value[TRY_LRU_VALUE_SIZE + 1]; list_head_t lru_entry; } try_lru_entry_t; typedef struct try_lru { int capacity; int size; sem_t try_lru_lock; list_head_t lru_list; list_head_t **lru_hash_tbl; } try_lru_t; try_lru_t *try_lru_create(int capacity); void try_lru_destroy(try_lru_t *try_lru); char *try_lru_get(char *key, try_lru_t *try_lru); void try_lru_put(char *key, char *value, try_lru_t *try_lru); void try_lru_remove(char *key, try_lru_t *try_lru); void try_lru_dump(try_lru_t *try_lru); #endif // _TRY_LRU_H_1
[ "rockbean3000@gmail.com" ]
rockbean3000@gmail.com
63ab396054a0f244bac30e311964e186942b5723
ee7aaa2fe68584b57c7c5e6178806eb9e9c1b93e
/Find Path in BST.cpp
1ecb1f24769845f577f60e820c12fb00896e7891
[]
no_license
mayankwatts/Binary-Search-Tree-BST-
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a0fa914414a5209447b3939eb0d2b55ac1c0079c
refs/heads/master
2020-06-08T23:21:51.408405
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2019-07-02T13:17:26
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#include <iostream> #include <queue> template <typename T> class BinaryTreeNode { public : T data; BinaryTreeNode<T> *left; BinaryTreeNode<T> *right; BinaryTreeNode(T data) { this -> data = data; left = NULL; right = NULL; } ~BinaryTreeNode() { if(left) delete left; if(right) delete right; } }; using namespace std; #include <vector> vector<int>* findPath(BinaryTreeNode<int> *root , int data){ if(root==NULL){ return NULL; } if(root->data==data){ vector<int>* v = new vector<int>(); v->push_back(data); return v; } if(data<root->data){ vector<int>* leftv=findPath(root->left,data); if(leftv!=NULL){ leftv->push_back(root->data); return leftv; } } if(data>root->data){ vector<int>* rightv=findPath(root->right,data); if(rightv!=NULL){ rightv->push_back(root->data); return rightv; } } return NULL; } BinaryTreeNode<int>* takeInput() { int rootData; cin >> rootData; if(rootData == -1) { return NULL; } BinaryTreeNode<int> *root = new BinaryTreeNode<int>(rootData); queue<BinaryTreeNode<int>*> q; q.push(root); while(!q.empty()) { BinaryTreeNode<int> *currentNode = q.front(); q.pop(); int leftChild, rightChild; cin >> leftChild; if(leftChild != -1) { BinaryTreeNode<int>* leftNode = new BinaryTreeNode<int>(leftChild); currentNode -> left =leftNode; q.push(leftNode); } cin >> rightChild; if(rightChild != -1) { BinaryTreeNode<int>* rightNode = new BinaryTreeNode<int>(rightChild); currentNode -> right =rightNode; q.push(rightNode); } } return root; } int main() { BinaryTreeNode<int>* root = takeInput(); int k; cin >> k; vector<int> *output = findPath(root, k); if(output != NULL) { for(int i = 0; i < output -> size(); i++) { cout << output -> at(i) << endl; } } delete root; }
[ "noreply@github.com" ]
noreply@github.com
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/sandboxes/nb/no_stl_examples/tree_node_rec_func.h
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[]
no_license
skubliy/scratches
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refs/heads/master
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#ifndef TREE_NODE_REC_FUNC_H #define TREE_NODE_REC_FUNC_H #include <queue> using namespace std; typedef struct treenode_t { int data; treenode_t *parent; treenode_t *left; treenode_t *right; } TreeNode; void treat(TreeNode* cn) { cout << cn->data << " "; }; void in_order(TreeNode* cn) { if (cn) { in_order(cn->left); treat(cn); in_order(cn->right); } } void pre_order(TreeNode* cn) { if (cn) { treat(cn); pre_order(cn->left); pre_order(cn->right); } } void post_order(TreeNode* cn) { if (cn) { post_order(cn->left); post_order(cn->right); treat(cn); } } level_order(TreeNode* root) { queue<TreeNode*> q; TreeNode* cn = root; while (cn) { treat(cn); if (cn->left) q.push(cn->left); if (cn->right) q.push(cn->right); cn = q.pop(); } } TreeNode* find_next_largest_element(TreeNode *node) { }; #endif /* TREE_NODE_REC_FUNC_H */
[ "skubliy@gmail.com" ]
skubliy@gmail.com
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/gen/third_party/blink/renderer/bindings/modules/v8/v8_lock_options.cc
8e59f5c8235471ac34cde4e39a6e9b8a6fc2731d
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AoEiuV020/kiwibrowser-arm64
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file has been auto-generated from the Jinja2 template // third_party/blink/renderer/bindings/templates/dictionary_v8.cpp.tmpl // by the script code_generator_v8.py. // DO NOT MODIFY! // clang-format off #include "third_party/blink/renderer/bindings/modules/v8/v8_lock_options.h" #include "third_party/blink/renderer/bindings/core/v8/exception_state.h" #include "third_party/blink/renderer/bindings/core/v8/idl_types.h" #include "third_party/blink/renderer/bindings/core/v8/native_value_traits_impl.h" #include "third_party/blink/renderer/bindings/core/v8/v8_abort_signal.h" namespace blink { static const v8::Eternal<v8::Name>* eternalV8LockOptionsKeys(v8::Isolate* isolate) { static const char* const kKeys[] = { "ifAvailable", "mode", "signal", "steal", }; return V8PerIsolateData::From(isolate)->FindOrCreateEternalNameCache( kKeys, kKeys, arraysize(kKeys)); } void V8LockOptions::ToImpl(v8::Isolate* isolate, v8::Local<v8::Value> v8Value, LockOptions& impl, ExceptionState& exceptionState) { if (IsUndefinedOrNull(v8Value)) { return; } if (!v8Value->IsObject()) { exceptionState.ThrowTypeError("cannot convert to dictionary."); return; } v8::Local<v8::Object> v8Object = v8Value.As<v8::Object>(); ALLOW_UNUSED_LOCAL(v8Object); const v8::Eternal<v8::Name>* keys = eternalV8LockOptionsKeys(isolate); v8::TryCatch block(isolate); v8::Local<v8::Context> context = isolate->GetCurrentContext(); v8::Local<v8::Value> ifAvailableValue; if (!v8Object->Get(context, keys[0].Get(isolate)).ToLocal(&ifAvailableValue)) { exceptionState.RethrowV8Exception(block.Exception()); return; } if (ifAvailableValue.IsEmpty() || ifAvailableValue->IsUndefined()) { // Do nothing. } else { bool ifAvailableCppValue = NativeValueTraits<IDLBoolean>::NativeValue(isolate, ifAvailableValue, exceptionState); if (exceptionState.HadException()) return; impl.setIfAvailable(ifAvailableCppValue); } v8::Local<v8::Value> modeValue; if (!v8Object->Get(context, keys[1].Get(isolate)).ToLocal(&modeValue)) { exceptionState.RethrowV8Exception(block.Exception()); return; } if (modeValue.IsEmpty() || modeValue->IsUndefined()) { // Do nothing. } else { V8StringResource<> modeCppValue = modeValue; if (!modeCppValue.Prepare(exceptionState)) return; const char* validValues[] = { "shared", "exclusive", }; if (!IsValidEnum(modeCppValue, validValues, arraysize(validValues), "LockMode", exceptionState)) return; impl.setMode(modeCppValue); } v8::Local<v8::Value> signalValue; if (!v8Object->Get(context, keys[2].Get(isolate)).ToLocal(&signalValue)) { exceptionState.RethrowV8Exception(block.Exception()); return; } if (signalValue.IsEmpty() || signalValue->IsUndefined()) { // Do nothing. } else if (signalValue->IsNull()) { impl.setSignalToNull(); } else { AbortSignal* signalCppValue = V8AbortSignal::ToImplWithTypeCheck(isolate, signalValue); if (!signalCppValue) { exceptionState.ThrowTypeError("member signal is not of type AbortSignal."); return; } impl.setSignal(signalCppValue); } v8::Local<v8::Value> stealValue; if (!v8Object->Get(context, keys[3].Get(isolate)).ToLocal(&stealValue)) { exceptionState.RethrowV8Exception(block.Exception()); return; } if (stealValue.IsEmpty() || stealValue->IsUndefined()) { // Do nothing. } else { bool stealCppValue = NativeValueTraits<IDLBoolean>::NativeValue(isolate, stealValue, exceptionState); if (exceptionState.HadException()) return; impl.setSteal(stealCppValue); } } v8::Local<v8::Value> LockOptions::ToV8Impl(v8::Local<v8::Object> creationContext, v8::Isolate* isolate) const { v8::Local<v8::Object> v8Object = v8::Object::New(isolate); if (!toV8LockOptions(*this, v8Object, creationContext, isolate)) return v8::Undefined(isolate); return v8Object; } bool toV8LockOptions(const LockOptions& impl, v8::Local<v8::Object> dictionary, v8::Local<v8::Object> creationContext, v8::Isolate* isolate) { const v8::Eternal<v8::Name>* keys = eternalV8LockOptionsKeys(isolate); v8::Local<v8::Context> context = isolate->GetCurrentContext(); v8::Local<v8::Value> ifAvailableValue; bool ifAvailableHasValueOrDefault = false; if (impl.hasIfAvailable()) { ifAvailableValue = v8::Boolean::New(isolate, impl.ifAvailable()); ifAvailableHasValueOrDefault = true; } else { ifAvailableValue = v8::Boolean::New(isolate, false); ifAvailableHasValueOrDefault = true; } if (ifAvailableHasValueOrDefault && !V8CallBoolean(dictionary->CreateDataProperty(context, keys[0].Get(isolate), ifAvailableValue))) { return false; } v8::Local<v8::Value> modeValue; bool modeHasValueOrDefault = false; if (impl.hasMode()) { modeValue = V8String(isolate, impl.mode()); modeHasValueOrDefault = true; } else { modeValue = V8String(isolate, "exclusive"); modeHasValueOrDefault = true; } if (modeHasValueOrDefault && !V8CallBoolean(dictionary->CreateDataProperty(context, keys[1].Get(isolate), modeValue))) { return false; } v8::Local<v8::Value> signalValue; bool signalHasValueOrDefault = false; if (impl.hasSignal()) { signalValue = ToV8(impl.signal(), creationContext, isolate); signalHasValueOrDefault = true; } else { signalValue = v8::Null(isolate); signalHasValueOrDefault = true; } if (signalHasValueOrDefault && !V8CallBoolean(dictionary->CreateDataProperty(context, keys[2].Get(isolate), signalValue))) { return false; } v8::Local<v8::Value> stealValue; bool stealHasValueOrDefault = false; if (impl.hasSteal()) { stealValue = v8::Boolean::New(isolate, impl.steal()); stealHasValueOrDefault = true; } else { stealValue = v8::Boolean::New(isolate, false); stealHasValueOrDefault = true; } if (stealHasValueOrDefault && !V8CallBoolean(dictionary->CreateDataProperty(context, keys[3].Get(isolate), stealValue))) { return false; } return true; } LockOptions NativeValueTraits<LockOptions>::NativeValue(v8::Isolate* isolate, v8::Local<v8::Value> value, ExceptionState& exceptionState) { LockOptions impl; V8LockOptions::ToImpl(isolate, value, impl, exceptionState); return impl; } } // namespace blink
[ "aoeiuv020@gmail.com" ]
aoeiuv020@gmail.com
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c8a676b6d2419976a55c83dc9464d93de0832db6
/point.cpp
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[]
no_license
chomiestyle/Transport_models_simulation
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#include "point.h" namespace Model{ point::point(double _t,double _x,double _v,double _a,int _lane){ t=_t; x=_x; a=_a; v=_v; lane=_lane; }; double point::T(){ return t; }; double point::X(){ return x; }; double point::A(){ return a; }; void point::set_accel(double _a){ a=_a; } void point::set_x(double _x){ x=_x; } void point::set_lane(int _lane){ lane=_lane; } double point::V(){ return v; }; int point::LANE(){ return lane; }; }
[ "noreply@github.com" ]
noreply@github.com
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/src/exception/ExceptionTest.cpp
12aa30fcdc98bac32c42cc0addb9d86d77e92ef6
[]
no_license
darbitman/ExtendedInteger
ea2a82934dcb1554d52d6487b51344f6de9db85d
55e36d189c268eedd2d2b884ddc4154875383884
refs/heads/master
2021-09-14T06:52:49.636022
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#include "Exception.h" int main() { try { throw DivideByZeroException(); } catch (Exception& e) { e.printError(); } return 0; }
[ "d.arbitman@gmail.com" ]
d.arbitman@gmail.com
340668bbb1bb6e8dd2b0e7e85739a2ca55b2e8f7
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/CARVANS.cpp
8602ec4adeb66774499901da42214a2718faaaeb
[]
no_license
anujbajpai/challengeProblems
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2021-06-26T23:58:57.786962
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#include <iostream> #include <cstdio> using namespace std; int main () { int test; scanf("%d", &test); while(test--) { int cars[10001],Count = 1, len, hold; scanf("%d", &len); for(int i = 0; i < len; i++) scanf("%d", &cars[i]); for (int i = 1; i < len; i++) { if (cars[i] <= cars[i - 1]) Count++; else { hold = cars[i - 1]; cars[i - 1] = cars[i]; cars[i] = hold; } } printf("%d\n", Count); } return 0; }
[ "Anuj Bajpai" ]
Anuj Bajpai
e3afb463390a592fe3b1841683d62e7e0284a4c2
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/MSU_4_SEMESTR/string_language_programming/nums.h
47ecb1dd8d5f68e37c2bf1bb56616da38b810315
[]
no_license
BogChamp/MSU_PRAK
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2023-05-13T02:13:55.233722
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#include <iostream> #include "mString.h" class nums { public: int get_num(const mString& arg); mString get_mString(int arg); };
[ "bogdan_aleksandrov_2014@mail.ru" ]
bogdan_aleksandrov_2014@mail.ru
720ac592f69408e4fd6bea4ff6812dfea1814fc9
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/Source/WebKit2/UIProcess/ApplePay/WebPaymentCoordinatorProxy.cpp
adbfdb165ff762c4536346d6762068c59f8d9117
[]
no_license
bhanug/webkit
a15db8f1b3ab4b5f07aeafeaf4e29791814558e4
8f6244dae6d17b9af80aa4fabb546e8105aa04b1
refs/heads/master
2023-03-03T22:26:13.549610
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/* * Copyright (C) 2015, 2016 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "WebPaymentCoordinatorProxy.h" #if ENABLE(APPLE_PAY) #include "WebPageProxy.h" #include "WebPaymentCoordinatorMessages.h" #include "WebPaymentCoordinatorProxyMessages.h" #include "WebProcessProxy.h" #include <WebCore/PaymentAuthorizationStatus.h> namespace WebKit { WebPaymentCoordinatorProxy::WebPaymentCoordinatorProxy(WebPageProxy& webPageProxy) : m_webPageProxy(webPageProxy) , m_weakPtrFactory(this) , m_state(State::Idle) , m_merchantValidationState(MerchantValidationState::Idle) { m_webPageProxy.process().addMessageReceiver(Messages::WebPaymentCoordinatorProxy::messageReceiverName(), m_webPageProxy.pageID(), *this); } WebPaymentCoordinatorProxy::~WebPaymentCoordinatorProxy() { if (m_state != State::Idle) hidePaymentUI(); m_webPageProxy.process().removeMessageReceiver(Messages::WebPaymentCoordinatorProxy::messageReceiverName(), m_webPageProxy.pageID()); } void WebPaymentCoordinatorProxy::canMakePayments(bool& reply) { reply = platformCanMakePayments(); } void WebPaymentCoordinatorProxy::canMakePaymentsWithActiveCard(const String& merchantIdentifier, const String& domainName, uint64_t requestID) { auto weakThis = m_weakPtrFactory.createWeakPtr(); platformCanMakePaymentsWithActiveCard(merchantIdentifier, domainName, [weakThis, requestID](bool canMakePayments) { auto paymentCoordinatorProxy = weakThis.get(); if (!paymentCoordinatorProxy) return; paymentCoordinatorProxy->m_webPageProxy.send(Messages::WebPaymentCoordinator::CanMakePaymentsWithActiveCardReply(requestID, canMakePayments)); }); } void WebPaymentCoordinatorProxy::showPaymentUI(const String& originatingURLString, const Vector<String>& linkIconURLStrings, const WebCore::PaymentRequest& paymentRequest) { // FIXME: Make this a message check. ASSERT(canBegin()); m_state = State::Activating; WebCore::URL originatingURL(WebCore::URL(), originatingURLString); Vector<WebCore::URL> linkIconURLs; for (const auto& linkIconURLString : linkIconURLStrings) linkIconURLs.append(WebCore::URL(WebCore::URL(), linkIconURLString)); platformShowPaymentUI(originatingURL, linkIconURLs, paymentRequest, [this](bool result) { ASSERT(m_state == State::Activating); if (!result) { didCancelPayment(); return; } m_state = State::Active; }); } static bool isValidEnum(WebCore::PaymentAuthorizationStatus status) { switch (status) { case WebCore::PaymentAuthorizationStatus::Success: case WebCore::PaymentAuthorizationStatus::Failure: case WebCore::PaymentAuthorizationStatus::InvalidBillingPostalAddress: case WebCore::PaymentAuthorizationStatus::InvalidShippingPostalAddress: case WebCore::PaymentAuthorizationStatus::InvalidShippingContact: case WebCore::PaymentAuthorizationStatus::PINRequired: case WebCore::PaymentAuthorizationStatus::PINIncorrect: case WebCore::PaymentAuthorizationStatus::PINLockout: return true; } return false; } void WebPaymentCoordinatorProxy::completeMerchantValidation(const WebCore::PaymentMerchantSession& paymentMerchantSession) { // It's possible that the payment has been canceled already. if (m_state == State::Idle) return; // FIXME: This should be a MESSAGE_CHECK. ASSERT(m_merchantValidationState == MerchantValidationState::Validating); platformCompleteMerchantValidation(paymentMerchantSession); m_merchantValidationState = MerchantValidationState::ValidationComplete; } void WebPaymentCoordinatorProxy::completeShippingMethodSelection(uint32_t opaqueStatus, const Optional<WebCore::PaymentRequest::TotalAndLineItems>& newTotalAndLineItems) { // It's possible that the payment has been canceled already. if (m_state == State::Idle) return; // FIXME: This should be a MESSAGE_CHECK. ASSERT(m_state == State::ShippingMethodSelected); auto status = static_cast<WebCore::PaymentAuthorizationStatus>(opaqueStatus); // FIXME: Make this a message check. RELEASE_ASSERT(isValidEnum(status)); platformCompleteShippingMethodSelection(status, newTotalAndLineItems); m_state = State::Active; } void WebPaymentCoordinatorProxy::completeShippingContactSelection(uint32_t opaqueStatus, const Vector<WebCore::PaymentRequest::ShippingMethod>& newShippingMethods, const Optional<WebCore::PaymentRequest::TotalAndLineItems>& newTotalAndLineItems) { // It's possible that the payment has been canceled already. if (m_state == State::Idle) return; // FIXME: This should be a MESSAGE_CHECK. ASSERT(m_state == State::ShippingContactSelected); auto status = static_cast<WebCore::PaymentAuthorizationStatus>(opaqueStatus); // FIXME: Make this a message check. RELEASE_ASSERT(isValidEnum(status)); platformCompleteShippingContactSelection(status, newShippingMethods, newTotalAndLineItems); m_state = State::Active; } void WebPaymentCoordinatorProxy::completePaymentMethodSelection(const Optional<WebCore::PaymentRequest::TotalAndLineItems>& newTotalAndLineItems) { // It's possible that the payment has been canceled already. if (m_state == State::Idle) return; // FIXME: This should be a MESSAGE_CHECK. ASSERT(m_state == State::PaymentMethodSelected); platformCompletePaymentMethodSelection(newTotalAndLineItems); m_state = State::Active; } void WebPaymentCoordinatorProxy::completePaymentSession(uint32_t opaqueStatus) { // It's possible that the payment has been canceled already. if (!canCompletePayment()) return; auto status = static_cast<WebCore::PaymentAuthorizationStatus>(opaqueStatus); // FIXME: Make this a message check. RELEASE_ASSERT(isValidEnum(status)); platformCompletePaymentSession(status); didReachFinalState(); } void WebPaymentCoordinatorProxy::abortPaymentSession() { // It's possible that the payment has been canceled already. if (!canAbort()) return; hidePaymentUI(); didReachFinalState(); } void WebPaymentCoordinatorProxy::didCancelPayment() { ASSERT(canCancel()); m_webPageProxy.send(Messages::WebPaymentCoordinator::DidCancelPayment()); didReachFinalState(); } void WebPaymentCoordinatorProxy::validateMerchant(const WebCore::URL& url) { ASSERT(m_merchantValidationState == MerchantValidationState::Idle); m_merchantValidationState = MerchantValidationState::Validating; m_webPageProxy.send(Messages::WebPaymentCoordinator::ValidateMerchant(url.string())); } void WebPaymentCoordinatorProxy::didAuthorizePayment(const WebCore::Payment& payment) { m_state = State::Authorized; m_webPageProxy.send(Messages::WebPaymentCoordinator::DidAuthorizePayment(payment)); } void WebPaymentCoordinatorProxy::didSelectShippingMethod(const WebCore::PaymentRequest::ShippingMethod& shippingMethod) { ASSERT(m_state == State::Active); m_state = State::ShippingMethodSelected; m_webPageProxy.send(Messages::WebPaymentCoordinator::DidSelectShippingMethod(shippingMethod)); } void WebPaymentCoordinatorProxy::didSelectShippingContact(const WebCore::PaymentContact& shippingContact) { ASSERT(m_state == State::Active); m_state = State::ShippingContactSelected; m_webPageProxy.send(Messages::WebPaymentCoordinator::DidSelectShippingContact(shippingContact)); } void WebPaymentCoordinatorProxy::didSelectPaymentMethod(const WebCore::PaymentMethod& paymentMethod) { ASSERT(m_state == State::Active); m_state = State::PaymentMethodSelected; m_webPageProxy.send(Messages::WebPaymentCoordinator::DidSelectPaymentMethod(paymentMethod)); } bool WebPaymentCoordinatorProxy::canBegin() const { switch (m_state) { case State::Idle: return true; case State::Activating: case State::Active: case State::Authorized: case State::ShippingMethodSelected: case State::ShippingContactSelected: case State::PaymentMethodSelected: return false; } } bool WebPaymentCoordinatorProxy::canCancel() const { switch (m_state) { case State::Activating: case State::Active: case State::Authorized: case State::ShippingMethodSelected: case State::ShippingContactSelected: case State::PaymentMethodSelected: return true; case State::Idle: return false; } } bool WebPaymentCoordinatorProxy::canCompletePayment() const { switch (m_state) { case State::Authorized: return true; case State::Idle: case State::Activating: case State::Active: case State::ShippingMethodSelected: case State::ShippingContactSelected: case State::PaymentMethodSelected: return false; } } bool WebPaymentCoordinatorProxy::canAbort() const { switch (m_state) { case State::Activating: case State::Active: case State::Authorized: case State::ShippingMethodSelected: case State::ShippingContactSelected: case State::PaymentMethodSelected: return true; case State::Idle: return false; } } void WebPaymentCoordinatorProxy::didReachFinalState() { m_state = State::Idle; m_merchantValidationState = MerchantValidationState::Idle; } } #endif
[ "andersca@apple.com@268f45cc-cd09-0410-ab3c-d52691b4dbfc" ]
andersca@apple.com@268f45cc-cd09-0410-ab3c-d52691b4dbfc
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/2.8猫狗收容所.cpp
f01a936130683cde25cd354dd223795d9be75aec
[]
no_license
liangsonghua/algorithm
b9c53bb3d32756cb047b86339c41a9280a405062
4983b9ffaba6ce3f2acd8450483b064356bb6b54
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#include<iostream> #include<vector> #include<queue> using namespace std; class CatDogAsylum { public: vector<int> asylum(vector<vector<int> > ope) { // write code here queue<int> dog; queue<int> cat; vector<int> vec;//收养的序列 int index = 0;//用于标记所有动物进入的顺序 for(int i=0;i<ope.size();i++) { //表有动物进入收容所 if(ope[i][0] == 1) { if(ope[i][1]>=0) { //狗 dog.push(index++); dog.push(ope[i][1]); } else{ cat.push(index++); cat.push(ope[i][1]); } } else if(ope[i][0] == 2) { //则代表有人收养动物 if(ope[i][1] == 0){ //直接收养所有动物中最早进入收容所 int min=0; if(cat.empty()&&!dog.empty()) min=1; if(!cat.empty()&&dog.empty()) min=-1; if(!cat.empty()&&!dog.empty()) min=dog.front()>cat.front()?-1:1; if(min==-1) { cat.pop(); vec.push_back(cat.front()); cat.pop(); } if(min==1) { dog.pop(); vec.push_back(dog.front()); dog.pop(); } } else if(ope[i][1] == 1 && !dog.empty()) { //选择收养狗,并收养该种动物中最早进入收容所的。 dog.pop(); vec.push_back(dog.front()); dog.pop(); } else if(ope[i][1] == -1 && !cat.empty()) { //选择收养猫,并收养该种动物中最早进入收容所的。 cat.pop(); vec.push_back(cat.front()); cat.pop(); } } } return vec; } };
[ "1411008034@qq.com" ]
1411008034@qq.com
92e4fdecb5d7a17fc0206b3444bfb940dfb30e88
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/components/web_package/signed_web_bundles/signed_web_bundle_signature_stack_unittest.cc
da3633d4ffda93bfe33ff1cdf376bb8ae2847a6f
[ "BSD-3-Clause" ]
permissive
nwjs/chromium.src
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refs/heads/nw75
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// Copyright 2022 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "components/web_package/signed_web_bundles/signed_web_bundle_signature_stack.h" #include <array> #include "base/containers/span.h" #include "components/web_package/mojom/web_bundle_parser.mojom.h" #include "components/web_package/signed_web_bundles/ed25519_public_key.h" #include "components/web_package/signed_web_bundles/ed25519_signature.h" #include "components/web_package/signed_web_bundles/signed_web_bundle_id.h" #include "components/web_package/signed_web_bundles/signed_web_bundle_signature_stack_entry.h" #include "testing/gtest/include/gtest/gtest.h" namespace web_package { namespace { constexpr std::array<uint8_t, 32> kTestPublicKey1 = { 0x01, 0x23, 0x43, 0x43, 0x33, 0x42, 0x7A, 0x14, 0x42, 0x14, 0xa2, 0xb6, 0xc2, 0xd9, 0xf2, 0x02, 0x03, 0x42, 0x18, 0x10, 0x12, 0x26, 0x62, 0x88, 0xf6, 0xa3, 0xa5, 0x47, 0x14, 0x69, 0x00, 0x73}; constexpr std::array<uint8_t, 32> kTestPublicKey2 = { 222, 2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2}; // Corresponds to `kTestPublicKey1`. constexpr char kEd25519SignedWebBundleId1[] = "aerugqztij5biqquuk3mfwpsaibuegaqcitgfchwuosuofdjabzqaaic"; constexpr std::array<uint8_t, 64> kTestSignature1 = { 111, 2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2}; constexpr std::array<uint8_t, 64> kTestSignature2 = { 222, 2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2}; TEST(SignedWebBundleSignatureStack, CreateFromEmptyVectorOfSignedWebBundleSignatureStackEntry) { std::vector<SignedWebBundleSignatureStackEntry> entries; auto result = SignedWebBundleSignatureStack::Create(entries); ASSERT_FALSE(result.has_value()); EXPECT_EQ(result.error(), "The signature stack needs at least one entry."); } TEST(SignedWebBundleSignatureStack, CreateFromEmptyVectorOfBundleIntegrityBlockSignatureStackEntryPtr) { std::vector<mojom::BundleIntegrityBlockSignatureStackEntryPtr> entries; auto result = SignedWebBundleSignatureStack::Create(std::move(entries)); ASSERT_FALSE(result.has_value()); EXPECT_EQ(result.error(), "The signature stack needs at least one entry."); } TEST(SignedWebBundleSignatureStack, CreateFromVectorOfSignedWebBundleSignatureStackEntry) { SignedWebBundleSignatureStackEntry entry( /*complete_entry_cbor=*/{1, 2, 3}, /*attributes_cbor=*/{4, 5}, Ed25519PublicKey::Create(base::make_span(kTestPublicKey1)), Ed25519Signature::Create(base::make_span(kTestSignature1))); std::vector<SignedWebBundleSignatureStackEntry> entries = {entry}; auto result = SignedWebBundleSignatureStack::Create(entries); ASSERT_TRUE(result.has_value()) << result.error(); EXPECT_EQ(result->size(), 1ul); EXPECT_EQ(result->entries()[0], entry); EXPECT_EQ(result->derived_web_bundle_id(), SignedWebBundleId::Create(kEd25519SignedWebBundleId1)); } TEST(SignedWebBundleSignatureStack, CreateFromVectorOfMultipleSignedWebBundleSignatureStackEntry) { SignedWebBundleSignatureStackEntry entry1( /*complete_entry_cbor=*/{1, 2, 3}, /*attributes_cbor=*/{4, 5}, Ed25519PublicKey::Create(base::make_span(kTestPublicKey1)), Ed25519Signature::Create(base::make_span(kTestSignature1))); SignedWebBundleSignatureStackEntry entry2( /*complete_entry_cbor=*/{6, 7}, /*attributes_cbor=*/{8, 9, 0}, Ed25519PublicKey::Create(base::make_span(kTestPublicKey2)), Ed25519Signature::Create(base::make_span(kTestSignature2))); std::vector<SignedWebBundleSignatureStackEntry> entries = {entry1, entry2}; auto result = SignedWebBundleSignatureStack::Create(entries); ASSERT_TRUE(result.has_value()) << result.error(); EXPECT_EQ(result->size(), 2ul); EXPECT_EQ(result->entries()[0], entry1); EXPECT_EQ(result->entries()[1], entry2); } TEST(SignedWebBundleSignatureStack, CreateFromVectorOfBundleIntegrityBlockSignatureStackEntryPtr) { auto entry = mojom::BundleIntegrityBlockSignatureStackEntry::New(); entry->complete_entry_cbor = {1, 2, 3}; entry->attributes_cbor = {4, 5}; entry->public_key = Ed25519PublicKey::Create(base::make_span(kTestPublicKey1)); entry->signature = Ed25519Signature::Create(base::make_span(kTestSignature1)); std::vector<mojom::BundleIntegrityBlockSignatureStackEntryPtr> entries; entries.push_back(entry->Clone()); auto result = SignedWebBundleSignatureStack::Create(std::move(entries)); ASSERT_TRUE(result.has_value()) << result.error(); EXPECT_EQ(result->size(), 1ul); EXPECT_EQ(result->entries()[0].complete_entry_cbor(), entry->complete_entry_cbor); EXPECT_EQ(result->entries()[0].attributes_cbor(), entry->attributes_cbor); EXPECT_EQ(result->entries()[0].public_key(), entry->public_key); EXPECT_EQ(result->entries()[0].signature(), entry->signature); } TEST(SignedWebBundleSignatureStack, Comparators) { const SignedWebBundleSignatureStackEntry entry1( /*complete_entry_cbor=*/{1}, /*attributes_cbor=*/{}, Ed25519PublicKey::Create(base::make_span(kTestPublicKey1)), Ed25519Signature::Create(base::make_span(kTestSignature1))); const SignedWebBundleSignatureStackEntry entry2( /*complete_entry_cbor=*/{2}, /*attributes_cbor=*/{}, Ed25519PublicKey::Create(base::make_span(kTestPublicKey1)), Ed25519Signature::Create(base::make_span(kTestSignature1))); SignedWebBundleSignatureStack stack1a = *SignedWebBundleSignatureStack::Create(std::array{entry1}); SignedWebBundleSignatureStack stack1b = *SignedWebBundleSignatureStack::Create(std::array{entry1}); SignedWebBundleSignatureStack stack2 = *SignedWebBundleSignatureStack::Create(std::array{entry2}); EXPECT_TRUE(stack1a == stack1a); EXPECT_TRUE(stack1a == stack1b); EXPECT_FALSE(stack1a == stack2); EXPECT_FALSE(stack1a != stack1a); EXPECT_FALSE(stack1a != stack1b); EXPECT_TRUE(stack1a != stack2); } } // namespace } // namespace web_package
[ "roger@nwjs.io" ]
roger@nwjs.io
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/酸奶(BFS).cpp
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[]
no_license
lighingyang/Algorithm
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refs/heads/master
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/* 问题 C: 调酒壶里的酸奶 时间限制: 1 Sec 内存限制: 128 MB 提交: 461 解决: 186 [提交] [状态] [命题人:外部导入] 题目描述 最近小w学了一手调酒的技巧,这么帅的操作,说不定能靠这个俘获女神的芳心,为了在女神面前露一手,他想在学校里建一个"pub",但是显然学校不可能让他真的建一个"pub",那么他退而求次,想建一个"Yogurt shop",不能用酒,那用酸奶也行啊! 今天女神终于来光顾小w的酸奶店了!兴奋的小w拿出自己准备已久每天都仔细擦干净的装备——调酒壶、果汁机、隔冰器和计量杯、砧板、小刀....准备露一手给女神看看 但是女神却没有那么多耐心,女神只是觉得,自己买一瓶大酸奶喝不完,小瓶酸奶不够喝,所以在小w的酸奶店,说不定她可以想买多少就买多少。 于是女神告诉了小w她想要多少体积的酸奶,而小w却依旧想秀一下自己的操作,于是他决定用仅有的两个调酒壶为女神倒出女神想要的酸奶.... 小w的两个调酒壶体积是不同的(一开始都是空的),小w每次可以选择一个调酒壶倒入另一个调酒壶(若A倒入B,A倒完或B倒满则停止),或者选择一个调酒壶倒光,或者选择一个调酒壶去接满酸奶..... 满心失望的小w想找一朵花,一瓣一瓣的撕下来,问问花朵女神到底喜不喜欢他...虽然这个答案是显而易见的,但是他还是想找一朵花...然而找花未果,反正花瓣不是偶数就是奇数,那他索性就用自己的操作次数作为花瓣个数吧!(找不到花我还不能脑补一朵吗...) 但是小w已经没有心情去想答案了...那么你能告诉他,需要多少步操作才能倒出女神想要的酸奶吗? 输入 输入包含多组数据,每行三个正整数a,b,c分别表示两个调酒壶的容量以及女神想要的酸奶体积,a,b的范围都在[0,100],c<=max(a,b) 输出 一行包含一个整数表示完成要求的最少操作次数,若达不到则输出"impossible"(没有双引号) 样例输入 复制样例数据 10 15 11 6 5 4 样例输出 impossible 4 提示 我不知道为什么酸奶可以倒进调酒壶,我也不知道为什么女神不喜欢小w,我只知道凭小w的想象力,游泳池都行更别说一朵花了! */ #include<bits/stdc++.h> using namespace std; int ans=0; int a,b; int c; int vis[110][110]; struct node{ int i; int j; int sp; node(int ii,int jj,int ss){ i =ii; j =jj; sp =ss; } }; queue<node> q; int gcd(int a,int b){ return b==0?a:gcd(b,a%b); } void bfs(){ while(!q.empty()){ q.pop(); } node n(0,0,0); q.push(n); while(!q.empty()){ node nn = q.front(); q.pop(); int ii=nn.i; int jj=nn.j; int ss=nn.sp; //cout<<ii<<" "<<jj<<" "<<ss<<endl; if(vis[ii][jj]) continue; if(ii==c||jj==c) { ans = ss; return ; } //aµ¹¹â if(ii>0){ node n(0,jj,ss+1); q.push(n); } //bµ¹¹â if(jj>0){ node n(ii,0,ss+1); q.push(n); } //aµ¹Âú if(ii<a){ node n(a,jj,ss+1); q.push(n); } //bµ¹Âú if(jj<b){ node n(ii,b,ss+1); q.push(n); } //a->b,b²»Âú if(ii>0&&b-jj>ii){ node n(0,ii+jj,ss+1); q.push(n); } //a->b,bÂú if(ii>0&&b-jj<=ii){ node n(ii-(b-jj),b,ss+1); q.push(n); } //b->a,a²»Âú if(a-ii>jj&&jj>0){ node n(ii+jj,0,ss+1); q.push(n); } //b->a,aÂú if(a-ii<=jj&&jj>0){ node n(a,jj-(a-ii),ss+1); q.push(n); } vis[ii][jj] = 1; } return ; } int main(){ freopen("1.txt","r",stdin); while(cin>>a>>b>>c){ ans=0; memset(vis,0,sizeof(vis)); int tt =gcd(a,b); if(c%tt!=0){ cout<<"impossible"<<endl; continue; } bfs(); cout<<ans<<endl; } return 0; }
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/*========================================================================= Program: Visualization Toolkit Module: vtkLabeledDataMapper.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkLabeledDataMapper.h" #include "vtkActor2D.h" #include "vtkCompositeDataIterator.h" #include "vtkCompositeDataSet.h" #include "vtkDataArray.h" #include "vtkDataSet.h" #include "vtkExecutive.h" #include "vtkInformation.h" #include "vtkIntArray.h" #include "vtkObjectFactory.h" #include "vtkPointData.h" #include "vtkPointSet.h" #include "vtkSmartPointer.h" #include "vtkStringArray.h" #include "vtkTable.h" #include "vtkTextMapper.h" #include "vtkTextProperty.h" #include "vtkTypeTraits.h" #include "vtkTransform.h" #include "vtkUnicodeStringArray.h" #include <map> class vtkLabeledDataMapper::Internals { public: std::map<int, vtkSmartPointer<vtkTextProperty> > TextProperties; }; vtkStandardNewMacro(vtkLabeledDataMapper); vtkCxxSetObjectMacro(vtkLabeledDataMapper,Transform,vtkTransform); #if defined(_WIN32) && !defined(__CYGWIN__) # define SNPRINTF _snprintf #else # define SNPRINTF snprintf #endif // ---------------------------------------------------------------------- template<typename T> void vtkLabeledDataMapper_PrintComponent(char *output, const char *format, int index, const T *array) { sprintf(output, format, array[index]); } //---------------------------------------------------------------------------- // Creates a new label mapper vtkLabeledDataMapper::vtkLabeledDataMapper() { this->Implementation = new Internals; this->Input = NULL; this->LabelMode = VTK_LABEL_IDS; this->LabelFormat = NULL; this->LabeledComponent = (-1); this->FieldDataArray = 0; this->FieldDataName = NULL; this->NumberOfLabels = 0; this->NumberOfLabelsAllocated = 0; this->LabelPositions = 0; this->TextMappers = 0; this->AllocateLabels(50); vtkSmartPointer<vtkTextProperty> prop = vtkSmartPointer<vtkTextProperty>::New(); prop->SetFontSize(12); prop->SetBold(1); prop->SetItalic(1); prop->SetShadow(1); prop->SetFontFamilyToArial(); this->Implementation->TextProperties[0] = prop; this->SetInputArrayToProcess(0, 0, 0, vtkDataObject::FIELD_ASSOCIATION_POINTS, "type"); this->Transform = 0; this->CoordinateSystem = vtkLabeledDataMapper::WORLD; } //---------------------------------------------------------------------------- vtkLabeledDataMapper::~vtkLabeledDataMapper() { if (this->LabelFormat) { delete [] this->LabelFormat; } delete [] this->LabelPositions; if (this->TextMappers != NULL ) { for (int i=0; i < this->NumberOfLabelsAllocated; i++) { this->TextMappers[i]->Delete(); } delete [] this->TextMappers; } this->SetFieldDataName(NULL); this->SetTransform(NULL); delete this->Implementation; } //---------------------------------------------------------------------------- void vtkLabeledDataMapper::AllocateLabels(int numLabels) { if (numLabels > this->NumberOfLabelsAllocated) { int i; // delete old stuff delete [] this->LabelPositions; this->LabelPositions = 0; for (i=0; i < this->NumberOfLabelsAllocated; i++) { this->TextMappers[i]->Delete(); } delete [] this->TextMappers; this->TextMappers = 0; this->NumberOfLabelsAllocated = numLabels; // Allocate and initialize new stuff this->LabelPositions = new double[this->NumberOfLabelsAllocated*3]; this->TextMappers = new vtkTextMapper * [this->NumberOfLabelsAllocated]; for (i=0; i<this->NumberOfLabelsAllocated; i++) { this->TextMappers[i] = vtkTextMapper::New(); this->LabelPositions[3*i] = 0; this->LabelPositions[3*i+1] = 0; this->LabelPositions[3*i+2] = 0; } } } //---------------------------------------------------------------------------- void vtkLabeledDataMapper::SetLabelTextProperty(vtkTextProperty* prop, int type) { this->Implementation->TextProperties[type] = prop; this->Modified(); } //---------------------------------------------------------------------------- vtkTextProperty* vtkLabeledDataMapper::GetLabelTextProperty(int type) { if (this->Implementation->TextProperties.find(type) != this->Implementation->TextProperties.end()) { return this->Implementation->TextProperties[type]; } return 0; } //---------------------------------------------------------------------------- void vtkLabeledDataMapper::SetInputData(vtkDataObject* input) { this->SetInputDataInternal(0, input); } //---------------------------------------------------------------------------- // Specify the input data or filter. vtkDataSet *vtkLabeledDataMapper::GetInput() { return vtkDataSet::SafeDownCast(this->GetInputDataObject(0, 0)); } //---------------------------------------------------------------------------- // Release any graphics resources that are being consumed by this mapper. void vtkLabeledDataMapper::ReleaseGraphicsResources(vtkWindow *win) { if (this->TextMappers != NULL ) { for (int i=0; i < this->NumberOfLabelsAllocated; i++) { this->TextMappers[i]->ReleaseGraphicsResources(win); } } } //---------------------------------------------------------------------------- void vtkLabeledDataMapper::RenderOverlay(vtkViewport *viewport, vtkActor2D *actor) { for (int i=0; i<this->NumberOfLabels; i++) { double x[3]; x[0] = this->LabelPositions[3*i]; x[1] = this->LabelPositions[3*i + 1]; x[2] = this->LabelPositions[3*i + 2]; double* pos = x; if (this->Transform) { pos = this->Transform->TransformDoublePoint(x); } if(this->CoordinateSystem == vtkLabeledDataMapper::WORLD) { actor->GetPositionCoordinate()->SetCoordinateSystemToWorld(); actor->GetPositionCoordinate()->SetValue(pos); } else if(this->CoordinateSystem == vtkLabeledDataMapper::DISPLAY) { actor->GetPositionCoordinate()->SetCoordinateSystemToDisplay(); actor->GetPositionCoordinate()->SetValue(pos); } this->TextMappers[i]->RenderOverlay(viewport, actor); } } //---------------------------------------------------------------------------- void vtkLabeledDataMapper::RenderOpaqueGeometry(vtkViewport *viewport, vtkActor2D *actor) { vtkTextProperty *tprop = this->Implementation->TextProperties[0]; if (!tprop) { vtkErrorMacro(<<"Need default text property to render labels"); return; } // Updates the input pipeline if needed. this->Update(); vtkDataObject *inputDO = this->GetInputDataObject(0, 0); if ( ! inputDO ) { this->NumberOfLabels = 0; vtkErrorMacro(<<"Need input data to render labels (2)"); return; } // Check for property updates. unsigned long propMTime = 0; std::map<int, vtkSmartPointer<vtkTextProperty> >::iterator it, itEnd; it = this->Implementation->TextProperties.begin(); itEnd = this->Implementation->TextProperties.end(); for (; it != itEnd; ++it) { vtkTextProperty* prop = it->second; if (prop && prop->GetMTime() > propMTime) { propMTime = prop->GetMTime(); } } // Check to see whether we have to rebuild everything if ( this->GetMTime() > this->BuildTime || inputDO->GetMTime() > this->BuildTime || propMTime > this->BuildTime) { this->BuildLabels(); } for (int i=0; i<this->NumberOfLabels; i++) { double* pos = &this->LabelPositions[3*i]; if (this->Transform) { pos = this->Transform->TransformDoublePoint(pos); } if(this->CoordinateSystem == vtkLabeledDataMapper::WORLD) { actor->GetPositionCoordinate()->SetCoordinateSystemToWorld(); actor->GetPositionCoordinate()->SetValue(pos); } else if(this->CoordinateSystem == vtkLabeledDataMapper::DISPLAY) { actor->GetPositionCoordinate()->SetCoordinateSystemToDisplay(); actor->GetPositionCoordinate()->SetValue(pos); } this->TextMappers[i]->RenderOpaqueGeometry(viewport, actor); } } //---------------------------------------------------------------------------- void vtkLabeledDataMapper::BuildLabels() { vtkDebugMacro(<<"Rebuilding labels"); vtkDataObject* inputDO = this->GetInputDataObject(0, 0); vtkCompositeDataSet* cd = vtkCompositeDataSet::SafeDownCast(inputDO); vtkDataSet* ds = vtkDataSet::SafeDownCast(inputDO); if (ds) { this->AllocateLabels(ds->GetNumberOfPoints()); this->NumberOfLabels = 0; this->BuildLabelsInternal(ds); } else if (cd) { this->AllocateLabels(cd->GetNumberOfPoints()); this->NumberOfLabels = 0; vtkCompositeDataIterator* iter = cd->NewIterator(); for (iter->InitTraversal(); !iter->IsDoneWithTraversal(); iter->GoToNextItem()) { ds = vtkDataSet::SafeDownCast(iter->GetCurrentDataObject()); if (ds) { this->BuildLabelsInternal(ds); } } iter->Delete(); } else { vtkErrorMacro("Unsupported data type: " << inputDO->GetClassName()); } this->BuildTime.Modified(); } //---------------------------------------------------------------------------- void vtkLabeledDataMapper::BuildLabelsInternal(vtkDataSet* input) { int i, j, numComp = 0, pointIdLabels = 0, activeComp = 0; vtkAbstractArray *abstractData = NULL; vtkDataArray *numericData = NULL; vtkStringArray *stringData = NULL; vtkUnicodeStringArray *uStringData = NULL; if (input->GetNumberOfPoints() == 0) { return; } vtkPointData *pd = input->GetPointData(); // figure out what to label, and if we can label it pointIdLabels = 0; switch (this->LabelMode) { case VTK_LABEL_IDS: { pointIdLabels = 1; }; break; case VTK_LABEL_SCALARS: if ( pd->GetScalars() ) { numericData = pd->GetScalars(); } break; case VTK_LABEL_VECTORS: if ( pd->GetVectors() ) { numericData = pd->GetVectors(); } break; case VTK_LABEL_NORMALS: if ( pd->GetNormals() ) { numericData = pd->GetNormals(); } break; case VTK_LABEL_TCOORDS: if ( pd->GetTCoords() ) { numericData = pd->GetTCoords(); } break; case VTK_LABEL_TENSORS: if ( pd->GetTensors() ) { numericData = pd->GetTensors(); } break; case VTK_LABEL_FIELD_DATA: { int arrayNum; if (this->FieldDataName != NULL) { vtkDebugMacro(<<"Labeling field data array " << this->FieldDataName); abstractData = pd->GetAbstractArray(this->FieldDataName, arrayNum); } else { arrayNum = (this->FieldDataArray < pd->GetNumberOfArrays() ? this->FieldDataArray : pd->GetNumberOfArrays() - 1); abstractData = pd->GetAbstractArray(arrayNum); } numericData = vtkDataArray::SafeDownCast(abstractData); stringData = vtkStringArray::SafeDownCast(abstractData); uStringData = vtkUnicodeStringArray::SafeDownCast(abstractData); }; break; } // determine number of components and check input if ( pointIdLabels ) { numComp = 1; } else if ( numericData ) { numComp = numericData->GetNumberOfComponents(); activeComp = 0; if ( this->LabeledComponent >= 0 ) { activeComp = (this->LabeledComponent < numComp ? this->LabeledComponent : numComp - 1); numComp = 1; } } else { if ( stringData ) { numComp = stringData->GetNumberOfComponents(); } else if( uStringData ) { numComp = uStringData->GetNumberOfComponents(); } else { if (this->FieldDataName) { vtkWarningMacro(<< "Could not find label array (" << this->FieldDataName << ") " << "in input."); } else { vtkWarningMacro(<< "Could not find label array (" << "index " << this->FieldDataArray << ") " << "in input."); } return; } } vtkStdString FormatString; if (this->LabelFormat) { // The user has specified a format string. vtkDebugMacro(<<"Using user-specified format string " << this->LabelFormat); FormatString = this->LabelFormat; } else { // Try to come up with some sane default. if (pointIdLabels) { FormatString = "%d"; } else if (numericData) { switch (numericData->GetDataType()) { case VTK_VOID: FormatString = "0x%x"; break; // dont use vtkTypeTraits::ParseFormat for character types as parse formats // aren't the same as print formats for these types. case VTK_BIT: case VTK_SHORT: case VTK_UNSIGNED_SHORT: case VTK_INT: case VTK_UNSIGNED_INT: FormatString = "%d"; break; case VTK_CHAR: case VTK_SIGNED_CHAR: case VTK_UNSIGNED_CHAR: FormatString = "%c"; break; case VTK_LONG: FormatString = vtkTypeTraits<long>::ParseFormat(); break; case VTK_UNSIGNED_LONG: FormatString = vtkTypeTraits<unsigned long>::ParseFormat(); break; case VTK_ID_TYPE: FormatString = vtkTypeTraits<vtkIdType>::ParseFormat(); break; #if defined(VTK_TYPE_USE_LONG_LONG) case VTK_LONG_LONG: FormatString = vtkTypeTraits<long long>::ParseFormat(); break; case VTK_UNSIGNED_LONG_LONG: FormatString = vtkTypeTraits<unsigned long long>::ParseFormat(); break; #endif #if defined(VTK_TYPE_USE___INT64) case VTK___INT64: FormatString = vtkTypeTraits<__int64>::ParseFormat(); break; case VTK_UNSIGNED___INT64: FormatString = vtkTypeTraits<unsigned __int64>::ParseFormat(); break; #endif case VTK_FLOAT: FormatString = vtkTypeTraits<float>::ParseFormat(); break; case VTK_DOUBLE: FormatString = vtkTypeTraits<double>::ParseFormat(); break; default: FormatString = "BUG - UNKNOWN DATA FORMAT"; break; } } else if (stringData) { FormatString = ""; // we'll use vtkStdString::operator+ instead of sprintf } else if (uStringData) { vtkWarningMacro( "Unicode string arrays are not adequately supported by the vtkLabeledDataMapper. Unicode strings will be converted to vtkStdStrings for rendering."); FormatString = "unicode"; // we'll use vtkStdString::operator+ instead of sprintf } else { FormatString = "BUG - COULDN'T DETECT DATA TYPE"; } vtkDebugMacro(<<"Using default format string " << FormatString.c_str()); } // Done building default format string int numCurLabels = input->GetNumberOfPoints(); // We are assured that // this->NumberOfLabelsAllocated >= (this->NumberOfLabels + numCurLabels) if (this->NumberOfLabelsAllocated < (this->NumberOfLabels + numCurLabels)) { vtkErrorMacro( "Number of labels must be allocated before this method is called."); return; } // ---------------------------------------- // Now we actually construct the label strings // const char *LiveFormatString = FormatString.c_str(); char TempString[1024]; vtkIntArray *typeArr = vtkIntArray::SafeDownCast( this->GetInputAbstractArrayToProcess(0, input)); for (i=0; i < numCurLabels; i++) { vtkStdString ResultString; if ( pointIdLabels ) { sprintf(TempString, LiveFormatString, i); ResultString = TempString; } else { if ( numericData ) { void *rawData = numericData->GetVoidPointer(i*numComp); if ( numComp == 1 ) { switch (numericData->GetDataType()) { vtkTemplateMacro(vtkLabeledDataMapper_PrintComponent(TempString, LiveFormatString, activeComp, static_cast<VTK_TT *>(rawData))); } ResultString = TempString; } else // numComp != 1 { ResultString = "("; // Print each component in turn and add it to the string. for (j = 0; j < numComp; ++j) { switch (numericData->GetDataType()) { vtkTemplateMacro( vtkLabeledDataMapper_PrintComponent(TempString, LiveFormatString, j, static_cast<VTK_TT *>(rawData))); } ResultString += TempString; if (j < (numComp-1)) { ResultString += ' '; } else { ResultString += ')'; } } } } else // rendering string data { // If the user hasn't given us a custom format string then // we'll sidestep a lot of sprintf nonsense. if (this->LabelFormat == NULL) { if( uStringData ) { ResultString = uStringData->GetValue(i).utf8_str(); } else { ResultString = stringData->GetValue(i); } } else // the user specified a label format { SNPRINTF(TempString, 1023, LiveFormatString, stringData->GetValue(i).c_str()); ResultString = TempString; } // done printing strings with label format } // done printing strings } // done creating string this->TextMappers[i+this->NumberOfLabels]->SetInput(ResultString.c_str()); // Find the correct property type int type = 0; if (typeArr) { type = typeArr->GetValue(i); } vtkTextProperty* prop = this->Implementation->TextProperties[type]; if (!prop) { prop = this->Implementation->TextProperties[0]; } this->TextMappers[i+this->NumberOfLabels]->SetTextProperty(prop); double x[3]; input->GetPoint(i, x); this->LabelPositions[3*(i+this->NumberOfLabels)] = x[0]; this->LabelPositions[3*(i+this->NumberOfLabels)+1] = x[1]; this->LabelPositions[3*(i+this->NumberOfLabels)+2] = x[2]; } this->NumberOfLabels += numCurLabels; } //---------------------------------------------------------------------------- int vtkLabeledDataMapper::FillInputPortInformation( int vtkNotUsed( port ), vtkInformation* info) { // Can handle composite datasets. info->Set(vtkAlgorithm::INPUT_REQUIRED_DATA_TYPE(), "vtkDataObject"); return 1; } //---------------------------------------------------------------------------- void vtkLabeledDataMapper::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os,indent); if ( this->Input ) { os << indent << "Input: (" << this->Input << ")\n"; } else { os << indent << "Input: (none)\n"; } std::map<int, vtkSmartPointer<vtkTextProperty> >::iterator it, itEnd; it = this->Implementation->TextProperties.begin(); itEnd = this->Implementation->TextProperties.end(); for (; it != itEnd; ++it) { vtkTextProperty* prop = it->second; if (prop) { os << indent << "LabelTextProperty " << it->first << ":\n"; prop->PrintSelf(os, indent.GetNextIndent()); } else { os << indent << "LabelTextProperty " << it->first << ": (none)\n"; } } os << indent << "Label Mode: "; if ( this->LabelMode == VTK_LABEL_IDS ) { os << "Label Ids\n"; } else if ( this->LabelMode == VTK_LABEL_SCALARS ) { os << "Label Scalars\n"; } else if ( this->LabelMode == VTK_LABEL_VECTORS ) { os << "Label Vectors\n"; } else if ( this->LabelMode == VTK_LABEL_NORMALS ) { os << "Label Normals\n"; } else if ( this->LabelMode == VTK_LABEL_TCOORDS ) { os << "Label TCoords\n"; } else if ( this->LabelMode == VTK_LABEL_TENSORS ) { os << "Label Tensors\n"; } else { os << "Label Field Data\n"; } os << indent << "Label Format: " << (this->LabelFormat ? this->LabelFormat : "Null") << "\n"; os << indent << "Labeled Component: "; if ( this->LabeledComponent < 0 ) { os << "(All Components)\n"; } else { os << this->LabeledComponent << "\n"; } os << indent << "Field Data Array: " << this->FieldDataArray << "\n"; os << indent << "Field Data Name: " << (this->FieldDataName ? this->FieldDataName : "Null") << "\n"; os << indent << "Transform: " << (this->Transform ? "" : "(none)") << endl; if (this->Transform) { this->Transform->PrintSelf(os,indent.GetNextIndent()); } os << indent << "CoordinateSystem: " << this->CoordinateSystem << endl; } // ---------------------------------------------------------------------- void vtkLabeledDataMapper::SetFieldDataArray(int arrayIndex) { if (this->FieldDataName) { delete [] this->FieldDataName; this->FieldDataName = NULL; } vtkDebugMacro(<< this->GetClassName() << " (" << this << "): setting FieldDataArray to " << arrayIndex ); if (this->FieldDataArray != (arrayIndex < 0 ? 0 : (arrayIndex > VTK_INT_MAX ? VTK_INT_MAX : arrayIndex))) { this->FieldDataArray = ( arrayIndex < 0 ? 0 : (arrayIndex > VTK_INT_MAX ? VTK_INT_MAX : arrayIndex )); this->Modified(); } } // ---------------------------------------------------------------------- unsigned long vtkLabeledDataMapper::GetMTime() { unsigned long mtime = this->Superclass::GetMTime(); std::map<int, vtkSmartPointer<vtkTextProperty> >::iterator it, itEnd; it = this->Implementation->TextProperties.begin(); itEnd = this->Implementation->TextProperties.end(); for (; it != itEnd; ++it) { vtkTextProperty* p = it->second; unsigned long curMTime = p->GetMTime(); if (curMTime > mtime) { mtime = curMTime; } } return mtime; } // ---------------------------------------------------------------------- const char *vtkLabeledDataMapper::GetLabelText(int label) { assert("label index range" && label >= 0 && label < this->NumberOfLabels); return this->TextMappers[label]->GetInput(); } // ---------------------------------------------------------------------- void vtkLabeledDataMapper::SetFieldDataName(const char *arrayName) { vtkDebugMacro(<< this->GetClassName() << " (" << this << "): setting " << "FieldDataName" << " to " << (arrayName?arrayName:"(null)") ); if ( this->FieldDataName == NULL && arrayName == NULL) { return; } if ( this->FieldDataName && arrayName && (!strcmp(this->FieldDataName,arrayName))) { return;} delete [] this->FieldDataName; if (arrayName) { this->FieldDataName = new char[strlen(arrayName)+1]; strcpy(this->FieldDataName,arrayName); } else { this->FieldDataName = NULL; } this->Modified(); }
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cpp
// AStyleIFace_Test.cpp // Copyright (c) 2017 by Jim Pattee <jimp03@email.com>. // This code is licensed under the MIT License. // License.md describes the conditions under which this software may be distributed. //---------------------------------------------------------------------------- // headers //---------------------------------------------------------------------------- #include "AStyleIFace.h" #include "gtest/gtest.h" /* ---------------------------------------------------------------------------- TO ADD A NEW OPTION Add new test function to "AStyleIFace_*Options, GetOptions_". Add new test function to "AStyleIFace_*Short, GetOptions_". Add new test function to "AStyleIFace_Config, SetAStyleOptionFromConfig_". All boolean functions for the above are added to "SetAStyleOptionFromConfig_Boolean". ---------------------------------------------------------------------------- */ //---------------------------------------------------------------------------- // anonymous namespace //---------------------------------------------------------------------------- namespace { // //------------------------------------------------------------------------- // AStyleIFace GetOptions Tests for Brace Style Options //------------------------------------------------------------------------- TEST(AStyleIFace_StyleOptions, GetOptions_StylesAll) // Test AStyleIFace::GetOptions for brace style options { // create objects AStyleIFace astyle; wxString options; // test the options const wxString STYLE_EQ = "style="; astyle.setBraceStyle(STYLE_NONE); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setBraceStyle(STYLE_ALLMAN); options = astyle.GetOptions(); EXPECT_TRUE(options == STYLE_EQ + ALLMAN); astyle.setBraceStyle(STYLE_JAVA); options = astyle.GetOptions(); EXPECT_TRUE(options == STYLE_EQ + JAVA); astyle.setBraceStyle(STYLE_KR); options = astyle.GetOptions(); EXPECT_TRUE(options == STYLE_EQ + KandR); astyle.setBraceStyle(STYLE_STROUSTRUP); options = astyle.GetOptions(); EXPECT_TRUE(options == STYLE_EQ + STROUSTRUP); astyle.setBraceStyle(STYLE_WHITESMITH); options = astyle.GetOptions(); EXPECT_TRUE(options == STYLE_EQ + WHITESMITH); astyle.setBraceStyle(STYLE_BANNER); options = astyle.GetOptions(); EXPECT_TRUE(options == STYLE_EQ + BANNER); astyle.setBraceStyle(STYLE_GNU); options = astyle.GetOptions(); EXPECT_TRUE(options == STYLE_EQ + GNU); astyle.setBraceStyle(STYLE_LINUX); options = astyle.GetOptions(); EXPECT_TRUE(options == STYLE_EQ + LINUXX); astyle.setBraceStyle(STYLE_HORSTMANN); options = astyle.GetOptions(); EXPECT_TRUE(options == STYLE_EQ + HORSTMANN); astyle.setBraceStyle(STYLE_1TBS); options = astyle.GetOptions(); EXPECT_TRUE(options == STYLE_EQ + oneTBS); astyle.setBraceStyle(STYLE_GOOGLE); options = astyle.GetOptions(); EXPECT_TRUE(options == STYLE_EQ + GOOGLE); astyle.setBraceStyle(STYLE_MOZILLA); options = astyle.GetOptions(); EXPECT_TRUE(options == STYLE_EQ + MOZILLA); astyle.setBraceStyle(STYLE_PICO); options = astyle.GetOptions(); EXPECT_TRUE(options == STYLE_EQ + PICO); astyle.setBraceStyle(STYLE_LISP); options = astyle.GetOptions(); EXPECT_TRUE(options == STYLE_EQ + LISP); astyle.setBraceStyle(static_cast<BraceStyle>(99)); options = astyle.GetOptions(); EXPECT_TRUE(options == "invalid-braceStyle=99"); } //------------------------------------------------------------------------- // AStyleIFace GetOptions Tests for Tab Options //------------------------------------------------------------------------- TEST(AStyleIFace_TabOptions, GetOptions_IndentSpaces) // Test AStyleIFace::GetOptions indent with spaces { // create objects AStyleIFace astyle; wxString options; // there is no indent=spaces returned astyle.setIndentType(INDENT_SPACES); astyle.setIndentLength(4); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setIndentLength(2); options = astyle.GetOptions(); EXPECT_STREQ(options, INDENT_OPT_SPACES "=2"); astyle.setIndentLength(20); options = astyle.GetOptions(); EXPECT_STREQ(options, INDENT_OPT_SPACES "=20"); } TEST(AStyleIFace_TabOptions, GetOptions_IndentTabs) // Test AStyleIFace::GetOptions indent with tabs { // create objects AStyleIFace astyle; wxString options; // test indent with tabs astyle.setIndentType(INDENT_TABS); astyle.setIndentLength(4); options = astyle.GetOptions(); EXPECT_STREQ(options, INDENT_OPT_TAB); astyle.setIndentLength(2); options = astyle.GetOptions(); EXPECT_STREQ(options, INDENT_OPT_TAB "=2"); astyle.setIndentLength(20); options = astyle.GetOptions(); EXPECT_STREQ(options, INDENT_OPT_TAB "=20"); } TEST(AStyleIFace_TabOptions, GetOptions_IndentForceTabs) // Test AStyleIFace::GetOptions indent with force tabs { // create objects AStyleIFace astyle; wxString options; // test indent with force tabs astyle.setIndentType(INDENT_FTABS); astyle.setIndentLength(4); astyle.setUseTabLength(false); astyle.setTabLength(8); options = astyle.GetOptions(); EXPECT_STREQ(options, INDENT_OPT_FTAB); astyle.setIndentLength(2); astyle.setUseTabLength(false); astyle.setTabLength(4); options = astyle.GetOptions(); EXPECT_STREQ(options, INDENT_OPT_FTAB "=2"); astyle.setIndentLength(20); astyle.setUseTabLength(false); astyle.setTabLength(10); options = astyle.GetOptions(); EXPECT_STREQ(options, INDENT_OPT_FTAB "=20"); // test indent with force tabs and tab-length astyle.setIndentType(INDENT_FTABS); astyle.setIndentLength(4); astyle.setUseTabLength(true); astyle.setTabLength(8); options = astyle.GetOptions(); EXPECT_STREQ(options, INDENT_OPT_FTAB_X); astyle.setIndentLength(4); astyle.setUseTabLength(true); astyle.setTabLength(6); options = astyle.GetOptions(); EXPECT_STREQ(options, INDENT_OPT_FTAB_X "=6"); astyle.setIndentLength(3); astyle.setUseTabLength(true); astyle.setTabLength(6); options = astyle.GetOptions(); EXPECT_STREQ(options, INDENT_OPT_FTAB "=3\n" INDENT_OPT_FTAB_X "=6"); } TEST(AStyleIFace_TabOptions, GetOptions_IndentInvalid) // Test AStyleIFace::GetOptions invalid options { // create objects AStyleIFace astyle; wxString options; // test invalid indent type astyle.setIndentType(static_cast<IndentType>(9)); astyle.setIndentLength(4); options = astyle.GetOptions(); EXPECT_STREQ("invalid-indentType=9", options); // test invalid indent length // the options will also have indent=spaces=? astyle.setIndentType(INDENT_SPACES); astyle.setIndentLength(1); options = astyle.GetOptions(); EXPECT_TRUE(options.Find("invalid-indentLength=1") != wxNOT_FOUND); astyle.setIndentLength(21); options = astyle.GetOptions(); EXPECT_TRUE(options.Find("invalid-indentLength=21") != wxNOT_FOUND); } //------------------------------------------------------------------------- // AStyleIFace GetOptions Tests for Brace Modifier Options //------------------------------------------------------------------------- TEST(AStyleIFace_ModifierOptions, GetOptions_AttachNamespace) // Test AStyleIFace::GetOptions attachNamespace option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setAttachNamespace(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setAttachNamespace(true); options = astyle.GetOptions(); EXPECT_TRUE(options == ATTACH_NAMESPACES); } TEST(AStyleIFace_ModifierOptions, GetOptions_AttachClass) // Test AStyleIFace::GetOptions attachClass option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setAttachClass(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setAttachClass(true); options = astyle.GetOptions(); EXPECT_TRUE(options == ATTACH_CLASSES); } TEST(AStyleIFace_ModifierOptions, GetOptions_AttachInline) // Test AStyleIFace::GetOptions attachInline option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setAttachInline(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setAttachInline(true); options = astyle.GetOptions(); EXPECT_TRUE(options == ATTACH_INLINES); } TEST(AStyleIFace_ModifierOptions, GetOptions_AttachExternC) // Test AStyleIFace::GetOptions attachExternC option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setAttachExternC(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setAttachExternC(true); options = astyle.GetOptions(); EXPECT_TRUE(options == ATTACH_EXTERN_C); } TEST(AStyleIFace_ModifierOptions, GetOptions_AttachClosingWhile) // Test AStyleIFace::GetOptions attachExternC option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setAttachClosingWhile(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setAttachClosingWhile(true); options = astyle.GetOptions(); EXPECT_TRUE(options == ATTACH_CLOSING_WHILE); } //------------------------------------------------------------------------- // AStyleIFace GetOptions Tests for Indentation Options //------------------------------------------------------------------------- TEST(AStyleIFace_IndentOptions, GetOptions_AfterParenIndent) // Test AStyleIFace::GetOptions afterParenIndent option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setAfterParenIndent(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setAfterParenIndent(true); options = astyle.GetOptions(); EXPECT_TRUE(options == INDENT_AFTER_PARENS); } TEST(AStyleIFace_IndentOptions, GetOptions_CaseIndent) // Test AStyleIFace::GetOptions caseIndent option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setCaseIndent(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setCaseIndent(true); options = astyle.GetOptions(); EXPECT_TRUE(options == INDENT_CASES); } TEST(AStyleIFace_IndentOptions, GetOptions_ClassIndent) // Test AStyleIFace::GetOptions classIndent option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setClassIndent(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setClassIndent(true); options = astyle.GetOptions(); EXPECT_TRUE(options == INDENT_CLASSES); } TEST(AStyleIFace_IndentOptions, GetOptions_Col1CommentIndent) // Test AStyleIFace::GetOptions col1CommentIndent option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setCol1CommentIndent(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setCol1CommentIndent(true); options = astyle.GetOptions(); EXPECT_TRUE(options == INDENT_COL1_COMMENTS); } TEST(AStyleIFace_IndentOptions, GetOptions_ContinuationIndent) // Test AStyleIFace::GetOptions continuationIndent option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setContinuationIndent(1); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setContinuationIndent(2); options = astyle.GetOptions(); EXPECT_STREQ(options, INDENT_CONTINUATION "=2"); // test invalid min conditional option astyle.setContinuationIndent(-1); options = astyle.GetOptions(); EXPECT_STREQ(options, "invalid-continuationIndent=-1"); astyle.setContinuationIndent(5); options = astyle.GetOptions(); EXPECT_STREQ(options, "invalid-continuationIndent=5"); } TEST(AStyleIFace_IndentOptions, GetOptions_LabelIndent) // Test AStyleIFace::GetOptions labelIndent option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setLabelIndent(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setLabelIndent(true); options = astyle.GetOptions(); EXPECT_TRUE(options == INDENT_LABELS); } TEST(AStyleIFace_IndentOptions, GetOptions_MaxContinuation) // Test AStyleIFace::GetOptions maxContinuationIndent option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setMaxContinuationIndent(40); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setMaxContinuationIndent(50); options = astyle.GetOptions(); EXPECT_STREQ(options, MAX_CONTINUATION_INDENT "=50"); // test invalid max instatement indent astyle.setMaxContinuationIndent(39); options = astyle.GetOptions(); EXPECT_STREQ(options, "invalid-maxContinuationIndent=39"); astyle.setMaxContinuationIndent(121); options = astyle.GetOptions(); EXPECT_STREQ(options, "invalid-maxContinuationIndent=121"); } TEST(AStyleIFace_IndentOptions, GetOptions_MinConditional) // Test AStyleIFace::GetOptions minConditionalOption option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setMinConditionalOption(MINCOND_ZERO); options = astyle.GetOptions(); EXPECT_STREQ(options, MIN_CONDITIONAL_INDENT "=0"); astyle.setMinConditionalOption(MINCOND_ONE); options = astyle.GetOptions(); EXPECT_STREQ(options, MIN_CONDITIONAL_INDENT "=1"); astyle.setMinConditionalOption(MINCOND_TWO); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setMinConditionalOption(MINCOND_ONEHALF); options = astyle.GetOptions(); EXPECT_STREQ(options, MIN_CONDITIONAL_INDENT "=3"); // test invalid min conditional option astyle.setMinConditionalOption(static_cast<MinConditional>(-1)); options = astyle.GetOptions(); EXPECT_STREQ(options, "invalid-minConditionalOption=-1"); astyle.setMinConditionalOption(static_cast<MinConditional>(9)); options = astyle.GetOptions(); EXPECT_STREQ(options, "invalid-minConditionalOption=9"); } TEST(AStyleIFace_IndentOptions, GetOptions_ModifierIndent) // Test AStyleIFace::GetOptions modifierIndent option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setModifierIndent(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setModifierIndent(true); options = astyle.GetOptions(); EXPECT_TRUE(options == INDENT_MODIFIERS); } TEST(AStyleIFace_IndentOptions, GetOptions_NamespaceIndent) // Test AStyleIFace::GetOptions namespaceIndent option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setNamespaceIndent(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setNamespaceIndent(true); options = astyle.GetOptions(); EXPECT_TRUE(options == INDENT_NAMESPACES); } TEST(AStyleIFace_IndentOptions, GetOptions_PreprocBlockIndent) // Test AStyleIFace::GetOptions preprocBlockIndent option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setPreprocBlockIndent(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setPreprocBlockIndent(true); options = astyle.GetOptions(); EXPECT_TRUE(options == INDENT_PREPROC_BLOCK); } TEST(AStyleIFace_IndentOptions, GetOptions_PreprocCondIndent) // Test AStyleIFace::GetOptions preprocCondIndent option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setPreprocCondIndent(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setPreprocCondIndent(true); options = astyle.GetOptions(); EXPECT_TRUE(options == INDENT_PREPROC_COND); } TEST(AStyleIFace_IndentOptions, GetOptions_PreprocDefineIndent) // Test AStyleIFace::GetOptions preprocDefineIndent option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setPreprocDefineIndent(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setPreprocDefineIndent(true); options = astyle.GetOptions(); EXPECT_TRUE(options == INDENT_PREPROC_DEFINE); } TEST(AStyleIFace_IndentOptions, GetOptions_SwitchIndent) // Test AStyleIFace::GetOptions switchIndent option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setSwitchIndent(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setSwitchIndent(true); options = astyle.GetOptions(); EXPECT_TRUE(options == INDENT_SWITCHES); } //------------------------------------------------------------------------- // AStyleIFace GetOptions Tests for Padding Options //------------------------------------------------------------------------- TEST(AStyleIFace_PadOptions, GetOptions_AlignPointer) // Test GetOptions alignPointer options { // create objects AStyleIFace astyle; wxString options; // test the options astyle.setAlignPointer(PTR_ALIGN_NONE); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setAlignPointer(PTR_ALIGN_TYPE); options = astyle.GetOptions(); EXPECT_TRUE(options == ALIGN_POINTER_TYPE); astyle.setAlignPointer(PTR_ALIGN_MIDDLE); options = astyle.GetOptions(); EXPECT_TRUE(options == ALIGN_POINTER_MIDDLE); astyle.setAlignPointer(PTR_ALIGN_NAME); options = astyle.GetOptions(); EXPECT_TRUE(options == ALIGN_POINTER_NAME); astyle.setAlignPointer(static_cast<PointerAlign>(99)); options = astyle.GetOptions(); EXPECT_TRUE(options == "invalid-alignPointer=99"); } TEST(AStyleIFace_PadOptions, GetOptions_AlignReference) // Test GetOptions alignReference options { // create objects AStyleIFace astyle; wxString options; // test the options astyle.setAlignReference(REF_ALIGN_NONE); options = astyle.GetOptions(); EXPECT_TRUE(options == ALIGN_REFERENCE_NONE); astyle.setAlignReference(REF_ALIGN_TYPE); options = astyle.GetOptions(); EXPECT_TRUE(options == ALIGN_REFERENCE_TYPE); astyle.setAlignReference(REF_ALIGN_MIDDLE); options = astyle.GetOptions(); EXPECT_TRUE(options == ALIGN_REFERENCE_MIDDLE); astyle.setAlignReference(REF_ALIGN_NAME); options = astyle.GetOptions(); EXPECT_TRUE(options == ALIGN_REFERENCE_NAME); astyle.setAlignReference(static_cast<ReferenceAlign>(99)); options = astyle.GetOptions(); EXPECT_TRUE(options == "invalid-alignReference=99"); } TEST(AStyleIFace_PadOptions, GetOptions_BreakBlocks) // Test AStyleIFace::GetOptions breakBlocks options { // create objects AStyleIFace astyle; wxString options; // test the options astyle.setBreakHeaderBlocks(false); astyle.setBreakClosingBlocks(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); // break-blocks astyle.setBreakHeaderBlocks(true); astyle.setBreakClosingBlocks(false); options = astyle.GetOptions(); EXPECT_TRUE(options == BREAK_BLOCKS); // break-blocks=all astyle.setBreakHeaderBlocks(true); astyle.setBreakClosingBlocks(true); options = astyle.GetOptions(); EXPECT_TRUE(options == BREAK_BLOCKS_ALL); // invalid astyle.setBreakHeaderBlocks(false); astyle.setBreakClosingBlocks(true); options = astyle.GetOptions(); EXPECT_TRUE(options == "invalid-breakClosingBlocks=true"); } TEST(AStyleIFace_PadOptions, GetOptions_DeleteEmptyLines) // Test AStyleIFace::GetOptions deleteEmptyLines option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setDeleteEmptyLines(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setDeleteEmptyLines(true); options = astyle.GetOptions(); EXPECT_TRUE(options == DELETE_EMPTY_LINES); } TEST(AStyleIFace_PadOptions, GetOptions_FillEmptyLines) // Test AStyleIFace::GetOptions fillEmptyLines option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setFillEmptyLines(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setFillEmptyLines(true); options = astyle.GetOptions(); EXPECT_TRUE(options == FILL_EMPTY_LINES); } TEST(AStyleIFace_PadOptions, GetOptions_PadComma) // Test AStyleIFace::GetOptions padComma option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setPadComma(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setPadComma(true); options = astyle.GetOptions(); EXPECT_TRUE(options == PAD_COMMA); } TEST(AStyleIFace_PadOptions, GetOptions_PadFirstParenOut) // Test AStyleIFace::GetOptions padFirstParenOut option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setPadFirstParenOut(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setPadFirstParenOut(true); options = astyle.GetOptions(); EXPECT_TRUE(options == PAD_FIRST_PAREN_OUT); } TEST(AStyleIFace_PadOptions, GetOptions_PadHeader) // Test AStyleIFace::GetOptions padHeader option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setPadHeader(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setPadHeader(true); options = astyle.GetOptions(); EXPECT_TRUE(options == PAD_HEADER); } TEST(AStyleIFace_PadOptions, GetOptions_PadOperator) // Test AStyleIFace::GetOptions padOperator option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setPadOperator(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setPadOperator(true); options = astyle.GetOptions(); EXPECT_TRUE(options == PAD_OPER); } TEST(AStyleIFace_PadOptions, GetOptions_PadParen) // Test AStyleIFace::GetOptions padParen options { // create objects AStyleIFace astyle; wxString options; // test the options astyle.setPadParenOutside(true); astyle.setPadParenInside(true); options = astyle.GetOptions(); EXPECT_TRUE(options == PAD_PAREN); astyle.setPadParenOutside(true); astyle.setPadParenInside(false); options = astyle.GetOptions(); EXPECT_TRUE(options == PAD_PAREN_OUT); astyle.setPadParenOutside(false); astyle.setPadParenInside(true); options = astyle.GetOptions(); EXPECT_TRUE(options == PAD_PAREN_IN); } TEST(AStyleIFace_PadOptions, GetOptions_UnpadParen) // Test AStyleIFace::GetOptions unpadParen option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setUnpadParen(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setUnpadParen(true); options = astyle.GetOptions(); EXPECT_TRUE(options == UNPAD_PAREN); } //------------------------------------------------------------------------- // AStyleIFace GetOptions Tests for Formatting Options //------------------------------------------------------------------------- TEST(AStyleIFace_FormatOptions, GetOptions_AddBraces) // Test AStyleIFace::GetOptions addBraces option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setAddBraces(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setAddBraces(true); options = astyle.GetOptions(); EXPECT_TRUE(options == ADD_BRACES); } TEST(AStyleIFace_FormatOptions, GetOptions_AddOneLineBraces) // Test AStyleIFace::GetOptions addOneLineBraces option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setAddOneLineBraces(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setAddOneLineBraces(true); options = astyle.GetOptions(); EXPECT_TRUE(options == ADD_ONE_LINE_BRACES); } TEST(AStyleIFace_FormatOptions, GetOptions_BreakAfterLogical) // Test AStyleIFace::GetOptions breakAfterLogical option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setBreakAfterLogical(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setBreakAfterLogical(true); options = astyle.GetOptions(); EXPECT_TRUE(options == BREAK_AFTER_LOGICAL); } TEST(AStyleIFace_FormatOptions, GetOptions_BreakCloseBraces) // Test AStyleIFace::GetOptions breakCloseBraces option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setBreakClosingBraces(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setBreakClosingBraces(true); options = astyle.GetOptions(); EXPECT_TRUE(options == BREAK_CLOSING_BRACES); } TEST(AStyleIFace_FormatOptions, GetOptions_BreakElseIfs) // Test AStyleIFace::GetOptions breakElseIfs option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setBreakElseIfs(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setBreakElseIfs(true); options = astyle.GetOptions(); EXPECT_TRUE(options == BREAK_ELSEIFS); } TEST(AStyleIFace_FormatOptions, GetOptions_BreakOneLineHeaders) // Test AStyleIFace::GetOptions breakOneLineHeaders option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setBreakOneLineHeaders(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setBreakOneLineHeaders(true); options = astyle.GetOptions(); EXPECT_TRUE(options == BREAK_ONE_LINE_HEADERS); } TEST(AStyleIFace_FormatOptions, GetOptions_CloseTemplates) // Test AStyleIFace::GetOptions closeTemplates option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setCloseTemplates(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setCloseTemplates(true); options = astyle.GetOptions(); EXPECT_TRUE(options == CLOSE_TEMPLATES); } TEST(AStyleIFace_FormatOptions, GetOptions_ConvertTabs) // Test AStyleIFace::GetOptions convertTabs option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setConvertTabs(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setConvertTabs(true); options = astyle.GetOptions(); EXPECT_TRUE(options == CONVERT_TABS); } TEST(AStyleIFace_FormatOptions, GetOptions_KeepOneLineBlocks) // Test AStyleIFace::GetOptions breakOneLineBlocks option { // create objects AStyleIFace astyle; wxString options; // test the option // NOTE: the option is TRUE by default astyle.setBreakOneLineBlocks(true); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setBreakOneLineBlocks(false); options = astyle.GetOptions(); EXPECT_TRUE(options == KEEP_ONE_LINE_BLOCKS); } TEST(AStyleIFace_FormatOptions, GetOptions_KeepOneLineStatements) // Test AStyleIFace::GetOptions breakOneLineStmts option { // create objects AStyleIFace astyle; wxString options; // test the option // NOTE: the option is TRUE by default astyle.setBreakOneLineStmts(true); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setBreakOneLineStmts(false); options = astyle.GetOptions(); EXPECT_TRUE(options == KEEP_ONE_LINE_STATEMENTS); } TEST(AStyleIFace_IndentOptions, GetOptions_MaxCodeLength) // Test AStyleIFace::GetOptions maxCodeLength option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setMaxCodeLength(-1); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setMaxCodeLength(MAX_CODE_LENGTH_MIN); options = astyle.GetOptions(); EXPECT_STREQ(options, MAX_CODE_LENGTH "=50"); astyle.setMaxCodeLength(MAX_CODE_LENGTH_MAX); options = astyle.GetOptions(); EXPECT_STREQ(options, MAX_CODE_LENGTH "=200"); // test invalid max code length astyle.setMaxCodeLength(49); options = astyle.GetOptions(); EXPECT_TRUE(options == "invalid-maxCodeLength=49"); astyle.setMaxCodeLength(201); options = astyle.GetOptions(); EXPECT_TRUE(options == "invalid-maxCodeLength=201"); } TEST(AStyleIFace_FormatOptions, GetOptions_RemoveBraces) // Test AStyleIFace::GetOptions removeBraces option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setRemoveBraces(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setRemoveBraces(true); options = astyle.GetOptions(); EXPECT_TRUE(options == REMOVE_BRACES); } TEST(AStyleIFace_FormatOptions, GetOptions_RemoveCommentPrefix) // Test AStyleIFace::GetOptions removeCommentPrefix option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setRemoveCommentPrefix(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setRemoveCommentPrefix(true); options = astyle.GetOptions(); EXPECT_TRUE(options == REMOVE_COMMENT_PREFIX); } //------------------------------------------------------------------------- // AStyleIFace GetOptions Tests for Other Options //------------------------------------------------------------------------- TEST(AStyleIFace_OtherOptions, GetOptions_PadMethodPrefix) // Test AStyleIFace::GetOptions padMethodPrefix option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setPadMethodPrefix(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setPadMethodPrefix(true); options = astyle.GetOptions(); EXPECT_TRUE(options == PAD_METHOD_PREFIX); } TEST(AStyleIFace_OtherOptions, GetOptions_UnpadMethodPrefix) // Test AStyleIFace::GetOptions unpadMethodPrefix option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setUnpadMethodPrefix(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setUnpadMethodPrefix(true); options = astyle.GetOptions(); EXPECT_TRUE(options == UNPAD_METHOD_PREFIX); } TEST(AStyleIFace_OtherOptions, GetOptions_PadReturnType) // Test AStyleIFace::GetOptions padReturnType option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setPadReturnType(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setPadReturnType(true); options = astyle.GetOptions(); EXPECT_TRUE(options == PAD_RETURN_TYPE); } TEST(AStyleIFace_OtherOptions, GetOptions_UnpadReturnType) // Test AStyleIFace::GetOptions unpadReturnType option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setUnpadReturnType(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setUnpadReturnType(true); options = astyle.GetOptions(); EXPECT_TRUE(options == UNPAD_RETURN_TYPE); } TEST(AStyleIFace_OtherOptions, GetOptions_AlignMethodColon) // Test AStyleIFace::GetOptions alignMethodColon option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setAlignMethodColon(false); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setAlignMethodColon(true); options = astyle.GetOptions(); EXPECT_TRUE(options == ALIGN_METHOD_COLON); } TEST(AStyleIFace_OtherOptions, GetOptions_PadMethodColon) // Test AStyleIFace::GetOptions adMethodColon option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setPadMethodColon(COLON_PAD_NONE); options = astyle.GetOptions(); EXPECT_STREQ(options, PAD_METHOD_COLON "=none"); astyle.setPadMethodColon(COLON_PAD_ALL); options = astyle.GetOptions(); EXPECT_STREQ(options, PAD_METHOD_COLON "=all"); astyle.setPadMethodColon(COLON_PAD_AFTER); options = astyle.GetOptions(); EXPECT_STREQ(options, PAD_METHOD_COLON "=after"); astyle.setPadMethodColon(COLON_PAD_BEFORE); options = astyle.GetOptions(); EXPECT_STREQ(options, PAD_METHOD_COLON "=before"); // test invalid pad method colon astyle.setPadMethodColon(COLON_PAD_NO_CHANGE); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setPadMethodColon(-1); options = astyle.GetOptions(); EXPECT_TRUE(options == "invalid-padMethodColon=-1"); astyle.setPadMethodColon(COLON_PAD_END); options = astyle.GetOptions(); EXPECT_TRUE(options == wxString::Format("invalid-padMethodColon=%d", COLON_PAD_END)); } //------------------------------------------------------------------------- // AStyleIFace GetOptions Tests for Brace Style Short Options //------------------------------------------------------------------------- TEST(AStyleIFace_StyleShort, GetOptions_All) // Test AStyleIFace::GetOptions for style short options { // create objects AStyleIFace astyle; wxString options; // test the options const wxString STYLE_EQ = "style="; astyle.setBraceStyle(STYLE_NONE); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setBraceStyle(STYLE_ALLMAN); options = astyle.GetOptions(true); EXPECT_TRUE(options == "A1") << (STYLE_EQ + ALLMAN); astyle.setBraceStyle(STYLE_JAVA); options = astyle.GetOptions(true); EXPECT_TRUE(options == "A2") << (STYLE_EQ + JAVA); astyle.setBraceStyle(STYLE_KR); options = astyle.GetOptions(true); EXPECT_TRUE(options == "A3") << (STYLE_EQ + KandR); astyle.setBraceStyle(STYLE_STROUSTRUP); options = astyle.GetOptions(true); EXPECT_TRUE(options == "A4") << (STYLE_EQ + STROUSTRUP); astyle.setBraceStyle(STYLE_WHITESMITH); options = astyle.GetOptions(true); EXPECT_TRUE(options == "A5") << (STYLE_EQ + WHITESMITH); astyle.setBraceStyle(STYLE_BANNER); options = astyle.GetOptions(true); EXPECT_TRUE(options == "A6") << (STYLE_EQ + BANNER); astyle.setBraceStyle(STYLE_GNU); options = astyle.GetOptions(true); EXPECT_TRUE(options == "A7") << (STYLE_EQ + GNU); astyle.setBraceStyle(STYLE_LINUX); options = astyle.GetOptions(true); EXPECT_TRUE(options == "A8") << (STYLE_EQ + LINUXX); astyle.setBraceStyle(STYLE_HORSTMANN); options = astyle.GetOptions(true); EXPECT_TRUE(options == "A9") << (STYLE_EQ + HORSTMANN); astyle.setBraceStyle(STYLE_1TBS); options = astyle.GetOptions(true); EXPECT_TRUE(options == "A10") << (STYLE_EQ + oneTBS); astyle.setBraceStyle(STYLE_GOOGLE); options = astyle.GetOptions(true); EXPECT_TRUE(options == "A14") << (STYLE_EQ + GOOGLE); astyle.setBraceStyle(STYLE_MOZILLA); options = astyle.GetOptions(true); EXPECT_TRUE(options == "A16") << (STYLE_EQ + MOZILLA); astyle.setBraceStyle(STYLE_PICO); options = astyle.GetOptions(true); EXPECT_TRUE(options == "A11") << (STYLE_EQ + PICO); astyle.setBraceStyle(STYLE_LISP); options = astyle.GetOptions(true); EXPECT_TRUE(options == "A12") << (STYLE_EQ + LISP); astyle.setBraceStyle(static_cast<BraceStyle>(99)); options = astyle.GetOptions(true); EXPECT_TRUE(options == "invalid-braceStyle=99"); } //------------------------------------------------------------------------- // AStyleIFace GetOptions Tests for Tab Options Short Options //------------------------------------------------------------------------- TEST(AStyleIFace_TabShort, GetOptions_IndentSpaces) // Test AStyleIFace::GetOptions indent with spaces short options { // create objects AStyleIFace astyle; wxString options; // test indent with spaces // there is no indent=spaces returned astyle.setIndentType(INDENT_SPACES); astyle.setIndentLength(4); options = astyle.GetOptions(true); EXPECT_STREQ(wxEmptyString, options); astyle.setIndentLength(2); options = astyle.GetOptions(true); EXPECT_STREQ("s2", options); astyle.setIndentLength(20); options = astyle.GetOptions(true); EXPECT_STREQ("s20", options); } TEST(AStyleIFace_TabShort, GetOptions_IndentTabs) // Test AStyleIFace::GetOptions indent with tabs short options { // create objects AStyleIFace astyle; wxString options; // test indent with tabs astyle.setIndentType(INDENT_TABS); astyle.setIndentLength(4); options = astyle.GetOptions(true); EXPECT_STREQ("t", options); astyle.setIndentLength(2); options = astyle.GetOptions(true); EXPECT_STREQ("t2", options); astyle.setIndentLength(20); options = astyle.GetOptions(true); EXPECT_STREQ("t20", options); } TEST(AStyleIFace_TabShort, GetOptions_IndentForceTabs) // Test AStyleIFace::GetOptions indent with force tabs short options { // create objects AStyleIFace astyle; wxString options; // test indent with force tabs astyle.setIndentType(INDENT_FTABS); astyle.setIndentLength(4); astyle.setUseTabLength(false); astyle.setTabLength(8); options = astyle.GetOptions(true); EXPECT_STREQ("T", options) << INDENT_OPT_FTAB; astyle.setIndentLength(2); astyle.setUseTabLength(false); astyle.setTabLength(4); options = astyle.GetOptions(true); EXPECT_STREQ("T2", options) << INDENT_OPT_FTAB; astyle.setIndentLength(20); astyle.setUseTabLength(false); astyle.setTabLength(10); options = astyle.GetOptions(true); EXPECT_STREQ("T20", options) << INDENT_OPT_FTAB; // test indent with force tabs and tab-length astyle.setIndentType(INDENT_FTABS); astyle.setIndentLength(4); astyle.setUseTabLength(true); astyle.setTabLength(8); options = astyle.GetOptions(true); EXPECT_STREQ("xT", options) << INDENT_OPT_FTAB; astyle.setIndentLength(4); astyle.setUseTabLength(true); astyle.setTabLength(6); options = astyle.GetOptions(true); EXPECT_STREQ("xT6", options) << INDENT_OPT_FTAB; astyle.setIndentLength(3); astyle.setUseTabLength(true); astyle.setTabLength(6); options = astyle.GetOptions(true); EXPECT_STREQ("T3\nxT6", options) << INDENT_OPT_FTAB; } TEST(AStyleIFace_TabShort, GetOptions_IndentInvalid) // Test AStyleIFace::GetOptions invalid short options { // create objects AStyleIFace astyle; wxString options; // test invalid indent type astyle.setIndentType(static_cast<IndentType>(9)); astyle.setIndentLength(4); options = astyle.GetOptions(); EXPECT_STREQ("invalid-indentType=9", options); // test invalid indent length // the options will also have indent=spaces=? astyle.setIndentType(INDENT_SPACES); astyle.setIndentLength(1); options = astyle.GetOptions(); EXPECT_TRUE(options.Find("invalid-indentLength=1") != wxNOT_FOUND); astyle.setIndentLength(21); options = astyle.GetOptions(); EXPECT_TRUE(options.Find("invalid-indentLength=21") != wxNOT_FOUND); } //------------------------------------------------------------------------- // AStyleIFace GetOptions Tests for Brace Modifier Short Options //------------------------------------------------------------------------- TEST(AStyleIFace_ModifierShort, GetOptions_AttachNamespace) // Test AStyleIFace::GetOptions attachNamespace short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setAttachNamespace(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setAttachNamespace(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "xn"); } TEST(AStyleIFace_ModifierShort, GetOptions_AttachClass) // Test AStyleIFace::GetOptions attachClass short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setAttachClass(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setAttachClass(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "xc"); } TEST(AStyleIFace_ModifierShort, GetOptions_AttachInline) // Test AStyleIFace::GetOptions attachInline short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setAttachInline(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setAttachInline(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "xl"); } TEST(AStyleIFace_ModifierShort, GetOptions_AttachExternC) // Test AStyleIFace::GetOptions attachExternC short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setAttachExternC(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setAttachExternC(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "xk"); } //------------------------------------------------------------------------- // AStyleIFace GetOptions Tests for Indentation Short Options //------------------------------------------------------------------------- TEST(AStyleIFace_IndentShort, GetOptions_AfterParenIndent) // Test AStyleIFace::GetOptions afterParenIndent short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setAfterParenIndent(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setAfterParenIndent(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "xU"); } TEST(AStyleIFace_IndentShort, GetOptions_CaseIndent) // Test AStyleIFace::GetOptions caseIndent short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setCaseIndent(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setCaseIndent(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "K"); } TEST(AStyleIFace_IndentShort, GetOptions_ClassIndent) // Test AStyleIFace::GetOptions classIndent short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setClassIndent(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setClassIndent(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "C"); } TEST(AStyleIFace_IndentShort, GetOptions_Col1CommentIndent) // Test AStyleIFace::GetOptions col1CommentIndent short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setCol1CommentIndent(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setCol1CommentIndent(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "Y"); } TEST(AStyleIFace_IndentShort, GetOptions_ContinuationIndent) // Test AStyleIFace::GetOptions continuationIndent short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setContinuationIndent(1); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setContinuationIndent(2); options = astyle.GetOptions(true); EXPECT_STREQ(options, "xt2"); // test invalid min conditional option astyle.setContinuationIndent(-1); options = astyle.GetOptions(true); EXPECT_STREQ(options, "invalid-continuationIndent=-1"); astyle.setContinuationIndent(5); options = astyle.GetOptions(true); EXPECT_STREQ(options, "invalid-continuationIndent=5"); } TEST(AStyleIFace_IndentShort, GetOptions_LabelIndent) // Test AStyleIFace::GetOptions labelIndent short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setLabelIndent(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setLabelIndent(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "L"); } TEST(AStyleIFace_IndentShort, GetOptions_MaxInStatement) // Test AStyleIFace::GetOptions maxInStatementIndent short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setMaxContinuationIndent(40); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setMaxContinuationIndent(50); options = astyle.GetOptions(true); EXPECT_TRUE(options == "M50"); // test invalid max instatement indent astyle.setMaxContinuationIndent(39); options = astyle.GetOptions(true); EXPECT_TRUE(options == "invalid-maxContinuationIndent=39"); astyle.setMaxContinuationIndent(121); options = astyle.GetOptions(true); EXPECT_TRUE(options == "invalid-maxContinuationIndent=121"); } TEST(AStyleIFace_IndentShort, GetOptions_MinConditional) // Test AStyleIFace::GetOptions minConditionalOption short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setMinConditionalOption(MINCOND_ZERO); options = astyle.GetOptions(true); EXPECT_TRUE(options == "m0"); astyle.setMinConditionalOption(MINCOND_ONE); options = astyle.GetOptions(true); EXPECT_TRUE(options == "m1"); astyle.setMinConditionalOption(MINCOND_TWO); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setMinConditionalOption(MINCOND_ONEHALF); options = astyle.GetOptions(true); EXPECT_TRUE(options == "m3"); // test invalid min conditional option astyle.setMinConditionalOption(static_cast<MinConditional>(-1)); options = astyle.GetOptions(true); EXPECT_TRUE(options == "invalid-minConditionalOption=-1"); astyle.setMinConditionalOption(static_cast<MinConditional>(9)); options = astyle.GetOptions(true); EXPECT_TRUE(options == "invalid-minConditionalOption=9"); } TEST(AStyleIFace_IndentShort, GetOptions_ModifierIndent) // Test AStyleIFace::GetOptions modifierIndent short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setModifierIndent(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setModifierIndent(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "xG"); } TEST(AStyleIFace_IndentShort, GetOptions_NamespaceIndent) // Test AStyleIFace::GetOptions namespaceIndent short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setNamespaceIndent(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setNamespaceIndent(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "N"); } TEST(AStyleIFace_IndentShort, GetOptions_PreprocBlockIndent) // Test AStyleIFace::GetOptions preprocBlockIndent short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setPreprocBlockIndent(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setPreprocBlockIndent(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "xW"); } TEST(AStyleIFace_IndentShort, GetOptions_PreprocCondIndent) // Test AStyleIFace::GetOptions preprocCondIndent short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setPreprocCondIndent(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setPreprocCondIndent(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "xw"); } TEST(AStyleIFace_IndentShort, GetOptions_PreprocDefineIndent) // Test AStyleIFace::GetOptions preprocDefineIndent short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setPreprocDefineIndent(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setPreprocDefineIndent(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "w"); } TEST(AStyleIFace_IndentShort, GetOptions_SwitchIndent) // Test AStyleIFace::GetOptions switchIndent short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setSwitchIndent(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setSwitchIndent(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "S"); } //------------------------------------------------------------------------- // AStyleIFace GetOptions Tests for Padding Short Options //------------------------------------------------------------------------- TEST(AStyleIFace_PadShort, GetOptions_AlignPointer) // Test GetOptions alignPointer short option { // create objects AStyleIFace astyle; wxString options; // test the options astyle.setAlignPointer(PTR_ALIGN_NONE); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setAlignPointer(PTR_ALIGN_TYPE); options = astyle.GetOptions(true); EXPECT_TRUE(options == "k1"); astyle.setAlignPointer(PTR_ALIGN_MIDDLE); options = astyle.GetOptions(true); EXPECT_TRUE(options == "k2"); astyle.setAlignPointer(PTR_ALIGN_NAME); options = astyle.GetOptions(true); EXPECT_TRUE(options == "k3"); astyle.setAlignPointer(static_cast<PointerAlign>(99)); options = astyle.GetOptions(true); EXPECT_TRUE(options == "invalid-alignPointer=99"); } TEST(AStyleIFace_PadShort, GetOptions_AlignReference) // Test GetOptions alignReference short option { // create objects AStyleIFace astyle; wxString options; // test the options astyle.setAlignReference(REF_ALIGN_NONE); options = astyle.GetOptions(true); EXPECT_TRUE(options == "W0"); astyle.setAlignReference(REF_ALIGN_TYPE); options = astyle.GetOptions(true); EXPECT_TRUE(options == "W1"); astyle.setAlignReference(REF_ALIGN_MIDDLE); options = astyle.GetOptions(true); EXPECT_TRUE(options == "W2"); astyle.setAlignReference(REF_ALIGN_NAME); options = astyle.GetOptions(true); EXPECT_TRUE(options == "W3"); astyle.setAlignReference(static_cast<ReferenceAlign>(99)); options = astyle.GetOptions(true); EXPECT_TRUE(options == "invalid-alignReference=99"); } TEST(AStyleIFace_PadShort, GetOptions_BreakBlocks) // Test AStyleIFace::GetOptions breakBlocks short option { // create objects AStyleIFace astyle; wxString options; // test the options astyle.setBreakHeaderBlocks(false); astyle.setBreakClosingBlocks(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); // break-blocks astyle.setBreakHeaderBlocks(true); astyle.setBreakClosingBlocks(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == "f"); // break-blocks=all astyle.setBreakHeaderBlocks(true); astyle.setBreakClosingBlocks(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "F"); // invalid astyle.setBreakHeaderBlocks(false); astyle.setBreakClosingBlocks(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "invalid-breakClosingBlocks=true"); } TEST(AStyleIFace_PadShort, GetOptions_DeleteEmptyLines) // Test AStyleIFace::GetOptions deleteEmptyLines short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setDeleteEmptyLines(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setDeleteEmptyLines(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "xe"); } TEST(AStyleIFace_PadShort, GetOptions_FillEmptyLines) // Test AStyleIFace::GetOptions fillEmptyLines short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setFillEmptyLines(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setFillEmptyLines(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "E"); } TEST(AStyleIFace_PadShort, GetOptions_PadComma) // Test AStyleIFace::GetOptions padComma short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setPadComma(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setPadComma(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "xg"); } TEST(AStyleIFace_PadShort, GetOptions_PadFirstParenOut) // Test AStyleIFace::GetOptions padFirstParenOut short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setPadFirstParenOut(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setPadFirstParenOut(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "xd"); } TEST(AStyleIFace_PadShort, GetOptions_PadHeader) // Test AStyleIFace::GetOptions padHeader short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setPadHeader(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setPadHeader(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "H"); } TEST(AStyleIFace_PadShort, GetOptions_PadOperator) // Test AStyleIFace::GetOptions padOperator short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setPadOperator(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setPadOperator(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "p"); } TEST(AStyleIFace_PadShort, GetOptions_PadParen) // Test AStyleIFace::GetOptions padParen short options { // create objects AStyleIFace astyle; wxString options; // test the options astyle.setPadParenOutside(true); astyle.setPadParenInside(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "P"); astyle.setPadParenOutside(true); astyle.setPadParenInside(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == "d"); astyle.setPadParenOutside(false); astyle.setPadParenInside(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "D"); } TEST(AStyleIFace_PadShort, GetOptions_UnpadParen) // Test AStyleIFace::GetOptions unpadParen short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setUnpadParen(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setUnpadParen(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "U"); } //------------------------------------------------------------------------- // AStyleIFace GetOptions Tests for Formatting Short Options //------------------------------------------------------------------------- TEST(AStyleIFace_FormatShort, GetOptions_AddBraces) // Test AStyleIFace::GetOptions addBraces short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setAddBraces(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setAddBraces(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "j"); } TEST(AStyleIFace_FormatShort, GetOptions_AddOneLineBraces) // Test AStyleIFace::GetOptions addOneLineBraces short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setAddOneLineBraces(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setAddOneLineBraces(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "J"); } TEST(AStyleIFace_FormatShort, GetOptions_BreakCloseBraces) // Test AStyleIFace::GetOptions breakCloseBraces short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setBreakClosingBraces(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setBreakClosingBraces(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "y"); } TEST(AStyleIFace_FormatShort, GetOptions_BreakElseIfs) // Test AStyleIFace::GetOptions breakElseIfs short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setBreakElseIfs(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setBreakElseIfs(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "e"); } TEST(AStyleIFace_FormatShort, GetOptions_BreakOneLineHeaders) // Test AStyleIFace::GetOptions breakOneLineHeaders short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setBreakOneLineHeaders(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setBreakOneLineHeaders(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "xb"); } TEST(AStyleIFace_FormatShort, GetOptions_CloseTemplates) // Test AStyleIFace::GetOptions closeTemplates short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setCloseTemplates(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setCloseTemplates(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "xy"); } TEST(AStyleIFace_FormatShort, GetOptions_ConvertTabs) // Test AStyleIFace::GetOptions convertTabs short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setConvertTabs(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setConvertTabs(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "c"); } TEST(AStyleIFace_FormatShort, GetOptions_KeepOneLineBlocks) // Test AStyleIFace::GetOptions breakOneLineBlocks short option { // create objects AStyleIFace astyle; wxString options; // test the option // NOTE: the option is TRUE by default astyle.setBreakOneLineBlocks(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setBreakOneLineBlocks(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == "O"); } TEST(AStyleIFace_FormatShort, GetOptions_KeepOneLineStatements) // Test AStyleIFace::GetOptions breakOneLineStmts short option { // create objects AStyleIFace astyle; wxString options; // test the option // NOTE: the option is TRUE by default astyle.setBreakOneLineStmts(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setBreakOneLineStmts(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == "o"); } TEST(AStyleIFace_FormatShort, GetOptions_MaxCodeLength) // Test AStyleIFace::GetOptions maxCodeLength short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setMaxCodeLength(-1); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setMaxCodeLength(MAX_CODE_LENGTH_MIN); options = astyle.GetOptions(true); EXPECT_TRUE(options == "xC50"); astyle.setMaxCodeLength(MAX_CODE_LENGTH_MAX); options = astyle.GetOptions(true); EXPECT_TRUE(options == "xC200"); // test invalid max code length astyle.setMaxCodeLength(49); options = astyle.GetOptions(true); EXPECT_TRUE(options == "invalid-maxCodeLength=49"); astyle.setMaxCodeLength(201); options = astyle.GetOptions(true); EXPECT_TRUE(options == "invalid-maxCodeLength=201"); } TEST(AStyleIFace_FormatShort, GetOptions_RemoveBraces) // Test AStyleIFace::GetOptions removeBraces short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setRemoveBraces(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setRemoveBraces(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "xj"); } TEST(AStyleIFace_FormatShort, GetOptions_RemoveCommentPrefix) // Test AStyleIFace::GetOptions removeCommentPrefix short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setRemoveCommentPrefix(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setRemoveCommentPrefix(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "xp"); } //------------------------------------------------------------------------- // AStyleIFace GetOptions Tests for Other Short Options //------------------------------------------------------------------------- TEST(AStyleIFace_OtherShort, GetOptions_AlignMethodColon) // Test AStyleIFace::GetOptions alignMethodColon short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setAlignMethodColon(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setAlignMethodColon(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "xM"); } TEST(AStyleIFace_OtherShort, GetOptions_PadMethodPrefix) // Test AStyleIFace::GetOptions padMethodPrefix short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setPadMethodPrefix(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setPadMethodPrefix(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "xQ"); } TEST(AStyleIFace_OtherShort, GetOptions_UnpadMethodPrefix) // Test AStyleIFace::GetOptions unpadMethodPrefix short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setUnpadMethodPrefix(false); options = astyle.GetOptions(true); EXPECT_TRUE(options == wxEmptyString); astyle.setUnpadMethodPrefix(true); options = astyle.GetOptions(true); EXPECT_TRUE(options == "xR"); } TEST(AStyleIFace_OtherShort, GetOptions_PadMethodColon) // Test AStyleIFace::GetOptions padMethodColon short option { // create objects AStyleIFace astyle; wxString options; // test the option astyle.setPadMethodColon(COLON_PAD_NONE); options = astyle.GetOptions(true); EXPECT_TRUE(options == "xP0"); astyle.setPadMethodColon(COLON_PAD_ALL); options = astyle.GetOptions(true); EXPECT_TRUE(options == "xP1"); astyle.setPadMethodColon(COLON_PAD_AFTER); options = astyle.GetOptions(true); EXPECT_TRUE(options == "xP2"); astyle.setPadMethodColon(COLON_PAD_BEFORE); options = astyle.GetOptions(true); EXPECT_TRUE(options == "xP3"); // test invalid min conditional option astyle.setPadMethodColon(COLON_PAD_NO_CHANGE); options = astyle.GetOptions(); EXPECT_TRUE(options == wxEmptyString); astyle.setPadMethodColon(-1); options = astyle.GetOptions(); EXPECT_TRUE(options == "invalid-padMethodColon=-1"); astyle.setPadMethodColon(COLON_PAD_END); options = astyle.GetOptions(); EXPECT_TRUE(options == wxString::Format("invalid-padMethodColon=%d", COLON_PAD_END)); } //------------------------------------------------------------------------- // AStyleIFace GetOptions useSeparator Tests //------------------------------------------------------------------------- TEST(AStyleIFace_OptionsSeparator, UseSeparator) // Test the useSeparator default (true) option of GetOptions(). { // create objects AStyleIFace astyle; // set some options astyle.setClassIndent(true); astyle.setSwitchIndent(true); astyle.setCaseIndent(true); astyle.setNamespaceIndent(true); // get the short options with separators wxString options = astyle.GetOptions(true); // options should have separators const wxWX2MBbuf optionsUTF8 = options.mb_str(wxConvUTF8); EXPECT_STREQ("C\nS\nK\nN", optionsUTF8); } TEST(AStyleIFace_OptionsSeparator, UseSeparatorSans) // Test the useSeparator=false option of GetOptions(). { // create objects AStyleIFace astyle; // set some options astyle.setClassIndent(true); astyle.setSwitchIndent(true); astyle.setCaseIndent(true); astyle.setNamespaceIndent(true); // get the short options without separators wxString options = astyle.GetOptions(true, false); // options should NOT have separators const wxWX2MBbuf optionsUTF8 = options.mb_str(wxConvUTF8); EXPECT_STREQ("CSKN", optionsUTF8); } //------------------------------------------------------------------------- // AStyleIFace SetAStyleOptionFromConfig Tests //------------------------------------------------------------------------- TEST(AStyleIFace_Config, SetAStyleOptionFromConfig_InvalidKey) // Test AStyleIFace::SetAStyleOptionFromConfig with an invalid key { // create objects AStyleIFace astyle; // test for error EXPECT_FALSE(astyle.SetAStyleOptionFromConfig("Invalid-key-1", asTRUE)); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig("Invalid-key-2", asFALSE)); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig("Invalid-key-3", "-1")); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig("Invalid-key-4", "4")); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig("Invalid-key-5", "X")); } TEST(AStyleIFace_Config, SetAStyleOptionFromConfig_AlignPointer) // Test AStyleIFace::SetAStyleOptionFromConfig alignPointer options { // create objects AStyleIFace astyle; // test for error EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(ALIGN_POINTER, asTRUE)); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(ALIGN_POINTER, asFALSE)); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(ALIGN_POINTER, "-1")); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(ALIGN_POINTER, "4")); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(ALIGN_POINTER, "X")); // test the value EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(ALIGN_POINTER, "1")); EXPECT_EQ(PTR_ALIGN_TYPE, astyle.AStyleIFace::getAlignPointer()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(ALIGN_POINTER, "2")); EXPECT_EQ(PTR_ALIGN_MIDDLE, astyle.AStyleIFace::getAlignPointer()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(ALIGN_POINTER, "3")); EXPECT_EQ(PTR_ALIGN_NAME, astyle.AStyleIFace::getAlignPointer()); } TEST(AStyleIFace_Config, SetAStyleOptionFromConfig_AlignReference) // Test AStyleIFace::SetAStyleOptionFromConfig alignReference options { // create objects AStyleIFace astyle; // test for error EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(ALIGN_REFERENCE, asTRUE)); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(ALIGN_REFERENCE, asFALSE)); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(ALIGN_REFERENCE, "-1")); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(ALIGN_REFERENCE, "5")); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(ALIGN_REFERENCE, "X")); // test the value EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(ALIGN_REFERENCE, "0")); EXPECT_EQ(REF_ALIGN_NONE, astyle.AStyleIFace::getAlignReference()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(ALIGN_REFERENCE, "1")); EXPECT_EQ(REF_ALIGN_TYPE, astyle.AStyleIFace::getAlignReference()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(ALIGN_REFERENCE, "2")); EXPECT_EQ(REF_ALIGN_MIDDLE, astyle.AStyleIFace::getAlignReference()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(ALIGN_REFERENCE, "3")); EXPECT_EQ(REF_ALIGN_NAME, astyle.AStyleIFace::getAlignReference()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(ALIGN_REFERENCE, "4")); EXPECT_EQ(REF_SAME_AS_PTR, astyle.AStyleIFace::getAlignReference()); } TEST(AStyleIFace_Config, SetAStyleOptionFromConfig_Boolean) // Test AStyleIFace::SetAStyleOptionFromConfig for boolean options { // create objects AStyleIFace astyle; // test invalid options EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(INDENT_CLASSES, "error-test")); // test a few false options, should be invalid EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(INDENT_CLASSES, asFALSE)); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(INDENT_SWITCHES, asFALSE)); // modifiers EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(ATTACH_NAMESPACES, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getAttachNamespace()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(ATTACH_CLASSES, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getAttachClass()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(ATTACH_INLINES, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getAttachInline()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(ATTACH_EXTERN_C, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getAttachExternC()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(ATTACH_CLOSING_WHILE, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getAttachClosingWhile()); // indentation EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(INDENT_AFTER_PARENS, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getAfterParenIndent()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(INDENT_CLASSES, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getClassIndent()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(INDENT_MODIFIERS, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getModifierIndent()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(INDENT_SWITCHES, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getSwitchIndent()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(INDENT_CASES, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getCaseIndent()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(INDENT_NAMESPACES, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getNamespaceIndent()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(INDENT_LABELS, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getLabelIndent()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(INDENT_PREPROC_BLOCK, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getPreprocBlockIndent()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(INDENT_PREPROC_DEFINE, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getPreprocDefineIndent()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(INDENT_PREPROC_COND, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getPreprocCondIndent()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(INDENT_COL1_COMMENTS, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getCol1CommentIndent()); // padding EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(PAD_OPER, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getPadOperator()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(PAD_COMMA, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getPadComma()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(PAD_HEADER, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getPadHeader()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(UNPAD_PAREN, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getUnpadParen()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(DELETE_EMPTY_LINES, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getDeleteEmptyLines()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(FILL_EMPTY_LINES, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getFillEmptyLines()); // formatting EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(BREAK_CLOSING_BRACES, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getBreakClosingBraces()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(BREAK_ELSEIFS, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getBreakElseIfs()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(BREAK_ONE_LINE_HEADERS, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getBreakOneLineHeaders()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(ADD_BRACES, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getAddBraces()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(ADD_ONE_LINE_BRACES, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getAddOneLineBraces()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(REMOVE_BRACES, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getRemoveBraces()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(REMOVE_COMMENT_PREFIX, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getRemoveCommentPrefix()); // default is true EXPECT_TRUE(astyle.AStyleIFace::getBreakOneLineBlocks()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(KEEP_ONE_LINE_BLOCKS, asTRUE)); EXPECT_FALSE(astyle.AStyleIFace::getBreakOneLineBlocks()); // default is true EXPECT_TRUE(astyle.AStyleIFace::getBreakOneLineStmts()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(KEEP_ONE_LINE_STATEMENTS, asTRUE)); EXPECT_FALSE(astyle.AStyleIFace::getBreakOneLineStmts()); // end default is true EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(CONVERT_TABS, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getConvertTabs()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(BREAK_AFTER_LOGICAL, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getBreakAfterLogical()); // other EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(PAD_METHOD_PREFIX, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getPadMethodPrefix()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(UNPAD_METHOD_PREFIX, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getUnpadMethodPrefix()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(PAD_RETURN_TYPE, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getPadReturnType()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(UNPAD_RETURN_TYPE, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getUnpadReturnType()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(ALIGN_METHOD_COLON, asTRUE)); EXPECT_TRUE(astyle.AStyleIFace::getAlignMethodColon()); } TEST(AStyleIFace_Config, SetAStyleOptionFromConfig_BreakBlocks) // Test AStyleIFace::SetAStyleOptionFromConfig breakBlocks options { // create objects AStyleIFace astyle; // test for error EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(BREAK_BLOCKS, asTRUE)); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(BREAK_BLOCKS, asFALSE)); // test the value EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(BREAK_BLOCKS, "open")); EXPECT_TRUE(astyle.AStyleIFace::getBreakHeaderBlocks()) << "Failure for break-blocks"; EXPECT_FALSE(astyle.AStyleIFace::getBreakClosingBlocks()) << "Failure for break-blocks"; EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(BREAK_BLOCKS, "all")); EXPECT_TRUE(astyle.AStyleIFace::getBreakHeaderBlocks()) << "Failure for break-blocks=all"; EXPECT_TRUE(astyle.AStyleIFace::getBreakClosingBlocks()) << "Failure for break-blocks=all"; } TEST(AStyleIFace_Config, SetAStyleOptionFromConfig_ContinuationIndent) // Test AStyleIFace::SetAStyleOptionFromConfig continuationIndent option { // create objects AStyleIFace astyle; // test the continuation indent for error EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(INDENT_CONTINUATION, asTRUE)); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(INDENT_CONTINUATION, "-1")); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(INDENT_CONTINUATION, "5")); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(INDENT_CONTINUATION, "X")); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(INDENT_CONTINUATION, wxEmptyString)); // test the continuation indent EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(INDENT_CONTINUATION, "2")); EXPECT_EQ(2, astyle.AStyleIFace::getContinuationIndent()); } TEST(AStyleIFace_Config, SetAStyleOptionFromConfig_Indent) // Test AStyleIFace::SetAStyleOptionFromConfig indent options { // create objects AStyleIFace astyle; // test the indent-type for error EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(INDENT_TYPE, asTRUE)); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(INDENT_TYPE, asFALSE)); // test the indent-length for error EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(INDENT_LENGTH, "-1")); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(INDENT_LENGTH, "0")); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(INDENT_LENGTH, "21")); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(INDENT_LENGTH, " ")); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(INDENT_LENGTH, "=")); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(INDENT_LENGTH, "tab")); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(INDENT_LENGTH, "X")); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(INDENT_LENGTH, wxEmptyString)); // test the indent-type valid values EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(INDENT_TYPE, INDENT_TYPE_SPACES)); EXPECT_EQ(INDENT_SPACES, astyle.AStyleIFace::getIndentType()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(INDENT_TYPE, INDENT_TYPE_TAB)); EXPECT_EQ(INDENT_TABS, astyle.AStyleIFace::getIndentType()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(INDENT_TYPE, INDENT_TYPE_FTAB)); EXPECT_EQ(INDENT_FTABS, astyle.AStyleIFace::getIndentType()); // test the indent-length valid values EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(INDENT_LENGTH, "2")); EXPECT_EQ(2, astyle.AStyleIFace::getIndentLength()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(INDENT_LENGTH, "20")); EXPECT_EQ(20, astyle.AStyleIFace::getIndentLength()); } TEST(AStyleIFace_Config, SetAStyleOptionFromConfig_MaxCodeLength) // Test AStyleIFace::SetAStyleOptionFromConfig maxCodeLength option { // create objects AStyleIFace astyle; // test the max code length for error EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(MAX_CODE_LENGTH, asTRUE)); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(MAX_CODE_LENGTH, "-1")); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(MAX_CODE_LENGTH, "49")); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(MAX_CODE_LENGTH, "201")); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(MAX_CODE_LENGTH, "X")); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(MAX_CODE_LENGTH, wxEmptyString)); // test the indent length EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(MAX_CODE_LENGTH, "100")); EXPECT_EQ(100, astyle.AStyleIFace::getMaxCodeLength()); } TEST(AStyleIFace_Config, SetAStyleOptionFromConfig_MaxInStatement) // Test AStyleIFace::SetAStyleOptionFromConfig maxInStatementIndent option { // create objects AStyleIFace astyle; // test the indent length for error EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(MAX_CONTINUATION_INDENT, asTRUE)); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(MAX_CONTINUATION_INDENT, "-1")); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(MAX_CONTINUATION_INDENT, "39")); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(MAX_CONTINUATION_INDENT, "121")); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(MAX_CONTINUATION_INDENT, "X")); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(MAX_CONTINUATION_INDENT, wxEmptyString)); // test the indent length EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(MAX_CONTINUATION_INDENT, "50")); EXPECT_EQ(50, astyle.AStyleIFace::getMaxContinuationIndent()); } TEST(AStyleIFace_Config, SetAStyleOptionFromConfig_MinConditional) // Test AStyleIFace::SetAStyleOptionFromConfig minConditionalOption option { // create objects AStyleIFace astyle; // test the option for error EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(MIN_CONDITIONAL_INDENT, asTRUE)); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(MIN_CONDITIONAL_INDENT, "-1")); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(MIN_CONDITIONAL_INDENT, "4")); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(MIN_CONDITIONAL_INDENT, "X")); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(MIN_CONDITIONAL_INDENT, wxEmptyString)); // test the option EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(MIN_CONDITIONAL_INDENT, "0")); EXPECT_EQ(MINCOND_ZERO, astyle.AStyleIFace::getMinConditionalOption()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(MIN_CONDITIONAL_INDENT, "1")); EXPECT_EQ(MINCOND_ONE, astyle.AStyleIFace::getMinConditionalOption()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(MIN_CONDITIONAL_INDENT, "2")); // this is the default EXPECT_EQ(MINCOND_TWO, astyle.AStyleIFace::getMinConditionalOption()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(MIN_CONDITIONAL_INDENT, "3")); EXPECT_EQ(MINCOND_ONEHALF, astyle.AStyleIFace::getMinConditionalOption()); } TEST(AStyleIFace_Config, SetAStyleOptionFromConfig_PadMethodColon) // Test AStyleIFace::SetAStyleOptionFromConfig padMethodColon option { // create objects AStyleIFace astyle; // test the option for error EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(PAD_METHOD_COLON, asTRUE)); EXPECT_EQ(COLON_PAD_NO_CHANGE, astyle.AStyleIFace::getPadMethodColon()); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(PAD_METHOD_COLON, "non")); EXPECT_EQ(COLON_PAD_NO_CHANGE, astyle.AStyleIFace::getPadMethodColon()); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(PAD_METHOD_COLON, "allx")); EXPECT_EQ(COLON_PAD_NO_CHANGE, astyle.AStyleIFace::getPadMethodColon()); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(PAD_METHOD_COLON, wxEmptyString)); EXPECT_EQ(COLON_PAD_NO_CHANGE, astyle.AStyleIFace::getPadMethodColon()); // test the option EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(PAD_METHOD_COLON, "none")); EXPECT_EQ(COLON_PAD_NONE, astyle.AStyleIFace::getPadMethodColon()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(PAD_METHOD_COLON, "all")); EXPECT_EQ(COLON_PAD_ALL, astyle.AStyleIFace::getPadMethodColon()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(PAD_METHOD_COLON, "after")); // this is the default EXPECT_EQ(COLON_PAD_AFTER, astyle.AStyleIFace::getPadMethodColon()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(PAD_METHOD_COLON, "before")); EXPECT_EQ(COLON_PAD_BEFORE, astyle.AStyleIFace::getPadMethodColon()); } TEST(AStyleIFace_Config, SetAStyleOptionFromConfig_PadParens) // Test AStyleIFace::SetAStyleOptionFromConfig padParens options { // create objects AStyleIFace astyle; // test for error EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(PAD_PAREN, "error-test")); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(PAD_PAREN, asTRUE)); // test the value // test the pad-paren-out EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(PAD_PAREN, "out")); EXPECT_TRUE(astyle.AStyleIFace::getPadParenOutside()) << "Failure for pad-paren-out"; EXPECT_FALSE(astyle.AStyleIFace::getPadParenInside()) << "Failure for pad-paren-out"; // test the pad-paren-in EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(PAD_PAREN, "in")); EXPECT_FALSE(astyle.AStyleIFace::getPadParenOutside()) << "Failure for pad-paren-in"; EXPECT_TRUE(astyle.AStyleIFace::getPadParenInside()) << "Failure for pad-paren-in"; // test the pad-paren EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(PAD_PAREN, "all")); EXPECT_TRUE(astyle.AStyleIFace::getPadParenOutside()) << "Failure for pad-paren"; EXPECT_TRUE(astyle.AStyleIFace::getPadParenInside()) << "Failure for pad-paren"; } TEST(AStyleIFace_Config, SetAStyleOptionFromConfig_Styles) // Test AStyleIFace::SetAStyleOptionFromConfig for style options { // create objects AStyleIFace astyle; // test for error EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(STYLE, "error-test")); EXPECT_FALSE(astyle.SetAStyleOptionFromConfig(STYLE, asTRUE)); // test the styles EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(STYLE, ALLMAN)); EXPECT_EQ(STYLE_ALLMAN, astyle.AStyleIFace::getBraceStyle()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(STYLE, JAVA)); EXPECT_EQ(STYLE_JAVA, astyle.AStyleIFace::getBraceStyle()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(STYLE, KandR)); EXPECT_EQ(STYLE_KR, astyle.AStyleIFace::getBraceStyle()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(STYLE, STROUSTRUP)); EXPECT_EQ(STYLE_STROUSTRUP, astyle.AStyleIFace::getBraceStyle()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(STYLE, WHITESMITH)); EXPECT_EQ(STYLE_WHITESMITH, astyle.AStyleIFace::getBraceStyle()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(STYLE, BANNER)); EXPECT_EQ(STYLE_BANNER, astyle.AStyleIFace::getBraceStyle()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(STYLE, GNU)); EXPECT_EQ(STYLE_GNU, astyle.AStyleIFace::getBraceStyle()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(STYLE, LINUXX)); EXPECT_EQ(STYLE_LINUX, astyle.AStyleIFace::getBraceStyle()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(STYLE, HORSTMANN)); EXPECT_EQ(STYLE_HORSTMANN, astyle.AStyleIFace::getBraceStyle()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(STYLE, oneTBS)); EXPECT_EQ(STYLE_1TBS, astyle.AStyleIFace::getBraceStyle()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(STYLE, GOOGLE)); EXPECT_EQ(STYLE_GOOGLE, astyle.AStyleIFace::getBraceStyle()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(STYLE, MOZILLA)); EXPECT_EQ(STYLE_MOZILLA, astyle.AStyleIFace::getBraceStyle()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(STYLE, PICO)); EXPECT_EQ(STYLE_PICO, astyle.AStyleIFace::getBraceStyle()); EXPECT_TRUE(astyle.SetAStyleOptionFromConfig(STYLE, LISP)); EXPECT_EQ(STYLE_LISP, astyle.AStyleIFace::getBraceStyle()); } //------------------------------------------------------------------------- // AStyleIFace Other AStyleIFace Tests //------------------------------------------------------------------------- TEST(AStyleIFace_Other, TranslatePadMethodColonString) // Test AStyleIFace::TranslatePadMethodColonString for correct returns. { // create objects AStyleIFace astyle; // test the option for error EXPECT_EQ(COLON_PAD_NO_CHANGE, astyle.TranslatePadMethodColonString(asTRUE)); EXPECT_EQ(COLON_PAD_NO_CHANGE, astyle.TranslatePadMethodColonString("X")); EXPECT_EQ(COLON_PAD_NO_CHANGE, astyle.TranslatePadMethodColonString(wxEmptyString)); // test the option EXPECT_EQ(COLON_PAD_NONE, astyle.TranslatePadMethodColonString("none")); EXPECT_EQ(COLON_PAD_ALL, astyle.TranslatePadMethodColonString("all")); EXPECT_EQ(COLON_PAD_AFTER, astyle.TranslatePadMethodColonString("after")); EXPECT_EQ(COLON_PAD_BEFORE, astyle.TranslatePadMethodColonString("before")); } TEST(AStyleIFace_Other, TranslatePadMethodColonValue) // Test AStyleIFace::TranslatePadMethodColonValue for correct returns. { // create objects AStyleIFace astyle; // test the option for error EXPECT_TRUE(astyle.TranslatePadMethodColonValue(COLON_PAD_NO_CHANGE) == wxEmptyString); EXPECT_TRUE(astyle.TranslatePadMethodColonValue(COLON_PAD_END) == wxEmptyString); // test the option EXPECT_TRUE(astyle.TranslatePadMethodColonValue(COLON_PAD_NONE) == "none"); EXPECT_TRUE(astyle.TranslatePadMethodColonValue(COLON_PAD_ALL) == "all"); EXPECT_TRUE(astyle.TranslatePadMethodColonValue(COLON_PAD_AFTER) == "after"); EXPECT_TRUE(astyle.TranslatePadMethodColonValue(COLON_PAD_BEFORE) == "before"); } //---------------------------------------------------------------------------- } // anonymous namespace
[ "m18819838082@163.com" ]
m18819838082@163.com
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/libpurple/poller.cpp
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yukpiz/purple-line
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#include <time.h> #include <debug.h> #include "constants.hpp" #include "poller.hpp" #include "purpleline.hpp" Poller::Poller(PurpleLine &parent) : parent(parent) { client = boost::make_shared<ThriftClient>(parent.acct, parent.conn, LINE_POLL_PATH); client->set_auto_reconnect(true); } Poller::~Poller() { client.reset(); } void Poller::start() { fetch_operations(); } void Poller::fetch_operations() { client->send_fetchOperations(local_rev, 50); client->send([this]() { int status = client->status_code(); if (status == -1) { // Plugin closing return; } else if (status == 410) { // Long poll timeout, resend fetch_operations(); return; } else if (status != 200) { purple_debug_warning("line", "fetchOperations error %d. TODO: Retry after a timeout", status); return; } std::vector<line::Operation> operations; client->recv_fetchOperations(operations); for (line::Operation &op: operations) { switch (op.type) { case line::OpType::END_OF_OPERATION: // 0 break; case line::OpType::ADD_CONTACT: // 4 parent.blist_update_buddy(op.param1); break; case line::OpType::BLOCK_CONTACT: // 6 parent.blist_remove_buddy(op.param1); break; case line::OpType::UNBLOCK_CONTACT: // 7 parent.blist_update_buddy(op.param1); break; case line::OpType::CREATE_GROUP: // 9 case line::OpType::UPDATE_GROUP: // 10 case line::OpType::NOTIFIED_UPDATE_GROUP: // 11 case line::OpType::INVITE_INTO_GROUP: // 12 parent.blist_update_chat(op.param1, ChatType::GROUP); break; case line::OpType::NOTIFIED_INVITE_INTO_GROUP: // 13 op_notified_invite_into_group(op); break; case line::OpType::LEAVE_GROUP: // 14 parent.blist_remove_chat(op.param1, ChatType::GROUP); break; case line::OpType::NOTIFIED_LEAVE_GROUP: // 15 parent.blist_update_chat(op.param1, ChatType::GROUP); break; case line::OpType::ACCEPT_GROUP_INVITATION: // 16 parent.blist_update_chat(op.param1, ChatType::GROUP); break; case line::OpType::NOTIFIED_ACCEPT_GROUP_INVITATION: // 17 case line::OpType::KICKOUT_FROM_GROUP: // 18 parent.blist_update_chat(op.param1, ChatType::GROUP); break; case line::OpType::NOTIFIED_KICKOUT_FROM_GROUP: // 19 op_notified_kickout_from_group(op); break; case line::OpType::CREATE_ROOM: // 20 case line::OpType::INVITE_INTO_ROOM: // 21 parent.blist_update_chat(op.param1, ChatType::ROOM); break; case line::OpType::NOTIFIED_INVITE_INTO_ROOM: // 22 // TODO: Perhaps show who invited the user (param2) parent.blist_update_chat(op.param1, ChatType::ROOM); break; case line::OpType::LEAVE_ROOM: // 23 parent.blist_remove_chat(op.param1, ChatType::ROOM); break; case line::OpType::NOTIFIED_LEAVE_ROOM: // 24 parent.blist_update_chat(op.param1, ChatType::ROOM); case line::OpType::SEND_MESSAGE: // 25 case line::OpType::RECEIVE_MESSAGE: // 26 parent.write_message(op.message, false); break; case line::OpType::CANCEL_INVITATION_GROUP: // 31 case line::OpType::NOTIFIED_CANCEL_INVITATION_GROUP: // 32 parent.blist_update_chat(op.param1, ChatType::GROUP); break; case line::OpType::DUMMY: // 48; break; case line::OpType::UPDATE_CONTACT: // 49 parent.blist_update_buddy(op.param1); break; default: purple_debug_warning("line", "Unhandled operation type: %d\n", op.type); break; } if (op.revision > local_rev) local_rev = op.revision; } fetch_operations(); }); } void Poller::op_notified_kickout_from_group(line::Operation &op) { std::string msg; if (op.param3 == parent.profile.mid) { msg = "You were removed from the group by "; parent.blist_remove_chat(op.param1, ChatType::GROUP); } else { msg = "Removed from the group by "; parent.blist_update_chat(op.param1, ChatType::GROUP); } if (parent.contacts.count(op.param2) == 1) msg += parent.contacts[op.param2].displayName; else msg += "(unknown contact)"; PurpleConversation *conv = purple_find_conversation_with_account( PURPLE_CONV_TYPE_CHAT, op.param1.c_str(), parent.acct); if (conv) { purple_conversation_write( conv, op.param3.c_str(), msg.c_str(), PURPLE_MESSAGE_SYSTEM, time(NULL)); } } void Poller::op_notified_invite_into_group(line::Operation &op) { // TODO: Maybe use cached objects instead of re-requesting every time parent.c_out->send_getGroup(op.param1); parent.c_out->send([this, op]{ line::Group group; parent.c_out->recv_getGroup(group); if (!group.__isset.id) { purple_debug_warning("line", "Invited into unknown group: %s\n", op.param1.c_str()); return; } parent.c_out->send_getContact(op.param2); parent.c_out->send([this, group, op]() mutable { line::Contact inviter; parent.c_out->recv_getContact(inviter); parent.c_out->send_getContact(op.param3); parent.c_out->send([this, group, inviter, op]() mutable { line::Contact invitee; parent.c_out->recv_getContact(invitee); parent.handle_group_invite(group, invitee, inviter); }); }); }); }
[ "mvirkkunen@gmail.com" ]
mvirkkunen@gmail.com
9e7d936d040b22d8bcb9a3310b64569f336e6ae9
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/hw3/hw3.cpp
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Computational-Physics-Research/Computational-Physics-3
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/* AEP 4380 HW #3 Dan Girshovich 2/14/13 Generates plot data and root info related to Bessel functions. Compile with: g++ -std=c++0x -O2 -o gen_data hw3.cpp Tested on OSX 10.8.2 with a Intel Core 2 Duo */ #include <cstdio> #include <cstdlib> #include <cmath> #include <vector> #include "nr3.h" #include "bessel.h" using namespace std; // func/type defs typedef double (*math_func)(double); typedef double (*root_finder)(math_func, double, double, double, int &); double bessel_difference(double); double bisection(math_func, double, double, double, int &); double false_pos(math_func, double, double, double, int &); void find_brackets(math_func, double, double, int, vector<double> &, vector<double> &); void gen_plot_data(const char *, math_func, double, double, int); void gen_root_data(const char *, root_finder, math_func, double, double, int, double); void output(FILE *, int, double, double); FILE *open_file_w(const char *); int main() { // generate data for plotting different Bessel functions gen_plot_data("j0_points.dat", j0, 0.0, 20.0, 100); gen_plot_data("j1_points.dat", j1, 0.0, 20.0, 100); gen_plot_data("y0_points.dat", y0, 0.2, 20.0, 100); gen_plot_data("y1_points.dat", y1, 0.2, 20.0, 100); gen_plot_data("difference_points.dat", bessel_difference, 0.2, 20, 100); // generate data about 2 root finding methods: bisection and false position gen_root_data("bisect_results.dat", bisection, bessel_difference, 0.2, 7.5, 5, 1e-7); gen_root_data("false_pos_results.dat", false_pos, bessel_difference, 0.2, 7.5, 5, 1e-7); } // generates data about the first n roots between x1 and x2 with given tolerance void gen_root_data(const char *fname, root_finder get_root, math_func f, double x1, double x2, int n, double tol) { FILE *fp = open_file_w(fname); int num_intervals = n * 100; // increase this if roots get missed vector<double> right_b, left_b; find_brackets(f, x1, x2, num_intervals, left_b, right_b); int num_found = left_b.size(); if (num_found != n) { printf("Looked for %d roots, but bracketed %d. Finding first %d.\n", n, num_found, n); } for (int i = 0; i < num_found; i++) { int num_its = 0; double root = get_root(f, left_b[i], right_b[i], tol, num_its); fprintf(fp, "%16.8f %d \n", root, num_its); } fclose(fp); } // writes n points of the function f from x1 to x2 to file fname void gen_plot_data(const char *fname, math_func f, double x1, double x2, int n) { FILE *fp = open_file_w(fname); double x; double dx = (x2 - x1) / n; for (int i = 0; i < n; i++) { x = x1 + i * dx; fprintf(fp, "%16.8f %16.8f \n", x, f(x)); } fclose(fp); } // tail-recursive bisection. GCC optimizes by clearing stack frame on each call // num_its will get set on completion with the number of bisections double bisection(math_func f, double x1, double x2, double e, int &num_its) { double x3 = (x1 + x2) / 2; double f1 = f(x1), f2 = f(x2), f3 = f(x3); num_its++; if (num_its > 30) throw ("Error: Too many bisections performed.\n"); if (f1 * f2 >= 0.0) throw ("Error: Root must be bracketed in bisection.\n"); if (abs(f3) < e) // root found { return x3; } else if (f1 * f3 >= 0.0) { return bisection(f, x3, x2, e, num_its); } else if (f2 * f3 >= 0.0) { return bisection(f, x1, x3, e, num_its); } else { throw ("Error: Uncaught case in bisection!"); } } // slightly modified rtflsp function (Numerical Recipes, p. 451) double false_pos(math_func f, double x1, double x2, double e, int &num_its) { int MAXIT = 30; double xl, xh, del; double fl = f(x1); double fh = f(x2); if (fl * fh > 0.0) throw("Root must be bracketed in false_pos."); if (fl < 0.0) { xl = x1; xh = x2; } else { xl = x2; xh = x1; SWAP(fl, fh); } double dx = xh - xl; for (int j = 0; j < MAXIT; j++) { num_its++; double rtf = xl + dx * fl / (fl - fh); double fnew = f(rtf); if (fnew < 0.0) { del = xl - rtf; xl = rtf; fl = fnew; } else { del = xh - rtf; xh = rtf; fh = fnew; } dx = xh - xl; if (abs(del) < e || fnew == 0.0) return rtf; } throw ("Maximum number of iterations exceeded in false_pos."); } // cleaned up version of zbrak (Numerical Recipes, p 447) // left_b and right_b will contain the bracket values upon completion void find_brackets(math_func f, double x1, double x2, int n, vector<double> &left_b, vector<double> &right_b) { double x; double dx = (x2 - x1) / n; for (int i = 0; i < n; i++) { x = x1 + i * dx; if (f(x) * f(x + dx) < 0.0) // now enclosing at least one root { left_b.push_back(x); right_b.push_back(x + dx); } } } // evaluates the difference of the two Bessel expressions we're equating double bessel_difference(double x) { return (pow(x, 2) * j1(x) * y1(x) - j0(x) * y0(x)); } // opens a new file for output FILE *open_file_w(const char *fname) { FILE *fp; fp = fopen(fname, "w+"); if (NULL == fp) { printf("cannot open file\n"); return (EXIT_SUCCESS); } return fp; }
[ "dan.girsh@gmail.com" ]
dan.girsh@gmail.com
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/CTCI/1-Data-Structures/2-Linked-Lists/Gunjan/2-3-Delete-Middle-Node.cpp
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[]
no_license
swayamxd/noobmaster69
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2022-01-16T13:04:14.666901
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#include<iostream> using namespace std; struct Node{ int data; Node *next; }; void display(Node* head){ while(head){ cout << head << "->" << head->data << " | "; head = head->next; } cout << endl; return; } // O(1) solution by swapping current with next element void deleteMiddle(Node *midNode){ Node* toDelete = midNode->next; midNode->data = midNode->next->data; midNode->next = midNode->next->next; delete(toDelete); return; } int main(){ // the node index to delete int n=2; Node* head=NULL, *temp, *midNode; for (int i=0;i<6;i++){ temp = new Node(); temp->data = i; temp->next = head; head = temp; } midNode=head; for (int i=0;i<n;i++){ // we want to delete this node midNode = midNode->next; } cout << "Input linked list :" << endl; display(head); cout << "linked list after deleting " << midNode->data << ":" << endl; deleteMiddle(midNode); display(head); return 0; }
[ "gunjan.nandy1@gmail.com" ]
gunjan.nandy1@gmail.com
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/alg_primer_classic/nowcoder/recursion/str_expression_eval.cc
fc6b5b31ab7efb2707ef622f8403644216a47ee0
[]
no_license
wizzhangquan/algorithm
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refs/heads/master
2021-01-17T19:10:18.828554
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#include <iostream> #include <string> #include <deque> #include <sstream> /* * 给定一个字符串str,str表示一个表达式,其中只可能有整数、加减乘除符号和 * 左右括号,返回公式的计算结果。 * * 【举例】 * str="48*((70-65)-43)+8*1",返回-1816。 * str="3+1*4",返回7。 * str="3+(1*4)",返回7。 * * 【说明】 * 1.可以认为给定的字符串一定是正确的表达式,即不需要对str做公式有效性检查。 * 2.如果是负数,就需要用括号括起来,比如"4*(-3)"。但如果负数作为公式的开头 * 或括号部分的开头,则可以没有括号,比如"-3*4"和"(-3*4)"都是合法的。 * 3.不用考虑计算过程中会发生溢出的情况。 **/ using namespace std; class ExpressionEvaluation { public: int getValue(string &expression) { istringstream istr(expression); return computerExpression(istr); } int computerExpression(istringstream &istr) { cout << "----------------------" << endl; deque<string> basicExpressQue; int num = 0; char c; while (istr >> c && c != ')') { if (c >= '0' && c <= '9') { num = 10*num + c-'0'; } else if (c == '(') { num = computerExpression(istr); //expressQueuePush(basicExpressQue, intToStr(num)); //num = 0; } else { expressQueuePush(basicExpressQue, intToStr(num)); expressQueuePush(basicExpressQue, charToStr(c)); num = 0; } } expressQueuePush(basicExpressQue, intToStr(num)); cout << "Now show u the que: "; showQue(basicExpressQue); cout << "Now shot u the result: "; cout << computeByDeque(basicExpressQue) << endl; cout << "-----------------------" << endl << endl; return computeByDeque(basicExpressQue); } void expressQueuePush(deque<string> &que, const string elem) { cout << __func__ << ":begin :" << elem << endl; if (que.empty() || elem == "*" || elem == "/" || elem == "+" || elem == "-") { que.push_back(elem); return ; } string oper = que.back(); if (oper == "*" || oper == "/") { que.pop_back(); int leftNum = strToInt(que.back()); que.pop_back(); int ret = oper == "*" ? leftNum*strToInt(elem) : leftNum/strToInt(elem); que.push_back(intToStr(ret)); } else que.push_back(elem); } int computeByDeque(const deque<string> &que) { int left = strToInt(que.front()); int right; string oper; for (deque<string>::const_iterator item = que.begin() + 1; item != que.end(); ) { oper = *item++; right = strToInt(*item++); left = oper == "+" ? left+right : left-right; } return left; } void showQue(const deque<string> &que) { for (auto s : que) cout << s << " "; cout << endl; } private: int strToInt(const string &str) { istringstream istr(str); int ret; istr >> ret; return ret; } string intToStr(const int num) { ostringstream ostr; ostr << num; return ostr.str(); } string charToStr(const char oper) { ostringstream ostr; ostr << oper; return ostr.str(); } }; /* void ftest(istringstream &icur) { char a; if (!(icur >> a)) return ; cout << a << "->"; ftest(icur); } void test_ftest() { string str("Hello,World."); istringstream istr(str); ftest(istr); } */ void run() { cout << "Please enter expression:" << endl; string expression; cin >> expression; ExpressionEvaluation ee; cout << "getValue : "; cout << ee.getValue(expression) << endl; } int main() { run(); return 0; }
[ "wizzhangquan@gmail.com" ]
wizzhangquan@gmail.com
ee6d083b80b3c53472511c66628b6e026dd9595c
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/fallout4_test/src/patches/CKF4/TESForm_CK.h
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mscheetham/Fallout4Test
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#pragma once #include "../TES/BSTArray.h" class TESForm_CK { public: using Array = BSTArray<TESForm_CK *>; virtual ~TESForm_CK(); static TESForm_CK *GetFormByNumericID(uint32_t SearchID); };
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/Assignment1/XMLTranscoder.h
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#include "tinyxml2.h" #include "Animation.h" #include <string> #include <stdlib.h> #include <assert.h> #include <vector> #ifndef XMLTRANSCODER_H #define XMLTRANSCODER_H class XMLTranscoder { public: XMLTranscoder(); ~XMLTranscoder(); XMLTranscoder(const XMLTranscoder& copy); XMLTranscoder& operator=(const XMLTranscoder& other); void Transcode(const char* fileName); Animation* GetAnimation(int index) const; const int TotalAnimations(); const int TotalFrames(int animIndex); private: std::vector<Animation*> m_AnimSprites; int m_Width, m_Height; private: void AddAnimSprite(Animation* animSprite); }; #endif
[ "06leemin@gmail.com" ]
06leemin@gmail.com
0a8498d5e22e9b2e1f840a6d163b6093cb69f80c
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/110-119/113/B/B.cpp
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[]
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edamame8888/edamame-s_ABC
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#include <bits/stdc++.h> using namespace std; #define FOR(i,a,b) for(int i=(a);i<(b);++i) #define rep(i, n) for(int i = 0; i < (int)(n); i++) #define all(x) (x).begin(),(x).end() inline int toInt(string s) {int v; istringstream sin(s);sin>>v;return v;} int main(){ double n,t,a; cin >> n; cin >> t >> a; double h[(int)n]; rep(i,n) cin >> h[i]; int bestH; double diff = 100000; rep(i,n){ if(diff > abs(a - (t - h[i] * 0.006))){ diff = abs(a - (t - h[i] * 0.006)); bestH = i+1; } } cout << bestH << endl; return 0; }
[ "edamame_8888@yahoo.com.jp" ]
edamame_8888@yahoo.com.jp
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/src/calc_parity_main.cpp
949a36449706c1b673de997bb2b0bd8b7f5171cc
[ "MIT", "FSFAP" ]
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MSaito/dSFMTSearchParam
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refs/heads/master
2020-04-30T13:39:14.409347
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#include "dSFMTsearch.hpp" #include "Annihilate.h" #include <errno.h> #include <stdlib.h> #include <getopt.h> #include <errno.h> #include <NTL/GF2X.h> #include <NTL/GF2XFactoring.h> #include <NTL/vector.h> #include <MTToolBox/period.hpp> #include <MTToolBox/AlgorithmReducibleRecursionSearch.hpp> #include <MTToolBox/AlgorithmCalculateParity.hpp> #include "printBinary.h" #include "calc_parity.h" using namespace MTToolBox; using namespace std; static bool check = false; static bool verbose = true; static void test_parity0(const dSFMT_param& param, GF2X& f, w128_t parity) { dSFMT dsfmt(param); GF2X mpoly; GF2X q; GF2X rem; Vec<GF2> vec; int i; int r; int result = 0; int count = 100; int mexp = dsfmt.getMexp(); int point = 0; if (verbose) printf("start parity zero\n"); dsfmt.setParityValue(parity); for (i = 0; i < count; i++) { if (verbose) printf("------\n"); if (verbose) printf("==shoki (%d)\n", i); w128_t seed; seed.u64[0] = i + 1; seed.u64[1] = 0; dsfmt.seed(seed); //dsfmt.d_p(); minpoly<w128_t>(mpoly, dsfmt); DivRem(q, rem, mpoly, f); if (deg(rem) != -1) { if (verbose) printf("minpoly = %ld\n", deg(mpoly)); if (verbose) printf("rem != 0 deg rempoly = %ld\n", deg(rem)); if (verbose) printf("deg q = %ld\n", deg(q)); result = 0; point = i; break; } if (deg(mpoly) < mexp) { if (verbose) printf("mpoly = %ld\n", deg(mpoly)); } if (deg(mpoly) < mexp) { result = 0; point = i; break; } r = dsfmt.periodCertification(true); if (r == 1) { if (verbose) printf("period certification OK\n"); } else { if (verbose) printf("period certification NG -> OK 1\n"); if (dsfmt.periodCertification(true) != 1) { result = 0; printf("period critification didn't change status 1!!\n"); point = i; break; } } seed.u64[0] = i + 3; seed.u64[1] = 0; dsfmt.seed(seed); //dsfmt.d_p(); annihilate<w128_t>(&dsfmt, f); if (verbose) printf("==zero\n"); minpoly<w128_t>(mpoly, dsfmt); if (verbose || deg(mpoly) >= mexp) { printf("mpoly = %ld\n", deg(mpoly)); } if (deg(mpoly) >= mexp) { printf("make zero state failed\n"); result = 0; break; } //dsfmt.d_p(); r = dsfmt.periodCertification(true); if (r == 1) { if (verbose) printf("period certification OK [ERROR]\n"); dsfmt.d_p(); result = 0; break; } else { if (verbose) printf("period certification NG -> OK\n"); if (!dsfmt.periodCertification(true)) { result = 0; point = i; printf("period certification didn't chanege status!!\n"); break; } } minpoly<w128_t>(mpoly, dsfmt); if (verbose || deg(mpoly) < mexp) { printf("mpoly = %ld\n", deg(mpoly)); } if (deg(mpoly) < mexp) { result = 0; point = i; break; } r = dsfmt.periodCertification(true); if (r == 1) { if (verbose) printf("period certification OK\n"); } else { if (verbose) printf("period certification NG -> OK\n"); if (!dsfmt.periodCertification(true)) { printf("error!!\n"); point = i; return; } } result++; } if (result) { printf("test successed %d / %d\n", result, count); } else { printf("test failed at count %d\n", point); } } static bool option(dSFMT_param& param, int argc, char * argv[]) { int c; bool error = false; check = false; verbose = false; for (;;) { c = getopt(argc, argv, "hcv"); if (error) { break; } if (c == -1) { break; } switch (c) { case 'c': check = true; break; case 'v': verbose = true; break; case 'h': default: error = true; break; } } char * para = argv[optind]; param.mexp = strtoul(para, &para, 10); para++; param.pos1 = strtoul(para, &para, 10); para++; param.sl1 = strtoul(para, &para, 10); para++; param.msk1 = strtoull(para, &para, 16); para++; param.msk2 = strtoull(para, &para, 16); para++; param.fix1 = strtoull(para, &para, 16); para++; param.fix2 = strtoull(para, &para, 16); return true; } int main(int argc, char *argv[]) { dSFMT_param param; if (!option(param, argc, argv)) { return -1; } //cout << param.get_string() << endl; dSFMT dsfmt(param); int mexp = dsfmt.getMexp(); int maxdegree = dsfmt.bitSize(); if (check) { printf("mexp = %d, maxdegree = %d\n", mexp, maxdegree); } w128_t w; w.u64[0] = 1; dsfmt.seed(w); GF2X poly; GF2X smallpoly; GF2X tmp; GF2X rempoly; GF2X filler; w128_t parity; minpoly<w128_t>(poly, dsfmt); GF2X irreducible = poly; if (!hasFactorOfDegree(irreducible, dsfmt.getMexp())) { cout << "error does not have factor of degree " << dec << dsfmt.getMexp() << endl; cout << "degree = " << dec << deg(irreducible) << endl; return false; } parity = calc_parity(dsfmt, irreducible); cout << dsfmt.getParamString() << endl; if (check) { test_parity0(param, irreducible, parity); } return 0; }
[ "sutagiro@qanzoo.sakura.ne.jp" ]
sutagiro@qanzoo.sakura.ne.jp
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/Bit Magic/7. Reverse_the_bit.cpp
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parthgoyal123/GeeksForGeeks
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#include <bits/stdc++.h> using namespace std; #define ll long long #define md 1000000007 #define loop(i,a,b) for(int i=a; i<b; i++) #define lloop(i,a,b) for (long long i=a; i<b; i++) #define loopr(i, a, b) for(int i =a ; i>=b; i--) #define iterate(it, v) for (auto it = v.begin(); it!= v.end(); it++) #define mk make_pair #define pb push_back #define INT_SIZE 32 template <typename T> void printArray(T arr[], int n){ loop(i,0,n){ cout << arr[i] << " "; } cout << endl; } int main(){ int t; cin >> t; while(t--){ int n, k; cin >> n >> k; int flag = 1; int count = 0; int answer; loopr(i, INT_SIZE-1, 0) { if(flag && (((n >> i) & 1) == 1)) { flag = 0; count++; // cout << i << " "; } else if(!flag) { count++; } if (count == k) { if (((n >> i) & 1) == 1) { n -= pow(2, i); } cout << n << endl; break; } } } }
[ "goyal.parth99@gmail.com" ]
goyal.parth99@gmail.com
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d86ae63a30b5dad9f277d089483a48d61c07188e
/E_Knapsack_2.cpp
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[]
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pandaZGV2/Codeforces-Attempts
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#include <bits/stdc++.h> using namespace std; typedef long long ll; typedef unsigned long long int ull; typedef long int li; typedef vector<int> vi; typedef pair<int, int> pi; #define f first #define s second #define pb push_back #define mp make_pair #define modint int(1e9 + 7) #define mod 1e9 + 7 #define Inf (ll) INFINITY // =============================Graph Agorithms================================== // vector<bool> visited; // void dfs(int v) // { // visited[v] = true; // for (int u : adj[v]) // { // if (!visited[u]) // dfs(u); // } // } // vector<vector<int>> adj; // adjacency list representation // int n; // number of nodes // int s; // source vertex // queue<int> q; // vector<bool> used(n); // vector<int> d(n), p(n); // q.push(s); // used[s] = true; // p[s] = -1; // while (!q.empty()) // { // int v = q.front(); // q.pop(); // for (int u : adj[v]) // { // if (!used[u]) // { // used[u] = true; // q.push(u); // d[u] = d[v] + 1; // p[u] = v; // } // } // } #define loop(n) for (int i = 0; i < n; i++) #define rep(i, a, n) for (int i = a; i < n; i++) #define file_read \ freopen("input.txt", "r", stdin); \ freopen("output.txt", "w", stdout); #define tc \ int t; \ cin >> t; \ while (t--) #define endl "\n" #define iamspeed \ ios::sync_with_stdio(false); \ cin.tie(0); \ cout.tie(0); bool cmpfunc(const pair<ll, ll> &lhs, const pair<ll, ll> &rhs) { return lhs.f < rhs.f; } ll knap[101][(int)1e6 + 1000]; int main(void) { iamspeed; ll n, w; cin >> n >> w; vector<pair<ll, ll>> a(n + 1); ll s = 0; for (int i = 1; i <= n; i++) { cin >> a[i].f >> a[i].s; s += a[i].s; } //sort(a.begin(), a.end(), cmpfunc); for (int i = 0; i <= n; i++) { for (int j = 0; j <= s; j++) { knap[i][j] = Inf; } } knap[1][0] = 0; knap[1][a[1].s] = a[1].f; for (int i = 1; i <= n; i++) { for (int j = 0; j <= s; j++) { // if (knap[i][j] == Inf) // { // continue; // } if (j - a[i].s >= 0 && knap[i - 1][j - a[i].s] != Inf) { knap[i][j] = min(a[i].f + knap[i - 1][j - a[i].s], knap[i][j]); } knap[i][j] = min(knap[i][j], knap[i - 1][j]); } } for (int j = s; j >= 0; j--) { if (knap[n][j] <= w) { cout << j; return 0; } } return 0; }
[ "aaronmonis22@gmail.com" ]
aaronmonis22@gmail.com
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/src/plugins/simulator/physics_engines/pointmass3d/pointmass3d_quadrotor_model.cpp
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hoelzl/argos3
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/** * @file <argos3/plugins/rorotors/foot-rotor/simulator/pointmass3d_quadrotor_model.h> * * @author Carlo Pinciroli - <cpinciro@ulb.ac.be> */ #include "pointmass3d_quadrotor_model.h" #include <argos3/core/utility/logging/argos_log.h> #include <argos3/core/utility/math/cylinder.h> #include <argos3/core/simulator/simulator.h> #include <argos3/core/simulator/space/space.h> #include <argos3/plugins/simulator/physics_engines/pointmass3d/pointmass3d_engine.h> namespace argos { static Real SymmetricClamp(Real f_max, Real f_value) { if(f_value > f_max) return f_max; if(f_value < -f_max) return -f_max; return f_value; } /****************************************/ /****************************************/ CPointMass3DQuadRotorModel::CPointMass3DQuadRotorModel(CPointMass3DEngine& c_engine, CEmbodiedEntity& c_body, CQuadRotorEntity& c_quadrotor, Real f_body_height, Real f_arm_length, Real f_body_mass, Real f_body_inertia, const CVector3& c_pos_kp, const CVector3& c_pos_kd, Real f_yaw_kp, Real f_yaw_kd, const CVector3& c_vel_kp, const CVector3& c_vel_kd, Real f_rot_kp, Real f_rot_kd, const CVector3& c_max_force, Real f_max_torque) : CPointMass3DModel(c_engine, c_body), m_cQuadRotorEntity(c_quadrotor), m_fBodyHeight(f_body_height), m_fArmLength(f_arm_length), m_fBodyMass(f_body_mass), m_fBodyInertia(f_body_inertia), m_cPosKP(c_pos_kp), m_cPosKD(c_pos_kd), m_fYawKP(f_yaw_kp), m_fYawKD(f_yaw_kd), m_cVelKP(c_vel_kp), m_cVelKD(c_vel_kd), m_fRotKP(f_rot_kp), m_fRotKD(f_rot_kd), m_cMaxForce(c_max_force), m_fMaxTorque(f_max_torque) { Reset(); } /****************************************/ /****************************************/ void CPointMass3DQuadRotorModel::Reset() { CPointMass3DModel::Reset(); m_pfLinearError[0] = 0.0f; m_pfLinearError[1] = 0.0f; m_pfLinearError[2] = 0.0f; m_fRotError = 0.0f; } /****************************************/ /****************************************/ void CPointMass3DQuadRotorModel::UpdateFromEntityStatus() { m_sDesiredPositionData = m_cQuadRotorEntity.GetPositionControlData(); } /****************************************/ /****************************************/ void CPointMass3DQuadRotorModel::Step() { /* * Update positional information */ /* Integration step */ m_cPosition += m_cVelocity * m_cPM3DEngine.GetPhysicsClockTick(); m_cYaw += m_cRotSpeed * m_cPM3DEngine.GetPhysicsClockTick(); /* Limit the quad-rotor position within the arena limits */ const CRange<CVector3>& cLimits = CSimulator::GetInstance().GetSpace().GetArenaLimits(); m_cPosition.SetX( Min(Max(m_cPosition.GetX(), cLimits.GetMin().GetX() + m_fArmLength), cLimits.GetMax().GetX() - m_fArmLength)); m_cPosition.SetY( Min(Max(m_cPosition.GetY(), cLimits.GetMin().GetY() + m_fArmLength), cLimits.GetMax().GetY() - m_fArmLength)); m_cPosition.SetZ( Min(Max(m_cPosition.GetZ(), cLimits.GetMin().GetZ()), cLimits.GetMax().GetZ() - m_fBodyHeight)); /* Normalize the yaw */ m_cYaw.UnsignedNormalize(); /* * Update velocity information */ m_cVelocity += (m_cPM3DEngine.GetPhysicsClockTick() / m_fBodyMass) * m_cAcceleration; m_cRotSpeed += (m_cPM3DEngine.GetPhysicsClockTick() / m_fBodyInertia) * m_cTorque; /* * Update control information */ if(m_cQuadRotorEntity.GetControlMethod() == CQuadRotorEntity::POSITION_CONTROL) PositionalControl(); else SpeedControl(); /* * Update force/torque information */ m_cAcceleration.SetX(m_cLinearControl.GetX()); m_cAcceleration.SetY(m_cLinearControl.GetY()); m_cAcceleration.SetZ(m_cLinearControl.GetZ() + m_fBodyMass * m_cPM3DEngine.GetGravity()); m_cTorque.SetValue(m_fRotationalControl); } /****************************************/ /****************************************/ void CPointMass3DQuadRotorModel::CalculateBoundingBox() { GetBoundingBox().MinCorner.Set( GetEmbodiedEntity().GetOriginAnchor().Position.GetX() - m_fArmLength, GetEmbodiedEntity().GetOriginAnchor().Position.GetY() - m_fArmLength, GetEmbodiedEntity().GetOriginAnchor().Position.GetZ()); GetBoundingBox().MaxCorner.Set( GetEmbodiedEntity().GetOriginAnchor().Position.GetX() + m_fArmLength, GetEmbodiedEntity().GetOriginAnchor().Position.GetY() + m_fArmLength, GetEmbodiedEntity().GetOriginAnchor().Position.GetZ() + m_fBodyHeight); } /****************************************/ /****************************************/ bool CPointMass3DQuadRotorModel::CheckIntersectionWithRay(Real& f_t_on_ray, const CRay3& c_ray) const { CCylinder m_cShape(m_fArmLength, m_fBodyHeight, m_cPosition, CVector3::Z); return m_cShape.Intersects(f_t_on_ray, c_ray); } /****************************************/ /****************************************/ void CPointMass3DQuadRotorModel::PositionalControl() { /* Linear control */ m_cLinearControl.Set( SymmetricClamp(m_cMaxForce.GetX(), PDControl( m_sDesiredPositionData.Position.GetX() - m_cPosition.GetX(), m_cPosKP.GetX(), m_cPosKD.GetX(), m_pfLinearError[0])), SymmetricClamp(m_cMaxForce.GetY(), PDControl( m_sDesiredPositionData.Position.GetY() - m_cPosition.GetY(), m_cPosKP.GetY(), m_cPosKD.GetY(), m_pfLinearError[1])), SymmetricClamp(m_cMaxForce.GetZ(), PDControl( m_sDesiredPositionData.Position.GetZ() - m_cPosition.GetZ(), m_cPosKP.GetZ(), m_cPosKD.GetZ(), m_pfLinearError[2]) - m_fBodyMass * m_cPM3DEngine.GetGravity())); /* Rotational control */ m_fRotationalControl = SymmetricClamp(m_fMaxTorque, PDControl( (m_sDesiredPositionData.Yaw - m_cYaw).SignedNormalize().GetValue(), m_fYawKP, m_fYawKD, m_fRotError)); } /****************************************/ /****************************************/ void CPointMass3DQuadRotorModel::SpeedControl() { /* Linear control */ m_cLinearControl.Set( SymmetricClamp(m_cMaxForce.GetX(), PDControl( m_sDesiredSpeedData.Velocity.GetX() - m_cVelocity.GetX(), m_cVelKP.GetX(), m_cVelKD.GetX(), m_pfLinearError[0])), SymmetricClamp(m_cMaxForce.GetY(), PDControl( m_sDesiredSpeedData.Velocity.GetY() - m_cVelocity.GetY(), m_cVelKP.GetY(), m_cVelKD.GetY(), m_pfLinearError[1])), SymmetricClamp(m_cMaxForce.GetZ(), PDControl( m_sDesiredSpeedData.Velocity.GetZ() - m_cVelocity.GetZ(), m_cVelKP.GetZ(), m_cVelKD.GetZ(), m_pfLinearError[2]) - m_fBodyMass * m_cPM3DEngine.GetGravity())); /* Rotational control */ m_fRotationalControl = SymmetricClamp(m_fMaxTorque, PDControl( (m_sDesiredSpeedData.RotSpeed - m_cRotSpeed).GetValue(), m_fRotKP, m_fRotKD, m_fRotError)); } /****************************************/ /****************************************/ Real CPointMass3DQuadRotorModel::PDControl(Real f_cur_error, Real f_k_p, Real f_k_d, Real& f_old_error) { Real fOutput = f_k_p * f_cur_error + /* proportional term */ f_k_d * (f_cur_error - f_old_error) / m_cPM3DEngine.GetPhysicsClockTick(); /* derivative term */ f_old_error = f_cur_error; return fOutput; } /****************************************/ /****************************************/ }
[ "cpinciro@ulb.ac.be" ]
cpinciro@ulb.ac.be
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/IO/ARGUMENTS/argumentstring.cpp
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gitter-badger/QC_Tools
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#include "argumentstring.hpp" #include "PROPERTIES/propertystring.hpp" #include "PROPERTIES/propertystringchoice.hpp" #include <iostream> using namespace std; ArgumentString::ArgumentString(void){ registerProperties_(); } void ArgumentString::registerProperties_(void){ PropertyString * prop_string = new PropertyString; size_t_propobjs_.push_back(prop_string); PropertyStringChoice * prop_string_choice = new PropertyStringChoice; string_set_propobjs_.push_back(prop_string_choice); }
[ "joshbro42867@yahoo.com" ]
joshbro42867@yahoo.com
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/findAngle.h
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[]
no_license
jamesjylin/2D-Collision-Simulator
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#include <iostream> #include <math.h> float findAngle(float sx1, float sy1, float sx2, float sy2){ //this program takes 2 sets of coordinates float y = sy2 - sy1; //delta y float x = sx2 - sx1; //delta x float angle = 0; if (x == 0) { //if x = 0, atan doesn't work normally as denominator = 0. Hence, we must use special cases. if (y > 0) angle = atan(1) * 2; else if (y < 0) angle = atan(1) * 6; } else { //considers all cases so as to avoid confusion with the atan function (e.g. if both x and y are negative) if (x < 0 && y >= 0 || x < 0 && y < 0) angle = atan(y / x) + atan(1) * 4; else if (x > 0 && y < 0) angle = atan(y / x) + atan(1) * 8; else if (x > 0 && y > 0) angle = atan(y / x); } return angle; }
[ "noreply@github.com" ]
noreply@github.com
ce54591015eeabe56c22f22f58a1d39cf195e9a2
5dc0123b8ee938d5e9bceaa0986c469b267fd9b6
/Chapter3/ex3_45.cc
f4809910e01d995dfa0e7e60adb9243b2adf850f
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// use `auto` #include <iostream> using std::cout; using std::endl; int main() { int arr[3][4] = { { 0, 1, 2, 3 }, { 4, 5, 6, 7 }, { 8, 9, 10, 11 } }; //range for block for(auto &row : arr) for(int col : row) cout << col <<" "; cout<<endl; // for loop for(size_t i = 0; i != 3; ++i){ for(size_t j = 0; j != 4; ++j){ cout<< arr[i][j] << " "; } } cout <<endl; // pointer for(auto row = arr; row != arr+3; ++row) for(int *col = * row; col != *row + 4; ++col) cout<< *col <<" "; cout <<endl; return 0; }
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#ifndef PMUPSUBJECTSPAGE_H #define PMUPSUBJECTSPAGE_H #include <QWidget> #include <QVBoxLayout> #include <QLabel> #include <QGridLayout> #include <QPushButton> class pmupSubjectsPage : public QWidget { Q_OBJECT private: QVBoxLayout *subjectsPageLayout; QLabel *textAdvertisementLabel; QLabel *subjectPagesIndicationArea; QWidget *subjectsAreaWidget; QGridLayout *subjectsAreaLayout; QPushButton *basicSubjectOption; QPushButton *languageOption; QPushButton *drivingOption; QPushButton *sportOption; QPushButton *cookingOption; QPushButton *musicOption; int width; int height; public: explicit pmupSubjectsPage(int width, int height); signals: public slots: }; #endif // PMUPSUBJECTSPAGE_H
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#pragma once #include <set> #include <fstream> typedef int Score_t; void get_HS(std::multiset<Score_t> &high_scores, const char *path); void save_HS(const std::multiset<Score_t> &hs, std::ofstream &fout);
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// Copyright (c) 2011-2015 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "recentrequeststablemodel.h" #include "netgoldunits.h" #include "guiutil.h" #include "optionsmodel.h" #include "clientversion.h" #include "streams.h" #include <boost/foreach.hpp> RecentRequestsTableModel::RecentRequestsTableModel(CWallet *wallet, WalletModel *parent) : walletModel(parent) { Q_UNUSED(wallet); nReceiveRequestsMaxId = 0; // Load entries from wallet std::vector<std::string> vReceiveRequests; parent->loadReceiveRequests(vReceiveRequests); BOOST_FOREACH(const std::string& request, vReceiveRequests) addNewRequest(request); /* These columns must match the indices in the ColumnIndex enumeration */ columns << tr("Date") << tr("Label") << tr("Message") << getAmountTitle(); connect(walletModel->getOptionsModel(), SIGNAL(displayUnitChanged(int)), this, SLOT(updateDisplayUnit())); } RecentRequestsTableModel::~RecentRequestsTableModel() { /* Intentionally left empty */ } int RecentRequestsTableModel::rowCount(const QModelIndex &parent) const { Q_UNUSED(parent); return list.length(); } int RecentRequestsTableModel::columnCount(const QModelIndex &parent) const { Q_UNUSED(parent); return columns.length(); } QVariant RecentRequestsTableModel::data(const QModelIndex &index, int role) const { if(!index.isValid() || index.row() >= list.length()) return QVariant(); const RecentRequestEntry *rec = &list[index.row()]; if(role == Qt::DisplayRole || role == Qt::EditRole) { switch(index.column()) { case Date: return GUIUtil::dateTimeStr(rec->date); case Label: if(rec->recipient.label.isEmpty() && role == Qt::DisplayRole) { return tr("(no label)"); } else { return rec->recipient.label; } case Message: if(rec->recipient.message.isEmpty() && role == Qt::DisplayRole) { return tr("(no message)"); } else { return rec->recipient.message; } case Amount: if (rec->recipient.amount == 0 && role == Qt::DisplayRole) return tr("(no amount)"); else if (role == Qt::EditRole) return NetgoldUnits::format(walletModel->getOptionsModel()->getDisplayUnit(), rec->recipient.amount, false, NetgoldUnits::separatorNever); else return NetgoldUnits::format(walletModel->getOptionsModel()->getDisplayUnit(), rec->recipient.amount); } } else if (role == Qt::TextAlignmentRole) { if (index.column() == Amount) return (int)(Qt::AlignRight|Qt::AlignVCenter); } return QVariant(); } bool RecentRequestsTableModel::setData(const QModelIndex &index, const QVariant &value, int role) { return true; } QVariant RecentRequestsTableModel::headerData(int section, Qt::Orientation orientation, int role) const { if(orientation == Qt::Horizontal) { if(role == Qt::DisplayRole && section < columns.size()) { return columns[section]; } } return QVariant(); } /** Updates the column title to "Amount (DisplayUnit)" and emits headerDataChanged() signal for table headers to react. */ void RecentRequestsTableModel::updateAmountColumnTitle() { columns[Amount] = getAmountTitle(); Q_EMIT headerDataChanged(Qt::Horizontal,Amount,Amount); } /** Gets title for amount column including current display unit if optionsModel reference available. */ QString RecentRequestsTableModel::getAmountTitle() { QString amountTitle = tr("Amount"); if (this->walletModel->getOptionsModel() != NULL) { amountTitle += " ("+NetgoldUnits::name(this->walletModel->getOptionsModel()->getDisplayUnit()) + ")"; } return amountTitle; } QModelIndex RecentRequestsTableModel::index(int row, int column, const QModelIndex &parent) const { Q_UNUSED(parent); return createIndex(row, column); } bool RecentRequestsTableModel::removeRows(int row, int count, const QModelIndex &parent) { Q_UNUSED(parent); if(count > 0 && row >= 0 && (row+count) <= list.size()) { const RecentRequestEntry *rec; for (int i = 0; i < count; ++i) { rec = &list[row+i]; if (!walletModel->saveReceiveRequest(rec->recipient.address.toStdString(), rec->id, "")) return false; } beginRemoveRows(parent, row, row + count - 1); list.erase(list.begin() + row, list.begin() + row + count); endRemoveRows(); return true; } else { return false; } } Qt::ItemFlags RecentRequestsTableModel::flags(const QModelIndex &index) const { return Qt::ItemIsSelectable | Qt::ItemIsEnabled; } // called when adding a request from the GUI void RecentRequestsTableModel::addNewRequest(const SendCoinsRecipient &recipient) { RecentRequestEntry newEntry; newEntry.id = ++nReceiveRequestsMaxId; newEntry.date = QDateTime::currentDateTime(); newEntry.recipient = recipient; CDataStream ss(SER_DISK, CLIENT_VERSION); ss << newEntry; if (!walletModel->saveReceiveRequest(recipient.address.toStdString(), newEntry.id, ss.str())) return; addNewRequest(newEntry); } // called from ctor when loading from wallet void RecentRequestsTableModel::addNewRequest(const std::string &recipient) { std::vector<char> data(recipient.begin(), recipient.end()); CDataStream ss(data, SER_DISK, CLIENT_VERSION); RecentRequestEntry entry; ss >> entry; if (entry.id == 0) // should not happen return; if (entry.id > nReceiveRequestsMaxId) nReceiveRequestsMaxId = entry.id; addNewRequest(entry); } // actually add to table in GUI void RecentRequestsTableModel::addNewRequest(RecentRequestEntry &recipient) { beginInsertRows(QModelIndex(), 0, 0); list.prepend(recipient); endInsertRows(); } void RecentRequestsTableModel::sort(int column, Qt::SortOrder order) { qSort(list.begin(), list.end(), RecentRequestEntryLessThan(column, order)); Q_EMIT dataChanged(index(0, 0, QModelIndex()), index(list.size() - 1, NUMBER_OF_COLUMNS - 1, QModelIndex())); } void RecentRequestsTableModel::updateDisplayUnit() { updateAmountColumnTitle(); } bool RecentRequestEntryLessThan::operator()(RecentRequestEntry &left, RecentRequestEntry &right) const { RecentRequestEntry *pLeft = &left; RecentRequestEntry *pRight = &right; if (order == Qt::DescendingOrder) std::swap(pLeft, pRight); switch(column) { case RecentRequestsTableModel::Date: return pLeft->date.toTime_t() < pRight->date.toTime_t(); case RecentRequestsTableModel::Label: return pLeft->recipient.label < pRight->recipient.label; case RecentRequestsTableModel::Message: return pLeft->recipient.message < pRight->recipient.message; case RecentRequestsTableModel::Amount: return pLeft->recipient.amount < pRight->recipient.amount; default: return pLeft->id < pRight->id; } }
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#pragma once #include <list> #include <vector> #include <glm/glm.hpp> #include <glm/gtc/type_ptr.hpp> #include <glm/gtx/rotate_vector.hpp> #include <gl/freeglut.h> #include "GeneticAlgorithm.h" #include "SceneRendering.h" #include "AutoTurret.h" #include "Font.h" class Battlefield { private: int mapHalfSize; int numTurrets; std::vector<AutoTurret> turrets; std::list<Explosion> booms; std::list<Bullet> bullets; GeneticAlgo pool; Font fonts; void drawBullets(); void drawTurrets(); void drawExplosions(); void drawBulletsShadow(); void drawTurretsShadow(); void drawLabels(); public: void setInfo(int mapHalfSize, int numTurrets); void drawScene(); void update(); };
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#include <torch/csrc/autograd/generated/VariableType.h> #include <torch/csrc/autograd/variable.h> #include <torch/csrc/autograd/function.h> #include <torch/csrc/autograd/edge.h> #include <torch/csrc/autograd/grad_mode.h> #include <torch/csrc/autograd/saved_variable.h> #include <torch/csrc/autograd/generated/Functions.h> #include <torch/csrc/autograd/functions/tensor.h> #include <torch/csrc/autograd/functions/basic_ops.h> #include <torch/csrc/jit/tracer.h> #include <torch/csrc/jit/constants.h> #include <torch/csrc/jit/symbolic_variable.h> #include <torch/csrc/jit/ir.h> #include <torch/csrc/utils/variadic.h> #include <torch/csrc/autograd/functions/utils.h> #include <ATen/core/VariableHooksInterface.h> #include <array> #include <cstddef> #include <functional> #include <initializer_list> #include <memory> #include <stdexcept> #include <string> #include <tuple> #include <utility> #include <vector> #ifdef _MSC_VER #ifdef Type #undef Type #endif #endif using namespace at; using namespace torch::autograd::generated; namespace torch { namespace autograd { extern std::vector<std::unique_ptr<Type>> type_to_variable_type; inline void check_inplace(const Tensor& tensor) { auto& var = static_cast<const Variable&>(tensor); if (var.requires_grad() && var.is_leaf() && GradMode::is_enabled()) { AT_ERROR( "a leaf Variable that requires grad has been used in an in-place operation."); } } inline void throw_error_out_requires_grad(const char* name) { AT_ERROR( name, "(): functions with out=... arguments don't support automatic differentiation, " "but one of the arguments requires grad."); } // TODO: Blegh, bare references inline void rebase_history(Variable& var, std::shared_ptr<Function> grad_fn) { if (grad_fn && var.defined()) { grad_fn->add_input_metadata(var); var.rebase_history({std::move(grad_fn), 0}); } } inline void rebase_history(std::vector<Variable>&& vars, std::shared_ptr<Function> grad_fn) { if (grad_fn) { for (auto& var : vars) { if (var.defined()) { // TODO: eliminate const_cast auto output_nr = grad_fn->add_input_metadata(var); var.rebase_history({grad_fn, output_nr}); } else { grad_fn->add_input_metadata(Function::undefined_input()); } } } } inline void increment_version(Tensor & t) { as_variable_ref(t).bump_version(); } inline bool isFloatingPoint(ScalarType s) { return s == kFloat || s == kDouble || s == kHalf; } struct Flatten : IterArgs<Flatten> { Flatten(variable_list& out) : out(out) {} variable_list& out; void operator()(const at::Tensor& x) { out.emplace_back(x); } void operator()(at::ArrayRef<at::Tensor> xs) { out.insert(out.end(), xs.begin(), xs.end()); } }; template<typename... Args> inline variable_list flatten_tensor_args(Args&&... args) { variable_list out; out.reserve(count_tensors(std::forward<Args>(args)...)); Flatten(out).apply(std::forward<Args>(args)...); return out; // RVO } // See NOTE [ Autograd View Variables ] for details. inline Tensor as_view(const Tensor & base, Tensor tensor, bool is_differentiable = true) { auto base_var = Variable(base); if (base_var.is_view()) { base_var = base_var.base(); } return make_variable_view(std::move(base_var), std::move(tensor), is_differentiable); } // See NOTE [ Autograd View Variables ] for details. inline std::vector<Tensor> as_view(const Tensor & base, std::vector<Tensor> tensors, bool is_differentiable = true) { auto base_var = Variable(base); if (base_var.is_view()) { base_var = base_var.base(); } for(Tensor &tensor : tensors) { tensor = make_variable_view(base_var, std::move(tensor), is_differentiable); } return tensors; } inline void check_no_requires_grad(const Tensor& tensor, const char* name) { auto& var = static_cast<const Variable&>(tensor); if (var.defined() && var.requires_grad()) { std::string msg = "the derivative for '"; msg += name; msg += "' is not implemented"; throw std::runtime_error(msg); } } inline void check_no_requires_grad(TensorList tensors, const char* name) { for (auto& tensor : tensors) { check_no_requires_grad(tensor, name); } } // Assumed that saved tensor lists are never inplace outputs inline std::vector<SavedVariable> make_saved_variable_list(TensorList tensors) { return fmap(tensors, [](const Tensor& tensor) -> SavedVariable { return SavedVariable{tensor, false /* is output */}; }); } inline Tensor as_variable(Tensor tensor) { return make_variable(std::move(tensor), /*requires_grad=*/false); } inline std::vector<Tensor> as_variable(TensorList tl) { return fmap(tl, [](const Tensor& t) -> Tensor { return make_variable(std::move(t), /*requires_grad=*/false); }); } template <typename... Tensors, size_t... Is> std::tuple<Tensors...> as_variable_impl( std::tuple<Tensors...> tensors, Indices<Is...>) { // Expand the integer parameter pack into a sequence of Variable // constructions. This turns into (boolean omitted): // Variable(std::get<0>(tensors)), Variable(std::get<1>(tensors)), ... return std::tuple<Tensors...>( as_variable(std::get<Is>(tensors))...); } // NB: Because this was not forward declared, recursive std::tuple won't work. // You can probably rejigger this to make it supported if you really need it. template <typename... Tensors> std::tuple<Tensors...> as_variable(std::tuple<Tensors...> tensors) { // `sizeof...(Tensors)` gets us the size of the `Tensors` parameter pack at // compile time. We use it to parameterize a `MakeIndices` class, which will // expand into an Indices object containing the numbers 0 to // sizeof...(Tensors) - 1. return as_variable_impl( tensors, typename MakeIndices<sizeof...(Tensors)>::indices()); } inline std::vector<std::vector<int64_t>> to_args_sizes(TensorList tensors) { std::vector<std::vector<int64_t>> args_sizes(tensors.size()); for (size_t i = 0; i < tensors.size(); ++i) { args_sizes[i] = tensors[i].sizes().vec(); } return args_sizes; } }} // namespace torch::autograd
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// member_ref.h // Dec 06, 2016 // (c) Copyright 2016 LANSLLC, all rights reserved #ifndef MEMBER_REF_H #define MEMBER_REF_H #include "dump_things.h" #include "make_replacement.h" #include "types.h" #include "utilities.h" #include "clang/ASTMatchers/ASTMatchers.h" #include "clang/ASTMatchers/ASTMatchFinder.h" #include "clang/Tooling/Core/Replacement.h" #include <iostream> #include <vector> namespace corct { auto mk_member_ref_arrow(string_t const & type_name, string_t const & var_name) { using namespace clang::ast_matchers; std::stringstream struct_ptr_name; struct_ptr_name << "struct " << type_name << " *"; // clang-format off return memberExpr( hasObjectExpression( hasType( asString(struct_ptr_name.str()) ) // hasType ) //hasObjectExpression ,hasDescendant( declRefExpr( to( varDecl( hasName(var_name) ) // varDecl ) // to ) //declRefExpr ) //hasDescendant ).bind("membrExpr") // memberExpr ; // clang-format on }; // mk_member_ref_arrow /** \brief Find and replace pstruct->field with struct_ref.field In terms of ctor parameters, <old_var_name>->fld ==> <new_var_name>.fld */ struct member_ref_replacer : public clang::ast_matchers::MatchFinder::MatchCallback { public: using matcher_t = clang::ast_matchers::StatementMatcher; matcher_t matcher() const { return mk_member_ref_arrow(type_name_, old_var_name_); } /** \brief Replace arrow member expression with dot member expression */ replacement_t mk_repl(clang::MemberExpr const * mexpr, clang::SourceManager & sm) { std::stringstream repl_str; repl_str << new_var_name_ << "."; std::cout << tabs_ << "mk_repl: proposed replacement = '" << repl_str.str() << "'\n"; return replace_source_range_naive( sm, {mexpr->getLocStart(), mexpr->getLocEnd()}, repl_str.str()); } // mk_repl void run(const result_t & result) override { using namespace clang; SourceManager & sm( const_cast<SourceManager &>(result.Context->getSourceManager())); MemberExpr const * mexpr = result.Nodes.getNodeAs<MemberExpr>("membrExpr"); if(mexpr) { std::cout << tabs_ << "member_ref_replacer: found a match\n"; tabs_ = add_tab(tabs_); dumpSourceRange({mexpr->getLocStart(), mexpr->getLocEnd()}, &sm, tabs_); std::cout << std::endl; repls_.push_back(mk_repl(mexpr, sm)); tabs_ = remove_tab(tabs_); } else { check_ptr(mexpr, "memberExpr"); } return; } // run /** \param type_name: type name of struct to replace (no pointer-ness!) \param new_var_name: name of reference variable to be used \param new_var_name: name of pointer variable to seek \param tabs: indentation for diagnostic messages. \param vec_repl: replacements vector */ member_ref_replacer(string_t const & type_name, string_t const & new_var_name, string_t const & old_var_name, string_t const tabs, vec_repl & repls) : type_name_(type_name), new_var_name_(new_var_name), old_var_name_(old_var_name), tabs_(tabs), repls_(repls) {} // state string_t const type_name_; string_t const new_var_name_; string_t const old_var_name_; string_t tabs_; // replacements are accumulated here in the run method. vec_repl & repls_; }; // member_ref_replacer } // corct:: #endif // include guard // End of file
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cpp
// TControlSvr.cpp : WinMain의 구현입니다. #include "stdafx.h" #include "TControlSvr.h" #include "TControlSvrModule.h" CTControlSvrModule _AtlModule; //extern "C" int WINAPI _tWinMain(HINSTANCE /*hInstance*/, HINSTANCE /*hPrevInstance*/, // LPTSTR /*lpCmdLine*/, int nShowCmd) //{ // return _AtlModule.WinMain(nShowCmd); //} void main() { _AtlModule.StartServer(); int i; cin >> i; } CTControlSvrModule::CTControlSvrModule(): TServerSystem("TControl", TCONTROL_VERSION) { memset( &m_svraddr, 0, sizeof(SOCKADDR_IN)); m_wPort = DEF_CONTROLPORT; m_bNumWorker = 0; m_strUploadFileName.Empty(); m_strUploadFilePath.Empty(); m_fileTemp = NULL; for( int i=0; i<MAX_THREAD; i++) m_hWorker[i] = NULL; m_bThreadRun = FALSE; m_bBatchRun = TRUE; m_bSMRun = TRUE; m_bTimerRun = TRUE; m_hIocpControl = NULL; m_hIocpWork = NULL; m_hBatchEvent = NULL; m_hSMEvent = NULL; m_hControl = NULL; m_hBatch = NULL; m_hSM = NULL; m_hTimer = NULL; m_hTimerEvent = NULL; m_mapTSVRTEMP.clear(); m_mapSESSION.clear(); m_mapMANAGER.clear(); m_accept = INVALID_SOCKET; m_bAutoStart = FALSE; m_dwManagerSeq = 0; m_dwChatBanSeq = 0; m_dwSendCount = 0; m_bChatBanSuccess = FALSE; m_pDebugSocket = new CDebugSocket(); } CTControlSvrModule::~CTControlSvrModule() { } void CTControlSvrModule::OnERROR( DWORD dwErrorCode) { } DWORD CTControlSvrModule::_ControlThread( LPVOID lpParam) { CTControlSvrModule *pModule = (CTControlSvrModule *) lpParam; return pModule->ControlThread(); } DWORD CTControlSvrModule::_WorkThread( LPVOID lpParam) { CTControlSvrModule *pModule = (CTControlSvrModule *) lpParam; return pModule->WorkThread(); } DWORD CTControlSvrModule::_BatchThread( LPVOID lpParam) { CTControlSvrModule *pModule = (CTControlSvrModule *) lpParam; return pModule->BatchThread(); } DWORD CTControlSvrModule::_SMThread( LPVOID lpParam) { CTControlSvrModule *pModule = (CTControlSvrModule *) lpParam; return pModule->SMThread(); } DWORD CTControlSvrModule::_TimerThread(LPVOID lpParam) { CTControlSvrModule *pModule = (CTControlSvrModule *) lpParam; return pModule->TimerThread(); } DWORD CTControlSvrModule::OnEnter() { LogInfo("Load configuration...", 1); DWORD dwResult = LoadConfig(); if(dwResult) return dwResult; LogInfo("Database initialization...", 1); dwResult = InitDB(); if(dwResult) return dwResult; LogInfo("Loading data...", 1); dwResult = LoadData(); if(dwResult) return dwResult; LogInfo("Create threads...", 1); dwResult = CreateThreads(); if(dwResult) return dwResult; LogInfo("Init network...", 1); dwResult = InitNetwork(); if(dwResult) return dwResult; while(!m_qBATCHJOB.empty()) { delete m_qBATCHJOB.front(); m_qBATCHJOB.pop(); } while(!m_qSMJOB.empty()) { delete m_qSMJOB.front(); m_qSMJOB.pop(); } m_mapSESSION.clear(); m_mapMANAGER.clear(); if(!ResumeThreads()) return EC_INITSERVICE_RESUMETHREAD; // Dump CTMiniDump::SetOption(MiniDumpWithFullMemory); LogInfo("Ready !", 1); return 0; } void CTControlSvrModule::OnExit() { if( m_accept != INVALID_SOCKET ) closesocket(m_accept); m_listen.Close(); if(m_bThreadRun) ClearThread(); while(!m_qBATCHJOB.empty()) { delete m_qBATCHJOB.front(); m_qBATCHJOB.pop(); } while(!m_qSMJOB.empty()) { delete m_qSMJOB.front(); m_qSMJOB.pop(); } UpdateData(); SetEvent(m_hBatchEvent); CloseHandle(m_hBatchEvent); SetEvent(m_hSMEvent); CloseHandle(m_hSMEvent); SetEvent(m_hTimerEvent); CloseHandle(m_hTimerEvent); DeleteCriticalSection(&m_csSMQUEUE); DeleteCriticalSection(&m_csQUEUE); DeleteCriticalSection(&m_csBATCH); m_db.Close(); WSACleanup(); } DWORD CTControlSvrModule::LoadConfig() { LoadStringFromIni("DSN", string("TGLOBAL_GSP"), &m_szDSN); LoadStringFromIni("DBUser", string("sa"), &m_szDBUserID); LoadStringFromIni("DBPasswd", string("1234"), &m_szDBPasswd); LoadIntFromIni("ControlPort", DEF_CONTROLPORT, &m_wPort); DisplayIni(); m_bAutoStart = TRUE; return EC_NOERROR; } DWORD CTControlSvrModule::CreateThreads() { DWORD dwThread = 0; SYSTEM_INFO vINFO; m_hControl = CreateThread( NULL, 0, _ControlThread, (LPVOID) this, CREATE_SUSPENDED, &dwThread); if(!m_hControl) return EC_INITSERVICE_CREATETHREAD; m_hBatch = CreateThread( NULL, 0, _BatchThread, (LPVOID) this, CREATE_SUSPENDED, &dwThread); m_bBatchRun = TRUE; if(!m_hBatch) return EC_INITSERVICE_CREATETHREAD; m_hSM = CreateThread( NULL, 0, _SMThread, (LPVOID) this, CREATE_SUSPENDED, &dwThread); m_bSMRun = TRUE; if(!m_hSM) return EC_INITSERVICE_CREATETHREAD; m_hTimer = CreateThread( NULL, 0, _TimerThread, (LPVOID) this, CREATE_SUSPENDED, &dwThread); m_bTimerRun = TRUE; if(!m_hTimer) return EC_INITSERVICE_CREATETHREAD; GetSystemInfo(&vINFO); m_bNumWorker = (BYTE) (2 * vINFO.dwNumberOfProcessors); for( BYTE i=0; i<m_bNumWorker; i++) { m_hWorker[i] = CreateThread( NULL, 0, _WorkThread, (LPVOID) this, CREATE_SUSPENDED, &dwThread); if(!m_hWorker[i]) return EC_INITSERVICE_CREATETHREAD; } return EC_NOERROR; } BYTE CTControlSvrModule::ResumeThreads() { if( ResumeThread(m_hControl) < 0 ) return FALSE; if( ResumeThread(m_hBatch) < 0 ) return FALSE; if( ResumeThread(m_hSM) < 0 ) return FALSE; if( ResumeThread(m_hTimer) < 0 ) return FALSE; for( BYTE i=0; i<m_bNumWorker; i++) if( ResumeThread(m_hWorker[i]) < 0 ) return FALSE; m_bThreadRun = TRUE; return TRUE; } DWORD CTControlSvrModule::InitNetwork() { WSADATA wsaDATA; WORD wVersionRequested = MAKEWORD( 2, 2); int nERROR = WSAStartup( wVersionRequested, &wsaDATA); if(nERROR) return EC_INITSERVICE_SOCKLIBFAILED; if( LOBYTE(wsaDATA.wVersion) != 2 || HIBYTE(wsaDATA.wVersion) != 2 ) return EC_INITSERVICE_INVALIDSOCKLIB; m_hIocpControl = CreateIoCompletionPort( INVALID_HANDLE_VALUE, NULL, 0, 0); if(!m_hIocpControl) return EC_INITSERVICE_CREATEIOCP; m_hIocpWork = CreateIoCompletionPort( INVALID_HANDLE_VALUE, NULL, 0, 0); if(!m_hIocpWork) return EC_INITSERVICE_CREATEIOCP; if(!m_listen.Listen(m_wPort)) return EC_INITSERVICE_LISTENFAILED; m_hIocpControl = CreateIoCompletionPort( (HANDLE) m_listen.m_sock, m_hIocpControl, COMP_ACCEPT, 0); if(!m_hIocpControl) return EC_INITSERVICE_CREATEIOCP; if(!WaitForConnect()) return EC_INITSERVICE_WAITFORCONNECT; InitializeCriticalSectionAndSpinCount(&m_csSMQUEUE, 4000); InitializeCriticalSectionAndSpinCount(&m_csQUEUE, 4000); InitializeCriticalSectionAndSpinCount(&m_csBATCH, 4000); m_hBatchEvent = CreateEvent( NULL, FALSE, FALSE, NULL); m_hSMEvent = CreateEvent( NULL, FALSE, FALSE, NULL); m_hTimerEvent = CreateEvent( NULL, FALSE, FALSE, NULL); if( !m_pDebugSocket->Initialize( "127.0.0.1", 7000) ) { LogError("DebugSocket could not be initializised!", 1); return EC_INITSERVICE_UDPSOCKETFAILED; } return EC_NOERROR; } BYTE CTControlSvrModule::WaitForConnect() { DWORD dwRead = 0; if(!CSession::CreateSocket(m_accept)) return FALSE; if(!AcceptEx( m_listen.m_sock, m_accept, m_vAccept.GetBuffer(), 0, sizeof(SOCKADDR) + 16, sizeof(SOCKADDR) + 16, &dwRead, (LPOVERLAPPED) &m_ovAccept) && WSAGetLastError() != ERROR_IO_PENDING ) return FALSE; return TRUE; } BYTE CTControlSvrModule::Accept() { // 현승룡 CTManager if(m_accept == INVALID_SOCKET) { m_vAccept.Clear(); return FALSE; } CTManager *pMANAGER = new CTManager(); pMANAGER->Open( m_accept, m_vAccept); pMANAGER->m_Recv.ExpandIoBuffer(RECV_CLI_SIZE); m_accept = INVALID_SOCKET; m_vAccept.Clear(); HANDLE hIocpWork; hIocpWork = CreateIoCompletionPort( (HANDLE) pMANAGER->m_sock, m_hIocpWork, COMP_SESSION, 0); SMART_LOCKCS(&m_csBATCH); m_mapSESSION.insert( MAPTMANAGER::value_type( (DWORD_PTR) pMANAGER, pMANAGER)); if( !hIocpWork || !pMANAGER->WaitForMessage() ) { m_mapSESSION.erase((DWORD_PTR) pMANAGER); pMANAGER->Close(); delete pMANAGER; return FALSE; } return TRUE; } void CTControlSvrModule::ClearThread() { PostQueuedCompletionStatus( m_hIocpWork, 0, COMP_EXIT, NULL); WaitForMultipleObjects( m_bNumWorker, m_hWorker, TRUE, INFINITE); for( BYTE i=0; i<m_bNumWorker; i++) CloseHandle(m_hWorker[i]); PostQueuedCompletionStatus( m_hIocpControl, 0, COMP_EXIT, NULL); WaitForSingleObject( m_hControl, INFINITE); CloseHandle(m_hControl); EnterCriticalSection(&m_csQUEUE); m_bBatchRun = FALSE; LeaveCriticalSection(&m_csQUEUE); SetEvent(m_hBatchEvent); WaitForSingleObject( m_hBatch, INFINITE); EnterCriticalSection(&m_csSMQUEUE); m_bSMRun = FALSE; LeaveCriticalSection(&m_csSMQUEUE); SetEvent(m_hSMEvent); WaitForSingleObject( m_hSM, INFINITE); m_bTimerRun = FALSE; SetEvent(m_hTimerEvent); WaitForSingleObject(m_hTimer,INFINITE); CloseHandle(m_hIocpControl); CloseHandle(m_hIocpWork); } void CTControlSvrModule::UpdateData() { if(m_fileTemp != NULL) fclose(m_fileTemp); MAPTSVRTEMP::iterator itSVRTEMP; MAPTMANAGER::iterator itCMANAGER; // 현승룡 CTManager MAPTMACHINE::iterator itMACHINE; MAPTGROUP::iterator itGROUP; MAPTSVRTYPE::iterator itSVRTYPE; MAPPLATFORM::iterator itPLATFORM; // 현승룡 CPlatformUsage for( itSVRTEMP = m_mapTSVRTEMP.begin(); itSVRTEMP != m_mapTSVRTEMP.end(); itSVRTEMP++) { if((*itSVRTEMP).second->m_pConn) delete (*itSVRTEMP).second->m_pConn; delete (*itSVRTEMP).second; } m_mapTSVRTEMP.clear(); for( itCMANAGER = m_mapSESSION.begin(); itCMANAGER != m_mapSESSION.end(); itCMANAGER++) // tmanager.h delete (*itCMANAGER).second; for( itMACHINE = m_mapTMachine.begin(); itMACHINE != m_mapTMachine.end(); itMACHINE++) delete (*itMACHINE).second; for( itGROUP = m_mapTGroup.begin(); itGROUP != m_mapTGroup.end(); itGROUP++) delete (*itGROUP).second; for( itSVRTYPE = m_mapTSvrType.begin(); itSVRTYPE != m_mapTSvrType.end(); itSVRTYPE++) delete (*itSVRTYPE).second; for( itPLATFORM = m_mapPLATFORM.begin(); itPLATFORM != m_mapPLATFORM.end(); itPLATFORM++) delete (*itPLATFORM).second; m_mapSESSION.clear(); m_mapTMachine.clear(); m_mapTGroup.clear(); m_mapTSvrType.clear(); m_mapMANAGER.clear(); m_mapPLATFORM.clear(); ///////////////////////////////////////////////////////////// // 현승룡 매니저 권한 //MAPTMANAGERTEMP::iterator itMANAGER; //for( itMANAGER = m_mapMANTEMP.begin(); itMANAGER != m_mapMANTEMP.end(); itMANAGER++) // delete (*itMANAGER).second; //m_mapMANTEMP.clear(); ///////////////////////////////////////////////////////////// } void CTControlSvrModule::OnInvalidSession( CTControlSession *pSession) { if(pSession->OnInvalidSession()) ClosingSession(pSession); } void CTControlSvrModule::OnCloseSession( CTControlSession *pSession) { BYTE bManager = pSession->m_bManager; // 현승룡 CTManager SMART_LOCKCS(&m_csBATCH); MAPTMANAGER::iterator finder; if(!bManager) { CTServer *pServer = (CTServer *) pSession; LPTSVRTEMP pSvrTemp = FindService(pServer); if(pSvrTemp) { string message = "Svr Close " + to_string(pServer->m_dwID); LogInfo(message, 1); pSvrTemp->m_pConn = NULL; pSvrTemp->m_flag = FALSE; } } else { CTManager *pMANAGER = (CTManager *) pSession; finder = m_mapMANAGER.find((DWORD_PTR)pMANAGER); if(pMANAGER->m_bUpload) { pMANAGER->m_bUpload = FALSE; UploadEnd(); } if( finder != m_mapMANAGER.end() ) { m_mapMANAGER.erase(finder); } } finder = m_mapSESSION.find((DWORD_PTR) pSession); if( finder != m_mapSESSION.end() ) m_mapSESSION.erase(finder); delete pSession; } void CTControlSvrModule::ClosingSession( CTControlSession *pSession) { // pSession에 대한 패킷처리가 완료되는 시점을 알림 // pSession에 대한 오버랩 오퍼래이션이 완료된 것을 확인후 호출 하여야 함. EnterCriticalSection(&m_csBATCH); MAPTMANAGER::iterator finder = m_mapSESSION.find((DWORD_PTR) pSession); // 현승룡 CTManager pSession->m_dwCloseTick = GetTickCount(); if( pSession->m_bManager && finder == m_mapSESSION.end() || pSession->m_bClosing ) { LeaveCriticalSection(&m_csBATCH); return; } pSession->m_bClosing = TRUE; LeaveCriticalSection(&m_csBATCH); LPPACKETBUF pBUF = new PACKETBUF(); pBUF->m_packet.SetID(SM_DELSESSION_REQ); pBUF->m_pSESSION = pSession; EnterCriticalSection(&m_csQUEUE); m_qBATCHJOB.push(pBUF); LeaveCriticalSection(&m_csQUEUE); SetEvent(m_hBatchEvent); } void CTControlSvrModule::CloseSession( CTControlSession *pSession) { pSession->m_dwCloseTick = GetTickCount(); pSession->CloseSession(); } DWORD CTControlSvrModule::InitDB() { if(!m_db.Open( m_szDSN.c_str(), m_szDBUserID.c_str(), m_szDBPasswd.c_str())) return EC_INITSERVICE_DBOPENFAILED; if(!InitQueryTControlSvr(&m_db)) return EC_INITSERVICE_PREPAREQUERY; return EC_NOERROR; } DWORD CTControlSvrModule::LoadData() { m_mapTSVRTEMP.clear(); DEFINE_QUERY(&m_db, CTBLMachine); if(query->Open()) { while(query->Fetch()) { LPTMACHINE pMachine = new TMACHINE(); pMachine->m_strNetwork = _T(""); pMachine->m_bMachineID = query->m_bMachineID; pMachine->m_strName = query->m_szName; pMachine->m_bRouteID = query->m_bRouteID; pMachine->m_bClose = TRUE; m_mapTMachine.insert(MAPTMACHINE::value_type(pMachine->m_bMachineID, pMachine)); } query->Close(); } UNDEFINE_QUERY(); DEFINE_QUERY(&m_db, CTBLNetwork); if(query->Open()) { while(query->Fetch()) { MAPTMACHINE::iterator find = m_mapTMachine.find(query->m_bMachineID); if(find!=m_mapTMachine.end()) (*find).second->m_strNetwork = query->m_szNetwork; } query->Close(); } UNDEFINE_QUERY(); DEFINE_QUERY(&m_db, CTBLGroup) if(query->Open()) { while(query->Fetch()) { LPTGROUP pGroup = new TGROUP(); pGroup->m_bGroupID = query->m_bGroupID; pGroup->m_strName = query->m_szName; m_mapTGroup.insert(MAPTGROUP::value_type(pGroup->m_bGroupID, pGroup)); } query->Close(); } UNDEFINE_QUERY(); DEFINE_QUERY(&m_db, CTBLSvrType) if(query->Open()) { while(query->Fetch()) { LPTSVRTYPE pType = new TSVRTYPE(); pType->m_bType = query->m_bType; pType->m_strName = query->m_szName; m_mapTSvrType.insert(MAPTSVRTYPE::value_type(pType->m_bType, pType)); } query->Close(); } UNDEFINE_QUERY(); DEFINE_QUERY(&m_db, CTBLServer) if(query->Open()) { while(query->Fetch()) { CTime t(CTime::GetCurrentTime()); LPTSVRTEMP pSvr = new TSVRTEMP(); pSvr->m_bServerID = query->m_bServerID; pSvr->m_wPort = query->m_wPort; pSvr->m_strName = query->m_szName; pSvr->m_dwStatus = DCSVC_STAT_STOPPED; pSvr->m_bManagerControl = FALSE; pSvr->m_dwAutoStartTick = 0; pSvr->m_nLatestStop = 0; MAPTGROUP::iterator itGp = m_mapTGroup.find(query->m_bGroupID); if(itGp != m_mapTGroup.end()) pSvr->m_pGroup = (*itGp).second; MAPTMACHINE::iterator itMc = m_mapTMachine.find(query->m_bMachineID); if(itMc != m_mapTMachine.end()) pSvr->m_pMachine = (*itMc).second; MAPTSVRTYPE::iterator itTy = m_mapTSvrType.find(query->m_bType); if(itTy != m_mapTSvrType.end()) pSvr->m_pSvrType = (*itTy).second; if(itGp == m_mapTGroup.end() || itMc == m_mapTMachine.end() || itTy == m_mapTSvrType.end()) { delete pSvr; continue; } pSvr->m_dwID = MAKESVRID(query->m_bGroupID, query->m_bType, query->m_bServerID); m_mapTSVRTEMP.insert(MAPTSVRTEMP::value_type(pSvr->m_dwID, pSvr)); } query->Close(); } UNDEFINE_QUERY(); MAPTMACHINE::iterator itMc; for(itMc = m_mapTMachine.begin(); itMc != m_mapTMachine.end(); itMc++) { DEFINE_QUERY(&m_db, CTBLIPAddr); query->m_bMachineID = (*itMc).first; if(query->Open()) { while(query->Fetch()) { if(lstrcmp(query->m_szIPAddr, _T("")) != 0) (*itMc).second->m_vIPAddr.push_back(query->m_szIPAddr); if(lstrcmp(query->m_szPriAddr, _T("")) != 0) (*itMc).second->m_vPriAddr.push_back(query->m_szPriAddr); if(query->m_bMachineID == 1) m_svraddr.sin_addr.s_addr = inet_addr(query->m_szIPAddr); } query->Close(); } UNDEFINE_QUERY(); } //DEFINE_QUERY(&m_db, CTBLManager) //if(query->Open()) //{ // while(query->Fetch()) // { // LPTMANAGERTEMP pManager = new TMANAGERTEMP(); // pManager->m_strPasswd = query->m_szPasswd; // pManager->m_bAuthority = query->m_bAuthority; // m_mapMANTEMP.insert(MAPTMANAGERTEMP::value_type(query->m_szID, pManager)); // } // query->Close(); //} //UNDEFINE_QUERY(); DEFINE_QUERY(&m_db, CSPLoadService) query->m_bWorld = SVRGRP_NULL; query->m_bServiceGroup = SVRGRP_CTLSVR; if(!query->Call()) return EC_INITSERVICE_DBOPENFAILED; m_strMyAddr = query->m_szIP; UNDEFINE_QUERY(); OpenPlatform(); m_dwEventIndex = 0; CString strValue; DEFINE_QUERY(&m_db, CTBLEvent) if(query->Open()) { while(query->Fetch()) { EVENTINFO stEVENTINFO; stEVENTINFO.m_dwIndex = query->m_dwIndex; stEVENTINFO.m_bID = query->m_bID; stEVENTINFO.m_bGroupID = query->m_bGroupID; stEVENTINFO.m_bSvrID = query->m_bSvrID; stEVENTINFO.m_bSvrType = query->m_bSvrType; stEVENTINFO.m_dStartDate = __DBTOTIME(query->m_dStartDate); stEVENTINFO.m_dEndDate = __DBTOTIME(query->m_dEndDate); stEVENTINFO.m_wValue = query->m_wValue; stEVENTINFO.m_wMapID = query->m_wMapID; stEVENTINFO.m_dwStartAlarm = query->m_dwStartAlarm; stEVENTINFO.m_dwEndAlarm = query->m_dwEndAlarm; stEVENTINFO.m_strStartMsg = query->m_szStartMsg; //stEVENTINFO.m_strMidMsg = query->m_szMidMsg; stEVENTINFO.m_strEndMsg = query->m_szEndMsg; stEVENTINFO.m_strTitle = query->m_szTitle; strValue = query->m_szValue; stEVENTINFO.m_bStartAlarm = FALSE; stEVENTINFO.m_bEndAlarm = FALSE; stEVENTINFO.m_bState = FALSE; stEVENTINFO.m_bPartTime = query->m_bPartTime; ParseStrValue(stEVENTINFO,strValue,stEVENTINFO.m_bID); m_mapEVENT.insert(MAPEVENTINFO::value_type(stEVENTINFO.m_dwIndex,stEVENTINFO)); if(m_dwEventIndex < stEVENTINFO.m_dwIndex) m_dwEventIndex = stEVENTINFO.m_dwIndex; } } UNDEFINE_QUERY() return EC_NOERROR; } void CTControlSvrModule::OpenPlatform() { MAPTMACHINE::iterator it; for(it = m_mapTMachine.begin(); it != m_mapTMachine.end(); it++) { LPTMACHINE pMachine = (*it).second; CPlatformUsage * pPlatform = new CPlatformUsage(pMachine->m_bMachineID); CString str = _T("\\Network Interface(") + pMachine->m_strNetwork + _T(")\\Bytes Total/sec"); pPlatform->SetNETREG(str); //SC_HANDLE hscm = OpenSCManager(pMachine->m_vPriAddr.front(), NULL, SC_MANAGER_ALL_ACCESS); //if(hscm) // pPlatform->Open(pMachine->m_strName); // //CloseServiceHandle(hscm); m_mapPLATFORM.insert(MAPPLATFORM::value_type(pMachine->m_bMachineID, pPlatform)); } } BYTE CTControlSvrModule::StartService(LPTSVRTEMP pService) { SC_HANDLE hscm = OpenSCManager(pService->m_pMachine->m_vPriAddr.front(),NULL,SC_MANAGER_ALL_ACCESS); if(!hscm) return FALSE; BYTE bResult = TRUE; SC_HANDLE hsc = OpenService(hscm, pService->m_strName, SERVICE_ALL_ACCESS); if( !hsc || !::StartService(hsc, 0, NULL) ) bResult = FALSE; CloseServiceHandle(hsc); CloseServiceHandle(hscm); return bResult; } BYTE CTControlSvrModule::StopService(LPTSVRTEMP pService) { SC_HANDLE hscm = OpenSCManager(pService->m_pMachine->m_vPriAddr.front(),NULL,SC_MANAGER_ALL_ACCESS); if(!hscm) return FALSE; BYTE bResult = TRUE; SERVICE_STATUS ss; ZeroMemory(&ss, sizeof(SERVICE_STATUS) ); SC_HANDLE hsc = OpenService( hscm, pService->m_strName, SERVICE_ALL_ACCESS ); if( !hsc || !::ControlService(hsc, SERVICE_CONTROL_STOP, &ss) ) bResult = FALSE; CloseServiceHandle(hsc); CloseServiceHandle(hscm); return bResult; } void CTControlSvrModule::QueryStatus() { MAPTSVRTEMP::iterator it; for(it=m_mapTSVRTEMP.begin(); it!=m_mapTSVRTEMP.end(); it++) { LPTSVRTEMP pService = (*it).second; #ifdef _DEBUG if( !pService->m_flag ) { LPPACKETBUF pBUF = new PACKETBUF(); pBUF->m_packet.SetID(CT_NEWCONNECT_REQ) << pService->m_dwID; SayToBATCH(pBUF); pService->m_flag = TRUE; continue; } else continue; #endif SERVICE_STATUS ss; ZeroMemory(&ss, sizeof(SERVICE_STATUS)); ss.dwCurrentState = DCSVC_STAT_CANNOTCONTROL; SC_HANDLE hscm = 0; hscm = OpenSCManager(pService->m_pMachine->m_vPriAddr.front(), NULL,SC_MANAGER_ALL_ACCESS); if(hscm ) { SC_HANDLE hsc = OpenService(hscm, pService->m_strName, SERVICE_ALL_ACCESS); if(hsc) { QueryServiceStatus(hsc, &ss); if(ss.dwCurrentState == DCSVC_STAT_RUNNING && pService->m_dwStatus != DCSVC_STAT_RUNNING) { //------------------------------------------------------------------------------------- // 서비스 변화 때 로그 남기기 switch(pService->m_dwStatus) { case DCSVC_STAT_STOPPED : LogEvent("%s Before : DCSVC_STAT_STOPPED", pService->m_strName); break; case DCSVC_STAT_START_PENDING: LogEvent("%s Before : DCSVC_STAT_START_PENDING",pService->m_strName); break; case DCSVC_STAT_STOP_PENDING: LogEvent("%s Before : DCSVC_STAT_STOP_PENDING",pService->m_strName); break; case DCSVC_STAT_RUNNING: LogEvent("%s Before : DCSVC_STAT_RUNNING",pService->m_strName); break; case DCSVC_STAT_CONTINUE_PENDING: LogEvent("%s Before : DCSVC_STAT_CONTINUE_PENDING",pService->m_strName); break; case DCSVC_STAT_PENDING: LogEvent("%s Before : DCSVC_STAT_PENDING",pService->m_strName); break; case DCSVC_STAT_PAUSED: LogEvent("%s Before : DCSVC_STAT_PAUSED",pService->m_strName); break; case DCSVC_STAT_CANNOTCONTROL: LogEvent("%s Before : DCSVC_STAT_CANNOTCONTROL",pService->m_strName); break; default: LogEvent("%s Before : Invalid Status",pService->m_strName); } //------------------------------------------------------------------------------------- if(pService->m_dwStatus != DCSVC_STAT_CANNOTCONTROL) { CTime t(CTime::GetCurrentTime()); pService->m_nLatestStop = t.GetTime(); LogEvent("Time Refresh"); } if(pService->m_pSvrType->m_bType != SVRGRP_LOG ) { LPPACKETBUF pBUF = new PACKETBUF(); pBUF->m_packet.SetID(CT_NEWCONNECT_REQ) << pService->m_dwID; SayToBATCH(pBUF); } } // 서비스가 Stop 일 때 자동으로 Start 시키기. if(ss.dwCurrentState == DCSVC_STAT_STOPPED && pService->m_dwStatus == DCSVC_STAT_STOPPED && m_bAutoStart == TRUE && pService->m_bManagerControl == TRUE) { DWORD dwCurTick = GetTickCount(); if( pService->m_dwAutoStartTick + 60000 < dwCurTick) // 1분후에 시작 { StartService(pService); pService->m_dwAutoStartTick = dwCurTick; LogEvent("QS_Auto Start : %s ", pService->m_strName); } } CloseServiceHandle( hsc ); } CloseServiceHandle(hscm); } if(pService->m_dwStatus != ss.dwCurrentState) { BYTE bSMS = 0; // 서비스가 Stop 됐을 때. if(ss.dwCurrentState == DCSVC_STAT_STOPPED) { LogEvent("QS_Stopped Server : %s", pService->m_strName); pService->m_dwStopCount += 1; pService->m_dwAutoStartTick = GetTickCount(); if(pService->m_bManagerControl == TRUE) bSMS = 1; } else if(pService->m_dwStopCount != 0 && pService->m_dwStatus != DCSVC_STAT_CANNOTCONTROL && ss.dwCurrentState == DCSVC_STAT_RUNNING) { if(pService->m_bManagerControl == TRUE) bSMS = 2; } if(ss.dwCurrentState == DCSVC_STAT_RUNNING) pService->m_bManagerControl = 1; pService->m_dwStatus = ss.dwCurrentState; LPPACKETBUF pMsg = new PACKETBUF(); pMsg->m_packet.SetID(CT_SERVICECHANGE_REQ) << pService->m_dwID << pService->m_dwStatus << bSMS << pService->m_pSvrType->m_bType; SayToBATCH(pMsg); } } } void CTControlSvrModule::QueryPlatform() { MAPPLATFORM::iterator it; for(it=m_mapPLATFORM.begin(); it!=m_mapPLATFORM.end(); it++) { MAPTMACHINE::iterator itMc = m_mapTMachine.find((*it).second->m_bMachineID); if(itMc == m_mapTMachine.end() ) continue; LPTMACHINE pMach = (*itMc).second; SC_HANDLE hscm = OpenSCManager( (*itMc).second->m_vPriAddr.front(), NULL, SC_MANAGER_ALL_ACCESS); if( hscm == NULL) continue; CPlatformUsage * pPlatform = (*it).second; if(pPlatform->IsOpen()) pPlatform->QueryPlatformUsage(); else { pPlatform->Open((*itMc).second->m_strName); continue; } CloseServiceHandle(hscm); // 100 mbps = 100.0 // 1 gbps = 1000.0 FLOAT bps = 1000.0; LPPACKETBUF pMsg = new PACKETBUF(); pMsg->m_packet.SetID(CT_PLATFORM_REQ) << pPlatform->m_bMachineID << pPlatform->GetCPU() << pPlatform->GetMEM() << pPlatform->GetNET(bps); SayToBATCH(pMsg); } } LPTSVRTEMP CTControlSvrModule::FindService(BYTE bGroup, BYTE bType, BYTE bID) { MAPTSVRTEMP::iterator it = m_mapTSVRTEMP.find(MAKESVRID(bGroup, bType, bID)); if(it!=m_mapTSVRTEMP.end()) return (*it).second; else return NULL; } LPTSVRTEMP CTControlSvrModule::FindService(DWORD dwID) { MAPTSVRTEMP::iterator it = m_mapTSVRTEMP.find(dwID); if(it!=m_mapTSVRTEMP.end()) return (*it).second; else return NULL; } LPTSVRTEMP CTControlSvrModule::FindService(CTServer * pServer) { MAPTSVRTEMP::iterator it; for(it=m_mapTSVRTEMP.begin(); it!=m_mapTSVRTEMP.end(); it++) { if((*it).second->m_pConn == pServer) return (*it).second; } return NULL; } void CTControlSvrModule::UploadEnd() { m_strUploadFileName.Empty(); m_strUploadFilePath.Empty(); if(m_fileTemp) { fclose(m_fileTemp); m_fileTemp = NULL; } } DWORD CTControlSvrModule::ControlThread() { while(TRUE) { DWORD dwCompKey = COMP_NULL; DWORD dwIoBytes = 0; LPOVERLAPPED pOV = NULL; if(!GetQueuedCompletionStatus( m_hIocpControl, &dwIoBytes, &dwCompKey, &pOV, INFINITE) && GetLastError() != WAIT_TIMEOUT ) { switch(dwCompKey) { case COMP_ACCEPT : if(!WaitForConnect()) LogEvent(_T("WaitForConnect : Error")); break; } } else if(pOV) { switch(dwCompKey) { case COMP_ACCEPT : if(!Accept()) LogEvent(_T("Accept : Error")); if(!WaitForConnect()) LogEvent(_T("WaitForConnect : Error")); break; case COMP_CLOSE : OnCloseSession((CTControlSession *) pOV); break; } } else if( dwCompKey == COMP_EXIT ) return 0; } return 0; } DWORD CTControlSvrModule::WorkThread() { BOOL bRun = TRUE; while(bRun) { DWORD dwCompKey = COMP_NULL; DWORD dwIoBytes = 0; LPOVERLAPPED pOV = NULL; if(!GetQueuedCompletionStatus( m_hIocpWork, &dwIoBytes, &dwCompKey, &pOV, INFINITE) && GetLastError() != WAIT_TIMEOUT ) { switch(dwCompKey) { case COMP_SESSION : if(pOV) { CTControlSession *pSession = (CTControlSession *) ((COverlappedEx *) pOV)->m_pOBJ; BYTE bTYPE = ((COverlappedEx *) pOV)->m_bTYPE; switch(bTYPE) { case TOV_SSN_RECV : if(pSession->m_bSessionType == SESSION_SERVER) { LogEvent("WorkThread CompletionStatus %d %d\n", GetLastError(), BYTE(((CTServer *)pSession)->m_dwID)); } OnInvalidSession(pSession); break; // ***** IOCP 사용법 중 알아내기 힘든 첫번째 구문 (서버측 세션 종료) ***** // // 서버가 먼저 closesocket()을 호출하여 세션을 종료한 경우이며 // WSARecv()가 호출된 상태에서만 이 코드로 들어오며 // 모든 오버랩 오퍼래이션이 종료된 상태이기 때문에 // 이 소켓 핸들과 관련된 데이타는 IOCP큐에 남아있지 않다. // 따라서 이 스레드에서는 해당 세션에 관련된 작업 명령을 더이상 수행하지 않기 때문에 // 다른 스레드가 허락한다면 이 구문에서 세션 포인터를 삭제해도 무방하다. // 세션을 삭제 하는데 가장 좋은 지점이므로 전체 시스템 설계시 // 정상적인 세션 종료는 서버측에서 먼저 세션을 종료시키도록 설계하는 것이 안전하다. case TOV_SSN_SEND: OnSendComplete(pSession, 0); break; } } break; } } else if(pOV) { BYTE bTYPE = ((COverlappedEx *) pOV)->m_bTYPE; switch(dwCompKey) { case COMP_SESSION : { CTControlSession *pSession = (CTControlSession *) ((COverlappedEx *) pOV)->m_pOBJ; switch(bTYPE) { case TOV_SSN_RECV : if(pSession) ProcessSession( pSession, dwIoBytes); break; case TOV_SSN_SEND : if(pSession) OnSendComplete( pSession, dwIoBytes); break; } } break; } } else { switch(dwCompKey) { case COMP_EXIT : { PostQueuedCompletionStatus( m_hIocpWork, 0, COMP_EXIT, NULL); bRun = FALSE; } break; } } } return 0; } DWORD CTControlSvrModule::BatchThread() { while(TRUE) { EnterCriticalSection(&m_csQUEUE); if(!m_bBatchRun) { LeaveCriticalSection(&m_csQUEUE); break; } if(m_qBATCHJOB.empty()) { LeaveCriticalSection(&m_csQUEUE); WaitForSingleObject( m_hBatchEvent, INFINITE); } else { LPPACKETBUF pBUF = m_qBATCHJOB.front(); m_qBATCHJOB.pop(); LeaveCriticalSection(&m_csQUEUE); EnterCriticalSection(&m_csBATCH); DWORD dwResult = OnReceive(pBUF); LeaveCriticalSection(&m_csBATCH); if(dwResult) { CloseSession((CTControlSession *) pBUF->m_pSESSION); OnERROR(dwResult); } delete pBUF; } } return 0; } DWORD CTControlSvrModule::SMThread() { while(TRUE) { EnterCriticalSection(&m_csSMQUEUE); if(!m_bSMRun) { LeaveCriticalSection(&m_csSMQUEUE); break; } if(m_qSMJOB.empty()) { LeaveCriticalSection(&m_csSMQUEUE); WaitForSingleObject( m_hSMEvent, CTRL_TIMER); QueryStatus(); //QueryPlatform(); } else { LPPACKETBUF pBUF = m_qSMJOB.front(); m_qSMJOB.pop(); LeaveCriticalSection(&m_csSMQUEUE); DWORD dwResult = OnReceive(pBUF); if(dwResult) OnERROR(dwResult); delete pBUF; } } return 0; } DWORD CTControlSvrModule::TimerThread() { while(TRUE) { if(!m_bTimerRun) break; WaitForSingleObject(m_hTimerEvent, CTRL_TIMER); LPPACKETBUF pMsgTime = new PACKETBUF(); pMsgTime->m_packet.SetID(CT_TIMER_REQ); SayToBATCH(pMsgTime); } return 0; } void CTControlSvrModule::OnSendComplete( CTControlSession *pSession, DWORD dwIoBytes) { if(pSession->SendComplete(dwIoBytes)) { if(pSession->m_bSessionType == SESSION_SERVER) LogEvent("OnSendComplete Valid %d, %d\n", pSession->m_bValid, dwIoBytes); ClosingSession(pSession); } } void CTControlSvrModule::ProcessSession( CTControlSession *pSession, DWORD dwIoBytes) { BOOL bContinue = TRUE; if(!pSession->Read(dwIoBytes)) { // ***** IOCP 사용법 중 알아내기 힘든 두번째 구문 (클라이언트측 세션 종료) ***** // // 클라이언트가 먼저 closesocket()을 호출하여 세션을 종료한 경우이며 // WSARecv()가 호출된 상태에서만 이 코드로 들어오며 // 모든 오버랩 오퍼래이션이 종료 되었다고 볼 수 없다. // 따라서 이후에 이 스레드에서 이 세션과 관련된 작업명령이 실행 될 수 있으므로 // 여기서 세션 포인터를 삭제하면 서버가 다운될 수 있다. // Receive와 관련된 오버랩 오퍼레이션은 확실히 종료 되었으므로 // Send와 관련된 오버랩 오퍼레이션이 종료되었는지를 // 확인한 후 다른 스레드의 세션 삭제 수락과정을 거치고 세션을 삭제 해야 한다. LogEvent("Connect Error %d, %d", GetLastError(), dwIoBytes); OnInvalidSession(pSession); return; } while(bContinue) { DWORD dwResult = pSession->CheckMessage(); WORD wMsgID = pSession->m_Recv.GetID(); /*if(pSession && m_svraddr.sin_addr.s_addr != pSession->m_addr.sin_addr.s_addr) { CTManager *pManager = (CTManager *) pSession; if(pManager->m_bLock && wMsgID != CT_OPLOGIN_REQ) dwResult = PACKET_INVALID; }*/ switch(dwResult) { case PACKET_INCOMPLETE : bContinue = FALSE; break; case PACKET_COMPLETE : { LPPACKETBUF pBUF = new PACKETBUF(); pBUF->m_packet.Copy(&pSession->m_Recv); pBUF->m_pSESSION = pSession; SayToBATCH(pBUF); pSession->Flush(); } break; default : m_pDebugSocket->LogInvalidPacket(inet_ntoa(pSession->m_addr.sin_addr)); OnInvalidSession(pSession); return; // ***** IOCP 사용법 중 알아내기 힘든 세번째 구문 (비 정상적인 세션 종료) ***** // // 클라이언트가 패킷을 변조해서 보낸다거나 네트웤 오류로 인해 세션이 비 정상적인 상태가 된 경우이며 // WSARecv()가 호출된 상태에서만 이 코드로 들어오며 // 모든 오버랩 오퍼래이션이 종료 되었다고 볼 수 없다. // 따라서 이후에 이 스레드에서 이 세션과 관련된 작업명령이 실행 될 수 있으므로 // 여기서 세션 포인터를 삭제하면 서버가 다운될 수 있다. // Receive와 관련된 오버랩 오퍼레이션은 확실히 종료 되었으므로 // Send와 관련된 오버랩 오퍼레이션이 종료되었는지를 // 확인한 후 다른 스레드의 세션 삭제 수락과정을 거치고 세션을 삭제 해야 한다. // // *** 권장하지 않는 편법 *** // 혹시나 여기서 closesocket()을 호출 하여 // 서버측 세션종료 프로세스로 들어가려는 시도는 하지 않는 것이 좋다. // closesocket()을 호출해도 WSARecv()가 호출되지 않은 상태이기 때문에 // 서버측 세션종료 프로세스로 들어가지 못한다. 만약 WSARecv()를 먼저 // 호출하고 바로 closesocket()을 호출하면 프로세스로의 진입은 가능 할 수도 있으나 // 비 정상적인 세션을 대상으로 그런 액션을 하는 것은 위험하다. } } if(!pSession->WaitForMessage()) { // ***** IOCP 사용법 중 알아내기 힘든 네번째 구문 (비 정상적인 세션 종료) ***** // // 네트웤 오류로 인해 세션이 비 정상적인 상태에서 WSARecv()함수 호출이 실패한 경우이며 // WSARecv()가 호출된 상태에서만 이 코드로 들어오며 // 모든 오버랩 오퍼래이션이 종료 되었다고 볼 수 없다. // 따라서 이후에 이 스레드에서 이 세션과 관련된 작업명령이 실행 될 수 있으므로 // 여기서 세션 포인터를 삭제하면 서버가 다운될 수 있다. // Receive와 관련된 오버랩 오퍼레이션은 확실히 종료 되었으므로 // Send와 관련된 오버랩 오퍼레이션이 종료되었는지를 // 확인한 후 다른 스레드의 세션 삭제 수락과정을 거치고 세션을 삭제 해야 한다. LogEvent("3 %d",GetLastError()); OnInvalidSession(pSession); } } DWORD CTControlSvrModule::OnReceive( LPPACKETBUF pBUF) { switch(pBUF->m_packet.GetID()) { ON_RECEIVE(SM_DELSESSION_REQ) ON_RECEIVE(CT_OPLOGIN_REQ) ON_RECEIVE(CT_SERVICESTAT_REQ) ON_RECEIVE(CT_SERVICECONTROL_REQ) ON_RECEIVE(CT_NEWCONNECT_REQ) ON_RECEIVE(CT_SERVICECHANGE_REQ) ON_RECEIVE(CT_TIMER_REQ) ON_RECEIVE(CT_SERVICEMONITOR_REQ) ON_RECEIVE(CT_SERVICEUPLOADSTART_REQ) ON_RECEIVE(CT_SERVICEUPLOAD_REQ) ON_RECEIVE(CT_SERVICEUPLOADEND_REQ) ON_RECEIVE(CT_UPDATEPATCH_REQ) // 현승룡 CT_UPDATEPATCH_REQ ON_RECEIVE(CT_ANNOUNCEMENT_REQ) // 현승룡 CT_ANNOUNCEMENT_REQ ON_RECEIVE(CT_USERKICKOUT_REQ) // 현승룡 CT_USERKICKOUT_REQ ON_RECEIVE(CT_USERMOVE_REQ) // 현승룡 CT_USERMOVE_REQ ON_RECEIVE(CT_USERPOSITION_REQ) // 현승룡 CT_USERPOSITION_REQ ON_RECEIVE(CT_MONSPAWNFIND_REQ) // 현승룡 CT_MONSPAWNFIND_REQ ON_RECEIVE(CT_MONSPAWNFIND_ACK) // 현승룡 CT_MONSPAWNFIND_ACK ON_RECEIVE(CT_MONACTION_REQ) // 현승룡 CT_MONACTION_REQ ON_RECEIVE(CT_STLOGIN_REQ) // 현승룡 CT_STLOGIN_REQ ON_RECEIVE(CT_PLATFORM_REQ) // 현승룡 CT_PLATFORM_REQ ON_RECEIVE(CT_USERPROTECTED_REQ) // 현승룡 CT_USERPROTECTED_REQ ON_RECEIVE(CT_CHARMSG_REQ) // 현승룡 CT_CHARMSG_REQ ON_RECEIVE(CT_RECONNECT_REQ) ON_RECEIVE(CT_SERVICEAUTOSTART_REQ) ON_RECEIVE(CT_CHATBAN_REQ) ON_RECEIVE(CT_CHATBAN_ACK) ON_RECEIVE(CT_SERVICEDATACLEAR_REQ) ON_RECEIVE(CT_ITEMFIND_REQ) ON_RECEIVE(CT_ITEMSTATE_REQ) ON_RECEIVE(CT_ITEMFIND_ACK) ON_RECEIVE(CT_ITEMSTATE_ACK) ON_RECEIVE(CT_CHATBANLIST_REQ) ON_RECEIVE(CT_CHATBANLISTDEL_REQ) ON_RECEIVE(CT_CASTLEINFO_REQ) ON_RECEIVE(CT_CASTLEINFO_ACK) ON_RECEIVE(CT_CASTLEGUILDCHG_REQ) ON_RECEIVE(CT_CASTLEGUILDCHG_ACK) ON_RECEIVE(CT_CASTLEENABLE_REQ) ON_RECEIVE(CT_EVENTUPDATE_REQ) ON_RECEIVE(CT_EVENTCHANGE_REQ) ON_RECEIVE(CT_EVENTMSG_REQ) ON_RECEIVE(CT_EVENTLIST_REQ) ON_RECEIVE(CT_EVENTDEL_REQ) ON_RECEIVE(CT_CASHSHOPSTOP_REQ) ON_RECEIVE(CT_CASHITEMSALE_REQ) ON_RECEIVE(CT_CASHITEMLIST_REQ) ON_RECEIVE(CT_CASHITEMSALE_ACK) ON_RECEIVE(CT_EVENTQUARTERLIST_REQ) ON_RECEIVE(CT_EVENTQUARTERLIST_ACK) ON_RECEIVE(CT_EVENTQUARTERUPDATE_REQ) ON_RECEIVE(CT_EVENTQUARTERUPDATE_ACK) ON_RECEIVE(CT_TOURNAMENTEVENT_REQ) ON_RECEIVE(CT_TOURNAMENTEVENT_ACK) ON_RECEIVE(CT_HELPMESSAGE_REQ) ON_RECEIVE(CT_RPSGAMEDATA_REQ) ON_RECEIVE(CT_RPSGAMECHANGE_REQ) ON_RECEIVE(CT_RPSGAMEDATA_ACK) ON_RECEIVE(CT_PREVERSIONTABLE_REQ) ON_RECEIVE(CT_PREVERSIONUPDATE_REQ) ON_RECEIVE(CT_CMGIFT_REQ) ON_RECEIVE(CT_CMGIFT_ACK) ON_RECEIVE(CT_CMGIFTCHARTUPDATE_REQ) ON_RECEIVE(CT_CMGIFTLIST_REQ) ON_RECEIVE(CT_CMGIFTLIST_ACK) } LogEvent("Msg Invalid %d",pBUF->m_packet.GetID()); return EC_SESSION_INVALIDMSG; } void CTControlSvrModule::SayToBATCH( LPPACKETBUF pBUF) { pBUF->m_packet.Rewind(FALSE); EnterCriticalSection(&m_csQUEUE); m_qBATCHJOB.push(pBUF); LeaveCriticalSection(&m_csQUEUE); SetEvent(m_hBatchEvent); } void CTControlSvrModule::SayToSM( LPPACKETBUF pBUF) { pBUF->m_packet.Rewind(FALSE); EnterCriticalSection(&m_csSMQUEUE); m_qSMJOB.push(pBUF); LeaveCriticalSection(&m_csSMQUEUE); SetEvent(m_hSMEvent); } void CTControlSvrModule::SendSvrStatusSMS(BYTE _bSvrType, DWORD _dwSvrID, BYTE _bSvrStatus) { DEFINE_QUERY(&m_db, CSPSvrStatusSMS) query->m_bSvrType = _bSvrType; query->m_dwSvrID = BYTE(_dwSvrID); query->m_bSvrStatus = _bSvrStatus; if(!query->Call()) LogEvent("TSvrStatusSMS Error"); UNDEFINE_QUERY(); } CTManager* CTControlSvrModule::FindManager(DWORD dwID) { MAPTMANAGER::iterator itM; for(itM = m_mapMANAGER.begin(); itM != m_mapMANAGER.end(); itM++) { if( (*itM).second->m_dwID == dwID ) return (*itM).second; } return NULL; } CTManager* CTControlSvrModule::FindManager(CString strID) { MAPTMANAGER::iterator itM; for(itM = m_mapMANAGER.begin(); itM != m_mapMANAGER.end(); itM++) { if( (*itM).second->m_strID == strID ) return (*itM).second; } return NULL; } void CTControlSvrModule::CheckEvent() { CTime curtime(CTime::GetCurrentTime().GetTime()); MAPEVENTINFO::iterator it; for( it = m_mapEVENT.begin(); it != m_mapEVENT.end(); it++) { if( (*it).second.m_dEndDate < curtime.GetTime() && !(*it).second.m_bState ) { LPPACKETBUF pMSG = new PACKETBUF(); pMSG->m_packet.SetID(CT_EVENTDEL_REQ) << (*it).second.m_dwIndex; SayToBATCH(pMSG); continue; } BYTE bTmp = 0; BYTE bPartTime = (*it).second.m_bPartTime; DWORD dwCurTime = (curtime.GetHour() * 60) + curtime.GetMinute() + 1440; // 1440 = 24 * 60 CTime tStart((*it).second.m_dStartDate); CTime tEnd( (*it).second.m_dEndDate); CTime tEventStart = tStart - CTimeSpan(0,0,(*it).second.m_dwStartAlarm,0); CTime tEventEnd = tEnd - CTimeSpan(0,0,(*it).second.m_dwEndAlarm,0); WORD wValue; if( curtime.GetTime() < tEventStart.GetTime() ) continue; if(!bPartTime) // 0:Dayily Event, 1:Term Event { DWORD dwStartTime = ( tStart.GetHour() * 60 ) + tStart.GetMinute() + 1440; DWORD dwEndTime = ( tEnd.GetHour() * 60 ) + tEnd.GetMinute() + 1440; DWORD dwStartAlarmTime = dwStartTime - (*it).second.m_dwStartAlarm; DWORD dwEndAlarmTIme = dwEndTime - (*it).second.m_dwEndAlarm; if( dwCurTime < dwStartAlarmTime ) continue; if( !(*it).second.m_bState ) { if( !(*it).second.m_bStartAlarm && dwStartAlarmTime <= dwCurTime && dwCurTime < dwEndTime ) { bTmp = 1; (*it).second.m_bStartAlarm = TRUE; } else if( dwStartTime <= dwCurTime && dwCurTime < dwEndTime ) { bTmp = 3; wValue = (*it).second.m_wValue; (*it).second.m_bState = TRUE; } } else if( (*it).second.m_bState == 1) { if( !(*it).second.m_bEndAlarm && dwEndAlarmTIme <= dwCurTime && dwCurTime <= dwEndTime ) { bTmp = 2; (*it).second.m_bEndAlarm = TRUE; } else if ( dwEndTime <= dwCurTime) { bTmp = 4; wValue = 0; (*it).second.m_bState = FALSE; (*it).second.m_bStartAlarm = FALSE; (*it).second.m_bEndAlarm = FALSE; } } } else { if( !(*it).second.m_bState) { if( !(*it).second.m_bStartAlarm && tEventStart.GetTime() <= curtime.GetTime() && curtime.GetTime() < tEnd.GetTime() ) { bTmp = 1; (*it).second.m_bStartAlarm = TRUE; } else if( tStart.GetTime() <= curtime.GetTime() && curtime.GetTime() < tEnd.GetTime() ) { bTmp = 3; wValue = (*it).second.m_wValue; (*it).second.m_bState = TRUE; } } else if( (*it).second.m_bState == 1) { if( !(*it).second.m_bEndAlarm && tEventEnd.GetTime() <= curtime.GetTime() && curtime.GetTime() <= tEnd.GetTime() ) { bTmp = 2; (*it).second.m_bEndAlarm = TRUE; } else if ( tEnd.GetTime() <= curtime.GetTime()) { bTmp = 4; wValue = 0; (*it).second.m_bState = FALSE; (*it).second.m_bStartAlarm = FALSE; (*it).second.m_bEndAlarm = FALSE; } } } switch(bTmp) { case 1: case 2: { LPPACKETBUF pMSG = new PACKETBUF(); pMSG->m_packet.SetID(CT_EVENTMSG_REQ) << (*it).second.m_dwIndex << BYTE(bTmp - 1); SayToBATCH(pMSG); if( (*it).second.m_bID == EVENT_CASHSALE) { LPPACKETBUF pMSG2 = new PACKETBUF(); pMSG2->m_packet.SetID(CT_CASHSHOPSTOP_REQ) << (*it).second.m_dwIndex << BYTE(bTmp - 1); SayToBATCH(pMSG2); } break; } case 3: case 4: { LPPACKETBUF pMSG = new PACKETBUF(); if( (*it).second.m_bID == EVENT_CASHSALE) pMSG->m_packet.SetID(CT_CASHITEMSALE_REQ); else pMSG->m_packet.SetID(CT_EVENTUPDATE_REQ); pMSG->m_packet << (*it).second.m_dwIndex << wValue; SayToBATCH(pMSG); if( (*it).second.m_bID == EVENT_LOTTERY || (*it).second.m_bID == EVENT_GIFTTIME) { LPPACKETBUF pMSG2 = new PACKETBUF(); pMSG2->m_packet.SetID(CT_EVENTDEL_REQ) << (*it).second.m_dwIndex; SayToBATCH(pMSG2); } break; } } } } void CTControlSvrModule::SendEventToNewConnect(LPTSVRTEMP pService) { BYTE bSvrType = pService->m_pSvrType->m_bType; if( !pService || !pService->m_pConn || (bSvrType != SVRGRP_LOGINSVR && bSvrType != SVRGRP_MAPSVR && bSvrType != SVRGRP_WORLDSVR) ) return; MAPEVENTINFO::iterator it; for( it = m_mapEVENT.begin(); it != m_mapEVENT.end(); it++) { if(!(*it).second.m_bState ) continue; if( pService->m_pConn && pService->m_pSvrType->m_bType == (*it).second.m_bSvrType && (!(*it).second.m_bGroupID || pService->m_pGroup->m_bGroupID == (*it).second.m_bGroupID) && (!(*it).second.m_bSvrID || pService->m_bServerID == (*it).second.m_bSvrID) ) { if( (*it).second.m_bID != EVENT_CASHSALE) pService->m_pConn->SendCT_EVENTUPDATE_REQ( (*it).second.m_bID, (*it).second.m_wValue,&((*it).second)); else pService->m_pConn->SendCT_CASHITEMSALE_REQ( (*it).second.m_dwIndex, (*it).second.m_wValue, &((*it).second.m_vCashItem) ); } } } void CTControlSvrModule::MakeStrValue(EVENTINFO& stEVENTINFO,CString& str,BYTE bEventID) { WORD i = 0; CString strVal1 =_T(""); CString strVal2 =_T(""); CString strVal3 =_T(""); CString strVal4 =_T(""); CString strVal5 =_T(""); CString strVal6 =_T(""); CString strResult =_T(""); switch(bEventID) { case EVENT_CASHSALE: for(i = 0; i < (WORD)stEVENTINFO.m_vCashItem.size(); i++) { strVal1.Format("%d", stEVENTINFO.m_vCashItem[i].m_wID); strVal2.Format("%d", stEVENTINFO.m_vCashItem[i].m_bSaleValue); strVal3 = strVal1 + _T("-") + strVal2 + _T(";"); str = str + strVal3; } break; case EVENT_MONSPAWN: for(i = 0; i < (WORD)stEVENTINFO.m_stMONEVENT.m_vSpawnID.size(); i++) { strVal1.Format("%d",stEVENTINFO.m_stMONEVENT.m_vSpawnID[i]); strResult = strVal1 + _T(";"); str = str +strResult; } break; case EVENT_MONREGEN: for( i = 0; i < (WORD)stEVENTINFO.m_vMONREGEN.size(); i++) { strVal1.Format("%d",stEVENTINFO.m_vMONREGEN[i].m_wMonID); strVal2.Format("%d",stEVENTINFO.m_vMONREGEN[i].m_dwDelay); strVal3.Format("%d",stEVENTINFO.m_vMONREGEN[i].m_wMapID); strVal4.Format("%.2f",stEVENTINFO.m_vMONREGEN[i].m_fPosX); strVal5.Format("%.2f",stEVENTINFO.m_vMONREGEN[i].m_fPosY); strVal6.Format("%.2f",stEVENTINFO.m_vMONREGEN[i].m_fPosZ); strResult = strVal1 + _T("-") + strVal2 + _T("-") + strVal3 + _T("-") + strVal4 + _T("-") +strVal5 + _T("-") + strVal6 + _T(";"); str = str + strResult; } break; case EVENT_LOTTERY: for( i = 0; i < (WORD)stEVENTINFO.m_vLOTTERY.size(); i++) { strVal2.Format("%d", stEVENTINFO.m_vLOTTERY[i].m_wItemID); strVal3.Format("%d", stEVENTINFO.m_vLOTTERY[i].m_bNum); strVal4.Format("%d", stEVENTINFO.m_vLOTTERY[i].m_wWinner); str = str + strVal2 + _T("x") + strVal3 + _T("-") + strVal4 + _T(";"); } str = str + _T("|") + stEVENTINFO.m_strLotMsg; break; case EVENT_GIFTTIME: str = stEVENTINFO.m_strLotMsg; break; } } void CTControlSvrModule::ParseStrValue(EVENTINFO& stEVENTINFO,CString str,BYTE bEventID) { int nPos = 0; int nPos2 = 0; int nV1,nV2,nLength; BYTE bCount = 0; CString strTok; CString strTok2; CString str1; CString str2; CString str3; if(bEventID == EVENT_CASHSALE) { strTok = str.Tokenize(_T(";"),nPos); while(strTok != _T("")) { nLength = strTok.GetLength(); nV1 = strTok.Find(_T("-")); str1 = strTok.Left(nV1); str2 = strTok.Right(nLength - nV1-1); TCASHITEMSALE stSALE; stSALE.m_wID = atoi(str1); stSALE.m_bSaleValue = atoi(str2); stEVENTINFO.m_vCashItem.push_back(stSALE); strTok = str.Tokenize(_T(";"),nPos); } } else if( bEventID == EVENT_MONSPAWN) { strTok = str.Tokenize(_T(";"),nPos); WORD wSpawnID; while(strTok != _T("")) { wSpawnID = atoi(strTok); stEVENTINFO.m_stMONEVENT.m_vSpawnID.push_back(wSpawnID); strTok = str.Tokenize(_T(";"),nPos); } } else if( bEventID == EVENT_MONREGEN) { strTok = str.Tokenize(_T(";"),nPos); while(strTok != _T("") ) { bCount = 0; nPos2 = 0; MONREGEN stMONREGEN; strTok2 = strTok.Tokenize(_T("-"),nPos2); while(strTok2 != _T("")) { switch(bCount) { case 0: stMONREGEN.m_wMonID = atoi(strTok2); break; case 1: stMONREGEN.m_dwDelay = atoi(strTok2); break; case 2: stMONREGEN.m_wMapID = atoi(strTok2); break; case 3: stMONREGEN.m_fPosX = (FLOAT)atof(strTok2); break; case 4: stMONREGEN.m_fPosY = (FLOAT)atof(strTok2); break; case 5: stMONREGEN.m_fPosZ = (FLOAT)atof(strTok2); break; } bCount++; strTok2 = strTok.Tokenize(_T("-"),nPos2); } stEVENTINFO.m_vMONREGEN.push_back(stMONREGEN); strTok = str.Tokenize(_T(";"),nPos); } } else if( bEventID == EVENT_LOTTERY) { // reword(IDxNUM-win;)'|'title'|'message // ex) 1203x1-10;55x1-1;|당첨|축하드립니다! // 보상 nPos2 = 0; strTok = str.Tokenize(_T("|"), nPos); strTok2 = strTok.Tokenize(_T(";"), nPos2); while(strTok2 != _T("")) { TLOTTERY tLot; nV1 = 0; nV2 = 0; nLength = strTok2.GetLength(); nV1 = strTok.Find(_T("x")); str1 = strTok.Left(nV1); nV2 = strTok.Find(_T("-")); str2 = strTok.Mid(nV1+1, nV2-nV1-1); str3 = strTok.Mid(nV2+1, nLength-nV2-1); tLot.m_wItemID = atoi(str1); tLot.m_bNum = atoi(str2); tLot.m_wWinner = atoi(str3); stEVENTINFO.m_vLOTTERY.push_back(tLot); strTok2 = strTok.Tokenize(_T(";"), nPos2); } stEVENTINFO.m_strLotMsg = str.Right(str.GetLength() - nPos); } }
[ "pierre.bouffier05@gmail.com" ]
pierre.bouffier05@gmail.com
6b26a254b69eb1c161e89c328fc5f731ade49e17
42f67949274b91eb2b75fba7a012c40b8a73e9ec
/main.cpp
3661686aab022f423370bae2474e8106cbfbf802
[]
no_license
aw88/vulkan-glfw
e99384b34910f58e11acd56fbaee16ddda66f286
b549cf45acda1994ea15d511e7e5cfca9bf0c650
refs/heads/main
2023-06-07T13:20:42.040959
2021-07-03T18:07:06
2021-07-03T18:07:06
382,389,973
0
0
null
2021-07-03T18:07:07
2021-07-02T15:35:17
C++
UTF-8
C++
false
false
43,049
cpp
#include <algorithm> #include <array> #include <cstdint> #include <cstring> #include <fstream> #include <iostream> #include <optional> #include <set> #include <vector> #define GLFW_INCLUDE_VULKAN #include <GLFW/glfw3.h> #include <glm/glm.hpp> const uint32_t SCREEN_WIDTH = 800; const uint32_t SCREEN_HEIGHT = 480; const int MAX_FRAMES_IN_FLIGHT = 2; const std::vector<const char*> validationLayers = { "VK_LAYER_KHRONOS_validation" }; const std::vector<const char*> deviceExtensions = { VK_KHR_SWAPCHAIN_EXTENSION_NAME }; #ifdef NDEBUG const bool enableValidationLayers = false; #else const bool enableValidationLayers = true; #endif std::vector<const char*> getRequiredExtensions() { uint32_t glfwExtensionCount = 0; const char** glfwExtensions; glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount); std::vector<const char*> extensions(glfwExtensions, glfwExtensions + glfwExtensionCount); if (enableValidationLayers) { extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME); } return extensions; } struct Vertex { glm::vec2 position; glm::vec3 color; static VkVertexInputBindingDescription getBindingDescription() { VkVertexInputBindingDescription bindingDescription{}; bindingDescription.binding = 0; bindingDescription.stride = sizeof(Vertex); bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX; return bindingDescription; } static std::array<VkVertexInputAttributeDescription, 2> getAttributeDescriptions() { std::array<VkVertexInputAttributeDescription, 2> attributeDescriptions{}; attributeDescriptions[0].binding = 0; attributeDescriptions[0].location = 0; attributeDescriptions[0].format = VK_FORMAT_R32G32_SFLOAT; attributeDescriptions[0].offset = offsetof(Vertex, position); attributeDescriptions[1].binding = 0; attributeDescriptions[1].location = 1; attributeDescriptions[1].format = VK_FORMAT_R32G32B32_SFLOAT; attributeDescriptions[1].offset = offsetof(Vertex, color); return attributeDescriptions; } }; const std::vector<Vertex> vertices = { {{ 0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}}, {{ 0.0f, 0.5f}, {1.0f, 0.0f, 0.0f}}, {{-0.5f, -0.5f}, {0.0f, 0.0f, 1.0f}} }; struct QueueFamilyIndices { std::optional<uint32_t> graphicsFamily; std::optional<uint32_t> presentFamily; bool isComplete() { return graphicsFamily.has_value() && presentFamily.has_value(); } }; struct SwapChainSupportDetails { VkSurfaceCapabilitiesKHR capabilities; std::vector<VkSurfaceFormatKHR> formats; std::vector<VkPresentModeKHR> presentModes; }; VkResult CreateDebugUtilsMessengerEXT(VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pDebugMessenger) { auto func = (PFN_vkCreateDebugUtilsMessengerEXT) vkGetInstanceProcAddr(instance, "vkCreateDebugUtilsMessengerEXT"); if (func != nullptr) { return func(instance, pCreateInfo, pAllocator, pDebugMessenger); } else { return VK_ERROR_EXTENSION_NOT_PRESENT; } } void DestroyDebugUtilsMessengerEXT(VkInstance instance, VkDebugUtilsMessengerEXT debugMessenger, const VkAllocationCallbacks* pAllocator) { auto func = (PFN_vkDestroyDebugUtilsMessengerEXT) vkGetInstanceProcAddr(instance, "vkDestroyDebugUtilsMessengerEXT"); if (func != nullptr) { func(instance, debugMessenger, pAllocator); } } class HelloTriangleApplication { public: void run() { initWindow(); initVulkan(); mainLoop(); cleanup(); } private: GLFWwindow* window; VkInstance instance; VkDebugUtilsMessengerEXT debugMessenger; VkPhysicalDevice physicalDevice = VK_NULL_HANDLE; VkDevice device; VkSurfaceKHR surface; VkQueue graphicsQueue; VkQueue presentQueue; VkSwapchainKHR swapChain; std::vector<VkImage> swapChainImages; VkFormat swapChainImageFormat; VkExtent2D swapChainExtent; std::vector<VkImageView> swapChainImageViews; VkRenderPass renderPass; VkPipelineLayout pipelineLayout; VkPipeline graphicsPipeline; std::vector<VkFramebuffer> swapChainFramebuffers; VkCommandPool commandPool; std::vector<VkCommandBuffer> commandBuffers; VkBuffer vertexBuffer; VkDeviceMemory vertexBufferMemory; std::vector<VkSemaphore> imageAvailableSemaphores; std::vector<VkSemaphore> renderFinishedSemaphores; std::vector<VkFence> inFlightFences; std::vector<VkFence> imagesInFlight; size_t currentFrame = 0; bool framebufferResized = false; static void framebufferResizeCallback(GLFWwindow* window, int width, int height) { auto app = reinterpret_cast<HelloTriangleApplication*>(glfwGetWindowUserPointer(window)); app->framebufferResized = true; } void initWindow() { glfwInit(); glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); window = glfwCreateWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "Vulkan", nullptr, nullptr); glfwSetWindowUserPointer(window, this); glfwSetFramebufferSizeCallback(window, framebufferResizeCallback); } void initVulkan() { createInstance(); setupDebugMessenger(); createSurface(); pickPhysicalDevice(); createLogicalDevice(); createSwapChain(); createImageViews(); createRenderPass(); createGraphicsPipeline(); createFrameBuffers(); createCommandPool(); createVertexBuffer(); createCommandBuffers(); createSyncObjects(); } bool checkValidationLayerSupport() { uint32_t layerCount; vkEnumerateInstanceLayerProperties(&layerCount, nullptr); std::vector<VkLayerProperties> availableLayers(layerCount); vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data()); std::cout << "Validation layers:" << std::endl; for (const char* layerName : validationLayers) { std::cout << " - " << layerName << std::endl; bool layerFound = false; for (const auto& layerProperties : availableLayers) { if (strcmp(layerName, layerProperties.layerName) == 0) { layerFound = true; break; } } if (!layerFound) { return false; } } return true; } void createInstance() { if (enableValidationLayers && !checkValidationLayerSupport()) { throw std::runtime_error("Validation layers requested, but not available!"); } VkApplicationInfo appInfo{}; appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; appInfo.pApplicationName = "Hello Triangle"; appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0); appInfo.pEngineName = "No Engine"; appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0); appInfo.apiVersion = VK_API_VERSION_1_0; VkInstanceCreateInfo createInfo{}; createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; createInfo.pApplicationInfo = &appInfo; auto extensions = getRequiredExtensions(); createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size()); createInfo.ppEnabledExtensionNames = extensions.data(); VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo{}; if (enableValidationLayers) { createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size()); createInfo.ppEnabledLayerNames = validationLayers.data(); populateDebugMessengerCreateInfo(debugCreateInfo); createInfo.pNext = (VkDebugUtilsMessengerCreateInfoEXT*) &debugCreateInfo; } else { createInfo.enabledLayerCount = 0; createInfo.pNext = nullptr; } if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) { throw std::runtime_error("failed to create instance!"); } } static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback( VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageType, const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData, void* pUserData) { std::cerr << "validation layer: " << pCallbackData->pMessage << std::endl; return VK_FALSE; } void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) { createInfo = {}; createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT; createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT; createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT; createInfo.pfnUserCallback = debugCallback; } void setupDebugMessenger() { if (!enableValidationLayers) return; VkDebugUtilsMessengerCreateInfoEXT createInfo; populateDebugMessengerCreateInfo(createInfo); if (CreateDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) { throw std::runtime_error("failed to set up debug messenger!"); } } void createSurface() { if (glfwCreateWindowSurface(instance, window, nullptr, &surface) != VK_SUCCESS) { throw std::runtime_error("Failed to create window surface!"); } } bool isDeviceSuitable(VkPhysicalDevice device) { QueueFamilyIndices indices = findQueueFamilies(device); bool extensionsSupported = checkDeviceExtensionSupport(device); bool swapChainAdequate = false; if (extensionsSupported) { SwapChainSupportDetails swapChainSupport = querySwapChainSupport(device); swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty(); } return indices.isComplete() && extensionsSupported && swapChainAdequate; } bool checkDeviceExtensionSupport(VkPhysicalDevice device) { uint32_t extensionCount; vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr); std::vector<VkExtensionProperties> availableExtensions(extensionCount); vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, availableExtensions.data()); std::set<std::string> requiredExtensions(deviceExtensions.begin(), deviceExtensions.end()); for (const auto& extension : availableExtensions) { requiredExtensions.erase(extension.extensionName); } return requiredExtensions.empty(); } SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device) { SwapChainSupportDetails details; vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device, surface, &details.capabilities); uint32_t formatCount; vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, nullptr); if (formatCount != 0) { details.formats.resize(formatCount); vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, details.formats.data()); } uint32_t presentModeCount; vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, nullptr); if (presentModeCount != 0) { details.presentModes.resize(presentModeCount); vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, details.presentModes.data()); } return details; } VkSurfaceFormatKHR chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats) { for (const auto& availableFormat : availableFormats) { if (availableFormat.format == VK_FORMAT_R8G8B8A8_SRGB && availableFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) { return availableFormat; } } return availableFormats[0]; } VkPresentModeKHR chooseSwapPresentMode(const std::vector<VkPresentModeKHR>& availablePresentModes) { for (const auto& availablePresentMode : availablePresentModes) { if (availablePresentMode == VK_PRESENT_MODE_MAILBOX_KHR) { return availablePresentMode; } } return VK_PRESENT_MODE_FIFO_KHR; } VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities) { if (capabilities.currentExtent.width != UINT32_MAX) { return capabilities.currentExtent; } else { int width, height; glfwGetFramebufferSize(window, &width, &height); VkExtent2D actualExtent = { static_cast<uint32_t>(width), static_cast<uint32_t>(height) }; actualExtent.width = std::clamp(actualExtent.width, capabilities.minImageExtent.width, capabilities.maxImageExtent.width); actualExtent.height = std::clamp(actualExtent.height, capabilities.minImageExtent.height, capabilities.maxImageExtent.height); return actualExtent; } } void pickPhysicalDevice() { uint32_t deviceCount = 0; vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr); if (deviceCount == 0) { throw std::runtime_error("Failed to find GPUs with Vulkan support!"); } std::vector<VkPhysicalDevice> devices(deviceCount); vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data()); for (const auto& device : devices) { if (isDeviceSuitable(device)) { physicalDevice = device; break; } } if (physicalDevice == VK_NULL_HANDLE) { throw std::runtime_error("Failed to find a suitable GPU!"); } } QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device) { QueueFamilyIndices indices; uint32_t queueFamilyCount = 0; vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr); std::vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount); vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data()); int i = 0; for (const auto& queueFamily : queueFamilies) { if (queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) { indices.graphicsFamily = i; } VkBool32 presentSupport = false; vkGetPhysicalDeviceSurfaceSupportKHR(device, i, surface, &presentSupport); if (presentSupport) { indices.presentFamily = i; } if (indices.isComplete()) { break; } i++; } return indices; } void createLogicalDevice() { QueueFamilyIndices indices = findQueueFamilies(physicalDevice); std::vector<VkDeviceQueueCreateInfo> queueCreateInfos; std::set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() }; float queuePriority = 1.0f; for (uint32_t queueFamily : uniqueQueueFamilies) { VkDeviceQueueCreateInfo queueCreateInfo{}; queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; queueCreateInfo.queueFamilyIndex = queueFamily; queueCreateInfo.queueCount = 1; queueCreateInfo.pQueuePriorities = &queuePriority; queueCreateInfos.push_back(queueCreateInfo); } VkPhysicalDeviceFeatures deviceFeatures{}; VkDeviceCreateInfo createInfo{}; createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO; createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfos.size()); createInfo.pQueueCreateInfos = queueCreateInfos.data(); createInfo.pEnabledFeatures = &deviceFeatures; createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size()); createInfo.ppEnabledExtensionNames = deviceExtensions.data(); if (enableValidationLayers) { createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size()); createInfo.ppEnabledLayerNames = validationLayers.data(); } else { createInfo.enabledLayerCount = 0; } if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) { throw std::runtime_error("Failed to create logical device!"); } vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue); vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue); } void createSwapChain() { SwapChainSupportDetails swapChainSupport = querySwapChainSupport(physicalDevice); VkSurfaceFormatKHR surfaceFormat = chooseSwapSurfaceFormat(swapChainSupport.formats); VkPresentModeKHR presentMode = chooseSwapPresentMode(swapChainSupport.presentModes); VkExtent2D extent = chooseSwapExtent(swapChainSupport.capabilities); uint32_t imageCount = swapChainSupport.capabilities.minImageCount + 1; if (swapChainSupport.capabilities.maxImageCount > 0 && imageCount > swapChainSupport.capabilities.maxImageCount) { imageCount = swapChainSupport.capabilities.maxImageCount; } VkSwapchainCreateInfoKHR createInfo{}; createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR; createInfo.surface = surface; createInfo.minImageCount = imageCount; createInfo.imageFormat = surfaceFormat.format; createInfo.imageColorSpace = surfaceFormat.colorSpace; createInfo.imageExtent = extent; createInfo.imageArrayLayers = 1; createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; QueueFamilyIndices indices = findQueueFamilies(physicalDevice); uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() }; if (indices.graphicsFamily != indices.presentFamily) { createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT; createInfo.queueFamilyIndexCount = 2; createInfo.pQueueFamilyIndices = queueFamilyIndices; } else { createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; createInfo.queueFamilyIndexCount = 0; // Optional createInfo.pQueueFamilyIndices = nullptr; // Optional } createInfo.preTransform = swapChainSupport.capabilities.currentTransform; createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; createInfo.presentMode = presentMode; createInfo.clipped = VK_TRUE; createInfo.oldSwapchain = VK_NULL_HANDLE; if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) { throw std::runtime_error("Failed to create swap chain!"); } vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr); swapChainImages.resize(imageCount); vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data()); swapChainImageFormat = surfaceFormat.format; swapChainExtent = extent; } void createImageViews() { swapChainImageViews.resize(swapChainImages.size()); for (size_t i = 0; i < swapChainImages.size(); i++) { VkImageViewCreateInfo createInfo{}; createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; createInfo.image = swapChainImages[i]; createInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; createInfo.format = swapChainImageFormat; createInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY; createInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY; createInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY; createInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY; createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; createInfo.subresourceRange.baseMipLevel = 0; createInfo.subresourceRange.levelCount = 1; createInfo.subresourceRange.baseArrayLayer = 0; createInfo.subresourceRange.layerCount = 1; if (vkCreateImageView(device, &createInfo, nullptr, &swapChainImageViews[i]) != VK_SUCCESS) { throw std::runtime_error("failed to create image views!"); } } } static std::vector<char> readFile(const std::string& filename) { std::ifstream file(filename, std::ios::ate | std::ios::binary); if (!file.is_open()) { throw std::runtime_error("Failed to open file!"); } size_t fileSize = (size_t)file.tellg(); std::vector<char> buffer(fileSize); file.seekg(0); file.read(buffer.data(), fileSize); file.close(); return buffer; } VkShaderModule createShaderModule(const std::vector<char>& code) { VkShaderModuleCreateInfo createInfo{}; createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; createInfo.codeSize = code.size(); createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data()); VkShaderModule shaderModule; if (vkCreateShaderModule(device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS) { throw std::runtime_error("Failed to create shader module!"); } return shaderModule; } void createRenderPass() { VkAttachmentDescription colorAttachment{}; colorAttachment.format = swapChainImageFormat; colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT; colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE; colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; // No stencil so don't care colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; VkAttachmentReference colorAttachmentRef{}; colorAttachmentRef.attachment = 0; colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VkSubpassDescription subpass{}; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &colorAttachmentRef; VkRenderPassCreateInfo renderPassInfo{}; renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; renderPassInfo.attachmentCount = 1; renderPassInfo.pAttachments = &colorAttachment; renderPassInfo.subpassCount = 1; renderPassInfo.pSubpasses = &subpass; VkSubpassDependency dependency{}; dependency.srcSubpass = VK_SUBPASS_EXTERNAL; dependency.dstSubpass = 0; dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; dependency.srcAccessMask = 0; dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; renderPassInfo.dependencyCount = 1; renderPassInfo.pDependencies = &dependency; if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) { throw std::runtime_error("Failed to create render pass!"); } } void createGraphicsPipeline() { auto vertShaderCode = readFile("shaders/vert.spv"); auto fragShaderCode = readFile("shaders/frag.spv"); VkShaderModule vertShaderModule = createShaderModule(vertShaderCode); VkShaderModule fragShaderModule = createShaderModule(fragShaderCode); VkPipelineShaderStageCreateInfo vertShaderStageInfo{}; vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT; vertShaderStageInfo.module = vertShaderModule; vertShaderStageInfo.pName = "main"; VkPipelineShaderStageCreateInfo fragShaderStageInfo{}; fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT; fragShaderStageInfo.module = fragShaderModule; fragShaderStageInfo.pName = "main"; VkPipelineShaderStageCreateInfo shaderStages[] = { vertShaderStageInfo, fragShaderStageInfo }; auto bindingDescription = Vertex::getBindingDescription(); auto attributeDescription = Vertex::getAttributeDescriptions(); VkPipelineVertexInputStateCreateInfo vertexInputInfo{}; vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; vertexInputInfo.vertexBindingDescriptionCount = 1; vertexInputInfo.vertexAttributeDescriptionCount = static_cast<uint32_t>(attributeDescription.size()); vertexInputInfo.pVertexBindingDescriptions = &bindingDescription; vertexInputInfo.pVertexAttributeDescriptions = attributeDescription.data(); VkPipelineInputAssemblyStateCreateInfo inputAssembly{}; inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; inputAssembly.primitiveRestartEnable = VK_FALSE; VkViewport viewport{}; viewport.x = 0.0f; viewport.y = 0.0f; viewport.width = (float)swapChainExtent.width; viewport.height = (float)swapChainExtent.height; viewport.minDepth = 0.0f; viewport.maxDepth = 1.0f; VkRect2D scissor{}; scissor.offset = { 0, 0 }; scissor.extent = swapChainExtent; VkPipelineViewportStateCreateInfo viewportState{}; viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; viewportState.viewportCount = 1; viewportState.pViewports = &viewport; viewportState.scissorCount = 1; viewportState.pScissors = &scissor; VkPipelineRasterizationStateCreateInfo rasterizer{}; rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; rasterizer.depthClampEnable = VK_FALSE; rasterizer.rasterizerDiscardEnable = VK_FALSE; rasterizer.polygonMode = VK_POLYGON_MODE_FILL; rasterizer.lineWidth = 1.0f; rasterizer.cullMode = VK_CULL_MODE_BACK_BIT; rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE; rasterizer.depthBiasEnable = VK_FALSE; rasterizer.depthBiasConstantFactor = 0.0f; // Optional rasterizer.depthBiasClamp = 0.0f; // Optional rasterizer.depthBiasSlopeFactor = 0.0f; // Optional VkPipelineMultisampleStateCreateInfo multisampling{}; multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; multisampling.sampleShadingEnable = VK_FALSE; multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; multisampling.minSampleShading = 1.0f; // Optional multisampling.pSampleMask = nullptr; // Optional multisampling.alphaToCoverageEnable = VK_FALSE; // Optional multisampling.alphaToOneEnable = VK_FALSE; // Optional VkPipelineColorBlendAttachmentState colorBlendAttachment{}; colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; colorBlendAttachment.blendEnable = VK_FALSE; colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_ONE; // Optional colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO; // Optional colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD; // Optional colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE; // Optional colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO; // Optional colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD; // Optional VkPipelineColorBlendStateCreateInfo colorBlending{}; colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; colorBlending.logicOpEnable = VK_FALSE; colorBlending.logicOp = VK_LOGIC_OP_COPY; // Optional colorBlending.attachmentCount = 1; colorBlending.pAttachments = &colorBlendAttachment; colorBlending.blendConstants[0] = 0.0f; // Optional colorBlending.blendConstants[1] = 0.0f; // Optional colorBlending.blendConstants[2] = 0.0f; // Optional colorBlending.blendConstants[3] = 0.0f; // Optional VkPipelineLayoutCreateInfo pipelineLayoutInfo{}; pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; pipelineLayoutInfo.setLayoutCount = 0; // Optional pipelineLayoutInfo.pSetLayouts = nullptr; // Optional pipelineLayoutInfo.pushConstantRangeCount = 0; // Optional pipelineLayoutInfo.pPushConstantRanges = nullptr; // Optional if (vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS) { throw std::runtime_error("Failed to create pipeline layout!"); } VkGraphicsPipelineCreateInfo pipelineInfo{}; pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; pipelineInfo.stageCount = 2; pipelineInfo.pStages = shaderStages; pipelineInfo.pVertexInputState = &vertexInputInfo; pipelineInfo.pInputAssemblyState = &inputAssembly; pipelineInfo.pViewportState = &viewportState; pipelineInfo.pRasterizationState = &rasterizer; pipelineInfo.pMultisampleState = &multisampling; pipelineInfo.pDepthStencilState = nullptr; // Optional pipelineInfo.pColorBlendState = &colorBlending; pipelineInfo.pDynamicState = nullptr; // Optional pipelineInfo.layout = pipelineLayout; pipelineInfo.renderPass = renderPass; pipelineInfo.subpass = 0; pipelineInfo.basePipelineHandle = VK_NULL_HANDLE; // Optional pipelineInfo.basePipelineIndex = -1; // Optional if (vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &graphicsPipeline) != VK_SUCCESS) { throw std::runtime_error("Failed to create graphics pipeline!"); } vkDestroyShaderModule(device, fragShaderModule, nullptr); vkDestroyShaderModule(device, vertShaderModule, nullptr); } void createFrameBuffers() { swapChainFramebuffers.resize(swapChainImageViews.size()); for (size_t i = 0; i < swapChainImageViews.size(); i++) { VkImageView attachments[] = { swapChainImageViews[i] }; VkFramebufferCreateInfo framebufferInfo{}; framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; framebufferInfo.renderPass = renderPass; framebufferInfo.attachmentCount = 1; framebufferInfo.pAttachments = attachments; framebufferInfo.width = swapChainExtent.width; framebufferInfo.height = swapChainExtent.height; framebufferInfo.layers = 1; if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) { throw std::runtime_error("Failed to create framebuffer!"); } } } void createCommandPool() { QueueFamilyIndices queueFamilyIndices = findQueueFamilies(physicalDevice); VkCommandPoolCreateInfo poolInfo{}; poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value(); poolInfo.flags = 0; // Optional if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS) { throw std::runtime_error("Failed to create command pool!"); } } uint32_t findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties) { VkPhysicalDeviceMemoryProperties memProperties; vkGetPhysicalDeviceMemoryProperties(physicalDevice, &memProperties); for (uint32_t i = 0; i < memProperties.memoryTypeCount; i++) { if ((typeFilter & (1 << i)) && (memProperties.memoryTypes[i].propertyFlags & properties) == properties) { return i; } } throw std::runtime_error("Failed to find suitable memory type!"); } void createVertexBuffer() { VkBufferCreateInfo bufferInfo{}; bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; bufferInfo.size = sizeof(vertices[0]) * vertices.size(); bufferInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT; bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; if (vkCreateBuffer(device, &bufferInfo, nullptr, &vertexBuffer) != VK_SUCCESS) { throw std::runtime_error("Failed to create vertex buffer!"); } VkMemoryRequirements memRequirements; vkGetBufferMemoryRequirements(device, vertexBuffer, &memRequirements); VkMemoryAllocateInfo allocInfo{}; allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; allocInfo.allocationSize = memRequirements.size; allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT); if (vkAllocateMemory(device, &allocInfo, nullptr, &vertexBufferMemory) != VK_SUCCESS) { throw std::runtime_error("Failed to allocate vertex buffer memory!"); } vkBindBufferMemory(device, vertexBuffer, vertexBufferMemory, 0); void* data; vkMapMemory(device, vertexBufferMemory, 0, bufferInfo.size, 0, &data); memcpy(data, vertices.data(), static_cast<size_t>(bufferInfo.size)); vkUnmapMemory(device, vertexBufferMemory); } void createCommandBuffers() { commandBuffers.resize(swapChainFramebuffers.size()); VkCommandBufferAllocateInfo allocInfo{}; allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; allocInfo.commandPool = commandPool; allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; allocInfo.commandBufferCount = (uint32_t)commandBuffers.size(); if (vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data()) != VK_SUCCESS) { throw std::runtime_error("Failed to allocate command buffers!"); } for (size_t i = 0; i < commandBuffers.size(); i++) { VkCommandBufferBeginInfo beginInfo{}; beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; //beginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT; beginInfo.flags = 0; beginInfo.pInheritanceInfo = nullptr; // Optional if (vkBeginCommandBuffer(commandBuffers[i], &beginInfo) != VK_SUCCESS) { throw std::runtime_error("failed to begin recording command buffer!"); } VkRenderPassBeginInfo renderPassInfo{}; renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; renderPassInfo.renderPass = renderPass; renderPassInfo.framebuffer = swapChainFramebuffers[i]; renderPassInfo.renderArea.offset = { 0, 0 }; renderPassInfo.renderArea.extent = swapChainExtent; VkClearValue clearColor = { 0.0f, 0.0f, 0.0f, 1.0f }; renderPassInfo.clearValueCount = 1; renderPassInfo.pClearValues = &clearColor; vkCmdBeginRenderPass(commandBuffers[i], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE); vkCmdBindPipeline(commandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline); VkBuffer vertexBuffers[] = { vertexBuffer }; VkDeviceSize offsets[] = { 0 }; vkCmdBindVertexBuffers(commandBuffers[i], 0, 1, vertexBuffers, offsets); vkCmdDraw(commandBuffers[i], static_cast<uint32_t>(vertices.size()), 1, 0, 0); vkCmdEndRenderPass(commandBuffers[i]); if (vkEndCommandBuffer(commandBuffers[i]) != VK_SUCCESS) { throw std::runtime_error("Failed to record command buffer!"); } } } void createSyncObjects() { imageAvailableSemaphores.resize(MAX_FRAMES_IN_FLIGHT); renderFinishedSemaphores.resize(MAX_FRAMES_IN_FLIGHT); inFlightFences.resize(MAX_FRAMES_IN_FLIGHT); imagesInFlight.resize(swapChainImages.size(), VK_NULL_HANDLE); VkSemaphoreCreateInfo semaphoreInfo{}; semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; VkFenceCreateInfo fenceInfo{}; fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT; for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) { if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphores[i]) != VK_SUCCESS || vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphores[i]) != VK_SUCCESS || vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences[i]) != VK_SUCCESS) { throw std::runtime_error("Failed to create synchronisation objects!"); } } } void mainLoop() { while (!glfwWindowShouldClose(window)) { glfwPollEvents(); drawFrame(); } vkDeviceWaitIdle(device); } void drawFrame() { vkWaitForFences(device, 1, &inFlightFences[currentFrame], VK_TRUE, UINT64_MAX); uint32_t imageIndex; VkResult result = vkAcquireNextImageKHR(device, swapChain, UINT64_MAX, imageAvailableSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex); if (result == VK_ERROR_OUT_OF_DATE_KHR) { recreateSwapChain(); return; } else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) { throw std::runtime_error("Failed to acquire swap chain image!"); } if (imagesInFlight[imageIndex] != VK_NULL_HANDLE) { vkWaitForFences(device, 1, &imagesInFlight[imageIndex], VK_TRUE, UINT64_MAX); } imagesInFlight[imageIndex] = inFlightFences[currentFrame]; VkSubmitInfo submitInfo{}; submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; VkSemaphore waitSemaphores[] = { imageAvailableSemaphores[currentFrame] }; VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT }; submitInfo.waitSemaphoreCount = 1; submitInfo.pWaitSemaphores = waitSemaphores; submitInfo.pWaitDstStageMask = waitStages; submitInfo.commandBufferCount = 1; submitInfo.pCommandBuffers = &commandBuffers[imageIndex]; VkSemaphore signalSemaphores[] = { renderFinishedSemaphores[currentFrame] }; submitInfo.signalSemaphoreCount = 1; submitInfo.pSignalSemaphores = signalSemaphores; vkResetFences(device, 1, &inFlightFences[currentFrame]); if (vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFences[currentFrame]) != VK_SUCCESS) { throw std::runtime_error("Failed to submit draw command buffer!"); } VkSwapchainKHR swapChains[] = { swapChain }; VkPresentInfoKHR presentInfo{}; presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; presentInfo.waitSemaphoreCount = 1; presentInfo.pWaitSemaphores = signalSemaphores; presentInfo.swapchainCount = 1; presentInfo.pSwapchains = swapChains; presentInfo.pImageIndices = &imageIndex; presentInfo.pResults = nullptr; // Optional result = vkQueuePresentKHR(presentQueue, &presentInfo); if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || framebufferResized) { framebufferResized = false; recreateSwapChain(); } else if (result != VK_SUCCESS) { throw std::runtime_error("Failed to present swap chain image!"); } currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT; } void recreateSwapChain() { int width = 0, height = 0; glfwGetFramebufferSize(window, &width, &height); while (width == 0 || height == 0) { glfwGetFramebufferSize(window, &width, &height); glfwWaitEvents(); } vkDeviceWaitIdle(device); cleanupSwapChain(); createSwapChain(); createImageViews(); createRenderPass(); createGraphicsPipeline(); createFrameBuffers(); createCommandBuffers(); } void cleanupSwapChain() { for (auto framebuffer : swapChainFramebuffers) { vkDestroyFramebuffer(device, framebuffer, nullptr); } vkFreeCommandBuffers(device, commandPool, static_cast<uint32_t>(commandBuffers.size()), commandBuffers.data()); vkDestroyPipeline(device, graphicsPipeline, nullptr); vkDestroyPipelineLayout(device, pipelineLayout, nullptr); vkDestroyRenderPass(device, renderPass, nullptr); for (auto imageView : swapChainImageViews) { vkDestroyImageView(device, imageView, nullptr); } vkDestroySwapchainKHR(device, swapChain, nullptr); } void cleanup() { cleanupSwapChain(); vkDestroyBuffer(device, vertexBuffer, nullptr); vkFreeMemory(device, vertexBufferMemory, nullptr); for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) { vkDestroySemaphore(device, renderFinishedSemaphores[i], nullptr); vkDestroySemaphore(device, imageAvailableSemaphores[i], nullptr); vkDestroyFence(device, inFlightFences[i], nullptr); } vkDestroyCommandPool(device, commandPool, nullptr); vkDestroyDevice(device, nullptr); if (enableValidationLayers) { DestroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr); } vkDestroySurfaceKHR(instance, surface, nullptr); vkDestroyInstance(instance, nullptr); glfwDestroyWindow(window); glfwTerminate(); } }; int main() { HelloTriangleApplication app; try { app.run(); } catch (const std::exception& e) { std::cerr << e.what() << std::endl; return EXIT_FAILURE; } return EXIT_SUCCESS; }
[ "alex.w.walton@gmail.com" ]
alex.w.walton@gmail.com
00d796ebcb24ec53e6af643da3b5c2dce93b64b5
4cba7d9500acbf3bb93d56c0f974a0150ebbcbba
/src/tracking.cpp
c3745e0951b28660f5e441fcd40833f30ff73973
[]
no_license
Roger-Mei/KF_Demo
343f035891064b9c91b73e82aae692a3fd96428d
654bd4388fe13e5518def31a39320ba1bc84eff7
refs/heads/main
2023-03-31T07:00:47.240107
2021-03-22T21:02:04
2021-03-22T21:02:04
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cpp
#include "tracking.h" #include <iostream> #include <eigen3/Eigen/Dense> #include <math.h> using Eigen::MatrixXd; using Eigen::VectorXd; using std::cout; using std::endl; using std::vector; Tracking::Tracking() { is_initialized_ = false; previous_timestamp_ = 0; // create a 4D state vector, we don't know yet the values of the x state kf_.x_ = VectorXd(4); // state covariance matrix P kf_.P_ = MatrixXd(4, 4); kf_.P_ << 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1000, 0, 0, 0, 0, 1000; // measurement covariance kf_.R_ = MatrixXd(2, 2); kf_.R_ << 0.0225, 0, 0, 0.0225; // measurement matrix kf_.H_ = MatrixXd(2, 4); kf_.H_ << 1, 0, 0, 0, 0, 1, 0, 0; // the initial transition matrix F_ kf_.F_ = MatrixXd(4, 4); kf_.F_ << 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1; // set the acceleration noise components noise_ax = 5; noise_ay = 5; } Tracking::~Tracking() { } // Process a single measurement void Tracking::ProcessMeasurement(const MeasurementPackage &measurement_pack) { if (!is_initialized_) { // cout << "Kalman Filter Initialization " << endl; // set the state with the initial location and zero velocity kf_.x_ << measurement_pack.raw_measurements_[0], measurement_pack.raw_measurements_[1], 0, 0; previous_timestamp_ = measurement_pack.timestamp_; is_initialized_ = true; return; } // compute the time elapsed between the current and previous measurements // dt - expressed in seconds float dt = (measurement_pack.timestamp_ - previous_timestamp_) / 1000000.0; previous_timestamp_ = measurement_pack.timestamp_; // TODO: YOUR CODE HERE // 1. Modify the F matrix so that the time is integrated kf_.F_ << 1, 0, dt, 0, 0, 1, 0, dt, 0, 0, 1, 0, 0, 0, 0, 1; // 2. Set the process covariance matrix Q kf_.Q_ = MatrixXd(4, 4); kf_.Q_ << pow(dt, 4)/4*noise_ax, 0, pow(dt, 3)/2*noise_ax, 0, 0, pow(dt, 4)/4*noise_ay, 0, pow(dt, 3)/2*noise_ay, pow(dt, 3)/2*noise_ax, 0, pow(dt, 2)*noise_ax, 0, 0, pow(dt, 3)/2*noise_ay, 0, pow(dt, 2)*noise_ay; // 3. Call the Kalman Filter predict() function kf_.Predict(); // 4. Call the Kalman Filter update() function // with the most recent raw measurements_ kf_.Update(measurement_pack.raw_measurements_); cout << "x_= " << kf_.x_ << endl; cout << "P_= " << kf_.P_ << endl; }
[ "rogermei@umich.edu" ]
rogermei@umich.edu
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/libquic/src/base/threading/post_task_and_reply_impl.h
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// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file contains the implementation shared by // TaskRunner::PostTaskAndReply and WorkerPool::PostTaskAndReply. #ifndef BASE_THREADING_POST_TASK_AND_REPLY_IMPL_H_ #define BASE_THREADING_POST_TASK_AND_REPLY_IMPL_H_ #include "base/base_export.h" #include "base/callback_forward.h" #include "base/location.h" namespace base { namespace internal { // Inherit from this in a class that implements PostTask to send a task to a // custom execution context. // // If you're looking for a concrete implementation of PostTaskAndReply, you // probably want base::TaskRunner, or you may want base::WorkerPool. class BASE_EXPORT PostTaskAndReplyImpl { public: virtual ~PostTaskAndReplyImpl() = default; // Posts |task| by calling PostTask(). On completion, |reply| is posted to the // sequence or thread that called this. Can only be called when // SequencedTaskRunnerHandle::IsSet(). Both |task| and |reply| are guaranteed // to be deleted on the sequence or thread that called this. bool PostTaskAndReply(const tracked_objects::Location& from_here, const Closure& task, const Closure& reply); private: virtual bool PostTask(const tracked_objects::Location& from_here, const Closure& task) = 0; }; } // namespace internal } // namespace base #endif // BASE_THREADING_POST_TASK_AND_REPLY_IMPL_H_
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surehb/MyTest
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#ifndef SERVINGCONTEXT_H #define SERVINGCONTEXT_H #include <atomic> #include "MyTest.grpc.pb.h" class ServingContext { public: static grpc::Status HelloWorld(const MyTestPB::HelloWorldRequest *pRequest, MyTestPB::HelloWorldResponse *pResponse) { pResponse->set_value(pRequest->value() + " - Hello World!"); pResponse->set_usn(++count); return grpc::Status::OK; } private: static std::atomic<uint64_t> count; }; std::atomic<uint64_t> ServingContext::count(0); #endif // SERVINGCONTEXT_H
[ "shuoch@microsoft.com" ]
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dothithuy/ElastosRDK5_0
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#ifndef __SEEKBARPREFERENCE_H__ #define __SEEKBARPREFERENCE_H__ #include "Preference.h" using Elastos::Droid::Widget::ISeekBar; using Elastos::Droid::Widget::ISeekBarOnSeekBarChangeListener; namespace Elastos { namespace Droid { namespace Preference { /** * @hide */ class SeekBarPreference : public Preference , public ISeekBarOnSeekBarChangeListener { public: SeekBarPreference( /* [in] */ IContext* context, /* [in] */ IAttributeSet* attrs, /* [in] */ Int32 defStyle); SeekBarPreference( /* [in] */ IContext* context, /* [in] */ IAttributeSet* attrs); SeekBarPreference( /* [in] */ IContext* context); CAR_INTERFACE_DECL() CARAPI GetSummary( /* [out] */ ICharSequence** summary); CARAPI OnKey( /* [in] */ IView* v, /* [in] */ Int32 keyCode, /* [in] */ IKeyEvent* event, /* [out] */ Boolean* result); CARAPI_(void) SetMax( /* [in] */ Int32 max); CARAPI_(void) SetProgress( /* [in] */ Int32 progress); CARAPI_(Int32) GetProgress(); protected: CARAPI OnBindView( /* [in] */ IView* view); CARAPI OnSetInitialValue( /* [in] */ Boolean restoreValue, /* [in] */ IInterface* defaultValue); CARAPI OnGetDefaultValue( /* [in] */ ITypedArray* a, /* [in] */ Int32 index, /* [out] */ IInterface** value); /** * Persist the seekBar's progress value if callChangeListener * returns true, otherwise set the seekBar's progress to the stored value */ CARAPI_(void) SyncProgress( /* [in] */ ISeekBar* seekBar); CARAPI OnProgressChanged( /* [in] */ ISeekBar* seekBar, /* [in] */ Int32 progress, /* [in] */ Boolean fromUser); CARAPI OnStartTrackingTouch( /* [in] */ ISeekBar* seekBar); CARAPI OnStopTrackingTouch( /* [in] */ ISeekBar* seekBar); CARAPI OnSaveInstanceState( /* [out] */ IParcelable** state); CARAPI OnRestoreInstanceState( /* [in] */ IParcelable* state); private: CARAPI_(void) Init( /* [in] */ IContext* context, /* [in] */ IAttributeSet* attrs, /* [in] */ Int32 defStyle); CARAPI_(void) SetProgress( /* [in] */ Int32 progress, /* [in] */ Boolean notifyChanged); private: Int32 mProgress; Int32 mMax; Boolean mTrackingTouch; }; } } } #endif // __SeekBarPreference_H__
[ "chen.yunzhi@kortide.com" ]
chen.yunzhi@kortide.com
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/** * @judge UVa * @id 10499 * @tag 1.0, Ad-hoc */ #include <stdio.h> #include <iostream> using namespace std; int main() { long long n; while (scanf("%lld", &n), n > 0) printf("%lld%%\n", (n > 1) * n * 25); }
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#include "EntityManager.h" #include <iostream> const std::vector<Vine::Entity*>& Vine::EntityManager::getEntities() const { return _entities; } bool Vine::EntityManager::hasEntities() const { return _entities.size() > 0; } void Vine::EntityManager::listEntities() const { for (auto& entity : _entities) { std::cout << entity->getName() << std::endl; } } Vine::Entity& Vine::EntityManager::addEntity(const std::string entityName) { Vine::Entity* entity = new Vine::Entity(entityName); _entities.emplace_back(entity); return *entity; } void Vine::EntityManager::update(float deltaTime) { for (auto& entity : _entities) { entity->update(deltaTime); } } void Vine::EntityManager::render() { for (auto& entity : _entities) { entity->render(); } }
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rezaa91@hotmail.co.uk
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2018 The Californium Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include <threadinterrupt.h> #include <sync.h> CThreadInterrupt::CThreadInterrupt() : flag(false) {} CThreadInterrupt::operator bool() const { return flag.load(std::memory_order_acquire); } void CThreadInterrupt::reset() { flag.store(false, std::memory_order_release); } void CThreadInterrupt::operator()() { { LOCK(mut); flag.store(true, std::memory_order_release); } cond.notify_all(); } bool CThreadInterrupt::sleep_for(std::chrono::milliseconds rel_time) { WAIT_LOCK(mut, lock); return !cond.wait_for(lock, rel_time, [this]() { return flag.load(std::memory_order_acquire); }); } bool CThreadInterrupt::sleep_for(std::chrono::seconds rel_time) { return sleep_for(std::chrono::duration_cast<std::chrono::milliseconds>(rel_time)); } bool CThreadInterrupt::sleep_for(std::chrono::minutes rel_time) { return sleep_for(std::chrono::duration_cast<std::chrono::milliseconds>(rel_time)); }
[ "overlord@DESKTOP-6D6I1IM.localdomain" ]
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/Arduino/LightNode-ESP/Button.h
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[]
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EricMiddleton1/LightNode-ESP-Arduino
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#pragma once #include <Arduino.h> class EffectManager; class Button { public: Button(EffectManager& effectManager, const String& effect); virtual ~Button(); virtual void run(); void toggle(); private: EffectManager& effectManager_; int effect_; };
[ "ericm@iastate.edu" ]
ericm@iastate.edu
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/ValueLabsAssignment/TChartfiles/bevelfilter.h
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no_license
syedmobashir/SalesReportSample
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// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ // NOTE: Do not modify the contents of this file. If this class is regenerated by // Microsoft Visual C++, your modifications will be overwritten. ///////////////////////////////////////////////////////////////////////////// // CBevelFilter wrapper class class CBevelFilter : public COleDispatchDriver { public: CBevelFilter() {} // Calls COleDispatchDriver default constructor CBevelFilter(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {} CBevelFilter(const CBevelFilter& dispatchSrc) : COleDispatchDriver(dispatchSrc) {} // Attributes public: // Operations public: long GetBright(); void SetBright(long nNewValue); long GetSize(); void SetSize(long nNewValue); };
[ "mobashir123@gmail.com" ]
mobashir123@gmail.com
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/sgpp-1.1.0/datadriven/src/sgpp/datadriven/operation/hash/simple/OperationDensityRejectionSamplingLinear.cpp
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HappyTiger1/Sparse-Grids
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// Copyright (C) 2008-today The SG++ project // This file is part of the SG++ project. For conditions of distribution and // use, please see the copyright notice provided with SG++ or at // sgpp.sparsegrids.org #include <sgpp/datadriven/operation/hash/simple/OperationDensityRejectionSamplingLinear.hpp> #include <sgpp/base/operation/BaseOpFactory.hpp> #include <sgpp/datadriven/DatadrivenOpFactory.hpp> #include <sgpp/base/exception/operation_exception.hpp> #ifdef _OPENMP #include <omp.h> #endif #include <sgpp/globaldef.hpp> namespace SGPP { namespace datadriven { void OperationDensityRejectionSamplingLinear::doSampling(base::DataVector* alpha, base::DataMatrix*& samples, size_t num_samples, size_t trial_max) { size_t num_dims = this->grid->getStorage()->dim(); samples = new base::DataMatrix(num_samples, num_dims); // output samples size_t SEARCH_MAX = 100000; // find the approximated maximum of function with 100000 points float_t maxValue = 0; // the approximated maximum value of function // search for (approx.) maximum of function base::DataMatrix* tmp = new base::DataMatrix(SEARCH_MAX, num_dims); base::DataVector* tmpEval = new base::DataVector(SEARCH_MAX); #pragma omp parallel { #ifndef _WIN32 #ifdef _OPENMP unsigned int seedp = (unsigned int)(static_cast<float_t>(time(NULL)) * static_cast<float_t>(omp_get_thread_num() + 1)); #else unsigned int seedp = (unsigned int)(static_cast<float_t>(time(NULL)) * static_cast<float_t>(1 + 1)); #endif #endif #pragma omp for for (size_t i = 0; i < SEARCH_MAX; i++) { for (size_t j = 0; j < num_dims; j++) #ifdef _WIN32 tmp->set(i, j, (float_t)rand() / RAND_MAX); #else tmp->set(i, j, (float_t)rand_r(&seedp) / RAND_MAX); #endif } } base::OperationMultipleEval* opMultEval = op_factory::createOperationMultipleEval(*grid, *(tmp)); opMultEval->mult(*alpha, *tmpEval); maxValue = tmpEval->max(); delete tmp; tmp = NULL; delete tmpEval; tmpEval = NULL; #pragma omp parallel { #ifndef _WIN32 #ifdef _OPENMP unsigned int seedp = (unsigned int)(time(NULL)) * (omp_get_thread_num() + 1); #else unsigned int seedp = (unsigned int)(time(NULL)) * (1 + 1); #endif #endif base::DataVector p(num_dims); float_t fhat = 0.0; base::OperationEval* opEval = op_factory::createOperationEval(*grid); #pragma omp for schedule(dynamic) for (size_t i = 0; i < num_samples; i++) { // for every sample // find the appropriate sample within a # of trials size_t j = 0; for (; j < trial_max; j++) { // pick a random data point "p" for (size_t d = 0; d < num_dims; d++) #ifdef _WIN32 p[d] = static_cast<float_t>(rand()) / RAND_MAX; #else p[d] = static_cast<float_t>(rand_r(&seedp)) / RAND_MAX; #endif // evaluate at this point "p" fhat = opEval->eval(*alpha, p); #ifdef _WIN32 if ((static_cast<float_t>(rand()) / RAND_MAX * maxValue < fhat) && (fhat > maxValue * 0.01)) { #else if ((static_cast<float_t>(rand_r(&seedp)) / RAND_MAX * maxValue < fhat) && (fhat > maxValue * 0.01)) { #endif samples->setRow(i, p); break; } } if (j == trial_max) throw base::operation_exception("Error: maximum # of trials reached. Operation aborted!"); } delete opEval; } return; } // end of doSampling() } // namespace datadriven } // namespace SGPP
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alexander.atanasov@yale.edu
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#include <iostream> #include <string> #include <iomanip> void to_char(char *&str) { try { int n = std::stoi(str); if (isprint(n)) std::cout << "char: '" << (char)n << "'" << std::endl; else std::cout << "char: " << "Non displayable" << std::endl; } catch (const std::exception& expn) { std::cout << "char: impossible" << std::endl; } } void to_int(char *&str) { try { int n = std::stoi(str); std::cout << "int: " << n << std::endl; } catch (const std::exception& expn) { std::cout << "int: impossible" << std::endl; } } void to_float(char *&str) { try { float n = std::stof(str); std::cout << std::fixed; std::cout.precision(1); std::cout << "float: " << n << "f" << std::endl; } catch (const std::exception& expn) { std::cout << expn.what() << std::endl; } } void to_double(char *&str) { try { double n = std::stod(str); std::cout << std::fixed; std::cout.precision(1); std::cout << "double: " << n << std::endl; } catch (const std::exception& expn) { std::cout << expn.what() << std::endl; } } int main(int argc, char **argv) { if (argc != 2) return (0); to_char(argv[1]); to_int(argv[1]); to_float(argv[1]); to_double(argv[1]); }
[ "hekang@student.42seoul.kr" ]
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LacobusVentura/MLM-Network
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/*! \file NetworkCollection.cpp \brief Network Collection Object Implementation \author Tiago Ventura (tiago.ventura@gmail.com) */ #include <vector> #include "Exception.hpp" #include "DebugLogger.hpp" #include "Serializable.hpp" #include "Network.hpp" #include "NetworkCollection.hpp" namespace MLM { NetworkCollection::NetworkCollection( void ) : m_collection() { } NetworkCollection::~NetworkCollection( void ) { } int NetworkCollection::count( void ) const { return m_collection.size(); } const Network & NetworkCollection::network( int idx ) const { return m_collection[ idx ]; } void NetworkCollection::addNetwork( Network & net ) { m_collection.push_back( net ); } void NetworkCollection::clear( void ) { m_collection.clear(); } } /* $Id: NetworkCollection.cpp 438 2017-05-04 17:19:20Z tiago.ventura $ */
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/*MIT License Copyright (c) 2018 MTA SZTAKI Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.*/ #ifndef APE_BUBBLEMANAGER_H #define APE_BUBBLEMANAGER_H #include <deque> #include <thread> #include <mutex> #include "ape.h" #include "apeILogManager.h" #include "Bubble.h" namespace WaterGame { class BubbleManager { private: ape::NodeWeakPtr mUserNode; ape::NodeWeakPtr mUserBodyNode; std::thread* mTimerThread; std::deque<WaterGame::Bubble*> mBubbleQueue; std::deque<WaterGame::Bubble*> mActivatedBubbleQueue; std::mutex lockMutex; int mSkippedValue; bool mGameOver; void Run(); void UpdateTimers(); public: BubbleManager(ape::NodeWeakPtr userNode, ape::NodeWeakPtr userBodyNode); ~BubbleManager(); void CreateBubbles(int num); void RemoveBubbles(int num); void StartBubbles(int num); void StartGame(); bool isGameOver(); int getSkippedValue(); void resetSkippedValue(); std::deque<WaterGame::Bubble*>* getAvtivatedBubblesQueue(); }; } #endif
[ "peter.kovacs@sztaki.mta.hu" ]
peter.kovacs@sztaki.mta.hu
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/Common/PublicUtility/CAAutoDisposer.h
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/* File: CAAutoDisposer.h Abstract: Part of CoreAudio Utility Classes Version: 1.0.1 Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Inc. ("Apple") in consideration of your agreement to the following terms, and your use, installation, modification or redistribution of this Apple software constitutes acceptance of these terms. If you do not agree with these terms, please do not use, install, modify or redistribute this Apple software. In consideration of your agreement to abide by the following terms, and subject to these terms, Apple grants you a personal, non-exclusive license, under Apple's copyrights in this original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the Apple Software, with or without modifications, in source and/or binary forms; provided that if you redistribute the Apple Software in its entirety and without modifications, you must retain this notice and the following text and disclaimers in all such redistributions of the Apple Software. Neither the name, trademarks, service marks or logos of Apple Inc. may be used to endorse or promote products derived from the Apple Software without specific prior written permission from Apple. Except as expressly stated in this notice, no other rights or licenses, express or implied, are granted by Apple herein, including but not limited to any patent rights that may be infringed by your derivative works or by other works in which the Apple Software may be incorporated. The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Copyright (C) 2014 Apple Inc. All Rights Reserved. */ #if !defined(__CAPtr_h__) #define __CAPtr_h__ #include <stdlib.h> // for malloc #include <new> // for bad_alloc #include <string.h> // for memset inline void* CA_malloc(size_t size) { void* p = malloc(size); if (!p && size) throw std::bad_alloc(); return p; } inline void* CA_realloc(void* old, size_t size) { #if TARGET_OS_WIN32 void* p = realloc(old, size); #else void* p = reallocf(old, size); // reallocf ensures the old pointer is freed if memory is full (p is NULL). #endif if (!p && size) throw std::bad_alloc(); return p; } #ifndef UINTPTR_MAX #if __LP64__ #define UINTPTR_MAX 18446744073709551615ULL #else #define UINTPTR_MAX 4294967295U #endif #endif inline void* CA_calloc(size_t n, size_t size) { // ensure that multiplication will not overflow if (n && UINTPTR_MAX / n < size) throw std::bad_alloc(); size_t nsize = n*size; void* p = malloc(nsize); if (!p && nsize) throw std::bad_alloc(); memset(p, 0, nsize); return p; } // helper class for automatic conversions template <typename T> struct CAPtrRef { T* ptr_; explicit CAPtrRef(T* ptr) : ptr_(ptr) {} }; template <typename T> class CAAutoFree { private: T* ptr_; public: CAAutoFree() : ptr_(0) {} explicit CAAutoFree(T* ptr) : ptr_(ptr) {} template<typename U> CAAutoFree(CAAutoFree<U>& that) : ptr_(that.release()) {} // take ownership // C++ std says: a template constructor is never a copy constructor CAAutoFree(CAAutoFree<T>& that) : ptr_(that.release()) {} // take ownership CAAutoFree(size_t n, bool clear = false) // this becomes an ambiguous call if n == 0 : ptr_(0) { size_t maxItems = ~size_t(0) / sizeof(T); if (n > maxItems) throw std::bad_alloc(); ptr_ = static_cast<T*>(clear ? CA_calloc(n, sizeof(T)) : CA_malloc(n * sizeof(T))); } ~CAAutoFree() { free(); } void alloc(size_t numItems, bool clear = false) { size_t maxItems = ~size_t(0) / sizeof(T); if (numItems > maxItems) throw std::bad_alloc(); free(); ptr_ = static_cast<T*>(clear ? CA_calloc(numItems, sizeof(T)) : CA_malloc(numItems * sizeof(T))); } void allocBytes(size_t numBytes, bool clear = false) { free(); ptr_ = static_cast<T*>(clear ? CA_calloc(1, numBytes) : CA_malloc(numBytes)); } void reallocBytes(size_t numBytes) { ptr_ = static_cast<T*>(CA_realloc(ptr_, numBytes)); } void reallocItems(size_t numItems) { size_t maxItems = ~size_t(0) / sizeof(T); if (numItems > maxItems) throw std::bad_alloc(); ptr_ = static_cast<T*>(CA_realloc(ptr_, numItems * sizeof(T))); } template <typename U> CAAutoFree& operator=(CAAutoFree<U>& that) { set(that.release()); // take ownership return *this; } CAAutoFree& operator=(CAAutoFree& that) { set(that.release()); // take ownership return *this; } CAAutoFree& operator=(T* ptr) { set(ptr); return *this; } template <typename U> CAAutoFree& operator=(U* ptr) { set(ptr); return *this; } T& operator*() const { return *ptr_; } T* operator->() const { return ptr_; } T* operator()() const { return ptr_; } T* get() const { return ptr_; } operator T*() const { return ptr_; } bool operator==(CAAutoFree const& that) const { return ptr_ == that.ptr_; } bool operator!=(CAAutoFree const& that) const { return ptr_ != that.ptr_; } bool operator==(T* ptr) const { return ptr_ == ptr; } bool operator!=(T* ptr) const { return ptr_ != ptr; } T* release() { // release ownership T* result = ptr_; ptr_ = 0; return result; } void set(T* ptr) { if (ptr != ptr_) { ::free(ptr_); ptr_ = ptr; } } void free() { set(0); } // automatic conversions to allow assignment from results of functions. // hard to explain. see auto_ptr implementation and/or Josuttis' STL book. CAAutoFree(CAPtrRef<T> ref) : ptr_(ref.ptr_) { } CAAutoFree& operator=(CAPtrRef<T> ref) { set(ref.ptr_); return *this; } template<typename U> operator CAPtrRef<U>() { return CAPtrRef<U>(release()); } template<typename U> operator CAAutoFree<U>() { return CAAutoFree<U>(release()); } }; template <typename T> class CAAutoDelete { private: T* ptr_; public: CAAutoDelete() : ptr_(0) {} explicit CAAutoDelete(T* ptr) : ptr_(ptr) {} template<typename U> CAAutoDelete(CAAutoDelete<U>& that) : ptr_(that.release()) {} // take ownership // C++ std says: a template constructor is never a copy constructor CAAutoDelete(CAAutoDelete<T>& that) : ptr_(that.release()) {} // take ownership ~CAAutoDelete() { free(); } template <typename U> CAAutoDelete& operator=(CAAutoDelete<U>& that) { set(that.release()); // take ownership return *this; } CAAutoDelete& operator=(CAAutoDelete& that) { set(that.release()); // take ownership return *this; } CAAutoDelete& operator=(T* ptr) { set(ptr); return *this; } template <typename U> CAAutoDelete& operator=(U* ptr) { set(ptr); return *this; } T& operator*() const { return *ptr_; } T* operator->() const { return ptr_; } T* operator()() const { return ptr_; } T* get() const { return ptr_; } operator T*() const { return ptr_; } bool operator==(CAAutoDelete const& that) const { return ptr_ == that.ptr_; } bool operator!=(CAAutoDelete const& that) const { return ptr_ != that.ptr_; } bool operator==(T* ptr) const { return ptr_ == ptr; } bool operator!=(T* ptr) const { return ptr_ != ptr; } T* release() { // release ownership T* result = ptr_; ptr_ = 0; return result; } void set(T* ptr) { if (ptr != ptr_) { delete ptr_; ptr_ = ptr; } } void free() { set(0); } // automatic conversions to allow assignment from results of functions. // hard to explain. see auto_ptr implementation and/or Josuttis' STL book. CAAutoDelete(CAPtrRef<T> ref) : ptr_(ref.ptr_) { } CAAutoDelete& operator=(CAPtrRef<T> ref) { set(ref.ptr_); return *this; } template<typename U> operator CAPtrRef<U>() { return CAPtrRef<U>(release()); } template<typename U> operator CAAutoFree<U>() { return CAAutoFree<U>(release()); } }; template <typename T> class CAAutoArrayDelete { private: T* ptr_; public: CAAutoArrayDelete() : ptr_(0) {} explicit CAAutoArrayDelete(T* ptr) : ptr_(ptr) {} template<typename U> CAAutoArrayDelete(CAAutoArrayDelete<U>& that) : ptr_(that.release()) {} // take ownership // C++ std says: a template constructor is never a copy constructor CAAutoArrayDelete(CAAutoArrayDelete<T>& that) : ptr_(that.release()) {} // take ownership // this becomes an ambiguous call if n == 0 CAAutoArrayDelete(size_t n) : ptr_(new T[n]) {} ~CAAutoArrayDelete() { free(); } void alloc(size_t numItems) { free(); ptr_ = new T [numItems]; } template <typename U> CAAutoArrayDelete& operator=(CAAutoArrayDelete<U>& that) { set(that.release()); // take ownership return *this; } CAAutoArrayDelete& operator=(CAAutoArrayDelete& that) { set(that.release()); // take ownership return *this; } CAAutoArrayDelete& operator=(T* ptr) { set(ptr); return *this; } template <typename U> CAAutoArrayDelete& operator=(U* ptr) { set(ptr); return *this; } T& operator*() const { return *ptr_; } T* operator->() const { return ptr_; } T* operator()() const { return ptr_; } T* get() const { return ptr_; } operator T*() const { return ptr_; } bool operator==(CAAutoArrayDelete const& that) const { return ptr_ == that.ptr_; } bool operator!=(CAAutoArrayDelete const& that) const { return ptr_ != that.ptr_; } bool operator==(T* ptr) const { return ptr_ == ptr; } bool operator!=(T* ptr) const { return ptr_ != ptr; } T* release() { // release ownership T* result = ptr_; ptr_ = 0; return result; } void set(T* ptr) { if (ptr != ptr_) { delete [] ptr_; ptr_ = ptr; } } void free() { set(0); } // automatic conversions to allow assignment from results of functions. // hard to explain. see auto_ptr implementation and/or Josuttis' STL book. CAAutoArrayDelete(CAPtrRef<T> ref) : ptr_(ref.ptr_) { } CAAutoArrayDelete& operator=(CAPtrRef<T> ref) { set(ref.ptr_); return *this; } template<typename U> operator CAPtrRef<U>() { return CAPtrRef<U>(release()); } template<typename U> operator CAAutoArrayDelete<U>() { return CAAutoFree<U>(release()); } }; // convenience function template <typename T> void free(CAAutoFree<T>& p) { p.free(); } //////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////// #if 0 // example program showing ownership transfer CAAutoFree<char> source() { // source allocates and returns ownership to the caller. const char* str = "this is a test"; size_t size = strlen(str) + 1; CAAutoFree<char> captr(size, false); strlcpy(captr(), str, size); printf("source %08X %08X '%s'\n", &captr, captr(), captr()); return captr; } void user(CAAutoFree<char> const& captr) { // passed by const reference. user can access the pointer but does not take ownership. printf("user: %08X %08X '%s'\n", &captr, captr(), captr()); } void sink(CAAutoFree<char> captr) { // passed by value. sink takes ownership and frees the pointer on return. printf("sink: %08X %08X '%s'\n", &captr, captr(), captr()); } int main (int argc, char * const argv[]) { CAAutoFree<char> captr(source()); printf("main captr A %08X %08X\n", &captr, captr()); user(captr); sink(captr); printf("main captr B %08X %08X\n", &captr, captr()); return 0; } #endif #endif
[ "phasereset@gmail.com" ]
phasereset@gmail.com
9fcf9c05a09759ce9308e93d3b542f5f03806a25
8558b2d50d4ee4aadf158b3f25c6d715919ebd6a
/avprg/drumstick/Debug/moc_midiinput.cpp
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/**************************************************************************** ** Meta object code from reading C++ file 'midiinput.h' ** ** Created by: The Qt Meta Object Compiler version 67 (Qt 5.5.1) ** ** WARNING! All changes made in this file will be lost! *****************************************************************************/ #include "../midiinput.h" #include <QtCore/qbytearray.h> #include <QtCore/qmetatype.h> #if !defined(Q_MOC_OUTPUT_REVISION) #error "The header file 'midiinput.h' doesn't include <QObject>." #elif Q_MOC_OUTPUT_REVISION != 67 #error "This file was generated using the moc from 5.5.1. It" #error "cannot be used with the include files from this version of Qt." #error "(The moc has changed too much.)" #endif QT_BEGIN_MOC_NAMESPACE struct qt_meta_stringdata_drumstick__rt__MIDIInput_t { QByteArrayData data[20]; char stringdata0[220]; }; #define QT_MOC_LITERAL(idx, ofs, len) \ Q_STATIC_BYTE_ARRAY_DATA_HEADER_INITIALIZER_WITH_OFFSET(len, \ qptrdiff(offsetof(qt_meta_stringdata_drumstick__rt__MIDIInput_t, stringdata0) + ofs \ - idx * sizeof(QByteArrayData)) \ ) static const qt_meta_stringdata_drumstick__rt__MIDIInput_t qt_meta_stringdata_drumstick__rt__MIDIInput = { { QT_MOC_LITERAL(0, 0, 24), // "drumstick::rt::MIDIInput" QT_MOC_LITERAL(1, 25, 11), // "midiNoteOff" QT_MOC_LITERAL(2, 37, 0), // "" QT_MOC_LITERAL(3, 38, 4), // "chan" QT_MOC_LITERAL(4, 43, 4), // "note" QT_MOC_LITERAL(5, 48, 3), // "vel" QT_MOC_LITERAL(6, 52, 10), // "midiNoteOn" QT_MOC_LITERAL(7, 63, 15), // "midiKeyPressure" QT_MOC_LITERAL(8, 79, 5), // "value" QT_MOC_LITERAL(9, 85, 14), // "midiController" QT_MOC_LITERAL(10, 100, 7), // "control" QT_MOC_LITERAL(11, 108, 11), // "midiProgram" QT_MOC_LITERAL(12, 120, 7), // "program" QT_MOC_LITERAL(13, 128, 19), // "midiChannelPressure" QT_MOC_LITERAL(14, 148, 13), // "midiPitchBend" QT_MOC_LITERAL(15, 162, 9), // "midiSysex" QT_MOC_LITERAL(16, 172, 4), // "data" QT_MOC_LITERAL(17, 177, 16), // "midiSystemCommon" QT_MOC_LITERAL(18, 194, 6), // "status" QT_MOC_LITERAL(19, 201, 18) // "midiSystemRealtime" }, "drumstick::rt::MIDIInput\0midiNoteOff\0" "\0chan\0note\0vel\0midiNoteOn\0midiKeyPressure\0" "value\0midiController\0control\0midiProgram\0" "program\0midiChannelPressure\0midiPitchBend\0" "midiSysex\0data\0midiSystemCommon\0status\0" "midiSystemRealtime" }; #undef QT_MOC_LITERAL static const uint qt_meta_data_drumstick__rt__MIDIInput[] = { // content: 7, // revision 0, // classname 0, 0, // classinfo 10, 14, // methods 0, 0, // properties 0, 0, // enums/sets 0, 0, // constructors 0, // flags 10, // signalCount // signals: name, argc, parameters, tag, flags 1, 3, 64, 2, 0x06 /* Public */, 6, 3, 71, 2, 0x06 /* Public */, 7, 3, 78, 2, 0x06 /* Public */, 9, 3, 85, 2, 0x06 /* Public */, 11, 2, 92, 2, 0x06 /* Public */, 13, 2, 97, 2, 0x06 /* Public */, 14, 2, 102, 2, 0x06 /* Public */, 15, 1, 107, 2, 0x06 /* Public */, 17, 1, 110, 2, 0x06 /* Public */, 19, 1, 113, 2, 0x06 /* Public */, // signals: parameters QMetaType::Void, QMetaType::Int, QMetaType::Int, QMetaType::Int, 3, 4, 5, QMetaType::Void, QMetaType::Int, QMetaType::Int, QMetaType::Int, 3, 4, 5, QMetaType::Void, QMetaType::Int, QMetaType::Int, QMetaType::Int, 3, 4, 8, QMetaType::Void, QMetaType::Int, QMetaType::Int, QMetaType::Int, 3, 10, 8, QMetaType::Void, QMetaType::Int, QMetaType::Int, 3, 12, QMetaType::Void, QMetaType::Int, QMetaType::Int, 3, 8, QMetaType::Void, QMetaType::Int, QMetaType::Int, 3, 8, QMetaType::Void, QMetaType::QByteArray, 16, QMetaType::Void, QMetaType::Int, 18, QMetaType::Void, QMetaType::Int, 18, 0 // eod }; void drumstick::rt::MIDIInput::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a) { if (_c == QMetaObject::InvokeMetaMethod) { MIDIInput *_t = static_cast<MIDIInput *>(_o); Q_UNUSED(_t) switch (_id) { case 0: _t->midiNoteOff((*reinterpret_cast< const int(*)>(_a[1])),(*reinterpret_cast< const int(*)>(_a[2])),(*reinterpret_cast< const int(*)>(_a[3]))); break; case 1: _t->midiNoteOn((*reinterpret_cast< const int(*)>(_a[1])),(*reinterpret_cast< const int(*)>(_a[2])),(*reinterpret_cast< const int(*)>(_a[3]))); break; case 2: _t->midiKeyPressure((*reinterpret_cast< const int(*)>(_a[1])),(*reinterpret_cast< const int(*)>(_a[2])),(*reinterpret_cast< const int(*)>(_a[3]))); break; case 3: _t->midiController((*reinterpret_cast< const int(*)>(_a[1])),(*reinterpret_cast< const int(*)>(_a[2])),(*reinterpret_cast< const int(*)>(_a[3]))); break; case 4: _t->midiProgram((*reinterpret_cast< const int(*)>(_a[1])),(*reinterpret_cast< const int(*)>(_a[2]))); break; case 5: _t->midiChannelPressure((*reinterpret_cast< const int(*)>(_a[1])),(*reinterpret_cast< const int(*)>(_a[2]))); break; case 6: _t->midiPitchBend((*reinterpret_cast< const int(*)>(_a[1])),(*reinterpret_cast< const int(*)>(_a[2]))); break; case 7: _t->midiSysex((*reinterpret_cast< const QByteArray(*)>(_a[1]))); break; case 8: _t->midiSystemCommon((*reinterpret_cast< const int(*)>(_a[1]))); break; case 9: _t->midiSystemRealtime((*reinterpret_cast< const int(*)>(_a[1]))); break; default: ; } } else if (_c == QMetaObject::IndexOfMethod) { int *result = reinterpret_cast<int *>(_a[0]); void **func = reinterpret_cast<void **>(_a[1]); { typedef void (MIDIInput::*_t)(const int , const int , const int ); if (*reinterpret_cast<_t *>(func) == static_cast<_t>(&MIDIInput::midiNoteOff)) { *result = 0; } } { typedef void (MIDIInput::*_t)(const int , const int , const int ); if (*reinterpret_cast<_t *>(func) == static_cast<_t>(&MIDIInput::midiNoteOn)) { *result = 1; } } { typedef void (MIDIInput::*_t)(const int , const int , const int ); if (*reinterpret_cast<_t *>(func) == static_cast<_t>(&MIDIInput::midiKeyPressure)) { *result = 2; } } { typedef void (MIDIInput::*_t)(const int , const int , const int ); if (*reinterpret_cast<_t *>(func) == static_cast<_t>(&MIDIInput::midiController)) { *result = 3; } } { typedef void (MIDIInput::*_t)(const int , const int ); if (*reinterpret_cast<_t *>(func) == static_cast<_t>(&MIDIInput::midiProgram)) { *result = 4; } } { typedef void (MIDIInput::*_t)(const int , const int ); if (*reinterpret_cast<_t *>(func) == static_cast<_t>(&MIDIInput::midiChannelPressure)) { *result = 5; } } { typedef void (MIDIInput::*_t)(const int , const int ); if (*reinterpret_cast<_t *>(func) == static_cast<_t>(&MIDIInput::midiPitchBend)) { *result = 6; } } { typedef void (MIDIInput::*_t)(const QByteArray & ); if (*reinterpret_cast<_t *>(func) == static_cast<_t>(&MIDIInput::midiSysex)) { *result = 7; } } { typedef void (MIDIInput::*_t)(const int ); if (*reinterpret_cast<_t *>(func) == static_cast<_t>(&MIDIInput::midiSystemCommon)) { *result = 8; } } { typedef void (MIDIInput::*_t)(const int ); if (*reinterpret_cast<_t *>(func) == static_cast<_t>(&MIDIInput::midiSystemRealtime)) { *result = 9; } } } } const QMetaObject drumstick::rt::MIDIInput::staticMetaObject = { { &QObject::staticMetaObject, qt_meta_stringdata_drumstick__rt__MIDIInput.data, qt_meta_data_drumstick__rt__MIDIInput, qt_static_metacall, Q_NULLPTR, Q_NULLPTR} }; const QMetaObject *drumstick::rt::MIDIInput::metaObject() const { return QObject::d_ptr->metaObject ? QObject::d_ptr->dynamicMetaObject() : &staticMetaObject; } void *drumstick::rt::MIDIInput::qt_metacast(const char *_clname) { if (!_clname) return Q_NULLPTR; if (!strcmp(_clname, qt_meta_stringdata_drumstick__rt__MIDIInput.stringdata0)) return static_cast<void*>(const_cast< MIDIInput*>(this)); return QObject::qt_metacast(_clname); } int drumstick::rt::MIDIInput::qt_metacall(QMetaObject::Call _c, int _id, void **_a) { _id = QObject::qt_metacall(_c, _id, _a); if (_id < 0) return _id; if (_c == QMetaObject::InvokeMetaMethod) { if (_id < 10) qt_static_metacall(this, _c, _id, _a); _id -= 10; } else if (_c == QMetaObject::RegisterMethodArgumentMetaType) { if (_id < 10) *reinterpret_cast<int*>(_a[0]) = -1; _id -= 10; } return _id; } // SIGNAL 0 void drumstick::rt::MIDIInput::midiNoteOff(const int _t1, const int _t2, const int _t3) { void *_a[] = { Q_NULLPTR, const_cast<void*>(reinterpret_cast<const void*>(&_t1)), const_cast<void*>(reinterpret_cast<const void*>(&_t2)), const_cast<void*>(reinterpret_cast<const void*>(&_t3)) }; QMetaObject::activate(this, &staticMetaObject, 0, _a); } // SIGNAL 1 void drumstick::rt::MIDIInput::midiNoteOn(const int _t1, const int _t2, const int _t3) { void *_a[] = { Q_NULLPTR, const_cast<void*>(reinterpret_cast<const void*>(&_t1)), const_cast<void*>(reinterpret_cast<const void*>(&_t2)), const_cast<void*>(reinterpret_cast<const void*>(&_t3)) }; QMetaObject::activate(this, &staticMetaObject, 1, _a); } // SIGNAL 2 void drumstick::rt::MIDIInput::midiKeyPressure(const int _t1, const int _t2, const int _t3) { void *_a[] = { Q_NULLPTR, const_cast<void*>(reinterpret_cast<const void*>(&_t1)), const_cast<void*>(reinterpret_cast<const void*>(&_t2)), const_cast<void*>(reinterpret_cast<const void*>(&_t3)) }; QMetaObject::activate(this, &staticMetaObject, 2, _a); } // SIGNAL 3 void drumstick::rt::MIDIInput::midiController(const int _t1, const int _t2, const int _t3) { void *_a[] = { Q_NULLPTR, const_cast<void*>(reinterpret_cast<const void*>(&_t1)), const_cast<void*>(reinterpret_cast<const void*>(&_t2)), const_cast<void*>(reinterpret_cast<const void*>(&_t3)) }; QMetaObject::activate(this, &staticMetaObject, 3, _a); } // SIGNAL 4 void drumstick::rt::MIDIInput::midiProgram(const int _t1, const int _t2) { void *_a[] = { Q_NULLPTR, const_cast<void*>(reinterpret_cast<const void*>(&_t1)), const_cast<void*>(reinterpret_cast<const void*>(&_t2)) }; QMetaObject::activate(this, &staticMetaObject, 4, _a); } // SIGNAL 5 void drumstick::rt::MIDIInput::midiChannelPressure(const int _t1, const int _t2) { void *_a[] = { Q_NULLPTR, const_cast<void*>(reinterpret_cast<const void*>(&_t1)), const_cast<void*>(reinterpret_cast<const void*>(&_t2)) }; QMetaObject::activate(this, &staticMetaObject, 5, _a); } // SIGNAL 6 void drumstick::rt::MIDIInput::midiPitchBend(const int _t1, const int _t2) { void *_a[] = { Q_NULLPTR, const_cast<void*>(reinterpret_cast<const void*>(&_t1)), const_cast<void*>(reinterpret_cast<const void*>(&_t2)) }; QMetaObject::activate(this, &staticMetaObject, 6, _a); } // SIGNAL 7 void drumstick::rt::MIDIInput::midiSysex(const QByteArray & _t1) { void *_a[] = { Q_NULLPTR, const_cast<void*>(reinterpret_cast<const void*>(&_t1)) }; QMetaObject::activate(this, &staticMetaObject, 7, _a); } // SIGNAL 8 void drumstick::rt::MIDIInput::midiSystemCommon(const int _t1) { void *_a[] = { Q_NULLPTR, const_cast<void*>(reinterpret_cast<const void*>(&_t1)) }; QMetaObject::activate(this, &staticMetaObject, 8, _a); } // SIGNAL 9 void drumstick::rt::MIDIInput::midiSystemRealtime(const int _t1) { void *_a[] = { Q_NULLPTR, const_cast<void*>(reinterpret_cast<const void*>(&_t1)) }; QMetaObject::activate(this, &staticMetaObject, 9, _a); } QT_END_MOC_NAMESPACE
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// -*- C++ -*- // Copyright (C) 2005-2015 Free Software Foundation, Inc. // // This file is part of the GNU ISO C++ Library. This library is free // software; you can redistribute it and/or modify it under the terms // of the GNU General Public License as published by the Free Software // Foundation; either version 3, or (at your option) any later // version. // This library is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // Under Section 7 of GPL version 3, you are granted additional // permissions described in the GCC Runtime Library Exception, version // 3.1, as published by the Free Software Foundation. // You should have received a copy of the GNU General Public License and // a copy of the GCC Runtime Library Exception along with this program; // see the files COPYING3 and COPYING.RUNTIME respectively. If not, see // <http://www.gnu.org/licenses/>. // Copyright (C) 2004 Ami Tavory and Vladimir Dreizin, IBM-HRL. // Permission to use, copy, modify, sell, and distribute this software // is hereby granted without fee, provided that the above copyright // notice appears in all copies, and that both that copyright notice // and this permission notice appear in supporting documentation. None // of the above authors, nor IBM Haifa Research Laboratories, make any // representation about the suitability of this software for any // purpose. It is provided "as is" without express or implied // warranty. /** * @file cc_hash_table_map_/entry_list_fn_imps.hpp * Contains implementations of cc_ht_map_'s entry-list related functions. */ PB_DS_CLASS_T_DEC void PB_DS_CLASS_C_DEC:: deallocate_links_in_list(entry_pointer p_e) { while (p_e != 0) { entry_pointer p_dealloc_e = p_e; p_e = p_e->m_p_next; s_entry_allocator.deallocate(p_dealloc_e, 1); } } PB_DS_CLASS_T_DEC inline typename PB_DS_CLASS_C_DEC::entry_pointer PB_DS_CLASS_C_DEC:: get_entry(const_reference r_val, true_type) { // Following line might throw an exception. entry_pointer p_e = s_entry_allocator.allocate(1); // Following lines* cannot* throw an exception. new (&p_e->m_value) value_type(r_val); return p_e; } PB_DS_CLASS_T_DEC inline typename PB_DS_CLASS_C_DEC::entry_pointer PB_DS_CLASS_C_DEC:: get_entry(const_reference r_val, false_type) { // Following line might throw an exception. entry_pointer p_e = s_entry_allocator.allocate(1); cond_dealtor_t cond(p_e); // Following lines might throw an exception. new (&p_e->m_value) value_type(r_val); cond.set_no_action(); return p_e; } PB_DS_CLASS_T_DEC inline void PB_DS_CLASS_C_DEC:: rels_entry(entry_pointer p_e) { // The following lines cannot throw exceptions (unless if key-data dtors do). p_e->m_value.~value_type(); s_entry_allocator.deallocate(p_e, 1); }
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#include "LetterBox.h" #include "Transform.h" #include "Component/SpriteRenderer.h" #include "Core.h" #include "Device.h" #include "Layer.h" #include "Scene.h" #include "Material.h" CLetterBox::CLetterBox() : pBlackBoad_High(NULL), pBlackBoad_Low(NULL), bVisible(false), fVisibleTime(0.f), bStart(false) { } CLetterBox::~CLetterBox() { if(pBlackBoad_High) SAFE_RELEASE(pBlackBoad_High); if (pBlackBoad_Low) SAFE_RELEASE(pBlackBoad_Low); } bool CLetterBox::Initialize() { return true; } void CLetterBox::Start() { pBlackBoad_High = CGameObject::CreateObject("BlackBoad", m_pLayer); CSpriteRenderer* pSpriteRenderer = pBlackBoad_High->AddComponent<CSpriteRenderer>(); pSpriteRenderer->SetDefaultMaterial(); CMaterial* pMtl = pSpriteRenderer->GetMaterial(); pMtl->SetDiffuseColor(Vector4(1.f,1.f,1.f,0.f)); SAFE_RELEASE(pMtl); SAFE_RELEASE(pSpriteRenderer); CTransform* pTransform = pBlackBoad_High->GetTransform(); m_pTransform->SetPivot(0.5f, 0.5f, 1.f); m_pTransform->SetWorldScale(DEVICE_RESOLUTION.iWidth, 100.f, 1.f); m_pTransform->SetWorldPosition(DEVICE_RESOLUTION.iWidth * 0.5f, 48.f, 0.f); SAFE_RELEASE(pTransform); pBlackBoad_Low = CGameObject::CreateObject("BlackBoad", m_pLayer); pSpriteRenderer = pBlackBoad_Low->AddComponent<CSpriteRenderer>(); pSpriteRenderer->SetDefaultMaterial(); pMtl = pSpriteRenderer->GetMaterial(); pMtl->SetDiffuseColor(Vector4(1.f, 1.f, 1.f, 0.f)); SAFE_RELEASE(pMtl); SAFE_RELEASE(pSpriteRenderer); pTransform = pBlackBoad_Low->GetTransform(); m_pTransform->SetPivot(0.5f, 0.5f, 1.f); m_pTransform->SetWorldScale(DEVICE_RESOLUTION.iWidth, 100.f, 1.f); m_pTransform->SetWorldPosition(DEVICE_RESOLUTION.iWidth * 0.5f, DEVICE_RESOLUTION.iHeight - 48.f, 0.f); SAFE_RELEASE(pTransform); SetVisibleLetterBox(true); } int CLetterBox::Update(float fTime) { if (bStart) SlowUpdateLetterBox(fTime); return 0; } void CLetterBox::SetVisibleLetterBox(bool visible) { bVisible = visible; bStart = true; if (bVisible) fVisibleTime = 0.f; else fVisibleTime = 255.f; } void CLetterBox::SlowUpdateLetterBox(float fTime) { CSpriteRenderer* pSpriteRenderer = pBlackBoad_High->GetComponent<CSpriteRenderer>(); CMaterial* pMtl = pSpriteRenderer->GetMaterial(); Vector4 vColor = pMtl->GetDiffuseColor(); if (bVisible) { if (fVisibleTime < 255.f) fVisibleTime += fTime; else bStart = false; } else { if (fVisibleTime > 0.f) fVisibleTime -= fTime; else bStart = false; } vColor.z = fVisibleTime / 255.f; pMtl->SetDiffuseColor(vColor); SAFE_RELEASE(pMtl); SAFE_RELEASE(pSpriteRenderer); pSpriteRenderer = pBlackBoad_Low->GetComponent<CSpriteRenderer>(); pMtl = pSpriteRenderer->GetMaterial(); pMtl->SetDiffuseColor(vColor); SAFE_RELEASE(pMtl); SAFE_RELEASE(pSpriteRenderer); }
[ "wognl0439@gmail.com" ]
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#include <iostream> #include <cstdio> #include <algorithm> #include <cstring> #include <sstream> #include <vector> #include <iomanip> #include <cmath> #include <set> #include <map> #include <queue> #include <climits> #include <cassert> using namespace std; typedef long long LL; typedef pair<int,int> pii; #define pb push_back #define mp make_pair #define sz size() #define ln length() #define forr(i,a,b) for(int i=a;i<b;i++) #define rep(i,n) forr(i,0,n) #define all(v) v.begin(),v.end() #define uniq(v) sort(all(v));v.erase(unique(all(v)),v.end()) #define clr(a) memset(a,0,sizeof a) #define debug if(1) #define debugoff if(0) #define print(x) cerr << x << " "; #define pn() cerr << endl; #define trace1(x) cerr << #x << ": " << x << endl; #define trace2(x, y) cerr << #x << ": " << x << " | " << #y << ": " << y << endl; #define trace3(x, y, z) cerr << #x << ": " << x << " | " << #y << ": " << y << " | " << #z << ": " << z << endl; #define MAX 100010 #define MOD 1000000007 int arr[MAX],cumm[MAX]; int main() { ios::sync_with_stdio(false); int ans,n,q,num; cin>>n; for(int i=0;i<n;i++) cin>>arr[i]; cumm[0] = arr[0]; for(int i=1;i<n;i++) cumm[i] = cumm[i-1]+arr[i]; cin>>q; while(q--) { cin>>num; ans = lower_bound(cumm,cumm+n,num) - cumm; cout<<ans+1<<endl; } return 0; }
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#include "stdafx.h" //________________________________________ ByBrand.cpp #include "ByBrand.h" int APIENTRY wWinMain(HINSTANCE hInstance, HINSTANCE , LPTSTR cmdLine, int cmdShow){ ByBrand app; return app.BeginDialog(IDI_BYBRAND, hInstance); } void ByBrand::Window_Open(Win::Event& e) { //________________________________________________________ ddCategory ddCategory.Items.Add(L"Item 0 with value 10", 10); ddCategory.Items.Add(L"Item 1 with value 20", 20); //________________________________________________________ lv1 lv1.Cols.Add(0, LVCFMT_LEFT, 100, L"Day"); lv1.Cols.Add(1, LVCFMT_RIGHT, 200, L"Activity"); lv1.Items.Add(0, L"Monday"); lv1.Items[0][1].Text = L"Math Class"; } void ByBrand::ddCategory_SelChange(Win::Event& e) { }
[ "israel0104@gmail.com" ]
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/* CLASE DEFINIDA PARA LA INSERCION DE ELEMENTOS * EN LA LISTA */ #ifndef MOVIMIENTOS_H #define MOVIMIENTOS_H #include <pila.h> class Movimientos { public: Movimientos(); void AsignarOrigen(Pila<int>*OrigenA); void AsignarDestino (Pila<int>*DestinoA); void AsignarNumero (int NumeroDiscoA); Pila <int>* DevolverOrigen (); Pila <int>* DevolverDestino(); int DevolverNumero(); private: Pila<int> * Origen; Pila<int> * Destino; int NumeroDisco; }; #endif // MOVIMIENTOS_H
[ "adrianpabloguerrero@gmail.com" ]
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/* * Copyright 2009-2017 Alibaba Cloud All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ALIBABACLOUD_FOAS_MODEL_UPDATEPROJECTCONFIGREQUEST_H_ #define ALIBABACLOUD_FOAS_MODEL_UPDATEPROJECTCONFIGREQUEST_H_ #include <string> #include <vector> #include <alibabacloud/core/RoaServiceRequest.h> #include <alibabacloud/foas/FoasExport.h> namespace AlibabaCloud { namespace Foas { namespace Model { class ALIBABACLOUD_FOAS_EXPORT UpdateProjectConfigRequest : public RoaServiceRequest { public: UpdateProjectConfigRequest(); ~UpdateProjectConfigRequest(); std::string getProjectName()const; void setProjectName(const std::string& projectName); bool getIsOpenBatchSQL()const; void setIsOpenBatchSQL(bool isOpenBatchSQL); private: std::string projectName_; bool isOpenBatchSQL_; }; } } } #endif // !ALIBABACLOUD_FOAS_MODEL_UPDATEPROJECTCONFIGREQUEST_H_
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#pragma once #include "InteractingGameObject.h" #ifndef DOOR_H #define DOOR_H class Door : public InteractingGameObject { public: Door(std::string tag); ~Door(); sf::Texture texture; bool interactWithPlayer(); void open(); void update(float dt); bool isOpen = false; Animation * openAnimation; Animation * currentAnimation; }; #endif
[ "ben_humphries@caryacademy.org" ]
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#include "group.h" #include <iostream> #include <fstream> using namespace std; /**JESSICA CHEN * Constructor when passed the const */ GroupOfNumbers::GroupOfNumbers(long defaultLimit): _LIMIT(defaultLimit), _total(0){ if(defaultLimit < default_LIMIT){ _LIMIT = default_LIMIT; } //end if try{ _group = new long[_LIMIT]; } //END TRY catch(bad_alloc){ cerr<<"GroupofNumbers: bad_alloc" <<endl; cerr<<"GroupofNumbers: allocation of size "<< _LIMIT << " failed" <<endl; cerr<<"GroupofNumbers: line: "<< (__LINE__ -5) <<endl; cerr<<"GroupofNumbers: file: "<< __FILE__ <<endl; cerr<<"GroupofNumbers: exit: " <<1 <<endl; exit(1); }//end catch }// end default constructor /** * Copy constructor */ GroupOfNumbers::GroupOfNumbers(const GroupOfNumbers& G): _LIMIT(default_LIMIT), _total(0), _group(NULL){ *this = G; }// end deep copy constructor GroupOfNumbers::GroupOfNumbers(long lower, long upper, long total_requested):_LIMIT(total_requested), _total(0){ if(total_requested < default_LIMIT){ _LIMIT = default_LIMIT; } //end if if(lower > upper){ cerr<<"GroupofNumbers: incorrect values for the arguments lower and upper: ("<< lower << ", " << upper << ")" << endl; cerr<<"GroupofNumbers: lower is required to be less than or equal to upper " << endl; cerr<<"GroupofNumbers: line: "<< (__LINE__ - 4) << endl; cerr<<"GroupofNumbers: file: "<< __FILE__ << endl; cerr<<"GroupofNumbers: exit: " << 2 << endl; exit(2); } try{ _group = new long[_LIMIT]; } //END TRY catch(bad_alloc){ cerr<<"GroupofNumbers: bad_alloc" <<endl; cerr<<"GroupofNumbers: allocation of size "<< _LIMIT << " failed" <<endl; cerr<<"GroupofNumbers: line: "<< (__LINE__ -5) <<endl; cerr<<"GroupofNumbers: file: "<< __FILE__ <<endl; cerr<<"GroupofNumbers: exit: " <<1 <<endl; exit(1); }//end catch while(_total != total_requested){ _group[_total++] = Equilikely(lower, upper); } // Given integer values lower < upper, initialize the new // GroupOfNumbers object by using a random number generator // to generate entries in the range [lower, upper]. The // total number of entries that are initialized (i.e., active) // in the GroupOfNumbers object should be total_requested, // but the limit on the maximum number of entries that can be // represented using the GroupOfNumbers class object should be // the maximum of (total_requested,default_LIMIT). // The initialization should allow duplicate points. // Error handling: // exits with 1 if there is insufficient memory available to // create a GroupOfNumbers object with total_requested entries. // // exits with 2 if lower > upper. } GroupOfNumbers::GroupOfNumbers(const char* fname, long total_requested):_LIMIT(total_requested), _total(0){ if(total_requested < default_LIMIT){ _LIMIT = default_LIMIT; } //end if ifstream myfile; myfile.exceptions ( ifstream::failbit | ifstream::badbit ); //this defines the errors. try{ myfile.open(fname); } //END TRY catch(ifstream::failure e){ cerr<<"GroupofNumbers: "<< fname <<": No such file" << endl; cerr<<"GroupofNumbers: line: "<< (__LINE__ - 4) <<endl; cerr<<"GroupofNumbers: file: "<< __FILE__ <<endl; cerr<<"GroupofNumbers: exit: " << 3 <<endl; exit(3); }//end catch int a; int b; myfile >> a; try{ _group = new long[_LIMIT]; } //END TRY catch(bad_alloc){ cerr<<"GroupofNumbers: bad_alloc" <<endl; cerr<<"GroupofNumbers: allocation of size "<< _LIMIT << " failed" <<endl; cerr<<"GroupofNumbers: line: "<< (__LINE__ -6) <<endl; cerr<<"GroupofNumbers: file: "<< __FILE__ <<endl; cerr<<"GroupofNumbers: exit: " <<1 <<endl; myfile.close(); exit(1); }//end catch int count = 0; if(a < total_requested){ cerr << "GroupOfNumbers: Insufficient number of entries in file: " << fname<< endl; cerr << "GroupOfNumbers: Number requested from file: " << total_requested << endl; cerr << "GroupOfNumbers: Number reputedly available: " << a << endl; cerr << "GroupOfNumbers: line: " << (__LINE__ - 4) << endl; cerr << "GroupOfNumbers: file: " << __FILE__ << endl; myfile.close(); exit(4); } try{ while(count != total_requested){ myfile >> b; _group[_total] = b; _total++; count++; } } //end try catch(ifstream::failure e){ cerr<<"GroupOfNumbers: Insufficient number of entries in file: " << fname << endl; cerr<<"GroupOfNumbers: Number requested from file: " << total_requested << endl; cerr<<"GroupOfNumbers: Number reputedly available: " << (a) << endl; cerr<<"GroupOfNumbers: Number actually available: " << count << endl; cerr<<"GroupOfNumbers: line: " << (__LINE__ - 12) << endl; cerr<<"GroupofNumbers: file: "<< __FILE__ <<endl; cerr<<"GroupofNumbers: exit: " << 5 <<endl; myfile.close(); exit(5); }//end catch myfile.close(); } //end constructor GroupOfNumbers::~GroupOfNumbers(){ delete[] _group; }// end destructor bool GroupOfNumbers::isEmpty() const{ return (_total == 0); }// end isEmpty long GroupOfNumbers::total() const{ return _total; }// end total void GroupOfNumbers::displayGroupOfNumbers() const{ long i; cout.setf(ios::right); for(i = 0; i< _total; i++){ if((i%10) ==0) cout <<'\n' << setw(8) << _group[i]; else cout << setw(8) << _group[i]; //setw sets the width of the column to 8. } cout << endl; }// end displayGroupOfNumbers void GroupOfNumbers::writeGroupOfNumbersTo(const char* fname) const{ ofstream myfile(fname); myfile << _total << endl; int i; for(i = 0; i< _total; i++){ if(((i%10) ==0)&& (i != 0)) myfile <<'\n' << setw(8) << _group[i]; else myfile << setw(8) << _group[i]; //setw sets the width of the column to 8. } cout << endl; myfile.close(); }// end writeGroupOfNumbersTo bool GroupOfNumbers::add(const long& newNumber){ bool success = _total < _LIMIT; if(success){ //put it in total then add one check order of ops _group[_total++] = newNumber; } return success; } bool GroupOfNumbers::remove(const long& entry){ bool success; long i; for (i = 0; ((i < _total) && _group[i] != entry); i++){ //keep going }// end for success = i < _total; if (success){ _group[i] = _group[(--_total)]; //decrements total and swaps them. } //end if return success; }// end remove //*this is an object. &this is an object. GroupOfNumbers & GroupOfNumbers::operator=(const GroupOfNumbers& G){ if(this != &G){ //compares the addresses rather than the objects themselves. *this != G then you compare the actual objects. in which case you have to overload the != and compare EVERYTHING in the objects. delete [] _group; try{ _group = new long[G._LIMIT]; } //end try catch(bad_alloc){ cerr<<"GroupOfNumbers: bad_alloc" <<endl; cerr<<"GroupOfNumbers: allocation of size "<< _LIMIT << " failed" <<endl; cerr<<"GroupOfNumbers: line: "<< (__LINE__ -5) <<endl; //minus 5 becauseit hsows where the actual issues occur. cerr<<"GroupOfNumbers: file: "<< __FILE__ <<endl; cerr<<"GroupOfNumbers: exit: " <<1 <<endl; exit(1); }//end catch cathes the bad allocation. _LIMIT = G._LIMIT; // the size of the array is long i; for(i = 0; i < G._total; i++){ _group[i] = G._group[i]; } //update total using G._total _total = G._total; } return *this; } long GroupOfNumbers::Equilikely(long a, long b) { // use a < b return (a + (long) (( b - a + 1) * Random()) ); } // end Equilikely void GroupOfNumbers::quicksort(long left, long right) { if( left + CutOff <= right) { long pivot = median_of_3(left, right); long i = left, j = right - 1; for( ; ;) { while(_group[++i] < pivot ) { } while(pivot < _group[--j]) { } if( i < j) { swap( _group[i], _group[j]); } else break; } swap( _group[ i ], _group[ right - 1] ); // Restore pivot quicksort(left, i-1); quicksort(i + 1, right); } else insertion_sort(left, right); } void GroupOfNumbers::insertion_sort(long left, long right) { long j; for(long p = left + 1; p < right + 1; p++) { long tmp = _group[p]; for(j = p; j > left && tmp < _group[j-1]; j--) { _group[j] = _group[j-1]; } _group[j] = tmp; } } void GroupOfNumbers::heapsort() { for( int i = _total / 2; i>=0; i--){ percolate_down( i, _total); } for( long j = _total - 1; j > 0; j--) { swap(_group[0], _group[j]); percolate_down( 0, j); } } // Used to generate a min binary heap so it is easier to visualize and uses smaller constants // accessing the group of numbers. void GroupOfNumbers::percolate_up(long i, long n) { long child; long tmp; for( tmp = _group[i]; left_child(i) < n; i = child) { child = left_child(i); if(child != n-1 && _group[child] > _group[child +1]) child++; if(tmp > _group[child]) { _group[i] = _group[child]; } else break; } _group[i] = tmp; } void GroupOfNumbers::percolate_down(long i, long n) { long child; long tmp; for( tmp = _group[i]; left_child(i) < n; i = child) { child = left_child(i); if(child != n-1 && _group[child] < _group[child +1]) child++; if(tmp < _group[child]) { _group[i] = _group[child]; } else break; } _group[i] = tmp; } void GroupOfNumbers::mergesort(long *temp_group, long left, long right) { if( left < right) { long center = (left + right) /2; mergesort(temp_group, left, center); mergesort(temp_group, center + 1, right); merge(temp_group, left, center + 1 , right); } } void GroupOfNumbers::merge(long *temp_group, long leftPos, long rightPos, long rightEnd) { long leftEnd = rightPos - 1; long tmpPos = leftPos; long numElements = rightEnd - leftPos + 1; // Main loop while( leftPos <= leftEnd && rightPos <= rightEnd) if(_group[leftPos] <= _group[rightPos]) { temp_group[tmpPos++] = _group[leftPos++]; } else { temp_group[tmpPos++] = _group[rightPos++]; } while(leftPos <= leftEnd) temp_group[tmpPos++] = _group[leftPos++]; while(rightPos <= rightEnd) temp_group[tmpPos++] = _group[rightPos++]; for( int i = 0; i < numElements; i++, rightEnd--) { _group[rightEnd] = temp_group[rightEnd]; } } long GroupOfNumbers::median_of_3(long left, long right){ long center = ( left + right) / 2; if( _group[center] < _group[left]) { swap( _group[left], _group[center]); } if( _group[right] < _group[left]) { swap( _group[left], _group[right]); } if(_group[right] < _group[center]) { swap(_group[center], _group[right]); } swap(_group[center], _group[right - 1]); return _group[right-1]; } void GroupOfNumbers::mergesort() { long* temp; try{ temp = new long[_LIMIT]; } //end try catch(bad_alloc) { cerr<<"GroupOfNumbers: bad_alloc" <<endl; cerr<<"GroupOfNumbers: allocation of size "<< _LIMIT << " failed" <<endl; cerr<<"GroupOfNumbers: line: "<< (__LINE__ -5) <<endl; //minus 5 becauseit hsows where the actual issues occur. cerr<<"GroupOfNumbers: file: "<< __FILE__ <<endl; cerr<<"GroupOfNumbers: exit: " <<1 <<endl; exit(1); }//end catch cathes the bad allocation. if(_total > 0){ mergesort(temp, 0, _total-1); } delete[] temp; } void GroupOfNumbers::insertion_sort() { if(_total - 1 != 0) { insertion_sort(0, _total-1); } } void GroupOfNumbers::quicksort() { quicksort(0, _total - 1); } void GroupOfNumbers::quick_choose_first() { quick_choose_first(0, _total - 1); } void GroupOfNumbers::quick_choose_middle() { quick_choose_middle(0, _total - 1); } void GroupOfNumbers::quick_choose_last() { quick_choose_last(0, _total - 1); } void GroupOfNumbers::quick_choose_first(long left, long right) { if( left + CutOff <= right) { long pivot = _group[left]; long i = left, j = right + 1; for( ; ;) { while(i < right && _group[++i] < pivot ) { } while(j >= left && pivot < _group[--j]) { } if( i < j) { swap( _group[i], _group[j]); //swap(_group[i], _group[i-1]); } else break; } swap( _group[ j ], _group[ left ] ); // Restore pivot quick_choose_first(left, j - 1); quick_choose_first(j + 1, right); } else insertion_sort(left, right); } void GroupOfNumbers::quick_choose_middle(long left, long right) { if( left + CutOff <= right) { long center = (left+right)/2; swap(_group[center], _group[right]); long pivot = _group[right]; long i = left - 1 , j = right; for( ; ;) { while(_group[++i] < pivot ) { } while(j > left &&pivot < _group[--j]) { } if( i < j) { swap( _group[i], _group[j]); } else break; } swap( _group[ i ], _group[ right] ); // Restore pivot quick_choose_middle(left, i - 1); quick_choose_middle(i + 1, right); } else insertion_sort(left, right); } void GroupOfNumbers::quick_choose_last(long left, long right) { if( left + CutOff <= right) { long pivot = _group[right]; long i = left - 1, j = right; for( ; ;) { //cout << pivot << endl; // displayGroupOfNumbers(); while(i <= right && _group[++i] < pivot) { } while(j > left && pivot < _group[--j]) { } if( i < j) { swap( _group[i], _group[j]); } else break; } swap( _group[ i ], _group[ right ] ); // Restore pivot quick_choose_last(left, i - 1); quick_choose_last(i + 1, right); } else insertion_sort(left, right); } bool GroupOfNumbers::sort_select(long k, long & kth_smallest) const { if(k > _total || k <= 0){ return false; } GroupOfNumbers temp; temp = GroupOfNumbers(*this); temp.quicksort(); kth_smallest = temp._group[k - 1]; return true; } bool GroupOfNumbers::partial_sort_select(long k, long & kth_smallest) const{ if(k > _total || k <= 0){ return false; } GroupOfNumbers temp; temp = GroupOfNumbers(*this); temp.quicksort(0, k - 1); for(int i = k; i < temp._total; i++){ if(temp._group[i] < temp._group[k-1]){ temp._group[k-1] = temp._group[i]; for(long p = k-1; p >0; p--){ if(temp._group[p] < temp._group[p-1]){ swap(temp._group[p], temp._group[p-1]); } else{ break; //As first k items are sorted. No need to check further. } } } } kth_smallest = temp._group[k - 1]; return true; } bool GroupOfNumbers::min_heap_select(long k, long & kth_smallest) const{ if(k > _total || k <= 0){ return false; } GroupOfNumbers temp; temp = GroupOfNumbers(*this); for( int i = temp._total / 2; i>=0; i--){ temp.percolate_up( i, temp._total); } for(int i = 0; i < k - 1 ; i++){ swap(temp._group[0], temp._group[--temp._total]); temp.percolate_up(0, temp._total); } kth_smallest = temp._group[0]; return true; } bool GroupOfNumbers::partial_max_heap_select(long k, long & kth_smallest) const{ if(k > _total || k <= 0){ return false; } GroupOfNumbers temp; temp = GroupOfNumbers(*this); for( int i = k / 2; i>=0; i--){ temp.percolate_down( i, k); } for(int j = k; j <= temp._total - 1; j++){ if(temp._group[0] > temp._group[j]){ swap(temp._group[j], temp._group[0]); temp.percolate_down( 0, k); } } kth_smallest = temp._group[0]; return true; } bool GroupOfNumbers::quick_select(long k, long & kth_smallest) const{ if(k > _total || k <= 0){ return false; } GroupOfNumbers temp; temp = GroupOfNumbers(*this); temp.quickSelect(0, temp._total-1, k); kth_smallest = temp._group[k - 1]; return true; } void GroupOfNumbers::quickSelect(long left, long right, long k){ if (left + CutOff <= right){ long pivot = median_of_3(left, right); // Begin partitioning long i = left, j = right - 1; for( ; ; ){ while( _group[++i] < pivot) { } while( pivot < _group[--j] ) { } if( i < j) swap( _group[i], _group[j]); else break; } swap(_group[i], _group[right - 1]); // restore pivot // Recurse; only this part changes if( k <= j) quickSelect( left, j - 1, k); else if( k > j + 1) quickSelect( j + 1, right, k); } else // Do an insertion sort on the subarray insertion_sort( left, right); } bool GroupOfNumbers::linear_select(long k, long & kth_smallest) const { if(k > _total || k < 1){ return false; } GroupOfNumbers temp; temp = GroupOfNumbers(*this); temp.linearSelect(0, temp._total - 1, k); kth_smallest = temp._group[k - 1]; return true; } void GroupOfNumbers::linearSelect(long left, long right, long k){ long pivot = 0; if( left + CutOff <= right){ pivot = median_of_5(left, right, k); long i = left, j = right + 1; for( ; ;){ while(i < right && _group[++i] < pivot ) { } while(j >= left && pivot < _group[--j]) { } if( i < j){ swap( _group[i], _group[j]); //swap(_group[i], _group[i-1]); } else break; } swap( _group[ j ], _group[ left ] ); // Restore pivot if( k <= j) linearSelect( left, j - 1, k); else if( k > j + 1) linearSelect( j + 1, right, k); } else{ insertion_sort(left, right); } // cout << "END PRODUCT p: "<< pivot << endl; // displayGroupOfNumbers(); } long GroupOfNumbers::median_of_5(long left, long right, long k){ long m; // if(tot % 5 != 0 && tot / 5 == 0){ // quicksort(left, right); // if( left + (right - left) / 2 < _total && left < _total && left >= 0 && left + tot / 2 >= _total) // swap(_group[left + (right - left) / 2], _group[left]); // m = _group[left]; // return m; // } // GroupOfNumbers t = GroupOfNumbers(_total/5); for(long i = left; i + 4 <= right; i = i + 5){ quicksort(i, i+4); // if( left + i/5 < right && left + i+2 < right) swap(_group[left + (i-left)/5], _group[i+2]); } // cout << "Before recursion" << endl; // displayGroupOfNumbers(); // displayGroupOfNumbers(); // t.displayGroupOfNumbers(); // if(left + tot / 5 - 1 > left){ // cout << "INVALID ACCESS" << endl; linearSelect(left, (right - left)/5, k); // m = _group[left]; // cout << "After recursion m: " << m << endl; // displayGroupOfNumbers(); // m = 1; return m; }
[ "jlchen@email.wm.edu" ]
jlchen@email.wm.edu
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/test.cpp
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gaoye0302/hello
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#include <iostram> using namespce std; int main () { cout<<"hello"<<endl; return 0; 23333333 }
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noreply@github.com
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/Source/Core/Graphics/Shader.hpp
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sravankaruturi/kodi-windows
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// // Shader.hpp // Kodi // // Created by Sravan Karuturi on 03-04-18. // Copyright © 2018 Sravan Karuturi. All rights reserved. // #pragma once #ifndef GLEW_STATIC #define GLEW_STATIC #include <GL/glew.h> #endif #include <string> #include <fstream> #include <sstream> #include <iostream> #include <glm/matrix.hpp> namespace kodi { class Shader{ public: unsigned int ID; // అనసరంలేని వేరియబుల్లు. వాడివదిలించెయ్యి // క్రిందవాడే అవసరంలేనివన్నీ ఇక్కడ పెట్టెయ్యి // కనస్టరక్టరు Shader(const char * vertexFilePath, const char * fragmentFilePath); // activate the shader void use(); // utility uniform functions inline void setBool(const std::string &name, bool value) const { glUniform1i(glGetUniformLocation(ID, name.c_str()), (int)value); } inline void setInt(const std::string &name, int value) const { glUniform1i(glGetUniformLocation(ID, name.c_str()), value); } inline void setFloat(const std::string &name, float value) const { glUniform1f(glGetUniformLocation(ID, name.c_str()), value); } void setVec2(const std::string &name, const glm::vec2 &value) const { glUniform2fv(glGetUniformLocation(ID, name.c_str()), 1, &value[0]); } void setVec2(const std::string &name, float x, float y) const { glUniform2f(glGetUniformLocation(ID, name.c_str()), x, y); } // ------------------------------------------------------------------------ void setVec3(const std::string &name, const glm::vec3 &value) const { glUniform3fv(glGetUniformLocation(ID, name.c_str()), 1, &value[0]); } void setVec3(const std::string &name, float x, float y, float z) const { glUniform3f(glGetUniformLocation(ID, name.c_str()), x, y, z); } // ------------------------------------------------------------------------ void setVec4(const std::string &name, const glm::vec4 &value) const { glUniform4fv(glGetUniformLocation(ID, name.c_str()), 1, &value[0]); } void setVec4(const std::string &name, float x, float y, float z, float w) { glUniform4f(glGetUniformLocation(ID, name.c_str()), x, y, z, w); } // ------------------------------------------------------------------------ void setMat2(const std::string &name, const glm::mat2 &mat) const { glUniformMatrix2fv(glGetUniformLocation(ID, name.c_str()), 1, GL_FALSE, &mat[0][0]); } // ------------------------------------------------------------------------ void setMat3(const std::string &name, const glm::mat3 &mat) const { glUniformMatrix3fv(glGetUniformLocation(ID, name.c_str()), 1, GL_FALSE, &mat[0][0]); } // ------------------------------------------------------------------------ void setMat4(const std::string &name, const glm::mat4 &mat) const { glUniformMatrix4fv(glGetUniformLocation(ID, name.c_str()), 1, GL_FALSE, &mat[0][0]); } private: // utility function for checking shader compilation/linking errors. void checkCompileErrors(unsigned int shader, std::string type) { int success; char infoLog[1024]; if (type != "PROGRAM") { glGetShaderiv(shader, GL_COMPILE_STATUS, &success); if (!success) { glGetShaderInfoLog(shader, 1024, NULL, infoLog); std::cout << "ERROR::SHADER_COMPILATION_ERROR of type: " << type << "\n" << infoLog << "\n -- --------------------------------------------------- -- " << std::endl; } } else { glGetProgramiv(shader, GL_LINK_STATUS, &success); if (!success) { glGetProgramInfoLog(shader, 1024, NULL, infoLog); std::cout << "ERROR::PROGRAM_LINKING_ERROR of type: " << type << "\n" << infoLog << "\n -- --------------------------------------------------- -- " << std::endl; } } } }; }
[ "Sravan Karuturi@Home" ]
Sravan Karuturi@Home
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/src/qt/guiutil.cpp
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LightBurdenOfficial/tohelpcoin
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#include <QApplication> #include "guiutil.h" #include "bitcoinaddressvalidator.h" #include "walletmodel.h" #include "bitcoinunits.h" #include "util.h" #include "init.h" #include <QDateTime> #include <QDoubleValidator> #include <QFont> #include <QLineEdit> #include <QUrl> #include <QTextDocument> // For Qt::escape #include <QAbstractItemView> #include <QClipboard> #include <QFileDialog> #include <QDesktopServices> #include <QThread> #include <boost/filesystem.hpp> #include <boost/filesystem/fstream.hpp> #ifdef WIN32 #ifdef _WIN32_WINNT #undef _WIN32_WINNT #endif #define _WIN32_WINNT 0x0501 #ifdef _WIN32_IE #undef _WIN32_IE #endif #define _WIN32_IE 0x0501 #define WIN32_LEAN_AND_MEAN 1 #ifndef NOMINMAX #define NOMINMAX #endif #include "shlwapi.h" #include "shlobj.h" #include "shellapi.h" #endif namespace GUIUtil { QString dateTimeStr(const QDateTime &date) { return date.date().toString(Qt::SystemLocaleShortDate) + QString(" ") + date.toString("hh:mm"); } QString dateTimeStr(qint64 nTime) { return dateTimeStr(QDateTime::fromTime_t((qint32)nTime)); } QFont bitcoinAddressFont() { QFont font("Monospace"); #if QT_VERSION >= 0x040800 font.setStyleHint(QFont::Monospace); #else font.setStyleHint(QFont::TypeWriter); #endif return font; } void setupAddressWidget(QLineEdit *widget, QWidget *parent) { widget->setMaxLength(BitcoinAddressValidator::MaxAddressLength); widget->setValidator(new BitcoinAddressValidator(parent)); widget->setFont(bitcoinAddressFont()); } void setupAmountWidget(QLineEdit *widget, QWidget *parent) { QDoubleValidator *amountValidator = new QDoubleValidator(parent); amountValidator->setDecimals(8); amountValidator->setBottom(0.0); widget->setValidator(amountValidator); widget->setAlignment(Qt::AlignRight|Qt::AlignVCenter); } bool parseBitcoinURI(const QUrl &uri, SendCoinsRecipient *out) { // NovaCoin: check prefix if(uri.scheme() != QString("tohelpcoin")) return false; SendCoinsRecipient rv; rv.address = uri.path(); rv.amount = 0; QList<QPair<QString, QString> > items = uri.queryItems(); for (QList<QPair<QString, QString> >::iterator i = items.begin(); i != items.end(); i++) { bool fShouldReturnFalse = false; if (i->first.startsWith("req-")) { i->first.remove(0, 4); fShouldReturnFalse = true; } if (i->first == "label") { rv.label = i->second; fShouldReturnFalse = false; } else if (i->first == "amount") { if(!i->second.isEmpty()) { if(!BitcoinUnits::parse(BitcoinUnits::BTC, i->second, &rv.amount)) { return false; } } fShouldReturnFalse = false; } if (fShouldReturnFalse) return false; } if(out) { *out = rv; } return true; } bool parseBitcoinURI(QString uri, SendCoinsRecipient *out) { // Convert tohelpcoin:// to tohelpcoin: // // Cannot handle this later, because bitcoin:// will cause Qt to see the part after // as host, // which will lower-case it (and thus invalidate the address). if(uri.startsWith("tohelpcoin://")) { uri.replace(0, 12, "tohelpcoin:"); } QUrl uriInstance(uri); return parseBitcoinURI(uriInstance, out); } QString HtmlEscape(const QString& str, bool fMultiLine) { QString escaped = Qt::escape(str); if(fMultiLine) { escaped = escaped.replace("\n", "<br>\n"); } return escaped; } QString HtmlEscape(const std::string& str, bool fMultiLine) { return HtmlEscape(QString::fromStdString(str), fMultiLine); } void copyEntryData(QAbstractItemView *view, int column, int role) { if(!view || !view->selectionModel()) return; QModelIndexList selection = view->selectionModel()->selectedRows(column); if(!selection.isEmpty()) { // Copy first item QApplication::clipboard()->setText(selection.at(0).data(role).toString()); } } QString getSaveFileName(QWidget *parent, const QString &caption, const QString &dir, const QString &filter, QString *selectedSuffixOut) { QString selectedFilter; QString myDir; if(dir.isEmpty()) // Default to user documents location { myDir = QDesktopServices::storageLocation(QDesktopServices::DocumentsLocation); } else { myDir = dir; } QString result = QFileDialog::getSaveFileName(parent, caption, myDir, filter, &selectedFilter); /* Extract first suffix from filter pattern "Description (*.foo)" or "Description (*.foo *.bar ...) */ QRegExp filter_re(".* \\(\\*\\.(.*)[ \\)]"); QString selectedSuffix; if(filter_re.exactMatch(selectedFilter)) { selectedSuffix = filter_re.cap(1); } /* Add suffix if needed */ QFileInfo info(result); if(!result.isEmpty()) { if(info.suffix().isEmpty() && !selectedSuffix.isEmpty()) { /* No suffix specified, add selected suffix */ if(!result.endsWith(".")) result.append("."); result.append(selectedSuffix); } } /* Return selected suffix if asked to */ if(selectedSuffixOut) { *selectedSuffixOut = selectedSuffix; } return result; } Qt::ConnectionType blockingGUIThreadConnection() { if(QThread::currentThread() != QCoreApplication::instance()->thread()) { return Qt::BlockingQueuedConnection; } else { return Qt::DirectConnection; } } bool checkPoint(const QPoint &p, const QWidget *w) { QWidget *atW = qApp->widgetAt(w->mapToGlobal(p)); if (!atW) return false; return atW->topLevelWidget() == w; } bool isObscured(QWidget *w) { return !(checkPoint(QPoint(0, 0), w) && checkPoint(QPoint(w->width() - 1, 0), w) && checkPoint(QPoint(0, w->height() - 1), w) && checkPoint(QPoint(w->width() - 1, w->height() - 1), w) && checkPoint(QPoint(w->width() / 2, w->height() / 2), w)); } void openDebugLogfile() { boost::filesystem::path pathDebug = GetDataDir() / "debug.log"; /* Open debug.log with the associated application */ if (boost::filesystem::exists(pathDebug)) QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(pathDebug.string()))); } ToolTipToRichTextFilter::ToolTipToRichTextFilter(int size_threshold, QObject *parent) : QObject(parent), size_threshold(size_threshold) { } bool ToolTipToRichTextFilter::eventFilter(QObject *obj, QEvent *evt) { if(evt->type() == QEvent::ToolTipChange) { QWidget *widget = static_cast<QWidget*>(obj); QString tooltip = widget->toolTip(); if(tooltip.size() > size_threshold && !tooltip.startsWith("<qt>") && !Qt::mightBeRichText(tooltip)) { // Prefix <qt/> to make sure Qt detects this as rich text // Escape the current message as HTML and replace \n by <br> tooltip = "<qt>" + HtmlEscape(tooltip, true) + "<qt/>"; widget->setToolTip(tooltip); return true; } } return QObject::eventFilter(obj, evt); } #ifdef WIN32 boost::filesystem::path static StartupShortcutPath() { return GetSpecialFolderPath(CSIDL_STARTUP) / "ToHelpCoin.lnk"; } bool GetStartOnSystemStartup() { // check for Bitcoin.lnk return boost::filesystem::exists(StartupShortcutPath()); } bool SetStartOnSystemStartup(bool fAutoStart) { // If the shortcut exists already, remove it for updating boost::filesystem::remove(StartupShortcutPath()); if (fAutoStart) { CoInitialize(NULL); // Get a pointer to the IShellLink interface. IShellLink* psl = NULL; HRESULT hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLink, reinterpret_cast<void**>(&psl)); if (SUCCEEDED(hres)) { // Get the current executable path TCHAR pszExePath[MAX_PATH]; GetModuleFileName(NULL, pszExePath, sizeof(pszExePath)); TCHAR pszArgs[5] = TEXT("-min"); // Set the path to the shortcut target psl->SetPath(pszExePath); PathRemoveFileSpec(pszExePath); psl->SetWorkingDirectory(pszExePath); psl->SetShowCmd(SW_SHOWMINNOACTIVE); psl->SetArguments(pszArgs); // Query IShellLink for the IPersistFile interface for // saving the shortcut in persistent storage. IPersistFile* ppf = NULL; hres = psl->QueryInterface(IID_IPersistFile, reinterpret_cast<void**>(&ppf)); if (SUCCEEDED(hres)) { WCHAR pwsz[MAX_PATH]; // Ensure that the string is ANSI. MultiByteToWideChar(CP_ACP, 0, StartupShortcutPath().string().c_str(), -1, pwsz, MAX_PATH); // Save the link by calling IPersistFile::Save. hres = ppf->Save(pwsz, TRUE); ppf->Release(); psl->Release(); CoUninitialize(); return true; } psl->Release(); } CoUninitialize(); return false; } return true; } #elif defined(Q_OS_LINUX) // Follow the Desktop Application Autostart Spec: // http://standards.freedesktop.org/autostart-spec/autostart-spec-latest.html boost::filesystem::path static GetAutostartDir() { namespace fs = boost::filesystem; char* pszConfigHome = getenv("XDG_CONFIG_HOME"); if (pszConfigHome) return fs::path(pszConfigHome) / "autostart"; char* pszHome = getenv("HOME"); if (pszHome) return fs::path(pszHome) / ".config" / "autostart"; return fs::path(); } boost::filesystem::path static GetAutostartFilePath() { return GetAutostartDir() / "tohelpcoin.desktop"; } bool GetStartOnSystemStartup() { boost::filesystem::ifstream optionFile(GetAutostartFilePath()); if (!optionFile.good()) return false; // Scan through file for "Hidden=true": std::string line; while (!optionFile.eof()) { getline(optionFile, line); if (line.find("Hidden") != std::string::npos && line.find("true") != std::string::npos) return false; } optionFile.close(); return true; } bool SetStartOnSystemStartup(bool fAutoStart) { if (!fAutoStart) boost::filesystem::remove(GetAutostartFilePath()); else { char pszExePath[MAX_PATH+1]; memset(pszExePath, 0, sizeof(pszExePath)); if (readlink("/proc/self/exe", pszExePath, sizeof(pszExePath)-1) == -1) return false; boost::filesystem::create_directories(GetAutostartDir()); boost::filesystem::ofstream optionFile(GetAutostartFilePath(), std::ios_base::out|std::ios_base::trunc); if (!optionFile.good()) return false; // Write a bitcoin.desktop file to the autostart directory: optionFile << "[Desktop Entry]\n"; optionFile << "Type=Application\n"; optionFile << "Name=ToHelpCoin\n"; optionFile << "Exec=" << pszExePath << " -min\n"; optionFile << "Terminal=false\n"; optionFile << "Hidden=false\n"; optionFile.close(); } return true; } #else // TODO: OSX startup stuff; see: // https://developer.apple.com/library/mac/#documentation/MacOSX/Conceptual/BPSystemStartup/Articles/CustomLogin.html bool GetStartOnSystemStartup() { return false; } bool SetStartOnSystemStartup(bool fAutoStart) { return false; } #endif HelpMessageBox::HelpMessageBox(QWidget *parent) : QMessageBox(parent) { header = tr("ToHelpCoin-Qt") + " " + tr("version") + " " + QString::fromStdString(FormatFullVersion()) + "\n\n" + tr("Usage:") + "\n" + " tohelpcoin-qt [" + tr("command-line options") + "] " + "\n"; coreOptions = QString::fromStdString(HelpMessage()); uiOptions = tr("UI options") + ":\n" + " -lang=<lang> " + tr("Set language, for example \"de_DE\" (default: system locale)") + "\n" + " -min " + tr("Start minimized") + "\n" + " -splash " + tr("Show splash screen on startup (default: 1)") + "\n"; setWindowTitle(tr("ToHelpCoin-Qt")); setTextFormat(Qt::PlainText); // setMinimumWidth is ignored for QMessageBox so put in non-breaking spaces to make it wider. setText(header + QString(QChar(0x2003)).repeated(50)); setDetailedText(coreOptions + "\n" + uiOptions); } void HelpMessageBox::printToConsole() { // On other operating systems, the expected action is to print the message to the console. QString strUsage = header + "\n" + coreOptions + "\n" + uiOptions; fprintf(stdout, "%s", strUsage.toStdString().c_str()); } void HelpMessageBox::showOrPrint() { #if defined(WIN32) // On Windows, show a message box, as there is no stderr/stdout in windowed applications exec(); #else // On other operating systems, print help text to console printToConsole(); #endif } void SetBlackThemeQSS(QApplication& app) { app.setStyleSheet("QWidget { background: rgb(41,44,48); }" "QFrame { border: none; }" "QComboBox { color: rgb(255,255,255); }" "QComboBox QAbstractItemView::item { color: rgb(255,255,255); }" "QPushButton { background: rgb(226,189,121); color: rgb(21,21,21); }" "QDoubleSpinBox { background: rgb(63,67,72); color: rgb(255,255,255); border-color: rgb(194,194,194); }" "QLineEdit { background: rgb(63,67,72); color: rgb(255,255,255); border-color: rgb(194,194,194); }" "QTextEdit { background: rgb(63,67,72); color: rgb(255,255,255); }" "QPlainTextEdit { background: rgb(63,67,72); color: rgb(255,255,255); }" "QMenuBar { background: rgb(41,44,48); color: rgb(110,116,126); }" "QMenu { background: rgb(30,32,36); color: rgb(222,222,222); }" "QMenu::item:selected { background-color: rgb(48,140,198); }" "QLabel { color: rgb(120,127,139); }" "QScrollBar { color: rgb(255,255,255); }" "QCheckBox { color: rgb(120,127,139); }" "QRadioButton { color: rgb(120,127,139); }" "QTabBar::tab { color: rgb(120,127,139); border: 1px solid rgb(78,79,83); border-bottom: none; padding: 5px; }" "QTabBar::tab:selected { background: rgb(41,44,48); }" "QTabBar::tab:!selected { background: rgb(24,26,30); margin-top: 2px; }" "QTabWidget::pane { border: 1px solid rgb(78,79,83); }" "QToolButton { background: rgb(30,32,36); color: rgb(116,122,134); border: none; border-left-color: rgb(30,32,36); border-left-style: solid; border-left-width: 6px; margin-top: 8px; margin-bottom: 8px; }" "QToolButton:checked { color: rgb(255,255,255); border: none; border-left-color: rgb(215,173,94); border-left-style: solid; border-left-width: 6px; }" "QProgressBar { color: rgb(149,148,148); border-color: rgb(255,255,255); border-width: 3px; border-style: solid; }" "QProgressBar::chunk { background: rgb(255,255,255); }" "QTreeView::item { background: rgb(41,44,48); color: rgb(212,213,213); }" "QTreeView::item:selected { background-color: rgb(48,140,198); }" "QTableView { background: rgb(66,71,78); color: rgb(212,213,213); gridline-color: rgb(157,160,165); }" "QHeaderView::section { background: rgb(29,34,39); color: rgb(255,255,255); }" "QToolBar { background: rgb(30,32,36); border: none; }"); } } // namespace GUIUtil
[ "32315718+DigitalCoin1@users.noreply.github.com" ]
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#include <SDL.h> #include <SDL_image.h> #include <SDL_ttf.h> #include <iostream> #include <string> #include "Text.h" const int SCREEN_WIDTH = 640; const int SCREEN_HEIGHT = 480; SDL_Window* gWindow = NULL; SDL_Renderer* gRenderer = NULL; TTF_Font* gFont = NULL; // text Text prompt; Text input; Text output; void init(); void loadMedia(); void cleanUp(); void drawRectangle(int x, int y, int w, int h, int r, int g, int b, int o);
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/source/utils/CarlaLibCounter.hpp
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xuanvu/Carla
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/* * Carla library counter * Copyright (C) 2013-2014 Filipe Coelho <falktx@falktx.com> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * For a full copy of the GNU General Public License see the doc/GPL.txt file. */ #ifndef CARLA_LIB_COUNTER_HPP_INCLUDED #define CARLA_LIB_COUNTER_HPP_INCLUDED #include "CarlaLibUtils.hpp" #include "CarlaMutex.hpp" #include "LinkedList.hpp" // ----------------------------------------------------------------------- class LibCounter { public: LibCounter() noexcept {} ~LibCounter() noexcept { // might have some leftovers for (LinkedList<Lib>::Itenerator it = fLibs.begin(); it.valid(); it.next()) { Lib& lib(it.getValue()); CARLA_SAFE_ASSERT_CONTINUE(lib.count > 0); CARLA_SAFE_ASSERT_CONTINUE(lib.lib != nullptr); // all libs should be closed by now except those explicitly marked non-delete CARLA_SAFE_ASSERT(! lib.canDelete); if (! lib_close(lib.lib)) carla_stderr("LibCounter cleanup failed, reason:\n%s", lib_error(lib.filename)); lib.lib = nullptr; if (lib.filename != nullptr) { delete[] lib.filename; lib.filename = nullptr; } } fLibs.clear(); } void* open(const char* const filename, const bool canDelete = true) noexcept { CARLA_SAFE_ASSERT_RETURN(filename != nullptr && filename[0] != '\0', nullptr); // try duplicating filename first, it can throw const char* dfilename = nullptr; try { dfilename = carla_strdup(filename); } CARLA_SAFE_EXCEPTION_RETURN("LibCounter::open", nullptr); const CarlaMutexLocker cml(fMutex); for (LinkedList<Lib>::Itenerator it = fLibs.begin(); it.valid(); it.next()) { Lib& lib(it.getValue()); CARLA_SAFE_ASSERT_CONTINUE(lib.count > 0); CARLA_SAFE_ASSERT_CONTINUE(lib.filename != nullptr); if (std::strcmp(lib.filename, filename) == 0) { // will not be needed delete[] dfilename; ++lib.count; return lib.lib; } } void* const libPtr(lib_open(filename)); if (libPtr == nullptr) { delete[] dfilename; return nullptr; } Lib lib; lib.lib = libPtr; lib.filename = dfilename; lib.count = 1; lib.canDelete = canDelete; if (fLibs.append(lib)) return libPtr; delete[] dfilename; return nullptr; } bool close(void* const libPtr) noexcept { CARLA_SAFE_ASSERT_RETURN(libPtr != nullptr, false); const CarlaMutexLocker cml(fMutex); for (LinkedList<Lib>::Itenerator it = fLibs.begin(); it.valid(); it.next()) { Lib& lib(it.getValue()); CARLA_SAFE_ASSERT_CONTINUE(lib.count > 0); CARLA_SAFE_ASSERT_CONTINUE(lib.lib != nullptr); if (lib.lib != libPtr) continue; if (lib.count == 1 && ! lib.canDelete) return true; if (--lib.count == 0) { if (! lib_close(lib.lib)) carla_stderr("LibCounter::close() failed, reason:\n%s", lib_error(lib.filename)); lib.lib = nullptr; if (lib.filename != nullptr) { delete[] lib.filename; lib.filename = nullptr; } fLibs.remove(it); } return true; } carla_safe_assert("invalid lib pointer", __FILE__, __LINE__); return false; } private: struct Lib { void* lib; const char* filename; int count; bool canDelete; }; CarlaMutex fMutex; LinkedList<Lib> fLibs; }; // ----------------------------------------------------------------------- #endif // CARLA_LIB_COUNTER_HPP_INCLUDED
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#ifndef INIT_H_INCLUDED #define INIT_H_INCLUDED #include <iostream> #include <string> #include <SDL/SDL.h> #include <SDL/SDL_ttf.h> int initVideo(int screenWidth, int screenHeight, std::string const& fontPath, int fontSize, SDL_Surface* & screen, TTF_Font* & font); void quitVideo(SDL_Surface* screen, TTF_Font* font); #endif // INIT_H_INCLUDED
[ "marsaud.fabrice@neuf.fr" ]
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/MonitorSwitch/LogWnd.cpp
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tcsjzdnlh/TryQt5.4VersionOne
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#include "LogWnd.h" #include <Windows.h> #include <Physicalmonitorenumerationapi.h> #pragma comment(lib, "user32.lib") BOOL CALLBACK XfsMonitorEnumProc( HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData ) { DWORD num = 0; if( GetNumberOfPhysicalMonitorsFromHMONITOR( hMonitor, &num ) ) { } return true; } CLogWnd::CLogWnd( QWidget *_pParent /*= nullptr */ ) :QTextEdit( _pParent ) { Debug(); } void CLogWnd::Debug() { int num = ::GetSystemMetrics( SM_CMONITORS ); //QString first( "visible monitors number is : %1" ); //first.arg( num ); QString txt = tr( "visible monitors number is : %1" ).arg( num ); setPlainText( txt ); ::EnumDisplayMonitors( NULL, NULL, XfsMonitorEnumProc, NULL ); }
[ "fybh2015tx27@qq.com" ]
fybh2015tx27@qq.com
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/include/Npe/System/Diagnostics/Log.hpp
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#pragma once #include <sstream> #include <vector> #include <boost/noncopyable.hpp> #include <boost/current_function.hpp> #include <Npe/System/Pointer.hpp> #include <Npe/System/ToString.hpp> #include "ILogListener.hpp" namespace npe { /* Func: add_log_listener Tells the given <ILogListener> to listen to log messages send to the global system log. */ void add_log_listener(const std::shared_ptr<npe::ILogListener>& listener); /* Func: clear_log_listeners Removes all <ILogListener>s from the global log. */ void clear_log_listeners(); /* Class: endl Used to write a new line and then flushing the <Log>. Example: > LOG_ERROR << "Meow" << npe::endl; */ struct endl_tag { /* tag struct; no members */ }; static const struct endl_tag endl; namespace detail { /* Detail Macro: DETAIL_NPE_LOG(level) Starts a new log entry with file, function and line information. Use <<-syntax to write to the log. End a log line using << npe::endl. */ #define DETAIL_NPE_LOG(level) std::unique_ptr< ::npe::detail::NormalLogStream>(new ::npe::detail::NormalLogStream(::npe::LogLevel::level, __FILE__, BOOST_CURRENT_FUNCTION, __LINE__)) /* Detail Macro: DETAIL_NPE_LOG_DISABLED Used to replace DETAIL_NPE_LOG(level) calls with a no-op version that logs absolutely nothings. Warning: Functions with side-effects will still be called on no-op logs! */ #define DETAIL_NPE_LOG_DISABLED ::npe::detail::NoOpLog() /* Detail Class: Log Internal Singleton that manages aggregating of log messages and sending them off to <ILogListener>s. A log line ends and is flushed when either npe::endl is send to the log or when starting a new log message using e.g. <LOG_ERROR>. */ class Log : private boost::noncopyable { public: static Log instance; void push_back(const std::shared_ptr<npe::ILogListener>& listener) { listeners.push_back(listener); } void clear() { listeners.clear(); } void write(const npe::LogMessage& message); private: Log(); typedef std::vector<std::shared_ptr<npe::ILogListener> > ListenerList; LogLevel::Enum level; std::string fileName; std::string funcName; int line; ListenerList listeners; }; /* Detail Class: LogStream Used to no-op formatting of input values. Warning: Functions with side-effects are still executed even when using the no-op facade. */ template<bool HasLog> struct LogStream { }; template<> struct LogStream<true> : private boost::noncopyable { LogStream(const LogLevel::Enum _level, const std::string& _fileName, const std::string& _funcName, const int _line) : level(_level), source(_fileName, _funcName, _line) { } ~LogStream() { write_final_message(); } void write(const std::string& str) { buffer << str; } void endl() { buffer.put('\n'); flush(); } void flush() { write_final_message(); clear_buffer(); } private: void write_final_message() { const std::string text = buffer.str(); if(text.size() > 0) { detail::Log::instance.write(npe::LogMessage(level, text, source)); } } void clear_buffer() { buffer.str(std::string()); buffer.clear(); } std::ostringstream buffer; const LogLevel::Enum level; const npe::LogSource source; }; typedef LogStream<true> NormalLogStream; template<> struct LogStream<false> { }; typedef LogStream<false> NoOpLogStream; } /* Operator: << T Writes the given value to the <Log>. This does not flush. The conversation of the value to a string can be customized by specializing <to_str> on T. */ template <typename T> inline const std::unique_ptr<detail::NormalLogStream>& operator<<(const std::unique_ptr<detail::NormalLogStream>& log, const T& value) { log->write(npe::to_str(value)); return log; } template <typename T> inline const detail::NoOpLogStream operator<<(const detail::NoOpLogStream, const T&) { return detail::NoOpLogStream(); } /* Operator: << npe::endl Writes a new line and then flushing the <Log>. */ inline const std::unique_ptr<detail::NormalLogStream>& operator<<(const std::unique_ptr<detail::NormalLogStream>& log, const struct endl_tag&) { log->endl(); return log; } inline const detail::NoOpLogStream operator<<(const detail::NoOpLogStream, const struct endl_tag&) { return detail::NoOpLogStream(); } }
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#include "rts/operator/Selection.hpp" #include "rts/operator/PlanPrinter.hpp" #include "rts/operator/ResultsPrinter.hpp" #include "rts/runtime/Runtime.hpp" #include "cts/codegen/CodeGen.hpp" #include "cts/plangen/PlanGen.hpp" //#include "rts/segment/DictionarySegment.hpp" #include <sstream> #include <cassert> #include <cstdlib> #ifdef __GNUC__ #if (__GNUC__>4)||((__GNUC__==4)&&(__GNUC_MINOR__>=9)) #define CONFIG_TR1 #endif #endif #ifdef CONFIG_TR1 #include <tr1/regex> #endif //--------------------------------------------------------------------------- // RDF-3X // (c) 2008 Thomas Neumann. Web site: http://www.mpi-inf.mpg.de/~neumann/rdf3x // // This work is licensed under the Creative Commons // Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy // of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ // or send a letter to Creative Commons, 171 Second Street, Suite 300, // San Francisco, California, 94105, USA. //--------------------------------------------------------------------------- using namespace std; long _getLong(const std::string &s) { std::string number = s.substr(1, s.find_first_of('"',1)-1); return std::stol(number); } double _getDouble(const std::string &s) { std::string number = s.substr(1, s.find_first_of('"',1)-1); return std::stod(number); } bool _endsWith(const std::string &s, const std::string &suffix) { if (s.length() >= suffix.length()) { return (0 == s.compare(s.length() - suffix.length(), suffix.length(), suffix)); } return false; } Selection::NumType Selection::getNumType(std::string s) { std::string d = "^^<http://www.w3.org/2001/XMLSchema#double>"; std::string f = "^^<http://www.w3.org/2001/XMLSchema#float>"; std::string i = "^^<http://www.w3.org/2001/XMLSchema#integer>"; if (_endsWith(s,d) || _endsWith(s,f)) { return NumType::DECIMAL; } else if (_endsWith(s,i)) { return NumType::INT; } return NumType::UNKNOWN; } bool Selection::isNumericComparison(const Result &l, const Result &r) { if (l.type == Type::Literal && r.type == Type::Literal) { //Get numerical type if (getNumType(l.value) != NumType::UNKNOWN && getNumType(r.value) != NumType::UNKNOWN) { return true; } } return false; } bool Selection::numLess(const Result &l, const Result &r) { auto tl = getNumType(l.value); auto tr = getNumType(r.value); if (tl == NumType::INT && tr == NumType::INT) { long v1 = _getLong(l.value); long v2 = _getLong(r.value); return v1 < v2; } else if (tl == NumType::DECIMAL && tr == NumType::INT) { double v1 = _getDouble(l.value); long v2 = _getLong(r.value); return v1 < v2; } else if (tl == NumType::INT && tr == NumType::DECIMAL) { long v1 = _getLong(l.value); double v2 = _getDouble(r.value); return v1 < v2; } else { double v1 = _getDouble(l.value); double v2 = _getDouble(r.value); return v1 < v2; } return false; } //--------------------------------------------------------------------------- Selection::Result::~Result() // Destructor { } //--------------------------------------------------------------------------- void Selection::Result::ensureString(Selection* selection) // Ensure that a string is available { if (!(flags & stringAvailable)) { if (flags & idAvailable) { const char* start, *stop; if ((~id) && (selection->runtime.getDatabase().lookupById(id, start, stop, type, subType))) { value = string(start, stop); flags |= typeAvailable; } else { value = "NULL"; } } else if (flags & booleanAvailable) { if (boolean) value = "true"; else value = "false"; } else { value = ""; } flags |= stringAvailable; } } //--------------------------------------------------------------------------- void Selection::Result::ensureType(Selection* selection) // Ensure that the type is available { if (!(flags & typeAvailable)) { if (flags & idAvailable) { const char* start, *stop; if ((~id) && (selection->runtime.getDatabase().lookupById(id, start, stop, type, subType))) { value = string(start, stop); flags |= stringAvailable; } else { type = Type::Literal; // XXX NULL type? } } else if (flags & booleanAvailable) { type = Type::Boolean; } else { type = Type::Literal; } flags |= typeAvailable; } } //--------------------------------------------------------------------------- void Selection::Result::ensureSubType(Selection* selection) // Ensure that the type is available { ensureType(selection); if (!(flags & subTypeAvailable)) { if ((type == Type::CustomLanguage) || (type == Type::CustomType)) { const char* start, *stop; Type::ID t; unsigned st; if (selection->runtime.getDatabase().lookupById(subType, start, stop, t, st)) { subTypeValue = string(start, stop); } else { subTypeValue.clear(); } } else { subTypeValue.clear(); } flags |= subTypeAvailable; } } //--------------------------------------------------------------------------- void Selection::Result::ensureBoolean(Selection* runtime) // Ensure that a boolean interpretation is available { if (!(flags & booleanAvailable)) { ensureString(runtime); boolean = (value == "true"); flags |= booleanAvailable; } } //--------------------------------------------------------------------------- void Selection::Result::setBoolean(bool v) // Set to a boolean value { flags = booleanAvailable | typeAvailable; type = Type::Boolean; boolean = v; } //--------------------------------------------------------------------------- void Selection::Result::setId(uint64_t v) // Set to an id value { flags = idAvailable; id = v; } //--------------------------------------------------------------------------- void Selection::Result::setLiteral(const std::string& v) // Set to a string value { flags = stringAvailable | typeAvailable; type = Type::Literal; value = v; } //--------------------------------------------------------------------------- void Selection::Result::setIRI(const std::string& v) // Set to a string value { flags = stringAvailable | typeAvailable; type = Type::URI; value = v; } //--------------------------------------------------------------------------- Selection::Predicate::Predicate() : selection(0) // Constructor { } //--------------------------------------------------------------------------- Selection::Predicate::~Predicate() // Destructor { } //--------------------------------------------------------------------------- void Selection::Predicate::setSelection(Selection* s) // Set the selection { selection = s; } //--------------------------------------------------------------------------- bool Selection::Predicate::check() // Check the predicate { Result r; eval(r); r.ensureBoolean(selection); return r.boolean; } //--------------------------------------------------------------------------- Selection::BinaryPredicate::~BinaryPredicate() // Destructor { delete left; delete right; } //--------------------------------------------------------------------------- void Selection::BinaryPredicate::setSelection(Selection* s) // Set the selection { Predicate::setSelection(s); left->setSelection(s); right->setSelection(s); } //--------------------------------------------------------------------------- Selection::UnaryPredicate::~UnaryPredicate() // Destructor { delete input; } //--------------------------------------------------------------------------- void Selection::UnaryPredicate::setSelection(Selection* s) // Set the selection { Predicate::setSelection(s); input->setSelection(s); } //--------------------------------------------------------------------------- void Selection::Or::eval(Result& result) // Evaluate the predicate { result.setBoolean(left->check() || right->check()); } //--------------------------------------------------------------------------- string Selection::Or::print(PlanPrinter& out) // Print the predicate (debugging only) { return "(" + left->print(out) + ")||(" + right->print(out) + ")"; } //--------------------------------------------------------------------------- void Selection::And::eval(Result& result) // Evaluate the predicate { result.setBoolean(left->check() && right->check()); } //--------------------------------------------------------------------------- string Selection::And::print(PlanPrinter& out) // Print the predicate (debugging only) { return "(" + left->print(out) + ")&&(" + right->print(out) + ")"; } //--------------------------------------------------------------------------- void Selection::Equal::eval(Result& result) // Evaluate the predicate { Result l, r; left->eval(l); right->eval(r); // Cheap case first if (l.hasId() && r.hasId()) { result.setBoolean(l.id == r.id); return; } // Now compare for real l.ensureString(selection); r.ensureString(selection); result.setBoolean(l.value == r.value); } //--------------------------------------------------------------------------- string Selection::Equal::print(PlanPrinter& out) // Print the predicate (debugging only) { return "(" + left->print(out) + ")==(" + right->print(out) + ")"; } //--------------------------------------------------------------------------- void Selection::NotEqual::eval(Result& result) // Evaluate the predicate { Result l, r; left->eval(l); right->eval(r); // Cheap case first if (l.hasId() && r.hasId()) { result.setBoolean(l.id != r.id); return; } // Now compare for real l.ensureString(selection); r.ensureString(selection); result.setBoolean(l.value != r.value); } //--------------------------------------------------------------------------- string Selection::NotEqual::print(PlanPrinter& out) // Print the predicate (debugging only) { return "(" + left->print(out) + ")!=(" + right->print(out) + ")"; } //--------------------------------------------------------------------------- void Selection::Less::eval(Result& result) // Evaluate the predicate { Result l, r; left->eval(l); right->eval(r); // XXX implement type based comparisons! l.ensureString(selection); r.ensureString(selection); if (isNumericComparison(l,r)) { result.setBoolean(numLess(l,r)); } else { result.setBoolean(l.value < r.value); } } //--------------------------------------------------------------------------- string Selection::Less::print(PlanPrinter& out) // Print the predicate (debugging only) { return "(" + left->print(out) + ")<(" + right->print(out) + ")"; } //--------------------------------------------------------------------------- void Selection::LessOrEqual::eval(Result& result) // Evaluate the predicate { Result l, r; left->eval(l); right->eval(r); // XXX implement type based comparisons! l.ensureString(selection); r.ensureString(selection); result.setBoolean(l.value <= r.value); } //--------------------------------------------------------------------------- string Selection::LessOrEqual::print(PlanPrinter& out) // Print the predicate (debugging only) { return "(" + left->print(out) + ")<=(" + right->print(out) + ")"; } //--------------------------------------------------------------------------- void Selection::Plus::eval(Result& result) // Evaluate the predicate { Result l, r; left->eval(l); right->eval(r); l.ensureString(selection); r.ensureString(selection); stringstream s; s << (atof(l.value.c_str()) + atof(r.value.c_str())); result.setLiteral(s.str()); } //--------------------------------------------------------------------------- string Selection::Plus::print(PlanPrinter& out) // Print the predicate (debugging only) { return "(" + left->print(out) + ")+(" + right->print(out) + ")"; } //--------------------------------------------------------------------------- void Selection::Minus::eval(Result& result) // Evaluate the predicate { Result l, r; left->eval(l); right->eval(r); l.ensureString(selection); r.ensureString(selection); stringstream s; s << (atof(l.value.c_str()) - atof(r.value.c_str())); result.setLiteral(s.str()); } //--------------------------------------------------------------------------- string Selection::Minus::print(PlanPrinter& out) // Print the predicate (debugging only) { return "(" + left->print(out) + ")-(" + right->print(out) + ")"; } //--------------------------------------------------------------------------- void Selection::Mul::eval(Result& result) // Evaluate the predicate { Result l, r; left->eval(l); right->eval(r); l.ensureString(selection); r.ensureString(selection); stringstream s; s << (atof(l.value.c_str())*atof(r.value.c_str())); result.setLiteral(s.str()); } //--------------------------------------------------------------------------- string Selection::Mul::print(PlanPrinter& out) // Print the predicate (debugging only) { return "(" + left->print(out) + ")*(" + right->print(out) + ")"; } //--------------------------------------------------------------------------- void Selection::Div::eval(Result& result) // Evaluate the predicate { Result l, r; left->eval(l); right->eval(r); l.ensureString(selection); r.ensureString(selection); stringstream s; s << (atof(l.value.c_str()) / atof(r.value.c_str())); result.setLiteral(s.str()); } //--------------------------------------------------------------------------- string Selection::Div::print(PlanPrinter& out) // Print the predicate (debugging only) { return "(" + left->print(out) + ")/(" + right->print(out) + ")"; } //--------------------------------------------------------------------------- void Selection::Not::eval(Result& result) // Evaluate the predicate { result.setBoolean(!input->check()); } //--------------------------------------------------------------------------- string Selection::Not::print(PlanPrinter& out) // Print the predicate (debugging only) { return "!" + input->print(out); } //--------------------------------------------------------------------------- void Selection::Neg::eval(Result& result) // Evaluate the predicate { Result i; input->eval(i); i.ensureString(selection); stringstream s; s << (-atof(i.value.c_str())); result.setLiteral(s.str()); } //--------------------------------------------------------------------------- string Selection::Neg::print(PlanPrinter& out) // Print the predicate (debugging only) { return "-" + input->print(out); } //--------------------------------------------------------------------------- void Selection::Null::eval(Result& result) // Evaluate the predicate { result.setId(~0u); } //--------------------------------------------------------------------------- string Selection::Null::print(PlanPrinter& /*out*/) // Print the predicate (debugging only) { return "NULL"; } //--------------------------------------------------------------------------- void Selection::False::eval(Result& result) // Evaluate the predicate { result.setBoolean(false); } //--------------------------------------------------------------------------- string Selection::False::print(PlanPrinter& /*out*/) // Print the predicate (debugging only) { return "false"; } //--------------------------------------------------------------------------- void Selection::Variable::eval(Result& result) // Evaluate the predicate { result.setId(reg->value); } //--------------------------------------------------------------------------- string Selection::Variable::print(PlanPrinter& out) // Print the predicate (debugging only) { return out.formatRegister(reg); } //--------------------------------------------------------------------------- void Selection::ConstantLiteral::eval(Result& result) // Evaluate the predicate { result.setId(id); } //--------------------------------------------------------------------------- string Selection::ConstantLiteral::print(PlanPrinter& out) // Print the predicate (debugging only) { return out.formatValue(id); } //--------------------------------------------------------------------------- void Selection::TemporaryConstantLiteral::eval(Result& result) // Evaluate the predicate { result.setLiteral(value); } //--------------------------------------------------------------------------- bool Selection::TemporaryConstantLiteral::check() { return true; } //--------------------------------------------------------------------------- string Selection::TemporaryConstantLiteral::print(PlanPrinter& /*out*/) // Print the predicate (debugging only) { return value; } //--------------------------------------------------------------------------- void Selection::ConstantIRI::eval(Result& result) // Evaluate the predicate { result.setId(id); } //--------------------------------------------------------------------------- string Selection::ConstantIRI::print(PlanPrinter& out) // Print the predicate (debugging only) { return out.formatValue(id); } //--------------------------------------------------------------------------- void Selection::TemporaryConstantIRI::eval(Result& result) // Evaluate the predicate { result.setIRI(value); } //--------------------------------------------------------------------------- string Selection::TemporaryConstantIRI::print(PlanPrinter& /*out*/) // Print the predicate (debugging only) { return value; } //--------------------------------------------------------------------------- void Selection::FunctionCall::setSelection(Selection* s) // Set the selection { Predicate::setSelection(s); for (vector<Predicate*>::iterator iter = args.begin(), limit = args.end(); iter != limit; ++iter) (*iter)->setSelection(s); } //--------------------------------------------------------------------------- void Selection::FunctionCall::eval(Result& result) // Evaluate the predicate { result.setId(~0u); // XXX perform the call } //--------------------------------------------------------------------------- string Selection::FunctionCall::print(PlanPrinter& out) // Print the predicate (debugging only) { string result = "<" + func + ">("; for (vector<Predicate*>::iterator iter = args.begin(), limit = args.end(); iter != limit; ++iter) { if (iter != args.begin()) result += ","; result += (*iter)->print(out); } result += ")"; return result; } //--------------------------------------------------------------------------- void Selection::BuiltinStr::eval(Result& result) // Evaluate the predicate { input->eval(result); result.ensureString(selection); result.flags |= Result::typeAvailable; result.type = Type::Literal; } //--------------------------------------------------------------------------- string Selection::BuiltinStr::print(PlanPrinter& out) // Print the predicate (debugging only) { return "str(" + input->print(out) + ")"; } //--------------------------------------------------------------------------- void Selection::BuiltinXSD::eval(Result& result) { input->eval(result); result.ensureString(selection); result.flags |= Result::typeAvailable; result.type = Type::Decimal; } //--------------------------------------------------------------------------- string Selection::BuiltinXSD::print(PlanPrinter& out) // Print the predicate (debugging only) { return "xsd:decimal(" + input->print(out) + ")"; } //--------------------------------------------------------------------------- void Selection::BuiltinLang::eval(Result& result) // Evaluate the predicate { Result i; input->eval(i); i.ensureType(selection); if (i.type != Type::CustomLanguage) { result.setLiteral(""); } else { result.ensureSubType(selection); result.setLiteral(i.subTypeValue); } } //--------------------------------------------------------------------------- string Selection::BuiltinLang::print(PlanPrinter& out) // Print the predicate (debugging only) { return "lang(" + input->print(out) + ")"; } //--------------------------------------------------------------------------- void Selection::BuiltinLangMatches::eval(Result& result) // Evaluate the predicate { Result l, r; left->eval(l); l.ensureType(selection); if (l.type != Type::CustomLanguage) { result.setBoolean(false); return; } l.ensureSubType(selection); right->eval(r); r.ensureString(selection); result.setBoolean(l.subTypeValue == r.value); // XXX implement language range checks } //--------------------------------------------------------------------------- string Selection::BuiltinLangMatches::print(PlanPrinter& out) // Print the predicate (debugging only) { return "langMatches(" + left->print(out) + "," + right->print(out) + ")"; } //--------------------------------------------------------------------------- void Selection::BuiltinContains::eval(Result& result) // Evaluate the predicate { Result l, r; left->eval(l); right->eval(r); l.ensureString(selection); r.ensureString(selection); if (!l.hasString() || !r.hasString()) { result.setBoolean(false); return; } result.setBoolean(l.value.find(r.value) != std::string::npos); } //--------------------------------------------------------------------------- string Selection::BuiltinContains::print(PlanPrinter& out) // Print the predicate (debugging only) { return "contains(" + left->print(out) + "," + right->print(out) + ")"; } //--------------------------------------------------------------------------- void Selection::BuiltinDatatype::eval(Result& result) // Evaluate the predicate { Result i; input->eval(result); i.ensureType(selection); switch (i.type) { case Type::URI: result.setLiteral("http://www.w3.org/2001/XMLSchema#URI"); break; case Type::Literal: case Type::CustomLanguage: case Type::String: result.setLiteral("http://www.w3.org/2001/XMLSchema#string"); break; case Type::Integer: result.setLiteral("http://www.w3.org/2001/XMLSchema#integer"); break; case Type::Decimal: result.setLiteral("http://www.w3.org/2001/XMLSchema#decimal"); break; case Type::Double: result.setLiteral("http://www.w3.org/2001/XMLSchema#double"); break; case Type::Boolean: result.setLiteral("http://www.w3.org/2001/XMLSchema#boolean"); break; case Type::CustomType: i.ensureSubType(selection); result.setLiteral(i.subTypeValue); break; case Type::Date: result.setLiteral("http://www.w3.org/2001/XMLSchema#date"); break; } } //--------------------------------------------------------------------------- string Selection::BuiltinDatatype::print(PlanPrinter& out) // Print the predicate (debugging only) { return "datatype(" + input->print(out) + ")"; } //--------------------------------------------------------------------------- void Selection::BuiltinBound::eval(Result& result) // Evaluate the predicate { result.setBoolean(~reg->value); } //--------------------------------------------------------------------------- string Selection::BuiltinBound::print(PlanPrinter& out) // Print the predicate (debugging only) { return "bound(" + out.formatRegister(reg) + ")"; } //--------------------------------------------------------------------------- void Selection::BuiltinSameTerm::eval(Result& result) // Evaluate the predicate { Result l, r; left->eval(l); right->eval(r); // Cheap case if (l.hasId() && r.hasId()) { result.setBoolean(l.id == r.id); return; } // Expensive tests l.ensureType(selection); r.ensureType(selection); if ((l.type != r.type) || (Type::hasSubType(l.type) && (l.subType != r.subType))) { result.setBoolean(false); return; } l.ensureString(selection); r.ensureString(selection); result.setBoolean(l.value == r.value); } //--------------------------------------------------------------------------- string Selection::BuiltinSameTerm::print(PlanPrinter& out) // Print the predicate (debugging only) { return "sameTerm(" + left->print(out) + "," + right->print(out) + ")"; } //--------------------------------------------------------------------------- void Selection::BuiltinIsIRI::eval(Result& result) // Evaluate the predicate { Result i; input->eval(i); i.ensureType(selection); result.setBoolean(i.type == Type::URI); } //--------------------------------------------------------------------------- string Selection::BuiltinIsIRI::print(PlanPrinter& out) // Print the predicate (debugging only) { return "isIRI(" + input->print(out) + ")"; } //--------------------------------------------------------------------------- void Selection::BuiltinIsBlank::eval(Result& result) // Evaluate the predicate { Result i; input->eval(i); i.ensureType(selection); if (i.type != Type::URI) { result.setBoolean(false); } else { i.ensureString(selection); result.setBoolean(i.value.substr(0, 2) == "_:"); } } //--------------------------------------------------------------------------- string Selection::BuiltinIsBlank::print(PlanPrinter& out) // Print the predicate (debugging only) { return "isBlanl(" + input->print(out) + ")"; } //--------------------------------------------------------------------------- void Selection::BuiltinIsLiteral::eval(Result& result) // Evaluate the predicate { Result i; input->eval(i); i.ensureType(selection); result.setBoolean(i.type != Type::URI); } //--------------------------------------------------------------------------- string Selection::BuiltinIsLiteral::print(PlanPrinter& out) // Print the predicate (debugging only) { return "isLiteral(" + input->print(out) + ")"; } //--------------------------------------------------------------------------- Selection::BuiltinRegEx::~BuiltinRegEx() // Destructor { delete arg1; delete arg2; delete arg3; } //--------------------------------------------------------------------------- void Selection::BuiltinRegEx::setSelection(Selection* s) // Set the selection { Predicate::setSelection(s); arg1->setSelection(s); arg2->setSelection(s); if (arg3) arg3->setSelection(s); } //--------------------------------------------------------------------------- void Selection::BuiltinRegEx::eval(Result& result) // Evaluate the predicate { /*#ifdef CONFIG_TR1 Result text,pattern; arg1->eval(text); arg2->eval(pattern); try { pattern.ensureString(selection); std::tr1::regex r(pattern.value.c_str()); text.ensureString(selection); result.setBoolean(std::tr1::regex_match(text.value.begin(),text.value.end(),r)); return; } catch (const std::tr1::regex_error&) { result.setBoolean(false); } #else */ result.setBoolean(false); //#endif } //--------------------------------------------------------------------------- void Selection::BuiltinReplace::eval(Result& result) // Evaluate the predicate { input->eval(result); result.ensureString(selection); std::string stringToReplace = result.value; arg2->eval(result); std::string pattern = result.value; arg3->eval(result); std::string replacement = result.value; arg4->eval(result); std::string flags = result.value; //Replacement: result.value = stringToReplace; size_t f = result.value.find(pattern); if (f != string::npos) { result.value = result.value.replace(f, pattern.length(), replacement); } result.flags |= Result::typeAvailable; result.type = Type::Literal; result.ensureString(selection); } //--------------------------------------------------------------------------- string Selection::BuiltinRegEx::print(PlanPrinter& out) // Print the predicate (debugging only) { string result = "regex(" + arg1->print(out) + "," + arg2->print(out); if (arg3) { result += ","; result += arg3->print(out); } result += ")"; return result; } //--------------------------------------------------------------------------- Selection::BuiltinReplace::~BuiltinReplace() // Destructor { delete input; delete arg2; delete arg3; delete arg4; } //--------------------------------------------------------------------------- void Selection::BuiltinReplace::setSelection(Selection* s) // Set the selection { Predicate::setSelection(s); input->setSelection(s); arg2->setSelection(s); if (arg3) arg3->setSelection(s); if (arg4) arg4->setSelection(s); } //--------------------------------------------------------------------------- string Selection::BuiltinReplace::print(PlanPrinter& out) // Print the predicate (debugging only) { string result = "replace(" + input->print(out) + "," + arg2->print(out); if (arg3) { result += ","; result += arg3->print(out); } result += ")"; return result; } //--------------------------------------------------------------------------- void Selection::BuiltinIn::setSelection(Selection* s) // Set the selection { Predicate::setSelection(s); probe->setSelection(s); for (vector<Predicate*>::iterator iter = args.begin(), limit = args.end(); iter != limit; ++iter) (*iter)->setSelection(s); } //--------------------------------------------------------------------------- void Selection::BuiltinIn::eval(Result& result) // Evaluate the predicate { Result p, c; probe->eval(p); if (in) { for (vector<Predicate*>::iterator iter = args.begin(), limit = args.end(); iter != limit; ++iter) { (*iter)->eval(c); if (p.hasId() && c.hasId()) { if (p.id == c.id) { result.setBoolean(true); return; } } else { p.ensureString(selection); c.ensureString(selection); if (p.value == c.value) { result.setBoolean(true); return; } } } result.setBoolean(false); } else { p.ensureString(selection); if (strings.find(p.value) == strings.end()) { result.setBoolean(true); } else { result.setBoolean(false); } } } //--------------------------------------------------------------------------- string Selection::BuiltinIn::print(PlanPrinter& out) // Print the predicate (debugging only) { string result = "in(" + probe->print(out); for (vector<Predicate*>::iterator iter = args.begin(), limit = args.end(); iter != limit; ++iter) { result += ","; result += (*iter)->print(out); } result += ")"; return result; } //--------------------------------------------------------------------------- Selection::BuiltinNotExists::BuiltinNotExists(Operator *tree, std::vector<Register *> regsToLoad, std::vector<Register *> regsToCheck) : regsToLoad(regsToLoad), regsToCheck(regsToCheck), loaded(false) { this->tree = std::unique_ptr<Operator>(tree); probe = std::unique_ptr<Predicate>(new Selection::Variable(regsToCheck[0])); if (regsToLoad.size() != 1) throw; } //--------------------------------------------------------------------------- void Selection::BuiltinNotExists::eval(Result& result) // Evaluate the predicate { if (!loaded) { if (tree->first()) { do { set.insert(regsToLoad[0]->value); } while (tree->next()); } loaded = true; } Result p, c; probe->eval(p); // The variable to be checked if (!set.count(p.id)) { result.setBoolean(true); } else { result.setBoolean(false); } } //--------------------------------------------------------------------------- string Selection::BuiltinNotExists::print(PlanPrinter& out) // Print the predicate (debugging only) { string result = "not_exists(<subquery>)"; return result; } //--------------------------------------------------------------------------- Selection::Selection(Operator* input, Runtime& runtime, Predicate* predicate, double expectedOutputCardinality) : Operator(expectedOutputCardinality), input(input), runtime(runtime), predicate(predicate) // Constructor { } //--------------------------------------------------------------------------- Selection::~Selection() // Destructor { delete predicate; delete input; } //--------------------------------------------------------------------------- uint64_t Selection::first() // Produce the first tuple { observedOutputCardinality = 0; predicate->setSelection(this); // Get the first tuple uint64_t count = input->first(); if (!count) return 0; // Match? if (predicate->check()) { observedOutputCardinality += count; return count; } // Get the next one return next(); } //--------------------------------------------------------------------------- uint64_t Selection::next() // Produce the next tuple { while (true) { // Retrieve the next tuple uint64_t count = input->next(); if (!count) return 0; // Match? if (predicate->check()) { observedOutputCardinality += count; return count; } } } //--------------------------------------------------------------------------- void Selection::print(PlanPrinter& out) // Print the operator tree. Debugging only. { out.beginOperator("Selection", expectedOutputCardinality, observedOutputCardinality); out.addGenericAnnotation(predicate->print(out)); input->print(out); out.endOperator(); } //--------------------------------------------------------------------------- void Selection::addMergeHint(Register* reg1, Register* reg2) // Add a merge join hint { input->addMergeHint(reg1, reg2); } //--------------------------------------------------------------------------- void Selection::getAsyncInputCandidates(Scheduler& scheduler) // Register parts of the tree that can be executed asynchronous { input->getAsyncInputCandidates(scheduler); } //---------------------------------------------------------------------------
[ "jacopo@cs.vu.nl" ]
jacopo@cs.vu.nl
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/spaceAdventure/src/Game.cpp
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/* * Game.cpp * * Created on: Apr 6, 2014 * Author: user */ #include "Game.h" Game::Game() { // TODO Auto-generated constructor stub } Game::~Game() { // TODO Auto-generated destructor stub }
[ "cdcostello@colorado.edu" ]
cdcostello@colorado.edu
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/src/Vertex.cpp
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mehoggan/Scorch3dEarth
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#include "Vertex.h" #include "macro_crtdbg.h" Vertex::Vertex(){ } Vertex::Vertex(GLfloat x, GLfloat y, GLfloat z){ this->coordX = x; this->coordY = y; this->coordZ = z; } Vertex::~Vertex(){ }
[ "mehoggan@gmail.com" ]
mehoggan@gmail.com
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/old/train.usaco.org/USACO Training/Submit a solution:/main.cc
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psucodervn/oj
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/* Task: Submit a solution: Link: http://train.usaco.org/usacoprob2?a=kM4tl5pUOjq&S=gift1 */ #include <bits/stdc++.h> using namespace std; void err(istream_iterator<string> it) { cerr << endl; } template<typename T, typename... Args> void err(istream_iterator<string> it, T a, Args... args) { cerr << *it << " = " << a << ", "; err(++it, args...); } #define db(args...) { string _s = #args; replace(_s.begin(), _s.end(), ',', ' '); stringstream _ss(_s); istream_iterator<string> _it(_ss); err(_it, args); } #define dba(ar) { cerr << #ar << " = ["; for (auto x : ar) cerr << " " << x; cerr << "]" << endl; } typedef long long int64; void solve() { } int main(int argc, char* argv[]) { ios::sync_with_stdio(false); cin.tie(nullptr); freopen("gift1.in", "r", stdin); freopen("gift1.out", "w", stdout); solve(); return 0; }
[ "hunglm@vzota.com.vn" ]
hunglm@vzota.com.vn
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/CF493/B.cpp
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AKarunakaran/CodeForces
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#include <iostream> #include <iomanip> #include <sstream> #include <cstdio> #include <cmath> #include <cstring> #include <cctype> #include <string> #include <vector> #include <list> #include <set> #include <map> #include <queue> #include <stack> #include <algorithm> #include <cstdio> #include <functional> #include <numeric> using namespace std; #define DEBUG(x) cout << '>' << #x << ':' << x << endl; #define REP(i,n) for(int i=0;i<(n);i++) #define FOR(i,a,b) for(int i=(a);i<=(b);i++) #define FORD(i,a,b) for(int i=(a);i>=(b);i--) inline bool EQ(double a, double b) { return fabs(a-b) < 1e-9; } const int INF = (((1<<30)-1)<<1)+1; const int nINF = 1<<31; typedef long long ll; typedef unsigned long long ull; typedef pair<int, int> pii; typedef pair<ll, ll> pll; typedef pair<char, int> pci; ///////////////////////////////////////////////////////////////////// const int N = 100; int n, b, a[N]; int main() { ios::sync_with_stdio(false); //cout << fixed << setprecision(7); cin >> n >> b; REP(i, n) cin >> a[i]; int even = 0, odd = 0; vector<int> cuts; REP(i, n) { if(a[i] & 1) ++odd; else ++even; if(even == odd && i != n-1) { cuts.push_back(abs(a[i]-a[i+1])); // DEBUG(cuts.back()); } } sort(cuts.begin(), cuts.end()); int ans = 0; // DEBUG(b); while(ans < cuts.size() && b >= cuts[ans]) { b -= cuts[ans]; ++ans; // DEBUG(b); } cout << ans << endl; return 0; }
[ "amankarunakaran@Amans-MBP.home" ]
amankarunakaran@Amans-MBP.home
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/includes/eOperation.hpp
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[]
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AlexLazarev/Abstract-VM
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// // Created by Alex LAZAREV on 8/12/18. // #ifndef VM_EOPERATION_HPP #define VM_EOPERATION_HPP enum eOperation { Push, Pop, Dump, Assert, Add, Sub, Mul, Div, Mod, Pow, Min, Max, Size, Print, Clear, Exit }; #endif //VM_EOPERATION_HPP
[ "alazarev@e3r5p2.unit.ua" ]
alazarev@e3r5p2.unit.ua
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/Leetcode/AprilChallange/Day2/solution.cpp
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[]
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svaderia/Competitive-Coding
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#define rep(i, n) for(int i = 0; i < (n); ++i) class Solution { int first = true; int dp[811]; bool visited[811]; private: int recur(int t){ // cout << t << endl; if(dp[t] == -1){ if(visited[t]){ dp[t] = 0; }else{ int t2 = t; int n = 0; while(t2 != 0){ n += (t2 % 10) * (t2 % 10); t2 /= 10; } visited[t] = true; dp[t] = recur(n); visited[t] = false; } } return dp[t]; } private: void init(){ if(first){ rep(i, 811){ dp[i] = -1; visited[i] = false; } dp[1] = 1; first = false; } } public: bool isHappy(int n) { init(); int t2 = n; int tot = 0; while(t2 != 0){ tot += (t2 % 10) * (t2 % 10); t2 /= 10; } return recur(tot); } };
[ "vaderiashyamal@gmail.com" ]
vaderiashyamal@gmail.com
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/2-algorithms/06-lab-flow/src/E.2/decomposition.cpp
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andrey-komarov/labs
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#include <iostream> #include <fstream> #include <vector> #include <queue> #include <limits> #include <algorithm> using namespace std; static const long long INF = 2000000000; struct edge { int from, to; long long c, f; edge* rev; int id; edge(int from, int to, long long c, long long f, int id) : from(from), to(to), c(c), f(f), rev(NULL), id(id) {} long long remain() const { return c - f;} }; ostream& operator<<(ostream& out, const edge& e) { return out << "[" << e.from << "->" << e.to << " :: " << e.f << "/" << e.c<< "]";} vector<vector<edge*> > g; vector<int> h; vector<int> start; long long min_allowed_w = 1; int n; bool bfs() { vector<bool> used(n, false); used[0] = true; h[0] = 0; h[n - 1] = -1; queue<int> q; q.push(0); while (!q.empty()) { int now = q.front(); q.pop(); for (vector<edge*>::const_iterator it = g[now].begin(); it != g[now].end(); it++) { if (!used[(*it)->to] && (*it)->remain() >= min_allowed_w) { used[(*it)->to] = true; q.push((*it)->to); h[(*it)->to] = h[now] + 1; } } } return h[n - 1] != -1; } vector<edge*> path; int revision = 1; vector<int> used; bool dfs(int v) { used[v] = revision; if (v == n - 1) return true; for (; start[v] < (int)g[v].size(); start[v]++) { edge* to = g[v][start[v]]; if (to->remain() >= min_allowed_w && used[to->to] != revision) { path.push_back(to); if (dfs(to->to)) return true; path.pop_back(); } } return false; } long long ans = 0; void push() { long long mn = numeric_limits<long long>::max(); for (vector<edge*>::const_iterator it = path.begin(); it != path.end(); it++) { mn = min(mn, (*it)->remain()); } for (vector<edge*>::iterator it = path.begin(); it != path.end(); it++) { (*it)->f += mn; (*it)->rev->f -= mn; // cerr << **it << " "; } // cerr << "\n"; ans += mn; } bool dfs2(int v) { used[v] = revision; if (v == n - 1) return true; for (vector<edge*>::const_iterator it = g[v].begin(); it != g[v].end(); it++) { edge *to = *it; if ((to->f > 0) && used[to->to] != revision && to->id > 0) { path.push_back(to); if (dfs2(to->to)) return true; path.pop_back(); } } return false; } int main() { ifstream in("decomposition.in"); ofstream out("decomposition.out"); int m; in >> n >> m; h.resize(n); g.resize(n); used = vector<int>(n, 0); for (int i = 0; i < m; i++) { int a, b, w; in >> a >> b >> w; a--; b--; edge * e1 = new edge(a, b, w, 0, i + 1); edge * e2 = new edge(b, a, w, w, -1); e1->rev = e2; e2->rev = e1; g[a].push_back(e1); g[b].push_back(e2); } while (bfs()) { start = vector<int>(n, 0); while (dfs(0)) { revision++; push(); path.clear(); } revision++; } cerr << ans; vector<vector<long long> > ans2; while (dfs2(0)) { ans2.push_back(vector<long long>()); vector<long long>& ans3 = ans2.back(); revision++; long long mn = INF; for (vector<edge*>::const_iterator it = path.begin(); it != path.end(); it++) mn = min(mn, (*it)->f); ans3.push_back(mn); ans3.push_back(path.size()); for (vector<edge*>::const_iterator it = path.begin(); it != path.end(); it++) { ans3.push_back((*it)->id); (*it)->f -= mn; } path.clear(); } out << ans2.size() << "\n"; for (vector<vector<long long> >::const_iterator it = ans2.begin(); it != ans2.end(); it++) { for (vector<long long>::const_iterator it2 = it->begin(); it2 != it->end(); it2++) out << *it2 << " "; out << "\n"; } }
[ "taukus@gmail.com" ]
taukus@gmail.com
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/roborobo3/include/core/Utilities/ExtendedProperties.h
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dtbinh/roborobo3
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#ifndef EXTENDED_PROPERTIES_H #define EXTENDED_PROPERTIES_H //#include <iostream> //#include <map> //#include <vector> //#include <string> #include <zsu/Properties.h> using namespace zsu; class ExtendedProperties : public Properties { public: ExtendedProperties(); // check and get property. Critical error OR warning if not present. return success status (boolean). bool checkAndGetPropertyValue( std::string , int* , bool ); bool checkAndGetPropertyValue( std::string , double* , bool ); bool checkAndGetPropertyValue( std::string , float* , bool ); bool checkAndGetPropertyValue( std::string , bool* , bool ); bool checkAndGetPropertyValue( std::string , std::string* , bool ); }; #endif
[ "nicolas.bredeche@upmc.fr" ]
nicolas.bredeche@upmc.fr
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/main.cpp
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[]
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Natalia0311/Punto1
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#include <iostream> #include "Circulo.h" #include "Cuadrado.h" #include "Triangulo.h" #include "Pentagono.h" #include <vector> using namespace std; int main(int argc, char *argv[]) { vector<Geometrica*> Data; int fig = 0; float r=0, l=0, b=0, h=0, x=0, y=0; char Acep; Acep= 's'; Geometrica* g=0; while(true){ cout << "Escoja la opcion de la figura que desea:" << endl << "Circulo(1), Cuadrado(2), Triangulo(3) o Pentagono(4)" << endl; cin >> fig; switch (fig) { case 1: cout << "Ingrese el valor del radio: " << endl; cin >> r; cout << endl; cout << "Ingrese las coordenadas del centro de la figura:"; cin >> x; cin >> y; g = new Circulo(r, x, y); break; case 2: cout << "Ingrese el valor del lado: " << endl; cin >> l; cout << endl; cout << "Ingrese las coordenadas del centro de la figura:"; cin >> x; cin >> y; g = new Cuadrado( l, x, y); break; case 3: cout << "Ingrese la base del triangulo: " << endl; cin >> b; cout << "Ingrese la altura para el triangulo: "; cin >> h; cout << endl; cout << "Ingrese las coordenadas del centro de la figura:"; cin >> x; cin >> y; g = new Triangulo( b, h, x, y); break; case 4: cout << "Ingrese el lado del pentagono " << endl; cin >> l; cout << endl; cout << "Ingrese las coordenadas del centro de la figura:"; cin >> x; cin >> y; g = new Pentagono(l, x, y); break; default: cout << "Verifique si ingreso correctamente la opcion que desea" << endl; break; } Data.push_back( g ); cout << "¿Desea mas figuras? si:(s) no:(n)"; cin >> Acep; if (Acep != 's'){ break;} } for (int i = 0; i < Data.size(); i++){ cout << "Figura(" << i << "): "<< "Perímetro: " << Data.at(i)->Perimetro() << " y área: " << Data.at(i)->Area() << endl; } for (int i = 0; i < Data.size(); i++){ delete Data.at(i); } return 0; }
[ "noreply@github.com" ]
noreply@github.com
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jcastella/arduino
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/***************************************************** ** leds tots ** encen 8 leds *****************************************************/ // ********* Includes ******* // ********* Variables ******* const int led0 =6; const int led1 = 7; const int led2= 8; const int led3= 9; const int led4= 10; const int led5= 11; const int led6= 12; const int led7= 13; const int polsador1 =2; // ********** setup void setup() { pinMode(led0, OUTPUT); pinMode(led1, OUTPUT); pinMode(led3, OUTPUT); pinMode(led4, OUTPUT); pinMode(led5, OUTPUT); pinMode(led6, OUTPUT); pinMode(led7, OUTPUT); pinMode(led2, OUTPUT); pinMode(polsador1, INPUT); } // ********** loop void loop() { if(!digitalRead(polsador1)){ digitalWrite(led0, HIGH); digitalWrite(led1, HIGH); digitalWrite(led2, HIGH); digitalWrite(led3, HIGH); digitalWrite(led4, HIGH); digitalWrite(led5, HIGH); digitalWrite(led6, HIGH); digitalWrite(led7, HIGH); }else{ digitalWrite(led0, LOW); digitalWrite(led1, LOW); digitalWrite(led2, LOW); digitalWrite(led3, LOW); digitalWrite(led4, LOW); digitalWrite(led5, LOW); digitalWrite(led6, LOW); digitalWrite(led7, LOW); } /*if(digitalRead(4)) { digitalWrite(2, HIGH); }else{ digitalWrite(2, LOW); } */ }
[ "jcastella@iesmigmon.org" ]
jcastella@iesmigmon.org
05f01113c59b0031d8f2b22e1cca2cedf0333dea
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/Tree Transformation.cpp
be85348df5b6a3b6114a4ee4b77cecc9094d5fe8
[]
no_license
r06921037zwh/2017-FALL-Data-Structure-and-Algorithms
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b24c89a0b70d0ef0a68fbe8b99624be38d4b480f
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#include <iostream> #include <algorithm> #include <cmath> #include <unordered_map> #include <vector> #include <string> #include <queue> using namespace std; class GeneralTree; class TreeNode { public: int ID; int pos; TreeNode *parent; vector<TreeNode*> children; TreeNode() :parent(0), ID(0) {}; TreeNode(int s, int Pos) :parent(0), ID(s), pos(Pos) {}; friend class GeneralTree; }; class GeneralTree { public: TreeNode *root; // 以root作為存取整棵樹的起點 GeneralTree() :root(0) {}; GeneralTree(TreeNode *node) :root(node) {}; void Preorder(TreeNode *current, int N); //void Inorder(TreeNode *current); void Postorder(TreeNode *current, int N); void Levelorder(); }; void GeneralTree::Preorder(TreeNode *current, int N) { if (current) { // if current != NULL cout << current->ID << " "; for (int i = 0; i < current->children.size(); i++) { Preorder(current->children[i], N); } } } int PostCount = 1; void GeneralTree::Postorder(TreeNode *current, int N) { if (current) { // if current != NULL for (int i = 0; i < current->children.size(); i++) { Postorder(current->children[i], N); } std::cout << current->ID; if (PostCount < N) { cout << " "; } PostCount++; } } void GeneralTree::Levelorder() { std::queue<TreeNode*> q; q.push(this->root); // 把root作為level-order traversal之起點 // 推進queue中 while (!q.empty()) { // 若queue不是空的, 表示還有node沒有visiting TreeNode *current = q.front(); // 取出先進入queue的node q.pop(); cout << current->ID << " "; // 進行visiting for (int i = 0; i < current->children.size(); i++) { if (current->children[i] != NULL) { // 若leftchild有資料, 將其推進queue q.push(current->children[i]); } } } } bool compare(TreeNode* lhs, TreeNode* rhs) { return lhs->pos < rhs->pos; } int main() { ios_base::sync_with_stdio(false); cin.tie(0); int H; cin >> H; unordered_map<int, TreeNode*>::const_iterator parent; unordered_map<int, TreeNode*>::const_iterator son; unordered_map<int, TreeNode*>::const_iterator root; while (H != 0) { int nodeCount = 0; unordered_map<int, TreeNode*> record; for (int i = 0; i < pow(2, H) - 1;i++) { int ID; cin >> ID; if (ID != -1) { record.insert(make_pair(i + 1, new TreeNode(ID, i + 1))); nodeCount++; } } root = record.find(1); unordered_map<int, TreeNode*>::const_iterator iter = record.begin(); for (iter; iter != record.end(); ++iter) { if (iter != root) { int index = iter->first; while (index % 2 != 0) { if (index == 3) { break; } index /= 2; } index /= 2; parent = record.find(index); (parent->second)->children.push_back(iter->second); } } unordered_map<int, TreeNode*>::const_iterator it = record.begin(); for (it; it != record.end(); ++it) { sort(it->second->children.begin(),it->second->children.end(), compare); } GeneralTree General(root->second); cout << "preorder: "; General.Preorder(General.root, nodeCount); cout << '\n'; cout << "postorder: "; General.Postorder(General.root, nodeCount); cout << '\n'; cout << "level order: "; General.Levelorder(); cout << '\n'<<'\n'; PostCount = 1; iter = record.begin(); for (iter; iter != record.end(); ++iter) { delete iter->second; } record.clear(); cin >> H; } //system("pause"); return 0; }
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class Solution { public: int climbStairs(int n) { int num1 = 1, num2 = 2, num3; if(n == 1) return 1; if(n == 2) return 2; while(n > 2) { num3 = num2 + num1; num1 = num2; num2 = num3; n--; } return num3; } };
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/* * AnimatedGraphic.h * * Created on: Jan 20, 2018 * Author: beer */ #ifndef ANIMATEDGRAPHIC_H_ #define ANIMATEDGRAPHIC_H_ #include "SDLGameObject.h" class AnimatedGraphic : public SDLGameObject // inherit from GameObject { public: AnimatedGraphic(const LoaderParams* pParams,int m_animSpeed); virtual void draw(); virtual void update(); virtual void clean(); int m_animSpeed; int m_numFrames; }; #endif /* ANIMATEDGRAPHIC_H_ */
[ "you@example.com" ]
you@example.com