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#include "StdAfx.h" #include "WelcomeScreen.h" #include <iostream> #include "NavigationManager.h" #include "SigninScreen.h" #include "SignUpScreen.h" #include "Utils.h" CWelcomeScreen::CWelcomeScreen(void) :CScreenBase("Welcome") { _shouldExitAppOption = true; } CWelcomeScreen::~CWelcomeScreen(void) { } void CWel...
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// CTest8.1(showJPG)View.cpp : CCTest81showJPGView 类的实现 // #include "stdafx.h" // SHARED_HANDLERS 可以在实现预览、缩略图和搜索筛选器句柄的 // ATL 项目中进行定义,并允许与该项目共享文档代码。 #ifndef SHARED_HANDLERS #include "CTest8.1(showJPG).h" #endif #include "CTest8.1(showJPG)Doc.h" #include "CTest8.1(showJPG)View.h" #ifdef _DEBUG #define new DEBUG_NEW ...
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#ifndef STAN_MATH_PRIM_SCAL_PROB_GAMMA_LPDF_HPP #define STAN_MATH_PRIM_SCAL_PROB_GAMMA_LPDF_HPP #include <stan/math/prim/scal/meta/is_constant_struct.hpp> #include <stan/math/prim/scal/meta/partials_return_type.hpp> #include <stan/math/prim/scal/meta/operands_and_partials.hpp> #include <stan/math/prim/scal/err/check_c...
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// nnet3/nnet-compute-test.cc // Copyright 2015 Johns Hopkins University (author: Daniel Povey) // See ../../COPYING for clarification regarding multiple authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain...
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/* * $Id$ * * Copyright (c) 2006-2011 Vyacheslav Frolov * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * ...
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#pragma once #include "GameObject.h" #include "Camera.h" class CGraphicsPipeline { private: static CGameObject* m_pGameObject; static CCamera* m_pCamera; public: static void SetGameObject(CGameObject* pGameObject) { m_pGameObject = pGameObject; } static void SetCamera(CCamera* pCamera) { m_pCamera = pCamera; ...
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/* * Copyright (c) 2017-2019 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
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#include <bits/stdc++.h> using namespace std; int main(int argc, char const *argv[]){ int N; cin>> N; double values[2][N]; for(int i=0; i<N; i++) cin >> values[0][i] >> values[1][i]; for(int i=0; i<N; i++){ if(values[1][i] == 0){ cout<<"divisao impossivel"<<endl; continue;} cout<<fixed<<setprecision(1)...
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#include "powerup.h" sf::Vector2f Powerup::getSize() { sf::IntRect sizeRect = getTextureRect(); return sf::Vector2f(sizeRect.width, sizeRect.height); } void Powerup::activate() { if (!activated) { setColor(sf::Color(255, 255, 255, 0)); timer = activeTime; activated = true; activateEffects(); } } v...
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/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permiss...
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#pragma once #include <iostream> #define DEFAULT_CAPACITY 100 #include <stdlib.h> using namespace std; typedef int Rank; template <typename T> class vector { private: Rank _size; int _capacity; T *_elem; void copyFrom(const T *v, Rank lo, Rank hi); void expand(); void merge2(Rank lo, Rank mi,...
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/* * Copyright (C) 2012 Jordi Mas i Hernāndez <jmas@softcatala.org> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later ver...
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#ifndef BOOST_LIB #define BOOST_LIB #if _DEBUG #pragma comment(lib, "boost_atomic-vc120-mt-gd-1_62.lib") #pragma comment(lib, "boost_chrono-vc120-mt-gd-1_62.lib") #pragma comment(lib, "boost_container-vc120-mt-gd-1_62.lib") #pragma comment(lib, "boost_context-vc120-mt-gd-1_62.lib") #pragma comment(lib, "boost_...
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#include <iostream> #include <opencv2/core/core.hpp> #include <opencv2/highgui/highgui.hpp> #include <opencv2/imgproc/imgproc.hpp> #include "sudokuSolver.h" #include "gridRecognizer.h" #include <QApplication> #include "mainwindow.h" using namespace cv; int main(int argc, char *argv[]) { QApplication a(argc, argv...
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#include <bits/stdc++.h> using namespace std; int main(){ srand(time(NULL)); int N , K; N = 10000; printf("%d\n" , N); for(int i = 1; i <= N; ++i)printf("%d " , rand() % 200000 + 1); printf("\n"); for(int i = 1; i < N; ++i){ printf("%d %d\n" , i , i + 1); } }
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/************************************************************************* * Copyright(c) 1998-2016, ALICE Experiment at CERN, All rights reserved. * * * * Author: The ALICE Off-line Project. * * Contributors a...
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/** * Evaluate the value of an arithmetic expression in Reverse Polish Notation. * Valid operators are +, -, *, /. Each operand may be an integer or another expression. * Examples: * ["2", "1", "+", "3", "*"] -> ((2 + 1) * 3) -> 9 * ["4", "13", "5", "/", "+"] -> (4 + (13 / 5)) -> 6 */ int Solution::evalR...
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#include <algorithm> #include <iostream> using namespace std; // AC long solve() { int s, p, sa, pa, sb, pb; cin >> s >> p >> sa >> pa >> sb >> pb; s = abs(s); if (s == 0 || pa==pb) return 0; if (sa < sb) { swap(sa, sb); swap(pa, pb); } int sdiff = sa - sb; if (sdiff =...
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#include "partisynth.h" // TODO: (longterm) // - develop credits, including: // - audioOutputExample source code // - James M's contributions: // 1) working through math for linear tone/mouse relationship, and // 2) square wave // - separate synth into an addon // - create functionality...
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class Solution { public: uint32_t reverseBits(uint32_t n) { uint32_t one=1; uint32_t result=0; for(int i=0;i<32;i++) { result = result << 1; if(n & one) { result += 1; } one=one...
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//#include <QtGui> #include <QtWidgets> #include "diagramwindow.h" #include "link.h" #include "node.h" #include "propertiesdialog.h" DiagramWindow::DiagramWindow() { scene = new QGraphicsScene(0, 0, 600, 500); view = new QGraphicsView; view->setScene(scene); view->setDragMode(QGraphicsView::RubberBa...
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/* @file main.h * * This file contains the test code for the linear acuator that will drive the * brake on the final system. * */ //------------------------------------------------------------------------------ #include "mbed.h" #include "brake.h" #include "PID.h" #include "pinout.h" //-----------------...
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int main() { int i,j,p,q,count=0; char f[1000]; cin.getline(f,1000); for(i=0;i<1000;i++) {if(f[i]>='a' && f[i]<='z')f[i]=f[i]-'a'+'A';} for(p=0;p<strlen(f);p++) { if(f[p]=='\0')break; if(f[p]=='0')continue; for(q=p+1;q<strlen(f);q++) { if(f[q]==f[p]){count++;f[q]='0';} ...
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// Given a linked list, remove the n-th node from the end of list and return its // head. // // Example: // // Given linked list: 1->2->3->4->5, and n = 2. // // After removing the second node from the end, the linked list becomes // 1->2->3->5. Note: // // Given n will always be valid. // // Follow up: // // Could you...
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void print(int *input,int n,int *output,int id){ if(n==0){ for(int i=0;i<id;i++){ cout<<output[i]<<" "; } cout<<endl; return ; } print(input+1,n-1,output,id); int *newop= new int[id+1]; for(int i=0;i<id;i++){ newop[i]=output[i]; } ...
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/* * Copyright (c) 2013, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of c...
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#include<iostream> #include<algorithm> using namespace std; const int maxa=410; const int maxb=205; int a[maxa]; int b[maxb]; int main() { int q; scanf("%d",&q); while(q--) { int n; int flag=0; scanf("%d",&n); for(int i=0;i<4*n;i++) { scanf("%d",&a[i]); } int bns=0; for(int i...
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#include "CursorList.hxx" #include <cassert> #include <iostream> #include <vector> #include <iterator> #include <chrono> #include <string> #include <sstream> int main(int argc, char *argv[]) { //auto start = std::chrono::high_resolution_clock::now(); std::ios_base::sync_with_stdio(false); ...
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#include "solver/qp_solver.h" #include <glog/logging.h> #include <Eigen/Core> #include <algorithm> #include <limits> #include <string> #include "math/sparse_cholesky_llt.h" #include "util/stringprintf.h" namespace DAGSfM { QPSolver::QPSolver(const Options& options, const Eigen::SparseMatrix<double>& P, ...
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#ifndef OPTIONSWIN_H #define OPTIONSWIN_H #include <QDialog> #include "ui_optionswin.h" #include <options_i.h> #include <QStackedLayout> #include <QTreeWidgetItem> class OptionsWin : public QDialog { Q_OBJECT public: OptionsWin(QWidget *parent = 0); ~OptionsWin(); bool add_page(const QString &category, OptionsP...
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// Generated by Haxe 3.4.0 (git build development @ d2a02e8) #include <hxcpp.h> #ifndef INCLUDED_95f339a1d026d52c #define INCLUDED_95f339a1d026d52c #include "hxMath.h" #endif #ifndef INCLUDED_Reflect #include <Reflect.h> #endif #ifndef INCLUDED_Std #include <Std.h> #endif #ifndef INCLUDED_Type #include <Type.h> #endif...
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#include <iostream> #include "Cylinder.h" Cylinder::Cylinder(double len, double r) { this->len=len; this->r=r; } double Cylinder::Area() { double s; s=2*3.14*r*r+2*3.14*r*len; return s; } double Cylinder::Volume() { double v; v=3.14*r*r*len; return v; }
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// -*- C++ -*- //===---------------------- __bsd_locale_fallbacks.h ----------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===------------...
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#include <bits/stdc++.h> using namespace std; #define V 100 int minDistance(int dist[], bool sptSet[]) { int min_=INT_MAX, min_index; for(int v=0; v<V; v++) { if(sptSet[v]==false && dist[v]<=min_) min_=dist[v], min_index=v; } return min_index; } void printPath(int parent[], i...
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// // timer.cpp // ~~~~~~~~~ // // Copyright (c) 2003-2015 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #include <iostream> #include <boost/asio.hpp> #in...
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#include <stdio.h> #include <stdlib.h> #include <mtsptype.hpp> void main(void) { char number[16],prec[8]; double Num,rndNumber; int n,Prc,status; n=0; looptop: n++; if(n>10) return; fflush(stdin); printf("Enter a number : "); gets(number); Num=atof(number); if(Num==0) return; fflu...
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/* * Distributed under the Boost Software License, Version 1.0. * (See accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * Copyright (c) 2020 Andrey Semashev */ /*! * \file atomic/detail/wait_caps_windows.hpp * * This header defines waiting/notifying operations ...
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#include <Eigen/Core> #include "color.hpp" // ctors Color::Color() { rgb = V3(0, 0, 0); } Color::Color(float red, float green, float blue) { rgb[0] = red; rgb[1] = green; rgb[2] = blue; } Color::Color(const Color& other) { rgb = other.rgb; } Color::Color(const V3& rgb) { this->rgb = rgb; } ...
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// ---------------------------------------------------------------------------- // // Content: // VideoPusherDoublePBO class // // Description: // A class managing OpenEXR images via OpenGL pixel buffer objects (PBO). // // Author: Frank Jargstorff (03/10/04) // // Note: // Copyright (C) 2004 by NVIDIA ...
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#include<iostream> using namespace std; struct BTree//node declaration { int *d; BTree **child_ptr; bool l; int n; }*r = NULL, *np = NULL, *x = NULL; BTree* init()//creation of node { int i; np = new BTree; np->d = new int[6];//order 6 np->child_ptr = new BTree *[7]; np->l = true; np->n =...
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/* * * Copyright (c) 2020 Project CHIP Authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless requir...
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#include <iostream> int main() { // always a 20x20 matrix const unsigned int Size = 20; unsigned int matrix[Size][Size]; // read from console for (unsigned int y = 0; y < Size; y++) for (unsigned int x = 0; x < Size; x++) std::cin >> matrix[x][y]; unsigned int best = 0; // walk through all c...
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#ifndef _CLIENT_H_ #define _CLIENT_H_ #include "../Common.h" #include "../NetCode/ServerCore.h" #include "../WorldThread.h" #include "ObjectManager.h" #include "Character.h" class Client { public: Client (wxSocketBase *s); ~Client (void); voi...
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/* * CryptoMiniSat * * Copyright (c) 2009-2015, Mate Soos. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation * version 2.0 of the License. * * This library i...
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#pragma once #include "ResizableLib\ResizableDialog.h" #include "htmlctrl.h" #include "browsertoolbarctrl.h" #include "comboboxenter.h" #include "afxcmn.h" #include "afxwin.h" typedef enum // 浏览器浏览不同页面状态 { EB_PT_LOADER, // 启动页 EB_PT_PAGE // 普通页面 }EM_BROWSER_PAGETYPE; // CWebBrowserWnd 对话框 class CWebBrowserWnd...
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/* * DSFML - The Simple and Fast Multimedia Library for D * * Copyright (c) 2013 - 2018 Jeremy DeHaan (dehaan.jeremiah@gmail.com) * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from the * use of this software. ...
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// Generated by the protocol buffer compiler. DO NOT EDIT! // source: google/protobuf/type.proto #define INTERNAL_SUPPRESS_PROTOBUF_FIELD_DEPRECATION #include "../../../../l3lib/include/google/protobuf/type.pb.h" #include <algorithm> #include "../../../../l3lib/include/google/protobuf/stubs/common.h" #include "../....
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#ifndef CS1INSTRUCTIONSSET_H #define CS1INSTRUCTIONSSET_H #include "headers/utilities.h" #include "headers/functions.h" #include "headers/translationfile.h" #include <QString> class CS1TranslationFile : public TranslationFile { public: CS1TranslationFile():TranslationFile(){} }; class CS1Builder : public Bui...
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// Copyright (c) 2011-2013 The Bitcoin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef BITCOIN_QT_WALLETFRAME_H #define BITCOIN_QT_WALLETFRAME_H #include <QFrame> #include <QMap> class BitcoinGUI; class ...
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/* * TestUtils.h * swapStratCpp * * Created by Leonardo Borrero Luz on 13-09-27. * Copyright 2013 __MyCompanyName__. All rights reserved. * */ class TestUtils { public: static int returningint2(){ return 10; } static int returningint(){ return returningint2(); } };
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/* * Copyright (c) 2014, Oculus VR, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * */ ...
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#ifndef MObjectManager_H #define MObjectManager_H #include <list> using namespace std; #include "MObjectUser.h" using namespace momdp; namespace momdp { class MObject; template <typename T> class MObjectManager { private: list<MObjectUser<T> *> userList; public: MObjectManager(void) { } virtual ~MObjectMa...
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#include <iostream> using namespace std; void Attax(); void imprimirMatriz(char**, int); void liberarMatriz(char**&, int&); void turnoJ1(char**, int, int, int, int, int); void turnoJ2(char**, int, int, int, int, int); int main () { int opcion; do{ cout<<"Bienvenido a Attax"<<endl; cout<<"1.- Jugar Attax"<<end...
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#pragma once // Name: DBZKakarot, Version: 1.0.3 /*!!DEFINE!!*/ /*!!HELPER_DEF!!*/ /*!!HELPER_INC!!*/ #ifdef _MSC_VER #pragma pack(push, 0x01) #endif namespace CG { //--------------------------------------------------------------------------- // Enums //---------------------------------------------------------...
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// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #if defined(__clang__) #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wunused-private-field" #elif defined(_MSC_VER) #pragma warning(pus...
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#include "Reflection.h" #include "Vector.h" #include "ext/mx/mx_platform.h" #include "sf/HashMap.h" namespace sf { static_assert(sizeof(Type) + 2*sizeof(void*) <= MaxTypeStructSize, "Type size plus user data is too large"); void Type::init() { } void Type::getName(sf::StringBuf &buf) { buf.append(name); } sf::CSt...
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const int LED_PIN = 13; const int PWM_IN_PIN = 7; long TIME = millis(); long TIME_OLD = millis(); //#include <Servo.h> int STBY = 4; //standby //Motor A //int PWMA = 9; //Speed control int AIN1 = 5; //Direction int AIN2 = 6; //Direction int PWMA = 9; //Speed control //Servo myservo; // create servo object to con...
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#ifndef _NET_PROTOCOL_H_ #define _NET_PROTOCOL_H_ #include <cstdint> // 每一包的length要4字节对齐, // 所以最后所有包的length加起来可能比total大 #pragma pack(4) struct PACKET_HEAD { uint32_t magic; uint32_t type; uint16_t encrypt : 1; uint16_t count : 15; uint16_t length; uint32_t total : 28; uint32_t padding : ...
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#pragma once template <typename T> class Vector2 { public: T x; T y; // コンストラクタ Vector2() { x = y = T(0); } Vector2(const T& x, const T& y) { this->x = x; this->y = y; } Vector2(const Vector2& vec) { (*this) = vec; } // デストラク ~Vector2() { } // 演算子オーバーロード void operator=(const Vector2& vec) { x...
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// // Created by light on 20-2-7. // #include <iostream> using namespace std; class singleton { private: static singleton *p; singleton() {} public: singleton *instance(); }; singleton *singleton::instance() { static singleton p; return &p; }
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#pragma once // Deep Rock Galactic (0.22) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "DRG_MENU_TwitchOAuth_structs.hpp" namespace SDK { //--------------------------------------------------------------------------- //Classes //------------------------------------------------------------------------...
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///////////////////////////////////////////////////////////////////////// /// \file /// \author Bartosz Mindur /// \author mindur@fatcat.ftj.agh.edu.pl /// \version 0.1 /// \date 22-11-2004 /// \brief Functions templates. First example. ///////////////////////////////////////////////////////////////////////// #include...
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#include "Thread.h" Baton *Thread::baton = NULL; uv_loop_t *Thread::loop = NULL; void (*Thread::doExecute)() = NULL; bool Thread::isWaiting = false; bool Thread::isRan = false; bool Thread::isDied = false; static std::string GBKToUTF8(const std::string &strGBK) { static std::string strOutUTF8 = ""; WCHAR *str...
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#include "HelloWorldScene.h" USING_NS_CC; CCScene* HelloWorld::scene() { // 'scene' is an autorelease object CCScene *scene = CCScene::create(); // 'layer' is an autorelease object HelloWorld *layer = HelloWorld::create(); // add layer as a child to scene scene->addChild(layer); // ...
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// GCMSLibManager.cpp : 定义 DLL 的初始化例程。 // #include "stdafx.h" #include "GCMSLibManager.h" #include "LibSearchStrategyView.h" #include "LibSettingView.h" #include "LibParaSearchView.h" #include "SqliteController.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // - DLL 导出 LIBMANAGERDLL_API VOID GCMSLibSearch(const LibCo...
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#include<iostream> #include<string.h> #include<vector> using namespace std; #define M 3 //资源块的个数 #define N 4 //任务的数量 int resource[M]; //每个资源块的大小 int available[M]; //每个资源块的可获得大小 int claim[N][M]; //n个任务 对每个资源块的需求 int alloc[N][M]; //n个任务 对每个资源块以获得大小 int need[N][M]; //n个任务 对每个资源块还需要的大小 int main(){ cout<<"请输入每个任务对每个资源...
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/*++ Copyright (c) 1998-1999 Microsoft Corporation All rights reserved. Module Name: dbgnul.cxx Abstract: Debug Device (Null device) Author: Steve Kiraly (SteveKi) 5-Dec-1995 Revision History: --*/ #include "precomp.hxx" #pragma hdrstop #include "dbgnul.hxx" TDebugDeviceNull:: TDebugDeviceNull( ...
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#pragma once #include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <stdint.h> #include "mscorlib_System_Object2689449295.h" // System.Security.Cryptography.SymmetricAlgorithm struct SymmetricAlgorithm_t1108166522; // System.Byte[] struct ByteU5BU5D_t3397334013...
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#include<bits/stdc++.h> using namespace std; void mostFreq3(int *a, int n, int b[3]) { // Write your code here // hint: sort a, find biggest 3 blocks int num[3]={0}; int check[3]={0}; for(int i=0; i<n; i++) { for(int j=i+1; j<n; j++) { if(a[...
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/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in...
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/** ** Supermodel ** A Sega Model 3 Arcade Emulator. ** Copyright 2011 Bart Trzynadlowski, Nik Henson ** ** This file is part of Supermodel. ** ** Supermodel is free software: you can redistribute it and/or modify it under ** the terms of the GNU General Public License as published by the Free ** Software Fou...
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s#include <bits/stdc++.h> using namespace std; using ll = long long; int longestUniqueSubsttr(string S) { //code int n = S.size(), ans = INT_MIN; for (int i = 0; i < n; i++) { map<char, int> m; for (int j = 0; j < n; j++) { if (m.find(S[j]) == m.end()) { m[S[j]] = 1; ans = max(ans, j - i + 1);...
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// Scintilla source code edit control /** @file LexVerilog.cxx ** Lexer for Verilog. ** Written by Avi Yegudin, based on C++ lexer by Neil Hodgson **/ // Copyright 1998-2002 by Neil Hodgson <neilh@scintilla.org> // The License.txt file describes the conditions under which this software may be distributed. #...
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///////////////////////////////////////////////////////////////////////////// // Name: helpctrl.h // Purpose: wxHtmlHelpController // Notes: Based on htmlhelp.cpp, implementing a monolithic // HTML Help controller class, by Vaclav Slavik // Author: Harm van der Heijden and Vacla...
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/*========================================================================= * * Copyright Insight Software Consortium * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * ...
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#include<iostream> using namespace std; //函数的要素:返回值类型、函数名、参数列表、函数体语句、return表达式 //函数的声明(以下未举例):用于提前告知编译器函数的存在,让定义于后方的函数能够被前方的程序段执行而不报错 //函数的声明可以写多次,但是函数只能定义一次 int add(int num1, int num2) { int sum = num1 + num2; return sum; } //如果函数不需要返回值,声明的时候可以写void,这时不需要再写return了 void swap1(int num1, int...
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#include <iostream> #include <cstdio> #include <cmath> #include <string> #include <cstring> #include <cstdlib> #include <algorithm> #define ll long long using namespace std; #define N 111111 int main() { freopen("B-large.in" , "r" , stdin) ; freopen("B-large.out" , "w" , stdout) ; int T ; c...
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/* ** SINRGE2 ** Copyright (C) 2013 Syalon, Shy07 ** Gernischt@gmail.com ** ** Ruby Class Plane */ #ifndef __C_RB_PLANE_H__ #define __C_RB_PLANE_H__ #include "CRbDisplayObject.h" class SinSprite; class CRbBitmap; class CRbColor; class CRbTone; class CRbPlane : public DisplayObject { public: typedef DisplayObject s...
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// Copyright (c) 2021 PaddlePaddle Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required...
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//============================================================================= // アイテム処理[item.cpp] // // 製作者 : 松尾 雄太 // // 機能 : アイテム //============================================================================= //============================================================================= // インクルード //============...
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/* Copyright (c) <2003-2016> <Julio Jerez, Newton Game Dynamics> * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpo...
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#ifndef MPRPC_GameServer_server_6abc2380_HPP__ #define MPRPC_GameServer_server_6abc2380_HPP__ #include "GameServer.hpp" namespace StickWorld { namespace GameServer { class server : public msgpack::rpc::server::base { public: server(msgpack::rpc::loop lo = msgpack::rpc::loop()) : msgpack::rpc::server::base(lo) {...
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#ifndef UTILITY_UTILITY_H_ #define UTILITY_UTILITY_H_ class Utility { public: void VectorInitializer(double*,int,double); void MatrixInitializer(double**,int,int,double); double VectorProduct2D(double,double,double,double); void VectorEqualizer(double*,double*,int); void MatrixEqualizer(double**,double**,int,in...
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// Copyright 2016 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #ifndef CORE_FXGE_CFX_FONTCACHE_H_ #define CORE_FXGE_CFX_FONTCACHE_H_ #includ...
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#pragma once #include "ComponentData.h" #include <vector> #define DATA ::nGaia::cComponentFixedData #define EDIT(...) \ if (::nGaia::cEditionHandles GAIA_DATA_EDITION_HANDLES(__VA_ARGS__); true) \ if (auto GAIA_DATA_EDITION_TUPLE = ::nGaia::GetEditables(__VA_ARGS__); true) #define AS(...) \ if (auto [__VA_ARGS__]...
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/* ------------------------------------------------------------------- * LHOTSE: Toolbox for adaptive statistical models * ------------------------------------------------------------------- * Project source file * Module: eptools * Desc.: Header class FactEPMaximumPiValues * ------------------------------------...
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/* cg3 project * * Copyright (c) 2022 András Bodor * All rights reserved. * * Originally created: 2022. 12. 10. * * checks/arityck/test/data/bad -- * Test data for checking arityck to report functions that failed the check. */ #include <string> int quinary(std::string a, int b, int c, int d, int e) { // ST...
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// -*- mode:c++;tab-width:2;indent-tabs-mode:t;show-trailing-whitespace:t;rm-trailing-spaces:t -*- // vi: set ts=2 noet: // // (c) Copyright Rosetta Commons Member Institutions. // (c) This file is part of the Rosetta software suite and is made available under license. // (c) The Rosetta software is developed by the co...
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#ifndef __INET_CPU_H #define __INET_CPU_H #include <vector> #include "Core.h" #include "Cache.h" #include <omnetpp.h> class CPU{// : public cSimpleModule{ // class name public: CPU();// default constructor //CPU(int n); // constructor overloaded int Architecture; //enumeration, 0=Intel, 1 = AMD ...
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#include <deque> #include <vector> #include <string> #include <iostream> #include <algorithm> using namespace std; int main() { cin.tie(nullptr); ios_base::sync_with_stdio(false); freopen("chvatal.in", "r", stdin); freopen("chvatal.out", "w", stdout); int n; string nn; getline(cin, nn); ...
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/** * John Bradley (jrb@turrettech.com) */ #include "KeyboardExtension.h" KeyboardManager * KeyboardExtensionFactory::GetKeyboardManager() { return keyboardManager; } KeyboardManager *KeyboardExtensionFactory::keyboardManager = NULL; KeyboardExtension::KeyboardExtension(const KeyboardManager *keyboardManager)...
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/*** * Demonstrike Core */ #pragma once #define IS_INSTANCE(a) (a > 1 && a != 530 && a != 571 && a != 609) #define IS_MAIN_MAP(a) (a == 0 || a == 1 || a == 530 || a == 571 || a == 609) class Object; class WorldPacket; class WorldSession; class Unit; class Creature; class GameObject; class DynamicObject; class Play...
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class Solution { public: int findTargetSumWays(vector<int>& nums, int S) { vector<int> dp (2001); dp[nums[0] + 1000] = 1; dp[-nums[0] + 1000] += 1; for(int i = 1; i < nums.size(); ++i){ vector <int> next (2001); for(int sum = -1000; sum <= 1000; ++sum){ ...
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#pragma once // Name: SoT-Insider, Version: 1.102.2382.0 /*!!DEFINE!!*/ /*!!HELPER_DEF!!*/ /*!!HELPER_INC!!*/ #ifdef _MSC_VER #pragma pack(push, 0x01) #endif namespace CG { //--------------------------------------------------------------------------- // Classes //-----------------------------------------------...
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//+------------------------------------------------------------------------- // // Microsoft Windows // // Copyright (C) Microsoft Corporation, 1997 - 1999 // // File: cstrings.cpp // // Constant strings used by this app // //--------------------------------------------------------------------------...
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#include <stdio.h> #include <stdlib.h> #include <string.h> #include <fstream> #include <streambuf> #include <iostream> #include <dukglue.h> #include "../EventMgmt/EObjMovement.h" #include "../Objects/Character.h" static void load_script_from_file(duk_context* ctx, const char* filename) // Note: I think it's better to...
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#ifndef __PRECISION__ #define __PRECISION__ #define __Romberg_Integrator_EPS__ 1E-10 #endif //__PRECISION__
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// Generated by Haxe 4.1.5 #ifndef INCLUDED_flixel_input_gamepad_id_OUYAID #define INCLUDED_flixel_input_gamepad_id_OUYAID #ifndef HXCPP_H #include <hxcpp.h> #endif HX_DECLARE_CLASS3(flixel,input,gamepad,FlxGamepadAnalogStick) HX_DECLARE_CLASS4(flixel,input,gamepad,id,OUYAID) namespace flixel{ namespace input{ names...
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static void MD5_Final(unsigned char digest[16], MD5_CTX *ctx) { md5_digest(ctx, 16, digest); }
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// ============================== // author: memset0 // website: https://memset0.cn // ============================== #include <bits/stdc++.h> #define ll long long using namespace std; const int Mod = 19260817; ll a, b; ll read() { ll x = 0; char c = getchar(); while (!isdigit(c)) c = getchar...
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