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//================================================================================================= /*! // \file src/mathtest/dmatdmatschur/LHaLHb.cpp // \brief Source file for the LHaLHb dense matrix/dense matrix Schur product math test // // Copyright (C) 2012-2018 Klaus Iglberger - All Rights Reserved // // This...
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#include "renderarea.h" #include <QtMath> RenderArea::RenderArea(QWidget *parent) : QWidget(parent), mBackgroundColor(QColor(0, 0, 255)), mShape(Astroid) { mPen.setWidth(2); mPen.setColor(QColor(255, 255, 255)); on_shape_changed(); } QSize RenderArea::minimumSizeHint() const { return QSize...
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#include<iostream> using namespace std; class Sample{ public: static int totObj; static void PrintInfo() { cout<<"Total Object :"<<totObj<<"\n"; } }; int Sample::totObj = 0; int main() { Sample::totObj = 500; Sample::PrintInfo(); return 0; }
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#include "OpenGLExampleBrowser.h" #include "LinearMath/btQuickprof.h" #include "../OpenGLWindow/OpenGLInclude.h" #include "../OpenGLWindow/SimpleOpenGL2App.h" #ifndef NO_OPENGL3 #include "../OpenGLWindow/SimpleOpenGL3App.h" #endif #include "../CommonInterfaces/CommonRenderInterface.h" #ifdef __APPLE__ #include "../Open...
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/* The Game Tanks Copyright (C) 2014 Enzhaev Ivan Email: 8observer8@gmail.com This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or ...
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#ifndef __BUILT_IN_ERROR_HPP__ #define __BUILT_IN_ERROR_HPP__ #include <stdexcept> #include <string> using std::runtime_error; using std::string; class BuiltInError: public runtime_error { public: BuiltInError(const string& err): runtime_error(err) {} }; #endif /* ifndef __BUILT_IN_ERROR_HPP__ */
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//we have recursive solution class Solution { public: void connect(TreeLinkNode *root) { // Start typing your C/C++ solution below // DO NOT write int main() function if (root == NULL) return; TreeLinkNode *node = root; while (node->left || node->right) { ...
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#ifndef GRAPHVERTEX_H #define GRAPHVERTEX_H #include <vector> #include <string> #include <iostream> class GraphVertex { public: GraphVertex() { label = "Just a little node!"; } GraphVertex(std::string label) { this->label = label; } ~GraphVertex() { std::cout << label << " says goodnight!" << std::endl; } // ...
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#pragma once #include<GL/glew.h> #include<stdio.h> #include<GLFW/glfw3.h> #define GLESO_EMBEDDED //#undef GLESO_EMBEDDED #define p(...)printf(__VA_ARGS__) #define dbg(...)printf(__VA_ARGS__)
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#include <flutter/dart_project.h> #include <flutter/flutter_view_controller.h> #include <windows.h> #include "flutter_window.h" #include "run_loop.h" #include "utils.h" int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev, _In_ wchar_t *command_line, _In_ int show_command) { ...
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# /* Copyright (C) 2001 # * Housemarque Oy # * http://www.housemarque.com # * # * Distributed under the Boost Software License, Version 1.0. (See # * accompanying file LICENSE_1_0.txt or copy at # * http://www.boost.org/LICENSE_1_0.txt) # */ # # /* Revised by Paul Mensonides (2002) */ # # /* See http://www.boost...
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/* * Titre : gestionnaire.h - Travail Pratique #4 * Date : 5 Octobre 2019 * Auteur : Philippe CÔTÉ-MORNEAULT */ #ifndef GESTIONNAIRE_H #define GESTIONNAIRE_H #include <vector> #include "membrePremium.h" #include "solde.h" #include "debogageMemoire.hpp" class Gestionnaire { public: // Constructeur Gestionnaire(); ...
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// ÀèÃ÷ɱ»ú (4.22.3) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "ɱ»ú_BP_JP_Hair_Acc01_parameters.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function...
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. #pragma once #include "SlateBasics.h" class FMyExportAssetDependeciesStyle { public: static void Initialize(); static void Shutdown(); /** reloads textures used by slate renderer */ static void ReloadTextures(); /** @return The Slate style set for ...
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#ifndef BOOST_LEAF_DETAIL_PRINT_HPP_INCLUDED #define BOOST_LEAF_DETAIL_PRINT_HPP_INCLUDED // Copyright (c) 2018-2020 Emil Dotchevski and Reverge Studios, Inc. // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #if d...
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#pragma once #include "config/config.hpp" #include "modules/module.hpp" #include <GLFW/glfw3.h> #include <glm.hpp> #include <string> #include <vector> #include <functional> namespace aiko { class Renderer; class Display : public Module { public: Display(Engine& engine); void ...
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// Copyright 2022 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/components/arc/system_ui/arc_system_ui_bridge.h" #include <memory> #include "ash/components/arc/session/arc_bridge_service.h" #include "ash/components/arc/sessi...
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/* Homework exercise send us code for a "worker" that can find the largest elements of various input vectors. The input arrives on one thread, and the answers will be read on another, and the work needs to be done in a way that avoids the calculation being done on either calling thread, but using a maximum number of wo...
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// Copyright 2010-2017 Google // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in wri...
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/////////////////////////////////////////////////////////////////////////////// // // Copyright (c) Microsoft Corporation // // SYNOPSIS // // Defines the class ReportEventCommand. // /////////////////////////////////////////////////////////////////////////////// #include "ias.h" #include "reporteventcmd....
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// ****************************************************************** // * This is auto-generated code * // * - DO NOT MODIFY - * // ****************************************************************** #ifndef CHILA_CONNECTIONTOOLS_DESIGNER_...
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//******************************************************************* /*! \file DisplayGraphic.h \author Thomas Breuer \date 10.03.2011 */ //******************************************************************* #ifndef _HW_DISPLAY_GRAPHIC_H #define _HW_DISPLAY_GRAPHIC_H //*******************************************...
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#include<bits/stdc++.h> using namespace std; #define ll long long ll closepoweroftwo(ll x) { ll power = 1; int count = 1; while(power*2 <= x){ power*=2; count++; } return count; } int main() { ll t; cin>>t; while(t--) { ll n; cin>>n; cout<<closepoweroftwo(n)<<endl; } }
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#include "ftxui/screen/color_info.hpp" namespace ftxui { // clang-format off const ColorInfo palette256[] = { {"Black" , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , {"Maroon" , 1 , 128 , 0 , 0 , 0 , 255 , 128 } , {"Green" , 2 , 0 , 128 , 0 , 85 , 255...
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#pragma once // PUBG (9.1.5.3) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "PUBG_Basic.hpp" #include "PUBG_CoreUObject_classes.hpp" namespace SDK { //--------------------------------------------------------------------------- //Enums //---------------------------------------------------------------...
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/* * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditio...
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#include <cstdio> int main(){ int t, n, max, s, c = 1; scanf("%d", &t); while(t > 0){ max = 0; scanf("%d", &n); for(int i=0; i<n; i++){ scanf("%d", &s); max = max > s ? max : s; } printf("Case %d: %d\n", c, max); ++c; --t; } return 0; }
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/****************************************************************************************** * Chili DirectX Framework Version 14.03.22 * * D3DGraphics.h * * Copyright 2014 PlanetChili <http://www.planetchili.net> * * * * This file is part of The Chil...
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#include "StartScene.h" #include "GameScene.h" cocos2d::Scene * StartScene::createScene() { return StartScene::create(); } bool StartScene::init() { if (!Scene::init()) { return false; } cocos2d::Size visibleSize = cocos2d::Director::getInstance()->getVisibleSize(); cocos2d::Vec2 origin = cocos2d...
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#include "NonControllableCharacter.h"
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// EventInfo.cpp #include "precomp.h" #include "ProvInfo.h" #include "EventInfo.h" #include "NCProv.h" #include "NCProvider.h" #include "BlobDcdr_i.c" #define COUNTOF(x) (sizeof(x)/sizeof(x[0])) #define DWORD_ALIGNED(x) ((DWORD)((((x) * 8) + 31) & (~31)) / 8) ////////////////////////////////////////////////////...
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 #include <iostream> using namespace std; int main() { setlocale(LC_ALL, "Russian"); while (true) { double a, b; char do_it, space; cout << "Введите пример в формате 'x + y', где '+' - может быть '+', '-', '*', '/'." << endl; cin >> a >> do_it >> b; switch (do_it) { case '+': cout << a + b << endl; bre...
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///@author xudi ///This file is used for map file to memory ///Base library for ShareMemory #ifndef __LINUX_SHM__ #define __LINUX_SHM__ #include <iostream> #include <string> #include <memory> #include <stdio.h> #include <string.h> #include <stdlib.h> #include <unistd.h> #include <sys/ipc.h> #include <sys/shm.h> #in...
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// clang-format off // Generated file (from: local_response_norm_float_2.mod.py). Do not edit // Create the model Model createTestModel() { const std::vector<Operand> operands = { { .type = OperandType::TENSOR_FLOAT32, .dimensions = {1, 1, 1, 6}, .numberOfConsumers = 1, ...
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// // Created by kolya on 8/1/2021. // #pragma once #include <any> #include <functional> #include <iostream> template<typename ...Args> class MemberFunctionHolderBase { public: virtual void Invoke(Args...) = 0; virtual ~MemberFunctionHolderBase() = default; }; template<typename Object, typename ...Args> cla...
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// Copyright (c) 2019-2020 The PIVX developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "qt/reeccoin/settings/settingsbittoolwidget.h" #include "qt/reeccoin/settings/forms/ui_settingsbittoolwidget.h" #include "qt...
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#include<iostream> #include<vector> #include<queue> #include<algorithm> using namespace std; //#define REP(i, e) for ( int i = 0; i < (int)e; i++ ) #define MAX 1000 // source = node 0 // sink = node size-1 class Network{ public: int size, flow[MAX][MAX], capacity[MAX][MAX]; vector<int> adjLists[MAX]; ...
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#ifndef GARRAY_H #define GARRAY_H /* Name: Alp Deniz Senyurt Student Number: 100342433 defined by Gladys Monagan A growing array */ #include <string> using std::string; class GArray { public: // create an empty array GArray(); // return if the array is empty, false otherwise bool isEmp...
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#pragma once #include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <stdint.h> #include "mscorlib_System_Collections_Generic_EqualityCompar1249878500.h" #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pr...
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// stdafx.cpp : source file that includes just the standard includes // Project_MemoryManagement_Test.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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#ifndef __LEVENBERG__ #define __LEVENBERG__ #include <cv.h> #include <highgui.h> #include <iostream> #include "opencv2/opencv.hpp" #include "opencv2/highgui/highgui.hpp" #include <vector> #include <cstdlib> #include <cstdio> #include "tools.h" using namespace std; using namespace cv; // funciones y parametros global...
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//MARK: import libraries #include <Wire.h> #include <Adafruit_MotorShield.h> //MARK: initalize variables //left sensor value at port A1 int leftSensorValue; //right sensor value at port A0 int rightSensorValue; //the sensor reading which corrosponds to the sensor being on or off the line int offL; int ...
[ "tnovak@olin.edu" ]
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/* Yelo: Open Sauce SDK Halo 2 (Xbox) Edition See license\OpenSauce\Halo2_Xbox for specific license information */ #pragma once #include <blamlib/Halo2/interface/user_interface.hpp> namespace Yelo { namespace Enums { enum director_mode { _director_mode_none, _director_mode_scripted, _director_mode...
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#ifndef KDATAMANAGER_H #define KDATAMANAGER_H #include "SynDataSets.h" #include "Kengine.h" #include "KThread.h" #include "KNode.h" #include "KList.h" class TSynData:public KNode { public: long Id; long index; }; #define MAXNUM 100 //客户端 调用,锁定、反锁;取值、赋值 class KDataManage { public: KDataManage(); virtual ~KData...
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#include <iostream> #include <cstdlib> #include <ctime> /* run this program using the console pauser or add your own getch, system("pause") or input loop */ using namespace std; int main(int argc, char** argv) { bool cool = true; while(cool == true){ int a,c; int tiden = time(0); srand(tiden); c = rand()%1...
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//Replace pi with 3.14 in string #include<iostream> using namespace std; void replace(string s){ if(s.length()==0) return ; if(s[0]=='p' && s[1]=='i'){ cout<<"3.14"<<""; replace(s.substr(2)); } else{ cout<<s[0]<<""; replace(s.substr(1)); } } int main(){ string s...
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#pragma once #include "ControllableBlock.generated.h" class ABlock; UINTERFACE(BlueprintType) class BLOCKS_API UControllableBlock : public UInterface { GENERATED_UINTERFACE_BODY() }; class BLOCKS_API IControllableBlock { GENERATED_IINTERFACE_BODY() public: UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Ca...
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#ifndef SHADER_H #define SHADER_H #include <glad/glad.h> // include glad to get all the required OpenGL headers #include <string> #include <fstream> #include <sstream> #include <iostream> #include <glm/gtc/matrix_transform.hpp> class Shader { public: // the program ID unsigned int ID; // constructor r...
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#include <vector> #include <string> template<typename T> class bar; template<typename Derived, typename ValType> class foo { public: template<typename R> bar<typename std::vector<R>::const_iterator> select() { std::vector<R> translation; return bar<typename std::vector<R>::const_iterator>...
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#include "nmos/resource.h" #include "nmos/version.h" namespace nmos { namespace details { // See https://github.com/AMWA-TV/nmos-discovery-registration/blob/v1.2/APIs/schemas/resource_core.json web::json::value make_resource_core(const nmos::id& id, const nmos::settings& settings) { ...
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/*****************************************************************/ /* NAME: Michael Benjamin, Henrik Schmidt, and John Leonard */ /* ORGN: Dept of Mechanical Eng / CSAIL, MIT Cambridge MA */ /* FILE: PostingQueue.h */ /* DATE: March 15th, 2013 ...
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#pragma once #include "ManagerOfManagers.h" #include "LeafManager.h" #include "Leaf.h" #include "Fuel.h" #include "Text.h" using namespace std; class Car :public GameObject { public: Text fuel = Text(Vector2(RenderManager::GetInstance().GetScreenAdaptedPosition(0.5, 0.95)), "100 %", {255, 0, 0}); float currentF...
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/*++ Copyright (c) Microsoft Corporation. All rights reserved. Module Name: xnamathvector.inl Abstract: XNA math library for Windows and Xbox 360: Vector functions --*/ #if defined(_MSC_VER) && (_MSC_VER > 1000) #pragma once #endif #ifndef __XNAMATHVECTOR_INL__ #define __XNAMATHVECTOR_INL_...
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// <cstdint> -*- C++ -*- // Copyright (C) 2007-2018 Free Software Foundation, Inc. // // This file is part of the GNU ISO C++ Library. This library is free // software; you can redistribute it and/or modify it under the // terms of the GNU General Public License as published by the // Free Software Foundation; either...
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#include "OCG.h" #include "CutLine.h" #include "Line.h" #include "Point.h" #include "PointSet.h" #include "Zdeep.h" #include "TDpoint.h"
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#pragma once #include "renderer/common.h" #include "renderer/context/image_holder.h" namespace estun { class SwapChain; class DepthResources : public ImageHolder { public: DepthResources(const VkExtent2D &extent, VkSampleCountFlagBits msaaSamples); ~DepthResources(); static VkFormat FindSupportedFormat(const st...
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#ifndef Fold_h #define Fold_h template <int MSB, int LSB, int STEP, typename Scramble> class Fold { public: // Query function, templated only with the index to look up // Enabled if QUERY falls between MSB and LSB template <int QUERY> static constexpr typename std::enable_if<(MSB <= QUERY and QUERY <= LSB), ...
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#include <bits/stdc++.h> #define ff first #define ss second #define pb push_back #define eb emplace_back #define all(x) begin(x), end(x) #define rall(x) rbegin(x), rend(x) #define clr(x, c) memset((x), (c), sizeof((x))) using namespace std; using ll = long long; using ii = pair<int, int>; int const inf = 0x3f3f3f3...
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#ifndef _RENDERER_SURFACE_RENDERER_H_ #define _RENDERER_SURFACE_RENDERER_H_ #include "renderer_common.h" #include "render.h" #include "rendering_styles.h" #include "point_as_sphere.h" #include "../geom/map_attributes.h" class Map; class RENDERER_API SurfaceRender : public Render, public PointAsSphere { public: Su...
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#ifndef _CLOADERFILE_H_ #define _CLOADERFILE_H_ class CLoaderFile { public: bool Read (bool& bVal); bool Read (char& nVal); bool Read (unsigned char& cVal); bool Read (short& nVal); bool Read (unsigned short& nVal); bool Read (int& nVal); bool Read (unsigned int& nVal); bool Read (char...
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/**************************************************************************** * * Copyright (c) 2018 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistri...
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#ifndef MKE2_INCLUDE_CONSTANTS_HPP_ #define MKE2_INCLUDE_CONSTANTS_HPP_ #include <common_types.hpp> // #define MKE2_DENSE_SOLVE namespace cnst { static constexpr Index scale = 10; static constexpr Index max_iter = 100000; static constexpr Value xdim = 200.; static constexpr Value ydim = 40.; static constexpr Value...
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//#include <iostream> #include <stdio.h> #include <vector> #include <algorithm> using namespace std; struct Student{ int id; int moral; int talent; }; bool cmp(Student s1, Student s2){ int sum1 = s1.moral + s1.talent; int sum2 = s2.moral + s2.talent; if (sum1==sum2) { if (s1.moral == s...
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/* * Copyright (c) 2012 The WebM project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contr...
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// This code conforms with the UFC specification version 2.0.2 // and was automatically generated by FFC version 1.0-beta+. // // This code was generated with the option '-l dolfin' and // contains DOLFIN-specific wrappers that depend on DOLFIN. // // This code was generated with the following parameters: // // cac...
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/************************************************************************* > File Name: sql_api.h > Author: HonestFox > Mail: zhweizhi@foxmail.com > Created Time: Sat 13 Aug 2016 09:55:00 AM CST ************************************************************************/ #pragma once #include <iostream> #include <st...
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#include "physObj.h" #include "mesh.h" #include "trianglePhys.h" #include "edge.h" #include "vertex.h" #include <glm\glm.hpp> #include <string> #include <unordered_map> using namespace std; PhysObj::PhysObj() { } string edgeHash(int i0, int i1) { if (i1 > i0) return to_string(i0) + " " + to_string(i1); else return...
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// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_COMMON_CONTENT_SECURITY_POLICY_CSP_CONTEXT_H_ #define CONTENT_COMMON_CONTENT_SECURITY_POLICY_CSP_CONTEXT_H_ #include <vector> #include "...
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//================================================================================================= /*! // \file src/mathtest/dynamicvector/ClassTest.cpp // \brief Source file for the DynamicVector class test // // Copyright (C) 2013 Klaus Iglberger - All Rights Reserved // // This file is part of the Blaze library...
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#include "dialog.h" #include "ui_dialog.h" #include "head.h" #include <QObject> Dialog::Dialog(QWidget *parent) : QMainWindow(parent) , ui(new Ui::Dialog) { ui->setupUi(this); scene = new QGraphicsScene(this); ui->graphicsView->setScene(scene); ui->graphicsView->setRenderHint(QPainter::Antia...
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#include "iostream" using namespace std; int main() { int matrix[3][3],i,j; for(i=0;i<3;i++) { cout<<"Enter "<<i+1<<"th row elements"; for(j=0;j<3;j++) { cin>>matrix[i][j]; } } cout<<"before transpose\n"; for(i=0;i<3;i++) { ...
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// // Created by kakaroto on 05/09/18. // #include "fileWriter.h" #define SIZE 16 fileWriter::fileWriter() { } fileWriter::fileWriter(int pId) { _id = pId; parser = Json_Code_Decode(); } void fileWriter::writeCPU(instruction pIns) { std::ofstream out; string id = std::to_string(_id); out.open(p...
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#include "utils.h" vector<float> utils::add(const vector<float>& v1, const vector<float>& v2){ return {v1[0]+v2[0], v1[1]+v2[1]}; } void utils::add_side(vector<float>& v1, const vector<float>& v2){ v1[0] += v2[0]; v1[1] += v2[1]; } vector<float> utils::sub(const vector<float>& v1, const vector<float>& v2){...
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// Generated by the protocol buffer compiler. DO NOT EDIT! // source: TurnoutCommand.proto #ifndef PROTOBUF_TurnoutCommand_2eproto__INCLUDED #define PROTOBUF_TurnoutCommand_2eproto__INCLUDED #include <string> #include <google/protobuf/stubs/common.h> #if GOOGLE_PROTOBUF_VERSION < 3003000 #error This file was gener...
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#ifndef __CONT_METRO_LINES_H__ #define __CONT_METRO_LINES_H__ /***************************************************************************** Container class for metro lines - wrapper of STL container map *****************************************************************************/ class metro_lines_container { pri...
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/********************************************************* * AUTO GENERATED BINDING CODE - bind.py * * Please Run bind.py on the source again with different * * overrides rather than modfying this file directly. * * Called as: * * {callstring:50} * *...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list...
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#ifdef _ENABLE_DX10_ #include "Gut.h" #include "render_data.h" static ID3D10Device *g_pDevice = NULL; static ID3D10InputLayout *g_pVertexLayout = NULL; static ID3D10Buffer *g_pVertexBuffer = NULL; static ID3D10Buffer *g_pIndexBuffer = NULL; static ID3D10Buffer *g_pConstantBuffer = NULL; stat...
[ "augustus4400@gmail.com" ]
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#include "KernelControl.h" bool StartKernelControl() { return true; } bool StopKernelControl() { return true; }
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#include "Timer.h" #include <windows.h> void STimer::Reset () { QueryPerformanceFrequency( ( LARGE_INTEGER* )&CountsPerSecond ); SecondsPerCount = (1.0 / (CountsPerSecond)); QueryPerformanceCounter( ( LARGE_INTEGER* )&PrevTimeStamp ); LastTime = 0; } void STimer::Frame ...
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/******************************************************************* * Copyright (C) 2015 by Federico Marulli * * federico.marulli3@unibo.it * * * * This program is free software; you can r...
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// Copyright (c) 2015-2016 The Youngseokcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef YOUNGSEOKCOIN_CORE_MEMUSAGE_H #define YOUNGSEOKCOIN_CORE_MEMUSAGE_H #include "primitives/transaction.h" #inclu...
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// Generated by the protocol buffer compiler. DO NOT EDIT! // source: caffe.proto #ifndef GOOGLE_PROTOBUF_INCLUDED_caffe_2eproto #define GOOGLE_PROTOBUF_INCLUDED_caffe_2eproto #include <limits> #include <string> #include <google/protobuf/port_def.inc> #if PROTOBUF_VERSION < 3013000 #error This file was generated by...
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#pragma once // Name: Remnant, Version: 6 #include "../SDK.h" #ifdef _MSC_VER #pragma pack(push, 0x01) #endif /*!!HELPER_DEF!!*/ /*!!DEFINE!!*/ namespace UFT { //--------------------------------------------------------------------------- // Parameters //-----------------------------------------------------------...
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#include <iostream> #include <iomanip> #include <fstream> #include <stdlib.h> #include <vector> #include <algorithm> using namespace std; int main(){ ofstream arquivo; string tarefas; vector <string> tasks; int sn; cout << "Digite 1 para criar uma lista de tarefas, 2 para acresce...
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//#include "SIM900.h" //#include "gps.h" // //GPSGSM gps; // //char lon[15]; //char lat[15]; //char alt[15]; //char time[20]; //char vel[15]; //char msg1[5]; //char msg2[5]; // //char stat; //char inSerial[20]; //int i=0; //boolean started=false; // //void gsm_setup(){ // if (gsm.begin(9600)) { // lg("\nst...
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#include "libfib.h" #include <iostream> int main() { printf("%d\n", fib_slow(10)); printf("%d\n", fib_fast(40)); printf("%d\n", fib_wrong(2147483647)); return 0; }
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#include "gameviewstate.h" #include "gameview.h" #include "gamescene.h" #include "tower.h" #include "enemy.h" #include <QCursor> #include <QDebug> GameViewState::GameViewState(GameView *View, GameScene *Scene, QObject *Parent) : QObject(Parent) , mp_View(View) , mp_Scene(Scene) { } void GameViewState...
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/* * Copyright 2017-present Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or a...
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#include <algorithm> #include <cassert> #include <cstring> #include "LowerNRC.h" using buf = std::deque<flit *>; LowerNRC::LowerNRC() {} LowerNRC::~LowerNRC() { cancelAndDelete(self_timer_); // clear inbuf auto inbuf_flits = 0; for (auto i = 0; i < P; i++) { for (auto j = 0; j < V; j++) { while (...
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// Top K Frequent Elements // Go to Discuss // Given a non-empty array of integers, return the k most frequent elements. // Example 1: // Input: nums = [1,1,1,2,2,3], k = 2 // Output: [1,2] // Example 2: // Input: nums = [1], k = 1 // Output: [1] // Note: // You may assume k is always valid, 1 ≤ k ≤ number of uni...
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#include <iostream> #include <string> #include <fstream> #include <vector> #include <algorithm> #include <stdexcept> #include <time.h> #include <queue> struct Nodo { Nodo() : sol(NULL), capacidad(NULL), k(0), envases(0) {} Nodo(std::vector<int> s, std::vector<int> c, int K, int env) : sol(s), capacida...
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#include<iostream> using namespace std; int SearchinArray(int arr[], int key, int left, int right){ if (left>right){ return -1; } int mid = (left+right)/2; if(arr[mid]==key){ return mid; } if(arr[left]<= arr[mid]){ if(key >= arr[left]&...
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#include "puglin_list.h" bool puglin_sources_allocated = false; struct obs_source_info** puglin_sources_list; static int puglin_current_source_index = 0; EXTERNC void puglin_alloc_list() { if (!puglin_sources_allocated) { //puglin_sources_list = (obs_source_info**)malloc(sizeof(struct obs_source_info*) * PUGLIN_M...
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#include "stdafx.h" #include "EffectTool.h" #include "Dialog_CAnimation.h" #include "afxdialogex.h" Dialog_CAnimation* Dialog_CAnimation::Instance = nullptr; // Dialog_Preset 대화 상자 IMPLEMENT_DYNAMIC(Dialog_CAnimation, CFormView) Dialog_CAnimation::Dialog_CAnimation() : CFormView(IDD_DIALOG_CAnimation) { Instance ...
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