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/* * The Clear BSD License * Copyright 2017 NXP * All rights reserved. * * * Redistribution and use in source and binary forms, with or without modification, * are permitted (subject to the limitations in the disclaimer below) provided * that the following conditions are met: * * o Redistributions o...
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// // Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights /...
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#pragma once #include "ITrader.h" class SimpleTraderOne : public ITrader { private: int _currentTime; int _time; OrderBook* _book; double _cash; int _participantId; public: SimpleTraderOne(void); ~SimpleTraderOne(void); void notify(int currentTime, OrderBook* orderBook); void notify(Trade* trade); void pr...
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#include"class/Player/Player2P/Player2P.h" #include"Data/HanbleData/HanbleData.h" #include"class/Player/ActorState/Wait/Wait.h" #include"class/Player/ActorState/SwingDown/SwingDown.h" #include"class/Player/ActorState/Tackle/Tackle.h" #include"class/Player/ActorState/Counter/Counter.h" Player2P::Player2P() { _player_p...
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#if !defined __clang__ #pragma GCC optimize("Ofast,unroll-loops") #pragma GCC target("avx2,bmi,bmi2,lzcnt,popcnt") #define _USE_MATH_DEFINES #endif #include <cstdio> #include <cstring> #include <utility> #include <functional> #include <array> #include <limits> //#include <ext/pb_ds/assoc_container.hpp> //using namespa...
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// 11.cpp: определяет точку входа для консольного приложения. // #include <iostream> using namespace std; void qSort(int left, int right, int arr[]) { int leftIndex = left; int rightIndex = right; int comparingElement = arr[(left + right) / 2]; while (leftIndex < rightIndex) { while (arr[leftIndex] < comparin...
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/* Copyright (C) 2011 J. Coliz <maniacbug@ymail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. */ #include "nRF24L01.h" #include "RF24_config.h" #include "RF24.h" /************...
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#include<bits/stdc++.h> using namespace std; bool visited[10005]; int trace(int parent[], int n, int i ) { if(visited[i]) return parent[i]; if(parent[i]!=i) { visited[i] = true; parent[i] = trace(parent,n,parent[i]); } return parent[i]; } int main() { int n; cin>>n; int parent[n+1]; int c...
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/* Problem URL :- https://practice.geeksforgeeks.org/problems/mother-vertex/1 */ //Initial Template for C++ #include <bits/stdc++.h> using namespace std; // } Driver Code Ends /* * Function to find if there is a mother vertex in the given graph * V: number of vertices in the graph * adj[]: graph represent...
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#ifdef WIN32 #define WIN32_LEAN_AND_MEAN #include <windows.h> #endif #if defined(__APPLE__) && defined(__MACH__) #include <OpenGL/gl.h> // Header File For The OpenGL32 Library #include <OpenGL/glu.h> // Header File For The GLu32 Library #else #include <GL/gl.h> // Header File For The OpenGL32 Library #include...
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// (C) 2013-2016, Sergei Zaychenko, KNURE, Kharkiv, Ukraine #ifndef _CONTROLLER_HPP_ #define _CONTROLLER_HPP_ /*****************************************************************************/ #include "date.hpp" #include "expirypolicykind.hpp" #include "utils.hpp" #include <string> #include <unordered_map> #include <...
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/* GWEN Copyright (c) 2010 Facepunch Studios See license in Gwen.h */ #pragma once #include "Gwen/Controls/Base.h" #include "Gwen/Gwen.h" #include "Gwen/Skin.h" using namespace Gwen; using namespace Gwen::Controls; namespace ToolTip { GWEN_EXPORT void Enable ( Controls::Base* pControl ); GW...
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#include "DockFrame.h" QColor bgColorForName(const QString &name) { if (name == "Black") return QColor("#D8D8D8"); else if (name == "White") return QColor("#F1F1F1"); else if (name == "Red") return QColor("#F1D8D8"); else if (name == "Green") return QColor("#D8E4D8"); ...
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// g2o - General Graph Optimization // Copyright (C) 2011 R. Kuemmerle, G. Grisetti, W. Burgard // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must r...
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// // Part of Metta OS. Check http://atta-metta.net for latest version. // // Copyright 2007 - 2014, Stanislav Karchebnyy <berkus@atta-metta.net> // // Distributed under the Boost Software License, Version 1.0. // (See file LICENSE_1_0.txt or a copy at http://www.boost.org/LICENSE_1_0.txt) // #define BOOST_TEST_MODULE ...
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#include "serial.h" #include <stdio.h> #include <string.h> #include <stdlib.h> #include <errno.h> #include <termios.h> #include <unistd.h> #include <fcntl.h> #include <sys/ioctl.h> //////////////////////////////// // コンストラクタ // //////////////////////////////// serial::serial(const char* fd_name, unsigned ...
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#include ".\line2d.h" Line2D::Line2D(void) { m_PosStart.x = 0; m_PosStart.y = 0; m_PosEnd.x = 0; m_PosEnd.y = 0; m_iPrimitiveNbr = iVertexNumberLine2D; //set initial layer m_uiLayer = i2DPrimitiveInitLayer; } Line2D::~Line2D(void) { } //////////////////////////////////////////////////////...
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#include "ImageLib/Filters/Gamma.hpp" #include "ImageLib/ImageLib.hpp" #include <cmath> namespace ImageLib::Filters { Gamma::Gamma() : m_Bitmap(nullptr), m_ProgressEventHandler(nullptr), m_FilterControlEventHandler(nullptr), m_Thread(CreateThread(this)), m_Gamma(0.01f) {} void Gamma::ProcessBitm...
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#pragma once #ifdef _DEBUG #define D3D_DEBUG_INFO 1 #else #undef D3D_DEBUG_INFO #endif #undef UNICODE #undef _UNICODE #define WIN32_LEAN_AND_MEAN #include <Windows.h> #include <stdio.h> // for printf #include <d3d9.h> // for D3D9 #include <d3dx9.h> // for D3DX9 #include <vector> #ifdef _DEBUG ...
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#include "bankAccount.h" #include <iostream> using namespace std; BankAccount::BankAccount( int balance ) { if (balance >= 0) accountBalance = balance; if (balance < 0) { accountBalance = 0; cout << "Initial balance was INvalid, Account balance set to zero (0)"; cout << endl; } } int BankAccount::getAccou...
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// Copyright 2019 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "media/learning/impl/learning_task_controller_helper.h" #include <memory> #include <utility> #include "base/bind.h" #include "base/threading/se...
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//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //-----------------------------------------...
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//给定一个正整数数组?nums。 //找出该数组内乘积小于?k?的连续的子数组的个数。 //示例 1: //输入: nums = [10,5,2,6], k = 100 //输出: 8 //解释: 8个乘积小于100的子数组分别为: [10], [5], [2], [6], [10,5], [5,2], [2,6], [5,2,6]。 //需要注意的是 [10,5,2] 并不是乘积小于100的子数组。 //说明: //0 < nums.length <= 50000 //0 < nums[i] < 1000 //0 <= k < 10^6 class Solution { public: int numSuba...
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/* * https://www.interviewbit.com/problems/list-cycle/ * * Given a linked list, return the node where the cycle begins. If there is no cycle, return null. * * Try solving it using constant additional space. */ /** * Definition for singly-linked list. * struct ListNode { * int val; * ListNode *next; * ...
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void setup() { // put your setup code here, to run once: } LED light; Timer timefor; void loop() { // put your main code here, to run repeatedly: light.turn_on_single(SW, RED); timefor.pause(150); light.turn_off_single(SW); light.turn_on_single(NW, RED); timefor.pause(150); light.turn_off...
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#pragma once class Texture { LPDIRECT3DTEXTURE9 m_pTexture; LPDIRECT3DDEVICE9 m_Dev; Vec2 m_Size; public: Texture(); ~Texture(); public: bool Init(std::wstring fileName); public: LPDIRECT3DTEXTURE9 GetTexture() { return m_pTexture; } Vec2 GetSize() { return m_Size; } };
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#pragma once typedef struct PtListHeader { int Length; /* # of points */ POINT * PointPtr; /* pointer to list of points */ }PtListHeader; #include "Line.h" class __declspec(dllexport) CPolygon : public CLine { public: CPolygon() {} ~CPolygon() {} void DrawPolyLine(LPPOINT lpPoints, int nCount, CO...
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diskdinfo->smsgid = msgget((key_t) ikey, 0700 | IPC_CREAT); if (diskdinfo->smsgid < 0) { debug(50, 0) ("storeDiskdInit: msgget: %s\n", xstrerror()); fatal("msgget failed"); } diskdinfo->rmsgid = msgget((key_t) (ikey + 1), 0700 | IPC_CREAT); if (diskdinfo->rmsgid < 0) { debug...
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/**************************************************************************** ** Meta object code from reading C++ file 'frame.h' ** ** Created by: The Qt Meta Object Compiler version 67 (Qt 5.4.2) ** ** WARNING! All changes made in this file will be lost! ***************************************************************...
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class Solution { public: bool uniqueOccurrences(vector<int>& arr) { unordered_map<int,int> m; for(int i:arr) m[i]++; unordered_set<int> s; for(auto i: m) s.insert(i.second); return m.size()==s.size(); ...
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#include "costs.h" double final_velocity_cost(Trajectory ego_tj) { double target_vel = mph2mps(48.5); double v_lim = mph2mps(49.9); double final_vel = ego_tj.lastSV(); double cost = 1.0; //std::cout<<"final velocity cost "<<final_vel<<std::endl; if (final_vel < target_vel) { cost = 1.0 - final_vel/ta...
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#pragma once #include "ROSBridgeMsg.h" #include "std_msgs/Header.h" #include "actionlib_msgs/GoalID.h" #include "pr2_controllers_msgs/PR2GripperCommandGoal.h" namespace pr2_controllers_msgs { class PR2GripperCommandActionGoal : public FROSBridgeMsg { std_msgs::Header Header; actionlib_msgs::GoalID GoalId; pr...
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/* 1930 - Doubles TJU Online Judge Esteban Arango Medina marranoparael31@gmail.com */ #include<iostream> #include<vector> #include <algorithm> using namespace std; int main(){ int num; cin>>num; while(num!=-1){ int cont =0; vector <int> doubles; ...
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/* * Author: Jon Trulson <jtrulson@ics.com> * Copyright (c) 2014 Intel Corporation. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitatio...
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//////////////////////////////////////////////////////////////////////////////// // ____ ____ // / /\/ / // /___/ \ / // \ \ \/ // \ \ Copyright (c) 2003-2004 Xilinx, Inc. // / / All Right Reserved. // /---/ /\ // \ \ / \ // \___\/\___\ ////////////////////////...
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#include <string.h> #include "zstd.h" namespace zstdpp { inline std::string compress(const std::string data, int compress_level) { size_t est_compress_size = ZSTD_compressBound(data.size()); std::string comp_buffer{}; comp_buffer.resize(est_compress_size); auto compress_size = ZSTD_compress((void*)...
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// // Distributed Linear Algebra with Future (DLAF) // // Copyright (c) 2018-2023, ETH Zurich // All rights reserved. // // Please, refer to the LICENSE file in the root directory. // SPDX-License-Identifier: BSD-3-Clause // #pragma once #ifdef DLAF_WITH_GPU #include <whip.hpp> #endif #include <dlaf/types.h> #ifdef...
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//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _SCENEROOT_H_ #define _SCENEROOT_H_ //Includes #ifndef _PLATFORM_H_ #include "platform/pl...
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//这是一个c++数据库访问层,初衷在于提供简洁接口的同时,不失灵活性。目前只支持mysql,后续考虑增加其他数据库的支持。 //有些时候,我们需要执行增删改查之外的其他操作,而类中提供的接口很难覆盖数据库的全部原生接口,则可以通过get_backend_impl()获取底层数据库的描述符,以调用数据库原生接口完成需求。 //在设计的时候,并没有使用查询类,结果集类等常见的模式,而是直接模拟数据库的查询,提供一个query()核心方法,数据库中使用什么样的sql语句,query()的参数就是什么样的——所见即所见。 //传递sql语句的时候,支持本地参数(sql中需要参数的地方以"?"代替),后面接本地参数。 支持变参与可变参数类型...
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#pragma once /******************************************************************************* MIT License Copyright (c) 2019 Mark Kriegsman and Mary Corey March Copyright (c) 2020 Joachim Dick - Ported to EyeCandy Animation Permission is hereby granted, free of charge, to any person obtaining a copy of this software...
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#pragma once #include <string> #include <opencv2/opencv.hpp> // Using the data encoded in filename, read the frame // the image was originally clipped from. Generate a bounding // rect starting with the original image location, then // adjust it to the correct aspect ratio. // Return true if successful, false if an ...
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// // some tcp/ip socket code useful for reference // #pragma once #ifndef TCP_SOCKET_CONVENIENCE_WRAPPER #define TCP_SOCKET_CONVENIENCE_WRAPPER #include <vector> #include <exception> #include "misc.h" #define NOMINMAX #include <winsock.h> #pragma comment(lib,"ws2_32.lib") #define MSG_WAITALL 0x8 // omg, MS forgot ...
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#include "Window.h" #include "AbstractWindowClient.h" #include "Utils.h" #include "libchapter3_private.h" #include <SDL2/SDL.h> namespace { glm::vec2 GetMousePosition(const SDL_MouseButtonEvent &event) { return { event.x, event.y }; } glm::vec2 GetMousePosition(const SDL_MouseMotionEvent &event) { return { ev...
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/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkCanvas.h" #include "SkColorPriv.h" #include "SkMathPriv.h" #include "SkSurface.h" #include "Test.h" #if SK_SUPPORT_GPU #include "GrContext.h" #include "SkGr.h" #e...
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// Copyright (c) Microsoft Corporation. // Licensed under the MIT license. #include "pch.h" #include <WexTestClass.h> #include "../renderer/inc/DummyRenderTarget.hpp" #include "../cascadia/TerminalCore/Terminal.hpp" #include "MockTermSettings.h" #include "consoletaeftemplates.hpp" #include "TestUtils.h" ...
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#include <stdlib.h> #include <linux/time.h> #include <unistd.h> #include "utilbase.h" #include "UVCButtonCallback.h" #include "libuvc_internal.h" #define LOCAL_DEBUG 0 UVCButtonCallback::UVCButtonCallback(uvc_device_handle_t *devh) : mDeviceHandle(devh), mButtonCallbackObj(NULL) { ENTER(); pthread_mutex_init(&but...
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#ifndef POTHOS_SMART_PTR_DETAIL_SP_COUNTED_BASE_SPIN_HPP_INCLUDED #define POTHOS_SMART_PTR_DETAIL_SP_COUNTED_BASE_SPIN_HPP_INCLUDED // MS compatible compilers support #pragma once #if defined(_MSC_VER) && (_MSC_VER >= 1020) # pragma once #endif // // detail/sp_counted_base_spin.hpp - spinlock pool atomic emulation ...
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#include "StdAfx.h" #include "BufferMap.h" #include "ace/Thread_Mutex.h" #include "ace/Guard_T.h" #include "ace/OS.h" #include "ace/Log_Msg.h" BufferMap::BufferMap(void):start_seg_id_(0),bits_(),mutex_() { } BufferMap::~BufferMap(void) { } int BufferMap::set_bit( SEGMENT_ID segId ) { if (seg...
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// MainFrm.cpp : CMainFrame 类的实现 // #include "stdafx.h" #include "CTest16(ConnectTofile.xsl).h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CMainFrame IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd) BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd) ON_WM_CREATE() END_MESSAGE_MAP() static UINT indicato...
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#include <stdlib.h> #include <stdio.h> #include <string.h> #define MAX_STRING_LEN 80 int lengthOfLastWord(char* s) { int length=0; int lastwordlength=0; int i=0; char now,pre; now=s[0]; pre=s[0]; while(now!='\0') { printf("%c",now); if(now!=' ') { ...
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#include "Engine.hpp" #include "Bezier.hpp" #include "Ran.hpp" #include "Particles.hpp" #include "Tower.hpp" #include <list> extern tower::Tower* platonic2_tower; static inline Real frand() { static Ran rnd(643); return rnd.doub(); } static long int lrand() { static Ran rnd(112); return rnd.int32(); } ...
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/// @file /// @version 6.0 /// /// @section LICENSE /// /// This program is free software; you can redistribute it and/or modify it under /// the terms of the BSD license: http://opensource.org/licenses/BSD-3-Clause #ifndef __ANDROID__ #ifndef _UWP #define RESOURCE_PATH "../../demos/media/" #else #define RESOU...
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#include "main.h" void SetPos(int x,int y) { COORD pos; HANDLE handle; pos.X=x; pos.Y=y; handle=GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleCursorPosition(handle,pos); }
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2012 The Bitcoin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "walletdb.h" #include "base58.h" #include "protocol.h" #include "seriali...
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#include <cstdio> #include <iostream> #include <algorithm> #include <cmath> #include <ctime> #include <cstring> using namespace std; const double eps = 1e-8; const int maxn = 1000; const int maxf = maxn * 10; inline int Sign(double a) { return a < -eps ? -1 : a > eps; } inline double Sqrt(double a) { return a <= 0...
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// Cuckoo Cycle, a memory-hard proof-of-work // Copyright (c) 2013-2018 John Tromp // The edge-trimming memory optimization is due to Dave Andersen // http://da-data.blogspot.com/2014/03/a-public-review-of-cuckoo-cycle.html // xenoncat demonstrated at https://github.com/xenoncat/cuckoo_pow // how bucket sorting av...
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// Copyright 2019 The MediaPipe Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or a...
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2016 The Bitcoin Core developers // Copyright (c) 2016-2019 The MagnaChain Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef MAGNACHAIN_CHAI...
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#include <Arduino.h> #include <stm32/gpio_arch.h> #include <stm32/adc_arch.h> void setup() { Serial.begin(115200); Serial.println("---START---"); Serial.println("---INIT---"); } void loop() { int start = micros(); uint32_t sensorValue = analogRead(A0); unsigned long end = micros(); Serial.print(end - ...
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#pragma once #include "math3d.h" #include "Array2D.h" class Heightmap : public Array2D<float> { protected: // the difference between a heightmap and a simple 2d array of floats // is that the heightmap has scale factors to determine it's size in the world // (used for calculating normals etc.) float scale...
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// Copywrite Shapeshifter 2019 #include "StateInterface.h" // Add default functionality here for any IStateInterface functions that are not pure virtual.
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#include "stdafx.h" #include "debugger.h" #include <iostream> #include <tlhelp32.h> #include <array> #include "capstone.h" //#include <stdio.h> #include <inttypes.h> //#include "CsCapstoneHelper.hh" //#include "Disasm.hpp" //#include "CsIns.hpp" //#include "X86Disasm.hh" #include "Tracer.h" int (WINAPIV * __vsnprintf)(...
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#include <string> #include "catch.hpp" #include "../src/item.h" TEST_CASE( "item constructor", "[Item]" ) { SECTION( "default constructor" ) { Item defaultItem; CHECK( defaultItem.name() == "" ); CHECK( defaultItem.description() == "" ); CHECK( defaultItem.group() == Item::Gro...
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//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restrictio...
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// Adafruit motor shield library: // http://www.adafruit.com/product/81 #include <AFMotor.h> AF_DCMotor ml(1); AF_DCMotor mr(2); void setup() { Serial.begin(9600); Serial.println("> Setting up motors.."); ml.setSpeed(200); mr.setSpeed(200); ml.run(RELEASE); mr.run(RELEASE); } void loop() { //drive...
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// [11/30/2016 MRB] #pragma once #include "CorePlatform/bcType.h" #include "Physics/bcPhysicsApi.h" #include "Physics/bcPhysicsReference.h" #include "Physics/bcPhysicsRef.h" namespace black_cat { namespace physics { using bc_material_index = bcUINT16; template< bc_physics_api TApi > struct bc_platform_mater...
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#include <bits/stdc++.h> using namespace std; int main(){ string str; int n; double k,soma = 0; int somakg = 0; cin >> n; std::cout << std::fixed << std::showpoint; std::cout << std::setprecision(2); for(int i = 1 ; i <= n ; ++i){ cin >> k; soma += k; cin.ignore(); getline(cin,str); istringstr...
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// Fill out your copyright notice in the Description page of Project Settings. #include "player_ball.h" #include "Components/StaticMeshComponent.h" #include "Movement.h" #include "DrawDebugHelpers.h" // Sets default values Aplayer_ball::Aplayer_ball() { // Set this pawn to call Tick() every frame. You ...
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/* ***** BEGIN LICENSE BLOCK ***** * FW4SPL - Copyright (C) IRCAD, 2009-2013. * Distributed under the terms of the GNU Lesser General Public License (LGPL) as * published by the Free Software Foundation. * ****** END LICENSE BLOCK ****** */ #ifndef __FWATOMSPATCH_PATCHINGMANAGER_HPP__ #define __FWATOMSPATCH_PATCHI...
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#ifndef SICINFO_H #define SICINFO_H #include <string> #include <vector> #include <sys/stat.h> #include <sys/types.h> #include "chromatogram.h" #include "proRataParameters.h" #include "directoryStructure.h" #include "idData.h" #include "msData.h" #include "isotopologue.h" using namespace std; // this ...
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/* Copyright (c) 2015, Max Krasnyansky <max.krasnyansky@gmail.com> All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright...
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//Increasing array //Problem: Given an array of n numbers, find the number of times you gotta increase a number to get a non decreasing array. //Solution: We can keep track of the previous number. If the new number if bigger than the current one, we change the current. //Else, we add their difference to the result. //R...
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//===- DebugLoc.h - Debug Location Information ------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===-------------------------------------------------------...
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#include"c1.h" typedef int ElemType; #include"c5-1.h"//数组的动态顺序存储结构 #include"bo5-1.cpp" int main() { Array A; int i,j,k,dim=3,bound1=3,bound2=4,bound3=2;//A[3][4][2]数组 ElemType e; InitArray(A,dim,bound1,bound2,bound3);//构造3×4×2的三维数组A printf("A.bounds="); for(i=0;i<dim;i++)//顺序输出A.bounds printf("%d",...
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // The Safe Browsing service is responsible for downloading anti-phishing and // anti-malware tables and checking urls against them. #ifndef CHROME...
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/* Copyright (c) 2021 vesoft inc. All rights reserved. * * This source code is licensed under Apache 2.0 License. */ #ifndef KVSTORE_RATELIMITER_H #define KVSTORE_RATELIMITER_H #include <folly/TokenBucket.h> #include "common/base/Base.h" #include "common/thrift/ThriftTypes.h" #include "common/time/WallClock.h" D...
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#if !defined(LEXER_PARSER_H_) #define LEXER_PARSER_H_ //**************************************** // Copyright 2018 - Mark Hollomon // // Attempt to use a lexer with Boost.Spirit X3 // Main //**************************************** #include <boost/spirit/home/x3.hpp> #include "lexer.hpp" namespace x3 = boost::spiri...
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#include <utility> template<typename F, typename...Fs> struct overloaded : overloaded<F>, overloaded<Fs...> { overloaded(F&& f, Fs&&... fs) : overloaded<F>{std::forward<F>(f)}, overloaded<Fs...>{std::forward<Fs>(fs)...} {} using overloaded<F>::operator(); using overloaded<Fs...>::operator(); }; template<ty...
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/* VPDFDocument implementation */ #include "VPDFDocument.h" #include "VPDFPage.h" #include "VPDFOutline.h" #include "VPDFEncoding.h" #include "VPDFImage.h" #include <stdio.h> //for NULL definition using namespace XBOX; VError __stdcall ErrorHandlerFunc(HPDF_STATUS s1, HPDF_STATUS s2, void* e) { return s1; } VPDF...
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/* All rights reserved. Copyright (c) 2015-2016, DigitalKarnage Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the ...
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// // HSP3 External COM manager // onion software/onitama 2004/6 // chokuto 2005/3 // #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers #include <windows.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <objbase.h> #include <algorithm> ...
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#include <tiramisu/tiramisu.h> using namespace tiramisu; int main(int argc, char **argv){ tiramisu::init("function14117_schedule_2"); constant c0("c0", 128), c1("c1", 64), c2("c2", 128), c3("c3", 64); var i0("i0", 0, c0), i1("i1", 0, c1), i2("i2", 0, c2), i3("i3", 0, c3), i01("i01"), i02("i02"), i03("i0...
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#include <iostream> #include <iterator> #include <vector> #include <algorithm> #include "SortedVector.h" #include "Node.h" using namespace std; SortedVector::SortedVector() { Node::reset(); } SortedVector::~SortedVector() { Node::reset(); } int SortedVector::size() const { return data.size(); } bool Sorted...
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/////////////////////////////////////////////////////////////////////////////// // Name: src/aui/auibar.cpp // Purpose: wxaui: wx advanced user interface - docking window manager // Author: Benjamin I. Williams // Modified by: // Created: 2005-05-17 // Copyright: (C) Copyright 2005-2006, Kirix Co...
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/* QueueTester.cpp defines the test-methods for class Queue. * Joel Adams, for CS 112 at Calvin College. */ #include "ArrayQueueTester.h" #include <iostream> #include <cassert> #include <stdexcept> #include <cstdlib> typedef int Item; using namespace std; void ArrayQueueTester::runTests() { cout << "Testing class...
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#include<iostream> using namespace std; int main() { int n,i; cout<<"Please enter a positive number:"; cin>>n; cout<<"Enter " <<n<<" elements:"; int array[n]; for(i=0;i<n;i++) cin>>array[i]; in...
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/** * \file heco_runner.cpp * \date Jun 20, 2010 * \author samael */ #include <CRunner.h> #include <CSimpleWorkerStealer.h> using namespace wolf; int main() { CSimpleWorkerStealer stealer(10); CRunner runner(5566, 7788, &stealer); runner.run(); return 0; }
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//------------------------------------------------------------------------------ /* Portions of this file are from Vpallab: https://github.com/vpallabs Copyright (c) 2013 - 2014 - Vpallab.com. Please visit http://www.vpallab.com/ This file is part of Beast: https://github.com/vinniefalco/Beast ...
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#include "rust_internal.h" rust_task_list::rust_task_list (rust_dom *dom, const char* name) : dom(dom), name(name) { // Nop; } void rust_task_list::delete_all() { dom->log(rust_log::TASK, "deleting all %s tasks", name); while (is_empty() == false) { rust_task *task = pop_value(); dom->...
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#include "stdafx.h" #include "GlobalDefines.h" #include "Singleton.h" #include "Handle.h" #include "ProtectionBooleans.h" #include "ShapeType.h" #include "RectangleType.h" #include "PictureFrameType.h" #include "ShapeTypeFactory.h" ShapeTypeFactory::ShapeTypeFactory() { } ShapeTypeFactory::~ShapeTypeFactory() { } ...
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#include<iostream> using namespace std; int main() { int n; cout << "nhap n:";cin >> n; for(int i=0;i<n;i++) { for(int j=0;j<n;j++) { if(j<i) cout << " "; if(j>=i) { cout << "*";} } cout << "\n"; } return 0; }
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class Solution { public: vector<string> letterCasePermutation(string S) { vector<string> s_vec; permutation(s_vec, S, 0); return s_vec; } private: void permutation (vector<string> &vec, string s, size_t index) { if (index == s.size()) vec.push_back(move(s)); ...
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#define GLM_FORCE_SWIZZLE #include "Shader.h" #include <cstdio> #include "gl_core_4_4.h" #include <iostream> Shader::Shader() { m_program = glCreateProgram(); } Shader::~Shader() { } void Shader::bind() { glUseProgram(m_program); } void Shader::unbind() { glUseProgram(0); } //8. Ability to load shaders from f...
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//BattlePack.h /* Hi. I'm Greggory Hickman, and these are some helpful methods to use in your C++ code. */ #include <iostream> #include <cstring> #include <math.h> #define LEN 100 #define BIGLEN 3000 using namespace std; /* Clears all data from a cstring. Can be used to empty out a previously used cstring, or to cle...
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#pragma once #ifndef _SectPx_CmptProfile_Header #define _SectPx_CmptProfile_Header #include <SectPx_RegObj.hxx> #include <map> #include <vector> namespace tnbLib { // Forward Declarations class SectPx_TopoProfile; class SectPx_CmptProfile : public SectPx_RegObj { /*Private Data*/ std::vector<std::share...
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/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkPaint.h" #include "SkColorFilter.h" #include "SkDraw.h" #include "SkFontDescriptor.h" #include "SkGlyphCache.h" #include "SkGraphics.h" #include "SkPaintDefaults.h...
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// enveomics/sequence.h - Library for sequences on enve-omics software // @author Luis M. Rodriguez-R <lmrodriguezr at gmail dot com> // @license artistic 2.0 // @version 1.0 #include <iostream> #include <unistd.h> #include <fstream> #include <string> #include <bitset> #include <stdio.h> #include "universal.h" #inclu...
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#ifndef CAMERA_H #define CAMERA_H #include "glad.h" #include "configs.h" #include <glm/glm.hpp> #include <glm/gtc/matrix_transform.hpp> #include <vector> // Defines several possible options for camera movement. Used as abstraction to stay away from window-system specific input methods enum Camera_Movement { FORW...
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