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/*! \verbatim * \copyright Copyright (c) 2015 Julian Amann. All rights reserved. * \author Julian Amann <julian.amann@tum.de> (https://www.cms.bgu.tum.de/en/team/amann) * \brief This file is part of the BlueFramework. * \endverbatim */ #include <sstream> #include <limits> #include "OpenInfraPlatform/IfcAlignmen...
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//---------------------------------------------------------------------------// //bb0nubb0nubb0nubb0nubb0nubb0nubb0nubb0nubb0nubb0nubb0nubb0nubb0nubb0nubb0nu// // // // // ...
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#include "stdafx.h" #include "Global.h" #include "Tower.h" #include "SortFunc.h" #ifdef __LDS_CONTEXT_ #include "..\StdComTempl\IStdComTempl.h" #endif #include ".\StdPartSolid\FittingLibrary.h" CTower Ta; Global globalVars; Global::Global() { m_siVarCount=0; } Global::~Global() { } Global::VAR* Global::RegisterGlob...
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#pragma once #ifndef __STDC_FORMAT_MACROS #define __STDC_FORMAT_MACROS #endif #include <vector> #include <memory> #include <inttypes.h> #include "../openflow_types/of_match.h" #include "openflow_action_list.h" using namespace std; class openflow_flow_description { public: openflow_flow_description(); openflow_flow...
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// Copyright (c) 2015 The Youngseokcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef YOUNGSEOKCOIN_MERKLE #define YOUNGSEOKCOIN_MERKLE #include <stdint.h> #include <vector> #include "primitives/trans...
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#ifndef MW1_H #define MW1_H #include<QPushButton> #include <QMainWindow> #include<QKeyEvent> #include<QEvent> #include <QImage> #include <QPainter> #include<QKeyEvent> #include<string.h> #include "rpgobj.h" #include "world.h" #include<QTime> #include<QTimer> namespace Ui { class MW1; } class MW1 : ...
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/* * @file options_ec2-describe-images.hpp * @date 2011-10-17 * * Created by Kai Krueger <kai.krueger@itwm.fraunhofer.de> * * Copyright (c) 2011 Fraunhofer ITWM * All rights reserved. * * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that th...
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/* Author: Richard McKenna Stony Brook University Computer Science Department AnimatedSprite.h This class represents a sprite that can can be used to animate a game character or object. */ #pragma once #include "mg_VS\stdafx.h" #include "mg\gsm\physics\CollidableObject.h" #include "mg\gsm\physics\Physical...
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#include "main.h" void plotterPrint(std::vector<double> elements){ /* Takes vector of elements to print to plotter {x_data, y1, y2, etc.} */ printf("%s", "{"); for (unsigned i=0; i<elements.size(); i++){ printf("%f", elements.at(i)); if (i != elements.size() -1){ pri...
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//fig 3-23 // ************************************************************* // * * // * Program 3-2: Pascal Tokenizer * // * * // * List the source file. After eac...
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#include "stdafx.h" #include "DeviceManager.h" DeviceManager::DeviceManager() { } DeviceManager::~DeviceManager() { } HRESULT DeviceManager::Init() { m_pD3D = Direct3DCreate9(D3D_SDK_VERSION); if (m_pD3D == NULL) return E_FAIL; D3DCAPS9 caps; int vp; //주 그래픽카드의 정보를 D3DCAPS9 에 받아온다. if (FAILED(m_pD3D->...
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#ifndef TIMEMODULE_HPP # define TIMEMODULE_HPP # include "AModule.hpp" class TimeModule : public AModule { public: TimeModule(); ~TimeModule(); virtual void updateInfo(void); virtual void displayTerminal(int *y); virtual void displayGUI(GraphicalDisplay *graphDisp); private: TimeModule(TimeModule cons...
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#include <3ds.h> #include "3dsgpu.h" #include "3dsimpl.h" #include "3dsimpl_gpu.h" SGPU3DSExtended GPU3DSExt; void gpu3dsDrawRectangle(int x0, int y0, int x1, int y1, int depth, u32 color) { gpu3dsAddRectangleVertexes (x0, y0, x1, y1, depth, color); gpu3dsDrawVertexList(&GPU3DSExt.rectangleVertexes, GPU_TRI...
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#define GLM_FORCE_RADIANS #include <QOpenGLFunctions_3_3_Core> #include <QOpenGLWidget> #include <QOpenGLShader> #include <QOpenGLShaderProgram> #include <QKeyEvent> #include "glm/glm.hpp" #include "glm/gtc/matrix_transform.hpp" #include "./Model/model.h" class MyGLWidget : public QOpenGLWidget, protected QOpenGLFunct...
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//-------------------------------------------------------------------------------------- // File: SDKMesh.cpp // // The SDK Mesh format (.sdkmesh) is not a recommended file format for games. // It was designed to meet the specific needs of the SDK samples. Any real-world // applications should avoid this file format i...
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#define window_width 40 #define window_height 21 #include <string> #include <iostream> #include "../include/Map.h" #include "../include/ManageFile.h" using namespace std ; Map::Map(string nameMap) : Colors(){ map = nameMap ; matrixMap = new char*[window_height]; ManageFile file(nameMap , "r"); char c ; for ...
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// Copyright (c) 2017 The TAL Authors. // All rights reserved. #include "base/crypt/base64.h" #include <iostream> namespace base { namespace crypt { static const std::string base64_chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ" "abcdefghijklmnopqrstuvwxyz" "0123456789+/"; static inline bool is_base64(unsigned...
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#include <shlwapi.h> #include <boost/algorithm/string.hpp> #include <lib_base/lib_base.h> #include "idcard_error.h" #include "idcard_module.h" ////////////////////////////////////////////////////////////////////////// IdCardModule::IdCardModule(const IdCardConfigItem* config_item) : _module_handle(nullptr) , _config_...
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#ifndef MODEL_HPP #define MODEL_HPP #include <assimp/Importer.hpp> #include <assimp/scene.h> #include <assimp/postprocess.h> #include "Core/Export.hpp" #include "Core/ResourceManager.hpp" #include "Graphic/Drawable.hpp" #include "Graphic/VertexArray.hpp" #include "Model/Mesh.hpp" #include "Model/Bone.hpp" namespace...
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#pragma once #include <SFML/Graphics.hpp> #include <math.h> class CRCollision { public: CRCollision(const CRCollision&) = delete; static CRCollision& Get(); static bool CircleRectCollision(sf::CircleShape c, sf::RectangleShape r); static bool CircleRectCollision(sf::CircleShape c, sf::IntRect r); priv...
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//Linkedin Question 2 //Reach the End in Time //https://drive.google.com/drive/u/0/folders/1WZ9bpJdM_bM8-LzLF05eQMEqAc2nkPzL /**/ #include<bits/stdc++.h> using namespace std; class Graph{ public: int n }; int main(){ ios_base::sync_with_stdio(false); cin.tie(NULL); int r,c,k; cin>>r; c=5; ...
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// // Created by bruteflow on 10/11/18. // #include <list> #include <vector> #include "easyfind.hpp" int main() { std::list<int> testList; testList.push_back(1); testList.push_back(2); testList.push_back(3); testList.push_back(4); std::cout << "\nList Tests:"; std::cout << "\nExisting value found:\n"; try ...
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/* mockturtle: C++ logic network library * Copyright (C) 2018-2021 EPFL * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights...
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#include "util.hpp" using namespace util; BoolList::BoolList(bool head, BoolList* tail) : m_head(head), m_tail(tail) {} BoolList::~BoolList() { // delete m_tail; } bool BoolList::head() const { return m_head; } BoolList* BoolList::tail() const { return m_tail; }
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// Copyright (c) 2014 Ollix. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable ...
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/*Faça um programa que faça a decrementação dos 15 vetores em ordem decrescente.*/ #include<stdio.h> main() { int v[15]; for (i=0; i<15; i++){ printf("Digite um numero\n:"); scanf("%i",&v[i]); } for (i=14; i>-1; i--){ printf("%i",v[i]); } system("pause");
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#ifndef __DYNAMICTEXTURES_POINTREP_H_ #define __DYNAMICTEXTURES_POINTREP_H_ #include "mat.h" #include "vec.h" namespace DynamicTextures { class PointRep { public: //Constructors PointRep() { point_.x = point_.y = point_.z = 0.0; point_.w = 1.0; normal_.x = normal_.y = normal_.z = 0.0; texture_....
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// // Created by Matheus Feitosa de Castro on 29/11/19. // #include "Client.h" #include "Utils.h" #include <iostream> #include <stdio.h> #include <sys/socket.h> #include <stdlib.h> #include <netinet/in.h> #include <string.h> #include <unistd.h> #include <arpa/inet.h> #include <netinet/tcp.h> #include <sys/types.h> #in...
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#include <bits/stdc++.h> using namespace std; typedef long long ll; typedef unsigned long long ull; #define X real() #define Y imag() #define EPS 0.000000001 #define M_PI 3.14159265358979323846 #define CROSSPROD(a, b) (conj(a)*(b)).Y #define DOTPROD(a, b) ((a).X*(b).X + (a).Y+(b).Y) #define FASTIO ios::sync_with_std...
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#pragma once #include "Character.h" USING_NS_CC; /** * @brief Класс объекты которого являются управляемыми игровыми персонажами. * Единовременно может существовать только один объект этого класса ( в доработке ) * */ class PlayerCharacter : public Character { public: /* * @brief Создать новый экземпляр класса * *...
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#pragma once #include <vector> #include "Tile.h" class DrawManager; class Sprite; class Vect2; class PowerUp; class ICollideable; class Player; class Level { private: DrawManager* m_drawManagerwPtr; Sprite* m_pelletSprite; Sprite* m_powerupSprite; Sprite* m_levelSpritewPtr; int m_pelletsCount; void DeletePower...
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/* This file is part of the OpenLB library * * Copyright (C) 2008 Orestis Malaspinas, Andrea Parmigiani, Jonas Latt * E-mail contact: info@openlb.net * The most recent release of OpenLB can be downloaded at * <http://www.openlb.net/> * * This program is free software; you can redistribute it and/or * mod...
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// // ForestVsAnimalAppDelegate.cpp // ForestVsAnimal // // Created by OldHorse on 13-12-13. // Copyright __MyCompanyName__ 2013年. All rights reserved. // #include "AppDelegate.h" #include "cocos2d.h" #include "SimpleAudioEngine.h" #include "Welcome.h" USING_NS_CC; using namespace CocosDenshion; AppDelegate::Ap...
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#include "multipole.h" Multipole::Multipole(const int _count) { count = _count; for(int i=0; i<count; i++) values.push_back(0); } void Multipole::zero() { for(int i=0; i<count; i++) values[i] = 0; } MultipoleCartesian::MultipoleCartesian(const int l) : Multipole((l+1)*(l+2)*(l+3)/6) { } MultipoleSpherical...
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#include <Arduino.h> #include <Wire.h> //JP1,JP2,JP3 = Open #define ADD_ACC 0x19 //加速度センサのI2Cアドレス #define ADD_YAW 0x69 //ジャイロセンサのI2Cアドレス #define ADD_MAG 0x13 //磁気センサのI2Cアドレス #define SDA_pin 26 #define SCL_pin 25 #define DATA_NUM 6// 読み取りデータ数 共通 #define SAMPLING_TIME 100 //読み取り周期 ms #define ACC_LSB 0.0098// 加速度のLSB #de...
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#include "LK.h" LK::LK( int alpha, int init,int n,int aceite){ this->alpha = alpha; this->init = init; if(aceite == 0)this->relax=1.0; if(aceite == 1)this->relax=1.01; if(aceite == 2)this->relax=1.05; if(aceite == 3)this->relax=1.1; if(aceite == 4)this->relax=1.2; for(int i =0 ;i<n;i++...
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#ifndef _MH2_H #define _MH2_H //#include <R.h> // Rprintf() //#include <R_ext/Utils.h> // user interrupts //#include <Rdefines.h> //#include <Rinternals.h> #include <RcppArmadillo.h> #include <iostream> #include <cmath> #include <cstring> #include <algorithm> using namespace Rcpp; using namespace std; u...
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/* * Copyright (C) 2003 Atomic Blue (info@planeshift.it, http://www.atomicblue.org) * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation (version 2 of the License) * This program is distrib...
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#ifndef SORTHEADERCTRL_H #define SORTHEADERCTRL_H #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 class CSortHeaderCtrl : public CHeaderCtrl { // Construction public: int m_R; int m_G; int m_B; int m_Gradient; // 画立体背景,渐变系数 double m_heightCoef; //表头高度,这是倍数, int m_fontHeight; //字体...
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/**************************************************************************** * Copyright (C) 2011 - 2014 Bosch Sensortec GmbH * * Accelerometer.ino * Date: 2014/09/09 * Revision: 3.0 $ * * Usage: Example code to stream Accelerometer data * ************************************************************************...
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/* Copyright 2012 William Woodall and John Harrison * * Additional Contributors: Christopher Baker @bakercp */ #if !defined(_WIN32) #include <stdio.h> #include <string.h> #include <sstream> #include <unistd.h> #include <fcntl.h> #include <sys/ioctl.h> #include <sys/signal.h> #include <errno.h> #include <paths.h> #...
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#include <iostream> #include <vector> using namespace std; class Solution { public: int removeDuplicates(vector<int>& nums) { vector<int>::iterator pIter; if (nums.size()<=1) { return nums.size(); } int numCount = 0; for (pIter = nums.begin()+1; pIter != nums.end();) { numCount++; if (*pIter!...
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#include <boost/graph/adjacency_list.hpp> #include <boost/graph/iteration_macros.hpp> #include <boost/lexical_cast.hpp> #include <boost/graph/adjacency_list.hpp> #include <boost/graph/filtered_graph.hpp> #include <boost/graph/graph_utility.hpp> #include <boost/graph/iteration_macros.hpp> #include <boost/graph/mcgregor...
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#pragma once #include "Comptr.h" struct ID3D12GraphicsCommandList4; struct ID3D12Resource; enum D3D12_RESOURCE_STATES : int; namespace d3d_helper_function { void TlansitoinBarrier(const MWCptr<ID3D12GraphicsCommandList4>& cmdList, const MWCptr<ID3D12Resource> resource, D3D12_RESOURCE_STATES before, D3D12_RESOURCE_ST...
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//By Koios1143 #include<iostream> using namespace std; int t,f,a; bool out=false; int main(){ cin>>t; while(t--){ if(out) cout<<"\n"; else out=true; cin>>a>>f; for(int i=0 ; i<f ; i++){ if(i!=0) cout<<"\n"; // 上大三角 for(int j=1 ; j<=a ; j++){ for(int k=1 ; k<=j ; k++){...
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ==============================================================...
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// // Copyright 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // SamplerVk.h: // Defines the class interface for SamplerVk, implementing SamplerImpl. // #ifndef LIBANGLE_RENDERER_VULKAN_SAMPLERVK_H_ #de...
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// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ========================================================================...
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/* * Copyright (C) 2010 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions a...
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#include <unistd.h> #include <stdio.h> #include "font.h" #include "LCD.h" #include "spi.h" static const char *device = "/dev/spidev32766.1"; static uint8_t mode = 0; /* SPI通信使用全双工,设置CPOL=0,CPHA=0。 */ static uint8_t bits = 8; /* 8bits读写,MSB first。*/ static uint32_t speed = 96 * 1000 * 1000;/* 设置96M传输速度 */ //int g_SPI_...
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/* * The MIT License * * Copyright (c) 1997-2012 The University of Utah * Copyright (c) 2013-2014 Callaghan Innovation, New Zealand * Copyright (c) 2015- Parresia Research Limited, New Zealand * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated ...
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/***************************** ** File: War.cpp ** Project: CMSC 202 Project 4, Spring 2019 ** Author: Nick Sica ** Date: 4/8/19 ** Section: 07 ** E-mail: nsica1@umbc.edu ** ** This file contains the main code for the War.cpp file, it allows ** for the start of the program and the creation of the game and the ...
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#pragma once #include "cdhBase.h" #include <vector> struct Vector2; class PhysicsActor; namespace CDH { namespace Cole { class Game { public: Game(CHUint rows, CHUint cols); ~Game(); void update(float dt); void cleanup(); void start(); void stop(); // debug draw const...
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// Copyright 2018 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/api.h" #include "src/builtins/builtins-utils.h" #include "src/builtins/builtins.h" #include "src/counters.h" #include "src/json-stringifie...
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#pragma once // Name: SoT, Version: 2.1.0.1 #include "../SDK.h" /*!!DEFINE!!*/ /*!!HELPER_DEF!!*/ /*!!HELPER_INC!!*/ #ifdef _MSC_VER #pragma pack(push, 0x01) #endif namespace CG { //--------------------------------------------------------------------------- // Parameters //-------------------------------------...
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#include<iostream> #include<queue> #include<map> #include<climits> #include<algorithm> using namespace std; class node { public: int data; int h_dist; node *left; node *right; node(int d){ data=d; left = NULL; right = NULL; } }; //building tree using bfs approach node* buildtree(){ int d; ci...
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//================================================================================================= /*! // \file src/mathtest/views/columns/DenseSymmetricTest.cpp // \brief Source file for the Columns dense symmetric test // // Copyright (C) 2012-2020 Klaus Iglberger - All Rights Reserved // // This file is part of...
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#include <bits/stdc++.h> using namespace std; class Solution { public: int distinctSubseqII(string s) { vector<int> last(26, -1); int n = s.size(); vector<int> f(n, 1); for (int i = 0; i < n; ++i) { for (int j = 0; j < 26; ++j) { i...
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// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "GameFramework/GameModeBase.h" #include "Building_EscapeGameModeBase.generated.h" UCLASS() class BUILDING_ESCAPE_API ABuilding_EscapeGameModeBase : public AGameModeBase { GENERATED_BODY() };
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/* +----------------------------------------------------------------------+ | HipHop for PHP | +----------------------------------------------------------------------+ | Copyright (c) 2010- Facebook, Inc. (http://www.facebook.com) | +---------...
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#include "mapfile.h" #include <QDebug> #include <QTextCodec> // 指定字符集 QTextCodec *codec = QTextCodec::codecForName("GBK"); MapFile::MapFile() { } int MapFile::openFile(const char *fileName) { // 打开地图文件 if ((srcFile = IMapInfoFile::SmartOpen(fileName)) == NULL) { qDebug() << "cannot open file"; ...
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#include <iostream> using namespace std; int main() { int d[7], j[7], g=0; for (int i=0;i<7;i++) cin >> d[i]; for (int i=0;i<7;i++) cin >> j[i]; for (int i=0;i<7;i++){ if (d[i]>j[i]) g+=d[i]; else g+=j[i]; } cout << g << endl; return 0; }
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#include "preWindow.h" #include "moduleBase/ModuleType.h" #include "DialogCreateGeoComponent.h" #include "ui_DialogCreateGeoComponent.h" #include "geometry/geometryData.h" #include "geometry/geometrySet.h" #include "mainWindow/mainWindow.h" #include "python/PyAgent.h" #include <qpushbutton.h> #include <qmessagebox.h> ...
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#include <vector> #include "Set.h" class Cache { private: int physicalAddrBits; int cacheSize; int blockSize; int blocksPerSet; std::vector<Set*> sets; public: Cache(int m, int c, int b, int e); ~Cache(); int simulateRead(unsigned long addr); int simulateWrite(unsigned long addr); void displ...
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#include "MsgConn.h" #include "util.h" static UserMap_t g_msg_conn_user_map; static ConnMap_t g_msg_conn_map; void CMsgConn::OnConnect(int handle) { m_handle = handle; g_msg_conn_map.insert(make_pair(handle,this)); netlib_option(handle,NETLIB_OPT_SET_CALLBACK,(void*)imconn_callback); netlib_option(handle,NETLIB_O...
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/* -- MAGMA (version 2.4.0) -- Univ. of Tennessee, Knoxville Univ. of California, Berkeley Univ. of Colorado, Denver @date June 2018 @generated from sparse/control/magma_zmilustruct.cpp, normal z -> s, Mon Jun 25 18:24:28 2018 @author Hartwig Anzt */ // in this file, man...
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#include<bits/stdc++.h> using namespace std; class help{ public: int r; int c; int depth; help(int r,int c, int depth) { this->r=r; this->c=c; this->depth=depth; } }; int orangesRotting(vector<vector<int>>& grid) { int row_index[5]={0,0,-1,1}; int col_index[5]={-1,1,0,0}; queue<help> q; for(int i=0;i<g...
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// PSC | Power Smart Control | JRF | 2018 #include "three_ph_mod.h" void three_ph_modu ( AP_18_18 mod_a, AP_18_18 mod_b, AP_18_18 mod_c, bool enable, AP_12_12 counter_limit_tri, AP_18_18 *tri, AP_18_18 *modu_a, bool *T1, bool *T2, bool *T3, bool *T4, bool *T5, bool *T6 ){ static AP_12_12 counter; static ...
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#include"calcu.h" void main(){ calcu obj1("5+6*2="); obj1.printexp(); obj1.processing_str(); calcu obj2("8-3*5+6="); obj2.printexp(); obj2.processing_str(); calcu obj3("12.5-2.2*5/3+1.3*2="); obj3.printexp(); obj3.processing_str(); calcu obj4("3+4*5-7="); obj4.printexp(); obj4.processing_str(...
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int strcmp(char random1[], char random2[]){ for (int i=0; random1[i] != '\0'; i++){ if(random1[i] != random2[i]){ break; } } return (random1[i] - random2[i]); } ------------------------------------------- void strcpy(char target[], char source[]){ for (int i=0; source[i] !='\0'; i++){ target[i] ...
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class cfgWeapons { class CannonCore; class mortar_82mm: CannonCore { magazines[] += {"4Rnd_82mm_Mo_Chemical_Type0", "4Rnd_82mm_Mo_Chemical_Type1", "4Rnd_82mm_Mo_Chemical_Type2"}; }; };
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#include <cstdio> #include <stdlib.h> #include <string.h> #if defined(__NODE_V0_11_OR_12__) || defined(__NODE_GE_V4__) #include <fcntl.h> #endif //#ifdef __POSIX__ #include <unistd.h> /*#else #include <process.h> #endif*/ #include <nan.h> using v8::Array; using v8::FunctionTemplate; using v8::Handle; using v8::Inte...
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#pragma once #include <memory> #include <string> #include <unordered_map> #include "SceneObject.hpp" #include "SceneNode.hpp" namespace My { class Scene { private: std::shared_ptr<SceneObjectMaterial> m_pDefaultMaterial; public: std::shared_ptr<BaseSceneNode> SceneGraph; ...
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// Copyright Craig Palmer 2020 #include "PhysicsEngine/PhysicsConstraintComponent.h" #include "Components/StaticMeshComponent.h" #include "SprungWheel.h" // Sets default values ASprungWheel::ASprungWheel() { // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't nee...
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#ifndef ILCTARGETCHANNELSPD_H #define ILCTARGETCHANNELSPD_H /* Copyright(c) 2005-2006, ILC Project Experiment, All rights reserved. * * See cxx source for full Copyright notice */ /* $Id: IlcTARGETChannelSPD.h,v 1.1.1.1 2008/03/11 14:52:51 vitomeg Exp $ */ ///////////////////////////...
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// // Created by Mengjun Wang on 2019-12-21. // #ifndef WARCRAFT_HEADQUARTER_H #define WARCRAFT_HEADQUARTER_H #include <string> #include <utility> #include <vector> #include <map> #include <cmath> #include "Warrior.h" #include "Constants.h" using namespace std; class Headquarter { private: string name; stri...
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#include <Rcpp.h> using namespace Rcpp; // [[Rcpp::export]] NumericVector statJostD_C(IntegerMatrix loci, IntegerMatrix strataMat) { // function declarations IntegerMatrix table2D(IntegerVector, IntegerVector); IntegerVector calcStrataN(IntegerVector, IntegerVector, int); double harmonicMean_C(NumericVector); ...
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/* * FUSION * Copyright (c) 2012-2013 Alex Kosterin */ #include <stdio.h> #include <string.h> #include "include/nf.h" // FUSION #include "include/nf_macros.h" #include "include/mb.h" // FUSION MESSAGE BUS #include "include/tsc.h" #define NOGDI #define _WINSOCKAPI_ #include <windows.h> #include <wincon.h> #incl...
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// Copyright 2021 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBCODECS_IMAGE_TRACK_H_ #define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBCODECS_IMAGE_TRACK_H_ #include "third_p...
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#include <bits/stdc++.h> #define err(...) fprintf(stderr, __VA_ARGS__), fflush(stderr) using namespace std; typedef long long ll; #define TASK "g" /*struct segment { int val, len, pos; bool operator < (const segment &b) const { return pos < b.pos; } };*/ typedef pair<int, pair<int, int> > ...
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// @snippet<sh19910711/contest:headers.cpp> #include <iostream> #include <sstream> #include <fstream> #include <iomanip> #include <vector> #include <set> #include <map> #include <stack> #include <queue> #include <algorithm> #include <numeric> #include <limits> #include <complex> #include <functional> #include <iterato...
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// (C) Copyright John Maddock 2000. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #include "test.hpp" #include "check_integral_constant.hpp" #ifdef TEST_STD # include <...
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struct FlowEntry{ u64 key; u32 src_ip; u32 dst_ip; u16 src_port; u16 dst_port; u8 priority; u32 flowsize; ... }
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#include "CdbfManager.h" CdbfManager::CdbfManager() { } CdbfManager::~CdbfManager() { } void CdbfManager::setDbfHeadValue(dbfHead &CdbfHead) { m_CdbfHead.cVersion=CdbfHead.cVersion; for (int i = 0; i < 3; i++) { m_CdbfHead.iDate[i]=CdbfHead.iDate[i]; } m_CdbfHea...
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//--------------------------------------------------------------------------- #include <vcl.h> #pragma hdrstop #include "SearchThread.h" #include "Main.h" #include <vector> using namespace std; typedef vector<BYTE> DiskCluster; #pragma package(smart_init) //------------------------------------------------------------...
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// Copyright (c) 2010 Satoshi Nakamoto // Copyright (c) 2009-2014 The Bitcoin developers // Copyright (c) 2014-2015 The Dash developers // Copyright (c) 2015-2018 The PIVX developers // Copyright (c) 2018 The DOMO developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://w...
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#include <Servo.h> // this adds the "Servo" library to the program // the following creates two servo objects Servo leftMotor; Servo rightMotor; void setup() { leftMotor.attach(12); // if you accidentally switched up the pin numbers for your servos, you can swap the numbers here rightMotor.attach(13); } voi...
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//#include <stdio.h> //#include <string.h> //#include <vector> //#include <algorithm> // //#define MAX_ROOM_SIZE 102 //#define QUEUE_SIZE 100404 // //#define TRUE 1 //#define FALSE 0 // //using namespace std; // //char room[MAX_ROOM_SIZE][MAX_ROOM_SIZE] = {0}; // //int front = 0, rear = 0; //int queue[QUEUE_SIZE] = {0}...
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#ifndef DIALOG_H #define DIALOG_H #include <QDialog> namespace Ui { class Dialog; } class Dialog : public QDialog { Q_OBJECT public: explicit Dialog(); ~Dialog(); QString getName(); private: Ui::Dialog *ui; }; #endif // DIALOG_H
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#include <bits/stdc++.h> using namespace std; #define frei(i,a,b) for (int i = (a), _b = (b); i <= _b; i++) #define fred(i,a,b) for (int i = (a), _b = (b); i >= _b; i--) #define fri(i,n) for (int i = 0, _n = (n); i < _n; i++) #define frd(i,n) for (int i = (n) - 1; i >= 0; i--) #define foreach(it, ar) for ( ty...
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#include <iostream> #include <vector> #include <algorithm> using namespace std; void rotations(vector<int>& input,int num) { int n = input.size(); reverse(input.begin(),input.begin()+n-num-1); reverse(input.begin()-n-num-1,input.end()); reverse(input.begin(),input.end()); } int main() { vector<int> input; ...
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/*========================================================================= Library: CTK Copyright (c) Kitware Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.ap...
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/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing ...
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/** \file account_factory.h * \brief Account factory header */ #ifndef __ACCOUNT_FACTORY_H__ #define __ACCOUNT_FACTORY_H__ #include <memory> #include <string> #include "basic.h" #include "customer.h" #include "enterprise.h" class AccountFactory { public: AccountFactory(const AccountFactory&) = delete; Acc...
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/** * * $Header: $ * $Change: $ * $DateTime: $ */ #ifndef DHTCOMMON_H #define DHTCOMMON_H ///////////// // includes #include "jace/Jace.h" using jace::java_new; using jace::java_cast; using namespace jace; #include "jace/StaticVmLoader.h" using jace::StaticVmLoader; #include "jace/JArray.h" using jace::JArray; #incl...
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/* * Copyright (C) dirlt */ #include "bench/perf_base.h" #include "bench/define.h" using namespace bench::perf_base; // ------------------------------------------------------------ // pthread_cond typedef PerfBase < ConditionWait > PBConditionWait; static void* PBConditionWait_callback(void* arg) { PBConditionWa...
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/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you ...
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// Copyright (c) 2012-2015 The Bitcoin Core developers // Copyright (c) 2014-2017 The Dash Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "netbase.h" #include "test/test_hawkkit.h" #include <string> #...
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// 2017 © Chapkailo Ivan (septimomend) / MIT License // You can copy, use and share examples of this code. But do not post it and do not report it as your own. #include "stdafx.h" #include "FictionBook.h" FictionBook::FictionBook() { } FictionBook::~FictionBook() { } void FictionBook::readBook() { cout << "You a...
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#include <ESP8266WiFiMulti.h> #include <InfluxDbClient.h> #include <InfluxDbCloud.h> #include "DHTesp.h" #include <arduino_wifi_secrets.h> #include <arduino_influxdb_secrets.h> #define TZ_INFO "CET-1CEST,M3.5.0,M10.5.0/3" // Digital pin connected to the DHT sensor #define DHTPIN D3 #define DHTSWITCH D2 #def...
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